↩ Accueil

Vue lecture

Dan Houser on Victorian novels, Red Dead Redemption and redefining open-world games

As the Grand Theft Auto co-writer launches a new project, he reflects on his hugely successful open-world adventures and where game design might go next

Don’t get Pushing Buttons delivered to your inbox? Sign up here

It is hard to think of a more modern entertainment format than the open-world video game. These sprawling technological endeavours, which mix narrative, social connectivity and the complete freedom to explore, are uniquely immersive and potentially endless. But do they represent a whole new idea of storytelling?

This week I met Dan Houser, the co-founder of Rockstar and lead writer on Grand Theft Auto and Red Dead Redemption, who has been in London to talk about his new company, Absurd Ventures. He’s working on a range of intriguing projects, including the novel and podcast series A Better Paradise (about a vast online game that goes tragically wrong), and a comedy-adventure set in an online world named Absurdaverse. He told me that, 15 years ago, he was doing press interviews for the Grand Theft Auto IV expansion packs when he had something of a revelation about the series.

Continue reading...

© Photograph: Rockstar Games

© Photograph: Rockstar Games

© Photograph: Rockstar Games

  •  

From Gears of War to Uno: the 15 most important Xbox 360 games

As the Xbox 360 turns 20, we celebrate its most influential and memorable games – both exclusives, and those that came to the console first

Originally featured as a minigame in Project Gotham, this 80s-style twin-stick shooter was rebuilt as a standalone digital-only release, attracting a huge new fanbase. Fast, frenetic and super stylish, with lovely vector visuals, it was the game that first showed the potential of Xbox Live Arcade.

Continue reading...

© Photograph: Microsoft

© Photograph: Microsoft

© Photograph: Microsoft

  •