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Silent Hill 2, Until Dawn and V Rising tipped for PlayStation Plus October update

October is shaping up to be a big month for PlayStation Plus subscribers, with a new leak pointing towards Until Dawn being the big freebie for the month. 

Until Dawn first released on PS4 back in 2015. A remake released last year on PS5 and PC, introducing a few new story elements and cut scenes, while also improving the graphics across the full game. If you need a horror game that can eat up your Halloween weekend, then Until Dawn is a very good place to start.

Known leaker, bilbil-kun on Dealabs also reports that Silent Hill 2, As Dusk Falls and V Rising will also be joining this month's PlayStation Plus Extra library update. As for Premium subscribers, they will also get access to two older classics – Tomb Raider Anniversary and Tekken 3.

The next wave of titles for PlayStation Plus Extra and Premium should drop on the 21st of October.

KitGuru Says: Will you be installing any of this month's upcoming PlayStation Plus games? 

The post Silent Hill 2, Until Dawn and V Rising tipped for PlayStation Plus October update first appeared on KitGuru.
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Gearbox details upcoming free and paid DLC for Borderlands 4

Gearbox has always been a big supporter of the PAX events and this year is no different. At a recent panel at PAX Australia, the Borderlands 4 team revealed its content roadmap, including the likes of Bounty Pack 1, the first seasonal event, a new boss and more.

Bounty Packs are paid DLC that bring new bite-sized-yet-flavorful narrative content to Kairos. Across a series of all-new Main Missions, players will team up with Rush and show the Timekeeper's Minister of Culture the true meaning of Mercenary Day. Here's the full breakdown of the Bounty Pack 1 Vault Card loot:

  • 4 rerollable weapons
  • 4 Vault Hunter Heads usable by Vex, Rafa, Amon, and Harlowe
  • 4 Vault Hunter Skins usable by Vex, Rafa, Amon, and Harlowe
  • 5 Weapon Skins
  • 5 Vehicle Skins
  • 4 ECHO-4 Drone Skins
  • 2 ECHO-4 Attachments
  • 1 New Digirunner Vehicle (available shortly after starting the first Main Mission)
  • 1 Vault Hunter Style usable by Vex, Rafa, Amon, and Harlowe (available after beating the boss and completing the Bounty Pack's final Main Mission)
  • 1 ECHO-4 Drone Skin (available after beating the boss and completing the Bounty Pack's final Main Mission)

The first free, limited-time Seasonal Mini-Event, Horrors of Kairos, will run from October 23rd to November 6th. Players will encounter a new blood rain weather effect when fighting world bosses, and killing them has a high chance to earn new Legendary loot.

In the future, a free endgame update will introduce a new boss fight to the game as well – Bloomreaper the Invincible. The update will arrive before the end of the year, and is aimed as a throwback to the raid bosses of Borderlands 2.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you continued to play Borderlands 4 in the weeks since launch? Are you looking forward to the upcoming updates?

The post Gearbox details upcoming free and paid DLC for Borderlands 4 first appeared on KitGuru.
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Assassin’s Creed Shadows tipped for Switch 2 launch in December

Ubisoft has been a strong supporter of the Switch 2 early on, bringing Star Wars Outlaws Gold Edition to the console already. Now, a second AAA game is set to join it before the end of the year – Assassin's Creed Shadows. 

Assassin's Creed Shadows launched on other platforms earlier this year and despite some controversy around certain portions of the game, it did review well and sell well across console platforms. Now, according to bilbil-kun on Dealabs, a leaker with a strong track record, retailers are now beginning to list Assassin's Creed Shadows for the Nintendo Switch 2, with a release date of December 5th 2025.

Assassin's Creed Shadows

This release date has not yet been officially announced by either Nintendo or Ubisoft. There could potentially be another third-party focused Nintendo Direct stream before the end of the year to announce release dates exactly like this one.

Assassin's Creed Shadows for the Switch 2 is expected to cost €50, which is the same price as Star Wars Outlaws on the platform. Ubisoft appears to be looking to position itself in a strong position with Nintendo fans early on. Hopefully this level of Switch 2 support continues, as Nintendo's console continues to be the preferred handheld gaming platform.

Discuss on our Facebook page, HERE.

KitGuru Says: Star Wars Outlaws looks really good and runs exceptionally well on the Switch 2 in my experience. I hope the same level of optimisation can be achieved with Assassin's Creed Shadows. There will be bonus points for a 40FPS mode. 

The post Assassin’s Creed Shadows tipped for Switch 2 launch in December first appeared on KitGuru.
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Helldivers 2 devs pause new content to fix game performance

Helldivers 2 has always had somewhat shaky performance on PC, but the latest major content update for the game didn't help matters. Now, Arrowhead has put in place a new plan to address the game's growing issues on PC. 

As spotted by PCGamer, in a new developer diary video from the studio, Arrowhead confirms that future updates will now be restructured to allow them to fix issues at a quicker pace.

“We have made the decision to push some of our content and feature updates a little bit into the future while we're addressing these things to make sure that we can get to a much more stable state”, Arrowhead's Mikael Eriksson says in the video.

Some of the ongoing issues can be addressed ‘fairly quickly' with this studio-wide push. Some of the big improvements on the way will be announced with more detail soon.

The degradation of performance in Helldivers 2 has been partially due to growing tech debt, so the effort here is likely to be substantial. Hopefully by the new year, Helldivers 2 will be in a much healthier state, giving players room to be excited about new content and features once more.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you had any performance issues with Helldivers 2 after the most recent content updates? 

The post Helldivers 2 devs pause new content to fix game performance first appeared on KitGuru.
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be quiet!’s new Dark Power 14 PSUs launch with Titanium-grade efficiency

The be quiet! Dark Power 14 power supplies are officially launching later this month. These new units, available in up to 1200W capacity, are both 80Plus Titanium and Cybenetics Titanium rated, guaranteeing high-grade efficiency.

Dark Power 14 is certified with 80 PLUS Titanium and Cybenetics Titanium for an energy efficiency rating of up to 95.57%. This provides lots of benefits for a high-end system, including less power consumption and an overall cooler and quieter operation. At the heart of each model lies Full Bridge + Synchronous Rectifier + LLC technology that provides signal stability, supported by premium-quality Japanese capacitors rated to 105°C for maximum reliability and longevity.

The newly developed aluminum heat sink supports the semi-passive cooling concept and improves the longevity of the components. A button on the rear of the power supply allows switching between a balanced active cooling mode, where the Silent Wings fan spins all the time, or a semi-passive mode, where the fan does not spin under low load and only starts when additional cooling is required. The fan itself is integrated directly into the heat sink, making it immune to vibrations.

As you would expect from a modern high-end PSU, the Dark Power 14 is ATX 3.1 compliant and is ready out of the box for both new-generation 12v-2×6 graphics cards and GPUs that utilise standard PCIe connectors. According to be quiet!, this power supply is also particularly well suited to overclocking, thanks to the ability to switch between multi-rail and single-rail modes at the flip of a switch.

The be quiet! Dark Power 14 PSUs will be available starting on October 28th, priced at €309.90 for the 1200W model, going down to €274.90 for the 1000W model, or €229.90 for 850W.

Discuss on our Facebook page, HERE.

KitGuru Says: How much do you typically spend on a new power supply? 

The post be quiet!’s new Dark Power 14 PSUs launch with Titanium-grade efficiency first appeared on KitGuru.
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Nvidia rolls out new Game Ready driver for The Outer Worlds 2 and more

Today Nvidia has rolled out the latest GeForce Game Ready graphics driver, bringing optimisations for new titles like The Outer Worlds 2 and Vampire: The Masquerade – Bloodlines 2, which is finally releasing after years of delays. 

The new driver is available as a direct download via the Nvidia website, or you can download it and install it through the Nvidia App. It includes optimisations for ARC Raiders, Pax Dei, The Outer Worlds 2 and Vampire: The Masquerade – Bloodlines 2. All four of these games will launch with DLSS 4 support, complete with Multi Frame Generation.

Here is the full list of titles launching with support for various Nvidia features over the next week:

  • ARC Raiders – A highly anticipated shooter with DLSS 4, Multi Frame Generation, Reflex and RTXGI for ray tracing. Currently, this game is part of an Nvidia RTX 50 GPU bundle, which includes both DIY graphics cards and gaming laptops.
  • Pax Dei – An ambitious new MMO exiting Early Access on October 16th. At launch, the game will support DLSS 4 with Multi Frame Generation, and an upgrade to the latest DLSS Transformer AI model, which boasts better visuals than previous versions.
  • Keeper – The latest game from Double Fine launches on October 17th with support for DLSS 4, and the latest Transformer model via DLSS Override on the Nvidia app.
  • Farlight 84 – A new cross-platform, F2P shooter launching with day-one support for DLSS 4.
  • Warhammer 40,000: Space Marine 2 – Launches this week with DLSS 4.
  • NBA 2K26 – Now supported in DLSS Override to force the latest Transformer model to be used.
  • The Outer Worlds 2 – Obsidian's eagerly anticipated sequel RPG launches on October 29th with DLSS 4.
  • Vampire: The Masquerade Bloodlines 2 – After a few stops and starts, this game is finally launching, with The Chinese Room leading charge on development. The game lands on October 21st  with support for DLSS 4.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking up any of this month's upcoming titles? I'll be keeping my eye out for Bloodlines 2 reviews when it drops, as well as The Outer Worlds 2. 

The post Nvidia rolls out new Game Ready driver for The Outer Worlds 2 and more first appeared on KitGuru.
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Steam Next Fest is back – here are some demo recommendations

Steam Next Fest has returned. This week, there are hundreds of new game demos to try, giving you the opportunity to sample a lot of promising new indie titles due out later this year and beyond. Here, we lay out a few of our recommendations for some of the standout demos available this week. 

There are thousands of games included in this event overall. Some of them range from big-name IPs, like Star Trek: Voyager – Across the Unknown, to experimental indie titles like Final Sentence, which combines elements of battle royale with a typing simulation.

Here are a few recommendations for those looking for a place to start:

Heroes of Might and Magic: Olden Era – a turn-based grand strategy game based on the Heroes of Might and Magic saga.

Final Sentence – a Battle Royale where players compete with typewriters. It is such a wild idea that you really should try it.

The Midnight Walkers – a new PvPvE zombie shooter due to launch in November. This one is for fans of games like Left 4 Dead or The Killing Floor, but with some more tactically-driven gameplay elements.

Painkiller – a classic fast-paced arena shooter in which you take on a relentless horde of demons, either solo or with friends.

Warhammer 40,000: Mechanicus 2 – due for release next year, this demo gives you an early look at this sequel featuring fast-paced tactical combat with strategic management sim components.

Let It Die: Inferno – the original Let it Die was a legendary free-to-play soulslike game. This new game, Inferno, challenges players to descend into the abyss and conquer the Reaper's challenge.

Bladesong – the new demo features the full first chapter of the game's story mode, putting players at the gates of Eren Keep, one of the last few safe havens for mankind. Here, you will forge blades for the refugees in the camp and explore the ruins of the Lost City.

Steam Next Fest will end on October 20th but many demos may remain available past that date. You can find every demo from the entire event, HERE.

Discuss on our Facebook page, HERE.

KitGuru Says: Are there any demos you'll be trying during Steam Next Fest? 

The post Steam Next Fest is back – here are some demo recommendations first appeared on KitGuru.
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be quiet! Pure Rock Slim 3 debuts for ultra-compact PCs

The be quiet! Pure Rock Slim 3 is ready to hit the market. The new cooler makes use of a slimmer and more compact design, allowing for taller RAM to be used, and making the cooler more suitable for Mini-ITX systems.

The Pure Rock Slim 3 ships with dedicated AMD and Intel mounting frames, simplifying installation through the use of minimal screws. At its core, three nickel-plated high-performance 6mm heat pipes with heat-pipe direct-touch technology transport heat efficiently to the fin stack, delivering a high 130W TDP cooling capacity for entry-level gaming and multimedia systems.

A specially designed be quiet! 100mm PWM fan is rated for a claimed maximum noise level of just 24.8 dBA. PWM control allows users to fine-tune the balance between airflow and acoustics, ensuring smooth system performance under varying loads.

The be quiet! Pure Rock Slim 3 will be available starting October 28, at a suggested retail price of $29.90/€26.90.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you building a compact system for media playback or maybe some low-power gaming?

The post be quiet! Pure Rock Slim 3 debuts for ultra-compact PCs first appeared on KitGuru.
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Age of Empires studio hiring for unannounced Unreal Engine 5 game

While Age of Empires 2 has been eating up all the headlines recently thanks to new DLCs, the latest entry in the series, Age of Empires 4, was a very decent comeback game. Now, it appears that World's Edge is gearing up for Age of Empires 5, which may utilise an entirely new engine for the series. 

As spotted by eagle-eyed fans on Reddit, World's Edge is now hiring for developers to aid in the support of “AAA pipeline for unannounced titles using Unreal Engine 5”. The job listings indicate a shift away from the previous engines to Epic Games' popular Unreal Engine technology.

It is unlikely that a new Age of Empires game would be announced in the coming year. However, 2027 marks the series' 30th anniversary, which would make it an excellent landing spot for a new game after a lengthy break from Age of Empires 4.

Fans should expect a new round of historical single-player campaign scenarios, as well as a renewed push for Age of Empires multiplayer should a new game come around in the next couple of years.

Discuss on our Facebook page, HERE.

KitGuru Says: Did you play Age of Empires 4 when it came out? Would you play Age of Empires 5? 

The post Age of Empires studio hiring for unannounced Unreal Engine 5 game first appeared on KitGuru.
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Report claims Valve has begun production on new Steam VR headset

It has long been rumoured that Valve is working on a new VR headset under the codename Deckard. Now, it is claimed that production on Valve's next generation VR product has begun. 

UploadVR reports that Chinese analyst firm, XR Research Institute, estimates that around 400,000 to 600,000 new VR headsets are being produced, with a potential announcement due before the end of the year.

The next VR headset from Valve may launch under the name ‘Steam Frame‘, which was a recently filed trademark from Valve. It is also expected that the new VR headset will be a wireless device but not necessarily a Quest competitor. The headset may focus on low-latency streaming from your PC, rather than running games on the headset itself.

If Valve is indeed making moves, then there will likely be some leaks via software like SteamVR. Recent leaks have also pointed to the existence of a new Half Life title deep in development, although it is expected to be a PC game, not a VR exclusive.

Discuss on our Facebook page, HERE.

KitGuru Says: How much would a new VR headset from Valve need to cost in order for you to consider buying one? 

The post Report claims Valve has begun production on new Steam VR headset first appeared on KitGuru.
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Screenshots of Rare’s Everwild leak following cancellation

In recent weeks, art leaks have revealed evidence of several cancelled Xbox games, ranging from Perfect Dark to Zenimax Online Studios' cancelled MMO. Now, a new leak has revealed a few screenshots from Rare's now cancelled game, Everwild. 

MP1st found the screenshots through the website of an unnamed artist who worked on the game. It shows a handful of in-game scenes, as well as UI elements like inventory menus and the graphics settings screen. Some of the collectable resources in this early development build were figments, mosaics, seeds and plants.

Apparently, the images come from a version of the game “relatively close” to its cancellation. It is clear that a plan for the game was taking shape prior to the cancellation, but it was still very early on.

At this point, Everwild will no longer be coming out. Rare was one of a number of studios to be hit by layoffs at Microsoft this year, although a small portion of the Everwild team is now working on Sea of Thieves instead. At this time, it is unclear what we can expect out of Rare beyond continued updates for Sea of Thieves.

Discuss on our Facebook page, HERE.

KitGuru Says: Previous reports have claimed that Everwild went through many stops and starts after being announced in 2019. Based on these screenshots, it would have been a survival / crafting game of sorts. 

The post Screenshots of Rare’s Everwild leak following cancellation first appeared on KitGuru.
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Antec launches P30 Air and P30 ARGB airflow-optimised PC cases

Antec has two new cases heading to the European market in November. The new P30 Air and P30 ARGB cases offer support for multiple cooling configurations, with a design prioritised towards ventilation for optimal airflow.

Both versions have the same overall design with large, perforated intake areas around the case. However, the P30 ARGB has the added benefit of pre-installed RGB fans, while the P30 Air has standard black fans.

These cases offer space for up to a 360mm radiator for liquid cooling, with large cable-management space at the back to minimise airflow obstruction within the main chamber. A tempered glass side panel gives a suitably sized window into your system.

The case has a steel frame with mesh front panels, with removable dust filters placed around to protect your components. The Front-panel I/O includes USB, USB 3.x, audio jacks and LED control.

The P30 Air and P30 ARGB will be available starting November, priced at £79.99 / €89.99.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you shopping around for a new build? Will you be opting for an airflow focused chassis like this?

The post Antec launches P30 Air and P30 ARGB airflow-optimised PC cases first appeared on KitGuru.
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KitGuru is hiring – tech reviewer applications open!

If you've ever wanted to review tech, then this is a perfect opportunity as we are now hiring for a new reviewer to join our team! Prior experience is not strictly necessary, but we would like to see some example works from applicants. 

We are looking for someone who will be able to produce reviews of a range of tech gear in video format and in the KitGuru style. Any experience in this sector is beneficial, however we are open to all applicants provided you can give us a sample of your written and video work so we can assess your abilities.

KitGuru is a great company to work with, we are all tech enthusiasts who enjoy gaming, so we all have very similar interests. Behind the scenes it is very close-knit environment and many of our team have been with us for several years.

To be considered for this position you need:

  • Skillset to present well on camera – and in English.
  • The ability to meet tight deadlines.
  • Strong communication skills.
  • Some knowledge of video editing would be useful, but we have that capability in-house if we find the right candidate.
  • Strong writing ability.
  • This is a freelance position.

The successful applicant must be based in the United Kingdom, and we pay very well for this kind of work. If you are interested and feel you can meet the criteria above and want to work in this fast-moving sector then please send your CV along with any samples of your work to our Editor in Chief, Allan Campbell – allan(at)kitguru.net.

KitGuru says: We look forward to receiving your application!

The post KitGuru is hiring – tech reviewer applications open! first appeared on KitGuru.
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EA unlocks battle pass and XP boosts for all players impacted by Battlefield 6 outage

While I had a very smooth experience with Battlefield 6 in the run up to launch day, all of my testing had been done within Steam, so it came as quite a surprise when the game unlocked on Friday and PC players were having issues with the EA App. The developers have been quick to fix entitlement issues for those impacted and to smooth things over for those locked out at launch, there will be some freebies given out to players. 

When Battlefield 6 first unlocked on Friday night, a number of PC players were unable to access the game via the EA App. The developers have now offered “an apology with perks” to smooth things over. The list of free perks includes twelve hour-long XP boosters for rank progression and an additional twelve hour-long XP boosters for weapons.

Players should find these items ready to claim in their inbox before the end of the weekend. On top of that, all impacted players will also get the first Battlefield 6 battle pass for free. If you bought the standard edition, you get Season 1's battle pass. If you bought the Phantom Edition, which already includes the first battle pass, then you will get the Season 2 pass for free.

It is perhaps the best apology EA has ever issued, as these items will make a meaningful difference for players. Typically, in situations like this, the compensation offered to players for downtime is significantly less than what players are being given here.

Discuss on our Facebook page, HERE.

KitGuru Says: Were you caught up in the EA app downtime on Friday? Have you already received your Battlefield 6 freebies? 

The post EA unlocks battle pass and XP boosts for all players impacted by Battlefield 6 outage first appeared on KitGuru.
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KitGuru Games: After 7 years, I’m cancelling Xbox Game Pass

It is time to call it a day on the Xbox Series X/S generation. What started off as a promising campaign backed by Microsoft’s (at the time) newly acquired studios has dwindled into a mess of studio closures, game cancellations and perhaps most depressingly, price hikes.

Microsoft has just raised the price of the Xbox Series X console five years after its debut and to top it off, they are now also charging 50% more per month for a Game Pass Ultimate subscription. The more I think about it, the less it appears that Microsoft had any concrete plans for its studios.

The Initiative was set up with world class talent, only for Microsoft to push them back out the door and hand the keys to Perfect Dark over to Crystal Dynamics. One year after properly revealing that game to the world, it was cancelled and The Initiative was shut down.

Turn 10 Studios, once hailed as a premier studio known for getting the absolute most out of Xbox hardware, has been gutted and relegated to support studio status. Zenimax Online Studios – also gutted, despite reports of a highly promising new MMO project. Tango Gameworks, Microsoft’s lone foothold in the Japanese game development market, was sold off after shipping one of the best surprise games of 2024 in Hi-FI Rush.

Arkane Austin, the studio best known for its work on immersive sims like Prey, was shut down after being saddled with Redfall, a game that nobody wanted to buy and more importantly, nobody at the studio wanted to make.

Rare Studios has undergone major cuts after failing to ship a game since Sea of Thieves. Creative Affinity’s Halo spin-off game was cancelled. Contraband, a game prominently announced in 2021, had its funding pulled this year, leaving the studio behind it to scramble for a new publisher.

At the rate things are going over at Xbox, I’ll consider it a miracle if the Fable reboot actually makes it out of the door.

On the back of all these cuts, cancellations and closures, Microsoft now wants to charge more money for Game Pass. They claim they’ve shipped more day-one games on the service than ever before, but how many of those games were actually impactful? If Call of Duty couldn’t make a meaningful dent, what makes them think that a dozen extra indie games and a few first-party AAA titles will?

Game Pass has secured some decent third-party deals in the past, but they are few and far between. The only ones I ended up booting up my Xbox app for in recent years were A Plague Tale: Requiem, Stalker 2, Clair Obscur: Expedition 33, Atomic Hearts and Rematch. Out of that bunch, there are only two that I would actually buy. Outside of that, I primarily used my subscription to play a maximum of four day-one Xbox titles a year.

Microsoft justified the recent Xbox Game Pass Ultimate price increase with the promise of 75 day-one games next year. Fable will be one, Gears E-Day will be another, COD 2026 will also make it over. Who knows what the other 70+ titles will be, but history has so far conditioned me to expect maybe one or two standouts for the year, while the rest will be thoroughly uninteresting.

Additions like Ubisoft Classics and Fortnite Crew do absolutely nothing to move the needle. Most have already had their fill of Assassin’s Creed and if they haven’t, then the older games in the series can be purchased all together for around the same price as one month of Game Pass Ultimate. If you love Fortnite enough to subscribe to it, then chances are, you aren’t playing much on Game Pass anyway, so I ask – who are these additions for?

These additions to the package can’t be bringing much value to the average subscriber outside of fringe cases. Xbox could turn to its improved cloud gaming offering and call that value, but how big is the cloud gaming market really? In court as part of its argument for why the Activision Blizzard acquisition should be approved, Microsoft admitted that cloud gaming barely has a market right now. As a result, Activision games are available under a free license to all cloud gaming services.

With Game Pass Ultimate rising to around £240 per year, it is now more affordable for me to just buy the 3-4 Xbox games I want on Steam than to carry on with my subscription. Sure, the ‘value' has been ‘boosted' in other areas, but are they areas anyone really cares about? Is a Fortnite battle pass and expanded access to old Ubisoft titles something that meaningfully changes the value proposition of Game Pass Ultimate to the tune of 50% more money per month? To me, the answer is no.

It just really feels like they jumped the gun, expecting the illusion of good value to hold up, without doing enough to earn that reputation.

There is one lone subscription offering here that might still be worth it. PC Game Pass still exists and still includes all of the same benefits it had prior to the recent restructuring, at around £10 less per month than Game Pass Ultimate. But how long will it be before Microsoft decides to move the goalposts there too? My guess would be not too long.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you sticking with Game Pass after the recent price hike? 

The post KitGuru Games: After 7 years, I’m cancelling Xbox Game Pass first appeared on KitGuru.
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Machine Games confirms new game in development

Machine Games managed to make it through the recent cuts at Xbox unscathed. Now, the studio is teasing something new for the future, with a new mystery game now in development. 

Machine Games is traditionally known for its modern Wolfenstein titles, but last year, they added a new IP to their roster with the release of Indiana Jones and the Great Circle, an expertly made action-adventure game, telling a new, original story set between two of the early franchise films. Now, Machine Games has confirmed that its next game is underway:

The teaser image leaves a question mark behind Indiana Jones and the Great Circle. Considering the success of the first game, there is a good chance we get a sequel. However, many fans are clamouring for more Wolfenstein, as it has been eight years since the release of Wolfenstein 2: The New Colossus.

Recently in an officially sanctioned documentary, Machine Games did confirm that it had plans for a Wolfenstein 3, but the game has not yet been announced. Considering the timing of these two teasers, my bet would be that Wolfenstein is finally returning after a long break.

Discuss on our Facebook page, HERE.

KitGuru Says: Would you like to see Wolfenstein 3 or a new Indiana Jones game as the next title from Machine Games? 

The post Machine Games confirms new game in development first appeared on KitGuru.
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Battlefield 6 garners 700,000 concurrent players on Steam alone

We saw the Steam player numbers skyrocketing in Battlefield 6 during the game's open beta. Now with the full release upon us, it appears to be the most successful Battlefield launch on PC to date, even beating out the lifetime peak player count for Call of Duty on the platform. 

Looking at SteamDB, over the launch weekend, Battlefield 6 peaked at over 700,000 concurrent players. This is significantly higher than Call of Duty on Steam, which currently has an all-time peak concurrent player count of almost 500,000 players.

This isn't a perfect comparison, as both Battlefield 6 and Call of Duty will have many more players on other platforms, including the likes of the EA App and Xbox Game Pass, neither of which have publicly-available player tracking data. Still, it is a good sign that EA has nailed the launch for this year's Battlefield, which I found to be a strong return to form compared to Battlefield 2042. It is also the most technically polished Battlefield game I've played at launch in more than a decade.

It will be interesting to revisit the Steam numbers when Call of Duty: Black Ops 7 drops in November.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on sinking more time into Battlefield or Call of Duty over the next few months? 

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KitGuru Games: Battlefield 6 is a strong return to form + PC benchmarks

The Battlefield 6 beta was met with a wave of optimism over the Summer, and now, launch day is finally upon us. I've been playing the game in early access over the past week, giving me ample opportunity to see the campaign and dive into multiplayer modes. I'm pleased to report that Battlefield 6 is a strong return to form, doing away with all the controversial changes found in Battlefield 2042 and delivering the quintessential Battlefield experience. On top of that, we have some PC benchmark numbers, so you can get an idea of how well the game runs with DLSS on/off and with Frame Generation enabled and disabled. 

Campaign:

The Battlefield 6 campaign is a grand return to form. Gone are the tacked-on ‘anthology' missions. Here we are presented with a full 9-mission long campaign, following a squad of marines as they attempt to precisely dismantle the Pax Armata private military force before the world crumbles into chaos. You aren't a super soldier either, a few bullets can knock you down, so you will have to use all of the tools at your disposal even in the single-player mode. Thankfully, as the leader of your squad, you can give out commands to your AI teammates to smoke or grenade targets, blow up tanks or helicopters and scout the area ahead for a quick reveal of enemy locations. If you ever get knocked down, your squadmate will pick you up but there are a limited number of defibrillator charges, so you'll need to use cover and think tactically – especially on higher difficulty levels.

The campaign takes place in settings all across the world. If I had to pick a favourite mission though, it would be No Sleep, set in the dense streets of Brooklyn and capping off with a high-speed chase with a train. The campaign slows down a tad in mission 7, Nile Guard, in which you spend around half of your time in a slow-moving tank shooting at other slow-moving tanks set against the backdrop of the Egyptian pyramids. It is not a bad mission, but it was easily my least favourite. Fortunately, the pace gets picked right back up for the final two missions, Operation Ember Strike and Always Forward, which combined, offer an excellent send-off to the campaign with a mix of wide-open spaces for sniper shootouts, tense close-quarter battles, vehicle combat and lots of explosions.

For me, the Battlefield 6 campaign ranks highly amongst some of my favourite ‘military shooter' campaigns. It is easily the best one I've played since Modern Warfare (2019). In terms of where it ranks amongst Battlefield campaigns, it is in my top 3, falling just short of Bad Company 1 & 2 but ranking above Battlefield 3 & 4. I would certainly like to see some of these characters again in a future Battlefield campaign.

The campaign is just one component of the overall Battlefield 6 package, however, so now, let's dive into what's going on with the multiplayer.

Multiplayer:

The Battlefield 6 campaign was a huge return to form, and I am pleased to report that the same can be said for multiplayer. The original class roles, Assault, Support, Engineer and Recon are all back in their rightful place, doing away with the controversial ‘specialist' classes found in Battlefield 2042. This simple change cannot be praised enough. It takes us away from the ‘codification' of shooters and puts us firmly back in Battlefield territory. The rest of the game's design also screams Battlefield and is a true celebration of the series' strengths.

Destructible environments have been dialled up to 11. While Battlefield 4 featured one massive destructible set piece in certain maps, in Battlefield 6, the majority of buildings and walls can be blown to pieces. Having trouble with a squad hunkered down in a house? Get a tank over there and blow it up. Need to force a sniper out of position? Shoot a rocket or two at the tower they are perched in, or the wall they are hiding behind. A lot of problems can be solved with enough firepower, which in turn encourages squads to move around in groups and to avoid going solo in large-scale modes.

The wide range of destructible buildings also means that the map can meaningfully change over the course of a large-scale game mode like Conquest. Positions that were once well fortified are now a pile of rubble, forcing the action to move elsewhere. If you get caught out in the open, movement tools like the combat roll can help you quickly escape from high points of the map and avoid some incoming fire. If that fails, you can always go prone and hide amongst the rubble. As the Time to Kill here is relatively short (but not COD levels of short), the game encourages players to really use cover and hold advantageous positions.

I think it goes without saying that my absolute favourite multiplayer modes in Battlefield are the large-scale ones. Conquest is an iconic game mode that gives players full access to vehicles, a large map and all of the chaos Battlefield is known for. I don't enjoy close-quarter combat modes quite as much, but they have their place, especially for those who would rather rack up killstreaks than play to the objective.

Breakthrough is another great mode, in which one team is attacking, and the other is defending a position. The goal is simple, defenders must hunker down and avoid giving up valuable map space, while the attackers are attempting to push the line back to obtain the objective. This creates a tense battleground from the moment the match starts, whereas Conquest takes a little while to get going, as each side captures points closer to their spawn before meeting.

Escalation is an all-new mode for Battlefield 6 and is sort of like playing Conquest with ‘Shuffle' activated. Players on each side must capture territory across the map and as the game progresses, fewer territory options become available, forcing the action to move unpredictably across the map as the game progresses. It is a fun mode, but not fun enough to take me away from the ‘legacy' modes like Conquest or Rush.

I enjoy all of these modes but my absolute favourite is Conquest. To me, Conquest captures everything great about Battlefield versus its competitors. Conquest is especially fun if you have a communicative squad who know how to play their roles effectively.

The objective-based gameplay of the large-scale modes are Battlefield's biggest strength, but they can also be an Achilles heel. If you end up in a game with a bunch of people refusing to play their roles, with medics not reviving, engineers not repairing tanks, or downed teammates opting to lose a life and respawn rather than wait for a revive etc, then it can quickly become a frustrating experience. Fortunately, in situations like that, the game is likely to be over pretty quickly and you'll be back in a fresh match before you know it. If you are one of those people who prefers to run and gun without any teammates weighing you down, then the close quarter combat modes should be your point of call.

The only mode I have yet to spend much time with is Portal. This is the home for custom game modes in Battlefield, giving players the tools to design their own modes and make changes to the maps. Think of it like the Battlefield equivalent of Halo Forge. Assuming the Portal gets enough community backing, it could be worth the price of admission alone, but we won't know how much value it really brings to the table until players have had some time with it.

As an added bonus, I can confirm that you earn EXP regardless of whether you are playing an official mode or a custom game. You won't be limited to official matchmaking playlists for progression.

PC Performance & Benchmarks:

Now let's get down to some nitty gritty technical details. Battlefield 6 is perhaps the most polished Battlefield game I've ever played at launch. While many of the past entries have had me crashing or encountering weird bugs, Battlefield 6 has been fully technically competent right out of the gate. Your mileage may vary as every PC is different but for me, the experience has been very solid all around during the pre-release period across both multiplayer and singleplayer.

Here are some screenshots comparing the DLSS Quality, Balanced, Performance, Ultra Performance and OFF modes, all using the Ultra preset:

And in this gallery, you can see comparisons between the Overkill, Ultra, High, Medium and Low graphics presets with DLSS OFF:

The key when looking at these screenshots is to look at details in the distance. The lower presets reduce details at a medium to long distance. At close range, all of the presets get pretty close to each other, with the exception of the low preset, where close-up details and shadows see a more significant reduction.

When it comes to the Overkill graphics preset, I would recommend ignoring it. On my system with a Ryzen 5900X, 32GB of RAM and an RTX 4080 graphics card, all it seemed to do was make 1% lows and latency worse, while keeping the average frame rate the same as Ultra, all with imperceivable visual gains. High appears to be the most optimised preset, offering the best balance between visual effects, performance and latency. It is a perceivable upgrade from medium, without the added performance penalties of the Ultra and Overkill presets.

For benchmarks, I have run a sequence on the Siege of Cairo conquest map across the Ultra, High, Medium and Low graphics presets, measuring with Nvidia FrameView. Latency numbers are also included but Nvidia Reflex is on in all cases. Conquest maps are the largest that Battlefield has to offer, with the highest player count and all in-game vehicles, making this an ideal use-case scenario. To make the sequence easily repeatable, I am running a self-hosted private game with a bot-populated server.

RTX 4080 (QHD, no DLSS):

Graphics Preset Ultra High Medium Low
Average FPS 99 107 113 120
1% Low 68 70 82 84
Average System Latency (ms) 33 32 30 26

RTX 4080 (QHD, DLSS Quality with Frame Generation 2x):

Graphics Preset Ultra High Medium Low
Average FPS 189 193 210 220
1% Low 104 109 114 119
Average System Latency (ms) 45 40 40 39

Frame Generation adds an amount of latency, there is no doubt. However, with Reflex on, the penalty is kept to a minimum, with just an 8ms penalty on the high preset. Considering the frame rate jumps from 107FPS to 193FPS, that trade-off seems alright to me. Interestingly, I found that the latency doesn't scale down as linearly between the graphics presets with Frame Generation on compared to off.

Some people have very strong opinions when it comes to AI-inserted frames but in my experience, Frame Generation at 2x adds all the extra fluidity I expect from a game running at higher frame rates, with minimal impact to the controls.

I don't necessarily care if some frames are ‘fake'. I do care about my game feeling smooth to play. For me, Frame Generation ticks that box. It feels like a game running at 200FPS versus 100FPS and when it comes to control latency, I don't notice the difference. Sure, a difference does exist, the latency numbers above prove that, but can I actually feel that difference in-game? Nope.

As for the visual impact, the AI-generated frames come and go so fast that it is impossible to notice. Even with the unpredictable nature of a multiplayer game, Frame Generation keeps up without presenting any visual hiccups.

If you are trying to climb leaderboards and give yourself the best possible advantage, then playing at low settings without Frame Generation would be the way to go, because at the highest level of competition, every millisecond will count. However, for the average player, there has been nothing in my experience to suggest that Frame Generation is a negative. I have not once run into a situation where I died or missed a shot and thought that Frame Generation or system latency was to blame. That's not just the case in Battlefield either, I could say the same for every Frame Gen-enabled game that I have tried, both single-player and multiplayer.

On an RTX 5080 with Multi Frame Generation 4x, the AI can send frame rates skyrocketing above 400FPS at points, although it mostly hovers around the 350FPS range. This is great for maximising my monitor's refresh rate and the MFG implementation does feel better here than it has in previous games like Indiana Jones and the Great Circle. However, there is something about the mouse movement that feels slightly off, which is a deal breaker for me in a multiplayer game. For me, 2x Frame Generation appears to be the sweet spot, providing a nice boost to performance without detracting from the overall feel of the game.

Conclusion:

Overall, Battlefield 6 offers a great all-around package. The single-player campaign is well worth playing. To me, each mission had something memorable about it. The first 5 missions and the final mission in particular are all missions I am looking forward to playing again in my hunt for achievements and collectables.

The multiplayer moves back towards Battlefield's strengths with the classic class system and focus on large-scale warfare modes like Conquest and Escalation, with added classic modes like Team Deathmatch and King of the Hill for those who prefer a faster-paced, small-scale game mode. Before the end of the month, Battlefield 6 will also debut its own Battle Royale mode, and Portal has a lot of potential to grow and keep the game alive well into the future.

If I only had £60 to spend on a shooter for this busy October-November period, my money would be going to Battlefield 6 over this year's Call of Duty.

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KitGuru Says: Are you planning on picking up Battlefield 6 this weekend? 

The post KitGuru Games: Battlefield 6 is a strong return to form + PC benchmarks first appeared on KitGuru.
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AMD and Sony preview next-gen game console technologies

It is no secret that AMD works closely with both Sony and Microsoft on future technologies for consoles. AMD and Sony recently revealed some of the big next generation features they are working on, some of which may end up debuting in the PlayStation 6.

AMD and Sony shared a video offering an early look at new technologies in development to advance gaming performance, immersion, and efficiency:

It is a short eight-minute video, so we don't get a full technical deep dive. However, there are three key points to make note of:

  • Neural Arrays: A collection of compute units configured to process data together like a single AI engine.
  • Radiance Cores: New dedicated ray traversal hardware to deliver high performance real-time ray tracing and path tracing.
  • Universal Compression: A new system that evaluates and compresses all available data within the GPU to dramatically reduce memory bandwidth usage.

This technical preview highlights AMD and Sony’s ongoing collaboration to enhance the next generation of gaming hardware and experiences. While these technologies currently only exist as simulations, they are expected to appear in future consoles. Currently, new consoles from both Sony and Microsoft are rumoured to be announced in 2027, and both companies have already confirmed that AMD chips will continue to be used.

Discuss on our Facebook page, HERE.

KitGuru Says: It is still early days for next-generation console platforms, but work is well under way behind the scenes. Based on this video, it looks like Sony may be a bit further ahead than anticipated. 

The post AMD and Sony preview next-gen game console technologies first appeared on KitGuru.
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Blizzard to overhaul Diablo 4 loot and crafting systems again

Last year, Blizzard attempted to fix some lingering issues with Diablo 4 with the ‘loot reborn' season, adding in new crafting systems to aid players in min-maxing their builds. Now with the game's next expansion on the horizon, it looks like Diablo players are in for another loot overhaul. 

As reported by PCGamer, Blizzard is now addressing the ‘RNG' nature of tempering and masterworking. These systems are intended to allow players to customise the stats on their gear in order to craft a piece that takes full advantage of your build. However, in its current form, it is all based on luck, so you will ultimately end up bricking decent items in search of a god roll stat.

With the next overhaul to these systems, Blizzard will aim to reduce randomness and give players more agency over the affixes and upgrades applied to items, which should result in less frustrating instances of ‘bricking' an item.

More details on this will be shared in the coming weeks, as Blizzard prepares to introduce these changes to the Diablo 4 Public Test Realm server.

KitGuru Says: Are you still playing Diablo 4 in 2025? Or have you moved on to another ARPG? 

The post Blizzard to overhaul Diablo 4 loot and crafting systems again first appeared on KitGuru.
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Destiny hits lowest Steam player count since launch

After multiple rounds of layoffs, Bungie had to make some major changes to how it handles expansion and seasonal content in Destiny 2. Moving forward, we get two ‘mid-size' expansions per year, with two ‘seasons' in-between. Looking at the game's Steam numbers, it is becoming increasingly clear that this new content roadmap is simply not working. 

This week, Destiny 2 hit its lowest daily concurrent player count since the game first released on Steam, with just over 16,000 players logging in worldwide. This is a rather large drop-off from the peak concurrent player count of over 108,000 players when the latest expansion, The Edge of Fate, launched in June.

Compared to the release of The Final Shape, the concurrent player count is down by over 60%. The Final Shape brought in over 300,000 concurrent players on Steam at launch. The Final Shape was the grand finale to Destiny's 10-year story arc, so a lot of players jumped back in to see it through to the end. A third of those players stuck around for The Edge of Fate, but now, they are quickly leaving in droves too.

Bungie is beginning to counter this player drop-off with the confirmation that there will no longer be a ‘power reset' when the Renegades expansion launches in December. However, more will need to be done and even if the issue of ‘grind' is resolved, Bungie will still be lacking seasonal story content, leaving the world of Destiny frozen in time between the expansions.

KitGuru Says: Destiny 2 has clearly hit a wall. New player onboarding is still atrocious, gearing up for and accessing high-level content like Raids is still a mess and even the game's most dedicated content creators are starting to quit. At this time, it seems like the wisest move would be to give Destiny a break, before returning with Destiny 3, a new game that cuts off all the tech debt from the previous entries and starts things fresh. 

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Marathon to launch with $40 price tag according to new leak

It has been months since Bungie last publicly addressed Marathon. The game had to be delayed and reworked due to stolen art found within a playtest version of the game earlier this year. Now, Bungie is finally ready to start talking about all of the changes made, and a new leak confirms a few key details, such as price point. 

Marathon will return later this month with another closed alpha playtest. This new playtest will include reworked art and assets, as well as a number of new features, including proximity chat, a highly requested feature amongst early players. The playtest will take place on October 22nd, lasting until October 28th, so if you want to take part, you'll need to sign up for an invite through bungie.net.

Marathon Bungie

Aside from the new playtest, The Game Post has leaked a number of key details about Marathon. While we do not have a release date for the game yet, their sources confirm that it will release as a $40 title. This was the expected price point based on previous statements from Bungie, in which the company confirmed that Marathon would be a ‘premium' game, but not a full-priced one.

A $60 ‘deluxe' edition will also be available at launch, which will include some extra cosmetics, and tier skips for the battle pass. Sticking with the topic of battle passes, Marathon will have them, and they will cost $10 each.

Aside from all of that, there are 28 weapons planned for the game's launch, including several auto rifles, LMGs, precision rifles, pistols, shotguns, railguns, snipers and SMGs.

Initially planned to release in September, Marathon does not yet have a new release date. The game is expected to drop sometime in early 2026.

KitGuru Says: Are you planning on giving Marathon a chance when it drops, or will you be skipping this one? 

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MSI cuts up to £900 off gaming laptops for Amazon Prime Day

Amazon Prime Day has arrived and MSI has dished out some big discounts on a range of laptops for the UK sale, cutting prices by up to £900.

Each discount is sold on a ‘while stocks last' basis, so certain deals may not be available for the entire duration of the Prime Day sale, which ends on October 8th.

The biggest discount of the event comes to the MSI Stealth A18 AI+, which normally goes for £2,899, but is currently down to £1,999. Another high-end laptop, the MSI Vector 16 HX AI has also been discounted from £2799 to £2399, a £400 saving.

There is a cheaper version of the MSI Vector 16 HX AI with an Intel Core Ultra 7 CPU rather than a Core Ultra 9, and an RTX 5070 Ti GPU for £1499. This should be up your alley if you are looking for the most balanced spec for the price tag.

There are two £999 laptops from MSI currently discounted. The first is the Cyborg 15 A13VF-802UK, which houses an Intel Core i7-13620H processor and an RTX 4060, which is down to £750. The second is an MSI Thin 15 gaming laptop with a 13th Gen Core i5 CPU and an RTX 4050 GPU for £650

These are just a few of the highlights, but you can find MSI's complete list of Amazon Prime Day deals, HERE.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking up anything during the Prime Day sales? 

The post MSI cuts up to £900 off gaming laptops for Amazon Prime Day first appeared on KitGuru.
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