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Former Xbox Comms Director Larry 'Major Nelson' Hryb Says He's Unlocked a '0G Achievement' as He's Laid Off by Unity

Larry Hryb, better known to legions of fans as Xbox's former communications director Major Nelson, has reported being laid off from his new role at Unity.

In a post on Twitter/X, Hryb shared an image of a zero Gamerscore Xbox achievement pop-up, simply titled "Laid Off!" Over on LinkedIn, meanwhile, Hryb issued a longer post to confirm his departure from Unity, where he has served as Director of Community and Advocacy since June 2024.

"I've always been transparent with this community, so I wanted to share that – like a lot of people in tech and gaming right now – I was laid off from Unity," Hryb wrote today.

pic.twitter.com/k9DNgK6LMN

— Larry Hryb, Gamer Emeritus 📱⌨️🖱️🎮 (@majornelson) January 13, 2026

Prior to Unity, Hryb found fame within the world of video games while serving as the communications boss for Xbox — a role he held for more than a decade, as part of a longer tenure at Microsoft that stretched to over 22 years. Hyrb had helped run the official Xbox podcast and kept a blog of new releases, and frequently appeared on official Xbox livestreams.

Hryb's time at Microsoft came to end in September 2023, however, when he announced he had "decided to take a step back and work on the next chapter of my career." At the time of his departure, Microsoft gaming boss Phil Spencer thanked Hryb for "being a friend, and for everything you've done for our Xbox community and team."

Writing today on his exit from Unity, Hryb said he had "rebuilt their Community and Advocacy Team with a deliberate strategy that created a clearer, more connected experience for creators, developers, and gamers.

"We brought energy back to channels that had gone quiet, restored trust, and showed up consistently where it mattered," he continued. "I elevated Unity's visibility at PAX and key industry events, strengthened relationships, and ensured Unity had a clear voice in the broader conversation."

Writing in response to the news, The Pokémon Company's former legal chief Don McGowan called Hryb's job loss "completely unacceptable" and stated: "You hire a legend, the legend leaves on his own terms if at all, and if he chooses never to leave then THAT’S THE DEAL YOU MADE WITH HISTORY!"

"Well said," replied Jeff Williams, a former Microsoft colleague of Hryb's. "My immediate thought was how poorly it reflected on Unity but you articulated it much better."

As for what's next, Hryb said he was "exploring opportunities where my experience in community leadership, platform strategy, and communications can drive growth at the intersection of hardware, software, and services." Lastly, Hryb said that any company looking to hire could contact him via LarryHryb.com.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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God of War Composer Says He Would 'Be Open to' Revisiting the Franchise

The God of War TV Series is still a ways off, but one of the key players of both the God of War (2018) and God of War Ragnarök video games says he’d be open to continuing his work on that and other God of War projects.

Speaking exclusively with IGN during an interview about his work on the Disney+ series Percy Jackson and the Olympians, composer Bear McCreary said he isn’t completely done with the God of War franchise. I asked McCreary if he'd be interested in expanding his work into other media or if his time on God of War was done.

“I still feel that I am very proud of the work that I've done (with God of War),” McCreary replied. “And if there were an opportunity to expand upon it, I would be open to that.”

McCreary previously said that he felt his work on God of War was “complete,” but now seems open to revisiting the popular video game series in television form. The show is being developed by Sony Pictures Television and PlayStation Productions to stream on Prime Video. The series, which is being helmed by Battlestar Galactica showrunner Ronald D. Moore, will follow Kratos and Atreus as they travel to the highest peak in the nine realms of Norse mythology to spread the ashes of their late wife and mother.

For his part, McCreary said that his experience working on God of War was unique to the many other franchises he’s scored, which include Lord of the Rings, Halo, Star Wars, Marvel, Terminator, and the aforementioned Percy Jackson.

“The great thing about working on these God of War games (is) they are so expansive,” McCreary explained. “I don't think I have written anything musically in the two games and DLC that hasn't been discovered. If anything, I think the more you dig into it, what I hope is evident is how much the team and I (were) always working to just make it better.

“At the end of every one of these massive games, after I've played through it and all I want to do is sleep, I'm like, ‘Here's what we should do next time.’”

McCreary added that working on video games is inherently different from producing music for TV or movies given the interactive nature of the storytelling. “We (were) always pushing the boundaries on God of War,” he said. “For example, in God War Ragnarök we decided to implement a ‘do no harm to melody’ rule. What that means is if (a player is) really doing well in a skirmish or an encounter, you start getting these character themes and it changes depending on who your partner is in the game.

“But let's say it's Kratos's theme. If you win, normally there'd just be a big splash and it would stop. But in Ragnarök, there's the big splash, everything else stops, but that melody completes itself. It sounds simple, but it took thousands of man hours from a half dozen people to be able to do that.”

Beyond God of War, McCreary’s love of gaming runs deep. So much so that he’s itching to write music for a rhythm game.

“I would love to do something like that,” McCreary said. “I'm always looking for interesting projects, interesting people to collaborate with. One of my favorite games from the last generation is Stray. I think I've played it through seven or eight times. And I'm very interested in (indie) and AA gaming. I think there's a lot of experimentation that happens there. And I love the medium. I'm putting it out there.”

Stay tuned later this week for more from our interview with Bear McCreary.

Michael Peyton is the Senior Editorial Director of Events & Entertainment at IGN, leading entertainment content and coverage of tentpole events including IGN Live, San Diego Comic Con, gamescom, and IGN Fan Fest. He's spent 20 years working in the games and entertainment industry, and his adventures have taken him everywhere from the Oscars to Japan to Buenos Aires, Argentina. Follow him on Bluesky @MichaelPeyton

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How Warhammer 40,000: Dawn of War 4 Aims to Reignite the Fires of War – IGN First

Warhammer 40,000: Dawn of War has been in hibernation since 2017, and its most recent installment was far from universally well-received. So when King Art Games was handed the task of bringing it back, there were a lot of tricky decisions to navigate and an eager but picky fanbase to face. We recently got to chat with Creative Director Jan Theysen and Senior Game Designer Elliott Verbiest about how the team is calling the shots. (Read on or watch the video interview below.)

It was King Art's previous game, Iron Harvest, that seemed to catch the attention of someone at Games Workshop. And it's not too difficult to see why, if you look at its big, stompy robots.

"So we were working on Iron Harvest, our previous game, an RTS game as well," Theysen recalled. "And that was a Kickstarter game. So we were very open about the development and we showed a lot of stuff we can do with the engine and what we do in terms of art and so on. And as someone at Games Workshop must have seen that and they basically contacted us and asked, 'If we were doing Dawn of War 4, what would you do, basically?' And so we made a little pitch and we sent them over our ideas and the presentation and we didn't really hear back from them a lot. And so we basically thought, okay, that's it, right? It's like, cool that they asked us, basically. And then when Iron Harvest came out and was successful, they basically came back and said, 'Okay, let's talk about it for real.' But you can't really believe it, right? Yeah, well, okay, now they're asking us, but in reality, we're not going to make Dawn of War 4. And then slowly but surely it becomes more realistic and you don't really dare to believe it, right? And then at some point you sign the contract and it's like, holy… it's there. We're doing it."

For many, myself included, Dawn of War was the gateway to the whole Warhammer 40K universe. And King Art hopes this next installment might be as well. It's a sprawling and… sometimes convoluted setting, so that's not exactly a straightforward task.

"It's funny because we hear that a lot, right?" Theysen agreed. "And that was also one of the big things for Dawn of War 4, that a lot of people say, 'Okay, Dawn of War, yes, that was like the first time I really interacted with Warhammer.' And so for us, it was very important to basically make a Dawn of War 4 that is of course for fans, but also a potential entry point for someone who's new.

"Yeah. I think I remember basically how I felt when I played Dawn of War for the first time and it was like, okay, super cool, but also I don't understand a lot, right? But I understood enough so the game was fun. It was not like I had to know what all the different weapons do or something like that. It was more like, okay, I can figure it out. And I think that is also the approach we take for Dawn of War 4, which is basically without any prior knowledge of Warhammer, you still need to understand what the factions are about, what the units are about. You won't understand all the different weapons and equipment and all of that, but it's fine, you can figure it out."

Taking the brutal, aggressive Orks as an example, the goal with the design of the whole faction is that you should naturally be able to figure out how to play without knowing a ton about their lore or having to have it spelled out for you. But those of us who have been living part of our lives in this universe for years should still have stuff to get excited about.

"We don't really tell the players, if you play Orks, you should have a lot of units and a lot of buildings and just have this explosive expansion," Theysen explained. "It just kind of feels natural to play that way, right? Because buildings are cheap, units are cheap, you lose a lot, so you build a lot ... We make sure that even if the people don't know what Orks are about, they can still play them correctly, basically."

"I think that's actually one of the main appeals for the Warhammer 40K universe is that enormous breadth and depth of things that you can potentially learn," Verbiest added. "It's definitely one of the things that attracted me to it was that, okay, sure, of course there is a surface level understanding of it that you can introduce to the games, for example, through a story or a campaign that kind of gets you into that world essentially. But there's so much more to it. And I think that that promise of, hey, there's much more going on beneath the surface, I think is what attracts so many fans to it. And I think that's also how you can serve both fans old and new is that you introduce a story, something to help onboard players into this world, but you have enough detail and other things within that, that signal to more established, more veteran fans of the universe, hey, we are aware of this and we speak the same language. We have the same understanding here."

Deciding what Dawn of War 4 was going to be in context of the previous entries was a judgment call all its own.

But even within the Dawn of War envelope, there are different players bringing different expectations to the table. Dawn of War 1 was more of a traditional basecraft RTS. Dawn of War 2 put the focus more on upgrading a few elite squads, almost like an RPG. And Dawn of War 3 was… well, I try not to think about it too much. But even it had its fans, apparently. So deciding what Dawn of War 4 was going to be in context of the previous entries was a judgment call all its own.

"I mean, that was definitely one of the big questions at the beginning, right?" Theysen said. "What is a Dawn of War game, right? Because Dawn of War 1 and 2, at least everybody here at the company really loves, but they're very different games. And you can say, okay, maybe we can make a kind of best off of both of those. But we're not sure that that actually works. And so in the end we said, okay, we have to go with one of them. And we said ultimately, okay, let's go a little bit back to the roots, right? Let's do Dawn of War 1, or our version or our interpretation of Dawn of War 1. Let's see if something from Dawn of War 2 or even 3 works with that. And if it does, sure, then let's put it in. But Dawn of War 1 was clearly our guiding star."

"And it's really interesting because that also informed a lot of the gameplay and design decisions that we made as well," Verbiest elaborated. "The real time strategy genre is also something that has very different market segments or different audiences that have very different, sometimes conflicting needs. And I think that having that clarity of vision of, we want to go for Dawn of War 1 and how people felt about that definitely also informed a lot of the choices that we made as to what kind of parts of the game are we focusing on. So that's why we have this emphasis on the campaigns as kind of like our flagship feature, as well as having all these fantastic cinematics and CGIs that we then have then to inform that story. Because that's something that I think a lot of people were missing from the genre for quite a while."

And storytelling is poised to be front-and-center for Dawn of War 4. While many RTSes have led with a competitive multiplayer mindset, King Art is putting a lot of emphasis on their dynamic campaigns and the single-player experience.

"Because that is like the first big decision we made was basically, okay, if we do a Dawn of War 4, we want four factions back and not only three," Theysen continued. "And if we have four factions, we really would like to tell a story for each of the factions, right? And then all of the four campaigns have this overarching story, basically. And for us, that just felt like a natural thing we wanted to do because we like campaigns, we know that a lot of RTS players like campaigns, and so let's really focus on that. And then we made our lives even harder because we decided, okay, let's maybe also have the campaigns be a little bit non-linear. So there are things like, you can pick which of the Ork bosses you want to play, for example. Or there are missions that are mutually exclusive or things that you can optionally do and so on. And so for us, it's like this: the campaign is like the heart of the whole thing and that has to work. But of course, then also we have multiplayer and we have Last Stand and so on."

If you're interested to hear more about the nonlinear aspects of the Ork campaign, keep an eye out for our hands-on preview later this month. Then be sure to check out all of our other Dawn of War 4 coverage as part of IGN First, including the Ork cinematic trailer. And for everything else, keep it right here on IGN.

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The HP OMEN 45L Gaming PC with RTX 5090 GPU and 64GB of DDR5 RAM Drops to $3,708

If you were to purchase a standalone Nvidia GeForce RTX 5090 graphics card today, you'd be paying $3,000 or more. Why not just get a complete RTX 5090 prebuilt gaming PC for a similar price? HP is currently offering its flagship OMEN 45L RTX 5090 gaming PC for just $3,708 when you add this keyboard and mouse combo to the same order. This is by far the least expensive RTX 5090 prebuilt right now; everything else is closer to $5,000 and up. It even includes 64GB of DDR5-5600MHz RAM, which alone probably costs close to $700 in today's outrageous DRAM market.

HP Omen 45L RTX 5090 Prebuilt Gaming PC for $3,708

Follow the directions below to properly configure this PC:

  1. Add the OMEN 45L RTX 5090 Gaming PC to your cart
  2. Add the HP 150 Keyboard/Mouse combo to your cart
  3. Proceed to cart and a 10% discount should automatically apply
  4. Final price will be $3,707.98 (plus taxes) and free delivery

The RTX 5090 is the most powerful graphics card ever

The Nvidia GeForce RTX 5090 has emerged as the most powerful consumer GPU on the market. Although with this generation Nvidia has prioritized software updates, AI features, and DLSS 4 technology to improve gameplay performance, the 5090 still boasts an impressive 25%-30% uplift over the RTX 4090 in hardware-based raster performance. If you want the absolute best performance for your gaming PC, there is literally no other option from any other brand.

The Omen 45L is HP's Flagship Gaming Chassis

The OMEN 45L is HP's roomiest chassis with plenty of cooling in the form of four 120mm fans for system airflow and an additional 240mm or 360mm all-in-one liquid cooling solution for the CPU enclosed in its own "Cryo Chamber" at the top of the case. This PC is equipped with a generous 1,200W 80Plus Gold power supply and current-gen components like an Intel Z790 motherboard, Kingston FURY DDR5-6000MHz RGB memory modules, and a WD Black M.2 SSD. The chassis itself looks great with its blend of steel and tempered glass and RGB lighting. Although it certainly exudes a very premium feel, it doesn't scream "gamer" like some other PC cases.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Battlefield 6 Season 2 Delayed to February as EA Tackles Community Feedback With an Extended Season 1

EA and Battlefield Studios have announced the Battlefield 6 Season 2 release date has been delayed as it works to address community feedback with an extended Season 1.

The team behind last year’s new Battlefield game announced a delay for the long-awaited new season with an enigmatic Season 2 trailer and blog post. The trailer itself is only seven seconds long, showing a gas mask emerge from green smoke before promising a Battlefield 6 and REDSEC Season 2 release date of February 17.

Escalating the fight with new threats on the battlefield.

Season 2 begins February 17. pic.twitter.com/fGMegJJuTj

— Battlefield (@Battlefield) January 13, 2026

"This revised launch has been implemented to allow extra time to further develop and refine Season 2 as a result of community feedback," a message from the developers says.

It’s a nearly one-month late start for the next wave of content for the troubled shooter, which had previously been scheduled to deliver new maps, modes, updates, and more January 20. With Battlefield 6 Season 2 now set to launch mid-February, players have been told to expect a Season 1 extension update to arrive January 20 in its place. EA and BF Studios say the decision was made to “further polish and refine Season 2” in order to “keep our promise” of providing worthwhile content updates for all.

“We are also reinforcing Battlefield Labs as the public preview for future game updates in the late stages of development,” the message says. “Both the Season 1 extension and the use of Battlefield Labs will set the foundation for new and exciting content throughout our live seasons, including what will come in Season 2.”

More details on Battlefield 6 Season 2 will arrive in February, with a “greater 2026 roadmap” for both it and REDSEC set to follow “in the near future.” In the meantime, the Battlefield 6 Season 1 extension is still said to give players some of the balance tweaks and new content they’ve been begging for in recent weeks. BF Studios tells players to expect detailed patch notes prior to the extension's release date next week, teasing the update will include a showcase of Portal community experiences, severeal double XP periods, and free daily login rewards to help with the wait.

Perhaps the most substantial addition coming with the Battlefield 6 Season 1 extension is the Frostfitre Bonus Path, which is launching January 27. Free rewards include a Hardware XP boost, a vehicle skin, and other customization items, with battle pass owners also able to earn a new weapon package, a career XP boost, and more. Progress on the Frostfire Bonus Path is made conurrently with with the Season 1 battle pass and is said to require 110 Bonus Path points to fully complete. Frostfire Bonus Path points will also be earned via weekly challenges, not Bonus Challenges like what was seen in previous Bonus Paths.

A Valentine's Day event is also set to arrive in Battlefield 6 during the extended Season 1. Details about what it includes outside of the promise of double XP weekends and daily login rewards are under wraps for now, with EA only telling players to keep an eye on its social media pages for any and all updates.

"Moving forward together, we look forward to continuing our conversations with you, the Battlefield community, both in-game and across our official channels," the message signs off. "Again, thank you for being a part of our community and joining us for the future of this franchise, starting with our next update on January 20, 2026."

We checked in on Battlefield 6 earlier this month and found that a lack of content updates, communication from BF Studios, and a disappointing end with Season 1: Winter Offensive seemed to have caused its recent drop off in player interest. Contributing to an increase in negative user reviews was controversy involving EA's alleged use of generative AI material. Now, it seems players are simply waiting with bated breath to see if Battlefield 6 will be able to regain the momentum it had following its October 10 launch for PC, PlayStation 5, and Xbox Series X | S.

Despite its late 2025 troubles, Battlefield 6 came out swinging at launch. In late December, that success had some analysts believing the latest installment in the EA shooter series could emerge above Call of Duty as the best-selling game of the year.

Battlefield fans waiting for Season 2 and the Season 1 extension are currently still in the throes of the Winter Offensive update, which launched December 9. It came with snowy versions of some familiar locations after both the Rogue Ops and California Resistance updates for Season 1 each included one brand-new map to explore.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Jennifer Lawrence Teases and Basically Confirms Return to Hunger Games Franchise in Sunrise on the Reaping

Looks like the Kat(niss) is officially out of the bag. Jennfier Lawrence was previously reported to be joining the cast of the upcoming Hunger Games prequel film, Sunrise on the Reaping — but now, the actress has all but seemingly confirmed her participation in the project herself.

On a recent episode of journalist Josh Horowitz’s podcast Happy Sad Confused, the host mentioned Francis Lawrence, the director of all of the Hunger Games films thus far minus the 2012 original. Horowitz said that Lawrence and JLaw should have a chat, since he is also in the director’s chair for Sunrise on the Reaping.

“Maybe we already have,” Lawrence teased. That gave Horowitz the runway to respond: “If you believe everything on the internet.”

“Oh yeah, it is out on the Internet, isn’t it?” Lawrence replied, hinting at the reports from last month about her and costar Josh Hutcherson, who plays her character Katniss Everdeen’s love interest Peeta Mellark, joining the cast. Horowitz then followed up, “So I should see that Hunger Games movie is what you’re saying?” The actor gave the podcaster a subtle smile and confirmed, “Yes. Yeah.”

Lawrence, who won an Oscar for her work in the 2012 film Silver Linings Playbook, starred in the first four films of the franchise, with her last appearance on screen as Katniss coming in The Hunger Games: Mockingjay — Part 2.

As far as her and Hutcherson’s return goes, there’s no official word on how their characters will be incorporated into the film, as it takes place 24 years before the original trilogy starts. However, fans have speculated that Katniss and Peeta will show up at the end of the film because the book the upcoming film is based on has a present day epilogue that features both characters listening to former victor and close friend Haymitch Abernathy (played by Woody Harrelson in the films) recount his own story of competing in the Games.

Francis Lawrence returns to direct the upcoming film from a script by Billy Ray. The film stars Joseph Zada as Haymitch Abernathy alongside Mckenna Grace as Maysilee Donner, Jesse Plemons as Plutarch Heavensbee, Ralph Fiennes as Coriolanus Snow, Kieran Culkin as Caesar Flickerman, Elle Fanning as Effie Trinket, and Maya Hawke as Wiress.

Sunrise on the Reaping is set to arrive in theaters on November 26.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Peter Jackson Says He'll Never Release a Lord of the Rings 'Extended-Extended Cut,' So RIP to My Dreams of Seeing Arwen Fighting at Helm's Deep

Lord of the Rings director Peter Jackson has said he will never release an "extended-extended cut" of the trilogy despite still having "bits and pieces" left to add.

While the trilogy's Extended Editions add hours of extra material, fans have long known that even more was shot and never released — and have remained hopeful of an even longer, ultimate cut eventually seeing the light of day.

Unfortunately, speaking with Empire, Jackson has now ruled this out. Despite acknowledging that "bits and pieces" of unused footage exist, a full re-release of the films with this in would just "be disappointing," the director has said.

"Are there great scenes that we never used? The answer is no," Jackson said. "There are bits and pieces, I guess. But if you did an extended-extended cut, or whatever it will get called, it would be disappointing.

"It would be the extended cut with a few extra seconds of something here and there. It wouldn’t be worthwhile doing."

Famously, Arwen was once set to feature in The Two Towers' big fight sequence at Helm's Deep, and actress Liv Tyler shot scenes dressed in battle regalia. Ultimately, the plotline was cut as it would have deviated too far from the original story, and the footage has never officially been released.

Further cut Arwen footage included a flashback scene showing her meeting with Aragorn, giving viewers a chance to see Viggo Mortensen without a beard.

Other cut scenes include a sequence where Lothlórien is attacked by orcs, originally intended for Fellowship of the Ring, and shots of Éowyn fighting Uruk-hai in the Glittering Caves, trimmed from The Two Towers. And yes, the notoriously-long epilogue from Return of the King was once even longer, with scenes showing Legolas and Gimli, as well as the wedding of Éowyn and Faramir.

Could some of this footage still be released somehow, even as not part of a new, extended-extended cut? On this, Jackson sounded more hopeful, saying he'd like to revisit the making of the trilogy one day in a fresh documentary that could contain unused material. "But to this day, I haven't persuaded [the studio], because obviously it's a big undertaking," he concluded.

Jackson is returning to Middle-earth as a producer on the upcoming The Lord of the Rings prequel The Hunt for Gollum, which is due for release next year on December 17, 2027. Frodo actor Elijah Wood — who looks likely to reprise his role on the project — previously praised the movie for reuniting Jackson Jackson with his Middle-earth scriptwriting team Fran Walsh and Philippa Boyens, as well as Gollum actor Andy Serkis, who is set to both star in and direct the film.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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LEGO's Massive $650 Pokémon Set Is Already Sold Out

It’s only been one day since the upcoming Pokémon LEGO sets went up for preorder, but the most expensive one has already sold out. Preorders for the $650 Venusaur, Charizard and Blastoise LEGO set are now unavailable — though you can still preorder the Eevee and Pikachu and Poké Ball sets, which are considerably less expensive. If you were hoping to grab the pricy set, however, all hope is not lost. It will be available to order again at release, on February 27.

That’s the day all three Pokémon LEGO sets will ship. These are the first Pokémon-themed sets LEGO has ever produced, and demand appears to be high. All three sets are currently exclusive to the LEGO Store, so that’s your only retailer option if you’re interested in purchasing them.

If it stays in stock, purchases of the Venusaur, Charizard and Blastoise set will also come with the Kanto Region Badge Collection set as a free Gift With Purchase. And if you’re a LEGO Insider (you can sign up here for free) with 2,500 loyalty points to spare, you’ll be able to exchange those points for a Mini Pokémon Center set starting February 26.

By the way, if you’re interested in ordering the Venusaur, Charizard and Blastoise set, you might want to set a reminder for 12 a.m. Eastern Time on February 27. Midnight is when new sets come available, and sought-after sets like this often don’t stay in stock for long. You’ll want to get your order in as soon as possible to ensure you get one.

The year is young, but it's already shaping up to be an exciting year for LEGO fans. A whole bunch of awesome LEGO sets released in January already, and a number of cool upcoming sets have been announced. Four LEGO Batman: Legacy of the Dark Knight sets are coming out in March alongside the release of the video game. March is also when the first three LEGO Smart Play Star Wars sets will be available, featuring interactive features that have never been possible before in LEGO sets.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Monarch: Legacy of Monsters Season 2 Trailer Introduces the Debut of Titan X Into the Monsterverse

Apple TV has released a new trailer for Monarch: Legacy of Monsters Season 2, and it’s a big one.

The teaser introduces the debut of “Titan X,” a brand new Titan that expands Legendary’s Monsterverse and gives Kong and Godzilla something even bigger to worry about.

For the uninitiated, Legendary’s Monsterverse began with 2014's Godzilla film and continued through 2017’s Kong: Skull Island, 2019’s Godzilla: King of the Monsters, 2021’s Godzilla vs. Kong, and most recently Godzilla x Kong: The New Empire, the franchises’ highest-grossing installment and the highest-grossing Godzilla film of all time. Sequel Godzilla x Kong: Supernova is set to release in 2027. The Monsterverse has made over $2.5 billion at the global box office.

TV show spinoff Monarch: Legacy of Monsters, meanwhile, sits within the Monsterverse, taking place in the 1950s and half a century later, with the story revolving around Army officer Lee Shaw (played by both Kurt Russell and Wyatt Russell). Season 2 will see Kurt and Wyatt reprise their roles alongside Anna Sawai, Kiersey Clemons, Ren Watabe, Mari Yamamoto, Joe Tippett, and Anders Holm. It includes 10 episodes, with the first going live on February 27 followed by one episode every Friday until May 1, 2026.

Here’s the official blurb on Titan X:

In addition to Kong, Season 2 will feature Godzilla and introduce a new Titan: the enigmatic Titan X, now officially on the loose. Titan X isn’t just another monster; it’s a living cataclysm. When its massive bioluminescent form breaks the surface of the ocean, the world seems to hold its breath. In Monarch: Legacy of Monsters Season 2, Titan X stands at the center of the mystery — an ancient force emerging from the deep, its purpose uncertain, its power unmatched, its awe and terror in equal measure. Additional Season 2 guest stars include Takehiro Hira, Amber Midthunder, Curtiss Cook, Cliff Curtis, Dominique Tipper, and Camilo Jiménez Varón.

And here’s what to expect from Season 2:

Season 2 will pick up with the fate of Monarch — and the world — hanging in the balance. The dramatic saga reveals buried secrets that reunite our heroes (and villains) on Kong’s Skull Island, and a new, mysterious village where a mythical Titan rises from the sea. The ripple effects of the past make waves in the present day, blurring the bonds between family, friend and foe — all with the threat of a titan event on the horizon.

Apple TV recently announced plans for multiple series set within the Monsterverse featuring both new and fan-favorite Titans. The first spin-off is a new untitled Young Lee Shaw prequel with Wyatt Russell reprising his role as Colonel Lee Shaw.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Marvel Just Started an Avengers: Doomsday Countdown Clock Livestream and Thousands Are Watching the Seconds Tick Down

With the release of Avengers: Doomsday's fourth teaser trailer now online, Marvel has begun a live countdown clock to the movie's release on YouTube that's set to run for more than 11 months.

Avengers: Doomsday will arrive in theaters on December 18, and you can now watch the months, days, hours, minutes and seconds tick down alongside other fans. Will anything else happen on the stream? You'll just have to tune in and find out — and more than 5,000 fans are currently watching at the time of writing.

The launch of today's countdown clock does seem to suggest that Marvel is done releasing its weekly Avengers: Doomsday trailers, which have arrived in theaters (and leaked online) before their official release via Marvel's YouTube channel.

Those four trailers — initially attached to Avatar: Fire and Ash — have given fans a first look at the movie's big players in action, though revealed relatively little about the overall plot. And, notably, Doctor Doom himself, played by Robert Downey Jr., has remained under wraps.

Only one additional cast member was confirmed throughout the four trailers: Chris Evans, whose return as Steve Rogers prompted some controversy from fans who believe Marvel has run out of fresh ideas. (It's fair to assume Hayley Atwell will return as his beau Peggy Carter, too.)

Subsequent weeks saw a glimpse at the previously-confirmed Thor (Chris Hemsworth), then a peek at some of the returning X-Men, including Magneto (Ian McKellen), Charles Xavier (Patrick Stewart) and Cyclops (James Marsden), before today's trailer which features the Wakandans and Fantastic Four's The Thing.

Fans had hoped for a fifth trailer to arrive in theaters today, but as of yet there's no sign, and the countdown clock may signify a wait for more (until the Super Bowl on February 8, perhaps).

Of course, this isn't the first lengthy livestream from Marvel to advertise the impending arrive of Avengers: Doomsday. Last year, the movie's gargantuan cast list was revealed via the now-infamous 'chair stream' which revealed all of Doomsday's main players via their names written on the back of chairs, in a long line within a cavernous aircraft hanger. At the end, after hours of wait, sat Robert Downey Jr. himself. Could he pop up again via the countdown clock?

At the time of writing, 11 months, four days and a little over 14 hours remain until Avengers: Doomsday's launch. Excited yet?

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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New Avengers: Doomsday Trailer Officially Released, Shows Shuri as Black Panther, M'Baku, Namor, and The Thing From The Fantastic Four

Marvel Studios has officially released the fourth teaser trailer for Avengers: Doomsday after it leaked online last week.

The trailer, below, shows off the returning Wakandans. We see Shuri as Black Panther, King M'Baku, Namora, and Namor, with Shuri talking seriously about what sounds like the coming battle with Doctor Doom.

The trailer begins with Shuri saying she’s lost everyone that mattered to her (see the events of Black Panther 2). Then, as we switch to a look at Namor, she adds: “a king has his duties to prepare our people for the afterlife. I have mine.”

We then get a moment of comedy with a surprise appearance from a beardless Ben Grimm / The Thing in full The Fantastic Four costume meeting M'Baku. M'Baku introduces himself as “King M'Baku, of Wakanda.” Grimm replies: “Ben, Yancy Street, between Broome and Grand.” The trailer ends with the line, 'The Wakandans and The Fantastic Four will return in Avengers: Doomsday.'

The trailer poses a number of questions. Where does this meeting between the Wakandans and The Thing take place? Is Ben Grimm alone here, or with the other members of The Fantastic Four? How did The Thing come to be in the same universe as the Wakandans? And why are they teaming up in the first place? Surely Robert Downey Jr.’s Doctor Doom is at the heart of the answers.

It's worth remembering that last year's Thunderbolts movie teased the arrival of The Fantastic Four in the main MCU universe, when we see The New Avengers, as they're now called, spot an interdimensional spaceship donning the Fantastic Four’s logo head their way. The Fantastic Four: First Steps, meanwhile, ended with Doctor Doom appearing to kidnap Franklin Richards, the son of Reed Richards and Sue Storm.

This fourth teaser follows last week's release of the X-Men trailer, which had also leaked beforehand. The Avengers: Doomsday trailers have so far followed the same pattern: leak online, release in theaters ahead of Disney's Avatar: Fire and Ash for a week, then run officially online. So far, we haven't had a fifth trailer leak, so perhaps this is it now for the teasers, at least for the time being.

The Avengers: Doomsday hype train kicked off with the Steve Rogers / Captain America teaser, which shows Chris Evans’ character holding a baby, presumably his child with Peggy Carter. This was followed by the Thor trailer, which shows Chris Hemsworth's Asgardian caring for his adopted daughter, Love. The teaser shows Thor (this time with the short-haired look from the much-loved and hugely successful Thor Ragnarok) pray to his father, Odin (played by Anthony Hopkins in the MCU), calling for the “strength of the All-Fathers” so he may “fight once more… defeat one more enemy and return home to her.”

The Wakandans teaser follows a similar theme, with an ominous tone set out by Shuri that, alongside the meeting with The Fantastic Four, suggests a preparation for a significant battle that has our heroes really worried.

Avengers: Doomsday, meanwhile, is due out December 18, 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Games Workshop Addresses Long Wait for Henry Cavill's Warhammer 40,000 Cinematic Universe, Confirms Standalone Warhammer Age of Sigmar Animation for Prime Video

Games Workshop has addressed the long wait for Henry Cavill’s Warhammer 40,000 Cinematic Universe, insisting that Amazon is in control of the delivery of the adaptation.

Former Superman actor and Warhammer 40,000 lover Henry Cavill is set to star in and executive produce the live-action Warhammer 40,000 adaptation for Prime Video.

Cavill's Warhammer 40,000 Cinematic Universe is shrouded in mystery, and Games Workshop itself has cautioned fans not to expect to see anything of it for some time. But it is now over three years since Games Workshop’s deal with Amazon was announced, and fans have yet to see anything of it, or hear anything tangible about it.

In its latest financial results (the long and short of it is that Games Workshop is doing tremendously well and making loads of money), CEO Kevin Rountree addressed the elephant in the room: just what is going on with the Amazon stuff?

“We continue to work on some exciting projects that will bring Warhammer to screens like never before,” Rountree said, keeping his cards close to his chest. “Our live action endeavour is still in development with our partners: Amazon MGM Studios, Henry Cavill and Vertigo. It is the nature of these things to take several years, and while we wish we could tie down a release the way we can with our core business, the reality is that, as with any licensing deal, delivery is not in our control. We leave it to our partners to manage their own businesses.”

That doesn’t help fans much, to be honest. But at least we know the project is still in the works and hasn’t been lost to the Warp. Fans have spent the last few years in a state of enduring excitement about the prospect of finally seeing Warhammer 40,000 brought to life in live-action form across films and TV shows — and with Cavill steering the ship, they’re confident it will be done right. Hopefully we'll get some details, including who Cavill himself will play, soon.

However, condensing the vast scope of Warhammer 40,000 into films and TV shows while sticking to a reasonable budget may prove a challenge. Warhammer 40,000 is a highly detailed setting with multiple factions, thousands of years of war played out on a galactic scale, and, at the heart of it all, enormous Space Marines who often fight against even bigger monsters. We’re talking space battles that can last hundreds of years, gargantuan land battles that can consume entire planets, and the Warp, a place so unknowable that it can be pretty much anything you can imagine.

In that context, what story will Cavill tell? Does it need to be more grounded than a big galactic epic? We’re left with scraps to mull over, such as recent comments from Dan Abnett about NDAs and upcoming books.

In June last year, Cavill himself touched on the “complexity” and “trickiness” of adapting the Warhammer 40,000 IP. But, he insisted, he’s loving the challenge, which for fans will be great to hear. Bringing Warhammer to life "is a dream come true," Cavill said, "but it's different from what I've done before, in the sense I haven't had my hand on the tiller of things before. It's wonderful doing that. It is a tricky IP, and a very complex IP, and that's what I love about it. The challenges that come with putting this on the page in a way that is doing justice to that complexity, that trickiness, and that nuance, is a challenge I'm enjoying enormously."

However, Rountree did have one solid bit of news to deliver: a standalone Warhammer Age of Sigmar episode is in the works. Age of Sigmar is the fantasy portion of the Warhammer universe, as opposed to Warhammer 40,000's far future setting. This new episode follows on from the hugely popular Warhammer 40,000 episode for Amazon’s animated anthology series Secret Level, which starred Titus from Space Marine 2.

And it sounds like there’s more to come from a potential Secret Level Season 2. “After a successful collaboration with Amazon MGM Studios and Blur for Secret Level (a high-end animated anthology show), we are now meeting with writers to determine our next step to continue the momentum gained from that episode,” Rountree said.

“In the meantime, work is almost complete on a standalone Warhammer Age of Sigmar episode. Again, for Prime Video. We will update you further when we have more significant milestones to share.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Pokémon Scalpers List LEGO Pre-Orders on eBay, With Limited Edition Set Selling for Hundreds of Dollars in Profit

Scalpers are already reselling their LEGO Pokémon set pre-orders on eBay, with numerous instances of the limited edition Kanto Region Badge Collection having been sold on for hundreds of dollars in profit.

As with any hotly-anticipated product announcement, eBay listings have now flooded the online auction site. Just 24 hours on from yesterday's LEGO Pokémon reveal, all of the LEGO Pokémon range's toy sets are now available to buy for more money than they're worth.

There's no suggestion that the core range, which consists of three sets, will sell out. Still, scalpers seem to be preying on baseless fears that it might (or may at least be hard to find while LEGO produces more stock).

That said, there is particular interest around the Kanto Region Badge Collection set, which is a limited edition free gift. And here, offers are already being listed for upwards of $400.

The Kanto badge collectible is only available with the LEGO Pokémon range's expensive $600 Venusaur, Charizard, and Blastoise set, and like all LEGO Gifts with Purchase sets, likely won't be made available separately in large numbers.

IGN has seen numerous listings for the Kanto badge set on eBay at $400, or combined with the Venusaur, Charizard, and Blastoise set for $1,250, double that set's recommended retail price.

Incredibly, eBay's list of sold items shows one of these combined offers being snapped up today for $1,100, with various others going for between $750 to $1,000. On its own, the Kanto Region Badge gift has been sold for up to $245.

The LEGO Pokémon range is led by the Pikachu and Poké Ball set, which at 2050 pieces will cost $199.99. As with the other sets in LEGO's first Pokémon wave, it is available to pre-order now ahead of its March 1 launch, with an early release to VIP members on February 27. As reported yesterday, feedback to the set has been mixed, however.

Feedback on the range's other two sets has been far more positive, however, with the 587-piece Eevee set ($59.99) and 6838-piece Venusaur, Charizard and Blastoise ($649.99) seeing praise. Interestingly, these sets do not contain any Smart Play elements such as the Smart Brick, which LEGO announced last week and told IGN was "here to stay" as a major part of the company's future.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Warhammer Maker Games Workshop Bans Its Staff From Using AI in Its Content or Designs, Says None of Its Senior Managers Are Currently Excited About the Tech

Warhammer maker Games Workshop has banned the use of AI in its content production and its design process, insisting that none of its senior managers are currently excited about the technology.

Delivering the UK company’s impressive financial results, CEO Kevin Rountree addressed the issue of AI and how Games Workshop is handling it. He said GW staff are barred from using it to actually produce anything, but admitted a “few” senior managers are experimenting with it.

Rountree said AI was “a very broad topic and to be honest I’m not an expert on it,” then went on to lay down the company line:

"We do have a few senior managers that are [experts on AI]: none are that excited about it yet. We have agreed an internal policy to guide us all, which is currently very cautious e.g. we do not allow AI generated content or AI to be used in our design processes or its unauthorised use outside of GW including in any of our competitions. We also have to monitor and protect ourselves from a data compliance, security and governance perspective, the AI or machine learning engines seem to be automatically included on our phones or laptops whether we like it or not.

“We are allowing those few senior managers to continue to be inquisitive about the technology. We have also agreed we will be maintaining a strong commitment to protect our intellectual property and respect our human creators. In the period reported, we continued to invest in our Warhammer Studio — hiring more creatives in multiple disciplines from concepting and art to writing and sculpting. Talented and passionate individuals that make Warhammer the rich, evocative IP that our hobbyists and we all love.”

Games Workshop owns and operates a number of hugely popular tabletop war games, including Warhammer 40,000 and Age of Sigmar. Its core business is selling miniatures and box sets that are used by fans to play these games, but there are a number of other creative aspects of the hobby that Games Workshop invests in, such as book selling, art sales, and animation production.

Last month, Displate was forced to deny that one of its pieces of official Warhammer 40,000 artwork was the product of generative AI, insisting “red flags” spotted by fans were the result of human error.

The Warhammer 40,000 setting is in many ways built upon the evocative and enduring art drawn by the likes of John Blanche, who shaped its "grimdark" aesthetic alongside other key Games Workshop staff. This official, human-made Warhammer 40,000 artwork is beloved by fans, most of whom take a dim view of the mere whiff of generative AI “art” sold or released in any official capacity by either Games Workshop itself, or its partners.

Indeed, Games Workshop sells expensive Warhammer 40,000 ‘codex’ rulebooks that are packed with stunning official art as well as lore. Any suggestion that this art was created either in part or entirely by generative AI tools would likely cause a community uproar.

Games Workshop’s ban on AI is in contrast to some entertainment companies, some of whom have gone all-in on the tech despite various backlashes to their use. The CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed "consumers generally do not care" about generative AI, and stated that: "Gen Z loves AI slop."

EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: "... if we don’t embrace [AI], I think we’re selling ourselves short.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'One Person Can Perform the Work of 100 People' — Boss of Stellar Blade Developer Says It Needs to Use AI to Compete With Overwhelming Manpower of China and U.S. Studios

Stellar Blade director and CEO of Shift Up Hyung-tae Kim has stated that without the use of AI, developers in smaller nations will struggle to keep up with studios in places like the U.S. and China.

As first reported by GameMeca, and picked up by Automaton, Kim addressed attendees at South Korea's 2026 Economic Growth Strategy event and said that countries like China have an overwhelming advantage due to the sheer number of staff it can throw at video game development.

"We devote around 150 people to a single game, but China puts in between 1,000 to 2,000. We lack the capacity to compete, both in terms of quality and volume of content," Kim said (via machine translation).

Using AI will not result in job losses, Kim insisted, but instead make employees more valuable, as "one person can perform the work of 100 people." This week, Shift Up gifted its 300 staff an Apple Watch, AirPods Max, and a $3,400 cash bonus. A sequel, Stellar Blade 2, is in development, as well as Project Spirits, to be published by Level Infinite.

AI is, of course, a huge topic in gaming right now, with numerous companies forced to issue statements confirming they have not used AI to create games or the marketing materials that promote them. Just yesterday, January 12, we reported that Nintendo denied allegations that it used AI-generated imagery to advertise its new My Mario children's toy range, while last month, a Fortnite artist was forced to defend their work after fans suggested numerous images found within the game's new season were AI-generated, including a suspicious-looking poster showing a character in a hammock with an odd number of toes.

In November 17, Assassin's Creed publisher Ubisoft had to remove an image found within Anno 117: Pax Romana that contained AI-generated elements after fans complained, and Call of Duty: Black Ops 7 players complained about suspected AI-generated images they had found across the game, following a trend of AI-Ghibli images from earlier this year. The Alters developer, 11 Bit Studios, and Jurassic World Evolution 3 developer, Frontier Developments, have similarly faced fan backlash.

More recently, Baldur's Gate 3 developer Larian was embroiled in a genAI controversy of its own following the announcement of its next game, Divinity. It's since pullled back somewhat from using the tech.

Opinion on the use of AI in games continues to divide studios and their fans, with some vehemently against its use, while others claim it's an inevitable part of the future. Rockstar co-founder and former Grand Theft Auto writer Dan Houser recently likened AI to mad cow disease, but the CEO of Genvid — the company behind choose-your-own-adventure interactive series like Silent Hill Ascension — has claimed "consumers generally do not care" about generative AI in games, and stated that: "Gen Z loves AI slop."

EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio said: "... if we don’t embrace [AI], I think we’re selling ourselves short.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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New Hellblade That's More of a 'Game' Reportedly In the Works, Ninja Theory No Longer Working on Project Mara

Xbox studio Ninja Theory is working on a third major Hellblade game, a new report has suggested — this time with more interactive elements.

Two Hellblade titles have released to date, featuring celtic warrier Senua in battles against monsters and her own mental health. Both have been widely praised for their visuals and story, though have also caught flak for prioritizing cinematography over gameplay.

A new, third Hellblade title in development at Ninja Theory will respond to that criticism by focusing on being more of a "game," according to Windows Central editor Jez Corden, speaking on the Xbox Two podcast. At the same time, Corden said that Ninja Theory was no longer working on Project Mara, an "experimental title" announced by Microsoft back in 2020.

"From what I understand, the next game [from Ninja Theory] is Hellblade 3," Corden said. "And it's going to be a bit more interactive than Hellblade 1 and 2.

"I don't know what the exact nature of Hellblade 3 is going to be like," he continued, "if it's even going to be Hellblade 3, but it does sound like it's going to be in the Hellblade universe, and it does sound like they want to make it more of a 'game', y'know, and broaden the appeal to some degree."

Project Mara was announced as one of several titles being worked on at Ninja Theory back in 2020, alongside Hellblade 2, Bleeding Edge, and a separate R&D project described as "an ambitious combination of technology, game design and clinical neuroscience." The years since have revealed that the studio has been working with Microsoft's generative AI model Muse as part of a project that's generate clips of simulated gameplay.

"You guys shouldn't expect Project Mara to be a thing," Corden claimed. "Project Mara was just a concept, it's not a game — and it's not a game they're currently working on. It might be something they work on eventually, but Project Mara is not a game that's currently being worked on at Ninja Theory."

Corden has since doubled down via social media on his claim that Project Mara was "only ever a concept" rather than a full game — so therefore "the game wasn't cancelled."

Back in 2020, Ninja Theory described Project Mara as "our new in-development experimental title that explores new ways of storytelling." To date, there's been no further word on what became of the concept or why it was seemingly been abandoned. Last year, it was publicly confirmed that Team Ninja's colourful co-founder Tameem Antoniades had quietly left the studio, something that Microsoft only acknowledged to Polygon after his absence was noted on a press visit.

IGN has contacted Microsoft for more.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'I'm Sure There Will Be More Death Threats Again' — Former Bethesda Dev Wonders How The Elder Scrolls 6 Will Meet Expectations After 'Top 10 Game of All Time' Skyrim

A former veteran Bethesda developer has said the studio may end up with “hateful comments” even if The Elder Scrolls 6 ends up just being as good as Skyrim, which he considers to be one of the top 10 games of all time.

In an interview with Esports Insider, former Bethesda lead artist Nate Purkeypile, who worked at Bethesda Game Studios from 2007 before leaving in 2021, agreed with the assertion that the development teams behind The Elder Scrolls 6 and Fallout are in a “no-win situation” because of the expectation fans have placed upon both games.

“Yes, and that definitely factored into me leaving because Skyrim being one of the top 10 games of all-time, how do you beat that?” Purkeypile, who founded solo indie dev Just Purkey Games after leaving Bethesda, replied.

“If they do, great! And I hope it’s a great game, but even if it’s just as good as Skyrim was, you’ll still get so many people throwing out hateful comments. I’m sure there will be more death threats again. All of that stuff. It’s really unfortunate that that’s the way things have gone.”

In January last year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.

When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June 2024, even Bethesda chief Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024.

Last year, amid increasing pressure from fans for some information on the game, Howard said The Elder Scrolls 6 wouldn’t be out for some time yet. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off,” adding: “I’m preaching patience. I don’t want fans to feel anxious.”

More recently, speaking to Game Informer, studio design director Emil Pagliarulo pointed to GTA 6’s high-profile delays as the “smartest thing they could do.”

“What do fans really want?” he asked. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”

Purkeypile said he assumed Bethesda announced The Elder Scrolls 6 so early because the studio was announcing Starfield at a time when it had already been so long since Skyrim came out, so “we needed to make sure people were not just pissed at us.” He continued: “it’s a very expensive way to do that, though. Those trailers are not cheap.”

Purkeypile added that Bethesda’s experience with the divisive Starfield shows it’s happy to delay games.

“I would imagine that they will take a while to deliver it because there’s so much pressure behind that title, and I think it’s been proven with Starfield that they’re finally okay, actually delaying stuff,” he said. “That was not really the case early on. On Skyrim, it was like, ‘It’s coming out on 11/11/11’ and we were like, what?! Oh boy, no pressure.

“I think there is less economic pressure to just get Elder Scrolls 6 out on a date, but there is more economic pressure to actually make sure it’s good, and I think that’s a good thing. That’s healthy so long as they’re also honest with the team about that.”

In the GQ article, Howard once again admitted that it had taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.

“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.

“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it's going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”

Earlier this year it was confirmed that The Elder Scrolls 6 will include a character designed in memory of a much-missed fan after a remarkable charity campaign that raised more than $85,000 for Make-A-Wish.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Ubisoft Layoffs Continue With 55 Staff at The Division Studio Massive and Ubisoft Stockholm Now Impacted

Ubisoft has today announced that it expects 55 jobs to impacted as part of further cost-cutting, now at The Division studio Massive and fellow Swedish outfit Ubisoft Stockholm.

The likely job losses follow an earlier voluntary redundancy scheme that did not achieve as many leavers as necessary for Ubisoft's plans to reduce headcount, IGN understands.

"Earlier today, we informed all employees in our Swedish studios (Massive Entertainment and Ubisoft Stockholm) about a proposed organizational restructure that may affect approximately 55 roles across Malmö and Stockholm," Ubisoft said in a statement passed to IGN today.

"This restructure follows the completion of the Voluntary Leave Program launched during the fall of 2025, a finalized long-term roadmap, and a completed staffing and appointment process, which together have provided clearer visibility into the structure and capacity required to support the two studios’ work and sustainably over time.

"These proposed changes are forward-looking and structural, they are not related to individual performance, recent deliveries, or the quality of the work produced by the teams.

"The long-term direction for the studios remains unchanged, and we will continue to serve as the global home and lead for to The Division franchise, move forward with an unannounced innovative tech project with a refined team setup, and play a central role in the development of Snowdrop and Ubisoft Connect.

"The proposed restructuring will begin with a focus on individual agreements and impacted employees are being informed directly and supported with care and respect inline with local regulations."

IGN understands that development on The Division franchise will still continue as a matter of priority, with work underway on Tom Clancy's The Division 3, as well as continued updates for The Division 2 and under-wraps extraction project The Division 2: Survivors.

Massive is also home to the team behind The Division franchise's Snowdrop engine, also used in Star Wars Outlaws and Avatar: Frontiers of Pandora, and is also conducting early work on a mysterious separate game project focused on innovation and technology.

Last week, Ubisoft announced the closure of its Canadian mobile game studio Ubisoft Halifax, with the loss of 71 jobs. Ubisoft said the decision was part of its wider two-year effort company-wide to "streamline operations, improve efficiency, and reduce costs," and was unrelated to the fact that 61 of its 71 workers had just successfully voted to unionize.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Arc Raiders Patch 1.11.0 Adds Abyss Cosmetic Set Along With Some Fixes and Balancing Changes to the Trigger ‘Nade and Kettle

Arc Raiders developer Embark Studios has released update 1.11.0 along with its patch notes, below. It adds the Abyss cosmetic set along with some fixes and balancing changes to the Trigger ‘Nade and Kettle.

These key nerfs to the Kettle and Trigger ‘Nade address some of the biggest complaints from Arc Raiders players in recent weeks. On the Kettle, Embark said it had reduced fire rate from 600 to 450. “The previous fire rate was only realistically reachable by players using macros, which creates an unfair dynamic that favors using third-party software,” Embark said in a post on Steam.

And on the Trigger ‘Nade, Embark admitted it had come to dominate PvP encounters, and “players favour picking it over all our other grenades.”

This nerf aims to make it less usable as a “trigger-in-air” grenade, while keeping its usefulness as a sticky bomb. Damage falloff has been rebalanced to concentrate the damage closer to the center of the explosion, and deal less damage farther away. The delay between triggering the grenade and it detonating has been increased from 0.7s to 1.5s, giving players more time to react, and making it harder to time the detonation in air.

Meanwhile, the update fixes a key card exploit that allows players to keep room keys after using them, and lighting has been lowered in some areas on Stella Montis Night Raid, making flashlights and listening more relevant.

Extraction shooter Arc Raiders is one of the biggest games around, selling over 12 million copies since its launch at the end of October. Embark just announced a free gift to all players to celebrate.

Elsewhere, we’ve got ongoing coverage of its ‘aggression-based matchmaking,’ as well as the current debate about aim assist.

Arc Raiders update 1.11.0 patch notes:

  • Kettle
    • Dev note: Reduced fire rate from 600 to 450. The previous fire rate was only realistically reachable by players using macros, which creates an unfair dynamic that favours using 3rd party software.
  • Trigger ‘Nade
    • Dev note: Trigger ‘Nade currently dominates PVP encounters, and players favour picking it over all our other grenades. This nerf aims to make it less usable as a “trigger-in-air” grenade, whilst keeping its usefulness as a sticky bomb. Damage falloff has been rebalanced to concentrate the damage closer to the center of the explosion, and deal less damage further away. The delay between triggering the grenade and it detonating, has been increased from 0.7s to 1.5s, giving players more time to react, and making it harder to time the detonation in air.
  • Fixed a key card exploit that allowed players to keep room keys after using them.
  • Lighting has been lowered in some areas on Stella Montis Night Raid making flashlights and listening more relevant.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Arc Raiders Keeps on Going as It Tops 12.4 Million Copies Sold, Gifts All Players a Gilded Pickaxe

Arc Raiders has sold an incredible 12.4 million copies in just 10 weeks, publisher Nexon has announced. And to celebrate, developer Embark Studios is giving all players a free in-game gift.

Embark Studios' enormously popular extraction shooter has seen impressive staying power, too, setting a new concurrent player peak of 960,000 in January 2026.

The publisher says success comes not just from holiday sales but also promotions across the major digital retailers, such as Steam, and numerous end-of-year awards, including IGN's Best Shooter Game of 2025 accolade. It also recognized Embark's "steady stream of content updates" as critical to sustaining player engagement, too.

To put Arc Raiders' success into context, the similarly priced Helldivers 2 set a record for the fastest-selling PlayStation Studios game of all time by selling 12 million in 12 weeks. Arc Raiders, which launched on Xbox as well as PC and PlayStation, hit the 12 million sales mark even faster.

To celebrate the milestone, Embark is offering a free in-game reward, the Gilded Pickaxe is available to all players for a limited time. Any player who has logged onto the game at least once since launch will receive the gift to their in-game inbox on January 13, at 11am CET. If you've not played yet, make sure you boot up before 23.59 CET on January 13 to get your Gilded Pickaxe Raider Tool.

"Hitting 12.4 million units is a huge landmark — and it wouldn’t have happened without our players,” said Patrick Söderlund, founder and CEO of Embark Studios. “The community of raiders has been part of this journey from the start, and their ideas and enthusiasm continue to guide where the game goes next."

Nexon reckons part of Arc Raiders' success comes from Embark delivering "exactly what players worldwide have expected from the game," and hailed it a "fresh, highly differentiated experience in a massive global game genre."

IGN's Arc Raiders review returned a 9/10. We said: "With polished gunplay and an irresistible grind, Arc Raiders sets a new standard for extraction shooters," and we're not the only ones having a good time — it sold over four million copies worldwide within two weeks of launch, cementing its commercial success. It's done so well, in fact, that it's crossed over into the world of South Park with a surprise appearance that was put together in just a few days.

If you've been finding it a little trickier just lately, that may be because you play a lot of PvP — Embark Studios recently confirmed one of the community’s biggest questions since the game came out: it does indeed feature ‘aggression-based matchmaking.’

If this has tempted you into giving Arc Raiders a try, check out our guide to the best settings, find out what skills we recommend unlocking first, and see how to earn loot by delivering field depot crates… or you can just wait for the inevitable TV show or movie adaptation, although the team says it hasn't been swayed just yet.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Resident Evil Requiem Showcase Set to Reveal New Gameplay Following Open World Tease

Capcom has announced a Resident Evil Showcase event that's set to stream online later this week, featuring "brand new gameplay and news" for Resident Evil Requiem.

The Showcase will stream this Thursday, January 15 at 2pm Pacific, 5pm Eastern or 10pm UK time. Following that, Capcom will host a "post-show" discussion stream via its YouTube channel, suggesting there will be plenty to chew over.

What could Capcom have left to reveal about Resident Evil Requiem, with just six weeks to go until its launch on February 27? Well, despite Leon S. Kennedy's presence now being out in the open, fans still have plenty of questions about the game to be answered — such as, is any of it open world?

Earlier this month, a teasing trailer published by Nvidia featured clips of a bustling city environment not yet seen in demos or other trailers. Featuring cars and pedestrians, the snippet looked more like an open world game than a Resident Evil title. Is this just a scripted gameplay sequence, or will there be more to explore? Fans are keen to find out.

Artwork for the Showcase predominantly features the gun also seen on Requiem's cover, alongside what looks to be red-colored bullets. Resident Evil Requiem's director Koshi Nakanishi has previously suggested this gun will be important — perhaps we'll soon learn more of its signficance, and why it seems to pass from Leon to Grace during the game's events.

There's plenty more fans want to know, too. How action-y will Leon's sequences feel? Will any other classic characters make an appearance? What's up with that mysterious mark on Leon's neck that looks like a zombie bite? And what was up with GameStop's leak that Rosemary Winters will be in the game? Tune in later this week and you may find out.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'Whoever Has the Better PC Wins' — Arc Raiders Players Second-Guess Cheating Allegations After Discovering Link Between Aim Assist and FPS

The Arc Raiders community believes high framerates and aim assist may be to blame for some suspicious gameplay clips after players accused streamer Nick ‘Nickmercs’ Kolcheff of cheating.

Fans took a magnifying glass to the controversial controller accessibility feature after Reddit users took aim at a questionable gameplay video from the streamer last week. The post, which comes in at just 11 seconds long and accrued 2.4K comments on the social media platform, sees Nickmercs using a Renegade rifle (and an Xbox controller) to shoot down two Arc drones.

It’s the kind of clip many wouldn’t bat an eye at in passing, but a closer look reveals almost robotic precision.

“This is super sketchy,” one user commented shortly after the post was published, “controller does have aim assist on ARC but it’s not like this.”

“Yeah that’s not aim assist,” another user added at the time. “I mean that’s just blatantly a cheat engine. The way it locks onto a rotor and then he has to move it off the Arc entirely to get it to lock onto the back rotor instead is sus as f**k.”

The video’s showcase of inhuman, snappy aiming quickly convinced a crowd of users the streamer must be using cheats to boost his performance for his audience. Upon closer inspection, however, it looks like Nickmercs’ may only have Arc Raiders and developer Embark Studios’ built-in aim assist feature to thank.

While no one was able to exactly reproduce the streamer’s mechanical control on console without a cheat tool, PC players had a little more luck. Just hours after fans caught wind of the cheating allegations, Reddit user roartex89 published a video showcasing what seemed to be a drastic difference in aim assist sensitivity on PC vs. console.

Further investigation from users like Razukee, awhaling, and ttvimShinyatheninja seemed to find the culprit behind magnetic aiming wasn’t exactly platform choice but frames per second (FPS) values. PCs able to achieve higher framerates seem to be able to use aim assist to snap between targets with ease, while those on the lower end may see little to no benefit from the feature. So, for example, a popular streamer with a high-end PC reaching as much as 240fps would be able to use aim assist to snap to targets with more ease than a player on PlayStation 5 or Xbox Series X | S, where Arc Raiders is capped at 60fps.

“This basically [makes] aim assist pay to win,” ttvimShinyatheninja said in their post. “Whoever has the better PC wins. Everyone else is at a huge disadvantage and this [needs] to get fixed asap.”

Nickmercs, who went on to deny the cheating allegations during a January 12 livestream, seems to have been let off the hook, as the Arc Raiders community shifts its focus from one potential cheater to a wider discussion about aim assist. Embark is now being looked to for answers, with players taking to the company’s official channels across Reddit, X/Twitter, Discord, and more to ask for clarity or, ideally, a proper fix.

Without comment from the studio, a section of the community questioning whether it's fair for console players to be matched against PC players has emerged. From cheating allegations to general confusion about how and why aim assist works, these fans now want to spread the word that crossplay should be turned off for now.

"Until resolved console players should not be playing with PC players to preserve a fair environment if one side can do something another isn't capable of," one Reddit user commented.

"PC already have superior inputs with [mouse and keyboard] and now they also have better aim assist?" another replied. "Yeah not a chance I'm ticking that crossplay box on Xbox."

The streamer happened to find himself in the crosshairs of a gaming community that had just spent recent weeks pleading for Embark to crack down on what many felt was a cheating epidemic. As nefarious fans took advantage of exploits to illegitimately gain the upper hand on other Raiders, the studio finally stepped in, promising to clean up lobbies as January rolls on.

Arc Raiders launched for PC, PlayStation 5, and Xbox Series X | S on October 30, 2025. It’s steadily marching through its third month in players’ hands, with Embark currently working to address feedback with updates that should arrive sooner rather than later. Recently, fans have spent their days learning to manipulate the aggression-based matchmaking system to land in PvE-only lobbies.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Will Nintendo Raise the Price of Switch 2 Amid Surging Memory Costs? 'I Cannot Comment on Hypotheticals,' Nintendo Boss Responds

Since launching last June, the Switch 2 has given players new games from Nintendo franchises (such as Mario Kart World and Kirby Air Riders), as well as ports of games from other consoles, such as Final Fantasy VII Remake, proving that the Switch 2 is capable of running more demanding games than its predecessor. However, the launch has also faced some issues, such as criticisms of the Game-Key Card medium and shortages of consoles (especially in Japan, where high demand meant Switch 2 sales being restricted to a lottery system for most of 2025). Nintendo president Shuntaro Furukawa recently dropped some hints at what is next for the Nintendo Switch 2 as it enters its second year.

As spotted by Nintendo Life, Japanese newspaper Kyoto Shimbun recently interviewed the Nintendo president about the future of the Switch 2. Nintendo Patents Watch gave a summary of the paywalled article, which is referenced here.

There have been concerns about possible price increases for the Switch 2, with the current economic situation and memory costs. Memory prices are on the rise because powerful AI chips have high requirements, with news outlets like CNBC reporting that there won’t be enough memory to meet worldwide demand in 2026.

According to Furukawa, current memory prices will have no immediate impact on Nintendo’s financial performance thanks to Nintendo’s inventory and contracts with suppliers. However, the Nintendo president noted that “we must monitor the situation closely.” As to whether or not consumers would have to deal with price increases, Furukawa said “I cannot comment on hypotheticals.”

According to CNBC, there won't be enough RAM to meet demand this year because companies like Nvidia, Advanced Micro Devices, and Google need so much of it for their artificial intelligence chips, and those companies "are the first ones in line for the components." As a result, prices for memory are rising. In December, Micron - one of three primary memory vendors - said it would discontinue a part of its business that aimed to provide memory for consumer PC builders so the company could save supply for AI chips and servers.

As for what offerings we can expect to see on the Switch 2 in the future, Furukawa hinted that “we are developing popular series titles that many fans are waiting for, but also completely new software.” On that note, the Switch 2 has yet to receive a new mainline The Legend of Zelda game, although series producer Eiji Aonuma recently suggested that the next Zelda title might draw on elements from Hyrule Warriors: Age of Imprisonment. As for new first party titles on the horizon in 2026, Mario Tennis Fever is coming in February with Yoshi and the Mysterious Book due later in the year. Furukawa’s comment suggests that Nintendo will announce more games in the near future.

As well as visual, performance and storage-related improvements over the original Switch, the Switch 2 has already introduced some new features like GameChat, GameShare, and the new JoyCon’s ability to be used like a mouse. It will be interesting to see how upcoming Switch 2 exclusives make use of the new console’s features.

Photographer: Victor J. Blue/Bloomberg via Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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AU Deals: Deep Cuts on Modern Blockbusters to Timeless Classics

I have spent enough years covering games to know when a sale actually matters, and this one does. It's looking like a proper cross platform clearance out there, the kind where great games quietly slip to prices they have no right being at. I have played most of these, finished plenty of them, and a few still live rent free in my head years later.

Contents

This Day in Gaming 🎂

In retro news, I'm celebrating the 21st birthday of Kingdom Hearts: Chain of Memories, a GBA classic. Though initially the concept of an RPG meshing (sometimes pantsless) anthropomorphic Disney animals with Final Fantasy favourites sounded goofier than, well... Goofy, gamers loved it. To keep that enthusiasm going, a direct sequel was commissioned for handheld to bridge the inaugural KH and its forthcoming numbered sequel. In terms of production values and content, it was one of the most features-packed cartridges for the system, with full-motion video (!!!), an engrossing storyline, addictive real-time card combat, and link-cable-enabled 2P battles to boot.

This Day in Gaming 🎂

Aussie birthdays for notable games.

- Kingdom Hearts: Chain of Memories (GBA) 2005. eBay

Nice Savings for Nintendo Switch

  • Borderlands 3 Ult. (-51%) A$44.10 A ridiculous amount of content packed into one bundle, with mountains of guns, loud humour, and DLC that easily justifies the price.
  • Sonic Frontiers (-51%) A$49.10 Sega finally cracked open zone Sonic, and the result is fast, flexible, and far more thoughtful than it first appears.
  • Dragon Ball FighterZ (-50%) A$44.90 Still one of the best looking fighters ever made, with speed, spectacle, and genuine competitive depth.
  • Fire Emblem Warriors: Three Hopes (-41%) A$47.00 Fan service done right, expanding Three Houses lore through satisfying musou combat.
  • Loop Hero (-77%) A$5.20 A hypnotic roguelike that turns automation into obsession and somehow never stops being clever.

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

Xbox One

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

PS4

Or purchase a PS Store Card.

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Purchase Cheap for PC

Or just get a Steam Wallet Card

Legit LEGO Deals

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Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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