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Why do some gamers invert their controls? Scientists now have answers, but they’re not what you think

The phenomenal response to an article we published on this question led to detailed cognitive research – and the findings have implications that go way beyond gamers

Five years ago, on the verge of the first Covid lockdown, I wrote an article asking what seemed to be an extremely niche question: why do some people invert their controls when playing 3D games? A majority of players push down on the controller to make their onscreen character look down, and up to make them look up. But there is a sizeable minority who do the opposite, controlling their avatars like a pilot controls a plane, pulling back to go up. For most modern games, this requires going into the settings and reconfiguring the default controls. Why do they still persist?

I thought a few hardcore gamers would be interested in the question. Instead, more than one million people read the article, and the ensuing debate caught the attention of Dr Jennifer Corbett (quoted in the original piece) and Dr Jaap Munneke, then based at the Visual Perception and Attention Lab at Brunel University London.

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© Photograph: Monika Wisniewska/Alamy

© Photograph: Monika Wisniewska/Alamy

© Photograph: Monika Wisniewska/Alamy

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Why random lines of video game dialogue get stuck in our heads

From famous Street Fighter lines to quips from 90s classics, these are the quotes we hear again and again – and even incorporate into our own lives

Some snippets of video game dialogue, like classic movie quotes, are immediately recognisable to a swathe of fans. From Street Fighter’s “hadouken!” to Call of Duty’s “remember, no Russian” to BioShock’s “would you kindly?”, there are phrases so creepy, clever or cool they have slipped imperceptibly into the gaming lexicon, ensuring that whenever they’re memed on social media, almost everyone gets the reference.

But there are also odd little phrases, sometimes from obscure games, that stick with us for seemingly no reason. I recall most of the vocal barks from the second world war strategy game Commandos: Behind Enemy Lines, even though I haven’t played it for 20 years. Why is it that I’ll lose my headphones, wallet and phone on a daily basis, but I have absolute recall when it comes to the utterances of burly soldier Samuel Brooklyn? Why am I doomed to “Finally, some action”, “Consider it done, boss” and the immortal “okey dokey” echoing through my head? What is wrong with me?

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© Photograph: Namco

© Photograph: Namco

© Photograph: Namco

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EA Sports FC 26 preview – new play styles aim to tackle Fifa challenge

After a lacklustre response to the 2025 edition, the game has gone all out to engage players and respond to user feedback

In an open office space somewhere inside the vast Electronic Arts campus in Vancouver, dozens of people are gathered around multiple monitors playing EA Sports FC 26. Around them, as well as rows of football shirts from leagues all over the world, are PCs and monitors with staff watching feeds of the matches. The people playing are from EA’s Design Council, a group of pro players, influencers and fans who regularly come in to play new builds, ask questions and make suggestions. These councils have been running for years, but for this third addition to the EA Sports FC series, the successor to EA’s Fifa games, their input is apparently being treated more seriously than ever.

The message to journalists, invited here to get a sneak look at the game, is that a lacklustre response to EA Sports FC 25 has meant that addressing user feedback is the main focus. EA has set up a new Player Feedback Portal, as well as a dedicated Discord channel, for fans to put forward their concerns. The developer has also introduced AI-powered social listening tools to monitor EA Sports FC chatter across various platforms including X, Instagram and YouTube.

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© Photograph: Electronic Arts

© Photograph: Electronic Arts

© Photograph: Electronic Arts

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