↩ Accueil

Vue lecture

ASRock AI QuickSet brings popular Linux AI tools to Windows

Today, ASRock is announcing AI QuickSet WSL, a new tool to enable streamlined installation for multiple AI apps for Linux. The functionality also enables users to run Linux AI apps on Windows-based PCs and laptops.

This major update empowers users to more easily establish a fully functional Windows Subsystem for Linux (WSL) environment and deploy a suite of AI applications. Significantly, AI QuickSet WSL is built upon AMD’s latest ROCm software platform, offering great support for ASRock’s latest AMD Radeon RX 9000 series graphics cards.

Traditionally, creating a proper AI development environment on Windows involves a multi-step, cumbersome process and many tools have been developed for Linux, so it requires extra effort to get them running on Windows. ASRock's new Quickset WSL will simplify this process to just a few clicks, saving newcomers time and allowing seasoned developers to hit the ground running with minimal downtime.

The WSL environment is pre-configured for GPU acceleration with the latest RX 9000 series graphics cards. It comes bundled with PyTorch, Audiocraft for generating music from text prompts, Image/Manga Translator for image and manga translation, PixtoonLab for transforming portraits into cartoon avatars, and Video Background Remover & Changer for effortlessly removing or replacing video backgrounds.

You can download the ASRock QuickSet WSL software, HERE.

KitGuru Says: Have you taken an interest in AI tools now that they are more readily available?

The post ASRock AI QuickSet brings popular Linux AI tools to Windows first appeared on KitGuru.
  •  

Microsoft adds new Xbox controller functionality to Windows 11

Microsoft is in the process of reworking the Windows 11 UI to be fully navigable with an Xbox controller. We are going to see a preview of these changes when the ROG Xbox Ally handheld releases in October. PC gamers won't be left behind though, as a new Windows Insider build enables Task View via the controller. 

The new Windows Insider update introduces a new change to Xbox controller functionality. As spotted by The Verge, the Xbox logo button can now be long-pressed to bring up the Windows 11 task view, enabling you to switch between apps like Steam, Battle.net, Discord, the Xbox App etc without reaching for your keyboard and mouse.

The change aligns desktop functionality with the functionality of the upcoming ROG Xbox Ally handheld. Microsoft is also implementing new animations and other UI features to make the overall experience feel smooth and intuitive.

The Xbox button already holds multiple functions on PC. A tap of the button should bring up the Windows 11 Game Bar, while a long press will now bring up Task View. An 8-second press and hold of the button turns off the controller, so for the Task View, you'll want to make sure you lift your finger off the button after a few seconds.

KitGuru Says: I used to use a program to use my Xbox 360 controller as a mouse in the early 2010s, and it had virtual keyboard functionality too. It has always puzzled me that Microsoft has not implemented that functionality themselves. We seem to have now finally reached the point where they are. The end result should be a PC gaming experience that feels closer to a console, while retaining the strengths of an open platform. 

The post Microsoft adds new Xbox controller functionality to Windows 11 first appeared on KitGuru.
  •  

Resident Evil 7, Village and Requiem all coming to Switch 2 in February

While Resident Evil 7 and Resident Evil Village are already ‘playable' on the Nintendo Switch, the games are only available in cloud form, meaning they don't run natively on the Switch hardware. Now with the much more powerful Switch 2 on the market, Capcom can finally bring native versions of these games to Nintendo's home console hybrid platform. 

On February 27th 2026, Resident Evil 7 and its sequel, Resident Evil Village, will launch on Switch 2. The games will contain feature parity with the other console versions of the game and better yet, Switch 2 owners will be able to catch up on the story in time for Resident Evil Requiem, the grand finale to this trilogy of games.

Resident Evil Requiem (Resident Evil 9) will also release on Switch 2 on February 27th 2026, the same day as other platforms. Recent rumours suggest that the Resident Evil Remakes will also come to Switch 2, but it seems that we won't get confirmation on that until next year.

Currently, the Resident Evil Remake series spans three games – Resident Evil 2, 3 and 4. There is no word on whether Capcom will continue with the remakes for Resident Evil 5 and 6.

KitGuru Says: Resident Evil has always been popular on Nintendo platforms, so this news should come as no surprise. Hopefully those remakes aren't too far off either. 

The post Resident Evil 7, Village and Requiem all coming to Switch 2 in February first appeared on KitGuru.
  •  

Rockstar says Grand Theft Auto 6 will be ‘largest game launch in history’

Following the record-smashing success of Grand Theft Auto V, we are all expecting Grand Theft Auto 6 to sell well. The real question is, will it break all of the same records set by its predecessor? Rockstar seems to think so, as it confidently claims that GTA 6 will be the biggest video game launch of all time. 

Rockstar is preparing to release Grand Theft Auto 6 in May 2026. As part of that effort, they are getting the tools ready to collect user data for the latest version of GTA Online, data that will then be used to inform the decision makers signing off on post-launch content. As spotted by The GTA Base, Rockstar is hiring for a lead software engineer to aid in the set-up and scaling of this data platform for “what will be the largest game launch in history”.

While many analysts have discussed the expected level of success for GTA 6, Rockstar itself hasn't made its financial goals clear. However, the wording in this job listing makes it very clear – Rockstar is gunning for that #1 spot again. Previously, the success of GTA 5 caught Rockstar and the industry at large by surprise, now with the benefit of hindsight and planning, Rockstar will be looking to capture lightning in a bottle for a second time.

Grand Theft Auto 6 is due to release on May 26th 2026 for PS5 and Xbox Series X/S consoles. A PC version of the game is expected to release roughly one year after the console versions.

KitGuru Says: Do you think Grand Theft Auto 6 will end up being the biggest game launch of all time? Or do you think rising costs may potentially hamper the game's growth? 

The post Rockstar says Grand Theft Auto 6 will be ‘largest game launch in history’ first appeared on KitGuru.
  •  

Super Mario Galaxy Switch bundle to cost £70

While we aren't getting a new 3D Mario game for the series' 40th Anniversary, we are getting re-releases for two of the best 3D Mario games of all time – Super Mario Galaxy 1 & 2. Like most new games nowadays, the price is raising eyebrows, with the package costing more than Nintendo's previous 3D All Stars collection. 

As reported by VGC, the Super Mario Galaxy collection for Switch and Switch 2 will retail for £70, costing a hair under £35 for each game. This is more expensive than the Super Mario 3D All-Stars collection, which included Super Mario Galaxy, Super Mario Sunshine and Super Mario 64, and sold for £60 at launch.

While not billed as a remaster, the Super Mario Galaxy collection for Nintendo Switch will include a number of improvements. The game should run at a higher resolution compared to the original Nintendo Wii version. The game has also been expanded with some additional story content, all contained in Rosalina's Book, a mechanic that was originally introduced in Super Mario Galaxy 2 but will now be present in both games on Switch.

Nintendo has confirmed that it plans to release both games as separate purchases digitally on the Switch eShop.

KitGuru Says: Super Mario Galaxy ranks highly amongst the best games in the franchise. Still, a £70 asking price is a tough pill to swallow for games well over a decade old. 

The post Super Mario Galaxy Switch bundle to cost £70 first appeared on KitGuru.
  •  

Randy Pitchford goes to war against PC gamers following Borderlands 4 criticism

Borderlands 4 launched late last week and after a full weekend with the game, PC players have come away with the impression that the game was not very well optimised. This has led to a mixed overall score for the game on Steam and now, Randy Pitchford is tweeting out his many frustrations with PC gamers.

Randy Pitchford, the CEO of Gearbox, has been known for his social media rants. He has put together one for the record books this morning as he proclaims that Borderlands 4 is actually ‘very optimal' and blames PC gamers for expecting too much from their hardware.

“Every PC gamer must accept the reality of the relationship between their hardware and what the software they are running is doing”, Pitchford's thread begins. “We have made an amazing and fun and huge looter shooter campaign game. The game is pretty damn optimal – which means that the software is doing what we want without wasteful cycles on bad processes.”

Pitchford moves on to point out that Borderlands 4 has a bunch of features that will allow PC gamers to balance their frame rate and resolution. He then goes on to say: “For a campaign shooter looter, it is absolutely reasonable for developers to focus on default settings achieving 30fps on minimum specification and 60fps on recommended specification.”

“It is a mistake to believe or expect that PCs between minimum specification and recommended specification can achieve all of extremely high frame rate, maximum/ultra features, and extremely high resolution.”

One common complaint amongst the negative Steam reviews is the need for DLSS to achieve 60FPS+ frame rates, even on high-end hardware like an RTX 5080. While it is true that DLSS is a great performance tool, when we are dealing with £1000+ graphics cards, we tend to expect native 4K performance to be high, with DLSS providing the bump to get to ultra-high frame rates. As pointed out by wccftech, an RTX 5090 can't run the game at native 4K/60FPS – and that is a £2000+ graphics card.

While Pitchford's latest rant may be ill advised, there is a good chance that some of the performance issues in Borderlands 4 are not Gearbox's fault. Unreal Engine 5 is known to be a heavy engine that causes common performance issues across a range of titles, especially games with large open world areas. Rather than blaming the gamers for not being satisfied with sub 60FPS on hardware that costs thousands of dollars, perhaps the focus should really be on Epic Games and the fact that they've allowed a number of issues to persist for years.

A number of performance problems with Unreal Engine 5 are due to be fixed with the new 5.6 version of the engine, which includes new performance optimisations developed by CD Projekt Red for use in The Witcher 4. However, it is going to be years before we see these tools in practise, in shipped games. By that time, Epic Games will likely be gearing up the marketing for Unreal Engine 6.

KitGuru Says: Have you tried Borderlands 4 since it launched last week? How is the game running for you?

The post Randy Pitchford goes to war against PC gamers following Borderlands 4 criticism first appeared on KitGuru.
  •  

MSI doubles speed with DATAMAG 40Gbps

Earlier this month, we reviewed the MSI DATAMAG 20Gbps, a magnetic, external SSD capable of impressive speeds. Now, MSI is bringing an even faster version to the market, the DATAMAG 40Gbps.

The MSI DATAMAG 40Gbps utilises a USB4 40Gbps interface to further increase speeds. This model will be capable of up to 4000MB/s read speed and up to 3600MB/s write speed. This is more than double the unit we reviewed previously, which had transfer speeds of up to 1600MB/s and 1500MB/s read/write.

The MSI DATAMAG 40Gbps will be available in 1TB, 2TB and 4TB capacities. Through a dedicated DATAMAG app, you can manage your storage, check capacity, create backups or restore old ones. The magnetic design is in place for creators, creating a secure fit for the device on laptops, tablets, smart phones or a desktop PC case.

The DATAMAG is also purpose built for compatibility with mobile devices. For instance, you can use it for ProRes recordings, a feature available on the latest iPhone Pro models, so you can capture and store new footage directly to the drive. A 4TB model would be capable of holding up to 143 minutes of 4K/120FPS footage.

If you ever run into an issue, the MSI DATAMAG is backed by a 5-year warranty, so their support should be able to help. The MSI DATAMAG 40Gbps will be available via Amazon and SCAN, with prices starting at £112.99 for the 1TB model, going up to £174.99 for the 2TB model. Pricing for the 4TB version has not yet been announced.

Discuss on our Facebook page, HERE.

KitGuru Says: We were impressed by the 20Gbps model. If you want a better idea of what it is like to use a DATAMAG, you can find that review HERE

The post MSI doubles speed with DATAMAG 40Gbps first appeared on KitGuru.
  •  

Metroid Prime 4 December release date revealed in new gameplay trailer

It has been eight long years since Metroid Prime 4 was first announced. The game is finally coming out this year, but Nintendo has been quiet on the release timing for months. That finally changed during today's Nintendo Direct showcase, with a new trailer for the game dropping, alongside an early December release date. 

In Metroid Prime 4: Beyond, Samus is targeted by the deadly sharpshooter, Sylux. The two will clash on the planet Viewros, which is also inhabited by dangerous creatures that Samus will need to battle as she looks to fix up her high-tech space bike and escape the planet.

Metroid Prime 4 was first announced in December 2017, just months after the Nintendo Switch first launched. It is fitting that the game will now release on December 4th, almost exactly eight years after the first reveal, and several months after the launch of the new Nintendo Switch 2 console.

While Metroid Prime 4 will be a major Switch 2 title, it is also releasing for the Switch 1. It is highly recommended that you pick it up on Switch 2 though, as the game will run at 60FPS as standard, with an option for up to 120FPS in docked mode. First-person shooters like Metroid Prime greatly benefit from the extra responsiveness afforded by the higher frame rate.

Metroid Prime 4: Beyond launches on December 4th 2025 for Nintendo Switch and Switch 2.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you going to be picking up Metroid Prime 4 in December? 

The post Metroid Prime 4 December release date revealed in new gameplay trailer first appeared on KitGuru.
  •  

Nintendo reveals Fire Emblem Fortune’s Weave for Switch 2

With Metroid Prime 4 finally coming out, many Nintendo fans have been wondering what the company has in store for us in 2026. At the end of today's hour-long Nintendo Direct, Nintendo revealed exactly that, with a teaser for the next mainline Fire Emblem game. 

Fire Emblem is Nintendo's long-running strategy RPG series. While Fire Emblem Engage moved away from the added social elements of Fire Emblem Three Houses, this new game appears to borrow from Three Houses, with a portion of the trailer showcasing exploration.

Fire Emblem Fortune's Weave also borrows from Three Houses in one other major way. At the very end of the trailer, we see Sothis, a goddess first introduced in Fire Emblem Three Houses. This time around though, she is much older, so we will be in a very different time period compared to Three Houses, although the medieval-inspired world remains intact.

There is no release date yet for Fire Emblem Fortune's Weave, but the game will release on Nintendo Switch 2 consoles sometime next year.

Discuss on our Facebook page, HERE.

KitGuru Says: Fire Emblem Three Houses was my favourite game of the entire Switch generation. Hopefully this new entry can raise the bar further. 

The post Nintendo reveals Fire Emblem Fortune’s Weave for Switch 2 first appeared on KitGuru.
  •  

The Nintendo Virtual Boy returns in 2026

While VR headsets are quite common nowadays, back in the 90s, VR tech seemed like a distant idea. That didn't stop Nintendo from releasing the Virtual Boy in 1995. While the peripheral has largely been lost to time, Nintendo is reviving it soon, with the release of the new Virtual Boy peripheral for Switch consoles. 

The Virtual Boy returns in 2026. This time around, the peripheral is a simple plastic shell with lenses, which you open up and slot your Switch or Switch 2 console in to. It has been designed to work exactly like the original Virtual Boy, so that includes the ugly desk-stand, rather than including a strap to attach the headset to your face.

The Virtual Boy will be joined by an expansion to the Nintendo Switch Online emulation service. Switch Online subscribers will get access to 14 Virtual Boy titles in total, including Wario Land, Galactic Pinball, Red Alarm, Teleroboxer, Mario Tennis, Vertical Force, Mario Clash, Golf, Tetris 3D, Virtual Bowling, Space Invaders and more. These games won't all be dropped in one go though, Nintendo plans to release them ‘over time', so there is no telling when each game will become available.

The Virtual Boy for Nintendo Switch and Switch 2 officially launches on February 26th 2026.

Discuss on our Facebook page, HERE.

KitGuru Says: While this might be cool for 20 minutes or so, there is a reason the original Virtual Boy failed – it wasn't very good. 

The post The Nintendo Virtual Boy returns in 2026 first appeared on KitGuru.
  •  

Dragon Quest 7 Reimagined announced for PC and consoles

Dragon Quest 7 stands out as one of the most interesting games in the franchise, in large part due to its unique structure and worldbuilding. Next year, fans will be able to re-experience the game, with Dragon Quest 7 Reimagined now announced for Nintendo Switch and Switch 2.

Dragon Quest 7 begins with the player on a lone island, known to its inhabitants as the only known land in the entire world. As the hero, you will find ancient shrines to travel back in time and restore lost continents, with each continent coming with its own story arc. As you progress through the game and restore lost continents, you will be able to visit those lands in the present-day time to see how your choices reshaped the future.

Dragon Quest 7 also has an extensive job system, so players will be have lots of abilities to mix and match in search for the most powerful party setup. Unlike the recent Dragon Quest 1-3 HD-2D remakes, this game will feature a different art style entirely, opting for 3D over HD-2D.

Dragon Quest 7 Reimagined will release for Nintendo Switch and Switch 2 in February 2026. The game is also expected to release on PC, Xbox and PS5.

Discuss on our Facebook page, HERE.

KitGuru Says: Did you play Dragon Quest 7 back in the day? Is there anything you would like to see changed in this newer version? 

The post Dragon Quest 7 Reimagined announced for PC and consoles first appeared on KitGuru.
  •  

Nintendo announces Super Mario Galaxy movie and video game remasters

Just as promised, Nintendo went live this afternoon with the longest Direct showcase ever. This time around, Nintendo opened up the show new announcements for the Super Mario Bros. 40th anniversary, which kicks off tomorrow, September 13th. 

The Mario 40th Anniversary segment began with announcements for the Nintendo Museum in Kyoto, Japan, where an art gallery is displayed showcasing decades worth of sketches and concept art used to create the games. Nintendo will also be sponsoring next year's Kyoto Marathon, which takes place in February.

The bigger announcement was a teaser for the next Super Mario Bros. movie. The original smashed records at the box office and now, a second film is in the works, with most major cast members returning. This time around, Mario and friends will be venturing off into space for Super Mario Galaxy.

It's not just the film getting announced though. Nintendo has also revealed plans to re-release Super Mario Galaxy 1 & 2 for the Nintendo Switch consoles. Rosalina's story book, a feature introduced in Super Mario Galaxy 2, is now available in both games with expanded content.

Next year, Mario fans on Switch 2 can also expect a new Mario Tennis game, titled Mario Tennis Fever, which comes out on February 12th 2026. Super Mario Bros. Wonder, one of the final major exclusives for the Nintendo Switch, is now getting a Switch 2 edition with new multiplayer game modes packed in. This new version of the game won't be arriving until ‘Spring 2026'.

The final announcement for the long Super Mario segment of today's Direct was for a new Yoshi game. In this game, Yoshi will jump into the pages of a book to learn more about the plant and wildlife of the Mario world. As you complete levels, more of the book will be filled out. Yoshi and the Mysterious Book will release in Spring 2026.

In all, the Super Mario 40th Anniversary segment took up around 20 minutes of the hour-long Nintendo Direct.

Discuss on our Facebook page, HERE.

KitGuru Says: Nothing announced here was particularly exciting, as there was no truly new Mario game to reveal. 

The post Nintendo announces Super Mario Galaxy movie and video game remasters first appeared on KitGuru.
  •  

Ubisoft confirms plans for Far Cry multiplayer

For years, there have been leaks surrounding multiplayer Far Cry spin-offs. So far, none have come to market, but Ubisoft did recently confirm that moving forward, the Far Cry IP will be moving in a multiplayer direction. 

GameFile and VGC report that Ubisoft CEO, Yves Guillemot, recently spoke at a conference. When the subject of Far Cry came up, he explained the plan to focus further on multiplayer moving forward, and to make sure multiplayer features are more predominantly pushed in marketing.

This lines up with leaks from previous years, which claimed that a standalone Far Cry extraction shooter was in the works. Far Cry 7 is also believed to be deep into development at this stage and may see the series switch over to the Snowdrop engine.

Far Cry 6 released in 2021, so we should be getting an official Far Cry 7 announcement next year.

Discuss on our Facebook page, HERE.

KitGuru Says: Do you think Far Cry should focus more on multiplayer moving forward? 

The post Ubisoft confirms plans for Far Cry multiplayer first appeared on KitGuru.
  •  

Tomorrow’s Nintendo Direct will be one of the longest ever

After several weeks of rumours, Nintendo officially confirmed plans for its next Direct showcase this week. Fans have plenty to be excited for too, as this is set to be the longest Nintendo Direct ever. 

As announced yesterday, the next Nintendo Direct broadcast will take place tomorrow, September 12th, at 2PM BST. The show will go on for a full hour, which ranks this upcoming Direct as the longest ever for Nintendo.

Nintendo Direct streams, which typically contain a mix of first-party and third-party game announcement, normally last between 40 and 45 minutes according to Video Games Chronicle. With that in mind, it appears that Nintendo has been saving up quite a lot of news for this particular show, which could be the last major Direct of the year.

There are a few good reasons for this particular Direct to be longer. For starters, Nintendo will soon be celebrating the 40th anniversary of Super Mario, and we still don't have a release date for Metroid Prime 4.

Discuss on our Facebook page, HERE.

KitGuru Says: There will be a lot of Nintendo Switch news hitting the feed tomorrow. Is there anything you are hoping to see announced at this Nintendo Direct? 

The post Tomorrow’s Nintendo Direct will be one of the longest ever first appeared on KitGuru.
  •  

EA reveals Battle Royale details ahead of next Battlefield 6 playtest

Battlefield 6 is due out in less than a month, but EA is still hard at work testing big parts of the game. In a recent playtest, the game's custom Portal mode and server browser were put to the test. Now this month, EA is looking to put the finishing touches on the Battle Royale mode. 

Battle Royale returns in Battlefield 6, promising the “deadliest ring in BR”. While many Battle Royale games give players a certain level of survivability outside of the main zone, giving them an opportunity to catch up and stay in the game. In Battlefield 6, Battle Royale is designed around removing these mechanics, creating a situation where if you get caught out, it is game over.

Battle Royale matches in Battlefield 6 will have extra objectives for players to complete as they look to gear up and obtain the best chance of surviving the final rounds. In its announcement post, DICE detailed some of the key elements to the Battle Royale experience in Battlefield 6:

  • Map: Battlefield is no stranger to epic maps, and this all-new map has been built for the Battle Royale experience. It features a diverse array of tactical Points of Interest, each with distinct layouts and themes that offer unique gameplay opportunities.
  • Vehicles: Players can find common transport vehicles around the map and even unlock powerful armored vehicles to turn the tide of battle. The intent is to offer more ways for players to traverse the map early on in a match and to create interesting combined arms action in the process.
  • Tactical Destruction: Destruction will be everywhere in this mode. From creating pathways through walls to toppling buildings, we look forward to seeing players’ ingenuity with destruction and how they use it to defeat their opponents.
  • Squadplay: For this test, each match will feature 100 players, organized into 25 four player squads, fighting to be the last one standing. Communicating with your squad through pings, text, or VOIP aims to boost the experience and enhance their tactical options.
  • Second chances: Between the Support class revives and Mobile Redeploy options, there are multiple tools to keep your squad in the fight.

If you have already signed up for Battlefield Labs, you should get an email with further details about the timing of the Battle Royale play test. The final game will launch on October 10th for PC, Xbox Series X/S and PS5.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you looking forward to Battle Royale returning in Battlefield 6? 

The post EA reveals Battle Royale details ahead of next Battlefield 6 playtest first appeared on KitGuru.
  •  

IFA 2025: Marvo launches range of Titan keyboards and Monka peripherals

At IFA 2025 in Berlin, Polish gaming peripheral specialist Marvo presented a series of upcoming products that highlight its strategy to expand into a wider range of gaming accessories. Although the official press release for the new Titan keyboard series is not scheduled until next week, the company offered a first look at the line in Berlin, alongside two new products from its partner brand Monka: the Prime G997W mouse and the Echo series wireless headsets.

Together, these launches point to Marvo’s effort to address three important areas of the gaming market: modular keyboards, extended battery life in wireless mice, and more ergonomic headset designs. All of the products on display were presented in new retail packaging that is intended to align with Marvo’s expansion plans for 2026.

Titan series keyboards

The Titan series represents Marvo’s next step into competitive mechanical keyboards. The line includes several layouts, ranging from compact 60% models through to full-size boards, with a consistent emphasis on hot-swappable switch sockets, tri-mode connectivity (wired, 2.4GHz, Bluetooth), and customisable RGB lighting.

The use of hot-swap sockets means that users can replace mechanical switches without soldering, a feature that appeals to enthusiasts who want to experiment with different switch types or replace worn-out units quickly. Tri-mode support allows the keyboards to be used across PCs, laptops, and even tablets or consoles, providing flexibility in mixed-use environments.

While premium boards often integrate aluminium cases and high-end stabilisers, the Titan series appears to aim for an accessible balance of features and pricing. By launching this line, Marvo is seeking to position itself as an alternative to more established brands that dominate the mid-range gaming keyboard sector. Carrying so many variations at the start, will mean that the company can quickly focus on what the market really wants – based on sell-through data.

Monka Prime G997W mouse

One of the most distinctive products at the Marvo stand was the Monka Prime G997W wireless gaming mouse. The model includes a dual-battery hot-swap system: two 300 mAh batteries are supplied, with one charging while the other is in use.

This approach addresses a common frustration with wireless gaming mice, where extended sessions can be interrupted by low battery warnings. With both cells charged, Marvo claims that players can achieve up to 70 hours of continuous use, depending on settings such as polling rate and RGB illumination. While few players are likely to test that limit in a single sitting, the feature extends practical uptime and reduces dependence on wired charging during play.

In addition to the hot-swap battery system, the Prime G997W offers up to 26,000 DPI, a symmetrical design suitable for both claw and fingertip grips, and customisable side buttons. The overall positioning suggests an attempt to bring high-end functionality to a price bracket below flagship mice from established gaming brands.

Monka Echo and Echo RS headsets

Marvo also demonstrated two new wireless headsets under the Monka Echo branding. The Echo HG9069W and Echo RS HG9070W are designed for extended use, with attention to weight distribution and comfort.

The HG9069W includes a suspension-style comfort strap, which reduces pressure on the top of the head during long sessions. Both models are built around a 2.4GHz wireless connection, with USB-C charging and compatibility across PCs and consoles.

The RS variant (HG9070W) introduces design refinements and a slightly different headband structure, although both models share a focus on lightweight construction and extended play ergonomics. In practice, the difference may come down to fit preference, as both are intended to cover long-duration use where traditional headsets can become uncomfortable.

Packaging and expansion plans

All of the products were presented in new, visually consistent retail packaging at IFA, signalling Marvo’s intention to broaden its international footprint in 2026. While the company has an established base in Poland and distribution networks across Europe, its future plans appear to involve a more coordinated push into new markets.

At present, Marvo’s manufacturing remains concentrated in Shenzhen and Suzhou, China, but its European operations provide a clear point of entry into the EU. With the Titan keyboards, Monka Prime mouse, and Echo headsets, the brand is aiming to cover the three core peripherals that most gamers purchase first: keyboards, mice, and headsets.

If you fancy winning a set of Marvo peripherals, you still have a few days left to enter our competition, where FIVE winners will walk away with a new Marvo mouse and keyboard.

Discuss on our Facebook page, HERE.

KitGuru says: Marvo’s focus is on attractive looking, high-quality gaming peripherals – with some level of customisation in keyboard design, battery life in mice and comfort in headsets. The brand is positioning itself to compete more directly with established names in the mid-range gaming accessory sector for 2026.

The post IFA 2025: Marvo launches range of Titan keyboards and Monka peripherals first appeared on KitGuru.
  •  

Reimagined desktops and AI-oriented mini workstations from Minis Forum

IFA 2025 in Berlin has just closed its doors, but the event has once again provided a platform for emerging companies to showcase their latest technology. Among them was Minis Forum, a relatively young brand that has been targeting the compact computing segment since its founding in 2018. With its HQ in California, logistics in Hong Kong and manufacturing base in Shenzhen, it's clear that they intend to go after all markets with their Mini PC line-up. Two products that they showed at IFA really caught our attention – the G7 Pro and the MS-S1 Max.

The G7 Pro: Laptop Technology Reimagined for the Desktop

One of the centrepieces of the Minis Forum stand was the new G7 Pro, a compact desktop that borrows heavily from laptop design. With its tall, slim profile and a weight of just under 2.5kg, the system could easily be mistaken for a console. Underneath the surface, however, it carries specifications that place it firmly in the high-performance desktop class.

The G7 Pro is powered by Intel’s Core i9-14900HX processor, paired with Nvidia’s RTX 5070 laptop graphics. The GPU brings support for DLSS 4, Nvidia’s latest deep learning super-sampling technology, aimed at providing higher frame rates with improved visual fidelity. Memory support extends up to 128GB of DDR5 across two SODIMM slots, while storage is catered for with two M.2 connectors, offering both PCIe Gen 4 and Gen 5 options.

Connectivity reflects the company’s attempt to keep pace with current standards. The G7 Pro includes USB4, HDMI 2.1, Wi-Fi 7, and Bluetooth 5.4, all powered by an external 19V adapter. This combination suggests a system that could sit in a living room environment, offering both gaming and productivity without the bulk of a traditional tower.

Nvidia’s wider strategy could also make devices like the G7 Pro more relevant to home users in the near future. The RTX company has been promoting its “AI in the home” vision, with projects such as Nvidia ACE – a framework for AI-driven non-player character interactions in games – and Project G-Assist, initially aimed at providing community-driven plug-ins for gamers. Both initiatives could evolve into broader AI assistants, potentially positioning small form factor PCs as central hubs for gaming and household AI applications. Given that your PC is always likely to be the most powerful system in your home – there's got to be a chance that nVidia has a master plan for becoming your home computing hub.

The exact direction that gaming will take in the 5-10 year span is hard to anticipate. While there are probably always going to be benefits to have a huge/fast GPU in your home, KitGuru was recently given a demonstration of nVidia's latest GeForce Now ecosystem – delivering 5K gaming at 120 fps from a remote Blackwell server.

The MS-S1 Max: An AI-Oriented Mini Workstation

The second major release from Minis Forum is the MS-S1 Max, a system that follows the more traditional NUC-style chassis, though in a slightly larger format. This additional space is partly due to its integrated 320W power supply, though the system itself has a maximum TDP of around 130W. The design choice may lead to relatively quiet operation, as the power headroom should reduce thermal stress under load.

At the core of the MS-S1 Max is AMD’s Ryzen AI Max+ 395 processor, also referred to as Strix Halo. While branding differs depending on the context, both names describe the same architecture. This chip integrates high-performance CPU cores with enhanced AI acceleration, aiming to position itself as a hybrid between traditional processing and machine learning tasks.

The system supports up to 128GB of LPDDR5 memory at 8,000MT/s and offers significant connectivity. Alongside a PCI Express x16 slot, which could house a discrete graphics card for expanded AI or graphics capability (you would need to check on size/power draw), it includes dual 10GbE network ports and multiple high-speed USB connections. Two USB4 v2 ports provide bandwidth up to 80Gbps, allowing for fast external storage or high-resolution display configurations.

Supporting 128B Llama LLM

Perhaps the most striking claim from Minis Forum is that the MS-S1 Max can support a 128B Llama large language model (LLM). In AI terminology, “128B” refers to the parameter count of the model – 128 billion trainable parameters. Larger models generally mean more nuanced outputs and a closer approximation of human-like reasoning in text-based tasks, though they also demand substantial memory and processing resources.

In practice, a system like the MS-S1 Max would not train such a model from scratch (that would require supercomputing infrastructure), but it could host and run inference tasks using a pre-trained model. This opens potential applications in fields such as private AI deployment, where companies want to run powerful LLMs locally rather than rely on cloud services.

Target Markets for the MS-S1 Max?

The inclusion of rack-mount capability suggests Minis Forum is positioning the MS-S1 Max for semi-professional and small enterprise use. Potential markets include start-ups exploring AI workloads, research labs requiring compact inference clusters, and businesses experimenting with private deployment of generative AI tools. For these organisations, the ability to slot several units into a rack could provide a modular and scalable approach to AI experimentation without committing to full-scale datacentre infrastructure.

At the time of going to press, neither of these new products were on the UK site for Minis Forum.

Discuss on our Facebook page, HERE.

KitGuru says: Minis Forum’s G7 Pro shows how laptop-derived engineering can deliver powerful performance suited to gaming and potential AI-in-the-home applications. The MS-S1 Max, meanwhile, reflects the industry’s shift toward AI processing, offering both high-speed connectivity and the ability to handle models at the cutting edge of generative AI. 

The post Reimagined desktops and AI-oriented mini workstations from Minis Forum first appeared on KitGuru.
  •  

Thermal Grizzly launches first DeltaMate GPU water cooling block and new accessories

In August, Thermal Grizzly officially brought its first liquid cooling products to market with the release of its new DeltaMate fittings. Now, the first DeltaMate GPU block is ready, alongside a few other accessories to aid you in your liquid cooling journey.

The DeltaMate GPU Block for the ROG Astral RTX 5090 represents an important step as Thermal Grizzly’s first GPU water block, manufactured in Germany with a strong focus on quality, performance and reliability. It combines high-grade materials, precise craftsmanship, and efficient cooling performance. We previously spoke directly with Thermal Grizzly about the development of this GPU block, and they thought every little thing through.

The block includes features like:

  • Ultra High Performance 0.2 mm microfins
  • Full-metal construction with RGB-illuminated viewing window
  • Targeted cooling of all VRAM and VRM components
  • Configurable with Through (4-port) or Direct (2-port) brass terminals
  • Supplied with Thermal Grizzly thermal pastes and pads

Alongside the block, Thermal Grizzly also has the DeltaMate GPU Block Through Terminal, an optional terminal for DeltaMate GPU blocks that comes with a 4-port passthrough with two inlets and two outlets per side.

The third product launching today is the TG GPU Guard, a highly compressible foam gasket designed to surround the GPU die and protect electronic components when using liquid metal, or other conductive TIM. It is also available as a 9-piece set with three guards each for RTX 5090, RTX 5080 and RTX 4090 graphics cards.

The DeltaMate GPU Block ROG Astral RTX 5090 block will be available for €499.90. The optional GPU terminal is €39.90. The GPU Guard set is available for €8.90.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on upgrading to a custom liquid cooling loop?

The post Thermal Grizzly launches first DeltaMate GPU water cooling block and new accessories first appeared on KitGuru.
  •  

Nintendo Direct returns this Friday with new Switch 2 game announcements

In recent weeks, there have been rumours of a new Nintendo Direct showcase brewing. Today, Nintendo officially confirmed its plans, with the next Nintendo Direct now scheduled for the 12th of September. 

The Direct will begin at 6AM PT, which is 2PM here in the UK. Excitingly, this Direct will be much longer than the previous one, going for about an hour.

Switch Direct

Obviously, Nintendo has not revealed exactly what it will be announcing, but it will include both Switch 2 and Switch titles. The biggest expectation is a release date for Metroid Prime 4, which is finally releasing this year after a long 8-year wait. A recent error on the Switch 2's Switch Online emulator also revealed the existence of a few more mystery titles for N64.

There is a hope amongst fans that Nintendo will also announce a new wave of upgrades for Switch 1 titles on Switch 2. Currently, Nintendo hasn't released any further patches beyond the 12 from launch.

Discuss on our Facebook page, HERE.

KitGuru Says: Is there anything you are hoping to see announced at this upcoming Nintendo Direct? 

The post Nintendo Direct returns this Friday with new Switch 2 game announcements first appeared on KitGuru.
  •  

KitGuru Games: Has GeForce Now Ultimate perfected cloud gaming?

I first started using GeForce Now back when it first became available for Nvidia Shield tablets over a decade ago. Back then, we were limited to 30FPS gameplay, with choppy controls and low resolutions. Since then, the service has come a very long way, offering RTX powered servers to bring features like ray-tracing and DLSS directly to you, no matter what device you are using. I've had early access to the new RTX 5080-powered servers, so let's jump back in and see if cloud gaming has reached a point where it could comfortably replace a traditional gaming PC. 

The RTX 5080 rollout for GeForce Now Ultimate has begun and several European servers have received the upgrade. This means that GeForce Now Ultimate members get access to the latest Nvidia Blackwell GPU architecture and the benefits it brings, like DLSS 4 with Multi Frame Generation, and ray-tracing acceleration for greater performance in ray-traced titles. Compared to something like Xbox Cloud Gaming, which runs on custom Xbox Series X hardware, this is a huge step up in terms of graphical fidelity.

While services like Xbox Cloud Gaming are also limited to 1080p/60FPS streams, GeForce Now can go far beyond that, offering up to 4K streams, with HDR, full Chroma 4:4:4 and up to 360FPS streaming. For maximum fidelity, you can access the new Cinematic Quality Streaming mode, which offers 4K resolution at 60FPS but with 10-bit HDR and AV1 encoding, as well as the maximum possible bitrate. This is a very heavy setting though, requiring speeds of up to 100Mbps.

GeForce Now uses a multi-layered system to deliver low-latency streams, combining the likes of Nvidia Reflex to minimise input response times with smart packet management. The end result should be an experience that feels as good as native as long as my internet remains stable.

In my gaming time over the past week, I've sunk many hours into both single-player and multiplayer games through GeForce Now. I'll pop some screenshots below for each game running natively on my system with an RTX 4080, and then again on GeForce Now's RTX 5080 server running at the same settings. In both cases, the game on my PC and the game on GeForce Now will be running in QHD resolution, at up to 240FPS, with the maximum graphics settings available.

Cyberpunk 2077:

Cloud screenshots:

Native screenshots:

Cyberpunk 2077 is one of the most demanding PC games available thanks to its next-generation feature set. While Psycho-level ray-tracing is difficult to run on a last-generation graphics card like the RTX 4080, the RTX 5080 GeForce Now servers are able to run the game with ease, and the addition of frame generation adds some extra fluidity to the mix. This creates a funny situation, as running this game via the cloud nets me better performance than native and without any perceivable latency added to the controls (aside from the extra ‘float' that naturally comes with Frame Generation).

Indiana Jones and the Great Circle:

Cloud screenshots:

Native screenshots:

Indiana Jones was another big stress test for GeForce Now Ultimate in my mind. The game has fully ray-traced lighting, with the option for a much heavier Path Tracing implementation. On top of that, the game sports Nvidia's new RTX HAIR technology, which as the name implies, brings ray-traced lighting and shadow effects to strands of hair. I can't get away with turning on Path Tracing on the RTX 4080, even with Frame Generation enabled. However, on the RTX 5080 servers, I was able to crank Frame Generation all the way up to 4X. I went into this test fully expecting to see 4x Frame Generation creating noticeable latency, but the cloud servers did not so much as buckle. Swapping between gamepad and mouse controls, everything continued to feel smooth.

Counter-Strike 2:

So if I can't get GeForce Now to buckle in single-player games, what about multiplayer? A competitive shooter like Counter-Strike 2 demands speed, precision and fast reflexes, so surely playing a few competitive matches would be a bad idea? Well…

Cloud screenshot:

Native screenshot:

Even Counter-Strike 2 felt as if it was running natively. The game looks exactly as if it were running on my own PC, with the full quality I would expect and no visible signs of compression or black crush. There was a surprising benefit here that I did not consider before playing either – Nvidia's datacentres have the best internet connections on the planet. This meant that my server ping was often lower than on my own home connection, and as long as my internet remained stable, I felt very comfortable playing competitive 5v5 matches.

Overall, playing these games through GeForce Now far beats out the console experience and depending on how high-end your PC is, it may also give you a better experience than running natively. If you are someone who typically games on an xx60 class GPU, then I expect the upgrade would be huge. It really is something that you need to see to believe. If you have fast fibre internet and no access to a high-end PC of your own, you really should give it a go.

While most of this article has been a glowing anecdotal review of my time with GeForce Now, that doesn't mean there were zero negatives.

Now you may have noticed that I wrote the words “as long as my internet remained stable” a couple of times in this article. While not an indictment of Nvidia's technology or quality of service in any way, the cold hard truth is that spotty internet connections are a regular part of life for many. The evening before this article went live, my Virgin Media connection began to experience hours of instability, with frequent 5-minute dropouts. It is not the first time I've experienced this either, I'll typically lose several hours of online time every other month due to ISP shenanigans. I've seen the same happen with Sky,

When you are relying on cloud gaming, that doesn't just cut off your access to multiplayer games, but single-player games as well. This isn't a problem unique to Nvidia, the likes of Netflix, Apple and Disney all suffer from the same market reality – consumer internet is not always reliable and that creates a frustrating experience at times. However, that certainly didn't stop the vast majority from trading in their DVD collections for an all-digital movie viewing experience.

I'm not suggesting that we all trade in our expensive graphics cards for a cloud subscription, but it is hard to argue with the value proposition of an RTX 5080 gaming PC for $20 a month. Assuming you only pick up the occasional game, and don't care about using your PC for anything else, buying a month of subscription time a few times a year would certainly work out cheaper than building your own RTX 5080 PC, and paying the electricity bill on top.

Final notes:

The GeForce Now Ultimate tier now also includes access to your own personal cloud storage. You can pay a small monthly fee for your own persistent storage that can be used to install any game that is not already added to the GeForce Now servers. I got 500GB to use during this early access testing period. For me, it was a great way to get NBA 2K26 running on my Steam Deck, as the game does not run very well at all on the native handheld. The pricing works out at $2.99 for 200GB, $4.99 per month for 500GB and $7.99 per month for 1TB.

In the near future, GeForce Now will also support bespoke peripherals, like Logitech racing wheels and pedals, making the service more friendly for racing sim fans. Soon, you may also start to see a GeForce Now ‘Instant Play' button appearing in Discord. Pressing this button will immediately boot up a GeForce Now play session, so you can quickly join a friend without having to sit through any game installs or updates. So far though, only Fortnite supports this feature.

GeForce Now costs £8.99 per month for a Performance membership, which is limited to 1080p/60FPS, six-hour sessions at a time and an older-gen RTX GPU. For £17.99 per month, you can get GeForce Now Ultimate, now powered by RTX 5080 GPUs, and with the option for up to 4K resolution and up to 240FPS. Nvidia does also offer a GeForce Now free-tier, which you can use for short, 1-hour play sessions with no access to RTX graphics.

Discuss on our Facebook page, HERE.

KitGuru Says: When was the last time you tried cloud gaming? Have you ever experienced GeForce Now Ultimate? 

The post KitGuru Games: Has GeForce Now Ultimate perfected cloud gaming? first appeared on KitGuru.
  •  

Nintendo settles lawsuit against the company that leaked Switch 2 at CES

Prior to Nintendo's official announcement of the Switch 2 console, a company known as Genki caused quite a stir when it showed up to CES armed with dummy units of the console, dummy units that ended up being very accurate to the final product. As a result, Nintendo filed a lawsuit against Genki, accusing the company of committing trademark infringement. Now, the two parties have settled. 

Nintendo had filed the lawsuit in the US District Court of California, targeting the parent company of accessory brand “Genki”, Human Things. The lawsuit alleged that Genki committed both trademark infringement and false advertising with its fake Switch 2 model at CES. Nintendo did not officially show the Switch 2 console until April 2025, four months after CES.

Rather than letting the case go to any kind of trial, the lawyers all worked things out and the lawsuit has been settled. Under the terms, Nintendo will be collecting a damages payment, and all subsidiaries of Human Things, including Genki, are banned from using any Nintendo logo or design, or even a similar design. If the company wants to continue selling Switch console accessories, then it must also clearly state that it is an unlicensed accessory manufacturer.

Marketing such accessories will be hard though, as Genki will be unable to use the terms “Nintendo”, “Switch”, “Switch 2”, or “Joy-Con”, in any of its branding. The settlement goes has far as to ban Genki from using any ‘core colour scheme' that Nintendo uses for the Switch. As reported by VGC, that list of colours includes red and white, red and blue, green and pink, blue and yellow, purple and orange, pink and yellow, and purple and green.

KitGuru Says: It looks like Genki won't be in the Nintendo accessory market for much longer. Even if it continued to make products, this settlement agreement makes it nearly impossible to market such products. 

The post Nintendo settles lawsuit against the company that leaked Switch 2 at CES first appeared on KitGuru.
  •  

AMD FSR 4 is now available in over 85 games, Borderlands 4 drivers released

AMD's latest Radeon graphics drivers have arrived. The latest update brings optimisations for the upcoming release of Borderlands 4, as well as optimisations for Hell is Us, which launched recently. This driver also brings the total number of FSR 4 supported games up to 85.

AMD Software: Adrenalin Edition 25.9.1 is now available. The surface level headline is that this is the driver you'll want to install to jump into Borderlands 4 later this week. It also provides new optimisations for Hell is Us, so if you were having any issues with that game upon release, this update may fix them.

The new 25.9.1 driver also brings FSR 4 to most DX12 games that supported FSR 3.1. The total number of FSR 4 supported titles is now over 85, a number that includes major releases like Monster Hunter Wilds, Hell is Us, Ghost of Tsushima: Director's Cut, Grand Theft Auto V Enhanced, The Finals and many more. AMD has compiled the full list, available for public viewing HERE.

You can download the latest AMD Software: Adrenalin Edition graphics drivers, HERE.

KitGuru Says: Are you planning on jumping into Borderlands 4 later this week?

The post AMD FSR 4 is now available in over 85 games, Borderlands 4 drivers released first appeared on KitGuru.
  •  

Two former Xbox executives say Game Pass is hurting first party studios

Two former Xbox executives have revealed their thoughts on Game Pass this week. While Game Pass has been a successful service for ensuring a broad number of games find an audience, there are an increasing number of people sounding warning alarms over the impact on overall sales. 

As spotted by PCGamer, former Bethesda VP and head of marketing, Pete Hines, recently told Dbltap that Microsoft has been ‘short sighted' with Game Pass, resulting in an imbalance between the needs of the service, the needs of those running it and the needs of those creating the content for it. In its present form, Hines says that Microsoft is “not properly valuing and rewarding” what the studios are creating for Game Pass.

As that interview did the rounds, Shannon Loftis, former Xbox Game Studios Vice President, wrote some of his own thoughts down on LinkedIn, saying that while Game Pass has been good for some games, it has also had a negative impact elsewhere:

“While GP can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.), the majority of game adoption on GP comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization”.

Over time, more former Xbox executives have spoken up about the Game Pass service and the impact it has on game studios and game sales. This is an important perspective to get, as it primarily deals with first-party game development. Microsoft still expects its internal studios to pull in sales beyond Game Pass subscription players. Meanwhile, third-party studios often get lucrative deals to launch on to Game Pass, in some cases, enough to ensure the game is profitable from first sale. This is not a luxury that is afforded to first party studios, which is how Tango Gameworks ended up on the chopping block, despite Hi-Fi Rush being a well-received release.

Discuss on our Facebook page, HERE.

KitGuru Says: The Game Pass business model is far from perfect, but the fact remains, it is still a good deal for many console and PC gamers. Unless Microsoft decides to stop putting new first-party releases on the service at launch, day-one sales for a lot of games are likely to be lower than expected. 

The post Two former Xbox executives say Game Pass is hurting first party studios first appeared on KitGuru.
  •  

Amazon Prime’s God of War series begins filming next year

Back in December 2022, just weeks after the release of God of War Ragnarök for PS5, Amazon announced that it had signed a deal to produce a God of War TV series for the Prime Video service. Now several years on, production is finally set to begin. 

You may have forgotten that this show was announced, but the wheels of Hollywood can turn slowly. The production is now ready to go ahead, with scripts written and actors hired for filming to begin in March 2026. The shoots will take place in Vancouver, Canada, according to Nexuspointnews.

The God of War series on Amazon Prime will last for at least two seasons, with the second season already being greenlit. The show will follow the events of the 2018 video game, retelling the story of Kratos and his son, Atreus, as they look to take a dangerous journey to the highest peak in the realm in order to spread her ashes. Considering there will be a second season, the show may move on to the events of God of War Ragnarök afterwards.

The series has a prominent showrunner attached, Ronald D. Moore, who is known for Battlestar Galactica. The series won't be an exact shot-for-shot remake of the 2018 game, but as reported by Eurogamer, Moore has already spoken in-depth about remaining faithful to the characters and overall story.

KitGuru Says: If filming is beginning in 2026, then we should be looking at a late 2027 release, unless Amazon fast-tracks it like they did with the second season of Fallout. 

The post Amazon Prime’s God of War series begins filming next year first appeared on KitGuru.
  •