Magic’s Final Fantasy Commander Decks Just Dropped In Price Again at Amazon
After weeks of being upwards of $70 each (with the exception of Final Fantasy 6’s Revival Trance, which has always hovered close to MSRP), you can now buy a bundle of all four decks for $200 (or $199.99, to be precise).
That’s $50 a deck, despite three out of four costing more than that when bought separately. In fact, Final Fantasy 7’s Limit Break is STILL $72.50 at Amazon.
Amazon reckons it’s 29% off of the MSRP of the bundle, but given the price some of these decks have been going for (rightly or wrongly), we’d call that a more conservative estimate.
As a reminder, here’s our ranking of the four.
4 - Revival Trance (Final Fantasy 6)
Not just focused on Final Fantasy 6, but specifically the back half of the game, Revival Trance is helmed by Celes, tasked with rebuilding a party after the world goes to ruin.
That’d be a great theme for a revival deck, but there aren’t that many cards that, well, revive fallen comrades from your graveyard or anyone else's.
There are also no big reprints of note here, which is a shame.
3 - Scions and Spellcraft (Final Fantasy 14)
Final Fantasy 14’s Commander deck is somewhat of a rare beast insofar as it’s a spellslinger-style deck in Esper colors (White, Black, Blue).
As a result, its focus is on non-creature spells and dishing out damage with Y’Shtola, one of the two Commanders. It’s just a little slow to get going, needing you to pull out as much mana as possible in early turns to be able to start slinging those big spells.
Propaganda and Snuff Out are decent reprints, but there’s little else of big financial value.
2 - Limit Break (Final Fantasy 7)
Final Fantasy 7’s deck is absolutely fantastic, and actually dovetails nicely with Fallout’s Scrappy Survivors precon from last year (as long as you're happy with yet another bold RPG crossover).
It’s all about getting your creatures to 7 power to trigger additional effects from Cloud or Tifa, while minimizing equip costs to allow you to switch gear and keep opponents guessing.
Reprint value is decent, too. Not only do you get Darksteel Plate, Sword of the Animist, and Fire-Lit Thicket, but Clever Concealment has some amazing new art of Cloud’s disguise.
It’s all about counters, meaning you can buff your creatures, deal damage, and proliferate. It really could get out of hand quickly, and you can even get creative with the Summons in the deck, too.
Reprint-wise, you can get Walking Ballista, Damning Verdict, and Bane of Progress, all with new artwork.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.
IGN can exclusively announce that Paramount Pictures’ panel for The Running Man will be held from 11:00am-12:00pm ET on Friday, October 10 on the Empire Stage in Javits Center. The official panel description follows:
“Writer/Director Edgar Wright joins stars Glen Powell and Lee Pace for an exclusive look at this fall’s adrenaline-fueled, action-packed theatrical event. Adapted from the acclaimed best seller by Stephen King, The Running Man is only in theatres this November.”
We also have three new exclusive photos from the film that we can share with you. They can be seen in the slideshow below.
A dystopian thriller set in the near future, The Running Man follows Ben Richards (Glen Powell), a “Runner” in TV’s top-rated reality show where he can win a fortune – provided he can survive 30 days evading the litany of professional assassins hunting him.
Ben, a working class everyman, is only participating in the deadly competition because he needs money to help save his sick child. His every move televised, Ben becomes a fan favorite and then a threat to an entire system that’s addicted to watching people run for their lives.
In the ‘87 version, Ben’s pursuit was contained to one specific area whereas in Wright’s film, Ben has to evade Hunters across the entire U.S.
Wright’s film is also closer to Stephen King’s book The Running Man than the 1987 movie was, making the show’s executive producer (Josh Brolin’s Dan Killian) and host (Colman Domingo’s Bobby Thompson) two separate characters as King had intended.
Nintendo fans have reacted in surprise and amusement at the fact that Sony is running the official social media account for The Legend of Zelda movie — and specifically the fact that it follows the official PlayStation account, rather than any of the official accounts for Nintendo.
The official The Legend of Zelda Movie profile on X / Twitter is verified directly by Sony Pictures' own official account, seemingly confirming its legitimacy. It recently sprung into life, retweeting various articles about the film's production and casting news.
Currently, the official account follows just two others: Sony Pictures itself, understandably, as the company is co-financing and distributing the film, and Sony's video game division PlayStation. That's right — not Nintendo, which created the series and whose consoles host its games, but PlayStation.
"Nintendo has nothing to do with the Zelda series, everyone knows that..." wrote X user Stealth, highlighting the odd situation. "Is the admin trolling lol," wrote another Zelda fan in response.
"This is Miyamoto," wrote Miyamoto. "I am pleased to announce that for the live-action film of The Legend of Zelda, Zelda will be played by Bo Bragason-san, and Link by Benjamin Evan Ainsworth-san. I am very much looking forward to seeing both of them on the big screen."
Bragason, 21, previously appeared in Netflix fantasy adventure series Renegade Nell, as well as BBC crime drama adaptation The Jetty. Ainsworth, aged just 16, has only a handful of roles to his name, though notably appeared in Netflix horror series The Haunting of Bly Manor.
Officially announced in November 2023, Nintendo's live-action The Legend of Zelda project is being produced by Miyamoto alongside Avi Arad, former CEO of Marvel Studios. Jurassic World’s Derek Connolly is writing the screenplay, while Kingdom of the Planet of the Apes' Wes Ball will direct.
Nintendo (and Sony Pictures) are set to release The Legend of Zelda in theaters on May 7, 2027. Maybe the movie's account will have begun following Nintendo by then.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
If you've been waiting to get your hands on a physical copy of the KPop Demon Hunters soundtrack, we have good news: Preorders are up for the soundtrack on vinyl or as a CD. The former is currently listed for $28.99 and is set to be released on October 17 this year, while the latter is listed for $15.69 (a nice little 13% discount from its list price of $17.98) and will be released much earlier on August 22. Get your preorders in quick at the links below.
The KPop Demon Hunters Soundtrack on Vinyl, CD
KPop Demon Hunters Soundtrack Track List
Takedown - Twice (Jeongyeon, Jihyo, Chaeyoung)
How It's Done - Huntr/X (Ejae, Audrey Nuna, and Rei Ami)
Soda Pop - Saja Boys (Andrew Choi, Neckwav, Danny Chung, Kevin Woo, and Samuil Lee)
Golden - Huntr/X (Ejae, Audrey Nuna, and Rei Ami)
Strategy - Twice
Takedown - Huntr/X (Ejae, Audrey Nuna, and Rei Ami)
Your Idol - Saja Boys (Andrew Choi, Neckwav, Danny Chung, Kevin Woo, and Samuil Lee)
Free - Rumi and Jinu (Ejae and Andrew Choi)
What It Sounds Like - Huntr/X (Ejae, Audrey Nuna, and Rei Ami)
Love Maybe - Melomance
Path - Jokers
Score Suite - Marcelo Zarvos
The soundtrack includes massive Huntr/X hits like Golden, which just snatched the No. 1 spot on the Billboard Top 100, as well as both versions of Takedown and, of course, some additions from the Saja Boys.
As a bonus, these physical versions of the soundtrack also come with a fold-out poster and a randomized photo card for you to keep. With sing-along screenings set to hit theaters and sequels being considered, there's no better time to pick up a physical copy of the soundtrack to blast around your home.
Outside of its songs, we found plenty to love in KPop Demon Hunters. Our 8/10 review from Toussaint Egan said it's, "a terrific directorial debut for animator Maggie Kang and yet another feather in Sony Pictures Animation’s well-plumed cap. Rumi, Mira, and Zoey steal the spotlight and save the day in one fell swoop, delivering ample action with raw charisma and no shortage of gut-busting laughs."
Once again, I ask: Did you see Weapons this past weekend? Did you catch a post-work screening to temper the weekday blues Monday or Tuesday? If you did, you definitely met Aunt Gladys, one of the most noteworthy characters of the new ensemble horror film by Barbarian’s Zach Cregger — and if you met her, you’d understand why the powers that be now want a prequel that focuses on her story.
According to The Hollywood Reporter, both Warner Bros. and New Line Cinema — the former of which owns the latter — have started discussions with Cregger about a prequel film that will bring audiences all the way back and expose the character’s origin story.
The outlet also claims that Cregger originally had a whole chapter of the film (which is broken down on the whole into chapters representing each of the main characters) for Amy Madigan's Gladys, which went into a bit of her backstory.
Alas, Gladys' backstory ended up on the cutting room floor, as the movie's script had already become too lengthy. Though, to be fair, that does make sense as the finished product clocks in at over two hours.
That omission seems to be working in Cregger’s favor, as the movie already appears to be a big hit, both at the box office and in the zeitgeist. However, THR noted that no deal has officially been made for a second film just yet — and that’s because Cregger is already hard at work on his third feature: his Resident Evil reboot starring Weapons MVP Austin Abrams.
Cregger’s next movie is set to hit theaters on September 18, 2026 — but after that, his next move is anyone’s guess. He could go the Weapons prequel route, he could make good on the original DC script he wrote featuring Joker and Harley Quinn called Henchman, or he could even take up another complete original idea like Flood, a sci-fi script he’s already finished.
"Writer-director Zach Cregger blends unbearable tension and dark humor once more in Weapons, a horror blockbuster that’s less of a blunt-force barbarian and more of a sharp-shooting assassin," IGN wrote in our Weapons review, scoring it 9/10.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
The Yu-Gi-Oh! Early Days Collection for the Nintendo Switch is down to $19.99 at Amazon today, a fairly significant 60% off the original list price of $49.99.
It features a compilation of 14 retro games based on the popular trading card game, many of which are available in the West for the first time within the bundle release, alongside a unique collectible card (Harpie's Feather Duster).
Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories (GameBoy, GBC, 1999)
Yu-Gi-Oh! Monster Capsule (GameBoy, GBC, 2000)
Yu-Gi-Oh! Dark Duel Stories (GBC, 2000)
Yu-Gi-Oh! Duel Monsters 4: Battle of the Great Duelist (GBC, 2000)
Yu-Gi-Oh! Dungeon Dice Monsters (GBA, 2001)
Yu-Gi-Oh! The Eternal Duelist Soul (GBA, 2001)
Yu-Gi-Oh! Duel Monsters 6 Expert 2 (GBA, 2001)
Yu-Gi-Oh! The Sacred Cards (GBA, 2002)
Yu-Gi-Oh! Reshef of Destruction (GBA 2003)
Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel (GBA, 2003)
Yu-Gi-Oh! World Championship Tournament 2004 (GBA, 2004)
Yu-Gi-Oh! Destiny Board Traveler (GBA, 2004)
Yu-Gi-Oh! 7 Trials to Glory: World Championship Tournament 2005 (GBA, 2004)
But that's not all, as part of the Yu-Gi-Oh's 25th anniversary celebrations, you also score one of two exclusive pack-in bonus ‘Quarter Century Secret Rare’ cards when picking up Early Days Collection.
This card in question? Two variants of Harpie's Feather Duster as ‘Quarter Century Secret Rare’ printings, making these unique collectible cards possibly worth as much as the game collection alone.
In case this deal sells out, it's also available at Woot. Woot is an Amazon-owned retailer, and you can even use your Prime account to get free delivery when buying.
Bringing together characters, creatures, locations, and moments from all sixteen mainline games, the set is no longer the hot new inclusion (more on its legality shortly), but you can still find packs, decks, and plenty more. Here’s everything you need to know about buying Magic: The Gathering’s Final Fantasy set now that it’s not the latest one released.
Final Fantasy x Magic: The Gathering - Where to Buy
Firstly, it’s worth stressing that Final Fantasy is a little different from some Universes Beyond products. Whereas the likes of Warhammer 40K and Fallout Commander Decks were never considered ‘Standard Legal’, Final Fantasy is.
That means you can use the cards in Standard until February 2028, and as a result, cards are still being printed outside of Collector Boosters, Secret Lair drops, and the foil versions of Commander Decks (more on that in a moment).
Since they’re still being printed, expect Play Boosters, Starter Kits, and Commander Decks to return to store shelves if they’re not available right now.
Play Boosters
Play Boosters contain 14 Magic: The Gathering cards.
Every pack includes 1 to 4 cards of rarity Rare or higher and 3–6 Uncommon, 6–9 Common, and a Land card, with a single foil included in each pack.
You can also buy Boosters in boxes of 30 packs, or in a Bundle that includes a life counter, card storage box, extended art cards, and both foil and nonfoil lands.
Collector Boosters
Collector Boosters offer 15 cards, including 5–6 cards of rarity Rare or higher and 3 - 6 Uncommon, 3 - 5 Common, and 1 Full-Art Land card, with a total of 8 - 12 Traditional Foil cards and 0 - 3 cards with a special foil treatment.
They’re harder to get hold of, and much pricier, but you can get them in Booster Boxes if you have the money to spend.
Starter Kit
A solid way to learn how to play Magic: The Gathering, the Starter Kit contains a Cloud deck and a Sephiroth deck to teach two players the ropes.
None of the cards included offer any real monetary value, but there is a code included to get both decks in Magic: The Gathering Arena for you and a friend.
Commander Decks
Commander is Magic’s most popular format, offering a way for two or more players to duke it out in a ‘Last Player Standing’ format.
Each Commander Deck, Final Fantasy or otherwise, comes with 100 cards and is playable right out of the box.
There are four available for Final Fantasy: Revival Trance (Final Fantasy 6), Limit Break (Final Fantasy 7), Counter Blitz (Final Fantasy 10), and Scions and Spellcraft (Final Fantasy 14).
The standard versions (with the Black boxes), will be reprinted, but the much pricier Collector’s Editions (with the white boxes) won’t be. These are functionally the same decks, but you’re paying for the entire deck to be given foil treatments.
Singles
Naturally, if you’re looking for specific cards for your deck or collection, you’ll want to buy single cards rather than gambling on opening packs.
With that in mind, we recommend a site like TCGPlayer. Not only do its sellers adjust to market value (which is visible for all), but you can view price history and see seller feedback (it’s part of eBay’s network).
Secret Lair x Final Fantasy
Secret Lair offers a series of collectible sets called ‘Drops’ that are only available for a limited time, and while Final Fantasy’s sold out quickly, they’re still available via third-party sellers like TCGPlayer.
There are three drops to look out for, each in Foil and Non-Foil versions.
Weapons:
Yuna’s Sending Staff (Staff of the Storyteller) - Final Fantasy 10
Clive’s Invictus Blade (Blade of Selves) - Final Fantasy 16
Cloud’s Buster Sword (Umezawa’s Jitte) - Final Fantasy 7
Gaia’s Dark Hammer (Colossus Hammer) - Final Fantasy 14
Tidus’s Brotherhood Sword (Sword of Truth and Justice) - Final Fantasy 10
Grimoire:
Yuna’s Holy Magic (Prismatic Ending) - Final Fantasy 10
Hope’s Aero Magic (Cyclonic Rift) - Final Fantasy 13
Noctis’s Death Magic (Damn) - Final Fantasy 15
Vivi’s Thunder Magic (Lightning Bolt) - Final Fantasy 9
Aerith’s Curaga Magic (Heroic Intervention) - Final Fantasy 7
Game Over:
Spira’s Punishment (Day of Judgment) - Final Fantasy 10
Absorb into Time (Temporal Extortion) - Final Fantasy 8
Merciless Poisoning (Toxic Deluge) - Final Fantasy 6
Unseat the Usurper (Praetor’s Grasp) - Final Fantasy 15
Meteorfall (Star of Extinction) - Final Fantasy 7
The Most Valuable Singles from Final Fantasy x Magic: The Gathering
The priciest card around right now isn’t a hero or villain from the Final Fantasy set. In fact, it’s the Travelling Chocobo in Borderless Neon Ink, and it’s currently close to $5,000.
It was a Japan exclusive, but other Travelling Chocobos in different colorways go from between $1,700 and $2,200.
Elsewhere, Borderless Surge Foil treatments of characters like Sephiroth, Fabled SOLDIER, Cloud, Midgar Mercenary, or Yuna, Hope of Spira are in the hundreds.
Amazing Magic: The Gathering Cards That Are Still Affordable
While there are some super pricey versions, you don’t have to spend all your money (or Gil) on those fancy variants.
We’ve put together a handy list of Extended Art, Surge Foil, and other treatments that are great cards for collectors or deckbuilders but won’t break the bank.
Final Fantasy Standard Legality explained
As we’ve explained above, Final Fantasy will be a legal set for tournament play (and Magic: The Gathering Arena) until February 2028, even though Edge of Eternities has launched since.
That means even if you can’t find packs or decks on shelves right now, there’s every chance it’ll change in the coming weeks and months, so try and avoid paying steep mark-ups where you can!
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.
The galaxy far, far away is no stranger to the tabletop wargaming scene, with games showcasing different theaters of war from massive space battles to boots-on-the-ground slugfests. Star Wars: Shatterpoint is the latest offering from Atomic Mass Games. It pits small squads against each other in an attempt to achieve different objectives in a best-of-three skirmish.
This guide will highlight just some of the plethora of different squad packs that are currently available. For a full list, or just to look at some pretty painted miniatures, check out Atomic Mass Games’ website. But, before any of that, let’s take a look at how exactly you compose your squads that you take with you into combat.
A typical game of Star Wars: Shatterpoint sees two players with their own unique Strike Team at the table, which is composed of two Squads. Characters are (currently) divided into four possible eras: Fall of the Jedi, Reign of the Empire, Age of Rebellion, and the New Republic. Squads have three main criteria they have to meet:
A Squad must include exactly 1 Primary Unit, 1 Secondary Unit, and 1 Support Unit.
All units in a Squad must be part of the same era.
You can’t have any duplicate units or characters within your Strike Team. As an example, you can’t have “Ahsoka Tano, Jedi No More” in one squad and “Padawan Ahsoka Tano” in another.
What is unique about Shatterpoint is that this approach does NOT discriminate against the factions of the Star Wars universe when forming your teams, meaning you could have a Strike Team with Luke and Dad Vader teaming up to confront Obi-Wan and Dooku. This allows Shatterpoint to have some really neat and unique “What if?” team-up situations.
Star Wars Shatterpoint Core Set
The Shatterpoint Core Set is a great option if you and some friends want to try out the game. With units to fill out four squads, you can either split the price with one friend and both take control over one pair of squads or split it four ways so you and three friends each give orders to a single squad. This set provides not only the units themselves and some great-looking terrain pieces, but also a set of the game’s specialty dice and helpful tools to help you play.
Squad Packs
Atomic Mass offers Squad Packs with a majority of these offerings containing a primary, secondary, and support unit, along with their associated cards, all tailored around that box’s Primary hero character – a full squad, ready to go. There are also some packs, such as the SWP25 “We Don’t Need Their Scum” pack, which contains only secondary units that can be used to augment other squads. These packs will set you back between $50 and $60, but a single pack contains a whole ready-to-go squad (once you glue the figures together, anyway),
Fall of the Jedi Era
SWP06 - Hello There Squad Pack
Led by General Kenobi, hero of the Clone Wars, this squad is the one you want when it comes to holding an objective. With Obi-Wan’s more defensive Soresu stance and Secondary unit, Commander Cody’s "Defensive Maneuver" ability can make this a tough squad to deal with once they have hunkered down.
SWP11 - Lead By Example Squad Pack
Led by Jedi Master Plo Koon, this pack gives players some good options to mess around with, including the choice of two different secondary units. Do you want to put your faith more into that of the Force, taking Padawan Ahsoka Tano with you, or in the battlefield experience of a Clone commander with Commander Wolffe?
SWP37 - Requesting Your Surrender Squad Pack
Kit Fisto was done dirty in Episode 3, and with this pack, you can finally show off just how cool this Nautolan Jedi Master can be with the nine dice he gets to roll when attacking in close range. This pack comes with two Secondary unit options, Jedi Knight Nahdar Veb and Clone Commander Fil, with Fil’s Clones bringing up the rear as support.
SWP50 - Wisdom of the Council Squad Pack
Pure Jedi power here in this squad pack, giving you not one but two Jedi Masters with Shaak Ti as the squad’s secondary, led by Ki-Adi Mundi, using Form V and Form II saber stances. Rounding out the team are two Padawan learners who can get in close and fight. Fans of close combat should consider this pack, but if ranged is more your fancy, then this is not the pack you are looking for (waves hand).
SWP09 - Fistful of Credits Squad Pack
If you prefer the bounty hunter life over that of a Jedi or clone trooper, then this squad pack may be for you, featuring nefarious bounty hunter Cao Bane as the squad’s Primary and former Jedi and Boba Fett’s teacher, Aurra Sing, in the Secondary role. While everyone here can throw down up close, they excel in ranged encounters, and with the help of Cad’s “Rocket Boots” ability, everyone in his unit can maneuver around the fields more easily to reach those high-up vantage points.
Reign of the Empire Era Squad Packs
SWP38 - Clone Force 99 Squad Pack
More commonly referred to as “The Bad Batch,” this special group of clone troopers who, thanks to a mutation, were able to resist the effects of Order 66. They were also the stars of the animated series Star Wars: The Bad Batch. Led by Hunter with the pair of Echo and Tech as its Support unit, this pack allows you to pick from either the sniper Crosshair or a team of Wrecker and Omega as its Secondary spot pick.
SWP36 - Good Soldiers Follow Orders Squad Pack
Led by Crosshair (yes, the same one that was from The Bad Batch) after he fell out with the other members of Clone Force 99, he brings his elite sniper skills to this dark and elite squad of Imperial Troopers. Along with the likes of Firebrand and her fearsome flamethrower and the supporting Elite Squad Troopers, make this a strong ranged squad that can also hold its own up close.
Jedi Hunters Squad Pack (Cross Era with Age of Rebellion)
While most of the Reign of the Empire offerings revolve around troops that prefer blasters, the Jedi Hunters are lightsaber-wielding units composed of the likes of the Grand Inquisitor, Third Sister, Fifth Brother, and Fourth Sister from the series Star Wars: Obi-Wan Kenobi. With the Grand Inquisitor’s 8SP, it means you will have to choose whether to take the Fifth Brother or Fourth Sister with you in your squad, giving you some additional flexibility in this box.
Age of Rebellion Era Squad Packs
SWP22 - Fearless and Inventive Squad Pack
Create a squad of Lando, Leia, and Luke, decked out in the gear they used to infiltrate Jabba’s palace in Return of the Jedi. Luke features two different saber form options, both focusing on strictly close combat, but luckily, Leia and Lando can support him with solid ranged and close combat options.
SWP21 - Fear and Dead Men Squad Pack
If “you get to have Darth Vader on your team” isn’t reason enough to snag this pack, then it's also for fans looking for a heavy-hitting primary. Vader has the nifty ability “Anger, Hate, Agression” that allows a unit to add three additional dice to their next attack roll that turn, and more dice is always good.
SWP29 - Stronger Than Fear Squad Pack
For fans of the fantastic Star Wars: Rebels series, the "Stronger Than Fear" squad pack is an easy recommendation as it includes Kanan and his padawan Ezra, along with alien best friend, Zeb. Ezra and Zeb both solidly balance range and close-range combat options, while Kanan has a form that is strictly close combat and another that is more tailored to range, giving this squad some great flexibility.
SWP47 - What Have We Here Squad Pack
Does the idea of switching sides and playing the part of a suave scoundrel appeal to you? If so, you should check out this squad pack, led by the man himself, Lando Calrissian. Thanks to his abilities that are directly geared towards helping out other Scoundrel characters, he is a solid choice for the primary unit in a specialty squad based around them.
SWP41 - This is Some Rescue! Squad Pack
Pulled straight from A New Hope, this squad pack features Han and Luke in their stormtrooper gear with Leia in her signature princess attire. As this is before Luke had any training with his lightsaber, Leia fills the role of the primary unit in the squad.
SWP39 - Yub Nub Squad Pack
Have you ever wanted to try thwarting the Empire with Ewoks? Now, you can with this squad pack, which also includes C-3PO and R2-D2 for added support.
The New Republic Era Squad Packs
SWP16 - This Is The Way Squad Pack
Never count a Mandalorian out, and this squad pack is a perfect example of why. Led by the Armorer, she gains an additional defense die against melee attacks for every three damage and injured tokens on her card. This mentality only continues with the likes of Paz Vizsla, the squad’s secondary, where his tactic ability will remove damage or a condition from every Mandalorian within range. If you want a team with survivability, this option is the way.
SWP26 - You Have Something I Want Squad Pack (Cross Era with Age of Rebellion)
Armed with the Darksaber and black-clad troopers, Moff Gideon is all about giving orders to his troops, letting them move again, and making some decisions that opponents take even more costly. This squad, on its own, will require careful strategy to deal with, as Gideon can easily reposition his forces in better spots and give them some free movement to reach those precious objectives.
Nice-to-Have Extras
Once you have a good grasp of the game and know you and your friends are fans of Shatterpoint, here are some additional elements we recommend checking out and adding to your collection.
SWP30 - You Cannot Run Duel Pack Duel Pack
If you are looking for some new variations of Obi-Wan and Darth Vader to mix into your squads, this pack will give you versions of both from the climactic confrontation at the end of the Star Wars: Obi-Wan Kenobi series. Alongside some unique terrain elements, this includes Darth Vader, Jedi Hunter, and Obi-Wan Kenobi, Out of Hiding. Both are dual-era cards, with both being able to be included in either Age of Rebellion or Reign of the Empire squads.
Star Wars Shatterpoint Dice Pack
Perhaps it is because I enjoy math rocks, and specialty math rocks, but there has never been a moment during a tabletop miniatures game where someone says, “I wish I owned fewer dice.” Having an extra set of game dice makes life easier, allowing each player to have a set to avoid passing them back and forth. If you plan to play and support Shatterpoint for the foreseeable future, getting an extra set of game dice is an easy recommendation.
Mission Packs
MSRP: $14.99 USD
If you want some added variety to your games, you will want to snag some Mission Packs. Each pack comes with a new mission card, providing new objectives to aim for and the mission’s associated nine struggle cards. The Core Box only includes a single mission, so one of these packs should be one of the first things you pick up once you know you enjoy Shatterpoint.
Terrain Packs
MSRP: $75 - $85 USD
Atomic Mass Games has not only produced some great-looking character sculpts of some of your favorite characters, but they also have some great terrain packs you can get that are all modular. From ladders to overhead walkways, buildings to rock outcroppings, the currently available terrain packs offer options to add a sense of verticality to your games, featuring a distinct Tatooine aesthetic.
Bottom Line
Star Wars: Shatterpoint offers a more intimate skirmish experience in the Star Wars universe, focusing on small and highly synergistic squads that engage one another. That's a unique take on the franchise compared to Atomic Mass Games’ other options. Whether you're a fan of the prequel era of content or the original trilogy, you will no doubt find some squad pack that speaks to you and your nostalgia.
This game is still young and is being actively supported with new mission options and packs to explore, adding more characters to play with. Along with the highly detailed yet easy-to-assemble miniatures, this also makes it a wonderful product for hobbyist painters who have no urge to play the actual game. If you enjoy the galaxy far, far away, Shatterpoint is worth taking a peek at.
Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.
From the enduring popularity of William Golding's novel Lord of the Flies to the recent success of the TV series Yellowjackets, it seems people really dig stories about stranded teens fighting to survive in an unforgiving wilderness. Fans of either story will want to check out Endeavour, the latest series from comic book publisher DSTLRY.
Endeavour is named after the legendary HMS Endeavour, the 18th-century ship that Lieutenant James Cook piloted during his first voyage of discovery, and one that was eventually doomed to a watery grave off the coast of New England. The series explores what happens when a modern-day company builds a replica of the Endeavour to serve as a luxury cruise ship. Fate takes a dark turn, and seven teens are left stranded aboard the ship and forced to contend with the elements and each other in an increasingly desperate fight for survival.
IGN can exclusively debut a preview of Endeavour #1. Get a closer look in the slideshow gallery below:
Endeavour is written by Stephanie Phillips (Harley Quinn) and illustrated by Marc Laming (Star Wars), with colors by Lee Loughridge and letters by Tom Napolitano. The first issue features cover art by Laming, Matteo Scalera, Matias Bergara, and Joshua Hixson.
Here's DSTLRY's official summary of Endeavour:
From 1768 to 1771, the HMS Endeavour, commanded by the famous Lieutenant James Cook, sailed on a voyage of discovery around Tahiti, New Zealand, and Australia. It didn’t end well.
Now, a modern-day tourism company is offering a “luxury” trip aboard a near-accurate recreation of the ship, Endeavour. For a hefty fee, elite passengers can experience history with all the modern comforts. The vacation of a lifetime…until the unthinkable happens, and seven children are stuck aboard the ship, alone and adrift at sea. Rough seas and rations are the least of their worries as they quickly realize the real enemy is each other.
Every issue from DSTLRY is presented in our perfect bound Prestige format, featuring wraparound covers with spot gloss on robust cover stock, complemented by 48 pages of exquisite interior stock. It's the DSTLRY difference.
Endeavour #1 will be released on October 8, 2025, with a final order cutoff date of August 18.
I think fans of combat-dense action-roguelites will have to splash around when they dive Into the Unwell. Its elasticky, sometimes grim slapstick humor brings a one-of-a-kind energy to a familiar-playing game, but looks aren’t the only thing that makes it stand out. Combat has a distinctive weight that translates the old-timey animation style into gameplay well. Mix that with the myriad ways you can customize your run, from individual perks and traits for both weapons and characters, and overarching upgrades that give you a sense of overall progression, and this peculiar brawler becomes surprisingly difficult to put down.
A regular round of Into the Unwell is pretty recognizable to anyone who’s played a run-based roguelite before. You travel from zone to zone, smashing enemies and collecting loot, before moving on to a new zone to do it all again. Each zone type has its own predictable end goal, like guaranteed health bonuses or a larger than normal cache of currency (teeth here) as the prize at the end. Pass through enough zones, and you’ll meet a snarling boss primed to send you back to where you came from.
I liked the key ways that Unwell breaks up this formula a bit. For one, each zone has the potential to have small platforming puzzles for chances at extra loot. I’d look away from the path to the next fight and see a precariously tower of cans and wonder, “Can I climb that?” and the answer would be “yes” rather often. There’s also a smattering of special rooms, like a bar where you can spend your teeth on health and items, a mosquito’s shack where you can buy items with your health instead, or a slot machine where you can risk all your money for lavish rewards.
Visually, everything is teeming with a chaotic liveliness.
The most arresting and stand-out thing going on in Unwell is the way it looks and sounds, of course. The rubber hose, Fleischer Studios-style animation that had a sort of revival after 2017’s Cuphead is brought into the third dimension here, and is maybe even more evocative and energetic. From the three playable characters I could choose from – a mangy two-toned cat, a duck in despair, and Rooster that has seen better days – to the various inanimate objects given life as enemies like angry truck tires, everything is teeming with a chaotic liveliness.
It’s also smothered in dark humor. The overall story involves your character struggling with their mental health, and a very Satan-like creature pretending to be a doctor encouraging you to dive deeper into your consciousness, given physical form as the Unwell, to get to the root cause. The environments of the dungeon are built from and teeming with vices. Beer cans create walls and towers around the stages. Junk food makes up the bulk of the fodder you’ll brawl with. Balancing a game that's fun on top of what can be a thorny subject is a challenge that the developers find worth taking up. They told me that these characters are all struggling with something, and that struggle is often in conflict with a person who is powerful and constantly fighting with their demons to regain agency over themselves. A person can be having a tough time and still have fun and tell jokes. Unwell is sort of a manifestation of that inner struggle, and its quirky personality is a byproduct. “We want to give power to the powerless.”
The mid-30s style lends a sort and snap and weight to the combat of Unwell. Heavy attacks have a satisfying “stretching and pulling against gravity” feeling that adds that sense of power that makes these blows really land. Each weapon exploits this style in their own ways as well, while also falling into archetypes that will be easy to identify for avid action gamers despite being odd objects to slay your personal demons with. A big lint-covered lollipop as your sword, two pairs of fishbones as dual blades, a big creamsicle as the large great weapon, etc. Smashing enemies with these accumulates a stagger meter on them, which stops them in their tracks for a brief time when filled. They can then be kicked, either into walls, other enemies, or off of the platform and into the watery abyss below – an option I never passed up when it was available.
Besides light and heavy attack strings, weapons have unique special abilities that can really help keep the escalating numbers of baddies at bay. The mop, a normally jabby longer range spear-like number, can make a copy of itself to stick in the ground, bending and snapping itself to hit enemies in its range while you handle business elsewhere. The big creamsicle lets you spin like a depressed BeyBlade, sucking enemies into your vortex to get slapped around. All of these unique abilities can be altered or changed entirely, and passive traits can be earned during runs making each one potentially different in meaningful ways.
Enemies that spawn on each of the Unwell’s islands aren’t particularly difficult individually, but in groups they can really challenge your reflexes.
Enemies that spawn on each of the Unwell’s islands aren’t particularly difficult individually, but in groups they can really challenge your reflexes. There's always one or two priority targets that you want to scramble to eliminate first while the rest of the fodder gets in your way, like a trashcan that can give its allies damage-absorbing shields or a tube of toothpaste that launches mortars from a distance. I don’t think any mob of these villains ever killed me after my first run or two, but they are relentless and very good at wearing your health down to the point where, when it's time to face the boss at the end of the run, you’re well on the back foot.
I liked that each island is filled with not only enemies, but stuff to kick around at them. Using bundles of dynamite as ranged attacks or bear traps to hold bad guys in place was a fun tactical layer, especially since all of these little environmental traps can catch you as well. There isn’t a huge variety of these items, but the ones that do litter the ground can be useful additions to any offensive gameplan.
Once you clear each island you get a reward – usually related to currencies, stat buffs, and perks. Perks come in a lot of forms and can help direct how you play through the run pretty dramatically, thanks to most of them being pretty impactful and smart combinations of them being truly game changing. Many of the strongest ones revolve around perfect dodges and strikes, which demand a bit of mechanical prowess to get the most out of, but lots of the more passive ones can make a noticeable difference to your run as well.
The final boss of my build of Unwell was a giant bottle of hot sauce that filled the arena with fire, spawning ghost pepper minions, and sprayed gouts of flame from its top. It took me quite a few tries to nail down its patterns and to learn when I had optimum openings to strike back, but it was a great first look at how bigger battles could change the pace the game had established up to that point. I was disappointed that some of the things that I really liked about the regular monster fights weren't present at all here – there was nothing to hit the bottled bastard with beside my weapon, and the staggers I had built up didn’t stop its momentum at all. It was still a fun time but it was unclear how perk set ups built around stagger effects worked on it.
Standing out from the crowd won’t be a problem for Into the Unwell, whose bouncy, Felix the Cat-meets-drugs and alcohol style is quite unlike any roguelite you’ll find available right now. The magic is more than skin deep though, the springy combat can be modified in lots of ways through character and weapon selection, as well as perks and talents that can be unlocked on a run to run basis. A steady drip of platforming side paths and interesting event rooms break up combat in fun and sometimes funny ways as well, adding personality and rewarding curiosity in ways other games in the genre don’t. The slice I played was only a small piece of a bigger, grim and silly picture that I hope to see more of after it leaves Closed Beta.
S.T.A.L.K.E.R. 2: Heart of Chornobyl's roadmap for the latter half of this year is now available, and it includes changes to both the base game and the Zone Kit Modifications Tool, as well as plans for its previously-confirmed release on PS5 and PS5 Pro.
"Our main mission in the near future is upgrading the game to Unreal Engine 5.5.4," GSC Game World explained. "This will bring new features and tools to make the Zone an even better place, but more importantly — bringing the latest Unreal Engine 5 optimizations will lead to better stability and performance."
However, by doing this, GSC acknowledges it may "shake up the timing of other updates," adding: "We’re taking this risk — like true stalkers would — and will do our best to hit our 2025 goals."
While there's still no mention of multiplayer — much to some players' collective dismay — here's what's coming up later this year:
Stalker 2: Heart of Chornobyl's Update Roadmap List for 2025
Engein update to Unreal Engine 5.5.4 (for optimization)
Various night vision devices
Binoculars
A-Life Updates:
More A-Life Zone: various technical improvements and updates
NPCs can't see in the dark as good as before
NPC combat updates
Mutants combat and balance updates
New anomalies
New missions, fron old and new friends
New weather scenario
Master difficulty preset
Extended day/night cycle
Stashes loot rework
Stamina and energy drinks rework
Immersive display mode
Player equipment UI updates
More UI updates and improvements
Local save backup restorations
Further optimization and "anomalies" fixing
Zone Kit — Phase 1 to Phase 2
Audio modding (Wwise)
Narrative tools
Improved compatibility of various mods that interact with common game systems
Ehnhanced Blueprints Modification Support
Technical Improvements and Optimization
Discord holiday event
More Stalker Legends of the Zone Enhanced Edition improvements
Release of Stalker 2: Heart of Chornobyl on PS5 and PS5 Pro
"Thanks for your continued feedback and support," the team concluded. "Without your help, this wouldn’t have been possible. Thank you!"
In case you missed it, Stalker 2: Heart of Chornobyl's 1.5 Patch is here, introducing various tweaks and fixes, but dominating our interest — and hard drives — is the introduction of the 700GB Stalker 2 Zone Kit.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
The sale spans Spark of Rebellion, Legends of the Force, and Shadows of the Galaxy products, with savings up to 52% on booster packs, prerelease boxes, and beginner-friendly starter kits. Several items are already selling out, so this might be the time to fill out your deck or grab a sealed display for later.
TL;DR: Deals For Today
Magic fans can start getting ready for one of the biggest Universes Beyond releases yet. Best Buy has posted its listings for Magic: The Gathering – Avatar: The Last Airbender, with preorders expected to open within the next 48 hours. The set launches November 21, 2025 (digital release November 18) and brings bending-themed mechanics such as airbending, waterbending, earthbending, and firebending, plus cards for Aang, Katara, Zuko, Toph, and even the Cabbage Merchant. Best Buy will carry the $41.99 Scene Box, $189.99 Play Booster Box, $69.99 Play Booster Bundle, and $109.99 Commander’s Bundle, each featuring collectible foils, full-art treatments, and Standard-legal cards. I've got even more deals for you outside of trading cards, so let's get into it:
Best Buy and Amazon have posted its listings for Magic: The Gathering – Avatar: The Last Airbender, with preorders expected to open within the next 48 hours (stay tuned for more news!).
The crossover Universes Beyond set officially launches November 21, 2025 (digital release November 18) and introduces bending-themed mechanics such as airbending, waterbending, earthbending, and firebending, along with fan-favorite characters including Aang, Katara, Zuko, Toph, and even the Cabbage Merchant.
I'm expecting this MTG Universes Beyond expansion to web zip off shelves when it drops at the end of Feburary, so if you see a preorder like I have, just secure it.
The money won't be taken from your bank until it ships either, so it's a no brainer. I've also included the listings for the rest of the set from TCGPlayer incase you needed a massive ripping session.
Pokémon Card Price Watch
In a revelation that shouldn't suprise anyone at the moment, TCGPlayer is cheaper than Amazons instock products. Black Bolt Binder Box is an embarassing example of big box retailers ripping off their customers with Pokémon TCG right now.
It's currently $68.49 on Amazon, where as TCGPlayer (A secondary market that should be more expensive) is $51.75. That's over 28% cheaper, and there's even more savings for those who want to rip open packs.
Most Expensive Pokémon Cards from Japan's Mega Brave and Mega Symphonia
Japan's Mega Brave and Mega Symphonia Pokémon TCG sets have quickly gained popularity with collectors and competitive players alike, thanks to their focus on iconic Mega Evolutions, powerful Supporter cards, and premium artwork. High-value chase cards like Mega Gardevoir ex 092/063 and Mega Lucario ex 092/063 are priced at $664 and $444 respectively, while many others remain above the $100 mark.
These sets combine strong gameplay mechanics such as Psychic energy acceleration and hard-hitting Fighting-type attacks with visually stunning Special and Ultra Rare treatments that elevate their appeal. Booster boxes and Premium Trainer Boxes are available on TCGPlayer and include guaranteed rare pulls due to Japanese packaging rules. While the most expensive cards draw attention, more affordable options like Lillie’s Determination 086/063, Mega Kangaskhan ex SAR, and Mega Absol ex SAR offer great value with solid gameplay and collector-friendly art, making these sets a standout release for fans looking for both playability and display-worthy cards.
This Week's Pokemon Crashers and Climbers
Special Illustration Rares from Temporal Forces have cooled from their spring highs, with Raging Bolt ex, Iron Crown ex, and Walking Wake ex falling 11%, 13%, and 20% respectively due to limited competitive use and shifting collector focus.
In Twilight Masquerade, Supporter cards Perrin and Carmine have also dipped 11% each, but several other singles are trending upward as player experimentation and collector interest grow.
If you're running low on outlets or USB ports at your desk, Amazon is offering the Baseus 10-in-1 desktop charging station for $29.99 after a 40% discount, with a bonus 3.3ft 100W USB-C cable included for free when both items are added to your cart at checkout.
This compact cuboid hub includes three USB-C ports, one USB-A port, and six AC outlets spaced across four sides for easy access and minimal obstruction. It delivers up to 67W of USB power output, enough to fast charge devices like the Steam Deck, Asus ROG Ally, iPhone 16, and Galaxy S25. The AC outlets support everyday electronics such as monitors, printers, and speakers, and the unit offers 1200J surge protection.
LEGO Game Boy
Back up for preorder once again, LEGO Game Boy has to be one of the kmost preordered LEGO sets this year, and it's got so much nostalgia for me personally. The Super Mario Land and Links Awakening Paks / screen inserts are such a thoughtful touch.
LEGO Preorders and Deals
These LEGO preorders and deals are still available from last week, so it's 100% worth having a look through and grabbing a new project. They were amongst our best sellers last week, so make sure you're not missing out on best selling preorders like the Spider-Man Across The Spider-Verse minifigure set.
Apple iPad Sale
There's some cracking deals on the latest M4 chip iPads all the way back to the very reliable A series bionic chip models. There's a tablet here for everyone, and Apple certainly knows how to make one. They've been at the top of the tablet market for just over 15 years now.
DOOM: The Dark Ages Standard Edition
Best Buy is currently offering Doom: The Dark Ages for PlayStation 5 at its best physical price from major retailers, $44.99, down from $69.99 (a 36% saving). This brutal 2025 shooter just got even better with the arrival of Update 2, which adds new skins, bug fixes, and the Ripatorium, an infinite arena where you can customize your battles, from enemy types and numbers to time limits and respawn rules. You can even select the soundtrack and one of three arenas to set the tone for your carnage.
Arcane League Of Legends: Season Two Limited Edition Steelbook
The Arcane: League of Legends – Season Two Limited Edition Steelbook [4K UHD] brings the award-winning animated series to a stunning close, now available for $45.99 (was $59.98) a 23% saving. This collector’s Steelbook release is packed with bonus content, including in-depth writer’s room features, voice acting insights, music and sound breakdowns, artist showcases for each act, music videos, and behind-the-scenes looks at pivotal episodes.
American Pie - Limited Edition Steelbook
The American Pie Limited Edition Steelbook [4K Ultra HD + Blu-ray + Digital] brings the outrageous 1999 teen comedy back in stunning ultra-high definition, now $29.99 (was $34.99) for a 14% saving. This collector’s release includes the original unrated film in 4K with Dolby Vision and HDR10, plus Blu-ray and digital formats.
Higround Gaming Sale
Every look at your gaming setup and think "This needs more Pokémon and Apex"?, Higround make some of the best branded keyboard, mice and deskmats around. Better yet, their range in Best Buy has had some serious price cuts, so it's worth scoreing something unique for your gaming rig. The full sale is here.
MSI Monitor Sale
I've been running the MSI eSports 40" gaming monitor since the start of this year, and it's a fantastic monitor for the money. Getting it for $250 is an even sweeter deal, it's a perfect 1440p monitor with no ghosting, great extra features and a lovely color balance. Fortnite and Oblivion Remastered at 140 FPS+ never looked so good. The full sale can be found here.
A Charlie Brown Christmas 60th Anniversary Zoetrope
Pressed onto a two-sided Zoetrope picture disc, this collectible vinyl transforms into a moving animation when played under the right lighting conditions, displaying classic scenes from the beloved Charlie Brown Christmas special. Featuring Vince Guaraldi Trio’s timeless jazz tracks like “Christmas Time is Here,” “O Tannenbaum,” and “Linus and Lucy,” it’s both a visual and musical throwback.
Baseus Laptop Portable Charger 100W
Baseus Laptop Portable Charger 100W 20000mAh in Cosmic Black is currently 50% off with code QR9CPGXL, dropping the price from $99.99 to just $49.99. This slim and FAA-compliant power bank is designed for travel, offering 100W USB-C PD fast charging—enough to charge a MacBook Pro to 50% in 30 minutes.
With two USB-C and two USB-A ports, it can handle laptops, tablets, phones, Steam Deck, and more all at once. A real-time display shows remaining power, and its 20,000mAh capacity delivers multiple charges on the go.
There’s also a buy one, get one free deal currently live on-site, making this one of the best portable charging deals available today.
This retro-inspired set features authentic 1989-style stickers, a working elevator that goes from street to sewer, and a high-voltage battle swing for dynamic action scenes.
Kids (and collectors) can drop figures down hidden passages, launch sewerballs, and stage surprise attacks, just like the old days.
BOOKOO Jump Starter 2000A for Car/Boat/Lawnmower
No one wants to wait for the breakdown service to jump a car battery, so just keep one opf these bad boys in the trunk for emergencies. This is a life saver, making sure you can jump a battery to get the car to a safe location and take the headache out of gettin your car to your local garage for repairs. It isn't going to fix your cars problems, but it's peace of mind for a little bit more than a month of Netflix.
Courage the Cowardly Dog: The Complete Series (DVD)
For a month of streaming, you could just own the complete series of Courage the Cowardly Dog forever on DVD. Assuming you still have a DVD player, if not, just buy one and thank me later.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
If you’re one of the Nintendo fans who worried the company lost its creative spark after playing it fairly safe with the Switch 2, let me introduce you to Drag x Drive: a wheelchair basketball-inspired sports game that’s controlled almost entirely with the Joy-Con 2’s mouse mode. True, it’s surprisingly drab in personality considering it comes from the company that’s brought us some of the most iconic characters and worlds in gaming, but even after 20 years of playing every bizarre motion-controlled game from the Wii on down, I can safely say this is something I’ve never seen before. Perhaps more surprising to hear, I actually really like how Drag x Drive plays. I respect the ambition to try something entirely new, even though I recognize the result is definitely not going to be for everyone. But despite its surprisingly good gameplay, Drag x Drive is pretty disappointing in terms of the content outside of its three-on-three online matches, with a lack of variety and enticing unlockables you’d expect from a game like this.
From the look of it, the main reason this game exists is to showcase the Joy-Con 2’s combination of built-in mouse and motion controls. The separated left and right controllers direct your baller’s left and right arm, respectively; you can slide the controller on a flat surface to have your arm push your wheels forward and backward, lift and flick your wrist after you line yourself up with the hoop to shoot the ball, and wave to a teammate to signal that you’re open for a pass. Drag x Drive plays like a more hardcore version of a game in the Wii Sports series: it’s less pick-up-and-play, with more advanced techniques to master and the added demand of constantly sliding your controllers around. If you hate Wii-era motion controls or any game that leaves your arms and wrists a little bit tired after extended play sessions, you should probably stay far away from this one.
For the first hour or so, it didn’t feel natural. It demands a lot of actions a game has never asked of me before: usually games like Wii Sports rely on simple controls paired with automatic movement, but Drag x Drive puts you in complete control of your character, and I just wasn’t used to it. And when things weren’t going well, like when my opponent kept scoring and I hadn’t yet learned how to stop it, the physicality of it all made for a steeper, more frustrating learning curve than just remembering which buttons to press on a traditional controller (an option that is entirely absent here).
But as I practiced further, I started to really enjoy the way Drag x Drive plays. Once I absorbed the idea, I started comfortably gliding around the lone arena that combines a traditional basketball court with skate park elements, stealing the ball from opponents and then dunking it after doing a flip off a halfpipe. Drag x Drive’s skill ceiling feels surprisingly high, and I can see a hardcore group really latching onto its systems. The mid-match action is very polished as well, with rock-solid performance and cool haptic feedback where you can feel the click of your wheels in the controllers.
It’s generally very responsive, ifyou have a proper surface to play on.
It’s generally very responsive, too, if you have a proper surface to play on. That’s a big “if” – never before have I had to undergo so many wardrobe changes to figure out which pants were ideal to wear when playing a video game. Nintendo says you can use your legs for the mouse controls, but the results really varied depending on if I was wearing jeans, pajama bottoms, cotton sweatpants, or athletic shorts, which ended up working the best. Any texture, wrinkles, or folds impacted motion accuracy, and if I wasn’t sitting with my legs perfectly flat like a tabletop, it sometimes wouldn’t register that I was trying to move at all. It takes some work to achieve the best position to play, but once I found it, the controls did work significantly better than I expected.
If you have the option, though, don’t use your lap. Drag x Drive easily worked the best when playing in my office on my desktop PC monitor, which is where I settled after finding that leaning over a living room coffee table wasn’t comfortable enough either. I simply moved my keyboard aside and had the entire flat surface of my desk to slam the Joy-Con 2 on over and over (I will say, the idea of being this rough with controllers that keep going up in price made me feel a little uneasy).
If you manage to get past those initial road blocks, you can start learning some neat tricks to score bonus points. You can pull off a bunny hop as you shoot the ball to score an extra tenth of a point – which is a leap you perform by grabbing your wheels and lifting both controllers up in quick succession. A flashy 540-degree turn that leads into a two-handed slam dunk is worth .4 extra points, and it’s really satisfying trying to get an opening to pull off these risky, advanced techniques – and I had multiple games come down to a fraction of a point difference.
Defense is pretty fun, too: you need to slam into a ball-handling opponent head-on to knock it loose, literally put your hands in the air to try and block a shot, or quickly snag a rebound to regain possession. I learned how important it is to hit the brakes to stop directly in front of an opponent and get up in their face. It accurately replicates the intensity and excitement of a close pickup game, with great moments like grabbing a rebound and driving all the way down the court for an open three, or throwing up a last-second buzzer beater, complete with a dramatic slow motion effect.
You can play offline with bots that are decently smart and always pass you the ball if you signal that you’re open, but the action excels when you take it online with five friends or strangers. It’s fun to coordinate with teammates over GameChat to set them up for an open shot or decide who to guard on defense – and like most competitive multiplayer games of this nature, there’s really no reason to play offline.
Sadly, outside of the arena, Drag x Drive doesn’t have much going on. The whole affair takes place in what’s called the Park, which has about as much personality as its one-word name implies. It has the same color palette and atmosphere you’d expect from a mall parking lot, with gray concrete everywhere, faint, forgettable music off in the distance, and nobody around (unless you’re playing online, where up to 12 people can join a Park together). Scattered around are a small handful of fun time-based challenges, like racing through obstacle courses, jumping rope 100 times in a row, or scoring as many points as possible, but after reaching the target time for most of them in just a couple of hours, I was left wishing there were more challenges to complete.
One neat idea is that if you’re playing in an online lobby and roaming around the Park trying out challenges at your own pace, a giant video board displays live updates of who has the highest scores in each one. Some challenges award gold rings to the record-holder so everyone wheeling around the park can see who’s the champ. Both features encourage friendly competition if you all buy into it, and I can see this being a decently fun place to hang out with a group of friends as everyone tries to set new high scores in between matches. There are also group minigames to break things up, though those amount to a 30-second race or a sprint to see who can grab the ball first. They’re both pretty skippable, and fortunately, you can easily opt out of participating and just wait for the real game to begin.
The big issue holding Drag x Drive back is that there’s just not that much reason to do anything. Earning trophies by winning games and completing challenges unlocks new helmet designs for your character, but that’s pretty much the only unlockable, and the customization options honestly aren’t that exciting when it’s all just helmets with one or two minor differences, like bunny ears or a spiky hairdo. There’s no leveling up, no meaningful achievements, and nothing to work toward that makes me want to boot up Drag x Drive when I could be playing Mario Kart, Splatoon, or another competitive multiplayer game. I don’t necessarily think a game needs this stuff to be fun, but after 10 hours, I’m skeptical I’ll have much reason to come back outside of friend hangouts. And that’s only if my friends put in the time to click with the gameplay like I have.
It’s a shame that gameplay I genuinely like is wrapped in such a boring, one-note package.
Even things like a varied soundtrack, multiple court designs, or original characters with personalities (like in Arms and Splatoon) would go a long way here, but instead it all just feels like the bare minimum. It’s incredibly generic, and it’s a shame that gameplay I genuinely like is wrapped in such a boring, one-note package. That’s not usually Nintendo’s style.
It also has to be said that it’s ironic how, in a game that’s clearly based on wheelchair basketball, there’s no option to play with anything but these physically demanding motion controls, and the settings to adjust how they work are extremely limited. It’s not exactly a poster child for accessibility in video games.
The Assassin's Creed Shadows development team has answered fan questions on the future of the franchise's modern day storyline, as well as various lingering plot threads left unanswered in the series' recent blockbuster.
Shadows is designed as something of a soft reboot for the series, with no playable modern day section and a strong focus on the real-life historical elements found in its version of feudal Japan. Little mention is made of events from previous games — something that ensures new players don't feel like they need to head to Wikipedia and catch up.
The game's story reintroduces the Assassins and Templars slowly, and makes no mention of Basim — a major character seen within Assassin's Creed Valhalla and Assassin's Creed Mirage whose fate is left open-ended. The Isu, Assassin's Creed's mysterious precursor race, meanwhile do not play a part at all — following a string of games where the hunt for one of their artefacts acted as the main macguffin.
Now, during a fan Q&A on reddit, the game's development team has answered questions regarding whether the series will deliver more modern day storyline in the future, whether we'll see Basim again, and which of the game's current crossovers are canon.
"With AC Shadows we are putting in place the first stone of new means to deliver the modern day storyline with the Animus Hub," wrote level design director Luc Plante. "That is not the end of it, and we are listening to your feedback."
Currently, fans can unlock snippets of text logs that tell a fresh story featuring various Assassin and Templar units in what seems to be the near future. So, technically, rather than the "modern day", this storytelling time period now appears to be a number of decades ahead (and something that conveniently means ongoing plot threads like the character of Basim can be moved past).
But will fans get more of Basim's story? Valhalla's ending left the character's future wide open, with many fans expecting him to appear again in a prominent role. Mirage, which tells the story of his origins, meanwhile once featured a bizarre post-credits scene hinting at more from the game set to come.
"We have complex new characters that were introduced in Shadows that we didn't feel there would have been enough spotlight for Basim as well," Plante continued.
Could Basim's story be picked up in Shadows? It seems unlikely. The character feels too far removed from the game's Japanese storyline, and it's easy to see why Ubisoft did not have a place for him in the game.
At the same time, it's worth remembering that Ubisoft declined to comment earlier this year on a report in a French newspaper that stated the company was now working on new content for Mirage, following an injection of funding from Saudi Arabia's controversial Public Investment Fund. Perhaps this, if and when it arrives, will be used to wrap up Basim's narrative.
"The AC lore is very complex and keep expending as we are creating new games," Plante said, when asked why events in the franchise's expanded universe of games and comics were not mentioned specifically within Shadows. "We are not retconning what we have done in the past, but we do not necessarily mention everything in every game if it doesn't directly support the narrative we are building.
Ubisoft has taken a similar approach to the Isu, who remained off-screen within the game. Assassin's Creed Odyssey and Valhalla leant heavily into their settings' mythological elements. Shadows, however, treated (almost) everything without the need for a supernatural or sci-fi explanation.
"Similar to this, the fact that there is no Isu artifact in the main game of Shadows doesn't mean that it doesn't exist in the world of Shadows," Plante said, "it just wasn't a story device that we needed for the story we wanted to tell."
Speaking of supernatural elements, Plante confirmed Shadows' unlockable Dead by Daylight content was "not canon to the story of Shadows." That said, the recent Critical Role crossover with the new character of Rufino is canon, and tied into the game's main themes.
Next up for Assassin's Creed Shadows is the game's big Claws of Awaji expansion, due on September 16. Alongside a fresh region to explore, the add-on will expand on Shadows' current ending with new story for Naoe and Yasuke. Maybe the Isu are lurking somewhere within it?
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
This article contains spoilers for the first two episodes of Alien: Earth, “Neverland” and “Mr. October.”
Like the xenomorph itself, Alien: Earth has (chest) burst onto FX and Hulu with the first two episodes of the highly anticipated prequel series. True to form for show creator Noah Hawley, who has previously bent minds with Legion and Fargo, his latest adaptation/extension is full of some wild swings and lingering questions that burn more intensely than alien blood.
In the dual premiere episodes, we start with the Maginot, a Weyland-Yutani research ship carting back an array of dangerous “specimens” from throughout the galaxy. Among them are several xenomorph eggs, so you know how this goes. To paraphrase Ian Malcolm (Jeff Goldblum) from another franchise, it’s all ohh, ahh, then later there’s the running and screaming.
Things get worse, though, as the Maginot loses control and crashes into New Siam, a city controlled by Prodigy, one of the five corporations that owns and runs Earth. Besides the carnage of the crash, the specimens are loose. Enter a search-and-rescue group run by Prodigy, including Joe (Alex Lawther), aka Hermit, and you have the regular ingredients for an Alien adventure, this time on Earth…where everybody can hear you scream.
But that’s far from the only thing going on in Alien: Earth, and in fact, it’s just a backdrop for the bigger idea. Prodigy’s huge leap is to create Hybrids, which purport to be the next phase in human evolution. By first experimenting on sick children, Prodigy and its trillionaire owner, Boy Kavalier (Samuel Blenkin), have figured out how to take a human consciousness and put it into a synthetic body. Instead of the eerie, inhuman synths of the Alien series so far, these hybrids are something more.
That includes our main character, Wendy (Sydney Chandler), who just so happens to be Joe’s sister. When she finds out her brother is close and in trouble, she and the rest of the “Lost Boys” (other hybrids) head off to rescue him, under the watchful eye of Boy Kavalier’s science synth, Kirsh (Timothy Olyphant).
Now you know the setup. By the end of Episode 2, which finds Joe taken by the xenomorph and Wendy leaping after him, there’s a lot to unpack…so let’s get into it!
What are the five Alien corporations, and have they popped up in the franchise before?
If you’ve ever seen an Alien (or even several Predator) movies, you likely know the name Weyland-Yutani. They’re the all-encompassing corporation that controls every aspect of life in space, but it turns out they’re only one of five corporations that split up the planet once the world’s governments couldn’t pick up the slack.
As we discover in one of the opening scenes of Alien: Earth, Weyland-Yutani owns North and South America, as well as Mars and Saturn. Dynamic owns the Moon, and we discover that Prodigy owns their island “Neverland” research center as well as New Siam. The other two companies are Lynch and Threshold, and as of this writing, we know nothing about them.
There have been other corporations included in various Alien media over the years, but of these five, only Weyland-Yutani has been referenced in the franchise before. That doesn’t mean they contradict other Alien tales; it just makes one wonder what happened to corps like Hyperdyne, which developed various synths and was referenced in Alien: Romulus, or Seegson, another synth manufacturer that’s popped up in various comics and novels.
The fact of the matter is, they all may be around, perhaps as fiefdoms of the five major corps, or maybe under some other arrangement. It’s clear that Earth’s society allows capitalism to grow, as there were four corps until Boy Kavalier went big with Prodigy; we’ll just have to wait and see on that one.
What’s the deal with all the Peter Pan references?
If you watch one thing before Alien: Earth, you should probably watch Alien. If you want to watch a second thing? Maybe Peter Pan. Or read Peter Pan. Or both. Regardless, the series is pretty obvious about how much it’s aping the J.M. Barrie story, to the point that “Marcy” takes on the name Wendy, they call her “Wendy darling” at multiple points, the hybrids are called the Lost Boys and named after those characters (with the exception of Smee), and they live on an island called Neverland. And oh, Boy Kavalier both shows off Peter Pan the movie and reads Peter Pan as a bedtime story, just in case it wasn’t clear.
So why Peter Pan? Because the idea of the book is about growing up, and that’s sort of what the xenomorph does as well: evolving from an egg to a facehugger to a chestburster to the eventual killer alien we all know and fear. The xenomorph is also a metaphor for external factors, usually about how corporations use and dispose of their employees, but here it’s likely about the fear of death. Our hybrids were all kids who were going to die, but now, they technically cannot…but neither can they grow up.
Some slightly more subtle references include the xenomorph being the crocodile (notice the ticking sound Wendy hears when she arrives in New Siam?), and Morrow (Babou Ceesay) being Captain Hook, what with his singularity of purpose to catch the “crocodile” and one weapon hand.
How important is it to watch Ice Age: Continental Drift to understand Alien: Earth?
What in the world is the deal with Joe watching the fourth Ice Age movie, Ice Age: Continental Drift, of all things? Part of it is to set up the “face my fury” exchange when Wendy “talks” to Joe through a robot in Episode 2, but likely this isn’t a deeper reference than that the plot of Ice Age 4 finds our heroes facing down a pirate named Captain Gutt (Peter Dinklage). See above re: pirates. For what it’s worth, our characters also investigate a downed “pirate” ship as the main driver for the plot, so there is that. Could one of the creatures on the ship also turn out to be like Scrat, always trying to bury a nut? Eh, that’s a stretch; never mind.
What are the ethics of putting a child in an adult’s body? And are the kids dead?
There’s a lot of magical thinking going on in the first two episodes, where they mostly hand-wave “yeah, we’re just putting their child brains in synth bodies.” But Alien is a science-fiction series, not a fantasy series, and while we don’t need schematics of how Boy Kavalier, Dame Silvia (Essie Davis), and Silvia’s husband Arthur (David Rysdahl) pulled it off, we do have questions that seem conveniently brushed over.
In fact, the show seems to be hinting at a little more going on in Boy Kavalier’s science paradise, as Arthur expresses, or tries to express, concerns more than once. Meanwhile, Dame Silvia tells Wendy (then called Marcy) that the process is “just like falling asleep,” framing it like a fairy tale instead of the scientific process it likely is.
After all, who are the monsters here? The xenomorph? The humans? The hybrids? Or all three?
This is always the issue with science fiction stories in which a brain is transferred to a robot or clone body, or some other form: Is that the person, or is that a robot with the brain patterns of the person? Furthermore, what happened to the kids’ bodies after the transfer? Wendy says she’s not human, she’s something “more”...but is she Marcy?
This is something the show will likely continue to explore over the rest of the season, and the answers might be more disturbing than we think. After all, who are the monsters here? The xenomorph? The humans? The hybrids? Or all three?
What is that weird dude spraying on the wall?
In the first two episodes of the series, we see a weird dude in a large hazmat suit spraying dark areas of the wall in the Neverland ranch (er, uh-oh). It’s vintage Noah Hawley weirdness that’s also somewhat reminiscent of the “Who is the Beekeeper” discourse that pervaded WandaVision, and no one in the show seems to be talking about this guy in any way. What is he up to?
Before people go insane with theories, we can confidently answer this one: He’s spraying for mold. Mold thrives in tropical, warm, wet climates, so those black spots on the wall are likely black mold, and he’s killing it as it pops up.
However, there’s also a likely reason for including this detail at all. It’s yet another killer that’s bubbling below the surface, a rot that’s everywhere in Prodigy’s compound, and not for nothing, but there’s a lot of discussion about whether black mold can impact your mental state; the answer is maybe. Chances are, this is just another indicator that everyone in Neverland is about to go a little nuts.
How does Alien: Earth fit in the Alien chronology?
The simple answer to this question is that Alien: Earth takes place in 2120, two years before the events of the original 1979 Alien film. That also places the show 16 years after Alien: Covenant, and 22 years before Alien: Romulus.
The more complicated answer is about how this connects, if at all, to the events of Alien, given that Weyland-Yutani had a whole spaceship full of aliens that crash-landed on Earth before that movie even happens. If there’s already a xenomorph on the planet, and multiple eggs, and other aliens, why do they need the xenomorph so badly in the rest of the series?
The answer to that is that we don’t know…yet. While Hawley doesn’t seem particularly concerned with laying a trail of breadcrumbs from Alien: Earth to the events of the theatrical movies, it seems unlikely that the series will end with xenomorphs taking over the planet and Weyland-Yutani saying, “No, we need space xenomorphs.” So whatever happens here in the show, it’s likely there are no more xenomorphs at the end. As for the other alien creatures? TBD, but they are not “the perfect organism,” so get out of here, nobody cares.
One other question you might have? This is never completely established in the movies, but from Alien onwards, the way certain exchanges are phrased, it seems likely that regular workers on ships like the Nostromo are aware of alien life; they’ve just never specifically seen the xenomorph or Space Jockeys before.
If there’s already a xenomorph on the planet, why do they need the xenomorph so badly in the rest of the series?
As a side note, and somewhat more problematic for Alien continuity, Morrow uses an electrical gun and a gross liquid bag thing to temporarily take down and transport the xenomorph. They clearly don’t work that well, but the question arises: Why did Weyland-Yutani never use those to restrain the xenomorphs in future encounters?
What happened to the Maginot? And what does Maginot mean?
We only get to see flashes of what went wrong on the Maginot in the premiere, but it’s the same thing that usually goes wrong: someone probably poked an alien egg, got impregnated by a facehugger, and then a xenomorph killed everyone except Morrow. But it also seems like a lot more went wrong, given the Eye is animating a half-destroyed dead cat, some blood-sucking worm creatures are loose, and there’s a horrible plant-thing hanging in the hallway.
Are there any clues in the name of the ship? It’s likely a reference to the Maginot Line, a series of fortifications set up on the French-German border after World War I. The Maginot Line was meant to repel German forces and was inspired by a line of defense used in WWI, but when WWII arrived, Germany just went around to the French-Belgian border and invaded that way, avoiding the Maginot Line entirely.
It’s pure speculation, but one could intuit that the ship Maginot was meant to bring alien life directly to Weyland-Yutani, but given the xenomorph’s predilection for chaos, it essentially went around the other side and is sowing destruction in Prodigy’s home base instead.
What is the buzzing sound Wendy keeps hearing?
We touched on this earlier, but as soon as Wendy touches down in New Siam, she hears a buzzing/clicking sound. The rest of the hybrids don’t seem to be hearing it, and neither do the humans, Kirsh, or Morrow; at least, we don’t see them being bothered by the noise as Wendy seems to be. The most likely prospect for the source of the buzzing? The xenomorph.
But that raises a lot more questions, like how Wendy can hear the xenomorph. Has she somehow tapped into the hive mind? And why can Wendy hear it when none of the other hybrids can? Wendy also seems to have other abilities, like being able to hack into and control computers with her mind, which the other hybrids have not yet exhibited. That might simply be because she’s been a hybrid longer, or it could be something unique in her makeup. Either way, it’s a big detail that’s clearly going to keep cropping up.
Why do they always have cats in space?
Generally, cats are on ships to take care of pests, and what’s a bigger bug for a cat to kill than a xenomorph? But mostly, everyone just likes Jonesy from the first movie, so there are always cats. It’s a shame about that half-dead cat on the Maginot, though.
Why didn’t the xenomorph kill Joe? And why didn’t it kill Morrow?
Given the xenomorph rips through squads of soldiers and an entire French Revolution-themed party in record time, it’s curious that Joe keeps surviving his encounters with the alien…though we’ll see whether the Episode 2 cliffhanger resolves with Wendy finding his mutilated body in Episode 3 (probably not). Is there something special about Joe that keeps saving him?
As for Morrow, who gets threatened by the xenomorph multiple times while on the Maginot, it’s surprising that the alien takes out the soldiers behind Morrow but leaves him alive. Morrow notes that the xenomorph can sense fear, so was he using his cyborg abilities to suppress his fear response? Perhaps the xenomorph isn’t interested in ripping up non-biological lifeforms. That doesn’t jibe with what we’ve seen previously in the franchise, but it is something that requires further investigation.
Does your big toe look like a thumb?
Wendy convinces Joe she’s his sister by saying, “I still don’t think my big toe looks like my thumb.” But let’s be honest here, it does; sorry, Wendy.
Japan's Mega Brave and Mega Symphonia Pokémon TCG sets have quickly established themselves as powerhouse expansions in both collector and competitive circles. Released with a focus on iconic Mega Evolutions and beloved Supporter reprints, these sets offer everything from energy-accelerating Psychic titans to nostalgic Trainer cards with new full art treatments.
Japan's Mega Brave and Mega Symphonia - Best Chase Cards
These cards are commanding such strong values because they combine competitive play power, iconic Pokémon status, and premium rarity tiers like Special Art Rare and Mega Ultra Rare. The artwork across both sets is a major draw, with illustrators leaning into dramatic poses, thematic backgrounds, and rich color palettes that any Pokémon trainer or collector will love.
For collectors, the top cards here represent long term anchor pieces that are likely to remain in demand. For players, many of these cards offer unique abilities or powerful damage scaling that makes them staples in certain deck.
10. Lillie's Determination - 086/063 ($46.99)
In competitive play, this version of Lillie’s Determination functions as an early game draw engine. By shuffling your hand into your deck and drawing 6 cards, or 8 if you still have all 6 Prize cards, it can refresh slow starts and keep your options open. It fits best in slower control and setup decks that benefit from a full hand, giving it a niche but dependable role.
From a collector’s perspective, this Super Rare captures Lillie’s focused expression in an art style faithful to her Sun and Moon era origins. At under $50, it is one of the most accessible Lillie cards for fans, making it a strong value entry point into her broader and often pricey card history.
9. Mega Kangaskhan ex - 089/063 ($57)
Mega Kangaskhan ex offers both utility and unpredictability. Its Run Errand ability lets you draw two cards when it is in the Active Spot, and Rapid Fire Combo can snowball into serious damage with a streak of heads flips. While it may not dominate the meta, it gives casual decks a fun high ceiling in battle.
Collectors value this Special Art Rare for its dynamic double character composition, showing both Kangaskhan and its baby in an active, playful scene. At $57, it offers unique artwork of a long-standing fan favorite without reaching the price heights of more competitively dominant cards.
8. Mega Venusaur ex - 087/063 ($81.96)
Mega Venusaur ex is a durable Grass type wall with strong energy control thanks to its Solar Transfer ability, which lets you move Grass Energy freely between your Pokémon. Its Jungle Dump attack deals 240 damage while healing itself, making it a reliable choice for tank-oriented strategies.
This Special Art Rare features a towering Venusaur in a vibrant jungle scene, perfectly fitting its type identity. For just over $80, it offers high HP, competitive potential, and lush, display-worthy artwork, giving it excellent all-around value.
7. Mega Latias ex - 088/063 ($83.95)
With Strafe, Mega Latias ex can deal early damage and switch to safety, while Illusory Impulse delivers a massive 300 damage for a potential knockout, albeit at the cost of all its Energy. This gives it flexibility as both a tactical hit-and-run attacker and a late-game closer.
Collectors are drawn to its flowing, elegant Special Art Rare illustration, which captures the aerodynamic grace of this Legendary Mega Evolution. At under $85, it is an affordable way to own a premium Latias card with strong visual appeal.
6. Acerola's Mischief - 090/063 ($100.98)
Acerola's Mischief is a defensive powerhouse in late game situations, preventing all damage and effects from opponent’s Pokémon ex to one of your chosen Pokémon. In control or stall decks, it can shut down an opponent’s final push toward victory.
The card’s Special Art Rare features Acerola in a lively, mischievous pose with vibrant colors and a playful backdrop. Its current price reflects both the enduring popularity of Acerola among collectors and the scarcity of full art Trainer cards featuring her.
5. Mega Lucario ex - 088/063 ($112)
Mega Lucario ex is a high-impact Fighting type attacker with Aura Jab, which accelerates up to three Basic Fighting Energy from your discard to your Benched Pokémon. Its Mega Brave attack hits for 270 damage, putting it in knockout range against most cards in the format.
As a Special Art Rare, this card shows Lucario in a fierce, battle-ready stance, highlighting its martial arts inspiration. At $112, it offers both competitive strength and one of the most striking Lucario artworks released in recent years.
4. Mega Gardevoir ex - 087/063 ($179)
Mega Gardevoir ex excels in Psychic acceleration through Overflowing Wishes, attaching a Basic Psychic Energy to each of your Benched Pokémon. This setup enables a devastating Mega Symphonia attack that scales damage with the total Psychic Energy in play.
Its Special Art Rare illustration uses soft colors and glowing effects to give Gardevoir an ethereal presence. At $179, it delivers on both competitive utility and collector desirability, particularly for those building Psychic type display collections.
3. Lillie's Determination - 091/063 ($300)
This Special Art Rare shares the same in-game effect as the Super Rare version but elevates it with a far more detailed and premium visual presentation. In the right decks, it remains a dependable draw Supporter with the potential for a big early game hand advantage.
Collectors prize this version for its painterly rendering of Lillie, which captures her as both determined and elegant. At $300, it stands as one of the most desirable modern Lillie cards available and a core piece for character-focused collections.
2. Mega Lucario ex - 092/063 ($444.44)
This Mega Ultra Rare version of Lucario retains the same high damage attacks and energy acceleration as its SAR counterpart, making it equally formidable in competitive play. Aura Jab and Mega Brave combine for aggressive, consistent pressure across multiple turns.
Visually, the Mega Ultra Rare finish adds depth and shine to Lucario’s dynamic pose, giving it an even more premium appearance. At $444.44, it is a top-tier Lucario card for both serious collectors and competitive players who want the most exclusive version.
1. Mega Gardevoir ex - 092/063 ($664.01)
Mega Gardevoir ex is a competitive giant, with Overflowing Wishes enabling one of the fastest and widest Psychic Energy spreads in years. Its Mega Symphonia attack scales damage based on total Psychic Energy in play, allowing for one-hit knockouts in the mid to late game.
As a Mega Ultra Rare, it features breathtaking detail and luminous effects that elevate it above most chase cards in recent memory. Its $664.01 price reflects the perfect combination of meta relevance, scarcity, and visual excellence, making it the definitive prize of Mega Brave and Mega Symphonia.
Where to Buy Japan's Mega Brave and Symphonia Sealed Boosters
Fancy ripping packs and pulling some of these cards yourself? TCGPlayer is the best place to pick up a booster box or pack.
There's the Premium Trainer Box to kick off the Mega era of Pokémon TCG which is a good deal if you want a mix of both Mega Brave and Mega Symphonia, but I prefer a booster box.
Thanks to Japanese gambling laws, each box is guaranteed one secret art rare, ultra rare (gold card) or secret rare and four to five art rare cards. This is also why Japanese single cards are usually cheaper than English Pokémon cards across the board.
Honorable Mentions
These cards may not crack the top 10 in price, but they pack strong value for what you are paying when considering competitive utility, iconic Pokémon appeal, or just awesome artwork. Several cards from Mega Brave and Mega Symphonia offer outstanding value for their price, making them smart pickups for collectors and players who want quality without paying premium chase card prices.
Riolu 068/063 is a lively partner piece to higher end Lucario cards at $8.20, and Helioptile 070/063 rounds out the list with bright, cheerful Electric type artwork for only $3.92. These cards may not top the market in price, but they deliver strong aesthetic, nostalgic, and gameplay value for their cost.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.
The developer of upcoming open-world action fantasy game Crimson Desert has revealed its single-player open world adventure game has "unavoidably" slipped from a Q4 2025 release to Q1 2026.
In its latest call with investors, Pearl Abyss said this was due to "longer than expected timelines arising from schedule coordination and collaborations with multiple partners for offline distribution, voiceovers, console certification, and other launch preparations."
The company said a firm release date will be announced "at a more appropriate time based on business considerations," but did not specify what those "business considerations" would be.
Players can still expect to see Crimson Desert at Gamescom and PAX West, however, as well as Tokyo Game Show.
"Currently, Crimson Desert has been in the process of [recording] voiceovers, while also carrying out tasks such as console certification in preparation for its release," Pearl Abyss announced in its Q2 2025 earnings conference call, as transcribed by Gematsu. "In the case of marketing, we plan to participate in Gamescom and PAX West this August to showcase our open-world build. And in September, we will join the Tokyo Game Show to strengthen our marketing efforts in the Japanese market.
“The launch of Crimson Desert, our first large-scale AAA console game, has been unavoidably delayed by one quarter, from the previously announced schedule. This is due to longer than expected timelines arising from schedule coordination and collaborations with multiple partners for offline distribution, voiceovers, console certification, and other launch preparations. We sincerely apologize for not being able to meet the originally promised fourth quarter launch schedule. Please kindly understand that this is a strategic decision aimed at insuring success on a meaningful scale.
"The release date has been internally confirmed for Q1 2026," the statement concluded. "However, given the change in launch timing, we will announce the date at a more appropriate time based on business considerations, rather than making an announcement at Gamescom next week. We are grateful for your continued interest in our company, and we will do our utmost to deliver an even better experience going forward.”
From the makers of Black Desert Online, Crimson Desert is set in the fantasy world of Pywel in which you'll discover adventure, uncover wonders, and experience thrilling action as you "witness the saga surrounding Kliff, leader of the Greymanes, whose mission takes him on an incredible journey." It's set for release on PC, PS5, and Xbox Series X and S.
At the end of last year, Pearl Abyss responded to reports indicating it had turned down an offer of PlayStation 5 exclusivity from Sony, claiming that if it had accepted Sony’s offer, which allegedly included Sony's "marketing power and various unique incentives," Crimson Desert would have been exclusive to PS5 for a year, with no release on Xbox and with PC distribution rights also belonging to Sony. In the end, it determined that it would be better off self-publishing Crimson Desert than it would be had it partnered with Sony to share revenue with the PlayStation maker.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Capcom is "aware" of crashing issues introduced to Monster Hunter Wilds via today's crucial 1.021 update, and stressed it is now "working on the issue."
It's dreadful timing for Capcom, which has been struggling to keep the beleaguered RPG on track so much that yesterday, August 12, the team released early patch notes alongside a message to the community apologizing for the state of the game. However, it now appears that the new patch has introduced a fresh bug that sees your game "crash" should you "faint and return to camp during Fast Travel or a quest under certain conditions." It doesn't seem to matter what platform you're playing on, either.
"We are aware of the following issue being reported in Monster Hunter Wilds on all platforms and are currently working on a fix. Once the fix is complete, we plan to release a patch Ver.1.021.01.00," Capcom explained on social media.
"We have confirmed that the game may crash when you faint and return to camp during Fast Travel or a quest under certain conditions. Once the update is available, online sessions will be discontinued, and you will need to update to the latest version to continue playing online."
The statement concluded with: "We are currently working on this issue and will provide further updates when we have them. Thank you for your patience!"
Crucially, the update didn't provide any timeline on when the update may be available, nor was Capcom able to provide any workarounds in the meantime — though we'll keep you posted as best we can, of course.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Doctor Strange in the Multiverse of Madness star Xochitl Gomez has discussed what she hopes her Marvel character America Chavez will be up to in Avengers: Doomsday, in a conversation which many fans are now taking as confirmation of her appearance.
Gomez's name was not among the long list of actors previously announced as starring in Avengers: Doomsday during Marvel's earlier big chair reveal, though fans have long expected Chavez and her multiverse-hopping abilities to be part of the action. Doomsday and Secret Wars are the big finale to the MCU's Multiverse Saga, after all, making the dimension-jumping teen's superpowers uniquely useful.
Now, in an interview with ET Online, Gomez has been asked about her involvement in Doomsday and what fans might expect to see of her character. In her responses, Gomez notably never suggests that she isn't in the movie — leaving fans to now assume that she is.
When asked by an interviewer about being "hard at work on Avengers" and having to remain tight-lipped, Gomez responds "Very." It's an ambiguous response, but certainly not a denial.
Later, Gomez is specifically asked for three words that describe her character, specifically relating to her being "in this next instalment of the Avengers." Gomez responds with: "bravery, courage... and let's say powerful." Huh!
In a later question, Gomez is asked about there being "so many stars attached to that film, yourself included", to which she simply replies: "Oh..."
And finally, when asked who Gomez would most like to share an Avengers: Doomsday scene with, she replies — caveating that this answer is "just speculation" — the ability to work with Elizabeth Olsen, who plays Wanda Maximoff, again.
America Chavez was last seen at the end of Doctor Strange in the Multiverse of Madness, settling down to a new life of mystical training in Kamar-Taj within Nepal. It's here that she was expected to practice her sorcery skills for use in another impending disaster — which the events of Doomsday will surely provide.
Avengers: Doomsday production is now ongoing, with shooting expected to continue still for a number of months. Could Marvel be planning another round of cast confirmations soon, to make Deadpool and America Chavez official?
Image credit: Michael Buckner/Variety via Getty Images
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Nintendo Switch Online is a subscription-based online gaming service for the Nintendo Switch gaming platform. Memberships include online functionality, allowing you to compete or cooperate with friends, as well as a collection of classic Nintendo games spanning four decades, including titles from the NES, SNES, Game Boy, Nintendo 64, and, most recently, the new GameCube library. A free seven-day trial is also available.
We thought Chibi-Robo! was great when it released way back in 2006, awarding it an IGN's Editor's Choice award and scoring it a healthy 8.2/10, imploring you to: "Give [it] a chance."
"I expect that too many people will glance at this game and conclude that it's not for them, simply because it's either too weird or too cute," we wrote in IGN's Chibi-Robo! review. "Truthfully, it's both, but it's also a very enjoyable, fun, and rewarding puzzle-platformer."
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
The future of Disney's Daredevil revival is up in the air, after a curious comment from series star Charlie Cox.
Speaking at GalaxyCon, Cox referred to the upcoming second season of Daredevil: Born Again — due to air on Disney+ in 2026 — as the show's "final season", suggesting that, despite years of wait for a Daredevil revival, two seasons might be all fans get.
But things may not be so decisive. Coming in, as ever, to steal Daredevil's thunder, Kingpin actor Vincent D'Onofrio has suggested there is still hope for the show to live on — even if nothing, as yet, seems assured.
Discussing his latest Daredevil suit during a stage appearance at GalaxyCon (which the event filmed and then uploaded to TikTok), Cox refers to Born Again Season 2 as the show's last run.
"There's something we do in this final season that doesn't exist in the comics, so it's unique to our show," Cox says.
Seeking further clarification, fans then shared the comment with Wilson Fisk himself, Vincent D'Onofrio, who this morning offered the following comment via X: "Good chance there will be a third."
Daredevil: Born Again had been one of the most-anticipated Marvel shows to land on Disney+, and Charlie Cox's portrayal of Daredevil one of Marvel's most popular characters among hardcore fans. But it's unclear how well the show's first season has performed among wider audiences.
Like Matt Murdock himself, the show has struggled with its identity, and emerged as something of a hybrid between Marvel's initial plans for an all-new introduction of the character with elements added later to the first season to make it more of a continuation from the original Netflix Daredevil series.
The upcoming second season — now potentially its final run — will be the first to have been written from the off with its Netflix backstory firmly in mind (including the reappearance of Krysten Ritter's Jessica Jones). At the very least, D'Onofrio's comment suggests there's still hope for more — though it may depend on how next year's new episodes land.
Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Some sales are good, and some are the kind I instantly DM my dudes about to become The Voice of Unsolicited FOMO. Today’s spread falls firmly into the latter, with discounts on games that blend brilliant design with genuine replay value. There are big-name blockbusters, genre-defining indies, and a few hidden gems that deserve the spotlight.
This Day in Gaming 🎂
In retro news, I’m using a rusty shiv to cut a 21-candle cake baked for The Chronicles of Riddick: Escape from Butcher Bay, a mouthful of a stealth shooter that proved movie tie-ins didn’t have to be shovelware. Back in 2004, equipping the goggles and gravel voicebox of Vin Diesel's Furyan felt like nothing else. Unfortunately, the hype surrounding the launch of Halo 2 overshadowed this absolute sleeper hit.
Launch day me was mighty surprised to find that its brand of FPSing was smoother than a drag of KOOL menthols. The eye-shine-assisted stalking was addictive, the melee was raw and responsive, and the world of Butcher Bay oozed menace. This was the kind of slick, confident package that hinted at the brilliance its developers (many of whom would go on to form MachineGames) would later bring to a Wolfenstein reboot. Two decades later, it still stands tall as one of the most atmospheric and inventive licenced games ever made.
On Nintendo Switch, Super Mario RPG remains a comfort-food classic. The original was an unlikely collab between Square and Nintendo that fused turn-based battles with Mario’s charm, and this version keeps that quirky magic alive. Persona 5 Tactica, meanwhile, proves the Phantom Thieves work just as well in grid-based strategy, and the chibi art style is way more endearing in motion than screenshots suggest.
Super Mario RPG (-25%) – A$59.90 Square Enix’s charming SNES-era remake with revamped visuals and quality-of-life tweaks. A whimsical turn-based adventure with quirky humour and heartfelt storytelling. Solid deal for both newcomers and nostalgic fans.
Catherine: Full Body (-25%) – A$59.80 Atlus’ surreal puzzle-platformer-meets-romance-drama. Navigate tricky block climbs while juggling a love triangle with moral choices. Unique and stylish, it’s a cult classic worth experiencing on Switch.
Sonic Frontiers (-40%) – A$59.70 Sega’s open-zone reinvention of the blue blur. Mixes speedy platforming with exploration, combat and surprisingly emotional beats. A generous discount on a bold new era for Sonic.
Super Mario Party Jamboree NS2 (-20%) – A$88 The ultimate Switch party game returns with new boards, mini-games and online modes. Perfect for family nights or competitive couch chaos. Rarely discounted this soon after launch.
Persona 5 Tactica (-46%) – A$51.70 Atlus’ stylish turn-based tactics spin-off set in the Persona 5 universe. Colourful strategy, sharp writing, and Phantom Thieves flair make this a great grab at under half price.
Donkey Kong Bananza (-11%) – A$98 Barrel into jungle platforming fun with DK and friends. Fresh challenges, vibrant worlds, and multiplayer chaos keep the party swinging. A modest saving, but appealing for collectors.
Over on Xbox Series X, Resident Evil Village takes the Gothic horror of Resident Evil 4 and turns the dial up to eleven with Lady Dimitrescu’s towering presence. Dragon’s Dogma 2 is Capcom’s latest masterclass in emergent open-world chaos, where pawn companions can surprise you with genuinely clever tactics.
Battlefield 6 (-19%) – A$89 Massive-scale FPS battles with vehicles, destruction, and team tactics. This recent entry refines the chaos with tighter gunplay and better pacing. Looking great so far.
Resident Evil Village (-75%) – A$14.20 A gothic horror rollercoaster blending tense survival, action set pieces, and unforgettable villains. This is an absurdly low price for one of the best modern Resident Evil games.
Split Fiction (-16%) – A$59 Narrative-driven mystery with shifting perspectives and puzzle elements. Stylish presentation and clever writing make it a good pick for players who value story above all.
Resident Evil 4 (-50%) – A$29.90 Capcom’s masterful remake of its survival-horror classic. Gorgeous visuals, updated controls, and atmospheric design cement its status as one of gaming’s all-time greats.
Dragon's Dogma 2 (-55%) – A$48.50 A sprawling, high-fantasy RPG with dynamic combat and emergent encounters. Deep character builds and pawn systems make every playthrough unique. Rarely this cheap so soon after release.
Xbox One
Resident Evil Remake Trilog. (-55%) – A$58.40 Three acclaimed survival-horror remakes bundled together. Tight gunplay, haunting atmospheres, and modern visuals make this a must-have.
Alien: Isolation (-80%) – A$11.90 A masterclass in tension. Survive against a relentless Xenomorph in this slow-burn horror classic that nails the atmosphere of the original film.
Okami HD (-50%) – A$12.40 Gorgeous cel-shaded adventure steeped in Japanese mythology. Creative combat and painting mechanics make this a timeless, Zelda-esque cult hit for me.
DuckTales: Rem. (-75%) – A$3.70 Disney’s NES platformer reimagined with hand-drawn art and nostalgic charm. Great for a quick nostalgia hit at pocket-change pricing. Bit of an arse-kicker, though.
On PS5, Horizon Zero Dawn Remastered gives Aloy’s debut a visual boost that makes its robot dinosaurs more imposing than ever. Lost Judgment delivers a satisfying blend of Yakuza-style chaos and courtroom drama, with side cases that rival the main story for entertainment.
Horizon Zero Dawn Rem. (-20%) – A$59.90 Guerrilla Games’ open-world epic about hunting (non-transforming) dinobots in a lush post-apocalypse. Remastered visuals shine on PS5.
Battlefield 6 (-19%) – A$89 Large-scale FPS action with vehicles, dynamic destruction, and squad-based objectives. My brand of chaos and strategy. I'm in already.
Hogwarts Legacy (-55%) – A$44.30 Immersive wizarding-world RPG with spell combat, exploration, and school life. I'm not even a Potterverse dude and I loved it.
Lost Judgment (-80%) – A$19.90 Sega’s crime-thriller spin-off of the Yakuza series. Blends investigation, brawling, and emotional storytelling.
Star Wars Outlaws (-64%) – A$40 Ubisoft’s open-world Star Wars adventure where you play as a charming rogue. Criminally under-played IMO.
PS4
Shin Megami Tensei III HD (-55%) – A$31.70 Dark, turn-based JRPG with demon fusion and post-apocalyptic themes.
Ace Attorney Investigations Col. (-47%) – A$32 Quirky visual novel puzzler starring prosecutor Miles Edgeworth. He's almost as cool as Phoenix.
Red Dead Redemption 2 (-68%) – A$29 Rockstar’s sprawling western masterpiece with unmatched detail. Still mindblowing and the open-world game to beat. For now...
Burnout Paradise Rem. (-75%) – A$6.20 High-speed open-world racing with glorious crashes. Fender benders and NOS-assisted jumps all age like a fine wine.
Lastly, on PC, Sid Meier’s Civilization VI is the ultimate “just one more turn” timesink, with expansions adding absurd levels of replayability. Ni no Kuni: Wrath of the White Witch is still one of the most charming JRPGs ever made, featuring Studio Ghibli’s unmistakable visual touch.
Phoenix Wright: Ace Attorney Trilog. (-71%) – A$13 Witty courtroom dramedy combining visual novel storytelling with logic puzzles. A darling of my DS era that I still adore.
Microsoft Flight Simulator 40th (-60%) – A$39.90 Hyper-detailed aviation sim with global photorealism and authentic aircraft. Niche, but I for one think it's pretty fly.
Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.
Alien: Earth premieres with two episodes on Tuesday, August 12, and drops one episode per week after that.
FX dropped the first two episodes of Noah Hawley’s Alien: Earth, and it’s clear from the beginning what this series is trying to do. It all at once pays homage to the original Alien film while also carving its own niche into the lore of a decades-old franchise which is not an easy trick to pull off. And so, episodes 1 and 2 of the series are all about merging the new and the old. Sometimes it’s in the way a cross dissolve subtly connects two images, but other times it’s literally a spaceship crash-landing into a densely populated futuristic city. The fact that both approaches work so well in Alien: Earth is a testament to everything we have to look forward to in this series.
To begin with, the broad strokes of this review are simple. This is a very good show. It’s well-crafted, well-written, well-acted and just fun to be around. But seemingly determined to skip straight to the part where his new show bursts out of the franchise’s chest, Hawley and his team immediately merge those new and old influences in episode 1’s very first scenes. The crew wakes up, lights a cigarette before they’re out of the cryopod, have a laugh over breakfast in the mess as the camera floats down the familiar hallways of a Weyland-Yutani owned interstellar cruiser. It’s not just Noah Hawley proving he’s a fan who’s seen the movie before, though. It serves two really important functions.
Number 1, okay, yeah, it proves the behind-the-camera team has seen the movie before and that they like it as much as we always have. But Number 2, it’s the setting. Wordlessly and without any other connectivity, we as viewers are put back into the place and time around the original film. It’s a signal, along with the mustache on one of the crewmembers and the logos on their uniforms and the '70s-era “old-monitor” based tech in the production design, that this takes place alongside 1979’s film.
So it starts as a more or less shot for shot re-imagining of Ridley Scott’s original film, until they start to chop it up a little bit. The edit includes several visual asides, bouncing around in time, hinting that there’s more story to this crew and these surroundings than simply “oh that looks just like the Nostromo that Ripley was on!”
That’s the savviest thing about these premiere episodes and the truly exciting thing about Alien: Earth. A lot of ink has been spilled about how this fits in with the franchise and which parts of the canon are being accounted for. But this opening sequence is crafted in such a way that Hawley and his team are saying “yes” to all of it. There is a familiar setting, in a familiar timeline, but they’re doing some new things within that structure.
Hawley and his team are saying 'yes' to all of it.
One of those new things is the Peter Pan allegory at the center of this season’s story. Samuel Blenkin’s Boy Kavalier, Earth’s youngest trillionaire and chief creep of the premiere episodes, is taking the final steps in a quest for a type of immortality. Sydney Chandler’s Marcy, meanwhile, the first terminally ill child to transition into a synthetic body, takes on the name Wendy, Peter Pan’s friend that’s destined to grow up, unlike the lost boys. It’s a fitting metaphor for a franchise built on a creature whose defining trait is that it evolves into something else, and a show within that franchise about children’s consciousnesses evolving into something else as well.
But there’s one scene in particular where the form and function of the story line up in a very cool way. After Marcy becomes Wendy, there’s a lovely little TV on the Radio needle drop, and a peaceful scene where Wendy looks truly happy, looking out over the sea with not a worry in the world. A far cry from the Marcy tethered to an IV stand in the previous scene. But it’s just one achingly slow cross dissolve away from a truly eerie shot of Wendy tromping through the jungle, happy as a clam. It’s unnatural in slow motion, there’s something clearly off about it, and the coolest part about that juxtaposition is that the show doesn’t let you linger in any sort of celebration for long. Every time there’s some light of discovery, Alien: Earth hits you with a bit of darkness as a reminder that none of what’s happening is all good.
The other real win for the premiere episodes is the scope of this show.
Meanwhile, Morrow, the security officer aboard the Maginot played incredibly by Babou Ceesay, is set up to be the most fascinating character in the show. He’s a cyborg, just a regular dude who chose to be augmented. Morrow is, as we’ve seen with synthetic characters like Ash and David from elsewhere in the franchise, a company man through and through. He had the agency to become this way, which paints his decision making in a whole new light. He’s not a complete synthetic created and programmed to carry out company protocol, but he does serve that function we’re all familiar with from the Alien films. He’s cold and calculating and just as terrifying as any artificial person has ever been in the franchise.
The other real win for the premiere episodes is the scope of this show. In terms of episode 1s (or in this case episode 1s and 2s), it does an incredible job of communicating the type of scale we can expect from the series. A god damn spaceship crashes into the middle of a city and it looks like a war zone. But wouldn’t you know it, Hawley isn’t just employing that scale for the sake of it. The search and rescue team making their way through the wreckage go back and forth between the old familiar Nostromo-style ship, and the new environment here on Earth. In episode 2, we get some incredible haunted house style sequences that echo the original, with the xenomorph stalking our main characters. The highlight for me though, is the xenomorph interrupting some kind of Elizabethan Bacchanal where a bunch of obliviously entitled rich folks refuse to evacuate the building. It doesn’t end well for any of them.
The xenomorph itself, though, is another example of the classic iconography of this franchise meeting a new menagerie of beasties. The old reliable xeno gets its chance to shine in a typically monstrous way, metal teeth bared and stabby tail at the ready. There’s nothing new about him or the way Hawley is deploying his KY covered carapace. The xenomorph is playing the hits, as it were. But this very purposefully leaves room for the new aliens, however; an inventive bunch of creepy crawlies including an eyeball octopus that, I’m calling it now, is going to be the standout of the show when the dust settles.
Credit Roll Needle Drop Check In
One of my favorite little details about the series is the hard rock tracks Hawley uses over the credits. I wrote in my full season review about the loose connections the tracks make lyrically to the action on screen. I, quite frankly, adore the fact that they’ve pointedly decided to choose heavy metal tracks to communicate a vibe, so I can’t help but write a quick note about these songs in each of my weekly reviews.
Episode 1 ends with “The Mob Rules” by Black Sabbath. From 1981, the track comes from the Ronnie James Dio era of Sabbath, and features just a hint of ‘80s glam along with it’s speedier flavor of metal. As episode 1 ends with the Lost Boys on their way to the crash site and Wendy determined to save her brother's life, the first riffs from “The Mob Rules” highlights our hybrid protagonist’s edge and an attitude that’s lurking under the surface. But the lyrics that open the song are a metal warning of what’s to come.
Close the city and tell the people that something’s coming to call.
Death and darkness are rushing forward to take a bite from the wall.
Depending on how you want to take these lyrics, they could be referring to the xenomorph or the dystopian future of a corporate controlled team of hybrid children, emotionally ported into nearly impervious supercomputer bodies. Which, if my math is correct, is awesome.
Episode 2 meanwhile wraps up with the feedback build up of Tool’s “Stinkfist.” From 1996’s Aenima, the track features the band’s signature Drop-D tuned brand of heavy darkness. However, they edit around the opening verse of the song that is, ostensibly, about anal fisting, and jump straight to the more metaphorical chorus.
It’s not enough, I need more, Nothing seems to satisfy.
I don’t want it, I just need it, to breathe, to feel, to know I’m alive.
In this moment Wendy, who’s participated in more than one conversation about whether or not she’s still human to this point in the show, has found her brother and had him whisked away again. There’s a determination in her not seen in the other Lost Boys, and this mid-90s heavy metal classic features these lyrics that underline this part of her character, while being a compositionally spooky piece of music to play while a half-robot child is left tending a bunch of xenomorph eggs in a crashed spaceship.
Anyway, over-thinking these song choices is going to be a feature of these reviews, so… you know… get used to it.
eBay is offering a great deal on a well equipped RTX 5070 Ti gaming laptop. Antonline (via eBay) has listed the Asus ROG Strix G16 RTX 5070 Ti gaming laptop for $1,999.99 with free shipping. In addition to the powerful graphics card, this laptop features the AMD Ryzen 9 9955HX processor, which is one of the most powerful AMD mobile CPU available right now.
Antonline is an authorized Asus reseller, so you'll be getting the same 1 year warranty as buying from Asus direct. Their official eBay store has over 300,000 reviews with a 98.9% positive feedback rating. This laptop is currently in stock and will be delivered to you within 2-4 days. Antonline also offers free returns within 30 days.
Asus ROG Strix G16 RTX 5070 Ti Gaming Laptop for $1,999.99
The Asus ROG Strix G16 gaming laptop features a 16" 2.5K 240Hz IPS display, AMD Ryzen 9 9955HX processor, GeForce RTX 5070 Ti GPU, 32GB of RAM, and a 1TB NVMe SSD. It measures 0.9" thin and weighs about 5.5 pounds. It's not the lightest laptop on the block, but that's because the Strix models put more emphasis on maximum performance and cooling. This is a pretty high-end model from Asus, sitting just under the Scar lineup and side by side with the Zephyrus lineup. The top lid boasts solid aluminum construction, but the base is made of plastic to keep the weight down and reduce heat transfer to the keyboard and palm area so that your hands don't get toasty while gaming.
The Strix G16 is equipped with a current generation AMD Ryzen 9 9955HX processor, which has a max turbo frequency of 5.4GHz with 16 cores, 32 threads, and 64MB total L3 cache. According to Passmark, this is the third most powerful AMD mobile CPU available right now and beats out Intel's Core Ultra 295HX. In fact, the only AMD processors that have a higher rating are the new X3D models which are very difficult to find in all but the highest end laptops.
The GeForce RTX 5070 Ti mobile GPU is better than the RTX 4080 mobile
The Asus ROG Strix G16 laptop offers a more substantial cooling design than thinner models like Asus' own ROG Zephyrus and is able to accomodate more powerful GPUs like the RTX 5070 Ti without any power throttling. That's important if you want to be able to play games comfortably on the display's enhanced 2560x1600 resolution. The RTX 5070 Ti mobile GPU is a substantial upgrade over the 4070 Ti. In fact, it offers gaming performance on par with the RTX 4080 and takes the lead in any games that support DLSS 4 with multi-frame generation. It's considerably more powerful than the RTX 5070 and the GPU I would recommend at the minimum for gaming at 2.5K resolution.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.