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River City Girls is free on the Epic Games Store

Each week, the Epic Games Store gives away a title or two for all those with an active EGS account. Available right now, Epic account holders can get their hands on the fun co-op beat ‘em up River City Girls alongside some bonuses for the newly-released free-to-play Arcadegeddon.

Available to add to your library from now until the 17th of April at 4PM UK time, Epic is giving away the fun co-op classic-styled beat ‘em up River City Girls.

Developed by WayForward of Shantae fame, the game received a solid reception upon its 2019 release – spawning a sequel a few years later.

Beyond this, Epic is giving away the Astarion's Champions of Renown Pack for the free-to-play strategy game Idle Champions of the Forgotten Realms.

Last but not least, those interested in IllFonic’s newly-released free-to-play rogue-lite shooter Arcadegeddon can enjoy a free bonus of 5,000 ARCoins.

All three of these offerings will be available to claim and keep forever for the next week, at which point they will be replaced by Botanicula and more in-game currencies for another F2P game.

KitGuru says: What do you think of this week’s offerings? Do you bother with free-to-play games? Who’s your favourite character in River City Girls? Let us know down below.

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Wind Waker HD could still come to Switch 2, claims Nintendo

Over the course of the Switch’s life cycle, Nintendo ported pretty much every single Wii U exclusive to the console, offering enhanced resolutions and sometimes additional content. One of the few games to never see such a remaster was The Legend of Zelda: The Wind Waker HD. Despite the fact that the GameCube version of Wind Waker is coming to Switch 2 through NSO, the company claimed that a more comprehensive port could happen in future.

Following the confirmation that Wind Waker would be coming to Switch 2 through the system’s new Nintendo Switch Online GameCube emulator, many fans were left fearing that the well-received Wii U port of ‘Wind Waker HD’ would be ignored as a result.

Wind Waker HD Nintendo

In an interview conducted by Kinda Funny’s Tim Getty towards Nintendo of America's senior vice-president of product development [Nate Bihldorff], it was revealed that Wind Waker HD could still come to Switch 2, with Getty later stating:

“I did ask if having The Wind Waker on Nintendo Switch Online precludes it from the Switch 2 getting the actual Wii U port at some point, and he was very quick to say ‘no, all options are on the table.'”

Of course, Wind Waker HD coming to Switch 2 could be a monkey’s paw situation at this point, given the current pricing strategies for Nintendo’s ports. Still, Wind Waker HD was an excellent title, and so it (and Twilight Princes HD) deserve to be deshackled from the Wii U’s dying grasp.

KitGuru says: What did you think of the Switch 2’s NSO line-up? What did you think of the changes made for Wind Waker HD? How much do you reckon Nintendo would charge for a proper Switch 2 port? Let us know down below.

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Insider reveals the impact of HBO’s The Last of Us on game sales

With Season 2 of HBO’s The Last of Us mere days away, buzz surrounding the upcoming series has begun to bubble up. Ahead of this, one insider has shared just how much the success of the first Season impacted game sales.

Back when Season 1 of HBO’s The Last of Us first dropped, we received some indication as to the synergistic impact of the show on its videogame sales performance.

Though a rather slim section of the market, it was reported at the time that the UK boxed sales for The Last of Us Part I spiked by 238% following Season 1’s premiere.

The Last of Us Game

Ahead of the second season, we’ve now gotten much more comprehensive statistics, with Christopher Dring of The Game Business revealing that Season 1 resulted in two particular spikes in sales – after the season premiere (38%) and during the finale (75%).

Even amongst those who already owned the games (or perhaps had access through PS Plus), monthly active players skyrocketed – going as high as a 1000% month-over-month increase for TLOU Remastered; 440% for TLOU Part II and 347% for the PS5 console exclusive Part I Remake.

With Season 2 just a couple days away, it will be interesting to see how the game sales are impacted this time round – and whether Part II will see the highest bump.

KitGuru says: Are you hyped for Season 2? Will you be playing / replaying the games in anticipation? Let us know down below.

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Vampire Survivors gets massive free update with over a dozen new weapons and much more

Since its initial release back in 2022, Vampire Survivors has continued to thrive through the consistent release of DLC – both free and paid. Available right now, the free Emerald Diorama update has gone live; featuring a dozen new characters, weapons and much more.

Making the announcement on Steam, the team at Poncle officially unveiled the Emerald Diorama DLC. Available right now, this expansion is made in collaboration with Square Enix’s SaGa RPG franchise and features 12 new characters; 16 weapons; 9 music tracks; character parties and the new World-Weaving Stage.

Beyond this, the game has also gotten a more general update. Named The Coop, this introduces a new relic which allows you to speed up the game alongside two brand new Adventures (with 6 chapters each); a new stage; character; weapon and more.

Last but not least, Vampire Survivors has finally gotten full cross-save support, allowing you to seamlessly play between PC, Xbox, Android and iOS. Unfortunately, Switch owners will have to wait a bit, and PlayStation players may be left out of cross-save entirely. Poncle’s full statement on the matter can be found HERE.

Regardless, this represents a massive update for Vampire Survivors, especially given the fact that every addition is pretty much free. Hopefully the cross-save situation on PS4/5 gets resolved as soon as possible.

KitGuru says: Are you excited for this update? Will you be hopping back into Vampire Survivors? Which platform do you play the game on the most? Let us know down below.

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Persona 3 Reload gets surprise demo featuring hours of content

Back in early February of last year, ATLUS released Persona 3 Reload – the much anticipated remake of their classic PS2/PSP JRPG. The game went on to achieve one of the studio’s biggest launches ever. In case you missed it however, ATLUS has now released a demo for Persona 3R – featuring hours of content and full save-transfer.

Available across PlayStation, Xbox and PC, this demo is of course free to download and includes quite a bit of content.

Letting you experience the opening months of the game’s story, the P3R demo takes you all the way up to the Priestess boss – translating to roughly 6-8 hours of gameplay.

Persona 3 Demo

As mentioned, the demo also includes a save-transfer option, letting you pick up where you left off if/when you choose to purchase the full experience.

In alignment with the release of this demo, Persona 3 Reload is currently on sale (on PlayStation at least), going for 50% off.

If you have yet to try Persona 3 Reload (or any Persona game at that), now is as good a time to try one out.

KitGuru says: What do you think of Persona 3 Reload? Where does it rank compared to P4/P5? Who’s your favourite Persona character of all time? Let us know down below.

The post Persona 3 Reload gets surprise demo featuring hours of content first appeared on KitGuru.
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Switch 2 pre-orders have now been postponed in China

In the wake of new tariffs put in place by Donald Trump, Nintendo quickly announced that pre-orders for the much-anticipated Switch 2 would be delayed in the USA, followed shortly by Canada. It seems more regions are set to have their pre-orders rejected, with China now also being impacted.

In a report published by Nikkei (and translated by ResetEra user Uzupedro), Nintendo has now postponed pre-orders for its Switch 2 in China – marking the 3rd region to be affected following the USA and Canada.

Interestingly, it seems as though this indefinite delay is not due to the aforementioned tariffs, with the report claiming that the move is in fact as a result of “sluggish” sales for the OG Switch in the region.

Switch 2 pre-orders

Of course, video game consumption is regulated quite heavily in China, with both the systems and games themselves being rigorously analysed by the government before business can proceed.

That being said, it wouldn’t be surprising if the tariffs added an extra spanner into the works. We will have to wait and see how Nintendo ultimately chooses to navigate this situation.

KitGuru says: What do you think of all these delays? Will the Switch 2 launch in June as expected? Will prices go up in the USA/Canada? Let us know down below.

The post Switch 2 pre-orders have now been postponed in China first appeared on KitGuru.
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Sony finally adds (limited) support for themes on PS5

Partway through the PS5’s life-cycle, the console maker announced and released the Welcome Hub – a convenient page which holds a ton of different customisable widgets. While the PS5 has yet to get any proper themes, said welcome hub offered its own suite of – rather basic – visual customisation. In a ‘welcome’ move, the Welcome Hub has gotten around a dozen new themes.

As discovered by Genki_JPN, the PS5’s Welcome Hub has been updated for some users, offering them a ton of new and cool themes.

Previously, alongside the basic backgrounds, users could apply an Astro Bot-styled animated theme. Now however, it seems Sony is looking to expand the options greatly.

Though no official announcement has been made (and is currently only available to select accounts), the PS5’s Welcome Hub has added 11 new animated themes for the following titles:

  • Days Gone
  • Demon's Souls
  • Ghost of Tsushima
  • Ghost of Yotei
  • God of War Ragnarok
  • Horizon: Call of the Mountain
  • Horizon: Forbidden West
  • Lego Horizon Adventures
  • Ratchet and Clank: Rift Apart
  • Rise of the Ronin
  • Stellar Blade

PS5 Themes

Interestingly, a number of popular PlayStation exclusive franchises are not yet represented, with contemporary games such as The Last of Us; Returnal; Helldivers II and more missing from the list.

Regardless, having more customisation in any form is welcome to see. Hopefully Sony officially announces and releases this update to all sooner rather than later.

KitGuru says: What do you think of the Welcome Hub? Is this a solid way to reintroduce themes to PlayStation? What game would you like to see get its own theme? Let us know down below.

The post Sony finally adds (limited) support for themes on PS5 first appeared on KitGuru.
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April’s PS Plus Extra/Premium line-up includes a ton of heavy-hitters

Each month, Sony updates its PS Plus Extra and Premium libraries with a line-up of current and classic games. For the month of April, subscribers can get their hands on a strong selection of PlayStation titles – including Hogwarts Legacy; Blue Prince and more.

Available to add to your library in a staggered form (due to a couple day-one releases), the first PS Plus Extra title will drop on the 10th of April – that being the highest rated game of the year so far ‘Blue Prince’.

The other day-one addition is Lost Records: Bloom and Rage Tape 2, set to arrive on the 15th of April. The remainder of the library will also be added on the 15th – these titles being:

  • Hogwarts Legacy | PS4, PS5
  • EA Sports PGA Tour | PS5
  • Battlefield 1 | PS4
  • PlateUp! | PS4, PS5
  • Alone in the Dark 2 | PS4, PS5 [Premium]
  • War of the Monsters | PS4, PS5 [Premium]

PS Plus Extra

Of course, easily the biggest game in the list is Hogwarts Legacy, with the 2023 title going on to push over 34 million copies – putting it right behind Breath of the Wild as one of the best-selling games of all time.

Beyond this, Lost Records: Bloom and Rage Tape 2 is the second half of DONTNODs most recent choice-based adventure title; with Blue Price currently sitting as the highest rated game of 2025 so far.

All in all, April seems to mark a strong month for PS Plus subscribers. Hopefully PlayStation manages to keep this up for the rest of the year.

KitGuru says: What do you think of this month’s line-up? Will you check out Blue Prince? Let us know down below.

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The Last of Us Season 3 announced ahead of Season 2 premiere

The Last of Us Season 2 is almost upon us, with reviews for the second series matching the heights of the first. With a little under a week to go until the show’s premiere, HBO has already renewed The Last of Us for a 3rd Season.

Making the announcement on Instagram, the official Naughty Dog page confirmed that a Season 3 of HBO’s The Last of Us has been greenlit, writing: “It can’t be for nothing. Season 3 is coming. #TheLastOfUs.”

As mentioned, ahead of its premiere, reviews for the full Season have gone live, with a Rotten Tomato score almost matching that of Season 1 (92% vs 94%).

The Last of us Season 3

Regardless, a 3rd Season was likely to happen as the upcoming Season 2 was already confirmed to be just one part of the second game’s story. Still, this announcement seems to indicate a level of confidence in Naughty Dog and The Last of Us from HBO.

It will be interesting to see what fans think when Season 2 premieres on the 13th of April.

KitGuru says: Are you looking forward to Season 2? How do you think they’ve split up the story? Should it follow the same pacing as the game? Let us know your thoughts down below.

The post The Last of Us Season 3 announced ahead of Season 2 premiere first appeared on KitGuru.
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Nintendo cancels Switch 2 pre-orders in more regions

In the wake of new tariffs put in place by Donald Trump, Nintendo quickly announced that pre-orders for the much-anticipated Switch 2 would be delayed in the USA. Unfortunately, as with many US actions, these tariffs are impacting the global economy as a whole. In response, Nintendo has now announced further delays across more regions.

In the immediacy following the Nintendo Switch 2 showcase, the console manufacturer announced that the previously-stated pre-order date of the 9th of April would not go live in the US, claiming their need to “assess the potential impact of tariffs and evolving market conditions.”

Switch 2 Pre-orders

With these assessments seemingly having concluded, Nintendo has decided to put a hold on pre-orders in other regions too, with the publication MobileSyrup receiving confirmation that Canada too is being impacted by these indefinite delays. According to Nintendo:

“Pre-orders for Nintendo Switch 2 in Canada will not start on April 9, 2025 in order to align with the timing of pre-orders to be determined in the U.S. Nintendo will provide updated information at a later date. The launch date of June 5, 2025 is unchanged.”

Given the current instability, it would not be surprising if all pre-orders were to eventually be put on hold. We will have to wait and see, but whether it was fate or just bad luck, Nintendo Switch 2 is off to a rather concerning start.

Discuss on our Facebook page HERE.

KitGuru says: Are you worried about the pre-order situation? Will US/Canada prices be increased? If so, by how much? Let us know your thoughts down below.

The post Nintendo cancels Switch 2 pre-orders in more regions first appeared on KitGuru.
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OG Call of Duty Modern Warfare 2 and 3 have been rated in Australia

Following the official acquisition of Activision Blizzard by Microsoft, the Xbox maker confirmed that they would be bringing many older classic Call of Duty titles to modern systems. While we have yet to see this come to fruition, many behind the scenes movements have been occurring. Adding further fuel to the fire, the OG Modern Warfare 2 and 3 have now been rated in Australia.

As discovered by Insider-Gaming, the Australian Classification Board recently published listings for both Call of Duty: Modern Warfare 2 and Modern Warfare 3.

Interestingly, these titles were labelled as being cross-gen, with MW2 in particular said to feature a “PS5 Cross-Gen Edition” – though the same is likely the case for MW3 even if not explicitly stated.

Call of Duty Modern Warfare

As mentioned, we’ve been hearing a ton regarding these classic CODs being revamped for modern systems, with rumours pointing towards a big Game Pass drop at some point in the near future.

Given the fact that Call of Duty remains an annual franchise, it will be interesting to see how Activision/Microsoft positions these re-releases in a way that won’t take away from the current suite of Black Ops 6 / Warzone players. We hopefully won’t have to wait long to find out.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Microsoft’s Call of Duty plans? Will it take away from the current COD? What’s your favourite Call of Duty entry from this PS3/Xbox 360 era? Let us know down below.

The post OG Call of Duty Modern Warfare 2 and 3 have been rated in Australia first appeared on KitGuru.
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Switch 2’s game-key cards will be more user-friendly than expected

The official unveiling of the Nintendo Switch 2 came with a ton of controversies. From $80 games to a paid hardware demo, Nintendo seems to be going against the ethos of many of their past systems. Fortunately, one of Switch 2’s controversial features (game-key cards) will be more user-friendly than expected.

For the uninitiated, Game-key cards is a new system put in place by Nintendo which in essence serves as a physical cartridge devoid of any game data. Instead, the card functions as a DRM check, letting you then download the game’s data from the Nintendo eShop.

game-key Switch

In an unexpected move, Nintendo confirmed that these carts will be easily shareable and resell-able, with Tetsuya Sasaki telling Gamespot: “So key cards will start up on the console or system that it is slotted into, so it's not tied to an account or anything.”

While it still feels like somewhat of a waste of resources (especially as physical Switch 2 games will cost more than digital), being able to share and resell what is ostensibly a hardware code in a box is far preferable to the alternative. Hopefully this system doesn’t get restricted in the future.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of these game-key cards? Is it preferable to a code in a box? Should these game-key cards cost less than regular games? Let us know your thoughts down below.

The post Switch 2’s game-key cards will be more user-friendly than expected first appeared on KitGuru.
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EA Sports games on Switch 2 will aim for parity “as much as the hardware allows”

EA’s sports games have received quite a bit of criticism over the years, especially when it came to Switch versions of their titles – as unlike the current-gen releases Switch ports featured none of the advertised year-on-year tech enhancements. The Switch 2 is of course far more powerful than the OG system. Even so, EA has yet to confirm whether the announced versions of EA FC and Madden NFL for Switch 2 will include these expected enhancements.

In a statement provided to Eurogamer, EA representatives responded to queries on whether the announced Switch 2 versions of EA Sports FC26 and Madden NFL would be the full-blown versions, or instead the much more limited ‘Legacy Editions’.

According to EA: “We're excited to bring two of our most beloved franchises – EA SPORTS FC and Madden NFL – to Nintendo's Switch 2, giving fans even more ways to play the sports they love, anytime and anywhere.”

Switch 2 Sports

They continued, “Both experiences are being built specifically for the new handheld platform, grounded in what fans enjoy from our franchises across platforms,” adding that they will try to aim for feature parity “as much as the hardware allows.”

Given the fact that for years the PC versions of EA Sports FC failed to include any of the ‘next-gen’ tech, it does give cause for some pause when it comes to just how much EA will actually properly support the Switch 2. We will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of EA’s Legacy Editions? Will Switch 2 offer the full blown EA Sports experiences? Will they try and charge $80 for FC26? Let us know your thoughts down below.

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Reviews for Season 2 of HBO’s The Last of Us are now live

Ahead of its official premiere on the 13th of April, reviewers have gotten their hands on the full 7-episode Season 2 of HBO’s The Last of Us. Just like the first series, Season 2 has received a ton of positive reception – though slightly less-so than the first.

The review embargo for Season 2 of HBO’s The Last of Us has been lifted, with dozens of publications across the web sharing their thoughts on the second series.

With a Rotten Tomato score of 93% from 41 reviewers, The Last of Us Season 2 appears to officially be a hit, with critics praising the show as an adaptation.

One of the few complaints however is the fact that due to it being split into multiple Seasons, the story of Part II so far feels understandably incomplete.

The Last of Us Season 2

For some context, Season 1 of HBO’s The Last of Us was massive on all fronts – from reviews, to viewership figures and of course, accolades – being nominated for a total of 24 Emmys and seeing a Rotten Tomato score of 94%.

Assuming Season 2 does just as well as the first, HBO’s The Last of Us could become one of the most consistently-praised video game adaptations yet. It will be interesting to see what fans think of the show when it premieres on the 13th of April.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the early reviews? Are you more or less excited for Season 2? How do you think the story is being split up? Let us know down below.

The post Reviews for Season 2 of HBO’s The Last of Us are now live first appeared on KitGuru.
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KitGuru Games: Nintendo Switch 2 (and the Hubris in Being First Place)

The 2nd of April marked one of the most important dates the video games industry has seen in quite some time, owing to the big unveiling of the Nintendo Switch 2 – showing us everything from the hardware, games and even the system’s release date. Unfortunately, much of what has been revealed so far shows Nintendo is squandering the good will it built up during the Switch 1 generation. 

Nintendo Switch

Prior to discussing Nintendo’s recent decisions which has much of the community up in a tizzy, it’s worth looking back at both Sony and Microsoft during the times when they were seemingly at their peak.

On the Microsoft front, there was the infamous Xbox One reveal and that it entailed. Coming off of the 7th-generation, Microsoft was feeling bold. Bolstered by the success of the Xbox 360 both in terms of sales but also brand loyalty, the Xbox was in the best position it had ever been.

Cut to the reveal of the Xbox One and all the years of goodwill seemed to evaporate over the course of a single showcase, as Xbox made it clear that they weren’t using their success to further entrench themselves into the games industry, but instead wanted their 84 million Xbox 360 players to get an Xbox One in order to engage with Microsoft’s other services/endeavours. Be it TV, streaming, Kinect, TV or more TV, the outlook wasn’t the best initially.

Coupling this with a notable excess in price compared to the PS4; the (eventually cancelled) always-online requirements; no game sharing; and the forced bundling of a Kinect for whatever reason, put both fans and outsiders on the backfoot.

Of course, as we know, Sony capitalised on this hard, leading to the PS4 having one of the most successful runs for the company – which is interesting considering where PlayStation was at just one generation prior.

Moving on from Xbox, Sony too has fumbled the bag on multiple occasions. First, there was the PS3. Following an insane run which saw the PlayStation 2 sell over 160 million units – becoming the best-selling console of all time to this day – Sony’s hubris got in the way, taking what could have been an assured victory and turning it into a narrow one.

The OG PS3 was a solid console which seemed to offer enough of a boost compared to last-gen. Unfortunately, with 160 million PS2’s out there, Sony believed that they were untouchable – a feeling which almost cost them the entire generation.

Speaking of costs, one of the biggest shocks from the PS3 reveal was the announcement of its price: $599 USD for the 60GB model (equivalent to roughly $950 today). As mentioned however, Sony did quickly learn from their mistakes, and while the likes of the console’s pricing could be adjusted, their use of a CELL processor for the system would in some ways haunt them for the rest of the generation.

Sure, the PS2 was an undeniable hit and so any developer who wished to be successful would have to work on a port for Sony’s console. Unlike the PS2 however, the PS3 spent much of its generation in second place. So, in taking the extremely high price tag, a bespoke and somewhat hard to develop for processor and a generation spent catching up to the Xbox 360, you’re left with a console which was gimped by its own creator’s decisions.

This wasn’t PlayStation’s sole mistake however. Jump forward a couple years and the console maker found itself in almost the exact same position as before – but in the handheld space. The PSP was massive for Sony, being able to stand side-by-side with Nintendo’s juggernaut that was the DS. Though the handheld ultimately sold just over half the units of the DS (80 million vs 154 million), the PSP was still considered a clear success, offering a different yet-equally-as-valuable handheld experience. As with all the other examples above, Sony’s hubris got in the way of its success.

Unlike the PSP, Sony’s PS VITA doubled down on seemingly all the wrong things. Though the hardware was undeniably superior in almost every way to the PSP, its (modest) increase in price compared to the PSP ($249 vs $199) left many fans feeling sour at the time. In addition, perhaps one of the most damning decisions was with Sony opting for proprietary SD cards with the PSVITA, costing significantly more than generic storage expansions.

One final mistake from Sony was in their beliefs that 3rd-party support could save the console. Given the fact that there were 80 million PSPs out there, it made sense for 3rd-party devs to bring their titles to the platform – or even better, create brand new games specifically for the PSP.

When it came to the VITA however, its paltry performance in selling just 10-15 million units meant that fewer studios/publishers were willing to risk spending time and money on a port for a console which was deemed a commercial failure. Sony did of course try to fix some of these mistakes with the refreshed LCD PS VITA – but it was unfortunately too late.

Finally, we’ve reached the primary point of discussion – Nintendo and the Switch 2. Of course, the Switch needs no introduction, with the system selling over 154 million units since 2017 – nipping on the heels of the PS2’s podium position. Not only did the console sell like crazy, but so too did all the software, with even critically-mixed titles such as Super Mario Party easily pushing over 20 million copies.

In fact, since the launch of the Switch, Nintendo has sold a total of 1.36 billion software units. For comparison, the company’s two other most successful consoles (the DS and Wii) sold fewer than 1 billion games each.

Was the OG Switch perfect? Nope. The handheld itself was rather rickety, with hardware failures in one form or another being quite commonplace. The system was also woefully underpowered compared to the competition, and featured a butt-ugly non-laminated LCD screen which made all games look so much worse.

Despite all this and more, the Switch has gone on to become the second-best selling console of all time – looking set to surpass the record held by the PS2; a record which many believed would never be broken.

So, 8 years on from the Switch’s launch and Nintendo has finally properly showed off its successor. In many ways, the Switch 2 Direct offered fans everything that they could’ve hoped for.

Not only are we getting an open world Mario Kart; a new 3D Donkey Kong and a Kirby game from Sakurai himself; but the system even comes bundled in with a free Astro’s Playroom-like experience to give fans a tour of all the Switch 2’s many hardware upgrades.

Well…turns out the ‘Switch 2 Welcome Tour’ will in fact not be a free pack-in title. Instead, Nintendo announced that this (what ostensibly seems like a basic hardware demo) will be a premium product – requiring everyone to pay for the privilege of knowing how their system works.

The genius behind Astro’s Playroom was in its ability to allow PS5 owners to not only have something to play on their new console, but also offered easily one of the best explanations for what makes the PS5 unique. Unfortunately, the Switch 2’s Welcome Tour marks but the first in a long string of seemingly foolish decisions.

Mario Kart World Physical

While the Switch 2’s tech demo will (hopefully) be a relatively cheap purchase, many of Nintendo’s other titles are set to push beyond the current industry standard of $70 for the biggest AAA gamers.

Mario Kart World – easily the biggest title at the Direct owing to its open-world nature and day-one release date – won’t cost $60. It’s not even going for $70. No, those who wish to purchase Mario Kart World will have to cough up $80 for the pleasure.

Yes, the Switch 2 is technically a next-gen console, but considering the fact that its games in many ways still look comparable to PS4-generation titles, the massive price hike seems somewhat arbitrary. Combined with the fact that Nintendo games rarely see a reduction in their value, and you’ll likely be paying just as much for Mario Kart World half a decade from now. Somehow though, things get worse.

Not only will you have to spend up to $80 to buy a Switch 2 cart, the actual cartridge itself may not even include any on-disk data. Instead, some physical Switch 2 games serve purely as a DRM check – meaning you’ll need to fully download the game regardless of whether you own a physical copy or not.

Of course, while this is not unique to Nintendo, the company remained one of the few to seemingly continue to support physical media and all its benefits. With the Switch 2 however, buying a physical copy won’t just be more expensive, but is in all aspects the worst of both worlds – charging you more for a product which is more awkward to play when compared to digital media (costing extra for an inferior experience). The Switch 2 Ls don’t end there however.

One of the few criticisms voiced by fans of the Switch was the fact that its UI was simplistic, basic and lacked any real customisation – a far cry from Nintendo’s previous console generations. It seems all Nintendo took away from the Switch 1 however was its overwhelming success – and so the Switch 2’s UI looks nearly identical and just as plain as its predecessor.

After all, having such a basic UI must have contributed to the Switch’s success, right? Well, I’d argue that the Switch 1 succeeded in spite of its boring UI (a fact which I have discussed previously) – but I guess Nintendo doesn’t seem to think so.

The hits keep coming for the Switch 2 unfortunately, with another mistake being the console’s price. While it was of course expected that the Switch 2 would cost a bit more than the OG console, there was a reason as to why Nintendo opted to wait until the end of the showcase to give away pricing details.

Compared to the original Switch, the sequel console will cost quite a bit more, retailing for $449.99 vs. the OG Switch’s $299.99. And, just like with their software, Nintendo consoles rarely go down price-wise – especially in the past decade.

Unless they completely flub the pricing like they did with the 3DS, expect the Switch 2 to remain a nearly $500 handheld. Worse yet, when the inevitable OLED version is announced, don’t be surprised if it’s even more costly.

Upgrades Switch 2

Has Nintendo made it clear enough yet that they intend to charge an arm and a leg for the Switch 2? Well, if you weren’t convinced yet, their final few initiatives might cross the line for you.

As expected, the Switch 2 will see a select number of last-gen titles be ported forward with enhanced visuals and performance. Unlike the industry standard however – which has such upgrades either costing nothing, or a relatively accessible $10 – Switch 2 is once again upping the price ceiling.

Though some games will be free, many of the most anticipated enhanced titles will charge up to $20 for a Switch 2 Edition upgrade (with others going for $10). Though many will gladly pay $20 to experience Zelda at 4K 60fps, it sets a dangerous precedent for the rest of the industry (just like with all the other aforementioned decisions made by Nintendo regarding Switch 2.)

Finally, we’ve reached the once-mysterious C button. While we did not know its function previously, the recent Direct confirmed it to be a ‘Game Chat’ button – letting you easily and quickly connect with other Switch 2 owners through audio and video sharing. Being able to communicate with friends online is of course welcome (especially compared to the OG Switch’s Nintendo mobile app requirements for online chat), but as with everything Switch 2, its functionality won’t be free.

Over the generations we’ve gotten used to paying for online services on consoles. That said, having a dedicated button on your controller which only functions if you pay for a monthly subscription feels somewhat icky and manipulative.

All this and more has led to quite the rapid and substantial backlash, with fans and detractors alike stating that you should not buy the Switch 2 at launch to send a message to Nintendo. Will this work? Probably not. That being said, as illustrated above, console manufacturers have somewhat managed to eff up almost every single time following a successful generation.

Will the OG Switch’s success manage to help Nintendo overcome Switch 2’s community backlash? We will have to wait and see. Regardless, this new pricing has all-but-ensured that Grand Theft Auto VI will launch at $100. Thanks Nintendo.

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KitGuru says: What did you think of the Direct? Did all the news following its conclusion put a damper on your hype? Will $80 be the new AAA standard? Let us know down below.

The post KitGuru Games: Nintendo Switch 2 (and the Hubris in Being First Place) first appeared on KitGuru.
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Nintendo Switch 2 does not feature an achievement system

Ever since the PS3 and Xbox 360, game achievements / trophies have become a core part of a majority of titles – with some dedicated folk playing games specifically for their trophies. Nintendo has so far refused to implement such an achievement feature on their systems. Unfortunately, with the Switch 2 it seems nothing is changing in this regard.

Following the official blowout unveiling of the Nintendo Switch 2, we have gotten a ton more details on any and all aspects of the system. When it comes to the long-requested feature of universal game achievements, pending Switch 2 owners will unfortunately be out of luck.

When asked directly by the publication Polygon during an interview with vice president of player and product experience ‘Bill Trinen’, Nintendo confirmed that Switch 2 won’t be introducing any such achievement system – offering a simple “nope” in response to the question.

Switch Achievement

Interestingly, the console maker does appear to be experimenting with the function somewhat, as the upcoming companion app for The Legend of Zelda will include in-app trophies – they just won’t be native to the system itself.

Nintendo games are typically rife for completion, and so it is surprising to see the company continue to refuse the addition of what has become a common-place feature. Perhaps we’ll get a proper achievement system when the Switch 3 comes around in a decade’s time.

KitGuru says: What do you think of achievement systems? Does it encourage you to 100% more games? Why is Nintendo still refusing to adopt such a feature? Let us know your thoughts down below.

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A24’s Death Stranding film has found its Writer/Director

Back in 2022, Hideo Kojima officially announced a film adaptation of the previously-PlayStation exclusive Death Stranding. This project was later confirmed to be in the works under a partnership with notable indie distributor A24. Though we’ve heard little from the project since, the Death Stranding film has now found its Director.

As reported by Deadline, the previously-announced Death Stranding adaptation has now found its Director – with Michael Sarnoski (known best for his work on A Quiet Place: Day One) set to take charge of the project.

Serving both as Writer and Director, it will be interesting to see how a unique vision such as Death Stranding fares in the hands of a creator other than Kojima himself.

Of course, Kojima Productions is involved in the movie, serving as producers alongside A24.

Death Stranding film

Though little else was revealed, Kojima has previously spoken on the project, stating back in late 2023: “There are a lot of ‘game adaptation films’ out there but what we are creating is not just a direct translation of the game. The intention is that our audience will not only be fans of the games, but our film will be for anyone who loves cinema. We are creating a Death Stranding universe that has never been seen before, achievable only through the medium of film, it will be born.”

With work on the film seemingly finally properly beginning now, it will be interesting to see how long we have to wait for the first trailer – and how different the vibe will be compared to Kojima’s own direction.

KitGuru says: Are you excited for the Death Stranding movie? What do you think of the choice for Director? Can Death Stranding succeed as a film? Let us know down below.

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No More Heroes 2 gets surprise PC update after 4 years

The No More Heroes series is a relatively niche franchise from director ‘Suda51’ of Lollipop Chainsaw fame. Following years spent as a Wii exclusive, the game and its sequels finally landed on PC back in 2021. Unfortunately, these ports were far from perfect. In a surprise announcement however, No More Heroes 2 has gotten a massive patch years on since the last.

Detailing the update on Steam, the team at Xseed officially released a pretty major update for No More Heroes 2. While the first game saw quite a bit of post launch support, the sequel was left with its various issues…until now.

No More Heroes PC

Though these features should’ve been there from launch, this update is welcome nonetheless. With that, the list of changes and additions is as follows:

  • Full keyboard and mouse support has been added
  • Gamepad rebinding is now supported
  • Default controls have been updated for most minigames
  • Now compatible with Steam’s Offline Mode
  • Achievement unlock bug fixed
  • Text prompts and notifications from interactable objects now appear consistently
  • General stability fixes and minor Quality of Life improvements

Given that No More Heroes 2 came to PC all the way back in 2021, having to wait 4 years for proper mouse and keyboard support is quite unfortunate. Still, at the very least it’s better late than never.

KitGuru says: Are you surprised by this update? Why do you think they waited so long? Could this be gearing up for a NMH4? Let us know your thoughts down below.

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Switch 2 cartridges only go up to 64GB in storage

While the Switch 2 has been met with a ton of hype, many decisions made by Nintendo have also given long-time fans some pause. Despite costing up to $80 for a physical copy, Switch 2 game cartridges can only hold up to a maximum of 64GB of data.

Following the official Switch 2 Direct, many Nintendo-focused YouTubers and other publications were given the opportunity to get their hands on the system ahead of its June launch.

In talking to a CDPR rep for the Switch 2 version of Cyberpunk 2077, Nintendo YouTuber BeatEmUps received confirmation that just like Switch 1, the maximum cartridge size available for devs to use is just 64GB.

While this was not necessarily as big of an issue back then, a new generation of Nintendo hardware will undoubtedly require larger game sizes – for improved texture resolution if nothing else.

Switch 2 64GB

That said, of the Switch 2 games detailed so far, it seems none will surpass that 64GB limit – for now at least. Based on preliminary data from the Japanese Nintendo Store (collated by ResetEra user Atheerios), the biggest first-party title so far will be Mario Kart World – taking up 23.4GB. Donkey Kong Bananza meanwhile will be just 10GB. Following this is Super Mario Jamboree Switch 2 Edition at 7.7 GB. Last but also least, the GameCube Nintendo Classics currently take up just 3.5GB.

As we saw with the OG Switch however, most first-party Nintendo titles manage to stay relatively light size-wise. Just how much data the likes of Cyberpunk 2077 will require is unknown, but given the fact that the PS5 version is around 90GB, CDPR will need to do quite a bit of optimisation if they want to get the full game (and its expansion) onto a single cart with no extra downloads.

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KitGuru says: What do you think of the Switch 2’s cart situation? Should they have gone for bigger sizes? Has Nintendo removed almost all benefits of physical media with Switch 2? Let us know down below.

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Nintendo addresses Switch 2 Joy-Con drift concerns

While the Nintendo Switch was an undeniable success, one of the handheld’s core issues was in its Joy-Cons. Suffering quite easily from Joy-Con drift, the Switch 1 was on the receiving end of a ton of lawsuits. Hopefully though, when it comes to Switch 2 this shouldn’t be a concern as Nintendo claims to have fixed the issue.

Following the official Nintendo Switch 2 Direct, many publications got the chance to get hands on with the console, while also being able to question Nintendo on the system’s specifics.

VGC brought up the point of Switch 1 and its infamous Joy-Con drift, asking whether such issues have been resolved for Switch 2.

Nintendo Drift

While Nintendo of course remained somewhat coy on the matter, hardware design lead Tetsuya Sasaki did offer some clarity, stating: “As you may have witnessed and felt, the new Joy-Con 2 controllers for the Nintendo Switch 2 have really been designed from the ground up, from scratch, to have bigger movement and smoother movement.”

In addition, a spokesperson claimed that “The control sticks for joy-con 2 controllers have been redesigned and have improved in areas such as durability.”

Does this mean the Switch 2 is using Hall-effect sticks? Unlikely, but at the very least, hopefully these now $90 Joy-Cons won’t suffer from drift quite so easily. We will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of the OG Joy-Cons? How quickly did your controllers start to drift? Did they somehow manage to survive the full 8 years? Let us know down below.

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Sims-like inZOI has sold over 1 million copies

While EA might be doing very little with The Sims IP, wanting to rest on its laurels with the now 10 year old SIms 4, other studios have come in to pick up the slack. Released just over a week ago, inZOI has proven to be a hit – with the game already selling over 1 million copies.

Making the announcement on Twitter, the team at KRAFTON wrote: “We are honored to share that inZOI has surpassed 1 million sales — made possible thanks to your incredible support.”

They continued, “It’s a number that still feels unreal to us and a milestone we could not have reached without each and every one of you. Your excitement, your creations, your feedback, your content, and your support have brought inZOI to life in ways we never could have imagined.”

inZOI Million

Since its Early Access launch on the 28th of March, inZOI has seen a great deal of buzz, with the game receiving ‘Very Positive’ reviews on Steam alongside a peak concurrent player count of 87 thousand players.

Of course, being Early Access the game is far from perfect. That said, it is encouraging to see not only another studio trying to enter the Sims-like genre, but succeeding too. Hopefully inZOI receives strong levels of support throughout its Early Access journey.

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KitGuru says: What do you think of inZOI? Does it scratch that Sims itch? What features would you like to see added / improved? Let us know down below.

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The Rogue Prince of Persia gets massive content update ahead of price hike

Almost a year ago, Evil Empire (one of the teams behind Dead Cells) released The Rogue Prince of Persia in early access. Published by Ubisoft, this side-scrolling platforming rogue-lite has seen consistent updates in the months since. Ahead of its 1 year anniversary, The Rogue Prince of Persia has gotten another major patch – The Unleashed Army Update.

Taking to their Steam page, the team at Evil Empire officially released and detailed the Unleashed Army Update for The Rogue Prince of Persia. Just as with many of the previous patches, this latest update brings with it a ton of changes, overhauls and more, including but not limited to:

  • 6 new Elite enemies
  • Complete rework of ‘Awakening’
    • Removed slot limitations
    • New awakening stones
    • Rebalance of current stones
    • Boosted rewards
  • Reduced input latency
  • Reduced RAM usage
  • Improved CPU usage
  • Improved pathfinding processing

Finally, alongside all of this new content, the team have announced a coinciding price increase. Set to go live in May, this slight bump will see the game go from $19.99 to $24.99 – a relatively modest boost given just how much content has been added since its Early Access launch.

The Rogue Prince of Persia is a woefully underrated game which not only features excellent movement and combat mechanics, but sports a 10/10 soundtrack to boot. Hopefully the team at Evil Empire continue to show just as much love with all future updates.

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KitGuru says: What do you think of this latest update? What do you think of the many changes made since launch? When do you reckon the game will leave Early Access? Let us know down below.

The post The Rogue Prince of Persia gets massive content update ahead of price hike first appeared on KitGuru.
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Nintendo Switch 2’s LCD screen is rather rudimentary, despite HDR support

One of the biggest surprises from the Nintendo Switch 2 Direct was the confirmation that the sequel system’s screen will not only be upping its resolution to 1080p, but also supports up to 120hz and even HDR. Unfortunately, the real-world impact of these changes may not be quite as transformative as one might hope – owing to its use of a rather basic LCD screen.

In a video published by Nintendo Life, in which they got hands-on with the Switch 2 and Breath of the Wild, it was noted that in a dark room the screen offered clear signs for exactly what kind of LCD screen is being used.

Though it is undeniably an improvement when compared to the OG Switch’s non-laminated LCD display, it still falls behind the Switch OLED’s screen in many aspects.

LCD HDR

Despite offering HDR support, the Switch 2’s screen appears to be using a traditional edge-lit method for lighting, as opposed to Full Array Local Dimming or even mini-LED – both of which would allow for far deeper blacks and greater contrast.

HDR can of course still work on traditional edge-lit panels, however what players will likely encounter is a notable amount of light-bleed and elevated black levels; negating much of the visual impact of HDR.

Still, for those who owned an original Nintendo Switch, the Switch 2’s screen will easily represent a generational leap in quality. For OLED owners however, you might notice a bit of a downgrade.

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KitGuru says: What do you think of the screen so far? Will it look better or worse in person? Do you notice inconsistencies such as light-bleed? Let us know down below.

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Cat Quest II is this week’s free Epic Games Store title

Each week, the Epic Games Store offers a title or two for free to all those with an EGS account. This week, players can get their hands on the cute and fun open-world Action-RPG Cat Quest II – with River City Girls set to be given away next week.

Available to add to your library from now until the 10th of April at 4PM UK time, Cat Quest II is the sequel to 2017’s well-liked (though ultimately rather simplistic) open world action-RPG.

Released back in 2019, Cat Quest II builds upon the bones of the first game, adding co-op; new weapon types; more spells; additional abilities; side quests and much more.

Of course, the sequel also uses a familiar-yet-enhanced take on the first game’s aesthetic, mixing 2D art in a 3D world to create a pleasing contrast.

Finally, despite its gimmicky name, Cat Quest is known to feature a rather charming story – and so overall is just a jolly fun time.

As mentioned, Cat Quest II is free to claim from now until the 10th of April at 4PM UK time – at which point it will be replaced by the Illfonic-developed Arcadgeddon and the co-op beat ‘em up River City Girls.

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KitGuru says: What do you think of this week’s offering? Will you pick up Cat Quest II? Have you played the first game? Let us know down below.

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Marvel Rivals will introduce a new Hero every single month moving forward

Marvel Rivals launched last year to a ton of praise and a great deal of buzz. In the months since, the game has been kept fresh with new characters, cosmetics and more. While Season 2 is introducing two new characters, from Season 3 onwards Marvel Rivals is set to get a new hero every single month.

As part of the game’s big Season 2 showcase, the team at NetEase Games revealed that they are changing their character release schedule moving forward for Marvel Rivals.

While Season 2 will proceed as normal, adding two new characters (Ultron and Emma Frost) over the next three months, from Season 3 onwards players will get to enjoy three additional characters – meaning one a month.

Of course, Marvel Rivals is based on comics and so NetEase should have plenty of inspiration to draw from – be it for characters; maps; powers and more. Even so, adding a new character every single month seems like quite the ask.

Hopefully NetEase are up to the task – especially since they have downsized their team since launch. Full details on Season 2 of Marvel Rivals can be found HERE.

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KitGuru says: What do you think of this new release strategy? Are you excited to get more Marvel characters so consistently? Which hero/villain would you want to see in Season 3? Let us know down below.

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Shenmue voted as the most influential game of all time by the public

The BAFTAs are one of the most prestigious award shows across multiple industries – video games included. Ahead of this year’s gaming BAFTA awards, the British Academy of Film and Television Arts hosted a public vote for the most influential games of all time – with Shenmue taking the top spot.

With the 2025 video game BAFTAs set to go live on the 8th of April, the company has released a list of the top 21 most influential games of all time; celebrating the upcoming 21st annual gaming BAFTAs. As voted by the public, the most influential video games of all time are as follows:

  1. Shenmue
  2. DOOM
  3. Super Mario Bros
  4. Half Life
  5. The Legend of Zelda: Ocarina of Time
  6. Minecraft
  7. Kingdom Come Deliverance 2
  8. Super Mario 64
  9. Half Life 2
  10. The Sims
  11. Tetris
  12. Tomb Raider
  13. Pong
  14. Metal Gear Solid
  15. World of Warcraft
  16. Baldur's Gate 3
  17. Final Fantasy VII
  18. Dark Souls
  19. GTA 3
  20. Skyrim
  21. GTA

Shenmue BAFTAs

While it is somewhat hard to argue against a public vote, some of these games (and their placements) do give some pause. There’s no denying that Shenmue is an influential game, however the fact that it managed to take the top spot is surprising given its relative lack of awareness in the public consciousness.

On the other hand, Kingdom Come Deliverance 2 literally released just two months ago, and so it is far too early to determine its long-term influence – making its placement at no.7 curious to say the least.

Of course, this is far from a definitive list, and each person’s own rankings will be unique to themselves. Still, there’s no denying that the results are at the very least interesting to read through.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of these rankings? What would be in your top 3? Which games would you take off this list? Let us know down below.

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Bungie begins to tease Marathon once again

Back in 2023, following many leaks and rumours, Bungie officially announced Marathon – the studio’s next big multiplayer live-service offering. Since then, we’ve heard little from the project. Finally however, Bungie seems ready to begin showing us more.

Making their very first post on BlueSky, the official Marathon page shared a brief teaser video – giving us very little to go off of. That said, this does seem to suggest that Bungie are gearing up for some sort of announcement.

For context, Marathon was first officially announced by Bungie/PlayStation back in May of 2023. Since then, the team remained mostly quiet, up until October last year in which they gave us a 10-minute developer update (though no game footage was included)

Finally, about a month ago fans began to notice the back-end for Marathon on Steam getting a bunch of updates, leading many to believe that some major news was incoming.

Based on the recent activity on Bungie’s socials, a Marathon showcase appears to be imminent. It’s simply a matter of when, not if.

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KitGuru says: What do you think of this teaser? Do you have high hopes for the game? Will we get a release date at this supposed-upcoming showcase? Let us know down below.

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