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Vince Zampella, co-creator of Call of Duty video game series, dies aged 55

Game developer, who was also involved in Medal of Honor and Titanfall, was killed in a car crash

Vince Zampella, the co-creator of the Call of Duty video game series, has died aged 55.

The head of the video game developer Respawn Entertainment and the co-founder of Infinity Ward was killed in a car crash in California, NBC Los Angeles reported.

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© Photograph: Jill Connelly/EPA

© Photograph: Jill Connelly/EPA

© Photograph: Jill Connelly/EPA

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State of play: who holds the power in the video games industry in 2025?

This year has brought us many brilliant video games – but as wealth continues to concentrate, and games are used to exert economic and political influence, we need to keep an eye on the top players

I love playing video games, but what interests me most as a journalist are the ways in which games intersect with real life. One of the joys of spending 20 years on this beat has been meeting hundreds of people whose lives have been meaningfully enhanced by games, and as their cultural influence has grown, these stories have become more and more plentiful.

There is another side to this, however. A couple of decades ago, video games were mostly either ignored or vilified by governments and mainstream culture, leading to an underdog mentality that has persisted even as games have become a nearly $200bn industry. As their popularity has grown, so have their political and cultural relevance. And the ways in which games intersect with real life are now coloured by the economic and political realities of our times.

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© Photograph: @WhiteHouse on X

© Photograph: @WhiteHouse on X

© Photograph: @WhiteHouse on X

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The 20 best video games of 2025

A family classic reborn in a wide open world, a satirical adventure through teenage life and a mystery puzzler for the ages – our critics on the year’s best fun
More on the best culture of 2025

Ivy Road/Annapurna Interactive; PC, PS5, Xbox
An arena warrior on a losing streak takes refuge in a vast forest where she discovers the joy of working in a cosy teashop. From this simple premise comes a joyful game of mindfulness and social interaction, as Alta learns how to serve up witty conversation and decent hot drinks. Colourful and highly stylised, it is a thoughtful study of burnout and recovery.

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© Photograph: Sony

© Photograph: Sony

© Photograph: Sony

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Inside Fallout, gaming’s most surprising TV hit

With ​a blend of retro-futurism, moral ambiguity and monster-filled wastelands, Fallout became an unlikely prestige television favourite. Now there is something a bigger, stranger and funnier journey ahead

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The Fallout TV series returns to Prime Video today, and it’s fair to say that everyone was pleasantly surprised by how good the first season was. By portraying Fallout’s retro-futuristic, post-apocalyptic US through three different characters, it managed to capture different aspects of the game player’s experience, too. There was vault-dweller Lucy, trying to do the right thing and finding that the wasteland made that very difficult; Max, the Brotherhood of Steel rookie, who starts to question his cult’s authority and causes a lot of havoc in robotic power armour; and the Ghoul, Walton Goggins’s breakout character, who has long since lost any sense of morality out in the irradiated wilderness.

The show’s first season ended with a revelation about who helped cause the nuclear war that trapped a group of people in underground vaults for a couple of centuries. It also left plenty of questions open for the second season – and, this time, expectations are higher. Even being “not terrible” was a win for a video game adaptation until quite recently. How are the Fallout TV show’s creators feeling now that the first season has been a success?

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© Photograph: Lorenzo Sisti/Prime Video

© Photograph: Lorenzo Sisti/Prime Video

© Photograph: Lorenzo Sisti/Prime Video

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Star Wars, Tomb Raider and a big night for Expedition 33 – what you need to know from The Game Awards

Clair Obscur: Expedition 33 won nine awards, including game of the year, while newly announced games at the show include the next project from Baldur’s Gate 3 developer Larian Studios

At the Los Angeles’ Peacock theater last night, The Game Awards broadcast its annual mix of prize presentations and expensive video game advertisements. New titles were announced, celebrities appeared, and at one point, screaming people were suspended from the ceiling in an extravagant promotion for a new role-playing game.

Acclaimed French adventure Clair Obscur: Expedition 33 began the night with 12 nominations – the most in the event’s history – and ended it with nine awards. The Gallic favourite took game of the year, as well as awards for best game direction, best art direction, best narrative and best performance (for actor Jennifer English).

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© Photograph: Michael Tran/AFP/Getty Images

© Photograph: Michael Tran/AFP/Getty Images

© Photograph: Michael Tran/AFP/Getty Images

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