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Andor Creator Tony Gilroy Responds to Diego Luna and Genevieve O'Reilly Emmy Snubs

Emmy nominations dropped yesterday — and needless to say, audiences have been heavily debating which shows and performers have been recognized for their hard work and which have not. Everyone’s got their opinions, including Andor creator Tony Gilroy, who recently opened up about who he feels is missing from the nominations list from his own series.

“There are a lot of performances that I wish were recognized,” Gilroy told Deadline about his Disney+ series. “Diego Luna and Genevieve O’Reilly. There are a dozen performances.”

For Gilroy, performances like Luna’s and O’Reilly’s are the glue of the show that makes the character development written on the page truly come alive — and will catapult them into legendary status, with or without any nominations.

“These aren’t great moment-to-moment [performances],” Gilroy said of the two snubs, as well as others he hoped to have been recognized. “These are epic, long-term character studies that they’ve done over 24 episodes. I think the ultimate victory is that these performances will be celebrated and discussed for years to come. I feel confident about that.”

Overall, Andor collected 14 Emmy nominations this year, which is the third most ever for a Star Wars show. The second and first seasons of The Mandalorian take the top two spots with 24 and 15 nominations respectively.

Luna plays the show’s starring role, Cassian Andor, while O’Reilly takes on the part of Mon Mothma, whom she began playing in 2005’s Revenge of the Sith. That said, her part ended up on the cutting room floor of that film, but she still returned to the role for 2016’s Rogue One and 2023’s Ahsoka. Additionally, she lent her voice to 2017’s Star Wars Rebels as Mothma.

Andor premiered on Disney+ in September 2022. The second and final season of the series took nearly three years to debut, arriving in late April 2025.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Stranger Things Season 5 Debut Trailer Reveals First Full Look at the Final Chapter in Netflix's Hugely Popular Series

Netflix has released the first full trailer for Stranger Things Season 5, offering fans their best look yet at the final chapter in one of the most popular streaming shows of all time.

Stranger Things 5 releases on Netflix across three premiere dates, with Volume 1 on November 26 (four episodes), Volume 2 on Christmas (three episodes), and the finale on New Year’s Eve. Each volume releases at 5pm PT.

🚨 CODE RED 🚨

THE STRANGER THINGS 5 TEASER IS HERE pic.twitter.com/xklBxyJ11N

— Netflix (@netflix) July 16, 2025

Stranger Things 5 release schedule:

  • Volume 1: November 26, 2025 @ 5pm PT
  • Volume 2: December 25, 2025 @ 5pm PT
  • The Finale: December 31, 2025 @ 5pm PT

Here’s the official blurb on Season 5:

The fall of 1987. Hawkins is scarred by the opening of the Rifts, and our heroes are united by a single goal: find and kill Vecna. But he has vanished — his whereabouts and plans unknown. Complicating their mission, the government has placed the town under military quarantine and intensified its hunt for Eleven, forcing her back into hiding. As the anniversary of Will’s disappearance approaches, so does a heavy, familiar dread. The final battle is looming — and with it, a darkness more powerful and more deadly than anything they’ve faced before. To end this nightmare, they’ll need everyone — the full party — standing together, one last time.

Netflix previously revealed the episode titles of Stranger Things Season 5, which arrives over three years after the finale of Season 4. For more, check out the burning questions we still have from Stranger Things Season 4.

The cast includes Winona Ryder (Joyce Byers), David Harbour (Jim Hopper), Millie Bobby Brown (Eleven), Finn Wolfhard (Mike Wheeler), Gaten Matarazzo (Dustin Henderson), Caleb McLaughlin (Lucas Sinclair), Noah Schnapp (Will Byers), Sadie Sink (Max Mayfield), Natalia Dyer (Nancy Wheeler), Charlie Heaton (Jonathan Byers), Joe Keery (Steve Harrington), Maya Hawke (Robin Buckley), Priah Ferguson (Erica Sinclair), Brett Gelman (Murray), Jamie Campbell Bower (Vecna), Cara Buono (Karen Wheeler), Amybeth McNulty (Vickie), Nell Fisher (Holly Wheeler), Jake Connelly (Derek Turnbow), Alex Breaux (Lt. Akers), and Linda Hamilton (Dr. Kay).

Created by the Duffer Brothers, Stranger Things debuted in July 2016 and quickly became one of Netflix’s most popular television series ever with its fourth season alone amassing over 140.7 million views globally.

Stranger Things was so popular it rekindled interest in ‘80s pop culture items like Eggo waffles, New Coke, and even boosted Kate Bush’s iconic track Running Up That Hill into the Billboard Hot 100 chart for the first time in its 38-year history.

While Stranger Things is coming to an end in terms of its main Netflix series, there’s plenty more from the franchise to look forward to. Stage play Stranger Things: The First Shadow made its Broadway debut this April, there’s a Stranger Things animated series that will take fans back to Hawkins in 2026, a collection of books, and the touring Stranger Things Experience.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Who Are the Actors Behind Link and Zelda in Nintendo's Live-Action The Legend of Zelda Movie?

Nintendo has announced the actors set to portray Link and Zelda in its upcoming live-action The Legend of Zelda film — but who are Bo Bragason and Benjamin Evan Ainsworth?

Unlike the casting of Chris Pratt as Mario in The Super Mario Bros. Movie, Nintendo has chosen a pair of relatively unknown actors to fill its next set of iconic roles.

Perhaps that's for the best, considering the initially mixed reaction to Pratt's announcement. But it's also likely out of necessity, as Link and Zelda are traditionally portrayed as younger characters — and indeed, Ainsworth has landed his role as the series' protagonist while aged just 16.

All of that said, both Ainsworth and Bragason are far from amateurs, and both already have several notable roles under their belts.

Benjamin Evan Ainsworth is Link

Ainsworth, from Yorkshire in northern England, received his first acting credit in the long-running TV soap Emmerdale, aged just 10. His first major role was in Netflix's 2020 horror miniseries The Haunting of Bly Manor, where he played main character Miles Wingrave, one of the creepy children that Victoria Pedretti's character looks after.

In 2022, Ainsworth voiced the main role of Pinocchio in Disney's live-action remake of its classic animated film. More recently, he starred in Canadian comedy series Son of a Critch, a 1980s-set coming of age story that charts Ainsworth's main character through his early teens.

Most recently, Ainsworth starred opposite Bryan Cranston and Allison Janney in the comedy-drama indie film Everything's Going to Be Great!, which received a limited release in theaters last month. Watch the trailer below to hear Ainsworth's voice — albeit with an American accent. Link speaks!

Bo Bragason is Zelda

Bo Bragason, Nintendo's pick to play Zelda, is also British. Born in Chichester in 2004, Bragason spent parts of her childhood in France — and technically first appeared on screen as a toddler in a French film, L'Amour Caché, opposite Inglourious Basterds star Mélanie Laurent.

Later, in 2007, Bragason got her first big screen brush with the world of video games, providing motion capture for Young Luna in Square Enix's CGI movie Kingsglaive: Final Fantasy XV.

Bragason's breakout roles both came in 2024, when she played the younger sister of Renegade Nell in Netflix's fantasy drama of the same name, and the scene-stealing Amy Knightly in BBC murder mystery miniseries The Jetty. Her character there, a drink-swilling rebellious teen, is likely as far away from a portrayal of Zelda as we're likely to see — though both characters do share something of a fondness for horses.

With Nintendo's two main roles filled, attention now turns to who else might star in the live-action The Legend of Zelda film. The franchise's key role of Ganon seems almost guaranteed to appear, and we wouldn't be surprised to see other recurring characters such as Impa turn up too.

Could Jack Black return in yet another video game adaptation, this time as Ganon? While a more veteran actor might be likely in the role to give the film some added star power, past comments from the project's director Wes Ball suggest he's not looking for someone who can pull off yet another comedy musical number.

Discussing the film in May 2024, Ball said The Legend of Zelda should feel "grounded" and "real," with as little motion capture as possible — despite his previous work on the CGI-heavy Kingdom of the Planet of the Apes.

With less than two years to go until The Legend of Zelda opens in theaters, Nintendo is still yet to say anything of the film's story or setting. Could this movie be an adaptation of an existing game, such as the series' biggest hit, Nintendo Switch title The Legend of Zelda: Breath of the Wild, now relaunched for Switch 2? Or will the film tell an original tale (as original as Zelda storylines ever get)?

Today's casting news provided our first look at both Ainsworth and Bragason wearing clothes akin to costumes for their roles — the former in a green tunic, the latter in a blue dress reminiscent of Zelda's attire in Breath of the Wild — though it's likely we're not seeing their final appearances. For one thing, Ainsworth has dark hair, and for another, neither actor appears to have Hylian ears.

Still, some fans believe today's announcement suggests the start of filming is now not far away — with Nintendo potentially getting ahead of any on-set leaks. Here's hoping we get more news (and a confirmation of Tingle?) soon.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Amazon Relists New Destined Rivals Pokémon Card Set, But With a 78% Markup

The Pokémon TCG’s Destined Rivals expansion has been as elusive as any of the others, but the coveted Elite Trainer Boxes are back in stock at Amazon and ready to order right now. The only reason that this isn’t sold out already, though, is that they’re being sold for a massive mark-up.

While being advertised on its product page at "11% off from $99.99", Amazon is now selling Destined Rivals ETBs for an inflated $88.95. As a reminder, that’s $38.96 up from the base price of $49.99, which it's usually sold for at other retailers like Best Buy.

You’ll still get the exact same contents featured in the Destined Rivals ETB in this case. For the uninformed, this includes nine boosters, a full-art foil promo Team Wobbuffet, 45 Energy Cards, 65 card sleeves, a player’s guide, damage-counter dice, a coin-flip die, condition markers, four dividers, and the collector’s box to keep it in.

Unfortunately, this increasingly seems to be one of the strategies implemented by retailers to combat bots and scalpers instantly scooping all of the stock as soon as it's available.

While Amazon UK has implemented the invitation system for Destined Rivals, keeping the price at RRP as it should be, Amazon US and Walmart have instead jacked up the price, presumably to scare scalpers off, but still take the money from whoever’s willing to pay.

Granted, both are keeping in line with the price points that seem to have become standard. While you can save a few dollars with sealed Destined Rivals ETBs on eBay, for as cheap as $84-85, dedicated storefronts like TCG Player have listings going for three times the price.

Despite pulling some of the most expensive Pokémon cards in Destined Rivals could easily help you recoup the investment, we acknowledge $88.95 for a $59.99 is still a rip-off price.

Be that as it may, if you’re dead set on buying one of these Elite Trainer Boxes no matter the cost, Amazon and Walmart are still your best bets in terms of retailers.

Although, you can go through eBay to save a few bucks, if you’re feeling trusting enough in the wild west that is the current world of the TCG.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

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Titan Comics Reveals Major New Conan the Barbarian Comics for October 2025 | Comic-Con 2025

Heroic Signatures and Titan Comics have big plans for Conan the Barbarian this fall, and IGN has your first look at what's in store. Ahead of Comic-Con 2025, the company has revealed two major Conan projects launching in October, including a big milestone special and a remastered version of Classic Conan material.

Read on to see exclusive cover art and to find out what to expect from these new Conan comics.

Conan the Barbarian #25

Creative Team: Jim Zub & Alex Horley

Price: $5.99

Release Date: October 8, 2025

Milestone 25th issue featuring an epic stand alone story! Perfect jumping on point for new fans! Written by fan-favorite writer, Jim Zub!

THE NOMAD: Conan the King welcomes a strange visitor with an even stranger mission. Can the Ruler of Aquilonia prove his mettle or will the mysterious wanderer’s incredible power change the course of history?

This special issue #25 is a must-have for Conan fans!

The Savage Sword of Conan: Reforged #1

Creative Team: Robert E. Howard, Roy Thomas, Barry Windsor-Smith, John Buscema, Alfredo Alcala

Price: $9.99

Release Date: October 22, 2025

REFORGED revitalizes the legendary black-and-white magazine with vivid, all-new color restorations, bringing new depth and intensity to Conan’s celebrated adventures.

This new series kicks off with two of Conan’s most iconic stories: Tower of the Elephant featuring art from the legendary John Buscema and Alfredo Alcala, and The Frost-Giant’s Daughter from the incomparable Barry Windsor-Smith, now recolored to fully capture the brutal majesty of Robert E. Howard’s Hyborian Age.

The sword is drawn, the battles rage, and the legend is reforged.

Titan will be revealing more details about Conan the Barbarian #25 and The Savage Sword of Conan: Reforged #1 at San Diego Comic-Con next week.

In other comic book news, Cult of the Lamb is returning to comics for the new Schism Special, and Marvel introduced David Colton, the forgotten post-9/11 Captain America.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Roblox Creators Can Now Apply To License Like A Dragon From Sega In Their Games

Roblox has launched a new licensing platform to allow easier connections between Roblox creators and IP holders, including Netflix, Lionsgate, and Sega.

License Manager makes it easier for "eligible creators" to use approved assets based on iconic franchises like Squid Game, Stranger Things, Twilight, and Saw, and games like the Yakuza series, Like a Dragon.

"Traditionally, licensing IP for game development has been a complex, time-consuming process, limiting opportunities to larger studios," Roblox said.

"[Rights holders] can take a more tailored, selective approach with revenue sharing, an open source-style approach where fans can take the reins, or simply scan for IP usage across experiences. Licenses can be offered to existing experiences or by listing them in the new Licenses catalog, where creators can browse and apply."

As well as being able to directly liaise with creators, the IP holders can also "proactively scan experiences for IP usage," intimating there may eventually be a crackdown on unauthorized fan games.

The company says this is just the beginning, with more IP holders expected to join the program "throughout the year."

Earlier this month, Roblox brought in 1,000 developers to participate in The Hatch, an event the Lego-like game platform said would go down as its biggest Easter Egg hunt ever. While the official experience is propped up as an important moment, thousands of players voiced their support for a boycott by using the #BoycottTheHatch across social media as part of a campaign to make the platform safer for all ages.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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James Gunn Offers Cryptic Tease About Who His Rebooted DC Universe Is Actually About, Directs Fans to Peacemaker Season 2 for Clues

James Gunn’s rebooted DC Universe is off to a flyer with Superman, but whose story is the DCU really? In a new interview, Gunn of course wouldn't say, but did tease they’re a character no-one would expect.

In an interview with ScreenRant, Gunn jokingly acknowledged the DCU isn’t Krypto the Superdog’s story, despite his star turn in Superman. Then, he added: “I think... I do know whose story it is. And it probably isn't anyone anyone would ever expect.”

ScreenRant asked if this mystery character is someone we’ve seen already in the DCU, and Gunn confirmed it is.

As Gunn has indicated in prior interviews, he’s building towards a big event. But this, too, sounds like it will take fans by surprise.

“And it's not what anyone thinks,” he continued. “It's not what anyone would guess. But I think that if people watch the next season of Peacemaker, they'll see where a lot of these things are going, and have a little bit more of a sense of maybe what can happen.”

Peacemaker Season 2, which sees John Cena reprise the title role, launches on HBO Max in August. In May, Gunn teased what sounded like a significant cameo that appears near the end of the season — but stopped short of saying whether it’s a character we’ve seen in Superman or another character from the wider, rebooted DCU. Is this the character Gunn is now referring to?

Warning! Spoilers for Superman follow:

It’s also worth noting that Supergirl appears in cameo form at the end of Superman. Could Gunn be referring to Kara Zor-El, played by Milly Alcock? Is the DCU her story?

Given Gunn’s cryptic comments about the character in question being a total surprise, perhaps Supergirl is too obvious a pick. But we know it’s someone we’ve seen on-screen already. Hal Jordan? Mister Terrific? Lois Lane? Jimmy Olsen?!

Or could it be Maxwell Lord? Lex Luthor? Hawkgirl? Surely it’s not Peacemaker himself. Could it be Batman? We have, technically, seen Batman in the DCU via a brief scene in animated series Creature Commandos.

Let us know who you think it is in the comments below.

In the U.S., Superman got the DCU off to a flyer with a global weekend take of $217 million at the box office. Its $122 million domestic haul was enough to make it the biggest North American launch ever for a solo Superman film, not adjusted for inflation.

Check out IGN’s Superman review to find out what we think, and then head over to our Superman Ending and Post-Credits Explained to find out what it all means.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Donkey Kong Bananza Review

So, I hear you want a new 3D Mario. If that means you’re looking for a console-defining platformer with satisfying, expressive movement, innovative mechanics that constantly grow and evolve, and expertly crafted challenges that unleash the interactive potential between said movement and mechanics, then I’m beyond thrilled to share that Donkey Kong Bananza is all of that and so much more. Bananza is no mere “side project” from the team behind Super Mario Odyssey – it’s a brilliant successor to that masterpiece, a tremendous reinvention for one of Nintendo’s original mascots, and a groundbreaking adventure in every sense of the word.

Every breakable corner of DK’s world (which is most of them) is bursting with timeless Nintendo magic and equally fresh ambition. Bananza wonderfully balances honoring its star’s various incarnations over the decades – with lovely nods to both Shigeru Miyamoto’s seminal arcade original and Rare’s classic Donkey Kong Country trilogy – while also fearlessly punching through a mountain to forge its own path. It also tells a light, sweet story about DK and his spirited sidekick Pauline pursuing an underground legend that will allegedly grant them one wish (Pauline hopes to return home, and DK just wants more bananas, of course), and the deeper the pair dives toward the Planet Core, the deeper the gameplay becomes. Bananza is a constant crescendo across its 20-hour campaign that hits its pinnacle with an unforgettable finale that cements this as one of the best 3D platformers I’ve ever played.

Nintendo builds each new 3D Mario around one big idea: Sunshine’s water pack, Odyssey’s body-snatching hat, and so on. Mario is nowhere to be seen here but, in that same tradition, Bananza’s fully destructible environments suit a hulking, rampaging gorilla far better than the Mushroom Kingdom’s usual leading man, and this exciting concept is truly fit for a Kong. Practically everything in this world is designed for Donkey Kong to punch and break, and the extent to which Bananza commits to letting you tear through its environment is both technically impressive and a ton of fun. It’s refreshing to experience a Nintendo 3D platformer with an almost completely new toolkit, and DK’s set of abilities is endlessly enjoyable and fulfilling to pull off. Donkey Kong is powerful, and that’s regularly reflected across his moves.

The simple action of tearing a chunk from the ground – which you can do almost anywhere – leads to so many dynamic possibilities: DK can hurl it at airborne enemies, swing it to break through walls, bounce off it to double jump, or surf on it to get around faster and safely cross dangerous terrain. When he’s empty-handed he can punch in any direction, slap the ground to instantly gather loose gold and reveal nearby collectibles, and perform a satisfying roll-jump-roll combo cut from the same cloth as Mario throwing Cappy and bouncing off him for distance. Plus, he takes a page out of Link’s book and can climb basically any non-slippery surface, granting an extra sense of freedom to the entire journey.

Crunchy sound effects that change depending on the material DK’s interacting with make it even more entertaining to wreck stuff – like the loud crumble of breaking down a sturdy wall of stone, or the juicy splash of tearing into a watermelon. The controls for doing all of this are so polished, and when you chain together a combo (like tearing a chunk out of the ground, smacking it into an enemy to weaken them, and slamming into it with a roll to finish the job) everything sings together in perfect harmony.

Bananza is one of the best 3D platformers I’ve ever played.

To slightly misquote Shrek, Bananza is like an onion – its levels are called layers, and each one is a sprawling playground constructed to maximize the potential of DK’s destructive abilities. There’s so much to find both on their surfaces and tucked away in hidden caves and tunnels you find by bashing your way through the environment. But Bananza rarely relies on mindless destruction for the sake of it, so you almost never have to stumble onto random discoveries just by beating the snot out of everything. Instead, it excels at rewarding discoveries by way of smart destruction, and it’s remarkable how intentional and well-designed its dense, vertical layers are. Visual cues masterfully draw your eye to areas worth exploring, similar to how veteran Zelda players know to place a bomb in front of any suspicious crack. See a tantalizing gold piece or fossil embedded in the wall? Chuck an explosive Boom Rock at it and there’s a good chance you’ll reveal a new path to explore.

Sure, the open-world nature of these maps means you can occasionally happen upon a collectible by skipping the intended puzzle entirely and just carving a tunnel straight to it. In my experience as I played naturally, though, it didn’t happen that often, and it fits in with modern Nintendo trends seen in games like Tears of the Kingdom where the designers don’t care how you get from point A to point B as long as you have fun doing it. On the other hand, there are limits to that freedom: Bananza smartly walls off most of its main objectives behind terrain the nefarious Void Kong has turned indestructible in order to force you to go through the proper steps of the story, so it’s not like DK can just punch his way straight down to the end credits. That said, I can’t wait to see how speedrunners will find ways to optimize their routes through different levels – I’m sure there are some crazy demolition techniques and shortcuts waiting to be found.

What’s interesting about how the world and objectives are designed is that Bananza isn’t really about destroying everything. Instead, it’s about exploring, platforming, fighting, and collecting in a vast world where you can destroy everything, which is an important distinction. It never feels like a gimmick or the only tool you have to solve every problem, but rather one integral part of Bananza’s larger game design philosophy. I was rarely asked to create random tunnels underground with no guidance like you might in Minecraft, and DK’s upgradeable sonar ability helped me find buried collectibles hidden to the naked eye. And, Pauline helps out with the search, too, as using her singing ability reveals waypoints to collectibles marked on your map, making it easy to pick your next destination. That keeps the hunt for completion focused and fun, even if the camera occasionally struggles with the weird angles you force it into when digging yourself a nice hole. Of course, if you want to rip an entire level down to the studs for the fun of it, you can do that, too.

Romping around the sublevels hunting for treasure is a blast, and the fact that I still felt totally in control of the action even with so much fast-paced chaos unfolding on screen at any given time is an impressive feat. I love how the world crumbles around DK when I’m on a rampage: it makes everything feel more alive and really sells the weight and heft of this character, like the way he leaves a crater when crash landing after a high jump off a cliff (there’s no fall damage, naturally). To some extent, it’s made returning to past Mario games feel less dynamic in comparison – what do you mean Mario’s ground-pound doesn’t shatter the terrain around him?

There was some pre-launch concern that the world’s malleable nature might leave each layer feeling like a palette swap of one big underground region, but fortunately, that’s not the case. Every world has something unique to offer both visually and mechanically, from the Freezer Layer’s icicles you have to knock down to create platforms, to the Resort Layer’s tropical vibes and Liftoff Ore that sends DK soaring into the sky when you grab a chunk of it.

Bananza never stops pulling fresh ideas right off the vine.

And Bananza never stops pulling fresh ideas right off the vine over its 20+ hours. Without spoiling anything, I was stunned at the ingenuity on display as I dove to some of its deeper, late-game layers. There are tons of different material types that make up the world, and there are set rules to how they all interact with each other. A simple example is how throwing ice onto lava creates a hardened rock platform, but the chemistry and interplay between different elements gets more complex as you progress, and learning these relationships and using your knowledge of them to solve increasingly smart puzzles is supremely gratifying.

Those puzzles are often found in standalone challenge rooms, the entrances to which are scattered across each layer. There’s a nicely curated mix of fights, logic puzzles, and platforming sequences that offer a welcome change of pace from the open-ended, explorable layers themselves, and I was consistently impressed with how the challenges take full advantage of the systems Nintendo built for Bananza. After more than 50 hours, I’m still finding new challenge rooms that mix and match enemies, materials, and abilities in brand-new ways. Some of the best examples are sections of blue and pink slime that are inverses of each other: If the blue slime section is completely full, its pink counterpart is totally empty; destroying part of the blue slime fills in the matching part of the pink slime area. Bananza builds several brilliant puzzles off this one idea, and gets similar mileage out of every toy in its toybox. It’s astonishing how frequently I discovered clever challenges that forced me to think about something I’d already seen before in a new way.

On its own, exploration is gratifying, but it helps that there are great rewards for finding Bananza’s heaps of collectibles as well. Fossils are used to buy region-specific outfits that add different perks to DK and Pauline – like increasing your chances of finding a treasure chest – and it’s also just fun to give them both a fresh look. You’ll also collect mountains of gold, and while I was swimming in cash for the first several hours, I eventually had to pay for some optional content that ran my wallet dry. Trust me when I say collecting as much gold as you can will be worth it in the end.

Of course, the main collectible in Bananza is its Banandium Gems, which are comparable to Odyssey’s Power Moons in that they’re plentifully stashed around the levels in places that are often challenging to reach. Unlike Odyssey, though, Bananza doesn’t require you to gather a certain number of Gems before moving onto the next area. Instead, the main story relies on its own linear set of objectives (which often reward you with Gems anyways), while collecting five earns DK a skill point which can be used to upgrade his health, moves, and Bananza transformations. The skill tree doesn’t have a ton of surprises that’ll radically change your playstyle, but it’s nice knowing that grabbing a Gem is always working toward a specific short-term goal, whereas Odyssey’s Moons didn’t really serve a purpose after the credits rolled other than unlocking the far-off final challenge or for the simple sake of being a completionist.

There are tons of Gems to find. I had found literally hundreds by the time I cleared the main story after 20 hours, I’ve spent 30 additional hours collecting hundreds more, and likely have double-digit hours left to reach 100% completion. Going for 100% is a massive undertaking, but with how enjoyable Bananza is to play, I’m not slowing down until I’ve collected every last one. And, unlike Mario Kart World’s lackluster Free Roam map, it’s easy to track your progress this time with a helpful list of your Gems in each layer and a really cool 3D map that accurately reflects the current state of the terrain you’ve destroyed.

Bananza looks great, with expressive animations and colorful environments.

Unfortunately, that map does occasionally suffer from minor framerate drops, as does the rest of Bananza. The action generally stays at a solid 60 fps both while docked on the TV and when playing handheld, but it can briefly dip below that when you’re going crazy with the destruction or when you first drop into a brand new level. It’s not great that we’re already talking about performance issues on Nintendo’s brand new console, but it’s never too noticeable or distracting, either. It’s easier to forgive the occasional dropped frame when it’s because so much beautiful chaos is happening at once, and the ambition of this fully interactable, destructible world is definitely worth that tradeoff.

Bananza really does look great, with amazing, expressive animations for DK himself and colorfully detailed environments, NPCs, and enemies. It also constantly pulls inspiration from DK history, such as the opening level being littered with fallen girders from the original Donkey Kong arcade game and sidescrolling segments that reference classic Donkey Kong Country levels, including a lovely new arrangement of Stickerbush Symphony that’s just one tune in Bananza’s awesome soundtrack. This may be from the 3D Mario team, but Bananza regularly pays respects to all of DK history and, at times, feels like a modern follow-up to Rare’s golden era from the SNES and N64. Even the friendly rocks with googly eyes look as if they were plucked right from Banjo-Kazooie.

Some of the flashiest moments happen during DK’s Bananza transformations: a variety of powered-up, time-limited states that are unlocked as you progress deeper into the planet. Kong Bananza is essentially a souped-up version of DK himself who can disintegrate the harder materials you’d usually need a Boom Rock to break through. Zebra Bananza is all about speed, where you can run over terrain that would crumble underneath DK’s ordinary giant feet, while Ostrich Bananza lets you glide through the air. The character design is hilarious, and each Bananza is accompanied by a catchy tune performed by Pauline, so it’s always fun to mutate into one of these fierce forms. They all feel fleshed out and great to control, and even better, you can instantly swap between the Bananza transformations when you’re in the powered-up state, giving you even more flexibility in how you want to tackle challenges.

If I had to say something critical about the Bananza powers, it’s that sometimes they’re too powerful. You can only enter a Bananza if you have enough Bananergy, which is a meter filled by collecting gold, so in theory, the Bananzas should be somewhat limited. However, gold is so plentiful that you’ll pretty much always earn enough Bananergy to transform almost immediately after spending it. This can sometimes trivialize otherwise interesting puzzles in the overworld – for example, if there’s a Gem surrounded by poison water and the “intended” route involves creating your own path to it using vines, you can instead just skip the whole challenge by gliding to it as Ostrich Bananza. That’s admittedly still a real solution that fits in with Nintendo’s recent love of designing puzzles where any answer that works is a correct one, but having that power so readily available can feel cheap compared to the fun actually figuring an obstacle out. I was usually able to restrain myself from using the most streamlined options Bananzas sometimes provided, but if you’re someone who was unable to resist relying on Tears of the Kingdom’s convenient-but-boring hoverbike, I could see them being a dangerous temptation.

The gloves truly come off during the post-game content.

The sheer power of Bananzas also come into play during the boss battles, which are cool but pretty easy for the most part. The decision to give the big bads a traditional health bar instead of using the “expose the weak spot, hit it, and repeat three times” Mario template fits DK’s brawler-focused style perfectly. Still, thanks to the Bananza powers, that meant I defeated some of newcomer Grumpy Kong’s earlier creations in less than 30 seconds. The bosses all have exciting designs and are very fun to look at, like a giant stone squid made up of dozens of smaller squids that feels clearly inspired by Splatoon, so I would have liked if they had been able to take a few more punches before being ground into the dirt. That said, it does eventually right the ship: some of the late-game bosses put up much more of a fight, so I had few complaints on that front by the end.

Even so, it’s fairly simple to reach the end credits of Bananza if that’s all you’re looking to do. As with most Nintendo games, much of the enjoyment comes from surprise, delight, and poking around for secrets rather than white-knuckle difficulty. That’s not a complaint, given how fantastic the mechanics are and how many optional challenges Bananza presents off the beaten path for veteran players. For example, the platform challenge rooms each hold three Gems within. One is usually not that tough to reach, but the other two are often hidden in shrewd places you’ll have to keep your eyes peeled to spot. It strikes a great balance where most people should be able to get to the end of the story (especially since there’s an optional Assist Mode that increases DK’s health if needed, and a two-player mode great for letting younger players help out by firing Pauline’s vocal projectiles using the Switch 2 Joy-Con’s mouse controls) while still offering plenty to keep hardcore fans entertained. And the gloves truly come off during the post-game content, which continues to push the mechanics in more extreme, exciting ways.

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Colin Farrell Insists The Penguin Season 2 Is Not in the Works, but He Namechecked Batman 2 and Even Batman 3 and Now I’m Worried We’re Getting Ahead of Ourselves

Colin Farrell has insisted Penguin Season 2 is not currently in the works, but he has pointed to Matt Reeves’ The Batman 2 and even namechecked the so-far unannounced Batman 3.

There’s a lot to untangle here, so let’s start at the beginning. Matt Reeves’ self-contained DC universe is called the ‘Batman Epic Crime Saga.’ This so far includes 2022’s The Batman, starring Robert Pattinson as the Caped Crusader, and HBO Max series The Penguin, which sees Colin Farrell reprise his role as Oz Cobb.

The Penguin is set one week after The Batman and leads into the events of the upcoming The Batman 2, whose script everyone and their dog (DC Studios co-CEO James Gunn included!) has been waiting on with a great deal of anticipation. That script is finally complete, with The Batman 2 itself due out Oct 1, 2027.

But given the success of The Penguin, the expectation is it will get a second season. At least, that’s what everyone keeps asking Colin Farrell about. In a new interview with Variety, Farrell was asked about rumors there could be a second season. Here’s his response:

“There’s literally not. If there was, and I was told to lie to you, I’d probably have to lie to you. But genuinely, no. Because the show went well, of course, there’s been rumblings about, ‘Would we do a second season? What would that look like?’ There is absolutely nothing in process. There’s Batman 2, which I haven’t read the script for yet. And then there’s Batman 3. I don’t know if I’m in them or what’s happening, but I’ll hopefully read Batman 2 soon.”

Wait, Batman 3? Yes, Reeves has said he set out to make a trilogy of Batman films, and as of last year that plan was still on, but given how long it’s taken to get The Batman 2 going (if it does come out in October 2027, it’ll arrive five-and-a-half years after The Batman), the idea of The Batman 3 following in a timely fashion feels tricky.

And then we have to take into consideration Gunn’s own plans for the DC Universe’s Batman. Last month, while promoting the rebooted DCU kickstarter Superman, Gunn admitted: "Batman's my biggest issue in all of DC right now."

In February, Gunn and co-CEO Peter Safran confirmed The Brave and the Bold will introduce a new Batman into the DCU, ruling out Pattinson crossing the streams in the process. At the time, Safran and Gunn said Pattinson would play Batman in Reeves’ Batman Epic Crime Saga only.

So what does the prospect of The Batman 2 in 2027 and The Batman 3 coming out after mean for the timing of The Brave and the Bold? Gunn faces the potentially confusing situation of having two actors playing Batman in movies across two different DC universes.

As of February, The Brave and the Bold was said to be in “very active development,” and the story was “coming together very nicely.” But is The Flash director Andy Muschietti still directing? Gunn and Safran are developing the script, and will show it to Muschietti "when we have it in a place where we think it's ready to go... and see if it's a fit for him," Safran said earlier this year. "I'm very, very actively involved in that script," Gunn said, also earlier this year.

Speaking more recently on Batman, Gunn said he’s not actually writing The Brave and the Bold, but is working with an unnamed writer to “get it right.”

“Batman’s my biggest issue in all of DC right now, personally,” he said. “And it’s not — I’m not writing Batman, but I am working with the writer of Batman and trying to get it right, because he’s incredibly important to DC, as is Wonder Woman.

“So outside of the stuff that I’m doing in the projects that are actively going, our two priorities are finishing our Wonder Woman and our Batman scripts.”

Gunn then discussed in vague terms the kind of Batman he’s going for — or, perhaps it would be better to say the kind of Batman he's trying to avoid.

“Batman has to have a reason for existing, right? So Batman can’t just be, ‘Oh, we’re making a Batman movie because Batman’s the biggest character in all of Warner Bros.,’ which he is. But because there’s a need for him in the DCU and a need that he’s not exactly the same as Matt’s Batman.

“But yet he’s not a campy Batman. I’m not interested in that. I’m not interested in a funny, campy Batman, really. So we’re dealing with that. I think I have a way in, by the way. I think I really know what it’s — I just am dealing with the writer to make sure that we can make it a reality.”

Gunn reportedly plans for his Batman to join forces with Superman and Wonder Woman for a Justice League movie, but when that comes out is anyone’s guess. Matt Reeves’ Batman, meanwhile, may come to an end with The Batman 3.

And while Farrell himself cast doubt on The Penguin Season 2, HBO Max boss Casey Bloys sounded more positive, also in an interview with Variety. Without providing a release window, Bloys said:

“The number one thing right now that Matt [Reeves] is dealing with is getting the movie going. I believe they’re making progress there. I know that he and [showrunner] Lauren [LeFranc] have talked about various ideas. So, could another chapter be in the future? Definitely possible. Right now, I think the priority for Matt is the movie. But I know that Lauren is thinking of various ideas that might work alongside the movie. I think it’s possible. I just don’t know at this point.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Last of Us Season 3 'Planned for 2027' and Could Be the Series' End, HBO Boss Says

The Last of Us Season 3 is "definitely planned" to arrive in 2027, HBO boss Casey Bloys has confirmed, pinning down a launch window for the series' next — and potentially last — run of episodes.

Amid a mixed response to The Last of Us' recent second season and the subsequent departure of franchise creator Neil Druckmann, Bloys said he was confident in showrunner Craig Mazin's ability to continue on — and to do so successfully despite the series' lead actors changing.

Exactly how long the series will continue remains uncertain, Bloys continued, saying there was a possibility The Last of Us would wrap up in 2027 as well.

"The series is definitely planned for 2027," Bloys told Variety, dodging the specific question of whether the show would return for the 2026-2027 TV season, or later.

"Craig [Mazin] is still working it out whether it will be two more seasons or one more long season," he continued. "It hasn't been decided yet, and I'm following Craig's lead on that."

HBO previously confirmed that The Last of Us Season 3 will now feature Kaitlyn Dever as its main star, following the departure of Pedro Pascal's Joel and a waning focus on Bella Ramsey's Ellie. Would the change of lead actors — particularly from the series' hit first season — present something of a challenge?

"Not from a marketing perspective," Bloys responded, "because I think the title is obviously helped by the video game, and now the first two seasons is pretty well established. I kind of appreciate shows that take things and do a show from a different point of view."

While HBO's adaptation of The Last of Us has stuck pretty close to its source material, and the elevation of Kaitlyn Dever's Abby as a main character is perhaps to be expected, fans were still surprised to see the exit of Neil Druckmann, the franchise's creator, following the Season 2 finale.

"Obviously it was great to have Neil involved in the beginning," Bloys said of Druckmann's involvement. "The whole reason that I wanted to do Last of Us is after Chernobyl, I said to Craig, ‘What do you want to do next?’ And Last of Us was what he wanted to do. That’s what was most important to me, Craig’s creative excitement about the show. It was fantastic to have Neil involved."

In a statement posted to social media, Druckmann said he would now return his focus full-time to Naughty Dog's next project, Intergalactic: The Heretic Prophet.

"A lot of people don’t realize that Neil has a full time job creating video games and running Naughty Dog," Bloys concluded. "It’s a really big job that he’s got. So I understand why he needs to focus on that. But I believe he’s given us a good blueprint with the show. And obviously Craig is a pro, so I think we’ll be in excellent shape. I’m not worried at all."

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Nintendo Switch 2 Invites Are Finally Being Sent Out by Amazon, Just in Time for Donkey Kong Bananza

After weeks of radio silence, Amazon has finally flipped the switch... kind of. Listings for the Nintendo Switch 2 and the Switch 2 + Mario Kart World bundle now include a "Request Invite" button, signaling a soft rollout for direct purchases. And according to IGN's own data, Amazon has already begun sending out invites to buy.

That means the system is live, stock is moving, and your shot at securing the new console could be just a few clicks away. If you want to avoid eBay scalpers or third-party markups, now’s the time to visit the listings and request an invite.

Nintendo Switch 2: Where to Find In Stock

There’s no clear timeline on when your invite will arrive, or how many consoles Amazon actually has to distribute, but we know they’re going out, and that’s a big shift from earlier this month when the listings didn’t even exist.

It was only a few weeks ago (after the Switch 2 was already out) when first-party Nintendo Switch 2 games began appearing on Amazon again.

And while some reports suggested the missing Nintendo listings were due to a spat over third-party sales, Nintendo denied this report.

The end of the standoff has also brought a fresh listing for the Switch 2 Pro Controller alongside Donkey Kong Bananza, which launches this week on July 17.

In any case, lots of online shoppers seem to prefer to make their purchases at Amazon.

And if this new "Request invite" button on the Switch 2 + Mario Kart World bundle listing is an indication that the tensions are lowering, that's good news for consumers.

In other Switch 2 news, while we’ve seen 256GB that can double your Switch 2’s storage, there's a brand new 512GB option is in stock at $78 from Walmart, which is by far the best price we’ve found for a card of this size that you can buy right now.

We add that caveat, because Walmart does have an onn microSDXC Express Card which is slightly cheaper. It’s been out of stock for some time, too, making this SanDisk offering your best bet.

Amazon still has the microSD Express from Samsung with Mario branding, but it’ll set you back $59. For just under $20 more, you’re getting double the storage.

It also features the same 512GB SanDisk card, but is listed for $120 instead of $78 and has delayed delivery through to August or September. So that's a huge $42 off when buying via Walmart, and faster shipping to-boot.

Nintendo Switch 2: Where to Buy Everything

Nintendo Switch 2 + Mario Kart World

Nintendo Switch 2

Nintendo Switch 2 Games: Where to Buy

Games, games, games. That’s the point of a new console, right? At least, partly. The Nintendo Switch 2 is already shaping up with an impressive lineup, mixing brand-new exclusives with upgraded re-releases of fan favorites.

Heavy-hitters like Donkey Kong Bananza ($69.99) and Mario Kart World ($79.99) are leading the charge, while Pokémon Scarlet and Violet are seeing a massive performance boost on the new hardware.

It’s also a great excuse to revisit your existing library and see which games feel like a true upgrade.

Don’t forget, Pokémon Legends: Z-A is already up for preorder as a Switch 2 Edition, and iconic titles like Breath of the Wild and Tears of the Kingdom are getting enhanced versions that finally make the most of modern hardware—perfect for those who skipped them last gen or just wanted a better way to play.

Switch 2 Accessories: Where to Buy

Accessories are just as essential to the Switch 2 experience as the console itself. A good setup can elevate your gaming, while a bad one drags it down.

Top priority? A Pro Controller. If you don’t already own one, grab it now. It’s a must-have for playing docked on a TV or monitor, offering a far better experience than the standard Joy-Cons.

If you’re already feeling the strain on your wallet, third-party accessories are a smart way to save—especially on carry cases or screen protectors.

Just make sure not to remove the pre-installed screen layer when swapping it out.

Switch 2 Amiibo: Where to Buy

We’ve also got a new batch of Nintendo Amiibo ready for Switch 2. Fans of The Legend of Zelda: Tears of the Kingdom and Street Fighter 6 can buy a handful of brand new Amiibo from those games.

The side-scrolling carousel above has all the new Amiibo in it, but if any of them are sold out when you click to buy or you want more details, check out our full guide on everything available.

Robert Anderson is a deals expert and Senior Commerce Editor for IGN. You can follow him @robertliam21 on Twitter/X or Bluesky.

This article includes contributions by Chris Reed.

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Yes, Destiny 2's Ikora Does Sound Different, But Bungie Is Now 'Actively Re-Recording' Her Dialogue With The Original Voice Performer

Bungie has confirmed it is "actively re-recording" some of the dialogue in Destiny 2 to restore the voices of characters like Vanguard Ikora Rey.

With the launch of The Edge of Fate, the first expansion in the Year of Prophecy content lineup, fans noticed Ikora Rey, originally voiced by Gina Torres, sounded a lot like Savathun from The Witch Queen. That's because Ikora Rey's most recent voice actor was replaced by Debra Wilson, who plays Savathun.

In its defense, Bungie did notify players that changes would be coming for the English casting of Orin, Chioma, and Ikora back in May, but yesterday (July 15) confirmed that while the voice cast had initially been "unavailable to record lines for The Edge of Fate," it was now "actively re-recording lines for affected characters." There's no firm date for when this will happen, but Bungie said it was "aiming for a future update."

Until then, players will continue to bump into unfamiliar "temporary" voices, or even encounter silent characters. In those instances, much like Destiny 2: Heresy, subtitles for story content will be enabled.

Though Bungie didn't explicitly reference the SAG-AFTRA game performers' strike, it did acknowledge there had been "conflicts" and these had now "been resolved," which just-so-happens to coincide with SAG-AFTRA suspending its strike over AI protections. The SAG-AFTRA strike was instigated back in July 2024 after the union and the major game companies — Activision, Blindlight, Disney Character Voices, Electronic Arts, Epic Games, Formosa Interactive, Insomniac Games, Take 2 Productions, and WB Games — that sit on the board failed to agree on AI provisions. Over 98% of members subsequently voted to strike.

Bungie recently unveiled what's coming up in Destiny 2, including two new expansions and major seasonal and core game updates coming for both paying and free players, all badged under the "Year of Prophecy." Year of Prophecy is the first year to boast four "major content beats," with two paid expansions and two major updates. The former is paid content while the latter will be available to all players.

Of course, Destiny isn't the only franchise Bungie is working on. The studio announced its Marathon reboot in May 2023. Trouble arose with the launch of its alpha test, however, along with controversy centered on plagiarized work that had been discovered in Marathon itself. Many have begun to discuss how the impending game launch could impact the future of the studio forever. Last month, however, Bungie said it was delaying Marathon indefinitely due to "strong and clear" feedback from players.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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This Is the Ultimate Power Bank for the Switch 2 at 55% Off — I Only Regret Now Buying One Already

Although the Prime Day deals are gone, one of the best hidden tech deals for Nintendo Switch 2 owners to stick around has come from INIU. The 45W INIU 20000mAh Power Bank, typically $39.99, but you can use the code Y7R7A2A7 at checkout, and have the price drop to a mere $20.34.

That’s a great discount of over 55% off for a charger that offers top speeds with 45W PD 3.1 charging, triple-device support, and a smart LED display which tells you exactly how much juice is left and how long you’ll wait to recharge.

This compact model includes a built-in USB-C cable, triple charging, and can charge an iPhone 16 to 70% in just 25 minutes.

With a weight of 13.1 ounces, it's a good amount lighter than INIU's 27,000mAh power bank (weighing 22 ounces), so we'd recommend this one if you're travel bag space is a bit more limited, you want to travel more minimally, or you just want to save as much money as possible.

With the Switch 2's internal battery being around the same at 5220mAh, you'll be able to quickly resume Mario Kart World sessions or dive back into Donkey Kong Bananza as it launches this week.

If you're looking for something smaller but still Switch 2–friendly, INIU’s 45 10,000 mAh is also on sale at Amazon today, for just $11.65 after you clip the 47% off coupon on the product page.

This Iniu power bank holds a 10,000mAh, or 37Whr battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge each gaming handheld:

  • Nintendo Switch (16Whr) about 1.9 times
  • Steam Deck (40Whr) about 0.74 times
  • Apple iPhone 16 (14Whr) about 2.1 times
  • Apple iPhone 16 Plus (18Whr) about 1.6 times
  • Nintendo Switch 2 (20Whr) about 1.5 times

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

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Arnold Schwarzenegger Reveals Which Movie He Made That He Really Wishes Would Get a Sequel

Which Arnold Schwarzenegger movie do you wish had a sequel? 1985 cult classic action kill ‘em up Commando, perhaps? Buddy comedy Twins? Or maybe you’ve always wondered what Last Action Hero 2 might look like?

For the 77-year-old Schwarzenegger, there’s one movie in particular he made that he’d love to get the sequel treatment: Conan.

For the uninitiated, Arnie exploded onto the scene with 1982’s Conan the Barbarian, in which he played the title role. The fantasy action movie adaptation of Robert E. Howard's Conan pulled no punches, and with James Earl Jones in imperious form as the snakey villain, remains a fan favorite even now, nearly 45 years later.

Conan the Barbarian did in fact get a sequel, 1984’s sillier Conan the Destroyer. This time, Arnie was joined by singer Grace Jones as Zula and basketball player Wilt Chamberlain as Bombaata. He never picked up Conan’s famous broadsword again.

Fast forward to a recent interview with Collider to promote his action comedy series Fubar, and Schwarzenegger namechacked Conan as the movie he wishes he could make sequels for.

“Sometimes I wish that we could do more Conan sequels, because I think that if you have the right director and the right writing, there could be a really, really good franchise to continue King Conan and stuff like that,” he said.

Conan fans have long wondered if they’d ever get a King Conan movie. At the end of Conan the Barbarian, we’re treated to an image of an older Arnie as King Conan, sat on Thulsa Doom’s throne and ruling over the land, with the promise of more stories to be told. But we never got to see Arnie as King Conan.

Clearly, Arnie wanted King Conan to happen. So what went wrong? A 2023 article by the Daily Telegraph revealed at least two King Conan scripts were at various points in circulation. One was by Conan director John Milius, who apparently claimed he was blocked by The Matrix’s Wachowskis, who “had vague plans to put their personal spin on Howard.” Those plans never went anywhere.

The other script was by Fast and the Furious writer Chris Morgan, but it was canceled in 2017 due to cold feet amongst executives. “Our take was Conan, 30 years later, a story like the Clint Eastwood Unforgiven,” Morgan revealed. “It was so awesome. Ultimately, the budget was big; the studio was not really sure of the title, and the relevance in the marketplace. They ended up letting it go.”

But there were more recent talks, too. Two years ago, Schwarzenegger told The Hollywood Reporter that a Conan sequel had been "pending" for a decade, expressing frustration at current rights holder Fredrik Malmberg.

"It’s been pending for the last 10 years," he said. "[Fredrik] Malmberg owns the rights. He comes to me and says, 'Oh, I have a deal with Netflix,' and when we ask Netflix, they don’t know anything about it. It’s one of those crazy things. I hope he figures it out. I think you do it like Unforgiven, where you play the age. There’s a great script out there that John Milius wrote, and others have written one. The story is there. There are directors who want to do it. But he has the rights, and until he sells the rights for one or two movies, or for the franchise, there’s nothing you can do about it."

Malmberg took to social media to respond to Arnie's Netflix claims, saying: “We spent three years with Netflix and talked to them about Arnold several times. We are now working with a major filmmaker who is great and a true Conan fan. Will share more when I can by Crom!”

Since then, nothing. Is Arnie, who is just a few years away from his 80th birthday, now too old now to play King Conan? Whatever happens, he can look back on Conan with pride. After Conan the Barbarian exploded, Arnie went on to star in James Cameron’s Terminator, his global fame secured.

What Conan fans are getting is a new Red Sonja movie, whose debut trailer came out last week. As for King Conan starring Arnie, perhaps this one will go down as the one that got away.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Nintendo Confirms Actors Set to Play Link and Zelda in Live-Action The Legend of Zelda Film

Nintendo has confirmed the lead actors for its upcoming live-action The Legend of Zelda movie.

Zelda will be played by Bo Bragason, and Link by Benjamin Evan Ainsworth.

The casting was confirmed on social media today in a statement from Nintendo legend Shigeru Miyamoto, who said he was "very much looking forward" to seeing the pair in the series' iconic lead roles.

"This is Miyamoto," wrote Miyamoto. "I am pleased to announce that for the live-action film of The Legend of Zelda, Zelda will be played by Bo Bragason-san, and Link by Benjamin Evan Ainsworth-san. I am very much looking forward to seeing both of them on the big screen.

"The film is scheduled to be released in theaters on May 7, 2027. Thank you for your patience."

Bragason, 21, previously appeared in Netflix fantasy adventure series Renegade Nell, as well as BBC crime drama adaptation The Jetty.

Ainsworth, aged just 16, has only a handful of roles to his name, though notably appeared in Netflix horror series The Haunting of Bly Manor.

Today's image of the pair looks to feature the actors in some sort of costume for their roles, with Bragason's blue dress reminiscent of the color she wears in Breath of the Wild. Ainsworth, meanwhile, wears what appears to be a dark green tunic.

Officially announced in November 2023, Nintendo's live-action The Legend of Zelda project is being produced by Miyamoto alongside Avi Arad, former CEO of Marvel Studios. Sony Pictures Entertainment will handle distribution in addition to co-financing the movie with Nintendo. Jurassic World’s Derek Connolly is writing the screenplay, while Kingdom of the Planet of the Apes' Wes Ball will direct.

Last month, Nintendo delayed the film's release from March 2027 to its new May 7, 2027 date — the day Marvel was previously set to launch Avengers: Secret Wars, which now arrives on December 17, 2027 instead.

"For production reasons, we are changing the release date of the live-action film of The Legend of Zelda to May 7, 2027," Miyamoto said at the time. "It will be some weeks later than the release timing we originally announced, and we will take the extra time to make the film as good as it can be. Thank you for your patience."

Nintendo did not elaborate further, though industry onlookers noted that the film's new slot gave it more breathing room from several other spring 2027 blockbusters, such as Godzilla x Kong: Supernova, and Nintendo's old rival himself: Sonic The Hedgehog.

With less than two years to go until The Legend of Zelda opens in theaters, Nintendo is yet to say anything of the film's story or setting. Today's casting news is the biggest piece of information about the project to materialise since its initial announcement.

Discussing the film in May 2024, director Wes Ball said the prospect of making an all mo-cap Zelda movie “probably isn't his choice” after completing work on the CG-heavy KIngdom of the Planet of the Apes. Instead, Ball said, The Legend of Zelda should feel "grounded" and "real."

"I want to fulfill people's greatest desires," Ball said in another interview about the project. "I know it's important, this franchise, to people, and I want it to be a serious movie. A real movie that can give people an escape… [It has] to feel like something real. Something serious and cool but fun and whimsical."

Before all that, Nintendo's big-screen plans continue in 2026 with the arrival of its animated Super Mario Bros. Movie sequel. The company also appears to have plans for an animated Donkey Kong spin-off film, too.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Nintendo Confirms Public Demo for Its Secretive Switch 2 Exclusive Drag X Drive — but You'll Need a Switch Online Subscription to Play

Switch 2 owners will be able to take upcoming Nintendo exclusive Drag x Drive for a test run next month — but only with an active Switch Online subscription.

This morning, Nintendo confirmed a two-day Drag x Drive "Global Jam" event on August 9 and 10, the weekend before the game's August 14 arrival.

To date, Nintendo has said surprisingly little about Drag x Drive, which is set to follow Donkey Kong Bananza as the company's next Switch 2 exclusive. A multiplayer sports game with mouse controls, the game has only been briefly glimpsed so far — despite it launching in less than a month.

"Eager to hit the court in Drag x Drive? Get a sneak peek with the Drag x Drive: Global Jam demo event!" Nintendo wrote today, announcing the game's upcoming public trial. "This event takes place on August 9 and 10, exclusively on Nintendo Switch 2 for Nintendo Switch Online members."

If you're interested, you'll be able to download and try the game's Global Jam demo between 3am and 7am Pacific, then 5pm and 9pm Pacific on August 9, plus 9am and 1pm Pacific on August 10.

While Drag x Drive is a multiplayer-focused experience, some fans have said it is surprising to see the game's demo limited to those with a Nintendo Switch Online subscription. There is no local multiplayer option within the game, Nintendo has previously noted, but surely the company would want this demo to be available to as large a Switch 2 audience as possible?

Eager to hit the court in Drag x Drive? Get a sneak peek with the Drag x Drive: Global Jam demo event!

This event takes place on Aug 9 and 10, exclusively on Nintendo Switch 2 for Nintendo Switch Online members. pic.twitter.com/1OVNAHdC3u

— Nintendo of America (@NintendoAmerica) July 16, 2025

A previous demo for the game, available to play as part of the Switch 2's in-person pre-release events, revealed Drag x Drive to be a three-versus-three sports title with gameplay similar to wheelchair basketball. Players must propel themselves across the game's neon courts and perform a throwing action in order to pass the ball, or shoot it at a basketball hoop.

Exactly which modes will be available in the full game, or indeed this Global Jam offering, remain to be seen. Nintendo has however said that Drag x Drive will be a budget price release, costing $19.99 / £16.99, and an eShop-only digital title.

Before all that, Nintendo's blockbuster Donkey Kong Bananza is due to arrive later this week. Yesterday, Nintendo gave fans a rare peek behind its development curtain with a glimpse at how the game would have looked on Switch 1.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Ready Or Not Modder Retcons 'Censorship' Changes Within An Hour Of New Patch Going Live

Within 20 minutes of implementing unpopular changes to the violence and nudity in VOID Interactive's shooter Ready or Not, a mod was available to retcon the changes.

Yesterday (July 15), VOID Interactive proceeded with changes introduced to controversial shooter Ready or Not despite widespread condemnation from fans who believe the developer is "censoring" the game's gore and violence by "appeasing console market regulators."

VOID said it had to adjust levels of gore, nudity, violence, and the "mistreatment of children" ahead of the July 15 console release, and rather than "maintaining multiple versions with different assets and mechanics" that would "increase the likelihood of bugs," some aspects of the PC version have also been revised. At the time, VOID insisted the changes were "small enough that most people here wouldn't notice if we didn't say anything," but it "wanted to be transparent" with its players. Players disagreed, and the news caused Ready or Not's Steam user review rating to plummet to "mostly negative" for recent reviews.

The mod — which says it "reverts (to the best extent we can) the high profile 'censorship' changes to [Ready or Not] caused by the Los Sueños Stories/Console update" — restores the ability to dismember dead people, strips clothing from some in-game character, and rolls back other changes made by the developer to satisfy console makers as the game finally jumped from PC to Xbox Series X and S and PS5.

"All 'Uncensored' files are either reused files (from the Dark Waters version of the game, and may also be modified slightly) or modified files of the current version, both originally made by VOID Interactive," mod creator Eman734 wrote.

"We do not claim to be their original authors and do not claim to have legal ownership or IP rights. VOID Interactive retains legal/IP rights to their assets, and we will comply with any takedown request (though they have stated they do not have intention of doing so)."

The mod has been downloaded almost 7,000 times since it launched yesterday, and racked up 78 endorsements.

VOID Interactive responded to player backlash after it made changes to the PC version of its controversial shooter Ready or Not in order to secure a console release, citing "misconceptions and misinformation" about the amendments, but it was not enough to curb player ire.

It's not the first time VOID Interactive has courted controversy. It parted ways with its original publisher, Team17, one day after the developer shared it would have a school shooting level. Ready or Not was also briefly hauled offline in 2022 after a takedown request was issued due to a trademark dispute. The issue related to a level that depicted a mass shooting at a nightclub called Prysm, which was released on the anniversary of the Pulse nightclub shooting.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Steve's Lava Chicken Song Added to Minecraft, but You'll Need to Hunt a Chicken Jockey to Find It

There's now a toe-tapping Easter egg for this year's A Minecraft Movie hidden within the actual Minecraft game — though you'll need to hunt down a certain iconic enemy in order to find it.

Yes, you can now listen to A Minecraft Movie's annoyingly catchy Steve's Lava Chicken song (or a new version of it, anyway) within Minecraft itself.

The tune, and its performance by a typically jocular Jack Black, was one of A Minecraft Movie's viral scenes — and to find it within Minecraft, you'll need to go hunt down the enemy behind another of the film's most-memed moments: a Chicken Jockey.

As detailed in Minecraft's latest patch notes, for this week's update 1.21.93, a music disc for the Lava Chicken song (remixed into a chiptune by Hyper Potions) can now be found, "when defeating a baby Zombie riding a Chicken (Chicken Jockey)".

This fresh version of the tracks lacks Jack Black's vocals, but extends the 34-second ditty to several minutes by increasingly amping up its dubstep beats. I've listened to it several times this morning and can report that, annoyingly, they've made it even more catchy.

Amid a breakout box office run in theaters that saw A Minecraft Movie notch up (no pun intended) $955 million, and the launch of a special singalong version of the film, Steve's Lava Chicken found its own fame by becoming the shortest-ever track to make the coveted US Billboard Hot 100 Chart.

Minecraft has released a remixed version of the viral Lava Chicken song from the movie pic.twitter.com/gQER36wTTF

— barry scott (@barryscott33338) July 15, 2025

At just 34 seconds, the song — which boasts deep lyrics like "la-la-la-lava ch-ch-ch-chicken" — was written by Black and the film’s director Jared Hess, and marks the second video game movie appearance by Black to feature a breakout song, after his turn belting out "Peaches" as Bowser in the Super Mario Bros. Movie.

Months after the end of A Minecraft Movie's theatrical run, it seems there's never going to be an escape from Steve's Lava Chicken. And of course, plans for A Minecraft Movie sequel have already been floated.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Krypto's Star Turn in Superman Sparks Surge in 'Adopt a Dog Near Me' Google Searches — and James Gunn Sounds Delighted

Krypto the Superdog may be the star of Superman, given how he steals every scene he’s in. The very bad (but ultimately very good!) dog with superpowers terrorizes Superman as much as he helps him out. Is Krypto now a bigger deal than Lex Luthor, Lois Lane, and even Superman? I tell you what, there was only one character my kids wanted to talk about as we left the theater over the weekend: Krypto.

It seems Krypto is having an even bigger impact on audiences than expected. According to a report by The Wrap (itself based on data surfaced by dog training app Woofz), Google searches for “adopt a dog near me” jumped 513% after Superman came out last weekend, while “rescue dog adoption near me” rose by 163%.

Other related Google searches saw a more modest rise, but were still notable. “Adopt a puppy” increased 31% and, The Wrap said, users wanted to know if they could adopt Krypto’s breed specifically, as searches for “adopt a schnauzer” spiked 299%. (It’s unclear exactly which breed Krypto is, given he's a CGI alien — how has no-one asked writer and director James Gunn for clarification yet?!)

What is well-documented is the inspiration behind Krypto: Gunn’s own adopted dog, Ozu. As Gunn explains it, after rescuing the one-year-old Ozu, who had had limited human contact, the dog destroyed his house, chewing up his furniture and even biting his feet. It was at that point that the penny dropped: how bad would it be if Ozu had superpowers? Thus Krypto and indeed Gunn’s path forward for Superman was born.

Reacting to the news of the internet's Krypto-fueled surge in dog adoption interest, Gunn took to social media: "This film has been a barrage of blessings for me: this one may be the greatest."

Warning! Spoilers for Superman follow:

If you’ve seen Superman you’ll know there’s more to Krypto’s situation than being Superman's pet dog. Superman is in fact temporarily looking after Krypto on behalf of his cousin, Kara Zor-El / Supergirl, played by Milly Alcock. At the end of the movie, a drunken Supergirl turns up at the Fortress of Solitude to pick up her dog, which suggests we’ll see Krypto in next year’s Supergirl movie.

For more, check out IGN’s article, Superman Introduces the Girl of Steel: Here's Why This Version of Supergirl Is So Different.

In the U.S., Superman got the DCU off to a flyer with a global weekend take of $217 million at the box office. Its $122 million domestic haul was enough to make it the biggest North American launch ever for a solo Superman film, not adjusted for inflation.

Check out IGN’s Superman review to find out what we think, and then head over to our Superman Ending and Post-Credits Explained to find out what it all means.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Rebel Moon Video Game Launches for Netflix Subscribers as Zack Snyder Keeps Plans for Future Movies Paused

Blood Line, a video game spinoff for Zack Snyder’s Rebel Moon, finally launched today as the Netflix movie series it’s based on remains with an uncertain future.

Subscribers may have been surprised to see Blood Line: A Rebel Moon Game show up as a playable game on their mobile devices today. Developed by Teenage Mutant Ninja Turtles: Splintered Fate studio Super Evil Mega Corp, this spinoff of the sci-fi universe that Snyder kicked off in 2023 allows players to drop into the Rebel Moon universe with isometric, twin-stick shooter gameplay.

“Take on intense combat missions in this multiplayer action game,” an official description for Blood Line says. “Build a rebellion against the Motherworld and fight for your planet’s freedom.”

With friends or alone, Blood Line tells a standalone story completely separate from the tale spun in Rebel Moon parts 1 and 2. What’s more is that Netflix Games and Super Evil Mega Corp promise their video game spinoff will “expand and evolve across regular post-launch updates.” With more challenges and rewards yet to be revealed, Blood Line’s future seems much more secure than the film series it originates from.

Rebel Moon: Part 1 – A Child of Fire set the stage for a new world from Snyder when it premiered in late 2023. After propping it up as a big-budget sci-fi epic with lots of moving parts, Rebel Moon Part 1 failed to impress, scoring a 22% from critics and 56% from fans on Rotten Tomatoes (we gave it a 4/10 in our review). Rebel Moon: Part 2 – The Scargiver attempted to get the new universe back on track upon its release in April 2024 but faced a similar landing with a 16% from critics and 47% from fans (we also gave it a 4/10).

Snyder Cut versions of both Rebel Moon films eventually made their way to Netflix in August 2024 and received more positive reviews from audiences, but Netflix has been quiet about how the story may continue. Snyder spoke about his work with Netflix during a recent interview with Variety. While Rebel Moon and its characters remain on the Man of Steel director’s mind, it sounds like he’s got other projects he’ll be tackling first.

“I got sidetracked into this — not sidetracked, it’s all uptown problems, as they say — for Netflix, I’m working on an LAPD SWAT movie,” Snyder said. “So I was like, OK, well, I’m gonna just sort of let that Rebel Moon world boil for a minute, and I’m gonna go do this. And frankly, it was a very exhausting, long process doing the two movies together. So it was nice to have a bit of a break from it. I love it like crazy, but it’s nice to have a bit of a break. So yeah, we’ll see after I finish this, when I come back, where we are with everything.”

Snyder adds that there are “tons of stories” to tell from the Rebel Moon, but he still needs to determine how the universe could expand, “if at all.” While we wait to see how Blood Line might continue to build on Snyder's world, you can read up on how the negative reviews affected Rebel Moon star Sofia Boutella. You can also check out our gamescom 2023 interview with Zack Snyder and Deborah Snyder, where we learned more about how Netflix planned to build its universe at the time.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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AU Deals: Appealing Donkey Kong Price Cuts, Discounted Must Owns For Your Shame Pile, and More!

It may be mid-July, but the sales heat hasn’t let up. If anything, it feels like someone at Amazon left the discount lever stuck in overdrive post-Prime Day. From cult classics to critically-acclaimed reboots, there’s a little something for every controller-clutcher this week.

This Day in Gaming 🎂

In retro news, I’m lighting a 26‑candle cake for Silent Hill, the fog‑laden survival horror fest that kept '99-era me perched on a seat with barely 2% of the surface area of one butt cheek. I still remember tentatively sweeping my flashlight across those grainy, polygonal streets, only to have the beam half illuminate some scurrying something in the dark.

Though the OG Resident Evil certainly vexed me first, the unique magic of Silent Hill lay in how its graphical limitations—thick fog and encroaching darkness—became tools of terror rather than platform limitations. Every ring of static from your radio or *that* air raid siren heralding the "other plane" of this madhouse could ratchet up the dread in an instant. Lastly, I recall working game retail at launch and having to help absolutely bloody everybody with a solution to the piano puzzle.

Aussie birthdays for notable games.

- Silent Hill (PS) 1999. Redux

- Marvel vs. Capcom 2 (DC) 2000. Redux

- Pokémon Box: Ruby and Sapphire (GC) 2004.

- The Conduit (Wii) 2009. eBay

- Monster Hunter Generations (3DS) 2016. eBay

Contents

Nice Savings for Nintendo Switch

Nintendo is dishing out banana-flavoured nostalgia with Donkey Kong Country: Tropical Freeze dropping in price. Retro Studios added Funky Kong as a playable character in the Switch version, mainly so kids (and parents) could cruise through the punishing levels more easily. Also worth nabbing is Crash Team Racing Nitro-Fueled, which includes every track from the original PS1 classic plus content from its GBA sequel (a neat nod to fans who stuck around through the platform-hopping years).

Expiring Recent Deals

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

On Xbox, Sniper Elite 5 is half a tactical shooter and half a gruesome anatomy lesson. That slow-mo X-ray kill cam was inspired by Mortal Kombat’s Fatality system, and yes, it still makes people squirm. Meanwhile, Monster Boy and the Cursed Kingdom is a modern Wonder Boy sequel blessed by original series creator Ryuichi Nishizawa, making it one of the rare spiritual successors with actual lineage cred.

Xbox One

Expiring Recent Deals

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

Over on PlayStation, Dead Space’s lavish remake channels the claustrophobic terror of the original, but with vastly improved dismemberment physics. Meanwhile, Hogwarts Legacy lets you explore the famous castle 100 years before Harry’s bedtime, and yes, Peeves is still a menace.

PS4

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from Jun 1 with this subscription

  • NBA 2K25 | PS5, PS4
  • Alone in the Dark (2024) | PS5
  • Bomb Rush Cyberfunk | PS5, PS4
  • Destiny 2: The Final Shape | PS5, PS4

Or purchase a PS Store Card.

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Purchase Cheap for PC

PC gets philosophical this week with Disco Elysium, a game whose creators hired an actual philosopher to help write its mind-bending dialogue trees. Now that's commitment.

Expiring Recent Deals

Or just get a Steam Wallet Card

Laptop Deals

Desktop Deals

Monitor Deals

Component Deals

Storage Deals

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Legit LEGO Deals

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Hot Headphones Deals

Audiophilia for less

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Terrific TV Deals

Do right by your console, upgrade your telly

Smart Home Deals

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

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The Bose Summer Sale Takes an Extra 25% Off Refurbished Headphones, Earbuds, Soundbars, and Speakers

Bose just kicked off a new summer sale promotion with 25% off its entire inventory of certified refurbished Bose headphones, earbuds, soundbars, and portable speakers with you apply coupon code "SUMMER25". In all fairness, a few of these deals are slightly higher than the best deals we saw during Prime Day (by slightly I mean by about $10-$20), however those deals have since expired and I don't think we'll see better pricing until Black Friday.

Bose Summer Sale: 25% Off Refurbished Items

I've broken out some of the more notable discounts below. Note that the coupon takes off an additional 25% off on top of already existing discounts that you get for buying a certified refurbished model. The combined discounts total up to 47% off in some cases. That's very steep considering you're getting the same warranty as purchasing brand new.

Bose QuietComfort Ultra Headphones

The QuietComfort Ultra is Bose's newest noise-cancelling headphone, released in late 2023. It is a significant upgrade over the standard QuietComfort headphones in audio and noise-cancelling performance and is easily comparable to other current heavyweights like the Sony WH-1000XM5/XM6 and the AirPods Max. The Ultra features redesigned ear cushions that are both more comfortable and provide a more secure seal, resulting in better passive noise isolation. It also supports spatial audio for better immersion, and it's updated with the new Bluetooth 5.3 protocol. Android users can rejoice in the fact that the Ultra supports Snapdragon Sound, a feature that offers optimized sound quality, connection stability, and latency for your streaming audio when the headphone is connected to an Android device.

Bose QuietComfort Ultra Earbuds

If you use an Android smartphone, the Bose QuietComfort Ultra Earbuds is a better pair of earbuds than the AirPods Pro 2. This is Bose's top-end earbuds, with better noise canceling than the QuietComfort Ultra over-ear headphone due to its sealed in-ear design and better passive noise isolation. Of course the earbuds also boast top notch audio quality to match. Like the Ultra headphones, the earbuds support Snapdragon Sound when paired with an Android device.

Bose QuietComfort Ultra Open Earbuds

The Ultra Open earbuds is for people who don't want any type of noise isolation, be it passive or active. These earbuds site just outside your ear canal, thus leaving them completely unimpeded. These are a great pair of earbuds for situations where you need to be aware of your surroundings, for example if you're jogging on the streets, taking a fitness class that involves listening to a training instructor, or working at home whilst keeping an ear open for your kids. It's definitely a more niche type of earbuds, so make sure you know exactly what you want if you opt for this model.

Bose QuietComfort Headphones

The Bose QuietComfort is just a rename of the QuietComfort 45. Aside from the name and a few different color choices, they are the same headphone. The QuietComfort features excellent sound and noise cancelling performance for its price. They're close in quality to Bose's flagship headphone, which is nearly double the price. The QuietComfort is comfortable to wear and has been updated with faster USB Type-C charging, a longer 24-hour battery life on a single charge, and an "Aware" mode that lets you listen in on your surroundings.

Bose Smart Ultra Soundbar

This is Bose's highest end soundbar and normally retails for $1,000 brand new. The soundbar measures 41" long and contains a 5.1.2ch setup with Bose TrueSpace technology, including two upward firing dipole speakers for Dolby Atmos. Popular amongst soundbars nowaways, "A.I. Dialogue Mode" is a feature that automatically balances voice and surround sound so that you don't need to turn up the volume to deafening levels in order to hear what everyone is saying onscreen.

Which Bose headphones are best for you?

The best Bose headphones offer exceptional sound quality through a range of in-ear and over-ear headphones. To help you find the best Bose headphones for you, we’ve researched and compiled a list of our all-time favorites from the brand, ensuring you can find the right type of headphones for your needs.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Best PS5 Games

We’re more than halfway through 2025, making it an excellent time to revisit our list of the best of what the PlayStation 5 has to offer. We've added several new games this time – which means a few old favorites got bumped. (We still love them, though!)

But what do we mean by “best?” To be very clear, this is not an attempt at an “objective” ranking that will indisputably line up with the tastes of gamers of all types. That, sadly, cannot exist; when one person’s epic RPG masterpiece is another’s boring and impenetrable slog, they’ll never see eye to eye on where that game should rank against others of different genres. Even the personal lists of two people who love the same types of games will rarely line up exactly.

This is not an attempt at an “objective” ranking.

Instead, this is a list of games that IGN’s crew of PlayStation gamers recommend as a group, ranked using our Face-Off tool so that everybody got to weigh in equally on which games they thought should be placed above others. It’s presented in the spirit of recognizing games we love, and encouraging others to try them if you haven’t.

With only 25 slots to fill, there are tons of amazing recent games that didn’t float to the top – but that doesn’t mean we don’t think they’re awesome, too! Everybody who participated in voting has tons of personal favorites that didn’t gain quite enough traction with the group to make the cut, which is inevitable when there are this many games and so many different perspectives.

Bear in mind that while the PS5 is a powerhouse that can play any PlayStation 4-compatible game, for the sake of clarity our criteria for this list narrowed the pool down to focus on games that have PlayStation 5-specific versions. So while we still love games like the 2016 Doom, God of War, Minecraft, Red Dead Redemption 2, and many, many more, until they get that update they're relegated to the PS4 list – and of course many will have a spot on our list of the Top 100 Games of All Time.

Most importantly, remember that this list is just our group’s perspective and is no more “right” or “wrong” than a list that you create yourself. Speaking of which: if you have your own ranking you’d like to put out into the world, we’d like to invite you to make your own top 25 (or top 100!) list of PlayStation games using our Playlist tool and share it in the comments.

Most recent game updates were made on July 15, 2025.

More on the best of PlayStation:

25. Devil May Cry 5

​Even with all of its imitators, there’s still nothing quite like a Devil May Cry game, and Devil May Cry 5 stands tall not only as not only one of the best in its own series but one of the best character action games ever created – full stop. No other game offers the same level of creativity and expression through its combat, whether you’re playing as Nero and bouncing foes around in the air with your Gerbera Devil Breaker, slashing them while precisely timing revs of your sword to charge up your Exceed meter; or chilling out as V while your summoned familiars fight all around you; or hot-swapping between an entire arsenal of weapons and fighting styles as Dante. The depth of DMC5’s combat is near bottomless and endlessly fun to play around in, with finely tuned difficulty options to meet you wherever your skill level is at.

24. Returnal

​​Returnal is a trailblazer of sorts. Roguelikes have long been one of the most popular genres on the indie scene, with games like Spelunky 2, Dead Cells, Enter the Gungeon, and The Binding of Isaac leading the charge, but we’ve never really seen anything quite like Returnal. Returnal combines Housemarque’s expertise in intense, arcadey bullet hell shoot-em-ups, with deep roguelite mechanics and a dense, chilling atmosphere, resulting in an unforgettable sci-fi experience. Returnal’s one issue on release was the inability to suspend its lengthy runs and save your progress, but since that’s been patched, it’s hard to find flaws in this incredibly bold and ambitious take on the action roguelite.

23. Final Fantasy XVI

​Final Fantasy 16 may have been a dramatic departure for one of the most well-known and beloved RPG series of all time, moving it closer to the realm of a pure-blooded action game – but that action does not take away away from its excellently told, brilliantly acted, dark, and captivating tale or its memorable characters. Its combat. meanwhile, is best-in-class among other action-RPGs, and is paired with an unbelievable soundtrack that enhances every emotion that it successfully attempts to pull from you. Taken all as a whole, Final Fantasy 16 is a very special game that proves that action games can also be 50-plus-hour-long epics, and that Final Fantasy games can also be action games.

22. Horizon Forbidden West

Horizon Forbidden West builds on the already impressive foundations of Horizon Zero Dawn to tell a deeper, more thrilling story that amps up the series’ explosive fights against complex robotic foes and blockbuster action sequences, while also adding lively settlements and thoughtful, intriguing sidequests to the world. The Forbidden West itself is absolutely gorgeous on PS5 - ranging from the incredibly detailed faces of the people you meet and costumes they wear to sweeping and frequently stunning landscapes. There’s a genuine sense of exploration, and loads of completely involving worldbuilding to uncover as well for those wanting to learn more. A triumphant combination of enthralling combat, top-tier creature and character design, and a captivating open world, Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5.

21. Star Wars Jedi: Survivor

Much like the second Star Wars movie, Respawn's second Star Wars Jedi game vaulted over the original. Survivor trusts us with control of a version of Cal Kestis who's now a full-fledged Jedi Knight rather than reverting to a Padawan, so it gets off to a running start and never slows down. Over the course of this adventure he grows into a master of superhuman mobility who can thrive in fantastic and challenging combat using multiple lightsaber styles.

With a new set of larger, more diverse, and densely packed worlds to explore and a memorable cast of new and returning characters, Survivor tells a story that may be predictable but is still fun and at times emotional to watch play out. Launch performance issues aside, it’s a sequel that does virtually everything better than the original – which was already an exceptional Star Wars game.

20. Like a Dragon: Infinite Wealth

Describing Like a Dragon: Infinite Wealth sounds a bit like a fever dream: it's a collection of minigames stuffed inside of larger activities inspired by classics like Crazy Taxi, Pokémon Snap, Pokémon, and Animal Crossing… and all of that is wrapped up inside of a life simulator, which is itself inside of a 50-hour turn-based RPG. Miraculously, this somehow all works together and balances honoring the roots of the Like a Dragon/Yakuza series while continuing to propel it forward. This can be seen in almost every aspect, most obviously that a huge portion of the story takes place outside Japan, and instead has you exploring Hawaii.

Meanwhile, turn-based combat makes a return from Yakuza 7, boasting even more jobs (tennis ace OP!) and a ton of small refinements that vastly increase the amount of control and customization in combat while remaining true to Yakuza's traditional beat em' up style. In a series known for heartfelt stories, Infinite Wealth’s is arguably the most emotional, paying homage to the franchise’s classic characters with a plot driven by the values and actions of the new cast. Mixing the old and new characters is something that often backfires in a long-running series, but RGG Studios expertly blends Kiryu's and Ichiban's stories, pulling off one of the best legacy stories anywhere.

19. Balatro

​Like Slay the Spire before it, Balatro is the kind of game you might not see coming, but when it gets its hooks in you and you start to wrap your head around how its many joker cards interact and synergize it might never let go. The fact that this deckbuilding roguelite uses what initially appears to be a standard deck of playing cards means that it’s a fairly easy game to get the basics of if you know anything about poker. However, from there it takes you down rabbit hole after rabbit hole as you figure out how to maximize your score multiplier and specialize your deck to aim for certain types of high-payout hands. Its pixelated 2D graphics set it apart from everything else on this list, but you could very well spend more hours playing it than even the biggest, most expansive RPGs.

18. Ghost of Tsushima Directors Cut

​​​When Ghost of Tsushima was released on the PlayStation 4, it already felt like a next-gen game thanks to its stunning graphics and impressive map; it was clear Sucker Punch had learned a lot about creating an engaging open world since its (admirable for the time) efforts on the Infamous franchise. But the Director's Cut is the definitive take on Ghost of Tsushima, and it's all the better on the PS5.

This robust package, even as a refined PS4 game, makes great use of the DualSense in both exploration and combat. Add in new lip sync for Japanese voice over, and, somehow, visual and performance improvements, and you’ve got what is the must-play version of a must-play PlayStation game.

Sucker Punch's next project is a sequel, Ghost of Yotei, and there's a Ghost of Tsushima movie in the works. Directed by Chad Stahleski (John Wick), it will be a retelling of the game's story.

17. Alan Wake 2

​​Alan Wake II is a standout single-player adventure that seamlessly shifts from slow-burn psychological terror to frantic survival-horror action, from gorgeously rendered game worlds to masterfully directed full-motion video sequences, and from morbid murder investigations to show-stopping musical surprises. It features uniformly immaculate art direction and audio design, and reinvigorates the series’ signature light-based shooting as though it’s been locked and loaded with a fresh pack of Energizers. It’s bloody, it's bonkers, and for the most part it's utterly brilliant.

Alan Wake II is a superb survival-horror sequel that makes the cult-classic original seem like little more than a rough first draft by comparison, and it’s genuinely unlike any other adventure currently available on the PlayStation 5.

16. Resident Evil 4

​Simultaneously one of the newer games on this list and also the oldest, the 2023 remake of 2005’s Resident Evil 4 took everything that made the original a standout action-horror classic and modernized it to thrill present-day gamers just as much as it had those who always saw it through rose-tinted glasses. Rebuilt from the ground up, it builds tension with high-intensity combat against a ferocious cast of creatures and brings the Resident Evil world to life with rich detail as the story rapidly guides you through a series of unwaveringly impressive action sequences. There’ve been many games that have attempted to evoke RE4’s style over the years, but none that nailed it quite as well as this.

Related: Capcom has announced Resident Evil Requiem, AKA Resident Evil 9, will be released on February 27, 2026.

15. Cyberpunk 2077

Cyberpunk 2077 has earned a spot on our Best PS5 Games list, marking a spectacular recovery after its disastrous launch on PlayStation 4 in 2020. While it was arguably great on PS4 Pro, it wasn’t until CD Projekt Red launched the major 2.0 patch and the Phantom Liberty expansion in 2023 that you didn’t really have to argue anymore. Even more gorgeous than ever and with years of polish and refinement to its combat and skill systems, exploring the gleaming yet seedy open world of Night City stands apart from anything else out there.

Out of the box you’re in for more than 30 hours of the original story alongside Keanu Reeves as rockstar radical Johnny Silverhand, but when you include the spy-themed Phantom Liberty expansion you get another 20 starring Idris Elba as sleeper agent Solomon Reed. This chapter brings with it new and more interesting themes as it explores the intersection of capitalism, police states, and the mind-warping effects of near-future technology and human augmentation.

Check out our Cyberpunk 2077: Phantom Liberty review.

14. Marvel's Spider-Man 2

As a sequel in a spectacular series, Marvel’s Spider-Man 2 is a showcase for the PlayStation 5. Its story of two Spider-Men is a great time and a Spidey fan’s dream to play through as comic book tussles with Venom and Kraven the Hunter are brought to life, elegantly walking the tightrope between light humour and heavier themes. Meanwhile, Insomniac refines a successful formula of combat and web-swinging without revolutionising either in major ways, making them comfy and familiar with just enough new tweaks and abilities to elevate them to fun new heights.

It also makes use of the power of the PS5 like very few other games, providing blockbuster action moments that are a spectacle to behold, near-instant load times, and a best-in-class pinpoint fast travel system. It’s another thrilling Spider-Man adventure that delivers Insomniac's best tale yet, and a consistently fun superhero power trip.

13. The Last of Us Part 2 Remastered

​​Yes, The Last of Us Part 2 only launched on PlayStation 4 a few years ago, in 2020. Yes, that’s pretty quick; it certainly doesn’t feel like long enough to justify a standalone remaster. Heck, IGN’s users have tended to agree – particularly when the already incredible-looking existing PS4 version of The Last of Us Part 2 had already received a 60 frames-per-second performance update for the PS5.

However, if your next question is, “Is this the best way to experience The Last of Us Part 2?” then the answer is also undoubtedly yes. If you haven’t gotten around to it yet, this is absolutely the place to play it. An ambitious and sweeping sequel that significantly expands the world of the masterful original, The Last of Us Part II is an impeccably assembled stealth action game that hits like a haymaker and is hard to forget.

The heavy spotlight on revenge, hate, and self-destruction is emotionally sapping at times, but there remains room to breathe within a story that escalates, pivots, eases, and ultimately explodes again, playing out like two whole seasons of premium TV. (Which, incidentally, it is also doing on HBO.)

Recently, Naughty Dog released a new mode that allows you to play through The Last of Us Part II’s non-linear story in straight chronological order, in case you’re looking for a different way to experience it.

12. Grand Theft Auto V/GTA Online

​Grand Theft Auto V’s sprawling yet meticulously detailed map is still the high bar to which most open-world games aspire. Not only is it huge, it’s incredibly dense with excellent content – not just the driving and shooting and three-protagonist story that make up its campaign, and not limited to the numerous side activities, but all the sights, sounds, and bustling activity you'd expect to find in a city teeming with humans – seedy underbelly included. With so much to do, explore, and play with, both as a single-player PC game and Grand Theft Auto Online, plus great creative tools and mods, it’s truly amazing on multiple levels.

As for what’s next, Rockstar has confirmed GTA 6 will be released on May 26, 2026. It will feature a return to Vice City and star the series' first female playable character in a Bonnie & Clyde-inspired adventure.

11. Hades

Hades is the current gold standard of the roguelite genre, and it isn’t even close. From its exhilarating combat, to its incredible soundtrack, to its clever and well-written story with characters that seemingly never run out of meaningful things to say, all the way to its deep and innovative post game that keeps you wanting to come back for more even after beating the last boss.

It may be incredibly difficult, but it never feels punishing in defeat. Dying is part of the fun, and actually comes with its own rewards in the form of new conversations with its fascinating cast of characters, new opportunities to purchase game changing upgrades, and an opportunity for a brand new run with a completely new set of godly boons that dramatically alter how you approach combat. Hades is a masterclass of roguelite design, and just another example of how Supergiant Games just doesn’t miss.

Hades 2 Early Access is now available on Steam, and is expected to launch on consoles sometime in 2025.

10. The Witcher 3: Wild Hunt - Complete Edition

​Everyone has heard of The Witcher 3 by now. One of the best RPGs of the last generation and the game that firmly cemented CD Projekt Red as one of the world's premier game developers. While critics have heralded the game's visuals, storytelling, and gameplay, the same can hardly be said about The Witcher 3's technical performance. The new Complete Edition with a bevy of current-gen updates fixes most, if not all, the technical shortcomings that we had to caveat back when it first arrived on PlayStation 3 and Xbox One. With a smooth frame rate, 4K textures, and loads of other fixes, The Witcher 3 on PS5 is the definitive version of one of the best RPGs of all time.

9. The Last of Us Part 1

The Last of Us Part I is arguably the best way to experience the story Naughty Dog was initially told back in 2013. While there is a point of contention on whether this remake was necessary overall, the improvements and changes introduced are enough to warrant this as a great first way to experience this decade-old classic that launched a game series and a breakout hit HBO drama. The improved character models and facial animation are the biggest praises for this remake, making the phenomenal acting done by the cast more meaningful and realistic.

The Last of Us has an incredible and emotional story, and the updated technology allows even the most touching scenes to hit the closest to home. The use of the PS5's DualSense controller also greatly improves the gameplay and is one of the best showcases of what the controller is capable of to date. The haptic feedback you can feel in every weapon used, from melee to firearms, and the fact that environmental effects such as the sensation of falling rain help immerse you into this ravaged and desolated world.

The one caveat is that the remake does not include the multiplayer mode found in the 2013 original – though that was never the main appeal of this very story-focused experience.

8. Final Fantasy VII Remake/Intergrade

​​Final Fantasy VII Remake/Intergrade was the pipe dream that many fans hoped would happen but didn’t believe would see the light of day until the moment they played it for themselves. Seeing the first chapter of FFVII remake in crisp 4K and fully voice-acted not only made the day for those who tout it as the best in the franchise but also for those who may have missed out in the PS1 era. It's a shining example of how far gaming has come in the five generations of PlayStation.

This remake updated more than graphics, opting for a completely different combat system that swaps the turn-based battles of the original for faster real-time action that rewards skill and preparation (while still allowing anyone who wants the traditional turn-based combat a way to choose that option as well). Because you never leave Midgar in this portion of the story, Square Enix improved and added to the side stories with the other members of Avalanche, your time in Wall Market, and added a few more areas to expand upon the original.

The Intermission expansion puts Yuffie front and center and gives her a chance to shine before you jump into the next part of the story. It includes arguably the best and most engaging combat via her elemental ninjutsu, synergy attacks, and other ninja skills. Both the core game and the Intermission DLC add to the context of the world and lead into the events of Final Fantasy VII Rebirth. It’s well worth a try for first-time and longtime fans of Final Fantasy games.

Final Fantasy 16 and Final Fantasy VII Rebirth are available now.

7. Persona 5 Royal

Until the past few years brought on a series of impressive challengers, Persona 5 Royal had very little true competition in the contest for the best JRPG of all time. Its endlessly stylish art and unforgettable, jazzy soundtrack create a vibe it's hard not to fall in love with. And that's before we even get to the cast of iconic, endearing characters and an unexpectedly deep, thought-provoking story that only grows more relevant with every year since it was originally released in 2016. Nobody does this style of turn-based, small-party combat better than Atlus, and P5R is the ultimate refinement of everything great about the franchise's earlier adventures.

All of that could be said of the original 2016 version, too, but with Royal, just about everything – from the dialogue to the story to dungeon exploration – has been made bigger and better. It's far from just a remaster with some neat extras; it's almost like getting another entire game on top of an already fantastic one.

6. Astro Bot

For decades, Mario reigned unchallenged as the king of the 3D platformer. Few if any games came close to Nintendo’s level of creativity and polish in this extremely popular genre. Astro Bot, however, changes things: this adorable robotic mascot can easily go toe-to-toe with games like Super Mario Odyssey as it takes us through a multitude of hyper-colorful and lively worlds, all overflowing with both imaginative level design ideas and countless loving references to PlayStation history. Each new world gives you a fantastic and surprising new ability to play with that sets its puzzles and challenges apart from everything that came before it, and few other games make such excellent use of the unique capabilities of the PS5’s DualSense controllers.

5. Final Fantasy VII Rebirth

​As a middle chapter of a trilogy that retells one of gaming’s most beloved stories, threading the needle of standing on its own while being a continuation of an ongoing story was a delicate task for Square Enix. Rising to the occasion, Final Fantasy VII Rebirth does this extremely well as an evolution of the principles established in 2020’s FFVII Remake; there's still a grand sense of adventure within a beautiful recreation of the original FFVII's world. Each character is given the chance to grow meaningfully over the course of a 70- to 80-hour journey and become greater versions of their beloved originals. It hits hard, even if you never touched the 1997 classic.

The way Rebirth adds tactical layers on top of the action-RPG formula that Remake began is nothing short of amazing. It retains traces of the feeling of the original’s turn-based RPG even in its real-time combat, but having characters like Yuffie, Cait Sith, and Red XIII added to mix open up new possibilities. Especially when you take advantage of the new Synergy abilities and unique partner attacks, pairing up your favorite party members offers satisfying ways to stagger enemies before hitting them with a nasty Limit Break. When you establish a flow, there’s just nothing like overcoming the toughest bosses with your favorite characters while the nostalgic boss themes inspire victory.

4. God of War Ragnarok

God of War Ragnarok is hands down one of the easiest games to recommend to anyone asking what game they should play first on their PS5. The gameplay is an immensely satisfying combination of combat, puzzle solving, and exploration that is bound together with a heartwarming story of family, adolescence, and letting go. The combat rewards players for experimentation and precision but also is versatile enough that even using a fraction of the moves at your disposal feels effective and rewarding. Each moment is bolstered by its fantastic soundtrack that elevates everything from the smallest interaction to the most impactful moments in the story. The world's jaw-dropping landscapes feel organic and filled with life (except for Helheim, of course), but it's hard not to stop and admire it every step.

Its story, gameplay, soundtrack, and nearly every other part of the game culminate masterfully to live up to expectations for a flagship PlayStation game. Some may take issue with the pacing in certain parts of the game, but the next chapter in Kratos and Atreus's saga is filled with heart, charm, and humor. With the combination of the improvements from God of War (2018) and the path it's carved out for itself among other action-adventure games, God of War: Ragnarok is one of the benchmarks for what PlayStation exclusives can do on the PS5.

3. Metaphor: ReFantazio

To call Metaphor: ReFantazio "fantasy Persona" is to sell it short. It's a culmination of developer Atlus' RPGs, refining a tried-and-true framework that blends social sim elements and dungeon-crawling RPG combat. But here, Atlus wields that foundation for a brand-new fantasy world to tell a mature story with deep parallels to the political realities we face. It's whimsical and harrowing in equal measure, and just as it shows the ugliness of humanity, it also inspires us to work towards a brighter future. That story and context is what makes the gameplay experience all the more meaningful, and it's a joy to play as you connect with its cast of characters across its imaginative painterly world, building up a strong party with the new Job-like Archetype system that offers a level of depth we haven't seen in a previous Atlus RPG. There are some tough battles in this turn-based combat system, and the tactical considerations required showed that this genre can keep growing.

On top of all of that, Metaphor has the Atlus team's distinct sense of style and emphasis on amazing music to drive its story, but in stepping out of its comfort zone and still doing what it does best, Atlus created an all-timer RPG. Sometimes we play games for escapism, but Metaphor reminds us that while it’s important to get away sometimes, you still have to live in your real world. And if you're going to spend 80-something hours in this fantasy universe, why not take a few lessons along the way to hopefully make your world a better place?

2. Baldur's Gate 3

This 2023 Game of the Year nominee may have narrowly lost that award to Tears of the Kingdom, but it triumphantly takes the one of the top spots in 2025’s Best PS5 Games list. Baldur’s Gate 3’s massive roleplaying adventure is both enormously ambitious in its scope and yet endearingly old-school in its style. Its storytelling is epic, stocked with memorable characters rendered in impressive detail, and a multitude of meaningful choices to make along with them. Its tactical combat is a throwback to the turn-based BioWare RPGs of old and loyal to its Dungeons & Dragons roots to the point where it can be quite intimidating to get into, but when you do you’re in for over 100 hours of all-thriller, no-filler questing.

1. Elden Ring

​​​Whether you're a longtime fan of FromSoftware's notoriously challenging games or intrigued by the constant buzz, Elden Ring is a fantastic starting point for seeing what the soulsborne genre is all about. Its streamlined introduction, versatility in accommodating your choice of playstyle, and open-world design all work to alleviate the “brick wall” dilemma of getting stuck on a difficult boss in Dark Souls games. It's that elasticity that makes this FromSoftware adventure a (slightly) friendlier one, while still being full of godlike bosses looking to snuff out your life, threateningly large maps, and intriguing NPCs rife with charm, mystery, and tragedy.

It’s since been kicked up a notch thanks to the outstanding Shadow of the Erdtree DLC expansion, which serves as a condensed version of the main game that’s absolutely jam-packed with secrets, valuable treasures, ultra-challenging boss battles, and horrific monstrosities to face of against at every turn. When you stack that on top of the main game, it’s an incredible quantity of high-quality tests of your soulslike mettle.

Elden Ring is one of the best-reviewed games in modern history. It was crowned Game of the Year by IGN and The Game Awards in 2022. The co-op roguelite spinoff, Elden Ring: Nightreign, is now available.

Best PS5 Games FAQ

What PS5 Games Are Coming Out Soon?

Mafia: The Old Country comes out August 8, 2025, followed by Madden NFL 26 on August 11, Dying Light: The Beast on August 22, Gears of War Reloaded on August 26, Metal Gear Solid Delta: Snake Eater on August 28, Borderlands 4 on September 12, Silent Hill f on September 25, Ghost of Yotei on October 2, Vampire: The Masquerade - Bloodlines 2 and Jurassic World Evolution 3 on October 31. There will be more this year, too – we’re still waiting on dates for this year’s Call of Duty, Battlefield 6, Hades 2, and probably a bunch of other surprises.

What Is the Best Game on PS5?

It can really depend on what types of games you like to play, but if you are looking for recommendations on the for what to play on the PS5, we recommend picking up a copy of Elden Ring. If you're looking specifically for a PlayStation Exclusive game, God of War: Ragnarock is also a very good option you can't play anywhere else.

What are the Best Games on PS Plus?

If you happen to have PlayStation Plus Extra or PlayStation Premium than you have access to some of the best games on the console. A few of the best PS Plus games include Assassin's Creed Valhalla, Bloodborne, Ghost of Tsushima, God of War, Horizon Zero Dawn, Marvel's Spider-Man, and Red Dead Redemption 2.

Updates: On July 15, 2025 our best PS5 games list was updated. Rankings were also updated to reflect the opinions of IGN staff.

With contributions from Cristina Alexander

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Snyder vs. Gunn: Who Did Superman Best?

Zack Snyder has graciously passed the torch to James Gunn and Henry Cavill has happily handed over his cape to David Corenswet, and yet somehow the social media civil war over Superman continues to rage: What kind of Superman fan are you?

Snyder supporters prefer his intense and operatic take, while the Gunn Club is excited to see a Superman with a sunnier disposition and supporting cast. Both sides of the fandom are battling it out online with the simmering fury of siblings swinging haphazardly at the air.

Keep in mind, this maelstrom is being fought on the unwilling behalf of two men who are by all accounts friends who literally broke into the industry together (on the Dawn of the Dead remake) – even if their styles are nearly opposite.

Zack Snyder and James Gunn have some extremely different ideas about Superman, which leads us to the all-important question at hand: Who got Superman right?

We know we’re stepping into a minefield here, so we’re going to hold our judgment until both parties have had their day in court. We solemnly swear not to blindly stan or nitpick every sin as we lay out the evidence for and against Snyder and Gunn’s respective versions of Superman.

Let’s get things in order with…

The Case for Zack Snyder’s Superman

Exhibit A: Snyder Was Worth a Shot

DC and Warner Bros. knew what they were getting into. Between Dawn of the Dead, 300, and Watchmen, Zack Snyder’s style and vision was readily apparent to the powers-that-be, and they chose him anyway. Frankly? It took some guts.

It’s possible that Warners hoped that producer Christopher Nolan would curb some of Snyder's more divisive quirks, but the director was clearly running the show. His extravagant, slow-mo CG style isn’t for everybody, but it certainly leaves an impression on the audience – and Superman. Modern Superman is a figure that really benefits from a strong authorial voice. He’s been around for nearly a century. The only way to beat the “generic” charges is to have an opinion on Superman.

Frank Miller imagined Clark as a naive puppet for the powers that be. Grant Morrison manifests him as a metafictional god of creation. In 1986, Alan Moore used Superman to reckon with themes he would cover that same year in Watchmen.

Zack Snyder’s Superman isn’t quite as sophisticated as all that, but he came into the project with a unique point of view and absolutely left it all on the screen.

The studio placed a lot of faith in Snyder because there was, and frankly still is, a lot of potential in his DC Extended Universe – but thanks to a series of strange decisions and real-word tragedies, it never quite got there. Even the name was clumsy.

It would be an uphill battle convincing a post-Avengers world to give the Distinguished Competition a try, and Snyder needed a strong start. He swung for the fences with Man of Steel.

Exhibit B: Taking Superman Seriously

In 2013, Superman was stuck. He never got the ’90s Tim Burton treatment, though it wasn’t for lack of trying, and he just missed the window in the early 2000s where he could have been redefined ala X-Men and Spider-Man. Comics and TV shows did their best to keep the icon alive, but the shot in the arm Superman really needed was a big-budget blockbuster movie to bring him forward into a new era. How do you freshen up a character so old he’s nearly in the public domain? By going as big as possible.

Snyder isn’t particularly interested in Clark Kent’s career at the Daily Planet. He’s unconcerned with how he shaves his Super-beard or keeps his identity secret. Snyder sees superheroes as mythic gods steering our mortal futures from the skies, and he really leans into the religious allegories of Superman as Savior. While it’s been done (poorly) before, Snyder handles the heavy stuff pretty well, and exploring the consequences of Superman’s existence leads to some interesting places.

Snyder's Superman is best viewed less through the lens of a character than as an event that humanity has to reckon with.

The director’s Superman is best viewed less through the lens of a character than as an event that humanity has to reckon with. The arrival of Superman is a huge deal for our entire civilization, and Snyder does a great job of giving him gravitas. This is the first Superman designed to fill an IMAX screen.

Exhibit C: Hype Moments and Aura

Snyder’s Clark Kent isn’t brooding or grimdark like haters would have you believe; he just rarely has a chance to be himself. Heck, he rarely has an opportunity to talk. Superman has only 159 lines across Man of Steel, Batman v. Superman, and Zack Snyder’s Justice League – and Henry Cavill makes the most of every single one.

His reserved portrayal of Kal-El embodies the otherness and isolation that comes with the burdens of godhood. He might not be your first choice for a fun night out at Dave & Buster’s, but he’s nowhere near the angsty edgelord caricature opponents paint him as. If anything, Cavill’s Superman was let down by iffy writing and bizarre character choices, which we’ll get to later, but there’s not much fault to find in his performance. If nothing else, he is absolutely unmatched in terms of aura farming.

Cavill looks awesome as Superman, helped in huge part by Snyder’s undeniable mastery behind the camera. Kal-El oozes power out of every 18K pore. Heat vision gushes out of his eyes with crackling chaos. He flies like an F-22 Raptor with enough force to obliterate an IHOP. His body hair has yet to be matched by any onscreen superhero.

From the costume design to the chiseled jaw, Cavill embodies the staggering presence of this mighty visitor from another planet and it rules to watch him fight. Whether he is soloing the Justice League or going HAM on some New Gods, Cavill’s Superman is a hype-moments machine.

Snyder’s work raised the bar for blockbuster action with an excellence in production design, fight choreography, and visual effects that’s seldom seen today, despite its undeniable influence. His Superman is a gripping combination of somber, horrific, post 9/11 imagery with absurd anime action straight out of Shonen Jump. It’s not going to work for everybody.

For some fans, it was their live-action Dragon Ball dream come true. For others, it might have been too much. Well, now they have an alternative.

The Case for James Gunn’s Superman

Exhibit A: A New Hope

As the DCEU wheezed its last breaths, the studio hired James Gunn to pick up the pieces.

Gunn was already in the DC mix with his critically-acclaimed Peacemaker and The Suicide Squad, and he was about to score an increasingly-rare superhero success with Guardians of the Galaxy Vol. 3. He seemed like a perfect choice to mastermind Warner Discovery boss David Zaslav’s all-new DCU.

Gunn’s superhero films (which, unlike Snyder, he also writes) are known for their charming characters and clever dialogue that rarely crosses the line into Whedonesque cringe. There’s a heart and hopefulness to Gunn’s work that Snyder himself would surely admit somewhat lacks in his own – and it’s just what Superman needs after a decade of dour.

The world of James Gunn’s Superman is kinder and more colorful than the DCEU. This Clark Kent has co-workers, friends, an adorable dog, and actual chemistry with the actor playing Lois. Gunn’s tone has a lot more in common with well-regarded TV incarnations of Superman, none of which are nearly as downer and divisive as the DCEU. As impressive as Snyder’s apocalyptic angst is, it doesn’t exactly scream four-quadrant demographic appeal.

Superman is a universal symbol for truth, justice, and a better tomorrow – for everyone. Gunn’s Superman is an opportunity to open up the tent and show as many people as possible why the character is so special. This isn’t to say that Gunn’s films are childlike, or even kid-friendly – they’re actually rather violent and gory, but in a winking, campy way that befits his Troma origins.

There’s plenty of blood and guts and broken necks, but James Gunn’s films are fun, first and foremost. And why shouldn’t Superman be fun?

Exhibit B: Sunshine Superman

David Corenswet’s interpretation of Superman is a very different beast from Cavill’s. He has supportive (and alive) parents, a cute dog, a best pal, and a partner he actually seems comfortable being around. He has friends and allies who can empathize with him. He loves. He fears. He’s human.

For Gunn's Superman, his never-ending battle isn’t a burden. It’s a purpose that brings him joy.

Some might say too human, that Gunn isn’t taking Superman seriously – he shouldn't be cracking jokes and getting his butt kicked in a manner undignified of the world’s first and most famous superhero.

While there’s little doubt that Cavill’s Superman would win in a fight, his statuesque facade isn’t the easiest for audiences to relate to. The Man of Tomorrow doesn’t need to be miserable. Gunn has called All-Star Superman his “guiding light” when making the film, Grant Morrison’s all-time classic comic book that serves as a love letter/mission statement for the character.

While other adaptations have pulled from All-Star, including Man of Steel, Gunn is leaning all the way into the optimistic theme and crisp, colorful aesthetic envisioned by artist Frank Quitely. In the iconic cover of All-Star Superman #1, Superman isn’t clenching his fists or flexing his pecs. He’s not blasting through the sky with a determined grimace or sulking in a rainstorm. He’s just chilling on a cloud, relaxed as can be, basking in the yellow sun and taking in the beauty of his adopted home. What does he have to worry about? He’s Superman!

There’s no reason to be tense, or angry, and certainly not sad – he’s the most powerful being on the planet, and that’s great, because it means he can help as many people as he possibly can.

This is the baseline Gunn and Corenswet are building on: a Superman who is pure, upbeat, and inspiring. He’ll be challenged, he’ll be tested, and he won’t be able to save everybody, but his never-ending battle isn’t a burden. It’s a purpose that brings him joy.

It can be hard for us to connect with the man who has everything, but if James Gunn can bring us to tears over a CGI otter, making us feel for this strange visitor from another planet is a cake walk.

Exhibit C: A Silver Age Salute

Snyder created the most realistic version of Superman possible, which prevented him from embracing the comic-book craziness that makes the character so rich and textured. It would have been extremely strange to see Henry Cavill date a mermaid, or find Mister Mxyzptlk zipping about the stacks of corpses in Metropolis, but the silly stuff is a huge part of Superman’s legacy that has never really been explored on the big screen.

This is a character that has been in continuous development since 1938. The basics are simple on paper, but Superman lore is so jam-packed with stuff that the comics have been in a near-constant state of reboots and retcons since the ’70s, and every time the goofier elements get stripped away in the name of realism or simplicity, they somehow find a way back into canon eventually. Like the red trunks, it feels like something’s missing without them.

It takes a confident filmmaker to embrace the unadulterated wackiness of Silver Age Superman, but no one has earned more benefit of the doubt than James Gunn. From Polka-Dot Man to Taserface, he excels at bringing some of the dumbest parts of comics to life and making you care about them.

Gunn’s Superman wears high-tech hypnoglasses to keep his identity a secret. His best friend is a scruffy dog with the power to level mountains. He owns a fleet of robots that wear little capes just like their daddy… and that’s barely scratching the surface of the strangeness that Superman has accumulated over 80-plus years.

Could we eventually see Superman shooting miniature doppelgangers out of his palms or splitting into red and blue versions of himself? Will Jimmy Olsen transform into a human porcupine or a giant turtle man in Superman 2? Is the world finally ready to meet Beppo the Super-Monkey? Maybe, maybe not, but the point is that James Gunn’s Superman leaves every option on the table, a vast toy box of possibilities to play with and stories to tell.

And with that, the defense rests, but don’t go up, up, and away just yet – we still have to hear the prosecution’s case for why Zack Snyder and/or James Gunn have ruined Superman forever.

The Case Against Snyder

Exhibit A: Unforced Errors

Adaptation is an exercise in making difficult choices, especially when it comes to superhero movies. Which version of the origin are you going to use? Should you jettison their secret identity? How are you going to explain things comic fans have taken for granted for 50 years? Does the character kill or not?

Some choices are genuinely bad ideas. Others might raise a few eyebrows but wind up working well in the context, like Sam Raimi’s biological webshooters and Burton’s homicidal Dark Knight.

The decisions made by Snyder and company for their Superman story are in a category of their own: They’re extremely divisive but they largely work, just not well enough to justify the controversy they were stepping into. Case in point: Superman snapping the neck of Zod.

Christopher Nolan advised against Superman killing Zod, but was swayed by the arguments of Snyder and writer David S. Goyer. He should have stuck to his guns. Many, many people did not approve of the Man of Steel getting blood on his hands. Countless words and hours of video essays have already argued the precedent for Superman taking lives and morally justified his desperate act, but even if you agree with every single one of their points, the question is: What did we gain from this?

Now that the DCEU is over, it’s apparent just how little Zod’s killing was a factor. The world is pretty mad at Clark when Batman v Superman starts, but not about executing the alien who was destroying the planet – they’re more concerned with his North African excursion where he explicitly says he didn’t kill anyone. Kind of hard to believe, but let’s take his word for it.

Metropolis doesn’t seem to disapprove of Zod’s manner of death considering they built a statue of the guy who practically ripped his head off. Bruce Wayne and Lex Luthor aren't afraid of Superman because he took a life to save some kids; they’re scared that he’s going to conquer the world. The decision to kill Zod was valid, but it was purely subtractive – all it did was turn off a sizable section of the audience that prefers a kinder, gentler Man of Steel.

So many moments throughout Snyder's Superman feel like they just didn’t have to go there. Why get rid of Pa Kent with a ridiculous “stop, my invincible son” moment just to bring him back for a lengthy conversation with his ghost in the sequel? Did we have to blow Jimmy Olsen’s brains out and barely give it a passing mention? Could Superman have shown just a little hustle before Congress blew up?

Snyder's decisions were extremely divisive but they largely work, just not well enough to justify the controversy they were stepping into.

No one forced Snyder and his screenwriters to make Lex Luthor the most obnoxious man alive, or build the final battle between Batman and Superman around comic-nerd trivia. Can you imagine pitching Holly Hunter the scene where her character sniffs a jar of pee? At nearly every fork in the road, these movies take the strangest, most alienating path possible, resulting in a Superman that somehow feels more weird than the one who’s friends with Metamorpho.

Exhibit B: Misery Business

It’s genuinely hard to picture Zack Snyder’s Superman having a good time.

He’s in a near constant state of mourning, from his father’s boneheaded demise to the massive casualties in Metropolis and even his own funeral. Kal-El’s entire DCEU career is defined by death and disaster in a way that doesn’t really suit the character. Batman’s lost four Robins, Spider-Man has burned his marriage, but Superman has largely avoided tragedies beyond the one he experienced on the day he was born.

It’s great territory for hypotheticals like “What if the Joker killed Lois Lane and nuked Metropolis?” or “What if Superman was a mustachioed sleeper agent?” but it’s not really what the character is about. Elseworlds and alternate universes are bursting with examples of a grim and tragic Superman who abuses his power, while pastiches like The Boys and Invincible take the thought experiment to even further extreme.

Snyder re-introduced Superman by finally bringing these questions before mainstream moviegoers, and it kind of made them uncomfortable. Man of Steel’s anime battles come to life are a huge mark in its favor, but there’s a reason why death is so cheap in the Dragon Ball universe. Snyder isn’t afraid to evoke 9/11 imagery for the cataclysmic clash between Kal-El and Zod. We’ve seen cities smashed in blockbusters before, but the sheer, horrific scale of Snyder’s devastation stays with you for a while – and it can be unsettling.

It’s not like he treats it flippantly. He actually builds on the destruction of Metropolis as a shocking status quo for the entire DCEU moving forward, but that’s kind of the problem. A hundred 9/11s is kind of a somber way to start your fun superhero universe, and audiences really don’t like getting bummed out at the movies. In hindsight, the biggest successes of the whole experiment were more upbeat films like Wonder Woman, Aquaman, and The Suicide Squad.

The whole saga of the DCEU is sad, in front of and behind the scenes: the studio trying to tame Snyder's vision, and the loss of his daughter that forced him to step away; the amateurish hack job that was Joss Whedon’s Justice League; the failed sequels and cancelled projects; and the online toxicity that still taints the discourse. The DCEU isn’t so much cursed as it is haunted, a fascinating glimpse into one of Hollywood’s most heartbreaking failures.

But Snyder's Superman is in the rear-view mirror now, and no amount of e-signatures on your petition are going to bring him back. Gunn has the herculean task of introducing an all-new cinematic universe while simultaneously doing justice to one of the most well-known and beloved characters in human history.

While it’s a little soon to rush into judgment on the DCU, we’ll entertain a couple of legitimate concerns in…

The Case Against James Gunn

Exhibit A: Superheroes Aren’t Special

As a visual filmmaker, James Gunn is gonna have a hard time when compared to Zack Snyder. For all his faults when it comes to storytelling, characters, and basic cohesion, Snyder can shoot one heck of a movie. There’s no mistaking a Zack Snyder film, but Gunn’s visual identity isn’t quite so defined.

To be clear: Gunn’s Superman looks great, and anyone comparing it to the production values of The CW deserves a pleather wedgie. The action is crisp and clean, the costumes are complex but still colorful, and the creature design is somehow both revolting and charming. In short, it looks like a modern superhero film.

Superhero cinema has calcified in the days since Man of Steel. Bean counters and corporate suits have polished the experience to an algorithmic sheen, and we rarely see bold stylistic choices like Snyder’s anymore. There are shareholders to think of! Meanwhile, the effects industry is buckling under the weight of corporate expectations and the onscreen product has started to suffer. Workers are burning themselves out to create impossible wonders that we’ve all seen before.

In a time where normal people are having watercooler debates about nano-machine armor and YouTubers are analyzing every frame of FX work, it’s hard to see what separates Gunn’s Superman from the superhero pile. Even its sunny, throwback nature is dulled by its unfortunate proximity to the similarly retro Fantastic Four film that’s about to arrive.

According to James Gunn, Superman is his first “real” superhero movie, and he has a point. It might not seem like it, but he’s a little out of his element here with such a traditional, even archetypical protagonist.

As a visual filmmaker, James Gunn is gonna have a hard time when compared to Zack Snyder.

Snyder’s indulgences were a risk that didn’t pan out, and Gunn might not want to stray too far from the proven formula – even as it faces diminishing returns. It’s probably the safe move, but it’s fair to expect more innovation in our superhero movies.

Exhibit B: Superman Isn’t Special

James Gunn believes that three things should never be seen in a superhero movie again: a radioactive spider bite, the Waynes hitting the pavement, and baby Kal-El rocketing away from an exploding Krypton.

Instead, in his film, we meet Superman three years into his career, well-established in a DC Universe that’s used to the costumed hero crowd. It’s a significant departure from Snyder’s timeline, where the coming of Superman essentially marks a new era in human history. In Gunn’s DCU, Green Lanterns, Hawkpeople, and Peacemakers make up the fabric of a more fantastical world, and Superman risks becoming just another cape in the crowd.

The film had a good opening weekend at the box office, but fans have a right to be nervous, because Superman as a marketable concept might not be able to handle another L. This could be the last chance for a long time to rekindle his relevancy and prove he’s a box office draw. It’s tough to look at the sad state of Looney Tunes, or the Muppets, or other venerable franchises struggling to replace their aging audiences without worrying that Superman might suffer the same fate. Fans want to see him treated with the respect and reverence he’s rightfully owed.

Snyder was able to capture this majesty, but it came at the cost of joy and wonder. There’s a balance to be struck, and a lot of upside in giving Superman a bigger sandbox to play in. Superman isn’t a blank slate, but he’s often best defined in contrast to more dramatic characters: as a role model, a mentor, or a light illuminating a dark mirror.

He excels in an ensemble. Some of the greatest Superman stories ever made can be found in Justice League Unlimited, a show with a cast of hundreds. There are so many potential relationships for Gunn’s films to explore, no “Marthas” necessary.

And with that closing statement, the prosecution rests. The judge is seated, the jury has deliberated, and we’ve come to…

The Verdict

So which director’s Superman is superior? Whose camp has the correct choice of Kryptonian? What result would justify your innate notion of who Superman is and what he means to you?

Let’s see it on the scoreboard:

Look, If we rule in favor of Snyder, we’re stuck in the past. If we rule in favor of Gunn, we’ll have to go into witness protection. When tensions are high and the crowd’s all riled up, sometimes the right answer is to just throw down your hockey sticks and hug it out. It’s not gonna leave everyone happy, and your dad might think less of you, but he’s right: They’re both losers.

Life’s too short to fight over a question that’s flawed from the start. No one can get Superman “more right” than anyone else because there is no “right” version.

There’s a Superman for all seasons. He’s malleable enough to meet the moment and flexible enough to change with the times. From Earth One to Earth 52, Dick Donner to the DCU, every take is valid and all… well, most opinions are justified.

Just like Siegel and Shuster and Ross and Byrne and Miller and Moore and Morrison, Zack Snyder and James Gunn have each created their own unique version of the character that’s just as real as any other and will endure forever alongside them.

So that’s where we stand on the great Snyder vs. Gunn debate. Now why don’t you tell us how you really feel? Vote in our poll above, let us know your thoughts about the DCEU, and sound off calmly in the comments about your favorite take on Superman!

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