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Netflix’s Wednesday, Season 2, Part 2 Review

Spoilers follow for Netflix’s Wednesday Season 2, Part 2. Also, Season 2, Part 1. And Season 1.

It’s hard to pin the success of Netflix’s Wednesday on any particular element. Is it Jenna Ortega’s pitch-perfect central performance as Wednesday Addams? Nostalgia for the characters created by Charles Addams, the movies, or the TV show? It certainly could be the odd-couple pairing of Ortega’s dour Wednesday and her roommate at Nevermore Academy, the chipper Enid Sinclair (Emma Myers).

....Or maybe it’s that dance craze on TikTok, which repurposed a scene featuring Ortega’s COVID-fueled moves with audio of Lady Gaga’s “Bloody Mary” and helped the show explode into one of the most-watched Netflix series ever.

It’s that last bit, the viral spark of simple-to-do dance moves and easy-to-repurpose audio that Wednesday Season 2, Part 2 tries to recreate, thanks to a brand new song from Lady Gaga herself (who also briefly guest stars in the new episodes), as well as a (hopefully non-COVID-related) choreographed dance from Myers. And it also points to the essential fault in the series: Wednesday seems to be constantly grasping for something slightly beyond itself, whether that’s an unreproducible organic success, the trappings of a supernatural school mystery series, or the dark humor of the Addams Family itself.

In the second part, the series created by Alfred Gough and Miles Millar picks up – and quickly disposes of – the cliffhanger from Part 1 that Wednesday has seemingly died. She’s not dead, of course; it would be hard to continue the show without the main character. But it’s still part of the overpacked nature of the series that Wednesday heads to the afterlife, meets the ghost of her former headmaster, Larissa Weems (Gwendoline Christie), and is back alive all by the end of the opening credits of the first episode. The rest of the season attempts to balance the ongoing counsel of Ghost Weems, plenty of Addams family drama, mysteries in the school involving werewolves, a siren cult, a duplicitous new headmaster, ghosts, curses, and even a love triangle that turns into a love rhombus around Enid.

Wednesday is busy, and you can often feel the flop sweat of ideas hiding paper-thin messages about family that only sort of connect with the characters.

It’s too much for Wednesday – the show, not the character – to handle, as the series zips around the halls of Nevermore, out to the Addams house, and even briefly to a Day of the Dead themed reskinning of the local Pilgrim World theme park. Wednesday is busy, and you can often feel the flop sweat of ideas hiding paper-thin messages about family that only sort of connect with the characters.

Wednesday’s sometimes romantic interest, Tyler Galpin (Hunter Doohan), continues to draw an inordinate amount of focus in the show. Not only does he have an extended family, which is nowhere near as interesting as the Addams’s, but the show also leans into the series’ over-reliance on CGI monster fights. Wednesday’s best special effect, hands down, is Ortega’s performance… To spend so much time swooping past monsters that look like they’re trying to ape the kitsch of Tim Burton’s clay-animated creations from movies like Beetlejuice and otherwise, but with the slick sheen of computer animation, is a crime. Like the attempt to re-viralize the show with Enid’s new Gaga dance, it’s an echo of what could be, a corporatized version of a homemade sensation.

By contrast, though, when the show focuses on the characters over plot, plot, plot… it works. And that’s on display in not just the best episode of Season 2, Part 2, but the best episode of the series, period, which finds Wednesday and Enid switching bodies. While there’s still a lot more going on in that particular hour-plus episode, it’s arguably the only one of the 16 episodes produced so far that manages to properly balance supernatural shenanigans and the overall plot while elevating the central relationship of the show to the forefront and actually giving Wednesday and Enid clear arcs where they learn things about themselves and each other. You know: a properly structured episode of television.

It’s also an absolute blast to watch, as Ortega dances to Blackpink and apes Myers’ effusive performance, while Myers clamps down her emotions to a simmering fury, plays the cello, and gets to sarcastically dismiss everyone else in the cast. When the show pairs these two characters with and against each other, Wednesday works – which is why it’s unfortunate that it continues to separate them so frequently. There’s certainly an attempt to recenter the show on Wednesday and Enid in Part 2, but the series keeps getting distracted with other plot beats or forcibly sending the two actresses in physically opposite directions, to its detriment.

There are other parts of the show that work, to be fair. Evie Templeton as Agnes DeMille, who can turn invisible and is obsessed with Wednesday to the level of stalking, is an absolute unhinged delight, and goes from a one-note joke in the first part to a more nuanced character in the second part. Steve Buscemi continues to bring the right amount of quirky energy to his role as the mysterious new Dean of Nevermore… His delivery finds him one step removed from the material, commenting on its ridiculousness while relishing living in it. It’s basically “How do you do, fellow kids?” but make it supernatural. Christie is also a welcome return presence, managing to bring arch humor to her scenes and a fair amount of wistful pathos, as well. And Joanna Lumley as Grandmama Hester Frump eats up every scene she’s in as both confidant to Wednesday and withering dismisser of her daughter, Morticia (Catherine Zeta-Jones).

The issue is that Wednesday has more characters than it knows what to do with, and those mentioned above who are allowed to relish the material stand in direct contrast to the more grounded members of the cast. An ongoing plot about a siren cult focusing on Nevermore student Bianca Barclay (Joy Sunday) is so to the side of the action that when it comes to the forefront, one of the characters expresses surprise that a whole other thing was going on – and it’s quickly wrapped up. Enid’s relationship drama is mostly a non-factor, which is fine given the lack of sparks Myers has with anyone other than Ortega, but spending any time on this love rhombus romance seems a nod to the school setting without ever fully embracing the joys of the genre. Similarly, Tyler’s family drama takes up too much real estate and is far too grounded to not leave the viewer wanting to see the more fun elements of the show, like the mostly off-screen Fester Addams (Fred Armisen), who is reportedly getting his own spinoff. In fact, there are so many characters being juggled that some of them barely get a scene or two, and several have their plotlines shoved off for the already greenlit third season of the series.

What’s more frustrating about this is that unfleshed-out characters get to stick around long-term, while the show kills off guest stars with regularity. Perhaps this is down to contracts, and given Christie returned as a ghost, there’s always room for more. But the issue here is that Wednesday doesn’t seem to have a clear idea of what’s working and what’s not (see the frequent separation of Enid and Wednesday, as mentioned). Killing characters who are fun to watch is taking chances so that nobody feels safe, for sure. Other than Wednesday (and likely Enid), there’s no plot armor on this show. But it’s also a bummer because the eliminated characters were – get this — fun to watch.

This lack of focus also applies to the general premise of the show, which seems singularly uninterested in the Nevermore Academy setting. There’s not a single scene in Season 2, Part 2 where the characters attend a class of any kind, so when the school year ends, it’s jarring: How much time did this season take place over, because it felt like maybe a week. Instead, there are off-site trips, galas, jaunts to the Haunted Hacienda in Pilgrim World, and plenty of time spent underground (literally) with Tyler. You’ve got an entire school filled with supernatural characters with powers; why not utilize that?

It’s surprising that Wednesday is as unfocused as it is, given that Gough and Millar helped popularize the “freak of the week” format on their breakout show, Smallville. That sort of mix of supernatural problems reflecting the emotional journey of the character on an episodic basis should be the bread and butter of the series, as seen in the body swap episode. And given there’s likely to be a long gap between Seasons 2 and 3, there’s plenty of time to take a look at what worked in Season 2 and what didn’t: Focus on the characters, keep exploring the central relationship of Wednesday and Enid, and jettison the detritus.

But more likely, Wednesday will keep dance, dance, dancing, with its hands, hands, hands, above its head, head, head, trying to recapture the unrepeatable success of Season 1’s TikTok craze. Woe is them.

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This Warhammer 40K Tyranid MTG Card Spiked 350% in Value Thanks to Sonic the Hedgehog

Magic: The Gathering is in a strange spot right now. With so many ‘Universes Beyond’ products, plus Secret Lairs for third-party IP mounting up, it’s becoming the Super Smash Bros. of card games, and that’s leading to some fun synergies.

As spotted by Wargamer, one Tyranid card from the Warhammer 40k Commander Decks has climbed some serious value in recent weeks thanks to a surprise team-up with, uh, Sonic the Hedgehog.

Winged Hive Tyrant, from the 40K Commander deck Tyranid Swarm, is a 4/4 with flying and haste, as well as text for ‘The Will of the Hive Mind’. It reads “Other creatures you control with counters on them have flying and haste.”

Meanwhile, Sonic the Hedgehog from the recent Secret Lair drop is a 2/4 with haste and ‘Gotta Go Fast’.

“Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste,” the text reads, while also creating a Treasure token (tapped) when one of those creatures is dealt damage."

Put this unlikely (some may say unholy) duo together, and you have Sonic dishing out counters, and then the Winged Hive Tyrant giving everything haste and flying.

The best part? Each of these cards is really pretty affordable, despite the limited printing of Warhammer decks and Secret Lair drops.

At the time of writing, Winged Hive Tyrant has spiked on TCGPlayer, but only as far as $4-$5, while Sonic—despite being a Secret Lair card—is around $3 for the non-foil.

So, if you’ve ever wanted to see what happens when a Tyranid teams up with a hedgehog, you can find out for less than $10.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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007 First Light: Here’s What Comes in Each Edition

007 First Light is set to release for PS5, Nintendo Switch 2, Xbox Series X|S, and PC on March 27, 2026. It’s a new origin story for James Bond, so it stars a young version of the MI6 agent, before he becomes the slick professional who’s been a cinema mainstay for decades now. The game is developed by IO Interactive, the same team that made the Hitman: World of Assassination games. It’s available for preorder now in several editions. Read on to see what comes in each one.

007 First Light - Collector’s Edition

PS5

Xbox

PC

The Legacy Edition comes with the game itself, plus the following extras:

  • Golden Gun Figurine with Stand & Secret Compartment
  • Certificate of Authenticity
  • Steel Case with Magnet & Full Game (Disc)
  • Deluxe Ediiton DLC Pack: 4 Exclusive Outfits, 1 New Weapon Skin, Gleaming Gadget Skin Pack
  • Exclusive DLC Skins: Golden Gun, Obsidian Gold Suit

007 First Light - Standard Edition

PS5

Xbox

Switch 2

What Is 007 First Light?

Developer IO Interactive is billing 007: First Light as a “narrative action-adventure game.” You play as a young James Bond who’s a new recruit to the MI6 training program. He’s resourceful and talented, but also cocky and reckless — a more unseasoned Bond than we’ve seen in the movies.

As for the main mission, you’re “in pursuit of a rogue agent who’s always one step ahead.” That’s 009, who’s presumably the main villain. That pursuit sends you to lots of interesting and gorgeous locations around the world. In the trailers, we’ve seen mountainous, watery areas, as well as nightclubs, rooftops, and open-air plazas. It looks like you can drive cars and pilot boats.

You can play the levels stealthily, using gadgets to help get you where you need to be, or you can go in guns blazing — Bond famously has a license to kill, after all. This is no surprise, as the Hitman games famously allow players lots of freedom in how they complete the tasks. You can check out our 007 First Light hands-on preview for lots more info on it.

More Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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007 First Light Release Date Confirmed During Sony State of Play

007 First Light has set a release date of March 27, 2026, as part of an extensive look at gameplay during a Sony State of Play deep dive.

IOI’s James Bond adventure launches then across PlayStation 5, Xbox Series X and S, Nintendo Switch 2, and PC.

Pre-orders get an upgrade to the Deluxe Edition for free. This includes 24 hours early access, four exclusive outfits (Day of the Dead, Desert Explorer, Silent Anchor, and Gentleman Operator), a new weapon skin, and the Gleaming Pack (the Gleaming Lighter, the Gleaming Earphones, the Gleaming Phone, and the Gleaming Pen).

During the State of Play, Patrick Gibson (Dexter: Original Sin, The OA) announced the ensemble cast of voice and motion capture actors for 007 First Light, confirming that he will portray James Bond in the game. Classic 007 characters, such as M (Priyanga Burford), Q (Alastair Mackenzie), and Miss Moneypenny (Kiera Lester), also feature, alongside new ones, including Bond's mentor, John Greenway (Lennie James - Fear the Walking Dead, Save Me), and Miss Roth (Noemie Nakai).

007 First Light costs $69.99 / €69.99 / £59.99. The 007 First Light – Deluxe Edition costs $79.99 / €79.99 / £69.99. The 007 First Light - Specialist Edition, offered exclusively on Amazon.com, features standout and unique packaging for the game’s case, as well as an exclusive original outfit for Bond, the Classic Tux.

The 007 First Light - Legacy Edition, meanwhile, will be available for PS5, Xbox Series X and S, and PC for $299.99 / €299,99 / £259.99. It includes the full game, the Deluxe Edition content, an exclusive Golden Gun weapon skin, the Obsidian Gold Suit outfit, a Golden Gun Figurine with Stand & Secret Compartment, a Certificate of Authenticity, and a Steel Case with Magnet.

We've got plenty more on 007 First Light, including a report on how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights, and how Queen Elizabeth II’s passing affected First Light’s development. And be sure to check out our extensive 007 First Light preview full of gameplay and story details.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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007 First Light is the Hitman and Uncharted Hybrid I Wanted it to Be

James Bond. Indiana Jones. Lara Croft. Nathan Drake. Each of these iconic globetrotters was inspired by the one created before them. Now that pattern comes full circle, with IO Interactive's 007 First Light channeling the action movie spirit of Naughty Dog's Uncharted series. But that circle forms a coin, much like the one IOI's other iconic leading man keeps in his pocket, with two distinct sides. Agent 47's DNA runs deep in the developers' new James Bond origin story, to the point that if the charismatic British spy himself sported a barcode on the back of his head, you'd likely scan it and find out he'd been engineered on the same production line. From what I've seen of 007 First Light so far, and from talking to the team at IOI, it's set to be an exciting blend of both Hitman's signature do-it-yourself gameplay and a brand of cinematic spectacle you'd hope for from one of film's most enduring series.

First Light is all about earning that famous number: 007. But before the number, there’s a name: James Bond. And behind that name lies another: Patrick Gibson. Casting for Britain’s most famous spy is always a hot topic, but the 30-year-old Gibson instantly looks and sounds the part, stepping into the shoes of the youngest Bond ever put to screen. At just 26, this version of Ian Fleming’s iconic hero is already confident and charming, but with a dash of brashness – a wrinkle of immaturity that’s not yet been ironed out. This isn’t the experienced, steely Bond that Daniel Craig most recently gave us, but one very much at the start of his career.

“I think first and foremost, this is the story of a young man who steps into a new world,” cinematic and narrative director Martin Emborg tells me. “He steps into this world of shadows and of his future. So it is meeting someone who has a brighter outlook on life, who's more positive, who's a more relatable young man. As the audience, we know a lot more about what he'll have to face in his future, and so we've built up a plot and an adventure that he has to go through that will mature him and take him some of the way towards the guy that we know, the seasoned 007.”

On His Majesty’s Secret Service

First Light is a story made for “the times we live in”, a phrase repeated throughout my visit to the Copenhagen studio by IOI’s CEO and First Light’s game director, Hakan Abrak. Not only is it the first time an official Bond story has had James working in the service of both King and country, but it’s a tale that explores both the positive and negative impacts of modern technology. You’ll learn all about how this benefits his arsenal of gadgets later, but for now, let’s focus on its threat to the world IO has built.

“It's the zeitgeist right now, right?” says Abrak about our attempts to wrangle and understand artificial intelligence. “Thinking about ‘How is that going to impact our lives? How is that going to impact our security?’ AI is certainly a part of the story. The information. What can you trust? And when you're making a game about espionage and working in the shadows, these things [combined with] the technological leaps we are experiencing, there's a lot of material there to work on.”

First Light’s Bond is a young man still finding his feet as an agent.

Just as we’re living in a world still getting to grips with the impact of artificial intelligence, First Light’s Bond is a young man still finding his feet as an agent and, indeed, ticking off many firsts of his own. IOI teased that this may well be where we see him sip his first shaken, but not stirred martini, and perhaps even the first time he’s had to take a life. But, as synonymous with alcohol and violence as he is, he’s also famed for the attention he garners from the women in his life. In terms of firsts in that department… Well, IOI confirms that such a lifestyle is well and truly underway.

“I think it would almost be kind of weirdly cool to say, well, this guy is celibate,” Emborg poses. “He is a very charming mid-to-late twenties guy. Obviously, yes, he has experience with the opposite sex, for sure. So he has this easy charm. I'm not sure he's necessarily super aware of it, though. It's not weaponised in the way that it is for an older Bond, who will use this for manipulation or to further his goals. In that way, he's more like a regular bloke.”

Regular blokes don’t tend to disguise themselves as chauffeurs in order to break into chess tournaments taking place at Slovakian chateaus as part of a mission to track down rogue colleagues, though. This is the setup for a very early task that establishes Bond’s mission to bring in the traitorous 009, and follows a tutorial at an MI6 training facility and a prologue mysteriously titled “The Iceland Incident.” This demonstration level, which you can see play out in the most recent State of Play broadcast, shows us the two distinct sides to First Light’s gameplay cadence. In a story of firsts for the agent in training, some aspects, especially in this demo’s opening half, will be familiar to those experienced in IO's masterful World of Assassination.

“He doesn't necessarily walk around with coins and throw them”, Abrak explains. “Bond is a lot more impulsive. It's a much more front-footed experience, so he might just grab something to use for distraction. Bond is more expressive and more charming, so maybe he can whisper something to distract the enemies to a certain place that he wants them to go to.”

When denied entry to the chateau, such a possibility may present itself, as there are a number of different opportunities hidden around for you to uncover. I’m shown an example where Bond sneaks past some guards in order to steal a lighter. He uses it to set some nearby leaves on fire, creating a distraction which relocates a nearby guard, allowing James to clamber up to an open window unseen. Another way, I’m told, would be to simply pickpocket an invitation from a guest.

“There are several different routes to do that”, Abrak continues. “Whether you want to use your gadgetry or fisticuffs, or you want to use stealth or use your instincts and your charm to get to where you want to go. I think this combination of action and some of the elements from Hitman is probably the most complex game we've done.”

Of course, for all of its incredibly intelligent systemic and level design, Hitman has always been very silly. That tone translates directly into Bond. These two series share a love of quippy one-liners and an abundance of comical deaths, albeit with James delivering them with a much more knowing wink, seemingly always playing to an audience, rather than 47's bone-dry wit. And where IO's assassin always goes unseen, Bond can't help but draw attention. Everyone’s glance lingers a couple of seconds longer than standard as he passes. But while the two agents have differing approaches, both provide fuel for comedy. As Bond makes his way through the aforementioned Slovakian chateau, maids mutter about how they’d love to leave a second mint on his pillow, and a smarmy man comments on his appearance, misidentifying him as a famous model. James will occasionally fire back, too, using his tongue to get himself out of precarious situations.

“I think we did that with Agent 47, obviously, but he's the Grim Reaper”, states Emborg. “He doesn't say a lot to some extent. It's refreshing to write someone like Bond after having worked on 47.” This newfound license to pun can also lead to some excruciating (yet, I concede, still funny) moments. When posing as a journalist searching for his lost camera, James utters the line, “Photography can be such a negative experience”. If he weren’t so charming, you’d roll your eyes so hard you’d sever your optic nerve.

He may disarm through charm, and so you can avoid confrontation by bluffing guards.

This personable nature also directly feeds into gameplay and how disguises play less of an essential part in 007 First Light compared to Hitman. Bond has no problem walking up to a stranger and declaring who he is so that he may disarm through charm, and so you can avoid confrontation by bluffing guards. This costs Focus, a resource that depletes a yellow meter on the right of the screen. It’s a powerful and costly skill that should be used sparingly, but Focus can be refilled by completing certain tasks, such as containing a violent situation by taking out everyone you’ve accidentally aggravated.

Two other resources, battery and chemicals, can be found on the face of your Omega wristwatch, located at the bottom left of the UI. These power your gadgets, a collection of which James steadily accumulates across the campaign, as well as the compulsory Q-watch itself. The timekeeping device is so much more than just that, though, with a plethora of abilities held in its hands. These include being able to scan the environment for conversations to eavesdrop on (and the corresponding opportunities that unlock from listening to them), as well as being able to remotely hack electronics in order to cause distractions or explosions — it truly takes the watch from Watch Dogs in this regard.

Then there are optional gadgets, of which you can take three into the field with you. These range from standard stealth fare, such as smoke bombs that aid in a quick escape, to much more high-tech tools, like a handy laser that can help you get up to all sorts of mischief. “It can open certain obstacles, but it can also shoot chandeliers down,” explains Abrak. “It can also blind people, it can disarm people. It's a pretty cool gadget.” He also tells me that we “very well may be able to” walk around Q Branch in between missions to inspect the MI6 quartermaster’s latest inventions for ourselves — a fantasy ingrained into every Bond fan’s mind.

Licence to Kill

There’ll be no shortage of flexibility when it comes to the campaign’s open areas, then, with the Hitman pedigree shining through – just with the red tie swapped for a black tie aesthetic. But where front-footed combat has always felt like a fallback in the World of Assassination, here it's presented as a necessity, especially in First Light's more guided encounters. Fast-forward to the end of the demo’s chess infiltration mission, following something presumably much more explosive than a checkmate, and Bond is behind the wheel of a vintage Aston Martin. It’s a moment tailored specifically for that James Bond fantasy and, even without getting to play it myself, I found myself exhilarated by the car chase that follows (even if it does slightly outstay its welcome – it’s a long chase). It may not reach the breathtaking heights found in the non-stop chaos of Uncharted 4’s famed Moroccan jeep scene, but it does thrillingly move us to the chapter’s next big action moment.

Pursuing the runaway 009, James is taken to an airfield housing a fully armed militia. As soon as he steps into the area, he’s given the crucial “Licence to Kill,” which allows him to unholster his firearm and let loose. IO doesn’t want Bond to be able to act like a killing machine in every scenario, so deadly force will only be granted when the situation calls for it. The combat itself looks slick, but packing a punch — symbolic of 007 himself, a blunt force dressed in a sharp suit. He flicks shotguns up with his feet into his hands before unloading the cartridges; charges at enemies like a linebacker, sending them to the floor with a thud; and drills bullets into any nearby gas canisters to engulf as much of the base in flames as possible. It’s an impressive sequence that further showcases a malleability in encounter design, both at deliberate and breakneck speeds.

Bond is more nimble than the relatively stiff Agent 47 ever has been, able to chuck empty rifles at the heads of his enemies and quickly dash between cover in one smooth movement. In a later mission in which Bond is tasked with crashing a Kensington gala, even more creativity is on display, such as pool balls being lobbed from a table and into someone’s skull, and doors being kicked in and cannoning into an unsuspecting guard behind them. This promise of being able to combine James’ raw power, nifty gadgets, and environments full of opportunity looks tremendously exciting.

Back in Slovakia, this experimentation is perhaps best showcased once Bond boards the plane taking off from the aforementioned airfield. After fist-fighting your way across the wing and down into the hull, you’re handed the controls to the plane, allowing you to sharply bank it left or right. This throws enemies inside the aircraft off balance, but also turns the cargo into weapons. Two-tonne crates slam into soldiers, presumably breaking over half of their bones in the process. It’s these one-off mechanics that help build the cinematic whole, making individual action scenes truly feel like big moments. It’s reminiscent of the original Call of Duty: Modern Warfare — its globe-trotting nature, of course, owing a debt to Bond — in the way it grants you a distinct way to play for just one level, such as controlling an AC-130 gunship. It’s moments like these that create missions that stick long in the memory.

This stretch of car chase, gunfight, and sky-high stuntwork is breaking new ground for IO. A studio that has typically found joy in the quiet and methodical is having to shift gears considerably, flexing action-adventure muscles that are long rested or, in some instances, not trained at all. Even the slick action of Kane and Lynch was shrouded in a morose cloud, with smiles coming at a premium. Here, the Danish developers have had to flick through the original pulpy fiction to find an altogether more swashbuckling tone. “The [original James Bond] books were definitely kind of the touchstone for us in terms of wanting to do our own thing”, Emborg reveals. “We did not want to synthesize and go, ‘Oh, we are going to cherry-pick this from this and this from this’. It was like, who is this character, and how do we build him up to suit the story that we want to tell?”

This structure of blending the curated with the creative is reminiscent of last year's Indiana Jones and the Great Circle.

This structure of blending the curated with the creative is reminiscent of last year's Indiana Jones and the Great Circle, somewhat of an irony considering Steven Spielberg owes much of his archaeologist creation to Bond — the Raiders of the Lost Ark director even wanted to helm a 007 movie before George Lucas pitched “The Adventures of Indiana Smith” to him. Without Indy, there'd be no Tomb Raider and, in turn, no Uncharted. While the team at IO is reluctant to pinpoint specific inspirations outside of the 007 canon, it wouldn't feel a stretch to imagine Nathan Drake being subbed in for the second half of James’ Slovakian sojourn as explosive red barrels and parachuteless free-falls punctuate the sequence.

Hitman’s level design has always been gameplay-informed. The larger narratives were never what drove its many iconic maps. With 007 First Light, IO has had to work a little differently, making sure that stories – both overarching and small-scale – are constantly being woven in and out of Bond’s actions. That necessitated a more collaborative approach from the get-go when it came to designing the content and flow of its missions. “All the levels started in a small group where we had level designers, we had art directors, and we had narrative [staff working together]”, reveals Emborg. “It was really having your big story broken into segments, which neatly fit into obvious levels. What's going on in this level? What are the themes we're dealing with? And having that character-driven approach to not only story, but to level design as well.”

While it's far too early to say if that approach has been a complete success, the signs are very promising. From the glimpses of two missions we’ve seen, there seems to be a suitable mix of both spyplay and action, all of which seems to drive forward a story, and it will be intriguing to see what that balance will end up looking like across the whole of what’s described to me as a “beefy” First Light campaign. That lure of Hitman-like social stealth and Uncharted-scented set pieces is certainly exciting, but most crucially of all, it all feels very distinctly “Bond”.

From Copenhagen with Love

If there was anything above all else that I learned from my day in Denmark, it is that there’s a distinct reverence for the legacy of 007 at IO, and the desire to make the first truly original game in the spy’s canon as authentic, yet fresh, as possible. A decade or so ago, there was a time when a “cinematic game” was thought of as something new and exciting, but now it feels like every single-player AAA venture is steeped in incredibly detailed cutscenes and narratives that elegantly weave in and out of gameplay. Creating something unseen in this genre is getting increasingly harder to achieve. Instead of treading that path, IO is looking to the source – both novels and films – and stamping its own brand of agent action onto it.

The hallmarks are there, from small details like the scar Bond sports on his cheek as described in the books, to louder, much more obvious nods, such as his range of Jaguar and Aston Martin cars. Its world and characters are dripping with sartorial style, dressed in fine tailoring and expensive Omega timepieces. This level of licensing could so easily feel superficial, but these items of luxury are so ingrained in the world of Ian Fleming’s creation that it would feel even more hollow to be without them.

Of course, no Bond story is complete without a villain.

Of course, no Bond story is complete without a villain. Very little has been revealed in regards to their identity at this point, or even how many of them we’ll be dealing with. The only clue I’ve seen at this stage is a picture of a mysterious figure wearing an emotionless Eyes Wide Shut-like golden mask. With most of James’ nemesis’ leaning towards the neurotic as opposed to the erotic, I’ll assume this is merely a passing reference, rather than a full-blown Kubrick crossover.

Then there's the 007 sound. First Light is described as a very “music-forward” game by audio director Dominic Vega, and it certainly sounds that way. The score dips in and out in classic Bond fashion, stabbing scenes with sudden strings but also blending them with jazz swing and synthesised beats that reflect both James’ legacy and future. Composed by The Flight, who have had a hand in the soundtracks for Horizon: Forbidden West, Assassin’s Creed Odyssey, and Alien: Isolation, it appears to be using those classic Barry and Arnold refrains to great effect. Oh, and then there’s the matter of a theme song, which, although not directly confirmed by IO, was very heavily hinted to exist by Abrak and the team. It simply wouldn't be a Bond adventure without one, would it? As for who has performed it? Place your bets now.

If you can’t tell by now, I’m incredibly excited by the prospect of 007 First Light. It’s shaping up to be exactly what I thought and wanted it to be when IO first announced its partnership with the license. The Hitman DNA that I, and so many others, love so much is there — all the way down to mission briefings presented in a very World of Assassination way, just with Moneypenny taking over mic duties from Diana — but with that distinct Bond iconography that’s kept the series so beloved for over seven decades.

While I'm pleased to see elements of Naughty Dog's industry-shaping series seeping in here, I'm even more glad to see that First Light isn't just “Uncharted but Bond”. IO Interactive has given us some of the most compelling, systemically engaging gameplay of the past decade, and to see that there's plenty of Hitman agency here is more than enticing. I’m left very hopeful, and while we remain in the dark as to what shape Denis Villeneuve’s upcoming Bond film will take, First Light is looking like a very bright prospect for the future of Britain’s most famous spying export.

Got any burning questions about 007 First Light? Ask them in the comments below, and I’ll do my best to answer them for you in the next few days!

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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007 First Light Officially Casts Its James Bond, and It's Exactly Who You Thought It Was

When it comes to casting, arguably no role in the world garners more attention than that of James Bond. Connery, Brosnan, Craig, each of us has our favourite version of the iconic British spy. Now, following a period of (now confirmed to be successful) internet sleuth work, we have a new face to add to the canon: Patrick Gibson.

007 First Light is the new Bond adventure from Hitman developer IO Interactive, and features a brand-new origin story for the MI6 agent. 30-year-old Gibson will portray the youngest on-screen 007 to date, who is only 26 at the beginning of this story. The Irish actor is by no means a complete unknown, having appeared in TV shows Dexter: Original Sin, Shadow and Bone, and The OA, but is not the superstar casting some might expect when it comes to one of the most enduring roles in all movies.

First Light narrative director Martin Emborg explained the decision not to go with a household to me on a recent visit to IO’s Copenhagen studio. “The way that works is less about looking for who becomes our Bond,” Emborg stated. “Who can shoulder this young version of the character? And I think working with big names is a different exercise. It's not finding the character as much as saying, 'Oh, wouldn't it be cool if so-and-so were Bond?' I don't think that was super attractive at any point, actually.”

What Gibson does bring to the role is an excitable confidence and plenty of charm, but with a brashness that suits this inexperienced Bond. “So, very effectively, what he brings to the character is energy," said Emborg.

“He's a very dynamic guy. It's funny, when we're working with the cinematic team, if you're on a very long lens and he's in the foreground, he moves a lot. He also has a great gravity to him. He is someone who can really bring a dramatic performance to life in the room; he just gives you goosebumps immediately. So there's a great kind of balance between it being fun and games and then being able to switch into something that is pretty hardcore serious.”

A more famous face did make its way into IO’s production process, though. You can read about how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights here. You can also check out how Queen Elizabeth II’s passing affected First Light’s development, and the IO CEO’s thoughts on publishing MindsEye following its disastrous launch.

For much more on 007 First Light, make sure to read my extensive preview full of gameplay and story details.

Photo by Bruce Glikas/Getty Images.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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Hitman Dev IO Interactive Put Daniel Craig's Head on Agent 47 When Pitching for James Bond Game 007 First Light

007 First Light is the upcoming action-adventure from Danish developer IO Interactive, the studio behind the famed stealth series Hitman. But just how were the James Bond video game rights secured? Well, it turns out with a little help from a certain Hitman’s body and a very famous face.

IOI CEO and First Light game director, Hakan Abrak, revealed to me at a recent studio visit that the head of the most recent screen Bond, Daniel Craig, was sculpted onto the torso of Agent 47 and dropped into the World of Assassination.

“We actually did put Daniel Craig in there”, Abrak revealed. “We just modeled his head and put it in instead of Agent 47, just for demo purposes, giving an impression of what these living, breathing spaces mean in an IO game. And if you are acquainted with the franchise, there is a level called Sapienza with the virus in the caves underneath the compound. So we showed some things off there and, yeah, it was well received.”

The sun-soaked streets of Sapienza provide the exact sort of beachy Italian relaxation spot that you can imagine Bond lying low in, but in Hitman’s world, it's laced with deadly opportunity — a sentiment IO wanted to convey in this specific demonstration to the license holders at MGM and Eon.

“It was just for demo purposes, right?” Abrak continued. “I think what they saw in us and what we are also conveying is our angle would be to try to deliver a 360 experience where it's not necessarily about only shooting and cut scenes — there's certainly that in our game as well — but it's also being able to explore the part of the Bond fantasy where he is in social spaces where he is using not only his fisticuffs, but also his charms and bluff and figuring out different ways in those social spaces to overcome the obstacles or get what he wants. How would a charming Bond fare in a situation like this where he doesn't have to necessarily resort to violence?”

Sapienza has become one of the most beloved Hitman maps ever since its 2016 introduction, and you can see why it was picked by IO as the perfect example of its brand of social stealth gameplay. Blunt violence is, of course, an option, but much more Bond-like mission stories are available too, such as gatecrashing a romantic rendezvous involving one of the targets and her golf coach lover — the sort of scenario James could easily find himself tied up in.

But First Light was always going to be a Bond origin story, so, while it was all fun and games sticking Craig’s face onto 47’s, the British actor was never a genuine option to play IO’s 007. Instead, the studio has gone much younger, selecting Patrick Gibson to portray its 26-year-old James.

“We've only made original worlds and characters before, so this is our first time working on something else”, Abrak explains. “So it was very important for us that we could put our creative fingerprints on this as well. So we weren't interested in a gamification of a movie or maybe where it's about technical prowess only, like pushing the pixels on Pierce Brosnan, for example, or just taking some bespoke scenes from a movie and realizing them in gaming.”

It was very, very important for us that this was built from the ground up as a game for gamers, but that really, really felt like a genuine Bond experience. And also exploring a space that hasn't been explored before, where it's not necessarily about just starting from day one with this super-experienced agent that knows exactly from the start of the game how he wants his drinks or how he's walking around in a tuxedo. But part of the experience is that this young man is learning the ropes and is being faced with the world of espionage and becoming throughout this journey. So I thought that was very interesting to explore.”

You can read about the casting of IO's new James Bond here. You can also check out how Queen Elizabeth II’s passing affected First Light’s development, and the IO CEO’s thoughts on publishing MindsEye following its disastrous launch.

For much more on 007 First Light, make sure to read my extensive preview full of gameplay and story details.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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'It Was Fairly Small, It Did Feel Significant' — How the Death of the Queen Forced IO to Tweak 007 First Light

A short time into developing 007 First Light, something happened that meant parts of James Bond’s next adventure needed to be rewritten. No, it wasn’t anything going down internally at the studio that led to such a change, but something entirely more global: the death of Queen Elizabeth II of England.

The news was huge, but the impact on the script, not so much. It mainly revolved around instances of characters having to refer to protecting both King and country rather than Queen, and Bond being on His Majesty’s Secret Service rather than her.

“It was fairly small, it did feel significant,” revealed Martin Emborg, First Light’s narrative director. "It wasn't like going in and going like, delete, delete, delete. It did feel, and we knew it obviously when we recorded it, that it was kind of a big deal that it's like His Majesty's Secret Service. It's a new world."

So new, in fact, that it’s the first time a 007 story has taken place during the reign of a male British monarch, with Ian Fleming’s original novels having been written mere months after Queen Elizabeth II’s 1952 coronation, and Daniel Craig’s final Bond film, No Time to Die, having been released a year before her passing. It’s a new world for Britain’s most famous spy, but not one that felt too daunting for IO Interactive to enter.

“It doesn’t feel weird”, replied Emborg. “I feel a great sense of kind of reverence for it. This is something that's been going on for way beyond our lifetimes, and it's inspired generations. So yeah, it feels like you get to play in a sandbox that is just way bigger than you.”

You can read about how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights here. You can also check out our story about the casting of IO's new James Bond here, and the IO CEO’s thoughts on publishing MindsEye following its disastrous launch.

For much more on 007 First Light, make sure to read my extensive preview full of gameplay and story details.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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'That Was Definitely Tough, Right?' — CEO of MindsEye Publisher IOI Responds to Disastrous Launch

To say MindsEye suffered from a rocky launch would be a bit of an understatement. A release plagued by a poor critical reception, refunds to players who purchased it, and subsequent layoffs, developer Build a Rocket Boy’s debut game garnered its fair share of negative headlines.

But there was once a time when there was something to be excited about when it came to MindsEye, so much so that IOI Partners — the publishing arm of Hitman and 007 First Light studio IO Interactive — saw enough promise in it to distribute the game.

“The initial talks we had with those guys were to support them”, Hakan Abrak, CEO of IOI, told IGN. “We thought they had some great ideas and a great world in the background that they were building, and hopefully they'll get the opportunity to show more of that in the future. And we just wanted to help them distribute the game.”

At some point along the road, though, the development of MindsEye clearly did not go exactly to plan, and ultimately ended in that negativity-laced launch. For IOI Partners, it obviously isn’t what it wanted to see happen after attaching itself to the Leslie Benzies-helmed project.

“Well, that was definitely tough, right?”, Abrak confirmed. “It was a tough reception. It wasn't what they hoped for, and also what we didn't hope for at IOI Partners. They're working hard on turning that around to regain the trust of the gamers out there, and they have tons of potential and content they're working on. So hopefully they'll succeed with that in the future.”

Soon after MindsEye launched, BARB said it was “heartbroken” over the issues players had faced with the game, and promised to release a series of patches to fix the significant performance problems, glitches, and AI behavior bugs. Rollout of these patches has begun.

Story-driven action adventure game MindsEye was initially designed to be a part of Everywhere, the ‘Roblox for adults’ creation platform led by former Grand Theft Auto design chief Leslie Benzies. BARB eventually switched to focus on MindsEye, but it has so-far failed to do the business for the company.

In July, BARB sources told IGN that Benzies finally addressed staff following the release of MindsEye in a brief video call. According to two people present who asked not to be named in order to protect their careers, Benzies insisted BARB would bounce back and relaunch MindsEye, blaming the studio and the game’s struggles on internal and external saboteurs, among other things.

The future of MindsEye and Build a Rocket Boy remains uncertain. But what about IOI Partners and its appetite to publish more games not made inside the Danish studio’s walls? IOI Interactive will self-publish the upcoming James Bond adventure 007 First Light, but can we expect more partnerships along the lines of the one made with MindsEye, or has this launch left a bad taste in the mouth?

“So, IO Interactive will publish our own games internally,” Abrak confirmed. “IOI Partners? That remains to be seen.”

You can read about how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights here. You can also check out how Queen Elizabeth II’s passing affected First Light’s development, and our story about the casting of IO's new James Bond here.

For much more on 007 First Light, make sure to read my extensive preview full of gameplay and story details.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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Best Buy Drops $250 Off the Bambu X1C Combo CoreXY 3D Printer with AMS Module

Bambu Lab is widely considered one of the better consumer 3D printer brands on the market. It offers a few different models that cater to a wide audience, from the fledgling first-timer testing out a new hobby to the seasoned professonal looking to produce en masse. Normally, you would have to order these printers from Bambu Lab directly, which is based in the UK and ships overseas to the United States. However, Best Buy just started carrying Bambu products this year.

One of their most popular models, the Bambu X1C Combo 3D Printer is currently on sale for $999.99 after a $250 off instant discount. Free delivery is included with as fast as next day arrival. This is Bambu's flagship CoreXY 3D printer and even includes the AMS module for multi-filament (multi-color) printing.

Bambu X1C Combo 3D Printer for $999.99

The Bambu X1C (X1 Carbon) is Bambu's most popular CoreXY printer. In a CoreXY printer, only the print head moves while the motors are permanently fixed. Since the motors are generally the heaviest component, this improves print speed and precision. The X1C is full assembled and factory calibrated, which means you can set it up and print your first piece in minutes. The chamber is fully enclosed, which allows for a more controlled environment (and thus a more consistent product) compared to an open chamber. It boasts an acceleration speed of up to 20,000 mm/s² and can print a benchy in about 16 minute and 30 seconds. A camera monitors the printing process and records timelapse photos. Other features include dual auto bed leveling, spaghetti failure detection, vibration compensation, and AI inspected first layer.

The X1C Combo includes the AMS module. The Automatic Material System (AMS) manages up to 16 different filament spools so you can change materials or colors on the fly. It normally retails for $350, so it's best to get it in this bundle especially if you plan on getting it anyway in the long run.

Need more options? Check out our other favorite 3D printers.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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We Build the LEGO Wicked: Glinda & Elphaba Bookends That Defy Gravity for Books

I was just a kid when I first saw Wicked live. The idea of going to a theater and watching a musical didn't seem that appealing to me at first. I'd grown up watching animated Disney movies and I just didn't think real live people would be able to capture the same sort of magic that I'd seen on the screen. I was obviously very wrong and was absolutely blown away by what I saw. The power and emotion behind each song and performance really stuck with me, and everything I thought I knew about The Wizard of Oz was shattered that day. Since that first musical experience, I've found myself going to the theater at least once a year to catch a Broadway show, and it's largely thanks to Wicked.

Now as an adult, I was surprised once again how the film adaptation was able to rekindle that feeling of awe I first got from the musical. Wicked: Part 1 brought that show to life in a way stage props never could and left me wanting more. I was even pleasantly surprised how much I enjoyed Arianna Grande's performance as Glinda. With Wicked: For Good hitting theaters this November, I'm excited to get another dose of that same childhood magic once again. And thanks to the latest LEGO collaboration, I got a chance to dive into the franchise even earlier in a way I didn't expect.

The Glinda & Elphaba Book Ends are full of little details that made the building experience fun the whole way through. LEGO provided IGN with a copy of the set for a test build and I signed up to take on this challenge right away. Although it doesn't look like a very big set, these bookends are made up of 1,327 total pieces and took me the better part of an afternoon to put together. Similar to the book nook sets that LEGO released earlier this year, the end result is a work of art that brings a touch of the franchise to your shelf. It's both functional and fun, but just difficult enough that the set is targeted specifically at adult builders.

While the end result of this build may not look like it's made up of more than 1,300 pieces, you'll understand why once you start building and see all of the tiny parts included. The box contains 12 bags of LEGO, a set of stickers, and two instruction manuals, one for each bookend. So you've basically got two separate LEGO sets you're building here that will only come together at the end when you set it up on your bookshelf. You can choose to start with the Glinda set first or jump to Elphaba, but the numbering on the bags has you start with Glinda so that's what I did.

Right away you start by building the main foundation of a book. It wasn't immediately clear to me which side was supposed to be up, as it's a lot of pink, beige, and gray blocks to start. Despite not getting into any serious details, other than the Glinda figure, I thought this part of the build was surprisingly fun for what it is. What could have been just a series of long pieces you stack, was actually a nice variation in piece sizes and placements that meant I had to be thoughtful about what I was doing as I put it together.

The second major step of each bookend is where all of the fun little details start to come into play. You're essentially building a little diorama that will sit on the inside of the book. This is meant to represent the theme of each character and is made up of a ton of little pieces. The Glinda version is a lavish entryway with a clock affixed at the very top. Some really interesting bricks go into the making of these, and being able to slot it into the book frame you made in the first step is immensely satisfying.

Before moving on to the flower vase and butterfly part of the build (which was my favorite part), you actually need to finish building out the main book itself. I was pleasantly surprised at how enjoyable this part was, as you complete the scene's frame on the inside of the book and add the finishing touches. Building and placing the spine on the back of the book gives off the feeling of actually binding the book yourself. The one thing I struggled with during this part of the build was placing the sticker right where I wanted, but if you have steady hands it shouldn't be too much of an issue. Then the final step of adding the golden letters on the outside of the book is just the cherry on top before the most interesting part begins.

At this point in the build you may think that you've almost completed a full bookend – but you still have a long way to go. While it's true that you now have something functional that can hold up some books, you still have a lot of build left and it's, in my opinion, the best part of the whole experience. You start this portion of the set by putting together the foundation of the flower vase and the stacked books. This part isn't overly complicated, but the way it perfectly fits into elements you built in in the very first steps is really cool. It snaps right in place and you can start to see how the final pieces are going to connect.

Both the flower vase and butterfly felt like little builds on their own, which I found to be very enjoyable. LEGO has really mastered the art of turning plastic bricks into flowers and it's not hard to see why an entire set of just flora would be a delight to put together. I was equally impressed at how the pieces of the butterfly came together. While some of the wing pieces were unique, the base of the actual butterfly is really just common bricks i've used in some previous builds. As final touches, I thought these elements were a great addition and help to justify some of the overall cost of the whole set.

At this point in the building process I took a break. Once you complete your first bookend, you're about halfway through and I think it's a natural stopping point. It took me a few hours to put this set together and if I hadn't been determined to finish the whole thing in one day, I would have likely come back the next day to work on the Elphaba side of the set. If you have the time, I'd definitely suggest treating this like two completely separate sets and breaking it up into two different sessions. You'll feel like you're getting twice the fun and some of the monotony of going trough the same steps again will have washed away with time.

The basic framework for Elphaba's book starts out exactly the same as Glinda's but with green bricks instead of pink. It was still enjoyable, but I found myself just getting through the first couple of steps as fast as I could so I could start doing something different. It isn't until the framework of the bookend is completely built that you start getting a bit of variety again.

I won't go into too much detail about the Elphaba portion of this build other than to say I liked the aesthetics better. The dark greens and see-through bricks you place in the diorama portion of the build are more my style and just seem inherently magical. I couldn't help but feel like there needed to be some sort of lighting incorporated here to fully show off the glass-like look, but even without that it still looks awesome.

The back platform of the Elphaba bookend may not have a flower and a butterfly, but there are a couple of really nice surprises waiting there for you. The first is that you aren't building multiple stacked books – you're building one really big one. It's larger version of the Grimmerie that the minifigure of Elphaba is holding and it actually includes a neat little nook within where you can hide something. There's a hinge on the back of the book that allows you to open and close it, so I had a bit of fun and tossed the Wizard of Oz minigifure in here. I have a feeling Jeff Goldblum would approve of his character's placement there.

The tall green bottle that's incorporated here is also really neat to put together. A lot of pieces go into building it that take full advantage of its see-through nature. Though there were also quite a few tiny bricks I had to deal with at this stage that my shaky fingers struggled with a little bit. The finishing touch here in place of a butterfly is a dark blue flower that has petals you can adjust to your liking.

It actually includes a neat little nook within where you can hide something.

The end result of this build is two really cool bookends that can actually stop books from succumbing to the inevitable pull of gravity. With the diorama portion of each tucked away on the inside I really appreciated how well this could fit on a shelf without completely overshadowing the very books its holding up. At a glance it just looks like a cool set of bookends and you can't even see the minifigures until you move some books out of the way. You can also choose to have the diorama side of each bookend face forward so it functions like a traditional book nook.

This set is fairly expensive if you're looking at it as just a pair of bookends. Though at $129.99 it is perfectly aligned with LEGO pricing on similar book nook sets that actually include fewer pieces. If you're looking at this as a cool LEGO set instead, I think the price starts to seem more reasonable. It has almost as many pieces the recent Medieval Castle set I built and actually costs a bit less. Considering this is a LEGO set based on an existing franchise, I'm actually surprised it isn't more expensive than it is.

As a fan of Wicked and LEGO, this is an easy set for me to recommend. Unlike the previous round of Wicked sets, this is clearly meant as an adult build and it certainly felt that way all the way through. And being able to use the end result as a functional set of bookends is a major bonus. You can listen to the entire Wicked soundtrack as you piece this thing together and then add it to your shelf to appreciate for years to come. While I don't own a copy of the book Wicked is based off of, I am currently using these bookends to hold my copies of the Lord of the Rings books because it just felt right. If you're looking for a good gift for readers who also happen to be fans of Wicked, I think this set is absolutely worth considering.

Jacob Kienlen is a Senior SEO Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different topics -- from TV series to indie games and popular book series.

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007 First Light State of Play September 2025: Everything Announced

The 007 First Light State of Play is just moments away from giving players a nice, long look at how developer IO Interactive will bring the next James Bond video game to life.

The Hitman studio and Sony have promised that today’s September 2025 State of Play presentation will take the form of a 30-minute gameplay deep dive. It will primarily focus on Bond’s first mission with MI6, with a PlayStation.Blog post teasing “high-speed car chases and on-foot stealth sequences and shootouts” as some of the highlights.

While the bulk of the 007 First Light presentation will put the next James Bond video game under a microscope, IGN will still be here to collect all of the highlights. Whether you can’t watch the broadcast or are tuning in late, you can see everything announced at the 007 First Light State of Play below.

007 First Light Takes Aim With March 2026 Release Date

007 First Light, IO Interactive's upcoming James Bond game, is set to release March 27, 2026 for PlayStation 5, Xbox Series X | S, Nintendo Switch 2, and PC. https://t.co/vwCLNHI70v pic.twitter.com/AjmnsXOoih

— IGN (@IGN) September 3, 2025

IO capped off its State of Play presentation with a 007 First Light release date of March 27, 2026. It's an update to the previously announced 2026 window that puts the new 007 video game out in a little more than six months. Eager fans can pick it up on PC, Nintendo Switch 2, PS5, and Xbox when its release date arrives.

Patrick Gibson Confirms He Is Playing James Bond in 007 First Light

After much speculation from fans, Dexter: Original Sin actor Patrick Gibson has finally confirmed that he is playing James Bond in IO’s 007 First Light. The star of the next James Bond video game made a surprise appearance during today's State of Play to confirm his role while also sharing details about some of the other faces fans will run into. This includes the news that Lennie James is playing Greenway, Priyanga Burford is playing M, Alastair Mackenzie is playing Q, Kiera Lester is playing Moneypenny, and Noémie Nakai is playing Ms. Roth.

James Bond Will Have to Be Resourceful if He Wants to Catch 009

007 First Light is made by the team behind the Hitman series, and that was made very clear during today’s State of Play. While tailing a suspicious bellhop, James Bond can be seen using his surroundings to sneak past security.

It means players will find themselves climbing up and around buildings, sneaking through flowers, distracting guards with small fires, and more in order to succeed in their mission. Gadgets, including a smoke device and a high-tech watch scanner, can also provide aid during missions, with IO encouraging players to try everything from classic stealth to James Bond's silver tongue when navigating tricky areas.

Getting Behind the Wheel as 007

James Bond is no stranger to a blood-pumping car chase. During today’s State of Play, IO revealed a closer look at how it is aiming to bring some of the franchise’s thrilling vehicle action to 007 First Light. The car chase segment shows that players can control the MI6 recruit to dodge obstacles and launch into cinematic stunts when pursuing a target.

Developing...

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Marvel Rivals Season 4 Trailer Reveals PS4 Release Date as NetEase Teases New Heroes Daredevil and Angela

NetEase Games has released the first trailer for Marvel Rivals Season 4: Heart of the Dragon, revealing a first official look at two new heroes, Daredevil and Angela, as well as a release date for the new PlayStation 4 (PS4) port.

The minute-and-a-half cinematic video sees Matt Murdock go head-to-head against the winged Asgardian while confirming rumors that the popular comic book hero shooter would soon come to PS4. It also comes with a release date of September 12, 2025, meaning at least some of the new content featured in today’s trailer is only a little more than a week from its official launch.

“The Timestream Entanglement has drawn the Seven Capitals together, forming the Heart of Heaven,” an official description from NetEase says. “After Knull’s fall, Hela is imprisoned in the An'Hay-Zhidi, where Dizang—Devil of the Eighth City—dares her to atone for her sins. But Angela will not forgive her betrayal. She arrives in the Heart of Heaven demanding Hela be handed over, yet its guardian refuses to surrender someone under his protection. Justice will be served and a debt will be paid.

“But while they fight, an even greater danger stirs. Doctor Doom seeks to steal the Chronal Chi of the slumbering dragon Shou-Lao, threatening to unravel the fate of the Heavens themselves.”

A PS4 version of Marvel Rivals has been rumored for a while, so it didn’t take long for players to start poking fun at what a last-gen version of the chaotic multiplayer game might look like. NetEase has yet to reveal Marvel Rivals PS4 gameplay, but with Season 4’s release date just days away, it won’t be much longer before we have a better look.

As for Daredevil and Angela, NetEase refrained from including any gameplay for its new heroes in today’s reveal trailer. It’s also unclear which hero classes each will fall into, though we wouldn’t be surprised to see Angela as a Vanguard and Daredevil as a Duelist.

Marvel Rivals Season 4 is nearly upon us, which means Season 3 will soon be winding down. The third season of NetEase’s hero shooter introduced new heroes Blade and Jean Grey/Phoenix while also bringing along a selection of Symbiote-themed skins as its story continues.

We’ll have to wait to see exactly when and how everything included in Season 4 will arrive, so in the meantime, be sure to check out how the cast of The Fantastic Four: First Steps reacted to Invisible Woman’s infamous Malice skin. You can also read about how NetEase used Season 3.5 to deal with some of the more toxic members of its community.

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Game of Thrones, X-Men Star Sophie Turner Confirmed to Play Lara Croft in Amazon's Tomb Raider Series

Amazon’s Tomb Raider series will start shooting in 2026, with Game of Thrones star Sophie Turner confirmed to play Lara Croft.

Turner is best-known for her role as Sansa Stark in Game of Thrones, though she has also played Jean Grey in X-Men: Dark Phoenix and X-Men: Apocalypse.

Production kicks off in January nearly two years after the series was given the thumbs up at Prime Video. Fleabag’s Phoebe Waller-Bridge is creator, writer, and executive producer on the series. Variety reported that Chad Hodge has signed on as co-showrunner, with Jonathan van Tulleken in place as director and executive producer.

Lara Croft was of course played by Angelina Jolie and Alicia Vikander in movie adaptations of the famous video game. More recently, Netflix aired its own anime take on Tomb Raider, with Marvel star Hayley Atwell voicing the lead character.

Photo by: Lloyd Bishop/NBC via Getty Images.

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Disney Lorcana’s New Fabled Set Launches This Week – Here’s How (and What) to Buy

Disney Lorcana goes from strength to strength, and Fabled – its ninth set since launch – is closer than ever.

The new set introduces a whole host of new cards, brings A Goofy Movie into the card game, and finally adds fan-favorite Darkwing Duck.

With the set enjoying a pre-release already, we’re just days away from its full debut, so here’s everything you can find on store shelves and what you should look out for.

Fabled Collection Starter Set

It’s getting harder to find ahead of launch, but the Fabled Collection Starter Set is geared more towards collectors than the starter decks below.

It includes 4 booster packs (a total of 48 cards), a portfolio binder for Mickey Mouse - Brave Little Tailor, a collector’s guide, and a Glimmer Foil variant of Tinker Bell - Giant Fairy.

It’s all over the place, price-wise, at the moment because it’s something we’ve not seen for Lorcana yet, but you can hopefully pick it up for a reasonable price once it’s out.

Preconstructed Starter Decks

Lorcana has been putting out some fun decks you can play right out of the box since it debuted, and this time, there are two being added.

The first, with an Amber & Sapphire archetype, features Ariel and Mulan from The Little Mermaid and, uh, Mulan, respectively. There are 60 cards included, with foil versions of our heroines, as well as damage tokens and a bonus booster pack.

The Emerald & Ruby deck has a Goofy Movie theme, with Max Goof and Powerline as the headliners, both in foil, as well as counters and that additional booster.

Each deck is $16.99 at Amazon.

Gift Set

This Frozen-focused Fabled Gift Set includes a storage box bearing Elsa’s image, as well as five booster packs, dividers for the box, and perhaps most importantly, a Glimmer Foil version of Elsa - The Fifth Spirit, alluding to the events of Frozen 2.

It’s expected to sell for around $40, if you can find it, and given the enduring popularity of Frozen (and Elsa herself), there’s every chance there’s some real resale value here.

Booster Packs

As with previous sets, you can buy individual booster packs or buy a booster box.

Individual packs are available at $5.99 each, and include 12 cards: 6 common, 3 uncommon, 2 cards of higher rarities, and 1 random foil card.

Booster boxes are going for $143.99 at the time of writing, and include 24 booster packs.

Illumineer’s Trove

The Illumineer’s Trove is back, with a storage box that comes with themed, ink-colored dice inside, a life counter, 8 booster packs, and half a dozen card dividers.

Given that it should sell for around $50, you’re not paying that much more than you’d be spending for just the packs on their own.

Ahead of launch, however, it’s around $70, which diminishes its appeal somewhat.

Fabled Portfolio Binders and Deck Boxes

Built your collection? You’ll no doubt want somewhere to display them, or to keep your decks.

Disney and Ravensburger have new portfolio binders, deck boxes, and even card sleeves that range from Mufasa, to princesses, Mulan, and even the Goof Troop, so there are plenty to pick up.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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James Gunn Announces His Superman Follow-Up, Man of Tomorrow, With Teaser Image From Jim Lee

James Gunn has announced his Superman follow up, Man of Tomorrow.

The movie is due out July 9, 2027, Gunn revealed in a tweet. It includes an image drawn by Chief Creative Officer of DC Comics Jim Lee, showing Superman alongside Lex Luthor, who's wearing a suit of power armor.

Specifically, it looks like Luthor's Anti-Superman suit, hence the green Kryptonite. Superman, seemingly unbothered, is leaning playfully on Luthor while holding a screwdriver. Are the bitter enemies we saw in Superman now friends in Man of Tomorrow?

Man of Tomorrow. In theatres July 9, 2027. pic.twitter.com/hegJEuRMTk

— James Gunn (@JamesGunn) September 3, 2025

Superman actor David Corenswet also took to social media to post a different image, below. This one was drawn by DC Comics' artist Jorge Jiménez.

And, not wanting to be left out of the fun, Lex actor Nicholas Hoult posting an image of his own, drawn by Mitch Gerads. This one shows Superman fighting Lex Luthor, which suggests the pair will be at odds for at least part of Man of Tomorrow.

So, we know David Corenswet and Nicholas Hoult will reprise their roles as Superman and Lex Luthor respectively in Man of Tomorrow, but that's pretty much it. Last month, DC Studios co-CEO James Gunn revealed the 'Superman Saga’ while discussing his ongoing work on the follow-up to this summer’s Superman. While promoting Peacemaker Season 2, which follows the events of Superman as part of the newly established DC Universe, Gunn told The Hollywood Reporter that he’s already finished the treatment for “the next story in what I’ll call the ‘Superman Saga.’”

“The treatment is done, which means a very, very worked out treatment," he continued. "I’m working on that and hopefully going into production on that not too far away from today.”

Now we know this movie is called Man of Tomorrow.

Gunn has spoken in the past about his next movie, teasing: "... is it a straight-up Superman sequel? I would not say necessarily."

Here’s what’s confirmed. In film, DC Studios has Supergirl and Clayface coming out in 2026, and the next Wonder Woman at some point after. The Batman II, from Matt Reeves’ self-contained ‘Batman Epic Crime Saga,’ begins shooting next spring, with a release date set for December 2027. Gunn has also talked about a Sgt. Rock adaptation, and a Justice League team up starring Superman, Batman, and Wonder Woman. In February, Gunn and co-DC Studios CEO Peter Safran confirmed The Brave and the Bold will introduce a new Batman into the DCU, ruling out current Batman actor Robert Pattinson in the process. But there's no release window for that yet.

In TV, the Batman Epic Crime Saga looks set for The Penguin Season 2, with DCU entry Peacemaker Season 2 out soon and a Lanterns series due in 2026. Gunn is reportedly considering TV spinoffs for characters such as Mister Terrific and Jimmy Olsen following their well-received supporting roles in Superman.

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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How to Play the Call of Duty Games in Order

To say Call of Duty is an important piece of video game history would be an understatement. It’s hard to think of first-person shooters (or action games in general) without mentioning this series, which has become one of the most successful franchises ever after revolutionizing single-player campaigns and online battles.

For decades, CoD has dominated the multiplayer scene. Apart from creating iconic characters like Captain Price and Alex Mason, the series has also introduced unexpected figures to their ranks, like Spawn, Snoop Dogg, and Lionel Messi. With Black Ops 7 on the horizon, you might want to look back on over 20 years of Call of Duty history.

With entries exploring conflicts from both our past and our possible future, here's every Call of Duty game in chronological order.

Jump to:

How Many Call of Duty Games Are There?

Due to quite a few subseries, a reboot, and the many studios that have worked or are working on the series, it can be a bit troublesome to determine how many Call of Duty games have been released.

If we consider only the main entries with single-player campaigns, including all the World War II titles, the Modern Warfare subseries (plus its reboot), and the Black Ops subseries, there are 20 video games in the Call of Duty franchise

That said, things get complicated when you add all the expansions, online experiences, mobile games, and spin-offs. For example, Call of Duty: United Offensive is an expansion for the first game, while Call of Duty: Finest Hour and Call of Duty 2: Big Red One are side stories of the first two entries.

Spin-offs include strategy game Call of Duty: Siege, launched in 2016 based on Infinite Warfare’s universe; Call of Duty: Heroes, released in 2014; and the mobile version of Call of Duty: Black Ops. In fact, many main entries have significantly different editions for mobile/handheld when compared to the major console releases. Examples of this are PS Vita’s Call of Duty: Black Ops: Declassified and Nintendo DS’s Call of Duty: Modern Warfare 3: Defiance.

Then there’s the Chinese free-to-play Call of Duty Online, released in 2015 and shut down in 2021. 2019’s Call of Duty Mobile took its place and is still running today.

The unique Zombies modes have become a staple of the series since their first inclusion in 2008’s World at War, and they have appeared in multiple entries since.

Finally, the franchise entered the battle royale and live service genres with Warzone, launched in 2020, which became a huge success. Two years later, it was replaced by Warzone 2.0, a complete overhaul of the game’s map and experience. Warzone Mobile brought the battle royale experience to iOS and Android devices in early 2024.

To avoid confusion, it’s worth mentioning that the reboot of the Modern Warfare series will be numbered with Roman numbers. Also, Black Ops 4 is not added to the list below for its lack of campaign (it’s a multiplayer-only experience).

Which Call of Duty Game Should You Play First?

For the sake of simplicity and accessibility, we recommend 2019's Modern Warfare reboot as a solid starting point for Call of Duty campaigns. Starting here creates a straightforward path through the rebooted Modern Warfare trilogy, as all three games are available on modern Xbox and PlayStation consoles, as well as PC. Plus, unlike the Black Ops subseries, each game was released within the last five years, meaning none should feel too dated.

Call of Duty Games in Chronological Order

Beware of minor spoilers for the stories, characters, and relevant events of each game in the list below.

1. Call of Duty (2003)

The franchise's first game was developed by Infinity Ward and published in 2003. This is the first of many entries in the series focused on World War II, following the steps of other household names like Medal of Honor.

In the first Call of Duty, you play three different campaigns as different soldiers from three countries: the United States, Britain, and the Soviet Union.

The North American soldier, Private Martin, starts his training in 1942 and participates in the invasion of Normandy in 1944, while the British Sergeant Evans fights in Operation Tonga that same year. Evans will later be helped by Captain Price, a recurrent name in the franchise. On the other hand, the Soviet Alexei Ivanovich Voronin’s campaign takes place in the Battle of Stalingrad.

2. Call of Duty 2 (2005)

The sequel of the original title repeats the settings and nations but with some different perspectives. Instead of three campaigns, you experience four: one from the perspective of a North American soldier, one from the Soviet Union, and two from Britain.

As Private Vasili Koslov, you have to defend Moscow from Nazi German soldiers, while North American Bill Taylor joins the army that assaults La Pointe du Hoc during the infamous D-Day. The British soldiers, Sergeant John Davis and David Welsh, participated in the conflict in North Africa. Davis is led by Captain Price.

3. Call of Duty: World at War (2008)

A few years after Call of Duty 3, the team at Treyarch came back and delivered their last entry based on the conflict the series has been breathing off since its beginnings. This time, however, the campaign was only divided into North American and Soviet forces.

You follow American Marine Private C. Miller during the Makin Island raid in 1942, and later in the Battle of Peleliu, in which American forces confronted the Japanese army. The Soviet section takes place in the Battle of Stalingrad, but this time on the Eastern Front as Private Dimitri Petrenko.

4. Call of Duty 3 (2005)

The first main game in the series not developed by Infinity Ward, Call of Duty 3 was Treyarch’s first attempt at recreating World War II events.

Taking place in 1944, armies from Britain, Poland, the United States, Canada, and France fight against Germany's Nazi forces in the village of Chambois, France, during the Battle of Normandy.

This is the only main entry you cannot play on PC.

5. Call of Duty: WWII (2017)

Almost a decade and a half after the first game, studio Sledgehammer Games returned the franchise to World War II. This was the first time in the main series there was only one protagonist in the campaign: Ronald “Red” Daniels, accompanied by his loyal squad. As Red, you fight Nazi German forces across the European theater, from Normandy to Germany.

While WWII has some brief flashback sequences in 1940, which would set it as the first game in the series chronologically, the core of the title takes place in 1944.

6. Call of Duty: Vanguard (2021)

In the latest entry set in World War II, developer Sledgehammer Games tried once again to bring Call of Duty to its roots and explore this historical event from a different perspective.

Contrary to 2017’s WWII, you are presented with multiple characters on different fronts. The main objective is to learn more about Phoenix, a secret Nazi project that could change the tide of the war in favor of Nazi Germany.

Vanguard also has flashback sequences for different protagonists starting in 1941, but the majority of the campaign is set in 1945, near the end of the war.

7. Call of Duty: Black Ops (2010)

Developer Treyarch changed eras with Black Ops. Going from 1961 to 1968, you’ll experience the events of the Cold War and part of the Vietnam War for the first time in the series.

The main protagonist, Alex Mason, works with the CIA and is tasked to remember events that would help find Soviet sleeper agents. These agents are around the United States, and they plan to release a dangerous chemical weapon called Nova 6.

8. Call of Duty: Black Ops Cold War (2020)

Developed by Treyarch and Raven Software, Call of Duty: Black Ops Cold War helps connect the original Black Ops and Black Ops 2. While the main protagonist this time is nicknamed “Bell,” you get to choose your name, gender, and other details like dialogue lines.

Set in 1981, you team up with characters from previous games, including Alex Mason, Frank Woods, and Jason Hudson. Under CIA’s Russell Adler, your elite team is supposed to catch a Soviet figure that goes by “Perseus” who is planning to attack the United States.

9. Call of Duty: Black Ops 2 (2012)

The sequel to the original Black Ops presents two timelines. On the first one, you follow Alex Mason’s footsteps several years after he and his team successfully stopped Nova 6. It’s 1986, and Jason Hudson asks Mason to aid with the search for Frank Woods, who disappeared in Cuando Cubango, Angola.

The second timeline is centered around David Mason, Alex’s son, who’s looking for Raul Menendez in 2025. Menendez is the leader of Cordis Die, a terrorist organization that provoked the Second Cold War.

10. Call of Duty: Black Ops 6 (2024)

Call of Duty: Black Ops 6 takes place in the early 1990s, beginning in 1991, after the events of Black Ops 2's late-80s storyline. The story is centered around the Gulf War, wherein Frank Woods and his team of rogue agents are hunted by a shadowy group that's infiltrated the CIA.

Historical figures represented in the game include former U.S. president Bill Clinton and former Iraqi president Saddam Hussein.

11. Call of Duty 4: Modern Warfare (2007)

The last entry to have a number after “Call of Duty,” Modern Warfare is the first time the series abandoned its classic Allies vs Axis conflict for something more recent.

In 2011, Yasir Al-Fulani, the president of a fictional Middle Eastern country, was executed by Khaled Al-Asad, the leader of a revolutionary party. Meanwhile, Russia is going through a civil war provoked by Imran Zakhaev, an arms dealer.

A squad commanded by Captain Price and formed by protagonist John “Soap” MacTavish have to stop an international crisis.

12. Call of Duty: Modern Warfare 2 (2009)

Set five years after the events of the previous game, Modern Warfare 2 tells the story of Vladimir Makarov, an Ultranationalist who continues the work of Imran Zakhaev. It turns out this extremist party gained control of Russia, so Makarov gained the power to start committing terrorist acts against the United States.

Well-known faces like the Captain Soap and Captain Price join forces with Sergeant Gary "Roach" Sanderson, Lieutenant Simon "Ghost" Riley, “Nikolai”, and other agents to stop Makarov’s secret plan.

13. Call of Duty: Modern Warfare 3 (2011)

The end of the first Modern Warfare trilogy brings the pursuit of terrorist Vladimir Makarov to its climax. Captain Price’s team re-arranges itself with Yuri, an ex-Spetsnaz known by Nikolai. Captain John "Soap" MacTavish is also present for the final mission.

Makarov captures Boris Vorshevsky, the president of Russia, who was going to establish peace with the United States. After threatening the president’s daughter, Makarov acquired nuclear launch codes, becoming an international danger once again.

14. Call of Duty: Modern Warfare (2019)

In 2019, Infinity Ward rebooted the successful Modern Warfare series by reusing some classic characters in a new timeline. Well-known faces like Captain Price are present in a new conflict with Russia.

Set in the same year it was released, a fictional republic called Urzikstan is invaded by a Russian army. While this attack is going on, a terrorist organization called Al-Qatala, also from Urzikstan, begins with operations against different countries in the world. Captain Price, alongside his Task Force 141 and the Urzikstan Liberation Force, try to de-escalate the conflict.

15. Call of Duty: Modern Warfare II (2022)

Taking place in 2022, Modern Warfare II follows the story of the MW reboot, featuring returning characters from Task Force 141 and the Urzikstan Liberation Force leader Farah Karim.

Al-Qatala is still a threat, but all eyes are on Quds Force, an Iranian revolutionary group commanded by Hassan Zyani. Zyani is supported by Al-Qatala and a Mexican cartel from the fictional city of Las Almas, and he plans terrorist acts against the United States after the assassination of General Ghorbrani, an Iranian forces leader.

16. Call of Duty: Modern Warfare III (2023)

Picking up after the events of 2022's Modern Warfare II, MWIII once again stars Task Force 141, including recurring characters John Price, Simon "Ghost" Riley, Kyle "Gaz" Garrick, and John "Soap" MacTavish. Ultranationalist terrorist Vladimir Makarov, the villain from 2011's Modern Warfare 3, once again serves as the antagonist.

17. Call of Duty: Ghosts (2013)

A standalone entry with few connections to previous titles, Call of Duty Ghosts was developed by Infinity Ward in 2013. As its name indicates, it focused on the special operation group called Ghosts, a U.S. team tasked with secret missions.

It’s 2027, and after a decade of conflicts in the Middle East and an oil crisis, a South American force called the Federation of the Americas initiated a war against the United States. Working with your new team, you have to stop Gabriel T. Rorke, the former leader of Ghosts.

18. Call of Duty: Advanced Warfare (2014)

Advanced Warfare was the first entry to take place several decades beyond its release date. It was also the first game developed primarily by Sledgehammer Games.

Set in 2054, you control Jack Mitchell, a member of the United States Marine Corps who later fights in the private military corporation known as Atlas after suffering an accident. On this occasion, the enemy forces are a Chechenian separatist group called KVA led by Joseph "Hades" Chkheidze.

It was one of the first entries to feature futuristic changes in gameplay due to its setting, like the fact that soldiers now wear exoskeletons, which bring them unique abilities.

19. Call of Duty: Black Ops 3 (2015)

The end of the initial Black Ops trilogy was also set in the future. More specifically, in the year 2065, when a Third Cold War between the Common Defense Pact and the Winslow Accord is happening. Robotic drones, cyborg supersoldiers, unpiloted air forces, and other technological advancements take center stage.

A black ops team composed of you (simply referred to as “The Player”), Jacob Hendricks, and your cybernetics division will be tasked with preventing the conflict from reaching a more dangerous state. You investigate a strange event in Singapore and look out for the 54 Immortals, a crime organization.

20. Call of Duty: Infinite Warfare (2016)

No Call of Duty game went further into the future than Infinite Warfare. Around the 2080s, the United Nations Space Alliance was created after humans had spent all the natural resources available on Earth. Beginning the colonization and exploitation of resources on other planets, this alliance is defended by the Solar Associated Treaty Organization, a military force that battles the totalitarian regime Settlement Defense Front from Mars.

How to Play the Call of Duty Games By Release Date

  1. Call of Duty (2003)
  2. Call of Duty 2 (2005)
  3. Call of Duty 3 (2006)
  4. Call of Duty 4: Modern Warfare (2007)
  5. Call of Duty: World at War (2008)
  6. Call of Duty: Modern Warfare 2 (2009)
  7. Call of Duty: Black Ops (2010)
  8. Call of Duty: Modern Warfare 3 (2011)
  9. Call of Duty: Black Ops 2 (2012)
  10. Call of Duty: Ghosts (2013)
  11. Call of Duty: Advanced Warfare (2014)
  12. Call of Duty: Black Ops 3 (2015)
  13. Call of Duty: Infinite Warfare (2016)
  14. Call of Duty: WWII (2017)
  15. Call of Duty: Modern Warfare (2019)
  16. Call of Duty: Black Ops Cold War (2020)
  17. Call of Duty: Vanguard (2021)
  18. Call of Duty: Modern Warfare II (2022)
  19. Call of Duty: Modern Warfare III (2023)
  20. Call of Duty: Black Ops 6 (2024)
  21. Call of Duty: Black Ops 7 (2025)

What’s Next for Call of Duty?

It's official: Black Ops 7 is next up in the Call of Duty franchise. A reveal trailer was shown at the recent June Xbox Showcase, showing Milo Ventimiglia as David Mason. Michael Rooker is also set to reprise his role as Mike Harper from Black Ops 2.

The seventh Black Ops game will be set in 2035, over 40 years after Black Ops 6, and brings back co-op campaigns. We don't have a release window quite yet, but it's certainly possible Activision sticks to their usual schedule of October or November releases.

Outside of games, Activision recently struck a deal with Paramount to produce a live-action Call of Duty movie. David Ellison, Chairman and CEO of Paramount, has said he’s a big Call of Duty fan who’s put “countless” hours into the franchise. Little is known about the direction the movie will take, but Ellison did refer to Paramount's recent success with Top Gun: Maverick as a "guiding star."

Axel Bosso is a contributing freelancer for IGN, covering everything related to video games (he's behind some of the Wikis you might have used over the years)!

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Every Xbox Series X|S Controller Color You Can Buy Right Now

If there's any console manufacturer that truly embraces customization and color variety in its controllers—it's Xbox. For more than a decade, Xbox has released a steady stream of unique colors, patterns, and limited edition controllers across its Xbox One and Xbox Series X|S consoles. And, if the official offerings aren't enough for you, Xbox Design Lab allows you to go wild creating your own controller design from scratch.

Aside from some minor tweaks to the design when the Xbox Series X|S launched in 2020, the Xbox Wireless Controller has largely gone unchanged since the Xbox One era. Even better, you can use your Xbox One controllers on Xbox Series X|S and vice-versa. But, if you're curious just how many official controllers Xbox has released since the beginning of the Series X|S generation, we've got you covered. Check out the full rundown below of every Xbox controller color by release date including standard, special edition, and limited edition controllers.

If you're looking for a good alternative, you can also check out our guide to more of the best Xbox controllers.

All Xbox Controller Colors by Release Date

Carbon Black Xbox Controller

Release Date: November 10, 2020

Released alongside the Xbox Series X in 2020, the slightly redesigned Xbox Wireless Controller featured the new Share button, hybrid D-pad, and textured grips and triggers.

Robot White Xbox Controller

Release Date: November 10, 2020

The Robot White controller released alongside the Xbox Series S in 2020 and is indentical in functionality to its Series X counterpart aside from its stark white color.

Shock Blue Xbox Controller

Release Date: November 10, 2020

Rounding out the trio of original controller colors debuting alongside the Xbox Series X|S, the Shock Blue controller was the only actual color available for the new generation for its first few months.

Pulse Red Xbox Controller

Release Date: February 9, 2021

The Pulse Red Xbox released just before Valentine's Day 2021, and what better way to show your love than to buy your partner this bright red controller?

Electric Volt Xbox Controller

Release Date: April 27, 2021

Xbox's next controller was the shocking Electric Volt color that falls somewhere between Mountain Dew and a highlighter. It's definitely a head-turner.

Deep Pink Xbox Controller

Release Date: May 17, 2022

The only standard controller option released in 2022 was the Deep Pink Xbox controller, featuring a vibrant pink color with matching buttons.

Velocity Green Xbox Controller

Release Date: March 7, 2023

Announced and released on the same day in 2023, the Velocity Green controller is surprisingly the first plain all-green controller released by Xbox since the transparent Xbox Controller S nearly 20 years ago.

Astral Purple Xbox Controller

Release Date: October 3, 2023

The most recent standard edition controller released nearly two years ago and features a rich, purple color that's as close in color that you're going to get to the console-exclusive Fortnite Xbox One controller, but without the gradient effect.

Every Special Edition Color

In addition to the standard colors above, Xbox has released a slew of "special edition" colors and patterns over the years. While some of these can be recreated today in Xbox Design Lab, if you're looking to pick up a retail version, your options may be limited to third-party resellers or refurbished models.

Daystrike Camo Special Edition Xbox Controller

Release Date: May 4, 2021

The first camo controller option for the Xbox Series X|S generation released in 2021 and featured a red camo pattern with deep red matching buttons.

Aqua Shift Special Edition Xbox Controller

Release Date: August 31, 2021

As the debut option for the three "Shift series" special edition controllers, the Aqua Shift controller features a shimmering blue color and is the first special edition controller to have dual-color swirls on the textured grips.

Mineral Camo Special Edition Xbox Controller

Release Date: September 28, 2022

Mineral Camo, the fourth camo-themed Xbox controller (second during the Xbox Series X|S generation) released featured a unique color scheme that included blues, purples, and teals.

Lunar Shift Special Edition Xbox Controller

Release Date: October 11, 2022

The Lunar Shift controller released in 2022 and was inspired by the "awe-inspiring aura of the moon" as its unique color shifts from gold to silver.

Stellar Shift Special Edition Xbox Controller

Release Date: February 7, 2023

The final member of the Shift series, Stellar Shift, featured a mesmerizing blue-purple color that exuded "deep space vibes" and came with a special dynamic background for your Xbox console when paired.

Arctic Camo Special Edition Xbox Controller

Release Date: May 2023

Interestingly enough, the Arctic Camo controller was actually a re-release of an earlier Xbox One version, but with the updated features of the modern Xbox Series X|S-era controllers. It was quietly released in the US in 2023 and made its way to the rest of the world in 2024.

Stormcloud Vapor Special Edition Xbox Controller

Release Date: August 8, 2023

The first of three "Vapor series" special edition controllers, Stormcloud Vapor featured a blue-and-black swirled design, matching grips, and a dynamic background for your console.

Gold Shadow Special Edition Xbox Controller

Release Date: October 17, 2023

The Gold Shadow special edition controller was the first new entry in the "Shadow series" since 2017 and featured a gradient gold to black design with a matching gold D-pad.

Dream Vapor Special Edition Xbox Controller

Release Date: February 6, 2024

The Dream Vapor controller is the second in the "Vapor series" and features a dreamy pink-and-purple swirl with matching grips plus a dynamic background unlocked on your Xbox when paired. Around the same time, Xbox also added the Vapor series to Xbox Design Lab for even more customization.

Nocturnal Vapor Special Edition Xbox Controller

Release Date: April 9, 2024

The final entry in the "Vapor series," Nocturnal Vapor, released in 2024 and featured swirling, earthy tones, but didn't include a matching dynamic background for some reason.

Sky Cipher Special Edition Xbox Controller

Release Date: August 13, 2024

Ah, yes. We've finally made it back to the fan-favorite transparent controllers reminiscent of the 90s and early 2000s. Sky Cipher released in late 2024 and featured a stunning see-through blue design with matching grips.

Ghost Cipher Special Edition Xbox Controller

Release Date: October 8, 2024

The second transparent color in the "Cipher series" is the Ghost Cipher special edition controller, which featured a clear see-through design and striking gold D-pad. Alongside its announcement, Xbox also revealed that transparent shells were also available for Elite controllers in Xbox Design Lab.

Pulse Cipher Special Edition Xbox Controller

Release Date: February 4, 2025

The final Cipher color is the Pulse Cipher controller that features a deep red transparent hue as well as matching buttons and grips.

Storm Breaker Special Edition Xbox Controller

Release Date: September 9, 2025

The most recent special edition Xbox controllers at the time of writing is the new Breaker series, announced on September 3 and releasing on September 9. We're starting off our list with the Storm Breaker controller, which features an eclectic mix of black and white shapes that make up the jagged aesthetic of the collection. This one also has a metallic D-Pad.

Heart Breaker Special Edition Xbox Controller

Release Date: September 9, 2025

Moving on to the Heart Breaker edition, which gets a bit more colorful with a mix of pinks, blues, and purples.

Ice Breaker Special Edition Xbox Controller

Release Date: September 9, 2025

The third and final controller in the Breaker series is the Ice Breaker, which again features the jagged pattern but in various frosty tones of blue, grey, and white.

Every Elite Controller Color

Black Xbox Elite Controller (Series 2)

Release Date: November 4, 2019

Released about a year before the Xbox Series X|S, the second edition of the Xbox Elite controller featured a number of upgrades including better grips, more customization, and a redesigned D-pad that would go on to inspire the future Xbox Wireless Controller update.

White Xbox Elite Core Controller

Release Date: September 21, 2022

Released in 2022 as a lower-cost alternative to the standard Elite Series 2 controller, the Elite Core controller features the same design but only includes the thumbstick adjustment tool. If you're interested in picking up the rest of the customizable parts, you can purchase a Complete Component Pack from Microsoft for $60.

Red Xbox Elite Core Controller

Release Date: March 28, 2023

Released in 2023, this version of the Elite Core controller features a red faceplate, red buttons, and black grips.

Blue Xbox Elite Core Controller

Release Date: March 28, 2023

When there's a red version, there's almost always a blue version to accompany it. Released alongside its Red-hued counterpart, the Blue Elite Core controller features—you guessed it—a blue faceplate, matching buttons, and black grip.

Limited Edition Xbox Controllers

If standard and special edition controllers don't tickle your fancy, Xbox is no stranger to limited edition controllers either. Since the launch of the Xbox Series X|S, there have been a number of limited edition controllers for Xbox games such as Forza Horizon 5, Starfield, a Halo Infinite-themed Elite Controller, and most recently, a special edition controller for Call of Duty: Black Ops 6. The latest option is the Doom: The Dark Ages controller.

There have also been some...odd choices to say the least. In 2022, Xbox held a sweepstakes to win furry Sonic-themed controllers to promote Sonic 2, as well as some cheeky designs featuring Deadpool & Wolverine's literal asses on the back of the controller.

Some other newsworthy controllers include an environmentally-conscious controller made from recycled plastics and ground-up Xbox One controller parts, a transparent black controller to celebrate Xbox's 20th anniversary, and another entry in the "Vapor series" that caused Xbox to come under fire for it's poorly-timed tagline.

Arguably the biggest controller announcement during the Series X|S generation, though, is the return of Xbox Design Lab in 2021. Not only can you customize your perfect controller, but you can also create exclusive designs featuring popular franchises like Fallout and Call of Duty.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch

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Nioh 3: Exclusive Takeda Shingen Boss Reveal Gameplay – IGN First

We've got another surprise for those enjoying the Year of the Ninja, because September's IGN First is Team Ninja's own Nioh 3. Join us all month long for exclusive reveals, new gameplay videos, interviews, impressions and more, all stemming for our trip to Koei Tecmo's office to play about five or so hours worth of the upcoming sequel.

We kick things off with a boss battle featuring The Tiger of Kai, Takeda Shingen, which you can watch below.

Keep checking back on IGN all throughout the month for much more on Nioh 3.

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The Conjuring: Last Rites Review

The cinematic adventures of Ed and Lorraine Warren come to a close with The Conjuring: Last Rites, but unfortunately they don’t go out with their most exciting case. It’s a shame too, because the film gets off to a promising start before losing steam it never really regains.

Set in 1986, this installment’s real-life inspiration comes from the Smurl family, who claimed to have some rather horrific hauntings continually plague their Pennsylvania home. In Last Rites, the trouble begins when eldest daughter Heather (Kíla Lord Cassidy) is gifted an old mirror by her grandparents. Almost immediately, ceilings are collapsing, various family members are seeing disturbing visions, and at one point someone’s even coughing up blood. And yeah, they do try to get rid of the mirror, but it turns out that’s easier said than done.

Though James Wan has stayed involved in the series after directing the first two installments – he once more has a story credit here – director Michael Chaves has mostly been guiding the ship for the entire larger Conjuring Universe franchise for the last few years, helming The Curse of La Llorona, The Conjuring: The Devil Made Me Do It and The Nun II in quick succession prior to Last Rites. Chaves’ early stabs at Conjuring films struggled to retain the freaky-fun vibe Wan brought to the proceedings, but he has notably improved when it comes to building tension.

There’s some solid horror set pieces in Last Rites, particularly early on, such as when the Smurl family mom, Janet (Rebecca Calder), is doing mundane house tasks while unsettling things keep happening around her. A scene in the family basement involving a presence in the dark is particularly effective and leans on Chaves’ creative visuals, including a skillful use of shadows. There are multiple different presences in this house and Chaves exorcises some good scares out of each, most notably from a particularly intense axe-wielding spirit.

So where are the Warrens during all of this? Well, they’re kind of just hanging out back home for a surprisingly, and soon frustratingly, long portion of the movie. A prologue lets us know there is some history between the Warrens and the mirror, but after that, there is well over an hour where they are just completely unaware of the Smurls and their plight. The film begins with the Warrens having stepped back from taking cases thanks to Ed’s continuing heart problems, but there isn’t even any time spent with them hearing about the Smurls from afar and debating getting involved; it just never comes up until it finally does.

The Warrens do have a storyline of their own, mainly focused on daughter Judy (played by Mia Tomlinson this time), who’s inherited her mother’s ability to commune with the supernatural and is now finding that ability to be increasingly overwhelming. Patrick Wilson and Vera Farmiga continue to be charming and effortlessly engaging as Ed and Lorraine, and both Tomlinson and Ben Hardy (as Judy’s sweet boyfriend, Tony) are very good. A couple of moments involving the upsetting things Judy is seeing are effective, such as a scene in a fitting room that makes good use of all the mirrors surrounding her (this movie is big on mirrors). But besides that, as pleasant as it is spending time with this weird family and their basement of evil objects, we also want to see them actually go on a case too, as opposed to Ed playing ping pong with Tony to the tune of David Bowie’s “Let’s Dance” (yes, that really happens). Instead, for too much of the run time, Last Rites feels like we’re watching two different movies playing out, because it takes so long to bring the Smurls and the Warrens together.

By the time Chaves does unite them, the initial energy has dissipated, and the movie begins to drag. There are still some well-done flourishes to be found – Last Rites has one of the best among the Conjuring series’ requisite Annabelle appearances – but not enough to be truly satisfying overall. And the way the film is structured leaves it feeling like its focus is all over the place, because when the characters do come together, the Warrens then fully take center stage in a way that makes many of the scenes of the Smurls on their own seem like wasted set-up. Heather in particular goes from feeling like one of the film’s leads in the early scenes to basically an insignificant peripheral player in the third act.

Wilson and Farmiga are simultaneously dorky and endearing and have a great, offbeat chemistry, which makes it a bummer that Last Rites doesn’t give them a better send-off.

The Conjuring is both a huge Hollywood success story and also a very weird situation, if you take a step back and look at how it came to be. It’s all based on true events, in that people really did claim these things happened and the Warrens then backed and amplified those claims. But then you have to decide for yourself if you believe the Warrens actually encountered countless genuine supernatural threats and then, as depicted in the films in a very amped-up manner (often changing or exaggerating the already-debated reports), saw these things impact the physical world. And that’s all before even getting into Judith Penney’s disturbing allegations about the couple.

Whatever the truth is, and whatever you think of the real Warrens, the cinematic versions of Ed and Lorraine depicted in these films have remained compelling, even as it’s probably best to treat them just as movie characters that exist quite separately from whatever actually occurred. There’s something about Wilson and Farmiga together and how they portray not only Ed and Lorraine’s conviction to their cause but also their ongoing, megawatt adoration for each other that makes for a great movie duo. They’re simultaneously dorky and endearing in a way that feels unique, and the two of them have a great, offbeat chemistry that’s made it fun to watch them venture into each of these spooky stories. All of that remains true in this newest film, which makes it a bummer that Last Rites doesn’t give them a better send-off.

The movie’s opening onscreen text, like the trailers for the film, really pushes how we’re about to see the Warrens’ final case and that something so monumental occurred, we’d understand why it was their last. But then what happens doesn’t live up to that hype, particularly since it brings Ed and Lorraine into the actual case so late in the game. By that point, it’s hard to truly feel them having a personal connection to what’s occurring, no matter what backstory we’re provided. There’s also some foreboding dialogue about what might truly be going on here and what’s behind it that is intriguing and feels like it’s going to be hugely important, only to get no genuine payoff.

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The Best Deals Today: Pokémon TCG Phantasmal Flames Preorders Are About to Drop

Coming in hot is another new Pokémon TCG expansion preorder, just weeks after the start of a new era, Mega Evolution, was announced and preordered selling out instantly. Don't worry, I know who's going to be selling it first so you all don't miss out, and it could come as soon as today or tommorow!

TL;DR: Deals For Today

I've got even more Pokémon deals in today's daily deals too, from the hottest Funko preorders and discounts to where's cheapest to buy sealed product that's in stock right now. I keep both eyes on the market so you don't have too, and with big box retailers piling on that dreaded Pokémania 2025 tax, someone needs to catch 'em out, right? Here's today's deals:

Pokémon TCG: Mega Evolution - Phantasmal Flames Preorders

With the Pokémon Center listings going live for preorder at any moment, it's only a matter of time until the first expansion for the new era of Pokémon TCG, Mega Evolution: Phantasmal Flames, comes pouring down to other retailers. First up will be Best Buy, normally around 24 hours after the Pokémon Center launch, followed by Target then secondary market and small seller allocations being available on TCGPlayer. Amazon and Walmart have been known to stock Pokémon TCG preorders in the past, but it's not always a guarantee.
Phantasmal Flames drops on November 14, with prerelease events running the week before, and the big headline is Mega Charizard X ex returning in full force. What makes this set even more exciting is its size , about 90 cards before secret rares, which makes it the smallest English set in nearly a decade. For collectors like me, that usually means a much more manageable chase, while still packing in plenty of heavy hitters for players.

The product lineup looks pretty stacked too. We’ll be getting the usual booster packs and booster box (36 packs), a 9-pack Elite Trainer Box featuring a shiny new Charcadet promo, and an Ultra-Premium Collection built around Mega Charizard X ex. On top of that, two theme decks for Mega Gengar ex and Mega Diancie ex are arriving a few weeks early on October 24, which is a fun way to get a taste of the set before launch. If you’re like me and love cracking packs, the booster box is the way to go, but the UPC is already looking like the big collector piece this time around.

What ties it all together is the Japanese set Inferno X, which hit shelves there in late September. That set had only 80 cards, and once you add in the Mega Gengar and Mega Diancie decks, you basically get the full Phantasmal Flames lineup. We’ve already seen some killer reveals, including the Mega Charizard X ex secret rare previewed at Worlds, so I’m fully expecting that to be the chase card when this launches. Between the smaller set size, Charizard hype, and some solid gameplay cards, I think this one’s going to fly off shelves and I’m definitely locking in my preorder.

Back To The Future Steelbook Preorders Are Live

The 40th anniversary Back to the Future steelbooks are a collector’s dream. Each movie in the trilogy is getting its own limited-edition release on October 14, with sleek new steelbook packaging featuring inside-and-out film artwork. Priced between $29.99 and $34.99, each edition includes the movie on 4K UHD, Blu-ray, and digital, along with a treasure trove of bonus features, from archival documentaries and outtakes to new retrospectives with co-writer Bob Gale and cast/crew members.

Pokémon TCG: Holiday Calendar (2025) Cheaper At TCGPlayer

The 2025 Pokémon TCG Holiday Calendar is shaping up to be a holiday highlight for fans without breaking the bank. While Amazon has it listed for $67.94, with the lowest price right now is actually at TCGplayer, where you can snag it for just $61.97. Inside, you’ll get a festive advent-style box with 25 surprises: eight foil promo cards with a snowflake Poké Ball stamp, six booster packs, seven fun packs, two coins, sticker sheets, and a bonus code card for Pokémon TCG Live. With boosters pulled from recent Scarlet & Violet expansions like Destined Rivals and Journey Together, this calendar offers both collectible promos and real gameplay value at the best price you’ll find online today.

Marvel Legends Series Wolverine Premium Roleplay Mask

Hasbro’s Marvel Legends Series Wolverine Premium Roleplay Mask is a must-have for fans of the clawed mutant, whether you’re into cosplay or just want a striking display piece. Priced at $99.99 and set to release on October 1 (with preorders live now at Amazon), this full-scale 1:1 mask recreates Wolverine’s look from Deadpool & Wolverine. It sports the classic yellow-and-black design with realistic battle damage and white eye screens, giving it a screen-accurate edge. The mask also comes with its own display stand, so it’ll look just as good on a shelf as it does when you wear it.

Tony Hawks Pro Skater 3 + 4 Under $35

As part of Amazon’s Labor Day sale, Tony Hawk’s Pro Skater 3+4 has dropped to its lowest price yet, making now the perfect time to grab it. Normally priced higher, this updated collection delivers classic arcade skateboarding with a modern polish. In our review where we scored it an 8/10, we praised the game for proving “the series’ over-the-top skateboarding formula is totally timeless,” even if some of the tweaks to THPS4 and the soundtrack choices didn’t fully land. At this price, though, you’re getting an iconic piece of gaming history for less than ever before.

Pokémon TCG ETBs and Booster Bundles

When it comes to sealed Pokémon TCG products, the real bargains today are on ETBs and booster bundles. White Flare is sitting at just $75 on TCGPlayer, which is a nice break from the usual $90+ price tags. Even the newer Destined Rivals and Black Bolt boxes are running cheaper there than anywhere else. And if you don’t want to spring for a full ETB, Prismatic Evolutions booster bundles are going for as low as $59, which feels like an easy pickup if you’re chasing singles without committing to a whole box.

Pokémon TCG Collections, Tins and Boosters

If you’re more into variety packs than full ETBs, there are some great grabs in the collections and tins today. Cynthia’s Garchomp ex Premium Collection is down to $45 on TCGPlayer, which feels like a steal compared to Amazon’s $60 tag. The Slashing Legends Tin also jumped out at me at $29.99—that’s nearly half off what Amazon is charging. Even the smaller items are worth a look: Surging Sparks sleeved boosters are going for just $7.93, which is $15.98 on Amazon currently.

Pokémon Funko Pop! Preorders

I’m also eyeing a few of the new Funko Pop! preorders that just went live. Turtwig drops at the end of September for $15.99, while Ninetales and Absol are both set for mid-December at $14.99 each. These usually disappear around launch week, so if you’re the type who likes locking in new releases before they vanish, it’s probably worth snagging them now instead of hunting later at inflated prices.

Pokémon Funko Pop! Deals

Amazon’s been quietly slashing prices on a bunch of Pokémon Funko Pops, and some of them are cheaper than a booster pack. The biggest surprise for me was Horsea at just $4.31—that’s wild considering it normally goes for $12.99. There are plenty of others worth adding to your shelf too, like Fidough for $7.99, Dratini for $11.30, and even the 10-inch Pikachu for $62, which is a solid drop from its usual $75.99. Whether you’re filling gaps in your collection or just want a budget-friendly pick-up, today’s lineup has a nice mix of starters, legendaries, and fan favorites.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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Review: The Paper - Full Season

20 years after cameras first rolled at Dunder Mifflin, The Office has spun off into The Paper, tailing accountant Oscar Martinez to his new gig at a different paper company, one with an actual newspaper. Creator Greg Daniels has built another show in the mold he helped perfect with both The Office and Parks and Recreation, and while The Paper is playing the hits, and playing them extremely well, the tempo might be a little too fast.

The Paper premieres on Peacock, with all 10 episodes dropping September 4th.

So the basics of the story should sound familiar. There’s an idealistic, even anachronistic, person with a romantic zeal for the old-fashioned inserted into a mix of misfits who are equal parts self-important and oblivious, and this person brings about a change for the better in the group dynamic. If you smooshed together descriptions of The Office and Parks and Recreation it’d be more or less the same as what we get in The Paper, even if the ingredients are a little bit different.

The show is earnest and sweet and has empathy for even what passes as villainous in a warm-hearted sitcom. We get to root for love to spark between two people, we get to watch strong, impenetrable personalities become vulnerable, all while an absurd brand of comedy rapid-fires jokes based around caricatures of people who inspire some part of your brain to say “I know a guy just like that.” Everything I loved about The Office and Parks and Rec is here in The Paper.

This flavor of Greg Daniels-led mockumentary series focuses on a failing newspaper, although failing might not be the right word. The Toledo Truth Teller is a relic of a publication being left behind to tread water in an already-changed media landscape. It’s owned by a parent company that sells toilet paper and envelopes and a variety of other paper goods, occupying only part of a floor in a building it used to own entirely back in the heyday of journalistic integrity.

And that’s ultimately the focus of the show: the current state of a once valued institution. It’s a more substantive swing at a timelier topic than The Office or Parks and Rec ever really took as a series, and The Paper wastes no ink in letting us know about it. The title sequence is both the most on-the-nose and funniest bit of imagery to that end, made from a flurry of shots of newspapers being used for everything from a folded paper hat, to wrapping fish sold at a farmers market, to house-breaking a dog and lining the bottom of a birdcage – literally every disposable function of a newspaper that’s not its intended purpose of, you know, "actually reading it.”

There's an obvious criticism of modern journalism at play throughout the season, covering everything from click bait and celebrity info-tainment to the ethics of writing about your parent company and the attention economy at play in legacy media’s ability to compete with a one-man blog.

The Paper is perhaps shortchanged by the environment in which it was made.

What’s interesting about The Paper, though, and for me the foremost knock against it, is the decision to drop all 10 episodes at once. It’s not usually a fair criticism to say “this show would be better if there were more of it,” but I legitimately believe that’s the case here. There’s an irony that a show about an old institution trying to exist in a modern landscape is itself a 2005-style sitcom living in 2025’s release model. Like The Toledo Truth Teller, The Paper is perhaps shortchanged by the environment in which it was made.

Binging the entire season is not a difficult feat given that it's 10 half-hours (and some of us will spend that long trying to decide what movie to watch again) but it does lead me back to my one real problem with the first season of The Paper: it just moves too fast. Like I said, there’s a will-they-won’t-they love connection, an old guy that just wants to nap, an overbearing boss who is believably just-beyond-realistic, a would-be villain set in their ways. The playbook is right there in its entirety but what The Office or Parks and Rec slow-played across multiple, 24-episode seasons, The Paper does at warp speed across just 10 episodes. To be fair, there are pros and cons to that.

The pro: The Office formula is so thoroughly familiar and well-made at this point, The Paper can afford to do it this way. Domhnall Gleeson as Ned Sampson, a rich kid with romanticized ideas of being a newsman, hits all the right notes. He’s childish and silly and scared of spiders, but within the same episode he’s an inspiring leader, with infectious ideology and passion, equal parts Michael Scott and Leslie Knope. Chelsea Frei’s Mare Pritti is a perfect foil for him, with a history in the military, a long-stifled desire to do something of substance and a back seat full of granola bar wrappers. English indie comedy stand out Tim Key is also hilarious as Ken, an inept and self-aggrandizing yes-man. While they’re all well-drawn characters in a vacuum, they’re also people we’ve already met thanks to The Office, Parks and Rec, and even shows like Modern Family and What We Do in the Shadows, who skip even having a fourth wall to break.

Oscar Nunez returning as Oscar Martinez, a character we quite literally have already met, is just as fun here, and the way the writers develop Martinez is one of the smartest in the show. But he is the only actual narrative connection to The Office. The real connection between the two is, of course, the style, structure and archetypes. In that respect, the choice to zoom past any sort of character building is the right one.

The con: starting fast with all the shorthand available to Greg Daniels and co is good up to a point. Take Esmeralda, for example. Sabrina Impacciatore, who we last saw at the front desk of The White Lotus, plays a proud purveyor of celebrity info-tainment, an ambitious and almost brutal office politicker. She and Ken are cast as the antagonists early on, assuming Ned’s designs to bring the paper back to its old prominence will spell the end of their comfortable status quo. It’s a common archetype that almost always follows the same steps. Step 1 is the active resistance to the main character's goals, step 2 is a humbling dose of very visible vulnerability and step 3 is the rest of the team adopting a more sympathetic view of the heel in light of step 2’s revelations. All of that happens in The Paper, but steps 1 and 2 happen so quickly that step 3 is a little difficult to buy.

The last few episodes in particular are trying to cash checks the first half of the season wrote and more than one of them doesn’t clear the bank. Everything from the ups and downs of romantic relationships to the credibility of The Toledo Truth Teller itself come to conclusions by the end of the 10-episode season that, in the days of The Office and Parks and Rec, wouldn’t have been earned until multiple seasons of groundwork had been properly laid.

It begs the question, at what point did Universal or Peacock or Greg Daniels or whoever decide to drop all the episodes at once? Did they know it was a binge model when they wrote it, and with that in mind, took full advantage of The Office’s reputation to spend less screen time on character development, or did they write a show that, on seeing the 10 episodes sitting in a neat little row, realized they’d be better off watched in one sitting.

Ultimately, that question doesn’t really matter though, because either of those options may very well be the case. The truth is, The Paper as it is constructed is better as a bingeable show. The only disappointment is in the fact that there’s enough loveable, good-natured earnestness in there to justify a much longer run. As entertaining as these 10 episodes are, the binge drop of the first season may make the show in the image of its own title sequence, a disposable bit of yesterday's headlines. The other option, the one that resonated more with me, is that The Paper, too fast and only able to run because of the shows that crawled before it though it may be, is more like The Toledo Truth Teller’s new editor-in-chief, a bit of a romantic who maybe exists in the wrong decade, but still very much worth believing in.

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The Best Hulu Deals and Bundles Right Now (September 2025)

Hulu has been around for a while and, for our money, it's one of the absolute best streaming services available. From great movies like Anora and Predator: Killer of Killers to excellent television series like Shogun, The Bear, and Alien: Earth, there is always something awesome to watch.

Now's a great time to check out a bundle that includes both Hulu and Disney+, given recent news that Hulu will soon be fully integrated into the Disney+ app. Below, we've detailed all of the best Hulu deals and bundles so you can get started on your streaming adventures with its library right away. This includes the Hulu, Disney+, and HBO Max streaming bundle, which starts at just $16.99/month and is currently the best value available for the streaming services.

Our Top Pick: The Disney+, Hulu, and HBO Max Streaming Bundle

If you want a more affordable option when it comes to a Hulu subscription, you can't go wrong with a bundle, and Hulu has several to choose from.

Our favorite streaming bundle includes Disney+, Hulu, and HBO Max and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across all three platforms. If you're looking to cut down on streaming costs and currently own all three of these, this is an excellent bundle to invest in. It'll save you quite a bit compared to what you'd pay for the three of them separately per month - 43% on the ad-supported plan and 42% on the ad-free plan.

Every Other Hulu Bundle Option

  • Hulu + Live TV (With Ads) Hulu + Live TV (With Ads) is $82.99/month and includes Disney+ and ESPN Unlimited. It also gives you access to more than 75 channels with live TV and unlimited DVR functionality. The Hulu + Live TV plan also has a three-day free trial to test out the service.
  • Hulu Premium + Live TV (Ad-Free) The ad-free version of Hulu+Live TV is $95.99/month and comes with ad-free versions of Hulu and Disney Plus, although ESPN still shows ads.
  • Disney+, Hulu Bundle This is the most economic bundle. It will set you back $10.99/month and comes with subscriptions to Disney+ and Hulu. It lets you stream on multiple devices at once and comes with ad-supported versions of both services.
  • Disney+, Hulu, ESPN Select Bundle This bundle adds ESPN Select (with ads) into the mix alongside ad-supported versions of Disney+ and Hulu, bumping up the price to $16.99/month. You can also download and watch select content on ESPN Select at this level.
  • Disney+, Hulu, ESPN Select Bundle Premium — This bundle is $26.99/month and comes with ESPN Select (with ads) and ad-free versions of Disney+ and Hulu. You can also download select content across all three streaming services.
  • Disney+, Hulu, ESPN Unlimited Bundle The latest bundle option added to the mix is ESPN Unlimited, the new DTC offering from ESPN. The basic plan, which includes ESPN Unlimited and Hulu and Disney+ with ads, is currently available for $29.99/month. Starting in January, this price will rise to $35.99/month.
  • Disney+, Hulu, ESPN UNlimited Bundle Premium — Like above, this bundle is currently discounted down to $38.99/month from its regular price of $44.99/month. It includes the ad-free subscriptions to Disney+ and Hulu in addition to ESPN Unlimited.

Standalone Hulu Deals

Hulu is available in a couple of different tiers. The least expensive option is the ad-supported tier, which comes in at $9.99/month (or $99.99/year). This gives you access to everything exclusive, tons of movies, Hulu Originals, children's programming, and more. If you want to ditch the ads, the Hulu Premium ad-free plan is $18.99/month.

Keep in mind, however, that Hulu will be merging into Disney+ starting in 2026, and the Hulu with Disney+ bundle starts at $10.99, only $1 more

Students Get Hulu (With Ads) for Just $1.99/Month

If you're a student enrolled in a university (a US Title IV accredited college or university, per Hulu's website), you can sign up for Hulu (With Ads) for $1.99 a month. That's an excellent deal that saves you $8 on the usual monthly price. You can check out our guide to streaming discounts for students for more options.

Hulu Offers a Particularly Generous Free Trial

Hulu has one of the most generous free trials of any streaming subscriptions, offering 30 days of its ad-supported plan to new subscribers. Hulu + Live TV also offers a three-day free trial, which includes access to Disney+ and the new ESPN Unlimited service. It's a great way to try out a spread of services before deciding what exactly you'd want to keep around in a bundle.

What Can You Watch on Hulu?

As with any major streaming service, the answer is "a lot." Let's start at the top and simply talk about the verticals on offer with the base subscription, because if we also talk about what is available via Disney+, ESPN, or live TV, we'll be here forever. (You can also sync up Hulu with HBO Max to gain access to things like The Last of Us and House of the Dragon.)

Here's a top-level look at what you get with Hulu:

  • Network and Hulu Original television shows (AMC, Adult Swim, ABC, A&E, FX, etc.)
  • Movies (HBO, Hulu Originals, anime films, etc.)
  • News (ABC News Live, Good Morning America, World News Tonight, 20/20, The View, etc.)

Hulu Television

Hulu has some amazing shows, both those that are finished and many which are ongoing. For comedy, the service is home to plenty beloved sitcoms, including New Girl, It's Always Sunny In Philadelphia, What We Do In The Shadows, Modern Family, Broad City, Abbott Elementary, and so much more.

There are also some big Hulu originals to watch, including The Bear, The Handmaid's Tale, and Only Murders In The Building. With an FX partnership, Hulu is also home to shows like Shogun and the new Alien: Earth series.

As far as animated fare, there are modern adult classics like Rick and Morty and Bob's Burgers, as well as Futurama, Family Guy, and King of the Hill. Anime staples like Cowboy Bebop are also available. And if you want to bring more youth-friendly fun, Gravity Falls, Steven Universe, Adventure Time, and Curious George are just a small sample of what Hulu has available, which is all the more notable given the ongoing animation purge over at HBO Max.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original story from Brian Barnett.

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3 New Breaker Series Xbox Wireless Controllers Are Up for Preorder

Microsoft has announced a trio of unique new Xbox Wireless special edition controllers. It’s called the Breaker series, and it includes three new controllers of various colors, united by a jagged design style that looks quite stylish. They’re all available for preorder for $79.99, with a September 9 release date. You can see them at Microsoft Store or check the Amazon page, where the listings are gradually being populated (full listings should be up soon, and I'll update this page when they are).

There’s the blue-tinged Ice Breaker, the black-and-white Storm Breaker, and the Heart Breaker, which is purple, pink, and blue. Each one has textured grips, as well as unique elements we’ll get into below.

Xbox Wireless Controller - Ice Breaker Special Edition

The Ice Breaker controller has a cool, uh, icy design, with blue, light blue, white shards on its face. The non-painted parts of the front of the controller are translucent white, giving it some nice depth. It also has various shades of light blue on its thumbsticks, face buttons, and D-pad. And the grips are textured, so it won’t slip out of your hands like ice. The overall effect is pretty striking.

Xbox Wireless Controller - Heart Breaker Special Edition

If the colors of the other two Breaker series Xbox controllers are somewhat subtle, that’s not a problem for the Heart Breaker controller. Its face features bold pink, purple, and blue shards on translucent pink plastic. The sticks are purple and the D-pad is pink, and the face buttons have pink letters on purple backgrounds.

Xbox Wireless Controller - Storm Breaker Special Edition

For those who appreciate the less colorful side of controller design, the Storm Breaker Xbox controller is the one to get. It has the same shard-based design, but with tasteful black, gray, and white shards. It doesn’t have any translucent plastic on its face, but it does have “hints of silver foliage when you rotate the device within the light.” That’s pretty neat. It also has a metallic D-pad.

As with all colorways of official Xbox Wireless controllers, these are compatible with Xbox Series S|X, Xbox One, Windows PC, Mac, Android, and iOS devices. I’ve been playing video games a long time, and this line of Xbox controllers is my favorite controller of all time. It feels great in the hand, the textured grips are terrific, as are the textured triggers. The PS5 DualSense may have a big touchpad and extra haptics, but I can definitely live without that stuff, because it just doens't feel as good to use. That's my opinion, anyway.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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