SEGA and Creative Assembly have announced the latest part in their Total War: MEDIEVAL series. To celebrate this announcement, the teams shared its first details, as well as a trailer that you can find below. Total War: MEDIEVAL III marks the series’ big return to real historical settings. The game is still in early development, … Continue reading Total War: MEDIEVAL III Announced – First Details & Trailer→
Sega a confirmé vouloir intégrer l’intelligence artificielle dans le développement de ses jeux, tout en promettant une approche prudente pour préserver la créativité des équipes.
After a delay that pushed its launch out of 2025, SEGA has finally confirmed a release date for its upcoming cross-platform management title. SEGA Football Club Champions 2026 is officially scheduled to launch on January 22nd, 2026. The game will be available across PlayStation 5, PlayStation 4, PC, Android, and iOS.
Previously titled SEGA Football Club Champions 2025, the game underwent a necessary name change following the delay announcement back in October. This title represents a new direction for SEGA's football portfolio, positioning itself as a free-to-play game distinct from other “Manager” titles. SEGA frames this as a more accessible entry point into the genre, sitting somewhere between EA's FC games (manager mode) and Football Manager
SEGA has confirmed the game utilises the Football Manager engine, but the gameplay loop differs significantly from it. Early details suggest a streamlined experience closer to mobile management sims, prioritising accessibility and strategy over granular control. The game features officially licensed data via FIFPRO, alongside specific leagues such as the J League and K League, offering training schedules, transfer scouting, and tactical setups.
However, the free-to-play model brings expected changes to the structure. The game includes stadium construction, global PvP leaderboards, and gacha-style player recruitment, suggesting a heavy reliance on microtransactions. The game will also feature cross-platform support, meaning club progression will carry over between console, PC, and mobile devices, allowing users to manage their team on the go. This connectivity confirms the game's live-service nature, with seasonal content updates expected to drive long-term engagement.
KitGuru says: Are you a fan of Football Manager? Would you like to have a more accessible version of FM? Maybe Football Club Champions 2026 can offer that.
Making the announcement via a lengthy Twitter post, the team at RGG Studio confirmed that the original version of Yakuza 0 will be delisted from digital stores following the arrival of the Director’s Cut on the 8th of December, writing:
“Yakuza 0 for PlayStation 4, Xbox One, and Steam will no longer be available for new purchases from December 8th at 08:30 am PST. Those who get Yakuza 0 by 08:29 am PST on December 8th can continue to download and play the title.”
Curiously, while Yakuza Kiwami and Kiwami 2 remasters are also set to arrive on the same day, the originals appear to be staying purchasable for now, with one exception: “The Windows 10 versions of Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2 will no longer be available for new purchases on the MS Store after December 8th, 09:00 am PST.”
Of course, a game being delisted is always disappointing to see, even if a remaster is being released to replace it. That said, regardless of whether you enjoy the new English voice acting added with the Director’s Cut, having a native current-gen version of the game is welcome to see. Full details on the remasters, their upgrade costs and more can be found HERE.
KitGuru says: What do you think of this move? Is there any reason to own the original version of Yakuza 0 over the remaster? What do you think of the English voices? Let us know down below.