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Red Dead Online gets surprise update after 3 years of silence

Red Dead Redemption 2 is one of Rockstar’s biggest games of all time, with the open-world title having sold more than 50 million copies since its launch back in 2019. Despite this, the game’s online mode has been mostly abandoned by the team. In a surprise announcement however, Red Dead Online has gotten its first update in 3 years.

In a surprise announcement, Rockstar Games have dropped a new update for Red Dead Online – the first in 3 years. Titled ‘Strange Tales of the West’, the release is described as follows:

“Author Theodore Levin can’t believe the rumors and missives he’s been receiving from the four corners of the American frontier. He’s working on an anthology of these unexplained and weird phenomena and he needs your help investigating the wildest claims that cross his desk.”

Clearly inspired by the likes of the first RDR’s Undead Nightmare zombies mode, this latest update to Red Dead Online introduces “four new Telegram Missions” – each themed around a different genre:

  • Strange Tales of The Plague
  • Strange Tales of Modern Science
  • Strange Tales of The Bayou
  • Strange Tales of The Wilderness

Perhaps even more interesting is the fact that the update is listed as being ‘Volume 1’ – suggesting that more volumes are on their way.

Given that Rockstar announced all the way back in 2022 that they were pretty much done with Red Dead Online, this update comes as a welcome surprise – giving credence to the rumours that a Red Dead Redemption 2 remaster is on its way for current-gen consoles. Here’s to hoping.

KitGuru says: What do you think of this surprise update? Is it part of something bigger? When do you think we’ll get the long-awaited RDR2 remaster? Let us know down below.

The post Red Dead Online gets surprise update after 3 years of silence first appeared on KitGuru.
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Warhammer 40K: Space Marine 2 confirmed to be getting second year of support

Released over a decade following its first entry, Warhammer 40,000: Space Marine 2 launched in September of last year to a wave of success; both critically and commercially. With the game encroaching on its 1st anniversary, the team at Saber have now confirmed that a second year of post-launch support is planned, including “both free and DLC content.”

Taking to their blog to make the announcement, the team at Saber/Focus Entertainment spoke on the future of Space Marine 2 in the wake of the most recent patch 8.0, writing:

“We’re happy to announce that a second year of both free and DLC content included in a new yearly season pass is on the way! This extended support to Space Marine 2 has been possible thanks to your unwavering support, so once again, thank you very much for being part of it!. Expect new PvE missions, enemies, weapons, and… more.”

As part of this announcement, the team confirmed that the previously-unveiled PvP mode (which was initially planned to arrive with patch 9.0) has been pushed back to September as part of Space Marine 2’s big 10.0 patch.

Space Marine Support

Though they refrained from giving too much away, patch 10.0 is confirmed to be bringing with it the aforementioned PvP mode alongside new chaos armours and the Power Axe melee weapon.

Last but not least, the team offered additional details on the previously-announced ‘new class’ for both PvE and PvP – confirming it to be a Techmarine, though “we’ll reveal more about this new class in the next community updates.”

Since its arrival in September of last year, Space Marine 2 has continued to see a ton of support from both Saber and fans alike – with the most recent figures putting the game at 7 million total players. It will be interesting to see where the game is at by the time the big 10.0 update rolls around.

Discuss on our Facebook page HERE.

KitGuru says: Are you looking forward to update 10.0? What unconfirmed features would you like to see added? How has Space Marine 2’s post-launch support been in your opinion? Let us know down below.

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Halo Studios teases upcoming announcement planned for October

Ever since 343 Industries took over the Halo franchise from Bungie, fans have been met with increasingly disappointing sequels – culminating in 2021’s Halo Infinite. As a result of this however, 343i announced late last year that they were rebranding to Halo Studios while moving away from the SlipSpace Engine over to Unreal Engine 5. Though we’ve seen little aside from some tech demos so far, Halo Studios have now teased that their first big announcement is set to go live this October.

In discussing 2025’s edition of the Halo World Championship, Halo Studios teased that the October event will feature more than just players duking it out for the top spot, taking to their blog to say:

“Over the past few weeks, there’s been a fair amount of speculation about when and where more details might emerge about any of the multiple projects Halo Studios is actively working on. We don’t usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year’s event.”

They continued, “Last year at HaloWC, we premiered ‘A New Dawn’ where we talked about the switch to Unreal Engine, gave you a behind the scenes look at Project Foundry, and debuted our evolution to Halo Studios as we enter a new chapter for Halo. For us, ‘A New Dawn’ was just the beginning – at this year’s HaloWC, we look forward to continuing the conversation.”

Halo Studios October

They concluded by writing: “Speculation is always fun, but if you want the official scoop on what Halo Studios has been working on, you won’t want to miss this year’s Halo World Championship. We really hope you’ll join us in Seattle this October!”

As mentioned, the future of Halo has been somewhat unknown since the release of Infinite back in 2021. Initially planned as a platform which would receive updates for the next decade, Infinite ultimately fell into a routine of middling updates and an overreliance on community-made-content.

Since then, rumours have claimed that a remake/reboot of the original Halo: Combat Evolved is in the works. Meanwhile, other reports have stated that The Master Chief Collection is planned to come to PS5. Of course, rumours are just that – rumours, and so it will be interesting to see what 343i Halo Studios are working on when it’s officially revealed in a couple months’ time.

Discuss on our Facebook page HERE.

KitGuru says: What do you think the future of Halo looks like? Are you interested in watching the Halo World Championships? Let us know down below.

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Ace Combat celebrates 30th anniversary; teasing its next game

The Ace Combat series is easily the most well known in the combat flight sim genre, with the franchise stretching all the way back to 1995. That said, we’ve not seen a new entry since 2019’s Ace Combat 7: Skies Unknown. 6 years and more than 6 million copies sold later, it seems the team are finally gearing up for what’s next – while celebrating the franchise's 30th anniversary.

Taking to their blog to celebrate the moment, Ace Combat’s brand director Kazutoki Kono wrote: “Since the release of the first title in 1995, thanks to your unwavering support, the ACE COMBAT series has reached a remarkable milestone—its 30th anniversary in 2025.”

Kono continued, “Over the past thirty years, times have changed. Values have shifted, technologies have evolved. Our company and our team have continually transformed to navigate these tides. In a word, we've embraced change. There were times we may not have fully met your expectations. But I also believe there were moments when we exceeded them—when we soared higher than anyone imagined.”

The director concluded by teasing what’s next, saying: “After three incredible decades of adapting to change, we've built an enduring bond of trust with all of you. That connection is the very force that has sustained the ACE COMBAT series and propelled it into the future. I can now feel this truth in every fiber of my being. And I'm proud—proud that our ongoing commitment to delivering value and earning your trust has led us to this 30th anniversary. And now, we're ready. Everything is in place. It's time to take flight once again—toward even greater heights.”

While Kono remained just shy of officially announcing the next entry in the Ace Combat series, it is quite clear that a new game is currently in the works and will (hopefully) be ready to be shown off sooner rather than later.

Since 1995, Bandai have published over a dozen Ace Combat titles. That said, we’ve not seen a new entry of any kind since 2019’s Ace Combat 7. As such, it is high time that Project Aces were to finally announce a sequel. Though we’re not quite there yet, it’s only a matter of time.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Ace Combat 7? How long have you been waiting for a sequel? What improvements/additions are you hoping to see with the next entry? Let us know down below.

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Microsoft Game Studios founding member claims “Xbox has no desire” to ship hardware

The past couple years for Xbox has been a bit of a whirlwind. From spending almost $100 billion on acquiring studios to becoming a 3rd-party games publisher, the future of Xbox is somewhat unclear. According to one of the founding members of Microsoft’s Game Studios (who worked at the company since 1995) “it looks like Xbox has no desire or literally can’t ship hardware anymore.”

Laura Fryer was one of the founding members of the Microsoft Games Studios division upon its creation back in 1995. During that time, Fryer served as executive producer, being responsible for the shipping of and involved in countless high profile Xbox games – including but not limited to Gears of War; Crimson Skies; Zoo Tycoon 2; Halo: The Master Chief Collection and more.

Taking to their YouTube channel with a video titled ‘The Future of Xbox’, Fryer used their years of experience at the company to comment on the current state of Microsoft’s consoles, claiming that the company’s Xbox Anywhere messaging is (as transcribed by VGC) “just marketing [and] style, with no substance.”

Explaining further, Fryer continued, “Obviously, as one of the founding members of the Xbox team, I’m not pleased with where things are today. I don’t love watching all of the value that I helped create slowly get eroded away. I’m sad because from my perspective, it looks like Xbox has no desire or literally can’t ship hardware anymore. So this [ROG Ally] partnership is about a slow exit from the hardware business completely.”

Xbox Studios

In alignment with many other think pieces regarding the future of the console/brand, Fryer added, “Personally, I think Xbox hardware is dead. The plan appears to be to just drive everybody to Game Pass. And let’s be clear, it has a lot of value. I’m thinking that might be why they decided to charge $80 for Outer Worlds 2… And here’s the thing, maybe it will work.”

Fryer concluded by offering a bit of hope to Xbox fans, stating: “Next year marks the 25th anniversary of the Xbox, and I’m sure that they will have some big announcements and plans for honoring the milestone. Maybe next year is the year. Maybe next year is the year that the fog will clear and all of us will see the beauty in these latest announcements. I guess we’ll just have to wait and see.”

With each new major decision by Microsoft, it is becoming both more and less clear as to what the long-term plans for the brand is. As fryer stated, we will just have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the brand in 2025? Is their messaging clear or muddled? Do you see it surviving another 25 years? Let us know down below.

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There are “currently no plans” for a Sonic Adventure Remake

While the Sonic the Hedgehog franchise has had its ups and downs over the decades, one of the Blue Blur’s most celebrated titles is the Sonic Adventure series. Despite teases in the past suggesting that a remake of the duology could come to pass in the future, the head of Sonic Team has now explained why it’s not happening.

In an interview conducted by the publication ShackNews, Team Sonic head Takashi Iizuka was asked about the potential for a Sonic Adventure remake, to which the executive replied (as transcribed by NintendoEverything):

“I do hear that a lot. I really am appreciative for everyone who likes the Sonic Adventure series, but when I think about what it would take to kind of bring that game up to the standards and expectations of what the modern gaming audience would want, I think it would be about as much time and energy as it would to make a new title. Part of me is thinking maybe I should just make a brand new title and that’s why there’s currently no plans.”

Sonic Adventure Remake

Interestingly, all the way back in 2019, Iizuka was asked a similar question. At the time, he claimed that Sonic Adventure “was the very first 3D game that we worked on and looking at it now I can see the rough edges it has, which really makes me want to remake it again.”

In the 6 years since, it seems Iizuka and co. have changed their minds. That said, another 3D Sonic title could eventually get remade, with leaks last year claiming that the GameCube classic Sonic Heroes is being rebuilt using Unreal Engine.

Whether this will come to pass, we will have to wait and see. Assuming the Sonic Heroes remake is real and winds up being successful however, Sonic Team could once again rethink the idea of a Sonic Adventure Remake. Here’s to hoping.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Iizuka’s comments? Would you want a remake of Sonic Adventure? What’s your favourite 3D sonic game? Let us know down below.

The post There are “currently no plans” for a Sonic Adventure Remake first appeared on KitGuru.
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Don’t expect Borderlands 4 to be heavily discounted for years, claims Gearbox CEO

Gearbox CEO Randy Pitchford has amassed a bit of a reputation for speaking his mind on matters – for better or for worse. Following the recent controversy surrounding his comments on Borderlands 4 potentially costing $80 (even though it was ultimately priced at $70), Pitchford is now drawing attention once again for comments regarding Borderlands 4’s price.

As part of Steam’s most recent sale, Borderlands 3 is currently priced at just $3 – a massive 95% discount compared to its launch back in 2019. Of course, such sales are common in the games industry, with only Nintendo being one of the few publishers to keep their games at full-price for pretty much their entire life.

That said, Randy Pitchford took to Twitter to dissuade fans from waiting for any Borderlands 4 sales following its release in a few months time, writing: “Sales like this and Borderlands 3 showing up on console subscription programs took over 5 years from the game’s launch to happen. Take advantage when it’s here!”

Borderlands 4 Pitchford

While on its own an inoffensive comment, Pitchford concluded by claiming that “to set expectations, it will be even longer before this kind of thing happens in the next cycle with Borderlands 4.”

While Borderlands 4 may not have gone for the new industry high of an $80 price tag, it seems Gearbox/Randy/Take-Two are hoping to benefit in the long term by keeping discounts of the game to a minimum.

It will be interesting to see how this pans out and whether it ultimately leads to lower sales when compared to BL3 in the long run.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Borderlands 4? Were you planning to pick it up day-one? If not, has this incentivised you to do so? Let us know down below.

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Despite Steam policies, some games still aren’t disclosing their use of Generative AI

Generative AI has become one of the biggest talking points in the video games industry, with many developers claiming that its use in game development is inevitable – while others are already slapping the controversial tech wherever they can. Despite some steps taken by Valve to ensure games using GenAI disclose as much, fans have discovered that the recently-released ‘The Alters’ has not only used GenAI in an obvious manner, but have failed to disclose this fact.

For the uninitiated, The Alters is a new survival game from 11 Bit Studios – perhaps known best for their work on This War of Mine and Frostpunk. Released earlier in June, the game received pretty solid reviews from both critics and players alike, with particular praise being given to the game’s narrative and atmosphere.

Unfortunately, The Alters has now found itself in hot water, with fans noticing some pretty clear use of Generative AI in-game, including text which explicitly features responses from the likes of ChatGPT, stating: “Sure, here’s a revised version focusing purely on scientific and astronomical data” – followed up by a bunch of science jargon.

Games GenAI

Similarly, though even more egregious, the Brazilian subtitles for the game appear to have been translated using AI, with one conversation including the line: “Sure! The text translated to Brazilian Portuguese is: Every conversation two people can have, right? So we-”

As mentioned, the Alters is far from the first game to use Generative AI. That said, earlier this year Steam announced a policy requiring games which use such tools to disclose this fact on their store page. The Alters has not done so. As such, it will be interesting to see whether Valve or 11 Bit Studios take any action on the matter.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the influx of AI in pretty much everything? Are there many genuine benefits to the tech? Let us know down below.

The post Despite Steam policies, some games still aren’t disclosing their use of Generative AI first appeared on KitGuru.
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Bandai Namco announces Summer games Showcase

Though most of this Summer’s video game events have already come and gone, Bandai Namco has now announced their official Summer Showcase. Arriving later this week, the livestream is said to include a “Brand new game reveal from MY HERO ACADEMIA, new trailers, and more!”

Releasing a brief teaser trailer, Bandai Namco officially announced and detailed their upcoming showcase, writing: “The Bandai Namco Summer Showcase is back. Brand new game reveal from MY HERO ACADEMIA, new trailers, and more! Watch the global livestream July 2 at [8PM UK Time].”

While the teaser itself focused on the aforementioned My Hero Academia game, plenty of other titles were also confirmed to be present, including:

  • Code Vein II
  • The Blood of Dawnwalker
  • Death Note Killer Within
  • Everybody's Golf Hot Shots
  • Little Nightmares 3
  • Patapon 1+2 Replay
  • Shadow Labyrinth
  • Super Robot Wars Y
  • Tekken 8

That said, Bandai Namco is responsible for publishing tons of different games across many IPs, including but certainly not limited to Naruto; Dragon Ball; Soul Calibur; Ace Combat; Ridge Racer; Katamari; Pac-Man and of course, Dark Souls / Elden Ring.

Though expectations should certainly be kept in check, hopefully the show offers a surprise or two. We won’t have to wait long to find out.

Discuss on our Facebook page HERE.

KitGuru says: Are you looking forward to the Bandai showcase? What’s your favourite game series from them? What are you hoping for with the new MHA game? Let us know down below.

The post Bandai Namco announces Summer games Showcase first appeared on KitGuru.
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KitGuru Games: Why Sony Buying Warner Bros. Would Make Perfect Sense

Warner Bros. Discovery has been in a bit of a downfall over the past couple years, with CEO David Zaslav gaining infamy for his ruthless tactics in cancelling almost-complete projects in order to gain a couple extra million in tax write-offs. Following years of confusing and nonsensical decisions, WB recently announced a complete shake-up to the company’s structure – one which puts Warner Bros. Discovery in the perfect position to sell off parts of itself to other interested parties. Now, I’m bothered by the consolidation of the games industry just as much as the next person, but in the wake of failed project after failed project, Warner Bros. games division under Zaslav would likely become nothing more than a relic of the past given enough time. As such, the rumours that Sony is interested in purchasing part of WBD actually presents an opportunity which ultimately could make for a more innovative, interesting and involved industry.

Sony WB

To give some context, on the 9th of June 2025, Warner Bros. published a press release announcing their “plans to separate the company, in a tax-free transaction, into two publicly traded companies, enabling each to maximize its potential”. The ‘Streaming and Studios’ segment consists of “Warner Bros. Television, Warner Bros. Motion Picture Group, DC Studios, HBO and HBO Max (including its international sports offering), Warner Bros. Games, Tours, Retail and Experiences, as well as studio production facilities in Burbank and Leavesden.”

The ‘Global Networks’ half meanwhile includes “premier entertainment, sports and news television brands around the world including CNN, TNT Sports in the U.S., and Discovery, top free-to-air channels across Europe, and digital products such as the profitable Discovery+ streaming service and Bleacher Report.”

In the wake of this restructuring, a report was released claiming that Sony is “considering a purchase of WBD’s streaming and other assets” – with a focus on the company’s “HBO MAX streaming service, IPs and its gaming assets.”

Though this of course should be taken with a massive pinch of salt, the same report claims that Sony was only interested in WBD’s assets as long as the streaming, studio and gaming segments “were separated from its cable networks” – the separation of which has now occurred.

Assuming all of this is indeed true, Sony’s proposed acquisition of WBD could represent a strong positive for the overall games industry. This is why.

As mentioned, the past few years has not been kind to Warner Bros. games division, with their most recent releases being either infamous failures or forgotten almost entirely. Working our way backwards, Warner Bros. contributions to the video games industry over the past 5 or so years was as follows:

  • 2024 – Batman: Arkham Shadows (A well-liked but ultimately niche VR exclusive)
  • 2024 – Harry Potter: Quidditch Champions (An underperforming multiplayer title with a middling reception)
  • 2024 – MultiVersus (Famously killed twice by WB
  • 2024 – Suicide Squad: Kill the Justice League (A $200 million loss)
  • 2023 – Mortal Kombat 1 (a somewhat disappointing follow-up which saw its support end prematurely)
  • 2023 – Hogwarts Legacy (The one true success story from WB)
  • 2022 – Gotham Knights (A major step-back in gameplay and story compared to the Arkham games)
  • 2022 – Lego Star Wars: The Skywalker Saga (A decent title, though viewed as being much shallower compared to other LEGO games)
  • 2021 – Back 4 Blood (“We have Left4Dead at home”)

As is made quite clear in looking above, aside from Hogwarts Legacy, Warner Bros. games division has been struggling severely. That’s not even to mention the many cancelled titles over the same period of time, including but not limited to Monolith Productions' Wonder Woman title, an unannounced Flash game – alongside multiple high-profile studio closures.

All this is to say that WBD is currently in a terrible position; one which Sony may be looking to save them from. So, with the many failings of Warner Bros. Discovery being laid out clearly, an acquisition from the likes of Sony would not only make sense for them, but could ultimately benefit the industry as a whole.

One of the first things likely to be on Sony’s radar is WBD’s intellectual properties. Easily the most successful and long-lasting in this regard is DC – the cultural awareness of which is steeped in almost 100 years of history which reaches far beyond the video games industry itself.

We’ve seen the potential that DC games can have with the likes of the Arkham Trilogy, and we’ve seen what Sony can do with super heroes, owing to their on-going relationship with Marvel. Ever since Batman: Arkham Asylum took the world by storm back in 2009 we’ve seen nothing but the Dark Knight represent DC in video games – aside from InJustice and the aforementioned Suicide Squad (though the less said about the latter, the better).

As stated above, WB’s many studios have experimented with and pitched other non-Batman related titles, but they either never made it past the early stages, or in the case of Wonder Woman, was cancelled years after it was announced.

Of course, WB is more than just DC. In its own mind, the company is home to two other equally as important properties – those being Harry Potter and Mortal Kombat.

I despise JK Rowling as much as the next person, but there’s no denying that Harry Potter remains a hot property. You need look no further than Hogwarts Legacy for proof. While being a somewhat averagely received game, the Hogwarts Simulator has sold over 30 million copies since its launch in 2023 – being the only game other than Rockstar's releases to dethrone Call of Duty for the best-selling game of its release year.

Despite its overwhelming success, insiders would later claim that a planned expansion was cancelled by WB, around the same time that Wonder Woman was also canned. So even when they’re given a golden goose on a silver platter, WB somehow still manages to mess things up.

Speaking of messing things up, Mortal Kombat has for the past decade or so held a pretty consistent launch cadence. The game’s developers, NetherRealm would work on an MK game, release it and then, while supporting the title with post-launch content, concurrently work on an InJustice entry.

Following up from 2019’s Mortal Kombat 11 however, the formula was ignored, with NRS skipping InJustice 3 and going straight to Mortal Kombat 12 1. Whether this was the decision of WB or NRS, the result was the same. Mortal Kombat 1 launched to decent reviews, with the game taking some positive steps when compared to MK11. That said, in not giving the series any time to breathe, MK1 suffered under the shadow of Mortal Kombat 11, especially as MK1’s failings could be directly compared to the previous entry.

And so, when the ‘Khaos Reigns’ expansion released, offering relatively little content for a surprisingly high price, fans had enough. Unfortunately, Mortal Kombat 1 ultimately ended on a whimper, with the game recently receiving its supposed final update. This is despite the fact that ahead of its release, MK1 was promised to be the longest supported NRS game yet. It’s safe to assume that WB had some part to play in its early termination.

Of course, these are just the three main IPs which WB likes to put focus on. Under a different company however, we could very well see much greater experimentation with other franchises including but not limited to The Matrix; F.E.A.R; Looney Tunes; Tom and Jerry – or at the very least we might get a DC game which stars someone other than Batman.

All that said, IPs are just that: Intellectual Properties. Without the talent to cultivate it, an IP is nothing more than a bunch of ideas which no one else is allowed to use. Despite how it may seem, WB owns/owned a range of talented studios…RIP Monolith Productions and Player First Games. Even without these two teams however, WB still has a hold on many studios which could thrive under new leadership.

First up, you’ve got Rocksteady, who prior to Suicide Squad had an almost spotless track record. Right underneath them is WB Games Montreal – a studio which has shown a great deal of potential, only hampered by the limitations placed upon them by WB (turning them into the Batman franchise’s B-Team). There’s Avalanche Software, makers of Hogwarts Legacy; TT Games – the connoisseurs of basically all the big LEGO video games. Last but not least, there’s NetherRealm of Mortal Kombat fame.

Each of these studios would fit quite neatly within PlayStation’s portfolio of teams. You’ve got the fighting game front covered with NRS; the more family-friendly segments can be handled by TT Games, and the rest of the studios align nicely with Sony’s whole 3rd-person action-adventure schtick.

Before going into my final point, I’d like to take some time to address the elephant in the room: The Nemesis System. First patented by WB back in 2016, the Nemesis System offers “Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects.”

First unveiled to the world with 2014’s Middle Earth: Shadow of Mordor, the Nemesis system was lauded for its dynamism, engagement and potential. Unfortunately, it’s potential has yet to be realised, with WB using the system in but one other game: 2017’s Middle Earth: Shadow of War.

Just like Bandai’s loading screen patents before it, WB’s stranglehold on the Nemesis system has quite possibly held the industry back for the past decade. Imagine how many different open world games would benefit from having more memorable and engaging NPCs. Even in its most basic form, the Nemesis System took throwaway characters and made them feel important. That said, if studios were allowed to use the system, tweak it, customise it and make it their own, we could’ve seen countless innovations over the past decade. Sadly, we do not live in that timeline.

Though I would of course prefer that patents on core video game mechanics was not a thing at all, as it stands the system is absolutely wasted by WB. Under Sony, at least the system would get used. Personally, I’d love to see how the Nemesis System would be adapted for a game like Spider-Man 3 – seeing the various gangs of New York City vying for power.

The third and final major pillar in this potential deal would be WB’s non-gaming related assets, including their film and streaming divisions. Despite being one of the biggest film distribution  companies around, Sony themselves do not have their own streaming service. Instead, the company has licensed out its films and shows to the likes of Netflix.

While a seemingly solid deal, having full access to and control over HBO MAX could put Sony in an advantageous position. Sony already has a strong relationship with HBO thanks to The Last of Us – assisting them in their transmedia efforts. Should this proposed deal go through, all past and future Sony/PlayStation productions could join the service.

While this is somewhat separate from WB’s gaming side, Sony could use the service to bolster its own portfolio. Instead of going to HBO for The Last of Us, Peacock for Twisted Metal, Amazon for God of War etc… all of Sony’s output could be made available in one place.

Considering the fact that the company plans to release countless different video game adaptations and projects (including but not limited to Gravity Rush; Helldivers; Horizon Zero Dawn and tons more) it would make sense for Sony to invest further in this aspect of the industry.

While all of this should of course be taken with a pinch of salt, there is no denying that Warner Bros. recent restructuring has split the company in a way which makes it perfect for an acquisition from Sony – whose own efforts align neatly with WBD’s.

With Player First Games and Monolith Productions being shut down, and a bunch of promising titles being cancelled unceremoniously, it feels as though it’s only a matter of time before Warner Bros. exits the video games industry entirely – leaving countless lay-offs and studio closures in its wake.

Before this inevitably comes to pass, I hope to see some company—any company save WB from its self-inflicted demise; and if that company is Sony, then so be it.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Warner Bros. in 2025? Could the company recover by itself? If Sony were to acquire WB, what studios would you want to work on what properties? Let us know down below.

The post KitGuru Games: Why Sony Buying Warner Bros. Would Make Perfect Sense first appeared on KitGuru.
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Open-world indie adventure platformer Sable is free on the Epic Games Store

Each week, all those with an Epic Games account are privy to a title or two as part of the company’s free game program. Available now, EGS account holders can ‘purchase’ and download the excellent, unique and serene open-world indie adventure title Sable.

Available to add to your library from now until the 3rd of July at 4pm UK Time, Sable is an open-world indie adventure title from Shedworks and published by Raw Fury.

Released back in 2021, the game is known for its unique cell-shaded art style as well as its non-linear style of progression – letting you freely explore the open world and its many puzzles / points of discovery.

Beyond this, Sable also includes an excellent soundtrack composed by the indie pop star Japanese Breakfast – with some of the songs even charting on music platforms.

Whether you’re in it for the music, visuals, calming vibes or the whole package, Sable is definitely worth adding to your library and giving a go – especially for free.

Sable is available to add to your Epic Games library from now until the 3rd of July, at which point it will be replaced by the inventory management roguelike ‘Backpack Hero’ and the musical action-adventure title ‘Figment’.

KitGuru says: What do you think of this week’s free Epic offering? Have you heard of the game before? How important is a game’s soundtrack in your opinion? Let us know down below.

The post Open-world indie adventure platformer Sable is free on the Epic Games Store first appeared on KitGuru.
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Black Ops 6 Season 4 Reloaded arrives next week, following slight delay

Initially planned to launch in late June, Call of Duty Black Ops 6 Season 4 Reloaded was delayed into early next month. That said, Treyarch and Activision have now fully detailed all of the changes and additions coming with the arrival of S4 Reloaded on the 2nd of July.

Taking to their blog, the ‘Call of Duty staff’ officially detailed all of the new content set to launch alongside Black Ops 6 Season 4 Reloaded on the 2nd of July. The full list of changes can be found HERE, but some of the most significant additions include:

Multiplayer

  • Two new maps (Fringe and Eclipse)
  • Cel-shaded variants for half a dozen maps
  • Party Ops Limited Time Mode (LTM)

Zombies

  • Updates to the Grief mode
  • Cel-shaded map variants
  • Abomination Challenge LTM
  • New leaderboard events
  • Starting Room LTM

Warzone

  • New scorestreaks (Care Package and Hand Cannon)
  • Door Barricade Field Upgrade
  • New contracts
  • New ‘Loot Master’ perk
  • Havoc Royale LTM
  • Cel-Shaded Rebirth Island
  • Resurgence Casual
  • Ranked Play Resurgence

General

  • Olympia Shotgun special weapon
  • Pickaxe melee weapon
  • SVD Full Auto Mod attachment
  • TR2 CQB Auto Conversion attachment
  • Beavis & Butt-Head crossover event

While Black Ops 6 had a pretty solid start, many fans have been less-than-impressed with the game’s post-launch support. At the very least, With Season 4 Reloaded being delayed, hopefully its launch will be somewhat more stable than previous updates.

KitGuru says: What do you think of all the upcoming content? Have you been content with BO6’s post-launch support? Which of the three modes have you been playing the most? Let us know down below.

The post Black Ops 6 Season 4 Reloaded arrives next week, following slight delay first appeared on KitGuru.
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Humble’s Choice subscription service gets major price hike

Humble’s Choice subscription service has been an excellent way for players to get their hands on a strong selection of titles each month for a relatively low cost. It seems the service was too good of a deal however, as Humble has now announced a massive price hike of almost 30%.

Humble Choice subscribers recently received an email stating that from the 1st of July, the monthly price for the service is going up from £8.99 a month to £11.49 – almost a third higher than its previous cost. In addition, a yearly subscription will now set you back £119.99 (compared to £98 previously).

Unfortunately (though unsurprisingly), the service itself is not getting any better as a result of this change, with Humble simply promising that “your benefits aren’t changing” – meaning in essence your benefits are now worse in value.

Choice Price

Of course, Humble is far from the first service provider to increase prices, with PlayStation Plus and especially Xbox Game Pass seeing quite a few price hikes in recent years.

Still, an increase of almost 1/3rd is not an insignificant number, and so it will be interesting to see how this impacts future subscription figures – especially as current memberships inevitably lapse.

KitGuru says: What do you think of this price increase? Is it justifiable? Should Humble have added extra benefits to compensate for the increase? Let us know down below.

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FBC: Firebreak surpasses 1 million players, despite paltry Steam numbers

FBC: Firebreak is the latest project from Remedy Entertainment – the team behind beloved titles including but not limited to Alan Wake, Max Payne and Control. While player numbers on Steam in particular have been quite concerning, Remedy has revealed that FBC has now surpassed 1 million players.

Taking to Twitter, the official Control/FBC page confirmed that “As of last night, we have surpassed 1 million players in FBC: Firebreak. This is a significant milestone, so thank you for playing from all of us at Remedy.”

Of course, 1 million players does not equate to 1 million copies sold, especially as the game was a day-one addition to both Xbox Game Pass and PlayStation Plus.

As mentioned, Steam numbers for FBC have been rather paltry, with the multiplayer title peaking at under 2000 concurrent players.

FBC: Firebreak Million

Remedy acknowledges the game’s issues however, stating “We know there is still a lot of work ahead of us, and we are super-motivated about it. We have a lot of exciting things cooking for Firebreak players! More about that soon.”

Given that multiplayer experiences is a new avenue for Remedy, it perhaps makes sense that they failed to nail it on the first try. That said, hopefully the team are committed to learning from their mistakes – making FBC: Firebreak a more compelling package with time.

KitGuru says: What do you think of FBC: Firebreak so far? Does it have potential? How can Remedy Entertainment ‘remedy’ the situation? Let us know down below.

The post FBC: Firebreak surpasses 1 million players, despite paltry Steam numbers first appeared on KitGuru.
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Little Nightmares III gets official release date as series hits new sales milestone

The Little Nightmares series has grown to become a rather beloved franchise since its initial release back in 2017, spawning a sequel in 2021 – with the 3rd entry set to arrive this year. As part of a recent ‘Little Nightmares Showcase Event’ Bandai Namco officially announced multiple new projects alongside the long-awaited release date for Little Nightmares III.

Though the biggest news from the Little Nightmares showcase was the official announcement of the 3rd entry’s release date (launching on the 10th of October 2025), Bandai Namco also confirmed that the long-awaited Enhanced Edition of Little Nightmares I is scheduled to arrive on the same day.

In an odd move however, anyone who pre-orders the 3rd game will gain “Early Access” to this enhanced edition immediately – with the rest needing to wait until October.

Beyond this, the publisher also unveiled Little Nightmares VR: Altered Echoes. Said to be ‘Coming Soon’ little is known about this project, aside from the fact that it is being developed by Iconik Studio. Though far from the most well known VR studio, the team have released a number of games – most recently Hunting VR.

Finally, Bandai Namco also confirmed that the Little Nightmares series has sold over 20 million copies; not bad for a series which ostensibly consists of just two games so far.

KitGuru says: What did you think of the showcase? Which project are you most excited for? Do you have faith in SuperMassive Games handling Little Nightmares III? Let us know down below.

The post Little Nightmares III gets official release date as series hits new sales milestone first appeared on KitGuru.
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Almost two-dozen titles are leaving Netflix Games next month

Back in late 2021 Netflix officially launched their video games service, offering both original and partnered content to all subscribers ‘free’ of charge. In the years since, the service has grown nicely, adding many big-name titles including the GTA Trilogy; Hades; Sonic Mania and dozens more. Unfortunately, as with pretty much all subscription services, a whole host of games are set to leave – including the aforementioned Hades.

Following roughly a dozen games being removed from Netflix’s service late last year, the streaming giant has now unveiled a list of 22 games (collated by What’sOnNetflix) which are set to be “leaving soon” on the 15th of July:

  • Battleship
  • Braid, Anniversary Edition
  • Carmen Sandiego
  • CoComelon: Play with JJ
  • Death’s Door
  • Diner Out: Merge Cafe
  • Dumb Ways to Die
  • Ghost Detective
  • Hades
  • Katana ZERO
  • LEGO Legacy: Heroes Unboxed
  • Ludo King
  • Monument Valley 1, 2 and 3
  • Rainbow Six: SMOL
  • Raji: An Ancient Epic
  • SpongeBob: Bubble Pop F.U.N.
  • TED Tumblewords
  • The Case of the Golden Idol
  • The Rise of the Golden Idol
  • Vineyard Valley

Netflix Games

While some of these games are unlikely to be missed too badly, the likes of Hades; Katana Zero; Braid; Death’s Door and more leaving the service represents a big blow – especially with the GTA titles having been removed back in December.

Combine this with a bunch of their own first-party plans falling to the wayside, and Netflix may be distancing itself from the games industry somewhat.

KitGuru says: What do you think of Netflix's gaming efforts? Did they have a good thing going for a while there? Should the removed titles be offered to purchase separately though the iOS/Android app stores? Let us know down below.

The post Almost two-dozen titles are leaving Netflix Games next month first appeared on KitGuru.
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Senua’s Saga: Hellblade II Enhanced gets official price and release date

Just over a month ago, Microsoft officially announced that the Xbox console-exclusive Senua’s Saga: Hellblade II would be coming to PlayStation 5 “this Summer” via an ‘enhanced’ release. While details remained light at the time, we’ve now gotten a breakdown on the game’s release date, price, features and bonus content.

Taking to the Xbox Wire Blog, Will Potter – the Senior Communications Manager at Ninja Theory – wrote: “We’re happy to announce that Senua’s Saga: Hellblade II Enhanced will arrive on August 12 as a free update for Xbox Series X|S, Xbox on PC, and Steam. A PlayStation 5 version will be released on the same day.”

The Standard Edition of this enhanced release will cost $49.99, with a Deluxe Edition available for $69.99. While somewhat pricey given the game’s relative length and age, the premium edition also includes the first game Hellblade: Senua’s Sacrifice “optimized for PlayStation 5” – alongside a digital soundtrack.

It is currently unknown whether the first game’s PS5 version will be made available outside of this deluxe edition, but here’s to hoping.

Of course, being an ‘Enhanced’ version, the upcoming release/update introduces a bunch of improvements and additions, namely:

  • Performance Mode on PS5/Pro and Xbox Series X
  • New ‘Very High’ fidelity preset on PC
  • Official Steam Deck verification
  • Return of the Dark Rot mechanic from the first game as an “additional challenge”
  • Improved photo mode
  • 4 hours of developer commentary

While it seems as though much of the time taken with this update revolves around optimising the game, the Enhanced release of Senua’s Saga: Hellblade II should feel like a much more fleshed out overall package. Hopefully the PS5 version of Senua’s Sacrifice is offered as a standalone title later down the line.

KitGuru says: Are you looking forward to the enhanced release? Are you surprised to see the game getting Steam Deck verified? Are there any missing features which you were hoping to see added? Let us know down below.

The post Senua’s Saga: Hellblade II Enhanced gets official price and release date first appeared on KitGuru.
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Sony reaffirms first-party PlayStation games won’t join PS Plus day-one

Since Sony’s PlayStation Plus revamp a couple years back, the console maker has semi-regularly added day-one 3rd party titles to its subscription service. That said, Sony has yet to bring any of its own games day-and-date, claiming it to be infeasible back in 2022. Cut to 3 years later and unsurprisingly, PlayStation has no plans to alter its strategy in this regard.

In a recent interview with the publication GameFile, the VP of global services at PlayStation – Nick Maguire – was asked about the notion of Sony bringing its first-party games to PlayStation Plus day-and-date with its official launch.

Unsurprisingly, Sony’s strategy (which has been working well for them so far) will not change any time soon, with Maguire stating: “We've sort of stayed true to our strategy across the board, where we're not looking to put games in day and date.”

PlayStation Plus

They continued, “Our strategy of finding four or five independent day-and-date titles—and using that to complement our strategy of bringing games in when they're 12, 18 months old or older—that balance for us is working really well across the platform.”

Considering the fact that their current strategy – devised back in 2022 – has “surpassed [Sony’s] expectations” leading to “engagement in Plus [which] has never been higher than it is right now,” a change in tactics would make little sense.

That said, it will be interesting to see whether anything special is in the works for PlayStation Plus’ 15th birthday.

KitGuru says: What do you think of the current incarnation of PS Plus? Is it worth the asking price? Do you subscribe monthly, quarterly or yearly? Let us know down below.

The post Sony reaffirms first-party PlayStation games won’t join PS Plus day-one first appeared on KitGuru.
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Diablo IV, Jusant and more join PlayStation Plus in July

Each month, Sony offers 3 titles for ‘free’ to all those with a PlayStation Plus subscription. In celebration of the service’s 15th birthday, Sony has announced the line-up for July’s PS Plus Essential tier – alongside a bunch of “celebratory activities we have planned this summer.”

Available to add to your library from the 1st of July until the 4th of August, all PlayStation Plus subscribers can look forward to the following:

  • Diablo IV | PS5, PS4
  • The King of Fighters XV | PS5, PS4
  • Jusant | PS5

PlayStation Plus PS Plus

As mentioned, beyond this, Sony also announced a bunch of 15th Anniversary Celebrations. Though more is planned to take place over the Summer months, a number of bonuses are available right now, including:

  • WWE 2K25 PS+ Premium Game Trial
  • Monster Hunter Wilds PS+ Premium Game Trial
  • Valorant PS+ Pack
  • PlayStation Store Exclusive Offer Weekend (27–29 June)
  • 15th Anniversary PS+ tournament (28th June)
  • Online Multiplayer Weekend (28–29 June)

While these various events are welcome, the biggest gift so far seems to be the aforementioned PS Plus Essential line-up for July. Hopefully Sony maintains this level of quality for the remainder of the year.

In case you missed it, a number of July’s PS Plus Premium classics were also confirmed earlier this month, the details of which can be found HERE.

KitGuru says: What do you think of July’s offering? What’s your favourite fighting game franchise? How big is your PS Plus Essential library? Let us know down below.

The post Diablo IV, Jusant and more join PlayStation Plus in July first appeared on KitGuru.
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STALKER 2 update 1.5 overhauls the game’s A-Life system

Following years of waiting, the much-anticipated STALKER 2 finally launched late last year. While the title certainly received plenty of praise, the game was far from hitting its full potential. One of the biggest compromises was in the game’s famous A-Life system. Fortunately, with patch 1.5, this mechanic has been overhauled.

In the months following the launch of STALKER 2 late last year, the team at GSC Game World released a bunch of patches featuring thousands of fixes and improvements. One of the team’s biggest challenges was with its A-Life system – a mechanic which simulates and tracks all NPCs from across the map for a more lively and dynamic experience.

Previous patches brought significant improvements to the system. However, with this latest update, GSC have introduced A-Life 2.0; the improvements to which include:

  • Life in the Zone is now simulated for all characters, not just those in the player's view.
  • Characters continue to live their lives and pursue their goals in the Zone until they meet their end.
  • The player can meet the same stalkers after some time.
  • Players may encounter more A-Life characters resting or interacting in various locations, adding to the world's immersion.
  • Characters will no longer respawn directly in front of the player. When the player clears the mutants' lair, for example, those mutants won't simply reappear moments later.
  • A-Life Director will no longer respawn characters at the edge of visualization. Instead, respawn moved further away from the player, while maintaining the Zone's population.
  • Visualization range is slightly increased. Characters now appear in visualization range with relevant animations and equipped weapons. This reduces the ‘pop-in’ effect and contributes to a more seamless character visualization.

As with pretty much all previous STALKER 2 updates, the full list of changes is highly extensive. Available to view HERE, some of the other notable improvements include:

  • New weapons
  • Mutant part looting
  • New Anomaly
  • AI and Combat improvements
  • Balance changes
  • Improved mod support

The STALKER series became famous in-part due to its unique A-Life system, and so it is encouraging to see the much-lauded feature finally make its way into the sequel properly. That said, it will be interesting to see if/how it differs – even now – to the previous titles.

KitGuru says: What do you think of STALKER 2’s many updates? Did the game launch too early? Should more open world titles introduce an A-Life like system? Let us know down below.

The post STALKER 2 update 1.5 overhauls the game’s A-Life system first appeared on KitGuru.
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Marvel Rivals falls to ‘Mixed’ recent rating ahead of major Season overhaul

Marvel Rivals took the world by storm when it released late last year, going on to amass over 40 million players in under 3 months. Despite a peak concurrent player count of almost 650k on Steam back during the launch of Season 1, the game’s honeymoon period seems to have ended  – with both player counts and review scores falling.

A little over 6 months on from its initial launch, Marvel Rivals has started to see its popularity wane, with peak daily player counts on Steam (via SteamDB) consistently falling under 100,000 for the first since the game’s explosive arrival.

Beyond this, reviews for the title have also taken a turn for the worse, with recent Marvel Rivals reviews sitting at a ‘Mixed’ on Steam – with some of the concerns surrounding decreasing performance; EOMM issues; balancing and more.

Marvel Rivals

That said, with the upcoming launch of Season 3, Marvel Rivals is set to overhaul how its updates are rolled out, with a new character being released each month for a total of 3 a Season.

Whether the increased rate of new content will help improve the overall experience or exacerbate current issues we will have to wait and see.

KitGuru says: What do you think of Marvel Rivals 6 months on? Are you still playing? If not, what caused you to stop? Let us know down below.

The post Marvel Rivals falls to ‘Mixed’ recent rating ahead of major Season overhaul first appeared on KitGuru.
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Dying Light celebrates 10th anniversary with free ‘Retouched’ update

If Techland is known for one thing, it’s supporting their titles for up to a decade after launch with a bunch of free and substantial updates. Despite its sequel now having been out for 3 years, the 10-years-old Dying Light from 2015 is set to receive a major update later this week.

Earlier in the year, Techland announced that Dying Light 1 would be receiving an update later in 2025 in celebration of the game’s 10th anniversary. Now, the team have fully detailed the update, taking to their blog to say:

“This week, we're not just looking forward – we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.”

Described as a ‘retouch’ and not a remaster, the patch – which is set to go live tomorrow on the 26th of June – brings with it some pretty notable visual improvements.

Dying Light Update

According to the team, textures have been enhanced across the board alongside better lighting and physics based rendering “improving how metallic surfaces reflect light or react physically to the world which makes them look a lot more realistic.”

Beyond these, the maximum level-of-detail range has been extended by almost 1/3rd and up-to 8K ‘Ultra’ shadow resolution options have been added – which in combination with the improved lighting makes “a lot of surfaces that previously looked rather flat now really pop out and get depth.”

Beyond visuals, the update also remastered all the game’s OST while also adding “brand new tracks and ambient sounds throughout the game”. All in all, an excellent update – especially for free.

Dying Light Retouched Update arrives on PC, PlayStation 4/5, Xbox One and Xbox Series X|S on the 26th of June. Full details on the listed improvements can be found HERE.

KitGuru says: What do you think of the Retouched release? Are you going to hop back into Dying Light? Let us know down below.

The post Dying Light celebrates 10th anniversary with free ‘Retouched’ update first appeared on KitGuru.
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Nintendo-published Drag x Drive launches this August with a modest price tag

Ahead of the Switch 2’s launch, Nintendo released a smartphone app called ‘Nintendo Today’ which has since offered various titbits of new information, tips and more. In an interesting move, the console maker chose to use its mobile app to announce the release date for their Basketball title Drag x Drive.

Making the initial announcement via the Nintendo Today app, the company confirmed that the 3v3 Rocket League-esque Basketball title Drag x Drive is set to come to Nintendo Switch 2 on the 14th of August.

First unveiled back during the Nintendo Switch 2 Direct, relatively little attention was given to Drag x Drive – with it seemingly being a somewhat smaller title in scope.

Sure enough, this seems to be the case, with the upcoming Nintendo published title available now to pre-order for just £16.99.

With the Switch 2, it is clear that Nintendo is covering all of its bases price-wise. From the £75 Mario Kart World to the £7.99 Welcome Tour (though that arguably should’ve been free), it seems we can expect a lot of variable pricing for Nintendo published games this generation.

KitGuru says: What do you think of Nintendo’s current price strategy? Are you more accepting of higher cost AAA games if smaller experiences are priced appropriately? Let us know down below.

The post Nintendo-published Drag x Drive launches this August with a modest price tag first appeared on KitGuru.
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PS4 emulator ShadPS4 makes strides in bringing Driveclub to PC

As we move further into the PlayStation 5 generation, the PS4 emulator ‘ShadPS4’ has been taking strides in becoming a more fully-fledged and playable experience. Following a ton of great work on getting Bloodborne to work on PC, another title trapped on the PS4 – Driveclub – has reached its own progress milestone.

In the wake of the recent release of ShadPS4 version 0.9.1, one of the biggest games which was still trapped on Sony's last-gen system (Driveclub) has seen a ton of improvements.

As recent as version 0.8, the game was barely able to boot. Now however, players have been able to get in-game and mess around with various aspects of the racing title – at 60fps for the first time (though with many issues still present of course).

For context, Driveclub was released for the PS4 back in 2014, and while it received some criticism, history has been quite kind on the game – with many fans still mourning the title’s official shutdown back in 2020.

Unlike Bloodborne, which HAS to get a current-generation release at some point or another, Driveclub is likely to remain a relic of the PS4 era. As such, it is exciting to see so much progress being made to ShadPS4.

Of course, there is still a ton of work to be done, with the most recent report putting just under 10% of tested titles as being ‘playable’ on ShadPS4. As we’ve seen over the past year however, progress has been ‘progressing’ quite quickly, and so it’s only a matter of time before Driveclub is revived.

KitGuru says: What did you think of Driveclub back in the day? Would you like to see the series return in any official capacity? What PS4 exclusives would you want to check out? Let us know down below.

The post PS4 emulator ShadPS4 makes strides in bringing Driveclub to PC first appeared on KitGuru.
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