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New Ryu Ga Gotoku Game Project Century Rerevealed as Stranger Than Heaven

Ryu Ga Gotoku's shiny, mysterious new alt-history action game, Project Century, got a new trailer at Summer Game Fest that contained a lot more information, a lot more questions, and a brand new name: Stranger Than Heaven.

Stranger Than Heaven was first revealed at The Game Awards last December as Project Century, but with very little information as to what the game actually was. We know it's being developed by Yakuza creator Ryu Ga Gotoku studio, and features similar-looking action combat to what we've seen elsewhere in the series...albeit dramatically upgraded. For instance, the menus are sleeker, the blood and fighting is more brutal, and the choice to "Show Mercy" or "Show No Mercy" isn't an option ever offered in Yakuza.

Though this new trailer has shed a bit more light on what to expect, it's also raised more questions. For instance, the initial Project Century trailer was set in 1915 in Japan. This one is apparently set in 1943. Why are there two different time periods? Is this a time travel game, or just a game with a really elaborate flashback/time skip? And where in Japan is this? Is this Sotenbori, as suggested by the bridge? Or Kamurocho? Or somewhere new?

Then there's the fusion in both trailers of traditional Japanese imagery mixed with classic Americana, like some sort of alternate reality where multiple eras and cultures crashed together. We've seen that dissonance in both trailers for their respective eras, and though it's clear the game takes place in Japan, it's unclear exactly what alt-history is going on here. Fans already have theories, and they're certain to form even more in the wake of this new trailer.

Finally, we learned the name of at least one character: Mako Daito. He seems to be the protagonist, but the way things are going, who even knows? He's got some wild blue eyes and suggests in the brief bit of dialogue that there's something strange about him, but it's unclear exactly what. Last year, an odd tease suggested that Snoop Dogg might be in this game too. That's...an interesting cast.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Resident Evil 9 Officially Revealed at Summer Game Fest 2025

It's official: Resident Evil 9 is coming, and we just got our first real look at it during Summer Game Fest 2025.

Resident Evil Requiem is a single-player survival horror game due out February 27, 2026 across PC, PlayStation 5, and Xbox Series X and S.

On-stage at SGF, host Geoff Keighley said Resident Evil Requiem marks a "bold shift for the franchise both in tone and gameplay." Expect "high-stakes cinematic action" on top of survival horror.

Check out the debut trailer below.

The trailer appears to confirm a destroyed Raccoon City, which was nuked at the end of Resident Evil 3, via city shots that perhaps suggest open-world game design. There's a brief look at the Raccoon City Police Department in ruins.

We may have a brand new playable character on our hands in the form of FBI technical analyst Grace Ashcroft, who is investigating a series of strange deaths. She's ordered to return to the scene of her mother's murder, and in doing so must face her past.

We then see Grace strapped to a gurney and hear a mysterious figure say "I know now that you're the one that I've been searching for... special one. Chosen one." Is he talking about Grace? If Grace is a playable character, is she the only one? Are established Resident Evil characters like Leon in the game and playable?

Capcom's official website doesn't have any meaningful answers, but does point to "technological advancements" and "a story with rich characters and gameplay that's more immersive than ever before."

Here's the official blurb:

Requiem for the dead. Nightmare for the living.
Resident Evil Requiem is the ninth title in the mainline Resident Evil series.
Prepare to escape death in a heart-stopping experience that will chill you to your core.
A new era of survival horror begins in 2026. Technological advancements combined with the development team's depth of experience combine in a story with rich characters and gameplay that's more immersive than ever before.

We've known a new Resident Evil game was coming for a year now, with Capcom having teased the next game during its summer stream last July and then teased it yet again just last month while celebrating 10 million players of Resident Evil 4 Remake. That remake, which launched in 2023, was awarded a rare IGN 10/10, with our reviewer calling it "the series' most relentlessly exciting adventure rebuilt, refined, and realised to the full extent of its enormous potential."

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Wu-Tang: Rise of the Deceiver Announced at Summer Game Fest

This year's Summer Game Fest included the announcement of a brand new Wu-Tang Clan game from Brass Lion Entertainment: a cooperative action RPG called Wu-Tang: Rise of the Deceiver.

Wu-Tang: Rise of the Deceiver brings together up to four co-op players to fight...well, the titular Deceiver and save their home, Shaolin. The game meshes Afro-surrealism and anime, and has a soundtrack of both classic Wu-Tang songs and new music from DJ Just Blaze. Per a press release, this project was originally begun as a tie-in to upcoming horror film Angel of Dust from Wu-Tang members Ghostface Killah and RZA.

“Creating Angel of Dust has been an incredible journey," said Ghostface Killah in a statement. "Bringing the story to life through film was just the beginning. Now, with the development of the video game, we are immersing fans even deeper into this supernatural thriller universe. It’s about blending music, storytelling, and interactive experience. I can’t wait for fans to step into the darkness and discover what lies beneath.”

Wu-Tang: Rise of the Deceiver will launch on PC and console at a later date. This is the second video game centered around the Wu-Tang Clan, following 1999 PlayStation fighting game Wu-Tang: Shaolin Style.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Why Imagine Dragons Are Making a 'Pure' Capture the Flag Video Game

If you’ve listened to your car radio at any point in the last decade, you’re almost certainly at least aware of the band Imagine Dragons. Best-known for hits like Radioactive, Demons, Believer, and Thunder, Imagine Dragons are among the best-selling and most decorated bands worldwide. Like them, love them, dislike them, whatever – just about everyone knows their music.

What they’re not known for is making video games. But band manager Mac Reynolds and his brother, lead singer Dan Reynolds, want that to change.

Back in 2020, the brothers founded Night Street Games, a new studio built to facilitate their other passion in life: game development. Speaking to Reynolds at the Game Developers Conference last March, he described making games as a “life long dream” that he and his brother have been quietly dabbling in for years now.

“Dan and I, we played a ton of games together [growing up]. And for us, I'm really dating myself now, but even in the Commodore 64 days all the way to Sierra. I was sneaking in the other room to call the Sierra helpline. And from there on, LucasArts and Delphine, where we would just wait for the next game. I remember playing Another World and Flashback came out and I needed to get it. And those games played a big part of our childhood and for me then, GoldenEye, that was a pivotal moment. So Dan and I, gaming was in our DNA. I even found this paper in my office just a couple months ago. Never remembered this at all. It was from third grade and it was like, ‘What do you want to be when you grow up?’ And it said, ‘I want to run a game studio.’”

Of course, the brothers ended up in music instead, but Reynolds says their passion for games continued. The two still played and discussed games regularly. Mac learned 3D modeling and animation, and Dan learned how to code. And as a band, Imagine Dragons have done a number of collaborations with major games over the years, from writing a song for Starfield to playing Zelda music at The Game Awards with composer Koji Kondo, from composing the opening theme for Arcane to underscoring the Nintendo Switch’s Superbowl commercial. Dan Reynolds has even published a small, experimental game already, on itch.io.

With that context in mind, then, it’s hardly surprising that Imagine Dragons’ founders might eventually try their hands at game development. And they’re not doing it alone. Night Street Games consists of roughly 25 people, including multiple Activision Blizzard veterans with experience on games such as Diablo 3, World of Warcraft, and Heroes of the Storm. And they’ve partnered with Ukrainian studio Argentics to make Last Flag, a third-person hero shooter that is centered around a game show-style rendition of Capture the Flag, inspired by Dan and Mac’s childhood memories:

“Dan and I, we used to play Capture the Flag in the woods at night as Boy Scouts and had great memories and very much enjoyed some of the various Capture the Flag game modes over the years from Quake to Unreal Tournament to Warsong Gulch to whatever,” Reynolds recalls. “And I reflected on the fact that none of those really got to that heart of what it meant to hide and to find, and the magic of being in nature and sneaking around and being a hero. When Capture the Flag is an afterthought or a game mode, it tends to really be predictable bases, predictable locations.

“And so we started with this theory of: what would a pure Capture the Flag game feel like? And quickly found a couple things, which is number one, hiding and finding is super fun. It makes the experience different every single time. But number two, there are some challenges to that unpredictability. And you need to have a very thoughtful structure to be able to make it feel more like poker and less like roulette where if you play your cards right, you really have a good shot at winning regardless of how lucky somebody gets in finding the flag. And so that developed into what is today a game where everything from the ground up, from the core game mechanics, to the level design, to the heroes and their abilities is all centered around how to have the best Capture the Flag experience.”

Like the game it’s based on, Last Flag is conceptually simple: two teams of five, each side has a flag that they hide somewhere on their side. When the game starts, each team must try and find the opponent’s flag and bring it back to their own base, then defend it for one minute to win the game, all while protecting their own flag. Last Flag throws in a few twists, such as towers around the map that can be captured in order to narrow down the flag’s location, and of course the unique abilities of each member of the roster of heroes, all of which can be upgraded throughout the match. There are 10 playable characters at launch, each with a unique kit: there’s an archer, a thief, a scout with a cyber falcon partner, and more.

“Part of the magic in discovery is learning how to play the heroes in unexpected ways,” Reynolds explains. “Then there's all these fun shareable moments that get created by people discovering new synergies between some of the abilities or discovering new ways to use them or looking at a situation that's completely novel and being like, ‘Oh crap, you know what I bet I could do?’ And to me, that's some of the most fun. You get some of that in games that we love. You get some of that in the wildness of Team Fortress 2 or the over-the-top games of Super Smash Bros. where you have those moments you want to talk about and clip and share. We hope to create a lot of those.”

Reynolds and his team have big plans for Last Flag long-term. The game’s frame story is that of a 1970s dystopian game show run by a mysterious media mogul, and Reynolds hints to me that there may be a grander story waiting to play out over time, perhaps with nods to he and his brother’s love of ARGs. There’s also plenty of room to add new elements: new characters, new stages, or even new gameplay elements. Reynolds does suggest that while exact pricing hasn’t been decided on yet, he expects Last Flag to be a one-time, premium purchase game as opposed to a free-to-play game with microtransactions.

Last Flag is planned for launch in 2026 on PC via Steam and the Epic Games Store, and there’s a PC alpha planned later this year. When I ask Reynolds about a Nintendo Switch 2 release at GDC in March, he tells me he doesn’t have access to a dev kit just yet, but hopefully that’s changed by the time this piece publishes. Reynolds confirms the game is in development for console as well, so expect those other platform releases sometime later down the line. He and Night Street expect to be working on Last Flag for some time to come. He and his brother aren’t just musicians anymore, after all. They’re musicians and game developers.

“This is not a side project,” Reynolds says. “This is the next chapter of our lives.”

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Mysterious, Haunting Body Horror Game ILL Gets New Gameplay Trailer at Summer Game Fest

Survival horror game ILL is showing signs of life...or death, as it were...in a new trailer at Summer Game Fest today.

The trailer gives us our first real, meaty look at the body horror gameplay of ILL, including its dismemberment mechanics. The game takes place in a research fort that keeps producing horrible Aberrations. Meanwhile, the player must save the thing that matters most to them, that's trapped deep inside.

Team Clout boasts that ILL will be a "realistic and terrifying experience" with "disturbingly realistic horrors", using gore, physics, and binaural audio to great effect.

ILL first appeared online in 2021 with intriguing concept trailer, but went relatively silent after that except for a few, brief signs of life. This is the first real, robust look we've gotten at the game from developer Team Clout at all, and a welcome sign for those interested in its unsettling vibes.

ILL is Team Clout's debut game, and comes into being thanks to the Mundfish Powerhouse initiative, an investment project from Atomic Heart developer Mundfish.

No release date yet for ILL, though you can wishlist it on Steam for now.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Wildgate, the Space Shooter From Former Blizzard Devs, Is Out Next Month

Wildgate, the space shooter from former Blizzard-led studio Moonshot Games and publisher Dreamhaven, will launch on PC, Xbox, and PlayStation on July 22 of this year.

This was announced today at Summer Game Fest, during which it was also revealed that there will be a cross-platform, open beta from June 9 through June 16 on all platforms. The beta will include two new characters, one with telekinesis (Kae) and the other with a jetpack (Adrian). Additionally, the beta will add three new explorable points of interest, new daily missions, a revamped mission system, and other improvements.

Wildgate was first announced back in March. It's a sci-fi multiplayer competitive shooter about a crew performing heists in space, with elements of both exploration and combat and a Sea of Thieves-like quality to the whole thing. We previewed it ahead of its announcement and our previewer said that it "will be one of those games where crazy things happen every single match that send me howling to my friends in victory or defeat, then swapping war stories with anyone who will listen the next morning, and if it manages to pull that off, it could very well be my next squad-based obsession."

We've chatted with Dreamhaven founder and former Blizzard president Mike Morhaime a few times now about his vision for the publisher. In March, alongside the announcement of Wildgate, he told us that he still hopes Dreamhaven can eventually be a beacon for the industry as he proclaimed he wanted it to be when the company first launched, but clarified his vision a bit:

“Really what I want to see happen is for Dreamhaven to build a reputation with gamers that the brand stands for something, a seal of quality, hopefully, that hopefully there's some trust that we've built up where players know that if a game is coming from Dreamhaven, regardless of genre, that it's going to be something very special and they'll want to have the curiosity to check it out.”

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Towa and the Guardians of the Sacred Tree Is a Hades-Like from Bandai Namco Announced at Summer Game Fest

During Summer Game Fest today, Towa and the Guardians of the Sacred Tree was announced from Bandai Namco. It's a new roguelike game made by developer Brownies that looks reminiscent of Hades, but derived instead from Eastern mysticism.

It's hard to piece together much about Towa just from the trailer, but from what we can tell it's a roguelike similar to Hades with a top-down view, action combat, and the ability to choose upgrades at certain junctures.

Towa appears to feature a cast of multiple characters to choose from who are all working together to fight some sort of demon bent on destroying the world, and you seem to be able to have multiple at once in the field fighting enemies. All the characters and the aesthetics of the world they inhabit are heavily steeped in classic Japanese art, and among the cast is what appears to be, delightfully, a giant shiba and a large talking koi.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Scott Pilgrim EX Is a Brand New Adventure Hearkening Back to Classic Brawlers

Following the 2021 re-release of Ubisoft's Scott Pilgrim vs. the World: The Game, the developers of TMNT: Shredder's Revenge are taking a crack at a brand new Scott Pilgrim game. It's called Scott Pilgrim EX, and it's coming to PC, Xbox, PlayStation, and Switch in early 2026.

Scott Pilgrim EX is a brand new adventure made in collaboration with Scott Pilgrim creator Bryan Lee O'Malley. It's a four-player co-op brawler with a familiar retro look and a brand new story, where you can play as Scott, Ramona, and five other members of the cast as they fight demons, robots, and other enemies in a reimagined Toronto.

Appropriately, Scott Pilgrim EX will be backed by an all new soundtrack from Anamanaguchi, with art assisted by pixel artist Paul Robertson, and will be consulted on by Scott Pilgrim Takes Off director BenDavid Grabinski.

This will mark the second Scott Pilgrim game following Ubisoft's initial effort way, way back in 2010, not counting the 2021 remake for modern consoles. Tribute Games is a Montreal-based studio formed by former Ubisoft employees, and the team boasts a number of members who worked on the original.

If you need a catch up, check out everything announced at Summer Game Fest 2025.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Square Enix Reveals Killer Inn, a New, Team-Based Social Deduction Game, at Summer Game Fest

During today's Summer Game Fest showcase, Square Enix took the spotlight to reveal a new social deduction game, Killer Inn.

Killer Inn is a murder mystery developed by Tactics Studio, where players are divided up into two teams, lambs and wolves, then dropped into a big mansion together. The goal of the wolves is to murder all the lambs, while the lambs' goal is to discover who the wolves are to put a stop to their murder spree.

Players explore the mansion, collecting survival tools, gear, and weapons from chests and merchants scattered throughout. Tokens can be collected from quest completion and spent to unlock certain chests for better gear. There are over 20 different characters to choose from, all with different abilities that can be leveled up throughout a match, and they all can equip all sorts of different weapons from guns to knives to grenades to fend off members of the opposing team.

When a player is murdered, a clue is left on their body as to who the murderer was, which players can use to try and deduce the culprit. The clues might be hair, skin, fingerprints, blood, or clothing, all of which can help you narrow down who the wolves are. Good news, it looks like the game tracks clues for you, helping you narrow down wolves with UI markers indicating that someone is getting increasingly suspicious.

Once a lamb has identified a wolf, it's their job to dispatch them before they can kill anyone else. You'll automatically be eliminated if you kill as a lamb as another lamb, so Killer Inn encourages you not to just go on a murder spree to try and save yourself. There are also safe zones scattered around where wolves are forbidden from killing lambs, because the staff in the vicinity will immediately out their identity to other lambs. There's another win condition, too: there's a boat at the harbor the lambs can unlock and use to escape, though its dispatch is challenging.

Killer Inn is gearing up for a closed beta over Steam sometime soon, but it doesn't have a release date just yet.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Onimusha: Way of the Sword Gets New Summer Game Fest Trailer Showing More Slashy Combat

During today's Summer Game Fest event, we saw a new trailer for Onimusha: Way of the Sword, which showed off more of the game's slashy smashy combat.

Today's trailer focused pretty heavily on battles, both with regular enemies and bosses. We got an especially close look at both a pretty hefty monstrous boss enemy, as well as an elegant and vicious fellow taunting our hero Musashi. At the end of the trailer, a beautiful woman manifests out of an orb and looks knowingly at the camera.

Capcom's latest Onimusha was first revealed at The Game Awards last year, and is being developed for PlayStation 5, Xbox Series, and PC as the first brand new, mainline Onimusha game since Dawn of Dreams way back in 2006. In February, we got a closer look at the game's protagonist, the historic swordsman Miyamoto Musashi, who will fight off an evil force known as Malic as it tries to take over Kyoto. Onimusha: Way of the Sword is currently planned for release sometime in 2026.

You can catch up on everything announced at Summer Game Fest right here, and stick with us for everything coming this weekend from IGN Live.

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