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Splash Damage to undergo more layoffs following split from Tencent

Splash Damage has had a rough time in recent years. The company had joined Tencent as part of the Chinese conglomerate's push into the western videogame market. After Splash Damage's promising Transformers game was cancelled earlier this year, the company took steps to split off from Tencent but unfortunately, the company's financials are still in rough shape, so further redundancies are expected.

Splash Damage is a UK-based games studio, best known for games like Brink, Dirty Bomb, Gears Tactics and more. After the cancellation of Transformers: Reactivate back in January, the company moved to split off from Tencent with the help of unnamed private equity firms. Unfortunately, with new major cash injection on the horizon from a new game release, Splash Damage is now being forced to undertake more cost-cutting measures.

As noted by Eurogamer, the last game that Splash Damage successfully shipped was Outcasters, which was an exclusive to the now defunct Google Stadia cloud gaming platform. Staff were informed of company-wide layoffs at the studio earlier this week and now, Splash Damage has released its public statement, saying:

“This was a difficult step for us to take, but we believe it is necessary so Splash Damage can remain agile and adaptable in what has been a very challenging market”.

While there will be redundancies, the company says it is “exploring every option to retain talent and making sure those affected have meaningful support throughout”.

KitGuru Says: It is a real shame that Transformers: Reactivate got cancelled. The game looked promising and likely would have been shipping in the next year or so after extensive development.

The post Splash Damage to undergo more layoffs following split from Tencent first appeared on KitGuru.
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Acer slashes prices across desktop PCs and gaming monitors for Black Friday

Acer has rolled out more Black Friday deals ahead of tomorrow's big day, slashing prices by up to £200. The new deals focus on gaming monitors, as well as fully built desktop PCs.

The Nitro N20 desktop, equipped with an Intel Core i5 processor and 16GB of RAM, is now available at AO for £799.99, reduced from £999.99. This system brings RTX 5060 graphics into a more accessible price bracket, offering ray-traced gaming and accelerated performance for creative workloads. Amazon is listing an enhanced version of the Nitro N20 with a larger 1TB SSD at £849.99, down from £1,049.99.

Currys is offering the Acer Aspire XC101 at £449.99, down from £549.99. This compact desktop tower is designed for essential home-office and family tasks, with an Intel Core i5 processor and 512GB SSD. You will only have integrated graphics to rely on here, so it isn't a ‘gaming class' machine, but it should be good for everyday essentials like browsing, typing up homework and storing photos. The Aspire C24 is another good option for these kind of tasks, packing a Core i5 CPU, 16GB of RAM and a 512GB SSD into a sleek all-in-one system for £499.

Monitor deals include the Nitro XF240YM3biiph, a 24-inch Full HD display with a 180Hz refresh rate, available at AO for £74, reduced from £129.99. Its compact size and lightweight design make it a budget-friendly choice for smooth gaming or as a secondary display.

Argos is selling the Nitro KG241Y X1bmiipx, a 23.8-inch esports-focused monitor with a 200Hz refresh rate, for £69.99, down from £119.99. Targeted at competitive players, it delivers fast response times and fluid motion ideal for titles such as Fortnite, Valorant and Rocket League.

Finally, AO has discounted the Nitro XF270M3biiph, a 27-inch Full HD monitor, to £94.99 from £159.99. This one is for those who want a larger display, but don't have the horsepower to drive games at 180Hz in QHD or 4K resolutions.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking anything up during the Black Friday sales this week?

The post Acer slashes prices across desktop PCs and gaming monitors for Black Friday first appeared on KitGuru.
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Paradox takes the blame for disappointing Vampire: The Masquerade – Bloodlines 2

Vampire: The Masquerade – Bloodlines 2 didn't exactly land well with fans of the original game. Now, publisher Paradox Interactive is taking responsibility after reporting weak sales numbers. 

As part of its latest quarterly earnings report, Paradox CEO, Fredrik Wester, addressed the situation with Bloodlines 2, saying that while they had “high expectations” for the game, ultimately the sales didn't match the company's projections. Wester says they are “pleased with the developers' work on the game” and that “the responsibility fully lies with us”.

Vampire: The Masquerade – Bloodlines 2 was first announced in 2019 and was supposed to release in 2020. However, the game had an extremely troubled development cycle, which led to the original studio in charge of it being booted of the project. The Chinese Room took over development in the end and did the best they could with a bad hand, but even they felt that the game they were making wasn't truly ‘Bloodlines 2‘.

While the game has been disappointing both commercially and critically, IGN notes that Paradox remains committed to the two expansions announced and sold as part of the game's Premium Edition. If a Bloodlines 3 ever happens, it is likely to be given to another developer with more RPG expertise under a licensing agreement, rather than developed in-house.

Discuss on our Facebook page, HERE.

KitGuru Says: Paradox is primarily known for its strategy games nowadays, so Bloodlines 2 landing with them always felt like an odd choice. Hopefully future updates and expansions can improve the game a bit, but fans hoping for a true follow-up to the cult classic Bloodlines RPG will have to wait and hope that someone else steps up for a third game. 

The post Paradox takes the blame for disappointing Vampire: The Masquerade – Bloodlines 2 first appeared on KitGuru.
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Microsoft may finally be working on COD for Switch 2

In the lead up to Microsoft's acquisition of Activision Blizzard, the company had to fight for regulatory approvals, forcing the company to hand out 10-year agreements to the likes of Nintendo and Sony, promising that Call of Duty would be available on their respective platforms for at least ten years. So far, Call of Duty has not returned to Nintendo consoles, but new job listings hint that progress is now being made. 

As spotted by Insider Gaming, a new job listing for a Senior Technical Artist at Sledgehammer Games specifically calls for developers with “AAA mobile or Switch experience”, indicating that Microsoft is finally working on bringing future COD games to the Switch 2 console.

This is a big step for Call of Duty, as the series has had little presence on Nintendo platforms. In fact, the last COD title to release on a Nintendo console was Call of Duty: Ghosts for the Wii U, and that was all the way back in 2013.

Currently, Sledgehammer is believed to be in charge of developing COD 2027, with Infinity Ward taking the reins in 2026, presumably with a new Modern Warfare game. It is unclear if COD 2026 will skip the Switch 2 like Black Ops 7 has, but at the very least, we know that COD 2027 should be on Nintendo's console.

KitGuru Says: Do you think Call of Duty will be successful on Switch 2? If they want a shot at getting the masses to download it, they may need to do something about the file size, as the Switch 2 only has 256GB of internal storage, and some past COD titles have demanded around 200GB of storage on platforms like PC. 

The post Microsoft may finally be working on COD for Switch 2 first appeared on KitGuru.
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World of Warcraft: Midnight is launching a little later than expected

In recent weeks, a number of leaks have claimed that the next expansion for World of Warcraft, Midnight, will release in late February 2026. Now with the recent beta test concluded, Blizzard has announced the date officially – and it will be a week later than originally anticipated.

World of Warcraft: Midnight is officially launching on March 2nd 2026, a week later than earlier leaks had claimed. The new expansion will introduce four more levelling zones for players to explore, alongside eight dungeons, three new raids and for the very first time in WoW history, player housing.

World of Warcraft: Midnight is the second chapter of the Worldsoul Saga, taking players back to Quel’Thalas and Silvermoon City to defend the Sunwell against Xal’atath and her Devouring Host. This expansion will also introduce a new Alliance-bound race to the game, the Haranir. Demon Hunters will also get a new specialisation to spec in to.

If Blizzard keeps up its current release cadence, then the third and final part to the Worldsoul Saga, titled The Last Titan, should release around late 2027 / early 2028.

KitGuru Says: Did you jump back into WoW for The War Within? Are you looking forward to Midnight?

The post World of Warcraft: Midnight is launching a little later than expected first appeared on KitGuru.
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Nintendo has made a rare studio acquisition

Nintendo rarely makes acquisitions and when it does, it tends to pick up smaller studios that have previously worked on its own franchises. The case is no different here, with Nintendo announcing that it is acquiring Bandai Namco Studios Singapore. 

No, Nintendo isn't acquiring all of Bandai Namco, but it is buying the company's Singapore-based studio. Previously, Nintendo has contracted this studio for work on games like Splatoon 3, Pokémon Snap (2021) and they even worked on early versions of Metroid Prime 4 before development moved over to Nintendo's own Retro Studios.

The acquisition will take place in two phases, with Nintendo buying 80% of shares in April 2026, followed by the remaining 20% some months later. The studio will also be renamed as Nintendo Studios Singapore.

In recent years, Nintendo has made a handful of acquisitions, although not nearly as many as the likes of Microsoft and Sony. Since 2020, the company has bought Next Level Games, who worked on Luigi's Mansion 3, as well as another long-time partner studio, SRD. It also now wholly owns Monolith Soft, the company behind the Xenoblade RPGs, and it picked up Dynamo Pictures, rebranded as Nintendo Pictures, although that company is more focused on Nintendo's movie ambitions rather than games.

KitGuru Says: Nintendo has had a close working relationship with Bandai Namco over the course of the Switch generation. That no doubt played a role in getting this acquisition over the line. 

The post Nintendo has made a rare studio acquisition first appeared on KitGuru.
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Witcher 4 and Cyberpunk 2 dev teams continue to grow

CD Projekt Red has been steadily growing out its teams in recent years as it expands into a true multi-project studio. Over the past few months, the company has hired around 50 more developers, growing out the teams for both Cyberpunk 2 and The Witcher 4. 

CD Projekt Red's Q3 earnings report is now live and as usual, the company included a graphic detailing how many developers it has assigned to each of its upcoming games. At this point, there are over 850 developers working across CDPR's studios. More than half of them are working on The Witcher 4, which is the game ‘closest' to release, although it is still unlikely to release before 2028.

The Cyberpunk 2 team has also grown in recent months, with 135 developers now working on the game. Cyberpunk 2 has not yet entered full production, but the team has been scaling up, indicating that good progress is being made on laying the groundwork for the sequel. If all goes well, Cyberpunk 2 should be in the full swing of production by the time The Witcher 4 comes out, which should hopefully reduce wait times between projects.

Project Sirius and Project Hadar are two smaller-scale games being worked on. One of them is a remake of The Witcher 1, allowing the game to be released on consoles for the first time ever. However, we do not know what the other game is.

KitGuru Says: CD Projekt Red appears to be managing its new multi-project approach well. Assuming everything remains on track, we could potentially see both The Witcher 4 and Cyberpunk 2 within a few years of each other. This would be a huge improvement, as we had to wait more than five years between the releases of The Witcher 3 and Cyberpunk 2077 – if you were one of the people that waited for Cyberpunk to be ‘fixed' before playing, then you would have waited over seven years between releases. 

The post Witcher 4 and Cyberpunk 2 dev teams continue to grow first appeared on KitGuru.
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GeForce Now adds seven more games this week and completes global RTX 5080 rollout

GeForce Now is adding support for seven more games this week. The headliner is Of Ash and Steel, a brand new release this week that will launch straight onto the RTX 5080-powered servers. 

Most of 2025's biggest titles are available via GeForce Now, complete with the RTX 5080 upgrade, which has been rolling out across the world over the past few months. This week, another title joins the RTX 5080 servers –  Of Ash and Steel, a gritty RPG with branching faction storylines and over 45 hours of narrative content, putting players on a journey to grow from a humble map maker into a legendary hero.

The full list of new games joining the GeForce Now library this week includes:

  • Of Ash and Steel (New release on Steam, Nov. 24, GeForce RTX 5080-ready)
  • Kill It With Fire (Xbox, available on PC Game Pass, Nov. 25)
  • Project Motor Racing (New release on Steam, Nov. 25)
  • Brotato (Steam)
  • Cricket 26 (Steam)
  • GODBREAKERS (Steam)
  • Zero Hour (Epic Games Store)

On top of the new games announced this week, Nvidia has also announced that RTX 5080 servers are now available in Stockholm, the final server on the list, meaning RTX 5080 servers are now officially available in all supported regions.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of this week's round of GeForce Now titles? 

The post GeForce Now adds seven more games this week and completes global RTX 5080 rollout first appeared on KitGuru.
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All PlayStation Plus subscribers will get five free games next month

The next round of free to claim games for PlayStation Plus has been announced. Just in time for the one-year anniversary of Horizon spin-off, Lego Horizon Adventures, the game will be free to claim for all PlayStation Plus subscribers, alongside three other titles.

Lego Horizon Adventures was a well-received spin-off of Guerrilla Games' flagship Horizon series. It is a reimagining of Horizon Zero Dawn, giving a lighter take on the events of the first game, remixed for a younger audience, as is common for the Lego videogames.

The next two games on the list would have fit right at home in the October line-up but better late than never. Killing Floor 3 is the third game in Tripwire's co-op zombie shooter series, with a tighter focus on tactical combat and with even more dangerous Zeds to contend with. Alongside this, The Outlast Trials is also going to be free to claim, offering players a chance to team up in co-op to escape a cold war-era mind control experiment.

The final two titles being given away in December are Synduality Echo of Ada and Neon White. The former is a PvPvE mech shooter, while the latter is an anime-inspired speedrunning FPS that tasks players with racing through the heavens to earn redemption.

All five titles will be available to claim for all PlayStation Plus subscribers starting on the 2nd of December.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be claiming any of this month's PlayStation Plus titles? 

The post All PlayStation Plus subscribers will get five free games next month first appeared on KitGuru.
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Black Forest Labs unveils FLUX.2 image generation models with NVIDIA optimisations

Black Forest Labs has announced the release of FLUX.2, its latest family of visual generative AI models designed to push the boundaries of image fidelity. Developed in collaboration with NVIDIA and ComfyUI, the models launch with FP8 quantisation and RTX GPU performance optimisations, reducing VRAM requirements by up to 40 percent.

FLUX.2 is built for photorealism, producing images at resolutions up to 4 megapixels with realistic lighting and physics to avoid the artificial “AI look”. The models introduce direct pose control, allowing users to specify subject positioning, and generate clean, legible text across infographics, user interfaces, and multilingual content.

Despite their capabilities, the models are resource-intensive, requiring up to 90GB VRAM to fully load. To make them more accessible, NVIDIA and Black Forest Labs have streamlined performance for GeForce RTX GPUs. Improvements to ComfyUI’s weight streaming feature further enhance usability, enabling broader adoption among PC users.

FLUX.2 is available now through ComfyUI templates and on Black Forest Labs’ Hugging Face page. For more information on the Nvidia-specific optimisations and what sort of results you can expect from this, Nvidia has released a dedicated AI Garage blog post covering Flux.2 extensively.

KitGuru Says: GenAI is advancing very quickly. When you look at the amount of money being pumped into AI companies right now, it is easy to see why. 

The post Black Forest Labs unveils FLUX.2 image generation models with NVIDIA optimisations first appeared on KitGuru.
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AIO liquid cooler pioneer Asetek receives buyout offer

Asetek, the company best known for pioneering the All-In-One liquid cooler for PCs, may soon have new ownership. The company has issued an update to shareholders that it has received a buyout offer, and the board of directors intends to recommend the sale. 

Asetek has received a public takeover offer from CQXA Holdings, a subsidiary of Suzhou Chunqiu Electronics Technology Co, which is known for specialising in precision components and structural modules for consumer electronics. The offer is for 1.72 Danish Krone per share. This represents a 110% premium compared to the company's closing share price of 0.82 DKK prior to the announcement being made.

As you may expect, the announcement of this buyout offer sent Asetek shares skyrocketing. Currently, the company share price sits at 1.6 DKK, as investors look to benefit from the agreed buyout price of 1.72 DKK per share. The total value if the buyout should be just over 574 million DKK, or around £67.3 million converted to GBP.

In its press release on the matter, Asetek confirms it has agreed to the offer and “intends to recommend that Asetek shareholders accept the offer” when it comes time to vote. Every indication so far points towards the deal going through, pending approvals from financial authorities.

The press release states that CQXA is interested in Asetek for its industry-leading liquid cooling solutions and expertise in high performance computing, as well as its SimSports initiatives. It is claimed that after the buyout, the new owners intend to “maintain Asetek as a distinct business unit to preserve its brand and operational independence”.

Discuss on our Facebook page, HERE.

KitGuru Says: Asetek may not be well known by every reader, but chances are if you have owned an AIO liquid cooler, there has been some Asetek technology inside. Asetek owned the patent for pumps integrated directly into the CPU block, the core feature behind many AIO coolers, although that patent had finally expired earlier this year, creating a questionable situation for Asetek's OEM status moving forward. 

The post AIO liquid cooler pioneer Asetek receives buyout offer first appeared on KitGuru.
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Rumour claims Dan Houser left Rockstar due to ‘disagreement’ over company direction

It has been more than five years since Rockstar co-founder, Dan Houser, left the company for good, leaving Red Dead Redemption 2 as his final game at the company. We've never known exactly why he left, but one insider now claims that it was due to a disagreement with his brother, fellow Rockstar co-founder Sam Houser. 

As spotted by Screen Rant, Tez2, someone well known in the Rockstar fan community, recently chimed in on a discussion on the GTA Forums. Fans were discussing the recent ‘union busting' allegations at the company. It didn't take long for some commenters to put forward the idea that union busting and working conditions were the reasons for Dan Houser stepping down and leaving the company.

According to Tez2, this speculation is not quite accurate. After speaking to two “former Rockstar devs”, he claims that Dan Houser had actually left the company back in 2020 due to “disagreements with his brother Sam over the direction the company would take”.

Neither of the brothers have ever spoken about the circumstances of Dan's departure publicly. However, in recent interviews, Dan has made it clear that he primarily enjoyed working on the story-side of Rockstar's games, even labelling Red Dead Redemption 2 as his best work. However, due to the massive success of GTA Online, Rockstar abandoned the idea of story-focused DLCs and expansions in favour of consistent online multiplayer mode updates. This is why despite some initial teasers, we never saw any story DLC for Grand Theft Auto V.

The jury is still out on how good Rockstar's single-player experience will be without Dan guiding and directing the cinematic elements of the games. From what we've seen of GTA 6 so far though, it will be another blockbuster crime story with industry-leading graphics.

Discuss on our Facebook page, HERE.

KitGuru Says: Rumours can just as easily form and spread in a corporate environment as they do online. There will have been a very small circle involved in any leadership discussions between the Houser brothers. With that in mind, I would take any rumour like this with a pinch of salt. The source being “two former Rockstar devs” sounds good on paper, but unless they were also involved in executive level meetings, or had personal friendships with Dan or Sam, I don't see how this can be anything more than internal speculation. 

The post Rumour claims Dan Houser left Rockstar due to ‘disagreement’ over company direction first appeared on KitGuru.
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Beyond Good and Evil 2 gets surprising update via Ubisoft job listing

We are approaching a decade since Ubisoft re-revealed Beyond Good and Evil 2. Unfortunately, since then there have been absolutely no official updates and in 2025, the game appears to be no closer to release. Fans may have some room for optimism, however, as new job listings show that development is continuing.

Ubisoft Montpellier is now hiring for a technical sound designer, with the job description specifying that the role is for the Beyond Good and Evil 2 project. Better yet, the job listing actually gives us a bit of a description on what the game will actually be:

“Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine, Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters and mysteries to uncover, solo or with friends. So, if you are ready for an adventure like no other, come join forces with us to build System 3!”

The person who lands the sound designer role will be responsible for creating audio assets and integrating audio designs into the game using a mix of middleware and the game's proprietary engine. It is entirely possible that this proprietary engine is part of the reason that the project has taken so long. Games like Cyberpunk 2077 and Halo Infinite also ran into many delays due to the need to develop engine technology alongside the games themselves.

Ubisoft has not provided an official update on Beyond Good and Evil 2 for years and the last time we saw the game was way back in 2017. Fortunately, it does sound like the creative team now has a concrete idea in place and is moving towards production, which means the final game could be just a few more years away. Typically, a technical sound designer would join a project during the production phase, so the wheels are definitely turning after years of apparent stagnation.

Discuss on our Facebook page, HERE.

KitGuru Says: Beyond Good and Evil first released way back in 2003 and fans have been asking for a sequel ever since. It is still unclear when the game will resurface, but this latest update is promising.

The post Beyond Good and Evil 2 gets surprising update via Ubisoft job listing first appeared on KitGuru.
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Embracer Group recoups $30 million by divesting in two more studios

After a lengthy acquisition spree, Embracer Group has been forced to sell off numerous studios and publishers under its wing in a multi-year restructuring effort to fix its financials. This week, Embracer announced plans to divest in two more of its companies, who will now be going independent.

Embracer is now divesting in Arc Games and Cryptic Studios, selling the pair off to Project Golden Arc for $30 million. The two companies will now be owned by Project Golden Arc, a new independent company owned and led by the Arc Games management team.

These two studios both had a storied history. Arc Games was previously known as Perfect World Entertainment and was eventually part of the Gearbox publishing group. However, Arc Games split off from Gearbox when Embracer Group sold the main studio to Take-Two allowing the company to be reunited with the publisher behind their flagship Borderlands games. On the other side, Cryptic Studios was the developer of MMOs like Star Trek Online and Neverwinter.

In a statement, Embracer Group CEO, Phil Rogers, said that this move will support the company's “key priorities by strengthening focus on strategic assets and core IPs”.

These are just two of the latest divestments at Embracer Group. As pointed out by Eurogamer, the company has closed 44 studios and cancelled upwards of 80 projects over the past couple of years, while others have been sold off. In an effort to reduce costs, Embracer Group has also partnered with third-party publishers like Amazon Games to help fund AAA projects like the next Tomb Raider game.

Discuss on our Facebook page, HERE.

KitGuru Says: Embracer Group has undergone massive changes since 2022 and it appears the restructuring isn't quite done yet. 

The post Embracer Group recoups $30 million by divesting in two more studios first appeared on KitGuru.
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Death Stranding 2 is officially coming to PC

Death Stranding 2: On the Beach has been out for just under six months now. During that time, the game has remained an exclusive for PS5 consoles but that should change very soon, as evidence of a PC version has now appeared. 

Death Stranding also initially started out as a PlayStation exclusive, but after around 8 months of exclusivity, the game arrived on PC. It seems we are looking at a similar timeline for Death Stranding 2.

Death Stranding 2 Month

The ESRB ratings board has officially listed Death Stranding 2 for PC, awarding it a M for Mature rating due to gore, partial nudity, strong language and violence. Typically, these ratings board listings arrive just weeks before an official announcement. With that in mind, it is entirely likely that the PC version of Death Stranding 2 will be announced at The Game Awards in early December. Death Stranding 2 is already up for several awards at the show, and we all know Geoff Keighley would never turn down an opportunity to give Kojima some promotional time.

While Death Stranding is a fully multiplatform game at this stage, being available across PlayStation, PC, Xbox and even Apple devices like the iPhone, it is unclear if Death Stranding 2 will also come to all of these same platforms. At the very least though, the game should land on PC in the first half of 2026.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you been waiting on Death Stranding 2's PC release? 

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Bungie has reportedly caved and begun work on Destiny 3

Destiny 2 has been in a tough spot throughout 2025. The most recent expansion, The Edge of Fate, failed to impress long-time players and didn't do much to bring new players on board. It is clear that Bungie's initial post-Final Shape plans aren't panning out, so now, we may finally get a proper reset with a Destiny 3. 

According to Colony Deaks, a known Destiny-focused leaker, Destiny 3 has entered the early stages of development. If true, this is a notable shift in Bungie's plans, as the studio had previously hoped to kick off a new major story arc for Destiny 2 and keep the game running indefinitely, in a similar fashion to World of Warcraft.

Despite fundamental changes to the game, like a new loot tier system, a Portal for quick access to activities and improved cinematic storytelling, Destiny 2 has been losing players for months. New players aren't jumping on board because they missed Destiny's biggest moments, with the main 10-year story arc wrapping up in The Final Shape. Current players are leaving due to mixed opinions around the Portal and the overall direction of the game.

At this point, the best thing for Bungie to do would be to hit the reset button. A Destiny 3 would wipe the slate clean, giving Bungie a better opportunity to onboard new players. However, if Destiny 3 really does exist, it will likely be many years before we see it officially. In the meantime, Bungie will need to address the situation of veteran players leaving and streamers quitting the game, as they will need those people to spread positive word of mouth to get players to buy in to the idea of a sequel.

It isn't all doom and gloom. This week, Bungie also revealed more about its Destiny x Star Wars crossover expansion, Renegades, and so far, first impressions are looking positive.

Discuss on our Facebook page, HERE.

KitGuru Says: I'm really enjoying the current Destiny story direction. We've moved on from vague light vs dark themes and into a cool period of exploring The Nine, ethereal beings that essentially hold control over the universe. Unfortunately, once the story missions are over, all we are left with is endless loops of the same repeatable missions, which is why I think dropping seasonal storytelling from development plans was such a miss. 

The post Bungie has reportedly caved and begun work on Destiny 3 first appeared on KitGuru.
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Nvidia slashes RTX 50 GPU prices for Black Friday

Black Friday has brought sweeping discounts across Nvidia’s range of RTX 50‑series graphics cards. If you are shopping around for your next gaming upgrade, we've compiled some of the best deals for you to check out.

The high‑end RTX 5090 has seen notable cuts, with Scan listing the MSI GeForce RTX 5090 Vanguard SOC bundled with a 1250W MSI MPG A1250GS PSU at £2,399.99, down from £2,549.99. Overclockers UK is also running deals, including the Asus GeForce RTX 5090 ROG Astral OC at £2,599.99, reduced from £2,689.99.

For those eyeing the RTX 5080, Scan has the MSI GeForce RTX 5080 Expert OC at £969.98, down from £1,159.99, while Overclockers UK counters with the Gainward GeForce RTX 5080 at £949.99, reduced from £1,049.99. Further down the stack, Scan is offering the MSI GeForce RTX 5070 Gaming Trio OC at £499.98, cut from £634.99, while Overclockers UK lists the Asus GeForce RTX 5070 TUF Gaming OC at £487.99, down from £529.99.

Entry‑level buyers can also find savings on the RTX 5060 Ti, with Overclockers UK pricing the Zotac Twin Edge and Palit Infinity 3 models at £379.99, reduced from around £400. Scan’s MSI GeForce RTX 5060 VENTUS 2X OC rounds out the deals at £229.98, down from £274.99.

KitGuru Says: Are you planning on picking up a new GPU during the Black Friday sales this week?

The post Nvidia slashes RTX 50 GPU prices for Black Friday first appeared on KitGuru.
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