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28 Years Later's Controversial Ending Is Dividing Fans, as Director Danny Boyle Explains Shocking Final Scene

28 Years Later fans are divided over the film's bizarre final moments, and the shocking reference to a UK figure that has prompted wider debate.

This finale comes as something of a coda for the movie, which by then has already wrapped up its main story. Indeed, this last sequence introduces a set of new characters due to star in the fim's upcoming sequel, 28 Years Later: The Bone Temple.

While designed to be a set-up for The Bone Temple, which was filmed back-to-back with its predecessor, fans have criticised the ending as having a jarringly different tone to the rest of the movie. It's this shift — from the emotional resolution of a key plotline to the "goofy" appearance of new characters — that has fans particularly split. Meanwhile, clear references to one of Britain's most notorious figures in recent history have raised eyebrows.

Warning! Spoilers for 28 Years Later follow.

28 Years Later ends with young hero Spike alone, about to be attacked by a group of infected. Suddenly, he is saved by the appearance of a bizarre gang of fighters who act like they are in Power Rangers while wearing costumes inspired by the late British DJ and TV presenter Jimmy Savile, a former figurehead in British culture later uncovered as the serial perpetrator of numerous sex crimes.

The leader of this gang, played by Skins star Jack O'Connell, portrays a character named Sir Jimmy Crystal. He is revealed to be the leader of a cult named the "Jimmies," whose followers also name themselves "Jimmy," and dress in tracksuits with platinum blond wigs.

Some fans have criticised the sequence, which introduces the group who fight with ninja-like tactics, as feeling too tonally different, and too abrupt a change after the rest of the film.

"The last scene with the Jimmy gang kinda took me outta the film," one fan wrote on reddit, in a lengthy thread on the film's ending. "It was just too goofy with the insane acrobatics. The rest of the movie feels very 'realistic' but then that shit is so goofy I thought it was gonna be a dream sequence. It definitely killed the tone."

Others, meanwhile, said it fit the theme of the overall series — and set up a dangerous new threat for hero Spike.

"Spike is fortunate to grow up in something of a structured society and when faced with his impending journey of manhood, leaves his toy Power Ranger behind, only to later encounter a gang of people who had society torn from them and never got to experience that journey for themselves," another fan argued. "They worship figures like Jimmy Savile and the Power Rangers because it's all they know of the world and thus have taken that on as their own personas."

On the inclusion of characters dressed like Jimmy Savile, fans have pointed out that the 28 Years Later series of films specifically diverged from real history at a point that Savile had yet to be unmasked as a prolific sex offender. The suggestion, therefore, is that Savile is being referenced as just another lasting memory of Britain's pre-virus culture — just as the film's opening includes classic children's show The Teletubbies.

In an interview with Business Insider, director Danny Boyle and writer Alex Garland both addressed the ending and why Savile was used. Their response, reproduced below in full, suggests that it was a deliberate decision to highlight how the past can be "misremembered" — presumably with Savile becoming a cult-like figure instead of the truth about his life being revealed, while audiences will know otherwise.

@eammonj94 Danny Boyle + Alex Garland explain Jack O’Connell’s spoilery role in 28 Years Later… #28YearsLater #EndingExplained #28YearsLaterEnding #28DaysLater #28WeeksLater #Horror #DannyBoyle #AlexGarland #AaronTaylorJohnson #JodieComer #AlfieWilliams #RalphFiennes #JackOConnell #Sinners #HorrorMovie #HorrorFilm #Film #Films #zombiemovie #FilmInterview #FilmTalk #JimmySavile #Cult #CultMovie #Press #Work #FilmTok #FilmTikTok #MovieTok #MovieTikTok ♬ original sound - Eammon Jacobs

"The whole film, and if we ever get to make it, the whole trilogy, is in some ways about looking back and looking forwards," Garland said, "and the relationship between looking forwards to better worlds or attempting to make better worlds, or trying to construct the world that you're in on the basis of old worlds, so there's sort of constrast or conflict between the two.

"And the thing about looking back is how selective memory is and that it cherry picks and it has amnesia, and crucially it also misremembers — and we are living in a time right now which is absolutely dominated by a misremembered past. And so it's that."

"He's as much to do with pop culture as he is to do with sportswear, to do with cricket, to do with the honors system," added Boyle. "It's all kind of twisting in this partial remembrance, clinging onto things and then recreating them as an image for followers."

"He's a kaleidoscope, isn't he, in a funny way," Garland concluded. "A sort of trippy, f**ked up kaleidoscope."

In other words, O'Connell's cult are the product of a warped sense of British culture and identity that exists almost three decades after the collapse of society as we know it. Exactly what will happen next, however, and how these characters will interact with the returning Cillian Murphy (whose character, of course, is also named Jim) remains to be seen.

Boyle previously told IGN that O'Connell's Sir Jimmy Crystal will play a "hugely significant figure" in next year's 28 Years Later: The Bone Temple, which is due to release on January 16, 2026.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Huge Warhammer 40,000: Darktide Battle for Tertium Update Goes Live Alongside New Class, the Adeptus Arbites

Warhammer 40,000: Darktide developer Fatshark has released the Battle for Tertium update, with the new Adeptus Arbites class DLC also set to go live. Patch notes are below.

The Adeptus Arbites, Darktide’s first class DLC, goes live around 7am PDT / 4pm CEST time today, June 23, priced $11.99 / €11.99 across all platforms.

This comes alongside the free Battle for Tertium update. This reworks the core player experience “to provide a new clearer narrative focus, following the conflict of the Battle for Tertium,” Fatshark said.

Players will now experience a linear campaign with new mission debriefs and embedded cinematics. This new progression path is designed to “ease in new players and gradually unlock features that were previously gated by character level,” the studio added.

While previously each new player’s experience was completely random, the Battle for Tertium narrative presents maps, enemies, and characters in a specific order. This, Fatshark hopes, means players will discover all aspects of the game at a much better pace.

The story missions play the same as regular missions, except they have a tighter control over which enemies spawn. You might also hear some new VO lines during missions, Fatshark teased, and some brand new mission debrief cinematics when completing each mission.

Existing players with characters at level 10 or higher can choose to skip the story or play it from the beginning. Players who change their minds about playing the campaign can opt out by using the Personality Scourge at the Barber-Chirurgeon.

It’s worth noting that if you skip the story when you first log-in with this update, you cannot revert this decision. The only way to play the story after choosing to skip it is to create a new character. The option to replay story missions at any time is still in progress, Fatshark clarified.

Story wise, the Arbites’ arrival takes place after the events of the Battle for Tertium, so while you can absolutely play as an Arbites through the new campaign, some of the story scenes will not be addressed to your type of character. Fatshark suggests playing the Battle for Tertium for the first time with one of the core characters.

Elsewhere, there’s a new mission board system, which changes how you engage with missions and difficulties. Missions are no longer tied to a specific difficulty, allowing you to select a mission and then choose the difficulty you want. This will effectively increase the amount of mission options available for players of all difficulty levels.

Tied into this, the difficulty system has been overhauled. You now unlock new difficulties by completing missions rather than leveling up your characters. “You must prove your skills at your current maximum difficulty to unlock access to the next one,” Fatshark explained. “We intend to create a motivation for new players to master the game step by step, and for veteran players to feel assured that their teammates have earned the right to be there.”

You will make progress by playing missions at your current maximum difficulty. Completing missions advances your progress. Mission Failures reduce your progress slightly but you will never be demoted to a lower difficulty. Higher difficulties will require you to complete more missions to unlock them. For existing characters, your difficulty progression will be migrated based on their character level and completed missions.

Battle for Tertium is one of the most significant updates for Darktide yet, and comes as the co-op first-person Warhammer 40,000 game nears its third birthday. After a troubled launch, Fatshark has improved Darktide significantly, to the point now where it has a ‘mostly positive’ Steam user review rating.

Warhammer 40,000: Darktide Battle for Tertium update patch notes:

Quality of Life Changes

  • Increased maximum number of operatives to 8.
  • Increased maximum number of weapon loadouts to 8.
  • Added a total of ~900 new banter conversations, both between the original cast and Arbites.

Weapon Balance Changes & Tweaks

Catachan "Devil's Claw" Swords

This batch of changes for the Devil’s Claw swords aims at further reinforcing the crowd control and reliability of the family.

We increased the offensive properties of the Light attack profiles, while also significantly increasing the armour damage modifiers (“adm” from now on) of the Heavy Strikedown and Special Riposte profiles against specific armour types.

We improved the base Stamina statistic, reduced the minimum Block time (the amount of time that the Block stance must be maintained after performing the input) and allowed for most attacks and attack starts to be performed while sprinting. This will make the weapon snappier and more responsive in different situations.

Finally, we took a pass on all attacks to tweak active windows, ranges and hitboxes to be better aligned with their animations.

For the Mk I, we added a new Heavy Strikedown attack, only reached from Light 3. In turn, the Light 3 attack is now reachable also from the Push action, and has an increased baseline power multiplier.

These additions will grant additional options to a mark which was lacking in single target attacks.

For the Mk IV, we raised the power level multiplier of the Light 4 attack as it was very far into the attack chain and not particularly enticing.

For the Mk VII, we increased the power level multiplier of the Pushfollow and Light 3 attacks while also changing the possible combos after a Riposte attack.

Now after a successful Special Parry, the combo will chain into the Pushfollow attack instead of Light 3; as the Pushfollow attack still chains into Light 3, this will give the mark a new unique chain.

Detailed Changes - Catachan "Devil's Claw" Swords

Damage profiles

  • Light Vanguard
    • 1st target damage from {40, 80} to {60, 100}.

Dev Note: The change will also affect the Turtolsky Heavy Swords Special followup Light attacks.

  • Light Strikedown / Light Strikedown Stab
    • 1st target adm vs Maniac from 1 to 1.25.
    • 1st target damage from {100, 200} to {115, 230}.
    • 2nd target damage from {25,60} to {40,80}.

Dev Note: The changes will also affect the Turtolsky Heavy Swords Pushfollow attacks and the Maccabian Mk V Duelling Sword Light 3 attack.

  • Heavy Strikedown
    • 1st target adm vs Unarmoured from 1 to 1.1.
    • 1st target adm vs Unyielding from 0.75 to 1.25.
  • Riposte
    • 1st target adm vs Unarmoured from 1 to 1.25.
    • 1st target adm vs Unyielding from 1 to 1.25.
    • 1st target adm vs Carapace armour from 0.25 to 0.5.

All marks

  • Added Allowed during sprint to most attacks and attack starts.
  • Block minimum time from 0.3 to 0.225.
  • Stamina template update:
    • Base Stamina from 4 to 4.5.
  • Tweaked damage windows, hitboxes and ranges for several attacks.
  • Updated Inspect screen to correct some attack gestalt icons (visual only change).

Mk I

  • Added a new Heavy Strikedown attack with 540 power level multiplier .
    • This attack will chain only from Light 3.
  • Light 3 chains now to Light 2 / new Heavy Strikedown instead of Light 1 / Heavy 1.
  • Push chains now to Light 3 / Heavy 1 instead of Light 1 / Heavy 1.
  • Heavy 2 chain time to Start attack from 0.55 to 0.5.
  • Push chain time to Start attack from 0.35 to 0.3.
  • Added 545 power level multiplier to Light 3 (from default 500).
  • Added 535 power level multiplier to Pushfollow attack (from default 500).

Mk IV

  • Heavy 1 windup from secondary start from 0.56 to 0.46.
  • Added 550 power level multiplier to Light 4 (from default 500).

Mk VII

  • Pushfollow damage profile from Light Strikedown to Light Strikedown Stab.
  • Riposte chains now to Pushfollow / Heavy 1 instead of Light 3 / Heavy 1.
  • Added 535 power level multiplier to Light 3 (from default 500).
  • Added 525 power level multiplier to Pushfollow attack (from default 500).

Atrox Tactical Axes

While sporting overall good mobility, the Tactical Axes had only average Sprint values.

We significantly improved their Sprint profile, while also allowing for most attacks and attack starts to be performed while sprinting.

We also significantly raised the damage of the Special attacks and added a new profile for the Heavy Strikedowns with a vertical or uppercut direction, with increased damage and Carapace armour modifier.

Finally, we took a pass on all attacks to tweak active windows, ranges and hitboxes to be better aligned with their animations.

For the Mk II, we added a power level boost to the Light 3 attack, as it is further into the attack chain, and to both Special attacks, as they are slower compared to the other two marks.

For the Mk IV, we upgraded the damage profile for both Heavy attacks and slightly lowered their chain timings, as they are both performed in a vertical or uppercut direction.

For the Mk VII, we added a power level boost to all Light attacks, as they inflict a higher movement speed penalty compared to the Lights of the other marks, and changed the Heavy 2 profile to the new Heavy Strikedown.

Detailed Changes - Atrox Tactical Axes

Damage profiles

  • Light Assassin
    • Added 3rd target.
  • Heavy Strikedown (diagonal)
    • Adm vs Carapace armour from 0.25 to 0.3.
  • Added a new Heavy Strikedown profile for vertical and uppercut attacks, with the same. properties as Heavy Strikedown (diagonal) aside from:
    • 1st target damage from {100,200} to {115,230}.
    • 1st target adm vs Carapace armour from 0.3 to 0.5.
  • Special Stab
    • 1st target damage from {25,50} to {70,140}.
    • Removed Crit Chance bonus.
  • Special Strikedown
    • 1st target damage from {25,50} to {60,120}.
    • 1st target impact from {8,16} to {10,20}.
    • Removed Crit Chance bonus.

All marks

  • Sprint template from “default” to “assault”.
    • Forward acceleration from {0.15, 0.4} to {0.4, 0.8}.
    • Forward deceleration from 1.25 to 2.1.
    • Sprint speed modifier from {-0.5, 0.5} to {-0.25, 0.85}.
  • Increased action total time for most Heavy attacks.
    • This will make continuing the combo chain after the attacks more forgiving.
  • Added Allowed during sprint to most attacks and attack starts.
  • Tweaked damage windows, hitboxes and ranges for most attacks.
  • Buffer time for the Special input from 0.2 to 0.4.

Mk II

  • Added power level multiplier 515 to Light 3 (from default 500).
  • Added power level multiplier 550 to Special 1 and Special 2 (from default 500).

Mk IV

  • Changed damage profile of Heavy 1 and Heavy 2 from Heavy Strikedown (diagonal) to the new Heavy Strikedown (vertical/uppercut).
  • Lowered chain times to Start Attack and Special Attack from Heavy 1 and Heavy 2 from 0.5 to 0.4.
  • Added power level multiplier 515 to Heavy 2 (from default 500).

Mk VII

  • Changed damage profile of Heavy 2 from Heavy Strikedown (diagonal) to the new Heavy Strikedown (vertical/uppercut).
  • Added power level multiplier 550 to Light 1, Light 2, Light 3 (from default 500).

Shock Mauls

The Shock Mauls, while being dependable in inflicting stagger, were also below average in damage output and overall not very exciting.

We increased the damage against the 1st target on most profiles, with a particularly large bonus to the Heavy Strikedown and Special attacks.

We also enhanced the base Stamina and Dodge templates, and tweaked hitboxes and active windows of some attacks to better align with their animations.

For the attacks with an uppercut direction (Light 3 on the Mk Ia / Light 4 on the Mk III) we slightly delayed the start of the attack active window to make it easier to connect with weakspots.

Finally, for the Mk Ia, we added power level multipliers to the Light 3 and Light 4 attacks, to make them a more enticing combo alternative to just returning to Heavy 1.

Detailed Changes - Shock Mauls

Damage profiles

  • Light Strikedown
    • 1st target damage from {100,200} to {115,210}.
  • Light Vanguard
    • Cleave from “light” to “medium”.
      • From {3.0,6.0} to {4.0,9.0}.
    • 1st target damage from {100,150} to {110,165}.
  • Heavy Relentless
    • 1st target damage from {110,260} to {120,270}.
  • Heavy Strikedown
    • Cleave from “big” to “light”.
      • From {8.5,12.5} to {3.0,6.0}.
    • 1st target damage from {140,350} to {160,390}.
    • 4th target damage override removed (from 0 to {30,50}).
  • Light Relentless
    • adm vs Maniac from 0.8 to 0.75.
    • adm vs Carapace armour from 0.75 to 0.4.
    • 1st target damage from {80,150} to {90,165}.
  • Special attack
    • Sticky damage tick from {10,70} to {30,80}.
    • Stun damage tick from {40,50} to {50,65}.

All marks

  • Stamina template update:
    • Base Stamina from 4 to 4.5.
    • Sprint cost per second from {1.5, 0.5} to {1.25, 0.75}.
    • Inner angle Block cost from {1.5, 0.5} to {1.0, 0.5}.
  • Dodge template update:
    • Effective dodges limit from {3, 4}, to {3, 5}.
      • From 4 to 5 maximum effective dodges at high Mobility stat.
    • Dodge distance from {0.85, 1.0} to {0.9, 1.1}.
    • Dodge speed from {1.0, 1.2} to 1.0.

Mk Ia

  • Light 1 damage profile from Light Relentless to Light Vanguard.
  • Added power level multiplier 530 to Light 3 (from default 500).
  • Added power level multiplier 550 to Light 4 (from default 500).
  • Tweaked hitboxes for Light 3 and Light 4.
  • Tweaked damage windows for Light 4 to make it easier to connect with weak spots.

Mk III

  • Tweaked hitboxes and damage windows for Light 1 and Light 2.
  • Tweaked damage windows for Light 3 to make it easier to connect with weakspots.

Tigrus Heavy Eviscerators

The Eviscerator’s thunder was in part stolen by the Relic Blades, which have overall better cleave properties while also being no slouch in the single target department.

To give these iconic Zealot weapons a deserved bump, we tweaked most of the attack profiles: we removed the damage caps on secondary targets for the sweeping Vanguard/Relentless attacks, but also increased several armour modifier values, significantly improved the damage on the Heavy profiles and normalised most of the Special active profiles.

For the Mk III, we changed the chain times to key actions after the Heavy 1 attack to make it more responsive but less spammable with swap cancelling, slightly increased the speed of the Light 2 attack and added a power level multiplier to the Light 3 and Heavy 2 attacks.

Detailed Changes - Tigrus Heavy Eviscerators

Damage profiles

  • Light Strikedown
    • adm vs Maniac from 0.5 to 0.9.
    • adm vs Infested from 0.75 to 1.
    • Removed adm reduction on 1st target vs Carapace armour; from 0.1 to 0.25.
  • Light Vanguard/Relentless
    • Upped damage on secondary targets.
    • Removed damage cap after 4th target.
  • Heavy Vanguard
    • 1st target damage from {150,300} to {165,345}.
    • 1st target finesse multiplier from 0.5 to {0.4,1.0}.
    • Upped damage on secondary targets.
  • Heavy Strikedown
    • 1st target damage from {150,300} to {175,350}.
    • 1st target adm vs Carapace armour from 0.25 to 0.5.
    • 1st target finesse multiplier from 0.5 to {0.5, 1.0}.
  • Light Strikedown (Special active)
    • Removed damage overrides.
    • Removed finesse multiplier override.
  • Light Vanguard/Heavy Strikedown/Pushfollow (Special active)
    • Removed damage overrides.

All marks

  • Added 0.4s buffer time to the Unwield input.

Mk III

  • Heavy 1 chain to Unwield from 0 to 0.45.
  • Heavy 1 chain to Start attack from 0.6 to 0.45.
  • Heavy 1 chain to Block from 0.7 to 0.6.
  • Light 2 time scale from 0.85 to 0.9 (sped up).
  • Added power level multiplier 525 to Heavy 2 and Light 3 (from default 500).
  • Updated Heavy 2 and Pushfollow attack damage profiles on Special abort.

Mk XV

  • Updated Pushfollow attack damage profiles on Special active and Special abort.

Lucius Helbore Lasguns

The Helbore Lasguns suffered from a very long Wield action duration, making it hard to quickly swap to priority targets (especially accounting also for the charging shots).

While this behaviour was intended, it also became increasingly punishing as the enemy numbers grew in higher difficulties.

In this balancing pass we sped up the Wield action, walking the line of maintaining the cumbersome feeling while also allowing for the weapons to be easier to swap into.

Alongside this change, we improved some of the armour and Finesse modifiers for ranged shots, and extended the hitscan radius of the las projectiles*, to make it easier for the weapon to shine as a marksman tool.

* This will make the hitscan detection more generous and allow for shots that would have slightly missed the target to still be considered a hit.

For the Mk V, we slightly increased the camera zoom in ADS mode.

For the Mk IV, we increased the camera zoom in ADS mode to be equivalent as the Mk IIIa.

We also improved the speed and offensive properties of the Special Slash attack, to be more in line with the Special Stab used in the other marks.

Detailed Changes - Lucius Helbore Lasguns

Damage profiles

  • Near charged shot
    • adm vs Unarmoured from 1 to 1.1.
    • adm vs Maniac from 1 to 1.25.
    • adm vs Infested from 1 to 1.1.
  • Far charged shot
    • adm vs Unarmoured from 1 to 1.25.
    • adm vs Infested from 1 to 1.25.
  • All shots Finesse Boost
    • vs Carapace armour from 0.1 to 0.2.
    • vs Maniac from 0.25 to 0.35.
    • vs Unyielding from 0.25 to 0.3.
  • Special Slash
    • Added Ignore stagger reduction.
    • 1st target finesse multiplier from 0.75 to 1.

All Marks

  • Added time scale 1.5 to Wield action (sped up).
  • Added 0.05 radius to hitscan templates.
  • Buffer time for the Special input from 0.2 to 0.4.

Mk V

  • ADS Vertical Field of View from 65 to 55.

Mk IV

  • Chain from Special start to Special attack from 0.3 to 0.25.
  • Chain from Special attack to Special start from 0.7 to 0.645.
  • Tweaked Special attack hitbox and damage window.
  • ADS Vertical Field of View from 65 to 45.

Combat Shotguns

The Combat Shotguns have been in a spot where they are mostly used for their Special shells, while the normal shots felt underwhelming in most circumstances. They also suffered from long reload times relative to other weapons.

With this update we are trying to improve the overall usability without relying solely on the Special mechanic.

Along with increased base damage and reload speed, the Combat Shotgun family gets updated Sprint and Stamina templates, to enable a more mobile, close-range playstyle and not rely only on precision weak-spot shots.

We also significantly increased the ammo reserves for all marks.

Finally, we slightly increased the Cleave and Impact values to allow it to punch through lesser enemies.

For the Mk VII, we aligned the Finesse boost curve between hipfire and ADS modes.

For the Mk IX, we slightly extended the Near and Far effective ranges.

Detailed Changes - Combat Shotguns

All Marks

  • Sprint template from “killshot” to “assault”.
    • Sprint forward acceleration from {0.15, 0.4} to {0.4, 0.8}.
    • Sprint forward deceleration from 1.25 to 2.1.
    • Sprint sideway acceleration/deceleration from 5 to 7.
    • Sprint speed modifier from {0.5, 0.5} to {0.25, 0.85}.
  • Updated Stamina template
    • Stamina modifier from 2 to 4.
    • Sprint cost per second from {2, 1.5} to {1.5, 0.5}.
  • Increased Reload speed by around 10%
    • Affecting both regular and special shells.

Damage profiles

  • Zarona MK VI
    • Damage from {250, 500} to {300, 600}.
    • Cleave
      • Cleave attack From 0.01 to {2, 4}.
      • Cleave impact from 0.01 to {2, 4}.
    • Ammo reserve from {60, 80} to {70, 95}.
  • Agripinaa Mk VII
    • Damage from {200, 400} to {250, 480}.
    • Cleave
      • Cleave attack From 1.3 to 2.5.
      • Cleave impact from 1.3 to 2.5.
    • Ammo reserve from {75, 95} to {80, 105}.
    • Finesse boost curve shooting from HipFire increased to match ADS.
      • {0.6,1.2} to {1.25,2.5}.
  • Accatran Mk IX
    • Damage from {450, 700} to {550, 740}.
    • Cleave
      • Cleave attack From 2 to 3.5.
      • Cleave impact from 1 to 3.
    • Ranges
      • Close range from {6, 8} to {6, 11}.
      • Long range from {12, 16} to {12, 17}.
    • Ammo reserve from {45, 65} to {55, 85}.

Double-barreled Shotgun

To increase the reliability of the weapon against bigger targets, we increased the armour damage modifier against the Unyielding type at both Near and Far ranges.

Additionally, we slightly raised the ammo reserves to allow for more aggressive approaches.

Detailed Changes - Double-barreled Shotgun

Damage profiles

  • adm vs Unyielding
    • Near from 1.0 to 1.1.
    • Far from 0.5 to 0.65.
  • Ammo reserve increased from {40, 80} to {50, 90}.

Bug Fixes & Changes

Weapons and Blessings

  • Fixed an issue where the description for the 'Run n Gun' blessing was displaying incorrect prefixes.

Classes

Psyker

  • Fixed an issue where the Disrupt Destiny keystone sometimes failed to show stacks in the HUD.

Missions

Inter-Zone Void Sector Omega-12

Clandestium Gloriana

  • Fixed several places in Clandestium Gloriana where players could get out of bounds.
  • Rotated the door after the mid event in Clandestium Gloriana to avoid players getting trapped behind it when it opens.

UI/UX and Animation

  • Fixed an issue where an “additional objectives” string in the Penance menu would not localize correctly.

Miscellaneous

  • Deadzone options now apply to both sticks when playing on controller.

Cosmetics

  • Fixed clipping issue on the Zealot “Stygian Kantrael MK IVG Flak Helm” headgear.
  • Fixed clipping issue behind the arms on the Veteran “Stygian MK lll Flak vest” upper body.
  • Fixed longer hairstyles clipping issue with the Psyker “Stygian MK IV Psykana Collar with Rebreather” headgear.
  • Fixed an issue where the Psyker “Illius Pattern Battleshoud with Psykana Collar (Burn Sulphur)” headgear would remove the operative's eyebrows.
  • Fixed issues with the Veteran “Militarum Field Jacket” upper body clipping with “Militarum Type 47” lower body.
  • Fixed issues where the following Veteran headgear cosmetics would clip certain hairstyles
    • Ock's Blood Goggles
    • Tinker Zard's Superior High-vis Goggles
    • Chasm Railer Goggles
  • Fixed corrupted texture on Veteran “Vostroyan Hat with Tox Guard Face Mask (Mountain Snow)” headgear.
  • Fixed clipping issue on the Veteran “Stygian Mk I Armoured Fatigues” lowerbody.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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These MTG Cards Have Spiked by Up to 2800% Thanks to New Final Fantasy Synergies

Final Fantasy’s Magic: The Gathering set has been a huge success, with fans getting to wield cardboard versions of iconic characters from the series. While the set is home to some fantastic chase cards all of its own, it’s also led to some price increases on cards that play nicely with the new Universes Beyond additions.

Not only that, while there's been a rapid price increase, none of these cards are overly expensive to buy standalone on the secondary market right now (maxing out at $15 at most). From card draw engines to Saga skippers, these are three of the best cards you can snap up right now, and what to use them for.

Harmonic Prodigy - Modern Horizons 2

Harmonic Prodigy has seen a significant price jump because it pairs so nicely with Vivi Ornitier, a great Commander option from the new set.

Aside from the Prowess, Harmonic Prodigy triggers abilities of a Shaman or Wizard a second time. Not only does that mean Vivi can grow in power and turn into a mana source, but it also means you can ping rivals for an extra point of damage, too.

It's up by +272.96% in the past year, and +131.78% this month, currently sitting at around $11.45 market value.

Barbara Wright - Universes Beyond: Doctor Who

Look, I have no interest in Doctor Who (but my editor does!). Still, even if you don’t like timey-wimey sci-fi shows, Barbara Wright is certainly now worth a look for any Final Fantasy decks you’re building.

Her History Teacher perk allows players to select a step on a Saga (including Final Fantasy Summons) and jump right to it. That means you can get to Bahamut’s Megaflare or Primal Odin’s Zantetsuken without delay. Sure, it’ll mean your Summons are gone sooner than they otherwise would be, but let's be honest, your opponents aren’t going to know what hit them.

She's up an unbelievable +4230% in the past year, +2835.71% in the past three months, and even +415.48% just this month. With market currently sitting at $4.58, she's still pretty affordable, but considering it was $0.15 in March 2025, that's some big stonking gains.

Danny Pink - Universes Beyond: Doctor Who

More Doctor Who? (Sigh) OK, but it’s still a great inclusion if you’re a big fan of drawing cards (and who isn’t?). He's up 189.84% just in the past few months, rising to $12.68 market value, up from $4.33 in March.

Danny Pink is a 4-cost 4/3 on his own, but he also gives other creatures +1/+1, which then allows for additional draw. If you’ve been keeping an eye on the latest batch of Commander Decks, you’ll know where this is going.

Put simply, Danny Pink gets out of hand quickly when used in the Counter Blitz precon deck. Its mix of additional counters, and its focus on proliferating said counters, means you can rack up a frankly obscene amount of card draw per turn.

Savor the Moment - Shadowmoor

Savor the Moment has more than doubled in price over the past week. Near the begining of June, it was around $6.40, but it has now surged to $20+. So what's happened? A blue sorcery from Shadowmoor, it Savor the Moment is one of the cheapest extra turn spells in Magic at just three mana, but it comes with a steep drawback. You skip your untap step, meaning no fresh mana and no attacking with tapped creatures.

Even so, the card’s stock is rising thanks to its synergy with Vivi Ornitier, one of the breakout commanders from the Final Fantasy crossover. Vivi’s powerful mana-generating ability helps offset Savor the Moment’s biggest weakness, turning what was once a risky play into a solid value move.

Flame of Anor - The Lord of the Rings: Tales of Middle-Earth

While Tidus is getting his time in the spotlight, Vivi Ornitier’s popularity is rising fast too (I even pulled one myself - hooray!). Flame of Anor is a standout for Wizard-based decks, offering three different effects and letting you choose two if you control a Wizard like Vivi.

Prices have crept up to around $3, with foil versions pushing past $4. Nothing wild yet, but it’s steadily up from its $2 baseline and still has room to grow.

Nether Traitor - Time Spiral: Remastered

Nether Traitor is in the midst of a spike that doesn't yet seem to have reached its peak. This is thanks to its latest synergy with Sephiroth, one of the most popular new commanders from Magic’s Final Fantasy crossover. The card’s ability to keep coming back from the graveyard whenever another creature dies makes it a natural fit for the deck.

Since flipping Sephiroth requires four death triggers in a single turn, Nether Traitor effectively reduces that burden, letting you get there with just three creatures instead of four. It’s a small edge, but one that’s clearly driving demand. Previously, Time Spiral copies of the card were valued at around $7.80, but since then they're gone up by 68% to a more substantial $13.10.

Tekuthal, Inquiry Dominus - All Will Be One

A perfect synergy for Tidus, Tekuthal, Inquiry Dominus is a Phyrexian Horror that honestly wouldn’t feel out of place in a Final Fantasy boss battle.

Its ability to double your proliferation effects fits right into Tidus’ gameplan, letting those counters pile up fast. Not long ago it was sitting at around $6... now it's climbed past $14!

Mesmeric Orb - Double Masters

If you’re in the mood to cause chaos in Commander, Mesmeric Orb is your guy. It plays beautifully with The Water Crystal from Final Fantasy, milling decks into oblivion, or with Fallout’s Mothman deck, stacking Rad counters at an alarming rate.

Either way, you’re looking at a game that might end faster than you can say “upkeep.” It’s jumped to $24, a $5 rise in just a week, and could still go higher.

Where Can I Buy Final Fantasy x Magic: The Gathering?

Final Fantasy x Magic: The Gathering cards can be found non-foil in both Play Boosters and Collector Boosters, with foil versions of the cards only available in Collector Boosters.

But, the best avenue to get the cards you want, without spending an absolute fortune, is by purchasing singles, so keep that in mind as well.

Whether you're here for FF6’s Terra, FF7’s Cloud, FF10’s Tidus, or FF14’s Warrior of Light, these sets are stacked with heroes and villains from across the series.

And that’s just the Commander Decks, the full release runs deep. If you managed to lock in a preorder before they vanished, congrats. Otherwise, check in with the links just above to bookmark or wishlist your favorite set in anticipation of any restocks soon.

Lloyd Coombes is Gaming Editor @ Daily Star. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay. He's also a tech, gaming, and fitness freelancer seen at Polygon, Eurogamer, Macworld, TechRadar, Tom’s Guide, IGN, and more.

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Daredevil Star Charlie Cox Says He Feels Like ‘A Total Fraud’ Whenever Someone Congratulates Him for Clair Obscur: Expedition 33’s Success: ‘I Was in a Studio for Four Hours, Maybe’

Charlie Cox’s name and voiceover work are attached to one of the front-runners for 2025 game of the year, but that hasn’t stopped the Daredevil star from feeling like “a total fraud” whenever he receives congratulations for Clair Obscur: Expedition 33’s success.

Clair Obscur: Expedition 33 is the debut title from French studio Sandfall Interactive, and it has outperformed all expectations. It sold an appropriate 3.3 million copies in 33 days, which is a wonderful return for a game everyone thought was going to get crushed by The Elder Scrolls IV: Oblivion Remastered.

Cox, who plays party member Gustave, is among Clair Obscur: Expedition 33’s star-studded cast, which also includes Jennifer English as Maelle, Ben Starr as Verso, and Andy Serkis as Renoir. But his actual work on the game only amounted to a single four-hour recording session, he admitted at 2025 Washington State Summer Con over the weekend.

As captured by the @charliefansite X / Twitter fansite in a post spotted by GamesRadar, Cox revealed that while he is delighted for Sandfall, he can’t take any credit for the game’s success.

“I don’t mean to minimize it in any way, and apparently the game is awesome,” he began. “I’m not a gamer, I have no idea, I haven’t played it. My agent asked me if I wanted to go and do a voiceover. I was in a studio for four hours, maybe. People keep saying how amazing it is and congratulations, and I feel like a total fraud. But I’m so thrilled for the company and that it did really well.”

Charlie Cox talks Clair Obscur Expedition 33! @expedition33

(Shy Charlie also makes an appearance🥹)#CharlieCox #Gustave #Expedition33 #ClairObscur #ClairObscurExpedition33 pic.twitter.com/GSdCvrvV0D

— charlie cox fansite (@charliefansite) June 22, 2025

Last week, Sandfall said it was "currently exploring a wide range of future improvements" to Clair Obscur: Expedition 33. In a social media post, the developer said these improvements — "from accessibility features to new content and all sorts of bits and bobs we're actively assessing" — will also include expanded localization options.

"While we don't have specific timelines or confirmed languages to share just yet," the team added, "we wanted to let you know that it's very much on our radar. Wheee!"

Cox, meanwhile, is busy with Disney+ show Daredevil: Born Again, which will get a Season 2. He played Matt Murdock / Daredevil in seven Marvel Cinematic Universe projects, starting with Netflix’s Daredevil (2015–2018). The question is, will he appear in next year’s Spider-Man: Brand New Day? Given his cameo in Spider-Man: No Way Home, perhaps he will. After all, fellow Netflix Marvel alumnus Jon Bernthal, who plays Punisher, is down to star alongside Tom Holland in the film.

Photo by Slaven Vlasic/Getty Images for Disney.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Death Stranding 2: On the Beach Review

Platypus semen. A giant, oily killer skull. A talking crash test dummy. A puppet soaking in a hot spring. Norman Reedus' nips. No, these aren't straightjacket blabberings due to another vicious bout of temporary madness; instead, they are just 10% of the bizarre things I've seen in Death Stranding 2: On the Beach. But it would be far too easy to dismiss Hideo Kojima's work as acts of weirdness alone. I think we should encourage such wild creativity, and be excited that someone is willing to show us things we'd never even thought of seeing. When viewed this way, Death Stranding 2 stands as an almighty achievement – a triumphant combination of complex sci-fi storytelling and thrillingly evolved stealth-action that impressively builds upon the experimental foundation of its predecessor. It's beautiful, horrific, nuanced, and crucially, a lot of fun. Simply put, it's everything I wanted Death Stranding to be.

I found the original Death Stranding alluring but uneven – an intriguing safe full of possibilities that I couldn't quite crack the code to. So with On the Beach, I couldn’t have been happier to find a sequel that triumphs in what it sets out to achieve, and a blockbuster fulfilment of what Death Stranding can (and should) be. It's more confident in both its storytelling and much-improved gameplay, removing a lot of the friction that previously existed in its systems. It also tells a more focused, affecting story that builds out the mythos of its post-apocalypse setting. If you weren't a fan of the first one, then I'm not sure it rewrites the book to an extent that would make you become one here (even though I’d urge you to give it a go). But if you found yourself, much like me, somewhat teetering on the fence, then you may well find yourself falling in love this time around.

The rhythm will be familiar to those who played the original. Reedus is back as Sam Porter Bridges, once again on a mission to make deliveries across treacherous terrain, often facing human and otherworldly threats along the path. It requires you to be prepared for what faces you on each mission by studying your map and packing accordingly. See a river too deep to walk through in your way? Bring along a ladder or two to cross it with. Spot a warning that BTs (the ghostly threats that stalk certain rainy spots) lurk in the area? Pack a few blood grenades to lob at them. It's this loop of preparation, overcoming both geographical and human/former-human hurdles, and reaching your goal that makes up much of Death Stranding 2's roughly 35-hour runtime when mainlining its story missions.

After a brief tutorial chapter in Mexico, Sam is given the goal of connecting Australia to the Chiral Network (the online system knitting civilization together after a near-world-ending event), much like he did with the USA in the original. Why is he doing that, and who is he doing it for? You'll have to find out yourself. This new continent offers a far greater variety of locations, as it shifts in its appearance and the challenge it presents with regularity. Sandstorms buffet Sam, making keeping balance all the more difficult while also decreasing visibility. Quakes can shift the floor beneath you and send cargo tumbling. And rivers can rise and grow in size if rain comes down with enough force. It further adds to the feeling of combating nature with this future tech, as the Earth itself seems to be fighting back against its increasingly digital future. Should we have connected? It's a resounding "no," it seems, from Mother Nature.

Should we have connected? It's a resounding "no," it seems, from Mother Nature. 

There’s no doubting film’s influence on this world either, and as a fan of “cinematic games”, I frankly can’t get enough of the artistry on show throughout, even when it may veer into overly referential territory. And those references are keenly on display: The stark landscapes and pioneering strides against the turmoil of nature in Nolan’s Interstellar. The tension-laced delivery of Friedkin’s Sorcerer. The unnerving energy of not knowing what digital ghosts lurk in the dark frames of Kiyoshi Kurosawa's Pulse. Screen-projected flickers of all of these bounce around my brain.

None of this is too different from the apparent cinematic influences of the original, but this time, the lens shifts focus more to action. The dangerous desert expanses of The Road Warrior are no doubt an inspiration, and the guest appearance of Mad Max’s creator, George Miller, is more than a mere coincidence. These are not just cinematic influences for the sake of it, as they inform and instruct Kojima’s approach to gameplay, too, and are reflected in an altogether more action-heavy evolution of the original Death Stranding’s template.

Snakes and Ladders

What initially presents itself as a pretty rudimentary style of stealth gameplay, mainly consisting of crouching in tall grass and performing silent takedowns, rapidly reveals its layers as your arsenal grows. For example, there’s the introduction of a game-changing tranquiliser sniper rifle, which is something I found super satisfying to pick bandits off with. It may never truly become the stealth-action playground of creativity that Metal Gear Solid V: The Phantom Pain is. But it frequently evokes that same feeling in brief moments, delighting me each time it does. Death Stranding 2 offers a lot more flexibility in your approach compared to the original Death Stranding, making its combat much more engaging as a result. And you’ll need to become accustomed to a variety of approaches as well, because there’s no avoiding confrontation and the many forms it takes this time around.

I never tired of launching my little drone friend Dollman into the air and using him as a portable eye in the sky as I scoped out enemy outposts, marking and identifying my prey. They never notice the small puppet floating above them, which might be a little unbelievable, but also makes me feel like I’m getting away with murder. Enemies develop as you progress, and knowing which are armoured, which have higher mobility, and what ammo type they’re vulnerable to adds variables to encounters, meaning you can't always rely on the same rinse-and-repeat tactics. That being said, if you're a decent enough shot with a sniper rifle, you can clear out most bases before enemies have time to reach you. Crucially, it's just as fun when it goes wrong as when it goes right, though.

There's a playfulness in Death Standing 2’s approach to combat that just wasn't present in the original.

There's a satisfaction in a perfectly planned attack going smoothly as you pick off each guard with a tranq dart, but a thrill when one shot goes awry and you're made to scramble, juggling your arsenal as enemies descend upon your position. Shooting the driver of an on-rushing vehicle before stealing it to run over his friend is always fun, as is dancing around them in a machine gun-turreted off-roader of your own design. Overall, there's a playfulness in Death Standing 2’s approach to combat that just wasn't present in the original’s simpler, less imaginative system. It brings a dash of power fantasy to the mix, adding to the fun and making it a wholly more enjoyable game to play.

Enemy AI may still not be the sharpest, but it does enable some of that "playing with your food" energy that's always welcome. I played on the normal difficulty and never really found any fight a challenge until things cranked up a little towards the end. This lack of friction is deliberate, though, with the increased toolset, including many different gun and grenade types of varying loudness, allowing you to get through its story at a good pace. This isn't Sam's first rodeo, so when he’s setting out on a continent-spanning trek this time, Death Stranding 2 reflects that by making you feel like a more powerful Porter Bridges. This is a journey, not something that asks you to replay sections if you do something wrong or walk into “mission failed” screens unless you really, really mess up. In fact, even boss battles can be skipped entirely if that particular challenge isn't what you're here for. This isn’t something I'd recommend, though, as they offer some of the most striking spectacles Death Stranding 2 has to offer – a giant tentacle mech is an early favourite, but there are many more monstrosities following later that I'll keep hidden here.

Your action chops are also firmly put to the test in the sections that have you face off against newcomer Neil, played with a subtle intensity by Italian actor Luca Marinelli. Scrambling around gorgeous architecture to find new weapons in a series of tense shootouts and adding your own flashes and bangs to the fireworks display backdropping these showdowns is a thrill. They're particularly stunning stages full of flame and beauty that made me feel I was briefly being taken away to a different game. But those lashings of cinematic style are painted across each encounter, and the many, many cutscenes that bookend them. Having time slow down after dispatching an enemy is not only very helpful when faced with multiple threats, but adds a slick layer of style to each gunfight. No aspect of Death Stranding 2 is left untouched by its blockbuster aspirations.

But as both elements and entities fight against you with more vigor this time around, you're in turn given new abilities to combat them with. Unlike the first game’s relatively barebones character progression, now skill points can be used to unlock fresh tools and boost your stats sheet. Death Stranding 2 is by no means an RPG, but it does offer greater and much-appreciated variety when it comes to building out how you want your Sam to play. Want to be a sneaky Sam? Invest in the ability to cover your tracks by scrubbing out your footprints. Want to be shooty Sam? Augment his arsenal so it packs a heavier punch. Or perhaps you fancy yourself a budding meteorologist and just want to accurately analyse the weather and know what BT-infested spots to steer clear of. You'll ultimately be treading the same set of missions as every other player, but the ways you can choose to approach each one are far more varied this time around.

From coffin hoverboards to homing missile mechanical dogs, there really is no shortage of creativity on show.

These perks can also be freely plugged in and out (reminiscent of how Nier Automata's fantastic chip system functions) and offer great flexibility, further enhancing your freedom when preparing for specific types of missions. Upgrades get unlocked in accordance with how you’ve been playing; if you take a combat-heavy approach, you’ll be rewarded with new skills like a semi-automated lock-on ability for your guns. Find yourself dishing out likes to other players' items you see, such as a helpful cargo catapult? You’ll unlock a perk that increases the number of other people’s online constructions, like bridges and generators, that appear in your world. It’s a nice touch that further makes Death Stranding 2 feel like an experience that is in step with you, and another indication of its formerly rough edges being sanded down for a much more enjoyable time.

On top of perks, there is also no shortage of new gadgetry and weaponry available to Sam. Completing side missions and increasing your star ranking with each of the outposts dotted around the map unlocks these options at a consistently good rhythm, as well as some that open up when you complete certain story events. The blood boomerang is particularly effective against BTs, for example, but comes at the cost of draining your lifeforce with every hurl of it. And the tools get weirder and wilder from there, coming at such a regularity that you'll be moving on from one shiny toy of destruction or subterfuge to the next with each mission. From coffin hoverboards to homing missile mechanical dogs, there really is no shortage of creativity on show.

But it isn’t just in combat that these accessories have their uses either, because no matter how much Death Stranding 2 has cranked up the action this time around, it is still fundamentally about porting cargo from one location to another across Australia. That vast expanse naturally leads to new delivery systems. Yes, turns out there really is nothing on Earth like a genuine, bona fide, electrified six-car monorail. This new structure is a godsend when it comes to a handful of missions that require shipping hundreds of kilos of chemical materials over a rocky coastline, but it does call on quite the combined construction job between you and the online community.

That being said, I did settle on travelling on foot as little as possible quite quickly. On the Beach is very kind in that it gives you a vehicle very early on this time around, especially when compared to the many hours it took to fire up an engine in the original. I therefore made many of my long-haul treks via a custom off-roader equipped with a handy auto-pick-up tool for loose cargo that I nursed for much of my playthrough. It served me incredibly well, and I had a fantastic time treating most of my playtime like a post-apocalyptic rally racer, albeit at slower speeds.

It just feels like some of the original Death Stranding’s friction has been removed

Again, it just feels like some of the original Death Stranding’s friction has been removed, and for the better, with the decision to introduce this helpful equipment early as opposed to it being held hostage for many, many hours. I do still think that managing the cargo on these trips is a bit of a pain, though. Inventory systems and menus have been streamlined a bit but are still fiddly, and I spent a little more time than I'd have liked scrolling through them over my few dozen hours.

The missions themselves are incredibly moreish, though, with that “just one more job” itch that I always had to scratch. There’s a great sense of forward momentum which aids this sensation hugely, with backtracking, thankfully, a rarity in the sequel. Whether it's recovering a lost kangaroo for some Scottish popstars or delivering a pizza to a VTuber, you never quite know what’s around the corner. Varied mission conditions also keep things fresh; these range from having to complete orders within a set time limit or being extra careful with fragile cargo. Again, these parameters force you to adjust how you prepare for each mission and ensure that you can’t just use the same toolset and methods on every run.

It's this consistent drive alongside a drip-feed of new equipment that makes the whole experience more rewarding. The overall structure of Death Stranding 2’s campaign is leaps and bounds above what came before, and whether it's unleashing bullets into a teleporting mech or gently navigating a river, it all feels intertwined beautifully and serves the complex sci-fi story it aims to tell to fantastic effect.

Life's a Beach

Set 11 months after the events of the original, On the Beach’s twisting tale begins with Sam attempting to settle into a quiet life off the grid with baby Lou but, inevitably, that dream is swiftly ended. Where it goes from there, I won’t even dare to spoil, but I guarantee that you won’t see even half of its reveals coming.

I can say, though, that there’s an ongoing trend of viscosity throughout. Tar, sludge, oil, blood – you’ll wade through it all. But it's also thick with intrigue, as the secrets continue to be uncovered in a flurry of ideas so dense I’d struggle to point to its like elsewhere. The themes it tackles are multifold. Some focus on a more personal level, and others are global. The latter is a treatise on modern life and how technology infests every part of it. It’s a strong story of how increased existence in the digital world eats away at our souls as humans, as physical interactions – especially in a post-COVID environment – became all the more precious. I can’t help but feel that Kojima is bristling with thoughts about how art and individual expression can never be replaced by artificial intelligence, no matter how it's forced upon us.

These are themes Kojima has been writing about for decades now, but still remain frustratingly topical.

And then there’s commentary on gun culture and our world's obsession with building bigger and better weapons. These are, of course, themes Kojima has been writing about for decades now – all the way back to the original Metal Gear Solid in 1998 – but still remain frustratingly topical and worthy of continued commentary on in a modern context. It's a credit to the storytelling that all of these concepts shine through, without getting too bogged down or obscured by the sci-fi trappings they could so easily sink into.

But Death Stranding 2 doesn’t only look outwards. It’s as introspective as any of Kojima's work to date. Metal Gear Solid always looked at geopolitical and nuclear issues on a wide scale, and the original Death Stranding challenged our ability to truly connect as humans in a digital age – a stark reality when faced with the pandemic it pre-empted by mere months. But On the Beach asks questions about the issues posed in that original text. It's self-analytical, but rarely gazes at its navel, delivering a knockout story that works on many levels.

The theme of connectivity, fittingly, weaves each disparate part together by exploring not only how we connect to each other, but with our own pasts as well. What we choose to hold onto, and what we choose to let go. I don't think it's any coincidence that Neil resembles Solid Snake, a character whom Kojima has had to make peace with cutting ties with ever since his departure from Konami a decade ago. Death Stranding 2 almost feels like a funeral for his beloved bandana operative.

While the cast of characters may be as subtly named as referring to me as Simon Reviewman, they do all possess nuanced personalities that reveal themselves at frequent junctures in the story. Small idiosyncrasies, such as face twitches upon revelations being heard or the faintest of tear drops falling down a cheek, really bring a level of depth to these people that their stunningly realised faces deserve. The motion and performance-capture technology is simply astounding, allowing for every pore and reflex of the actors to make their way onto the screen.

Norman Reedus continues his stoic portrayal of Sam Porter Bridges and anchors the story with a calm, centered approach. I do still find Sam a fairly impenetrable character to connect with on an emotional level, though, as he again serves as a vehicle for the story rather than the personal heart of it. He's given more range to work in this time around, but his not-too-high, not-too-low performance again allows for the supporting cast to shine. Lea Seydoux beguiles as Fragile, a layered character that the French actress elevates even further. Elle Fanning is fantastic as the enigmatic Tomorrow, and the mysterious Red Samurai is dripping with cool. It’s the kind of sleek style we've come to expect from artist Yoji Shinkawa ever since Psyborg Ninja first dashed onto the screen in 1998. He’s a master character designer on top of his game, and Death Stranding 2 really gives him the opportunity to cook again and again.

Troy Baker returns as Higgs, who pretty much steals every scene he enters.

I also have a soft spot for the aforementioned Dollman, who makes the journey a little less lonely by accompanying you at all times on your utility belt. He’s effectively a version of God of War’s Mimir, but instead of funny retellings of myths and legend, we're treated to high school-level interpretations of the themes of Moby Dick and occasionally telling you that you stink. The standout performer this time around, though, has to be Troy Baker's return as Higgs, who pretty much steals every scene he enters. He’s been given license to bring an even more operatic edge to the character this time around, complete with a chilling mask and crimson electric guitar to match. A Reddie Van Halen, if you will.

It’s a big role in every way, and matches the grandeur of the story being told, but in truth, there’s not a single poor performance to be found within the cast, each being given moments to shine in both loud and quiet pockets. For as much cargo as there is being lugged around this world, it's the emotional baggage of the characters that weighs the heaviest, and that pressure builds and builds until its jaw-dropping final few hours, of which I can safely say I’ve never seen anything quite like before.

While I love how it ends, I do wish it started a little thicker and faster. It's so full of mystery that going a couple of hours of deliveries before finding out the next big nugget of the main plot can feel a little agonising. Multiple hours can go by without seeing key characters, and there are a handful of instances when your home base ship is grounded and you need to complete some deliveries before it can get on the move again. These do hinder momentum at times, but never bring things completely to a halt.

Those parts are quickly forgotten, though, because On the Beach does go to some legitimately batshit places, as well as some classic Kojima fourth-wall-breaking antics – and I frankly couldn’t get enough of that. Its willingness to show us things we simply haven't seen before is something I appreciate so much, because when big creative swings are taken with a budget of equal magnitude behind them, there's nothing else that hits quite the same when they land.

A word of warning that this very much is a sequel, though, and while On the Beach does provide a short story recap, I’d recommend hunting down a more fully fleshed out one if you’re in need of a catch-up or jumping in fresh here. And if it does all ever get a little too confusing, the introduction of Death Stranding 2’s Corpus acts as a handy tool to catch you up on terminology or the story so far. It's effectively a sexy-sounding glossary that works in a similar way to how Final Fantasy 16's Active Time Lore did, and a quick method of reminding yourself what a Stillmother or Extinction Event is when someone casually drops it into conversation like it isn’t from some alien language.

Few blockbuster-scale games allow for moments of reflection like this.

You could be mistaken for thinking that this version of Australia is another planet, though. Whether it be the ludicrously oversized moon seemingly about to engulf you or the red desert conjuring images of Mars, there’s something transcendental about the whole experience. It’s just fundamentally therapeutic driving across the outback as the sun comes up. Few blockbuster-scale games allow for moments of reflection like this, and they really do add up to a journey that begs to be savoured.

Those visual treats are supported by music that is once again arranged to sensational effect throughout – whether it be Woodkid’s haunting vocals hanging over a lonely mountain or Ludvig Forssell’s beautiful BBs Theme playing at precisely the moments it should. One slice of Low Roar particularly moved me near the story's conclusion as it accompanied a long drive towards fate, and is further proof that Death Stranding 2 feels like a delicately curated vision.

But of course, no game of anywhere near this scale is all one man's doing, and credit should go to all of the Kojima Productions team for pulling off such a feat, whether it be in art direction, sound design, or the vastly improved combat mechanics. It also ran flawlessly in performance mode on my PS5 Pro, and Guerrilla Games deserves praise for the Decima Engine that Death Stranding 2 runs on. It’s a technical feat that allows for the artistry to shine through as intended.

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Co-Op Climbing Game Peak Takes Steam by Storm, Reaches Summit of Top Sellers Chart

Peak, a co-op climbing game from the team behind Another Crab's Treasure, is taking Steam by storm, selling 1 million copies in just six days.

According to Steam's official top-selling games chart, which sorts games by revenue on Valve's platform, Peak is ahead of the likes of Dune: Awakening, Stellar Blade, and Elden Ring Nightreign, albeit at a significantly lower price.

Peak hit an impressive... peak concurrent player figure of 102,799 yesterday, June 23, which was enough to make it one of the most-played games on Steam over the weekend.

"Why did this stupid jam game sell more copies than Another Crab's Treasure?" posited a facetious post by developer Aggo Crab on Bluesky. "I'm gonna crash out." A follow up tweet, however, thanked players with a heart emoji.

why did this stupid jam game sell more copies than another crabs treasure im gonna crash out pic.twitter.com/n7KJ7RPLl8

— AGGRO CRAB 💥 (@AggroCrabGames) June 22, 2025

Perhaps unsurprisingly, then, Aggro Crab team spent the weekend working on a patch for the newly released game, including a better lobby, a reminder to sprint when almost out of stamina, as well as addressing a crash on AMD hardware.

"It was the stupid grass," the team revealed after it rolled out the fix. "We got rid of it. Turns out touching grass is BAD."

Peak is a co-op climbing game where "the slightest mistake can spell your doom." Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center.

We had a good time with Aggro Crab's prior game, Another Crab's Treasure, awarding it 8/10 in our review, writing: "Another Crab’s Treasure throws out dark themes and gratuitous violence in favor of talking cartoon crabs, and I love it."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Don't Expect Zelda, Animal Crossing or Other Nintendo Franchises to Pop Up in Mario Kart World, Producer Suggests — 'It Would Have Seemed Incongruous'

Nintendo looks set to keep Mario Kart World's focus firmly on the Mushroom Kingdom — so don't expect the return of cameos from Zelda, Splatoon or Animal Crossing.

Whereas Mario Kart 8 welcomed Link, Zelda, Isabelle and the Inklings to its character roster, the even longer cast list found in Mario Kart World lacks any faces from outside the Mario universe. Even the ability to race as your Mii, a staple since Mario Kart Wii, is also gone.

Now, Nintendo has addressed its U-turn on characters from beyond the Mushroom Kingdom's borders, and noted that it was a deliberate choice to keep Mario Kart World's, er, world, from feeling "incongruous".

"As developers, it would have seemed incongruous to us to add characters from other games to this universe," Mario Kart World producer Kosuke Yabuki told Ouest-France. "And it didn't seem necessary to us, given everything we could already do with Mario."

When asked specifically whether Yabuki had considered adding characters from another of one of his Nintendo projects, Arms, the producer replied: "Absolutely not!"

"We inevitably wonder how the players will perceive this casting," Yabuki concluded. "But there are so many characters and so many costumes that every player is sure to find what they are looking for."

While the lack of characters from other Nintendo games might seem like a backstep for the franchise, it's perhaps not a surprise to see Mario Kart World take this route considering its firm foundation as an open-world rendition of the Mushroom Kingdom.

From Peach's Castle to Bowser's Fortress, Mario Kart World's open map is designed to make you feel like you're on a roadtrip through Mario's backyard. Explaining why Samus or Tom Nook was suddenly there in this scenario becomes more difficult.

Likewise with tracks focused on non-Mario areas. Mario Kart 8 offered areas themed around Hyrule, and courses that paid tribute to F-Zero and Excitebike. It's hard to see how something similar could work in Mario Kart World.

And then there's the wider focus for Nintendo — which through its Super Nintendo Land theme park and Super Mario Bros. Movie is creating a more discrete identity for its beloved and lucrative Mario characters to stand apart from other franchises.

Take, for instance, the example of the company's movie efforts, with an animated Mario sequel in development that's not expected to relate in any way to its live-action film plans to adapt The Legend of Zelda.

Nintendo fans hoping for a big Switch 2 crossover title still have the hope of a new Super Smash Bros. — though creator Masahiro Sakurai is currently busy building a new Kirby game instead.

Check out our Mario Kart World guide and learn how to unlock every hidden Mario Kart World character, plus how Kamek Unlocks work - you’ll need them to unlock NPC Drivers. We’ve also got a guide to all the Mario Kart World food scattered across the open world and where to find it, which will help you get all the Mario Kart World outfits and costumes permanently.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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MindsEye Developer Build a Rocket Boy Begins Layoff Process Amid Disastrous Launch, Studio Sources Say

Build A Rocket Boy has told staff a redundancy process has begun amid the disastrous launch of MindsEye. The cuts could affect over 100 employees, studio sources have told IGN.

One person, who asked to remain anonymous in order to protect their career, told IGN there’s no word yet on exactly how many staff are affected, but the standard 45-day consultation process starts today, June 23, which according to UK law is triggered when an employer proposes 100 or more redundancies within a 90-day period. IGN understands Build A Rocket Boy currently has around 300 UK employees, with around 200 abroad.

IGN has asked Build A Rocket Boy for comment.

Staff now face an anxious wait to find out whether they will be affected. Meanwhile, there are serious questions over whether Build A Rocket Boy will be able to fulfill its post-launch roadmap for content, including the promised multiplayer mode, on time.

Last week, Build A Rocket Boy said it was “heartbroken” over the issues players had faced with the recently released game, and promised to issue a series of patches to fix the significant performance problems, glitches, and AI behavior issues. Rollout of these patches has begun.

All the while, MindsEye’s troubled launch saw the developer cancel sponsored streams, and reports of players securing refunds, even from the normally stubborn Sony.

On Steam, which does not paint the whole picture of MindsEye’s current popularity, the game hit a peak concurrent player count of 3,302 on launch, but had a 24-hour peak of just 130 players. At the time of this article’s publication, 52 people were playing on Steam, with a mostly negative’ user review rating.

MindsEye was initially a part of Everywhere, the ‘Roblox for adults’ game creation platform led by former Grand Theft Auto design chief Leslie Benzies. Build A Rocket Boy, based in Edinburgh, Scotland, eventually switched to focus on MindsEye, its story-driven action adventure game, but it has so-far failed to do the business for the company.

In an email to staff reviewed by IGN, co-CEO Mark Gerhard insisted the studio remained committed to MindsEye, but pointed to a shift from an intense development and launch phase to a sustainable post-launch support phase.

Gerhard had hit the headlines ahead of MindsEye's launch for claiming there was a "concerted effort" by some to "trash the game and the studio," suggesting people were being paid or using spam bots to post negative comments. The boss of publisher IO Interactive, which makes the Hitman games, subsequently issued a denial.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Avengers: Doomsday Set Photos Suggest Unexpected Return of a Defenders Character, as Marvel Pays King Charles Millions for Windsor Location Shoot

Marvel is reportedly paying King Charles "millions" to shoot Avengers: Doomsday on the grounds of UK royal residence Windsor Castle — where the latest set photos suggest the return of another surprise Marvel character.

Construction work has begun within Windsor's parkland on several Avengers: Doomsday sets, including one named as "Annie Reynolds' House" in planning permission documents submitted to a local council. Annie is the mother of Thunderbolts*/New Avengers' Bob Reynolds, suggesting we'll see more childhood flashbacks to this location, revealing more of Sentry/The Void's childhood.

Now, The Irish Sun reports that a second set is named "Luke Cage's House" — a name Marvel fans haven't heard in a good few years. The bulletproof Harlem hero was last seen in 2018, during the second (and final) season of his Netflix TV series that shared a universe with Daredevil, Jessica Jones, and Iron Fist. Cage crossed over with those other shows for team-up series The Defenders, a small-screen version of The Avengers, before Netflix cancelled all of its Marvel line-up when rival streaming service Disney+ was announced.

Marvel is known for its secrecy, with productions typically listed under codenames and key scenes (such as Avengers Endgame's funeral) shot with even the actors involved sometimes unaware of what is going on. And yet while this could still be some kind of elaborate decoy, fans are trying to work out what's going on, and why Luke Cage might be returning.

Photos of the "Luke Cage's House" location show a classic rural-style U.S. house painted mustard yellow. While the setting does not appear to be Harlem, fans have pointed to the colour as being the same shade associated with the character during his Netflix run.

New look at the 1960s-style ‘Luke Cage’ house on the ‘AVENGERS: DOOMSDAY’ set!

Captain Marvel’s ship will soon be built and attached to the set.

(via: https://t.co/3jACkZkvS3) pic.twitter.com/rs1TzWAHnV

— Avengers Updates (@AvengersUpdated) June 22, 2025

In the past few years, Marvel has begun reintegrating The Defenders back into the MCU, via guest appearances from Charlie Cox as Daredevil in various projects before the launch of Disney+ reboot Daredevil: Born Again, and the reappearance of Jessica Jones (Krysten Ritter) in the show's next season. Daredevil spin-off character The Punisher is also getting a TV special, after which he will then reportedly appear opposite Tom Holland in Spider-Man: Brand New Day.

The exact amount paid to King Charles in order to use Windsor's grounds is unclear, though it is estimated to be in the millions. Windsor's official land owner — Crown Estates — frequently uses money from film productions to help pay for pay for the upkeep of its land, though also pays the King a quarter of its profits each year.

Could Charles himself make a cameo? Sadly, it seems unlikely. The King is understood to be holidaying in Scotland at Balmoral in early August, when the sets are due to be used.

Photo by Max Mumby/Indigo/Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Monster Hunter Wilds Title Update 2 Details, Including Release Date, Leaked by PlayStation

Whoops — Sony just leaked Monster Hunter Wilds' Title Update 2 via the official PlayStation website.

The changes have been rolled back now, naturally, but for a brief while the Monster Hunter Wilds page on the PlayStation Store revealed the update is set to release on June 30.

As well as a firm release date, Sony's website also confirmed we'll be getting more events, layered weapons, the Leviathan Arch-Tempered Uth Duna, and two "fan-favorite" monsters — one is definitely Lagiacrus, the underwater leviathan, with the other widely speculated to be Seregios, based on datamine sources.

Oh, and this cosmetic armor set has also been discovered, too:

Capcom had told us to expect the “latest news” on the company’s upcoming games, as well as interviews with the developers, at its showcase later this week, so that's likely when this information will be officially unveiled. The Capcom Spotlight livestream is set for 3pm PT/ 11pm UK time on Thursday, June 25.

The latest in Capcom's long-running monster-fighting series brought in some big numbers with its launch, selling 8 million copies in just three days. That's enough to make it the fastest-selling Capcom game of all time, well above the 5 million copies 2018's Monster Hunter World shipped in 2018 and the 4 million Monster Hunter Rise shipped in 2021.

We gave Monster Hunters Wilds an 8 in our review, writing: "Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge."

To help get your Monster Hunter Wilds adventure started, take a look at what Monster Hunter Wilds doesn’t tell you, and a guide to all 14 weapon types in the game. We’ve also got a detailed MH Wilds walkthrough in progress, a MH Wilds multiplayer guide to explain how to play with friends, and if you’ve played one of the open betas, here’s how to transfer your MH Wilds Beta character over.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Best Borderlands 4 Prices, Deep Diablo 4 and PS5 Slim Cuts, an 85% Off EA Sale, and More!

This week’s digital (and physical) shelves are groaning under the weight of some truly tempting game deals. Whether you're keen to revisit a cult classic, explore bold new IPs, or finally fill in a few of those backlog gaps, there’s never been a better excuse to buy now and play... eventually.

This Day in Gaming 🎂

In retro news, I’m lighting a 31-candle cake for Night Trap, a live-action FMV horror-adventure that dropped onto my Mega-CD in 1993 and quickly became ground zero for one of gaming’s first big moral panics. The premise was simple: switch between surveillance cameras to protect teens from trench-coated “Augers” using elaborate traps. The execution, however, was campy, confusing, and about as scary as a haunted house staffed entirely by local drama students.

Its controversy sparked US Senate hearings that led to the creation of the ESRB, but that ripple effect reached our shores too. At the time, Oz didn’t even have a national classification system for video game; just a film-based workaround that couldn't keep up with new tech. Titles like Night Trap fuelled the push toward formalised ratings here, eventually paving the way for the OFLC's gaming guidelines in the late '90s and, later, the R18+ classification us Gen Xers and Millennials went to war for. You're welcome.

Aussie birthdays for notable games

- Night Trap (MCD) 1993. Redux

- Sonic Adventure 2 (DC) 2001. Get

- Shadows of the Damned (PS3,X360) 2011. Redux

Contents

Nice Savings for Nintendo Switch

On Nintendo Switch, Super Mario RPG comes in strong. It’s a loving remake of the 1996 SNES title, which was Nintendo’s first-ever Mario RPG and a rare collab with Square. Speaking of stylish reinventions, Persona 5 Royal adds 30 extra hours of gameplay, three new endings, and a grappling hook. Because of course it does.

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Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

Over on Xbox Series X, Diablo IV drops hard in price just in time for Season 5. You might not know that composer Leo Kaliski sampled Icelandic field recordings for the soundtrack’s creepier zones. Also creepy: Resident Evil 4’s remake reuses the same Spanish voice lines from the 2005 version, just re-recorded in higher fidelity.

Xbox One

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Or just invest in an Xbox Card.

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Pure Scores for PlayStation

On PS5, Astro Bot is already discounted and packed with over 150 cameos from PlayStation’s back catalogue. One even includes a hidden nod to PaRappa the Rapper’s unannounced return. Meanwhile, Elden Ring’s director Hidetaka Miyazaki revealed he still hasn’t beaten Malenia “fair and square”. Come see why in Elden Ring.

PS4

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PS+ Monthly Freebies
Yours to keep from Jun 1 with this subscription

  • NBA 2K25 | PS5, PS4
  • Alone in the Dark (2024) | PS5
  • Bomb Rush Cyberfunk | PS5, PS4
  • Destiny 2: The Final Shape | PS5, PS4

Or purchase a PS Store Card.

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Purchase Cheap for PC

Finally, on PC, Jedi: Survivor delivers Force-fuelled spectacle, and It Takes Two remains the only Game of the Year winner that can destroy marriages and fix them too.

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Or just get a Steam Wallet Card

Laptop Deals

Desktop Deals

Monitor Deals

Component Deals

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Legit LEGO Deals

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Hot Headphones Deals

Audiophilia for less

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Terrific TV Deals

Do right by your console, upgrade your telly

Smart Home Deals

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Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

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Sonic Racing: CrossWorlds Reveals Nickelodeon Collaboration That Adds SpongeBob SquarePants, Avatar, and Teenage Mutant Ninja Turtles Guest Characters

Earlier this month, Sega confirmed Sonic Racing: CrossWorlds guest characters such as Hatsune Miku, Ichiban Kasuga (Yakuza), Joker (Persona 5), and even Steve, Alex, and Creeper from Minecraft. But the guest characters do not stop there. Sega has now announced a Nickelodeon collaboration that brings SpongeBob SquarePants to the track — and teased Avatar and Teenage Mutant Ninja Turtles characters down the line.

Sonic Racing: CrossWorlds is a kart racer packed with Sega characters and as such celebrates the company’s history. In addition, big-name guest characters are helping to flesh out the roster of racers. As part of that, those who buy the Sonic Racing: CrossWorlds Digital Deluxe Edition get the Season Pass, which includes the Nickelodeon content as well as the recently announced Minecraft characters, vehicles, and tracks, characters from the Netflix series, Sonic Prime, and two more yet-to-be-announced collaborations.

The trailer below shows off SpongeBob SquarePants and Patrick Star racing the Patty Wagon, a vehicle shaped like a Krabby Patty from the SpongeBob SquarePants series, across the Bikini Bottom track (Bikini Bottom is the main setting in the SpongeBob SquarePants series).

Sega has said CrossWorlds will feature a huge roster of over playable characters, if you include DLC. Characters you’d expect to see, such as Sonic, Dr. Eggman, Knuckles, Shadow, and Tails are present and correct, but now you can add the likes of SpongeBob SquarePants into the mix.

CrossWorlds is of course going up against Switch 2 exclusive kart game Mario Kart World, which has so far resisted adding guest characters from outside the Nintendo pantheon. Sonic Racing: CrossWorlds is set for release on both the Switch and the Switch 2, so it looks like we’ll be set for some old-fashioned Mario vs. Sonic kart racing rivalry when Sega's effort launches in September.

IGN recently went hands-on with Sonic Racing: CrossWorlds and came away impressed. “It’s a vibe,” we said, “and one that I’ve enjoyed and will look forward to drifting through.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Elio Suffers Lowest Opening Ever for Pixar as 28 Years Later Takes a Bite Out of the Box Office

Elio has suffered the lowest opening ever for Pixar at the box office, with How to Train Your Dragon continuing to dominate at the box office.

The original animated feature opened to $35 million globally, with $21 million domestic and a worryingly low $14 million internationally. That’s the worst three-day opening in Pixar history, behind even Elemental’s $44.5 million opening weekend haul in back in 2023. To add context, Pixar’s Inside Out 2 launched to a whopping $295 million globally during its opening weekend last year.

But Pixar and parent company Disney will be hoping Elio follows in Elemental’s footsteps, given the latter ended up with just shy of $500 million globally during its theatrical run. In Elio’s favor is that it has yet to release in China, Japan, and Spain, and it will be in theaters as schools break for the summer holidays next month. It’s also well-received. IGN’s Elio review saw a 9/10. We said: “The latest animated feature from Pixar, Elio boasts dazzling animation — and even more striking emotional depth.”

Elio’s opening weekend struggles may have been fueled by the continued success of fellow family movie How to Train Your Dragon, which is up to $350 million worldwide on its second weekend and remains the number one movie in the U.S. A sequel is already in the works.

Elio also has Disney’s own Lilo & Stitch to contend with — the live-action remake is up to $910.3 million globally after just five weekends, and looks on course to become the first movie of 2025 to break the $1 billion barrier.

The other release of note was 28 Years Later, the horror zombie sequel from director Danny Boyle and writer Alex Garland. It got off to a strong start, with $60 million globally. The domestic haul of $30 million is the biggest for a Boyle-directed movie, and the $30 million international launch is higher than Sinners managed.

The question for Boyle will be whether 28 Years Later does well enough to get the green light for the planned third film in the new trilogy to move forward, with the second already filmed. IGN’s 28 Years Later review returned a 9/10. We said: “28 Years Later is as potent and timely an exploration of cultural strife as the original, and Danny Boyle and Alex Garland tug at the heartstrings with bloody, deadly skill.”

And for film fans keeping count, Mission: Impossible – The Final Reckoning is now on $540.9 million after five weekends, John Wick spinoff Ballerina is up to $104.5 million, Final Destination Bloodlines is on $280.1 million, and Sinners has an impressive $363.8 million worldwide.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Best Deals Today: Street Fighter 6, Monster Hunter Wilds, and More

We've rounded up the best deals for Sunday, June 22, below, so don't miss out on these limited-time offers.

Monster Hunter Wilds for $55.99

Monster Hunter Wilds released earlier this year and sold through 10 million copies in just a matter of weeks. Wilds brought many new features to the series for the first time, including dynamic weather, a connected hub, and more. A Capcom Spotlight livestream event is set for Thursday, June 26, so it's likely that we will receive new information on the next major update coming to the game.

Donkey Kong Bananza Now Available to Pre-Order

This week's Donkey Kong Bananza Direct was absolutely bananas, and if you weren't interested in the game before, you probably are now. Bananza is set to be DK's biggest adventure yet, and this time, he's joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.

Shin Megami Tensei V: Vengeance for $24.99

Shin Megami Tensei V: Vengeance is back at its all-time low price this weekend! SMT V: Vengeance is an enhanced version of the former Nintendo Switch exclusive SMT V, launched in 2019. The biggest feature available in this upgraded re-release is the all-new Canon of Vengeance route, which is essentially 40 hours of new story content.

Street Fighter 6 for $20

Although it released in 2023, Street Fighter 6 is still one of the most fun fighting games available in the genre today. Year 2 DLC just wrapped up, bringing guest characters into Street Fighter for the first time in the form of Terry Bogard and Mai Shiranui. For $20, you can jump into the game just ahead of Year 3 DLC, and there has really never been a better time to do so.

Save Over 50% Off This LEGO Animal Crossing K.K.'s Concert in The Plaza Set

LEGO sets nowadays do not come cheap, especially for those with a larger number of pieces. A few years ago, Nintendo teamed up with LEGO for Super Mario, and that has grown to include both The Legend of Zelda and Animal Crossing. This weekend, you can save over $45 off the LEGO Animal Crossing K.K.'s Concert Set, which is perfect for fans of all ages.

Super Mario Party Jamboree for $44.99

With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

Death Stranding 2: On The Beach Out Next Week

After almost six years, the sequel to Hideo Kojima's Death Stranding is finally set to arrive this upcoming week. Following the events of the first game, Sam Porter Bridges is now tasked with venturing outside the United States, with both Mexico and Australia set as destinations. If you're like me and incredibly excited for this game, you can even purchase the deluxe edition to play two days early on Tuesday, June 24.

The Messenger for $19.99

The Messenger released in 2018, and it's still a beloved indie game from Sea of Stars developer Sabotage Studio. Physical copies were out of print for quite some time, but a somewhat recent reprint has put them back in stock. This weekend, you can score a PS5 copy of The Messenger for just $19.99! In our 8/10 review, we wrote, "When you’re fully geared up and The Messenger is hitting you with brand new stages and challenges that you haven’t seen before, The Messenger is an amazing, must-play experience. Taken as a whole, it’s brought down only by fetch quests that make The Messenger last several hours longer than it feels like it should."

Crucial T500 1TB Gen4 NVMe M.2 Internal Gaming SSD for $75.19

Most of us can always use a new SSD, and this deal from Crucial is quite good. Normally priced at $144, you can score this Crucial T500 1TB Gen4 NVMe SSD for $75.19 this weekend at Amazon. You can use this SSD in a laptop, desktop, or even a PlayStation 5 to expand your storage for games, media, and more.

Like a Dragon: Pirate Yakuza in Hawaii for $37.99

The latest Like a Dragon game stars everyone's favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we've seen this game so far, so be sure to pick up a copy while you can.

Pre-Order the Limited Edition Death Stranding 2 DualSense

Death Stranding 2: On The Beach is out this week, and a limited edition DualSense controller is set to launch alongside it. This controller features the Drawbridge logo, in addition to other logos and typography featured inside the game. If you're needing a new controller or just wanting to pick up this one, you can head over to PlayStation Direct while supplies last.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

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28 Years Later and the Art of Waiting for the End of the World

This week, 28 Years Later hits theaters, two real-world decades after Danny Boyle first rocked our world with his savage and sublime take on the zombie mythos. I remember sitting captivated in the theater as a young adult, spellbound by the revolutionary use of digital photography, the incredible articulation of an abandoned London, and the absolutely visceral storytelling. I’d seen good zombie movies before, but nothing like this, a film that took exported American zombie apocalyptic themes and retooled them through a British lens of geographic and personal isolation. The film trimmed all the fat away from the genre, but also refused to sand down any rough edges, resulting in a movie that was equal parts honest and terrifying.

Five years later, 28 Weeks Later director Juan Carlos Fresnadillo carried Boyle’s vision into the franchise wars with a remarkably different movie, a seemingly-post-apocalyptic family drama that surprised us all with its complex characters, superb performances, family themes, and perhaps most of all by being a sort of backdoor pilot to the true end of the world, a reality that unfolds mostly offscreen or in the final few shots.

28 Days Later exploded in 2002, 28 Weeks Later landed in 2007, and here we are 18 years later looking at another high-budget sequel, this one by the original director. Each installment of the story takes us further and further from the first day of apocalypse, carrying us into a stranger world of bizarre imagery yet startlingly familiar themes of betrayal, hopelessness, and the seeming inevitability of decay. And we are happily buying it.

I think the success of these movies bears asking the question: How do these films, and similar tales, keep happening? Why are they still made, why are they still good, and why do we keep flooding into theaters to see them? The answer perhaps lies in a more fundamental question: Why are we so obsessed with the end of the world?

The End

It is not a new phenomenon, to be sure. So let’s lay out the thesis, gentle reader; my imperfect but entertaining theory is as follows. The intersection of the inevitability of death and the unpredictable nature of existence is inherently terrifying. I think that’s true for most people, and especially true for Americans and folks largely raised on America’s entertainment influences.

A cosmos that goes on without us proves that it doesn’t really need us at all. It's a terrifying indictment of our inconsequentiality before nature.  

Every zombie story is about death: The stars of the show are the shambling deceased, generally working hard to swell their ranks through bites and brain-eating. Death is inevitable, and zombie movies punch us in the mouth with that fact. But that’s only half of it. While we know death is certainly coming, we do not know when or how. We can predict that it must take place, but we typically have so little info on or control over how it will happen.

Every hospital you’ve ever seen is built to facilitate a delaying action against death, every ambulance ride is, at best, a brief reprieve before annihilation. You may pray at your church and believe you are heard and that you will live on past death, but you do not, you cannot, know. This is the maddening puzzle the zombie film unveils: that we all face obliteration and rot, but lack the power to face that event with surety of time, place, or purpose.

The end of the world carries with it the inherent heft of existential gravity. The final breaths of humankind means the end of anthropological history, art, and science, all that we have collectively built since we stopped being monkeys. It’s as consequential as anything our mind can wrap around: a cosmos that goes on without us, proving by going on that it doesn’t really need us at all. A terrifying indictment of our inconsequentiality before nature.

Let’s look at two traditions of prior art.

The Danse Macabre and the Living Dead

The first has its roots in the middle ages. The Danse Macabre was a widespread artistic movement that set images of jubilant skeletons against the trappings of everyday life. These grinning, dancing manifestations of mortality were created to remind us of the ubiquity of death in the experience of human life, both as a constant companion near us all our days and as an inevitable ending to our existence. Zombie movies are kind of a modern take on this same illumination.

The tradition, which extended through the late medieval period, forced the beholder to graphically confront the same two fears as zombie fiction: the inevitability of destruction and the relative human powerlessness in affecting, or even understanding, that outcome. Kings, paupers, knights, clergy, none are spared from the Danse Macabre.

The symbolism at work in this art was the product of what was, in comparison to our world, a pre-entertainment culture. While there were certainly diversions in medieval Europe like gambling, alcohol, and music, the idea of commoditized entertainment like what we enjoy today was still quite primitive. Danse Macabre was, like a great deal of visual art from the era, a moral teaching tool combined with a bit of wonder, drawing on symbolism to inform and persuade. It parallels some ideas from the oft-misunderstood biblical book of Revelation: not so much intended to be read as any specific oracle of when and how the world will end, but rather, a symbolic telling of how apocalyptic events previous, contemporary, and future tend to play out. Revelation is less a prophecy than an observation: a coded message to the reader that these are the types of signs and events that accompany a great and destructive moment in history. Indeed, the word Revelation itself translates to ancient Greek as “apocalypse.”

The second, more contemporary manifestation actually bridges directly into the earliest popular zombie storytelling: the awesome horror of the nuclear age, and the art it spawned prior to the zombie storytelling revolution.

Night of the Living Dead co-creator and director George Romero alludes to strange space radiation as the cause of the dead’s rise in his film, overtly connecting the nuclear paranoia of ’50s and ’60s cinema to the coming trend of zombie apocalypses. Before Night of the Living Dead, the same purpose of apocalyptic entertainment was fulfilled by the threat of nuclear war, the split atom, and the fear of Sputnik and death from on high. The invention of nuclear weapons presented humanity with an ethical and practical dilemma unprecedented in history. For the first time, humankind had the means to destroy itself in a matter of hours. A strange dichotomy took hold in life: the relative postwar prosperity (and subsequent rise in entertainment culture) juxtaposed against the constant threat of annihilation. The end of the world seemed assured. We just didn’t know when. Once again, those two complementary fears.

From that tension, a new and deeply flawed ethos was born: the illusion of utter powerlessness in the face of discovery. Rod Serling put it best in his masterpiece Seven Days in May: “The enemy's an age - a nuclear age. It happens to have killed man's faith in his ability to influence what happens to him. And out of this comes a sickness, and out of sickness a frustration, a feeling of impotence, helplessness, weakness. And from this, this desperation, we look for a champion in red, white, and blue. Every now and then a man on a white horse rides by, and we appoint him to be our personal god for the duration.”

Thus was born the great atomic menace of American popular art, the paranoia that fueled a thousand 1950s double-features. The Day the Earth Stood Still. Them! Invasion of the Body Snatchers. The Incredible Shrinking Man. The Japanese cinematic masterpiece Godzilla. The accouterments are different from zombie films, but the themes are fears are the same: Death is coming, but we don’t know exactly when.

Our Greatest Enemy

One thing that these atomic pics (and the novels born alongside them like Alas, Babylon) are careful to note is that, whether the immediate foe seems to be radiation or not, it’s usually instead human nature. Most of these films hinge on the treachery of a second-act betrayal by some ordinary survivor that gets everyone else killed or in deep trouble. Zombie film watchers will instantly recognize that trope: It’s there from Night of the Living Dead onward.

Over the 57 years since Night of the Living Dead created the formula, popular culture has been selling a vision of our inevitable collapse at the hands of shambling, undead hordes. We’ve watched zombies, walkers, ghouls, biters, and the living dead devour the flesh and brains of countless thousands, shambling through malls and military bases and the seats of power. We’ve watched again and again until the genre has expertly parodied itself in Shaun of the Dead, badly parodied itself in Zombie Strippers, and spread from Magic the Gathering to board games to Zombie Dice. Hell, Michael Jackson danced as a zombie in the second-best music video ever (“Weapon of Choice” is still #1). And we still aren’t tired of it. We've coined “zombie fatigue” to describe the over-saturation of the market, but The Last of Us TV series? Fungus zombies. Fallout’s breakout character? Badass cowboy gunslinger zombie. We are still buying the end of the world, I suspect because we feel it getting closer.

That’s why we’ll go watch 28 Years Later this week: because the problems we’ve built have fooled us into feeling they are too big to fix, and it’s easier to buy popcorn and a Coke and watch the end play out than to confront our own sense of powerlessness. And that, friends, is the scariest thing I can think of.

Jared Petty is a video game writer who also happens to hold undergraduate and graduate degrees in religious studies. He also once saw a duck fired out of a cannon. True story. You can find him at Bluesky as pettycommajared and at Threads as https://www.threads.com/@pettycommajared.

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A Magic: The Gathering Beginner's Guide for Newcomers

I've said it a ton over the last few weeks, but interest in Magic: The Gathering is at what feels like an all-time high. With the recently released Final Fantasy Universes Beyond crossover set, new players that may have never picked up a card are now inching ever so slowly towards one of the most addicting and time-consuming hobbies around. If you're one of these people, or someone looking to dip your toes into the wonderful world of hundred-dollar cardboard, IGN has you covered with our Magic: The Gathering beginner's guide.

Where to Start Playing in Person

For newcomers, the best place to start playing in person is with what we call "kitchen table" Magic. No formats, no banlist, no meta, just good old fashioned vibes. Find a starter kit you like, grab a friend, sleeve them up, and jump in. These starter decks are great ways to learn the rules. I'd also highly recommend picking up MTG Foundations, as this set is specifically designed with brand new players in mind.

Now that you've learned the rules, found the colors you like, and learned a strategy that suits you, you probably want to move up to playing at a local game store (LGS) in your area. Your mileage will vary, as some stores' player bases favor certain formats over others. But for the most part, many LGSs will run the Standard format as their primary Friday Night Magic (FNM) event. To find an LGS near you, use the Wizards Event Locator to enter your address and distance you want to check.

MTG Formats

Every store is different, and not everybody enjoys playing the same formats all the time. Here's a quick breakdown of some of the most popular formats:

  • Standard: This is the most entry-level 60-card, best-of-three format in Magic. You can use cards from the last two years, and cards will rotate out every Fall.
  • Limited: Limited formats are 40-card events where you don't show up with your own preconstructed decks. The two options are Booster Draft, where pods of eight players will open booster packs and pick a card one by one, passing their pack to the next player until three packs have been drafted. Sealed is where you get six booster packs, open them, and build your deck from this pool.
  • Pioneer: Pioneer is the next step up in terms of power level from Standard. This format is non-rotating, and only cards from Return to Ravnica to current sets are legal. No supplementary sets are allowed, like Commander decks or sets like Modern Horizons.
  • Modern: Easily the most popular format among competitive players, Modern allows you to use cards from Mirrodin onward, save for Commander deck cards. Direct-to-Modern sets like Modern Horizons are legal, and are big contributors to the format's current meta.
  • Legacy: Every Magic set is legal in Legacy, including Commander decks. This means it has some of the most powerful decks in the game, the most expensive, and is the most difficult to learn. If you're starting out, you likely will not touch Legacy any time soon, if ever.
  • Pauper: One of my personal favorite formats, Pauper is essentially Legacy Lite. Every set is fair game, but you can only use common rarity cards. Many of Legacy's strongest cards are common, like Brainstorm and Ponder, so Pauper is a great format to learn when you're curious about these interactions.
  • Commander: Commander is the format most new and casual players are familiar with. Commander is a format where up to four players battle it out with 100-card decks, where each deck is built around their Commander (a Legendary creature of their choice). You can only build your deck using your Commander's colors.

TCGPlayer Is a Great Place to Buy Cards

All Constructed formats have a list of banned cards to help balance out the meta and remove insane combos from their respective formats.

For the best place to pick up singles to round out your decks or find sealed product, I recommend Card Kingdom and TCGPlayer. These are the two biggest and most-trusted TCG vendors in the world.

Where to Start Playing Magic Online

MTG: Online

Magic: The Gathering Online has been around for years, and is a pretty good translation of in-person play to this online client. You can play every format available in paper, buy, sell, and trade cards with other players, and it's the best way to grind out games to practice or learn different strategies.

MTG: Arena

MTG: Arena is the most recent online Magic client, launching in 2019. Taking visual cues from games like Hearthstone, Arena is my preferred way to play the Standard and Pioneer formats - Modern, Legacy, and other older non-rotating formats aren't present on Arena. You can still do booster draft and sealed, however. Arena also has a handful of its own bespoke, digital-only formats. Aside from Standard, Pioneer, and Limited, here's what's exclusive to Arena:

  • Alchemy: This is essentially standard. It has the same rotation schedule and relatively the same card pool. However, Alchemy versions of preexisting cards have digital-only mechanics that wouldn't be possible in paper, like Conjuring cards into your deck.
  • Historic: This is a non-rotating format, similar to Pioneer, that leans way harder into the client's digital only mechanics. Conjure, Seek, and giving cards perpetual buffs or debuffs are the main draw.
  • Historic Brawl: Brawl is a less popular Standard variant of Commander, and Historic Brawl is exactly what you'd expect: Digital-only cards are available to build your Brawl deck with.

Where To Go From Here

There you have it! Everything you need to know to start playing Magic: The Gathering both in-person and online. Whether you're the next best Pro Tour grinder or run the Commander tables at your LGS, there are countless ways to play and enjoy the most popular trading card game in the world. There are countless sealed products to buy and build your collection, and new sets are released every few months. For hardcore collectors, we've even helped track some of the most valuable cards to chase in the Final Fantasy Through the Ages collection. And if you're looking for great gifts for that special Planeswalker in your life or interested in some of the best MTG accessories and supplies, check we've got a guide breaking down dozens of my personal recommendations.

Magic: The Gathering Accessories and Supplies

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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The Best Deals Today: Donkey Kong Bananza, LEGO Animal Crossing, Super Mario Party Jamboree, and More

We've rounded up the best deals for Saturday, June 21, below, so don't miss out on these limited-time offers.

Donkey Kong Bananza Now Available to Pre-Order

This week's Donkey Kong Bananza Direct was absolutely bananas, and if you weren't interested in the game before, you probably are now. Bananza is set to be DK's biggest adventure yet, and this time, he's joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it. Donkey Kong Bananza is the best-selling game on Amazon at the moment, so be sure to lock in your copy to get it day one.

The Legend of Zelda Collector's Chess Set

Chess is more popular than ever, especially with the rise of digital games. However, nothing beats a quality physical chess set that you can play at home. This Zelda-themed chess set features pieces sculpted after Link, Zelda, Ganon, and more, with a total of 32 different characters and enemies. If you're a fan of The Legend of Zelda, this is an excellent way to add some functional decor to your home.

Shin Megami Tensei V: Vengeance for $24.99

Shin Megami Tensei V: Vengeance is back at its all-time low price this weekend! SMT V: Vengeance is an enhanced version of the former Nintendo Switch exclusive SMT V, launched in 2019. The biggest feature available in this upgraded re-release is the all-new Canon of Vengeance route, which is essentially 40 hours of new story content.

Save Over 50% Off This LEGO Animal Crossing K.K.'s Concert in The Plaza Set

LEGO sets nowadays do not come cheap, especially for those with a larger number of pieces. A few years ago, Nintendo teamed up with LEGO for Super Mario, and that has grown to include both The Legend of Zelda and Animal Crossing. This weekend, you can save over $45 off the LEGO Animal Crossing K.K.'s Concert Set, which is perfect for fans of all ages.

Super Mario Party Jamboree for $44.99

With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

Death Stranding 2: On The Beach Out Next Week

After almost six years, the sequel to Hideo Kojima's Death Stranding is finally set to arrive this upcoming week. Following the events of the first game, Sam Porter Bridges is now tasked with venturing outside the United States, with both Mexico and Australia set as destinations. If you're like me and incredibly excited for this game, you can even purchase the deluxe edition to play two days early on Tuesday, June 24.

Crucial T500 1TB Gen4 NVMe M.2 Internal Gaming SSD for $75.19

Most of us can always use a new SSD, and this deal from Crucial is quite good. Normally priced at $144, you can score this Crucial T500 1TB Gen4 NVMe SSD for $75.19 this weekend at Amazon. You can use this SSD in a laptop, desktop, or even a PlayStation 5 to expand your storage for games, media, and more.

Like a Dragon: Pirate Yakuza in Hawaii for $37.99

The latest Like a Dragon game stars everyone's favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we've seen this game so far, so be sure to pick up a copy while you can.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

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The Best Gifts for the Chronic Puzzlers in Your Life

Puzzles are always a fun gift idea, no matter if you're new to the hobby or a passionate puzzler yourself. If you're shopping around for a puzzle gift to give to someone this year, it can feel a bit overwhelming looking through all of the options available, given how many shapes and sizes there are to choose from. But we're here to help. We've gathered up a variety of great puzzle gift ideas in 2025 to help you find the perfect one.

There's more than just the puzzles themselves to look through, too. We've included a few more gift ideas that any puzzler is sure to appreciate, including puzzle tables and boards, storage options, and frames to show them off in once they're finished. No matter what you decide to pick up, there's a little something for a puzzler of any skill level to enjoy. Have a look through our selection of the best gifts for puzzlers below and stock up on the items you think they'll enjoy the most.

The Best Jigsaw Puzzle Gifts

There's an incredible amount of puzzle options to choose from nowadays. Above, we've highlighted just a few of our favorites that can be found in our roundup of the best puzzle brands. We believe that the puzzles from these companies are well worth your time and money, and they each offer a fun variety, too. These range from large 2,000-piece puzzles to ones with a fun spin that feature a surprise ending after piecing them together (Magic Puzzle Company puzzles), so you can find a fun pick to gift this year.

The Best Puzzle Table Gifts

It's important to have enough space to build a puzzle on, which is why a puzzle table is a great investment. There are numerous different design options to choose from, whether you want something larger to have set up in your home or would prefer to have a more portable option. Some even feature drawers to hold pieces if you're working on a larger puzzle, which is very helpful to keep everything organized.

The Best Puzzle Storage Options

Speaking of organization, some puzzles are simply too big to finish in one go, so a good storage option can be helpful to have around. With solid puzzle storage, you can keep track of where you last left off with a puzzle without any fear of losing pieces if you move it around. We've included quite a few different options so you can keep your latest venture neatly put together, no matter which size of puzzle you're choosing to tackle.

The Best Puzzle Frame Gifts

A puzzle frame is an excellent idea for the puzzler who wants to keep their latest creation. Why take it apart if you've fallen in love with the final product? There are plenty of different puzzle frames to choose from, each catering to various sizes of puzzle, so you can find an option that will look the best hung up proudly on your wall.

To make sure your puzzle stays together properly before fitting it into a frame, you're going to want a reliable puzzle glue to help you out as well. This RoseArt Jigsaw Puzzle Glue is a great option to go for, coming in at just $5.

The Best 3D Puzzle Gifts

For the puzzler who loves a challenge, you can't go wrong with a 3D puzzle. There are so many different options to choose from that each create an exciting build. Here we've included just a few of our favorites, from a miniature pinball machine to a huge puzzle of Winterfell castle and a fantastic Millennium Falcon build. These 3D puzzles are exciting options to piece together, and the final result is sure to look impressive once it's put on display. If you're looking for an affordable alternative to LEGO, all of these options are great place to start.

More Puzzle Guides

If you're curious to see more puzzle options that we recommend, it's worth having a look through our best puzzle brands roundup alongside our pieces on the best puzzles for adults and the best Magic Puzzle Company puzzles. If you're shopping for a movie fan, we also have breakdowns of the best Star Wars puzzles, the best Lord of the Rings puzzles, and the best Harry Potter puzzles that could help you find the perfect pick to buy.

With Amazon Prime Day on the horizon as well, now is a great time to shop around with various discounts popping up. The official sale event kicks off this year on July 8 and runs through July 11, so you'll have a full four days to track down some nice puzzle deals from the sale event.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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How to Watch Bleach in Order

Bleach may not get quite as much franchising attention as its "Big Three" counterparts Naruto and One Piece, but Ichigo Kurosaki's journey to help lost souls reach the afterlife certainly struck a chord back in the day. In the U.S., the focus on Japanese culture and mythology gave Bleach a unique look, with the Shinigami making for memorable creatures. Even after 20 years, the combination of supernatural action, comedy, and a little bit of edginess still holds up.

Bleach has stood the test of time and also made it beyond just a TV show, with several movies and even a continuation two decades after its initial release. If you’re jumping into the series in 2025 or want to fill the gaps of what you watched back in the day, I’ve put together this chronological guide on how to watch all of Bleach in order.

How Long Is the Bleach Anime?

Adapting Tite Kubo’s manga of the same name, Bleach has been airing since 2004, amassing 366 episodes across 16 seasons. The show originally ended back in 2012, right as the manga was entering its final arc. The anime had caught up to its source material, so rather than do a long filler arc, the show simply ended.

Thankfully, in 2020, during the 20th anniversary of the manga, it was announced that Bleach would return to adapt the last arc. This more recent anime adaptation is known as the Thousand-Year Blood War.

In addition to the anime, there are four films in the Bleach franchise. Like most with most shonen series, these movies don't directly adapt the manga and are technically not canon, as they feature entirely original plots and even original characters (though, in the case of Bleach, they are designed by the original manga creator Tite Kubo). Still, the films can be great fun, and often tease upcoming surprises in the anime.

How to Watch Bleach in Order

1. OVA 1: Memories in the Rain

This OVA (original video animation) was shown at the Jump Festa convention in Japan in 2004. It serves as a pilot episode for Bleach, so it technically goes first in the order. Sadly, the OVA is not available to watch legally, but an alternate retelling of the events of Memories in the Rain were remade in episodes 8 and 9 of the first season.

2. Bleach Season 1 - The Substitute Soul Reaper

  • Agent of the Sinigami Arc (Ep 1-20)

3. Bleach Season 2 - The Entry

  • Soul Society: The Sneak Entry Arc (Ep 21-41)

4. Bleach Season 3 - The Rescue

  • Soul Society: The Rescue Arc (Ep 42-63

5. OVA 2: The Sealed Sword Frenzy

Taking place after the end of the Soul Society arc, this OVA was shown at Bleach Jump Festa 2005. It follows a Shinigami who was sealed by the Soul Society being set free and wreaking havoc until Ichigo and the society try to stop him. The OVA helps expand the history of the Soul Society, highlighting their past feats as well as their mistakes.

6. Bleach Season 4 - The Bounty

  • The Bount Arc (Ep 64-91)

Season 4 is a filler arc, with an original, self-contained storyline focusing on a race of humans who consume souls to extend their lives.

7. Bleach Season 5 - The Assault

  • The Bount: Assault on Soul Society Arc (Ep 92-109)

8. Bleach The Movie: Memories of Nobody

When the town of Karakura is invaded by unknown spirits, Ichigo and Rukia meet a mysterious Shinigami. This is a unique Bleach movie in that it doesn't really contradict the continuity, and actually fits really well with the story of the anime. The movie also has a good combination of lightheartedness and action.

9. Bleach Season 6 - Arrancar Part 1

  • Arrancar: The Arrival Arc (Ep 110-131)

10. Bleach Season 7 - Arrancar Part 2

  • Arrancar: The Hueco Mundo Sneak Entry Arc (Ep 132-151)

11. Start Bleach Season 8 - Arrancar Part 3

  • Arrancar: The Fierce Fight Arc (Ep 152-153)

12. Bleach: The DiamondDust Rebellion

The second Bleach movie is essentially a big love letter to fan-favorite Hitsugaya, so if you don't like the character, prepare for an entire film about why he's cool. The DiamondDust Rebellion continues to expand on the corruption of the Soul Society and shows the complexities of the organization in a way that even the anime doesn't always get to do.

13. Finish Bleach Season 8 - Arrancar Part 3

  • Arrancar: The Fierce Fight Arc (Ep 154-167)

14. Bleach Season 9 - The New Captain

  • The New Captain Shusuke Amagai Arc (Ep 168-189)

An original, self-contained filler season focusing on a new Soul Reaper captain. It can be skipped for the sake of pacing, but it does offer some good moments and character development.

15. Bleach Season 10 - Arrancar Part 4

  • Arrancar vs. Shinigami Arc (Ep 190-205)

16. Bleach: Fade to Black

This is the Bleach movie with the best character drama, with a strong focus on Rukia, who is kidnapped by two spirits from her past, and Ichigo's attempts to rescue her.

17. Bleach Season 11 - Turn Back the Pendulum

  • The Past Arc (Ep 206-212)

18. Bleach Season 12 - Arrancar Part 5

  • Decisive Battle of Karakura Arc (Ep 213-229)

19. Bleach Season 13 - Zanpakuto The Alternate Tale

  • Zanpakuto Rebellion Arc (Ep 230-255)
  • Sword Beasts Arc (Ep 256-265)

Another filler season, but not just any filler season. This time, the Soul Reaper's swords, Zanpakuto, take human forms and declare war on their wielders. This is considered by far the best filler in all of Bleach, serving as a break from the Arrancar story arc while also offering solid worldbuilding and fun plot twists.

20. Start Bleach Season 14 - Arrancar Part 6

  • Arrancar: Downfall Arc (Ep 266-299)

21. Bleach: Hell Verse (2010)

We're going to hell! Despite Bleach being all about spirits, the concept of hell isn't really that much of a part of the show, which makes this movie a refreshing addition to the lore. There are big Dante's Inferno vibes as well as some stunning backgrounds and creature designs.

22. Finish Bleach Season 14 - Arrancer Part 6

  • Arrancar: Downfall Arc (Ep 300-316)

23. Bleach Season 15 - Gotei 13 Invading Army

  • Gotei 13 Invading Army Arc (Ep 317-342)

Another filler arc, Gotei 13 Invading Army is about a big conspiracy in the Soul Society wherein every soul reaper is being replaced with a copy. Though not entirely canon, this season has some stunning action animation, and some great fight matchups that weaponize fan service to deliver thrilling moments.

24. Bleach Season 16 - The Lost Agent

  • Lost Agent Arc (Ep 343-366)

25. Bleach: Thousand Year Blood War Part 1

  • The Blood Warfare Arc (Ep 367-379)

26. Bleach: Thousand Year Blood War Part 2

  • The Separation Arc (Ep 380-392)

27. Bleach: Thousand Year Blood War Part 3

  • The Conflict Arc (Ep 393-406)

What Comes Next for Bleach?

The fourth and final part of Thousand Year Blood War, titled The Calamity, was announced as soon as Part 3 finished airing in December 2024. This next arc will finally bring the iconic story to a close by adapting the end of the manga, over 20 years after the anime first started airing. Expect epic fights, tragic moments, and some big revelations.

Rafael Motamayor is a contributing freelancer for IGN covering everything anime and animation.

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Splitgate 2 Dev 1047 Games Hit by Layoffs Amid Turbulent Launch, Co-Founders Say They Won’t Take Salaries ‘As We Lock in to Deliver the Next Phase of the Project’

Splitgate 2 developer 1047 Games has confirmed an undisclosed number of layoffs, with the co-founders of the studio opting not to take salaries as they bid to turn things around.

The free-to-play ‘Halo with portals’ shooter launched under a cloud after co-founder and director Ian Proulx took to the Summer Game Fest stage wearing a hat that read ‘Make FPS Great Again.’ During his speech, Proulx called out Call of Duty in what was considered a marketing gaffe.

When Splitgate 2 launched, it did so with a battle royale mode and a heavily criticized $145 microtransaction bundle. Splitgate 2 saw a peak concurrent player count of 25,785 on Steam, well below Splitgate’s 67,724 peak concurrent player count. Steam user reviews remain on ‘mixed.’

Steam stats do not paint the whole picture, of course, given Splitgate 2 launched across consoles as well as PC. Indeed, 1047 Games has said Splitgate 2 has had over 2.5 million players. But clearly, things have not gone as well as the studio had hoped. In an interview with IGN shortly after launch, Proulx said he was “surprised” by the reaction, admitting “we didn't expect this to be nearly as controversial as it was and we didn't intend for it to be.”

Now, 1047 Games has suffered a round of layoffs, which it characterized as “a small group” of staff in a post on LinkedIn. Also in the post came confirmation that co-founders Ian Proulx and Nicholas Bagamian have opted not to take salaries, as the studio aims to improve the game.

Here’s the statement in full:

Today we parted ways with a small group of valued 1047 Games team members. We’re still perfecting the Splitgate 2 gameplay experience in response to community feedback, and we are redirecting resources to build the best game for our players. We are sad to see our teammates go, and we are actively working to help them secure new opportunities. Further, our co-founders Ian Proulx and Nicholas Bagamian have opted not to take salaries as we lock in to deliver the next phase of the project. Thank you to those who’ve built alongside us — we are sad to say goodbye and would not be here without you.
To everyone who’s playing Splitgate 2, we’re continuing to work hard to deliver more things we know you’ll love. We are committed to building this game for the long haul.

While 1047 did not specify how many were let go, or who exactly, a number of key staff have announced their departures across social media platforms. Meanwhile, Splitgate 2 had a 24-hour peak concurrent player count of 10,059 on Steam, with 4,437 players on Valve’s platform at the time of this article’s publication.

Splitgate 2 secured a 7/10 in IGN’s review. We said: “Splitgate 2 is a decent successor to the original that expands on it, but never really surpasses it.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Grow a Garden Summer Update Propels Roblox Game to Astonishing Concurrent Player Record, Dwarfing Even Fortnite — Here Are All the Details

Grow a Garden has released its Summer update 1.11.0, propelling the Roblox game to comfortably the highest recorded concurrent player count in video game history. The patch notes are below.

The microtransaction-fueled free-to-play farming simulator had already shot past Fortnite’s concurrent peak of 15.3 million players, achieved during the Marvel-themed season finally back during Covid-era 2020, with an incredible 16.4 million concurrent players. At the time of this article’s publication, with players logging in for the Summer update, Grow a Garden was at an astonishing 21.3 million concurrents.

Grow a Garden Summer update official details:

Summer's here! Introducing our biggest update so far with all new seeds, pets, gear and the limited time Summer Harvest event to celebrate the coming of summer.
Explore the all new Summer Season and join forces with other gardeners to participate in the Summer Harvest event. This update brings brand new seeds, pets, craftable items, all new weather, features, and so much more in this Grow A Garden update! 😎🌴🌞

In Grow a Garden you do exactly that: grow a garden. Each new player starts off with a plot of land and 20 Sheckles, the in-game currency, to buy simple seeds for vegetables like carrots. Your garden even continues to grow while you're offline.

The 16-year-old who created Grow a Garden in just a few days remains creatively involved in what it’s become but is no longer the only name attached. Roblox experience management company DoBig Studios and popular developer Janzen Madsen (a.k.a. Jandel) and his network of creators at Splitting Point are now also involved.

What is Grow a Garden in Roblox and why is it the most popular game in the world right now? #IGNSummerOfGaming pic.twitter.com/pOOwB7yIuQ

— IGN (@IGN) June 21, 2025

Grow a Garden’s success is down to tight update strategies and events as reliable draws for Roblox players, and this Summer update is a perfect example. Other recent examples include bringing in a DJ for entertainment and organizing a mass dance party.

Check out IGN's feature, Roblox's Grow a Garden Towers Above Even the Biggest Steam Games — but You Probably Have No Idea What It Is, to find out more.

Grow a Garden Summer update 1.11.0 patch notes:

  • Summer Update & Summer Harvest:
  • The summer harvest event happens at the start of every hour. Gather your friends and submit as many summer fruits as possible to the cart! The more summer plants you submit in the 10 minute time frame, the higher tier of random rewards you can unlock - 1000 points minimum are required. There are all kinds of rewards including old event items. Don't miss out...
  • The summer update brings a refreshed seed shop with lots of brand new seeds, new pets, new gear, and lots more!

  • Plants:
  • Feijoa
  • Loquat
  • Prickly Pear
  • Bell Pepper
  • Kiwi
  • Pineapple
  • Banana
  • Avocado
  • Green Apple
  • Cauliflower
  • Elephant Ears
  • Rosy Delight
  • Parasol Flower
  • Pear
  • Cantaloupe
  • Wild Carrot

  • Pets:
  • Mimic Octopus
  • Macaw
  • Orangutan
  • Flamingo
  • Crab
  • 8+ More

  • New Items:
  • Summer Seed Pack, 6 possible new seeds inside!
  • Reclaimer, destroy a plant and get the seed back!
  • Tanning Mirror, Help attract the sundried mutation during the Heat Wave event
  • Paradise Egg, 5 possible new pets inside!
  • Rare Summer Egg, 5 possible new pets inside!
  • Common Summer Egg, 3 possible new pets inside!

  • Events:
  • Heat Wave: when it's hot crops have a chance to get the 'sundried' mutation
  • Gale: a rare and powerful gust of wind, chance to give the 'windstruck' mutation
  • Windy: blowing air, chance to give the 'windstruck' mutation
  • Tornado: multiple tornados at once, chance to give the 'Twisted' mutation
  • Windstruck, applied by the gale and windy events, 2x multi
  • Twisted, applied by the Tornado event, 5x multi
  • Sundried, applied by the Heat Wave event, 85x multi
  • Verdant, applied by the Scarlet Macaw, 4x multi
  • Paradisal, sundried + verdant , 18x multi

Cosmetics:

  • 20+ Summer Cosmetics!

  • Fixes, Changes, & QOL:
  • Crafting has been added permanently
  • Sam has gone on holiday...
  • Lightning rod moved to crafting
  • Made lots of performance optimisations & improvements
  • & lots more!

We've been covering Grow a Garden and creating guides to explain features such as how gear works, a weather and mutation guide, and the different seeds that are available to purchase. You'll also find information on updates such as the Lunar Glow Event and recent Pet Egg update that took place last month, and more over in our Grow a Garden guide.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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28 Years Later Finally Proves an Unspeakable Truth About... the Teletubbies

Minor spoilers follow for the opening scene of 28 Years Later.

At the turn of the millennium, a low-budget British production suddenly became an international hit. Its small gang of characters making their way in an eerily empty world resonated with millions, propelling their story into the zeitgeist, where it remains decades later.

That story is not 28 Weeks Later, although the lo-fi zombie thriller, which returns to the forefront of popular culture this weekend with the release of a long-awaited sequel, certainly fits the bill. But in this case, the British export we’re talking about is none other than Teletubbies, the delightfully weird kids’ show that makes a surprising cameo in 28 Years Later.

In the process, director Danny Boyle’s new horror movie may have inadvertently confirmed something that some Teletubbies fans have known all along: This children’s program about four humanoid creatures with TV screens where their stomachs should be is downright terrifying.

The 28 Years Later/Teletubbies Connection

Teletubbies only makes a brief appearance in 28 Years Later, but it’s a memorable one. In the movie’s opening scene, which takes place during the early days of the zombie-like Rage Virus outbreak that kicks off the entire franchise, we see a group of children huddled together in one room. They’re watching Teletubbies, but they don’t seem pleased about it — not necessarily because they dislike the show, but because a bunch of infected are about to burst into the house and murder everyone inside.

Moments later, that’s exactly what happens, as a gaggle of infected breaks down the door and overwhelms the children. Boyle thankfully spares us from watching it happen, but the blood splattered across the TV as the Teletubbies continue their adventures is all the confirmation we need. The movie mostly moves on from Teletubbies after that, as it jumps forward 28 years to tell its post-apocalyptic story, but the kids’ show does get one more nod in the final scene of 28 Years Later, which we won’t spoil here for anyone who’s still waiting to see the film for themselves.

But while there is plenty to say about how Teletubbies may explain where 28 Years Later is headed next in a planned trilogy of new movies, there’s even more to say about the Teletubbies themselves, and the nefarious truth behind their cold, empty eyes.

Theories of the Teletubbies

A quick rifling through the internet reveals endless theories about what Teletubbies is really about. The Teletubbies are all atoning for their sins in Purgatory, or perhaps they’re biogenetically engineered slaves, or human prisoners using a shared delusion to survive their incarceration. As for the Baby Sun that opens and closes each episode, it’s actually god — or maybe a demon. (These are all actual fan theories that people have posited about Teletubbies, most of which were rounded up by the good people at TV Tropes.)

In 2023, one disturbing theory, which claims the Teletubbies were inspired by a Bulgarian children’s mental facility where four patients died, went viral on TikTok. That theory has since been debunked, and, as far as we can tell, the facility in question never even existed. Still, the fact that Teletubbies inspires unsettling ideas like that clearly says something about the show itself.

A (Colorful) Post-Apocalypse

The most common Teletubbies fan theory centers on the idea that the show takes place in a post-apocalyptic setting, and the evidence is pretty compelling.

For one thing, there’s the bunker the Teletubbies call home. The structure, which also resembles the Hobbit houses in The Lord of the Rings, is built into the landscape. But unlike those Hobbits, the Teletubbies’ home appears to go much deeper underground. It’s also technologically advanced, with various panels, buttons, and levers lining the interior walls. It looks like the kind of thing one might build if they needed to be able to survive underground for long periods of time.

The most common Teletubbies fan theory centers on the idea that the show takes place in a post-apocalyptic setting.

Then there are the Voice Trumpets, essentially megaphones that emerge from the ground like periscopes. The Voice Trumpets give the Teletubbies their orders (and sometimes narrate the events of the show), but who controls them? Could it be surviving humans hiding even deeper below the surface of the Earth?

As for the Teletubbies themselves (Tinky Winky, Dipsy, Laa-Laa, and Po), they’re clearly not human. So what are they? The television sets in their stomachs suggest some sort of robotic design, while their human-looking faces could be the result of mutation — possibly caused by whatever destroyed their world in the first place.

But whether the Teletubbies are robots, mutants, or something else entirely, their purpose is likely the same. As the theory goes, these creatures have been sent up to the surface of their post-apocalyptic world to repair it for the humans surviving deep underground. Based on the state of things in Teletubbies, it seems like their mission is already well underway. But the distinct lack of life (aside from some plants and the occasional rabbit) suggests there’s still plenty of work to be done.

So what does all of this have to do with 28 Years Later? On the surface, not much, but the deeper you go into Teletubbies fan theories, the clearer it becomes that something evil is lurking beneath. Whether Danny Boyle meant to or not, his new movie gives a boost to those theories by using one post-apocalyptic story to reinforce the existence of another.

What are your thoughts on the 28 Years Later/Teletubbies connection? Let's discuss in the comments...

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The 10 Best Apocalyptic Movies

With both director Danny Boyle and writer Alex Garland returning the the infected fold, continuing the 28 Days Later franchise they started over 20 years ago with 28 Years Later, we're diving into the best apocalypse movies of all time.

Or post-apocalypse movies. Or, you know, just movies where civilization is either on the verge of collapsing, actually collapsing, or has already collapsed. Whatever stage of apocalypse you're after, we've got you covered.

The only true rule here is that the world has to actually end in some meaningful, impactful way. None of that "the Empire State Building got blown up!" or "an asteroid fragment just took out France!" mass destruction. We're talking nature batting last. Humanity is, for all intents and purposes, wiped out. No close calls here. So sorry to ID4, Armageddon, and others of that disaster movie ilk. Be better. And by that we mean be more cataclysmic.

You'll find almost every flavor of world-ending peril here: from zombies to plagues to Lovecraftian demons to the tried-and-true nuclear wipe-out. Let directors like John Carpenter, Stanley Kubrick, George Miller, Alfonso Cuarón, and more take you through our worst nightmares. You know, for fun!

10. Melancholia (2011)

Part of auteur Lars von Trier's (apropos) Depression Trilogy, Melancholia is insightful, existential, and emotionally raw. Sure, it involves Earth's impending impact with a rogue planet, but instead of being a giant action spectacle, it's a beautiful, honest, difficult-to-watch story about two sisters -- played by Kirsten Dunst and Charlotte Gainsbourg -- who are affected dramatically differently by the world's oncoming end. It's a devastating movie that also vibrates with sensitivity and tranquility.

9. In the Mouth of Madness (1994)

Part of what horror master John Carpenter refers to as his Apocalypse Trilogy (preceded by The Thing and Prince of Darkness), In the Mouth of Madness stars Sam Neill as an insurance fraud investigator who's sent to find a missing best-selling horror author (think this world's Stephen King). What he unravels instead is a Lovecraftian New England town where a true madman has ushered in the End of Days thanks to his pact with the Old Gods. It's a meta exploration of the effects of horror on readers and consumers (that old pop culture-causes-violence chestnut) with a mix of paranoia, insanity, and a stubborn skeptic getting his unholy comeuppance.

8. Miracle Mile (1988)

Imagine you get a heads-up about nuclear armageddon. A 70-minute head start to get the eff out of dodge. The lucky stars align and someone in the group you're with has a clear, easy exit plan. The only hitch? You just found the love of your life and can't leave them behind.

That's the premise of the underrated white-knuckle '80's gem Miracle Mile, in which Anthony Edwards' character has to take, what he hopes is, a slight detour to rescue his new gal, played by Mare Winningham. Will he make it to her in time? And, if so, will the two of them make it out of LA without being disintegrated? You think Los Angeles traffic is bad now? Yeeesh.

7. 12 Monkeys (1995)

Is Bruce Willis a frazzled convict who time-travels back from a grim post-apocalyptic future to stop the mysterious Army of the Twelve Monkeys from unleashing a killer man-made virus that wipes out most of the world?

Or is he just insane?

Remaking French short "La Jetee," director Terry Gilliam coaxes a heartbreaking performance out of Willis -- one of the finest of his career -- as he stumbles between institutionalized anarchist Brad Pitt and sympathetic doctor Madeleine Stowe. Complex, emotional and rewarding, this dystopian mystery demands to be watched on repeat.

6. Dawn of the Dead (1978)

It was hard to grab just one zombie flick for the list, and while 2004's Dawn of the Dead remake is a vicious, terrifying journey, we're heading back to the '70s for George Romero's original.

What Romero began in 1968's Night of the Living Dead expanded into horrific proportions with Dawn of the Dead, as the zombie outbreak that seemed to last only one night in the original now transformed into an unending zompocalypse with no reprieve in sight. During the hellacious hysteria of death and carnage, survivors barricade themselves inside a mall, hoping for the calamity to blow over. With landmark makeup effects, social commentary about materialistic modern society, and an unrelenting brutality, Dawn of the Dead is where it's at.

5. Threads (1984)

In the early to mid '80s there were a handful of movies that dealt with the horrors of nuclear war and radiation fallout in ways that shocked the world -- like Special Bulletin, Testament, One Night Stand, When the Wind Blows, and more.

More effective, simply because of how many people TV was able to reach back then, were two TV movies. America had The Day After, which was bone-chilling, while England (and Australia) had Threads. Threads is a scary, rattling reminder of how easy it would be for a few people to wipe out everything we know and love. It's a visceral cautionary tale of what it might be like if the bombs fall, ushering in misery and death to all. Quite literally Hell on Earth. This is not for the faint of heart.

4. Children of Men (2006)

Exploring a different avenue than most apocalyptic dystopias is Alfonso Cuarón's Children of Men, where world-wide infertility has basically doomed the human race to die out within the next 60 to 70 years. Because society must now slowly watch its numbers dwindle, as everyone spirals toward inevitable extinction, civilization is in chaos and the world's become a morose, fading empire.

Children of Men is a pivotal drama, a technical marvel, a violent thriller, and a sophisticated look at a world ending in a whimper. Clive Owen plays a former activist tasked with transporting a very special package (the first pregnant woman in 18 years), leading to a possible glimmer of hope for humanity. But is this one miracle enough to hold back the tide of doom?

3. Dr. Strangelove (1964)

Stanley Kubrick's Cold War slapstick masterwork, Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb is also one of the most original, daring and best apocalypse movies ever made.

Paranoid loony General Jack D. Ripper initiates a plan to nuke the Soviet Union. General Buck Turgidson, US President Merkin Muffley, and Soviet ambassador Alexei de Sadeski bicker in the War Room. The drunken Russian president threatens to unleash a Doomsday Machine device that will automatically destroy life on Earth. The film is funny ("Gentleman! You can't fight in the War Room!"), absurd (Slim Pickens rodeo-riding his way to mass destruction) and chilling (Vera Lynn's end-credit song over the mushroom clouds). Sometimes laughing through the End Times (This Is the End, Shaun of the Dead, etc.) is the only way to go.

We'll meet again, my friend.

2. The Road Warrior (1981)

Though there have been some jokes over the years about whether or not the economic and environmental house of cards collapse that creates the Mad Max Wasteland may only actually be in Australia, no other movies have influenced, and changed the course of, post-apocalyptic movies like the Max movies.

What began as a demolition derby Ozploitation sensation with George Miller's Mad Max evolved into a whacked-out, carnage-filled every-man-for-himself death ride in the sequel, The Road Warrior.

Decades later, after the original Mad Max Trilogy, George Miller even returned to the Wasteland, going bigger, bolder, and bronzer with Mad Max: Fury Road and Furiosa: A Mad Max Saga. It was between Fury Road and Road Warrior for this spot on the list and while Fury Road is a modern action masterpiece that builds out the world of Max like never before, we're gonna sit pretty here with Road Warrior given how much it changed the entire '80s movie landscape.

1. The Road (2009)

Based on the acclaimed Cormac McCarthy novel, The Road is an unyielding, haunting look at the remnants of humanity carrying on... just to keep carrying on. It's never explained how the world ends, though it's clear some environmental cataclysm has occurred (one that's observable in a flashback from a window) that's coated the globe in death. Everything is either dead or dying off, people have turned to murder and/or cannibalism, and it will only be a generation or two before humans gasp their final breath.

A father and son, played by Viggo Mortensen and Kodi Smit-McPhee, travel down the Eastern coast, hoping to find better, warmer living in Florida. The Road is as apocalyptic as you can get. Just a dire, bleak trek through exponential decay, where one clings to hope just for the sake of sanity.

Well, that was grim! How are y'all feeling? What's your personal favorite apocalypse movie? Vote above and let us know below...

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LEGO Has Its First Jane Austen Book Set, but You Can't Buy It Separately

Jane Austen's work has been widely celebrated for its social commentary, wit, and overall exploration of a very specific era. Her most famous book, Pride and Prejudice, has been adapted into various films and tv shows as well as repurposed for modern audiences. As the book that inspired the hit Netflix series, Bridgerton, it isn't hard to see just how far the work of Jane Austen has spread into our culture.

Now LEGO is taking it one step further by creating the first ever Jane Austen set. The tribute is the current gift with purchase you can get directly from the LEGO website, and it will only be available until June 27 or while supplies last.

LEGO Tribute to Jane Austen's Books Set

The LEGO Tribute to Jane Austen's Books, set #40766, is only 361 pieces in total. With so few pieces, however, it still manages to pack a lot into one little scene. The set itself is essentially an open book that features a depiction of Jane Austen's home. The scene contains a small writing table with a quill, a piano with sheet music, a bookshelf, a fireplace, and multiple paintings on the wall showcasing scenes from the various film adaptations of her work. It also comes with a little Jane Austen minifigure that you can choose to place inside or outside her home.

As LEGO's most recent gift with purchase, you cannot buy this set separately. You'll need to spend at least $150 if you want to get it. This book-themed set is seemingly continuing LEGO's venture into literature as it has followed the release of three new book nook sets earlier this month.

How to get the LEGO gift with purchase

LEGO always has a gift with purchase promotion going on and the conditions you'll need to meet to get it tend to vary. These extra sets are only available through the LEGO store and are generally one of the main reasons to buy through LEGO instead of third parties like Amazon. In the case of this Jane Austen set, you'll need to spend at least $150 in qualifying purchases to get the free set. This excludes things like preorders or previous purchases you've already made. This promotion will only be available from now until June 27, but sometimes these will sell out before the expiration date. Once the set is gone, its usually gone for good.

$150 may seem like a lot to spend on LEGO, but it's pretty easy to do with just a few purchases. If you're looking to buy just one thing to get the Jane Austen set, though, here are a few options over that $150 mark worth considering. LEGO is also currently running its double points sale for Insiders right now, so it's worth considering signing up for that if you plan on making a bigger purchase.

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Jon Bernthal's Punisher Will Be in Spider-Man: Brand New Day

Jon Bernthal will reprise his role as Frank Castle, aka The Punisher, in Spider-Man: Brand New Day.

According to The Hollywood Reporter, Bernthal has been cast in the Destin Daniel Cretton-directed Sony/Marvel film. Shooting begins in England this summer.

It remains to be seen how Bernthal’s ultra-violent vigilante Punisher will quite fit into the MCU’s PG-13 Spidey franchise.

While other actors have played Punisher in feature films before, this is the first time Bernthal’s incarnation will be on the big screen after appearing in both the Netflix and Disney+ Daredevil series as well as his own solo streaming series.

The Punisher's ally Matt Murdock, aka Daredevil, previously made the leap to the big screen in Spider-Man: No Way Home.

Bernthal and Spider-Man star Tom Holland previously acted together in the 2017 movie Pilgrimage. Bernthal recently explained the advice he gave Holland at that time as they were both auditioning for their respective Marvel roles while making Pilgrimage.

Before they reunite for the MCU's fourth Spidey film, Tom Holland and Jon Bernthal will next be seen together in Christopher Nolan's The Odyssey.

Spider-Man: Brand New Day will also bring back Zendaya’s MJ and Jacob Batalon’s Ned, while also introducing Sadie Sink to the franchise in an unknown role (although rumor has it she’s playing the X-Men’s Jean Grey).

The Bear’s Liza Colón-Zayas has also been cast, which has fans speculating that she might be playing Miles Morales’ mom, Rio.

Spider-Man: Brand New Day opens in theaters on July 31, 2026, which means it’s now opening before the recently delayed Avengers: Doomsday.

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How to Navigate Pierce Brown's Red Rising Sci-Fi Series

In the future, the human race has been divided into 14 different color castes that determine every individual's role and placement in the hierarchical structure of society. This underlying idea is at the core of Pierce Brown’s epic science fiction series, Red Rising, and tells the story of one man, Darrow of Lykos, and his mission to tear it all down.

First released in 2014, the first title, Red Rising, introduces us to the series' protagonist, Darrow, a Red Helldiver of Mars and the lowest of the citizens. Events out of Darrow’s control put him on a path that will see him go from the bottom of society to the top, becoming a symbol and legend that strikes fear into his enemies and inspires hope in his allies. Unlike many other science fiction series, Red Rising isn’t a tale of a utopian society that has spread out amongst the stars. Instead, it is a world of war, betrayal, and uneasy alliances, where some of the worst societal practices have flourished and evolved. Yet it is still a universe where hope still finds a way to survive, and joy and love can still be found, even in the darkest and most profound places.

Compared to other series, like Brandon Sanderson’s Cosmere or George R.R. Martin’s A Song of Ice and Fire, reading through the Red Rising series is a straightforward affair. The series is divided into two arcs, with the first three novels - Red Rising, Golden Son, and Morning Star- being referred to as the “Red Rising Trilogy”. The second half, which takes place 10 years later, being the “Iron Gold Quadrilogy” and consisting of the remaining novels. Despite being a science fiction series, this series deals with mature themes and graphic violence, and isn’t advised for younger readers.

How Many Books are There in the Red Rising Saga?

Pierce Brown’s Red Rising series will comprise seven books in total, but currently, all but the final book have been released. The first three titles, composing the Red Rising Trilogy, are told strictly through the viewpoint of the character, Darrow. In contrast, the rest of the books, the Iron Gold Quadrilogy, are told through multiple characters' viewpoints.

Red Rising Trilogy Reading Order

Red Rising

The first book in the Red Rising Saga, titled “Red Rising”, tells the story of Darrow of Lykos - a Red Helldiver, born in the mines of Mars whose only prospects are to live out his days in the mines, with the belief that he is helping to bring about the terraforming of the planet. A tragic event sets Darrow’s life on an entirely new trajectory, where he now fights as a member of the rebel group Sons of Ares in a bid to overthrow the society that has oppressed him his entire life and bring about equality for mankind. But, to do so, he will have to become what he hates the most.

Golden Son

Picking up two years after the conclusion of Red Rising, Golden Son follows Darrow’s continued exploits as he carefully navigates the Gold society. As his reputation continues to grow, he has to be more careful and not risk being exposed as a Red. Golden Son ratchets up the stakes for Darrow, with some fantastic twists and tense white-knuckle moments that will leave readers biting at the bit to dive right into the third book after finishing this one. Where Brown’s first novel felt like a mix of Hunger Games and Ender’s Game, Golden Sun starts to define what the series will be moving forward, and how it sets itself apart from other science fiction series.

Morning Star

Taking place one year after Golden Son, Morning Star sees the Reaper at his lowest yet as he deals with the effects of being betrayed, and his year-long isolation. His work isn’t done yet, however, and his mission must go on, but at what cost? This third book brings the conclusion of the original trilogy of the Red Rising Saga, setting Darrow and his friends on a path they could never have imagined, one that will require relying on old enemies to make it through alive.

Iron Gold Quadrilogy Reading Order

Iron Gold

Picking up 10 years after Morning Star, the Reaper’s legend continues to grow and has even outgrown the man, as mankind is struggling to adapt to the events of the previous book. Iron Gold marks a departure from the previous books, and a shift for the series, as no longer do they follow strictly Darrow’s perspective and instead show events from the four different views, including Darrow and two brand-new characters, Ephraim ti Horn and Lyria of Lagalos.

The points of view that this follows include Darrow, Lysander, and two new characters, a Red named Lyria and a Gray named Ephraim.

Dark Age

War has come to Mercury. Picking up directly after the events of Iron Gold, Dark Age lives up to its name, being the darkest in tone and subject matter of the series. It’s a book that's overall pretty gruesome and may be difficult for some readers to get through. The repercussions of many of the Reaper’s past decisions and debts have come to be paid. As author Pierce Brown puts it - “The Solar System is at War. No one is safe”.

The points of view in this fifth entry of the Red Rising series include Darrow, Ephraim, Virginia, Lyria, and Lysander.

Light Bringer

It has been eight months since the events of Dark Age, and the surviving members of the Republic struggle and prepare for the war that is just over the horizon. After the events of Mercury, the struggle between the Republic and Society has shifted to Mars and beyond, as both sides struggle to secure the needed allies and resources to grasp victory once and for all. Enemies will become unwilling allies, allies who will betray one another, and new threats will arise from the shadows that could throw everything into chaos, but hope can always be found, even in the darkest of nights.

Lightbringer is told through the points of view of four characters (omitting who to avoid potential spoilers)

Red God (forthcoming)

Red God is currently planned to be the final novel in the Red Rising series, and also the longest. In a brief interview, Brown teased that he hopes that this final book will be released late next year, but only if he is happy with it.

Other Content

Red Rising: The Sons of Ares

Taking place before the events of the first book, the Sons of Ares comic series offers a deeper look into the rebel faction and its various actors, who play such an important role in the first few books of the Saga. These comics do contain some massive spoilers for events that are revealed throughout the first three books, and it’s advised that you only read them after completing the third book, Morning Star.

Red Rising: The Board Game

Red Rising: The Board Game, published by the talented team over at Stonemeier Games (the developers of games including Wingspan and Scythe), is a competitive hand management game where players will be playing out cards representing characters from the various books and colors of the Society. This game is not only a good time for fans of the books, but also features some wonderful art that helps give readers a better mental image of this world and its characters, such as Eo, Victra, Sevro, and of course, Darrow.

To avoid spoilers, it’s best to try out this game after you’ve gotten through at least the Iron Age.

The Colors of the Society, Explained

In the world of Red Rising, humanity is divided into distinct castes, each associated with a specific color, with individuals born with both a sigil and eye color that correspond to their class. Ruled over by golds, this “Society” has been in charge for over 700 years by the start of the first book. Here is a breakdown of all 14 colors and their respective roles within the Society.

The High Colors

  • Golds
    • Rules over all other colors.
  • Silvers
    • Composed of business owners
  • Whites
    • Members of the clergy and judges
  • Coppers
    • The lawyers, administrators, and bureaucrats of the Society

The Mid Colors

  • Blues
    • Pilots and the bridge crew of ships
  • Yellows
    • Doctors and scientists
  • Greens
    • Programmers and techs
  • Violets
    • Artisans and creatives
  • Oranges
    • Mechanics and engineers
  • Grays
    • Infantry, police, and security

Low Colors

  • Brown
    • Janitors, cooks, and groundskeepers
  • Obsidians
    • Large soldiers bred for war
  • Pinks
    • Pleasure workers and slaves
  • Reds
    • Miners and laborers

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Russell Crowe to Reunite With Man of Steel Star Henry Cavill for Highlander Remake

Russell Crowe is set to reunite with his Man of Steel co-star Henry Cavill for the upcoming remake of Highlander.

First details on what is no doubt a major addition to the cast come from Collider, which says the 61-year-old Gladiator star is now onboard in a key role for John Wick creator Chad Stahelski’s new reimagining. Fans can expect to see him serve as Cavill’s mentor in the film, providing a new version of the part played by Sean Connery in the 1986 original (via Deadline).

How the Highlander remake will update the story for modern audiences, as well as additional casting information, remains under wraps for now. However, Stahelski previously told Collider: "We’re bringing it forward from the early 1500s in the Highlands to the beyond present-day New York and Hong Kong. There’s big opportunity for action… and it’s a bit of a love story — but not how you think.”

Cavill’s involvement as the star of the new Highlander movie was revealed back in 2021. Crowe’s involvement means a reunion for the two Man of Steel actors, who appeared in the Superman film back in 2013. Crowe played Jor-El, Superman’s Kryptonian father and mentor, in the DC film, with the new Highlander film presenting an opportunity to return to a similar dynamic when it eventually premieres.

Highlander is currently set to come to theaters but does not have a release date yet. It’s being overseen by Amazon MGM and United Artists, with a script written by John Wick: Chapter 4 and American Assassin scribe Michael Finch.

Cavill shared a few words about the film upon its announcement in 2021: “Being not shy with swords, and having a director as talented as Chad Stahelski at the helm, this is an opportunity like no other. Deep diving into franchise storytelling with all the tools at our disposal, is going to make this an adventure I (and hopefully all of you) shall never forget.”

While we wait for Stahelski, Cavill, Crowe, and the rest of the Highlander team to provide updates, you can read about the director’s deal to oversee creative control of the entire Highlander franchise. You can also check out our list of the 15 best sci-fi movie soundtracks.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Limited Edition IGN Artist Series Hellwalker Prints from Dave Rapoza Now Available

IGN Store has partnered with Bethesda Softworks and world-renowned artist Dave Rapoza to create Hellwalkers - the latest piece in IGN’s exclusive museum-quality IGN Artist Series.

Available only on IGN Store, Hellwalkers - IGN Artist Series 004 vividly captures the menace and power of the legendary Doomslayer, as made possible by the equally legendary artist Dave Repoza, a lifelong Doom fan himself.

IGN Store has 400 premium weight art prints ($70) and 100 premium acrylic art prints ($275) - both measuring a bold 18 x 24 inches. These pieces are brutal, iconic, and highly-collectible.

Each print is individually numbered and signed by Dave Rapoza and the acrylic print is truly fine art, backed on gator board and featuring a Certificate of Authenticity (laser-etched on the Doomslayer’s Shield Saw).

Id software has proven for more than 30 years that Doom truly is eternal. Since its world-shaping debut in 1993 to the epic, weighty, powerful play style of The Dark Ages, the Doom franchise’s Doomslayer has stood at the forefront of gaming as an immortal icon. This IGN Artist Series is a must-own for any serious Doom fan, and will not be reprinted once it is gone. The piece is destined to become a collector’s item, and is a perfect edition to any Doom fan’s wall.

Dave Rapoza is a self-taught artist who grew up in Carver, MA. For nearly 20 years his stunning artwork has been turning heads. Rapoza’s artwork has graced Marvel Comics covers, Magic: the Gathering, Paizo Publishing projects and a huge range of others. He has also contributed art to Diablo IV, League of Legends and the Witcher 3, among many other games.

"My first experience with Doom was playing the original in my neighbor’s kitchen on their ancient computer—it made a big impression on me, especially the music and definitely helped spark my love for games,” Repoza said. “Whenever I take on something like this, I try to tap into what made me a fan in the first place and boil that down into a single image. It’s a fun challenge, and I’m proud of how this one turned out. Hope you enjoy it!

The IGN Artist Series is IGN’s love letter to the pop culture icons we all love to watch, play, and discuss. Available for under a day, IGN Artist Series 001, 002, and 003 was produced in partnership with Bethesda and Amazon Prime Video and featured Fallout’s The Ghoul, Maximus, and Lucy MacLean, from artist Kevin Tong.

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Avatar Aang Magic: The Gathering Cards Reveal Early Look at Upcoming The Last Airbender Set

Wizards of the Coast took to MagicCon Las Vegas 2025 to show off its Magic: The Gathering (MTG) and Avatar: The Last Airbender collaboration, revealing a sneak peek at the art and abilities featured on the Avatar Aang and Aang, Master of Elements cards.

Aang’s introduction into the MTG universe was unveiled with a time-lapse showing how some of that shiny new, hand-drawn art was created. The first of the two new cards is the all-encompassing Avatar Aang, a Legendary Creature – Human Avatar Ally. It reads, “Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you’ve done all four this turn, transform Avatar Aang.”

Coming November 21, 2025https://t.co/Iu2diNITry#MTGxATLA pic.twitter.com/G1Q4Az3bSC

— Magic: The Gathering (@wizards_magic) June 20, 2025

Meanwhile, there’s the very space-y Aang, Master of Elements, Legendary Creature – Avatar Ally card. While Avatar Aang sees the titular character in his all-powerful Avatar state, this one shows Aang connecting to his power in another way. It reads, “At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.”

A closer look at the Magic: The Gathering and Avatar: The Last Airbender collaboration will arrive August 12, 2025. The set will then see its full launch come November 21, 2025.

Each Magic: The Gathering collaboration marks a major moment for Wizards of the Coast and fans alike. Its most recent crossover introduced a set of Final Fantasy cards into the mix, including appearances from locations and names from across the series, including Cloud, Moogles, Tidus, Sephiroth, Noctis, and more. It’s been such a hit that many cards have been subjected to significant price increases.

For more on the world of Magic: The Gathering, you can see read up on all of the other expansions dropping throughout 2025. This includes the long-awaited Marvel’s Spider-Man set, which fans got a closer look at in March.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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The Xbox Ally X Will Really Shine With Indie Games

Last week, Microsoft unveiled what we all suspected was coming: an Xbox handheld. And while the ROG Xbox Ally X isn’t the true “handheld Xbox” some people probably wanted, it has the chance to bring handheld PC gaming into the mainstream in a way we haven’t seen since the Steam Deck launched back in 2022.

If Microsoft and Asus are able to nail the details, particularly around the operating system and the price, the Xbox Ally could be the first glimpse at Microsoft’s next generation of “consoles.” But there’s a catch: Handheld gaming PCs are by their very nature exercises in compromise. Microsoft did say that every shiny game it showed off at its summer games showcase would be "playable" on the Xbox Ally X, but it’s a little more complicated than that.

I have no doubt the Xbox Ally X, with its Z2 Extreme SoC (system on a chip), will be more than powerful enough to run AAA games. But the real star of the show is going to be the less demanding indie games that Microsoft quietly adds to Game Pass every month – and that might be the point.

Limited Power?

The AMD Z2 Extreme was announced back at CES 2025. But six months later, there’s still not a single handheld you can buy on a store shelf that’s powered by this chip. Meanwhile, the forthcoming Xbox Ally X isn’t just using the Z2 Extreme – it’s using the AMD Ryzen AI Z2 Extreme, which is basically the same, but with a 50 TOPs NPU stapled onto it. Still, we have no idea how well it will actually play games, just that it’ll at least be faster than the Z1 Extreme.

Even with the added performance, you should temper your expectations, especially when it comes to AAA games with high-end graphics effects. The highest-performing handheld I’ve used, the Lenovo Legion Go S with the Z1 Extreme and SteamOS, still struggles to run games like Cyberpunk 2077 at higher settings at its native resolution – and that game came out nearly five years ago.

Cyberpunk is a bit of an outlier, as it’s still capable of pushing even the RTX 5090 to its limits, but as games get more demanding on the high-end, system requirements are only going to go up. So while the Xbox Ally X will technically be able to run this upcoming crop of AAA Xbox games, it’s going to be at low settings, and likely a lower frame rate.

That shouldn’t discourage you, though. I’ve spent the last two years obsessing over these little handheld gaming PCs, and out of my hundreds of hours playing on them, I can tell you that very little of that was playing games like God of War or Cyberpunk. Instead, indie games like Hades 2 have consumed my life.

Indie Games are Magic

When the Nintendo Switch came out back in 2017, I initially thought games like Breath of the Wild were the point – and maybe they were. But as I grew continually sick of poor performance in games that were trying to be huge AAA console experiences, my Switch settled into its role of being a second place, after Steam, for me to buy my favorite indie games to play in bed or on the train. Then the Steam Deck came out.

Handheld gaming PCs were around before the Steam Deck, mind you, but they were niche products that were fiddly to use, especially without some kind of keyboard attachment. Now that we’re living in this post-Deck world, though, computer manufacturers like Lenovo and, yes, Asus, have found ways to make handheld gaming PCs genuinely excellent. And I don’t have to buy indie games a second time to play them, either.

Instead, if I want to put some time in Hades 2, I just log into Steam and I’m good to go – my save even carries over. The beauty of the Windows-based handhelds is that applies to all the PC game storefronts, whether I’m playing games on Game Pass or even the Epic Games Store.

For me, this has resulted in a sort of multi-tiered PC gaming setup. I still play beautiful AAA games like Doom: The Dark Ages on my desktop, where I can pump the settings up to max and enjoy high frame rates. I don’t even try to install that kind of game on my handhelds anymore, instead, they give me a chance to dive deeper into games like Rift of the Necrodancer or Slay the Spire. Before handheld gaming PCs blew up, those were the types of games I’d play for a few hours to see what the hype was about before I inevitably went back to playing World of Warcraft.

I’m not alone in this either. Earlier this week, I polled my colleagues here at IGN, and I was surprised to find that most aren’t using their handhelds to play blockbusters. Instead most are using their handheld to play indie games and JRPGs, the latter of which tend to be much less reliant on a high frame rate to be enjoyable.

The compatibility that’s inherent to Windows PC gaming handhelds is a great way to make indie games a much bigger part of your gaming diet. But for that wider compatibility (read: playing a game from something other than Steam), either I have to fiddle around with Linux on SteamOS or deal with the headache of using Windows on a handheld. But that’s why the prospect of a handheld-friendly version of Windows 11 is so exciting.

By removing the friction it takes to get into games from third-party launchers on Steam Deck, while also hopefully maintaining the benefits of a streamlined, gaming-centric operating system, the ROG Xbox Ally X has the chance to be the best of both worlds. After all, Asus markets both its existing Ally X and the upcoming Xbox Ally X with the hashtag "#PlayAllyourgames.” Now, hopefully this team-up makes that happen without the touch screen-induced headache I get from existing Windows handhelds.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

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Duke Nukem Rights Acquired by Devil May Cry and Castlevania Showrunner

Netflix’s Castlevania and Devil May Cry showrunner Adi Shankar has turned his attention to the Duke Nukem series after acquiring the screen rights from Gearbox Software.

The animated adaptation creative lead teased his next project during an interview with Esquire. Although projects like Devil May Cry Season 2 are currently top of mind, it sounds like something based on the legendary tongue-in-cheek first-person shooter franchise is currently in the works.

“I'm being approached with different IPs and companies that want to work with me,” Shankar said. “I bought the rights to Duke Nukem. Not the gaming rights, but I bought it from Gearbox.”

Duke Nukem is an unmistakably ‘90s video game franchise that got its start in 1991, but it wasn’t until 1996 that it would find its FPS footing with Duke Nukem 3D. Although a laundry list of sequels arrived throughout the 15 years that followed, its 2011 entry, Duke Nukem Forever, was heavily criticized by critics and fans alike. The PlayStation 3 and Xbox 360-era title did so much to damage the blond, buzzcut hero’s reputation that there has not been a new Duke Nukem installment since.

Shankar is already cooking up ideas for what a present-day take on Duke Nukem could look like. It’s unclear if fans can expect to see an animated Duke Nukem show in the vein of Shankar’s other projects, a movie, or something completely different, but it’s clear Shankar is trying to put together a project of some sort behind the scenes.

"I don't intend on having anyone tell me what to do on this one.

“It's a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it's just a middle finger. Duke Nukem can't be made by a corporation, because the moment a corporation makes Duke Nukem, it's no longer Duke Nukem. I don't intend on having anyone tell me what to do on this one.”

We’ll have to wait to see what Shankar has in store for the ‘90s icon. For now, no casting, plot, or release date details for the Duke Nukem show have been revealed. It's unclear how the recent rights aquisition will impact the Legendary Entertainment Duke Nukem movie reported on in 2022.

For a better look at what to expect, you can read up on his other Netflix projects. We gave Season 1 of Devil May Cry an 8/10 in our review, with Castlevania Season 1 earning an 8.1/10 from us upon its release in 2017. Shankar is involved in other Netflix projects, too, including the Castlevania: Nocturne spinoff series, an Assassin’s Creed series, and even an animated PUBG show.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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The SK Hynix P41 Platinum 2TB Is One of the Fastest 2TB M.2 SSDs, and Now One of the Least Expensive

Amazon has recently dropped the price on the 2TB SK Hynix P41 Platinum PCIe 4.0 M.2 NVME solid state drive (SSD) to only $129.99 shipped. The SK Hynix P41 Platinum is one of the fastest PCI-E 4.0 SSDs available, has DRAM cache, and is considerably less expensive than other comparable SSDs like the Samsung 990 Pro ($168) and the WD SN850X ($154). This is an excellent SSD for either your PlayStation 5 console or gaming PC.

SK Hynix P41 Platinum 2TB M.2 SSD for $129.99

SK Hynix might not be as recognizable of a brand as Samsung or Western Digital among consumers, but make no mistake that they are a major player in the flash memory market. SK Hynix is a South Korean DRAM manufacturer and one of the world's largest memory chipmakers and semiconductor companies. They supply components for many reputable brands you've probably heard of, like Corsair and G.Skill.

The Platinum P41 is SK Hynix's highest end SSD. It boasts sustained read speeds of 7,000MB/s and write speeds of 6,500MB/s as well as random read speeds of 1.4 million IOPS and write speeds of 1.3 million IOPS. The Platinum P41 also has a dedicated DRAM cache, Most SSDs at this price point lack any DRAM cache and instead rely on HMB, or system memory, to cover the shortfall. In terms of reliability and stability, th Platinum P41 has been tested and validated through 1,000 hours of stress testing with MTBF reaching 1.5 million hours or up to 1,200TB written. It uses an Aries controller with 176-layer TLC NAND flash chips, both of which are manufactured in-house. A 5 year warranty is attached.

This is a great PS5 SSD, but you'll want to get a heatsink

The SK Hynix P41 Platinum makes for a great secondary SSD for your PlayStation 5 console since it performs well above Sony's minimum speed recommendation of 5,600MB/s. It's possible this SSD will run fine without a heatsink, but we like to err on the side of caution and would recommend you install one for peace of mind. Besides, you can get a perfectly adequate slim PS5 heatsink for just $7.

Prefer Samsung? Then check out its Evo Plus model

The Samsung 990 Evo Plus is an excellent drive for both your gaming PC and your PlayStation 5 console. It exceeds Sony's minimim speed recommendation for the PS5, boasting sequential speeds of up to 7,250 read and 6,300MB/s write. This is a much faster drive than the 990 Evo non-Pro but not quite as fast as the 990 Pro. The main difference between this drive and the more expensive 990 Pro is that this is a DRAM-less drive. For PS5 performance, it makes no difference. For gaming PCs, the 990 Evo Plus supports HMB (host memory buffer), which makes up for the lack of DRAM by using an inconsequential amount of RAM from your system memory. Gamers will not notice any difference between the two.

More SSDs for PS5

Looking for more options? Check out our favorite PS5 SSDs for the PS5 console.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Anime Rising Codes (June 2025)

Need codes for Anime Rising? We've got all the latest active codes so you can earn mythical fragments, tokens, and more. You can rely on us for when new ones are released and updates on when codes expire. And if you're not sure how to redeem codes, we have a quick explanation for that too.

Working Anime Rising Codes (June 2025)

These are all the current active codes for Anime Rising that you can redeem for a variety of rewards:

  • DUNGEONREWARDS - 10 Quirk Tokens, 3 Arise Luck Boosts, 3 Summon Move Speed Boosts, 5 Class Quirk Tokens, 8x 1 Hour Quick Income, 5 Random Chests, 25 Mythical Fragments, 2 Altar Summons, 3 Shiny Luck Boosts, 3 Player Move Speed Boosts (NEW)
  • UPTUESDAY - 10 Quirk Tokens, 6 Arise Luck Boosts, 6 Summon Move Speed Boosts, 1 Class Quirk Token, 2x 1 Hour Quick Income, 5 Random Chests, 25 Mythical Fragments, 2 Altar Summons, 6 Shiny Luck Boosts, 6 Player Move Speed Boosts
  • THANKYOU - 1 Hour Break Orbs, 3 Arise Luck Boosts, 1x 1 Hour Quick Coins, 3 Shiny Luck Boosts, 5 Revive Scrolls, 1x 1 Hour Quick XP, 1 Class Quirk Token, 1x 1 Hour Quick Income, 5 Random Chest, 25 Mythical Fragments, 2 Altar Summons, 3 Player Move Speed Boosts, 3 Summon Move Speed Boosts
  • RISEUP - 10 Quirk Tokens, 6 Arise Luck Boosts, 4x 1 Hour Quick Coins, 6 Shiny Luck Boosts, 5 Revive Scrolls, 4x 1 Hour Quick XP, 1 Class Quirk Token, 2x 1 Hour Quick Income, 5 Random Chests, 25 Mythical Fragments, 2 Altar Summons, 6 Player Move Speed Boosts, 6 Summon Move Speed Boosts

Expired Anime Rising Codes (June 2025)

There aren't currently any expired codes for this Roblox experience but if that changes, we'll be sure to update this section with them.

How to Redeem Anime Rising Codes

Redeeming codes in Anime Rising doesn't require too much effort unlike some other Roblox games. Fortunately you don't have to reach a certain level or join a specific group. Here are the quick simple steps to redeeming them:

  1. Launch Anime Rising
  2. Press the green "Store" button on the left side of your screen
  3. Then press the "Codes" button of a blue bird near the bottom right.
  4. Enter your code here and press the blue Redeem button to get your rewards.

Why Isn't My Anime Rising Code Working?

If you're having trouble redeeming a code, there are two main reasons why one usually doesn't work. Here's what you need to know:

  • The code is expired
  • The code has been entered incorrectly

If a code is entered incorrectly or doesn't exist, you'll see a message that says, "Invalid code". To avoid running into this problem, we recommend copying and pasting directly from this article. Just make sure you don't accidentally end up with an extra space in your code when copying one. This is why it never hurts to double-check before redeeming a code.

Where to Find More Anime Rising Codes

You can always check back here for whenever new codes are added since we try to update as often as we can. However, if you want to search for Anime Rising codes yourself, there is a dedicated Discord server where they're announced. The in-game window for codes mentions each developer's Twitter account but they don't seem to post any on there.

What is Anime Rising in Roblox?

Anime Rising is a collector game that seems to be inspired by Solo Leveling. You can defeat all sorts of enemies and then resurrect them to fight for you. Over time, you'll amass a large squad of teammates to help you complete quests. Using free summons from the codes in this article, you can also get characters heavily inspired by other popular anime shows too.

Jeffrey Lerman is a freelance game journalist for IGN who has been covering games for over a decade. You can follow him on Bluesky.

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The Lenovo Legion Go S (Z1 Extreme, SteamOS) Is Finally Available

Lenovo has finally released the latest and best model of the Legion Go S. It comes with SteamOS pre-installed, plus the powerful AMD Ryzen Z1 Extreme processor, along with a whopping 32GB RAM and a 1TB SSD. That kind of power doesn’t come cheap (it’s $829.99 exclusively at Best Buy), but it’s certainly a killer handheld gaming PC. It’s so good that it became our new pick for the best handheld gaming PC.

Basically, unless you absolutely need Windows 11 or the Steam Deck’s trackpads to play the games you want to play, this is the handheld gaming PC device to get right now. From our 9/10 Legion Go S (Z1 Extreme, SteamOS) review:

“By swapping to SteamOS from Windows and upgrading to the Z1 Extreme chip, the Lenovo Legion Go S has become one of the best handhelds out there, and highlights just how much work Microsoft has leading up to its handheld release.”

There are numerous models of the Lenovo Legion Go S out there, so you want to make sure you’re getting the right one. Earlier this year, Lenovo released one with Windows 11 and a relatively under-powered Z2 Go chip. Then it released a SteamOS model that also ran on the Z2 Go chip. This latest model with SteamOS and the Z1 Extreme chip is the one that handily beats the Steam Deck in terms of specs – meaning it can run a bunch of newer games that are out of reach of the Steam Deck, like Doom: The Dark Ages.

If you want to hold off on picking this up, that’s understandable, too. We’re in something of a golden era for handheld gaming PCs. Microsoft and ASUS plan to release the Xbox ROG Ally and the Z2 Extreme-powered Xbox ROG Ally X later this year, complete with a new version of Windows 11 that’s more optimized for handheld gaming devices.

Additional devices powered by the Z2 Extreme chip will be coming out eventually as well. But if you want a highly efficient SteamOS-powered device that’s available now, this Legion Go S with a Z1 Extreme chip is the one to get. It’s a good time to be a handheld PC gamer.

More Handheld Gaming PCs We Recommend

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Alma & the Wolf Review

Alma & the Wolf is now playing in select theaters and available on digital.

Alma & the Wolf is a frustrating type of movie to talk about, in part because it’s really more like two types of movie pressed together. On the one hand, it’s an intentionally schlocky horror movie about a town being terrorized by a supernatural threat – a bit of a creature feature blended with a dash of the ol’ Wicker Man folk-horror. On the other, it’s a more psychological, unreliable-narrator yarn about a cop (Ethan Embry) trying to find his missing estranged son. For a while, both movies are pretty compelling, with director Michael Patrick Jann relying on his deep comedy background to walk the tonal tightrope of laughs and scares in Abigail Miller’s screenplay. But despite their best efforts, and those of Embry and Sinners breakout Li Jun Li, this curious hybrid topples over during a conclusion that cheapens much of what comes before it.

Our cop, Deputy Ren Accord, is actually the main character, first glimpsed in the rather striking image of Embry standing in a field holding a red balloon. As you might expect, he’s not a particularly good dad: He drinks a bit too much and he’s almost late for his son’s critical baseball game. The titular Alma enters the picture a little earlier; we first see her covered in blood and cradling a mysterious bundle. Anyone entranced by the badass, vampire-fighting mom Li played earlier this year will still recognize her here, though she transforms herself into a meek, traumatized presence for Alma’s introduction. She also has a bit of a drinking problem that’s known to the whole town of Spiral Creek, Oregon, which means Ren isn’t exactly keen to believe Alma when she says a giant wolf attacked her and her dog.

As the pair forms a tentative relationship, Ren’s own sanity comes into question, and Alma & The Wolf begins weaving together the threads of its various genres. Jann, who got his start with influential sketch troupe The State before directing the cult classic Drop Dead Gorgeous, maintains a slightly off-kilter tone and sense of humor, best represented by material like a running joke about wolf hunting being a Class-C felony in Oregon. But that also means that it’s hard to figure out exactly what kind of movie we’re watching: Does that wolf suit look intentionally low-rent, or is it a result of the low budget? Is the dialogue, delivered by comedy pros like Jann’s State mate Kevin Allison and fellow Reno 911! alum Mather Zickel, knowingly corny and awkward? Miller’s script entertains well enough to suggest it’s aware of and capitalizing on this dissonance, and combined with Jann’s direction, it actually begins to gel together with all the dream sequences and surreal fakeouts and possible gaslighting orchestrated by the people of Spiral Creek. You may even forget for a bit that Li is disappointingly absent for long stretches of time.

The thing is, Alma & the Wolf does eventually have to decide what kind of movie it is, and the result is a third act that lets the wind out of the sails. It’s not so much that it’s an out-of-nowhere twist or that it’s stupid; in fact, the most frustrating part is that taken on its own, it’s actually quite suspenseful. The climax breaks out some impressively gnarly FX, and feels like it’s delivering the cult werewolf freakout promised by the rest of the movie.

Unfortunately, when the waning runtime forces Miller and Jann to come down on one side or the other, their decision ends up feeling a little obvious and cheap in a way that reverberates back through the preceding scenes. The characters just aren’t drawn well enough for it to be emotionally devastating or hit at a some deeper thematic level. That’s not helped by the way Alma & the Wolf goes out of its way to show us “the truth” about what’s really going on for 90 minutes and change. It dampens the blow, but it in a way that feels mildly defensive – like it needs to cross the “t”s and dot the “i”s so people don’t get mad. The final scene itself seems to come from an entirely different movie – and the thing is, that movie would’ve been great. It’s a testament to all involved that there’s something to appreciate in Alma & the Wolf even when you just wanna say “Man, come on” to it all.

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Walmart Is Restocking Switch 2 Consoles Soon, but Walmart+ Members Get First Dibs

The Switch 2 has quickly become the fastest-selling hardware in Nintendo history. With upgraded graphics and new enhanced games, it's an overall great follow-up to the original Switch console. But unless you were able to wrangle a preorder before it came out on June 5, it has been incredibly difficult to find any Switch 2s in stock anywhere.

Thankfully, we are finally starting to get some updates about when we can expect more consoles to be available. Walmart has recently confirmed that it will have more Switch 2 stock starting on Wednesday, June 25. The only catch is, Walmart+ members are getting a full one-hour head start to buy one before everyone else.

Walmart Switch 2 Restocks on June 25

As of right now, it looks like both Switch 2 console and the Switch 2 Mario Kart World bundle will be getting restocked on June 25. It is unclear how much stock will actually be available for both the bundle and the standalone console, but we expect the bundle to sell out first. The Switch 2 will be available for purchase again starting at 9pm ET on Wednesday for Walmart+ members, and 10pm ET for everyone else. Walmart has not specified how many Switch 2s it's getting, but it's highly possible that they will sell out before that exclusive one-hour window ends. That means a Walmart+ membership is basically required if you want to have a chance to get an order in.

What does a Walmart+ Membership include?

If you don't already have a Walmart+ subscription but still want to try to snag a Switch 2, the good news is that you can actually get it for free. Walmart offers a free 30-day trial of its service for new subscribers. You can sign up for an account now, try to grab a Switch 2, and then later cancel your service – though you may want to take advantage of some of the other benefits of the service before you do. Most notably, Walmart+ is bundled with Paramount+. You'll also get free grocery delivery from your local store, as well as free shipping on anything with no order minimum.

If you want to learn more about Walmart+ before you pick up a free trial, you can take a look at our in-depth explainer of everything the service offers.

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Save 33% Off the Apple AirPods Pro, the Best Noise Canceling Earbuds for iPhone

Whatever your budget may be, there's an AirPods for you. Apple's newest AirPods are all on sale including our favorite earbuds for iPhone, the AirPods Pro. The second generation model with USB Type-C charging has dropped to $169 from $249 after a 33% off instant discount. The next step down, the Apple AirPods 4 with ANC (active noise cancelation) is down to $148 (normally $179). Finally, the value-packed AirPods 4 without ANC drops to $99.99 (normally $129).

Apple AirPods Pro for $169

The AirPods Pro is the best-sounding "truly wireless" earbuds for iPhone users thanks to its passively isolating in-ear design combined with excellent active noise cancelation, low-distortion driver and amp, and the Apple H2 chip. It also has useful features like Adaptive Transparency Mode, which lets you better hear your surroundings without removing your earbuds, and Conversation Mode, which automatically enhances the voices of people you're talking to. The second generation AirPods Pro replaces the Lightning port with a more universal USB Type-C port so you don't have to mix and match cables, and also includes a MagSafe charging case as standard.

Apple AirPods 4 with ANC for $149, without for $99

The Apple AirPods 4 was released on September, 2024 in two variants: both models are mostly identical with the exception of the noise canceling functionality on the more expensive one. The AirPods 4 features several updates over the AirPods 3 which brings it in-line with modern day standards. These improvements include the newer Apple H2 chip (vs H1), Bluetooth 5.3 support (vs Bluetooth 5.0), better IP54 resistance rating which now protects against dust intrustion (vs IPX4), USB Type-C (vs Lightning), and replacement of the skin detect sensor with a more reliable optical in-ear sensor.

Should you get the AirPods Pro over AirPods 4 with ANC?

The AirPods Pro is a superior earbud, which is why it retails for $70 more than the AirPods 4 ANC. Both feature active noise cancelation, but the AirPods Pro produces better sound quality and more effective noise canceling because of its design. The AirPods 4 ANC is an open-ear style earbud with non-adjustable tips. They're designed to sit right outside of the ear which – while comfortable – means you get plenty of sound leakage and ambient noise intrusion.

On the other hand, the AirPods Pro is an in-ear style of earbud that sits right inside your ear canal, sealing the passage and passively isolating it from the ambient air. Adjustable tips are included to accomodate different sized ears and ensure you get that proper sealing fit, which is very important to squeeze out the best performance. At this price, the only compelling reason to still go for the AirPods 4 ANC is if you don't like the intrusive nature of in-ear style earbuds in general.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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28 Years Later: What Does That Bizarre Ending Mean for the Franchise?

Are you wondering if 28 Years Later has any post-credits scenes? We’ll tell you right here: No, it does not. That said, the ending is a doozy, and we’re here to fill you in on what it all means.

Full spoilers follow from here!

Stock up on your survival supplies, horror fans, because 28 Years Later is now in theaters. The long anticipated follow-up to 28 Weeks Later comes from original 28 Days Later creative team Danny Boyle and Alex Garland, who return to directing and screenwriting duties respectively. This has led to the latest entry in the pseudo-zombie series receiving stellar reviews as it heads into its opening weekend, including a 9/10 rave from IGN. We also know that we’re receiving a direct sequel in 28 Years Later: The Bone Temple from director Nia DaCosta of Little Woods, Candyman, and The Marvels fame, which was shot back-to-back with its predecessor and is set to debut on January 16, 2026. A third film, with Boyle prospectively returning to direct, is also planned… depending on how 28 Years Later does at the box office.

Since the franchise seems to be sticking around, let’s take a look at how the new film sets the stage for future sequels. Specifically, we want to look at 28 Years’ ending, which has left many early viewers flabbergasted. Join us as we dive into all the spoilery details of 28 Years Later.

A Small-Scale Apocalypse

Stop us if you guessed this one already: This movie takes place 28 years after the last one. After a small flashback to the original outbreak, the opening text reveals that the Rage virus that transforms humans into mindless monsters was contained to the United Kingdom. Although this detail may come across as a light retcon of the ending of 28 Weeks Later, which showed the infected spreading to Paris, Boyle has debunked the idea that 28 Weeks didn’t happen, instead telling Inverse that “somehow the French had managed to drive the virus back across the channel to its origin in the British mainland.” This serves two purposes: to dial back the scale so the film can focus on a small handful of characters, and to evolve the franchise so it can speak more to contemporary culture.

In a similar way to how the modern Planet of the Apes movies focus on specific, smaller scale emotional stakes over abstract, world-ending ones that would be common in the sci-fi genre, 28 Years Later feels like a direct continuation of 28 Days Later’s narrative sensibilities. Both movies have a tiny cast we spend a lot of time with, with the larger apocalyptic science-fiction setting providing a catalyst for the character journeys instead of being the main course. Besides, plenty of zombie media has already depicted a global downfall. 28 Years does something different, and arguably more realistic (as realistic as movies with viruses that turn people into bloodthirsty monsters can be, anyway) by confirming the world didn’t stop progressing once the Rage virus was quarantined to the British Isles.

In the time since 28 Days Later’s release, we’ve seen isolationism and disassociation become the order of the day in response to real world traumatic events.

In the time since 28 Days Later’s release, we’ve seen isolationism and disassociation become the order of the day in response to real world traumatic events. From Britain formally withdrawing from the European Union, to the COVID pandemic, to the global ramifications of climate change, and to the ongoing violence in the Middle East, the response from much of society to events of such magnitude has been to just pretend they’re not happening if they’re not directly in front of you. Boyle confirmed that Brexit was an inspiration for the film in an interview with IGN, saying that he considers films like 28 Years Later “not lectures or anything like that, but they do reflect or there is a reflection in them of where you are and what’s happened to you really as individuals and as people.

“Certainly in terms of Brexit, it's unique,” he continued. “There's a couple of things that have happened to us in the intervening period since the first film that you thought, ‘Well, this is the opportunity to look at that.’”

In 28 Years, we meet a Swedish navy trooper named Erik (Edvin Ryding) who has a smartphone and talks about delivery app drivers and the internet, things a whole generation of children born in post-outbreak Britain, represented here by 12-year-old main character Spike (Alfie Williams), have never heard of. Outside of navy patrols to enforce the quarantine, the rest of the world has long since stopped caring about what happens to the Rage-infested UK. It doesn’t just help keep the focus on the primary cast as Spike goes on a quest to find a doctor to help his ill mother Isla (Jodie Comer), but it’s also a potent parallel to how much we compartmentalize horrific tragedies in today’s landscape. Yet that somber, meditative tone is subverted in the film’s final moments, in a way we’re having trouble wrapping our heads around.

28 Years Later Ending Explained

After Spike has to say goodbye to his mother, who doctor Ian Kelson (Ralph Fiennes) consensually euthanizes after diagnosing her with cancer, he returns a newborn baby recovered from an infected mother (the baby is uninfected because of the way the placenta works) to his island village. He also leaves a note for his father Jamie (Aaron Taylor-Johnson), where he explains that he’s going to keep exploring the mainland and may return home someday. Spike has become more assertive and independent over the course of the film, and at the end we see him hunting for his own food and battling infected with his bow and arrow. But when he’s pursued by a larger group, Spike is saved by what we can only describe as a parkour ninja gang (PNG?) led by a man named Jimmy (Sinners’ Jack O’Connell), an older version of the only child to survive the film’s grisly prologue. Boyle told IGN that the Jimmy character is a “hugely significant figure” in the upcoming second film.

Boyle told IGN that the Jimmy character is a 'hugely significant figure' in the upcoming second film.

It’s hard to overstate just how tonally inconsistent this last scene is with the rest of the movie. What had up to this point been a fairly depressing and atmospheric film suddenly drops in a bunch of tracksuit-wearing gangsters killing infected with kick flips and golf clubs. It feels like something from an entirely different movie, but according to Boyle, it’s a deliberate lead-in to the next film: “It’s the epilogue or an end theme at the end of the first film that gives you a handover to the second film.” The tonal shift seems to indicate that The Bone Temple will be a more humorous and off-kilter affair, with new characters and factions that Spike encounters as he explores more of the mainland having found different ways of existing among the infected.

We’d be remiss not to mention that Jimmy and his gang appear to be an homage to Jimmy Savile, a figure who may not be familiar to people outside the UK. Savile was a media personality who made many appearances on British television, particularly in children-oriented programs. He died in 2011, and afterwards was revealed to have been a prolific sexual predator, accused by hundreds of victims. It seems that in the universe of 28 Years Later, Savile’s predatory behavior was never revealed to the public (since the outbreak happened before his death), hence this gang that seems to exist in tribute to him. It’s hard to evaluate this as a creative choice since it’s a thread that will be expanded upon in the next film, but it’s certainly an odd one.

Either way, the ending of 28 Years Later proves that the franchise will continue to keep fans guessing as we wait for the upcoming sequels.

Will Cillian Murphy Return From 28 Days Later?

In terms of expectations, one we can confirm will be met is Cillian Murphy reprising his role as Jim in The Bone Temple.

“Everybody's standing by for that, really,” Boyle told IGN. “Including Cillian. … He is in the second one. I shouldn't give away too much. I'll get killed.”

Boyle’s joking about getting “killed” by studio Sony Pictures for giving away too many spoilers before the films are out, but he also points out that they were willing to play ball by not including the original film’s cast in this sequel.

“[The studio] could have said, ‘Oh no, it needs to be more sequel-y. You need to rely on some of the ideas that are in the original. And what do you mean Cillian's not going to appear in the first one? I thought you said Cillian was going to be in it,’” he laughs. “We said, ‘Yeah, Cillian is going to be in it, but not quite the first one.’ So fair play to them.”

The director also confirmed to IGN that while the plan is for 28 Years to be the first chapter of a new trilogy, and The Bone Temple has already been shot, the proposed third film is dependent on how these first two films do.

“Spike, played by Alfie, he will run right away through the films,” explained Boyle. “And we've shot the first two back-to-back. And that was for logistical reasons, actor availability reasons, and for story reasons as well. They're literally continuous. … Although each story completes itself, there's a handover section to the next film as well. So it's very ambitious. We haven't got the money for the third one yet. It will depend how the first one does, I guess.”

Aside from Murphy’s long-awaited return to the franchise, we’d also like to see more elaboration on the way the infected have evolved in the decades since the outbreak, including more info on the Alphas we meet in 28 Years, the “leader” infected that have grown to immense stature. Also, is it too late to get Naomie Harris back for the third one?

Is There a Post-Credits Scene in 28 Years Later?

Nope, as stated earlier, there are no scenes after the credits.

What did you think of 28 Years Later? Let us know in the comments!

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.

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28 Days Later Is Streaming for Free as New Sequel Hits Theaters

28 Years Later has arrived in theaters. While it may not have Cillian Murphy, early reviews have certainly suggested a return to horrifying form for the zombie franchise. If you’re anything like me, you might be planning to rewatch the originals before heading to the theaters. It's not entirely necessary for enjoying the new movie, but it gives good context and prepares you to eagerly point out any callbacks or references.

Whether you’re catching up before seeing 28 Years Later or just interested in some good ol’ zombie movies, I’m happy to report that 28 Days Later is streaming for free.

Stream 28 Days Later for Free

28 Years Later has gone through several periods of being near impossible to find on streaming. Thankfully, the new sequel seemed to inspire several new licensing agreements, with 28 Days Later finding its new home on the free streaming service Pluto TV. Yes, you will have to deal with ads. If those are simply too much to bear, you can pick up the movie on digital marketplaces like Prime Video or in one of its many variations on DVD.

As for 28 Weeks Later, well, that’s also streaming for free. You can check out the second installment, directed by Juan Carlos Fresnadillo, over on Tubi.

28 Years Later, Over 20 Years in the Making

Twenty-three years after the original movie, screenwriter Alex Garland and director Danny Boyle have returned with a new sequel. IGN’s review goes so far as to say “28 Years Later is as potent and timely an exploration of cultural strife as the original, and Danny Boyle and Alex Garland tug at the heartstrings with bloody, deadly skill.” The film takes advantage of the past 20 years of tech advancements too, even using iPhone rigs to capture its jarring new types of infected.

Since the original movie, Garland has made a name for himself in the sci-fi genre, directing films like Ex Machina and Annihilation. Meanwhile, this is Boyle's return from a five-year break from directing, but he had previously followed 28 Days Later with award-winning films like Slumdog Millionaire and 127 Hours. (Check out Boyle breaking down his favorite shots from his career.)

Looking ahead, yet another sequel, called 28 Years Later: The Bone Temple directed by Nia DaCosta, is already set to release on January 16, 2026. Where the franchise goes from there is unclear, but we do know that Garland has the upcoming Elden Ring movie – and probably an eighth playthrough of the game – on his plate.

Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.

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Tons of Popular Batman Comics Are Included in the Early Prime Day Kindle Unlimited Deal

Prime Day 2025 is officially set to run from July 8 through July 11, but there are already a handful of early deals and promotions you can take advantage of now. Kindle Unlimited is one such promotion, and you can get three months free and start reading thousands of books and graphic novels. The service has a massive collection of Batman comics and graphic novels you can read, from modern masterpieces to timeless classics. If you're not interested in using Amazon, there are a couple of other ways to read free Batman comics online, but this deal is the best option right now. Be aware, this promotion is offered only to Amazon Prime members and if you do not already have a subscription or have used a free Kindle Unlimited trial in the past.

Be sure to also check out the six PC games Amazon is offering Prime members as another early Prime Day promotion.

Get 3 Months of Kindle Unlimited For Free

If you're unfamiliar, Kindle Unlimited is a subscription service from Amazon that offers literally millions of different books, comics, magazines, audiobooks, and more. You can access all of your downloads on a Kindle device, or through the Kindle app on your phone, reading tablet, or desktop. This is also one of the best ways to gain access to tons of audiobooks to experience stories you may not have the time to sit down and read, perfect for long commutes or car rides, similar to Audible.

The Best Batman Comics on Kindle Unlimited

The entire catalogue of available Batman comics on Kindle Unlimited is vast, but I've collected some of the best (and a few of my personal recommendations). I've spoken ad nauseum about Batman: Hush and the Long Halloween, which are some of the best contemporary detective and supervillain stories in the history of the character. Then there's Scott Snyder and Greg Capullo's New 52 run on Batman, which introduced the iconic and mysterious Court of Owls, which is easily another contender for one of the best runs of all time. Oddly enough, Alan Moore's Batman: The Killing Joke is not available on Kindle Unlimited.

Then I'd highly recommend Riddler: Year One. Paul Dano played the Riddler in Matt Reeve's The Batman to much acclaim, and this comic penned by the actor explores the backstory and deeper motivations of this gritty take on the usually campy supervillain.

Batman: Death in the Family is also iconic, as back when it was published DC asked fans to vote and the fate of the second Robin, Jason Todd: Does he live or die? It's common knowledge now, but fans voted to kill the youngster, but this is comics: nobody stays dead. Death in the Family is a good starting point to really explore Batman's relationship with the extended Bat-family and see the origin of Red Hood, who Jason would later become.

These are just a drop in the larger puddle of what Batman comics are available, but are required reading for any Bat-fan. Kindle Unlimited is also a great service for other types of reading, including a pretty vast library of LitRPG books.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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