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index.feed.received.yesterday — 12 mars 2025

Palit RTX 5090 GameRock Review

12 mars 2025 à 13:00

Ever since the release of Palit's RTX 4090 GameRock, I've been waiting to see what the company would do next, and today we finally get our answer. That's because we're reviewing the RTX 5090 GameRock, featuring a bold, eye-catching design and a fat – effectively quad-slot – cooler. Concerns around pricing and availability remain just as pressing as they did when the RTX 5090 first launched, but what can this partner card bring to the table?

Timestamps

00:00 Intro
00:44 5090 pricing/availability – no pre-orders at all
01:21 GameRock design impressions
03:10 PCB and heatsink analysis
04:25 Test setup
04:52 Thermals and noise
06:05 Game benchmarks
06:51 Power – 12VHPWR is a huge concern
10:07 Overclocking
10:50 Closing thoughts

I remember the first time I opened the box of the last-gen Palit RTX 4090 GameRock and couldn't quite believe my eyes. The shroud was almost entirely covered in a crystal-like plastic, and once the system turned on, the RGB lighting was like nothing I'd ever seen before.

Following up something like that can often be tricky, but Palit has gone for what it describes as a ‘chameleon' aesthetic with the RTX 5090 GameRock. It's still incredibly eye-catching, but we take a closer look at the design on the next page.

It's also worth pointing out that I was sent the regular GameRock, rather than the GameRock OC, so my sample ships without a factory overclock – i.e. at reference spec.

RTX 5090 RTX 5080 RTX 4090 RTX 4080 Super RTX 4080
Process TSMC N4 TSMC N4 TSMC N4 TSMC N4 TSMC N4
SMs 170 84 128 80 76
CUDA Cores 21760 10752 16384 10240 9728
Tensor Cores 680 336 512 320 304
RT Cores 170 84 128 80 76
Texture Units 680 336 512 320 304
ROPs 176 112 176 112 112
GPU Boost Clock 2407 MHz 2617 MHz 2520 MHz 2550 MHz 2505 MHz
Memory Data Rate 28 Gbps 30 Gbps 21 Gbps 23 Gbps 22.4 Gbps
L2 Cache 98304 KB 65536 KB 73729 KB 65536 KB 65536 KB
Total Video Memory 32GB GDDR7 16GB GDDR7 24GB GDDR6X 16GB GDDR6X 16GB GDDR6X
Memory Interface 512-bit 256-bit 384-bit 256-bit 256-bit
Memory Bandwidth 1792 GB/Sec 960 GB/Sec 1008 GB/Sec 736 GB/Sec 716.8 GB/Sec
TGP 575W 360W 450W 320W 320W

First, a quick spec recap. The RTX 5090 is built on the new GB202 die, measuring 750mm2, though it's not quite a full implementation of the silicon. Instead we find a total of 11 Graphics Processing Clusters (GPCs), each holding up to eight Texture Processing Clusters (TPCs), for a total of 85. Each TPC is home to two Streaming Multiprocessors (SMs), giving us 170, and each SM still holds 128 CUDA Cores, meaning the RTX 5090 has an eye-watering total of 21760 shaders. We also find 170 RT cores, 680 Tensor cores, 680 Texture Units, and 176 ROPs.

This time around, however, there's no node-shrink, and GB202 remains fabricated on TSMC's N4 node, as per the RTX 40-series. As such, rated clock speed is not increased this generation and is actually touted slightly below that of the RTX 4090, with the RTX 5090 delivering a rated 2407MHz boost clock, compared to its predecessor's 2520MHz boost.

The memory configuration has seen significant upgrades, though. The RTX 5090 now comes equipped with a super-wide 512-bit memory interface, paired with 32GB GDDR7 memory running at 28Gbps, and that puts total memory bandwidth at a staggering 1792 GB/s. L2 cache is also increased to 98MB, up from the 74MB of the RTX 4090.

Considering the large increases to die size and core count, but with no node shrink, it's perhaps unsurprising to see power draw has increased, this time boasting a 575W TGP. This is something we focus on closely in this review, using our enhanced GPU power testing methodology, so read on for our most detailed power and efficiency testing yet.

The post Palit RTX 5090 GameRock Review first appeared on KitGuru.
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Tests Mac Studio M4 Max et M3 Ultra : la machine la plus puissante d’Apple

Les tests du nouveau Mac Studio avec les puces M4 Max et M3 Ultra sont arrivés et c’est l’occasion de découvrir que la puissance au rendez-vous. C’est simple : il s’agit désormais de l’ordinateur le plus puissant d’Apple. Le fabricant l’a annoncée il y a quelques jours. Le nouveau Mac Studio a le même design […]

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Tests Mac Studio M4 Max et M3 Ultra : la machine la plus puissante d’Apple

11 mars 2025 à 15:52

Les tests du nouveau Mac Studio avec les puces M4 Max et M3 Ultra sont arrivés et c’est l’occasion de découvrir que la puissance au rendez-vous. C’est simple : il s’agit désormais de l’ordinateur le plus puissant d’Apple. Le fabricant l’a annoncée il y a quelques jours. Le nouveau Mac Studio a le même design […]

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AMD Ryzen 9 9900X3D Review

11 mars 2025 à 14:00

AMD announced the Ryzen 9 9900X3D at CES 2025 which allies twelve cores of Zen 5 goodness with a slab of 2nd Gen V-Cache. This approach works superbly well with the Ryzen 7 9800X3D and today we find out how well it works in a grunty Ryzen 9.

Time stamps

00:00 Start
01:33 9900X3D Hardware Specs
02:40 A look at AMD charts
03:58 AMD Chipset Drivers – the importance
04:46 Hardware test setup
05:58 BIOS settings and core latencies
06:30 Cinebench 2024 Single Core
07:21 Cinebench 2024 Multi Core
07:29 Geekbench 6 Multi Core
07:41 Geekbench 6 Single Core
07:53 Cinebench 2024 Multi Core per £ of cost
09:28 CPU Power Consumption
10:00 Cinebench 2024 Multi Core Per Watt
10:42 7 ZIP v24 Benchmark
11:01 AIDA 64 Memory Bandwidth
11:20 3DMark Time Spy
11:50 Far Cry 6 1080p
12:12 Far Cry 6 1440p
12:28 Avatar Frontiers of Pandora 1080p
12:50 Avatar Frontiers of Pandora 1440p
13:05 Assassins Creed Mirage 1080p
13:23 Assassins Creed Mirage 1440p
13:37 Cyberpunk 2077 1080p
13:48 Cyberpunk 2077 1440p
14:02 Total War Pharaoh 1080p
14:17 Total War Pharaoh 1440p
14:44 Leo’s views on this launch / 9900X3D
18:17 Closing thoughts

As background reading to this review of the AMD Ryzen 9 9900X3D we suggest you look at our reviews of the Ryzen 7 9800X3D HERE and the Ryzen 9 9900X HERE as AMD has used their clever 2nd Gen V-Cache Technology to enhance the Zen 5 Ryzen 9 9900X. The result, as you will see in our video, is a CPU that AMD claims is ‘The Perfect Processor for Elite Gamers'.

The post AMD Ryzen 9 9900X3D Review first appeared on KitGuru.

Tests MacBook Air M4 : une mise à niveau sympathique, sans révolution

Les tests sont disponibles pour le MacBook Air M4 qu’Apple a annoncé il y a quelques jours. Il ne s’agit pas d’une grosse mise à jour, mais elle reste globalement sympathique. La principale nouveauté du nouveau MacBook Air est la présence de sa puce M4. On la connaît déjà, puisqu’Apple l’a déjà utilisée dans d’autres […]

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Tests MacBook Air M4 : une mise à niveau sympathique, sans révolution

11 mars 2025 à 15:18

Les tests sont disponibles pour le MacBook Air M4 qu’Apple a annoncé il y a quelques jours. Il ne s’agit pas d’une grosse mise à jour, mais elle reste globalement sympathique. La principale nouveauté du nouveau MacBook Air est la présence de sa puce M4. On la connaît déjà, puisqu’Apple l’a déjà utilisée dans d’autres […]

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L’article Tests MacBook Air M4 : une mise à niveau sympathique, sans révolution est apparu en premier sur iPhoneAddict.fr.

Tests iPad Air M3 : mise à jour mineure, mais Magic Keyboard intéressant

Les premiers tests sont là pour l’iPad Air M3 qu’Apple a annoncé il y a quelques jours et qui sera disponible à l’achat le 12 mars. Cette année, le nouveau clavier Magic Keyboard est plus intéressant que la tablette elle-même. Tests de l’iPad Air M3 (2025) Le nouvel iPad Air dispose d’une puce M3 par […]

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L’article Tests iPad Air M3 : mise à jour mineure, mais Magic Keyboard intéressant est apparu en premier sur iPhoneAddict.fr.

Tests iPad Air M3 : mise à jour mineure, mais Magic Keyboard intéressant

10 mars 2025 à 15:06

Les premiers tests sont là pour l’iPad Air M3 qu’Apple a annoncé il y a quelques jours et qui sera disponible à l’achat le 12 mars. Cette année, le nouveau clavier Magic Keyboard est plus intéressant que la tablette elle-même. Tests de l’iPad Air M3 (2025) Le nouvel iPad Air dispose d’une puce M3 par […]

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[TEST] Black Hawk Down pour Delta Force : un bon feeling, mais des mécaniques désuètes

Par :Estyaah
9 mars 2025 à 23:29

Annoncée dès le début du projet Delta Force, la campagne « solo » et coop Black Hawk Down pour le free-to-play chinois faisait déjà un peu tache au milieu des champs de bataille futuristes, des gadgets à la VALORANT et de la frénésie des combats à grande échelle. Au fur et à mesure du dévoilement de la partie multijoueur, qui s’avérait finalement de plutôt bonne qualité, on était curieux de voir quelle direction Team Jade allait prendre pour la partie scénarisée, reprenant le film de Ridley Scott, sorti en 2001. Étonnamment, ils ont décidé de faire un titre très exigeant où la coopération est quasiment obligatoire, globalement plaisant à jouer, mais tout de même bourré d’énormes défauts.

Genre : Tactique coopératif et jeu de mémoire | Développeurs : Team Jade | Éditeur : TiMi Studio Group (Tencent) | Plateforme : Steam, Epic Games Store | Prix : Free-to-play | Configuration recommandée : i7-8700 / Ryzen 5 5500, 16 Go de RAM, GTX 3060 / RX5700 XT / Arc A770  | Langues : Anglais, sous-titres en français | Date de sortie : 21/02/2025 | Durée : 6 à 7 heures

Test effectué sur la version Steam.

Black Hawk Down 11
Black Hawk Down 08
Black Hawk Down 07

Distribution gratuite de démocratie en Somalie

Chaque joueur incarne l’un des quatre opérateurs, qui possèdent une sélection d’armes plus ou moins exclusives, ainsi qu’une capacité spéciale : partage de munition ou de soin, avoir plus de grenades… Les rôles sont complémentaires et on ne peut pas prendre deux fois le même.

Comme nous vous le disions en intro, Black Hawk Down est une adaptation du film du même nom, racontant des événements tragiques en Somalie en 1993. Et le terme « adaptation » n’est pas usurpé, car des extraits du long métrage sont visibles au début et à la fin de la campagne, tandis que des scènes ont été entièrement refaites avec le moteur du jeu, ce qui trahit d’ailleurs un coût de production assez élevée. L’ensemble se divise en sept missions collant donc au scénario original. Pour cela, les développeurs ont opté pour un level design à l’ancienne, c’est-à-dire parfaitement linéaire, ne permettant pas ou trop peu d’approches différentes. D’autre part, les ennemis – cons comme des balais – apparaissent toujours au même endroit, et auront toujours la même réaction, ce qui donne une impression très old-school. Ce n’est pas forcément gênant dans un jeu grand public accessible, comme Call of Duty: Débarquement Allié sorti en 2003, dont on sent vraiment l’inspiration au niveau de l’agencement des niveaux. Mais lorsque l’on propose une difficulté très élevée comme ici, le seul moyen de s’en sortir, c’est d’apprendre par cœur l’enchaînement des ennemis. « Après le virage, sniper sur la tour, deux ennemis arrivent du bâtiment à gauche, puis RPG sur le toit à droite. » C’est réellement ce qu’on a pu dire alors qu’on relançait une énième fois l’une des missions. On a le sentiment que même avec tout le skill du monde, il est impossible de réussir du premier coup les niveaux. Si certains sont assez classiques et progressent avec les joueurs, d’autres nous imposent un rythme qui peut être un peu frustrant. Il y a notamment une séquence de railshooting en Humvee assez désagréable, ainsi que deux missions d’escorte de convoi, qui ne pardonnent pas aux trainards. D’ailleurs, à moins d’être un superplayer, il sera franchement difficile de terminer les niveaux en solo : on tombe à court de munitions et de soins très rapidement. Une équipe de quatre est donc beaucoup plus adaptée, puisque certains soldats ont la possibilité de distribuer balles et kits de soin, et on est quatre fois plus à tirer sur les ennemis. Mais on vous prévient, même avec quatre joueurs très habitués aux FPS tactiques, on a galéré plus d’une fois.

Black Hawk Down 02
Black Hawk Down 10
Black Hawk Down 12
Black Hawk Down 06

Des mécaniques de gameplay, elles aussi de 1993

Le feeling global de Black Hawk Down est assez plaisant : les armes sont agréables à utiliser, même si certaines manquent un peu de patate. Les mouvements marchent bien pour ce gameplay très tactique, se rapprochant d’un Insurgency: Sandstorm, par exemple. Mais on ne sait pas trop pourquoi, les devs ont décidé que nos soldats étaient tous asthmatiques, et ne pouvaient pas faire plus de 20 mètres en courant. C’est extrêmement frustrant, d’autant plus dans les missions d’escorte de convois, qui ne vous attendent pas. D’autre part, pour ajouter une difficulté artificielle, il n’est pas possible de ramasser les armes des ennemis abattus, obligeant les joueurs à compter leurs balles. Un procédé vraiment désuet, anti-immersif et absolument ridicule. D’autre part, on notera l’incompréhensible disparition des corps en quelques secondes, ce qui dénote également du reste de la production – notamment visuellement. Dans le registre des mécaniques d’un autre temps, on déplorera l’absence de pénétration des balles, même dans des cartons, et on pourra parfois voir spawner certains ennemis quelques mètres devant nous, ce qui sera souvent fatal, puisque leur attaque de corps-à-corps est un one-shot. D’ailleurs, les joueurs n’en disposent pas. Donc lorsque vous aurez épuisé toutes vos munitions, il n’y aura même pas un coup de crosse pour tenter une action désespérée, il faudra forcément relancer. Et n’espérez pas de checkpoint au milieu d’un niveau, c’est du tout ou rien : en cas de mort, on recommence au début. Heureusement, les cinématiques peuvent être passées. Malgré tous ces gros défauts, l’expérience reste globalement plaisante. La raison : on est quatre à partager cette galère, à tenter d’éviter les team kill – très punitifs –, et à s’encourager mutuellement. La prochaine fois, c’est la bonne !

Black Hawk Down 04
Black Hawk Down 09
Black Hawk Down 03
Black Hawk Down 05

Une réussite visuelle, mais exigeante techniquement

L’emploi de l’Unreal Engine 5 pour cette campagne coopérative n’est pas anodin, et sans doute l’un des plus gros points de douleur pour une majorité des joueurs, qui ont exprimé leur mécontentement sur la page Steam de ce DLC gratuit. En effet, la partie multijoueur (extraction shooter et Battlefield-like) tourne merveilleusement bien sous Unreal Engine 4, et présente des environnements très corrects. Dans Black Hawk Down, il faut donc forcément une machine qui tienne la route pour faire tourner les technos du moment et soutenir un framerate correct. L’ambiance est très bonne, et la lumière – souvent ratée dans les projets utilisant le dernier moteur d’Epic, comme Killing Floor 3, par exemple – fait vraiment le taf. La direction artistique est cohérente et crédible, c’est réussi. Du côté de l’audio, par contre, on est loin de la qualité d’un Six Days in Fallujah, et la localisation du son est à chier. Heureusement qu’on peut apprendre par cœur la position des ennemis.

C’est bien, mais heureusement que c’est gratuit

La campagne Black Hawk Down pour Delta Force est gratuite, mais on n’imagine pas le scandale si elle avait été payante : elle se fait déjà défoncer sur Steam à cause de ses performances un peu exigeantes et sa difficulté, forçant à jouer en coopération et nécessitant un bon niveau de jeu. Malgré ses mécaniques de gameplay d’un autre temps (niveaux très linéaires, spawn fixe des ennemis, impossibilité de ramasser des armes à terre, pas de pénétration de balles…), le feeling est tactique et se rapproche d’un Insurgency: Sandstorm. Ajoutez à cela qu’on parcourt les niveaux avec ses potes, et cela donne un jeu tout de même assez plaisant. Ok, il faudra apprendre les enchaînements d’apparition des ennemis dans les missions les plus difficiles, mais la frustration pourra se transformer en satisfaction au bout d’un moment. Si vous avez la possibilité de trouver trois autres larrons et que vous êtes un peu chauds, vous aurez une expérience sympa de six à sept heures,  pour un coût d’uniquement le temps de téléchargement.

Vous avez du mal à vous y retrouver dans le catalogue Steam ? Alors suivez le groupe de curation NoFrag pour vous aider à trier le bon grain de l’ivraie.

Goodbye Nvidia, Hello AMD – Leo buys PowerColor RX 9070 XT Red Devil Limited Edition

6 mars 2025 à 12:28

Nvidia and AMD have launched their new graphics cards and we are all set for gaming in 2025, however there have been some shocks along the way. Naturally we expected Nvidia would soak us for a fortune but who would have predicted that Nvidia RTX 50-series would turn out to be an utter disaster? Or that AMD RX 9070 XT looks good? Wow!

00:00 Start
01:19 Unboxing
03:00 The GPU
03:45 The power connectors
06:20 Reasons why
06:35 Missing ROPS – Nvidia reply
08:15 Decision was made easy for Leo

I was so confident that Nvidia's new GPUs would be great that I placed my order for an RTX 5080 Founders Edition before Jensen took to the CES stage for his keynote address, and by the time he finsihed speaking I knew I had made the correct decision. By contrast AMD mucked things up by delaying their launch of RX 9070 XT and that made me sad.

Once the Nvidia reviews started to flow I had to rethink my position. Nvidia 50-series delivered less performance than I expected, despite the huge power draw, and we had reports of melting 12V 2×6 power connectors and chips that were missing ROPs. In the blink of an eye I cancelled my unfulfilled order – availability of Nvidia graphics sucks, hard – and ordered a PowerColor RX 9070 XT Red Devil 16GB Limited Edition instead.

KitGuru says: Nvidia has run into a series of problems with RTX 50-series while AMD RX 9070 XT looks like a winner

The post Goodbye Nvidia, Hello AMD – Leo buys PowerColor RX 9070 XT Red Devil Limited Edition first appeared on KitGuru.

AMD RX 9070 XT Review ft. ASRock

5 mars 2025 à 15:00

Officially announced – at long last! – in a livestreamed event last week, AMD's RDNA 4 architecture is here with the RX 9070 XT leading the charge. Landing with a $599 MSRP, this GPU is firmly targeting Nvidia's RTX 5070 Ti, with AMD promising compelling rasterisation performance alongside huge improvements to ray tracing. FSR 4 also touts significant image quality improvements thanks to its new ML-powered algorithm, so on paper AMD looks to have ticked all the boxes. But how does that translate into the real world experience? We find out today…

Timestamps:

00:00 Intro
00:41 Recap and spec overview
01:48 Test setup
03:02 Alan Wake 2
03:41 Black Myth: Wukong
04:11 Cyberpunk 2077
04:14 Final Fantasy XVI
05:14 Forza Horizon 5
05:47 Ghost of Tsushima
06:21 Horizon Forbidden West
06:54 The Last of Us Part 1
07:20 Plague Tale: Requiem
07:42 Senua’s Saga: Hellblade 2
08:09 Starfield
08:36 Total War: Warhammer III
08:55 12-game average results
10:57 Cost per frame analysis
11:55 RT Alan Wake II
12:28 RT Black Myth: Wukong
12:57 RT Cyberpunk 2077
13:19 RT F1 24
13:40 RT Ratchet & Clank
14:00 RT Returnal
14:12 RT Shadow of the Tomb Raider
14:23 RT Star Wars Outlaws
14:43 RT 8-game average
15:18 FSR 4 analysis
18:56 Meet the Sapphire Pulse & ASRock Taichi
20:19 Thermals and acoustics
21:24 Power draw and efficiency
23:18 Closing thoughts

In lieu of an official AMD reference (or MBA) card, today we are using the ASRock RX 9070 XT Taichi for our testing. This card does come factory overclocked when using the default Gaming BIOS, but I did all my testing with the Quiet BIOS that runs at reference specifications.

It's also worth noting that while this is a standalone review for the RX 9070 XT, we do have a day one review for the RX 9070 (non-XT), and you can find that HERE.

RX 9070 XT RX 9070 RX 7900 GRE RX 7800 XT RX 7700 XT
Architecture RDNA 4 RDNA 4 RDNA 3 RDNA 3 RDNA 3
Manufacturing Process TSMC N4 TSMC N4 TSMC N5 GCD + N6 MCD TSMC N5 GCD + N6 MCD TSMC N5 GCD + N6 MCD
Transistor Count 53.9 billion 53.9 billion 57.7 billion 28.1 billion 28.1 billion
Die Size  357 mm² 357 mm² 300 mm² GCD

220 mm² MCD

200 mm² GCD

150 mm² MCD

200 mm² GCD

150 mm² MCD

Compute Units 64 56 80 60 54
Ray Accelerators 64 56 80 60 54
Stream Processors  4096 3584 5120 3840 3456
Game GPU Clock 2400 MHz 2070 MHz 1880 MHz 2124 MHz 2171 MHz
Boost GPU Clock Up to 2970 MHz Up to 2520 MHz Up to 2245 MHz Up to 2430 MHz Up to 2544 MHz
ROPs 128 128 192 96 96
AMD Infinity Cache 64MB 64MB 64MB 64MB 48MB
Memory 16GB GDDR6 16GB GDDR6 16GB GDDR6 16GB GDDR6 12GB GDDR6
Memory Data Rate 20 Gbps 20 Gbps 18 Gbps 19.5 Gbps 18 Gbps
Memory Bandwidth 645 GB/s 645 GB/s 576 GB/s 624 GB/s 432 GB/s
Memory Interface  256-bit 256-bit 256-bit 256-bit 192-bit
Board Power  304W 220W 260 W 263W 245W

First, let's take a quick look at the specs. The RX 9070 XT is built on the new Navi 48 die, measuring 357mm², and it's worth pointing out this is a monolithic chip, so AMD is not using a chiplet-based design as per RDNA 3. In total, Navi 48 silicon packs in 53.9 billion transistors.

As a full implementation of Navi 48, the RX 9070 XT packs in 64 Compute Units, and each CU houses 64 Steam Processors, for a total of 4096 shaders. There's also 64 Ray Accelerators – one per CU – and 128 ROPs.

As for clock speed, the RX 9070 XT runs notably faster than its sibling, the RX 9070, given it sports a rated game clock of 2400MHz and a boost clock of up to 2970MHz.

The memory configuration is the same between both GPUs though, with 16GB of GDDR6 memory clocked at 20Gbps, operating over a 256-bit memory interface, for total memory bandwidth of 645 GB/s. 64MB of Infinity Cache is also present.

Power draw for the RX 9070 XT rated at 304W Total Board Power (TBP), but we are using our updated GPU power testing methodology in this review, so read on for our most detailed power and efficiency testing yet.

The post AMD RX 9070 XT Review ft. ASRock first appeared on KitGuru.

AMD RX 9070 Review ft. Sapphire

5 mars 2025 à 15:00

Launching alongside the RX 9070 XT, today we also have a full review of the slightly cheaper RX 9070 (non-XT). This cut-down Navi 48 GPU targets a $549 MSRP and, as such, is going head-to-head with Nvidia's RTX 5070 which we reviewed only yesterday. But with just a $50 gap between the RX 9070 and the XT model, does AMD's own product positioning make sense? All that and more is explored in this analysis.

Timestamps:

00:00 Intro
00:41 Recap and spec overview
01:48 Test setup
03:02 Alan Wake 2
03:41 Black Myth: Wukong
04:11 Cyberpunk 2077
04:14 Final Fantasy XVI
05:14 Forza Horizon 5
05:47 Ghost of Tsushima
06:21 Horizon Forbidden West
06:54 The Last of Us Part 1
07:20 Plague Tale: Requiem
07:42 Senua’s Saga: Hellblade 2
08:09 Starfield
08:36 Total War: Warhammer III
08:55 12-game average results
10:57 Cost per frame analysis
11:55 RT Alan Wake II
12:28 RT Black Myth: Wukong
12:57 RT Cyberpunk 2077
13:19 RT F1 24
13:40 RT Ratchet & Clank
14:00 RT Returnal
14:12 RT Shadow of the Tomb Raider
14:23 RT Star Wars Outlaws
14:43 RT 8-game average
15:18 FSR 4 analysis
18:56 Meet the Sapphire Pulse & ASRock Taichi
20:19 Thermals and acoustics
21:24 Power draw and efficiency
23:18 Closing thoughts

In lieu of an official AMD reference (or MBA) card, today we are using the Sapphire RX 9070 Pulse for our testing. This card still comes at reference specifications, however, while there's a range of factory overclocked models set to launch at retail tomorrow.

It's also worth noting that while this is a standalone review for the RX 9070, we do have a day one review for the RX 9070 XT, and you can find that HERE.

RX 9070 XT RX 9070 RX 7900 GRE RX 7800 XT RX 7700 XT
Architecture RDNA 4 RDNA 4 RDNA 3 RDNA 3 RDNA 3
Manufacturing Process TSMC N4 TSMC N4 TSMC N5 GCD + N6 MCD TSMC N5 GCD + N6 MCD TSMC N5 GCD + N6 MCD
Transistor Count 53.9 billion 53.9 billion 57.7 billion 28.1 billion 28.1 billion
Die Size  357 mm² 357 mm² 300 mm² GCD

220 mm² MCD

200 mm² GCD

150 mm² MCD

200 mm² GCD

150 mm² MCD

Compute Units 64 56 80 60 54
Ray Accelerators 64 56 80 60 54
Stream Processors  4096 3584 5120 3840 3456
Game GPU Clock 2400 MHz 2070 MHz 1880 MHz 2124 MHz 2171 MHz
Boost GPU Clock Up to 2970 MHz Up to 2520 MHz Up to 2245 MHz Up to 2430 MHz Up to 2544 MHz
ROPs 128 128 192 96 96
AMD Infinity Cache 64MB 64MB 64MB 64MB 48MB
Memory 16GB GDDR6 16GB GDDR6 16GB GDDR6 16GB GDDR6 12GB GDDR6
Memory Data Rate 20 Gbps 20 Gbps 18 Gbps 19.5 Gbps 18 Gbps
Memory Bandwidth 645 GB/s 645 GB/s 576 GB/s 624 GB/s 432 GB/s
Memory Interface  256-bit 256-bit 256-bit 256-bit 192-bit
Board Power  304W 220W 260 W 263W 245W

First, let's take a quick look at the specs. The RX 9070 is built on the new Navi 48 die, measuring 357mm², and it's worth pointing out this is a monolithic chip, so AMD is not using a chiplet-based design as per RDNA 3. In total, Navi 48 silicon packs in 53.9 billion transistors.

While a full Navi 48 GPU packs in 64 Compute Units, the 9070 is cut down to 56 CUs, and each CU houses 64 Steam Processors, for a total of 3584 shaders. There's also 56 Ray Accelerators – one per CU – and 128 ROPs.

As for clock speed, the RX 9070 runs notably slower than its sibling, the RX 9070 XT, and instead it sports a rated game clock of 2070MHz and a boost clock of up to 2520MHz.

The memory configuration is the same between both GPUs though, with 16GB of GDDR6 memory clocked at 20Gbps, operating over a 256-bit memory interface, for total memory bandwidth of 645 GB/s. 64MB of Infinity Cache is also present.

Power draw for the RX 9070 rated at 220W Total Board Power (TBP), but we are using our updated GPU power testing methodology in this review, so read on for our most detailed power and efficiency testing yet.

The post AMD RX 9070 Review ft. Sapphire first appeared on KitGuru.

Nvidia RTX 5070 Review: RTX 4090 Performance?

4 mars 2025 à 15:00

Following on from the RTX 5070 Ti that hit the market last month, today we can present our review of Nvidia's new RTX 5070. The smallest Blackwell GPU yet, it's also the cheapest xx70-class SKU since the launch of the RTX 3070 back in October 2020, given it lands with a £539/$549 MSRP. On-paper specs don't suggest much of a leap forward compared to the RTX 4070 Super, though, so just how fast is this new graphics card? We look at rasterisation, ray tracing, DLSS 4 and more to find out, while also putting Nvidia's claim of ‘RTX 4090' performance to the test…

With the retail launch for the RTX 5070 set for tomorrow, March 5th, it will be the last of the four RTX 50 series GPUs that Nvidia announced back at CES 2025. RTX 5090 was first out in mid-January, while RTX 5080 followed a week later, and the aforementioned RTX 5070 Ti landed in February.

This review is all about the RTX 5070 though, and we have plenty of data and charts to look through before delivering our final verdict on this graphics card…

RTX 5080 RTX 5070 Ti RTX 5070 RTX 4070 Super RTX 4070
Process TSMC N4 TSMC N4 TSMC N4 TSMC N4 TSMC N4
SMs 84 70 48 56 46
CUDA Cores 10752 8960 6144 7168 5888
Tensor Cores 336 280 192 224 184
RT Cores 84 70 48 56 46
Texture Units 336 280 192 224 184
ROPs 112 96 80 80 64
GPU Boost Clock 2617 MHz 2452 MHz 2512 MHz 2475 MHz 2475 MHz
Memory Data Rate 30 Gbps 28 Gbps 28 Gbps 21 Gbps 21 Gbps
L2 Cache 65536 KB 49152 KB 49152 KB 49152 KB 36864 KB
Total Video Memory 16GB GDDR7 16GB GDDR7 12GB GDDR7 12GB GDDR6X 12GB GDDR6X
Memory Interface 256-bit 256-bit 192-bit 192-bit 192-bit
Memory Bandwidth 960 GB/Sec 896 GB/Sec 672 GB/Sec 504 GB/Sec 504 GB/Sec
TGP 360W 300W 250W 220W 200W

First, a quick spec recap. RTX 5070 marks the introduction of a new Blackwell die – GB205, where RTX 5070 is not quite full implementation but comes close. Comprised of five Graphics Processing Clusters (GPCs), each holds up to eight Texture Processing Clusters (TPCs), with a total of 24. Each TPC is home to two Streaming Multiprocessors (SMs), giving us 48, and each SM still holds 128 CUDA Cores, meaning the RTX 5070 has a total of 6144 shaders. We also find 48 RT cores, 192 Tensor cores, 192 Texture Units, and 80 ROPs.

This time around, however, there's no node-shrink, and GB205 remains fabricated on TSMC's N4 node, as per the RTX 40 series. As such, rated clock speed has not stepped forwards this generation, with the RTX 5070 rated at 2512MHz, within 40MHz of the RTX 4070 and RTX 4070 Super.

The memory configuration is similar to its predecessors, too. We still find 12GB of memory operating a 192-bit interface, the primary difference being the jump to 28Gbps GDDR7 modules, increasing memory bandwidth to 672 GB/s. L2 cache still comes in at 49MB.

Lastly, the RTX 5070 features a 259W TGP. This is something we focus on closely in this review, using our enhanced GPU power testing methodology, so read on for our most detailed power and efficiency testing yet.

The post Nvidia RTX 5070 Review: RTX 4090 Performance? first appeared on KitGuru.

Biwin Black Opal X570 PRO 2TB Review

4 mars 2025 à 10:00

We recently looked at the flagship 4TB drive of Biwin's new Black Opal X570 PRO (HERE) Gen 5 drive range. Now, we are looking at the drive in the middle of the range, the 2TB X570 PRO.

At the heart of the X570 PRO is a new controller we've not come across before from Silicon Motion, the SM2508. The SM2508 is an 8-channel controller designed to offer high-end performance together with power efficiency achieved by a 6nm build process and a Flash interface running at a full 3,600 MT/s speed. For the X570 PRO Biwin has combined the controller with 232-layer TLC NAND.

The 2TB drive is the middle drive of a three-drive line up, the other drives being the 1TB and 4TB capacities. The 2TB drive is officially rated at up to 14,000MB/s for Sequential reads and up to 13,000MB/s for writes. Incidentally, the other two drives are also rated at up to 14,000MB/s for reads with the 4TB drive getting the same 13,000MB/s write figure as the 2TB drive with the 1TB drive back at up to 10,500MB/s.

Random reads for the 2TB drive are quoted as up to 2000K IOPS with writes at up to 1600K IOPS. The other two drives have the same write speed with the 4TB drive rated as up to 2000K for reads and the 1TB drive up to 1600K IOPS.

The endurance figure quoted for the 2TB drive is 1,500 TBW with the 4TB model at 3,000 TBW and the 1TB drive 750 TBW. The drives are backed by a 5-year warranty.

Physical Specifications:
Usable Capacities:  2TB
NAND Components:  232-layer TLC NAND.
NAND Controller: Silicon Motion SM2508.
Cache: 4GB LPDDR4.
Interface: PCIe Gen 5 x4, NVMe 2.0.
Form Factor: M.2
Dimensions: 80 x 22 x 2.5 mm.
Drive Weight: 9g

Firmware Version: FWX1221A

The post Biwin Black Opal X570 PRO 2TB Review first appeared on KitGuru.

Philips GamePix 900 4K Projector Review

3 mars 2025 à 11:34

Projectors used to be for movies and presentations. While they've always been great for covering a large screen area, the refresh rates and resolution haven't been so impressive if you want a rapidly responding, detailed gaming experience. But times are changing, and Philips has seen this as an opportunity to enter the gaming projector market with the GamePix 900. Not only does it offer 4K resolution, if you drop to 1080p it supports 240Hz. Could this be the king of gaming projectors? We put it through its paces to find out.

Aside from its headline 4K resolution (3,840 x 2,160) and 240Hz at 1080p, the GamePix 900 can also manage 120Hz at 1440p, which might be the sweet spot for many games. At 1080p and 240Hz, the input lag is 6ms, which is quite a bit higher than a gaming monitor offering this refresh rate, but not hideous, although it drops to 8ms at 120Hz. However, there is no support for FreeSync or G-sync adaptive frame rates.

The GamePix 900 can project an image from 60in up to 120in diagonal, so your screen size will be well beyond any gaming monitor and you'd need to spend a fortune to get a TV this size. It can cover 95% of the Rec. 709 colour gamut, which should keep movies looking vibrant and natural. There's HDR10 support to help here too. Stated brightness is 1,000 ANSI lumens, although that's at the source.

You only get a single HDMI port on the rear, so will need to swap physically between different inputs. Although there's a built-in 5W speaker, a headphone minijack is available. A USB port is included too.

The headline features of the Philips GamePix 900 are certainly compelling, and for a limited time you can pick one up for £495, although this will rise to £819 when the offer runs out. Read on to find out if the GamePix is exactly what you need to upsize your gaming.

Price: £819 (reduced to £495 at time of publication).

Specification:

  • Display Technology: DLP
  • Light Source: LED
  • LED Lifetime: 30,000 hours
  • Brightness: 1,000 ANSI Lumens
  • Resolution: 3,840 x 2,160
  • Max Refresh: 240Hz at 1,080p
  • Input Lag: 6ms at 240Hz, 8ms at 120Hz
  • Colour Gamut: 95% Rec. 709
  • Screen Size: 60 to 120in
  • HDR Support: HDR 10
  • 3D Support: Yes
  • Internal Speaker: 5W
The post Philips GamePix 900 4K Projector Review first appeared on KitGuru.

MSI MEG Z890 Ace Review – so many features!

3 mars 2025 à 10:15

It's taken a while for Intel to fix their Core Ultra 200S processors and we are now finally able to take a proper look at matching motherboards. We are aiming high with this review as we check out the MSI MEG Z890 Ace which is packed with features but which also costs a scary £640.

Time stamps

00:00 Start
01:07 Accessories
02:30 The Z890 Ace – Close up
05:02 VRM’s / Memory support
05:31 Rear I/O / Headers
06:10 Test PC Setup
08:55 BIOS
10:02 Cinebench 2024 Multi Core
10:17 Cinebench 2024 Single Core
10:28 Geekbench 6 Multi Core
10:46 Geekbench 6 Single Core
10:57 CPU Power Consumption
11:59 7-Zip V24 Benchmark
12:22 AIDA64 Memory Bandwidth
12:47 3DMark Time Spy
13:09 Far Cry 6
13:22 Avatar: Frontiers Of Pandora
13:37 Assassins Creed: Mirage
13:58 Cyberpunk 2077
14:12 Total War Pharaoh
14:36 Closing Thoughts

Key features

  • Ultra Power +
    The ultimate power solution with 24+2+1+1 DRPS, 110A SPS, and OC Engine unleashes maximum CPU performance.
  • Frozr Design
    Wavy Fin Design, Direct Touch Cross Heat-pipe, Aluminium Cover, Double-sided M.2 Shield Frozr, Metal Backplate and Frozr AI software ensure the utmost performance with low temp.
  • Dual Thunderbolt 4 ports
    Thunderbolt 4 brings Thunderbolt to USB-C at true 40 Gb/sec speeds, 8K display support, Daisy-Chain, Multi-Port Accessory Architecture and USB 4.0 compliant.
  • 10G Super LAN
    Next level network speed, secure networking with fastest data throughput to improve efficiency.
  • Wi-Fi 7
    The latest wireless solution with a new 320MHz channel, achieving a maximum transmission speed of 5.8Gbps, which is 2.4 times faster than Wi-Fi 6/6E.
  • Quintuple M.2 Connectors
    Onboard 5x M.2 connectors with one Lightning Gen 5 solution for the maximum storage performance.
  • EZ Magnetic M.2 Shield Frozr II
    The patented design enables true “wire-less” RGB function, while the screwless design provides the easiest way for M.2 installation.
  • EZ PCIe Release
    A simple press of a button to effortlessly lock or unlock the PCIe slot, simplifying the installation and removal of the graphics card.
  • Lightning Gen 5
    The latest PCIe 5.0 solution with up to 128GB/s bandwidth for maximum transfer speed.
  • Latest DDR5 Memory
    A huge step of DDR performance enhancement with the latest DDR5 memory and MSI Memory Boost technology.
  • Audio Boost 5 HD
    Ultimate audio solution with premium audio processor combining ESS audio DAC and amplifier deliver the breath taking experience.

Specification

  • Chipset: Intel Z890
  • CPU Support: Intel Core Ultra 200 desktop processors
  • VRMs: Renesas RAA229131 controller with 24+1+2+1x 110A Renesas Smart Power Stages for VCCore, VCCSA, VCCGT and VNNAON
  • Memory support:
    • 4 DIMMs, Dual Channel DDR5, Maximum Memory Capacity 256GB
    • Max. overclocking frequency:
    • 1DPC 1R Max speed up to 9200+ MT/s
    • 1DPC 2R Max speed up to 7200+ MT/s
    • 2DPC 1R Max speed up to 6400+ MT/s
    • 2DPC 2R Max speed up to 5600+ MT/s
  • Expansion slots:
    • 1x PCIe Gen 5.0 x16 slot (from CPU) or 2x PCIe Gen 5.0 x8
    • 1x PCIe Gen 4.0 x4 slot (from chipset)
  • Storage:
    • 2x M.2 Gen 5 x4 (the M.2 powered by chipset requires PCIe lanes from expansion slot)
    • 3x M.2 Gen 4 x4
    • So effectively 1x Gen 5 and 4x Gen 4
    • 1x M.2 Gen 4.0 x4 SATA mode
    • 4x SATA 6Gbps
  • USB support:
    • 2x Thunderbolt 4 40Gbps Type-C (Rear)
    • 1x USB 20Gbps Type-C (Front)
    • 2x USB 10Gbps Type-C (Rear)
    • 11x USB 10Gbps Type-A (Rear)
    • 4x USB 5Gbps Type-A (Front)
    • 4x USB 2.0 (Front)
  • Ethernet: Marvell AQC113CS 10Gbps LAN
  • Wireless: Intel Killer BE1750x Wi-Fi 7, Bluetooth 5.4
  • Fan connectors: 8x PWM
  • Audio: Realtek ALC4082 7.1-Channel Audio
  • Form Factor: ATX 244mm x 305mm, 8-layer PCB

Before we dive into our testing of the MSI MEG Z890 Ace you might want to recap on our reporting about Intel Core Ultra 200S or Arrow Lake:

  • The initial launch of the CPUs and Z890 platform went badly, as we reported HERE.
  • Soon after, Intel admitted they did indeed have problems to fix, as we reported HERE.
  • In the first few days of 2025 Intel rolled out their fixes for Arrow Lake and we were finally able to review the three CPU, as you can see HERE.
The post MSI MEG Z890 Ace Review – so many features! first appeared on KitGuru.
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