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Game of Thrones TV Spinoffs in Development Include 'Some Sequels,' George R.R. Martin Teases

Several more Game of Thrones spinoff projects remain in development, creator George R.R. Martin has teased, including "some sequels."

Yesterday, HBO laid out a Marvel-style slate for the future of the Game of Thrones universe, and confirmed multiple upcoming seasons for both House of the Dragon and A Knight of the Seven Kingdoms due for release over the next three years.

Beyond those two shows, however, Martin has confirmed he's helping develop even more projects that are officially "in development" — including plans for multiple series set after Game of Thrones' controversial finale.

"Aside from The Knight of the Seven Kingdoms and House of the Dragon, there are other Game of Thrones spinoff projects in development," Martin said at an event attended by Los Siete Reinos. "Most are prequels. There are several in development, five or six series; and I'm not developing them alone, I'm working with other people. Yes, there are some sequels."

Of course, both of HBO's current Game of Thrones spinoffs are prequels, with House of the Dragon set two centuries before the events of its parent show. A Knight of the Seven Kingdoms is set roughly within the middle of the two, taking place around 100 years before.

Martin has previously discussed other potential spinoff ideas, including an Aegon the Conqueror show (around 300 years pre-Game of Thrones), a scrapped series centering on warrior queen Nymeria (who lived 1,000 years in the past), and yet another abandoned idea, entitled 10,000 Ships, which would have focused on a sea-faring city.

At the same time, the author has been more coy over plans for anything set after Game of Thrones' end — something he's still two books away from reaching himself.

Warning! Spoilers for Game of Thrones follow:

While Game of Thrones' final season is something of a bloodbath, numerous fan-favorite characters remain alive at its end — leaving the door open to several potential follow-ups. Indeed, Jon Snow actor Kit Harington previously confirmed he'd had discussions about returning for his own spinoff, though the idea was shelved after "a couple of years back and forth developing it."

Fans have long hoped for more from Arya Stark, last seen sailing off into the horizon in search of fresh adventures. Last December, Martin even mentioned a meeting between himself and actress Maisie Williams, and teased something as being in the works. "We also got together with Maisie Williams for pizza and pasta, and talked about... Well, no, better not get into that, do not want to jinx it," Martin said. "But it could be so much fun."

Of course, it's worth stressing that countless TV shows described as being in some stage of "development" never actually make it on-screen. HBO spent $30 million filming an entire pilot for its Naomi Watts-staring Game of Thrones prequel idea, before ultimately abandoning the project.

Photo by Craig Barritt/Getty Images for ReedPop.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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The PlayStation Portal Gets a Rare Black Friday Discount as Part of PlayStation’s Massive Sale

PlayStation's big Black Friday sale has officially kicked off. If you've been hoping to grab some deals on PS5 games, hardware, or accessories, there's already plenty to look through. The company is even offering a $20 discount on the PlayStation Portal right now as part of its sale, which is a nice little treat for those who have had it on their wish list or have been looking to pick it up as a gift for someone else over the holidays.

This deal is available across a wide variety of retailers as well, from Amazon to Walmart to Best Buy to Target and, of course, at PlayStation Direct. No matter if you've had your eyes on the sleek Midnight Black model or the classic White version, now's a great time to make a move on it.

PlayStation Portal - Midnight Black

PlayStation Portal - White

If you're a bit on the fence about buying the PlayStation Portal, it's worth noting that we're big fans of it. Our 8/10 review from IGN's Seth Macy said it's, "the best PlayStation 5 Remote Play solution available." We even consider it one of the best gaming accessories for your PS5, so if it's your go-to platform, this device is well worth checking out.

On top of that, Sony recently enabled Cloud Streaming for everyone on this device, which allows owners to stream games without being connected to a PS5 console. Keep in mind that you need to be a PlayStation Plus Premium member to access the PS Portal's Cloud Streaming function. The good news on that front, though, is that PlayStation Plus is also discounted as part of its Black Friday sale. New players can sign up right now and score 33% off 12-month memberships.

For more from PlayStation's sale, check out our full breakdown of PlayStation's 2025 Black Friday sale to see everything available, from games to consoles, and more.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Naruto Live-Action Movie Writer Doesn't Have Any Update on the Film's Status, Acknowleges Director's Busy MCU Schedule

What's going on with the live-action Naruto movie? We've heard nothing about it since its director was confirmed and its script was said to be done. You'd think that the writer of that script, The Mighty Nein showrunner Tasha Huo, would have an update, but alas, it sounds like she's waiting to find out more just like the rest of us.

In a recent interview with ScreenRant, Huo explained that she had “no new updates” on the progress of producing the film and that “I wish I did” have more news on that front. That said, she was still positive and said, alongside the fans, “I also can’t wait to see” what the adaptation has in store.

Huo, who is the showrunner for Tomb Raider: The Legend of Lara Croft, mainly cited Shang-Chi and the Legend of the Ten Rings director Destin Daniel Cretton’s Marvel schedule as the biggest issue here, but there’s no further updates on the status of the project as a result.

In 2024, Huo completed her latest draft of the script for the film, around the same time The Greatest Showman director Michael Gracey left the project to make way for Cretton.

Cretton is attached to a Shang-Chi sequel, and he cocreated and executive produced the upcoming Disney+ series Wonder Man. At the moment, he’s shooting Spider-Man: Brand New Day, which is set to be released in July 2026.

As of last year, the live-action Naruto movie was set to tell a “nuanced and special” story about the Hidden Leaf Village’s yellow-haired ninja in training. At the time, having handed the completed script to Cretton, Huo expressed confidence in the director, saying that his “very personal and relatable” style was one element of his films she enjoys.

Huo added that she felt Cretton would take Naruto’s story in a direction that avoids the franchise’s already large world.

“I think that’s such a cool choice because he’s going to be able to capture how nuanced and special Naruto is without getting distracted by the big world that it is, which I think could easily be done by someone who’s not a fan or someone who’s coming in for a cash payday," she said. "This is definitely a movie that comes at it from a love of who Naruto is and that character and his relationships."

Naruto had humble beginnings, starting as a manga series by Masashi Kishimoto in 1999. Its popularity has ballooned since then, as the series has gone on to not only receive its anime adaptation of the same name but sequel shows like Naruto: Shippuden and Baruto, too. It’s also spawned a number of video games such as the Ultimate Ninja Storm series.

The franchise is considered one of the Big Three in the world of anime, meaning expectations for a film adaptation were high the moment it got off the ground. Kishimoto did at least give his blessing to see the Shang-Chi director bring Naruto to the big screen, going as far as to release a statement on the matter when the filmmaker’s involvement was revealed.

“When I heard of Destin’s attachment, it happened to be right after watching a blockbuster action film of his, and I thought he would be the perfect director for Naruto,” Kishimoto said at the time. “After enjoying his other films and understanding that his forte is in creating solid dramas about people, I became convinced that there is no other director for Naruto. In actually meeting Destin, I also found him to be an open-minded director who was willing to embrace my input, and felt strongly that we would be able to cooperate together in the production process. To put it simply, the live-action Naruto is bound to be a film with spectacular action and profound drama. I can’t help but be excited for it.”

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Bring the Nostalgic Arcade Home for the Holidays With Dream Arcades’ New Black Friday Deals

Modern game consoles and handhelds just don’t offer the nostalgia that a great arcade cabinet can bring. From mashable buttons and a responsive joystick to a big display and a familiar form factor, they bring retro and even modern titles to life in a way that can’t be replicated. Whether an arcade machine lives in a game room, your living room, or even a break room at the office, it’ll be the focal point of any space, sure to bring countless hours of joy to kids of all ages.

If you’ve been considering an arcade machine, Dream Arcades has 22 years of experience and a reputation that you want when building the cabinet of your dreams. All your favorite classic arcade titles, from Pac-Man and Street Fighter II to Mortal Kombat and Dragon’s Lair, are available. In total, over 300 games are included with a Dream Arcades cabinet, and over 100,000 titles can be accessed using its Retro Reload software.

Save $100 and Get 75 Games Free for Black Friday

Now’s the time to grab your machine, as Dream Arcades has a great deal for Black Friday. You can score an additional $100 off a machine using the code Santa100. Even cabinets that have already been discounted are a part of the sale. That’s not all, as 75 additional games come with a cabinet for free, like golden era Activision titles, including Pitfall, River Raid, and H.E.R.O., along with IGT’s best casino slots. No one will be disappointed in receiving something from Dream Arcades this holiday season.

About Dream Arcades

Dream Arcades’ machines are made with top-quality craftsmanship, and you can opt to add custom artwork, LEDs, and other controls to them. Down the line, if you want to make your own customizations, its MAME arcade cabinets are easy to open up and add hardware. The Windows system that comes with each cabinet is pretty awesome. Not only does it let you access thousands of classic games from NEOGEO to Nintendo 64, but it can also play Steam and PC titles, as well as stream popular shows and movies from top streaming services.

Dream Arcades has numerous cabinet styles to choose from. Whether you’re after two-player units with massive screens, the classic retro look, a seated cocktail style option, or a smaller cabaret cabinet for tighter spaces, you're covered. Nothing beats playing these games as they were intended to be played. There are even a few claw machines and a Whack-A-Mole-style game in the lineup.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

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Amid Concern Over Steam Machine Price, Former Xbox Exec Calls on Valve to 'Please Just Let Third-Parties Use SteamOS' to Make the Hardware With Different Configurations

A former Xbox executive has called on Valve to allow third-parties to use SteamOS to make their own Steam Machines, amid concern over the price of the next-gen living room PC.

The Steam Machine is a gaming-focused PC designed to be more accessible than a standard desktop PC, with a sleek, cube-like design and SteamOS on-board. We here at IGN have offered our thoughts on how much the Steam Machine will cost, suggesting it’ll probably be higher than people think. Chatter about pricing recently ramped up after Linus Sebastian of Linus Tech Tips suggested it wouldn’t follow a “console pricing model” of $500, after mentioning the figure in a meeting with Valve staff.

Now, Mike Ybarra, former President of Blizzard Entertainment and executive on Microsoft’s Windows and Xbox team, has urged Valve to open the door to next-gen Steam Machines from third-party companies, which, he said, would only increase Steam store revenue.

"Dear @valvesoftware," he said in a tweet, "please just let 3rd parties use SteamOS and make the HW with many different configurations. SteamOS will take off and your Store revenue will only go up.”

Ybarra’s comment was in response to the suggestion that Valve’s Steam Machine will likely cost above $750. We’ve suggested Steam Machine will cost $700-$800. To put that into perspective, the base PS5 with a disc drive currently costs $549.99, while the PS5 Digital Edition costs $499.99. The PS5 Pro, meanwhile, costs $749.99.

Presumably, if third-parties were able to get in on the action they might release cheaper alternatives. At least, that's what Ybarra is suggesting here. But it’s worth remembering that third-parties already can use SteamOS — just look at the Lenovo Legion Go S. Indeed, in an interview with IGN on Steam Machine, Valve sounded open to other hardware running SteamOS. It just comes down to other manufacturers investing in building the hardware.

And let's not forget that what Ybarra is asking Valve to do is exactly what it did do with the first iteration of Steam Machine a decade ago: third-party boxes running Valve's operating system. So, in theory anyone could have made a Steam Machine at any time over the last 10 years, but they... didn't.

Ybarra went on to urge Microsoft to get in on the SteamOS action, too, although admitted this is unlikely. “This is what Xbox should do, btw,” he said. “But they will likely be forced to push Windows with AI, co-pilot, teams, and more. They could do GREAT if they embraced SteamOS on HW.”

Microsoft, as everyone knows, has PC / console hybrid plans of its own. A recent report claimed the next Xbox will play PlayStation games released on PC via Steam. That means the likes of Sony Santa Monica’s God of War, Insomniac’s Spider-Man, and Sucker Punch’s Ghost of Tsushima and pretty much all other PC games will all be playable on the next-gen Xbox in an industry first.

Windows Central reported that while users of the next-gen Xbox can remain inside the Xbox ecosystem if they want, they can exit to Windows, where the console acts like a traditional Windows PC. That means having access to PlayStation games on Steam, and mouse and keyboard games from Blizzard's launcher, Battle.net (World of Warcraft), and Riot's launcher (League of Legends).

We’ve got plenty more on all Valve’s recent hardware announcements, and have a handy roundup so you don’t miss a thing. We went hands-on with Steam Machine and Steam Controller, and if you’re wondering about Steam Deck 2, we asked Valve about that as well.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The IGN Readers’ Top 25 Nintendo Games of All Time

Recently, IGN teamed up with Nintendo Life to rank the Top 100 Best Nintendo Games of All Time. But this celebration wasn't just about what we think: we also wanted to know what your list would be, too. This was calculated through our Face Off tool, which pits two games against each other until you’ve run through all of the permutations, and then places the games in order of their win percentage. So, following a face-off in which thousands of you voted — with your number one pick being involved in 21,405 duels — we’ve got a Top 25 based on the IGN audience’s opinion.

The games that appear in this list actually aren’t too different from the ones that make up our own top positions, albeit with quite a different order. You favour Super Mario and The Legend of Zelda series over most others. So much, in fact, that the top 10 is dominated entirely by these two Miyamoto creations.

What follows is the Top 25 as voted by IGN readers, with a handy comparison below that shows your picks alongside the IGN and Nintendo Life’s list.

25. Mario Kart 64 – 59.0% Win Rate

24. Super Mario Bros. – 59.2% Win Rate

23. Pokemon Yellow (Red/Blue) – 59.4% Win Rate

22. Donkey Kong Bananza – 61.2% Win Rate

21. Chrono Trigger – 61.2% Win Rate

20. GoldenEye 007 – 61.9% Win Rate

19. The Legend of Zelda: Link’s Awakening – 62.7% Win Rate

18. Super Metroid – 62.7% Win Rate

17. Super Smash Bros. Melee – 63.4% Win Rate

16. The Legend of Zelda: Twilight Princess – 65.3% Win Rate

15. Metroid Prime (+ Remastered) – 65.6% Win Rate

14. The Legend of Zelda: Majora’s Mask – 66.1% Win Rate

13. Mario Kart 8 Deluxe – 66.1% Win Rate

12. Super Mario Galaxy 2 – 66.8% Win Rate

11. Super Smash Bros. Ultimate – 66.9% Win Rate

10. Super Mario. Bros 3 – 67.9% Win Rate

9. The Legend of Zelda: The Wind Waker – 68.4% Win Rate

8. The Legend of Zelda: A Link to the Past – 69.0% Win Rate

7. Super Mario Galaxy – 69.6% Win Rate

6. Super Mario World – 70.5% Win Rate

5. Super Mario 64 – 70.5% Win Rate

4. Super Mario Odyssey – 71.3% Win Rate

3. The Legend of Zelda: Tears of the Kingdom – 73.2% Win Rate

2. The Legend of Zelda: Breath of the Wild – 77.1% Win Rate

1. The Legend of Zelda: Ocarina of Time – 77.5% Win Rate

So, that's what you voted as the 25 best Nintendo games ever, but how does it compare to IGN and Nintendo Life’s version? Well, there are a few notable differences. The IGN readers picked Mario Kart 64 as number 25 — a game that didn’t even make our Top 100 as one of our two Mario Kart entries. On the flip side, we had Tetris placed at 5, but it was all the way down at 33 in the public vote.

You can check out the table below to get a direct comparison between the top 25s. Which do you ultimately agree with more? Let us know in the comments below!

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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Star Wars Fan Filmmaker Says Disney Stole His Work

A Star Wars fan filmmaker has accused Disney of directly copying a fight sequence he created, and re-using it shot-for-shot within an episode of Star Wars: Visions.

The sequence, including its fight choreography and camera angles, appears identical in a 12-second video posted to Instagram by fan Lorenz Hideyoshi, showing his unofficial work side-by-side with a clip from the Disney+ animated show.

"When Disney blatantly steals your action design," reads a caption on the video, which contrasts Visions' 2023 episode The Bandits of Golak with Hideyoshi's own Dark Jedi: A Star Wars Story, a short film he released in December 1999 via YouTube.

"I mean they already had a different weapons setup, but still managed to brute force (push) my choreo onto that action," Hideyoshi wrote. "Didn’t even change the camera angles."

"Why Disney?" he continued. "Is it because we made a non-profit tribute fan film of one of your IPs and now you feel justified in stealing from this pool of creative output? Maybe either a) pay your animators more or b) hire an action designer."

While Disney owns Star Wars maker LucasFilm, Visions is the work of numerous animation studios spread across the world, with this particular episode in particular made by Indian outlet 88 Pictures. IGN has contacted Disney for comment.

Last month, a third season of Star Wars: Visions was released on Disney+, adding a further nine stories to the anthology series. Each episode contains its own self-contained story set somewhere in the Star Wars universe, though the series is not treated as official canon.

"As a whole, Star Wars Visions Volume 3 is the animated series’ most uneven outing to date," IGN wrote in its review of the latest season, awarding it a 6/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Resident Evil Requiem Producer Teases Characters 'Involved in the Raccoon City Incident' Are in the Game

Resident Evil Requiem will feature classic characters connected to the Raccoon City incident, Capcom has now acknowledged — while stopping short of confirming exactly who.

Speculation is rife that floppy-haired fan-favorite Leon S. Kennedy will be back for Requiem, revisiting the city where he spent a fateful first day as a rookie police officer back in Resident Evil 2.

But, to date, Capcom has refused to discuss whether fans will reconnect with any familiar faces in Requiem, choosing instead to focus its marketing efforts on new protagonist Grace Ashcroft, daughter of Resident Evil Outbreak's Alyssa Ashcroft.

Now, in an interview with Well-Played, producer Masato Kumazawa has finally confirmed that "yes, there are going to be some characters from the past series to come in."

It's worth stating that Kumazawa is responding here to a question which asked specifically whether other Outbreak characters, as well as Alyssa, will show up in Requiem. But Kumazawa does then go on to mention characters "involved in the Raccoon City incident" generally will appear. Here's the full quote:

"I would say that yes, there are going to be some characters from the past series to come in, but don’t over-expect or hype it," Kumazawa teased. "We can’t promise you anything about that, but the only thing I can say is that there will be characters that have been involved in the Raccoon City incident involved in the game."

The debate around whether other characters — and specifically Leon — are in Requiem has dominated discussion of the game to date, though Capcom seems happy to keep the speculation going. While focusing on Grace Ashcroft in trailers and early gameplay previews, the publisher has never explicitly stated that she is the sole playable character.

In a separate interview published online this week, Kumazawa branded a specific fan image of Leon with an eyepatch as "fake news," and suggested it was the work of AI. But again, the producer stopped short of simply saying Leon isn't in the game — which, at this point, you'd think developers would simply state in order to manage expectations.

Resident Evil Requiem launches on February 27, 2026 for PC, PlayStation 5, Switch 2 and Xbox Series X/S. There's still plenty of time for more reveals.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Brendan Fraser Reveals What Batgirl Movie Cancellation Says About the State of Hollywood

Remember when David Zaslav and Warner Bros. Discovery just completely cancelled and shelved the nearly completed Batgirl back in 2022? Oh, you can’t forget? Us neither. Now, The Mummy star Brendan Fraser has opened up about what he thinks the film’s cancellation means for the state of the industry.

Fraser played villain Firefly in the unreleased Batgirl film, a role he has said in the past was "great fun." Unfortunately, fans will never see it.

“A whole movie,” he remarked to Associated Press in a recent interview. “I mean, there were four floors of production in Glasgow. I was sneaking into the art department just to geek out.”

Fraser added: “The tragedy of that is that there’s a generation of little girls who don’t have a heroine to look up to and go, ‘She looks like me.’ I mean, Michael Keaton came back as Batman. The Batman! The product — I’m sorry, ‘content’ — is being commodified to the extent that it’s more valuable to burn it down and get the insurance on it than to give it a shot in the marketplace. I mean, with respect, we could blight itself.”

When Warner Bros. scrapped the film in 2022 as a tax write-off, it claimed the decision was due to cost-cutting measures enacted to protect the company’s bottom line. Naturally, this unprecedented choice caused major backlash in the industry, with gutted reactions from directors Adil El Arbi and Bilall Fallah, and star Leslie Grace. DC Studios co-CEO Peter Safran went on to claim in 2023 that the movie “was not releasable” and “would have hurt DC.”

The company went on to shelve Coyote vs. Acme the following year, but ultimately allowed the picture to be shopped around for new distribution, which will be handled by Ketchup Entertainment for a 2026 worldwide theatrical release.

"I got the chance to watch it, and it was a phenomenal film,” Jacob Scipio, one of the film’s stars, told The Direct last month. “Man, I'm really sad the world never got to see it. But you know, you never know. You never know.”

In August, Michael Keaton, who as Fraser mentioned reprised his role as Batman in Batgirl, admitted he was not all that bothered when the movie fell by the wayside. GQ asked Keaton whether he found the fate of Batgirl disappointing. The short answer was "no." He was unfazed by the cancellation but did admit to feeling bad for the movie's directors, Adil El Arbi and Bilall Fallah.

"No, I didn't care one way or another. Big, fun, nice check," Keaton said while, according to the outlet, rubbing his fingers together in a money gesture resembling the act of clutching dollar bills.

"I like those boys. They're nice guys," he added about Batgirl's directing duo. "I pull for them. I want them to succeed, and I think they felt very badly, and that made me feel bad. Me? I'm good."

Keaton, who many regard as the best live-action Batman, starred as the Dark Knight in Tim Burton's 1989 movie of the same name before returning for the 1992 sequel Batman Returns. He then dipped out of the franchise because Joel Schumacher had a new creative vision for the third film, leaving the role open for Val Kilmer.

However, Keaton didn't hang up the cape and cowl for good, as he returned to the role again in 2022's The Flash. Batgirl would have been next on the DCEU slate if Warner Bros. hadn't cancelled it, coming out ahead of Aquaman and the Lost Kingdom and Joker: Folie à Deux.

A set photo showed Grace and Keaton standing face-to-face in full costume in a scene that presumably played during the film's funeral screening, acting as a send-off for the movie before it got locked in the vault.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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How Disneyland Wrote the Video Game Rule Book

The name “Disney” has been showing up in quite a lot of gaming-related headlines as of late. As part of its arms race with Netflix, the conglomerate announced plans to add AI-powered user-generated content and “game-like features” to Disney+. Last year, it acquired a $1.5 billion stake in Epic Games, adding yet another cash cow to its portfolio. That deal paved the way for Disneyland Game Rush, a Fortnite island released earlier this month to celebrate the theme park’s 70th birthday that features well-received minigames based on Space Mountain, Haunted Mansion, and other iconic rides.

These developments are more than a little surprising, not least because it’s been close to a decade since Disney pulled the plug on its own, in-house gaming initiatives. Disney Interactive Studios, lovingly remembered for its work with Square on Kingdom Hearts and that 1989 NES DuckTales platformer that inspired the bounce mechanic in Shovel Knight, closed down in 2016 following the cancellation of its flagship project, Disney Infinity. Asked why, Bob Iger – who was then nearing the end of his first stint as CEO – told shareholders that while the company was great at making movies and building theme parks, they weren’t nearly as skilled at designing games.

Others would beg to differ. While it’s true that Disney has never managed to compete with Nintendo, Ubisoft, or Electronic Arts, its influence on games as a medium might well be greater than all of these three companies combined. To understand how the company was able to leave a mark on the one part of the entertainment industry it couldn’t conquer, you need to go where Fortnite has gone: to Disneyland.

When Don Carson quit his job as a senior designer at Walt Disney Imagineering – the research and development group in charge of creating new rides for Disney’s theme parks – he filled up some of his spare time playing video games. To his surprise, his new hobby heavily reminded him of his old job, so heavily that he felt compelled to write a long and – in due time – widely-read article for Game Developer (formerly Gamasutra) about what people working in one industry could learn from those working in the other.

Carson’s article was originally published in 2000, when 3D games like Wolfenstein, Doom, and Quake III Arena were all the rage and the industry found itself on the cusp of a revolution. “The ability to create virtual worlds is relatively new to us,” reads one particularly nostalgic line. “With the growing popularity of multiplayer games and the promise of higher band widths, I relish the day I can meet friends and explore these worlds together.”

Despite its age, the article’s central argument – that gaming and themed entertainment “are not that far apart” – still rings true today, perhaps even more so than it did 25 years ago. Sure enough, the two have more in common than you’d think. Both can be described as immersive experiences where people move through a carefully constructed space that responds to their presence. More importantly, both are born from the same design philosophy – one Carson boils down to the following question: “How do I draw my audience into my imagined world and make them want to stay?”

How do I draw my audience into my imagined world and make them want to stay?

All too often, the answers point to the original Disneyland. Prior to its opening in 1955, most theme parks were disappointingly light on theming. As one the world’s leading providers of escapism, Walt Disney did not merely want to distract guests with thrills and frights – he wanted to transport them to a different reality. To sell this fantasy, Disneyland turned its ride vehicles into boats, spaceships, and teacups, covered up tracks and scaffolding, and made sure that each of its major attractions told a story that incorporated the rider. When you get on the Cyclone at Coney Island, you are you, riding the Cyclone at Coney Island. Not so in Disneyland. On the Jungle Cruise, you’re a tourist exploring the tropics. On Peter Pan’s Flight, you’re placed in the shoes of its titular character, soaring over London and Neverland. The list goes on.

Video games have traveled down a similar road, enhancing raw experience with increasingly immersive theming. While some of the first-ever arcade games – think Pong and Pacman – took place in geometric voids, subsequent titles mapped their gameplay loops onto more clearly defined locations and situations, from Donkey Kong’s construction site to the roads and rivers of Frogger.

This transition repeated itself when gaming veered into the third dimension. While large parts of Super Mario 64 played out in liminal spaces, levels in Super Mario Sunshine – released 6 years later, in 2002 – are all part of a single, interconnected, fully realized setting: Delfino Island. Echoing Disneyland’s ride design (Tokyo Disneyland, featuring many of the same attractions found in LA, opened in 1983,) Sunshine not only fleshes out the environments, but also serves up a more ambitious narrative. No more saving Princess Peach from Bowser because game. This time, Mario is going vacation, is framed for a crime, and has to clear his name to earn back his freedom.

Disneyland’s influence on games is most evident when it comes to level design. To help guests find their way around the park – and encourage exploration on their own terms – Walt Disney envisioned a hub-and-spoke layout, with various lands connected to a central vocal point: Sleeping Beauty’s Castle. As mentioned in this Game Developers Conference (GDC) talk from 2022 – which covers the same ground as Carson’s article – Uncle Walt famously referred to the castle and other tall structures scattered throughout the park as “weenies,” because they lured guests from one area to another in the same way that he himself used hot dog wieners to lure his poodle around the house.

If you’re familiar with Mark Brown’s popular YouTube channel Game Maker’s Toolkit, you may know that weenies have worked their way into the language of video game design as well. They’re especially common in the open-world genre, where they help players orient themselves and guide them towards worthwhile content scattered throughout the sprawling sandbox environment. In this sense, structures like the Erdtree and Minor Erdtrees in Elden Ring function as the digital equivalent of Mount Kilimanjaro in Animal Kingdom or Spaceship Earth in EPCOT. The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are filled with various types of weenies, from shrines and Sheikah Towers to the Divine Beasts and – of course – Hyrule Castle itself. One game that particularly resembles Disneyland in outline is 2018’s God of War, where Midgard’s centrally located Lake of Nine (complete with a Jörmungandr-weenie) opens up into several branching paths, some leading to other realms.

Walt Disney envisioned a hub-and-spoke layout, with various lands connected to a central vocal point.

These similarities do not imply that developing a game is functionally identical to designing a ride or an entire theme park. On the contrary, each industry works under unique constraints and pressures. Ideas for new attractions have to consider things like safety and carrying capacity. Short ride times, large vehicles, and efficient loading areas keep wait times low and guest experience positive. Another important distinction concerns user experience. While games can be enjoyed in isolation, theme park rides are made for large groups. Unlike with games, where no two play-throughs are exactly alike, most attractions offer a near-identical experience to every rider, every time they ride. Customization and personalization, standard features in games, are largely unattainable in attractions.

Still, while some of the details are different, the big picture is anything but. Whether you work at Universal Studios or Sony Santa Monica, your day-to-day job will see you navigating the same challenge: meeting economic and logistical demands without compromising the immersive quality of the final product.

Rarely does this balancing act succeed without something breaking. When Disneyland opened, it quickly became clear that the quaint, narrow streets of its opening area – a traditional American town loosely based on Walt Disney’s birthplace of Marceline, Missouri – had to be widened in order to accommodate the large summertime crowds: an imperative that completely went against Disney’s original vision.

Likewise, Carson – who after his Imagineering days ended up going into game development himself – recalls a time when he’d sunk weeks into programming realistic-looking flames for an Indiana Jones-style game, only for his colleagues to ramp up their flickering animations to unrealistic speeds. “When I complained,” he writes, “the programmer proudly argued (…) that ‘gamers’ should appreciate the visual effect of a high frame rate over the realism of my environments.”

If the video game industry’s indebtedness to Disneyland’s theme park design was already evident during the arcade era, this relationship has only deepened over time. Already in the late ‘90s, Carson observed that “we can visit and explore worlds on our computer screens that are increasingly dramatic and realistic” – so dramatic and realistic that he had on more than one occasion “been blown to bits because I dared hesitate to admire a beautiful piece of virtual architecture.” Just as Disneyland made it all but necessary for theme parks to conceal the machinery of their own attractions behind mock-up space stations and plywood mountains, so too did the gaming industry arrive at a point where we expect developers to cover up the artificiality of their games by means of organic level design, invisible walls, and hidden loading screens.

Games also bear a closer resemblance to theme park rides in that playing them has become an increasingly social experience. That moment Carson dreamt about, when you could meet friends and explore digital worlds as you would the real one, didn’t take long to arrive. Within just a few years, online play – from browser games like Habbo Hotel to multi-player shooters like Call of Duty and Battlefield – had become the backbone of the industry, paving the way for our current live service era. At present, even purely single-player experiences are plugged into globe-spanning networks thanks to vibrant fan communities on Reddit, YouTube, TikTok, and other platforms.

Now, after decades of theme parks influencing games, the relationship appears to be reversing. While the gaming industry continues to boom, the world of themed entertainment is currently struggling due to mounting costs and decreased attendance. To stay with the times, ride designers are increasingly working with and learning from game developers. From Los Angeles and Florida to Paris and Tokyo, more and more theme parks are adding digital, interactive, AI-assisted elements to their attractions, blending the distinction between rides and games. Smuggler’s Run, the Millenium Falcon simulator at Disney’s Galaxy’s Edge park, is built in Unreal Engine and its next iteration will feature branching pathways to allow player choice. Then there’s the various Mario Kart attractions at Super Nintendo World, where riders wear augmented reality headgear that project virtual elements onto the physical ride itself, or Web Slingers: A Spider-Man Adventure at Disney California Adventure, which uses motion tracking technology to allow riders to shoot their own webs. Before long, we might just see Fortnite show up inside Disneyland, rather than the other way around.

Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.

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Tides of Annihilation: Extended Cut of the New Boss Fight Trailer + New Screenshots

You may have already seen the latest Tides of Annihilation boss fight gameplay trailer from yesterday's Xbox Partner Preview showcase, but we've got an extended version of it that adds 19 extra seconds at the beginning. Check out that extended cut above as well as exclusive new screenshots in the gallery below.

This battle pits protagonist Gwendolyn fights against a powerful shape-shifting witch named Tyronoe. Gwendolyn is assisted in the fighting by the spear-wielding Sir Lamorak, a Knight of the Roundtable. The trailer also gives us a peek at the combat system called the Dual Frontline Battle System, as you will be able to control both Gwendolyn and Lamorak. We also get a glimpse at a story element with Tyronoe's creation of a mirror-like Folded Realm.

The developers tell IGN, "Through her quest for the Holy Grail, Gwendolyn will be able to find several knights to summon and command in the game, including notable Knights of the Roundtable from Arthurian mythology. More details including the number and names of Knights will be disclosed in the future, please stay tuned!"

If you missed the announcement trailer, catch it now. It's also worth taking a look at the 11-minute-long extended gameplay walkthrough. Tides of Annihilation will be available on PC, Xbox Series X/S, and PlayStation 5 (PS5).

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Everything We Know About Kill Bill: The Whole Bloody Affair

This article contains spoilers for the entire Kill Bill saga in all its variations.

Kill Bill: Vol.1 (2003) and Kill Bill: Vol. 2 (2004) are modern action classics. Writer/director Quentin Tarantino originally conceived the two films as a single 10-chapter epic, but executive producer Harvey Weinstein suggested splitting Kill Bill in half to make it more marketable, and Tarantino complied, rationalizing that a 4-hour-plus pulp epic might be too "pretentious." To many Tarantino fans and film nerds, however, this concession was a missed opportunity at greatness. For over two decades, the original, unedited Kill Bill has never seen a wide, mainstream release for a general audience… until now.

On December 5, 2025, Kill Bill: The Whole Bloody Affair will debut in theaters. It restores the Kill Bill project to a single uncut film as Tarantino originally intended, and it adds about seven and a half minutes of never-before-seen animated footage. Tarantino hasn't officially announced what this new footage is, but based on trailers and past interviews with Tarantino, we think we know.

Here is everything we know about Kill Bill: The Whole Bloody Affair, including the newly extended running time, the unseen anime sequence, and the extra scenes and edits that you're also likely to see.

Why You Need to See Kill Bill: The Whole Bloody Affair in Theaters

Watching the two volumes sequentially will not have the same emotional effect, because when Tarantino separated Kill Bill into two volumes, he recut and filmed additional footage and audio as a workaround so that the two halves could stand alone.

The Whole Bloody Affair rolls back those eleventh-hour changes. It repurposes scenes, reorders them, or deletes them entirely to create a more coherent narrative, and it adds details – new scenes, extended scenes, alternate takes, and uncensored bits of violence – to the overarching events of the story. So while it's still the Kill Bill you know and love, the film will hit harder and build to its climax better than you remembered.

The History of the Whole Bloody Affair

Although this is the first time that TWBA is receiving a wide release, Tarantino has occasionally screened an earlier version of the combined edit for a limited audience. He first debuted TWBA at Cannes in 2006, screened that Cannes print at the New Beverly Cinema in LA (which he owns) in March-April 2011, and on other occasions since then. In the summer of 2025, he screened the Cannes print, complete with French subtitles, at the Vista Theater in LA (which he also owns).

Positive reviews and reactions from those screenings have circulated online for years, so we know most of the changes that we'll be seeing this December.

Big Changes

Plotwise, two TWBA changes have a heavy impact on the story. The first change is that in the Cannes cut, the audience doesn't learn the Big Twist – that The Bride's daughter is still alive – until the very end of the movie. We find out at the same time the Bride finds out. When Tarantino split the films in 2003, Tarantino moved this twist to the end of Vol. 1 so that the first film would have a cliffhanger leading into Vol. 2. By restoring the twist to the very end of TWBA, Tarantino creates a more shocking, emotionally impactful payoff.

As for the second change: Remember the head-on car footage that opened Vol. 2, where the Bride is monologuing directly at the camera in black and white? In the Cannes print, that sequence is missing entirely; Chapter 5 ends, there's an intermission, and Chapter 6 picks up immediately afterward. This makes sense because Kill Bill is no longer two separate films, and thus, the black-and-white recap is no longer necessary.

Interestingly, the most recent TWBA trailer contains a clip of this car scene, which implies that it's still the movie. In the original screenplay, Tarantino planned this sequence for the beginning of the film, after the Bride's shooting and before the title sequence. Could Tarantino have moved this scene to the beginning of TWBA instead of cutting it completely? I guess we'll see.

More Gore

The most prominent change that Americans will notice in TWBA is that the House of Blue Leaves fight sequence, which was once in black and white, is now in color. So in TWBA, you'll see The Bride slicing through the Crazy 88 in all its gory red glory, the way Japanese audiences originally watched it.

The reason why Tarantino made this sequence black and white in America was to better appeal to American audiences. It's a common misconception that Tarantino changed the sequence to dodge the MPAA's NC-17 rating; instead, he did it as a preemptive move in response to American sensitivities, because he felt the American press would focus on the red blood to the exclusion of everything else, whereas audiences abroad would not.

Everything Else We Know

The following changes were apparent in the Cannes cut, and they will likely carry over to the final TWBA cut in December 2025. This is an incomplete list of the major differences; it doesn't account for all the changes that are likely on the way, given the extended running time of the new cut (more on that later):

  • The opening black title screen with the ‘Klingon proverb,’ "Revenge is a dish best served cold," has been replaced with a dedication to Japanese director Kinji Fukasaku (Battle Royale).
  • The O-Ren anime sequence is more graphic and shows more of Boss Matsumoto's disembowelment.
  • The House of Blue Leaves sequence contains some alternate takes that show more dismemberment and graphic moves, including a finger throat punch. You’ll also see additional footage of the young Yakuza boy losing his mask, which sets up the spanking at the end of the sequence.
  • Sofie Fatale loses both her arms on-screen, whereas the second dismemberment is only implied in the original Vol. 1 cut.

The Unseen Anime Sequence

Here's the part that Tarantino devotees are waiting for. Distributor Lionsgate announced that TWBA will include a seven-and-a-half-minute anime sequence that's never been seen before; the Cannes cut, which up until now has been the definitive version of Kill Bill, did not include this new sequence either. So we'll all be seeing it for the first time on December 5.

There's lots of online speculation as to what this sequence could be, but based on prior interviews, we pretty much know. In fact, Tarantino himself alluded to it at San Diego Comic-Con in 2014, discussing his creative partnership with Production I.G. (the Japanese anime studio that did the original O-Ren sequence):

"Originally back when Kill Bill was going to be one movie, I wrote an even longer anime sequence. In the movie, you see [O-Ren] kill Boss Matsumoto. But then there was that long-haired guy? The big, big, big sequence was her fighting that guy."

That guy, known to fans as Pretty Riki, was speculated by some people to be Bill back in 2003; this confirms, officially, that Pretty Riki and Bill are different people. As for the sequence itself, Production I.G. never made it for Vol.1 because it couldn't deliver the animation on such a tight schedule. But over a decade later, the animators changed their minds:

"Later, when Production I.G. heard that we were talking about doing Kill Bill: The Whole Bloody Affair? They still had the script. So without even being commissioned to do it, they just did it. They just did it and they go, "We're just going to do it and we'll pay for it ourselves, and it's going to be so great that you're going to have to use it."

In the trailer, we see a shot of Pretty Riki bleeding in an elevator and one of a young O-Ren dropping a grenade, so it's safe to say that the new seven-and-a-half-minute anime footage is probably that sequence. During the same Comic-Con interview, Tarantino said we'd see the sequence in 2015, but that never happened. Better late than never!

The Whole Bloody Runtime

The Cannes cut clocked in at 248 minutes (4 hours, 8 minutes). Kill Bill: The Whole Bloody Affair weighs in at a whopping 281 minutes (4 hours and 41 minutes), which includes a 10-15 minute intermission. Something isn't adding up if you do the math, which is great news.

We're not sure if the Cannes cut running time includes the intermission, but let's say for argument's sake that it does; that means the new TWBA is 33 minutes longer. If you subtract that seven-and-a-half-minute anime sequence, we're left with 25 and a half minutes unaccounted for. Is there a completely new and as-yet unannounced scene or chapter?

If the Cannes cut running time doesn't include the intermission (the most likely explanation), then its running time would be 263 minutes (4 hours, 23 minutes), making TWBA 18 minutes longer. Take out the anime sequence and we're left with 10 and a half minutes.

Intriguing, isn’t it? What else does the new TWBA cut contain to account for the discrepancy in the running time? We'll all know for sure on December 5 when Kill Bill: The Whole Bloody Affair hits theaters. And definitely see it in theaters! Tarantino is on record numerous times as saying that he wants to keep TWBA a cinematic experience. Since he now owns the movie outright, this is not an "I'll catch it on streaming some other time" kind of deal; there's a good chance you'll have to wait a while before you can see it (in theaters) again!

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Here's Every PS5 Game Already On Sale for Black Friday 2025

PlayStation's 2025 Black Friday sale is already live, running through to December 1. As part of the sale, a whole bunch of brilliant games have already been discounted across all major retailers.

For the uninitiated, Black Friday deals tend to go live a week early these days, so while Black Friday isn't until Nov. 28, we've already got all the best discounts on PS5 games to check out.

To make things a little easier for you, I've gathered up all my top picks and split them across the latest and greatest hits for 2025, and then the rest of the gems that have featured across the PS5's almost five-year life cycle.

2025 PS5 Games on Sale for Black Friday

Standout offers for 2025 PS5 games include a 2025 Game of the Year nominee, Death Stranding 2, for $49.99. That's $20 off, and matches the best deal on the game so far this year.

There's also $20 discounts on big Konami hits like Metal Gear Solid Delta: Snake Eater, and Silent Hill f, both also down to $49.99 from $69.99. Both of these can be found in Best Buy's Black Friday sales.

I love to sing the praises of Kingdom Come Deliverance 2 as well, and that's just hit its lowest price ever as part of the Black Friday sales. It's just $30 at Amazon right now, a huge $40 in savings.

There's plenty more new games to check out in the sales as well, like Assassin's Creed Shadows for $34.99, Battlefield 6 for $59.45, EA Sports FC 26 for $29.99, Borderlands 4 for $47.99, and more.

It's also worth noting that not every deal is live yet, and we can see new offers go live all the way through to Black Friday proper on November 28.

More PS5 Game Deals for Black Friday

There's some big discounts on first party PlayStation games in the sale as well, especially from the past few years. My top pick is Game of the Year 2024 winner, Astro Bot, for $39.99, which is endless amounts of fun.

You can also pick up Helldivers 2, Spider-Man 2, The Last of Us 1 and 2, all for $29.99. Stellar Blade is down to $39.99, and you can even pick up Horizon Forbidden West for just $19.99.

There's also games like Final Fantasy's 1-6 Pixel Collection for $39.99, which has dropped to its lowest price ever, and Dragon Quest 3 HD-2D Remake for $34.99.

Other standout offers in the PlayStation 2025 Black Friday sale include $100 off PS5 consoles and PlayStation VR2 bundles, $20 off DualSense Controllers and PlayStation Portal, and up to 33% off PlayStation Plus memberships.

There are plenty more games on sale that we haven't mentioned either, so be sure to check out the full PS5 sales pages at retailers like Amazon as well.

Are you planning to pick up anything in PlayStation's Black Friday sale?

Let us know in the comments, and stick with IGN as we continue to update you daily on the best Black Friday deals for 2025.

Should You Wait for Black Friday on November 28?

Black Friday deals are more confusing than ever these days. Most retailers spend November teasing limited-time offers, but the reality is that the deepest discounts rarely show up until about a week before what I like to call “Black Friday proper.” Early deals can be tempting, but they often don’t beat the prices that land closer to the main event.

Having tracked PlayStation sales for six years, one thing is clear: once a PlayStation deal hits, it usually stays put for the duration of the sale. That means the prices you see now for consoles, controllers, and games are very likely the ones you’ll see through to December. If you’ve been holding out for a good deal, there’s no need to wait any longer.

These offers are solid, reliable, and unlikely to get any better. Go ahead and grab the what you’ve had your eye on, there’s no risk of Black Friday regret, only the satisfaction of scoring exactly what you wanted at a price that finally makes sense.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

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Fans Believe Homer Simpsons' Nipples Point to Fortnite Policy Change

This week, Fortnite players got their first glimpse at something never seen in the game before: nipples. Specifically, Homer Simpsons' nipples. And big ones too, at that.

Yes, an upcoming Fortnite model will feature a giant-sized version of Homer wearing just his underpants, with everything else (including his nipples) on show. Why is this such a big deal to Fortnite's faithful? Well, it's because the game has refused to depict any kind of areola previously.

While never publicly stated, Fortnite developer Epic Games has seemingly mandated that its battle royale should be nipple-less. The apparent rule was first discussed among fans all the way back in 2019, when the game's high-profile Travis Scott concert (and his purchasable in-game skin) both showed the rapper with a smooth, nip-free chest.

Since then, numerous Fortnite-original characters and a whole parade of other famous figures have appeared in the game shirtless, but also nipple-less. A non-exhaustive list includes God of War's Kratos, Avatar: The Last Airbender's Aang, WWE's John Cena, Dragonball Z's Goku, and Marvel superheroes such as Drax and The Hulk.

IGN has often asked Epic Games if it would like to comment on the lack of nipples in Fortnite, but has never received an official, on-the-record response.

Curiously, we've noted that Fortnite's nipple-free decree also extends to Fortnite's third-party modes. Earlier this year, Philips launched Body Royale, a promotional mode designed to highlight its latest OneBlade shaver. On Philips' website, photos for the product depict its use across all types of body hair, by male models who definitely have nipples in real life.

But within Fortnite, in Body Royale, the action plays out against the backdrop of an in-game model who is distinctly nipple-less. Did Philips have to remove the nipples at Epic Games' request, in order to get this experience in the game? (Philips has also not responded to IGN's requests for comment.)

Now, Homer Simpson looks set to change all of that. But why? Is there something about Homer's design that allows his nipples — nothing more than a pair of black dots — on his animated body? It seems unlikely — other cel-shaded characters have still been nipple-less before.

Does The Simpsons come with its own set of brand rules that require nipples and supercede Epic Games' own? Or perhaps there's something specific here about the fact that nearly-naked Homer's in-game appearance has to match up with the same design shown in The Simpsons' accompanying Fortnite crossover Disney+ shorts.

Alternatively, fans say, this could all point to something of a wider policy change within Epic Games. As Fortnite shifts to its new Chapter Seven era and collaborates with Quentin Tarantino, perhaps now is the time to ease this particular restriction. After nipples, what's next? If Epic Games ever acknowledges this, we'll let you know.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Everyone's Playing Shooters Right Now, New Data Shows — While Pokémon Legends: Z-A 'Underperformed' Compared to Arceus

Everyone's playing shooters these days, at least according to some new data from Newzoo shared with IGN.

Newzoo, whose revenue estimates cover digital full-game purchases, including but not limited to DLC, subscriptions, and microtransactions, has revealed the top 20 PC and console games for the month of October, both by revenue and MAUs (monthly active users), combined across the U.S., UK, France, Germany, Italy, and Spain. And boy, there are a lot of shooters on that list! Battlefield 6, in its debut month, is at the top of the revenue charts and the third in monthly active users. While Battlefield's dominance has been well documented already, it's nonetheless an impressive feat given that Battlefield was only out for one week in October.

It is worth noting that while the suite of Call of Duty games were 9th on the revenue chart, they came in at the second spot for MAUs, ahead of Battlefield. Again, though, Battlefield only had a week compared to Call of Duty's full month, so the real test will be looking at November's data when Call of Duty: Black Ops 7 will face off against Battlefield. MAUs are a bit of a better comparison metric for Call of Duty, given its precense on Xbox Game Pass.

Breakout extraction shooter Arc Raiders debuted at No. 7 for revenue and No. 18 in MAUs, similarly hampered somewhat by the fact that it was only out for two days in the reporting period of October, so we should see a clearer picture of its success in November as well.

These new games are joined by a lot of the usual suspects: Counter-Strike 2 at No. 8 in revenue and No. 9 in MAUs, Fortnite at No. 3 in revenue and No. 1 in MAUs, and just on the MAU chart: GTA 5 at No. 7, Helldivers 2 at No. 16, Borderlands 4 at No. 17, Apex Legends at No. 19, and Overwatch at No. 20. Those are just shooters; Roblox, Minecraft, Valorant, League of Legends, and annual sports titles remain strong. It's as challenging as ever for new games to crack the dominance of the handful of live service giants that consume so much of audience time, attention, and money.

There was a bit of a face-off this month in monster RPGs, with Pokémon Legends: Z-A coming in at No. 5 in revenue and No. 15 in MAUs, and Digimon Story Time Stranger at No. 13 in revenue. It was never in doubt that Pokémon would win that battle, but Newzoo noted that Z-A "underperformed compared to Legends: Arceus," which may suggest some hesitance around its move to a real-time, action-based combat system, or perhaps caution after the state of Scarlet and Violet's launch. It's worth noting that Pokémon Legends: Z-A launched as a cross-gen title, both on Nintendo Switch and Nintendo Switch 2.

Nintendo's official sales figures show Pokémon Legends: Z-A sold almost 6 million copies in its opening week. Pokémon Legends: Z-A, which debuted on October 16, sold 5.8 million units worldwide, with around half of those bought for Switch 2. This means the first Pokémon game to feature real-time Pokémon battles is the fifth best-selling game of the franchise in terms of first week sales. By comparison, that's more than Pokémon X/Y and Let's Go Pikachu / Eevee managed in their first weeks, but not as much as Pokémon Scarlet / Violet, Pokémon Legends: Arceus, and Pokémon Sword / Shield managed.

IGN's Pokémon Legends: Z-A review returned an 8/10. We said: "Pokémon Legends: Z-A finally feels like Game Freak hitting its stride in Pokémon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well."

Top 20 PC and Console Games by Revenue for October 2025

(Data covers U.S., UK, France, Germany, Italy, and Spain)

  1. Battlefield 6/Redsec (NEW)
  2. EA Sports FC 26
  3. Fortnite
  4. Ghost of Yotei (NEW)
  5. Pokemon Legends: Z-A (NEW)
  6. NBA 2K 26
  7. Arc Raiders (NEW)
  8. Counter-Strike 2 & GO
  9. Call of Duty: MW2/MW3/WZ/BO6
  10. EA Sports Madden NFL 26
  11. The Sims 4
  12. Minecraft
  13. Digimon Story Time Stranger (NEW)
  14. Valorant
  15. Super Mario Galaxy 2 (NEW)
  16. Roblox
  17. League of Legends
  18. Jurassic World Evolution 3 (NEW)
  19. World of Warcraft
  20. Marvel Rivals

Top 20 PC and Console Games by MAU for October 2025

(Data covers U.S., UK, France, Germany, Italy, and Spain)

  1. Fortnite
  2. Call of Duty: MW2/MW3/WZ/BO6
  3. Battlefield 6/Redsec (NEW)
  4. Roblox
  5. Minecraft
  6. skate.
  7. Grand Theft Auto V
  8. Rocket League
  9. Counter-Strike 2 & GO
  10. EA Sports FC 26
  11. Tom Clancy's Rainbow Six Siege X
  12. Marvel Rivals
  13. NBA 2K26
  14. EA Sports FC 25
  15. Pokemon Legends: Z-A (NEW)
  16. Helldivers 2
  17. Borderlands 4
  18. Arc Raiders (NEW)
  19. Apex Legends
  20. Overwatch 1 & 2

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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Wake Up Dead Man: A Knives Out Mystery Director Rian Johnson 'Frustrated' at Limited Theatrical Release, Suggests Fans Call Up Their Local Theater Manager to Ask if It’s Coming

Rian Johnson has expressed frustration at the limited theatrical release of his new Benoit Blanc Netflix film, Wake Up Dead Man: A Knives Out Mystery.

Streamer Netflix will release Wake Up Dead Man: A Knives Out Mystery in theaters on November 26, in time for the Thanksgiving holiday, before releasing it on Netflix itself on December 12.

But it will only release in “select” theaters, as opposed to nationwide — something that has clearly left the Star Wars: The Last Jedi writer and director unimpressed.

Taking to social media, Johnson replied to one fan who expressed concern after failing to find a local screening. “I’m as frustrated as you that it’s not everywhere, but new theaters will be added so keep checking,” Johnson tweeted. “And also if you’re inclined it wouldn’t hurt to contact the manager of your local theater and (politely!) ask them if it’s coming.”

In another social media post, Johnson shared the official website of Wake Up Dead Man as “the best way to find if there’s a theater near you playing” the film, before adding: “For those asking, sadly AMC would not play the movie, it’s going to be Landmark, Alamo, and other chains. And it can absolutely stay in theaters after the 12/12 Netflix drop if there’s demand — it’s up to the theaters to decide.”

It’s rare for Netflix to release its movies in theaters. Guillermo del Toro’s latest, Frankenstein, had a short theatrical run nationwide in October ahead of its November 7 premiere on the streaming platform, and global phenomenon KPop Demon Hunters hit theaters after its explosive launch on Netflix. Even the final episode of Stranger Things Season 5 will drop in theaters simultaneously with its Netflix premiere.

But Netflix has indicated it won't change its long-standing view on theaters versus streaming. “There’s no change in the strategy," CEO Ted Sarandos explained of the company’s policy on theatrical distribution during a recent earnings conference. "Our strategy is to give our members exclusive first-run movies on Netflix.” In fact, Sarandos went on to assert that KPop Demon Hunters only became a sensation “because it was released on Netflix first.”

IGN’s Wake Up Dead Man: A Knives Out Mystery review returned a 7/10. We said: “Wake Up Dead Man is a solid third entry for Benoit Blanc, finally delivering the classic-style mystery the series has sorely needed.”

Photo by Gonzalo Marroquin/Getty Images for Netflix.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Nintendo Pulling Bikini Chef Kawasaki Fan Designs From Kirby Air Riders, Players Say

Nintendo is rushing to remove user-made designs shared within Kirby Air Riders that feature fan-favorite character Chef Kawasaki dressed in a micro bikini.

Kirby Air Riders allows players to create and customize their own in-game rides using basic shapes and stickers, something that has quickly led to all manner of user creativity — and several designs that feature the beloved chef in beach attire.

Chef Kawasaki has been a fan-favorite among the Kirby community for years, and there's a running joke that, underneath his apron, Chef Kawasaki is otherwise naked. Alternatively, fans have suggested, the character could just about be hiding a micro bikini underneath the straps of his cooking attire — something now depicted in mounds of fanart that we will not embed on this website.

エアライダーのオレマシン市場にあるコックカワサキのマイクロビキニ柄、すぐ消されるだろうって皆思ってるからか値上がりも早くておもろい 初日の朝にしては高いだろ pic.twitter.com/DjMbKGcO91

— モリソバ (@Sobatake397) November 19, 2025

Is Nintendo a fan of all this? Seemingly not. As if to make its position clear, Nintendo has now removed several Chef Kawasaki micro bikini designs from Kirby Air Riders, as they began topping the game's list of most popular fan-made rides.

Automaton reports that two widely-downloaded Chef Kawasaki micro bikini riders have already been made unavailable by Nintendo, while a third — with a slightly larger bikini and succubus wings — rises in popularity and looks set to test Nintendo's limits for what it will allow.

This isn't the first time that Nintendo has acted to shut down the spread of Chef Kawasaki bikini artwork. In 2022, it swiftly stopped the proliferation of a fanmade card game, Chef Kawasaki’s Microbikini Karuta, which featured numerous fan-drawn images of an eyebrow-raising nature. (The game's creators had also begun selling the game for profit — another big Nintendo no-no.)

The latest game from Super Smash Bros. series boss Masahiro Sakurai, Kirby Air Riders launched this week exclusively for Switch 2. A spin-off of the Kirby series where players race around circuit-based tracks on glider-like machines, it is a long-awaited sequel to 2003's Kirby Air Ride on GameCube.

"Kirby Air Riders' unconventional controls can get in its own way sometimes, but they don't stop it from being a fun, frantic action racing game with an almost unreal amount of stuff to do," IGN wrote in our Kirby Air Riders review, awarding the game 8/10.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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'That's What They Have Stuntmen For!' — 56-Year-Old Brendan Fraser Shakes Off Age Concerns Ahead of The Mummy 4

Brendan Fraser doesn’t sound too bothered about the prospect of reprising his role as Rick O'Connell for The Mummy 4 nearly 20 years later, and has said stunt men will help him out.

The 56-year-old Oscar-winning actor last played Rick O'Connell in 2008’s The Mummy: Tomb of the Dragon Emperor, when he was 40. But he’s set to return to the franchise alongside co-star Rachel Weisz for a new The Mummy film in the coming years.

Speaking to Happy Sad Confused host Josh Horowitz during a live interview filmed at 92nd Street Y, Fraser joked that stunt men are right there to make everything on-screen look amazing.

“Absolutely. That’s what they have stunt men for,” Fraser replied when asked if his age was a consideration when it came to real stunts in The Mummy 4. “One of my favorite things to say is, ‘Dude, you’re gonna be awesome in this shot!'”

If the 61-year-old Keanu Reeves can play John Wick in yet another sequel, and 83-year-old Harrison Ford can play Red Hulk in the MCU, Fraser can surely give The Mummy a run for his money, right?

While The Mummy 4 isn’t officially, officially confirmed, based on reports in the trades and comments from Fraser himself, this one feels nailed on. Matt Bettinelli-Olpin and Tyler Gillett — the filmmaking duo billed as Radio Silence — are said to be directing the long-awaited sequel. According to The Hollywood Reporter, Weisz will also return as Evelyn Carnahan. Apparently The Mummy 4 will be a sequel to the trilogy, but will disregard the events of the third movie, which Weisz did not star in.

Radio Silence’s breakout film was 2019’s Ready or Not. They then rebooted the Scream franchise with 2022’s Scream and 2023’s Scream 6, and also directed the vampire flick Abigail.

Speaking to Associated Press this week, Fraser was asked if he had considered The Mummy movies in his past before the fourth film was announced.

“The one I wanted to make was never made,” he replied. “The third one was a model of… how can I say this to the AP reporter? NBC had the rights to broadcast the Olympics that year. So they put two together and we went to China. Working in Shanghai, an incredible experience. I’m proud of the third one because I think it’s a good standalone movie. We picked up and did what we do with a different crew on deck and gave it our best shot. But the one I wanted to make is forthcoming. And I’ve been waiting 20 years for this call. Sometimes it was loud, sometimes it was a faint telegraph. Now? It’s time to give the fans what they want.”

Photo by Jamie McCarthy/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Assassin's Creed: Black Flag Remake Release Date Reportedly Leaked

Ubisoft's highly-anticipated Assassin's Creed: Black Flag remake will launch in just a few months' time, a fresh report has claimed.

This morning, Ubisoft revealed its latest financial results and laid out a slate of upcoming games set to arrive before the end of its current financial year, on March 31, 2026.

One title due for launch remained "unannounced" in Ubisoft's official presentation, but a new Insider Gaming report has now stated that this not-so-mysterious project is the new version of Black Flag, which is scheduled to arrive during the week of March 23, 2026.

Despite years of internal leaks, fan speculation and even hints from the game's lead actor, Ubisoft is still to officially confirm its Black Flag remake exists. But players have been tracking its progress for a while now, and think they have a pretty good idea of how it will play.

Alongside visual and gameplay upgrades to bring the game closer to Assassin's Creed Shadows' level of fidelity and more RPG-like focus, a recent report detailed plans for the game to feature all-new content and missions for its pirate hero Edward Kenway. At the same time, however, Black Flag's modern day gameplay sections have apparently been excised — something that many fans aren't happy about.

It's believed that work on this new Black Flag remake has been spearheaded by Ubisoft Singapore, which previously launched the long-delayed Skull and Bones — a game that began life as an offshoot of Black Flag's maritime gameplay.

Ubisoft is going all-in on Assassin's Creed, its biggest franchise, with this year's Assassin's Creed Shadows followed by a recent Saudi Arabia-funded free update to 2023's Assassin's Creed Mirage. Alongside its Black Flag remake, next year is expected to bring a second major Shadows expansion. Beyond that, Ubisoft has already announced that a multiplayer Assassin's Creed game and its next big blockbuster, the witchcraft-themed Assassin's Creed Hexe, are also in the works.

This morning, Ubisoft said its latest positive financial results had been driven in part by a "strong performance" for its Assassin's Creed franchise. But while the company noted that Mirage had now passed 10 million sales, there was no new figure provided for how well this year's Shadows has sold.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Mario Kart World: Knockout Tour Streamer Showdown ⁠– How to Watch

IGN is hosting the Mario Kart World: Knockout Tour Streamer Showdown, sponsored by Nintendo. This endurance event will see 24 streamers compete in every Knockout Tour rally in Mario Kart World ⁠– who will suffer defeat at the hands of a perfectly timed blue shell? Who will grind and drift their way to victory? You’ll have to tune in to find out.

Among those revving up their engines are some of your favourite video game and variety streamers such as Tubbo, Lucy Flight, and Matthew and Ryan. IGN will be hosting the stream on our channels, so you can tune in wherever you are.

How to Watch the Mario Kart World: Knockout Tour Streamer Showdown

Watch the Mario Kart World: Knockout Tour Streamer Showdown on Friday, 28 November at 12pm GMT/ 7am EST / 4am PST via the following platforms:

IGN.com

IGN's YouTube

Facebook

Twitter/X

Twitch

IGN mobile app

Eurogamer

Nintendo Life

VG247

What to Expect From the Mario Kart World: Knockout Tour Streamer Showdown

The Streamer Showdown will pit 24 streamers against each other in an endurance test unlike any other. The streamers will be split into six teams, so not only will they be racing for individual glory, but they’ll also have to support their teammates as they take on every Knockout Tour rally, back-to-back.

Surrounding the races, we’ll also have shout-casters on hand, breaking down the day’s biggest plays and bringing you all the leaderboard latest. There will be nuggets of additional Mario Kart programming too, helping you to brush up on your own karting skills.

We’ll be hosting all the action on the stream on Friday, 28th November ⁠– be sure to join us from 12pm GMT so you don’t miss out on any banana-spin outs, or green shell snipes!

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'I Felt Like OK, the Writing's on the Wall for Sure' — Leslye Headland Has Accepted Disney's Decision to Cancel Star Wars Show the Acolyte After Season 1, Even if She's Still Sad About It

The Acolyte creator Leslye Headland has reflected on the cancelation of the Disney+ series after just one season, pointing to the significant impact Star Wars content creators had on the discussion around the show.

Star Wars owner Disney canceled The Acolyte after Season 1, leaving a number of plot threads, chief among them the dramatic first appearance of Darth Plagueis in live-action form, dangling, perhaps never to be resolved.

Since the cancelation, a number of actors who appeared in The Acolyte have said they still hope for a Season 2. In December last year, Manny Jacinto, who played Qimir, said Darth Plagueis would have had a bigger role in further seasons of The Acolyte, but didn't reveal too much because "we could come back."

Meanwhile, Sol actor Lee Jung-Jae has said he was "quite surprised" to hear The Acolyte wouldn't get a second season, which Headland was thinking about even before Season 1 premiered. Others, including Black female lead Amandla Stenberg, have said they weren't shocked by the cancellation. "I'm going to be transparent and say that it's not a huge shock for me," she said. "I was in the bubble of my own reality, but for those who aren't aware there's been a rampage of vitriol that we've faced since the show was even announced. When it was still just a concept and no one had even seen it."

Mother Aniseya actress Jodie Turner-Smith raised this issue too, calling out Disney for not doing enough for the cast who faced waves of racist abuse online. "They’ve got to stop doing this thing where they don’t say anything when people are getting f**king dog-piled on the internet with racism and bulls**t," she said.

Now, in a new interview with TheWrap, Leslye Headland offered a reaction of her own, admitting she feared The Acolyte was set for the chopping block as online reaction from Star Wars content creators took a turn for the worse.

“I was not surprised by [the cancellation],” Headland said. “I think I was surprised at the swiftness of it and the publicness of it. I was surprised by how it was handled. But once I was getting particular phone calls about the reaction and the criticism and the viewership, I felt like, ‘OK, the writing’s on the wall for sure.’”

Headland went on to discuss the impact of Star Wars content creators on The Acolyte’s performance, and said Hollywood uses them almost like focus groups.

“The content that is being put out by the streamers or the studios is being snatched up by these other creators, and so commentaries, synopses, live videos, all of the ways that these creators make money — through viewer-based ad revenues and their Patreons — there’s a lot of money to be made,” she said.

“And by the way, have at it. Get your coin 100%. But it revealed to me that there is a misunderstanding between the studios and that engagement. They think of it as fandom, and in ways it is, but studios use it almost like this focus group.”

As a result, Headland predicted a move towards a world where “the content being made about Star Wars will be more culturally impactful than actual Star Wars.”

“I am a Star Wars fan, which means I have always been, since the launch of YouTube, part of the Star Wars recap/criticism/lionization fandom community,” Headland explained. “These guys I’ve known for years and years. So when I got the information from others about what the weather report was, there was this real concern from friends of mine or co-workers of mine that saddened me. I also was like, ‘I know who these guys are.’ You don’t have to tell me who’s talking about it or how bad it is online, I know exactly who they are. I supported them on Patreon.

"There are some of them that I respect, and there are some of them that I think are absolutely snake oil salesmen, just opportunists. Then, of course, there are the fascists and racists. So it runs a gamut. It isn’t just one thing or the other. So I think that if you’re in part of the fandom, you understand the genre and the tone of particular channels and creators. So in some ways I wasn’t surprised, and then in other ways I was disappointed. I think you always do that when you create something, it’s just that Star Wars is on a massive level of visibility.”

Headland also touched on her now-dashed hopes for Season 2, saying “it could have been worth it to allow the audience it was meant for to find it.” Ultimately, she sounds resigned to defeat on The Acolyte, and Disney has made no indication of reversing its decision to cancel the show. “But that wasn’t up to me,” she continued. “So I fully respect the decision, even if I’m sad about it.”

Last month, Headland confirmed The Acolyte would have gone on to feature a connection between The Stranger and villain Kylo Ren. Headland said The Acolyte's central villain, Qimir also known as The Stranger, would have eventually started The Knights of Ren, the cult the young Kylo Ren joined following his departure from the Jedi. Indeed, The Acolyte would have confirmed The Stranger as the first Knight of Ren.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Ubisoft Says Assassin's Creed Franchise 'Exceeded Expectations,' Driving Positive Financial Results — But While Mirage Gets a Sales Update, Shadows Does Not

Ubisoft has celebrated a fresh set of financial results that it says has been driven by a "strong performance" for its Assassin's Creed franchise. But while there's an update on sales figures for 2023's Mirage, there's no new figure for how this year's Shadows has sold.

The French publisher's latest earnings report, published this morning, covers the company's performance over the first half of the current year: April through September. Last week, Ubisoft delayed the publication of these results at the last minute, prompting speculation that something had gone wrong with the company's big Tencent deal — though there's no suggestion of that today.

Ubisoft has framed the results in a positive light, with net bookings for the past quarter "above expectations" and up 39% year-on-year. "The outperformance was driven by stronger-than-expected partnerships," Ubisoft noted, "and was supported by a robust back-catalog, both highlighting the strength of the Group's brands."

One back catalogue game seemingly doing very well is Assassin's Creed Mirage, the series' return to a smaller, city-based adventure that launched a couple of years ago. Today, Ubisoft announced a new 10 million sales milestone for the title, and said its recent Saudi Arabia-funded free update had received "very positive" feedback from fans.

But on the sales performance of Assassin's Creed Shadows, the franchise's blockbuster feudal Japan entry launched in March, Ubisoft was less clear. Without providing a new sales total, Ubisoft simply said the game had "benefited" from the launch of its New Game+ mode and recent Claws of Awaji expansion, which seems obvious. The company then pointed to the game's upcoming Switch 2 launch as an oppurtunity for it to "reach a broader audience." Back in July, Ubisoft said Shadows had surpassed 5 million players, and that its performance had been in line with expectations.

Outside of Assassin's Creed, Ubisoft noted that Rainbow Six Siege's cheating issues were continuing to temporarily impact "activity and player spending versus expectations," following the game's previous move to an essentially free-to-play model.

Ubisoft still expects to finalize its $1.16 billion deal with Chinese conglomerate Tencent in the near future, company boss Yves Guillemot said, noting that "all conditions precedent have been satisfied." The transaction will secure funding for Vantage Studios, Ubisoft's new self-contained subsidiary in charge of its biggest brands, including Assassin's Creed.

Guillemot revealed that more of these companies, termed Creative Houses, will be detailed in January — a point at which the Tencent deal should presumably be sorted. After this, the future shape of the company should become clear, following years of internal turmoil.

"These Creative Houses will be autonomous, efficient, focused and accountable business units, each with its own leadership, creative vision and strategic roadmap," Guillemot concluded. "This Group-wide transformation reflects our ambition to renew how we create and operate in order to deliver great games for our players and lasting value for our partners and shareholders."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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PlayStation's 2025 Black Friday Sale is Live: $100 Off PS5 Consoles, 33% Off PS Plus, and More

PlayStation's official Black Friday 2025 sale is now live (see here). From Nov. 21 to Dec. 1, prices are slashed on a wide range of PS5 games, consoles, accessories, and more.

Standout offers include $100 off PS5 consoles and PlayStation VR2 bundles, $20 off DualSense Controllers and PlayStation Portal, and up to 33% off PlayStation Plus memberships.

Games from across the PlayStation 5's almost five-year life cycle are also widely featured in the sale across retailers like Amazon.

That includes recent entries like Game of the Year 2024 winner, Astro Bot, for $39.99, alongside a 2025 Game of the Year nominee, Death Stranding 2, for $49.99.

Third-party offerings are also up for grabs, featuring new games like Battlefield 6 for $59.45, Final Fantasy's 1-6 Pixel Collection for $39.99, Dragon Quest 3 HD-2D Remake for $34.99, EA Sports FC 26 for $29.99, and Borderlands 4 for $47.99.

There's plenty more games on sale that we haven't mentioned either, so be sure to check out the full PS5 sales pages at retailers like Amazon as well.

It's also worth noting that not every deal is live yet, and PlayStation fans should absolutely keep an eye out for even more discounts over the coming days as well.

That includes a recent release, and one of 2025's top rated games, Sonic Racing: CrossWorlds, which will drop to just $45 on November 24 (as confirmed by GameStop).

Notable PlayStation hardware deals include PS5 Pro consoles now sitting at $649.99, down from $749.99, and the PS5 NBA 2K26 Bundle now $449.99.

As it includes a free game, this is arguably the best console deal in the sale, especially if the new Fortnite bundles do nothing for you. Speaking off, the PS5 Fortnite Flowering Chaos bundles are also in the mix at $399.99 for the 825GB digital model or $449.99 for the 1TB disc edition.

You get PlayStation exclusive in-game items and 1,000 V-Bucks, making it the obvious pick for anyone who lives in the Fortnite ecosystem.

It's also worth calling out the the limited edition Ghost of Yotei PS5 bundles dropping to $499.99, a straight $100 off its $599.99 MSRP, including the game. At $500, you're saving $20 versus buying seperately in the sale, and getting a beautiful special edition console to boot.

The PlayStation Portal hits $179.99 as its first meaningful discount since launch, and the PlayStation VR Horizon Call of the Mountain bundle is now $299 after a $100 cut.

DualSense controllers are also down to $54.99 for the standard colorways, while the special edition versions, such as the Chroma series, are down to $59.99.

The limited edition Ghost of Yotei controller is also discounted, alongside the 20th anniversary God of War controller, both down to $64.99.

PlayStation Plus is also discounted as part of the Black Friday sale. New players can currently sign up and score 33% off 12-month memberships.

Those already part of PS Plus can save 33% when upgrading the remainder of their membership from Essential or Extra to Premium or Deluxe.

This is an improvement compared to the deal from Black Friday last year, which had 20% off Essential, 25% off Extra, 30% off Premium, alongside a 25% off Extra upgrade and 30% off Premium upgrade.

While this deal doesn't quite reach the heights of PlayStation's Lunar New Year Sale (25% off Extra, 37% off Premium, and 35% off Premium upgrades), it does match or improve on the 2025 Days of Play Sale (20% off Essential, 25% off Extra, 33% off Premium, and 33% off Premium upgrades).

Amazon and Best Buy have also started their official Black Friday sales, both of which will carry on all the way through to Cyber Monday on December 1.

Walmart is already featuring deals from the PlayStation sale, but its official discounts don't start until November 25, or November 24 for those with a Walmart+ membership.

Nintendo's Black Friday sale kicks off on November 23, and will feature up to 50% off games for Switch and Switch 2.

Are you planning to pick up anything in PlayStation's Black Friday sale?

Let us know in the comments, and stick with IGN as we continue to update you daily on the best Black Friday deals for 2025.

Should You Wait for Black Friday on November 28?

Like I mentioned, Black Friday deals tend to be a little confusing these days. Most retailers will tease plenty of limited time offers throught the whole of November, but the real discounts tend to not come out until at least a week before "Black Friday proper" as I like to call it.

I've been doing this for six years, and in my experience, PlayStation deals tend to stay exactly the same throughout the whole sale.

So if you've been waiting for a good deal on a PS5, controller, or game, these are the deals we're getting. Have no fear, there will be no Black Friday regrets come December, go forth and make any of the purchases you've been eyeing up.

Robert Anderson is Senior Commerce Editor and IGN's resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

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Pristine First Edition Copy of Superman No. 1 Found in Attic Goes for $9.12 Million at Auction, Becomes Most Expensive Comic Ever Sold

An 86-year-old Superman comic found in a family attic has sold for a whopping $9.12 million at auction.

The 1939 first-edition copy of Superman No. 1 earned the highest CGC grade for the Man of Steel’s title comic debut, and became the most expensive comic ever sold when it went for over $9 million at a Heritage auction held this week.

Superman No. 1 is, alongside Action Comics No. 1 and Detective Comics No. 27, considered one of the “big three” comics. It marked the first time a character that debuted in a comic book had their own title devoted entirely to them. 500,000 copies of Superman No. 1 were initially printed, followed by print runs of 250,000 and then 150,000, but intact copies are rare today in part because it encouraged readers to cut the cover off to use as a poster.

This highest-ever-graded copy of Superman No. 1 was being protected by only a stack of old newspapers in a cardboard box, but still managed to earn a 9.0 on a 10-point scale by third-party comics grading service CGC. The $9.12 million price smashed the previous comic value record, set by an 8.5-graded copy of Action Comics No. 1 that sold for $6 million through Heritage Auctions in 2024.

This copy is one of only seven known with a CGC grade of 6.0 or higher. It tops esteemed pedigreed copies including the Mile High and Davis Crippen copies and is one of fewer than 100 copies of this issue in any grade, including restored examples, that Heritage has ever offered.

The copy that sold on Thursday was found last year under a stack of old newspapers in a cardboard box by three unnamed brothers in northern California while they were going through their late mother’s attic. Their mother had bought the comic when she was nine years old and living in San Francisco, the brothers, who have asked not to be named, said. Over the years, she told her sons that she had “rare comics somewhere,” but they never found them.

“This new record may someday be remembered as an early stage of popular culture collecting’s trajectory into the upper reaches of the auction field,” commented Jim Halperin, Co-Founder of Heritage Auctions. “The value and historical importance of these objects are becoming even more well-known to collectors all over the world.”

Image credit: Heritage Auctions.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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