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King of the Hill Season 14 Gets New Trailer and Poster, Ronny Chieng Takes Over Role of Khan

Are you ready for new King of the Hill? It’s kind of crazy to even be typing that sentence — but even crazier to be seeing the debut of the new trailer and poster for the series, solidifying that it is, in fact, not some kind of crazy suburban boredom dream and the reboot is actually happening.

Season 14 of the show — and this trailer — meets the Hill family where they’re at in the modern day, several years after we last saw them when the show originally ended in 2009. The official synopsis reads: “After years working a propane job in Saudi Arabia to earn their retirement nest egg, Hank and Peggy Hill return to a changed Arlen, Texas to reconnect with old friends Dale, Boomhauer and Bill. Meanwhile, Bobby is living his dream as a chef in Dallas and enjoying his 20s with his former classmates Connie, Joseph and Chane.”

You waited 15 years for the King to return. Watch an all new season of #KingOfTheHill, Aug 4. Streaming on #DisneyPlusCA. pic.twitter.com/bo1zNtTjkz

— Disney+ Canada 🇨🇦 (@DisneyPlusCA) July 10, 2025

As for the poster, it features the witty tagline: "Are you ready for seconds?" Obviously, the answer is a big yes.

The show’s original voice cast — Mike Judge, Kathy Najimy, Pamela Adlon, Johnny Hardwick, Stephen Root, Lauren Tom, and Toby Huss — returns for the new season, with one exciting recasting addition. Comic Ronny Chieng takes over the role of Khan Souphanousinphone, the Laotian patriarch neighbor of the Hills, from Toby Huss (who also voices Dale Gribble).

The series is executive produced by original co-creators Mike Judge and Greg Daniels, as well as incoming executive producer Saladin Patterson, who also now serves as showrunner of the series starting with season 14.

The new season of King of the Hill will premiere on August 4 on Hulu and Disney+.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Prime Day Discount Drives 2,475% Spike in Atari 7800+ Sales at Amazon

Back before the PlayStation, Xbox, and even the original Nintendo, there was Atari and its family of systems that helped bring video games into the home.

For fans who have held onto their old Atari 2600 and 7800 game cartridges, this Prime Day deal for the Official Atari 7800+ is for you. Normally $129.99, it is currently on sale for $59.99 - that’s 54% off!

That price drop has seen the retro console skyrocket in demand, spiking 2,475% in the Amazon sales charts over the past 24 hours. It sits at number five in Amazon's data-driven "Movers & Shakers" list, only behind Switch 2 accessories, a PS5 bundle, and a top Final Fantasy deal.

This system, along with its included wireless controller (though there are controller ports), features an HDMI output, making it easy to connect to modern displays. It runs off a USB-C cable, but you will need to provide an adapter to plug it into your wall.

Maybe it’s because the Atari was slightly before my time, but if I saw this console sitting on someone's shelf or connected to their TV, I would think it was something straight out of the 80s. It not only can play the games from the era, but it looks the part too.

In addition to the system, you will also get a single wireless two-button controller and a brand new 7800 game, Bentley Bear’s Crystal Quest, which is a follow-up to the Crystal Castles game for the 2600, released back in 1983. If the more modern controller isn’t your style, a wireless take on the classic Atari joystick is also available as a Prime Day deal, the CX40+ Wireless Joystick.

As we have seen a lot of emulated retro consoles on the market the past few years, it’s important to note that this system plays actual cartridges and does come prepackaged with ROMs of games to play. If you have a hankering for some Demon Attack or Ninja Golf, it’s hard to pass up this deal on the 7800+!

Other Prime Day Deals To Check Out

Prime Day is jam-packed with gaming deals, offering discounts on everything from Razer gaming mice to prebuilt PCs and even a "no console required" Xbox bundle. We've also rounded up physical game deals for Nintendo Switch, PS5, and Xbox. Go crazy.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

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Travis Scott Is Either Teasing He's in GTA 6 With His New Music Video for 2000 Excursion, or It's Just an Easter Egg

Travis Scott’s new music video for 2000 Excursion has set tongues wagging after fans spotted what looks like a reference to GTA 6.

At 3:56 in the video, we see a car with the license plate “GTA6 VI6.” That is, undoubtedly, a GTA 6 reference, but is it a tease for the rapper’s appearance in the game? That feels unlikely, given the strict control developer Rockstar employs over everything related to GTA that is public-facing. Perhaps it’s just an Easter egg, or a joke.

Either way, GTA 6 fans are speculating that Travis Scott will now appear in GTA 6 in some way, either with his own radio station (as celebs have done in previous GTA games) or as a character we see in the game. Perhaps Travis Scott just has a song in the game. Others are joking that the “VI6” part of the license plate means Travis Scott is already excited for GTA 12.

Travis Scott is no stranger to the world of video games. He famously starred in a live virtual concert in Fortnite, which fueled huge concurrent numbers for Epic’s battle royale back in 2020. Meanwhile, Faheem Rashad Najm, better-known as singer-songwriter T-Pain, has confirmed that he's contributing to GTA 6 (in the course of bringing T-Pain aboard, it seems that Rockstar requested he stop role-playing on NoPixel — a popular GTA 5 role-play server that runs on third-party servers).

All this speculation will of course be music to Rockstar’s ears. GTA 6 is the most anticipated video game in the world, and it enjoys more fan theories than perhaps any piece of entertainment (the less said about the moon, the better). In December, a former developer at Rockstar expressed his delight at the many wild conspiracy theories surrounding GTA 6, insisting staff at the studio will be enjoying watching the community go off the deep end.

While we wait to find out, we’ve got plenty more on GTA 6, including all the details we’ve discovered so far, a roundup of 70 brand new screenshots, and the expert opinion on how GTA 6 will look on PS5 Pro.

Image credit: Travis Scott / YouTube.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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HBO Cancels J.J. Abrams' New Thriller Duster After Just 1 Season: 'We Are Tremendously Proud'

Just two months after releasing to an excellent critical and audience response, J.J. Abrams’ new HBO thriller Duster — starring none other than Lost legend Josh Holloway — has been officially cancelled and will not receive a second season.

In a statement issued to GamesRadar, the streamer insisted it was happy with the series despite not ordering another round. "While HBO Max will not be moving forward with a second season of Duster, we are so grateful to have had the chance to work with the amazingly talented co-creators,” the company said. “We are tremendously proud of this series."

Abrams, best known for directing 2009's Star Trek reboot and the Star Wars sequels The Force Awakens and The Rise of Skywalker, and co-showrunner LaToya Morgan’s series was a critical hit. It secured a 92% critics rating on Rotten Tomatoes with a nice 83% audience rating on the site as well. That said, when the show premiered mid-May, it failed to land a large viewership — and even failed to make any of the viewing charts.

According to the official synopsis, Duster "explores the life of a gutsy getaway driver for a growing crime syndicate that goes from dangerous to wildly, stupidly dangerous when a tenacious young agent comes into town hellbent on taking his crime family down.”

Holloway plays the driver, and it was definitely a reunion moment for him and Abrams, who worked together extensively on six seasons of Lost. The actor recently spoke out about having to take a break from the industry due to a lack of work, which made Duster the perfect project to return with — being that it was with a longtime friend running the show.

"I couldn’t even believe what I was hearing," he told The Hollywood Reporter in a recent interview about getting the call for Duster. "That was right before the pandemic, and then HBO was sold twice. But we kept making it through everything. [We wondered] ‘Are they going to cancel us?’ No, no. We kept chugging along."

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Nintendo Switch 2 Pro Controller Is Finally Available at Amazon

Here’s some good news for Nintendo fans: the Switch 2 Pro Controller is finally available at Amazon. Due to circumstances neither Amazon nor Nintendo have been vocal about, the online mega-retailer hasn’t sold first-party Nintendo Switch items for several years. But the freeze that’s been in place between the two companies now seems to be thawing.

The Switch 2 console itself was a no-show at Amazon for the first month after release. It’s finally available now, but you have to request an invite to purchase it, since stock remains low.

Nintendo Switch 2 Pro Controller at Amazon

Like the Switch 2 itself, the Switch 2 Pro Controller largely follows the same formula that made its predecessor so good, while adding a few new features to the mix. This controller has HD Rumble 2 for improved vibrations. It adds two back buttons that you can map to any button you choose. And it has the same GameChat button that’s on the new Joy-Con 2. It also supports amiibo scanning and motion controls. Plus, it has an audio jack for headsets and a capture button to save screenshots and videos.

In his Switch 2 Pro Controller review, tech reviewer Michael Higham wrote, “It’s a premium product at a premium price, but if you mostly play your Nintendo Switch 2 docked, getting the new Pro Controller is a layup – you’ll definitely want something better than using the new Joy-Con with the grip attachment that’s included with the console, and the C button and back buttons give folks who already have a go-to Switch controller a reason to upgrade. As third-party options become readily available over time some may end up being more cost-effective, but that doesn’t take away from the Pro Controller being a great, and proven, first-party gamepad.”

It was only a few weeks ago (after the Switch 2 was already out) when first-party Nintendo Switch 2 games began appearing on Amazon. And while some reports suggested the missing Nintendo listings were due to a spat over third-party sales, Nintendo denied this report.

If you want to save some cash and you have a Prime membership, you can check out our Prime Day 2025 coverage. You can save a bunch of money on Switch games in the sale as well.

Nintendo Switch Prime Day Deals

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Shark Dentist Announced for PC

Shark Dentist, a new PC game from developer Alice Games, is exactly what it sounds like: you are a shark dentist who must perform dental work on anaesthetized sharks, but if you mess up, they might wake up in pain and rip your head off.

There's a lot more to it than that, though. You'll have to manage anasthesia doses and oxygen levels; monitor the shark's pulse; administer drugs; work on teeth with circular saws, drills, and mirrors; and more – all the while the deadliest creature on earth hangs suspended from the ceiling just inches from your face.

There will also be randomized events to deal with that will keep you on your toes, like pain spikes and tool malfunctions as well as debuffs. Be sure to watch the trailer at the top of this page to see what happens when things go badly, and be sure to wishlist Shark Dentist on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Amazon Has Dozens of Razer Gaming Mice on Sale for Prime Day

It wouldn't be Amazon Prime Day without some steep discounts on gaming peripherals. While there are plenty of amazing deals to take advantage of right now, Razer currently has dozens of gaming mice on sale for the four-day event, with some models nearly 50% off.

This is a great time to upgrade some of your aging gaming gear, but don't wait too long. Prime Day ends on July 11, and at these prices, some of these mice are likely to sell out.

Razer Gaming Mouse Deals at Amazon Today

Razer makes some of the best gaming mice around, so anytime you can catch them on sale it's worth checking out. One standout deal this year is the DeathAdder V3 Pro, which is currently on sale for less than $90. That's only about $10 more than its smaller brother, the DeathAdder V3 Hyperspeed (which we gave a 9 in our review, by the way). The DeathAdder V3 Pro is a standout gaming mouse that features an ultralight design and auto-calibrates to work on nearly any surface – including glass.

For FPS players, the Viper V2 Pro Hyperspeed is nearly half off its regular price of $150 and one of the best options around for competitive play. At just 58 grams, it's an ultra lightweight mouse that features optical switches for incredibly fast and accurate clicks. It also boasts a 90-hour battery life, ensuring you don't run out of juice during a crucial moment.

The standard DeathAdder V3 and Cobra wired models are also on sale if wired mice are more your speed. These mice include many of the same features as their wireless counterparts without the added hassle of remembering to recharge batteries.

Save an extra 30% off Amazon Resale items

If you're looking to upgrade additional PC components, Amazon currently has an additional 30% off thousands of resale items, including graphics cards, M.2 SSDs, processors, and more.

Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

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Prime Day Deal Drops Nearly 20% Off the Stunning LEGO Zelda Deku Tree Set

Amazon’s Prime Day has been a goldmine for gaming deals, and that includes gaming-adjacent deals like LEGO’s The Legend of Zelda Great Deku Tree set, a nostalgia-packed 2-in-1 build that’s now down from £259.99 to £212.40. That’s nearly 20% off the usual price.

With 2500 pieces and two distinct display options, the Great Deku Tree is perfect for any Legend of Zelda fan of loves big builds. You can put together the Breath of the Wild version, which includes a Korok and an adorable buildable Hestu, or recreate the iconic Ocarina of Time treehouse version, complete with tiny Navi.

Whichever way you prefer, both trees come with posable facial features, which is a small but satisfying touch for fans who grew up with the series. The set also includes four minifigs that span across the series: Classic Link, Young Link, Breath of the Wild Link, and Princess Zelda.

While the cost of just over £212 still seems rather high, this is still the lowest price tag we’ve seen this LEGO Deku Tree go for so far, according to price trackers like CamelCamelCamel. When completed, though, it does make for an impressive living room centrepiece that even non-gamers can appreciate.

Adding even more value for what you’re paying, the build includes small references like Link’s house, the Master Sword, and the Ocarina of Time itself. Plus, for anyone who likes a little digital help, the LEGO Builder app offers 3D instructions and progress tracking.

Prime Day has brought on a good number of other deals on gaming-themed LEGO sets, too: including the Fortnite Battle Bus and Supply Llama, the Minecraft Baby Pig House, and the Super Mario Mighty Bowser kit.

These deals will be available until the end of Prime Day on July 11, unless stock runs out beforehand.

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With Fallout Season 2 Waiting in the Wings, Fallout 76 Creative Director Says Bethesda Has Plans for Tie-Ins With the Amazon Show

With anticipation for Fallout Season 2, fans are wondering if Bethesda will capitalize on the smash hit Amazon show in a more significant way this time around.

Fallout Season 1 hit Prime Video in April 2024 and was an instant breakout hit. While the show’s popularity sparked a flood of new players across all Fallout games, Bethesda — and by extension parent company Microsoft — failed to make the most of it with, for example, the release of a new Fallout game.

Xbox boss Phil Spencer ended up insisting that everyone involved benefited from the show’s success, and that not having a new game lined up for the launch “gave us some creative liberty that [we] wouldn't have had if we tried to coordinate production of two very different creative processes to land at the same time.”

That mention of “creative liberty” is a reference to the Fallout TV show’s canon status within the Fallout timeline, and the fact it takes place after all the existing Fallout games. While this has meant Fallout lore fans have analyzed the TV show to within an inch of its life, its creators were able to move on from what’s gone before and tell a brand new story. If a new post-Fallout 4 video game had come out at the same time, Bethesda and the TV showrunners would have faced a tricky job ensuring all their Fallout timeline ducks were in a row.

But will Microsoft and Bethesda fail to capitalize on Season 2 of the Fallout show? When it comes to Fallout 76, at least, it sounds like tie-in content is indeed planned.

Speaking to Variety, Bethesda Game Studios’ Fallout 76 creative director Jon Rush said the development team is “always focused on the game,” but confirmed the two teams (TV show and video games) do talk to each other about “lining things up with the seasonal releases of the show.”

“I think a distinct trait of the Fallout 76 game is that we’re the furthest back in time,” he said. “And it’s kind of funny, because the show’s the furthest into the future. So there’s a lot of room where we don’t necessarily need to overlap. There are some things that we could overlap the stories, that could exist, but we largely try to keep those pretty simple.

“So the show is very effective storytelling, great storytelling, very Fallout, being made by folks that are big fans of the game and the series, and so are we. The two go together really well. So folks see the show and want more of that same kind of story, and they’re going to come into 76, they’re going to come into Fallout 4, or come into Fallout 3.

“Lining things up with the seasonal releases of the show, it’s stuff that we talk about all the time, and we do have plans for things here and there. I’m not going to go into detail on any of those now, but the two teams do talk to one another.”

So, we don’t know what exactly Bethesda is planning for the launch of Fallout Season 2, but we do know something is in the works for Fallout 76. There are still a lot of unanswered questions. For one, we don’t have a Fallout Season 2 release date yet. Could Bethesda have a new Fallout video game in the works to go alongside the show? There is about as much anticipation for a new Fallout game as there is for Fallout Season 2 — and the speculation to go along with it as remaster and remake rumors swirl.

But perhaps we shouldn’t hold our breath. In June last year, Bethesda development chief Todd Howard said he wasn't interested in rushing the next Fallout game out the door.

"For other Fallout games in the future, you know, obviously I can’t talk about those right now, but I would say, sort of rushing through them, or we kind of need to get stuff out that is different than the work we’re doing in 76... we don’t feel like we need to rush any of that," he said. "The Fallout TV show fills a certain niche in terms of the franchise and storytelling."

Of course, a brand new Fallout game is coming down the pipe, with Howard confirming Fallout 5 is in the long-term plan, potentially after The Elder Scrolls 6 comes out. As for Fallout Season 2, it's off to New Vegas, the setting of Obsidian's much-loved Fallout: New Vegas.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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ARK: Aquatica Gets A Release Date But Fans Are Unconvinced By Its 11-Second Teaser Trailer

ARK: Aquatica — the new expansion for ARK: Survival Evolved — finally has a release date, and it's soon: July 15, to be precise.

Snail Games announced its "in-house developed new expansion map, Ark: Aquatica" at GDC in March. The studio described the expansion as a non-canonical side story to Ark in “an ambitious underwater setting featuring 95% of gameplay taking place beneath the surface." However, the Ark: Survival Evolved expansion trailer released alongside the announcement was resoundingly condemned after fans discovered evidence of generative AI imagery.

OG developer Studio Wildcard immediately distanced itself from the discussion, clarifying on social media that Ark: Aquatica was not being developed by its team. It also revealed Ark: Lost Colony, a new expansion for Ark: Survival Ascended that will lead into the sequel, although since missing its previously planned late 2024 release window, the future of Ark 2 remains unclear.

ARK: Aquatica introduces the first submerged ARK with above-water islands, "challenging players with new survival mechanics, extreme environmental hazards, a huge explorable map area, and unique gameplay elements".

The underwater biome adds 21 new tameable creatures, 74 new Engrams — including seven tek Engrams — and underwater survival thanks to features like air pockets and propulsion vehicles.

Perhaps unsurprisingly, the latest teaser has been under intense fan scrunity, with some going as far as to implore others to report it to Steam if they suspect anything is generated by AI. Some are also questioning the purpose of the trailer posted to Snail Games' YouTube, with one asking of the 11-second teaser: "Okay, so what the f**k does this tell me about the expansion?"

"I am 200% sure that this update was created to kill all existing mods and plugins," added another YouTube commenter.

ARK: Aquatic is in development by Studio Sirens to "commemorate the 10-year anniversary of ARK: Survival Evolved" and will be available exclusively on PC. A price has yet to be confirmed.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Donkey Kong Bananza Exists Because Yoshiaki Koizumi Asked the Mario Odyssey Team for a 3D Donkey Kong Game

When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that made Super Mario Odyssey. That turned out to be true, which led to further speculation that the game had originated as Super Mario Odyssey DLC or a sequel, only later going on to star Donkey Kong. That part, we’ve just learned, is not true.

In an interview with IGN, Donkey Kong Bananza producer Kenta Motokura, who also served as director on Super Mario Odyssey, shared Bananza’s origin story. As he explained, it was Nintendo executive Yoshiaka Koizumi who approached the Odyssey team and asked them explicitly to consider working on a 3D Donkey Kong game.

When Motokura told me this, I asked if he knew why Koizumi had done this, as there hadn't been an internally developed Donkey Kong game since Donkey Kong: Jungle Beat over 20 years ago. Motokura didn’t want to speak for Koizumi, but he did suggest: “Because Nintendo does have a lot of characters to choose from, we're always considering what would be good timing to create a new game with a certain character to most pleased customers. But of course, that's just my best guess. You'd really have to ask Mr. Koizumi for the real answer.”

Regardless of reasoning, the Odyssey team had its mission. To start, they approached Donkey Kong creator Shigeru Miyamoto to get some ideas.

“For him, a lot of things that came up were the unique actions that a really strong character like Donkey Kong can engage in, things like the hand slap or blowing his breath,” Motokura explained.

“And I also spoke to Mr. Koizumi who had served as the director on Jungle Beat. And for him, one thing that was a really important distinguishing characteristic from a character like, say, Mario, is that Donkey Kong has these longer, stronger arms. So we took all of these distinctive features of Donkey Kong as a character and tried to think about how we could bring them to play in a new game.”

While all this was going on, a programmer on the Odyssey team was experimenting with voxel technology. Voxels are essentially the 3D equivalent of pixels, and this programmer was playing around with ways to let players manipulate their environment using them. As an example, this tech was used on a smaller scale in Super Mario Odyssey in the Luncheon Kingdom, where Mario can dig through cheese, and in the Snow Kingdom to crunch through snow drifts. But this programmer was taking it a step further, finding ways to let players throw voxels around, or dig holes through them.

It was this, combined with discussions about DK’s strength and abilities, that led to the core destructive mechanics of Donkey Kong Bananza, Motokura said.

“When we realized the compatibility of Donkey Kong's distinctive characteristics, being strong and having these large long arms, and the possibility of voxel technology, we saw that this was a good match that led us to the idea of pursuing destruction as core gameplay in this title.”

We spoke to Motokura and director Kazuya Takahashi about a number of topics related to Bananza, including the game’s place in the Donkey Kong “canon” and the necessity of releasing on the Nintendo Switch 2. You can read our entire interview in full right here, and check out our hands-on preview of the game here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Like Mario Kart World, Donkey Kong Bananza Was Originally a Switch 1 Game, Nintendo Confirms

Donkey Kong Bananza, launching next week, is a Nintendo Switch 2 exclusive. But that wasn’t always the case. According to the game’s developers, it was originally conceived as a Nintendo Switch 1 title.

Speaking to IGN in a new interview, producer Kenta Motokura told us that the game began its development cycle on Nintendo Switch 1. However, as the team developed the “voxel” technology that lies behind Bananza's destruction mechanic, it became clear that the best implementation of that tech would be on Nintendo Switch 2.

Director Kazuya Takahashi continued the explanation by referencing something called “continuity of destruction,” essentially a philosophy behind Donkey Kong Bananza where players are led to destroy a portion of the environment and receive a reward, which then reveals another area that can be destroyed for another reward, and so forth. Takahashi said the team felt they could expand on that philosophy on the Nintendo Switch 2.

“This allowed us to engage in creating a really extremely rich variety of materials and very large scale changes in the environment on that new hardware,” he said. “And when destruction is your core gameplay, one really important moment that we wanted to preserve was when a player looks at a part of the terrain and thinks, can I break this? Because that creates a very important surprise that has a lot of impact for them and that was something that was best done on Switch 2.

“But it's not really even just the processing power of the Switch 2 that I think attracted us and gave us some interesting possibilities. There was also the device itself that offered things like mouse control, which you can use in co-op play for a second player to control Pauline's vocal blasts or DK Artist, a mode where you can sculpt a large set of voxels.”

Notably, another first-party Nintendo Switch 2 game, Mario Kart World, had a similar path to release. We learned ahead of its launch that Mario Kart World also began on Nintendo Switch 1, but was moved to Nintendo Switch 2 during development to better accommodate the open-world gameplay and 24-player multiplayer.

We spoke to Motokura and Takahashi about a number of topics related to Bananza, including how the game was first conceived, and why Pauline is 13-years-old. You can read our entire interview in full right here, and check out our hands-on preview of the game here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Nintendo Won't Say Why Donkey Kong Bananza's Pauline Is 13-Years-Old Specifically, Wants Players to 'Puzzle Out' the Answer Themselves

A few weeks ago, Nintendo confirmed an unusual piece of lore: Pauline is 13-years-old in Donkey Kong Bananza.

This is an odd thing for Nintendo to have done. Historically, it doesn't include exact information about character ages in official communications. Heck, it won’t even say whether or not Waluigi is Wario’s brother, friend, rival, or enemy.

So when we spoke to the game’s producer Kenta Motokura and director Kazuya Takahashi, we had to ask. Why did Nintendo specify her age? And why is she so young in the game, when she’s clearly an adult in Super Mario Odyssey and other appearances?

We didn’t get a straight answer out of the pair, but Takahashi did explain a little bit about Pauline’s role in the game, and why she isn’t just a continuation of Pauline from Odyssey.

“One of the important roles that we knew we wanted this character to accomplish was in accompanying Donkey Kong on his travels and acting in some cases as a bit of a narrator,” Takahashi responded.

“And considering we would probably have both new players who are experiencing a Donkey Kong game for the first time, as well as people who are long-time fans of Donkey Kong, we had the opportunity to offer a character that was familiar to long-time players, but had a new appearance that might be interesting for new folks as well. And so we're always thinking about the setting of not just the world but also each character itself and how that's going to impact player enjoyment in the end.”

He ended on a bit of a tease: “Now as to why 13-year-old in particular was the choice, I think that's something that we want players to, in the course of enjoying the game, start to puzzle out, think for themselves.”

This was curious, so I asked a few more questions, which proved not much more enlightening unfortunately. I asked if the team would confirm Donkey Kong’s age, to which Motokura said, “I think that's another one that maybe is good fodder for player theories.”

Okay, fine, it was admittedly a bit of a joke question. But here’s a real one: does this mean there’s an official Donkey Kong series canon timeline? Is this a Super Mario Odyssey prequel?

“Certainly because a lot of team members also worked on Super Mario Odyssey, there are some similarities in terms of how they think about the setting of the characters for both games, but it's something we really can't explain all of for now because we need to leave something for people to consider as they're playing the game,” Takahashi cryptically replied.

So it sounds like Pauline’s age is story-relevant, which means Nintendo’s keeping quiet and letting the game tell the story. We’ll just have to wait and find out next week.

We spoke to Motokura and Takahashi about a number of topics related to Bananza, including how the game was first conceived and the necessity of releasing on the Nintendo Switch 2. You can read our entire interview in full right here, and check out our hands-on preview of the game here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Our Big Bananas Interview With the Developers of Donkey Kong Bananza

Donkey Kong Bananza launches next week, and we only just learned who the developers are behind Donkey Kong’s big, new 3D adventure. It’s the same team that made Super Mario Odyssey, which a number of savvy fans picked up on based on various UI and other context clues from the trailers.

But now that we know who the creators are, it’s time to bombard them with a banana hoard’s worth of questions.

I spoke with Kenta Motokura, producer on Donkey Kong Bananza, and Kazuya Takahashi, director. You might recognize Motokura’s name as the director of Super Mario Odyssey, and he’s also been a part of a number of other Nintendo games since he joined the company as a 3D character artist in the GameCube era, working on the likes of Super Mario Sunshine, Pikmin, and Donkey Kong Jungle Beat, as well as Super Mario Galaxy, Super Mario Land, and Super Mario 3D World on Wii U. As for Takahashi, he’s newer to Nintendo, only arriving at the company in 2020, but has a background in open world game design that he says gives him some “interesting” carryover from past experiences into Bananza.

We’ve covered some of the highlights from this interview elsewhere, such as how the game was conceived, where it lands in relation to other Donkey Kong games, and why it’s a Nintendo Switch 2 title. But there are plenty of other golden nuggets (or bananas) in the full interview, which we’ve published below.

Responses have been lightly edited for clarity.

IGN: Can you both tell me about the conception of Donkey Kong Bananza? What idea or mechanic or theme was at the core of this game's development when it was first started?

Motokura: Well, I would say the very original impetus for the development of Donkey Kong Bananza was when my boss, Mr. Koizumi, approached our team and asked us to consider working on a 3D Donkey Kong game. And that's when we realized we really needed to know more about Donkey Kong, so we went and spoke to Mr. Miyamoto, the original creator of the character. And Mr. Miyamoto has experienced not only working on the Donkey Kong games that he was directly responsible for, but also worked alongside Rare on the Donkey Kong games that they created. And for him, a lot of things that came up were the unique actions that a really strong character like Donkey Kong can engage in, things like the hand slap or blowing his breath.

And I also spoke to Mr. Koizumi who had served as the director on Jungle Beat. And for him, one thing that was a really important distinguishing characteristic from a character like say, Mario, is that Donkey Kong has these longer, stronger arms. So we took all of these distinctive features of Donkey Kong as a character and tried to think about how we could bring them to play in a new game. Around the same time, we had a programmer who was experimenting with voxel technology. We actually had used this voxel technology in some areas of Super Mario Odyssey previously where for example, you could dig your way through cheese in the Luncheon Kingdom or you could plow through snow in the Snow Kingdom. So this programmer was engaging in various technical experiments where you might even throw voxels or make a hole having done so.

When we realized the compatibility of Donkey Kong's distinctive characteristics, being strong and having these large long arms, and the possibility of Voxel Technology, we saw that this was a good match that led us to the idea of pursuing destruction as core gameplay in this title. Sorry that answer went a little long, but that's how we went from the opportunity to work on this project initially all the way through to developing the concept that carried us through to the end.

Correct me if I'm wrong, but this is the first time a Donkey Kong game has been made in-house at Nintendo in, I think, 20 years. I was wondering if you knew why the decision was made to develop a new Donkey Kong game internally instead of having someone like Retro Studios make it?

Motokura: So because Nintendo does have a lot of characters to choose from, we're always considering what would be good timing to create a new game with a certain character to most pleased customers. But of course, that's just my best guess. You'd really have to ask Mr. Koizumi for the real answer.

What sorts of things inspired you all while you were working on Donkey Kong Bananza? I know I've seen a lot of people remarking that someone on the team maybe liked Wreck-It Ralph a lot.

Motokura: No, I wouldn't say that we drew inspiration from any one particular source like you're describing, but rather because Donkey Kong has such a long history, we had a lot of different Donkey Kong titles to look at and consider places that we could receive inspiration. So when you mentioned in particular the comments on social media about Wreck-It Ralph, was it some similarity of Pauline to one of the characters in that movie?

Yes, it's Pauline riding on the back of Donkey Kong who's big and strong and Pauline's kind of a small, younger character. In Wreck-It Ralph, you have Vanellope riding on the back of this big strong fellow who can smash through things.

Motokura: Yes, as it turns out, from a very early stage in development on Donkey Kong Bananza, the team was discussing what kind of character would be best to accompany Donkey Kong on his travels. And as early as that stage, I do recall that someone had suggested Pauline might be a good choice, but Pauline was not implemented directly into game spec at that time. I think the moment we actually realized we would go in that direction came about as a result of an artist who created some concept art of the zebra transformation. We saw that image and thought it was really fun, so we immediately prototyped it to try it out in the game. And when our composer saw that, they decided to create specific music just for that transformation.

And the music for it was so good, we thought we could expand on this and turn it into a song and maybe Pauline would be a good choice to sing that song. And so we then asked the composer to create songs for each of the transformations and I think that's what really cemented Pauline's place. I think a lot of ideas really fell into place after we had decided on Pauline as the accompanying character, so I'll let Mr. Takahashi describe those.

Takahashi: I think one of the things that really works very well for us in choosing Pauline is that she's human so she speaks in a language that the player will understand. And our setting is a strange underground world where you're interacting with animals and even rocks that speak in some cases, so it's a lot to take in. I think it's really good for the player to have another human that they can see on-screen who is reacting to these strange things, noticing stuff, pointing them out, even giving hints. And in a game where you take destruction as its core gameplay, there's a lot of objects that are hidden waiting to be discovered. So it's really helpful to have information coming to the player as audio cues so it's not getting in the way of visual information on screen.

And we also wanted to emphasize the power of Pauline's song in this game. And so she has the ability to make music that shows the route the player could follow or even opens up new routes to go see. And we have a co-op play that allows a second player to control Pauline's vocal blasts that can interact with both the terrain and with enemies. Sorry, that was a rather long answer, but I really do think that a lot of ideas came out from this choice of Pauline as an accompanying character. So looking back, I think it was a choice we're all very happy with.

I think a lot of people were surprised when you confirmed a specific age for Pauline, that she's 13. Why did you specify her age and why is she young in this game?

Takahashi: Well one of the important roles that we knew we wanted this character to accomplish was in accompanying Donkey Kong on his travels and acting in some cases as a bit of a narrator. And considering we would probably have both new players who are experiencing a Donkey Kong game for the first time, as well as people who are long-time fans of Donkey Kong. So we had the opportunity to offer a character that was familiar to long-time players, but had a new appearance that might be interesting for new folks as well.

Motokura: And so we're always thinking about the setting of not just the world but also each character itself and how that's going to impact player enjoyment in the end.

Takahashi: Now as to why 13-year-old in particular was the choice, I think that's something that we want players to, in the course of enjoying the game, start to puzzle out, think for themselves.

Can you confirm Donkey Kong's age?

Motokura: I think that's another one that maybe is good fodder for player theories.

Seeing a young Pauline and knowing that you all worked on Super Mario Odyssey, I start to think story-wise, this is maybe a Super Mario Odyssey prequel. Is there an official Donkey Kong timeline? Is there a canon timeline that explains where all the Donkey Kong games go?

Takahashi: Certainly because a lot of team members also worked on Super Mario Odyssey, there are some similarities in terms of how they think about the setting of the characters for both games, but it's something we really can't explain all of for now because we need to leave something for people to consider as they're playing the game.

When you were creating Donkey Kong Bananza, at what point in development did you learn that Donkey Kong was going to be receiving a visual redesign?

Motokura: So we're always thinking about what sort of in-game expression of the character would be appropriate. You want to make sure that you have a character that can be very expressive, very emotive. And so from the very beginning of the project we were considering over the long history of Donkey Kong, what elements could we pull into in terms of creating this appearance that would be fun for fans. And as a result, we spent a lot of time thinking about distinctive visual features of Donkey Kong as a character among the developers. Even going all the way back to Mr. Miyamoto's original designs. We found a lot of expressive features in that character design as well. But also, in games like the Country series, you see him adventuring in a jungle where he has more of a cool and wild side. And so we wanted to pull together a lot of these different elements of the character over its long history, to come together for the design of Donkey Kong Bananza.

I think there's a perception that the new design of Donkey Kong exists because of the movie. Did it originally come from you all and then was reflected in the movie and Mario Kart World and everywhere else? Is that right?

Motokura: It's true that sometimes there is a base for the model that will be used as the fundamental structure for different types of content, yes.

[Author's note: Following the interview and prior to publication, Nintendo PR reached out to offer the following additional context to Motokura's response: "Mr. Miyamoto’s original design for Donkey Kong serves as the fundamental baseline that can be used for different types of content, including in Donkey Kong Bananza but also the movie and Mario Kart World. The recent Donkey Kong as seen in Donkey Kong Bananza has roots in the original design created by Mr. Miyamoto with the element of Donkey Kong Bananza."]

I know a lot of people identified very quickly that your team, the Super Mario Odyssey team, was behind Donkey Kong Bananza because of certain elements like the menus and the open world design. What do you feel distinguishes Donkey Kong Bananza the most from Super Mario Odyssey?

Motokura: I think one of the biggest differences is that in the case of Donkey Kong Bananza, the entire world is made up of this voxel technology. And the reason for that is we wanted to create an arena that would make the best use of Donkey Kong's physical strength as a character. So I think for me, that's the biggest difference.

Takahashi: And I think you can see this come across in the level design where we had to consider the importance of the continuity of destruction. And on one level, similar to Super Mario Odyssey, each level has to be fun just if you're playing through it the normal way without doing a lot of destruction. But the makeup of this game also allows for the kind of destruction that keeps connecting to new discoveries. If you see something in front of you and you pick it up and you throw it and it brings down a wall and there's something interesting behind it, but then you also start to destroy the wall in that back area and it leads to another new item or area. That's what we mean by the continuity of destruction.

Also, you may even encounter a Banandium Gem, which is different from the Power Moons in Super Mario Odyssey. In Donkey Kong Bananza, Donkey Kong actually eats the Banandium and gets a skill point that he can use to power up his skills. So you also might have different playstyles where experienced gamers are using these skill points to enhance or embellish their skills, whereas relatively new players or less experienced, might want to add to their life bar, for example, for survivability. We also have a gameplay cycle that I think differs from Super Mario Odyssey in that you can also go collect a lot of gold through your various explorations and use these to buy things which then allows you to experience different things in the game, creating a virtuous cycle that is different from what you would see in Super Mario Odyssey.

You mentioned the Banandium Gems. Are Banandium Gems bananas or are they rocks?

Takahashi: So yeah, what we're talking about is a material that only exists in the Donkey Kong Bananza universe, which we refer to as Banandium. And so that material makes up a lot of what you're encountering, whether it's a Banandium Gem or a Banandium Chip for example. And so when Donkey Kong engages in a Bananza transformation, he uses Bananergy. I know it may sound kind of silly to be explaining all of this in such a serious voice as we're talking about Banandium, but that's the setting that we've created for the game and that's what powers his transformations. But you'll also find that Banandium as a material has a deep connection to some story elements that I hope you'll enjoy.

I'm going to imagine that Donkey Kong is eating banana-flavored rocks.

Takahashi: Yeah, that sounds pretty good actually.

Why was this game best suited to release on Nintendo Switch 2 as opposed to Nintendo Switch or both?

Motokura: So this game originally began its development cycle on Nintendo Switch 1 and at the time, we were still using voxel technology and thinking of lots of different ideas for applications. But when we learned about the Switch 2 development, we realized that the best implementation of these ideas and technology would be on Nintendo Switch 2.

Takahashi: And when I was previously talking about the importance of the continuity of destruction, that was something that we could expand on and have a longer continuous play experience with that kind of concept on Nintendo Switch 2. So this allowed us to engage in creating really extremely rich variety of materials and very large scale changes in the environment on that new hardware. And when destruction is your core gameplay, one really important moment that we wanted to preserve was when a player looks at a part of the terrain and thinks, can I break this? Because that creates a very important surprise that has a lot of impact for them and that was something that was best done on Switch 2. But it's not really even just the processing power of the Switch 2 that I think attracted us and gave us some interesting possibilities. There was also the device itself that offered things like mouse control, which you can use in co-op play for a second player to control Pauline's vocal blasts or DK Artist, a mode where you can sculpt a large set of voxels.

You mentioned earlier drawing inspiration from all the different Donkey Kong games there have been in the past. In what ways was it important for you to honor Donkey Kong's history and make reference to past games? And in what ways did you want to tread new ground with who Donkey Kong is in the future?

Motokura: I think that balance comes from us taking the core gameplay of destruction of voxel technology, but also thinking about past game elements and which will be the best match for this style of gameplay that we have now. We wanted to make sure that we were drawing elements from past titles that would be really fun for long-time fans of the series once they were implemented into Donkey Kong Bananza, especially considering the voxel destruction that makes up the core of our gameplay. But we didn't just want to rely on nostalgia alone, we wanted to make sure that these came together and blended into a new experience altogether.

Takahashi: So for example, we're bringing forward some familiar gameplay elements like barrel cannons and mine carts, but we're thinking about what is different and interesting about voxel technology that allows you to do something new that people haven't seen before. And that's also kind of thinking that we did in bringing forward animal companions like Rambi for example. But really, there's a lot of these kinds of elements for people to discover, so I hope you really enjoy finding all of those.

What am I not asking you about that you're really excited to talk about?

Motokura: So one thing that I do want to mention is that when we first considered making a new Donkey Kong game, we really wanted to think about how we would pull in lots of new players. So we have a lot of interesting gameplay elements here, but also we wanted to give people some flexibility in terms of choosing a difficulty level that they feel comfortable with. We wanted to find a way to please those fans of really hard stages in past Donkey Kong games, as well as welcome people who may be somewhat new to the genre of action games. And so as we said before, giving people the chances to make the decision about whether they want to raise different skills. For example, if it's someone who is experienced in action games, they may choose to enhance or embellish an exciting skill. Whereas if it's someone who's somewhat new to action games, they might want to raise their life for survivability.

Takahashi: And for those who have found Donkey Kong games in the past to be really difficult, we also want to mention assist mode, which allows you to adjust the difficulty as well. And if I were to bring up something that I just wanted to mention specifically in answer to your question, it would be talking about how many different prototype experiments we did testing out different kinds of voxel destruction. I'm really fond of the approaches that we found in terms of finding stages where you have to cool down lava using ice to proceed or find a way to negate the properties of a damaging material to move forward. And I think that's really created a lot of very interesting and unique gameplay that can only be found in Donkey Kong Bananza. I hope people have fun enjoying different types of new destructive gameplay.

Motokura: We also have a co-op play mode that allows for two players to play at the same time. And I think this is something that also allows for adjustment of difficulty as well. So we're hoping that people could either play with a friend or if you have a child that really likes Donkey Kong but maybe wouldn't be able to play out the game on their own. We hope this leads to some really good experiences.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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The Long Walk: Exclusive Character Posters and San Diego Comic-Con Announcement

IGN can exclusively debut 10 new character posters for The Long Walk, featuring the cast of the upcoming survival thriller.

Based on the first novel written by Stephen King (under his then-pseudonym Richard Bachman), The Long Walk is set in a dystopian near-future where a group of young men join a televised competition to walk as far as they can for as long as they can without stopping. The last one standing wins.

What about those who can’t keep walking? Three warnings are given before they're shot. No matter the pain, no matter how grueling the journey, you walk or you die.

View the character posters by scrolling through the slideshow below.

IGN can also announce that The Long Walk will be at San Diego Comic-Con. The film’s panel will be held Friday, July 25th from 3-4 PM in Hall H. Panelists include cast members David Jonsson, Tut Nyuot, Garrett Wareing, Charlie Plummer, and Mark Hamill, producer Roy Lee and screenwriter JT Mollner.

The Long Walk stars Cooper Hoffman as Raymond Garraty and David Jonsson as Peter McVries, while Star Wars icon Mark Hamill goes to the dark side as the sinister Major, the leader of the competition’s military escort.

The ensemble playing the young contestants include Ben Wang as Olson, Charlie Plummer as Barkovitch, Tut Nyuot as Baker, Garrett Wareing as Stebbins, Joshua Odjick as Parker, Jordan Gonzalez as Harkness, and Roman Griffin Davis as Curley.

All the aforementioned characters are referenced on their posters by their contestant numbers. Hamill’s villain also gets his own poster.

The movie is directed by Hunger Games franchise veteran Francis Lawrence, who previously told IGN that The Long Walk is “one of my favorite, if not my favorite, Stephen King book.”

“Stephen King wrote this when he was very, very young, but those relationships [between these young men] and that dialogue still holds up today. I think it's so timeless and the relationships are timeless,” Lawrence said.

“I just found it to be a really beautiful story, which is a weird thing to say with how intense it is and how violent it is. I think it actually is quite beautiful because of the relationships.”

Lionsgate will release The Long Walk in theaters on September 12th.

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Nintendo Ditching Switch Game Vouchers, Ending a Good Way to Save Money on Switch 1 Games and Switch 2 Upgrades

Nintendo will discontinue its Switch Game Vouchers scheme, which currently allows Nintendo Switch Online subscribers to buy Switch 1 games at a discount.

Detailing its plans in a lengthy FAQ page published today, the company said Switch Game Vouchers would be ditched as of January 30, 2026 — meaning fans still have six months should they still wish to buy more.

No reason has been given for the scheme's ending, though it follows Nintendo's decision not to allow vouchers to be redeemed for Switch 2 software, and after the launch of Nintendo's first-ever $80 game, Mario Kart World.

Nintendo Switch Game Vouchers were first introduced in 2019, and offer a flat purchase price for two Nintendo Switch games bought within a 12-month period. In the UK, this price is set at £84, meaning you pay an average of £42 for a game.

This typically represents an £8 saving per game from the standard £50 Switch game RRP — and an even greater saving on the select games that Nintendo prices at £60: Super Smash Bros. Ultimate, The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom.

And while Nintendo has not extended the scheme to Switch 2 games, fans have realised they can still use vouchers to buy the original, Switch 1 versions of games with paid Switch 2 upgrades, such as Zelda: Breath of the Wild, offering a cheaper method of obtaining those too.

For example, Switch 2 owners can currently buy a pair of Switch Game Vouchers and redeem them to play cross-generational games such as Metroid Prime: Beyond, or the upcoming Pokémon Legends: Z-A, which is due for launch in October. Z-A is priced at the usual £50 for Switch 1, or £60 for its Switch 2 Edition. Buy it using a Game Voucher, and you can still get the £8 saving for Z-A's Switch 1 edition, before simply paying the £10 upgrade fee to access the Switch 2 Edition.

As ever, Switch Game Vouchers must be redeemed within 12 months after purchase, though Nintendo has said that additional Switch titles will continue to be added to the Game Voucher catalogue throughout 2026.

Nintendo president Shuntaro Furukawa recently suggested that the company was now exploring shorter game development cycles for some projects to help keep its costs down, and avoid pricing games too highly.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Stapler Behind GameStop's Infamous Switch 2 Launch Disaster Up for Auction — and the Bidding Is Now Over $100,000

GameStop is auctioning off its infamous stapler that damaged numerous consoles on Nintendo Switch 2 launch night. Money raised from the stapler's sale will go to Children's Miracle Network Hospitals — and bidding is now over $100,000.

Along with the stapler and a certificate of authenticity, the eBay listing also includes the first Switch 2 to have its screen stapled — now refurbished and in working condition — plus its original box, with puncture marks still present.

"While the incident itself was unfortunate, we hope its legacy serves a greater purpose," GameStop CEO Ryan Cohen said in a statement. The lucky owner of the stapler will also now receive Cohen's underwear, after the CEO promised to include it should the auction reach six figures.

The chain hit the headlines last month when dozens of customers reported their Switch 2 console screens had been punctured by a stapler, used by an employee to affix receipts onto the console's box.

GameStop replaced the now-punctured consoles, the majority of which were damaged at a single store located in Staten Island, New York, and also has since used the incident for a bit of social media fun when advertising new Switch 2 stock being available.

Still, aside from one GameStop employee's over-zealous use of stationary, concerns have been raised by fans that Nintendo's new console should be better protected in its box. As it is, the Switch 2's screen sits directly against the console's thin cardboard box in just a flimsy plastic sleeve. IGN has asked Nintendo for comment on the Switch 2's packaging, but has not heard of any changes.

The infamous Switch 2 Stapler is now available for auction. Proceeds benefit Children’s Miracle Network Hospitals.https://t.co/n7LMqFzKjz pic.twitter.com/XPqjijM1WE

— GameStop (@gamestop) July 9, 2025

If this reaches six figures I will include my underwearhttps://t.co/RCUlyiVpfa

— Ryan Cohen (@ryancohen) July 9, 2025

GameStop's certificate of authenticity describes the stapler as an "authentic relic from the now-infamous 'Staplegate' incident".

"The black stapler used by a GameStop associate who, in a moment of launch night excitement and misjudged enthusiasm, stapled a recept directly to a customer's new Nintendo Switch box," its description reads. (In reality, this stapler was responsible for doing this numerous times.) "Features authentic field-use wear throughout and retired immediately from service, the stapler now stands as a retail legend born from a half-second decision."

At the time of writing, bidding on the stapler currently stands at $108,895.

Image credit: GameStop.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Amazon Has Dropped the Prices on Tolkien's Lord of the Rings Illustrated Editions

Amazon Prime Day 2025 is on its third day (of four), and the online retailer has dozens of books, movies, toys, and more on sale. Some of our reader's favorite books are the Tolkien Illustrated Editions of his beloved Middle-earth series. And if you have Prime, right now you can get super low prices on The Lord of the Rings Illustrated Edition, The Hobbit, and The Silmarillion, all of which are discounted to at least 60% off. That's lower than you're likely to find these books anytime outside of maybe Black Friday.

Lord of the Rings Illustrated Editions on Sale at Amazon

All of the Lord of the Rings illustrated editions are included in the sale, but it's the collection of Fellowship of the Ring, Two Towers, and Return of the King that is the easiest to recommend. It is a 1,248-page collection of the iconic fantasy saga and features over 30 color illustrations and sketches from J.R.R. Tolkien himself. It also includes two full size fold-out maps by his son Christopher Tolkien, exploring the layout of Middle-Earth in great detail. This oversized tome is hardcover with a premium feeling gray and gold slip cover, and the page ends are printed in red with Elvish text across its length.

As an added bonus, pages from the Book of Mazarbul are included, which are a great companion when you reach one of the most popular chapters in the book, the Bridge of Khazad-dûm. If you haven't had the chance to read The Lord of the Rings yet, I highly recommend it with this edition. Then, you can catch up on Prime Video's Rings of Power before season 3 releases... eventually.

In our review of Rings of Power season 2, which IGN's Samanthan Nelson gave a six overall, stating "The Lord of the Rings: The Rings of Power Season 2 offers some dramatic action and deep pathos, but is dragged down by extraneous plots and characters."

The Lord of the Rings movies are also included in the sale

In addition to the Lord of the Rings books included in this sale, you could also opt to add the movies to your puchase. There are a ton of 4K Blu-ray movies included in the 3 for 2 sale going on right now, and Peter Jackson's tirlogy is included here. You can also get 3 books for the price of 2 on qualifying items, including books.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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Umamusume: Pretty Derby Dev Reminds Fans to Follow the Rules When Visiting the Real-Life Japanese Racehorses Behind Their Favorite Anime Horse-Girls

Japanese developer Cygames published a list of rules for fans wanting to visit the real-life horses behind the characters in its anime racehorse-girl management game Umamusume: Pretty Derby, which got a long-awaited global release this June.

Yes, anime racehorse-girl management game, you heard that right. In the world of Umamusume: Pretty Derby, racehorses are reborn as cute anime girls, complete with equine ears and tails. The franchise started off in 2018 as an anime, followed by a Japan-only release of the mobile game in 2021. In the game, players can talk to, train and manage horse-girls like Special Week and Mejiro McQueen, sharing in their triumphs and losses. As a result, the Umamusume franchise has inspired a cult following, and apparently many fans have become interested in the real-life Japanese racehorses behind their favorite characters.

However, in their enthusiasm, it seems that some fans may have caused distress to their favorites and their owners in real life. As previously reported by Dexerto, Cygames shared guidelines for those who want to visit real-life racehorses in Japan, reminding people that you can’t just rock up to a ranch and that horses are easily startled by loud noises and camera flashes.

The 9-point guideline was created by the Racehorse's Hometown Information Center. The first two points urge would-be visitors to check with the center for tour availability and to confirm tour times before visiting. The rules also remind visitors to follow the instructions of ranch staff at all times, to refrain from smoking on-site, and not to enter stables or pastures without permission. The rest of the rules are centered on the horses’ wellbeing — don’t make loud noises and refrain from touching, feeding or taking flash photography of the horses.

Developer Cygames has been fostering strong connections to the Japanese horse racing world — it often shows up alongside and provides support for racehorse-related exhibits at events in Japan, and has donated to the Retired Racehorse Association of Japan (source: Automaton). As part of promotions for the mobile game’s global, English-language release, Cygames looked stateside, partnering with the Kentucky Derby back in May and setting up a booth where people could play the demo of Umamusume Pretty Derby.

If you are interested in seeing what all the fuss is about, Umamusume: Pretty Derby is available now in English via Steam, Google Play, and the Apple App store. All three seasons of the anime are currently on Crunchyroll.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

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These eBay Black Friday in July Deals Rival the Best Amazon Prime Day Deals

eBay Marketplace has kicked off its own Black Friday in July Sale with a limited time 20% off coupon code "JULYFINDS" that works on hundreds of products across tech, home, apparel, and more. Thanks to the coupon code, many of these deals beat out the lowest prices I've see on Amazon for Prime Day. eBay is one of the best places to score great deals on both new and used products. If you're leery about buying from a private seller, don't worry. All of the sellers I've posted here are legitimate high-profile retailers or manufacturers with hundreds of thousands of positive feedback. Some examples include Bose, Buydig, Ecoflow, Roborock, and Dyson.

Better Than Prime Day: LG OLED TVs

eBay just dropped what might be the very best OLED TV deal we'll see this week, and better than any other (high-end) TV deal I've found for Amazon Prime Day so far. For a limited time, Electronic Express via eBay is offering the popular and highly-rated 65" LG Evo C4 4K OLED TV for just $957.59 after you apply a 20% off coupon code "JULYFINDS". This might be the first time I've seen this TV priced under $1,000. If you have the space, the 77" LG Evo C4 4K OLED TV is also on sale for $1,437.59 after the same coupon code "JULYFINDS". The previous lowest price I saw for that size was $1700. Electronics Express is an authorized LG reseller with over 200,000 positive feedback.

The LG Evo OLED TV has been our favorite TV for PlayStation for three years running thanks to its outstanding image quality, low input lag, and high refresh rate. Although the C4 is last year's model, it's still our top pick over the newer 2025 C5, mainly because the C5 costs $700 to $1,200 more without any major improvement to justify the price difference.

Better Than Prime Day: Sony WH-1000XM5 Headphones

For Prime Day, Amazon is offering the venerable Sony WH-1000XM5 noise canceling wireless headphones for $298. eBay absolutely crushes this deal with a far better one. BuyDig currently has it for only $238.40 after you apply the 20% off code "JULYFINDS". Mind you this is for a brand new item and Buydig is an authorized Sony reseller so you get the full manufacturer's warranty. The Sony XM5 is one of the best noise canceling headphones you can get for under $400 and it consistently ranks at the top of the heap in our buying guide. There's a new XM6 model that came out for 2025, but you'll have to pay $200 more to get it, and I doubt it's worth the price diffference.

Better Than Prime Day: Bose QuietComfort Ultra Headphones

Factory refurbished with 2-year extended warranty

If you're looking for the best price on a pair of Bose's flagship noise canceling headphones, once again eBay is the site to turn to. The official Bose Outlet via eBay is offering the certified refurbished Bose QuietComfort Ultra Noise Canceling Wireless Headphones for just $263.20 after you apply a 20% off coupon code "JULYFINDS" in your shopping cart. As a comparison, a brand new pair would run you $429. You'd be saving 40% off the retail price and you even get an extended 2 year All-State warranty. The Ultra is Bose's latest and greatest noise cancelling headphone and goes toe-to-toe with Sony's equally expensive Sony WH-1000XM6 headphones.

Better Than Prime Day: 57" Samsung Odyssey Neo G9 Monitor

Buydig is offering the massive 57" Samsung Odyssey Neo G9 Dual 4K UHD gaming monitor for just $1,279.99 with free shipping. This is far and away the best deal I've seen for this massive monitor outside of enrolling in an edu or epp program from Samsung directly. The 57" Samsung Odyssey Neo G9 is the first and possibly only 57" dual 4K UHD monitor on the market, boasting an eye-watering 7680x2160 resolution, or the equivalent of two 4K UHD monitors stacked next to each other. Despite the display being so large, you're treated to a pixel density of 140ppi. To put that into perspective, it's as sharp as a 32" 4K monitor.

The Odyssey Neo G9 is equipped with a quantum dot mini LED panel. Like its namesake suggests, mini-LED panels have smaller LEDs than traditional LED LCD monitors, so you can squeeze in more lighting zones. Mini-LED monitors are also much brighter than OLED monitors, which is important because larger monitors are usually dimmer.

More Bose Black Friday in July Deals on eBay

The best Bose headphones and soundbars offer exceptional sound quality through a range of in-ear and over-ear headphones as well as best-in-class active noise cancellation. Paying extra attention to aesthetics, comfort, build, and audio, Bose is the go-to headphone brand if you want immersive sound that will block out external distractions. The official Bose eBay Store carries certified refurbished products with the same 1 year warranty as buying new as well as an additional 2 year AllState warranty that runs concurrently.

Roborock Black Friday in July Deals on eBay

Roborock is one of the largest robot vacuum brands in the world. Its products offer more features than Roomba at a more attractive price point. That doesn't mean they are lower quality. I've owned both Roborock and Roomba models and my current Roborock has lasted longer, performed better, and costs less to maintain than any of the Roombas I've owned in the past. The Roborock eBay Store carries certified refurbished units of their entire lineup of robot vacuums and mops, They carry a 6 month warranty, which is less than the 12-month warranty for new units. Fortunately, eBay is also offering its 2 year Allstate warranty that runs concurrently.

Dyson Black Friday in July Deals on eBay

Dyson is one of the most well known household brands around, and its name is synonymous with quality, but usually that quality comes at a premium price. Fortunately, Dyson has its very own Dyson eBay store with huge markdowns on their certified refurbished products. Dyson offers a 6 month warranty on refub vacuum cleaners and fans and a 12 month warranty on their refurb beauty products and eBay also includes a 2 year AllState warranty that runs concurrently.

Ecoflow Black Friday in July Deals on eBay

Ecoflow is one of the largest and most well-known manufacturers of portable power stations. Their products are solidly built with a lot of practical features at an affordable price point. Product support after the purchase is generally pretty good, and firmware and software updates are consistently rolled out. Ecoflow sells certified refurbished power stations through its official Ecoflow eBay store. It offers the same warranty on refurbs as brand new products, which is anywhere from 24 months to 60 months depending on the model you choose.

Black Friday in July Gaming Monitor Deals on eBay

Take advantage of some big discounts on some of the best gaming monitors, from high-end monitors with OLED panels, up to 480Hz refresh rate, and 4K resolution to perfectly capable 1080p 144Hz gaming monitors that fall well within the tightest of budgets

Black Friday in July Samsung The Frame TV Deals on eBay

Samsung's "The Frame" TV itself apart from all other TVs with its seamless aesthetics. It features an Art Mode that showcases your choice of fine art so that your TV looks more like a frame piece of artwork than a big blank TV screen. You can display art purchased from the Samsung Art Store or your own personal collection of NFTs, personal photos, and artwork collection. The built-in motion sensor allows the TV to display art only when someone is nearby. Several 2024 and 2025 models are on sale with the 20% off Memorial Day coupon. Buydig is an authorized Samsung reseller.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The 65" LG Evo C4 4K OLED TV Drops to Under $1,000 at eBay, Better Than Any Prime Day TV Deal

eBay just dropped what might be the very best OLED TV deal we'll see this week, and better than any other (high-end) TV deal I've found for Amazon Prime Day so far. For a limited time, Electronic Express via eBay is offering the popular and highly-rated 65" LG Evo C4 4K OLED TV for just $957.59 after you apply a 20% off coupon code "JULYFINDS". This might be the first time I've seen this TV priced under $1,000. If you have the space, the 77" LG Evo C4 4K OLED TV is also on sale for $1,437.59 after the same coupon code "JULYFINDS". The previous lowest price I saw for that size was $1700. Electronics Express is an authorized LG reseller with over 200,000 positive feedback.

The LG Evo OLED TV has been our favorite TV for PlayStation for three years running thanks to its outstanding image quality, low input lag, and high refresh rate. Although the C4 is last year's model, it's still our top pick over the newer 2025 C5, mainly because the C5 costs $700 to $1,200 more without any major improvement to justify the price difference.

Better Than Prime Day Deals on LG OLED TVs

The C4 is the 2024 model in LG's mid-range C-series OLED lineup. Compared to non-OLED TVs, an OLED TV offers superior image quality, near-infinite blacks, near-infinite contrast ratio, and near-instantaneous response times. Because of these advantages, the Evo OLED TV excels at displaying 4K HDR content in all of its intended glory. The C4 uses LG's proprietary Evo panel, which offers higher brightness level and contrast ratio compared to traditional W-OLED TVs (similar to QD OLED panels on Samsung TVs). The LG brand is especially popular because LG OLED TVs have been out for years and benefit from several generations of updates and optimizations.

The LG C4 has all the features you'd want in a gaming TV as well. It has a native 120Hz panel that can be pushed to as high as 144Hz and all four HDMI ports are 2.1 spec for running games in 4K at up to 120fps on a PS5 or Xbox Series X without any tearing. The C4 also supports variable refresh rate (VRR) and auto low latency mode (ALLM). The C4 is also easier to install than its predecessors; the rear cabinet housing is made of a composite fiber that weighs 36 pounds.

How does the 2024 C4 compare to the 2025 C5?

LG recently launched its new C5 OLED TV for 2025. It improves upon the C4 with an updated Alpha a9 Gen8 processor and a higher peak brightness level, the latter of which is the more significant upgrade. Higher peak brightness means the C5 is able to deliver slightly better contrast ratio, slightly wider color gamut, better glare and reflection handling, and greater usability in very bright sunlit rooms. However, these improvements are not worth the current price difference.

Looking for more options? Check out all of the best TVs of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Split Fiction Drops to £30.99 for Prime Day, Making One of 2025’s Best Games a Total Steal

If you’ve been holding out for the next big co-op game after completing It Takes Two, Split Fiction should be at the top of your shopping list, now that it’s among the best Prime Day deals so far.

Amazon UK has slashed the price of Split Fiction to £30.99 on PS5 from £44.99, giving you a solid 31% off one of the year’s most imaginative and charming gaming experiences. It's also on offer for £39.95 on Nintendo Switch 2, and £34.19 on Xbox Series X|S.

The PC version for the EA Origin App, however, is still at standard pricing.

From the creators of It Takes Two and A Way Out, Hazelight Studios returned with what ended up being another banger in the co-op genre. Split Fiction is a split-screen-only adventure designed exclusively for two players, with crossplay supported on PS5, Xbox, and PC.

What makes it even better, though, is that the game also includes a Friend’s Pass, meaning your co-op partner plays for free with no extra copy required.

As for the story, if you’re unfamiliar, Split Fiction follows Mio and Zoe, two writers who don’t exactly see eye-to-eye, and get pulled into a reality-bending machine that brings their creative worlds (sci-fi and fantasy) to life.

What follows is a rollercoaster ride of platforming, puzzles, and completely unpredictable scenarios. One moment you’re leaping across a floating train in a neon-drenched city; the next, you’re riding dragons across a mythic battlefield.

But the magic here isn’t just in the set pieces. As said in our 9/10 review by Luke Reilly Split Fiction “expertly crafted and absorbing co-op adventure that pinballs from one genre extreme to another” in temrs of both gameplay and story.

With such high praise across the board from us and other outlets, Split Fiction is already a strong Game of the Year contender, which isn’t surprising since It Takes Two took that title at The Game Awards 2021.

If you’re after the latest and greatest in co-op games, £30.99 for Split Fiction’s the best example of value for money.

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More Drama in the Murky World of Subnautica 2 as Official Delay Confirmation Comes Hot on the Heels of Damaging Report Into Now Unlikely $250M Bonus

Subnautica 2 is officially delayed to 2026, publisher Krafton has confirmed to IGN. The news follows a report that claimed the delay may cost the development team a $250 million bonus.

Krafton, the Korean company behind smash hit battle royale PUBG, acquired the $500 million-valued Subnautica developer Unknown Worlds in October 2021. At the time, Krafton insisted Unknown Worlds would continue to operate as an independent outfit. Following its announcement, the hotly anticipated Subnautica 2 was set for an early access release later in 2025.

However, last week, Unknown Worlds founders Charlie Cleveland and Max McGuire, and CEO Ted Gill, were replaced by former Striking Distance CEO, Steve Papoutsis, in a shakeup that shocked the Subnautica community and sparked concern over the sequel’s future.

Cleveland subsequently revealed on Reddit that while he and his colleagues believed Subnautica 2 was "ready for early release... that decision is in Krafton's hands." Krafton issued a community update of its own, suggesting a delay was incoming.

Then, earlier this week, Bloomberg reported that Subnautica 2 was delayed to 2026 — just months before it was due to pay a $250 million bonus to the development team. Bloomberg added that the delay was “against the wishes of the studio’s former leadership,” and that the $250 million bonus would have kicked in if Unknown Worlds hit certain revenue targets by the end of 2025. Without Subnautica 2 coming out this year, hitting those revenue targets is unlikely, and the bonus won’t be paid out.

Per Bloomberg:

Unknown Worlds’ leadership planned to share the additional money with all of the studio’s employees, which number around 100. Staff who were at the company at the time of the acquisition were told they were eligible for bonuses ranging from hundreds of thousands of dollars to seven figures, the people said.

Now, Krafton has made Subnautica 2’s delay to 2026 official, but in a statement to IGN, it insisted the decision had nothing to do with “any contractual or financial considerations.” Instead, Krafton claimed, the delay was about responding to feedback from playtests, and delay talks were already under discussion before Cleveland, McGuire, and Gill were outed.

Here’s Krafton’s statement in full:

During playtests for Subnautica 2, we received valuable feedback from our community that reinforced our confidence in the game's direction. At the same time, the feedback highlighted a few areas that could benefit from further refinement before release.
As community voices play a central role in how we shape our games, we’ve made the decision to give the development team more time to implement that feedback and deliver a more complete experience. As a result, Subnautica 2’s Early Access launch has been rescheduled for 2026.
This decision was based solely on our commitment to quality and to delivering the best possible experience for players. It was not influenced by any contractual or financial considerations. Additionally, the decision had already been under discussion prior to recent leadership changes at the studio.

For fans, the wait for Subnautica 2 goes on.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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John Wick Star Keanu Reeves Reportedly Pays a Company a Few Thousand Dollars a Month to Get TikTok and Meta to Take Down Imitators

John Wick star Keanu Reeves reportedly pays a company a few thousand dollars a month to get the likes of TikTok and Meta to take down imitators.

In an in-depth article by The Hollywood Reporter, it was revealed that Reeves pays a company called Loti to issue tens of thousands of social media account takedowns each year.

The much-loved (“you’re breathtaking!”) star of The Matrix and Cyberpunk 2077, THR said, may be the most impersonated celebrity on the internet due to his blockbuster status and lack of official social media presence, which creates a mystique around his personal life.

Scammers are filling the void by creating fake images of Reeves appearing to issue political messages of all types, advertising dodgy products, and, in extreme cases, are creating fake Keanu Reeves accounts that build relationships with their victims to eventually convince them to pay them money. Reeves, it seems, is prime fodder for scam bait, and generative AI is making it easier and more convincing than ever.

Reeves isn’t alone in this, of course. Indeed, there have been a number of high-profile cases in which celebrities have complained publicly about fake adverts. In 2023, Tom Hanks warned fans that an AI version of his likeness was being used without his consent in an online advert for a dental plan. Last year, Morgan Freeman thanked fans who alerted him to AI-generated imitations of his voice online after a series of videos created by someone posing as his niece went viral.

And in May this year, Jamie Lee Curtis was forced to appeal to Meta CEO Mark Zuckerberg in an Instagram post because she couldn’t get the company to pull an AI-generated ad that featured her likeness for “some bullshit that I didn’t authorize, agree to or endorse.”

Alexandra Shannon, head of strategic development at CAA, told THR that there is increased concern about this issue among artists, and called for rules and regulations to prevent it from happening.

When he's not paying companies to combat scammers, Keanu Reeves takes to the big-screen to show off his real-life combat skills. He recently cameoed in John Wick spinoff Ballerina. A film adaptation of BRZRKR, produced by and starring Reeves, is in the works for Netflix. And John Wick 5, once again starring Keanu Reeves, is in development, although we're not sure when it will come out. Director Chad Stahelski recently said he's still trying to work out how to make Keanu Reeves in John Wick 5 make sense given the ending of 4.

Photo by Alex Bierens de Haan/Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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