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Mobile Suit Gundam: Silver Phantom Is Out Now On PlayStation VR2

Interactive VR movie Mobile Suit Gundam: Silver Phantom is out now on PlayStation VR2.

Created by Bandai Namco Filmworks and Atlas V, Mobile Suit Gundam: Silver Phantom first released last year on Quest. Offering a VR interactive anime film with an original story, it's set three years after Char's Counterattack in the Universal Century 0096, delivering a more narrative-focused tale with light gameplay elements. After appearing last month on the PlayStation Store, that's now available on PlayStation VR2.

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Official trailer

Silver Phantom focuses on a mercenary group called Argent Keil, presenting a neutral insight into the war between the Earth Federation and Zeon. With a group of Neo Zeon's remnants called The Sleeves causing issues, these scenes unfold across 6DoF, 360° environments and use a cel-shaded presentation to match the anime's visuals.

We went hands-on during Venice Immersive 2024 and considered publisher Astrea describing this as an interactive movie to be a smart decision. While we found the actual interactivity to be disappointingly limited, though you can still participate in mech battles, we believed Mobile Suit Gundam: Silver Phantom is an experience that's ultimately “carried by its narrative.”

Mobile Suit Gundam: Silver Phantom is out now on PlayStation VR2 and the Meta Quest platform.

Update Notice

This story was initially published on October 7, 2025. It was updated on November 21, 2025, when Silver Phantom launched on PS VR2.

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EA Sports Will Skip F1 26, With 'Reimagined' Game Coming In 2027

EA Sports will release a paid 2026 season expansion to F1 25 instead of a new title, with a “reimagined” game to follow in 2027.

Since F1 22, EA Sports and Codemasters have continued supporting PC VR in its officially licensed series of Formula 1 racing games. While each real-life season is normally reflected through a new game, it's now skipping the usual annual release cycle by instead releasing a paid expansion to F1 25, one that reflects the upcoming 2026 season.

“The premium content update will bring players closer to the sport’s major changes for 2026 that include new cars, sporting regulations, teams, and drivers,” states EA Sports in a new blog.

While the 2026 season officially kicks off with the Australian Grand Prix on March 8, there's no indication this will also be the expansion's release date. New entries since 2021 have arrived between May and July, and pricing is also unconfirmed.

With the next entry, EA Sports confirmed that F1 27 is a new game “that looks, feels, and plays differently, delivering more gameplay choices.” Little else is currently known, and in a prepared statement, Codemasters' Senior Creative Director Lee Mather states this “reimagines the F1 experience” for 2027.

Considering this is being touted as a larger overhaul, it's unclear whether PC VR support will continue beyond F1 25 and next year's expansion with future entries. We'll keep an eye out for further updates as they come through.

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VR Multiplayer Shooter VAIL Launches Free-To-Play Extraction Mode

VR multiplayer shooter VAIL gets a free-to-play Extraction mode in early access today on Steam and Quest.

Following last year's free-to-play social hub launch, sci-fi multiplayer shooter VAIL has received an Extraction mode. Now live after 10 months of development, AEXLAB aims to make this a “more approachable” extraction shooter for players unfamiliar with this type of game. You descend into the depths of Reyn to retrieve encrypted data, technology, and resources, fending off other players and the island's inhabitants alike.

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Extraction splits you between six teams of three players across a new map, one that contains weather effects like fog, rain, thunder, and more. Alongside the game's usual weaponry, this mode features an “advanced shield and ammo tier system.” Developer AEXLAB states that ammo can penetrate shields in different ways and that's dependent on the relationship between their tiers.

Teammates can be revived if downed, a choice developer AEXLAB says was made to keep players in the action without them waiting around. “Nothing feels worse than being in a squad with your friends, you die, and now you're waiting forever for your teammates to either extract or lose,” stated the studio.

For the full launch, AEXLAB is working on an expanded gameplay loop with in-game missions to help locate and defeat a randomized boss. It's also working on creating customizable homes that other players can visit as your party prepares for raids. Early access will have frequent wipes to assist testing, though there are “no plans” for forced wipes at full release.

AEXLAB also provided UploadVR with its latest roadmap that lists new features to come, such as fishing, unlockable extracts, compound upgrades, and more. Though it doesn't specify release windows, the varying line lengths suggest which of these features are coming first. You can see that in full below.

VAIL Extraction is now live on PC VR and Quest.

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Tin Hearts Gets Festive With Act 1 Launch Next Month On Quest

VR puzzle adventure Tin Hearts is getting into the Christmas spirit, bringing its first act to Quest next month.

Developed by Rogue Sun and IPHIGAMES, Tin Hearts is a Lemmings-style game that explores the story of a fictional Victorian inventor, Albert Butterworth. Guiding toy soldiers through this Dickensian world with block-based puzzles, VR support arrived in a post-launch on PS VR2 and Steam last year. Now, it's coming to Quest in an episodic release that begins on December 11.

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Release date trailer

Detailed in a press release, publisher Wired Productions calls Act 1 a standalone episode where these tiny soldiers are appropriately dressed for the festive season in an attic filled with toys. Costing $5.99 for the first part, Acts 2, 3, and 4 will follow “in the coming weeks” on Quest, though no specific release dates were confirmed.

Originally released through a now delisted PC VR prologue on PC VR in 2018, we had positive impressions in our Tin Hearts VR preview two years ago. Stating it offers “some well-considered mechanics” that caught our attention, we believed it provides “enjoyable puzzles and an intriguing whimsical setting.”

Tin Hearts is out now in full on flatscreen platforms, PS VR2, and PC VR. Act 1 arrives on the Meta Quest platform on December 11.

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Pocket Lands Looks Like Mixed Reality Minecraft On Quest

Pocket Lands lets you create miniature worlds in mixed reality before exploring them in VR, and it's out next month in early access.

Marking the latest game from Thomas van den Berge, creator of VR painting app Vermillion, Pocket Lands sees you building miniature worlds in your home using MR. Letting you resize this diorama to fit your entire living room, hand tracking controls allow you to grab building material with your hands before jumping in at any moment to explore in first person through fully immersive VR.

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Today's reveal at the VR Games Showcase follows a series of pre-announcement teases, showing a concept reminiscent of Microsoft's famous Minecraft HoloLens demo during E3 2015. Pocket Lands will release in early access this December with various biomes you can discover, while the VR mode promises multiple locomotion options.

With the full release, Thomas van den Berge is currently targeting “the second half of 2026.” This aims to include cave systems and underground biomes, additional surface biomes, creatures roaming the lands, and multiplayer build battles with leaderboards. Co-located and remote creative multiplayer are also planned.

Pocket Lands enters early access on December 11 on the Meta Quest platform.

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Bootstrap Island Adds New Sickness System In Last Major Update Before Full Release

PC VR survival game Bootstrap Island just received its last major update before next year's full release.

Following four major updates during its early access period, the most recent one adding the Riverlands, a fifth update is now available for Bootstrap Island on Steam. Visions adds a new sickness and hallucinations system that warps reality as the illness spreads, which can only be cured through a Lotus Flower. Cures can also be found in the new Medicine Box, which contains six mysterious bottles with unknown contents.

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Release trailer

Visions is also introducing a new story-driven tutorial that reveals your character's backstory, alongside new in-game item unlocks that appear across the island. New environmental features include subterranean sinkholes that may contain rare resources and quicksand. Dead shipmates killed in your shipwreck will now appear, too. Chests with new items gradually regenerate over time, and this update also promises a quality-of-life improvement for your grab pull.

“With ‘Visions,’ we wanted to push players beyond mere survival,” confirmed Rein Zobel, Creative Director of Bootstrap Island, in a prepared statement. “Illness, hallucination, and uncertainty become part of the experience. Just like in real survival situations, it’s not only the environment you must fight, but your own body and mind.”

As for what's next, May's full release roadmap confirmed that the full release will reveal the mysterious island's deepest secrets, adding tribal inhabitants you can only communicate with via body language. Further updates are planned post-launch focused on new lands and dangers, though little else was confirmed at the time.

Bootstrap Island: Visions is now live on Steam Early Access, with a full release tentatively scheduled for Q1 2026.

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Co-op Platformer VR Giants Heads To Quest This December

Asymmetric co-op platformer VR Giants is heading to Meta Quest headsets this December.

Developed by Risa Interactive, VR Giants originally launched on Steam Early Access in 2023, where one person plays flatscreen using a gamepad as a tiny companion called David, while the VR player controls Goliath to assist him. After confirming online multiplayer plans, the studio advised last month that it's coming to Quest, and today's VR Games Showcase announced a December 11 launch.

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Though it's unclear if this is also being introduced on Steam, Risa Interactive states both Quest players will be able to play fully in VR. The studio's also using a 'Free Friends Pass' system for VR Giants, which lets you invite another player to join in without both of you needing to buy the game.

Previously detailing this further, Risa Interactive confirmed that VR Giants includes 23 levels across four biomes: Ice, Desert, Volcano, and Pasture. Goliath can transform into three separate forms, unlockable cosmetics are available for both characters, and the studio states this campaign will offer “8 hours” of gameplay.

VR Giants is out now on Steam Early Access, while the Quest version will follow on December 11.

Update Notice

This article was initially published on October 17, 2025. It was updated on November 13, 2025, when the Quest edition's release date was confirmed.

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The Lightkeepers Promises Nautical, Supernatural Co-op Action On Quest

The Lightkeepers promises a supernatural tale of nautical solitude with a new co-op action game on Quest.

Developed by Spectral Games, likely best known for its work on Medieval Dynasty New Settlement, The Lightkeepers takes place in the 1920s in a world “where daylight unveils discoveries and nightfall demands survival.” Though it's unclear exactly how many players this supports, you're tasked with exploring mysterious islands and solving puzzles to prepare for the imminent threat.

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Revealed during today's VR Games Showcase, The Lightkeepers promises “new challenges, different enemies, and unpredictable places” across each expedition, featuring weapons ranging from muddy rifles to hand-crafted grenades. The studio states light comes at a price, while fending off the dark involves exploring, crafting, and directly fighting these nocturnal terrors as a team.

Strangely, this isn't the only VR game we've recently seen that's set in the 1920s. Last month saw Curvature Games share more about The Amusement, an Art Deco-style roomscale adventure that's inspired both aesthetically and in its setting by Luna Parks during the 1920s post-war period.

The Lightkeepers launches next year on Quest 3 and 3S.

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Full Steam Undead Promises Comedic Action In A Victorian Open World

Full Steam Undead promises comedic zombie-killing action in an occult Victorian world on Quest and Steam.

Marking the latest game from By Grit Alone developer Crooks Peak, Full Steam Undead takes an action-over-horror approach in a Victorian-inspired open world “with zero loading screens.” Serving at Queen Victoria's behest on Necropolis Island, this lighthearted single-player shooter also gives you a drivable steam engine to assist in your battles.

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Announcement trailer

Crooks Peak states this comes with various minigame-style 'Crypts' that range from mine cart riding to boss battles. Should rage overcome this island, zombie swarms will quickly overwhelm you, and the studio advises this campaign will likely last for around 4 hours.

Various optional gameplay modifiers will be available such as difficulty settings, instant reloads, zombie damage immunity, and a self-explanatory “Zombies explode when they get close” mode. Accessibility options include snap and smooth turning, a swappable gun hand, vignettes, and more. Crooks Peak also says it included a “very forgiving” autosave system.

While Crooks Peak advised these plans are speculative, it's considering additional features that are currently “out of scope before release.” Targeted post-launch updates presently include adding one-handed play support, a realistic steam engine controls mode, additional localizations, a global zombie kill counter, support for both LIV and bHaptics, and more.

Full Steam Undead launches in spring 2026 on Quest and Steam for $12.99.

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Tactical Roguelite Banners & Bastions Gets Full Release This December

Banners & Bastions adds new enemies to the mixed reality tactical tabletop roguelite with today's update, and it enters full release next month.

Created by Not Suspicious (Airspace Defender), Banners & Bastions is an MR tabletop roguelite with hand-tracking controls that's currently available in early access. Following last month's addition of controller support, a further update is now live that introduces a dragon boss battle. Two new enemy types are also available - Witch (ranged) and the Elite Swordsman (melee) - alongside a new playable Minefield card.

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New trailer

For the unfamiliar, Banners & Bastions sees every battle occur across procedurally generated maps as you defend your kingdom, with tougher foes emerging across each wave. You can keep investing in your local economy or fortifications, while your troops range from spearmen, knights, archers, and more. More features are on the way next month in a further content update.

Banners & Bastions is out now in early access on the Meta Quest platform, with the full release arriving this December. You can check out our previous early access hands-on to learn more.

Banners & Bastions Hands-On: Satisfying Strategy In Mixed Reality
Banners & Bastions, the mixed reality tower defense game from Not Suspicious, is available now in early access on Quest.
UploadVRDon Hopper

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Valve Isn't Currently Working On A New VR Game

Valve confirmed that it's not currently working on a new first-party VR game.

Today saw Valve officially announce Steam Frame, a “streaming-first” standalone VR headset that's launching in “early 2026”. While the company is aiming to make your existing Steam library more valuable, this naturally raised the question: following 2020's Half-Life: Alyx, is Valve developing new VR games for the headset?

Speaking to UploadVR during our recent visit, Valve told us that it's “not talking about content today.” However, Road to VR says that "a member of the Steam Frame team" denied that it has any VR content in development, offering what the publication described as a "simple and definitive no".

While Alyx wasn't a launch title for the Valve Index headset, the groundbreaking title arrived less than a year after launch. Before that, Valve had previously confirmed it was developing a flagship VR game, whereas Steam Frame will seemingly rely on existing and third-party titles.

Valve Officially Announces Steam Frame, A “Streaming-First” Standalone VR Headset
Steam Frame has an included wireless adapter, and is launching “early 2026”. Read the full specs, features, and details here.
UploadVRDavid Heaney

As for Steam Frame itself, the newly announced headset uses a lightweight modular design and runs a VR version of Valve's SteamOS, which it previously used with Steam Deck. This also uses an updated version of the Proton compatibility layer, meaning it can run almost any Linux, Windows, and Android games.

If you're interested to find out more about how it runs games, you can check out our hands-on impressions and the hardware specifications for more.

Steam Frame Hands-On: UploadVR’s Impressions Of Valve’s New Headset
UploadVR’s Ian Hamilton and David Heaney went hands-on with Steam Frame at Valve HQ, trying both standalone use and PC VR.
UploadVRIan Hamilton

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Requisition VR: Hunt & Extract Relaunches Today On PC VR

Requisition VR: Hunt & Extract, a PvPvE extraction shooter where you duct tape items to form new weapons, gets its SteamVR relaunch today.

Following its full Steam release in 2023, you may recall that the physics-based co-op game Requisition VR received a major revamp with July's Quest launch. Turning this into a PvPvE (player vs. player vs. environment) extraction shooter with a post-apocalyptic setting, this new edition is out later today on PC VR.

Hunt & Extract maintains the original game's crafting system, where you use duct tape to combine objects like sticks, cleavers, and more for new weapons. Environmental traps are also available but can attract zombie hordes, and you team up with friends to defeat AI and human opponents alike. Any loot obtained during these runs is then used to upgrade your base and weapons.

Stating it's been rebuilding Requisition VR “from the ground up” across the last two years, developer Spheroom describes Hunt & Extract as “an entirely new game” that initially began as an update. Later becoming a “full-on reinvention,” the studio confirmed it's launching a separate edition to preserve the original version for its fans.

Requisition VR: Hunt & Extract is out today on PC VR, and it's live now on Quest. Owners of the original Requisition VR can also claim the new game for free via the official Discord server.

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VRider SBK Gets Quest Companion App That Lets Friends Race You For Free

VRider SBK Connect is a new companion app for the VR superbike racer, letting you race friends who own the full game for free on Quest.

Developed by Funny Tales, VRider SBK is an officially licensed VR racing game based on the Superbike World Championship that first appeared last year on Quest. Following this summer's PS VR2 and PC VR launch, the studio has released a Quest-exclusive companion app that lets your friends join you without everyone owning the full game.

Joined by a simultaneous update for the full game, VRider SBK owners can now create and host private multiplayer race rooms, letting Connect players join using a room code. Custom rules can also be selected to adjust the match type, number of players, circuit of choice, number of laps, and reputation settings.

If you've only downloaded VRider SBK Connect and don't have access to the main game, Connect also offers tutorials and the Hot Lap Practice mode, which lets you train on all of its official tracks with every bike unlocked. Connect owners can later switch to the full release via a paid in-game upgrade.

VRider SBK Connect is out now on the Meta Quest platform. While Connect isn't on these platforms too, the full game is also on Steam, Pico, and PlayStation VR2.

VRider SBK Review: All About The Road
Available now on Quest, VRider SBK is about the love of racing - and it really wants you to know that.
UploadVRK. Guillory

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Lumines Arise Review: Gorgeous Puzzler That's Better In VR

Lumines Arise is the puzzle series' best entry since the original PSP game, channeling Tetris Effect with a stunning presentation. Here's our full review.

For all the incredible things VR developers have achieved across the years chasing immersion and embodiment, it's a testament to Enhance's design that Tetris Effect remains a regular fixture in my VR library. This transcendent transformation of the classic 2D puzzler blew me away years ago with a wonderful audiovisual experience. Now, Lumines Arise walks a similar path.

The Facts

What is it?: A rhythmic puzzle game where you match 2x2 blocks to clear the grid, featuring optional VR support.
Platforms: PS VR2, PC VR (Reviewed on PS VR2 via PS5 Pro)
Release Date: Out now
Developer: Enhance, Monstars Inc.
Publisher: Enhance
Price: $39.99

Lumines has always been its own series ever since the 2004 PSP game, which ironically owes its existence to series creator Tetsuya Mizuguchi being unable to secure Tetris' licensing rights. Calling Lumines Arise a spiritual successor to Tetris Effect feels strange in that regard, yet it's very difficult to avoid directly comparing them. The parallels are screaming, especially in its slick presentation.

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Gameplay captured by UploadVR on PlayStation VR2.

Make no mistake, VR is the definitive way to experience Lumines Arise. VR lets these stages truly come alive, providing a stronger sense of depth and presence in a way flatscreen platforms can't achieve. Each stage packs unique animated effects that show clear VR focused design, delivering memorable visuals ranging from rhythmic geckos to the giant man in shadow as its arresting soundtrack goes on.

Journey Mode is the heart of this adventure, normally offering four or five levels per area that play in a continuous sequence. Arise delivers a great range of unique stage designs, though stage transitions don't always feel like a natural continuation of each other. Game Over means you can retry from the beginning or continue from your current stage; the former is preferable for high score chasers, since continuing resets your score.

Beating Lumines involves forming 2x2 squares of matching colors, dropping blocks of the same size with different patterns onto your grid. Matching patterns then disappear as a line goes across the screen, the speed of which matches the soundtrack's tempo. Easy to learn, difficult to master, and so satisfying when it lines up perfectly, earning extra points with larger squares.

Every block placement is crucial since being careless is a fast track to failure, which is easier said than done to avoid. You can't switch out squares, so you're stuck placing whatever comes your way. Fortunately, there's a helpful new Burst mechanic you can activate at 50% charge to temporarily slow time. Useful for clearing out the grid quickly with its focus on one specific color, though I faced some very infrequent framerate drops during this on PS VR2.

Another handy tool here is a connecting block symbolized by a crosshair, which clears all blocks of the same color directly touching each other. These infrequent appearances can be a major lifesaver if grids start stacking up high, and watching dozens of squares immediately disappear brings an immediate sense of relief.

Impressive DualSense integration benefits Arise's gameplay well on PS5, with haptic feedback feeling like a crucial part of experiencing each song as you get into the rhythm. I do wish the Burst move had adaptive trigger support for that little bit of extra feedback, though it's a minor issue when the rest feels this good.

I'd recommend using DualSense (or a gamepad on Steam) since gameplay really doesn't need motion controllers. Having a D-pad is a massive help for precision when the speed increases, something the Sense controllers lack. On a related note, it's great to see Lumines Arise lets you adjust the sensitivity for the left and right analog sticks. More on that in the comfort section below.

Comfort

Lumines Arise is one of the more comfortable VR experiences for newcomers that you'll find, since gameplay doesn't use artificial locomotion.

DualSense and VR headset vibration can be turned off from the options menu, also supporting adjustable strengths for each. Some UI elements like the time limit display can also be switched off, though this doesn't apply to every mode. VR camera distance from your physical position and the playfield is customizable, and background motion can be turned off.

The accessibility tab lets you turn off spiders and snakes from appearing. Text size is adjustable, a color filter is available, and various visual effects can also be changed. Brightness and audio levels can be changed on a slider, too. Sensitivity sliders are available for both the left and right analog sticks. Lumines Arise also supports remappable controls.

There's a welcome strategic challenge that rarely overwhelms even when quick decisions are needed, yet its inherent gameplay design leaves Lumines Arise feeling slightly trickier than Tetris Effect. It's a captivating experience in its own right; both are great games, and Arise boasts an even stronger presentation that's more expressive than its predecessor in chasing synesthesia.

Perhaps it's unfair to overly compare the two despite the obvious similarities. However, Lumines' core mechanics fall slightly short of those same highs for me that Tetris Effect provides. If we're purely talking gameplay, the older title remains slightly more compelling. What's here is still highly enjoyable though, and this is very much a “your mileage may vary” situation.

Completing Journey Mode unlocks an endless Survival mode, which tasks you with beating the entire campaign in a single run. It's more challenging given that stages don't reset the blocks each time. If anything, it's a fine excuse to go back through Hydelic's incredible songs again - Arise, Serpent Clash, Autumn Fall, and Sunset Beach are some personal highlights. This electronic soundtrack has a wonderful range, and it's hard not to feel captivated in these moments. You can feel the emotion poured into this.

Clearing stages and other tasks earns currency that unlocks customization items for your character, Loomii, who represents you in the multiplayer hub. That same hub also features a 1v1 ranked mode called Burst Battle with crossplay support, and its only major difference from solo modes is that clearing squares sends additional blocks to your opponent. It's a great inclusion for playing online publicly or with friends alike, and creating custom rooms with adjustable rule sets provides a suitable unranked option, too.

There are a few additional options around the Hub, the most notable being the Leaderboard League with two modes. One is your standard 'Time Attack' mode that's simply clearing as many squares as possible in a time limit, while 'Dig Down' slowly increases gameplay speed as more blocks emerge from the bottom for some frantic fun.

Lumines Arise: How Does It Compare On PC VR?

This review is based on the PlayStation VR2 version via PS5 Pro, though I received Steam access not long before launch. Testing this with a Meta Quest 3 via the Virtual Desktop and Steam Link apps, I encountered no performance issues on the highest settings.

My desktop exceeds the recommended requirements, which you can find with the minimum specs on the Steam page. It uses an Intel i9 16-Core Processor i9-12900 (Up to 5.1GHz), 32GB RAM - Corsair VENGEANCE DDR5 5200MHz, and a 16GB Nvidia GeForce RTX 4070 Ti Super.

Other available choices include the missions area, which helpfully teaches you more advanced techniques in Lumines through tutorials, and clearing these also earns more currency. Challenges add some decent variety to the mix too, tasking you with goals like activating burst as many times as possible to keep this varied.

If you'd rather sit back and enjoy the shows, a 'Theatre' option lets you do that as the game automatically plays. That's easy to miss though as it's only in the Playlist section, which lets you create dedicated sets of unlocked songs after clearing them in Journey. Annoyingly, playlists are also the only way you can jump into individual songs by just selecting one track, so I hope Enhance adds a quick play mode in a future update.

Lumines Arise - Final Verdict

Lumines Arise is the best entry yet in this long-running puzzle series, building upon Enhance's work in Tetris Effect to create a mesmerizing audiovisual spectacle that shines even brighter in a VR headset. It's not as transformative as the older title and the core gameplay doesn't quite hit those same high notes, but that hasn't stopped Enhance from delivering a highly memorable journey. If you enjoy puzzle games, you won't want to miss this.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

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Escape from Hadrian’s Wall Is A 5th Century Puzzler Out Now On Quest & PC VR

Escape from Hadrian’s Wall is a 5th-century VR puzzle game where you navigate the titular location with magical abilities.

Developed by Jim Gray Productions, Escape from Hadrian’s Wall is a historical fantasy puzzler set in 402 A.D. Britannia during Roman occupation and dives into Celtic legends. As a nameless prisoner held captive inside one of its forts, you become a witch's apprentice and use magical artifacts to solve the puzzles within. That's out today on Quest and PC VR.

Exploring the dungeons beneath Hadrian's Wall, this campaign sees you using magical cards and tools as you manipulate elements like earth, air, fire, and water to solve these puzzles. Jim Gray Productions states the full game features 38 puzzles in total, which include 18 Elemental Golem fights carried out through card battles.

Recently featured in the last Steam Next Fest, a free PC VR demo remains available to download that's seen several updates since its initial launch, introducing additional accessibility features and a French localization. That same demo is also available on Quest, and further language support is promised at a later date.

Escape from Hadrian's Wall launches today on PC VR and Quest.

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Cave Crave Adds Competitive Arcade Mode, PC VR Launch Coming Soon

Exploration sim Cave Crave added an arcade mode and new horror map in its latest update, and a PC VR release will follow soon.

Developed by 3R Games, Cave Crave sees you exploring tight tunnels and caves as you try to find an escape, marking walls with chalk and using various tools. While this update will arrive “soon” on PS VR2, Quest players can now jump into a new Arcade Mode that turns this into a competitive race against time, where you aim for the quickest run on the online leaderboards.

As for Cave Crave's optional Horror Mode, that's been updated with a brand new map called 'Abyss,' where your goal is to simply make it back alive. 3R Games states that it's been “inspired by cosmic dread and subterranean monstrosities straight out of a Lovecraftian nightmare,” warning of something “ancient and malevolent” hiding in the dark.

This follows the recent addition of Utah's Nutty Putty Cave as a free update on both platforms, a real-life cave closed in 2009 after the death of John Edward Jones. 3R Games says this was recreated using the official cave map and additional data without gamifying it, stating its aim to offer a “respectful, authentic way” to explore this permanently closed site.

Cave Crave is out now on PlayStation VR2 and Quest, while the Steam version is “scheduled to launch within the next few weeks.”

Cave Crave Review: All The Thrills Of Cave Exploration, Minus The Danger
Cave Crave delivers all the thrills of cave exploration that comes recommended on Quest, and it’s out next week on PS VR2.
UploadVRJames Galizio

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Forefront Takes #6 In Quest Weekly Revenue Charts

Less than a week since arriving in early access, VR FPS Forefront took #6 for top-earning games by weekly revenue on Quest.

Launched on November 6 in early access, Forefront is a 16v16 VR shooter from Triangle Factory that features semi-destructible maps where you split into four-person squads. Four days after that initial launch, it's reached #6 at the time of writing with a 4.6-star rating on the Meta Horizon Store after 490 user reviews, while Steam lists a “very positive” rating at 298 reviews.

Elsewhere in the charts, the top 10 earners this week remain a mostly familiar sight that's a mix of paid apps and free-to-play titles. UG is at #1 and now boasts the most user reviews on the Horizon Store at 172k. That now surpasses Gorilla Tag, which is currently at 164k user reviews.

Meta Horizon Store: Top-earning games this week by revenue as of November 10, 2025

Beat Saber holds #2, which we'd speculate was further boosted by the recent Spooky Scary Skeletons DLC for Halloween, and that's followed respectively by Animal Company, VRChat, and Gorilla Tag. Rounding out the top 10 in order after Forefront are Blade & Sorcery: Nomad, PokerStars - Vegas Infinite, and Bonelab. #10 keeps changing between FitXR and Golf+, so we cannot determine which one officially holds that position.

We'll continue monitoring these standings, and this list may evolve as the week goes on. You can find the full charts here, which cover the top 50 games and account for all forms of revenue. It's a different approach to the top 50 best-selling Quest games of all time charts, which only factor in paid app sales without including DLC, and that recently saw Assassin's Creed Nexus join the list.

Assassin’s Creed Nexus Joins Top 50 Best-Selling Quest Games of All Time
Assassin’s Creed Nexus has joined the top 50 best-selling paid Quest games of all time, with Bonelab now in the top 10.
UploadVRHenry Stockdale

Update Notice

This article was updated shortly after publication when the top 50 games became viewable instead of the top 49. #10 was briefly listed as FitXR but this was changed to Golf+ after the stats were refreshed.

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Thrasher Gets Remastered Steam Release Today

Thrasher receives its remastered edition with a visual update, flatscreen mode, and more today on Steam.

Released on Quest and Apple Vision Pro last year, Thrasher is a cosmic action racer that tasks you with controlling a space eel through obstacle-filled levels, and we previously named it our favorite Apple Vision Pro game of 2024. Following September's PC VR demo release, developer Puddle has launched it today on Steam, with a price drop to $9.99 on all platforms.

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Release trailer

As detailed in September, Thrasher's remastered Steam release promises improved visuals compared to standalone platforms. Puddle states the new PC VR controls are more responsive too, letting you pick either controllers or hand tracking support. UX and UI changes are also included, there's an optional flatscreen mode on PC with gamepad and mouse controls, and Steam Deck compatibility at 90 FPS.

Other changes include a new Play+ mode that aims to provide a harder challenge for advanced players, while Time Trials test your speed at clearing levels with no combo bonuses. When asked by UploadVR if these modes will eventually come to Quest or Apple Vision Pro, Puddle advised it has no updates to share about other platforms at this time.

The Steam release also follows Puddle releasing Thrasher's remastered version as a launch title for Samsung Galaxy XR, joining the list of Android XR games currently available. Much like the Steam edition, this also runs at 90 fps on Samsung's headset with the new modes and support for both hand tracking and controllers.

Thrasher is out now on Quest, Galaxy XR, Apple Vision Pro, and Steam.

Update Notice

This article was updated shortly after publication with a response from Puddle and following the official launch of a Samsung Galaxy XR port. It was updated again when the Steam release launched.

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Constellations Offers Connect The Dots Stargazing In Early Access This December

Constellations: Touch the Stars lets you scan the night sky with a connect the dots experience.

It's the latest experience from developer Grant Hinkson via Parietal Lab, who previously released Connectome earlier this year using the same “connect the dots” engine. Constellations: Touch the Stars includes all 88 constellations recognized by the International Astronomical Union (IAU), letting you trace and connect each constellation until the pattern is complete.

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Teaser trailer

It's been designed using a “hands-first” philosophy with hand tracking support, using a thumb tap motion to bring constellations forward. The sky is positioned based on the user’s location to determine which constellations you see, and Constellations: Touch the Stars comes with fully immersive environments in early access.

Further updates are planned following the initial launch, such as a mixed reality stargazing mode that sees stars overlaid against their real positions. This pulls up constellation names and data using the immersive view's overlay. Other promised features are a 'lie-back' mode for looking up at the stars while lying down, social stargazing with friends, and creating your own constellation patterns.

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In-game footage

Constellations will launch in early access on Meta Quest 3/3S, arriving in the first half of December. Pre-early access builds are also available by joining the official Discord server.

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Temporal Sci-Fi Puzzler UnLoop Reaches PC VR Today

Retro-futuristic puzzler UnLoop is now available on PC VR in early access.

Published by CM Games (Into the Radius) and developed by Superposition NULL, UnLoop is a sci-fi puzzle game built around self-cooperation and time manipulation that's reminiscent of We Are One. Set on a remote space station called the Temporal Research Hub, you create copies of yourself each loop and replay your past actions in real time as you retrieve data.

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Following its full release on Quest and Pico, CM Games has chosen early access on Steam to gather feedback about “optimization, player experience, graphics, and to address possible PC VR-related feature requests.” It still contains content parity with the standalone edition, and a Version 1.1 update is planned this December that promises new puzzles and a story continuation.

On the hardware side, UnLoop on Steam will initially support using Quest, Pico, and Valve Index headsets. A Steam FAQ confirms the developer will explore compatibility with additional headsets and controllers depending on community feedback, and PC VR visual improvements are also planned.

We had positive impressions in our UnLoop hands-on back in September, considering it a “clever self-co-op experience” held back by a “few rough edges.”

UnLoop looks to be a promising head-scratcher for players who love time-looping puzzles and self-orchestrated hijinks. Its core concept is compelling and clever, but a few rough edges keep it from being a standout recommendation just yet. With a bit of polish and hopefully some patches, this could be one to loop back to.

UnLoop is out now on Quest, Pico, and Steam Early Access.

UnLoop Hands-On: Sci-Fi Puzzling On Repeat
UnLoop is a fresh, time-bending VR puzzle game from the creators of Into the Radius, launching you into a clever self-co-op experience with a dash of sci-fi espionage.
UploadVRPete Austin

Update Notice

This article was initially published on November 7, 2025. It was updated on November 13, 2025, once UnLoop launched in Early Access on Steam.

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RUSH: Apex Edition Hands-On - Strong Remaster For An Aging Racer

RUSH: Apex Edition brings the 2017 wingsuit racer back today on PlayStation VR2, read on for our full impressions.

The Binary Mill has been going all in on PlayStation VR2 this last year, delivering high quality ports for Into Black and Resist while taking full advantage of PS5 Pro enhancements. More than eight years since RUSH first appeared on Gear VR, later followed by subsequent ports and updates, it's now returned with some welcome changes, like expanding online multiplayer to support 12 players.

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RUSH: Apex Edition adds some appreciated visual upgrades like revamped lighting and textures, and it looks great in motion. Subtle touches like your mask showing frost in the corners as you glide through this icy mountain are rather nice, though I do wish the landings were smoother as you reach the end. Performance feels great at a native 120fps on PS5 Pro, while the base PS5 supports 90fps.

Four solo modes are included alongside online multiplayer. Standard 'Races' against the AI earn medals for a top three finish, and those convert into points, unlocking more courses and wingsuit customization options. 'Time Attack' involves beating your own scores, 'Score Challenge' adds an interesting twist where gliding through a specific part of a checkpoint ring gets a better score. Finally, 'Free flight' mode lets you explore without any course restrictions.

Races are RUSH's biggest draw. Visually diverse environments set the scene well and each hosts dozens of courses that follow different paths, though said courses begin feeling very similar after a while. Even still, there's an initial rush (no pun intended) as you descend, gliding your way across these courses in hopes of being first. Failing to reach a checkpoint adds a five second penalty, forcing you to follow a specific path to have any chance of winning.

The initial platform jump uses gaze tracking to determine you're looking forward, asking you to hold this for three seconds before the race begins. That's tracked by a pointer and while you can swap to a less noticeable one, not using eye tracking for this feels like a missed opportunity. It's moments like this that show the game's aging foundations, something that also applies to the control scheme.

Screenshot captured by UploadVR on PlayStation VR2

Gliding through and steering involve lifting your arms up to different positions. Raise both at once to ascend, down to descend, or alternate your hand movements here for going left and right. A functional but basic approach that leaves you holding your arms out, though it's a better choice than using analog sticks. For greater immersion, putting a fan on feels great as the cold “wind” hits you while racing.

You can build up speed boosts in two ways: either reaching checkpoints or gliding close to a wall and the ground, and I enjoy how RUSH: Apex Edition rewards risk takers with the latter. It's a critical balancing act as those boosts can be the difference between 1st and 2nd, but a single collision is all it takes to end your run. Boosting also benefits from adaptive trigger support on PlayStation VR2.

Descending through these courses remains satisfying, though that feeling becomes fleeting in longer stints. I'm having plenty of fun messing around in the lobbies where you can shoot some hoops, or shoot other players with dart guns; I'm just not compelled to stick it out much longer with the main game.

Given that PlayStation VR2 lacks backward compatibility with the original PlayStation VR, I'm pleased more games are getting a second life, though RUSH's aging gameplay makes it a harder recommendation in 2025. Still, Apex Edition is a great remaster effort from The Binary Mill that's the best way to play.

RUSH: Apex Edition is out now on PlayStation VR2, while previous versions remain available on PC VRPicoPSVR, and Quest.

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32-Player VR FPS Forefront Is Out Now In Early Access

Forefront, a 32-player VR FPS from the Breachers studio, is out now in early access on Quest, Steam, and Pico.

Developed by Triangle Factory, Forefront is a 16v16 VR shooter with expansive, semi-destructible maps where each team splits into four-person squads. Featuring four playable classes, four maps, a friends system, alongside customization and attachments for weapons, it's now entered early access on all three platforms with cross-platform multiplayer support.

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Launch trailer

Forefront takes place in a near-future setting of 2035, where an energy corporation called O.R.E. has gone to war with local governments over control of a rare mineral. Battles feature over 20 types of weapons and 10 vehicles covering land, air, and sea, while you can choose between four classes with their own unique weapons and gadgets: Assault, Engineer, Medic, or Sniper.

Detailing its release plans in a Steam FAQ, Triangle Factory states that Forefront will approximately remain in Early Access for "8-12 months." Planned additions for the full release include more maps, vehicles, and gadgets, joined by class perks, performance improvements. Updated PC VR graphics are also mentioned, and the studio plans to "gradually raise the price" as new content gets introduced.

Forefront's current roadmap

Forefront is out now in early access on QuestSteam, and Pico. We'll be bringing you our full early access impressions as soon as we can.

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Assassin's Creed Nexus Joins Top 50 Best-Selling Quest Games of All Time

Assassin's Creed Nexus has joined the top 50 best-selling paid Quest games of all time, with Bonelab now in the top 10.

You may recall that back in April, Meta revealed the 50 best-selling paid Quest games of all time via a then-new section of Quest's Horizon Store. This excludes free-to-play games unless they initially launched as a paid title, such as Population: One, and the lineup has seen some slight changes in the past six months.

We're not certain when this list was last updated, but compared to April's charts, Assassin's Creed Nexus is arguably the biggest new name to arrive at #50. NightClub Simulator is the only other new entry at #46. Exiting the list are the former #50, Please, Don’t Touch Anything, and former #48, Angry Birds VR: Isle of Pigs.

The top 10 games are mostly unchanged; Beat Saber retains #1, followed respectively by Job Simulator, Superhot VR, Blade & Sorcery: Nomad, The Thrill of the Fight, Virtual Desktop, and Among Us 3D. The two exceptions are Vader Immortal Episode I in #8, which pushed Onward into #9. There's also Bonelab in #10, overtaking The Walking Dead: Saints & Sinners.

It's worth remembering this list is unlikely to include Asgard's Wrath 2 and Batman: Arkham Shadow. The former was initially bundled for free with every new Quest 3, and Arkham Shadow did the same for new Quest 3 and Quest 3S purchases. These activations wouldn't be considered sales. Titles in the Horizon+ games catalog are also less likely to appear, since subscribers can access them without a separate purchase.

For everything else, here's Meta's full list of the best-selling paid Quest titles of all time as of November 5, 2025:

  1. Beat Saber
  2. Job Simulator
  3. Superhot VR
  4. Blade & Sorcery: Nomad
  5. The Thrill of the Fight
  6. Virtual Desktop
  7. Among Us 3D
  8. Vader Immortal Episode I
  9. Onward
  10. Bonelab
  11. The Walking Dead: Saints & Sinners
  12. Creed: Rise to Glory
  13. Vader Immortal Episode III
  14. Five Nights at Freddy’s: Help Wanted
  15. Vader Immortal Episode II
  16. GOLF+
  17. Population: One
  18. Eleven Table Tennis
  19. Drunkn Bar Fight
  20. Walkabout Mini Golf
  21. I Am Cat
  22. Contractors
  23. GORN
  24. Resident Evil 4
  25. NFL Pro Era
  26. Pistol Whip
  27. The Thrill of the Fight 2
  28. Vacation Simulator
  29. Ghosts of Tabor
  30. Real VR Fishing
  31. Waltz of the Wizard
  32. Wander
  33. A Township Tale
  34. The Climb 2
  35. Star Wars: Tales from the Galaxy’s Edge
  36. Pavlov Shack
  37. Fruit Ninja
  38. Hand Physics Lab
  39. Arizona Sunshine
  40. I Am Security
  41. I Expect You To Die
  42. Gun Club VR
  43. Warplanes: WW1 Fighters
  44. Shave & Stuff
  45. The Room VR: A Dark Matter
  46. Nightclub Simulator
  47. Skybox VR Video Player
  48. The Climb
  49. Moss
  50. Assassin's Creed Nexus

Did you expect any wider changes or any other games to appear? Let us know in the comments below.

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Realize Music: Sing Relaunches The VR Self-Care Singing App Soon

Realize Music: Sing, a self-care singing app, relaunches next week on Quest.

Following an initial “soft launch” earlier this year, Realize Music: Sing by Realize Music - a studio co-founded by Devolver Digital co-founder Mike Wilson - is returning on November 13. Boasting a music catalog of over 1 million licensed tracks, it aims to amplify singing as a tool for joyful expression. While we had considerable criticisms back in February, this new release comes with a changed access model and expanded features.

Notably, you no longer need a subscription to jump in since you can now preview a selection of tracks for free, though a subscription model remains in place elsewhere for unlimited catalog access. Songs and albums are now purchasable individually, while Realize Music also promises improvements to song discovery across this library and word-by-word lyrics.

Two new gameplay modes are available that include a 'Song Hero' mode that sees you competing for the high scores across leaderboards, while Singadelic Mode is a non-scoring option “that turns every track into a freeform, expressive wellness experience.” New tracks will also be added weekly, too.

Realize Music states it's aiming to create a “safe, judgment-free space to sing” with a reactive world that responds to your voice. Two new gameplay modes are available: 'Song Hero' sees you compete for the high scores across leaderboards, while Singadelic Mode is a non-scoring option. New tracks will also be added weekly, too.

Realize Music: Sing will relaunch on November 13 on Quest in the United States, with plans to follow in additional regions as licensing expands. An introductory offer lets you optionally subscribe for $9.99 per month for the first three months, which then increases to $14.99 per month or $119.99 per year. 

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