Apple's App Store, iTunes Store, and Apple TV service are experiencing an outage at the current time, according to Apple's System Status page.
Apple says that some users may be experiencing issues with the App Store and iTunes Store. Apple also says some users may be seeing intermittent issues with Apple TV. The Apple TV Channels feature is down too, and users may be unable to access some services or make purchases.
Sea of Stars is an indie RPG from Sabotage Studio – the team that brought you 2018’s excellent retro action-platformer The Messenger. Launching to near-universal acclaim back in 2023, the indie game of the year winner received a number of notable updates including the addition of 3-player couch co-op. Following a bout of silence, the team have now announced that Sea of Stars is officially coming to Android and iOS.
Releasing a brief trailer, publisher Playdigious announced that the excellent indie RPG Sea of Stars is officially coming to mobile platforms in a few months’ time – arriving on both Android / iOS on the 7th of April 2026.
Set to cost $9.9https://youtu.be/PsfCcm1PL_k?si=gX-wOCeWGtaWGmN09 ($8.99 with a 10% launch discount), Sea of Stars is said to have been “carefully redesigned for mobile” with the following features:
Revamped interface – exclusive mobile UI with complete touch control
Google Play Games / iOS achievements
Cloud Save – share your progress between devices (within the same OS family)
Compatible with controllers
Playdigious is one of the biggest publishers for mobile ports of console games, with the likes of Little Nightmares; Dead Cells; Streets of Rage 4; TMNT Shredder's Revenge and more all being ported over.
As smartphones continue to increase in both power and capability, it is encouraging to see more full-blown games being brought over to the platform.
KitGuru says: Were you a fan of Sea of Stars back when it first released? Are you glad to see it coming to mobile? What are you hoping Sabotage Studio works on next? Let us know down below.
Chrome for iOS will soon feature an option for iPhone users to import their Safari data into Google's mobile browser, avoiding the need to perform the transfer on desktop.
Starting in Chrome 145, currently in beta, the new feature will guide users through the process of importing bookmarks, browsing history, and passwords from Safari, since Chrome cannot transfer the data directly because of Apple's privacy rules.
The process involves manually exporting Safari browsing data to a zip file downloaded to the user's iPhone, and then selecting the file in Chrome for import using the new option.
Chrome's interface displays a breakdown of what will be imported, before doing so on the user's confirmation, then the browser offers to delete the zip file as a privacy measure.
The feature is currently appearing in the latest version of Chrome 145 in TestFlight, so it should begin to roll out with the next stable release.
(Via MacObserver.)
L'iPhone et l'iPad disposent de l'option Temps d'écran pour limiter le temps passé sur un appareil iOS. Mais il y a encore plus fort pour permettre à une personne de n'utiliser qu'une seule app, un jeu typiquement, pour un enfant. Voici comment faire.
Julian Gerighty, the creative director and executive producer of Tom Clancy's The Division franchise, has officially resigned from Ubisoft to join Electronic Arts' Battlefield Studios. Massive Entertainment confirmed the news this week, marking the end of Gerighty's extensive tenure at the studio, where he was a key figure shaping the first two Division games and leading the creative direction for Star Wars Outlaws.
While Gerighty recently teased that The Division 3 was “shaping up to be a monster”, his departure means he will no longer be at the helm to see the project through to its completion. Instead, he will transition to a leadership role within EA's Battlefield team, though his specific title has not yet been confirmed. Ubisoft's leadership has moved quickly to reassure fans and investors that the series remains in capable hands. The publisher emphasised that the vision for the franchise remains unchanged despite the loss of its primary creative face. Massive Entertainment's statement on the topic can be found below:
Gerighty himself also shared a message to the community on X, expressing confidence in the franchise's future and noting that it was simply time for “another grand adventure” after over 27 years at the company.
This move comes at a juncture for both gaming giants. Ubisoft has been grappling with a prolonged slump that led to its stock being temporarily halted on Euronext in late 2025. While Assassin's Creed Shadows provided a much-needed commercial boost last year, the group has faced significant layoffs and studio closures as part of a major internal restructuring. On the other side of the industry, EA's Battlefield Studios is still navigating the tragic loss of Vince Zampella, who passed away following a car accident in December 2025. Bringing in a veteran with Gerighty's expertise could be just what EA needs as it looks to expand the Battlefield franchise and fill the leadership gap left by one of the industry's most influential figures.
KitGuru says: Losing Julian Gerighty is a heavy blow for Ubisoft. However, for EA and the Battlefield franchise, this could be a massive win. Gerighty's experience with shooters and large-scale IP management is precisely what EA needs to maintain the momentum of the successful Battlefield 6.
Moon Studios has officially announced that No Rest for the Wicked has reached the milestone of one million copies sold in its PC Early Access version. This achievement was reached on Steam just days before the launch of the “Together” update, scheduled for January 22nd.
In an official statement, the developer thanked the community for believing in the project from the start, emphasising that player support was instrumental in shaping the action RPG into its current form. The studio, famously known for the Ori franchise, reinforced that the world of Wicked will become significantly larger and more shared with the arrival of new social features next week.
The “Together” update promises to redefine the gameplay experience by introducing a cooperative system for up to four players in persistent Realms. Unlike other titles in the genre, players can share a world without a host being online, enabling independent progression. Combat has also received significant adjustments, featuring improved AI that allows enemies to react naturally and desperately when cornered or outnumbered and friendly fire in online mode.
Beyond battles, users can collaborate on housing construction, craft items through the Scribe Table and explore the new Compendium. Originally released in April 2024, the game continues to expand steadily, with full versions planned for PlayStation 5 and Xbox Series X|S.
KitGuru says: With the long-awaited co-op mode arriving next week, the game is finally getting the social features many fans have been asking for since its debut.
While the iPhone 18 Pro and iPhone 18 Pro Max are not expected to launch for another eight months, there are already plenty of rumors about the devices.
Below, we have recapped 12 features rumored for the iPhone 18 Pro models, as of January 2026:
Over the past decade Josef Fares has made a name for himself in the video games industry not only due to his unique personality, but thanks to the creator’s constant push towards innovating in the co-op space, with each successive project receiving higher praise than the last. While Fares and Hazelight Studios’ latest release Split Fiction continues to find a growing audience, the team’s previous project – It Takes Two – is nearing another massive sales milestone.
In an interview conducted by Christopher Dring of TheGameBusiness, Hazelight Studios CEO Josef Fares spoke on a wide range of topics including 2025’s GOTY winner Clair Obscur: Expedition 33; the state of the industry, generative AI and more.
In discussing Hazelight’s last game prior to Split Fiction – It Takes Two – Fares revealed that the 2021 game of the year winner is continuing to sell millions of copies, confirming that the co-op title is now closing in on hitting 27 million copies sold.
While an incredible achievement in its own right, as with many of Hazelight’s games, It Takes Two included a friends pass allowing you to play through the whole game online with a friend without them needing to own a copy. This means that at this point over 50 million people have experienced the game.
Considering the fact that the game is set to receive an adaptation of some kind at some point (though we have heard little from the project since its initial announcement), It Takes Two will likely continue to sell well for many more years.
KitGuru says: What did you think of It Takes Two? How does it compare to the rest of Josef Fares’ output? Will Split Fiction manage to reach similar heights? Let us know down below.
Now here is something that completely passed under my radar. In 2025, Accidental Studios released a demo for its upcoming psychological horror game, Subliminal. And, as you will see in the video featured below, this is one of the most photorealistic games using Unreal Engine 5. Subliminal is a psychological horror game inspired by the … Continue reading Subliminal May Be One of the Most Photorealistic Unreal Engine 5 Games Yet→
Si n'importe quel développeur indépendant laissait son IA générer des images pédopornographiques, son application serait supprimée en une heure. Pourtant, X est toujours là. Une coalition de 28 organisations vient d'envoyer une lettre vitriolée à Apple et Google pour dénoncer ce deux poids, deux mesures.
Vous avez vu ce carton ? Apple est numéro 1 mondial en volume et en valeur pour la troisième année consécutive. Mais personnellement, cette domination totale me laisse un arrière-goût amer.
On commence enfin à y voir clair dans le deal entre Apple et Google. On pensait que Siri allait devenir un simple clone de Gemini, mais la réalité est bien plus maligne. Apple va utiliser la puissance de Google tout en effaçant méthodiquement son nom de l'interface.
Pour la première fois depuis 14 ans, Samsung n'est plus le premier constructeur mondial de smartphones. Porté par un succès de sa gamme iPhone 17, Apple vient de s'emparer de la couronne. Et le plus fou ? L'écart ne fait que se creuser. Les derniers chiffres de Counterpoint Research sont sans appel.
Vous l'attendiez ? Il est là. Pixelmator Pro débarque enfin sur iPad, mais il n'arrive pas seul. Apple lance Creator Studio, un bundle regroupant ses logiciels pros dopés à l'IA.
Rejoignez-nous de 17 à 19h, un mercredi sur deux, pour l’émission UNLOCK produite par Frandroid et Numerama ! Actus tech, interviews, astuces et analyses… On se retrouve en direct sur Twitch ou en rediffusion sur YouTube !
Vous connaissez le "Dead Man's Switch" ? Ce dispositif de sécurité qui se déclenche si l'opérateur ne répond plus ? Une start-up chinoise en a fait une application grand public. Pas de GPS, pas de tracking, juste une question de vie ou de mort toutes les deux jours. Et le monde entier se l'arrache.
Après avoir pataugé des mois dans le marché de l’intelligence artificielle, Apple s’est allié avec Google pour propulser le prochain Siri dans l’ère des LLM. Mais, comme à son habitude, la firme à la pomme vante son approche un peu différente en termes de traitement des données.
Longtemps prisée pour ses capacités de reconnaissance de texte et de scan de documents, Microsoft Lens va être abandonnée par Microsoft dans les prochaines semaines en faveur de sa solution cloud OneDrive.