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Fans Think They Know Who the Burning Man in the Divinity Trailer Is Supposed to Be

If you, like me, still have visions of last night's grotesque trailer for a new Divinity game from Larian Studios burned into your head, then you'll be delighted to know there's already a whirl of fan theories as to what it all meant. Specifically, some fans think they've worked out who the man burned alive inside the wicker man is, or at least, who he's supposed to represent.

I'm going to get into some spoilers for basically all the other Divinity games here, so if you intend to play through some of those in advance, read on at your own risk.

So, there are a few possibilities being floated for who that guy in the fire is. The first, and most probably, is Lucian, the human player character of Divine Divinity and a recurring figure throughout the Divinity games. There's a ton of history behind Lucian, but what you probably need to know is that he was at one point worshipped as the "Divine", chosen by the Seven gods of Rivellon. He stands in opposition to a force known as Chaos, the source of Rivellon's demons which seeks to invade and consume Rivellon, but he also at one point adopted a baby named Damian who was known to serve as a vessel for the Lord of Chaos, which goes about as well as you can imagine.

Lucian is also the founder of The Divine Order. If you've played Original Sin 2, you'll remember those guys as the folks rounding up Source users, but also will recall that at the time of the game, Lucian had already passed away...or so everyone thought. The end of the game has you discover him hiding in his tomb, having faked his death and is quietly working to purge the Source from Rivellon entirely. Depending on your actions when you meet him, Lucian might end up dead, or alive and still Divine. Sort of.

Which leads to the theories that the guy in the fire is Lucian. In the ending of Original Sin 2 where you allow all the world's Source to be purged, Lucian is reinstalled as Divine ruler. However, unbeknownst to most, he doesn't possess Divine powers anymore. He's just a dude. One theory being floated is that somehow the people of Rivellon have figured out that Lucian is powerless and the gods are dead (you actually kill all seven of the world's gods in Original Sin 2) or otherwise gone. Lucian's committed a lot of pretty atrocious crimes over the years against a lot of people in the name of the greater good, so it's not shocking that folks would be pissed and turn on him as soon as it was clear he had no real power. But even just beyond the lore, look: the guy looks like Lucian!

He's the right age, he's got the beard and the bushy eyebrows. He's wearing a crown, suggesting royalty. And most importantly, check out the star-shaped scar on his chest. As pointed out in the Reddit post above, it matches the star on the end of Lucian's staff pretty well.

Of course, it's not totally certain that this is Lucian. Some other possibilities floated are that this isn't Lucian himself, but an annual ritual where some other guy is tortured and killed as a stand-in for Lucian, who would already be long-dead at the time this is happening. There are other suggestions that this isn't Lucian, but Damian, the kid Lucian adopted. Damian is a vessel for Chaos, so him being executed for that reason and Chaos bursting out of him when he dies would make a lot of sense. And both the Lucian and the Damien theories work with the game's promo text shared yesterday: "The gods are silent. Rivellon bleeds. New powers stir."

But then we've got folks elsewhere pointing out that the presence of a Blood Rose suggests ties to the former tyrannical Source King, Braccus Rex, who's also theoretically dead by this point but has come back from the dead twice now.

Of course, that's all assuming this game takes place after all the other Divinity games. There are plenty of folks suggesting it takes place somewhere in the middle of the timeline, or even as a precursor (given its name), and others reminding us that Larian's Divinity lore hasn't always been consistent.

There's a lot to unpack here and it's going to take some serious Divinity lore nerds to understand it all. Or, Larian might just tell us in a few months. Maybe they'll make it easy. If you still want to unpack it a little further, we have an explainer on what exactly we do know about this new Divinity game so far, especially in relation to the kinds of games Larian Studios has made up til now.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Doom, Quake Developers Form Wall-to-wall Union at id Software

165 workers at id Software, the studio behind the Doom and Quake franchises, have elected to unionize with the Communications Workers of America (CWA) in yet another wall-to-wall developer union within Microsoft.

The new union encompasses developers, artists, programmers, and other disciplines, and has been formally recognized by Microsoft in accordance with its pledge to remain "neutral" with regard to unions within its ranks and voluntarily recognize any that emerge. Union members suggest issues of concern for the group include the instability of the games industry writ large, as well as the necessity of remote work.

“I’m very proud to be a part of this effort to organize our studio, to have a voice in decisions that directly affect myself and my coworkers,” said senior VFX artist and organizing committee member Caroline Pierrot. “In an industry that has proven to be very unstable over the last few years, more unions means more power to the workers and a real shot at shaping the future of the industry for the better."

Microsoft has seen a cascade of new unions formed at its game studios in recent years, a large number of which have been under its most recent acquisition, Activision Blizzard. Diablo developers unionized this past August, as did Blizzard's story and franchise development team, the entire World of Warcraft team unionized last year, and the Overwatch developers followed in May of this year. Meanwhile, Raven Software workers won their first contract earlier this year, Zenimax QA workers won a contract in May, and Bethesda's union is still in active negotiations.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Super Mario Galaxy Movie Gets a Whopping 30 Seconds of New Footage at The Game Awards, Featuring Luigi | The Game Awards

We just saw more of the Super Mario Galaxy Movie at The Game Awards, albeit not much more. We were just treated to a whopping 30 seconds of new footage, featuring Luigi smacking Bowser Jr. in the face. Cool!

The trailer is just so, so brief but beautiful. Bowser Jr. has cornered Mario and Luigi in what looks like Peach's castle, and is threatening them with his paintbrush and demanding to get his father (Bowser, obviously) back. Bowser, we know from prior trailers, has been shrunk down and is now living in a miniature castle of his own inside Peach's castle, rather like a doll.

Luigi politely tries to introduce himself, but Bowser Jr. whaps Mario with his paintbrush in the form of a spikeball, sending him flying. The two fight for a moment, before Bowser Jr. has Mario on the ropes, and Luigi comes in with a knee strike, proving once again that he's more than just a timid guy with a vacuum cleaner.

The Super Mario Galaxy Movie isn't that far away. It's coming to theaters in the U.S. on April 3, 2026, and will star a returning cast of Chris Pratt as Mario, Anya Taylor-Joy as Princess Peach, Charlie Day as Luigi, Jack Black as Bowser, Keegan-Michael Key as Toad, and Kevin Michael Richardson as Kamek, with newcomers Brie Larson as Rosalina, and Benny Safdie as Bowser Jr. We've been told it will also feature some Nintendo characters that "are really deep cuts", but it remains to be seen just how deep Nintendo really will go (or what it even considers "deep").

You can catch up on everything announced at The Game Awards right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Clair Obscur: Expedition 33's DLC Is Out Now | The Game Awards

Clair Obscur: Expedition 33 just swept The Game Awards, winning a whopping 9 out of 11 of its nominations, including Game of the Year. In celebration, Sandfall Interactive took the stage to announce that its previously-announced DLC for the game is out...now. Right now!

We learned back in October that this update - which is free, by the way - was happening, we just didn't know when. At the time, Sandfall said it would include a new dungeon, enemies, bosses, and more, new language localizations, new costumes, and "even more surprises."

It also shared the following image at the time, which seems to hint at what story the DLC might cover...and we've got a few guesses from staring daggers at it, but we'll let you speculate yourselves. Or, just go play it now.

Following the news, Sandfall dropped a "Thank You" update trailer that seems to cover a little more of what to expect. There's a colorful new environment full of toys, balloons, and assorted bits and bobs that seems to be an Act 3 location, and comments from Verso about how "Kids have quite the imagination," suggesting that this has something to do with- okay, I don't want to spoil it. It's an Act 3 thing. If you get it, you get it. We get a look at a number of new fantastical enemies, some of which look pretty brutal, and several new costumes that seem to include Maelle in a top hat. There's also a sick photo mode that lets you get down to a granular level of detail.

The trailer concludes with a rather creepy-sounding clip of Esquie, and a quick glimpse of a boss fight - is that Simon, again?

Here's the full list of what the update includes, per Sandfall's press release:

  • A new, playable environment, taking the characters of Expedition 33 to 'Verso’s Drafts’ - a whimsical storybook adventure with ties to a young Verso. Players will encounter celebratory Gestrals, surprising new locations and an encounter with a sinister, powerful presence...
  • New music tracks by Lorien Testard, the award-winning composer behind the Clair Obscur: Expedition 33 soundtrack, which are also now available on digital streaming platforms. You can listen to the playlist on YouTube here.
  • Challenging boss battles for late-game players to overcome within the Endless Tower. Besting these powerful adversaries will reward players with powerful new Pictos, costumes and gear.
  • A much-requested official Photo Mode, allowing players to pause the action and commemorate their favorite moments from the game’s story and battles.
  • New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai and Indonesian, bringing the total number of supported languages to 19. 
  • Added FSR 4 support, including AMD temporal upscaling for sharper visuals and frame generation for smoother gameplay on compatible GPUs.
  • New Quality of Life improvements, other new features and further improvements to the game’s performance across platforms, including on handheld PC systems.

Sandfall creative director Guillaume Broche said when the update was first revealed that it was a "thank you" to fans for their support, a message which he echoed onstage tonight accepting Game of the Year on behalf of the beret-clad team in the audience.

Clair Obscur: Expedition 33 is fantastic, and we loved it, giving it a 9/10 and writing: "Wearing its inspirations on its sleeve, Clair Obscur: Expedition 33 paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story." We're hopeful that its riotous success means more games in the same universe, as Broche has said that Clair Obscur was a "franchise name" and Expedition 33 was just one story in it.

You can catch up on everything announced at The Game Awards right here and see the full patch notes for the Expedition 33 update here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Phantom Blade Zero Has a Release Date at Last | The Game Awards

Two and a half years after its reveal at a PlayStation showcase, Phantom Blade Zero now has a release date. It's September 9, 2026.

This news came alongside a brand new trailer for the game, which showed off more of the game's story and combat. We get a look at Phantom Blade's mysterious metal masked antagonist stealing a baby and doing some real flashy sword moves, followed by plenty of shots of the protagonist, seemingly a wanted man. He's got some pretty swanky moves himself, highlighting further how cool Phantom Blade's combat promises to be. There's also a young woman who gives the hero a good luck charm, then turns into a weird hollow monster or something. Lots going on here.

We've seen Phantom Blade a number of times since its original announcement, both in the form of trailers and hands-on previews. In our most recent look at it this past October, we found the game to be delightfully difficult, with our previewer saying, "It never felt cheap; it just demanded more from me. In just over an hour of play, I was easily ten times the player I was when I started. It’s a feeling of achievement that is reserved for the very best action games on the planet. If the rest is anything like what I played at TGS, I feel like there’s a real chance that Phantom Blade 0 might be one of those games."

Phantom Blade Zero is a wuxia action RPG by Chinese studio S-Game that follows Soul, an assassin framed for a murder trying to uncover the truth of what happened. It's coming out in September for PC and PlayStation.

You can catch up on everything announced at The Game Awards right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Returnal Successor Saros Gets a New Trailer and Release Date | The Game Awards

As promised, Housemarque brought a new trailer for its Returnal follow-up, Saros, to The Game Awards today, and it included a release date of April 30, 2026.

The trailer certainly looked lovely, showing off some gorgeous and haunted landscapes, a lot of psychological trickery, flashy combat, and The Sun.

Saros was first announced at a State of Play earlier this year as a follow-up to Housemarque's 2021 roguelite shooter, Returnal. It's not a sequel per se, but it's clearly full of that game's DNA. It stars Rahul Kohli as Arjun Devraj, a man searching for answers on a strange, shifting planet. Creative director Gregory Louden called Saros the "ultimate evolution" of the Housemarque gameplay-first experience.

We saw a bit more of Saros in September at another State of Play, showing off new features such as "Second Chance" (essentially a free revive) and some of Arjun's weapons and capabilities, and more of Saros' setting, the hostile planet Carcosa.

We gave Returnal an 8/10 when it came out, saying that "its roguelike runs are too long and it needs a way to save in the middle of them, but Returnal's third-person shooter action, clever story, and atmosphere are excellent."

You can catch up on everything announced at The Game Awards today right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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LEGO Batman: Legacy of the Dark Knight Release Date Announced | The Game Awards 2025

LEGO Batman: Legacy of the Dark Knight emerged from the shadows this evening at The Game Awards with a new trailer, revealing the anticipated adventure's release date.

As announced tonight, TT Games' open world Gotham game will arrive for PC via Steam and Epic Games Store, PlayStation 5 and Xbox Series X/S on May 29, 2026. The footage also showed a fresh look at the Bat Cave and some of the many, many heroes and villains you'll meet around the city.

Batman will be assisted by Robin, Nightwing, Batgirl and Catwoman, as the heroes take on supervillains such as Two-Face, Poison Ivy, Firefly, Mr. Freeze, The Joker, The Penguin, Ra’s al Ghul, and Bane. Oh, and you'll also get to go behind the wheel of the Batmobile from Batman: The Animated Series and Batpod from The Dark Knight and The Dark Knight Rises movies.

LEGO Batman: Legacy of the Dark Knight was first announced in August at Gamescom Opening Night Live as a pretty ambitious take on the caped crusader. Developed by TT Games, it features an open world version of Gotham. There are seven playable characters including Batman, all familiar allies like Jim Gordon, Robin, Nightwing, Batgirl, Catwoman, and Talia al Ghul. And a delightful Matt Berry is voicing Bane. LEGO Batman: Legacy of the Dark Knight is planned for release on Nintendo Switch 2, PC via Steam and the Epic Games Store, PlayStation 5 and Xbox Series X/S.

Be sure to check out everything announced at The Game Awards 2025 for more, as well as the winners list in full.

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Gang of Dragon is Toshihiro Nagoshi's New Game, and It Sure Looks Like Yakuza | The Game Awards 2025

We just got our first look at the debut game from Nagoshi Studio, the studio formed by Toshihiro Nagoshi under NetEase after he departed Ryu Ga Gotoku in 2021. It's called Gang of Dragon, and it sure looks an awful lot like Yakuza!

The trailer follows a man in a suit walking through the streets of Japan, before being knifed by a shady person. It then jumps to the same man, unknifed, sitting in a small bar as a group of Yakuza walk in and demand to settle up. The man's phone rings, he has a brief, cryptic conversation, before breaking out into a fist fight that he wins handily despite the Yakuza having guns. He then exits the bar unscathed and marches down the street, only to reveal the iconic sign that marks the real-life entrance to Kabukichō, the inspiration for the Yakuza series' Kamurocho.

The logo flashes, Gang of Dragon, briefly with the first letter of each word spelling out GOD highlighted. Sorry, no release date or platforms at this time.

This is the first game from Nagoshi Studio, which Toshihiro Nagoshi started in 2022 under NetEase after he left Ryu Ga Gotoku in 2021. It's for that reason and that reason alone that we know this can't be a Yakuza/Like a Dragon game despite it looking very very much like one, right down to the setting. It will be interesting to see how Nagoshi threads the needle of making something new after essentially creating and overseeing the Yakuza series for so long.

You can catch up on everything announced at The Game Awards right here.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Yup, That Weird Statue Was Teasing a New Divinity Game | The Game Awards 2025

After some unusual teases and a trademark inadvertently showing Larian Studios' hand, the Baldur's Gate 3 developer's next game has been officially revealed at The Game Awards with one heck of a disturbing trailer. It's Divinity. Just Divinity.

We don't have any details on the game itself, but we can glean some from the very cinematic trailer. We saw a medieval-looking festival with all sorts of revelry, and a giant wicker man ready for burning. Inside the man, an actual man is chained and tortured as they burn the effigy down. But as he melts away (it's gross, okay?), his blood (?) drips into the soil, weird screaming plants come up, the wicker man goes nuts, there's a lot of screaming, and then we see the statue that's had everyone guessing for the last couple of weeks. Divinity!

Notably, this is not a new Divinity: Original Sin game, but more specifically Divinity, its predecessor. Larian first released Divine Divinity in 2002, followed by Beyond Divinity in 2004, Divinity 2 in 2009, and Divinity: Dragon Commander in 2013. Divinity: Original Sin came out in 2014, with Original Sin 2 as a direct follow-up. Unlike Original Sin, the other Divinity games are action RPGs rather than turn-based. With far more eyes on the studio after the successes of Original Sin 2 and Baldur's Gate 3, it makes sense that Larian would want to return to its roots a bit and show off its own IP.

Larian's hit a series of home runs with its RPGs. We gave Divinity: Original Sin 2 a 9.6/10, saying, "Divinity: Original Sin 2 may have been designed in the spirit of decades-old RPGs like Baldur’s Gate 2, but that legacy serves only as a foundation for the expansive game Larian has built on top of it." More recently, we gave Baldur's Gate 3 a 10/10, saying, "I don't want to say every CRPG going forward should aspire to be like Baldur's Gate 3. Not everything needs to be nearly this big and ambitious, or even this dense. But it is a landmark moment in the genre, and if I had to point to one paragon that I would like everyone else making these to take inspiration from, this is absolutely it."

For those wondering why Larian's not working on a Baldur's Gate 4, sorry, they've already explained themselves and Baldur's Gate's future remains in the hands of Hasbro.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Pragmata Gets Release Date, Demo, and Will Come to Nintendo Switch 2 | The Game Awards 2025

Capcom's upcoming space adventure Pragmata was back at The Game Awards today with some pretty significant news after years of delays. It has a release date at last: April 24, 2026.

In addition, we learned today that a gameplay demo is now available today on Steam. And in addition to previously-announced platforms PC, PlayStation, and Xbox, it's also coming to Nintendo Switch 2 in a pretty significant get for the new console.

Pragmata follows an astronaut named Hugh stranded in space, aided by a friendly artificial intelligence named DI0367, who he refers to as Diana. She takes the form of a little girl who rides on Hugh's back as he fights his way through hostile space alien-robot things, and hacks them so that they're vulnerable to his abilities. Together, the two take on a lunar station AI that's trying to keep Hugh from returning to earth. Based on today's trailer, it looks like the pair might visit a city somewhat like New York City, though it seems to be located on the moon.

Pragmata has been around the moon a few times in the last few years. It was first announced back in 2020, with a pretty cryptic trailer showcasing the two main characters, with a 2022 release date attached. Later, it was delayed until 2023, and then put on hold with an apologetic trailer. It resurfaced at Sony's State of Play earlier this year looking far more ready for primetime. And we got to preview it at Gamescom this year, too. Not long after, I chatted with the game's developers about how their game about artificial intelligence relates, or doesn't, to current real-life discussions of the technology.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Former Xbox-exclusive South of Midnight Is Coming to PlayStation and Switch 2

The Game Awards don't start for another half hour, but video game announcements are still finding a way to sneak in anyway. Compulsion Games just revealed that South of Midnight is coming to PlayStation 5 and Nintendo Switch 2 in spring of 2026.

This comes from a pair of tweets/X posts from the official Compulsion Games account, announcing each platform release respectively.

Every creature holds a secret in the mythical Deep South - South of Midnight launches on PlayStation 5 in Spring 2026.@PlayStation @PlayStationCA @PlayStationUK @PlayStationEU @PlayStationFR #ps5 #ps5pro #southofmidnight pic.twitter.com/kSnUINy8fb

— Compulsion Games (@CompulsionGames) December 11, 2025

Every creature holds a secret in the mythical Deep South - South of Midnight launches on Switch 2 in Spring 2026.@NintendoAmerica @NintendoCanada @NintendoUK @NintendoFrance #Switch2 #NintendoSwitch2 #Southofmidnight pic.twitter.com/ByCJygSqTT

— Compulsion Games (@CompulsionGames) December 11, 2025

Depending on what the final release date ends up being, this will likely time out to be roughly one year from South of Midnight's initial release, which was on April 8, 2025 of this year. This puts South of Midnight in good company with a number of other Xbox Game Studios games that have gone onto rival platforms, including Pentiment, Grounded, Sea of Thieves, Indiana Jones and the Great Circle, and The Elder Scrolls IV: Oblivion Remake. A remake of the original Halo was announced earlier this year for both Xbox and PlayStation.

South of Midnight might have flown under the radar for some, but it's worth checking out. Our reviewer gave it an 8/10, saying it's "a straightforward but well-executed action-adventure game elevated by the artistry and heart of the American Southern culture that’s wrapped around it."

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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World of Warcraft Players Figured Out How to Make Flying Houses, and Blizzard Has Given Them Its Official Seal of Approval

World of Warcraft's new housing feature has been available for those who pre-purchased the upcoming Midnight expansion for over a week now, which naturally means folks have had plenty of time to get really, really creative with their new library of decor. One of the wildest player discoveries early on was finding a trick that would make houses float in the air, which a number of people have used to make wild flying creations. Better yet, instead of patching it out, Blizzard has surprisingly given its blessing for airborne abodes.

Lofting one's house was discovered almost immediately after the housing feature dropped, with players initially using it simply to raise their homes in the air as a fun gimmick.

Apparently, flying houses are surprisingly easy to do. If you're just using the base creation tools, you're never going to be able to do this on accident, as the most you can do is move the house around on the ground within your lot. However, players using Advanced Mode can raise a house by moving any decor object inside or attached to exterior of the house, and then lifting that object up in the air. The house goes with it!

As time has gone on, players have gotten even wackier with their flying houses, using them to create elaborate constructions such as airships:

Mechanical wonders:

And other assorted creations:

Since this discovery was made, players have been understandably concerned that Blizzard would patch it out, as it didn't seem to be intended behavior from houses. However, Blizzard has taken a surprising step in sanctioning the hovering homes, and even actively trying to make it easier to create them. A recent post on the forums from community manager Kaivax reads as follows:

Almost immediately after the 11.2.7 patch went live, we saw players using keybinds to elevate houses off the ground, even though there weren’t UI controls for that. We quickly began work to enable the controls so that it would be easier to move a house upward.
We have two concerns, of course:
The underside of houses aren’t modeled or textured. Players who lift their houses may decide to hide that part behind other things.
If you lift your house up, clicking on the door could become difficult. You might want to consider building a ramp or a jumping puzzle or a mount landing spot, etc.

Honestly, totally fair PSAs from Blizzard there, though it does lead one to wonder if long-term we might see some decor aimed at flying homes specifically if they get popular enough. Now if only we could have an entire floating city-wait, we what? Uh, scratch that. I'm going back home.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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