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EA Will Shut Down Anthem in January

EA has announced it will shut down BioWare's Anthem on January 12, 2026.

Because Anthem's only content is online, this means the game will be unplayable after that date.

Premium in-game currency will stop being sold today, July 3, though existing balances will still be able to be used until Anthem shuts down. The game will be removed from EA Play on August 15, 2025, but will still be available for download if it's already in your library until it officially shuts down.

Anthem launched in February of 2019 to lukewarm reviews, including our own 6.5/10 which criticized the grindiness, lack of polish and variety, and a mismatched story. The game had sold 5 million copies as of December of 2023, which fell short of EA's target of 6 million copies in the first few months. Though EA continued to update and improve Anthem in the months that followed its launch, in February of 2021, EA ceased active development on the game. The following month, its game director departed the company.

In an FAQ, EA stated that no layoffs occurred at the company as the result of Anthem's sunset. This will come as a relief, given that EA has undergone a number of massive staffing cuts in the last few years that have left staff reeling.

In May, EA shut down Cliffhanger Games and canceled its in-development Black Panther game, laying off an unknown number of individuals in the process. That same month, it implemented mandatory return-to-office for all workers.

Just the month before, EA laid off roughly 300 people, and still earlier this year EA restructured Anthem developer BioWare, moving some developers to other projects and laying off others. That was all just in 2025. Last year, EA underwent a massive restructuring that resulted in 670 workers laid off company-wide, and the year before that in 2023, 50 individuals were laid off at BioWare and an unknown number of others were cut at Codemasters.

As for BioWare, it's currently fully focused on Mass Effect 5 after the sales failure of Dragon Age: The Veilguard.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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The Elder Scrolls Online Dev's Unannounced MMO Was Doing Well and Even Scaling Up as Xbox Cancelation Blindsided Staff, Sources Say

Yesterday, amid the layoffs of around 9,100 staff at Microsoft including thousands from its Xbox Gaming Divisions, we learned that one of the impacted projects was an unannounced MMO from ZeniMax Online Studios.

Now, IGN has learned that the entire team for the MMO, codenamed "Blackbird," has been cut, amid layoffs that impacted several hundred individuals across the Cockeysville, MD-based ZeniMax Online Studios.

Speaking to multiple sources familiar with the project, IGN has learned that Blackbird was to be a new, sci-fi IP. Though it had been in development since 2018, the length of time it was taking to make the game was expected, as ZeniMax was building an entirely new game engine for it.

In the last year, sources tell IGN that pre-production was going well, and the team was actively ramping up in the hope of moving into full production soon. Xbox had approved the scaling up, and some individuals were being moved onto the project from other teams such as The Elder Scrolls Online, as well as some people absorbed from the shuttering last year of Arkane Austin.

One source recalled being told last year by head of Xbox Game Studios Matt Booty in a meeting that Xbox's closures of Arkane Austin, Tango Gameworks, and Alpha Dog Games were done for the purpose of justifying increased headcount for other game studios that needed it, including ZeniMax Online Studios.

But now, every person working on Blackbird is gone. The project has been cancelled, and ZeniMax Online Studios head Matt Firor has stepped down. Sources IGN spoke to said that those within ZeniMax only knew that layoffs were coming due to ongoing news reports leading up to yesterday, but even today are still in the dark as to how widespread the cuts actually are. They also confirmed reports that a number of people's Slack access was deactivated before they were told by HR that they were impacted, resulting in confusion and distress.

Microsoft's mass layoffs have devastated its games division, and our understanding of the impact is still evolving. IGN was told that Candy Crush developer King was hit hard, and we learned yesterday that Perfect Dark has been canceled and The Initiative is no more. Meanwhile, Everwild has been canceled at Rare and veteran Rare designer Gregg Mayles is leaving the company, and Blizzard's Warcraft Rumble is winding down. Brenda and John Romero also announced this morning that Xbox has pulled funding from their project, leaving its future uncertain. A number of other games and teams are rumored to be impacted as well, though the full scope is still unknown.

This comes on the heels of Microsoft's laying off 1,900 staff in January 2024, closing Redfall developer Arkane Austin and Hi-Fi Rush developer Tango Gameworks months later, laying off 650 more individuals in gaming the following September, and then in May of this year Microsoft laying off an additional 6,000 people.

Image credit: zenimaxonline.com.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Naughty Dog Chief Neil Druckmann to Step Away From HBO's The Last of Us Ahead of Season 3 to Focus on Game Development

Naughty Dog head Neil Druckmann has announced he will not be creatively involved in the upcoming Season 3 of HBO's The Last of Us, opting instead to focus entirely on game development of Intergalactic: The Heretic Prophet.

pic.twitter.com/baQee9IpHO

— Naughty Dog (@Naughty_Dog) July 2, 2025

In a statement posted to Naughty Dog social channels, Druckmann said the following:

"I've made the difficult decision to step away from my creative involvement in The Last of Us on HBO. With work completed on Season 2 and before any meaningful work starts on Season 3, now is the right time for me to transition my complete focus to Naughty Dog and its future projects, including writing and directing our exciting next game, Intergalactic: The Heretic Prophet, along with my responsibilities as Studio Head and Head of Creative.

"Co-creating the show has been a career highlight. It's been an honor to work alongside Craig Mazin to executive produce, direct, and write on the last two seasons. I'm deeply thankful for the thoughtful approach and dedication the talented cast and crew took to adapting The Last of Us Part I and the continued adaptation of The Last of Us Part II."

Additional reporting from The Ankler reveals that showrunner Craig Mazin will be heading up writing for Season 3, after having partnered with Druckmann on the first two seasons.

Druckmann's return to focus on game development comes following the reveal of Naughty Dog's next project, Intergalactic: The Heretic Prophet, at The Game Awards in December of 2024. While that seems to be Druckmann's main focus for now, it's not the studio's only project. Druckmann has confirmed that there's another, unannounced game in the works internally on which he is "more of a producer role" and gets to "mentor and watch this other team and give feedback and be like the executive in the room."

HBO's The Last of Us adaptation, meanwhile, has been wildly successful. HBO said that Season 2 saw an "influx" of viewers that brought the series total global audience to over 90 million since the end of Season 1, though it added that low viewership of the Season 2 finale was due to its release timing on Memorial Day weekend.

Though Season 3 is confirmed to be in the works, it may not be the end. Mazin has said that he thinks a fourth season is essential, and the series composer said on a podcast recently that there would be "at least two more seasons, no question." It is unclear whether or not Druckmann would return in a creative capacity on a fourth season.

We gave The Last of Us Season 1 a 9/10, calling it "a stunning adaptation that should thrill newcomers and enrich those already familiar with Joel and Ellie's journey alike." Season 2 got a slightly lower 7/10, "still good, but it's also a sequel that struggles because it's only half of the story."

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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A Pokémon Fan Devised the Hardest Challenge Run Imaginable; Now, Over a Year Later, It's Been Beaten

You probably don't think of Pokémon when asked to name notoriously challenging games. Despite having a complex competitive meta, the campaigns of Pokémon games have been accused of being too easy for years now, especially in more recent games. As a result, fan communities have come up with various voluntary, restrictive challenges to make the game more difficult, such as the many variations of the Nuzlocke challenge.

But there's one fan-created challenge mode that's so difficult it had never been beaten... until now. It's the Super Kaizo Ironmon challenge, and it's just been defeated after over a year and thousands of attempts by hundreds of community members.

The Super Kaizo IronMon challenge was created by streamer iateyourpie, who came up with it in 2024. It builds off of the IronMon challenge and its past variations, which iateyourpie created a few years before that, and which was already a difficult way to play Pokémon.

The standard IronMon challenge includes rules such as required use of a randomizer, all enemy trainer and wild Pokémon levels increased by 50%, a requirement that if a Pokémon faints, it cannot be used anymore, and a rule that you can only catch OR kill one Pokémon per route — no grinding wild encounters for EXP.

Then, there's the Ultimate IronMon rules, which add more restrictions such as only allowing six Pokémon to be obtained during the run total, not letting you leave a Gym once you enter until you've beaten it, and only allowing players to enter a dungeon one time.

And then on top of that there's Kaizo IronMon, which adds rules like only one Pokémon being allowed to be used at a time, only allowing players to catch Pokémon up to four levels higher than the highest Pokémon on their team, prevents killing any wild Pokémon at all, and bans all sorts of helpful items, abilities, moves, and Pokémon.

Super Kaizo IronMon takes literally all of those rules, and for some unhinged reason, adds even more. It require a ROM patch to give trainers smart AI and held items, and gives Gym Leaders full teams of six, making them far more difficult than normal. It forces players to "pivot" to a new Pokémon midway through the game, and has restrictions as to how that Pokémon can be chosen. It bans even more moves and items, and has various requirements for different versions of Pokémon that restrict certain areas such as the Trick House in Pokemon Emerald, the S.S. Anne in FireRed and LeafGreen, and Amity Square in Pokémon Platinum.

So, yeah, maybe no shocker that this took so long to beat, huh? But streamer Reimi has finally managed to do it after an eye-popping 8,502 attempts. The winning run, which concluded this past Friday, took place on Pokémon FireRed. Because it's a randomizer, any Pokémon can appear anywhere, so Reimi's starter Pokémon choice was between a Krabby, a Weedle, and a Blissey. Unshockingly, Reimi went with the Blissey, which became his main fighter for the whole first half of the run.

But because of the pivot rule, Reimi had to swap main Pokémon halfway through the game. He was allowed to catch three different Pokémon from one specific area to choose from, and ultimately settled on a Crobat nicknamed Heskey that evolved from... Ivysaur (it's a randomizer!). Reimi's initial reaction to the evolution on screen was, "That's at least something," but that something turned into a whole heck of a lot as the run continued.

It all culminated in a nervewracking final battle against Blue with Heskey at level 90 and equipped with Earthquake, Sludge, Aerial Ace, and Thunderbolt. In this randomized version, Heskey took out Blue's Camerupt easily with a one-shot Earthquake, and a Parasect with Aerial Ace. Parasect left a nasty partying gift in the form of Flame Body burning Heskey, only for Blue to send out a second Parasect with Acid Armor. Heskey still managed to take it out a single shot with Sludge after healing the burn, and Blue sent out his ace next: a level 95 Quagsire. But Heskey dispatched THAT in one shot too, with a critical hit Earthquake.

Next up was a level 86 Rayquaza, of all things, which proved trickier. Heskey had to slowly chop its health down with Sludge, and while he managed to poison it, Blue kept using Full Restores and Rayquaza kept using Refresh to negate Heskey's efforts. At one point, Reimi had to use the one Full Restore in his bag just to keep Heskey alive, despite wanting to save it for a potential Dynamic Punch later in the fight. Eventually, Rayquaza dropped, leaving Poliwrath. Three attacks later, Heskey finished the job, and Reimi became the first person ever to finish Super Kaizo IronMon.

So what's Reimi doing now that Super Kaizo IronMon has been conquered? He's... still playing it. At the time this piece was written, Reimi was just outside of Viridian City with a level 39 Tentacruel named Squidward.

Reimi's victory will likely pave the way for more wins down the road, but iateyourpie's disclaimer on the Super Kaizo IronMon rules page, "This is not meant for everyone," certainly rings true given how ridiculous it was just to get one person to reach the end of the challenge exactly one time.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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