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Julian Gerighty, the creative director and executive producer of Tom Clancy's The Division franchise, has officially resigned from Ubisoft to join Electronic Arts' Battlefield Studios. Massive Entertainment confirmed the news this week, marking the end of Gerighty's extensive tenure at the studio, where he was a key figure shaping the first two Division games and leading the creative direction for Star Wars Outlaws.
While Gerighty recently teased that The Division 3 was “shaping up to be a monster”, his departure means he will no longer be at the helm to see the project through to its completion. Instead, he will transition to a leadership role within EA's Battlefield team, though his specific title has not yet been confirmed. Ubisoft's leadership has moved quickly to reassure fans and investors that the series remains in capable hands. The publisher emphasised that the vision for the franchise remains unchanged despite the loss of its primary creative face. Massive Entertainment's statement on the topic can be found below:

Gerighty himself also shared a message to the community on X, expressing confidence in the franchise's future and noting that it was simply time for “another grand adventure” after over 27 years at the company.
This move comes at a juncture for both gaming giants. Ubisoft has been grappling with a prolonged slump that led to its stock being temporarily halted on Euronext in late 2025. While Assassin's Creed Shadows provided a much-needed commercial boost last year, the group has faced significant layoffs and studio closures as part of a major internal restructuring. On the other side of the industry, EA's Battlefield Studios is still navigating the tragic loss of Vince Zampella, who passed away following a car accident in December 2025. Bringing in a veteran with Gerighty's expertise could be just what EA needs as it looks to expand the Battlefield franchise and fill the leadership gap left by one of the industry's most influential figures.
KitGuru says: Losing Julian Gerighty is a heavy blow for Ubisoft. However, for EA and the Battlefield franchise, this could be a massive win. Gerighty's experience with shooters and large-scale IP management is precisely what EA needs to maintain the momentum of the successful Battlefield 6.
The post Division series boss Julian Gerighty departs Ubisoft to lead EA’s Battlefield Studios first appeared on KitGuru.
Moon Studios has officially announced that No Rest for the Wicked has reached the milestone of one million copies sold in its PC Early Access version. This achievement was reached on Steam just days before the launch of the “Together” update, scheduled for January 22nd.
In an official statement, the developer thanked the community for believing in the project from the start, emphasising that player support was instrumental in shaping the action RPG into its current form. The studio, famously known for the Ori franchise, reinforced that the world of Wicked will become significantly larger and more shared with the arrival of new social features next week.
The “Together” update promises to redefine the gameplay experience by introducing a cooperative system for up to four players in persistent Realms. Unlike other titles in the genre, players can share a world without a host being online, enabling independent progression. Combat has also received significant adjustments, featuring improved AI that allows enemies to react naturally and desperately when cornered or outnumbered and friendly fire in online mode.
Beyond battles, users can collaborate on housing construction, craft items through the Scribe Table and explore the new Compendium. Originally released in April 2024, the game continues to expand steadily, with full versions planned for PlayStation 5 and Xbox Series X|S.
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KitGuru says: With the long-awaited co-op mode arriving next week, the game is finally getting the social features many fans have been asking for since its debut.
The post No Rest for the Wicked hits 1 million sales ahead of ‘Together’ update first appeared on KitGuru.
Over the past decade Josef Fares has made a name for himself in the video games industry not only due to his unique personality, but thanks to the creator’s constant push towards innovating in the co-op space, with each successive project receiving higher praise than the last. While Fares and Hazelight Studios’ latest release Split Fiction continues to find a growing audience, the team’s previous project – It Takes Two – is nearing another massive sales milestone.
In an interview conducted by Christopher Dring of TheGameBusiness, Hazelight Studios CEO Josef Fares spoke on a wide range of topics including 2025’s GOTY winner Clair Obscur: Expedition 33; the state of the industry, generative AI and more.
In discussing Hazelight’s last game prior to Split Fiction – It Takes Two – Fares revealed that the 2021 game of the year winner is continuing to sell millions of copies, confirming that the co-op title is now closing in on hitting 27 million copies sold.
While an incredible achievement in its own right, as with many of Hazelight’s games, It Takes Two included a friends pass allowing you to play through the whole game online with a friend without them needing to own a copy. This means that at this point over 50 million people have experienced the game.
Considering the fact that the game is set to receive an adaptation of some kind at some point (though we have heard little from the project since its initial announcement), It Takes Two will likely continue to sell well for many more years.
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KitGuru says: What did you think of It Takes Two? How does it compare to the rest of Josef Fares’ output? Will Split Fiction manage to reach similar heights? Let us know down below.
The post It Takes Two closes in on 27 million copies sold first appeared on KitGuru.Now here is something that completely passed under my radar. In 2025, Accidental Studios released a demo for its upcoming psychological horror game, Subliminal. And, as you will see in the video featured below, this is one of the most photorealistic games using Unreal Engine 5. Subliminal is a psychological horror game inspired by the … Continue reading Subliminal May Be One of the Most Photorealistic Unreal Engine 5 Games Yet →
The post Subliminal May Be One of the Most Photorealistic Unreal Engine 5 Games Yet appeared first on DSOGaming.

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