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Street Gods Review: A Norse Rogue In Need Of A Spark

Street Gods, one of two Norse mythology-inspired VR roguelites coming to Meta Quest in December, emphasizes style and power fantasy over any real impactful combat.

Developer Soul Assembly has a long history with combat-heavy VR titles, like the Drop Dead series, Last Stand, Warhammer 40,000: Battle Sister. While it occasionally dabbles in other genres, like working on​ Just Dance VR, action games are its bread and butter. All the aforementioned games, primarily shooters mind you, received mostly the same critical response. Straightforward, albeit shallow, and fun to play with friends.

The Facts

What is it?: A Norse mythology-based roguelite
Platforms: Meta Quest 3/3S (reviewed on Quest 3)
Release Date: December 18, 2025
Developer/Publisher: Soul Assembly
Price: $19.99

So, given Soul Assembly's history and the genre we're dipping into, the first thing that surprised me in this game is how forward the story is. Most roguelites deliver the setting in a cursory introduction that just sets the table for the carnage that will ensue. Street Gods surprisingly takes its time with a lengthier than expected multi-part tutorial that arguably takes a bit too long with the setup, but in hindsight turns out to be the best part of the game.

You play as Val, a street-smart graffiti artist who happens upon Mjölnir, the signature weapon of Thor, the Norse God of Thunder. As you approach it, Mjölnir inexplicably begins to speak to you. This voice is Thor himself, entrapped in his own weapon for reasons beyond his own understanding. You pick up the hammer and are immediately attacked by what can only be described as Norse zombies, who look ripped straight out of the Drop Dead universe with different clothes on.

It's here that my primary issue with Street Gods comes up. Thor teaches you how to swing and throw Mjölnir to defeat the undead, but nothing really lands. I realize that when playing VR, you are ostensibly always swinging at air, but most melee-heavy games get around this with a combination of controller haptics, sound effects, and visual cues (sparks, blood, enemy reactions, etc.). There is no real crunch here, no impact, no visceral immersion to the combat. The controller haptics are extremely weak, so when unleashing power attacks like shooting lightning from the hammer, it doesn't feel like much of anything because both the haptics and sound effects are so subdued. The 'clank' sound of the hammer on impact is fine, but not enough. It needs more oomph, to be blunt.

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Street Gods early-game combat - Captured by UploadVR on Meta Quest 3

Now, this may be by design, since you are imbued with the power(s) of a God in this game, but the power fantasy here is muted by the lack of physicality. This is a fairly lightweight arcade-like experience with a heavily comic book-inspired aesthetic (more on that later). The arcade feel shines through as you tear through enemies like wet paper with all of your various abilities, but I couldn't shake the combat's lifeless energy.

Having said that, Street Gods makes up for its general lack of substance with all kinds of style. As you quickly unlock new abilities, you'll be tossing enemies around with lightning-powered hammer uppercuts, a golden lasso that can yank foes all over the map, unleashing lightning attacks, and so on. The elongated introduction has a stretch where you are falling through the merging of Earth and Asgard, and that sequence is terrific. The game feels cool to play, but that level of cool can be fleeting depending on your personal tastes. I found myself losing interest about 20 minutes into each of my runs because of combat.

This extends to the power-ups. After dispatching all the enemies in an arena, you are presented with a chest with the standard assortment of power-ups and perks: more health, better defense, increased attack power when health is low, and so on. New abilities are unlocked in an arena that lets you practice before you move forward. Occasionally, a new ability would spawn as a perk, like dropping a bomb behind you when you dash, but they are few and far between. All the tropes are here, but at its core, there's nothing new to veteran roguelite players.

Street Gods screenshots captured by UploadVR

One of the tricky things to get right in a game that plays in power fantasies is balancing said fantasy with a sense of peril. Street Gods falls woefully short here. I never felt any real sense of danger during any of my runs. Enemies can spawn all around you, but maybe owing to the limitations of standalone VR, there are never more than a handful onscreen at any given moment and they go down so easily that you hardly ever get hit.

Even as the game ramps up with a few new enemy variations with area of effect attacks, they're still taken out from range simply by throwing Mjölnir (which eventually gets powered up to hit multiple enemies). Health is dropped in droves by enemies upon death too, so even if you do take damage, it's easily nullified. Compare this to Drop Dead: The Cabin, another Soul Assembly title, where restrictions on map traversal and scarcity of supplies make every run a struggle and that is sorely missed here.

Visually, Street Gods is an interesting study in contrasts. The story of the game is the Norse realms are colliding and merging with Earth (Midgard), so you do battle in city streets with otherworldly vines and giant crystals protruding from them. It looks quite nice, but after the umpteenth time in the same map, even with switching things up with different times of day & weather, it gets old pretty quickly. Most of the maps are quite colorful, except for the snow-covered areas. These are blindingly washed out, so much so that I had to turn down the brightness on my Quest.

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Acquiring a new blessing in Street Gods - Captured by UploadVR on Meta Quest 3

Occasionally, between levels, you'll travel to a hub between realms to get some exposition from your talking hammer and a rock with paper drawn eyes and a crown representing Loki. This hub area is the nicest looking part of the game by far. You can also damage the vehicles and dumpsters in each level, but like the enemies, the damage just sort of happens. If you are old enough to recall destroying the car in Street Fighter II, same idea here. Frame A, perfectly fine. Frame B, destroyed. With no animation or motion between the two, other than a plume of fire for vehicles.

As stated earlier, the common enemies look ripped straight from a Drop Dead game, with gangly looking movements and a comic book-esque word pop-up when getting hit, but in motion, they don't look great. If they are far away from you, they visibly move at a lower framerate and this frame drop repeats when you knock them far away. Once you see it, you can't unsee it. Graphically, Street Gods is a mixed bag.

The world of Street Gods doesn't take itself too seriously, choosing to lean on the (hopefully) fun combat and powers to keep the player engaged. The exchanges in the hub area are mostly played for laughs, with the voice actors delivering their lines like the straight man in a goofball comedy. Some of it lands, but most of it doesn't. Val and Thor also quip endlessly during combat, with some of their lines clumsily stacking over each other, and after 2 or 3 runs, I had heard them all and was begging for a mute button. Same with the music, which felt very run-of-the-mill and on a short loop. There is a story here, with hints at Val's backstory and questions as to how and why Thor is imprisoned in his own weapon, but the dialogue and the characters are so ho-hum that it's difficult to get invested.

Comfort

Street Gods uses artificial stick-based movement with no option for teleport movement. Players can choose between snap and smooth turning with speed settings for each, a sitting mode with a height adjustment, and a motion vignette while moving.

Mjölnir, your primary weapon in the game, defaults to your right hand. This can also be changed to your left hand in the settings menu.

Finally, when I was approaching my first boss fight, I entered the portal and the game crashed after 3 minutes of black screen with music playing. When I reloaded, it just dropped me back into more waves, this time in a new element type (snow) that I hadn't seen yet. I had to let myself die and delete my save data to in essence restart the game to get back to the boss fight, which thankfully loaded on the second attempt. Performance was fine to start, but after that crash, I started to see some stuttering and frame drops when a lot of enemies were onscreen.

Hopefully this can be fixed with patches, but having to restart took me out of the game completely. I put it down for some time before jumping back in.

Street Gods - Final Verdict

If you are an action junkie just here to wreck enemies, there are better roguelites available in VR with more engaging combat than Street Gods. Even as a power fantasy, the lack of weapon variety, uninspired enemies, repetitive locations, and power-ups make Street Gods a struggle to hold your attention for long.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

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Men In Black: Most Wanted Review - Quest 3 Makes This Suit Look Good

Men In Black: Most Wanted, the latest pop culture IP to make its way to VR, mostly succeeds by remembering that a recognizable franchise means nothing without good gameplay to back it up. Read on for our full review.

In mid-November, Coatsink, best known for stealth thriller Jurassic World Aftermath, surprised VR players with the reveal of Men In Black: Most Wanted, a new title coming exclusively to Meta Quest today. This 1990s-based action-shooter has players donning the franchise's famous suit and sunglasses for a mission-based campaign set in the titular world of extraterrestrial law enforcement. One could be forgiven for approaching this title with trepidation, given the short time between announcement and release, coupled with previous entries like Stranger Things and Attack on Titan being divisive at best.

The Facts

What is it?: A story-based shooter based on the Men In Black comic and film series.
Platforms: Quest (reviewed on Quest 3)
Release Date: Out Now
Developer: Coatsink
Publisher: Sony Pictures Virtual Reality
Price: $24.99

You play as Agent I, who has been part of the organization for some time when the game begins. A brief VR tutorial teaches you how to walk, turn, run, and climb using your controllers. You also learn how to use telekinetic grab using your magnet gloves. After this, it's right into the fire (literally) with a brief tutorial mission. Here, you wake up with no recollection of who you are and your partner, Agent L, quickly informs you that you have been neuralyzed, a franchise term for having your memories erased with a tool called a neuralyzer, and you're under attack from aliens.

What follows is an exhilarating, albeit brief, chase sequence through back alleys that reinforces the artificial stick-based movement and culminates with a Gatling gun shootout against a wave of aliens. This whole sequence lasts just a couple of minutes and effectively sets the tone of the rest of the game.

From here, the game settles into a familiar loop of briefing, mission, debrief, and repeat. Between each mission, you spend time at the MiB headquarters, interacting with transient aliens and fellow agents. Players familiar with the franchise will find several hallmarks here, most notably the infamous worms hanging out in the kitchen and the armory. Your supervisor is Agent O, transplanted from the 2019 film, Men In Black: International. You'll wield several items from the films as well. For anyone who is a fan of the franchise, the wish fulfillment factor is high, other than driving the car. You can also change the appearance and voice of your character via a terminal in your office.

Men In Black: Most Wanted screenshots captured by UploadVR on Meta Quest 3

Your partner, Agent L, has an injured shoulder and hangs back in the car, communicating with you via radio. Your loss of memory at the start of the game works as a serviceable B plot, while also allowing the character to unravel the game's mysteries alongside the player. I found myself longing for a way to replay conversations. It's quite easy to get distracted in early parts of missions when you're trying to find your way and there is no option to revisit prior conversations to see what you overlooked. I found myself reloading my save a few times because I forgot what my partner told me I needed to do next, and the single-line objective that is always accessible does not paint a clear enough picture.

The 'Most Wanted' moniker in the game title refers to the murderer's row of aliens each mission tasks you with tracking down. Several missions also end with a boss fight with the aforementioned Most Wanted, most of which require more than just a "shoot until they go down" tactic. This world isn't just chock-full of aliens looking to kill you though. The game is based out of New York and hosts a colorful assortment of characters, human and alien, to interact with. The story itself is rather perfunctory and it's really the voice performances, particularly all of the aliens, that keep the entertainment up when you're not in shootouts. It's not groundbreaking by any stretch, but the campaign stays entertaining throughout its six to eight hour runtime.

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Fighting the evil Cylathians in Men In Black: Most Wanted. Captured by UploadVR on Quest 3

Several missions have you infiltrating various locations, talking to and sneaking around NPCs to gain access to hidden areas. If you are somewhere you should not be, a 'trespassing' warning flashes. Being caught doesn't result in a game over and reset, though. Instead, you're either attacked by aliens or you have to neuralyze the innocent humans that spotted you. Occasionally, you have to 'interrogate' an alien to get the information you need, which involves either destroying some of their possessions or slapping them around.

Once you make it past the opening location, stealth and investigation immediately give way to action, with shootouts against numerous aliens, most prominently a race called the Cylathians. There are about a half dozen different versions of these foes, all with different weapons and some requiring a specific takedown method. These aren't your only enemies, but they comprise the bulk of your opposition.

Each mission also has a slew of hidden collectibles, including artifacts and comic books to display in your office, aliens disguised as coffee mugs that bolt if you come up on them too quickly, and discs that can be used to upgrade your weapons. After finishing a mission (and getting a rating), it becomes immediately replayable from the assignment screen, so completionists will be inclined to dive back in to get top marks and find all of the hidden goodies.

You start with a basic set of tools, a pistol with infinite ammo, a radar for scanning alien remnants, a healing spray, and the neuralyzer. As the game progresses, you're summoned to the Armory between missions to acquire and learn to use new tools and weapons. As you acquire new tools, subsequent missions present obstacles and relatively mild puzzles those tools are required to solve.

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Using the Neuralyzer in Men In Black: Most Wanted - Captured by UploadVR on Quest 3

Comfort

Men In Black: Most Wanted is not recommended for new VR users as it primarily utilizes artificial stick based movement with no exclusive teleport option.

The settings menu offers a host of comfort choices to alleviate potential motion sickness. Players can choose between snap or smooth turning, with multiple range/speed settings for each.

A vignette is available with slider bars for various positions (crouching, walking, running, turning, etc.). For those sensitive to eye strain from brightness, there are also brightness and contrast sliders to adjust each scene in the game to the player's preference.

There is some VR jank, particularly with opening and closing doors, and occasionally I would get stuck on an object and have to physically step aside to 'free' myself, but the overall experience is refreshingly bug free.

Visually, the game has the same cel-shaded art style as Jurassic World Aftermath. Aesthetically, it feels like being in a comic book which, given the original source material, is fitting. Anyone seeking a more realistic looking game is likely to be disappointed here. I should also point out that the settings offer sliders to change the brightness and contrast levels of the visuals. You will want to do this as missions alternate between night and day. There were points where I turned the brightness and contrast up during a nighttime mission, only to turn it back down when I got back to the notably bright MiB HQ. It's a very welcome comfort setting, particularly on the Quest, which can sometimes struggle with darker scenes. It would be great to see more games offer such settings.

Finally, there's the single and multiplayer Invasion mode that is essentially a wave based horde mode. I did not get a chance to try the Invasion mode with other players for purposes of this review while playing prior to release. You eliminate enemies in waves and earn points for each kill that can be cashed in during the 90-second break between waves for upgrades, perks, and heals. Occasionally, you have to stand within a specific zone to charge a device to clear a level. This is nothing revolutionary, but like the collectibles in the campaign, it gives anyone who enjoys the game a reason to keep firing it up.

Men In Black: Most Wanted Review - Final Verdict

Overall, Men In Black: Most Wanted is an enjoyable, if somewhat lightweight, action game. Nothing in this game reinvents the wheel, but it's all executed very well, with smooth performance throughout and responsive controls. That's enough for me to easily recommend it for fans of the MiB franchise and anyone looking for a solid action game to hop into.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

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