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The LG Evo C5 4K OLED TVs Have Just Dropped to the Lowest Prices of the Year

Electronic Express- via its official eBay store - just dropped the price of several LG Evo C5 4K OLED TVs to the lowest prices of the year after you apply 20% off coupon code "FAVEFINDS20". These deals are actually better than the ones from Amazon, Best Buy, or Amazon that I saw during Black Friday. LG is the best selling OLED TV brand globally and the C-series is the most popular model. Electronic Express is an authorized LG reseller with over 200,000 positive feedback.

Note that the 65" model is actually sold by another eBay retailer, BrandsMart USA, which has over 30,000 99.2% feedback and is also an authorized LG reseller.

LG Evo C5 4K OLED TVs on Sale at eBay

The C5 is LG's most popular OLED TV, sitting right in between the super pricey Gallery Series (G5) and the budget B5. The C5 boasts the near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times you'd expect from any OLED TV. It's also equipped with LG's proprietary Evo panel, which is significantly brighter and offers a wider color gamut than traditional W-OLED TVs. This is the best TV for streaming 4K HDR content in its intended glory.

LG's OLED TVs have also been our favorite TVs for console gaming for three years running thanks to their outstanding image quality, low input lag, and high refresh rate. The C5 is equipped with modern gaming features, including a native 120Hz panel that can be pushed to as high as 144Hz, HDMI 2.1 inputs for running PS5 games in 4K at up to 120fps, variable refresh rate (VRR) and auto low latency mode (ALLM).

If you order the TV early enough, you'll probably get it in time to watch Super Bowl LX on February 8.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Samsung P9 512GB MicroSD Express Nintendo Switch 2 Memory Card Drops to $79.99

Switch 2 owners, if there's one upgrade you'll absolutely need, it's additional storage. The Switch 2 only has 256GB of onboard storage, and chances are you'll run out of space down the road. Fortunately, Amazon just lowered the price of the 512GB Samsung P9 MicroSD Express card, which will triple your available storage, to just $79.99. This is currently the least expensive 512GB MicroSD Express card we can find right now. We reviewed this model and highly recommend it.

512GB Samsung P9 MicroSD Express Memory Card

Nintendo Switch 2 compatible

As you should already know, the Switch 2 console will only accept MicroSD Express cards. If you have a standard MicroSD card from your previous Switch, you sadly won't be able to use it to store games in the Switch 2. Although the two might look similar, MicroSD Express cards are much, much faster than their precedessors, with speeds of up to 800MB/s. MicroSD cards, on the other hand, cap out at well under 200MB/s.

This Samsung P9 Express is guaranteed to be compatible with your Switch 2 console. In fact, Samsung is the company that manufactures Nintendo's official Switch 2 memory card. It's very likely these two cards are identical.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Stock Up on Select 4K Movies Through Amazon’s 2 for £26 Sale

For those looking to stock up on new movies to add to their physical media library, Amazon has kicked off a 'Get any 2 for £26' sale on select 4Ks, so you can pick up something new to watch while saving some money. This sale runs until February 16, so there's plenty of time left to pick up the options that catch your eye.

We've gathered up just a few of our favorite picks from this sale below, but if you're curious to see the whole selection available, check out the full sale here.

There's quite a variety available in this sale as well. If you're on the hunt for some family friendly movies to watch, Teenage Mutant Ninja Turtles: Mutant Mayhem, Sonic The Hedgehog 2, and the absolutely delightful Paddington 2 are some of the options available that are certainly worth a look.

On the other hand, adults have quite a selection to look through as well. There's A Quiet Place Part II, Gran Turismo, and for horror fans counting down the days to Scream 7 this year, Scream 5 (otherwise known as just Scream) is also available as part of this sale. Again, this promotion runs until February 16, so if any of these movies catch your, eye now's the time to grab two of your favorites for £26.

If you're not interested in the selection Amazon has here and are curious what new 4Ks are coming out soon instead, our breakdown of upcoming 4K UHD and Blu-ray release dates can help you out. For physical media collectors, this is a great way to plan ahead on which movies and TV shows are worth adding to your library in a physical format over the next few months.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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'It Wasn't a Better Show With More Money': Doctor Who Director Reflects on Disney's Ditched Funding Deal, and Admits 'Something Went Wrong'

Doctor Who, Daredevil and The Last of Us director Peter Hoar has reflected on Disney+ ditching its lucrative co-funding deal for Doctor Who, and admitted that ultimately "something went wrong."

Hoar originally directed Matt Smith episode A Good Man Goes to War, before returning to the BBC's flagship sci-fi series for Ncuti Gatwa's more recent stories The Robot Revolution and Lucky Day. These formed part of show's most recent season — the second and final set of episodes brought to life with an injection of Disney cash.

Speaking now, months after the BBC was left to confirm Disney had walked away, Hoar suggested the deal hadn't been successful as the show hadn't gotten "better" despite the extra money on screen.

"I don't think anybody would doubt the skills at the front line of that show but something went wrong," Hoar told Deadline. "I think there were lots of areas you could point fingers at but ultimately it wasn't a better show with more money."

Still, Hoar framed this ultimately as a "good thing" — as without Disney+ on board and with other streamers also looking to be more economical with their own investments, "we haven't got the money anymore, nobody has."

Hoar was interviewed as he revealed plans to reboot fellow classic BBC sci-fi show Blake's 7, a project he's undertaking alongside A Good Girl's Guide To Murder and The Witcher producer Matthew Bouch. Discussing why now was a good time to revive the Blake's 7 franchise, Bouch noted that the pair had seen "a gap in the market in the UK – particularly with the well-publicized dropping off of Doctor Who – for genre-based British IP." Ouch.

The BBC's belated confirmation that it would continue Doctor Who without Disney's funding came after months of speculation surrounding the show's future. Current Doctor Who showrunner Russell T Davies had previously talked of writing scripts for a third season in the show's current era. Now, all the BBC has confirmed is that it will fund a single, one-off episode penned by Davies to be shown this Christmas — which many fans expect will be used to wrap up his cliffhanger, before a more permanent future for the show is found.

Deadline previously reported that Disney's Doctor Who deal fell apart due to concerns around the show's budget and shrinking audience — with no suggestion it was likely to break through to a mainstream American audience. Amid criticism of the series' writing and story arcs, even Doctor Who actor, writer and superfan Mark Gatiss recently suggested the show was in need of a rest.

"We’d like to thank Disney+ for being terrific global partners and collaborators over the past two seasons, and for the upcoming The War Between the Land and the Sea," said Lindsay Salt, the BBC's Director of Drama, upon the announcement that Disney had walked away. "The BBC remains fully committed to Doctor Who, which continues to be one of our most loved dramas, and we are delighted that Russell T Davies has agreed to write us another spectacular Christmas special for 2026. We can assure fans, the Doctor is not going anywhere, and we will be announcing plans for the next series in due course which will ensure the TARDIS remains at the heart of the BBC."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'Thank You All': Rockstar Games Looks to Have Granted a Terminally Ill Fan's Wish to Play GTA 6

Rockstar Games has reportedly granted the wish of a terminally-ill fan whose family member asked if they could play Grand Theft Auto 6 ahead of its November launch date.

The unnamed fan was contacted by Rockstar after a LinkedIn post from a relation blew up and apparently caught the attention of Take-Two CEO Strauss Zelnick (thanks, Insider Gaming).

Anthony Armstrong, a developer at Ubisoft Toronto, originally made the plea on behalf of his family member last month, calling for help from any connections or games industry colleagues in getting the message out.

"A member of my family who has been battling cancer for years just recently got the worst possible news, he was given 6-12 months to live," Armstrong wrote. "The reason I'm reaching out is that they are a huge GTA fan and, with this latest updates [sic], he may not be around long enough to actually get to see GTA6 launch, best case scenario he will be leaving us the same month it does.

"He currently lives only a stones throw from [Rockstar's] Oakville studio, so its my hope that one of you may be able to set up an exclusive playtest, so he can have a chance to experience the game, before passing."

Armstrong later updated his post several times — firstly to confirm it had caught Zelnick's attention, and then lastly to state that Rockstar Games had been in contact with "great news."

"That's all I can really say," Armstrong concluded, "but thank you from the bottom of my heart."

Grand Theft Auto 6 is currently set for launch on November 19, following repeated delays. When announcing the latest change in arrival, Take-Two said it was "confident" the game would arrive then as a more polished experience.

Earlier today, emergency services were called to GTA 6 developer Rockstar North, following a boiler room incident that sparked the need for numerous fire crews. Rockstar has since played down the incident, and confirmed the office is now open again.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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The Last of Us Director Peter Hoar Is Working on a Reboot of the Classic BBC Series Blake's 7

Peter Hoar, the Emmy-nominated director of The Last of Us, is working on a reboot of the British sci-fi cult classic Blake’s 7.

The new version of the story will be produced by Hoar’s new outlet, Multitude Productions, which he has recently started with West End producer Jason Haigh-Ellery and A Good Girl’s Guide to Murder exec Matthew Bouch. The reboot will soon be shopped around to buyers, and Bouch would “love it to go to the BBC,” according to Deadline, where the project last aired 45 years ago.

The outlet also notes the series, which originally aired for four seasons from 1978 to 1981, will likely seek financial support from American streamers and European studios. Hoar will direct the reboot following his work at the helm of “Long, Long Time,” the critically acclaimed episode of The Last of Us that won him major praise.

The series was originally created by Terry Nation, whose other major claim to fame is his creation of Doctor Who's iconic Daleks. Blake's 7 followed "the exploits of political dissident Roj Blake (Gareth Thomas), who leads a small group of rebels against the forces of the totalitarian Terran Federation that rules the Earth and many colonized planets," Deadline noted.

Hoar compared the reboot to the acclaimed Andor series “because of the integrity, wit and sophistication” both shows have, not the money it takes to bring them to life.

“The Blake’s 7 story is legendary because they were given the [British police show] Softly, Softly slot that was intended for police drama with a budget intended for one big set and a few location shoots,” Hoar explained in a statement. “At the time it felt like it meant something. Those shows got into my veins. I could tell they didn’t have money but I was able to compartmentalize and enjoy the ride knowing that the sets wobbled.”

No word on a release date yet for the reboot, but hopefully we’ll see it crop up in 2027.

Image credit: BBC

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Resident Evil: Code Veronica Remake Reportedly Planned For Announce Later This Year

Capcom is expected to reveal its all-new Resident Evil: Code Veronica remake this year, according to a fresh report.

Previous reporting had pinned the still-unannounced Code Veronica remake for a 2027 release, following next month's launch of Resident Evil: Requiem.

Now, noted Resident Evil leaker Dusk Golem has said fans should expect a first look at the Code Veronia remake later in 2026. IGN has previously verified that a new version of the game is indeed in development, while MP1st has claimed that the game currently sits with a Q1 2027 launch window.

"No, there is NOT a Resident Evil 5 Remake that's going to be announced this year," Dusk Golem wrote in a post on social media. "Instead, later this year a RE Remake that starts with "(C)" & ends "(ode Veronica)" is going to be announced, I promise you."

Resident Evil: Code Veronica originally launched in 2000 for the Sega Dreamcast, and while not a mainline numbered entry like Resident Evil 2, 3 or 4, it remains beloved by fans and considered a core part of the franchise's story. Its narrative takes place around the same time as Resident Evil 3, but instead features Claire and Chris Redfield on a remote prison island and then in Antarctica.

As for Resident Evil 5, speculation around a remake has bubbled up following a teasing comment by Eva La Dare, the voice actress behind that game's character Sheva Alomar. However, as of yet, Capcom is not believed to have greenlit any new version of the game — which garnered strong sales and a mostly positive reaction from fans back at its original launch in 2009. Whatever Alomar is referring to, it's likely not worth getting your hopes up.

Instead, Capcom will reportedly finish remaking its early Resident Evil entries with a fresh version of Resident Evil Zero, due in 2028 after this year's Requiem and next year's new version of Code Veronica. (And after all that? Well, it would seem time for an all-new Resident Evil entry once again.)

Last year, Capcom's under-wraps Resident Evil Zero remake appeared to pop up on the resume of Far Cry 5 and Guardians of the Galaxy video game actor Jon McLaren, with the suggestion that he will now be playing escaped convict Billy Coen.

Before all of that, of course, Resident Evil Requiem will arrive on February 27. Set to feature new character Grace Ashcroft and returning hero Leon S. Kennedy, the game's mix of survival horror and action looks hugely promising — even if we're all a bit concerned by that nasty-looking bite on Leon's neck.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Matt Damon Confirms Netflix Wants To Change How Movies Are Made Because of One Thing: Our Phones

Everyone’s noticing how the industry is shifting — including major A-Listers like Ben Affleck and Matt Damon, who recently opened up about the fact that Netflix wants to change how films are being made.

During a recent appearance on the Joe Rogan Experience podcast promoting their new Netflix film The Rip, Damon revealed that the streamer wants to make it so that action set pieces in films occur during the beginning section of the runtime because audiences give a “very different level of attention” to movies at home versus in theaters.

“The standard way to make an action movie that we learned was, you usually have three set pieces. One in the first act, one in the second, one in the third,” Damon explained on the podcast. “You spend most of your money on that one in the third act. That’s your finale. And now they’re like, ‘Can we get a big one in the first five minutes? We want people to stay. And it wouldn’t be terrible if you reiterated the plot three or four times in the dialogue because people are on their phones while they’re watching.’”

However, Affleck noted that there are still successful projects that don’t adhere to those new rules, projects like the acclaimed miniseries Adolescence, which consists of episodes shot in one continuous take.

“But then you look at Adolescence, and it didn’t do any of that shit,” Affleck said during the appearance. “And it’s f—king great. And it’s dark too. It’s tragic and intense. [It’s about] this guy who finds out his kid is accused of murder. There are long shots of the back of their heads. They get in the car, nobody says anything.”

Damon called this kind of project the “exception” to Netflix’s new way of thinking, while Affleck affirmed that the success of the show “demonstrates you don’t have to do” what Netflix wants in order to draw audiences in and keep them there. Many films prove this theory right every day, and ultimately, it comes down to having a well-crafted, unforgettable story at the center of your project — that’s the only thing that will truly make audiences see the merit in the work, the only foolproof method.

Damon and Affleck’s new film, The Rip, was written and directed by Joe Carnahan and stars Teyana Taylor, Steven Yeun, and Kyle Chandler alongside the Good Will Hunting stars. The movie is now available to stream on Netflix.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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DCU Chief James Gunn Won't Have 2 Batman Movies Come Out in the Same Year, Tells Fans Not to Expect a Brave and the Bold Update Until After The Batman 2

DC Universe chief James Gunn has suggested fans won’t get an update on the Brave and the Bold Batman movie until after The Batman 2 comes out next year.

The Batman 2, starring Robert Pattinson in the title role, is set to launch five-and-a-half years after The Batman, on October 1, 2027. Writer-director Matt Reeves has said he set out to make a trilogy of Batman films as part of his Batman Epic Crime Saga, and as of 2024 that plan was still on.

The Batman films exist in a universe separate to the ongoing DCU, and given Gunn has ruled out Pattinson’s Batman crossing over, we’re set for a new actor to play the Caped Crusader for the Brave and the Bold.

It’s a film with a great deal of expectation behind it, but it seems a long way away. Asked on social media when fans can expect to see a Brave and the Bold update, Gunn indicated that nothing will be released until after The Batman 2 is done and dusted.

“I'm dependent on when there's an actionable script ready so there is no way of me guessing this,” he said. “Also, frankly, we're well into Batman 2, and I wouldn't want to cloud the Batsphere until after that.”

Given The Batman 2 comes out October 2027, it looks like we won't get an update on The Brave and the Bold until early 2028 at the earliest.

Gunn then committed to never releasing two Batman movies in the same year. “I think both Batman and WW [Wonder Woman] are incredibly important,” he said in response to another fan. “But I'm also not going to have two Batman movies come out in the same year.”

Gunn finds himself having to navigate two takes on Batman at the same time. If Reeves gets to make his third Batman film, we could see The Brave and The Bold sandwiched between a pair of Robert Pattinson Batman movies, potentially confusing the audience.

While promoting the rebooted DCU kickstarter Superman last year, Gunn admitted: "Batman's my biggest issue in all of DC right now." As of February 2025, The Brave and the Bold was said to be in “very active development,” and the story was “coming together very nicely.” But is The Flash director Andy Muschietti still directing? At the time, Gunn and Safran were said to be developing the script, and planned to show it to Muschietti "when we have it in a place where we think it's ready to go... and see if it's a fit for him.”

As for The Batman 2, in an update last year, Reeves acknowledged how long it was taking to get the sequel in a position to start filming. “It’s been a journey that is taking longer than I would’ve wanted for a lot of reasons, a lot of personal reasons,” Reeves told The Hollywood Reporter. “But [the] most important reason is getting it to a place where I just felt like it was the best script we could possibly write.”

Reeves also spoke about Pattinson’s response to the script — which, believe it or not, was mailed to him in a privacy pouch complete with coded entry (that Pattinson almost couldn’t open, mind you) to keep all of the exciting details completely under wraps.

“He’s Batman, and if he doesn’t like it, not good,” the Cloverfield director said of Pattinson’s feelings on the script. “I was super excited. I thought that he really would [like it] because the things that it does for his character, for Batman and for Bruce, have never been done before in this way. I had a feeling that he would respond in this way, but the fact that he did was incredibly encouraging.”

He added: “Obviously because of what the first movie was and what this movie is, which is so much a detective story, the idea of trying to protect the secrets of the movie is super important because it’s a mystery. It would be an extra level of heartbreak if that part of it started getting out.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Nintendo Unhappy at Sega Mascot's Foot During Mario & Sonic at the Olympic Games Development

Nintendo allegedly expressed dissatisfaction at Sega during the development of Mario & Sonic at the Olympic Games, after seeing Sonic's foot placed ahead of Mario's.

The incident has come to light in an Arcade Attack Retro Gaming Network interview with Sega veteran Ryoichi Hasegawa, who worked on the Wii and Nintendo DS sports minigame classic ahead of its release back in 2007.

According to Hasegawa, Nintendo insisted that Sega change artwork set to be used for the game's cover that depicted Mario's foot placed behind that of Sonic's.

"There was one funny story," Hasegawa recalled of the game's development. "There was artwork of Mario and Sonic, and you know, other characters standing on the field. And those artworks were used for the package, the instruction manual cover, and the cartridge label, and things like that...

"There was one small error and Sonic's foot was in front of Mario's foot, " he continued, "and Nintendo demanded us to change the priority."

Asked if Sega agreed to the change, Hasegawa said the game's developers "of course" made the change for Nintendo. "We were like 'oh my god' we have to change it," he concluded, "or there will be no deal."

Nintendo has frequently been reported to be a stickler for its characters appearing exactly as it wants — another infamous example is the company sending notes to Disney to describe how Bowser should hold his teacup during a brief cameo in Wreck-It Ralph.

As it was, Mario & Sonic at the Olympic Games was a smash hit for Sega, selling 10 million copies and spawning a string of sequels. Alas, the franchise ended after its final game in 2020, when the International Olympic Committee chose not to renew its licensing deal with Sega and Nintendo, and instead pursue partnerships based around mobile gaming and NFTs.

"Basically the IOC wanted to bring [it] back to themselves internally and look at other partners so they would get more money," producer Lee Cocker, who worked on the series while at marketing company ISM Ltd, previously confirmed.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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It Looks Like the Marathon Release Date Has Leaked via the Xbox Store

UPDATE: Destiny developer Bungie has now confirmed the previously-leaked new launch date for Marathon, which indeed arrives on March 5, 2026.

Following various delays, Marathon's launch is now less than two months away — and pre-orders are open now. The neon-drenched extraction shooter is the first non-Destiny related video game project to arrive from the studio since 2010's Halo Reach.

Today's leaked trailer has now been officially released, and lies below.

ORIGINAL STORY: We already knew that Bungie’s delayed extraction shooter revival, Marathon, was toying with a March 2026 release window and a $39.99 price point, but it seems as though an advertisement on the Xbox Store has prematurely announced the big day: March 5, 2026.

It was Redditor TheJuiceBaba who spotted it first, providing a recording of a now-deleted Marathon teaser trailer on Xbox, which ended with: "Coming March 5, 2026. Pre-order now."

In news unlikely to surprise you, shortly thereafter the trailer was yanked from Xbox, and TheJuiceBaba's post is nowhere to be seen (if not quite before people were able to rip and mirror it), giving us our strongest hint yet that the trailer could be authentic.

Marathon has certainly endured a troubled development and has suffered multiple delays. At the end of last year, parent company Sony said Bungie had failed to meet its sales and user engagement targets, resulting in a $200 million impairment charge, and the studio found itself battling yet more accusations of plagiarism back in May after an artist accused Bungie of lifting aspects of her artwork for Marathon (the issue has since been resolved).

Last June Marathon was delayed into 2026 as Bungie worked to respond to feedback from playtests. Things went dark until Marathon re-emerged in October, when Bungie announced the extraction shooter was ready for a limited, invite-only playtest for players in North America and Europe across PS5, Xbox Series X and S, and Steam.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Pokémon TCG: This Mega Charizard X Ultra-Premium Collection Just Scored a Major Price Drop at Amazon

Amazon is continuing its hot streak of tidy TCG deals, and this week has blessed us with a fairly outstanding $100 discount on the Pokémon TCG: Mega Charizard X ex Ultra Premium Collection that launched alongside Phantasmal Flames at the end of last year.

You can pick it up for just $149.99 ($100 off its $249.99 list price) while stock lasts at Amazon, which is pretty much bang on its current market price (i.e., what most folk are prepared to pay for it/ what it can be reliably sold for).

That being said, you can also pick it up for around $145 at the trusted resale marketplace TCGplayer right now as well, if you're so inclined to save that extra $8.

You'll need to pay for delivery on top, bear in mind, but it's still a good choice if you're not already packing some Amazon gift cards. Also, if we're making comparisons, Amazon will likely deliver this bad boy faster, especially if you have Prime.

So, now that you're packing all the information you need, you can make an informed decision and come away happy. If you're keen on picking it up while the discounts last, here’s a complete list of what’s included in the collection:

  • 1 foil full-art promo card featuring Mega Charizard X ex
  • 1 foil full-art promo card featuring Oricorio ex
  • 65 card sleeves featuring Mega Charizard X
  • 1 playmat featuring Mega Charizard X
  • 1 deck box featuring Mega Charizard X
  • 1 metal coin featuring Mega Charizard X
  • 6 damage-counter dice
  • 18 Pokémon TCG booster packs:
    • 2 Surging Sparks TCG booster packs
    • 4 Journey Together TCG booster packs
    • 4 Destined Rivals TCG booster packs
    • 4 Mega Evolution TCG booster packs
    • 4 Phantasmal Flames TCG booster packs
  • A code card for Pokémon TCG Live

Note, in my opinion, there’s nothing inherently wrong with what’s here, but the selection of booster packs feels just a tiny bit tired. More Phantasmal Flames, or even Mega Evolution packs, would have gone a long way.

Instead, the heavy reliance on Surging Sparks and Journey Together makes the whole thing feel a step behind where it should be. Still, if that isn't an issue for you, than this is the best value going for the latest Ultra Premium Collection online right now.

If you're looking to just chase cards, however, I'd also recommend checking out how much some of the best single chase cards are going for right now, to pick up individually. Or, to consult after you've cracked open all your packs. Good luck!

There's a whole lot more Phantasmal Flames goodies up for grabs right now, at more reasonable prices. But, I'd still recommend checking on TCGplayer to ensure you're getting a good deal, or even just ordering from there altogether, as it often has the best prices.

Best Phantasmal Flames Cards Chase Cards

According to marketplaces like TCGPlayer, certain Phantasmal Flames cards have already skyrocketed further in price, and, following up from our Mega Evolution round-up, we’ve ranked the ten most expensive cards so far just above. From aggressive Mega attackers to powerful evolution support, Phantasmal Flames brings a fiery mix of competitive threats and high-demand pulls.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

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Ex-Assassin's Creed Boss Suing Ubisoft for CAD $1.3 Million, Alleges His 'Disguised Dismissal' Was to Avoid Severance Pay

Ex-Assassin's Creed boss Marc-Alexis Côté is suing Ubisoft for CAD $1.3 million ($937k) in lost severance pay and damages following his shock exit from the company last year.

Radio Canada broke word of the lawsuit, which Coté has filed against his former employer due to the manner in which he left the company — an "unacceptable demotion" that constituted a "disguised dismissal."

Côté's departure from Ubisoft last October came as a surprise to fans and the company's thousands of Assassin's Creed developers, just weeks after the brand became part of Ubisoft's new Tencent-backed business entity Vantage Studios. Côté had served more than 20 years at Ubisoft and worked on a string of Assassin's Creed hits, before his promotion to head up the flagship brand in 2022.

Ubisoft told staff of Côté's departure via an internal email that discussed the need for Vantage Studios' leadership team to be "aligned" with its core goals. At the time, IGN reported that Côté had been offered a role as part of Vantage Studios' leadership, but declined.

Côté's lawsuit claims that he was essentially replaced in his role early in 2025 by Vantage Studios' newly-installed leadership, Christophe Derennes and Charlie Guillemot — the cousin and son of Ubisoft CEO Yves Guillemot. With this layer of management now above him, Côté claims he then learned over the summer of 2025 that Vantage was now seeking to hire a new Assassin's Creed franchise boss, too.

Radio Canada's report suggests that Côté enquired about the role but was told he was not suitable and would not be supported by Yves Guillemot, as the position was to be based in Ubisoft's base in France, rather than in Canada, where Côté is based and every major Assassin's Creed title has been led.

Côté's lawsuit allegedly claims that he was offered a "Head of Production" role, reporting into the incoming new "Head of Franchise", and then alternatively the chance to lead another business unit, working on second-tier Ubisoft franchises.

During a two-week period of reflection on what to do next, Côté told Ubisoft his exit from the company would require severance pay. It was at this point that Ubisoft allegedly told Côté not to show up for work as expected on October 13 and await a formal response. The following day, October 14, Ubisoft announced that Côté had departed.

In an internal note to Ubisoft staff obtained by IGN at the time, Derennes said he was "disappointed" by Côté's decision, but that the former leader "had his own expectations and priorities related to Vantage Studios' creation and future."

"Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft," a Ubisoft spokesperson said in a comment to IGN at the time. "While we are saddened to see him go, we're confident that our talented teams will carry forward the strong foundation he helped build."

Now, Côté's lawsuit alleges his exit from Ubisoft constituted an abuse of power and resulted in damage to his reputation. The amount he is seeking — CAD $1.3 million — is the sum of two years' salary and a further CAD $75,000 in damages. Côté is also seeking for Ubisoft to lift his non-compete agreement, which currently limits his ability to work elsewhere.

Representatives for Côté have confirmed the lawsuit. A Ubisoft spokesperson told IGN: "We don't comment on legal matters."

Côté, known to colleagues by his initials as "Mac", joined Ubisoft in 2005 as a software engineer, before working as a lead engine programmer on Prince of Persia: The Forgotten Sands. From there, he joined the Assassin's Creed series in time for Brotherhood, working as a lead level designer, before serving as a game director on Assassin's Creed 3.

As creative director, Côté led development on a string of projects built at Ubisoft Quebec, the talented team which made Assassin's Creed: Black Flag DLC Freedom Cry, Assassin's Creed Syndicate, and then Assassin's Creed Odyssey, for which he served as senior producer.

In March 2022, as Quebec worked on Assassin's Creed Shadows and Ubisoft sought to relaunch the series with a more consistent story focus via the Animus Hub (a project then envisioned under the title of Assassin's Creed Infinity), it was Côté that took the reigns on the entire franchise, laying out a Marvel-style slate of upcoming projects that included the forthcoming Assassin's Creed Hexe, which still lacks a release date. The next release in the franchise is widely-expected to be an Assassin's Creed: Black Flag remaster, meanwhile.

Image credit: Andrej Ivanov/AFP via Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'Custodes Are Not Space Marines' — Games Workshop Addresses 'The Telemon in the Room' and Explains Warhammer Lore Behind New Female Miniatures

Games Workshop has published a Warhammer lore explanation for the existence of female Custodes following a new miniature range announcement on Friday.

During a preview livestream, the British company behind tabletop wargames Horus Heresy and Warhammer 40,000 revealed new models for the Adeptus Custodes, a faction made up of genetically-engineered, functionally immortal transhumans who work as the Emperor’s bodyguards on Terra. The Custodes are not Space Marines. Indeed, they are bigger, faster, and more powerful than the average Space Marine. And, as we shall explore, they are created in a very different way.

Games Workshop showed off new, eye-catching Custodes models during the livestream, and alongside the male types are female types. While female Custodes had been mentioned in previous Warhammer 40,000 material, and even starred in an official Warhammer animation, their debut in miniature form was enough to set off complaints online from some who accused Games Workshop of retconning the established lore. These people believe the Custodes should remain male only because, they insist, this is what the lore had set out. Some also accuse Games Workshop of pandering to a "modern audience" with the female Custodes, echoing the so-called “anti-woke” rhetoric.

Perhaps mindful of this reaction, Games Workshop had a lore article ready to go following the reveal. In it, the company explained how female Custodes are made possible and how they differ from Space Marines, which remain male only. The gist, according to this article, is there is no retcon.

“Lore wise, Space Marines are made from human males, willing aspirants or unwilling conscripts on the cusp of adolescence,” Games Workshop explained. “They are subjected to a series of horrific trials, and the strongest emerge as remorseless killers, their humanity stripped away so they can serve as living weapons in the Emperor’s armies. There are no female Adeptus Astartes.

“Custodes are not Space Marines. Other than the obvious point that they are both towering, gene-enhanced warriors, the similarities pretty much stop there. Custodes are taken as infants and recrafted by ancient science.The process is arcane and bespoke to each individual. The Emperor himself retained oversight of the process (at least until that whole Horus Heresy thing went down).”

Games Workshop also addressed the belief that all the Custodes are made from the sons of Terran noble houses, as set out by Custodes lore established for the 8th Edition of Warhammer 40,000. While some Custodes are made this way, that was not the only source of recruitment, Games Workshop explained.

“Other methods might have been equally overt, others far more secretive,” the company said. “Noble daughters could also have been taken, and at some point, you run out of noble houses — even after you’ve conquered all of Terra, the inexorable war machine of the Imperium still requires a constant churn of recruits.”

Games Workshop concluded: “all Custodes, male or female, embody the pinnacle of the genetic and cellular engineering the Emperor employed when creating his armies. They are all flawless creations, pushed beyond the limit of human potential. There is no difference in combat efficacy between a male Custodian and female Custodian.”

It’s safe to say the weekend has been packed with ‘discourse’ following the Custodes reveal. YouTube comments, social media, and subreddits do indeed have many comments from people complaining about the mere existence of these female Custodes models. Some are so upset they’re threatening to leave the hobby behind over it. But it’s important to note that there is a significant pushback on this sentiment from many Warhammer 40,000 fans who have no problem whatsoever with female Custodes and dismiss any retcon concerns.

It’s worth remembering that, for all the complaints about retcons, Warhammer 40,000 “lore,” such as it is, has always been an unreliable thing. Indeed, it is built upon the idea that all we know of what was, what is, and what will be comes from a certain point of view. Crucial events are often delivered from a character’s perspective, and that character may have an agenda of their own. The Imperium itself — a rotting, fascist regime built upon 10,000 years of propaganda — twists the facts, if we can even call them such. There is little in the Warhammer 40,000 universe that can be relied upon. That is kind of the point.

And we’ve been here before. The Necrons — now one of the most popular xenos factions in the setting — were once mindless automatons all. Now, we have novels about individual Necrons with more personality than your average agent of the Inquisition. We don’t call the Imperial Guard the Imperial Guard anymore (well, we’re not meant to!). We are to refer to the Guard as the Astra Militarum and not to say another word on it thank you very much.

From the same 8th Edition Custodes codex that stated all the Custodes are made from the sons of Terran noble houses:

Not even the most knowledgeable of the Imperium’s scholars can say when the Emperor fashioned the Custodians. The truth is hidden in fragments of the past, accounts of figures appearing in crude hieroglyphs and cave etchings, stasis-locked scads of parchment and gene-sealed tomes that no man now can open.

And:

The method by which such remarkable individuals are created has always been known only to those of the Imperial household, and is carried out by the most accomplished chirurgeons and bio-alchemists of Terra within gilded laboratories locked away from the sight of Humanity’s masses. With the Adeptus Custodes fighting only for the Emperor himself, and beholden to the commands and scrutiny of no other, the secrets of their recruitment have never been revealed, for not even the High Lords of Terra have the right to demand them.

Games Workshop had laid the groundwork for the introduction of female Custodes by mentioning Custodes Calladayce Kesh in the latest Custodes codex back in April 2024 (some didn’t like the way this was done, or the tweet Games Workshop put out about it back then, and at the time there were no female Custodes models to go alongside the lore reveal).

Since the first of the Ten Thousand were created, there have always been female Custodians.

— Warhammer Official (@warhammer) April 14, 2024

Then, in September 2024, fans were treated to a Warhammer animation starring a female Custodes called Tyrith Shiva Kyrus, who spent her time ripping tyranids to shreds and staring down Space Marines in the way only a Custodes can.

Tyrith Shiva Kyrus was Games Workshop's first portrayal of a female Custodian since the lore revelation that Custodians could be any gender just a handful of months prior. "This fact came as a real surprise to many, since it wasn’t something previously explored," Games Workshop said at the time. "That, in and of itself, isn’t a particularly unusual thing for Warhammer 40,000 and its lore; there are simply loads of things the Warhammer Studios have never expressly stated, whether that’s ruling them in or out. Since the earliest conversations about bringing the Horus Heresy to the tabletop and Black Library fiction, the exact nature of the Custodians has been under discussion — after all, their origins and means of creation, unlike for example, the Legiones/Adeptus Astartes, are shrouded in mystery.

"A significant advantage to this portrayal is that it helps us to address a common misconception — that the Custodes are just bigger, better Space Marines. They aren’t. Space Marines were made through industrialised ritual to be mass-produced, brute-force weapons of conquest. And even 10,000 years after their creation, draped in self-assigned glory, that’s still true of them at their core. Each Custodian, on the other hand, is unique. Painstakingly made through peerless craft and arcane artifice, their physique, their psyche, their very soul, is a bespoke instrument of the Emperor they unquestioningly serve."

These "gaps" in the Warhammer lore, where things are left unsaid or unexplained, are "quite intentional," Games Workshop said as part of that same September 2024 explanation. "They let you as collectors, players, and fans fill the spaces with your own characters, stories and narratives — making the Warhammer hobby truly yours," the company continued. "They also allow us to revisit factions through miniatures, stories, and animations and offer something new and interesting. (Imagine how sad it would be if we ever said 'And that’s it. That’s everything you’ll ever see in this army. No new models ever.' – that’d be rubbish.)"

Now, we finally have female Custodes minis, which shouldn’t have come as much of a surprise at all. As redditor SchmittVanDean put it over the weekend:

“And it's increasingly embarrassing and weird, like people who still complain bitterly about the Necrons. Tithes Episode 2 is a really fun short story of a female Custodes and her Sister of Silence buddy and the characterisation of their motivations and interactions — especially with Space Marines — are fantastic; their depiction and the way they fight is just cool. The new models are exceptional. The lore rationale — the Custodes are created via a perfected form of the earlier mass production gene editing that could only produce male Space Marines — improves both Marines and Custodes conceptually as factions.”

Or, as redditor tghast said: “I truly truly truly could not think of something I give less of a shit about.”

Image credit: Games Workshop.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Ubisoft Keeps Far Cry 3, Far Cry 3: Blood Dragon, and Far Cry Primal Alive on Current Gen Consoles With 60 FPS Support

Far Cry Primal, Far Cry 3: Blood Dragon, and Far Cry 3 — the 2012 instalment starring Michael Mando as Vaas Montenegro in what is arguably the best game in Ubisoft's first-person shooter series — is getting a 60fps update on current gen consoles.

At least, that's what we thought was happening when developer/publisher Ubisoft delivered the news not by a press release but instead via a cryptic tweet and a bundle of emojis, as you can see below:

pic.twitter.com/2nnDSIT8IE

— Far Cry (@FarCrygame) January 16, 2026

From what we can see, the top line reads, Far Cry [Tree] + 60 [Pair] Second, the middle, Far Cry: Blood Dragon + 60 + Frames [Pear] Second, and the bottom one, Far Cry Primal + 60 + Frames [Purr] Second.

Thankfully, Ubisoft confirmed the news with a follow-up tweet without emojis over the weekend, giving us a sun-soaked glimpse of the "once-in-a-lifetime" vacation and confirmation that "everything runs smoother at 60 FPS on current gen consoles. Pack light. Things escalate fast".

As PushSquare reminds us, Far Cry 3: Classic Edition has a patch coming later this week — Wednesday, January 21, to be precise — which could be when the FPS changes go into effect. It also looks like the same changes will come to Blood Dragon and Primal around the same time, too.

IGN's Far Cry 3 review returned an Amazing 9/10. We said: "Far Cry 3 is important for the same reason as Far Cry 2. It’s a shooter that considers shooters thoughtfully, both in the way they’re designed and the way we play them, and then asks us to do the same. Should massacring hundreds be a great way to entertain ourselves? Maybe not. But it is."

For more, find out where Far Cry 3 sits in our ranked list of the best Far Cry games, and how Far Cry's iconic villains were created.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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GTA 6 Developer Rockstar North 'Open and Operational' After Fire Crews Rush to Explosion

UPDATE: Rockstar Games has told IGN that its studio opened today following the incident attended by emergency services in the early hours of this morning.

"Early Monday morning, there was a malfunction in one of the heating boilers at Rockstar North," a Rockstar Games spokesperson confirmed to IGN in a statement. "Many thanks to those that reached out with concern, and also to the police and fire crews who were on scene quickly to assess the situation - please know that everyone is well and our studio remains open and operational."

Earlier reports from emergency service personnel made mention of securing "structural damage" to the building, though Rockstar's statement appears to suggest this was minimal.

ORIGINAL STORY: Fire services attended the offices of Grand Theft Auto 6 developer Rockstar North this morning and secured "structural damage" following a reported boiler explosion.

Seven vehicles were mobilized to attend the main Rockstar North building in Edinburgh, Scotland at 5.02am local time (just after midnight Eastern), following an incident that local news outlet Edinburgh Live described as an "explosion in a boiler room."

Crews remained on-site for over four hours but have now left the scene, Scottish newspaper The Herald has reported.

"We were alerted at 5.02am on Monday, 19 January to attend an incident on Holyrood Road, Edinburgh," a Scottish Fire and Rescue Service spokesperson said. "Operations Control mobilised three fire appliances and specialist resources to the scene, where firefighters worked to secure structural damage at a commercial building.

"There were no reported casualties and crews left the scene at 9.21am."

Rockstar Games' Edinburgh office has long served as the heart of the company, with development of every major Grand Theft Auto and Red Dead Redemption game taking place within its walls. Most recently, the building has been the site of protests over Rockstar's sudden firing of workers amid an increasingly bitter dispute that the layoffs were due to the employees' union membership — a claim that Rockstar itself has vehemently denied.

It's believed that office remains shut today, though it's too early to say how this setback might impact the release of the twice-delayed GTA 6. Rockstar's hugely-anticipated game is currently set to launch on November 19.

IGN has contacted Rockstar Games for more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'Not Everyone' — 3 Marvel Stars Say They've Been Left Out of Avengers: Doomsday, And One is Quite a Surprise

Marvel stars Idris Elba, Wunmi Mosaku, and Martin Freeman seemingly won't appear in Avengers: Doomsday, as "not everyone" from the past phase of movies is being brought back for the team-up movie.

During an appearance on the BBC's Graham Norton chat show, the trio were asked by the host if they are set to join Doomsday's already-enormous cast, for the Marvel movie that "everyone's in." After a moment's silence, Freeman responded to say: "Apparently not, not everyone."

Freeman plays Everett Ross and has appeared in three MCU movies to date, though was most recently seen in 2023's forgettable Disney+ series Secret Invasion. The suggestion here is that we won't be seeing him again anytime soon.

Idris Elba, Wumni Mosaku and Martin Freeman were asked if they’d be returning for ‘AVENGERS: DOOMSDAY’

“Apparently, not. Not everyone’s [in it].” 😂

(via @TheGNShow) pic.twitter.com/HD2ph4AR3b

— Avengers Updates (@AvengersUpdated) January 17, 2026

After Norton corrected himself to say that "most people are in" the film, Wumni Mosaku responded, jokingly, by simply saying: "Rude." Mosaku plays Hunter B-15 in Loki, and reprised the role on the big screen in 2024's Deadpool & Wolverine.

Of the three, her absence in Doomsday would be the biggest surprise, as her character is currently head of the TVA, Marvel's multiversal enforcement agency. Of course, we know that Loki himself will appear in the movie, and that Doomsday's story seemingly deals with the ramifications of the Avengers' multiversal tampering to date. It would be odd if the TVA didn't factor in somehow, and we didn't see its leader appear — especially after that Deadpool & Wolverine cameo.

"My character died," replied Elba, who appears in the MCU as Asgardian warrior Heimdall. Norton then jokingly told Elba that "they all f***ing die" to suggest that Heimdall's death wouldn't preclude his involvement. (And Norton is right, as Heimdall already popped up post-death in Thor: Love and Thunder — plus the extent to which characters in Valhalla are fully dead is up for debate.)

None of the three actors were named by Marvel as being in the movie as part of the company's big chair reveal stream a year ago, and there has been no leak or report so far to suggest they have filmed scenes in secret. But the possibility remains that they have done so and simply can't say, or will do in the future as part of Doomsday's upcoming reshoots that are set to take place this spring.

Last week, Marvel announced that its recent flurry of Avengers: Doomsday teaser trailers had passed a combined 1 billion views, though Doomsday's directors are adamant that the clips are neither teasers nor trailers but instead clues to the movie itself. What clues could be hidden inside? One fan believes they've cracked the code via hidden timestamps that relate to specific moments within Avengers: Endgame — a theory that's certainly gaining traction.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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The Forge Codes (January 2026)

Codes for The Forge will grant you additional rerolls if RNG isn't on your side and you don't get one of the best classes on your initial rerolls. In this RPG Roblox experience, you'll be able to play as a human, goblin, dragonborn, and more. Each race has its unique perks, influencing stats such as health, damage, attack power, and more.

It's no surprise that The Forge focuses heavily on mining. The core gameplay centers around mining for ores, in the hopes of finding rare ores to forge powerful weapons and armor. You'll then throw those ores into a forge, where the blend of resources you use allows you to make items with special traits and designs.

What is the Latest Code for The Forge?

The latest active code for The Forge is QOL!, which gives 10 Race Rerolls. It was added over the weekend on Sunday, January 18, as part of a quality of life update.

Working The Forge Codes (January 2026)

Want to know how to get rerolls for The Forge? Use these currently active codes:

  • QOL! - 10x Race Rerolls (NEW)

Expired The Forge Codes (January 2026)

These codes have now expired and can no longer be used:

  • MAZE
  • FORGWEEKEND!
  • RAVEN
  • HAPPYNEWYEAR
  • FORGE2M
  • SORRYFORBUGS
  • XMAS!
  • SORRYFORDELAY
  • HEART
  • FORG!
  • FREESPINS
  • PEAK!
  • 400K!
  • SORRYFORSHUTDOWN
  • 100KLIKES
  • 300K!
  • 200K!
  • 100K!
  • 40KLIKES
  • 20KLIKES
  • 15KLIKES
  • 10KLIKES
  • 5KLIKES
  • BETARELEASE!
  • POSTRELEASEQNA
  • RELEASE

How to Use The Forge Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Load up The Forge on Roblox
  2. Open the Settings menu in the top left corner of the screen.
  3. Scroll down to the bottom of Settings to find the Codes bar
  4. Copy the code from this article
  5. Enter the code into the "Type Here" bar
  6. Press claim

FAQs for The Forge

Have a particular question about The Forge and codes? See our answers to frequently asked questions below.

Why Isn't My Code for The Forge Working?

When a code doesn't work for The Forge, it's usually because of two reasons:

  • The code for The Forge has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How Do I Get More Codes for The Forge?

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for The Forge is to visit this article. But if you want to mine for codes yourself, then the Discord server for The Forge is the best place to go.

How Often Do Codes Release for The Forge?

Since the Beta release, we've found that the creators of The Forge frequently release codes, giving you Totems that can only be used once or rerolls for new races. There is no set schedule for code releases, but they tend to come out when a new like milestone has been reached (e.g. 100K likes) or an update takes place. Keep an eye out for weekend luck boost events that also usually come with a code.

When Is the Next Update or Event for The Forge?

The last update for The Forge was an unnamed one that added a Forge locking system, critical hits on rocks, and a recycling system. It arrived on Sunday, January 18. The goal of this update seems to be to help make some quality of life changes while improving the grind. However, the next update isn't currently scheduled. Otherwise, the developers do run a mini-event each weekend where they give global boosts. These can increase your mining damage or luck.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

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Hunty Zombie Codes (January 2026)

Hunty Zombie is a Roblox experience that sees you go up against hordes of... well, zombies. You can play solo or in a group of up to 6 people, but for each zombie you take down, you'll be closer to leveling up and gaining mastery of special weapons, perks, and more. Complete quests, roll spins for perks, and customize your character to be the ultimate zombie-slaying machine. So, whether you're jumping into specific maps like the school or sewer, taking on a raid, or completing campaign mode, here are codes for Hunty Zombie that will give you a boost when tackling the undead.

Working Hunty Zombie Codes (January 2026)

You need to be Level 5 before you can use codes. But once you've hit that level, here are the codes you can redeem:

  • BALD - 70x Lucky Weapon Spins (NEW)
  • BUGFIXES - 70 Lucky Perk Spins (NEW)

How to Use Hunty Zombie Codes

Before you can redeem codes in Hunty Zombie, you'll need to reach level 5. If you have already, here's what you need to know: launch the Hunty Zombie Roblox experience. When you're in the main lobby, follow these steps to get your goodies:

  1. Locate the codes menu on the right side of the screen. It's the icon of the open book at the top of the submenus.
  2. Copy the code from this article and then paste it into the bar that says "enter code here..."
  3. Click confirm and receive your rewards!

Expired Hunty Zombie Codes

These codes are no longer valid:

  • NEWTRAIT - 100x Traits
  • NEWPERK - 60x Lucky Perk Spins
  • FLOWUPDATE - 50x Traits
  • FLOWUPDATE2 - 750x Payload Credits
  • ALMOSTCHRISTMASEVE - 60x Weapon Lucky Spins
  • ALMOSTCHRISTMASEVE2 - 60x Trait Rerolls
  • ALMOSTCHRISTMASEVE3 - 60x Lucky Perk Spins
  • ALMOSTCHRISTMASEVE4 - 1,000x Payload Credits
  • WEAREBACK - 60x Weapon Lucky Spins
  • WEAREBACK2 - 50x Traits
  • WEAREBACK3 - 300x Pet Coins
  • WEAREBACK4 - 1,000x Payload Credits
  • JINGLEBELLS - 40x Traits
  • KRAMPUS - 40x Weapon Lucky Spins
  • 400KWOAH - 300x Pet Coins
  • 500KWOAHHH - 200x Skill Points
  • SRYFORDELAY3 - 150x Traits
  • SRYFORDELAY2 - 200x Pet Coins
  • SRYFORDELAY1 - 1,500x Payload Credits
  • 100KTHANKS - 750 Payload Credits
  • 150KTHANKS - 80x Traits
  • 250KTHANKS - 3,000x Payload Credits
  • OPCODE1 - 25x Weapon Lucky Spins
  • OPCODE2 - 25x Perk Lucky Spins
  • OPCODE3 - 25x Traits
  • OPCODE4 - 300x Payload Credits
  • Jester - 10x Weapon Lucky Spins
  • 700KLIKES - 700,000 Coins
  • TheClown1 - 10x Traits
  • NewClownboss - 10x Traits
  • HAHAHAHA - 200,000 Coins
  • JKR5 - 10x Perk Lucky Spins
  • BLINDFOLD - 5x Weapon Lucky Spins
  • SORRYFORDELAY2 - 50x Traits
  • SORRYFORDELAY - 20x Traits
  • DELAYAGAINSORRY - 1500x Payload Credits
  • NEWUPDATE - 30x Weapon Lucky Spins
  • SOMECASH - 3,000,000 Coins
  • YOUGUYSROCK - 200 Pet Coins
  • 200KTHANKS - 35x Weapon Lucky Spins
  • Wizzard - 10x Lucky Weapon Spins
  • Petupgrade - 10x Traits
  • NewBuild - 10x Traits
  • SupanewDivine - 200,000 Coins
  • JKR - 10x Perk Lucky Spin
  • SHAMMER - 10x Lucky Weapon Spins
  • BATTLEPASSRESET - 100,000 Coin
  • NEWPAYLOAD - 200,000 Coin
  • TRYNEWGAMEMODE - 10x Lucky Perk Spins
  • NewZombie1 - 10x Traits
  • NewZombie2 - 10x Traits
  • ChainsawWP - 10x Lucky Weapon Spins
  • LOYKRATHONGDAY - 15x Traits
  • REDUCEDMGPERK - 10x Lucky Perk Spins
  • REBIRTH! - 200,000 Coins
  • DIVINEPET - 200,000 Coins
  • Handfan - 15x Lucky Weapon Spins
  • NewCamp - 200,000 Coins
  • Beach - 15x Traits
  • Pirate - 10x Lucky Perk Spins
  • ChasingDollars - 200,000 Coins
  • Reaper - 15x Lucky Weapon Spins
  • RIP67 - 200,000 Coins
  • ScytheRP - 10x Traits
  • NEWBOSSRAID123 - 15x Lucky Perk Spins
  • HZ4EVER - 300,000 Coins
  • Halloween - 300,000 Coins
  • SpinalBlade - 10x Lucky Weapon Spins
  • NewSwordHW - 10x Traits
  • SIRJACKY - 10x Lucky Perk Spins
  • SpookyPet - 150,000 Coin
  • hwticket - 5x Halloween Tickets

Why Isn't My Hunty Zombie Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

When Is the Next Hunty Zombie Update?

Hunty Zombie's next update is the Dungeon Mode one delayed to Sunday, January 25. The event page teases a new mode, a new weapon, and more. The previous update was the Bald Update on January 18, which added a new celestial weapon, payload shop pet, and more.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

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Anime Final Quest Codes (January 2026)

Anime Final Quest Codes will help you collect stacks of gold and reroll your Weapons and Gear, so you can work your way through dungeons, taking on waves of Goblins and Orcs, using moves that are exclusive to your class.

Use Spins to change your class from King Ripper with twin daggers to rarer options like Hawk Eye, which uses a sharp blade and ground slam to crush enemies, or maybe you'll be lucky and get the Mythic King of Curses. Alternatively, you can unlock gear with spins such as the Blood Hammer, Time Stop, or Coyote Pistol.

Working Anime Final Quest Codes (January 2026)

Use these currently active codes:

  • GREATERQUEST - Free Lucky Weapon Spins x8, Gear Lucky Spins x10, Runes x10, Gold 5,000 (NEW)
  • UNLUCKY - Free Lucky Weapon Spins x5, Gear Lucky Spins x10, Runes x15, Raid Tickets x10

Expired Anime Final Quest Codes (January 2026)

We've included expired codes below that no longer work if you try to redeem them. Be quick using the ones above, so you don't miss out!

  • FEAREDSLAYER
  • APOLOGIZE
  • THEYNOTLIKEUS
  • CHAINSAW
  • ENDLESS
  • HAPPYNEWYEAR
  • CRACKER
  • TICKETGIFT
  • WINTERUPDATE
  • CHILDOFSUN
  • PATCHES
  • SUPPORT
  • ESCANORSOON
  • UPDATE1
  • SHADOW
  • BOSS
  • RELEASE2
  • RELEASE
  • AFQPEAK
  • AGRIS
  • THXFOR1MVISIT

How to Use Anime Final Quest Codes

Ready to redeem the codes above? Here's what you need to do:

  1. Be sure to join the Anime Final Quest Roblox community so you can use codes
  2. Load up Anime Final Quest on Roblox
  3. Click the blue icon on the right showing a ticket. It says "codes"
  4. Copy the code from this article and paste it into the "Enter code here..." bar
  5. Click "Confirm"

Why Isn't My Code for Anime Final Quest Working?

When a code doesn't work for Anime Final Quest, it's usually because of two reasons:

  • The code for Anime Final Quest has expired
  • There's a spelling mistake or an additional space in the code

Codes for Roblox experiences are typically case-sensitive, so the best way to ensure you've got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they're working. Just double-check that you haven't copied over an extra space!

How to Get More Codes for Anime Final Quest

We regularly check and test new codes for popular Roblox experiences, so the best way to get more codes for Anime Final Quest is to visit this article. But if you want to search for codes yourself, the best place to go is the Anime Final Quest Discord.

When Is the Next Update or Event in Anime Final Quest?

Anime Final Quest is currently in Beta release, so updates are frequently taking place during its development. The latest one was the Greater Quest update on Monday, January 12. It added a new Legendary gear, weekly quests, a new trait, and plenty more. The next two updates don't have a confirmed release date yet, but one is teasing a passive forge system.

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

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Primal Season 3, Episode 2 Review

Full spoilers follow for Primal Season 3, Episode 2, “Kingdom of Sorrow,” which is available on Adult Swim now and debuts on HBO Max on January 19.

Spear’s got his spear back! Well, he did for a minute there, anyway. But I’m getting ahead of myself.

The second episode in the adventures of zombie Spear starts off with a scene of tranquility, of nature in all its beauty, as a herd of antelope type creatures graze in a meadow. A young’un nurses at his mom’s teat while she licks the babe’s coat, cleaning and no doubt also comforting it. Birds hang on the back of some of the beasts, chilling and pecking away at some bits and pieces, while a rodent of some kind feasts on the plentiful dung in the area. All is peaceful, all is in balance, all is well. This is the world of Primal. Until…

The birds suddenly scatter. The rodent freaks out and makes a run for it. And the antelope things hightail it out of there. They all sense danger, something unnatural. They sense Spear!

He doesn't mean the critters any harm, of course. He doesn’t mean… anything, really. He’s just on a single-minded (if that’s the right term) mission to find his family. To find Fang. I mean, that’s clearly what’s going on here, right? The flashes he’s having of his past life are calling to him, directing him to rediscover that life, whether he realizes it or not. But getting from here to there isn’t proving to be very easy.

As always, creator Genndy Tartakovsky and his team tell this word-less tale in a beautiful manner. Those first couple of minutes of the animals just living their lives is almost poetic, as is the passage of time and space that we see as the background dissolves around Spear multiple times as he slowly advances on his quest, eventually finding himself in a desert. But that doesn’t mean that the show is holding back on the action. No way; this is Primal after all.

And so we get two major action scenes this week, the first of which has Spear battling what we can only call a giant sandworm a la Dune. This thing is a muther, and it actually seems to put a spring in Spear’s step as he proves that he’s able to run, even resorting to a gallop on all fours. The battle, which leaves our favorite zombie caveman the worse for wear – which is saying something considering the state he was in when he started – also sparks some brainpower perhaps, because the next time he encounters the sandworm, Spear is smart enough to seek safety in a tree until the threat passes.

Perhaps the most interesting moment in “Kingdom of Sorrow” though is when Spear, who is basically tripping balls after all he’s been through physically, meets himself. Well, not literally, but we do get a visit from the living version of Spear via a vision zombie Spear experiences. We once again see him piecing together his past life, as best he can in his diminished state, as he touches living Spear’s, well, spear. The image that follows, of both versions of Spear being engulfed in flames, is his way of remembering how he actually died back in Season 2. Gosh darn it, this zombie can think!

Gosh darn it, this zombie can think!

That comes in handy in the second major action scene, which involves a run-in with a pride of lions where things get bloody fast. It actually starts off in a kind of sad way, as Spear clearly thinks the glowing eyes in the shadows could be Fang. But no, they belong to a lion, who is soon joined by his friends to make short work of Spear. It’s all bloody and exciting and as expertly designed as everything else is on this show, culminating in that spark of intelligence reminding Spear to use his namesake – a blade he finds on a human skeleton – to dispatch the king of the lions with.

That so many lions are killed, including the group that drown when they all fall into the water, is tragic in its way. Sure, they were attacking our hero. But they were also just living their lives, like all the other creatures out there, protecting their home. Just like the tranquility that opened this episode, the carnage and bloodshed that ends it is also the world of Primal.

Questions and Notes From Anachronistic History

  • I like how the antelope creature licks away the fly that approaches its eye, whereas last episode Spear didn’t have the instinct to do even that. He’s getting those instincts back though, isn’t he?
  • Spear walking into the water, on the riverbed, and then back up onto the shore is very Land of the Dead.
  • The character animation on zombie Spear continues to be terrific, like when he blinks – the eyes don’t quite sync with one another. And then there’s those guttural sounds he makes sometimes!
  • This guy can just climb a mountain and take a falling rock to the face like it’s nothing!
  • And how about that music by Tyler Bates and Joanne Higginbottom?
  • The question of course is, how long until Fang actually does show up? And will Spear’s daughter be there too?

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A Knight of the Seven Kingdoms: Episode 1 Series Premiere Review

Full spoilers for”The Hedge Knight,” the first episode of A Knight of the Seven Kingdoms follow.

A Knight of the Seven Kingdoms hilariously establishes in its first five minutes how it is unlike any other Game of Thrones show.

‘It fits my grips as well as it ever did his,” mutters the towering but sweet-natured squire Dunk as he holds his just-deceased master’s sword. As Dunk ponders whether to become a knight himself, the camera holds on his face as Ramin Djawadi’s rousing Game of Thrones theme swells, cueing that great things are in store for our protagonist…only to smash cut to Dunk taking an explosive shit beside a tree. This is no grand hero we’re dealing with, and A Knight of the Seven Kingdoms is not going the route that those familiar with the Game of Thrones franchise might expect. This is further established by the show’s lack of an opening credits sequence, with just the series title appearing on its own.

Running roughly 40 minutes, the series premiere – directed by Owen Harris and scripted by showrunner Ira Parker – wastes no time in setting up its main characters and their world, with Dunk meeting co-lead Egg within the first 10 minutes. The chemistry between the characters is instant; actors Peter Claffey and Dexter Sol Ansell make Dunk and Egg, respectively, an endearing, dopey big brother-precocious little brother pairing. Their relationship is the heart of the show and keeps the viewer emotionally invested in what is (so far) a fantasy-free trek through Westeros.

Season One adapts “The Hedge Knight,” the first entry in George R.R. Martin’s Tales of Dunk and Egg novella series. From the get-go, this is a smaller Game of Thrones experience – one without dragons (it’s set in the century between the end of House of the Dragon and the beginning of Game of Thrones) or magic – but the Targaryen dynasty still sits on the Iron Throne, so there is some familiar connective tissue between all the series.

"No homework is required to watch and enjoy A Knight of the Seven Kingdoms.

Since Dunk is but a lowly, aspiring hedge knight, and Egg is seemingly without a home or loved ones, the show adopts a more grounded, unpolished view of Westeros. For now at least, Dunk and Egg are far removed from the prophecies and apocalyptic stakes that mark House of the Dragon and Game of Thrones, and the show is liberated from being slavishly tied to those series’ storylines. Without any of their narrative baggage to address, A Knight of the Seven Kingdoms is free to wander off on its own diverting journey.

This makes the show a great entry point for those interested in venturing into the world of Game of Thrones but who may be daunted by over a decade’s worth of TV episodes and books. No homework is required to watch and enjoy A Knight of the Seven Kingdoms, but if you have watched the other shows or read any of the books, you should find much to appreciate in this refreshingly scaled down, character-driven series.

Poor Dunk is the Rodney Dangerfield of Westeros; he gets no respect, no respect at all. Whether it’s from the insolent Egg (“Every knight needs a squire. You look like you need one more than most.”) or the whores and lords of Ashford, where he ventures to take part in a tourney, Dunk is mocked for his size, attire, and his very meagerness. Yet he goes on, despite all the slights; he may not be particularly bright or fearsome, but Dunk has spirit and an innate kindness, especially to animals, as he often talks to his horses and prioritizes their care. Dunk, we will learn, has had a hard life, and is used to being counted out, but Egg sees something in him that Dunk himself might not, and is relentless in pitching himself as Dunk’s squire.

In addition to Peter Claffey and Dexter Sol Ansell, Daniel Ings delivers a great performance as Ser Lyonel Baratheon, a debaucherous knight with swashbuckler vibes who takes a shine to Dunk. Other notable supporting turns include Tanzyn Crawford as Dornish puppeteer Tanselle, who catches Dunk’s eye; Shaun Thomas as Dunk’s new pal, a good-natured squire named Raymun Fossoway; and Tom Vaughan-Lawlor as the steward of Ashmore, who gives Dunk a hard time about joining the games and also has some pretty disgusting habits.

While Tom McCullagh’s production design and Lorna Marie Mugan’s costumes certainly fit with the overall Game of Thrones aesthetic, Dan Romer’s warm score and the bucolic scenery offer a harmony more associated with Middle-earth than a realm known for its Fire and Ice. This isn’t a criticism, just an observation of how this further differentiates A Knight of the Seven Kingdoms from its franchise forebears.

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AU Deals: How to Pay Low Caps for Fallout 76 and Then Visit Some Sick S02 TV Show Locations

I've spent an unreasonable portion of my life wandering irradiated wastelands. I have shot geckos in the face outside Goodsprings, talked my way out of Legion death squads, and listened to Mr New Vegas whisper sweet nothings through a crackling radio while I hauled my butt across the Mojave. Fallout is not just a series I like. It is a Graceland I return to yearly. So when Fallout Season 2 rolled back into the cultural conversation and casually dropped New Vegas swagger, Shady Sands and old world icons like The Prydwen on a new generation, my first instinct is not nostalgia. It is logistics. How can I get back in, and how cheaply can I get there.

That is where Fallout 76 and its Burning Springs update come in. Yes, the game that once launched as a wonky multiplayer experiment has quietly and steadily become the most literal Fallout theme park Bethesda has ever built. And right now, thanks to frequent discounts, it is also one of the cheapest tickets into the Wasteland you can buy if you long for a companion piece to the show.

Current Fallout 76 Prices

PlayStation

Xbox

PC

Seeing the Sights in Season 2 of the TV Series

Burning Springs is Fallout 76 leaning hard into the series' greatest hits. If Season 2 of the TV show sent you scrambling back to New Vegas footage on YouTube, this '76 update is packed with locations that feel like echoes rather than copies. Familiar shapes, familiar sins, new disasters layered on top.

Take Dino Peaks Mini Golf. Anyone who spent time in Novac knows exactly why giant dinosaurs belong in Fallout. They are ridiculous, they are cheerful, and they are always standing in places where something terrible happened. Dino Peaks is a pre war roadside attraction turned Deathclaw buffet, complete with oversized reptiles that immediately trigger Dinky the T Rex memories. Basically, this is the kind of place Fallout does best. A joke you'll smirk at until something with claws charges you from behind a souvenir stand.

The Chop Shop flips another Fallout icon on its head. Red Rocket stations were once safe havens. Here, it is a raider outpost under Rust Raider control, complete with a diner basement full of bad decisions. Fallout has always loved corrupting its own symbols, and this is a particularly nasty example.

Then there is the Rust Kingdom, which feels like Fallout raider culture distilled into its purest form. Fallout has always loved its gangs. From the Fiends to the Great Khans to every leather clad maniac who thinks spikes are a personality, raiders are the franchise at its most honest. The Rust Kingdom is an industrial hellscape ruled by the Rust King and his Might makes right philosophy. Junkyards, chemical tanks, Deathclaw pens and a domed arena sit at its heart. This is not subtle environmental storytelling. This is Fallout shouting at you with a rusted megaphone and daring you to survive.

Athens is the other side of the coin. A former college town now reduced to a ghost filled husk, it is Fallout doing quiet horror. Football posters peeling off walls. University halls filled with radroaches and ghouls. It taps into the same unease that made places like Vault 22 in New Vegas unforgettable. You're not meant to feel powerful here. You are meant to feel watched and on the edge of continence.

Highway Town serves as Burning Springs social hub, and it understands Fallout town design better than most. Built on the remains of a collapsed highway, it echoes Diamond City and the uneasy neutrality of every trading post worth visiting. Clean water buys peace. Everyone knows the rules. Break them and things get loud. The Last Resort bar anchors the place, with bounty hunting contracts and familiar Fallout busywork that always somehow turns into a firefight.

The Super Duper Mart needs no introduction. If you have played Fallout 3 or Fallout 4, you have looted one of these sad temples to consumerism. Seeing it again in Burning Springs is like meeting an old enemy. Same aisles, same broken promises, same feeling that something is going to jump you near the freezers.

The best part is that Fallout 76 is frequently cheap. Between regular sales, Xbox Game Pass, and PlayStation Plus Extra, it often costs less than a pub lunch to jump back into the Wasteland. For a series that taught us the value of scavenging, that feels appropriate.

Better yet, Fallout Season 2 reminds the world why this universe matters. Fallout 76: Burning Springs lets you step into something adjacent to that feeling right now. War never changes, but the price of admission certainly does.

Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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AU Deals: Games That Aged Brilliantly and Finally Cost What They Should

I did not plan to fall in love with my backlog again, but here we are. This batch of deals sent me digging through games I already adore, ones I bounced off years ago, and a few I absolutely paid too much for at launch. There is something deeply satisfying about seeing time, patches, and good discounts finally align. Contents

This Day in Gaming 🎂

In retro news, we're celebrating the big 25 for cult classics Armored Core 2 and Tokyo Highway Challenge 2. The former was largely unappreciated outside of Japan in its day, though the series is now bona fide AAA with its seventh iteration. The latter—which copped the suckiest EU market renaming since 'Teenage Mutant Hero Turtles'—garnered an IGN 9.3/10.

Aussie birthdays for notable games.

- Armored Core 2 (PS2) 2001. Sequel

- Tokyo Highway Challenge 2 (DC) 2001. eBay

Nice Savings for Nintendo Switch

  • Donkey Kong Bananza (-19%) A$89 Big monkey, bigger jumps. Classic Donkey Kong energy with modern gloss, plenty of secrets, and barrels flying everywhere like Nintendo never left the 90s.
  • Mario Kart World (-21%) A$95 Kart racing perfection. You will dominate one race, get blue shelled into oblivion the next, and keep coming back every single time.
  • BioShock: Col. (-61%) A$35 Three all timers in one neat bundle. Twisted philosophy, unforgettable worlds, and still the best argument for games as art.
  • Shin Megami Tensei V: Vengeance (-60%) A$40.30 Mean, moody, and proud of it. Deep combat, demon negotiation stress, and a game that absolutely enjoys watching you suffer.
  • It Takes Two (-35%) A$39 Co-op brilliance that never stops throwing new ideas at you. Equal parts heart, chaos, and yelling at your partner on the couch.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • Battlefield 6 (-22%) A$85 Explosions everywhere, jets screaming overhead, and matches that go gloriously off the rails within minutes. Battlefield feels like Battlefield again.
  • Borderlands 4 (-51%) A$59 More guns than sense. Fast shooting, endless loot, and jokes that mostly land, especially when everything is exploding.
  • Warhammer 40,000: Darktide (-61%) A$23.50 Left 4 Dead energy with grimdark flavour. Smash heretics, shout about the Emperor, and accept that things will get messy fast.
  • NBA 2K26 (-59%) A$49 Slick presentation, rock solid hoops, and a career mode that will absolutely eat your spare time if you let it.
  • Grand Theft Auto V (-13%) A$52.30 Still absurdly playable. Three protagonists, endless side nonsense, and a world that somehow refuses to age.

Xbox One

  • Team Sonic Racing (-18%) A$49 Bright, breezy karting with a teamwork twist. Not Mario Kart, but still a solid time with the right crew.
  • Halo Wars 2 (-40%) A$29.70 Console RTS done right. Punchy missions, great cutscenes, and Halo lore served with explosions on top.
  • Red Dead Redemption 2 (-68%) A$29 A slow burn masterpiece. Ride horses, ruin lives, and get emotionally attached to a cowboy you did not expect to love.

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Marvel's Spider-Man 2 (-32%) A$84.90 Swinging never gets old. Two Spider-Men, smoother combat, and set pieces that feel ripped straight from a blockbuster.
  • Hogwarts Legacy (-65%) A$39 A love letter to the Wizarding World. Even if you are burnt out on Hogwarts, flying around the castle still hits.
  • Elden Ring (-45%) A$54.90 Beautiful, brutal, and completely uninterested in holding your hand. Every victory feels earned and every death feels personal.
  • Final Fantasy XVI (-42%) A$49.40 Full action mode Final Fantasy. Big bosses, bigger drama, and a soundtrack that goes hard at all times.
  • Ghost of Yotei (-13%) A$109 A moody, atmospheric adventure that leans into myth and mystery. Gorgeous scenery doing a lot of heavy lifting.

PS4

  • Tiny Tina's Wonderlands (-70%) A$29.50 Borderlands energy with fantasy chaos. Dice rolls, spell spam, and Tina doing Tina things constantly.
  • Theatrhythm Final Bar Line (-48%) A$44.20 Final Fantasy nostalgia distilled into rhythm form. Ridiculous song list and dangerously addictive taps.
  • Kingdom Hearts III (-75%) A$25.30 Utterly unhinged story, fantastic combat, and Disney worlds that still look incredible years later.

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Kingdom Come: Deliverance II (-50%) A$44.90 Hardcore medieval RPG energy. No power fantasy, just mud, swords, and learning the hard way.
  • Undertale (-75%) A$3.60 Short, strange, and emotionally sneaky. You will laugh, then feel bad about it.
  • Slay the Spire (-75%) A$9.20 The ultimate time thief. Just one more run turns into three hours, every single time.
  • Dead Cells (-55%) A$16.10 Fast, brutal, and endlessly replayable. Muscle memory required, patience optional.
  • Sid Meier's Civilization VI (-95%) A$4 Possibly the best value in gaming history. You will say one more turn and mean it.

Or just get a Steam Wallet Card

Legit LEGO Deals

  • Jango Fett Helmet (-39%) A$79 Looks fantastic on a shelf and instantly outs anyone who walks past as a Star Wars fan.
  • Police Prisoner Transport (-37%) A$19 Cheap, cheerful, and surprisingly fun to build. Easy win for younger builders.
  • AT-ST Walker (-34%) A$199 Big, imposing, and extremely satisfying once complete. A proper centrepiece build.
  • Ducati Panigale V4 (-33%) A$199 Technic goodness with serious shelf appeal. Even non bike people get it once it is built.

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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