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Resident Evil Requiem Gameplay Snippet Shows Fresh Area That Sure Looks a Lot Like Resident Evil 1

New gameplay footage of Resident Evil Requiem has teased a glimpse at a fresh area in the game filled with classic zombies — and it all looks very Resident Evil 1.

The snippet comes from a special Resident Evil program that aired recently on Japanese TV, shared online by long-time Capcom leaker DuskGolem. Within the footage, we can see Requiem's lead character Grace Ashcroft approaching a staircase in a dimly-lit mansion, and taking aim at a shuffling zombie.

Ashcroft's shots miss, and the zombie lunges forward to grab the character. It looks like the undead enemy manages to gnaw her arm, before she eventually fights it off — only to find another zombie waiting for her down the corridor.

There was some new Resident Evil Requiem gameplay of a new area with Grace fighting a zombie in the Resident Evil special program that aired on Japanese television. pic.twitter.com/FToPeqi4HW

— AestheticGamer aka Dusk Golem (@AestheticGamer1) December 3, 2025

It's only a short clip, but fans are celebrating the classic Resident Evil vibe it gives off, and the setting for this gameplay segment which looks straight out of the Spencer Mansion. (It's definitely not, but still.)

Of course, another classic element expected to appear in Resident Evil Requiem is a certain fan-favorite Leon S. Kennedy, who has been named in persistent rumors and reports as secretly appearing in the game as a second playable character. Capcom has remained tight-lipped on the matter and refused to discuss Leon's involvement specifically, though recently gave its biggest hint yet when it acknowledged that other classic characters connected to the Raccoon City incident would indeed appear.

Capcom has specifically pitched Resident Evil Requiem as a return not just to the classic location of Raccoon City, but also to the series' "overarching narrative" begun 30 years ago, after more recent games such as Resident Evil 7 and Resident Evil Village focused on events set elsewhere, with fewer connections to past titles.

What has Capcom got in store? Time is beginning to run short for Capcom to reveal much more, as Resident Evil Requiem launches on February 27, 2026 for PC, PlayStation 5, Switch 2 and Xbox Series X/S.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'Joke's on Them' — No Man's Sky Creator Ridicules 'Extremely Similar' Once Human Premium Cosmetic Item, Says It Was Unfinished Anyway

No Man's Sky fans have claimed that an asset from the sci-fi sandbox game has been repurposed for sale in Once Human without permission — and now the boss of Hello Games has gotten involved.

This week, No Man's Sky fans on reddit flagged an "extremely similar" cosmetic item in Once Human that's now being sold within the post-apocalyptic surival title as a high-tier lootbox reward. The object, No Man's Sky's circular Base Teleport Module, looks to have been repurposed as some kind of sci-fi exercise bike, with the addition of a simple bicyle frame and a fresh paint job.

Now, the controversy has stretched beyond the realm of reddit and reached Sean Murray, the head of No Man's Sky developer Hello Games, after fans flagged their suspicions. Murray's response? One of amusement more than anything else, as he reacted to the asset's apparent use elsewhere.

"Jokes on them," Murray wrote in a post on X. "We forgot to LOD those rivets," he continued, referencing the lack of a lower quality model for the object when viewed from afar — something that could cause performance issues.

Posting about the similarities of the two objects on reddit, No Man's Sky fan Koyonaku noted that Only Human's version "isn’t earned through gameplay — it is obtainable only as the highest-tier reward from a premium lootbox, often at significant cost." This isn't the first time Only Human has been suspected of basing in-game assets on other games, either, the user alleged.

"This was brought up several days ago in the Once Human community, but the item is still being sold without clarification or adjustment," Koyonaku wrote. "There was also a similar past case involving icon resemblance to Rainbow Six, which was quietly replaced. I’m not here to start drama or accuse anyone of legal wrongdoing. But I do think there are times when staying silent lets things like this slide into being treated as normal."

IGN has contacted Only Human developer Starry Studio for comment.

Almost a decade on from launch, No Man's Sky recently celebrated its best-ever player numbers, following the launch of its Breach and Voyagers updates earlier this year. The Breach update lets players salvage wrecks, unlocking new ship building parts along the way, while Voyagers added multiplayer ship crew capabilities and skydiving, among many other features.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Elden Ring Nightreign Update 1.03 Out Now Ahead of The Forsaken Hollows DLC — Check Out the Patch Notes

FromSoftware is pushing out a new patch for Elden Ring Nightreign, introducing a raft of balance adjustments, bug fixes, and improvements ahead of The Forsaken Hollows DLC.

The Forsaken Hollows is Elden Ring Nightreign's first meaty, proper, named DLC. It drops tomorrow (December 4) and includes new bosses, new shifting earth, and new playable Nightfarers.

Today's patch adds support for the DLC, but it also adds a number of new features and important balance changes for all players. The patch notes, below, apply to all versions: PS4, PS5, Xbox One, Xbox Series X|S, and Steam.

Elden Ring Nightreign update 1.03 patch notes:

New features

  • Added support for The Forsaken Hollows.
    • If you own the DLC The Forsaken Hollows, it will be displayed in the lower right corner of the title screen.
  • Added a display of the currently equipped relics in the Character Selection menu.
    • You can check the effects of equipped relics by toggling the display.
  • Added a feature to set names when registering Relics presets in the Relic Rites menu.
  • Set names can be changed in the All Presets section.
  • The order of presets for each character can now be changed in the All Presets section of the Relic Rites menu.
    • In the Relic Rites menu, you can change the order of presets (but not the order of the character themselves) in the All Relics section.
  • Added Deep Large Scenic Flatstone to the Collector Signboard shop.
  • The map's layer display can now be toggled in the Results menu.
  • The relics equipped by each player can now be displayed in the Results menu.
    • Relics can only be displayed for sessions played in version 1.02 or later.
  • Players with a Personal Objective that requires defeating a specific target while Reliving a Remembrance can now embark on Expeditions with players whose Personal Objective does not require defeating a specific target.
    • Personal Objectives that do not require destroying the target will only appear for one player per Expedition.
  • The flask count will now be highlighted in the following situations:
  • When the flask count is at the maximum capacity,
  • When an enemy-induced effect that influences the flask is triggered.
  • The vertical position of the compass’ rune icon will now be displayed if the runes dropped upon death are significantly above or below the player character.
  • You can now highlight specific events that occur on a map layer that is on a different level from the character’s location in the map menu.
  • Adjusted the Dormant Power selection screen so that the HP gauge and other UI elements remain visible while the screen is displayed.
  • Adjusted the weapon lineup in Limveld's shops.
  • Added Fire Pots to the shop inventory inside the Spirit Shetler.
  • The target-lock on enemies that are behind when the tombstone summoned by Raider's Ultimate Art appears no longer gets released.

Balance Adjustments

In general, the trigger conditions of Relic effects that trigger with low HP, equipment passive effects, and special effects have been broadened.

Changes to Passive Effects and Special Effects
  • Added new Passive Effects:
    • Improved Melee Attack Power
    • Improved Dash Attacks
    • Improved Rolling Attacks
    • Increased the effect of the Passive Effect Improved Attack Power when Two-Handing.
    • Increased the effect of the Passive Effect Attack Up when Wielding Two Armaments.
    • Increased the effect of the Passive Effect Improved Chain Attack Finishers.
    • Increased the effect of the Passive Effect Improved Charge Attacks.
    • Increased the effect of the Passive Effect Improved Jump Attacks.
    • Increased the effect of the Passive Effect Improved Guard Counters.
    • Increased the effect of the Passive Effect Improved Skill Attack Power.
    • Increased the effect of the Passive Effect Physical Attack Up.
    • Broadened the trigger conditions and decreased the effectiveness of the Passive Effect Improved Damage Negation at Low HP.
    • Broadened the trigger conditions and decreased the effectiveness of the Talisman Blue-Feathered Branchsword.
Changes to Relic Effects
  • Increased the effect of Physical Attack Up.
  • Increased the effect of Improved Initial Standard Attack.
  • Increased the effect of Improved Critical Hits.
  • Increased the effect of Improved Guard Counters.
  • Increased the effect of Improved XXX Damage (excluding bow weapon types).
  • Increased the effect of Improved Attack Power with 3+ XX Equipped (excluding bow weapon types).
  • Broadened the trigger conditions and decreased the effectiveness of Improved Damage Negation at Low HP.
Other Changes
  • Reduced the FP consumption and increased the power of the Wrath of Gold Incantation.

Bug Fixes & improvements

  • Fixed a bug in the Augur invasion event where the character would not be properly teleported to the battle area against Augur if the player was performing a critical hit at the time of the teleportation trigger.
  • Mitigated an issue where Sites of Grace or Churches would not activate and Leveling Up and Adding Charges to Flask could not be performed under some conditions.
  • Fixed a bug where the range of Night's Tide differed from other players upon rejoining a session under some conditions.
  • Fixed a bug where Hammer weapons with the Prayerful Strike skill would not appear.
  • Fixed a bug where effects that heal or enhance allies did not apply to characters dodging or performing their Ultimate Art.
  • Fixed an issue where the weak points created by Ironeye's skill Marking would appear for some players and not others under some conditions.
  • Fixed a bug where Raider’s Retaliate skill would be canceled and the character would flinch when receiving some enemy attacks that deal no damage while the skill was active.
  • Fixed a bug where affinity residues spawned by Recluse's Elemental Defense passive ability would not appear when hit by some enemy attacks.
  • Fixed a bug where Stagger damage was not applied when parrying some enemy attacks with Executor.
  • Fixed a bug where the range of rolls to dodge some enemies' darkness-imbued attacks was different than intended.
  • Fixed a bug in Depths Relics where the effect Greenspill Crystal Tear in possession at start of expedition did not appear.
  • Fixed a bug in the expedition menu where the gauge indicating the Deep of Night rating was not displayed when performing Reduce Depth, resulting in the subsequent gauge not reflecting the rate correctly.
  • Fixed a bug in the Relic Rites menu where the icon indicating placement in other Vessels was not displayed correctly.
  • Fixed a bug in the Dormant Power selection screen where the UI indicating rarity was not displayed on equipment and item icons.
  • Fixed an issue where sorting by FP Consumption in the Sparring Equipment menu and Visual Codex menu of the Sparring Grounds, when displaying the list of Sorceries and Incantations, did not work correctly.
  • Fixed a bug in the Results menu and Victor's Record menu where the attributes added by Relics to each character's weapons during an Expedition were not correctly reflected.
  • Fixed a bug in the Results menu where the special effects held by other players were not recorded beyond a certain number.
  • Fixed an issue where, if a session was disbanded immediately after a player left, the message at the title screen confirming the return to that session would keep appearing even after selecting OK.
  • Fixed some graphical rendering issues.
  • Fixed an issue where some sound effects did not play correctly.
  • Corrected some text.
  • Made several other performance improvements and bug fixes.

Nightreign's ultra-hard difficulty mode, Deep of Night, released in September, having been discovered by dataminers back in August. That plus the duos mode was all we had for some time after Nightreign's release, which is why players had grown agitated at the lack of news or updates.

"When Elden Ring Nightreign is played exactly as it was designed to be played, it’s one of the finest examples of a three-player co-op game around," we wrote in IGN's 7/10 Elden Ring: Nightreign review. "But a lack of crossplay, duo matchmaking, and built-in communication tools makes it hard to create the conditions needed to have this kind of experience unless you’re bringing two real-life friends on every run."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Someone Actually Just Escaped From Tarkov — and Now the Floodgates Are Open

Brace yourself: someone has finally actually Escape(d) from Tarkov.

As posted on Escape From Tarkov's Instagram feed, streamer Tigz has somehow actually managed to… well, escape, making them the first player to do so in the eight years the game has been live.

"Congratulations to Tigz on being the first to Escape From Tarkov," the post reads. "You survived. But at what cost."

Nikita Buyanov, director of the ultra hardcore extraction shooter, also celebrated the achievement, albeit confirming poor Tigz secured the "worst ending though… not cool."

Congratulations to @RealTigz on being the first to Escape from Tarkov. You survived. But at what cost. pic.twitter.com/nd4lSWIZIb

— Escape from Tarkov (@tarkov) December 1, 2025

To be fair to other players, escape was only possible since the 1.0 version of the game went live last month, ushering in the crucial final map, Terminal. Nonetheless, it's an incredible accomplishment that took over two weeks to conquer.

For those wanting proof (or just want to see a master at work), you can watch Tigz escape in real-time on his YouTube channel (skip to around 43 minutes). "Thanks for all the love guys and much love to all the haters as well," Tigaz posted to X/Twitter, appending a love heart emoji.

AlexPerch — the first one to complete "Didn't Escape" storyline ending.

He escaped from Tarkov but did not escape from himself.#EscapefromTarkov pic.twitter.com/ktnEaixb4R

— Escape from Tarkov (@tarkov) December 3, 2025

He's not the only MVP getting noticed by developer Battlestate Games, though. Earlier today, December 3, Escape from Tarkov's socials also revealed AlexPerch as the first to complete the Didn't Escape storyline ending, although the developer stressed: "He escaped from Tarkov but did not escape from himself." XinChongg has similarly been immortalized as "one of the first to escape from Tarkov in PvP," and Tsukinogi has just been announced as "the first who escaped with best ending in PvE."

#EscapefromTarkov @nikgeneburn One of the first to escape from Tarkov in PvP. The grind was fun! Thank you, @bstategames, for the awesome game! pic.twitter.com/4eXRncU6tw

— ViiReX (@ViiReX2) December 2, 2025

The first who escaped with best ending in PvE - Tsukinogi pic.twitter.com/kPje8s7RNS

— Nikita Buyanov (@nikgeneburn) December 3, 2025

Escape from Tarkov finally launched on Steam in 1.0 form last month, but with it came a 'mixed' user review rating. Buyanov later apologized to players for what he called a "rough" release, saying the team was "willing to continue fighting" to "finally crack the performance problems." Multiple patches have been released, the latest of which arrived on Monday.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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James Cameron Insists 'I'm Not Negative About Generative AI,' but He Still Blocked It From Being Used in the Making of Avatar: Fire and Ash

James Cameron has told audiences that no generative AI was used in the making of the upcoming special effects-heavy sci-fi action film, Avatar: Fire and Ash.

The Oscar-winning writer and director told ComicBook.com that he has banned generative AI from being used for all Avatar films, insisting he would never “replace actors.”

“I’m not negative about generative AI,” Cameron began. “I just wanted to point out we don’t use it on the Avatar films. We honor and celebrate actors. We don’t replace actors. That’s going to find its level. I think Hollywood will be self-policing on that. We’ll find our way through that. But we can only find our way through it as artists if we exist. So it’s the existential threat from big AI that worries me more than all that stuff.”

Cameron has talked about generative AI multiple times in the past, but now he’s out promoting Avatar: Fire and Ash’s release later this month, he’s being asked about the tech and its impact on filmmaking more and more.

Earlier this week, Cameron issued strong words on the potential for entire characters to be created with generative AI, saying it’s “horrifying to me.” Speaking to CBS News, Cameron described the process of turning real-life actors into digital characters for the Avatar films, citing performance capture as a crucial component.

"For years, there was this sense that, 'Oh, they're doing something strange with computers and they're replacing actors,' when in fact, once you really drill down and you see what we're doing, it's a celebration of the actor-director moment," he said.

"Now, go to the other end of the spectrum, and you've got generative AI, where they can make up a character," he continued. "They can make up an actor. They can make up a performance from scratch with a text prompt. It's like, no. That's horrifying to me. That's the opposite. That's exactly what we're not doing."

Cameron’s comments come as filmmakers and studios grapple with the future of AI performances, with AI-generated “actress” Tilly Norwood recently sparking the ire of SAG-AFTRA. Speaking to Broadcast International in July, creator Eline Van der Velden said she wanted Tilly Norwood “to be the next Scarlett Johansson or Natalie Portman.”

But it's the threat of "big AI" that worries Cameron more. Earlier this year, the Terminator and Titanic director spoke about the dangers of artificial intelligence, particularly as it relates to weapons systems and getting into what he calls a “nuclear arms race” with AI.

Cameron’s thoughts on the cost of making Avatar movies flared up again last week, when he said that if Avatar: Fire and Ash doesn’t make enough money to justify Avatar 4 and 5, he’s ready to walk away from the franchise.

The special effects-heavy Avatar films cost a huge amount of money to produce, but they have historically made billions of dollars at the box office. Avatar: Fire and Ash, due out in December, is expected to follow suit — and the pressure is on it to deliver for Disney so director James Cameron can realize his vision and release Avatar 4 and 5 over the next six years.

Avatar 4 is down for release on December 21, 2029, with Avatar 5 due out December 19, 2031. Cameron, now 71, would be close to 80 years old by the time it all wraps up.

Avatar remains the highest-grossing movie of all time (not adjusted for inflation), and has earned a staggering $2.9 billion across several theatrical runs. (Avengers: Endgame overtook Avatar for a brief period, before Avatar then stole its crown back via a fresh re-release.) 2022 sequel Avatar: The Way of Water earned $2.3 billion, meanwhile, cementing it as the third-highest grossing film of all time — just ahead of Cameron's own Titanic, which floats on $2.2 billion.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'Of Course We're Not Going to Stop Here' — Monster Hunter Developers Talk About the Future of the Series at PlayStation Awards

At the PlayStation Partner Awards 2025 Japan Asia held in Tokyo on December 3, Monster Hunter Wilds won the Grand Award and the User's Choice Award.

In an interview held before the award ceremony, Ryozo Tsujimoto, the producer of this work, and Yuya Tokuda, the director, answered questions from local media. IGN Japan was in attendance.

When Monster Hunter Wilds was first released on February 28, some players left harsh feedback, but Tokuda said the team worked to improve the game by taking advantage of that feedback.

"Immediately after the release, we apologized for the inconvenience caused by the volume of content and the difficulty level. Despite this, we were delighted to receive various awards, including Users' Choice awards. We would like to thank all the players who have given their opinions and spoken warm words even in this situation. The development team was able to turn everyone's feedback into an asset and work on the update with all our strength, and I think the result was also the reason why players voted for us," said Tokuda.

"Monster Hunter has the characteristics of a title that gets regular updates, but player opinions were very helpful during the update process, and in order to make Monster Hunter Wilds better, the fans’ voices gave us power. There are still updates left to come, so we will continue to do our best," added Tsujimoto.

The Monster Hunter series celebrated its 20th anniversary last year. The franchise was a hit in Japan, and after the release of Monster Hunter: World in 2018, it grew into a literal monster title overseas. According to Tokuda, the Monster Hunter Wilds team were more aware than ever of being accepted by newcomers or those who had trouble beating the games.

"We analyzed what kind of places beginners were stuck in, including Monster Hunter: World. We have worked on these points in turn to make it easier for new users to clear hurdles such as being able to reach certain monsters or to craft certain types of armor. In addition, we have tried to adopt as many new elements as possible that are beneficial for both beginners and existing users, such as Focus Mode. This time, as a result of making the game easy to beat even for new players and players who could not clear it before, I think the difficulty curve was a little lacking for existing users,” said Tokuda.

Tokuda said the team has focused on creating more difficult content with each update.

"If you beat the game immediately after its release and stopped playing, I would appreciate it if you could pick it up again," said Tokuda.

Monster Hunter Wilds still has updates to come, but Tsujimoto also talked a little about the future of the series.

"Of course, we don’t intend to stop the series here. We plan to continue, and we want to let more people play. In addition, I would like to think about things beyond the games so that we can further expand the potential of the Monster Hunter IP," said Tsujimoto.

From Tsujimoto's remarks, it seems we can continue to look forward to new games and more in the Monster Hunter series.

Tsujimoto was also asked where Monster Hunter stands within the overall catalog of Capcom IP, which he answered diplomatically.

"Capcom is a company with various IPs, and every IP is very important. I'm in charge of Monster Hunter now, that’s all I can comment on, but as Capcom, we want to expand all our IPs,” he said.

Capcom is scheduled to release Resident Evil Requiem, Onimusha Way of the Sword, and Pragmata in 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Nintendo Has Replaced Samus' Voice Actor For Metroid Prime 4, So It's No Longer Mass Effect's Jennifer Hale Doing the Grunts

Legendary voice actress Jennifer Hale has been replaced as the voice of Samus in Metroid Prime 4, the new game's credits have revealed.

Numerous actors have voiced Samus over the years, though Hale had been the artist behind most of the bounty hunter's grunts and cries in Metroid Prime 1, 2 and 3 (with some additional work from a second artist, Vanessa Marshall).

Many fans had assumed Hale would return as Samus in Nintendo's long-awaited new Prime game, but Nintendo Life has now reported on Metroid Prime 4's credits, which list that Erin Yvette has taken on the role of Samus.

If you're playing Metroid Prime 4 and think Samus' grunts sound familiar, Yvette previously voiced Snow White in The Wolf Among Us, Alex in Oxenfree, and can currently be heard as Blonde Blazer in Dispatch.

The past few years have seen Nintendo replace many of its previous regular voice actors, including the veteran voice of Mario and Luigi, Charles Martinet. Princess Peach and Toad voice actress Samantha Kelly, meanwhile, discovered her 18-year tenure as the Super Mario characters was over on Nintendo Switch 2 launch day — when Mario Kart World released without her in it. Takashi Nagasako, who previously voiced Donkey Kong for 21 years, has also been replaced as of the Switch 2's launch.

IGN recently caught up with Hale and discussed her past work as Samus, and questioned whether she had recorded any new material for Metroid Prime 4 over the course of its lengthy development.

"I don't know," Hale told IGN. "I have no recollection of recording it or signing a contract, so it could be no. When we work, this is the thing, everything's under a code name, so they would've called it Sasquatch or Pineapple or Cookie Jar. And 'okay, I'm going to do Cookie Jar.' And then when you get to the session they'll tell you, but it stays in your brain for so much shorter a time. It doesn't stick as much."

While Hale's work as Samus is limited to the famously silent bounty hunter's range of grunts, she said she still had a full voice for the character in her mind while performing the role.

"I like to have identified a character's way of speaking before I do grunting for them, because how you grunt is different to how I grunt, to how anyone else grunts," Hale explained. "It's very specific. If you are a civilian and you're grunting, you're like... [makes surprised grunt noise] because it's all surprising and it's all new. If you've done it a million times, you're like [makes short grunt noise], because you've gone under fire 1,800 times and you're used to it."

Hale has voiced a string of famous video game characters over the years, including Ratchet and Clank's Rivet, Metal Gear Solid's Naomi Hunter, and BioShock Infinite's Rosalind Lutece. But it's for her role in Mass Effect that she remains perhaps known. Speaking to IGN, Hale said she hadn't been asked to return for Mass Effect 5 yet, but "would be there before they finish the sentence" if BioWare got in touch.

"Not all of Prime 4’s additions work, but this is still an excellent comeback," IGN wrote in our Metroid Prime 4 review, scoring the game an 8/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Octopath Traveler 0 Review in Progress

Lengthy RPGs are one of the great joys in my life, but it can sometimes feel a bit daunting to pack one into just a few weeks for the review process. As of writing this, I have played just over 70 hours of Octopath Traveler 0 and am nearing the final few chapters in its main questline – and having played these kinds of RPGs most of my life, I already know those "final few chapters" will be anything but short. However, I'm eager to wrap them up in the coming days because it's been a worthwhile journey so far. Between the new wrinkles in its dynamic combat system and some fantastic music that uplift its big battles, Octopath Traveler 0 is hitting the right notes and delivering the things I seek from RPGs. The tales told within its various quest branches have been hit and miss, though, and I'm still waiting to see if the story will come together and hit its stride in this last stretch before I settle with a final, scored review.

With Octopath Traveler 0, Square Enix has adapted the 2022 mobile game Octopath Traveler: Champions of the Continent into a more traditional package, serving as both a prequel to the original and a reconfiguration of what's already available on phones. Regardless of where I land in my final review, I'm glad it exists in this form at all since it ditches the gacha/microtransaction elements that were used to build your party and instead has you recruiting team members through sidequests. Thus, the better parts of the mobile game come to the forefront and highlight that the foundation of the series held up then and still holds up now.

Story is where most of my reservations are since it hits some pretty high highs and fairly low lows. While I'm not expecting it to be the most beautifully written script or deepest character study, I've found several plot beats to fall quite flat due to some shallow storytelling, rudimentary dialogue, or things that happen just because. Comically evil villains make for bosses I get fired up to absolutely destroy, but it's hard to take them seriously at times when their foolish cruelty and thirst for power is the main hook, so I'm not coming away with a sense of satisfaction I've felt elsewhere (namely, Octopath Traveler 2). Like the rest of the series, godly powers linger in the background and slowly reveal themselves as you uncover the real purpose behind the eight divine rings, one of which is assigned to "the chosen one" who is your created protagonist. Despite the inconsistent quality of its storytelling across this long runtime, Octopath Traveler 0 runs at a decent pace and propels you forward without sitting on any one story thread for too long.

A big part of this is in how the main questline is structured; after a tragic prologue where your hometown is burned to the ground, you're given three story branches to pursue the trio of villains responsible. Themed around power, fame, and wealth, respectively, those three paths then converge into a conclusion for what is roughly the first half of the overall story (at about 40 hours). It then splits into three new questlines that pick up those themes once again, and although they retread similar territory, the stakes get higher as more of Octopath's world gets involved. That's a lot to chew on, but it's able to keep momentum rather than trying to build eight separate stories that have to run in parallel. Octopath Traveler 2 was very successful with regard to its cast of eight and made for some of the most memorable RPG stories in recent memory, but this is a smart direction considering that this (and the mobile game) centers around recruiting a lot of characters to swap in and out of your party. Unfortunately this means most party members feel rather disposable, so the disonance it creates is just the trade-off that gets made.

So far the story has hit some pretty high highs and fairly low lows.

While I haven't experienced the same compelling, emotionally resonant character arcs I saw in the second game, specific moments remind me that there's still some heartfelt stuff tucked within. Whether it's a character wielding their pain from tragedy to summon a new power mid-battle or a quiet, reflective cutscene back at town to remind you what "home" really means, Octopath Traveler 0 has brief moments of greatness. The big picture is solid, too – the alliances and betrayals of various kingdoms don't get bogged down in exposition and deliver good old fashioned drama. The stories around Octopath's world religion get a bit unwieldy when it comes to the greater lore, but it's not incomprehensible and makes the mechanism of the church quite clear. Like the previous game, class warfare and going from nothing to something remains a prominent motif, and even though it sometimes fumbles the messaging here, it's willing to talk about those topics with enough clarity. Whether or not all these threads pay off, well, that's what's left for me to determine as I finish the main story.

Now, that's the A-plot. There's a B-plot that revolves around rebuilding your hometown through an independent but related questline that's tied to the town-building system. In the process of bringing your hometown back to life narratively, you actually rebuild it in a similar vein to Fallout 4 or even Ni no Kuni 2. You collect crafting materials naturally throughout which then allow you to build housing, shops, and decor wherever you like within certain parameters. It’s an enjoyable side activity, with tangible benefits that come from constructing new buildings and recruiting new residents you invite from across the map. You get perks such as discounted shop prices, a self-sufficient flow of materials, and a training ground for inactive party members to continue leveling up, among other things. Town building may seem optional at first, but it becomes almost essential the deeper you get, especially when you consider the story's broader message about what home means to you and the people you care for. It's a bit cheesy at times, but its heart is in the right place as it gets sentimental about what it takes to rebuild after losing everything.

You get a ton of sidequests thrown at you as you progress in the main game, many of which are a short series' of objectives to unlock new party members – some of which are cast members from the original game. It's super cool to see, but don't expect them to have any particular depth as the main story is largely focused on specific, non-optional characters. One thing I do enjoy about Octopath games and RPGs like them is the sense of discovery and stumbling upon secrets or locations you wouldn't visit otherwise, and the sidequests, if anything, have been a good way to pull you in those directions.

I've been on record saying Octopath Traveler 2 has one of my favorite turn-based combat systems ever; it shines here as well and for slightly different reasons. The Boost and Break systems give the typical dynamic of hitting elemental affinities extra depth. Playing the guessing game of discovering what enemies are weak against gets a little tiresome, but once that part is solved, scheming for your plan of attack based on turn order to Break enemies and tee up the big hits is oh so satisfying. Building each party members' Boost points to add extra hits or increase spell potency gives you something to plan around for turns well in advance. And lining up all these variables while juggling the threat of hard-hitting bosses who impose some impactful status ailments have me feeling like a genius tactician. Octopath might be playing on our nostalgia with its HD-2D retro-style visuals, but I honestly believe it has continually set a higher bar for turn-based combat systems in modern gaming.

This series has continually set a higher bar for turn-based combat systems.

Party composition is quite different this time around since you have eight active party members at all times – four in the front row and four in the back who you can swap between mid-turn. With 30-something characters in my current roster, it's an overwhelming amount to process and manage. But while the fundamentals of Octopath's combat system are familiar, pairing characters as duos for the column they occupy is a unique strategic layer that allows for a lot of flexibility in combat. And because they build Boost points individually, you can dole out the big hits more frequently and keep up a brisk pace in battle. You sacrifice individual character depth, however, as each party member has just one Job to progress through (aside from your protagonist), but you can at least master specific Job skills to then equip on other characters to diversify their moveset.

I'm not quite ready to say whether I like this combat more or less than Octopath Traveler 2 since I found its character growth more meaningful, but it’s still been a welcome change of pace that hits the turn-based highs that've made the series special. The slow-motion cinematic camera cuts for Max Boost attacks and tide-turning limit breaks still get me hyped up, giving combat the visual flair that truly makes the HD-2D style stand out when the action picks up. The confluence of thoughtful gameplay, fantastic graphics, and a banging soundtrack that contends with some of the RPG greats, showcases why the genre is still in good hands.

Octopath Traveler 0 has so much firing off in parallel with its separate story branches, overarching themes, and complex-but-satisfying RPG combat system, and I'm excited to see how it all concludes as I inch closer to the end. Great RPGs live or die by how their final acts play out – with the expectation of wild boss battles, story revelations, and resolution to an 80-hour-plus journey, a lot is riding on it. And I'm just as eager to finalize my thoughts and feelings on Octopath Traveler 0 soon after.

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Artist Who Said Bungie's Marathon Had Assets 'Lifted' From Poster Designs She Made in 2017 Confirms 'The Issue Has Been Resolved'

Fern "Antireal" Hook, the artist who found her own designs and graphics in Bungie's Marathon, has confirmed she has "resolved" the issue with the studio and its parent company Sony.

In a brief update posted to X/Twitter, Hook wrote: "The Marathon art issue has been resolved with Bungie and Sony Interactive Entertainment to my satisfaction." She did not provide details of any settlement.

Destiny 2 developer Bungie found itself battling accusations of plagiarism back in May after Hook accused the studio of lifting aspects of her artwork for its upcoming extraction shooter, Marathon. In screenshots taken from Marathon's alpha playtest accompanying the tweet, Hook alleged she could see distinct icons and graphics she designed, some of which were originally shared on social media years ago in 2017.

bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution. pic.twitter.com/G3FbPtbPJD

— N² (@4nt1r34l) May 15, 2025

Shortly afterwards, Marathon game director Joe Ziegler and art director Joe Cross apologized on a painfully uncomfortable livestream that featured no Marathon art or footage at all, as the team was "still scrubbing all of our assets to make sure that we are being respectful of the situation." The studio commenced an "immediate investigation," eventually acknowledging that a "former Bungie artist" had indeed used Fern Hook's work without compensation or credit.

And then, of course, Marathon was delayed into 2026 as Bungie worked to respond to feedback from playtests. Things went very quiet until Marathon reemerged in October, when Bungie announced the extraction shooter was ready for a limited, invite-only playtest for players in North America and Europe across PS5, Xbox Series X and S, and Steam.

The art issue continues to cast a shadow, though. Last month, the director of the Marathon reveal cinematic short expressed his disbelief that he felt forced to come out and defend the work as "not AI."

Marathon has certainly endured a troubled development and has suffered multiple delays. The pressure is on for Marathon to succeed amid Destiny 2’s high-profile struggles. Earlier this month, parent company Sony said Bungie had failed to meet its sales and user engagement targets, resulting in a $200 million impairment charge.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Paul Dano Fans Hit Back After Quentin Tarantino Calls The Batman Star 'The Weakest F***ing Actor in SAG'

Quentin Tarantino has said There Will Be Blood could have been his favorite film of the 21st century if “weak sauce” actor Paul Dano wasn’t in it.

The Pulp Fiction and Reservoir Dogs writer and director appeared on The Bret Easton Ellis Podcast to reveal his 20 favorite films of the 21st century. He picks Ridley Scott’s Black Hawk Down at number one, but it’s his comments around his number five pick, There Will Be Blood, that have set the internet on fire.

Tarantino said There Will Be Blood might have been his top pick, if it weren’t for Paul Dano, who he described as the film’s “giant flaw.” Dano was nominated for the BAFTA for Best Supporting Actor for playing identical twins Paul and Eli Sunday in Paul Thomas Anderson's 2007 period drama There Will Be Blood.

Here’s the quote in full, as confirmed by Deadline:

“Daniel Day-Lewis. The old-style craftsmanship quality to the film. It had an old Hollywood craftsmanship without trying to be like that. It was the only film he’s ever done, and I brought it up to him, that doesn’t have a set piece. The fire is the closest to a set piece. This was about dealing with the narrative, dealing with the story, and he did it f***ing amazingly. There Will Be Blood would stand a good chance at being number one or number two if it didn’t have a big, giant flaw in it … and the flaw is Paul Dano. Obviously, it’s supposed to be a two-hander, but it’s also drastically obvious that it’s not a two-hander. [Dano] is weak sauce, man. He is the weak sister. Austin Butler would have been wonderful in that role. He’s just such a weak, weak, uninteresting guy. The weakest f***ing actor in SAG [laughs].”

Bret Easton Ellis, who wrote 1991 novel American Psycho, suggested Dano faced an impossible task keeping up with Daniel Day-Lewis' Oscar-winning performance. "Daniel Day-Lewis also makes it impossible to make it a two-hander because there are aspects of that performance that are so gargantuan," he said.

Tarantino countered: "So you put him with the weakest male actor in SAG? The limpest dick in the world?" Later, he clarified his position, insisting: "I'm not saying he's giving a terrible performance. I'm saying he's giving a non-entity performance." But Tarantino’s feelings on Dano are clear: "I don't care for him," he said. "I don't care for him, I don't care for Owen Wilson, and I don't care for Matthew Lillard."

After Tarantino’s comments hit the internet, fans moved to defend Dano’s performance in There Will Be Blood, pointing out the context surrounding his role. Dano, who was only 23 years old when he was cast in the film, was originally only set to play the brother Paul, but took over both the twin roles two weeks after filming began when the actor originally cast as Eli, Kel O’Neill, was fired because Paul Thomas Anderson decided he “wasn’t the right fit.”

Quentin Tarantino could not be more wrong about Paul Dano if he tried. I’m not here to “cancel” Tarantino just because I think his opinion is incredibly stupid. Like all of us, QT is entitled to his opinion. But his movie takes have been horrible lately. Like embarrassingly bad. pic.twitter.com/8JsdCvWKdd

— Cinema Tweets (@CinemaTweets1) December 3, 2025

Tarantino's statement on Paul Dano is wrong on so many levels. He holds himself strong opposite a legend like DDL (dare I say better that Leo in Gangs of New York even) he crafts rich character but also two different characters. It's one of the great performances. It really is. pic.twitter.com/Huf4mblCld

— Sarah💫🌸 (@mademoisellee_s) December 2, 2025

Dano later spoke about the difficulty he faced adding this extra role with very little time to prepare. "On There Will Be Blood I was cast at the last minute," he said in an interview with Indiewire. "I had 3 1/2 to 4 days to get ready for the first day. That was just guts and instinct, not a lot of preparation." Dano went on to receive critical acclaim for his roles in 12 Years a Slave and Prisoners, and won plaudits for his portrayal of supervillain Riddler in 2022’s The Batman.

Daniel Day-Lewis was also full of praise of his co-star in a BBC interview ahead of the film's release, saying:

"Actually, when we cast the film originally we cast somebody else in the part of Eli and we shot for three or four weeks with a different actor. But it didn't work out for a number of reasons. It's the only occasion in my life that, during the course of a piece of work, we had to re-cast and re-shoot stuff which I wouldn't wish on anybody. Paul was already contracted to play the part of Paul, and we'd all considered him for Eli already, so it seemed like an obvious choice. He flew out to what he thought would be one of his scenes as Paul and we asked him what he thought about also playing Eli and he never went home again. He had two days to prepare for the part. He came out on a Friday evening and we were shooting scenes on Monday with him. And I swear to God on set that day he was a recognisable, fully formed character. I dare say he was slightly unsettled in himself, but you wouldn't have guessed it. He was just right there."

Tarantino, meanwhile, is coming off the back of a Kill Bill collaboration with Fortnite. He directed and wrote The Lost Chapter: Yuki's Revenge, an anime adaptation of a cut scene from Kill Bill that premiered in the battle royale.

Photo by Dimitrios Kambouris/WireImage.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Mario Kart World Update 1.4.0 Tweaks Track Layouts, Adds Custom Item Rules, Now Lets You See What Music is Playing

Nintendo Switch 2 launch title Mario Kart World has just received a meaty update that finally adds custom item rules, and tweaks a long list of course layouts.

Fans of Mario Kart World's brilliant soundtrack, which is filled with toe-tapping remixes and fresh renditions of classic Nintendo tunes, will also now be able to see the name of each melody, and the game it was originally featured in.

And in other tweaks, there seems to be further acknowledgement that fans simply haven't warmed to the game's so-called intermission tracks, a fan term for World's frequent preference that you spend time racing between discrete courses, rather than on them. In all races heading toward Koopa Troopa Beach, players will now get to play two laps once they arrive, rather than just one.

This patch's biggest addition is the ability to set custom item rules when playing VS Race, Balloon Battle and Coin Runners, or when setting up an online play Room. As in previous Mario Kart games, this lets you disable certain items you don't like (that flipping Lightning...) or create item sets tuned towards mayhem (only Blue Shells).

Numerous other quality of life tweaks are included — all listed below — including a shortened time for some coin and Dash Food regeneration. My favorite note, however, is this one: "Made it so the player cannot use a second Boo while already using a Boo, when holding two Boos."

The full patch notes lie below:

Mario Kart World - Version 1.4.0 (2nd December 2025)

General

  • Added "Custom Items" to the item rules.

    • This is a feature that lets you set which items appear.
    • This is supported in "VS Race", "Balloon Battle", "Coin Runners", and "Room" in "Online Play" or "Wireless Play".
  • Made it so that music track name and source title of the track that is playing will be displayed on the Pause Menu.
  • Added "Music Volume" to "Settings/Controller".
  • Made it so players who gathered in a "Room" of "Online Play" can participate in "Race", "Knockout Tour", and "Battle".

    • Up to 4 players can participate in "Race", "Knockout Tour", and "Battle".
  • Made it so you can join in with friends who are playing "Knockout Tour" from "Friends" in "2p", "Online Play" as well.
  • Added "Restart" and "Next Race" in the Pause Menu for "VS Race" in "Single Player".
  • Made it so you can select "Photo Mode" from the Pause Menu in "Race against Ghost" in "Time Trials".
  • Changed the course layout of below courses for "VS Race", or "Race" in "Online Play" or "Wireless Play".
    • Race that heads from "Koopa Troopa Beach" to "DK Spaceport".
    • Race that heads from "Koopa Troopa Beach" to "Crown City".
    • Race that heads from "Koopa Troopa Beach" to "Peach Stadium".
    • Race that heads from "Whistlestop Summit" to "Koopa Troopa Beach".
    • Race that heads from "Desert Hills" to "Koopa Troopa Beach".
    • Race that heads from "DK Spaceport" to "Koopa Troopa Beach".
    • Race that heads from "Crown City" to "Koopa Troopa Beach".
    • Race that heads from "Peach Stadium" to "Koopa Troopa Beach".
    • *Changed it so that, in all races heading toward "Koopa Troopa Beach", including the above courses, you will cross the finish line after two laps once you arrive at "Koopa Troopa Beach".

  • You will now dash when riding on Manta Ramp’s back.
  • Made it so the player will not hit Dragoneel when transformed into Bullet Bill.
  • Made it so the player cannot use a second Boo while already using a Boo, when holding two Boos.
  • When Dash Food is taken by someone, shortened the time until that Dash Food reappears.
  • When a coin placed on water is taken by someone, shortened the time until that coin reappears.

Fixed Issues

  • Fixed an issue where the dash time was not correct after a Charge Jump.
  • Fixed an issue where the player would slip through a wall when being stomped on from above by a vehicle driving on the road.
  • Fixed an issue where a player would be squashed when touching a Thwomp that had landed.
  • Fixed an issue where a Bullet Bill would not be displayed after using it.
  • Fixed an issue where a character would be blurry even when making "Focus" "Character" when taking a photo in "Photo Mode" on the Pause Menu.
  • Fixed an issue where the screen would look distorted if entering a pipe at the same time as joining a Free Roam in "Online Play".
  • Fixed an issue where player could not get in a UFO when multiple players tried to get in a UFO at the same time in Free Roam in "Online Play".
  • Fixed an issue where a friend’s information would not be updated when looking at the list of friends in "Friends" in "Online Play".
  • Fixed an issue where there would be a communication error when looking at a group ID in "View Room Info" when participating in a group in "Friends" in "Online Play".
  • Fixed an issue where a player’s place would go down if retiring during "Knockout Tour" in "Online Play".
  • Fixed an issue where a player that is seen when spectating looks like they are going off the course over and over during "Knockout Tour" in "Online Play" or "Wireless Play".
  • Fixed an issue where the player’s own character or vehicle would change when starting "Online Play" or "Wireless Play" again after quitting a game after "Knockout Tour" in "Online Play" or "Wireless Play".
  • Fixed an issue where a player would get stuck on a wall when using a Bullet Bill while falling off the course in "Sky-High Sundae".
  • Fixed an issue where a Bullet Bill would go outside the course when using it on the final curve in "Boo Cinema".
  • Fixed an issue where the player would slip through a bulldozer in "Toad's Factory".
  • Fixed an issue where the player would get stuck on a spotlight in the race that heads from "Toad's Factory" to "Bowser's Castle" when transformed into Bullet Bill.
  • Fixed an issue where if the player used a Bullet Bill or Spiny Shell in the first curve of "Desert Hills", it would get stuck on a rock.
  • Fixed an issue where the player would get stuck on a tree when using a Bullet Bill on "DK Pass".
  • Fixed an issue where, when the player was small because of Lightning, they would slip through the wall on the final curve of "DK Pass.
  • Fixed an issue where the player would get stuck on a billboard when transforming into Bullet Bill in the race that heads from "Crown City" to "Desert Hills".
  • Fixed an issue where the player would slip through the ring of stone when using a Bullet Bill or Mega Mushroom while falling in "Great ? Block Ruins" right before the final curve.
  • Fixed an issue where the player would get stuck on the ground on the meadows near "Big Donut".
  • Fixed an issue where the player would slip through the wall if rewinding after wall riding in the special room you can go to from a pipe in "Shy Guy Bazaar".
  • Fixed an issue where the player would still fall into the lava even though they have "Smart Steering" ON in "Dry Bones Burnout".
  • Fixed an issue where the player would go off the course when using a Bullet Bill while rail riding in "Wario Stadium".
  • Fixed an issue where the player would not be able to glide if getting on a glide panel while gliding in the race that heads from "Wario Stadium" to "Airship Fortress".
  • Fixed an issue where the player would get stuck on the ground while heading from "Wario Stadium" to "Airship Fortress".
  • Fixed an issue where the vehicle would float up from the rail when the player did a rail ride after a wall ride in a bike-type vehicle in "Wario Stadium".
  • Fixed an issue where the player would go off the course when using a Bullet Bill on the shortcut while heading from "Dandelion Depths" to "Cheep Cheep Falls" in the "Ice Rally" of "Knockout Tour".
  • Fixed an issue where the player would go off the course while gliding, while heading from "Dandelion Depths" to "Cheep Cheep Falls" in the "Moon Rally" of "Knockout Tour".
  • Fixed an issue where a green shell would get stuck on the ground while heading from "Airship Fortress" to "Dry Bones Burnout" in the "Heart Rally" of "Knockout Tour".
  • Fixed an issue where the player would go off the course when they transformed into Bullet Bill on top of a building in "Crown City" in the below races:
    • Race that heads from "DK Spaceport" to "Crown City".
    • Race that heads from "Koopa Troopa Beach" to "Crown City".
    • Race that heads from "Faraway Oasis" to "Crown City".
  • Several other issues have been addressed to improve the gameplay experience.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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The Physics Inside a Black Hole Are Still a Mystery in the 41st Millennium, According to a New Warhammer 40,000 Novel — Even to the Necrons

The Warhammer 40,000 setting contains some pretty advanced technology. Blackstone Fortresses can destroy entire solar systems. The Aeonic Orb contains the power of an entire sun. And — get this — the Speranza, a massive vessel the size of a continent, can actually manipulate a black hole and fire it. Ouch!

So yeah, the Warhammer 40,000 setting has galaxy crushing might under its belt. But, it seems, the various races of the 41st millennium still don’t know what’s going on inside a black hole. And that’s not just the Imperium of Man letting the side down, either. It seems no-one — not even the incredibly advanced Necrons — have managed to work it out.

Confirmation comes from one of the latest Warhammer 40,000 novels, Guy Hayley’s Archmagos. It stars the much-loved 10,000 year-old dominus of the Adeptus Mechanicus, Belisarius Cawl, who travels to a Necron tomb world trapped on the event horizon of a black hole. And so, Belisarius Cawl ends up talking about black holes in general, and it’s this bit that surprised me as I was reading the book.

Warning! Spoilers for Warhammer 40,000 novel Archmagos follow:

Early on in the book, Belisarius Cawl ruminates on the big knowledge gap the races of the Warhammer 40,000 universe have when it comes to black holes. During this metaphysical ponder, he speculates that humanity, even during what’s called the Dark Age of Technology (the largely unexplored time period in which humanity was at its technological zenith), had no idea how they work. And, most surprising of all, neither do the Necrons.

Necrons, for the uninitiated, are terrifying mechanical warriors who wiped out an entire race of star gods long before the Emperor was even conceived (if he was, indeed, conceived). They’re meant to be the most technologically advanced of all the xenos, and use weapons far beyond our understanding. And so I was somewhat surprised to learn that the physics at play inside a black hole are a mystery to the Necrons, as they are to us in the real world.

Here's what Belisarius Cawl, "the galaxy's pre-eminent mind," as he puts it, has to say about black holes:

Nobody really knows what these things are, even me. If we were to fall within, would we be destroyed, or would we emerge in some other place? I have never come across a satisfactory answer from any species. I doubt our ancestors at the height of their technology understood them. Some ancient Necrontyr records I... came into posession of by completely legitimate means, say they believe them to be the graves of their mightiest star gods. Maybe that is true. Why not? If a star can birth something with the power of a god, then why wouldn't an astronomical body like this harbor similar secrets?

There was something grounding about reading this section of the book, something that made the often bizarre and unknowable Warhammer 40,000 universe ever so slightly relatable. The human race today does not know what goes on inside a black hole. I mean, we have theories, but we're largely stumped. A black hole could lead to a new universe. Some think a black hole could lead to a white hole. Personally, I love the black hole leads to a 4D representation of a magical bookshelf idea. The point is we just don't know. And it felt comforting somehow to learn that even 40,000 years in the future, we still haven’t worked it out.

A glance online at my usual 40k hideouts threw up a debate over this. I know — shock horror! — Warhammer 40,000 fans have something to say about the realism of the sci-fi universe they love so much. Some are pointing out that the C’Tan — those star gods I mentioned earlier — are said to have been able to call black holes into being. So if the Necrons defeated the C'Tan and ripped off their tech, shouldn't they have black holes all figured out?

And others are pointing out that the Necrons, as they've been described to us in prior Warhammer 40,000 novels, are able to use black holes pretty effortlessly. "But... we have literally entire cryptek branch of black hole science called Voidmancers, they can just make black hole with wave of a hand... wear them as capes... it's just author who didn't know anything about it," declared Mastercio before quoting from a book. "So we have entire group of them being able to just channel black holes, but this book just say that they can't... bullshit."

But Belisarius Cawl is not saying that the races of the 41st millennium are unable to use a black hole or interact with one in various ways, just that they don’t really understand their inner workings — literally what’s going on inside of them.

Which leads me onto the next thought: in the Warhammer 40,000 universe, what is going on inside a black hole? Having a bit of fun here, perhaps Warhammer 40,000 black holes have something to do with the warp, the alternate dimension hellscape in which the Chaos gods rile each other up and demons plot to tear into realspace and end all life as we know it. Maybe if you were to actually venture into a Warhammer 40,000 black hole, you’d end up in Grandfather Nurgle’s garden for a spot of (probably very bad for you) tea. Or perhaps you’d find yourself the inadvertent star of a Slaaneshi sex show. The mind boggles.

As with most things Warhammer 40,000, not knowing the truth of a thing is all part of the fun. Belisarius Cawl's drive-by lecture on the nature of black holes should be considered as reliable as 90% of the lore fans like me fuss over on a daily basis. That is to say, not very reliable at all. And Games Workshop, as is its want, could one day decide to contradict everything Cawl says here and show us that someone somewhere in the Warhammer 40,000 universe knows exactly how black holes work inside and out.

Perhaps Trazyn the Infinite has had a peek.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Sony Rolling Out PS5 System Update — Here's What It Does

Sony is rolling out a minor PlayStation 5 update today, December 3.

The PS5 system software will be updated to version 25.08-12.40.00 in a phased release, Sony said. The patch notes, below, are brief and to the point. They indicate an improvement to messages and usability on some screens, and our old friends performance and stability make yet another appearance.

That’s it! Sony didn't say exactly how it's improved messages or usability, or provide any images showing the difference the update made. And that 'system software performance and stability' phrase is as vague as ever.

It seems likely this is the final PS5 update of 2025, coming as it does early December. So your console should now be set up to play whatever new games Christmas brings you. And if you're wondering what to pick up, we've got our pick of the best PS5 games in the slideshow, below.

PS5 system software update Version: 25.08-12.40.00 patch notes:

  • We've improved the messages and usability on some screens.
  • We've improved system software performance and stability.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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AU Deals: Black Friday Week Is Over, but Some Sick Bargains Forgot to Leave

I woke up this morning in that weird post–Cyber Monday haze where you assume all the good bargains have packed their bags and vanished. Turns out they have not. Stores are still absolutely lousy with deals. If you're anything like me, you might want to dive back in before the shops realise the discounts should have actually ended days ago. Plenty of stuff worth snagging if you are quick!

Contents

This Day in Gaming 🎂

In retro news, I'm using an HECU Marine's welding torch to light a 26-candle cake baked for Half-Life: Opposing Force, the gritty expansion that dropped 1999-me into the boots of a Marine caught in the same Black Mesa disaster from a whole new angle. I cannot overstate how cool it was to witness the defecation meet the oscillation from an arguably crazier perspective.

Playing as Adrian Shephard meant engaging familiar Xen horrors (plus new Race X ones and CIA assassins) in unfamiliar ways, teaming with AI squadmates, and wielding oddball weapons that gave the firefights their own flavour. Opposing Force did more than add levels. It proved expansions could be ambitious, story-rich, and mechanically surprising, and, for many of us, it was the moment when Half-Life stopped being a GOTY and started becoming a universe.

Aussie birthdays for notable games.

- Half-Life: Opposing Force (PC) 1999. Get

- Muramasa: The Demon Blade (Wii) 2009. eBay

- The Saboteur (PC,PS3,X360) 2009. Get

- PS4 20th Anniversary Ed. console, launch 2014. eBay

Nice Savings for Nintendo Switch

Or gift a Nintendo eShop Card.

Back to top

Exciting Bargains for Xbox

Xbox One

Or just invest in an Xbox Card.

Back to top

Pure Scores for PlayStation

PS4

Or purchase a PS Store Card.

Back to top

Purchase Cheap for PC

Or just get a Steam Wallet Card

Legit LEGO Deals

Just like I did last holiday season, I'm getting festive with the LEGO section. In Mathew Manor, my sons and I are again racing / rating 2025's batch of LEGO Advent Calendars. Basically, we open the City, Harry Potter, Minecraft, and Star Wars ones daily and compare the mini-prizes for "Awesomeness" and "Actual Xmas-ness". 2024's winner was the Lego Marvel one, but, weirdly, there's no 2025 equivalent. So it's anybody's race this year.

Here are the cheapest prices for the four calendars we're using. Score them yourself or just live vicariously through our unboxings.

Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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The Audible Holiday Sale Is Live, Get Premium Plus for $0.99/mo

Audible's holiday promotion for 2025 is now live. Now through December 16, new and returning Audible subscribers can sign up for three months of Audible Premium Plus for just $0.99 per month. You will need to be logged into your Amazon Prime membershp to see this promotion. After the three months is up, your subscription will convert to the standard $14.95/mo, so make sure to cancel beforehand if you don't want to continue with the service. You also get a free audiobook of your choice for each of those three months that you get to keep indefinitely even after your subscription expires.

3 Free Months of Audible Premium Plus

Audible is a subscription service that gives you access to hundreds of thousands of the best audiobooks without ever having to purchase them. There are two paid membership plans: the lower tier Audible Plus ($7.95/mo) and the higher tier Audible Premium Plus ($14.95/mo). The biggest difference between the two is the size of the audiobook library. Whereas Audible Plus only lets you listen to a selection of about 10,000 audiobooks, the Audible Premium Plus plan gives you access to a whopping 500,000 audiobooks.

Premium Plus includes other perks as well. Every month Premium Plus members get to pick one audiobook to keep in their library indefinitely, even after the membership expires. Also, Premium Plus members can get 30% off any additional audiobooks they wish to purchase in addition to exclusive limited-time discounts.

If you were already planning to purchase a couple of audiobooks, then it makes more sense to pay less than $3 to get three audiobooks you get to keep indefinitely and enjoy all the benefits of Audible Premium Plus for three months. This deal only pops up a few times per year, so don't waste your "first-time subscriber" eligibility status on a short 30-day trial.

Catch up the the latest novel releases, audiobook style

Several best-selling new and recent releases are available in an audiobook format and part of Audible's Premium Plus subscription plan. Sunrise on the Reaping, the latest Hunger Games novel, is narrated by Jefferson White, who you may already know from Yellowstone where he played Jimmy Hudstrom. The audiobook has a listening time of about 12 hours and 48 minutes. Stephen King released his Never Flinch crime novel in May 27 and it's also available as a nearly 15-hour long audiobook narrated by veteran Jessie Mueller. If you're a fan of Brandon Sanderson, check out Wind and Truth, book five of the popular The Stormlight Archive series. It was released in December of 2024 and runs an epic 63 hours long.

Looking for more free trials? Check out the best streaming services with free trials.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Escape From Tarkov Review

When I played Escape From Tarkov for the first time in 2018, I remember being captivated by its obtuse, insanely challenging structure. Like PUBG was to the battle royale genre, this promising prototype of what would go on to be called an extraction shooter had so many unique elements going for it, even if it was sometimes completely broken in its Early Access state. All these years later, now finally hitting 1.0, it’s pretty shocking how much has changed while it simultaneously remains exactly as exasperating as I remember it. The hands-off approach to onboarding that forces newcomers to beat their heads against its unforgiving mechanics for dozens of hours before claiming even a single victory captures the same relentless challenge I’ve always adored, while other frustrations, like its continued bugs, poor technical performance, and inability to address an abundance of cheaters, remains disappointingly worse than ever. After over 120 hours with the 1.0 version, there’s still something utterly compelling about the hyper-realistic combat simulation and never-ending loot treadmill it puts you on, but I can’t help but feel like this progenitor may have been left in the dust of the genre it spawned.

Escape From Tarkov isn’t just the original standalone extraction shooter, but also the one most fanatically adherent to the ruthless principles on which the genre was founded. Not only are you thrown into a deadly hellscape filled with lethal NPCs and merciless human opponents, you’re also given absolutely no guidance in your quest for loot as you fight to survive. Practically none of the progression systems are explained to you, there’s no map for you to look at while out in the field to indicate where you or the extraction points are, and you could easily spend tens of hours studying weapon attachments and ammo types just to understand how the heck to use the tools of death you’ll find on your journey.

In some ways, I really admire how unapologetic Tarkov is – its beautifully exacting game design, and the sense of discovery that takes place across hundreds of lessons learned the hard way can be incredibly rewarding. But then there are times where it’s all just so dang frustrating, like how atrociously the UI and menus are organized, as if they were designed specifically to offend you. Whether or not the payoff of finally feeling comfortable enough to bring your best equipment out and try for a proper extraction is worth it will ultimately depend on a couple things: your tolerance for pain, and your drive to master something designed to really test your expertise of systems Tarkov refuses to teach you.

I find myself somewhere in the middle, sometimes mesmerized by its impenetrable and challenging rough edges, while other times just downright disgusted by janky design decisions. For instance, I really got a kick out of figuring out various armor protection levels and corresponding ammo penetration ratings, even though it oftentimes proved to be a complete maze and came with an extremely harsh learning curve of figuring out why I died instantly in one raid but survived getting shot 20 times in the next. For me, this was unforgiving in all the right ways, and a noted lack of handholding is something I connect with much more than the growing number of games that annoyingly treat you like you’re stupid with ongoing tutorials. On the other hand, memorizing maps over the course of 10 hours apiece was less entertaining, specifically because this meant I frequently spent 20 minutes wandering around in search of an exit or a mission objective that was only described to me in the vaguest of terms. It seems like the community’s solution here is to use online tools to figure this stuff out, so it’s sorta baffling that they wouldn’t just integrate one of those directly.

Even with everything that frustrates me about Tarkov, it'll likely keep me playing for hundreds more hours.

So, with everything that frustrates me about Tarkov, what kept me playing for well over 100 hours, and what will likely keep me playing for hundreds more over the next year? Well, it’s the fact that once you put in the time to dig your way through all the layers of grime and obtuseness, you’ll find a pretty stellar extraction shooter that is quite hard to put down. Combat is an incredibly tense process of listening for rustling footsteps nearby and leaning out from behind cover to take precise shots, where a single bullet is all it could take to end another player’s run or put down a marauding NPC. Running around with your rifle’s flashlight blaring is an invitation for every enemy on the map to head in your direction with the aim of taking the gear from your corpse, and extracting with your loot is almost always accompanied by a deep sigh of relief.

NPC factions, including bosses, add a really interesting element of surprise and randomness to raids, too, where your best-laid plans go sideways when you run into an unexpected badass. They range from a psychopath chasing you around with a giant sledgehammer to a cowardly wimp surrounded by four heavily armed and armored guards. You might also find some other unexpected factions, like robed cultists creeping around in the woods with poisoned daggers, which is exactly as terrifying as it sounds the first time you encounter them. Discovering these things organically and either getting destroyed by or besting especially tough enemies to claim their loot kept me invested in exploring maps even when navigating them was sometimes an enormous pain.

When you’re not raiding, you’ll spend an almost equal amount of time with the tasks any extraction shooter worth its salt will have you doing: managing all that loot back at your hideout and using it to unlock cool stuff. The UI built around those activities is downright bad, and you’ll have to work to figure out some of the unintuitive systems that compose them, but the loot game is just about the best one out there once you do. It puts you on a beautiful treadmill that realistically takes thousands of hours to properly complete. That rewarding sense of forward momentum isn’t always there, as you’ll spend lots of time just grinding for cash by selling everything you find out on raids to vendors and stuffing your pockets with an absolutely obscene amount of nails and screw nuts to craft items you need back at your base. But it’s hard to argue that developer Battlestate Games hasn’t created one of the longest, most consistently enjoyable progression systems out there.

The upgrades in question range from facilities in your hideout that let you do things like restore your damage taken from previous raids faster, store more loot in your stash, or test out your weapons at a firing range, almost all of which are genuinely worth the effort to unlock (though many of those demand a whole helluva lot of resources in order to do so). You’ll also have an absolutely enormous list of story missions and side quests to complete, special items to unlock from vendors by exchanging rare materials, and more. Missions run the gamut of killing a certain amount of enemy combatants or looting specific items while out on raids, to more involved, plot-focused stuff like a side quest where I set up camcorders all over a warehouse to record myself killing people, presumably to then cut into a sick highlights reel. Sure, actually chatting with each of the vendors, who only speak Russian and have little in the way of personalities, is a waste of time that only highlights how not great the story is, but in a game about loot and long-term progression goals, Tarkov absolutely nails that bit, with a truly brilliant, Sisyphean grind.

It takes work to figure out, but the loot game is just about the best one out there once you do.

Although most runs are quite stressful and require you to put all the gear you’re carrying on the line, one nice element of Tarkov is the ability to do “SCAV Runs” where you play as a street rat that uses a random set of borrowed equipment. In these low stakes runs, you have a whole lot to gain from taking out a rival player or geared-up NPC and basically nothing to lose from dying yourself, which provides a great opportunity for a come-up that’s especially helpful after your latest devastating loss. Plus, it puts you on the same team as other SCAVs, and pitting a group of poorly geared plebs against those with better equipment is an entertaining twist on the extraction formula in its own right. I tried to do SCAV runs in between each proper deployment and found them to be a pretty great cooldown option after each sweaty raid.

One of the upsides of bothering to learn each of Tarkov’s 11 maps is that they’re all actually quite diverse and are filled with unique takes on the extraction format. On one map, I fought my way through military bases and bunkers and had to stand my ground while a massive armored train arrived to spirit me and my loot away, while on another I wandered through the woods and the wreckage of a crashed airplane while constantly looking to the horizon for snipers due to a distinct lack of cover. Another level requires keycards to enter and is filled with incredibly good loot, but also has equally formidable foes stalking the halls, while another still is just a massive shopping mall filled with stores waiting to be looted. Learning the ins and outs of these levels can be a bit painful at the outset, especially since some things are quite annoyingly unclear, like how the boundaries of most maps are never explained and lethally enforced. For example, in one level you’ll get sniped by unseen enemies without warning if you walk beyond the ill-defined borders, and in another you’ll get immediately blown to pieces due to the edges of the level being a literal mine field.

Unfortunately, Tarkov’s intentionally punishing design is marred by completely unintentional issues that have made this full launch much harder to enjoy. At least in these first couple of weeks with 1.0, there are still numerous bugs I would’ve hoped to have been cleaned up after so many years in Early Access, like characters getting caught on objects or clipping through walls, desync and rubber-banding that monkeys with hit registration, loot that’s visible but painfully lodged in the environment so it can’t be picked up, and numerous issues with the already ugly-as-sin menus that make navigating them even more frustrating.

Even more alarming is the continued prevalence of cheaters, who continue to plague the PvP servers so they can sell their ill-gotten items back to the people they’ve ripped off via an in-game trading market. It’s all the usual stuff like wallhacks, aimbots, and moving at faster-then-normal speeds, but in a game where all your loot is on the line, not doing a better job to mitigate this kind of stuff is pretty hard to swallow. In fact, it was such an issue in my first 10 hours that I decided to spend the vast majority of my time for this review just focusing on Tarkov’s PvE mode for my sanity’s sake, which removes other players entirely aside from those you bring with you. For a sweaty PvP tryhard like myself, forsaking the competitive mode goes against every instinct I have, but with the exploitable state of the PvP servers as they are, it was definitely the right choice.

This thing looks and performs badly by the standards of the day.

There’s also the matter of just how bad this thing looks and performs by the standards of the day. I remember thinking Tarkov already didn’t look great when I last revisited it a few years ago, and coming back to it again in 2025 has not done it any favors. Objects in the environment are blurry and low res, and (with the exception of the vendors you’ll chat with as you complete quests) human faces look like they were modeled using the monster-generator that is The Elder Scrolls IV: Oblivion’s character creator. And although the servers have never exactly been speedy, it’s still pretty shocking that it took me about five minutes of loading every time I wanted to enter into a match, during which time my menu was locked up so I couldn’t even fiddle with my inventory or engage in stash organizing busywork while waiting.

Even if you can look past a lot of the jankiness, which I generally can, you still might be infuriated by the current monetization model. Now, normally cost has no actual impact on the quality of a game’s content, but Tarkov is a bit of an exception in that its uber-premium packages come with straight up pay-to-win perks that are just about as nasty as can be. Over the course of the past two weeks, I progressively purchased all four of Tarkov’s escalating packages in order to try them out firsthand, which range from the standard $50 up to a whopping $250, and each one offers more appallingly game-changing boons than the last.

The benefits granted are incredibly powerful boosts that give you quite an advantage. You can get an exclusive safety pouch that’s up to 50% larger, allowing you to keep more of your valuable items upon death. Certain hideout upgrades that offer huge benefits can be unlocked automatically, like a massive amount of additional storage space that normally costs millions of in-game dollars and rare materials to acquire. Most outrageous of all, though, are the boosts to vendor reputations that would otherwise take dozens upon dozens of hours to earn, which are a pathway to purchasing better gear that gives you a huge leg up on progression. It’s so insane and shameless that I honestly felt bad playing alongside my friends who had the standard edition.

Escape From Tarkov also has a purely PvP mode, called Arena, where you go toe-to-toe with rival players in claustrophobic stages, but I can’t really recommend it. Many of Escape From Tarkov’s interesting combat mechanics, like sparse ammo and the need to heal injuries by using a variety of medical equipment on the affected area, just don’t really work in a purely fast-paced arena FPS. Plus, I only spent a small amount of time playing this mode, but in this time I encountered some of the most toxic ghouls I’ve met online in any game. A typical match involves teammates with slurs for usernames threatening you to perform well in the lobby, before screaming at you and quitting the match after a single round. Some of Escape From Tarkov’s quests will point you toward this mode and playing matches can reward loot that you can bring back to the main game, but even so, I don’t suggest spending time here.

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The Ultra-Slim Baseus Blade 20,000mAh 100W Power Bank Drops to Just $39.99

If you're looking for a high-capacity, high-output power bank with a slim footprint, then check out this deal from Baseus. Amazon is currently offering the Baseus Blade 20,000mAh 100W power bank for $39.99 shipped after you apply coupon code "9VN7BGBZ". Normally this deal is reserved for Amazon Prime members, but we've tested this coupon on a non-Prime account and we still get $39.99 as the final price. Unlike most high-capacity power banks that are shaped like a chunky bar, the Baseus Blade is slimmer. It's powerful enough to charge any gaming handheld PC at its fastest rate.

Baseus Blade 20,000mAh 100W Slim Power Bank for $39.99

The Baseus Blade measures only 0.7 inches thick. Most high-capacity power banks are well over 1" in thickness. The Iniu gets away with a thinner body by instead going with a wide body design, which means it's more square shaped andsquare 5" x 5". The form factor allows it to fit perfectly in a laptop bag or backpack sleeve. It still weighs in at about one pound which is comparable to other power banks, so no give or take there.

The wide body allows it to squeeze in four ports: two USB Type-C ports each with 100W of Power Delivery and two USB Type-A ports each with 30W output. Note that the maximum charging output is 100W. That means although all three ports add up to a total of 160W, only a maximum of 100W will be delivered across all three ports if they are used simultaneously.

The 20,000mAh capacity can fully recharge all of your gaming handhelds

This Baseus Blade boasts a generous 20,000mAh, or 74Whr battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge each gaming handheld or iPhone model:

  • Nintendo Switch 2 (18Whr) about 3.3 times
  • Nintendo Switch (16Whr) about 3.7 times
  • Steam Deck (40Whr) about 1.5 times
  • Asus ROG Ally (40Whr) about 1.5 times
  • Asus ROG Ally X (80Whr) about 0.7 times
  • Lenovo Legion Go (50Whr) about 1.2 times
  • Lenovo Legion Go S (55Whr) about 1 time
  • Apple iPhone 16 (14Whr) about 4.2 times
  • Apple iPhone 16 Plus (18Whr) about 3.3 times

The 100W output can fast charge nearly all phones and gaming handhelds

The Baseus Blade has USB Type-C ports that provides up to 100W of power output It will automatically throttle down to whatever maximum rate the plugged-in device accepts. The Nintendo Switch and Switch 2 can only accept a maximum of 18W-30W of power output. The Steam Deck can accept up to 39W. The Asus ROG Ally accepts up to 65W. The Asus ROG Ally X (and the upcoming Xbox Ally X) and Lenovo Legion Go S can actually achieve charging rates up to 100W.

This power bank can be brought onto airplanes

You don't need to worry about being stopped at airports. The 20,000mAh 74Whr capacity is well below TSA's 27,000mAh/100Whr carry-on limit, so you are safely in the clear.

For more options, check out our favorite portable power banks for traveling.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Walmart Extends Its Cyber Monday Sale With Deals on Switch 2 Bundles, LEGO Sets, and AirPods Still in Stock

Almost all of the major Cyber Monday sales ended last night. Amazon, Target, and Best Buy all closed the curtains on some of the biggest discounts we saw from the whole Black Friday period. If you missed your chance to get any shopping in, however, Walmart has decided to extend its sale for one more day to catch any stragglers still looking for deals.

Although a lot of the most enticing discounts are now out of stock, Walmart is still offering some of the best deals anywhere online with this extended sale. Most notably, the Switch 2 Bundle is still in stock and on sale. You can also find a lot of LEGO sets on sale that are completely sold out at Amazon.

Walmart Extended Cyber Monday Sale – Stock Tracking

Nintendo Switch 2 Bundle Deal

The best overall deal still live at Walmart is the Switch 2 bundle. Walmart was the first retailer to drop this discount yesterday and is one of the only places you can still get it. Amazon briefly had a restock with the same discount this morning, but it quickly sold out. Walmart does require that you sign in or make an account before you can buy this, but that's relatively easy to do. This is the first and likely only Switch 2 discount we'll be seeing until next Black Friday at the earliest. If you're hoping to snag a Switch 2 before Christmas, don't hesitate on this.

LEGO Deals Still Live at Walmart

The discounts on LEGO sets were incredibly popular this year. A lot of the best LEGO deals didn't actually arrive until actual Black Friday and the most popular deals sold out before Cyber Monday. Walmart still has some really great sets at a discount, including Star Wars and Harry Potter options. The LEGO Chomping Monster Book of Monsters is a personal favorite of mine and Walmart is one of the only places with stock left at this price.

Walmart+ Subscriptions Are Discounted for One More Day

In addition to extended discounts on products, Walmart is also still offering its Cyber Monday Walmart+ deal. You can currently get 12 months of the subscription for only $49 a year, which is a 50% discount. If you're already an annual member, you won't be eligible for this discount. You also forfeit your eligibility for the discount if you choose to use the free trial.

There are quite a few benefits to a subscription, but I'd like to highlight that this is one of the only Cyber Monday streaming deals still available. In addition to free shipping and grocery delivery, Walmart+ will also get you access to either Paramount+ or a Peacock Premium subscription. Here's a quick rundown of all of the the benefits it comes with:

  • Free Shipping: A Walmart+ membership gets you free shipping for online orders, with no order minimum.
  • Free Delivery: You also get free delivery from your local Walmart store on lots of items, including groceries. There is a $35 order minimum required for the free delivery.
  • Free Pharmacy Delivery: Free delivery includes medications from the Walmart pharmacy.
  • Paramount+ or Peacock Streaming Service: Included in every Walmart+ membership is full access to the streaming service Paramount+ (with ads) or Peacock Premium. You'll be able to initially choose which streaming service you want and then have the option to switch again after 90 days.
  • Burger King Savings: Members get 25% off Burger King every day, plus a free Whopper with purchase every three months.
  • Early Access to Sales and Promotions: Walmart+ members get early access to promotions and sales events like the Walmart Black Friday sale.
  • Returns from Home: With a Walmart+ membership, any returns will be picked up from your house or apartment.
  • Savings on Fuel: You also get discounts on fuel you buy from a variety of gas stations, including Exxon, Mobil, Sam’s Club, Walmart, and Murphy.
  • Savings on Auto Repairs: You can get free flat tire repair for your vehicle and free road hazard warranty at nationwide Walmart Auto Care Centers.
  • Free Online Pet Care: You get free 24/7 pet care with the Pawp app.
  • Mobile Scan and Go: If you do go into a brick-and-mortar store, you can use your phone to scan and pay for items without having to mess with checkout lines.

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Upcoming 4K UHD and Blu-ray Release Dates

The end of the year always means a whole lot of movies and TV shows come to home release. We're talking new movies as well as classics getting the 4K treatment in time for the holiday shopping season. And with all the streaming services raising their prices seemingly every other month, it's a good time to own your favorites on physical media. Whether it's to ensure you can always watch them regardless of what streaming services you subscribe to, or you just enjoy the act of collecting, it's good to know when the newest releases are coming out on 4K UHD and Blu-ray. Below, you'll find a full rundown of release dates and buy links for all the upcoming home releases you're likely to care about.

Biggest New and Upcoming 4K UHD and Blu-ray Releases

If you want a TL;DR of the biggest upcoming home movie and TV show releases, look no further than the list above. We keep it updated and change out the featured items regularly. Below, you'll find all the notable upcoming release sorted by release date.

December 2025 4K and Blu-ray Releases

December 2

  • Dawn of the Dead (2004) (4K) - Buy It
  • His Girl Friday - The Criterion Collection - Buy It
  • Monk: The Complete Series - Buy It
  • Tom & Jerry: The Golden Era Anthology (1940-1958) - Buy It

December 9

December 16

  • Babe (4K) - Buy It
  • Boogie Nights (4K) - Buy It
  • Dante's Peak (4K) - Buy It
  • Leaving Las Vegas (4K) - Buy It
  • Pee-wee's Big Adventure - The Criterion Collection - Buy It
  • The Pink Panther (4K) - Buy It
  • The Pink Panther Strikes Again (4K) - Buy It
  • Revenge of the Pink Panther (4K) - Buy It
  • Teenage Mutant Ninja Turtles Trilogy - Limited Edition (4K) - Buy It
  • The Wolf of Wall Street: Limited-Edition Steelbook (Reprint) (4K) - Buy It

December 23

December 30

January 2026 4K and Blu-ray Releases

January 6

  • Shameless: The Complete Series - Buy It
  • Under Siege (4K) - Buy It

January 13

January 20

January 27

  • Arcane League Of Legends: Season One (4K) - Buy It
  • Birth (Criterion 4K) - Buy It
  • Castlevania Nocturne: Season 2 - Buy It
  • Cheap Thrills (Limited Edition) - Buy It
  • Ordinary People (Blu-ray) - Buy It
  • World War Z (4K Steelbook) - Buy It

February 2026 4K and Blu-ray Releases

February 10

  • Westworld (1973) (4K) - Buy It

February 17

  • Child's Play 2 (4K steelbook) - Buy It
  • Nightcrawler (4k) - Buy It
  • Wrath of Man (4K) - Buy It

Februrary 24

  • The Man Who Wasn't There (Criterion 4K) - Buy It
  • Network (Criterion 4K) - Buy It

TBA 4K and Blu-ray Releases

Want more release dates? Check out our mega-post of all the biggest video game release dates to see what's coming to consoles and PC this year and beyond.

What's the Difference Between 4K and Blu-ray?

The distinction between 4K and Blu-ray is mostly about resolution. A standard Blu-ray disc will usually offer 1080p resolution whereas a 4K disc will offer 2160p resolution. And while all Blu-ray players will be able to play those 1080p discs, not every machine is equipped for 4K.

Best 4K TVs

If you're looking to buy a new TV that will make your 4K movies shine, you'll definitely want to take a look at our favorites. Our tech editors have selected the best 4K TVs for gaming, which will also work great for movie-watching. And since both the PS5 and Xbox Series X have 4K Blu-ray play-back built in, you'll probably be doing plenty of gaming on them as well.

LG C5 OLED Smart Gaming TV

The LG G5 is currently our top pick for a gaming TV, but the price on those refelcts their quality. Which is to say they're really expensive. If you want a deal on a terrific TV in a more reasonable price range, you might want to consider picking an LG C3, which costs significantly less for the same size TV. Get the one that best fits your needs and your budget.

Chris Reed is a commerce editor and deals expert at IGN. You can follow him on Twitter @_chrislreed.

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The Apple Watch Series 11 Drops to the Lowest Price Ever Ahead of the Holidays

The recently released Apple Watch Series 11 went on sale during Cyber Monday, and fortunately that deal is around for a little while longer. Amazon currently has select models available for $329.00 (the rest are $399). These models are:

You should probably hurry, though. These prices aren't expected to last much longer. This would make a worthwhile upgrade for yourself if you're still rocking an Apple Watch 8 or older, or a great gift idea for any iPhone owner.

Apple Watch Series 11 for $329

The Apple Watch is indisputably the best smartwatch for iOS users. It's stylish, boasts excellent build quality, excels as both a fitness tracker and smartwatch, and seamlessly integrates with your iPhone.

The Apple Watch Series 11 is the current generation model. Probably the biggest upgrade is 5G connectivity for the cellular models, although the ones on sale here are GPS only. Other updates include a "2X more scratch resistant" Ion-X glass, brighter display that can go up to 2,000 nits, and 33% longer battery life. Software features include hypertension notifications, sleep score, and an Apple Intelligence powered "Workout Buddy" that motivates you during exercise. The processor is the same S10 chip found in the Apple Watch Series 10. In fact, it's technically the same chip found in the Apple Watch Series 9, but optimized for better performance and efficiency.

Can you use an Apple Watch with Android phones?

Although it's technically possible to use an Apple Watch with an Android phone, we wouldn't recommend it. Apple made it so that a lot of the functionality of the Apple Watch requires a smartphone with an iOS operating system. There are some workarounds to implement some of the features, but for the average person, the hassle isn't worth it. If you're absolutely intent on getting an Apple Watch, then getting an iPhone first would be the best option.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Best Gifts for Readers and Book Lovers for the 2025 Holiday Season

Finding the best gifts for everyone in your life can be tricky. If you're on the hunt for the best gifts for readers, however, it's a little easier. People who love books love receiving book gifts, plain and simple. Where it gets complicated is figuring out what exactly a good gift for the reader in your life looks like.

Top Gifts for Readers in 2025

I'm what you may consider a binge reader. I usually go through about three to five books per month, and if I find a new series I really like, that number will shoot up quickly. All of this reading means I can never have too many books and book accessories and I have a decent idea of what gifts readers will love. Below, I've outlined some of the most enticing book gift ideas I've found for the 2025 holiday seson, including but not limited to the Kindle Paperwhite, bookends, book lights, and of course, a few books.

Collectible Illustrated Editions

What do you get for someone who has already seeminly read everything? My recommendation would be an awesome collectible version of a series they already love. There are quite a few illustrated editons available to choose from. My top choice would be the LoTR books because you can get the Deluxe Illustrated Edition that includes illustrations from Tolkien himself and it comes as a single monster tome. The Harry Potter books would be my second top pick as I have gifted those to various people over the years and own a set myself. You can browse some other popular choices below, and also see our top Lord of the Rings gift ideas and Harry Potter gifts. I've found these are especially good gifts to give to parents who plan on sharing their favorite stories with their kids in a more approachable way.

LEGO Book Nook Sets

LEGO just recently released a three new book nook sets that make for wonderful gifts. The concept of the book nook isn't exactly new, but it's a first for LEGO and they are actually really cool builds. So far there is a Lord of the Rings set, a Harry Potter set, and a Sherlock Holmes set available. Each one offers a glimpse into something iconic from those franchises and is specifically made to sit on your shelf among your books. My personal favorite out of all of these is the Hogwarts Express set because it can function as book nook or really cool set of bookends, but all three of them are wonderful in their own ways.

Cheaper alternatives

If you like the idea of giving a book nook kit as a gift, but don't want to pay LEGO prices, there are some much cheaper alternatives available that are just as cool.

Popular Book Box Sets

With so many books available digitally these days, a lot of folks don't actually own physical editions of their favorite series. Book sets are a great gift for that reason, and many of these box sets also include some sort of art on the binding that make them excellent decor items. My top pick here would be the Game of Thrones books. They are one of the most popular fantasy series available despite everyone still waiting on the final book, Winds of Winter. The Lord of the Rings books are also a great option if you're sticking to fantasy, but there's a box set for just about every major series if you search for it. There's also the Witcher books box set, which is great for anyone who has only played the games or watched the TV series.

A Nice E-Reader

As someone who reads a lot, I've found that an e-reader is absolutely essential. Not only is it difficult to carry a large stack of physical books everywhere you go, the convenience of being able to download new titles as soon as you finish reading one. There are even plenty of ways to read books for free online if you don't want to pay for a Kindle Unlimited subscription.

The e-reader I'd personally recommend is the latest Amazon Kindle Paperwhite thanks to the paper-like screen and built-in adjustable backlight. It's a little bit larger than the standard Kindle, so it comes with a bigger screen and faster downloads. You will need to purchase a separate case for the Paperwhite to get the full effect though.

Outside of Amazon's device, there are other tablets that are great for reading as well if you are looking to gift a device that can do more than just display words. Something like an iPad Mini is great if you're looking to read graphic novels as well as books.

A Cool Set of Bookends

A large collection of physical books is a wonderful addition to any home, but a cool set of book ends can really bring it all together (literally). There are a ton of book ends available, but the set I would personally recommend is this pair of Agate bookends. My grandfather used to collect stones like this and hand cut them to bookend his own book collection, so I own a few of these. Because it's a decor item, however, there are a lot of different style choices available.

For a high-end book end option for LOTR fans, there's a waitlist for Gates of Argonath Bookends which costs $80 and can be wishlisted. It just might be worth it though once you see the detail and quality.

Must-Have Book Accessories

Looking for more gift ideas? We've gathered a ton of cool book acessories below. This includes things like bookmarks, reading lights, and other things that can improve the reading experience. If you're more of a digital reader, the remote control page turner is the perfect accessory for reading in bed for peak laziness.

Subscription Services

Digital reading is often a cheaper, clutterless alternative to reading physical books. If you have a Kindle, we recommend getting a Kindle Unlimited membership, and we've broken down the pricing structure here. You can pick from thousands of books, comics, magazines, and more, all accessible with a tap of your finger. I personally have a Kindle Unlimited subscription and have found it to be excellent for reading popular LitRPG books and romantasy without overspending.

Then if you're more of an audiobook listener with limited time to sit down and read, an Audible subcription is for you. Similar to Kindle Unlimited, you'll be able to check out thousands of eBooks and podcasts straight from your preferred smart device. Audible recently released a new full-cast audiobook of Harry Potter that makes it worth atleast giving a try. I actually really enjoyed it. Check out our Audible pricing guide here.

Jacob Kienlen is a Senior SEO Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. His expertise is spread across a variety of different topics -- from TV series to indie games and popular book series.

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Video Game Release Dates: The Biggest Games of December 2025 and Beyond

We've made it, friends. The last month of the year has arrived, and it's bringing a handful of new PS5, Xbox Series X|S, Nintendo Switch, Switch 2, and PC games to see us through until the new year. Most (but not all!) of the biggest games of 2025 have already arrived, but a few more are yet to come. This month we get games like Metroid Prime 4: Beyond, Octopath Traveler 0, and perhaps most importantly, Terminator 2D: No Fate. Read on to see release dates for all the biggest games and expansions coming out this month and beyond. Let's have a look.

If you're the preordering type, you can click the links for the platform of your choice to see the game at Amazon (if available).

December 2025 - Video Game Release Dates

  • Marvel's Cosmic Invasion - December 1 - (PS5, PS4, Switch 1/2, Xbox, PC)
  • Assassin's Creed Shadows - December 2 - (Switch 2)
  • Destiny 2: Renegades (expansion) - December 2 - (PS5, Xbox, PC)
  • Holy Justice: Galaxy Outcast - December 2 - (PC)
  • Rising Heat - December 2 - (PC)
  • She's Leaving - December 2 - (PS5, Xbox, PC)
  • Simogo Legacy Collection - December 2 - (Switch, Switch 2, PC)
  • Let It Die: Inferno - December 3 - (PS5, PC)
  • Popucom - December 3 - (Switch)
  • Blood: Refreshed Supply - December 4 - (PS5, PS4, Switch, Xbox, PC)
  • Cloudheim - December 4 - (PC)
  • Elden Ring Nightreign: The Forsaken Hollows (DLC) - December 4 - (PS5, Xbox, PC)
  • Metroid Prime 4: Beyond - December 4 - (Switch, Switch 2)
  • Night Swarm - December 4 - (PC)
  • Northgard: Definitive Edition - December 4 - (PC)
  • Octopath Traveler 0 - December 4 - (PS5, PS4, Switch, Switch 2, Xbox, PC)
  • Routine - December 4 - (Xbox, PC)
  • Sonic Racing: CrossWorlds - Nintendo Switch 2 Edition - December 4 - (Switch 2)
  • Thief VR: Legacy of Shadows - December 4 - (PSVR 2, Quest 2/3, Steam VR)
  • Microsoft Flight Simulator 2024 - December 8 - (PS5)
  • Yakuza Kiwami 1+2 - December 8 - (PS5, Xbox)
  • Unbeatable - December 9 - (PS5, Xbox, PC)
  • Farming Simulator: Signature Edition - December 10 - (Switch 2)
  • Montezuma's Revenger: The 40th Anniversary Edition - December 10 - (PS5, Switch, Xbox)
  • Mutant Football League 2 - December 10 - (PS5, Xbox, PC)
  • Bluey's Quest for the Gold Pen - December 11 - (iOS)
  • Star Trek: Infection - December 11 - (Meta Quest, PSVR 2)
  • Pioneers of Pagonia - December 11 - (PC)
  • Warhammer 40,000: Rogue Trader - December 11 - (Switch 2)
  • Terminator 2D: No Fate - December 12 - (PS5, PS4, Xbox, Switch, PC)
  • Avatar: Frontiers of Pandora - From the Ashes (DLC) - December 19 - (PS5, Xbox, PC)

January 2026 - Video Game Release Dates

  • Dragon Warriors Origins - January 22 - (Switch, Switch 2)
  • Final Fantasy VII Remake Intergrade - January 22 - (Switch 2, Xbox)
  • The Seven Deadly Sins: Origin - January 28 - (PS5, PC)
  • Code Vein II - January 30 - (PS5, Xbox, PC)

February 2026 - Video Game Release Dates

  • Nioh 3 - February 6 - (PS5, PC)
  • Dragon Quest VII Reimagined - February 5 - (PS5, Switch, Switch 2, Xbox, PC)
  • Mario Tennis Fever - February 12 - (Switch 2)
  • Yakuza Kiwami 3 & Dark Ties - February 12 - (PS5, PS4, Switch 2, Xbox, PC)
  • High on Life 2 - February 13 - (PS5, Xbox, PC)
  • Virtual Boy: Nintendo Classics (NSO) - Feburary 17 - (Switch, Switch 2)
  • Styx: Blades of Greed - February 19 - (PS5, Xbox, PC)
  • Tides of Tomorrow - February 24 - (PS5)
  • Resident Evil Requiem - February 27 - (PS5, Xbox, Switch 2, PC)
  • Resident Evil 7 - February 27 - (Switch 2)
  • Resident Evil Village - February 27 - (Switch 2)

March 2026 - Video Game Release Dates

  • Pokemon Pokopia - March 5 - (Switch 2)
  • Monster Hunter Stories 3 - March 13 - (Switch 2)
  • Crimson Desert - March 19 - (PS5, Xbox, PC)
  • Dynasty Warriors 3 Complete Edition Remastered - March 19 - (PS5, Switch, Switch 2, Xbox, PC)
  • Mouse: P.I. for Hire - March 19 - (PS5, Switch, Switch 2, Xbox, PC)
  • 007 First Light - March 27 - (PS5, Xbox, Switch 2, PC)

September 2026 - Video Game Release Dates

  • Halloween: The Game - September 8, 2026 - (PS5, Xbox, PC)

November 2026 - Video Game Release Dates

  • Grand Theft Auto 6 - November 19, 2026 - (PS5, Xbox)

Upcoming Video Games - Release Date TBA

  • The Adventures of Elliot: The Millennium Tales - 2026 - (Switch 2)
  • Animo - 2026 - (Xbox, PC)
  • Aphelion - 2026 - (PS5, Xbox, PC)
  • ArcheAge Chronicles - 2026 - (PS5, Xbox, PC)
  • Ark 2 - TBA - (PC)
  • At Fate’s End - 2026 - (PS5, Xbox, PC)
  • Atomic Heart 2 - TBA - (PS5, Xbox, PC)
  • Battlestar Galactica: Scattered Hopes - Early 2026 - (PC)
  • Beast of Reincarnation - 2026 - (PS5, Xbox, PC)
  • Black Myth: Jhong Kui - TBA
  • Blackfrost: The Long Dark II - TBA
  • Blade Runner 2033: Labyrinth - TBA - (PS5, Xbox, PC)
  • The Blood of Dawnwalker - 2026 - (PS5, Xbox, PC)
  • Bloodstained: The Scarlet Engagement - 2026 - (PS5)
  • Borderlands 4 - TBA - (Switch 2)
  • Bubsy 4D - TBA - (PS5, Switch, Xbox, PC)
  • Cairn - 2026 - (PS5)
  • Chronicles: Medieval - 2026 - (PC)
  • Chronoscript: The Endless End - 2026 - (PS5, PC)
  • Clockwork Revolution - TBA - (Xbox, PC)
  • Coffee Talk Tokyo - 2025 - (Switch, PC)
  • Contraband - TBA - (Xbox, PC)
  • Danganronpa 2x2 - 2026 - (Switch, Switch 2)
  • Directive 8020: A Dark Pictures Game - H1 2026 - (PS5)
  • The Duskbloods - 2026 - (Switch 2)
  • Elden Ring: Tarnished Edition - 2026 - (Switch 2)
  • The Eternal Life of Goldman - Holiday 2025 - (PS5, Switch, Xbox, PC)
  • Everwild - TBA - (Xbox, PC)
  • Fable - 2026 - (Xbox, PC)
  • Fallout 4: Anniversary Edition - 2026 - (Switch 2)
  • Fatal Frame 2: Crimson Butterfly Remake - Early 2026 - (Switch 2)
  • Fire Emblem: Fortune's Weave - 2026 - (Switch 2)
  • Forza Horizon 6 - 2026 - (Xbox, PC, PS5 later)
  • Frostpunk 1886 - 2027 - (PC)
  • Game of Thrones: War for Westeros - 2026 - (PC)
  • Gears of War: E-Day - TBA - (Xbox, PC)
  • Hail Macbeth - Q1 2026 - (PC)
  • Hela - 2026 - (Switch 2)
  • He-Man and the Masters of the Universe: Dragon Pearl of Destruction - TBA - (PS5, Switch, Xbox, PC)
  • ILL - TBA - (PS5, Xbox, PC)
  • Indiana Jones and the Great Circle - 2026 - (Switch 2)
  • Intergalactic: The Heretic Prophet - TBA - (PS5)
  • Invincible Vs - 2026 - (PS5, Xbox, PC)
  • John Carpenter's Toxic Commando - Early 2026 - (PS5, Xbox, PC)
  • Judas - TBA - (PS5, Xbox, PC)
  • Jurassic Park: Survival - TBA - (PS5, Xbox, PC)
  • LEGO Batman: Legacy of the Dark Knight - 2026 - (PS5, Switch 2, Xbox, PC)
  • Little Devil Inside - TBA - (PS5, Switch, Xbox)
  • Lord of the Fallen II - 2026 - (PS5, Xbox, PC)
  • Marathon - TBA - (PS5, Xbox, PC)
  • Marvel 1943: Rise of Hydra - TBA
  • Marvel Tokon Fighting Souls - 2026 - (PS5, PC)
  • Marvel's Blade - TBA - (Xbox, PC)
  • Mio: Memories in Orbit - 2025 - (Switch)
  • Mixtape - 2026 - (PS5, Xbox, PC)
  • Monster Hunter Stories 3: Twisted Reflection - 2026 - (Switch 2)
  • Mortal Shell 2 - 2026 - (PS5, Xbox, PC)
  • Mudang: Two Hearts - 2026 - (PS5, Xbox, PC)
  • OD - TBA - (Xbox)
  • Okami 2 - TBA
  • Onimusha: Way of the Sword - 2026 - (PS5, Xbox, PC)
  • Persona 4 Revival - TBA - (PS5, Xbox, PC)
  • Phantom Blade 0 - 2026 - (PS5)
  • Phantom Hellcat - TBA - (PS5, Xbox, PC)
  • Pokemon Champions - TBA - (Switch, mobile)
  • Planet of Lana 2: Children of the Leaf - 2026 - (PS5, Xbox, Switch, PC)
  • Pragmata - 2026
  • Prince of Persia: The Sands of Time remake - 2026 - (PS5, Xbox, PC)
  • Professor Layton and the New World of Steam - 2026 - (Switch, Switch 2)
  • PVKK - Summer 2026 - (PC)
  • Replaced - 2026 - (Xbox, PC)
  • Resonance: A Plague Tale Legacy - 2026 - (PS5, Xbox, PC)
  • Rhythm Heaven Groove - 2026 - (Switch)
  • Road Kings - 2026 - (PS5, Xbox, PC)
  • Romeo Is a Dead Man - 2026 (PS5)
  • Saros - 2026 - (PS5)
  • Scott Pilgrim EX - 2026 - (PS5, Xbox, Switch, PC)
  • Screamer - 2026 - (PS5, Xbox, PC)
  • Sea of Remnants - 2026 - (PS5)
  • The Sinking City 2 - 2026 - (Xbox, PC)
  • Slay the Spire 2 - early access in 2025 - (PC)
  • Solo Leveling Arise Overdrive - 2026 - (Xbox, PC)
  • Splatoon Raiders - TBA - (Switch 2)
  • Star Wars: Knights of the Old Republic Remake - TBA - (PS5)
  • State of Decay 3 - TBA (Xbox, PC)
  • STEINS;GATE RE:BOOT - 2026 - (PC)
  • Super Mario Bros Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park - Spring 2026 - (Switch 2)
  • Super Meat Boy 3D - Early 2026 - (PS5, Xbox, PC)
  • Terminator: Survivors - TBA - (PS5, Xbox, PC)
  • There Are No Ghosts at the Grand - 2026 - (Xbox, PC)
  • Tides of Annihilation - TBA - (PS5, Xbox, PC)
  • Tomodachi Life: Living the Dream - Spring 2026 - (Switch)
  • Turok Origins - TBA - (PS5, Xbox, PC)
  • Valor Mortis - TBA - (PS5, Xbox, PC)
  • Warhammer 40,000: Boltgun 2 - 2026 - (PS5, Xbox, PC)
  • Warhammer 40,000: Dark Heresy - TBA (PS5, Xbox, PC)
  • Warhammer 40,000: Dawn of War 4 - 2026 (PC)
  • Warhammer Survivor - 2026 (PC)
  • Witchbrook - 2026 - (Switch, Xbox, PC)
  • The Witcher 4 - TBA
  • The Wolf Among Us 2 - TBA - (PS5, Xbox, PC)
  • Wolverine - Fall 2026 - (PS5)
  • World of Warcraft: Midnight (expansion) - 2026 - (PC)
  • Wu-Tang: Rise of the Deceiver - TBA - (PC)
  • Yoshi and the Mysterious Book - Spring 2026 - (Switch 2)
  • Zero Parades - 2026 - (PS5, PC)

For more release dates, check out our ongoing list of 4K UHD and Blu-ray release dates.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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The Lenovo Legion Tower 7 RTX 5080 Gaming PC Drops Below $2,000

Post Black Friday and Cyber Monday, Lenovo continues to dish out great deals on its Legion gaming lineup thanks to some coupon codes that are still live. For example, you can pick up this Legion Tower 7 RTX 5080 gaming PC for just $1,979.99 after you stack two coupon codes: "EXTRAFIVE" and "LENOVOHOLIDEAL". If you're looking for a future-proof system, this PC is powerful enough to set you up for high-fps 4K gaming for years to come.

Lenovo Legion Tower 7 RTX 5080 Gaming PC for $1,980

The Legion Tower 7 is Lenovo's top-end desktop computer, boasting a well-ventilated chassis with a mesh front panel housing six total 120mm fans and a 850W 80Plus Gold power supply. Lenovo uses non-proprietary parts and the chassis offers toolless entry, so it's pretty easy to go in and upgrade the memory and storage capacity yourself.

This particular configuration features an Intel Core Ultra 7 265K processor, GeForce RTX 5080 16GB graphics card, 32GB of DDR5-5600MHz of RAM, and a 2TB PCIe Gen 4 M.2 SSD. The Intel Core Ultra 7 265K is a 20-core CPU with a max turbo frequency of 5.5GHz. It's a great gaming chip and you'll find no (gaming) uplift moving to a Core 9 CPU. It's cooled by a robust 360mm all-in-one liquid cooling system.

The RTX 5080 is the second best Blackwell graphics card, surpassed only by the $2,000 RTX 5090. It's about 5%-10% faster than the previous generation RTX 4080 Super, which is discontinued and no longer available. In games that support DLSS 4 with multi-frame generation exclusive to Blackwell cards, the gap widens. This is an outstanding card for playing even the latest games at 4K resolution with high settings and ray tracing enabled. Read more in our RTX 5080 GPU review.

Why Choose Lenovo?

Lenovo Legion gaming PCs and laptops generally feature better build quality than what you'd find from other prebuilt PCs. For desktop PCs in particular, people like the fact that Lenovo does not use proprietary components in its computer systems, so they're easier to upgrade with off-the-shelf parts. Although we haven't yet reviewed the new 2025 models, we have reviewed last year's Legion 7 desktop and really liked its build quality and performance.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Best Budget Gaming TVs: Our Top Tested Picks

For TV/gaming enthusiasts on a budget, we live in a remarkable time: A 65" 4K television can be had for as little as $300. Before you get too excited, we’d argue that this Big Box Retailer Special class of TVs is compromised in so many ways that the gaming experience is simply not good enough. At best, you'll be getting a dim TV with poor viewing angles, limited color depth, no high refresh rates, and lackluster pixel response times.

These TVs don't look much different from a mid-range TV pulled straight out of 2016, and they likely won't last anywhere near as long. Can you play games on it? Sure, but based on our testing, we’ve found the true entry point for gaming TVs really starts around $650. That’s where we finally get access to tech that was just barely creeping into very expensive, high-end sets a decade ago. I'm confident enough to say that our winner for the best budget gaming TV, the TCL QM6K, has met and/or exceeded that previous top-end performance.

But first, a bit about our criteria.

All candidates in the budget gaming TV category had to meet three specific requirements:

  1. Full array local dimming
  2. Quantum dot or other enhanced backlight
  3. 120Hz + refresh rate with Variable Refresh Rate (VRR) support

There are a lot of “decent” televisions out there that meet some of these criteria ($300 buys you none), but in 2025, great HDR gaming requires all three. Edge-lit TVs can’t show the stark local contrast that makes HDR content pop, and they suffer from serious blooming, especially off-angle. Standard LED backlights also fall well short of covering the DCI-P3 color space, leaving pictures dull and lifeless. And with modern gaming consoles fully supporting 120Hz “performance” modes with VRR, a fixed 60Hz refresh rate means the gaming experience is tarnished with the tearing and judder associated with typical V-Sync behavior.

We know that $650 seems steep for a budget category, but we’re honestly impressed with TCL’s ability to deliver high-end features – ones that make HDR gaming quite literally a game-changing experience – into a package that only costs $650. TCL isn’t alone, though; Hisense is also incredibly competitive at the entry level, and its U65QF was right up there in contention for the win. Both are great sets (the U65QF is brighter and more colorful), but the QM6K gets the nod because its motion performance – critical for blur-free gaming – is stand-out better.

Speaking of motion performance, LG’s entry-tier B5 OLED, with its perfect response times, is still the superior option for gamers who demand the best, pure gaming experience, but at $1,000 for the 65” version, it represents a serious hike in price, stretching the bounds of our budget category.

TL;DR: These Are the Best Budget Gaming TVs

1. TLCL QM6K

Best Budget Gaming TV

At a budget price point, don't expect to be blown away by the HDR experience from any television, but TCL's QM6K is a very respectable performer: OK brightness, excellent colors, a 144Hz max refresh rate with VRR/AMD FreeSync Pro, coupled with excellent pixel response times makes it a win for PC/console gamers on a budget.

In our review, we were very impressed with the QM6K. That sentiment still stands, making the QM6K our definitive pick for Best Budget Gaming TV. Especially impressive was its ability to handle HDR highlights without significant blooming or haloing, given its limited zone count. Color performance is also excellent, helped by the KSF phosphor in its backlight. For watching movies and playing games, we also found off-angle viewing to be great, with limited loss of contrast and color saturation even well off-center.

TCL also has a knack for finely tuning the response time performance of its HVA panels: The QM6K has excellent response times and presents a smooth and judder-free gaming experience at any framerate thanks to its 144Hz max refresh rate and support for VRR, FreeSync Premium Pro, and ALLM. Two full-speed HDMI 2.1 ports allow simultaneous connections for both PlayStation 5 and Xbox Series X/S consoles, leaving the other HDMI ports available for lower refresh rate devices.

Below $650, though, concessions have to be made. Fullscreen brightness isn’t particularly good; this is not a TV that will “wow” you with bright highlights. This isn’t helped by TCL’s decision to use a glossy screen coating with no real anti-reflective treatment. If your primary viewing environment is brightly lit, the QM6K might not give the pop you’re looking for. We also found the Google TV interface slow and laggy.

Still, TCL has somehow delivered a very respectable performer with the QM6K, making it our budget gaming TV to beat.

2. Hisense U65QF

Second-Best Gaming TV

If only Hisense paid a bit more attention to its response time tuning, the U65QF would be the easy choice for budget gamers. Smeary motion lets down an otherwise brilliant, high refresh rate screen: 1,000 nits at entry level, deep, vibrant colors, and well behaved local dimming with 300 zones make HDR really pop.

Let’s get it out of the way: the U65QF would have taken top spot over the QM6K in our budget recommendation if Hisense spent more time cleaning up and tuning the panel’s pixel response times.

Preliminary results from my upcoming review are done, and the measurements indicate that Hisense has all the necessary ingredients for a great HDR gaming display: I measured 1,000-nit highlights over 25% of the screen, 300 backlight zones from a 30x10 array keep blooming and haloing in check while keeping blacks seriously dark, and its KSF enhanced backlight delivers excellent coverage of the DCI-P3 color space. This means it’s both brighter and more colorful than the TCL.

The two sets are otherwise remarkably similar. Both support 4K 144Hz via two primary HDMI 2.1 ports, have VRR and ALLM for stutter free gaming, and have low input lag in their Game modes. They also share similar weaknesses. Their semi-gloss screens don’t do a great job of reducing reflections in bright rooms, and both share limited viewing angles, inherent to VA LCD technology, although we were impressed with the QM6K’s ability to maintain saturation and contrast off-angle.

TestUFO pursuit shots of the Hisense, though, paint a scary picture for gamers. The long trails behind the aliens are the result of very slow gray-to-gray transitions, often in the 20-30ms range. Hisense, unlike TCL, hasn’t implemented any type of overdrive to speed up some of these transitions, so gaming will look a lot like the TestUFO shot above: smeary. It’s such a shame, too, because Hisense is so close to delivering a real budget winner for gamers.

If you’re a stickler for motion performance like I am, the QM6K is the clear winner for the budget gaming category. TCL’s effort and work tuning their pixel overdrive simply makes it the better gaming display. But if you do more than just game, Hisense’s U65QF offers a better HDR experience for TV and movies – one that’s unmatched at this price point. Just be prepared to tolerate a little blur when gaming.

3. LG B5 OLED

Best Stretch-the-Budget Gaming TV

Budget gamers who demand the best motion performance should really take a look at LG's entry level OLED, the B5. While not particularly impressive in bright rooms, in a dedicated (read: dark) gaming room, the B5 simply offers a far better experience than LCD competitors.

I know, $1,000 is a tough pill to swallow for a supposedly “budget” pick, but in spite of Herculean efforts by major LCD manufacturers, the chasm between the pixel response of LCD and OLED has not been overcome and will likely never be; smudging, smearing, trailing, overshoot, and inverse ghosting are all, to some degree or another, part-in-parcel with LCD tech. Not so with OLED. OLEDs are also immune from the distracting loss of contrast and color off-axis typical of VA LCD panels.

OLED is the alternative for those sensitive to these foibles, and LG’s B5 is the lowest priced entry into large format OLED displays, with the 65” version currently on sale for $1,000. But dropping a grand buys you perfect, square wave response times for sample-and-hold limited clarity in games, no matter the frame rate, with the requisite support for G-SYNC/FreeSync VRR. If you haven’t played a 120fps title on an OLED, I really recommend giving it a try.

It also buys you excellent, punchy HDR highlights north of 800 nits. While this isn’t quite as bright as something like Hisense’s U65QF (1,000+ nits), the B5 has far superior local contrast: 8.3 million pixels, “zones” that can be individually controlled. The Hisense has 300. Even TVs with 10x that zone count still aren’t fully immune from bloom and haloing.

Biggest downside (and this is a big one) is fullscreen brightness, where the B5 is particularly weak: 150 nits. To get an idea of just how dim this is, the image above shows the stark difference in a bright room between 780 nits and 250. If your space looks anything like my living room, the B5 is a no-go if you were planning on doing any gaming during the day. LG’s higher tier C5 and G5 models get substantially brighter if you’re willing to pay a premium, but I just wish the B5 wasn’t given such short shrift.

My intention isn’t to be too harsh on the B5; if you can control the lighting in your space, it really does offer a better gaming experience than the other two budget LCD picks. As a gamer, I’m a “convert to the OLED” team. Samsung’s S90F, our best overall gaming TV, convinced me, and I devote a decent portion of that review to explaining why. Yes, the B5 is more expensive than our budget winner, TCL’s QM6K, but if you’re anything like me, the jump to OLED is more than worth it.

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