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The Best Gift Ideas for the Avid Reader In Your Life

Finding the best gifts for everyone in your life can be tricky. If you're on the hunt for the best gifts for readers, however, it's a little easier. People who love books love book gifts, plain and simple.

Personally, I'm what you may consider a binge reader. I usually go through about three to five books per month, and if I find a new series I really like, that number will shoot up quickly. All of this reading means I can never have too many books and book accessories and I have a decent idea of what gifts readers will love. Below, I've outlined some of the most enticing book gift ideas I've found for 2025, including but not limited to the Kindle Paperwhite, bookends, book lights, and of course, a few books. As a dad myself I can honestly say any of these options would make a good Father's Day gift I would cherish.

Collectible Illustrated Editions

What do you get for someone who has already seeminly read everything? My recommendation would be an awesome collectible version of a series they already love. There are quite a few illustrated editons available to choose from. My top choice would be the LoTR books because you can get the Deluxe Illustrated Edition that includes illustrations from Tolkien himself and it comes as a single monster tome. The Harry Potter books would be my second top pick as I have gifted those to various people over the years and own a set myself. You can browse some other popular choices below, and also see our top Lord of the Rings gift ideas and Harry Potter gifts. I've found these are especially good gifts to give to parents who plan on sharing their favorite stories with their kids in a more approachable way.

LEGO Book Nook Sets

LEGO just recently released a three new book nook sets that make for wonderful gifts. The concept of the book nook isn't exactly new, but it's a first for LEGO and they are actually really cool builds. So far there is a Lord of the Rings set, a Harry Potter set, and a Sherlock Holmes set available. Each one offers a glimpse into something iconic from those franchises and is specifically made to sit on your shelf among your books. My personal favorite out of all of these is the Hogwarts Express set because it can function as book nook or really cool set of bookends, but all three of them are wonderful in their own ways.

Popular Book Box Sets

With so many books available digitally these days, a lot of folks don't actually own physical editions of their favorite series. Book sets are a great gift for that reason, and many of these box sets also include some sort of art on the binding that make them excellent decor items. My top pick here would be the Game of Thrones books. They are one of the most popular fantasy series available despite everyone still waiting on the final book, Winds of Winter. The Lord of the Rings books are also a great option if you're sticking to fantasy, but there's a box set for just about every major series if you search for it.

A Good E-Reader

As someone who reads a lot, I've found that an e-reader is absolutely essential. Not only is it difficult to carry a large stack of physical books everywhere you go, the convenience of being able to download new titles as soon as you finish reading one.

The e-reader I'd personally recommend is the latest Amazon Kindle Paperwhite thanks to the paper-like screen and built-in adjustable backlight. It's a little bit larger than the standard Kindle, so it comes with a bigger screen and faster downloads. There are other tablets that are great for reading as well if you are looking to gift a device that can do more than just display words. Something like an iPad Mini is great if you're looking to read graphic novels as well as books.

A Cool Set of Bookends

A large collection of physical books is a wonderful addition to any home, but a cool set of book ends can really bring it all together (literally). There are a ton of book ends available, but the set I would personally recommend is this pair of Agate bookends. My grandfather used to collect stones like this and hand cut them to bookend his own book collection, so I own a few of these. Because it's a decor item, however, there are a lot of different style choices available and we've added below.

Must-Have Book Accessories

Looking for more gift ideas? We've gathered a ton of cool book acessories below. This includes things like bookmarks, reading lights, and other things that can improve the reading experience.

Jacob Kienlen is a Senior SEO Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. His expertise is spread across a variety of different topics -- from TV series to indie games and popular book series.

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The New 2025 Apple iPad and iPad Air Have Just Dropped in Price Ahead of Father's Day

This year Father's Day lands on June 15. There's still plenty of time to shop around for a great gift for dad, and what better gift than a brand new iPad. Amazon has dropped the prices on a couple of the newest models ahead of this momentous of occasions. The Apple iPad, a March 2025 release, is down to $299 after a $50 off instant discount. Both 11" and 13" Apple iPad Air, also March 2025 releases, are down to $499 and $699, respectively, after a $100 off instant discount. Sizeable discounts on currently model iPads are relatively uncommon, so get in on this deal while it lasts.

$50 Off New 2025 Apple iPad 10.9" (A16) Tablet

For most people, the iPad (not the Air, Mini, or Pro) is the best model to get because it offers all the benefits of iOS as well as snappy performance at an affordable price. The current generation model was released on March 12, 2025, over two years after the previous generation (October 2022). The upgrades include a more powerful processor (A16 vs A14), more RAM (6GB vs 4GB), and more storage (128GB vs 64GB), all. Best of all, the launch price of $349 is actually lower than when the previous generation model was released, which was $399.

The specs that have carried over are the 10.9" Liquid Retina 2360x1640 (264ppi) display, USB Type-C charging, Wi-Fi 6 connectivity, and the same camera. It's also compatible with the Magic Folio keyboard so you can convert it into a mini laptop for better workflow, making it one of the best iPads for students, and the newer Apple Pencil with USB-C.

$100 Off the 2025 iPad Air M3 Tablet

Amazon is offering the 7th generation Apple iPad Air M3 tablets at the lowest prices I've seen so far. The 11" model is down to $499 and the 13" model is down to $699, both after a $100 off instant discount. That's the best price we've seen for this 2025 model with the M3 chip. The 7th gen iPad Pro Air was released in March and is the current generation model. It's only one year newer than the 6th gen model and the only major upgrade is the jump from the M2 to the M3 chip.

Looking for more iPad resources?

If you're not sure which iPad is best for you, we have an iPad guide which details which iPad is ideal for which use case. If you intend want to get an iPad for schoolwork, we have an iPad guide for students as well. If you're looking for options outside of iOS, check out the best Android tablets of 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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A Magnificent Life Review

A Magnificent Life will open in theaters at a date TBD. This review is based on a screening at the 2025 Cannes Film Festival.

Despite clocking in at a mere 90 minutes, the animated biopic A Magnificent Life captures a lifetime of personal and artistic struggles. Its story of French playwright and film innovator Marcel Pagnol bucks convention not only by taking delightful, hand-drawn form but by producing a pitch-perfect marriage between filmmaker and subject. It’s as much about its director, four-time Oscar nominee Sylvain Chomet, as it is Pagnol – two kindred spirits cutting a winding path back and forth across the decades.

Chomet’s thoughtful framing device introduces us to a 60-year-old Pagnol in 1955, hastily attempting to write an autobiographical essay whose deadline has long passed. Throughout A Magnificent Life, Pagnol is plagued by a challenge familiar to great artists and ordinary people alike: figuring out what he has to say. Fortunately, there’s another great artist in the director’s chair here. The plot Chomet comes up with feels like his own, satisfying answer to this dilemma, which initially takes shape as Pagnol speaking to a ghostly vision of his younger self.

As both Chomet and Pagnol search for ways to fit a rich portrait of a life into a relatively small frame, the young Marcel takes us back to the early 20th century. After the death of his mother, Pagnol leaves his rural hometown near Marseille to pursue his creative dreams in Paris. Chomet shows the bustling metropolis testing both his subject’s artistic mettle and his ability to stay true to his cultural roots, a tug-of-war that takes shape in dialogue about the bumbling hayseed caricatures in Pagnol’s plays retaining or losing their native Marseille accents. At times, Pagnol struggles with his accent too, while trying to fit in with the city’s artistic upper crust.

This might not mean much to non-French speakers, or those unfamiliar with regional French dialects, but the distinction is part of what makes A Magnificent Life unique. Some movies teach you how to watch them, but this one teaches you how to listen to it: Enough of the dialogue focuses on the specific nuances of how people in France speak – for instance, the “springiness” of the Marseille dialect – that your ear might eventually pick up on them. The difference can be heard in the English dub, too, where the Parisian characters speak with posh London accents, while characters from Marseille speak with a more sing-song, Welsh tonality. But even this localization seemingly has some consideration behind it: In the 1980s, Chomet moved from the French suburbs to London to start his animation career. It might be a small thing, but it makes the director’s personal connection to his tale of a transplanted artist even more apparent.

Pagnol’s story makes for a perfect mirror to Chomet’s: The former sought reality and emotional truth through exaggerations of speech and behavior, while the latter does so by exaggerating bodies and gestures. Chomet is perhaps best known for his dazzling 2003 animated feature The Triplets of Belleville, which established his signature, distorted sendups of the human form (including secret agents that would eventually influence the look of the Kingpin in Spider-Man: Into the Spider-Verse). A Magnificent Life is composed of incredibly detailed backdrops painted with light and shadow, a true-to-life environment populated by larger-than-life characters with distinctly-shaped noses – Pagnol’s profile, for instance, is immediately recognizable – and wide, expressive eyes that betray a deep exhaustion and longing. Various locations within the film draw on the imagery of magazines and political cartoons from the time period, and footage from Pagnol’s live-action films play for eager animated audiences – brilliant traces of an unfamiliar world (and unfamiliar proportions) bleeding into the frame.

This contrast yields an intriguing magical realism at times, like when Pagnol reads letters from his late mother – a force of encouragement, long missing from his daily life – and imagines her physical presence within the paper. A Magnificent Life exists along the border separating fact from fiction and Chomet’s life from Pagnol’s, a line as fragile as the one the movie walks by imagining Marcel as the unseen hand behind coincidental, perhaps even fated meetings that influence his older self’s success. The impish, Peter Pan-like figure’s significance diminishes as A Magnificent Life goes on; dismissing this glowing metaphor for pure artistry as a product of naivete is its one major slip-up. Fortunately, none of that detracts from the deeply imaginative and incandescent way Chomet has captured the enduring quest for inspiration.

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Holstin: 5 Reasons to Play This Phenomenal Pixel-Art Survival Horror Game

I don’t think I’ve hungered for a game this year as much as Holstin. This survival-horror immediately caught my eye with its gorgeous pixel art, perspective-shifting gameplay, and eerie Polish setting.

So I felt super lucky to get hands-on with an all-new, two-hour PC demo, sliced right out of Holstin’s ominous beginnings. While the previous Steam demo captured Holstin’s “feel” through mocked-up puzzles and a firing-range weapons tutorial, this new build puts it all together with a meaty (pun intended) story.

My friends, you’ve gotta keep an eye on Holstin – here are a few reasons why.

#1: “Disgusting” Has Never Looked So Good

It’s the first thing you’ll notice – Holstin is really, really good-looking, right from your sudden drop into a dilapidated train station overgrown with some weird, pulsing yellow substance. The art looks already great in screenshots, but you need to see and feel Holstin in motion to truly understand what an accomplishment these graphics are. Even the title screen is amazing.

Even the title screen is amazing.

What looks like 2D top-down pixel art becomes truly impressive 3D once you learn that you can move the camera around, with slick, seamless transitions through eight different angles. Even if you’re aware of this before you begin playing, swinging around for the first time is honestly one of Holstin’s most surprising moments – yes, right up there with enemy encounters!

(As a side note, the top-down movement in Holstin lends itself really well to twin-stick action on a controller, but it plays perfectly on mouse and keyboard as well.)

While most players won't necessarily be choosing Holstin because of its technical proficiency, it’s what really makes this aesthetic work. There’s a reason why graphics like this aren’t manifold in the industry – it’s built on the studio’s custom in-house technology, which makes it likely to cement Holstin as a standout game graphically.

#2: Mind-Blowing Perspectives

Okay, so you can spin that third-person, top-down camera around and view the world from multiple angles – but that’s not just an awesome-looking gimmick. Those angles go hand-in-hand with Holstin’s environmental puzzles. If you’re not looking behind boxes or checking around corners to find alleys, you may – and probably will – miss things that will help you find your path forward in Holstin’s strange world.

But wait! There’s more!

There are aggressive mutated people everywhere. That means you need to shoot them. But unlike other twin-stick shooters, you won’t be staying in that fixed-camera view to ready your sights. Entering aim mode transitions you into an over-the-shoulder third-person view, freeing your camera to enable pinpoint precision for your headshots.

These two very different views really add to the suspense – for instance, while in top-down view, you might miss the enemy lurking quietly around a corner. I found myself constantly on my guard, switching between both viewpoints even out of combat. (And sometimes even that didn’t save me from being pounced on and grappled down by some grisly horror of a human.) The only part of combat that initially confused me was melee, as that isn’t in aim mode – but I got used to it quickly.

Holstin plays with other camera perspectives too, though more for atmosphere than for gameplay reasons. Think: a god’s-eye view in an eerily silent, unpopulated area. Your cursor disappears, suddenly removing your primary sense of defense. You might not be switching into aim mode here, but you’ll sure feel like some ominous force is watching your every move.

#3: Meat, Tentacles, and Gore Galore

Survival horror fans will want to know how gruesome the strange environment can get, but don’t worry – the squelchy mainstays of the genre are definitely represented in Holstin. The overall goal in this demo is to find your way to a slaughterhouse, after all.

The town’s dissolution into its kind of otherworld first emerges in the form of “Plasmodium,” the aforementioned yellow substance. At first, it looks like someone went wild with foam spray – but when you approach, tentacles will rise and wiggle at you. Are they saying hi or taunting you? Either way, it’s suitably icky and adds to a pervading sense of unease.

And then there are the mutant enemies. Imagine glowing orange orbs taking over your body, their tendrils taking the place of your tendons. Imagine those same orbs buried in the Plasmodium, which slowly spreads through streets and parks like an aggressive, menacing fungus.

Something I also found unsettling was the implied gore. While you don’t see the actual slaughterhouse in this demo, you will learn how it figures into the overall narrative through conversational dialogue and scribbled scraps scattered through the world. Something wicked is going on in that place, and you know it’s not going to be pretty when you finally get there.

#4: Adventure Gaming Puzzles That Don’t Suck

As a gamer who grew up with classic point-and-click adventures, I was very impressed by Holstin’s approach to its puzzles. Maybe I’m getting old and crotchety, but I’ve been disappointed in recent years with how linear puzzling has become in adventure-adjacent games. Receive an objective, figure out how to solve the objective, then receive the next objective.

Figuring out which are solvable in any given moment is almost a puzzle in itself.

Though Holstin is strongly narrative-driven, it never feels like a linear story with disparate puzzles slapped on top. In fact, I’d almost forgotten how challenging a well-designed puzzle tree can be. In Holstin, you won’t be completing objectives in the order they’re listed. You can work on multiple objectives at once, and figuring out which are solvable in any given moment is almost a puzzle in itself. You might have to retrace your steps, which feels realistic (like searching your house thrice for your car keys).

And as for the puzzles themselves – they make sense (well, as much as something can make sense in this mad world). Survival horror fans are all familiar with some of the genre’s most inane challenges – ranging from the dreaded sliding puzzle through to needing an intimate knowledge of Shakespeare to shelve books correctly in order to obtain a door code (*cough* Silent Hill *cough*).

None of that nonsense here. Holstin’s asks of you are simple: How are you going to get this trapdoor open? What twisting path through town will you need to forge in order to reach the playground? How you solve these problems feels organic, and really encourages you to explore your environs thoroughly.

#5: 1990s Poland Is a Trip

The Polish setting forms the bones of quite a specific – and unique – narrative. It’s not exactly a great tourism ad for Poland, but even covered with the weird tentacled Plasmodium, the town of Jeziorne-Kolonia still feels like a distinctly foreign experience compared to other games set in more vague locations.

This demo only has Polish voiceover, and as an English speaker myself, I found that this added to the believability and atmosphere – like watching a foreign flick. Though I don’t have the context of how the Polish language is structured, the voice acting sounded dead-on.

There’s the suicidal woman, her voice filled with defeat as she hands her gun over to you. The large, childlike man, squealing, talking in riddles, and just one plot twist away from losing it entirely. The cast of weirdos here is a lot wider than your usual survival-horror game – but their convincing creepiness doesn’t detract from the suspense at all. (I sure wished they would help me out in combat, though.)

And while Holstin set in the 1990s, it’s not exactly boy bands and GeoCities. For instance, your save checkpoints are decrepit-looking phone booths – and you’ll need to find physical telephone cards to actually make your save (just like the real-life anachronism of digging for change to do your laundry). Our hero Tomasz definitely does not have a cell phone for tracking objectives. Expect all the inconveniences in the pre-internet era – yet another stumbling block in your strange journey through this horrifying town.

All in all, this demo honestly blew me away – and I say that very rarely of any game. If the rest of Holstin is as polished and carefully crafted, it will be considered a survival horror classic in a decade’s time. I’m that impressed by what I’ve seen and played of it so far.

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Grab the Powerful HP Omen Max 16 RTX 5090 Gaming Laptop for an Incredible Price

For a very limited time, HP is offering its newest and most powerful gaming laptop at a pretty hefty discount. The Omen Max 16 GeForce RTX 5090 Gaming Laptop drops to just $2,879.99 with free shipping when you apply 20% off coupon code "LEVELUP20". That's the best price for an RTX 5090 gaming laptop anywhere by at least $700. The RTX 5090 is currently the most powerful mobile GPU available with tons of VRAM and DLSS 4 support.

HP Omen Max 16" RTX 5090 Gaming Laptop for $2,880

This HP Omen Max 16 laptop is configured with a 16" 1920x1200 display, Intel Core Ultra 9 275HX processor, GeForce RTX 5090 graphics, 21GB of RAM, and a 1TB SSD. I would strongly recommend upgrading to the 16" 2560x1600 OLED display for an additional $190 (minus 20% off with code). The GPU can easily handle the increased resolution and the OLED panel makes for a much better looking display that complements the other premium hardware.

The Core Ultra 9 275HX boasts a max turbo frequency of 5.4GHz with 24 cores and 40MB total L2 cache. According to Passmark, this is one of the fastest laptop processor on the market, going toe to toe with the AMD Ryzen 9 7945HX3D.

The Nvidia GeForce RTX 5090 is likewise the most powerful mobile graphics card on the market. In terms of raw performance, it's actually only about 10% more powerful than the RTX 4090 it replaces. However, the new RTX 5090 includes way more VRAM (32GB vs 24GB), newer and faster GDDR7 memory, and DLSS 4 compatiblity. The RTX 5090 is also a bit faster than the RTX 5080, but this deal also brings the price down to basically what a RTX 5080 gaming laptop would cost. If you're looking to get the most powerful laptop for under $3,000, this configuration is a winner.

The Omen Max is new for 2025

The Omen Max is essentially a "premium" Omen 16 with better materials - like an aluminum-magnesium alloy chassis and lid - and a beefier cooling system to accommodate current generation hardware.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Chris Pratt and Nick Offerman Among Those Paying Tribute to Jonathan Joss Following Fatal Shooting

Friends, loved ones, and fellow actors have gathered to remember actor Jonathan Joss after he was fatally shot June 1, 2025.

Social media users were sent into shock when it was announced that Joss had been killed Sunday, June 1, following a violent altercation with a neighbor. TMZ reported at the time that a heated argument eventually resulted in the neighbor pulling out a gun and shooting the King of the Hill and True Grit actor several times, resulting in his death. He was 59.

Hermano im hurting bad right now…but to see how much you were loved is 🥲❤️ I’ll always cherish our memories together. I pray you’re at peace. You’ll forever be in my heart Jonathan. I love you man always. I’ll catch up to you on that side later 🫂 #JonathanJoss #JohnRedcorn pic.twitter.com/QR2GMmwSRY

— Frankie (@Frankieee_SVT) June 2, 2025

Cast members from NBC’s Parks and Recreation, a show Joss appeared in multiple episodes of throughout the 2010s, are among those mourning. Included are Chris Pratt and Nick Offerman, who both shared statements regarding the actor’s passing, with Pratt posting his message on Instagram.

“Damn. RIP Jonathan,” Pratt said. “Always such a kind dude. He played Ken Hotate in Parks and was also in [The Magnificent Seven]. Sad to see. Prayers up. Hug your loved ones.”

Offerman, meanwhile, touched on how the Parks and Recreation cast has reacted to the news with a statement sent to People. He says losing Joss was a topic on their minds all day yesterday, June 2.

“The cast has been texting together about it all day and we’re just heartbroken,” Offerman said in his statement. “Jonathan was such a sweet guy and we loved having him as our Chief Ken Hotate. A terrible tragedy.”

Rest in peace, Jonathan Joss pic.twitter.com/ii9JgjKjHZ

— kingofthehill (@kingofthehill) June 3, 2025

Joss’ husband, Tristan Kern de Gonzales, shared a statement on Facebook regarding the incident that led to the actor’s murder. He says he and Joss had been victims of homophobic harassment for two years and that these threats were followed by their former home being burned down. Gonzales says the threats were reported to law enforcement “multiple times and nothing was done.” He adds that the act was carried out by a man who was “yelling violent homophobic slurs” at the couple while they were checking the mail at their former home.

"To everyone who supported him, his fans, his friends, know that he valued you deeply," Gonzales said. "He saw you as family. My focus now is on protecting Jonathan’s legacy and honoring the life we built together."

A suspect in the investigation, Sigfredo Ceja Alvarez, was taken into custody and charged with murder following the altercation. The San Antonio Police Department X/Twitter account has since shared it “has found no evidence to indicate that the Mr. Joss’s murder was related to his sexual orientation.” An investigation is ongoing.

Tributes to Joss continue to fill social media feeds following his passing. While some share memories of brief interactions with the movie and TV star, others are telling stories of his kindness.

Jonathan Joss and I were mutuals (still are) back when he was active here, he was a very kind man! He sent me a signed sexy John Redcorn pic, and threw in a signed Ken Hotate pic just cause that's the kind of cool-loving, giving person he was. A true light in this dark world. 🕯 https://t.co/TfRhsOoGen pic.twitter.com/YX6abiU4wt

— Ghost Host (@TheGhostHost) June 2, 2025

RIP Jonathan Joss pic.twitter.com/QxaVQA43pm

— adult swim (@adultswim) June 2, 2025

The murder of Jonathan Joss is so deeply sad and infuriating, such a wonderful actor cut down just because of who he was. Impossible to deny that the most hateful have been emboldened to do the very worst, terrible country we have built

— Mr. Chau (@Srirachachau) June 2, 2025

Photo by Ben Cohen/NBCU Photo Bank/NBCUniversal via Getty Images.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Doctor Who Gave Up on the Fifteenth Doctor Much Too Soon

Warning: This article contains full spoilers for Doctor Who Season 15.

With the latest season of Doctor Who now complete, we can look back and examine the entirety of the Fifteenth Doctor’s era. You didn’t read that wrong, by the way. Ncuti Gatwa’s time as the Doctor is officially over. Despite earlier comments from Gatwa that indicated he was intending to continue on for a third season, the Season 15 finale, “The Reality War,” ended on Gatwa’s Fifteenth Doctor regenerating into none other than Billie Piper, best known to franchise fans as Rose Tyler, the first companion of the modern era. It was a shocking moment for longtime viewers, but perhaps not in the way the show’s production team intended.

While it’s not entirely clear yet if Piper is actually playing the Sixteenth Doctor–the fact that the end credits don’t refer to Piper as “The Doctor” in accordance with convention has raised many an eyebrow–the reveal has landed with a thud for critics and audiences. In his review of the finale, IGN’s Robert Anderson said Piper’s appearance is a “hastily thrown-together pause button while the future of Doctor Who gets quietly reshuffled.” But it also speaks to how the show ended Gatwa’s tenure far before his time, in what appears to be a knee-jerk response to fandom backlash. Let’s take a look at why Doctor Who gave up on the Fifteenth Doctor too soon.

Lost in Space and Time

To say the last several years of Doctor Who have been a roller coaster would be something of an understatement. Chris Chibnall taking over as the third modern-era showrunner (after Steven Moffat) followed up a divisive run with a total travesty, despite the best efforts of Thirteenth Doctor actress Jodie Whittaker. Russell T. Davies, who launched the modern era, was recruited to return to the role of showrunner after Chibnall, and Ncuti Gatwa was announced as Whittaker’s successor, only for Thirteen to regenerate into yet another incarnation played by David Tennant. Three specials and one lore-questionable bi-generation later, and we finally received the Fifteenth Doctor, only for his run to meet with mixed reception from fans, some of whom felt the new era didn’t live up to Davies’ first tenure.

Opinions on Season 14 vary, but at least for me, I found it to be the return to form the series had desperately needed for years. Gatwa’s take on the Doctor and his dynamic with companion Ruby Sunday led to a mostly solid string of episodes, culminating in climactic fashion with the return of Sutekh, one of the Doctor’s all-time greatest enemies. Sadly, the series’ renewed creative spark rapidly drained away in Season 15, which is largely a collection of ill-conceived adventures missing a sense of focus. This is rather strange since the season has two main throughlines: the Doctor trying to get new companion Belinda Chandra back to an Earth he doesn’t know is destroyed, and the mystery identity of the recurring character Mrs. Flood.

Sadly, the series’ renewed creative spark rapidly drained away in Season 15.

The two wind up being connected, with Mrs. Flood being an incarnation of Classic Who villain The Rani, who is behind the destruction of Earth. Yet although these subplots are threaded through the whole season, the payoff still doesn’t feel like it has enough foundation. The Rani is poorly defined in her appearances here, and is defeated so quickly as to come off utterly ineffectual. Tying in another Classic Who antagonist in Omega also falls flat because he has so little screentime and doesn’t look anything like his old self. Everything about the two-part final story is just off, with every element somehow rushed or shortchanged, adding up to a confused mess of ideas with no fixed point of reference. That goes double for the regeneration, which lacks the gravity such a supposedly giant moment deserves.

A Rushed Regeneration

As it stands, “The Reality War” doesn’t feel like a regeneration story. Although the stakes are appropriately high with the Rani threatening the entire planet, the episode shifts focus in the back half to the Doctor trying to save Poppy, the child of the Doctor and Belinda who was wished into existence as a side effect of the Rani’s plan. Setting aside the weirdness of a familial connection between the Doctor and Belinda (even if it turned out to be fake), setting so much narrative weight on Poppy fails because the audience hasn’t spent enough time with her to be invested in her fate. Poppy is an abstraction, something the story assumes we care about because she’s a kid. So the Doctor shifts reality to save her, at the cost of his own life.

This change in what the episode is about makes the finale feel like two episodes in one. The villains are defeated ridiculously quickly to make room for an excuse for the Doctor to regenerate. Given Gatwa’s previously mentioned comments hinting at a third season, it appears parts of “The Reality War” were reshot to accommodate the regeneration. There’s simply not enough build-up to it, and what felt like the story of the Doctor trying to set Belinda’s life right across the season by getting her home was swept away at the last second for the Doctor trying to rescue Poppy. Belinda barely registers in the finale, with her entire motivation and personality changing into an all-consuming devotion to Poppy, to the point of the Doctor altering reality with his regeneration energy to make Poppy her biological daughter.

The regeneration doesn’t feel motivated either in-universe or out. It’s contrived as a story device, but it also feels unpleasant as a production one. Ncuti Gatwa, the first actor of color to play the Doctor as the show’s lead, is also the first one since Christopher Eccleston to not receive at least three seasons. These are shorter seasons on top of it, with eight episodes and one special apiece, meaning Gatwa’s entire tenure is a mere 18 episodes. Him being rushed out the door so quickly and being replaced by a blonde white woman who has already been extensively featured on the show would come across as comical if the optics weren’t also so cynical. If Billie Piper is indeed our Sixteenth Doctor, then not only is the show engaging in Disney Star Wars-level nostalgia bait, it’s also one foot into some rather murky ethical waters.

Paying the Piper

I say this with nothing but love for Billie Piper and her work as Rose Tyler: her time as part of Doctor Who should have stayed in the past. Rose is a great character, but she had a fairly definitive ending in the Season 2 finale, “Doomsday.” Her forced separation from the Doctor and arrival in an alternate reality where her father is alive but she can’t be with her true love was tragic and emotional in all the right ways. It’s still one of the best season finales the show has ever done. Yet Rose has slipped back into the show several times, from recurring guest appearances in Season 4 that led to her getting a consolation prize in the Meta-Crisis Doctor, her playing The Moment in “The Day of the Doctor,” and now potentially being the Sixteenth Doctor.

Quite frankly, it’s too much. Every subsequent Rose appearance after “Doomsday” dilutes that episode’s power, all for the sake of trying to please fans. And at a moment in time where the fandom is incredibly divided on Davies’ second era as showrunner, having Piper return feels like hitting an emergency button. Davies was already entering questionable territory with the return of David Tennant as the Fourteenth Doctor, although that was largely smoothed over by finally giving his Doctor and Donna Noble the happy ending they deserved in “The Giggle” after the unsatisfying conclusion to their relationship in “Journey’s End.” Bringing back Piper is a clear attempt to recapture the love the audience had for Davies’ first tenure, rather than building something new audiences could love about his current one.

Bringing back Piper is a clear attempt to recapture the love the audience had for Davies’ first tenure, rather than building something new audiences could love about his current one.

Ncuti Gatwa was an excellent Doctor. He and Jodie Whittaker both gave great performances that elevated some of the shaky scripts they were handed, which is what made their scene together in “The Reality War” such a joy to watch. It’s also a reminder that there was no good reason to not try to rally and give Gatwa a solid third season so he could go out on a high note. Even with all the missed opportunities this season like the dropped idea of Belinda as a hesitant companion, the return of the Rani and Omega, the underuse of Ruby Sunday, and the Fifteenth Doctor never battling the Daleks, Davies and company should have stuck to their guns.

Instead, our next Doctor (barring a massive swerve) looks to be a hollow echo of a great character from decades ago. It’s a crystallization of the existential crisis the show has been in since the Moffat era, which felt like the last time Doctor Who knew what it wanted to be. The future of Doctor Who should always be an exciting new path. Instead, this feels far more like a surrender.

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.

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The Apple Watch Series 10 Drops to the Lowest Price Just in Time for Father's Day

The newest Apple Watch has dropped down to the lowest price we've seen. Well ahead of Father's Day, which lands on June 15 this year, you can pick up a 42mm Apple Watch Series 10 for only $299 - 25% off its $399 list price - or the bigger 46mm model for $329 - 23% off its $429 list price. If you own an iPhone, the Apple Watch is indisputably the best smartwatch for you. It's stylish, boasts excellent build quality, excels as both a fitness tracker and smartwatch, and seamlessly integrates with your iPhone.

Apple Watch Series 10 From $299

The Apple Watch Series 10 is the newest generation mainstream model (the Watch Series 11 isn't expected until September of this year). Improvements over the Apple Watch Series 9 include a bigger OLED Retina display, a new S10 processor (that isn't faster but it's thinner, which allows the watch itself to have a slimmer profile), a slightly larger base model size (42mm vs. 41mm), and some admittedly trivial features like a water depth gauge. If you do already own an Apple Watch Series 9, there's probably not enough reason here to upgrade. But if this is your first time purchasing an Apple Watch, the Series 10 is definitely the best Apple Watch for most people.

Compared to the Apple Watch SE, the Apple Watch Series 10 boasts a larger size (42mm vs. 40mm), a bigger display with Always-On functionality, a 30% more powerful processor, double the storage, more advanced fitness tracking and body monitoring sensors, double-tap gesture support, and faster charging. The Apple Watch SE is substantially more affordable at $169 currently on Amazon, but I think the upgrades are more than worth it for most people.

Can you use an Apple Watch with Android phones?

Although it's technically possible to use an Apple Watch with an Android phone, we wouldn't recommend it. Apple made it so that a lot of the functionality of the Apple Watch requires a smartphone with an iOS operating system. There are some workarounds to implement some of the features, but for the average person, the hassle isn't worth it. If you're absolutely intent on getting an Apple Watch, then getting an iPhone first would be the best option.

More of the best smartwatches of 2025?

For those of you quite happy with your Android smartphone, there are plenty of Android smartwatches that would be a better fit than the Apple Watch. We've listed our favorites in our smartwatch 2025 guide.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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PlayStation State of Play June 2025: How to Watch and What to Expect

PlayStation is gearing up for an over 40-minute State of Play tomorrow, June 4, and it promises to give a glimpse of the future of PS5.

We here at IGN will be carrying the stream, and this guide will fill you in on everything you need to know about the State of Play and what to expect to ensure you don't miss a thing.

PlayStation State of Play June 2025 Start Time

This new State of Play will take place on June 4 at 2pm PT/5pm ET/11pm CEST and will run for over 40 minutes.

We here at IGN will be hosting both a pre-show 30 minutes before the State of Play (1:30pm PT/4:30pm ET/10:30pm CEST) and a post-show following the presentation to recap all the big news, trailers, reveals, and more.

Where to Watch the PlayStation State of Play June 2025

If you’re interested in watching the upcoming PlayStation State of Play, we’ll host the stream here and across our many channels like YouTube, Twitter, Facebook, and more. Here’s the full list of places you can watch the show with us:

What to Expect from the PlayStation State of Play 2025

Beyond saying we'll be getting "news and updates on must-play games coming to PS5" from "creators across the globe," Sony has given us no hint as to which titles will be featured in this State of Play. If we look at the upcoming schedule for PS5, however, we can guess as to what big names just may show up.

In 2025, PS5 owners have plenty of games to look forward to, including Death Stranding 2: On the Beach, ARC Raiders, Ghost of Yōtei, Hell Is Us, Lost Soul Aside, Ninja Gaiden 4, Little Nightmares III, Where Winds Meet, Metal Gear Solid Δ: Snake Eater, Borderlands 4, Directive 8020, Forever Skies, Sonic Racing: CrossWorlds, MindsEye, Mafia: The Old Country, and many more.

There are also plenty of chances for new games to surprise us or little-known about games to reappear, including Insomniac's Wolverine game, what's next from God of War's Sony Santa Monica, Days Gone's Bend studio, Horizon Forbidden West's Guerrilla Games, and maybe even the third part of Final Fantasy VII Remake.

Anything is possible, but it's also important to keep expectations in check. While you wait, you can also check out our recap of February's State of Play to potentially get an idea of what to expect, as that show featured the big reveal of Housemarq's Saros, release dates for Metal Gear Solid Δ: Snake Eater and Borderlands 4, a look at Onimusha: Way of the Sword's protagonist, and more.

For more, check out everything else you can expect from this Summer of Gaming that is just getting underway and all the details on IGN Live, which is set to kick off on June 7!

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

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We Build LEGO Harry Potter Hogwarts Castle - The Main Tower

For the past two years, LEGO has been furthering its most ambitious project to date: a minifigure-scaled depiction of Hogwarts Castle, made famous by the Harry Potter franchise. The castle is still a work in progress, and will be made up of a bunch of other stand-alone sets that are sold separately. The first major set, the Great Hall, came out in Fall 2024.

The Main Tower, out now, is the second major set in this interlocking system, which also includes an assortment of ancillary buildings and classrooms sold separately, such as Hogwarts Castle: Potions Class (Set #76431), Hogwarts Castle Owlery (Set #76430), Hogwarts Castle: Flying Lessons (Set #76447), and Hogwarts Castle Boathouse (Set #76426).

But the Main Tower also works as an independent playset, especially if you're a fan of the first book and its movie adaptation, Harry Potter and the Sorcerer's Stone.

The Main Tower, like the Great Hall before it, opens in the back to reveal a number of rooms and dioramas that depict the movies' events. The bottom-most rooms, which you build first, are underground chambers that lead to the Sorcerer's Stone. From left to right, you have the Devil's Snare room, then the Flying Keys room, and then the massive Chess Set room.

Each room has interactive, movable elements. The Devil's Snare flips up or down from the room's ceiling via a cleverly disguised switch that's built into the rock facade. The Flying Keys rotate on a pedestal to create the impression of flight. And the giant pieces on the Chess Set are independent and movable.

You get LEGO minifigures for Harry, Hermione, and Ron, which is good – these rooms look their best when the trio is directly interacting with them. LEGO did not design this part of the castle with functionality and facility in mind; each room depicts a specific book scene, rather than functioning as a neutral roleplay area for new scenarios. In addition to the trio, the set contains nine more LEGO minifigures for a total of 12: Neville Longbottom, Dean Thomas, Marcus Flint, Percy Weasley, Ernie Macmillan, Lisa Turpin, Professor Dumbledore, Professor Kettleburn, and Nearly Headless Nick.

Directly above the Devil's Snare room is Fluffy, Hagrid's three-headed dog. He's lying on top of a trap door, which opens to reveal the underground chambers. In the back-right corner of Fluffy's room is a harp, which Professor Quirrel plays to put Fluffy to sleep. The harp's design is especially creative; two separate builds come together on hinges to create the instrument's signature shape. A door opens on the right-hand side, which leads into a narrow hallway, which in turn leads to a balcony/vista on the building's exterior.

Above Fluffy's room is the Gryffindor common room, decked out in its signature red and gold trimmings. It includes a bedroom with two beds, and to the right of it, two easy chairs and a fireplace. The floor is uneven, so that the living room appears sunken into a well in the floor, which gives the room a more intimate, cozy feeling.

All of these individual rooms are separate builds with separate instruction booklets, which means that if you want to build with a partner, or a friend, or as one half of a father-son team (as I did), you can easily merge and stack your seperate elements together after they're complete. The rooms are mounted on one another via a handful of connection points, which means they are easily separable from one another. If you need more room to pose scenes or individually play with the set's different components, this gives you easier access. Typically, sets of this complexity and magnitude are 18+ in age range. But the Main Tower and all the other Hogwarts Castle sets are 10+, which means they straddle the line between play and display a bit more evenly.

You build a roof over these elements, and then you build the actual Main Tower. It stacks five rooms. one on top of the other. The first three rooms contain the iconic Hogwarts moving staircases, designed by Rowena Ravenclaw herself. Two of them are mounted onto rotating platforms, allowing them to pivot. Portraits hang on the walls. On the third floor is a gargoyle, which guards the secret entryway to Professor Dumbledore's office.

The aforementioned office is on the fourth floor. It's covered with portraits of former Headmasters, and it's stuffed with the various magical knick knacks that make it so interesting to read about and watch on screen. To the right of Dumbledore's desk is the sword of Godric Gryffindor and the Pensieve. To the left of the desk is the Sorting Hat, complete with a mouth near its brim. Dumbledore's office is probably my favorite part of the set. It's furnished beautifully and it provides an excellent place for Harry and Dumbledore to have their evening lessons together.

Lastly, you build the massive spire that caps the tower, and inside the spire is the fifth and final room containing the Mirror of Erised. The mirror mounts on a rotating platform, which allows you to swap two different images. On one side is Harry with his mother and father. On the other side is Harry holding the Sorcerer's Stone.

The Main Tower's size is impressive; it's over two feet in height, from the bottom of the rock facade to the peak of the tower itself. And when you merge it with the Great Hall, it's even more impressive; the two sets combine to form a seamless exterior facade. The interiors, taken together, are even more impressive – it's a sensory overload to see all these iconic Hogwarts scenes in such a small amount of space.

There's not much more to say, other than this: I want to see more. The last time LEGO created a massive Hogwarts Castle, it felt a bit cobbled together after the fact. There was no "official" way to put it all together, and fans resorted to squinting at promotional materials to figure out the best way to assemble all the sets together.

But this go-around? It feels like there's a master plan; I strongly suspect there's a "complete" Hogwarts Castle somewhere in LEGO headquarters, whether in physical form or on a hard drive. The designers are not 'winging it' – they have a final result, however rough, that they're working towards.

It's going to take them years to get there. But if the LEGO designers maintain this level of detail and see it all the way through? It's going to be an unparalleled achievement. To be continued.

LEGO Hogwarts Castle: The Main Tower, Set #76454, retails for $259.99, and it is composed of 2135 pieces. It is available now.

Interested in more LEGO? Check out our roundup of the best Harry Potter sets. And stay tuned – we'll be publishing a completist's buying guide for the modular LEGO Hogwarts Castle later this week.

Kevin Wong is a contributing freelancer for IGN, specializing in LEGO. He's also been published in Complex, Engadget, Gamespot, Kotaku, and more. Follow him on Twitter at @kevinjameswong.

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Sinners Hits Digital After Passing $350 Million at Global Box Office

Ryan Coogler just doesn’t miss. As Eric Goldman’s review for IGN explains: “After proving he’s one of the best there is at directing a boxing film and a superhero movie, Coogler tries his hand at horror with the vampire period piece Sinners. And guess what? It turns out he’s great at that genre too.” Sinners released in theaters on April 18, and has since achieved the killer combination of box-office success and critical acclaim.

While I highly recommend watching Sinners on the largest screen you can find – let Coogler himself explain why – a full trip to the theaters isn’t always in the cards. For those who’ve been waiting to watch the vampire movie in the comfort of their own home, Sinners is now available to rent or buy on digital.

Sinners Arrives on Digital

The move to digital comes about six weeks after the film’s initial release. Warfare recently became available to rent less than four weeks after releasing in theaters, while Snow White took about two months. These shorter theatrical windows are part of a general industry trend and should by no means dampen the film’s success. I'd argue that six weeks of theater-exclusivity for a wholly original movie is a pretty solid achievement in 2025.

Of course, the Ws don't stop there. Sinners reportedly had a budget of $90 million, particularly high for a horror movie, and yet it was able to break even with ease. Box Office Mojo has Sinners grossing over $350 million so far, making it the eighth highest grossing movie of 2025 at this moment. This box-office success is all the more significant in the context of an original R-rated horror movie that’s still showing in theaters.

Streaming Release Date

Sinners will eventually stream on HBO Max as the film is being distributed by the streaming service’s parent company, Warner Bros. Recent Warner Bros. releases like Mickey 17 hit streaming a little less than three months after releasing in theaters. By that logic, Sinners would arrive on HBO Max in mid-July. If the movie continues to stay as popular in theaters, however, I could see the streaming release getting pushed back a bit further.

What About the Physical Release?

You can preorder Sinners in 4K UHD and Blu-ray for surprisingly reasonable prices, set to release on July 8. Bluray.com recently unveiled the full description of bonus features, which include:

  • Dancing with the Devil: The Making of "Sinners"
  • Thicker than Blood: Becoming the Smokestack Twins
  • Blues in the Night: The Music of "Sinners"
  • Spirits in the Deep South
  • The Wages of Sin: The Creature FX of "Sinners"
  • Deleted Scenes

Sinners Cast

Sinners was written and directed by Ryan Coogler (Creed, Black Panther). Long-time collaborators Autumn Durald Arkapaw and Ludwig Göransson returned to lead cinematography and compose the score. The movie stars the following cast, including Michael B. Jordan in two roles:

  • Michael B. Jordan as Elijah "Smoke" Moore and Elias "Stack" Moore
  • Hailee Steinfeld as Mary
  • Miles Caton as Sammie "Preacher Boy" Moore
  • Jack O'Connell as Remmick
  • Wunmi Mosaku as Annie
  • Jayme Lawson as Pearline
  • Omar Miller as Cornbread
  • Delroy Lindo as Delta Slim
  • Peter Dreimanis as Bert
  • Lola Kirke as Joan
  • Li Jun Li as Grace Chow
  • Saul Williams as Jedidiah Moore
  • Yao as Bo Chow
  • David Maldonado as Hogwood
  • Helena Hu as Lisa Chow
  • Andrene Ward-Hammond as Ruthie
  • Nathaniel Arcand as Chayton
  • Emonie Ellison as Therise

Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.

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Walmart Has a 256GB Nintendo Switch 2 MicroSDXC Express Card For Way Cheaper Than Everyone Else

If you've got a Switch 2 preorder coming in hot and you want to expand the storage capacity right off the bat, then Walmart has a deal that you don't want to miss. For a very limited time, the Onn 256GB Micro SDXC Express Card is back in stock at a rock bottom price of $35.99. This listing went up in May, but I haven't seen it in stock for shipping until today. As a comparison, the official Samsung 256GB MicroSDXC Express card is currently listed for $59.99 at Target.

Update: This deal might not be available for delivery for all zip codes. You can still choose in-store pickup.

Onn 256GB MicroSDXC Express Memory Card for $35.99

Nintendo Switch 2 Compatible

Onn is Walmart's privately owned house brand, so you won't find this memory card sold anywhere else. MicroSDXC Express cards are much faster than standard MicroSDXC cards and the Onn model is no different, with speeds of up to 800MB/s write and 600MB/s read. More importantly for gamers, the Switch 2 is compatible with and can take full advantage of the capabilities of the MicroSDXC Express format.

Check out these other Switch 2 accessories ahead of release

I'd strongly suggest you pick up, at the very least, a screen protector and case to protect that $450 investment. These amFilm screen protectors and cases from Techmatte are guaranteed to fit your Switch 2 console. They're pretty inexpensive to start with, but some coupon codes sweeten the deal all the same. Especially for screen protectors, you want something affordable so that you can cheaply replace it if it every gets cracked under use. AmFilm (TechMatte) is one of the best selling screen protectors on Amazon; I've used several myself over the years on various electronics and they work just as well as any other screen protector on Amazon.

These amFilm screen protectors and cases from Techmatte are guaranteed to fit your Switch 2 console. They're pretty inexpensive to start with, but some coupon codes sweeten the deal all the same. Especially for screen protectors, you want something affordable so that you can cheaply replace it if it every gets cracked under use. AmFilm (TechMatte) is one of the best selling screen protectors on Amazon; I've used several myself over the years on various electronics and they work just as well as any other screen protector on Amazon.

The Nintendo Switch 2 Is Out on June 5

Nintendo Switch 2 preorders are shipping out on June 5. If you weren't able to secure yourself one of these early units, select retailers have mentioned that there will be more available on launch day. Follow our Nintendo Switch 2 preorder guide for stock updates as soon as they go live. If you were able to secure a preorder, then check out the list of officially licensed Switch 2 accessories that are already up for preorder, including the all-new Switch 2 Pro controller.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Demeo X Dungeons & Dragons: Battlemarked Reveals Debut Gameplay Trailer, Confirms Release Window and Launch Platforms

Resolution Games has revealed a debut gameplay trailer for Demeo x Dungeons & Dragons: Battlemarked, and confirmed a late 2025 release window and launch platforms.

Resolution Games, best known for digital fantasy tabletop adventure Demeo, is working with Wizards of the Coast on the first virtual reality game set in the Dungeons & Dragons universe, called Demeo x Dungeons & Dragons: Battlemarked. It’s due out on PC via Steam, and PlayStation 5, with a VR version available on PlayStation VR2, Steam VR, and Meta Quest 3.

Battlemarked adapts D&D classes, actions, and lore to Resolution Games’ Demeo action role-playing system, which is DM-less and focuses on social strategy rather than social roleplay. This, Resolution Games said, encourages group tabletalk focused on tactics and decision-making.

“While the world of Demeo is rich with lore, our previous titles focus primarily on tactical action over motivation and narrative,” said Tommy Palm, founder and CEO of Resolution Games.

Resolution Games is working with story designer Matt Sernett as the project’s narrative lead. Sernett previously worked as a designer of the Dungeons & Dragons tabletop game and contributed to Dungeons & Dragons video games including Baldur’s Gate, Baldur’s Gate 2, and Icewind Dale.

“When Dungeons & Dragons launched fifth edition back in 2014, the first adventure that many players went on ventured into Neverwinter Wood, and I can think of no place better for Battlemarked players to begin their journey,” said Sernett.

“The first adventure in Demeo x Dungeons & Dragons: Battlemarked will take players to familiar locations including Cragmaw Castle and Mount Hotenow. The world of D&D is just as much a part of the story as its characters, and we can’t wait for players to immerse themselves in its dangers and delights.”

Battlemarked’s second adventure, which will be included at launch, will be revealed later this year.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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WOW - Women of Wrestling Reveals First-Ever Collectible Card Game With 11 WOW Superheroes

IGN can exclusively reveal that WOW - Women of Wrestling is gearing up to release its first-ever collectible card game, and it will feature such fan-favorite WOW Superheroes as Chainsaw, The Beast, Penelope Pink, Kandi Krush, Gloria Glitter, Tormenta, Ariel Sky, Americana, Princess Aussie, Jessie Jones, and Abilene Maverick.

WOW: The Card Game, which can be pre-ordered now, promises to bring “strategic gameplay, character customization, and head-to-head competition to the tabletop for those who love mind games, big combos, and bold personalities.”

WOW: The Card Game will initially feature over 141 unique cards, which will all be brought to life with custom art and “action-packed scenarios.” Alongside the 11 WOW Superheroes mentioned above, there will also be cards that will serve as Power-Ups, Finishing Moves, and Signature Taunts.

As for the game itself, it is designed for 2-4 players and is intended for players over the age of nine. It aims to recreate the feeling of WOW with “dynamic gameplay mechanics that mirror the drama of the ring - from high-flying comebacks to stunning upsets.”

“Now, fans can feel the thrill of the ring and build their own rivalries right at home,” said David McLane, co-founder of WOW. “This card game celebrates the strength, spirit, and spectacle that our Superheroes bring to the ring every week.”

WOW - Women of Wrestling was started in 2000 and is owned by McLane and Los Angeles Lakers owner/president Jeanie Buss. WOW has live events and is in weekly syndication across the U.S. and on VICE TV. Pluto TV has a dedicated channel with all episodes from the first three seasons. The mission of WOW is “centered 24/7 around empowering and uplifting women and fans around the world.”

Also, If you're a fan of WOW - Women of Wrestling, see some of your favorite wrestlers in person at IGN Live June 7-8 in Los Angeles.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

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Tech Experts Say Elden Ring Nightreign's Quality Mode Makes 'No Practical Sense' On Any Console

Elden Ring Nightreign shares quite a bit with its predecessor Elden Ring, from its gameplay to its lore and history. It also seems to carry some of its technical nuances, according to a new breakdown from the tech experts at Digital Foundry.

Digital Foundry published an analysis of the tech details behind FromSoftware's latest, and while Nightreign remixes a lot of what Elden Ring was into something new, it sounds like the state of Nightreign's technology is fairly reminiscent of Elden Ring's.

"This is really nothing new to those familiar with FromSoftware's Elden Ring engine, and how it operates on consoles," wrote Digital Foundry's Thomas Morgan.

Digital Foundry characterized the optimization for PlayStation 5 and Xbox Series consoles as "disappointing," as Nightreign continues to "often fall short of a target 60 frames per second while exploring." Additionally, the tech analyst noted there's no listed support for PlayStation 5 Pro, which bore out in tests, meaning the PS5 Pro is just running the base PS5 code with no additional modes or optimizations.

I recommend visiting Digital Foundry for the full numbers breakdown, as there's quite a bit to go through, but all of it is best summed-up by Morgan here: "Ultimately, using the quality mode makes no practical sense on any console." The base PS5 typically hovers in a lower 30-45 frames per second range in this mode, compared to a 40-60 range on the framerate mode, and the Xbox consoles mirroring similar gaps.

While the PS5 Pro seems to benefit from having a little extra horsepower to run Nightreign, there are still "lurches" while exploring the world that stuck out to Digital Foundry. The article concludes by saying there's "so much left to be desired on the technical front" when it comes to Elden Ring Nightreign, as 60 frames per second performance on consoles is "all too often out of reach."

In other Elden Ring Nightreign news, FromSoftware has confirmed further updates in the pipeline for the co-op exprience, including tougher versions of existing Nightlords and a Duos mode somewhere down the line. This news arrives alongside confirmation that Elden Ring Nightreign has cleared the 3.5 million sales mark.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

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Marvel Had to Spoil Red Hulk in Captain America: Brave New World Trailers, Director Insists: 'It's Just So Hard to Keep Anything Secret in Today’s Day and Age'

Marvel had no choice but to spoil the appearance of Red Hulk in trailers for Captain America: Brave New World, the film's director has insisted — despite many fans believing the villain should have been kept under wraps.

Red Hulk, the angry alter ego of Harrison Ford's character President Thaddeus 'Thunderbolt' Ross, only appears late in the film's final act, following a lengthy build-up and moments where it feels like Ross will keep his gamma radiation-fueled temper under control.

Among plenty of other criticsm for Brave New World — widely-considered a pretty bland MCU entry — fans have said Red Hulk's inclusion within trailers not only spoiled the surprise of his appearance, but also oversold the character's presence in the film.

Now, however, Brave New World director Julius Onah said Marvel had to show Red Hulk ahead of the film's release, as the villain's appearance would have leaked regardless.

"When you're making a movie like this, an announcement goes out that Harrison Ford is going to play Thaddeus Ross, and you have a fandom as massive and as passionate as the MCU fandom is, you're toast at that point, you know?" Onah told Empire.

"In a perfect-case scenario, it would have been awesome [if ] that [had been] an in-theatre surprise, but I think it would have been very difficult," he continued. "Somewhere along the way, a toy would have been found, or somebody would have leaked a trailer. It's just so hard to keep anything secret in today’s day and age."

While it's true that Marvel film productions face constant pressure around leaks, and merchandise such as toys have been the source of story spoilers in the past, the reasoning here around the decision to show Red Hulk doesn't necessarily tally with how other Marvel movies have teased villains in the past.

Take, for instance, the upcoming The Fantastic Four: First Steps. We know from trailers that giant-sized baddie Galactus will appear in the film at some point, but Marvel has been cautious to only show a glimpse at the villain, teasing his appearance while keeping the full reveal back for the film itself.

Of course, the full look at Galactus still leaked — via a Snapple promotion, of all things — while another character completely absent from trailers so far has appeared as a Funko Pop toy. But these spoilers will only be seen by a fraction of the film's overall audience. What matters to most fans is what's in official trailers — and what's not.

There's a definite sense among Marvel fans that too much of Red Hulk was shown, perhaps to ramp up excitement around a film that otherwise felt underwhelming.

Next up for Captain America will be an appearance in Avengers: Doomsday, after Thunderbolts*/New Avengers confirmed Sam Wilson had begun rebuilding his own version of Marvel's big team.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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The Witcher 4 Tech Demo Does Not 'Fully Represent the Final Game,' CD Projekt Clarifies: 'Visuals Reflect the Direction We're Taking'

Amid excitement and disbelief at the quality of The Witcher 4 Unreal Engine 5 tech demo, developer CD Projekt has issued a statement insisting it is not a gameplay showcase and therefore does not represent actual The Witcher 4 gameplay footage.

The tech demo, captured on a PlayStation 5 and running at 60 frames per second, follows Ciri as she explores the never-before-seen region of Kovir in the midst of a monster contract (CD Projekt confirmed Kovir is a playable area in The Witcher 4).

There is a stunning amount of detail in the tech demo, with incredibly fluid animations on a level we have yet to see on the current generation of consoles. Ciri and her horse Kelpie have particularly impressive movement and interactions with each other, NPCs, and the game world as they make their way through the mountains of Kovir to the bustling port town of Valdrest. At one point in the demo, CD Projekt upped the NPC count in the market scene to 300 individually animated characters. The showcase ended with a first look at Lan Exeter, the winter capital and a major port city in Kovir.

The “standalone” tech demo was built to showcase Unreal Engine 5 features, CD Projekt said, and tools it’s using to develop the game’s open world. It is not gameplay footage, the developer stressed.

So, does the tech demo reflect what players can expect from The Witcher 4? CD Projekt said the visuals “reflect the direction we’re taking with The Witcher 4 — but it doesn’t fully represent the final game.”

CD Projekt continued: “Production is still underway, and we have a great deal of work ahead. That said, our goal is ambitious: to create one of the most visually advanced role-playing games to date.”

The developer also explained why it chose PS5 over a high-end PC for the tech demo: “Because optimizing for consoles early helps us future-proof performance across all platforms. Consoles come with tighter constraints, and meeting them pushes us to make smarter, more efficient tech choices — the kind that benefit every version of the game.”

One of the big questions about The Witcher 4 is target launch platforms. With this tech demo on PS5, the suggestion is it will be a cross-gen game that also runs on the next-gen consoles (PS6 and the next-gen Xbox). But if it’s due out on current-gen, does that also mean it will be available on the underpowered Xbox Series S?

It’s worth remembring that Rockstar’s Grand Theft Auto VI is, as it stands, also due out on current-gen consoles including the Xbox Series S. So if GTA 6 is possible on Microsoft’s cheaper console, perhaps The Witcher 4 is, too.

CD Projekt has indicated The Witcher 4 won’t be out until 2027 at the earliest, so it may be some time before we find out.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Karate Kid Ultimate 6-Movie Collection Is Up for Preorder

If you've been hoping to add them to your physical media collection, all six The Karate Kid films are releasing in a massive 4K collection set, complete with collectibles. The Karate Kid Ultimate Six-Movie Collection is available exclusively at Amazon for $219.99 and includes each film on 4K UHD, Blu-ray, and as a digital copy, including the latest release, Karate Kid: Legends.

The release date is still to be announced, but if you want it, it's worth preordering now just in case it sells out. Head to the link below to get your preorders in for this awesome collection.

Preorder The Karate Kid Ultimate Six-Movie Collection

Alongside the movies, there's plenty for Karate Kid fans to enjoy from this collection. The box itself has a great design, opening up to reveal a pop-up display from the first film with the movies slotted on each side of it.

You'll also get a collection of character cards, three patches, and a Miyagi-Do headband. Bonus features are yet to be announced for it, but we'll be sure to add them in once they're revealed.

Movies Included in the Box Set

Here's a breakdown of what films are included in the set as well:

  • The Karate Kid (1984)
  • The Karate Kid II (1986)
  • The Karate Kid III (1989)
  • The Next Karate Kid (1994)
  • The Karate Kid (2010)
  • Karate Kid Legends

If you're looking for even more movies or shows to add to your physical media collection, there are quite a few releasing over the next few months that are worth keeping on your radar. In our breakdown of upcoming 4K UHD and Blu-ray releases you can see what's coming out soon to start planning ahead. Some of our most-anticipated at the moment include Mission: Impossible - The Final Reckoning on 4K and a 4K steelbook for season two of The Last of Us.

More Upcoming Physical Releases

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Cars Land at Walt Disney World Called Piston Peak National Park, Part of 'Largest Expansion in the History of Magic Kingdom'

Walt Disney World's upcoming Cars land will be called Piston Peak National Park and will be part of the "largest expansion in the history of Magic Kingdom," Disney has announced.

As detailed by the Disney Parks Blog, work on Piston Peak National Park begins this summer, which means the Rivers of America, Tom Sawyer Island, and the Liberty Square Riverboat will close beginning July 7.

As for what will be in this new part of Magic Kingdom's Frontierland, Disney has shared more of its vision and what fans can expect.

"Imagine an awe-inspiring wilderness filled with towering trees, snowcapped mountains, breathtaking waterfalls, roaring rivers and impressive geysers," Disney said. "While fictional, Piston Peak is inspired by the Rocky Mountain area and the history and iconic sights of the American Frontier and its national parks."

Piston Peak also includes places to visit inspired by Disney and Pixar's Cars, including a visitor lodge, Ranger HQ, and trails. In keeping with the theme of being a National Park, Imagineers uses a style of architecture called "Parkitecture," which was actually developed by the National Park Service to "create structures that harmonize with the natural environment."

There are also plenty of trees that provide a natural cover between Piston Peak and the rest of Frontierland and Liberty Square, and "rugged mountains with dramatic peaks will be nestled along a calming waterway across from Grizzly Hall and soaring geysers from the famed Big Thunder Mountain Railroad will stretch into the trails of our off-road rally."

This Cars-themed area was first announced at D23 2024, where it was also revealed it would feature two new attractions. The first is a rally race through the mountains. As Disney puts it: "take on wild terrain as you race across the landscape climbing mountain trails, dodging geysers, and — Mater's favorite — splashing through mudholes." The second ride is geared more towards kids, but it is meant to be "fun for the whole family."

At SXSW 2025, Disney Parks shared a look at the new type of ride vehicle being made for the rally race attraction, noting it needed to invent something new as these cars are meant to convey a "feeling when you ride in it." In line with Cars, each vehicle comes with its own personality, name, and number.

Piston Peak National Park is one part of the big new plan for Magic Kingdom, as it will one day be joined by the first-ever land inspired by the Disney Villains. In the shorter term, guests will be able to look forward to the opening of the Disney Starlight nighttime parade on July 20 as part of Disney World's Cool Kid Summer and the Pirates of the Caribbean-inspired tavern called The Beak and Barrel later this year.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.

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Warner Bros. Reportedly Wanted a Michael Bay Man of Steel Sequel Starring Henry Cavill, Before James Gunn Was Brought in to Reboot Superman

Warner Bros. reportedly wanted Transformers director Michael Bay to make a Man of Steel sequel starring Henry Cavill before the DC Universe was overhauled and James Gunn set about rebooting Superman.

According to TheWrap, execs Mike De Luca and Pam Abdy attempted to pull together a "standalone Henry Cavill-led Superman film going in 2022, with Michael Bay eyed to possibly direct.” This effort was made prior to bringing James Gunn and Peter Safran in as the new co-heads of DC Studios, which was announced in October of the same year Warner Bros.' reported attempt to give Cavill back the cape.

That said, those attempts clearly fell through, which gave way to bringing Gunn and Safran in to reimagine the DCU — which, in turn, quickly led to Cavill’s exit from the Superman franchise in December 2022, just two months after the co-heads were instated.

Obviously, since then, Superman has gone in a completely different direction from the days of Cavill past. David Corenswet, who is perhaps best known at this point for his roles in Ti West’s Pearl and the Ryan Murphy Netflix series Hollywood, is taking over the coveted role in James Gunn’s reinvention of the franchise, with Marvelous Mrs. Masel star Rachel Brosnahan starring as Lois Lane alongside him. Plus, Nicholas Hoult rounds out the core three as Lex Luthor. That said: it’s hard not to imagine what Bay and Cavill would’ve done with one more shot into the sky.

For their parts, though, those two are plenty busy. Cavill is set to appear in several upcoming projects, including a live-action Voltron movie and a live-action reboot of Highlander, while Bay recently put out a parkour documentary called We Are Storror. He’s also said to be doing the Skibidi Toilet movie that we’re all trying to forget was announced, but he took to social media to deny directing that, uh, thing last month.

James Gunn’s Superman arrives in theaters on July 11, 2025.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Switch 2 Worthy of Late Nintendo President Satoru Iwata's Vision, Nvidia Says, Boasts 'Most Advanced Graphics Ever' for Portable Device

Nvidia CEO Jensen Huang has praised Nintendo Switch 2, and said the upcoming console realises the vision of the late Nintendo president Satoru Iwata, who worked on the concept for the original Switch platform before he passed away in 2015.

Speaking as part of a Nintendo-published Creator's Voice video, Huang said he had worked personally with Iwata on Nintendo's then-audacious plans for a hybrid console capable of playing home console-quality games while on the go.

Now, after working with Nintendo again on the chip that powers Switch 2, Huang said the new console boasted the "most advanced graphics ever in a mobile device", and offered "a new chapter worthy of Iwata-san's vision."

"We've worked with Nintendo for more than a decade, drawn together by a shared belief — that technology should serve creativity, and that joy is worth engineering for," Huang began.

"I still remember the day Iwata-san shared his dream with us. He wanted to create something no-one had seen before: a console powerful enough for big cinematic games, but small enough to take anywhere. It sounded impossible, but that vision became the original Nintendo Switch.

"We lost Iwata-san before the launch, but his clarity, his purpose, it still inspires our work everyday," Huang continued. "Together, we poured everything into that system. The Nintendo Switch took over 500 engineer years at Nvidia. We rethought the entire stack, chip architecture, OS, APIs, game engines, so the magic could travel with you. The results speak for themselves: over 150 million consoles sold."

With Switch 2, Huang added, Nvidia and Nintendo not only offered the best visuals ever found in a portable gaming device, but hardware that also enabled support for ray tracing and HDR, while maintaining backwards compatibility for most Switch 1 games.

Nintendo is yet to reveal the Switch 2's final technical specifications itself, though our friends at Digital Foundry recently did the job for them. One particular point of interest remains the impact to Switch 2's hardware capability gobbled up by GameChat, which Digital Foundry reported had a "significant impact" on system resources to the point where some developers are said to be concerned.

"Switch 2 is more than a new console," Huang concluded. "It's a new chapter worthy of Iwata-san's vision. To our friends at Nintendo, congratulations. We're honoured to be on this journey with you."

Nintendo Switch 2 launches this week, on Thursday June 5, and is expected to sell out upon launch. Indeed, Nintendo is already shipping 'Out of Stock' signs to some stores to advertise the console's lack of availability amid high demand.

IGN has been hands-on with Switch 2 and reported back today that Mario Kart World's open world isn't what you think it is — so don't go in expecting a Nintendo version of Forza Horizon. We've also played the $10 mini-game collection Nintendo Switch 2 Welcome Tour, and while enjoyable, it should probably have been free.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Elden Ring Nightreign's Director Has Soloed Every Boss Without Relics, And Wants Players To Know It's 'Very Possible' To See Everything

The challenge of playing Elden Ring Nightreign solo has been a hot-button issue since the game's launch, but director Junya Ishizaki has confirmed solo clears are quite doable. He knows, because he's cleared every boss in Nightreign already, by himself.

Speaking to CNET in a recent interview, Ishizaki was asked whether he has beaten every boss, including the final one, himself.

"Yes. I can hopefully give you reassurance to know that I have beaten all of the game's bosses," said Ishizaki. "I've seen everything it has to offer, both in multiplayer and as a solo player. So I want you and players to know that this is very possible, and I want you to have the confidence to give it a try yourself."

CNET followed to clarify that Ishizaki was saying he had soloed every boss in the game. "Yes," Ishizaki confirmed. "And without relics."

While that's a pretty dang impressive accomplishment in and of itself, I do like the notion that Ishizaki's clears are also meant to be encouraging for other players. If he can do it, essentially, then you might be able to as well. I don't know about the "without relics" part, though. You can give yourself a little bit of leeway on that.

There have been other players who have been clearing both individual bosses and the full roster of Nightlords solo as well. Still, the solo experience of Nightreign has been under scrutiny, and not just for its difficulty, but also for how some mechanics (like revival) feel more oriented around teamplay than solo.

It's clear FromSoftware is both hearing and addressing those concerns, too. The most recent patch, 1.01.1, arrived days after Elden Ring Nightreign's launch and took aim directly at the solo mode, increasing the runes gained by lone players and adding one free automatic revival for night bosses.

Even if the difficulty is getting tuned down, though, Ishizaki's clears can still be inspiring for those struggling against the Nightlords in their own runs. When the rains pick up and the storm closes in, you can know someone else has already done it, and so can you.

We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.

Eric is a freelance writer for IGN.

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AI Darth Vader Was the Beginning: Epic Reveals Plans to Let People Create Their Own AI NPCs in Fortnite

Following the release of AI Darth Vader into Fortnite, Epic has announced plans to let people create their own AI NPCs in the all-encompassing battle royale.

AI Darth Vader hit Fortnite last month. He can serenade you, join and leave squads at will, respond intelligently to the player, issue impromptu dialogue, summarize gameplay events, and warn the player if something's about to go down.

Darth Vader is voiced by the inimitable James Earl Jones, who died in September 2024 at the age of 93. This AI version of his voice, powered by Google's Gemini 2.0 Flash model and ElevenLabs' Flash v2.5, is used with the Jones family's permission.

Within an hour of the feature going live, Fortnite players manipulated Vader into saying the kind of things very much associated with the Dark Side, including swearing. Epic soon patched it out.

AI Darth Vader, it seems, was just the beginning. During State of Unreal 2025, Epic unveiled plans to release new tools for creators to build their own AI-powered NPCs in Unreal Editor for Fortnite (UEFN). As demonstrated on-stage, creators will be able to use the new Persona Device to create characters with personalities that players can talk to. You can select the type of voice and delivery you want for your NPC, as well as their characteristics.

“We’re taking what we learned from Darth Vader and sharing the underlying technology with the creator community,” Epic said.

Meanwhile, well-known IP is coming to UEFN, including Squid Game on June 27, Avatar: The Last Airbender, and official Star Wars features, templates, and assets. Lego brick-by-brick building is also coming to UEFN on June 17, as well as the new LEGO Bloom Tycoon template.

Elsewhere at State of Unreal 2025, Epic and CD Projekt revealed a stunning The Witcher 4 Unreal Engine 5 tech demo.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Squid Game Creator Reveals Idea for Spin-Off Series: 'I Want to Show What They Did'

If you were sad that Squid Game is finally coming to a close, dry those eyes — because we just might be getting a spin-off series of the Netflix hit. That is, if creator Hwang Dong-hyuk has anything to say about it. The series boss recently opened up about what he would do if he was able to make a spin-off show, and honestly, we’re into it.

“If I make [a] spin off, it will be a story happening between Season 1 and 2,” Hwang revealed to Indiewire on the Gotham Awards red carpet recently. “There [was] a three years gap between Season 1 and 2. So, I want to show what they did for those times.”

We also want to know. Hwang also noted that his brain was processing the story as a whole while writing Season 2, so he couldn’t help but come up with Season 3 as well. “After I finished the whole season, the first season,” he explained to the outlet. “... I tried to come up with the idea of Season 2 and 3 at the same time.” In that way, it makes complete sense that he’s already coming up with ideas for a spin-off.

That said, Season 3 is about to be so scary that we’re not even going to be able to focus on the idea that we might be getting a spin-off series.

“In Season 1, we had lots of games like Tug of War that really utilized height and the fear that this height gives, but in the case of Season 2, we didn’t have that element,” Hwang told Entertainment Weekly in a recent interview. “That is why in Season 3, I decided to introduce games that could really infuse fear in people with sheer height.

He also explained to the outlet that he wanted the characters of Season 3 to have to do things no human being would ever want to do — which certainly ups the stakes for the final season. “In the case of Season 3, I wanted to introduce games that could really show the lowest bottom of human beings, because the series itself is reaching its climax,” he said. “I wanted very intense games to bring out the bottom parts of human nature.”

Squid Game Season 3, which Hwang has confirmed is the last entry for the show, returns to Netflix on June 27, 2025.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Best PlayStation Days of Play Deals for the UK

Sony's PlayStation Days of Play sale is in full swing, offering big discounts on PS5 consoles, PS VR2s, PlayStation games, DualSense controllers, accessories, and more.

Running from now until the 11th of June, there are not only bargains to be found at PlayStation Direct, but among plenty of retailers getting in on the offers as well:

While a lot of the products getting price cuts are quite similar across these online stores, some have trimmed off more than others, presumably to undercut the competition. On the other hand, there are some particular gems to find at certain outlets as well.

Although you can click any of the store links above to browse through their full selections yourself, we've scoured them all on your behalf and listed the best deals below.

DualSense Controllers as Low as £44

While a DualSense controller comes with every PS5 console, you usually need around £60 for another to either add a player #2 or add one of the new colourful designs to your set-up.

Every retailer has taken at least £10 off all their DualSense listings, but EE is the big winner here by selling their White and Black controllers for only £44.

Added Discounts on the DualSense Edge

The pro-grade DualSense Edge controller for the PS5 has had at least £10 taken off across listings at multiple retailers, too. In this case, though, Currys and Smyths give you the best value for money, with around £40 taken off to now only be £159.99 each.

Price Drops on PS5 & PS5 Pro

While Xbox has been boosting Series X prices, the PS5 Pro has had 45-£60 taken off its original £699.99 price off at retailers like HMV, ShopTo, Smyths, Argos, and PS Direct.

Smyths currently has the best price at £639.99, but HMV and Currys is your next best bet if it sell out there. If you need a disc drive, many retailers have finally lowered their prices to £69.99, following Sony's announcement earlier this year.

Meanwhile, EE will give you the best price on a standard PS5 Slim (with disc drive) at only £379.99, a whole £100 off.

Deals on the PSVR2

After having already dropped by £130 in March 2025, Days of Play is cutting the price on the PSVR2 even further to now go for as low as £349 at almost all of our mentioned retailers (except EE), with Amazon and Currys giving the best price on the individual system.

PS Direct, however, gives you the best deal overall at £354.99, since it you can buy the bundle including Horizon Call of the Mountain for just over an extra fiver.

The Best Deals on PS5 & PS4 Games

Participating Days of Play retailers have added a lot of deals on PS5 & PS4 games, but the biggest slash is currently almost 50% off The Last of Us Part 2 Remastered. Well-timed for season 2 of the HBO adaptation just ending, this is the perfect opportunity to dive into what's arguably Naughty Dog's best game in recent years.

However, an equally amazing yet surprising deal is £90 off the Marvel's Spider-Man 2 Collector's Edition, including the iconic 'all 19 inches of' Venom statue — dropped from £219.99 to £129.99 at PS Direct.

Price Cuts on PlayStation Accessories

Like in the US Days of Play sale, a good number of pounds have been taken off premium accessories like the PS5 Pulse Earbuds, the accessiblity controller, and console covers.

Money Off a 12-Month PS Plus Membership & Gift Cards

Normally £119.99, PS Direct has taken 33% off its year-long PS Plus Memberships to now only £80.39.

What's more, ShopTo has reduced prices on PlayStation Store gift cards. So, for example, you could buy the £100 gift card for £87.85, buy your 12-month membership, then save the remaining £20.61 to spend on a game in the PS Store's Days of Play digital game sale.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

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Does Cow Eat Beef? We Asked the Mario Kart World Producer

After spending the last 30 years grazing the fields of Moo Moo Farm and Moo Moo Meadows, Cow has taken the spotlight as the biggest breakout star of Mario Kart World's enormous character roster. So when Nintendo invited us to a roundtable interview with Mario Kart World Producer Kosuke Yabuki, we knew we had to ask him about the beloved bovine.

"Thank you for that question about Cow," Yabuki began, which is one of the best openings I've ever heard in an interview. "The decision to include Cow was something that we considered in terms of if we added that, I think people would be really happy about it. And so we did. But honestly, the reaction to that by the public was much bigger than we possibly could have anticipated. So that was a wonderful surprise. Thank you."

Yabuki's surprise at Cow's popularity matches what we heard from Nintendo of America's Bill Trinen, who told us in an interview that their internal expectations for Cow were "perhaps not as big as the cow has become."

Cow's origin story makes her inclusion even better. In last month's Ask the Developer series about Mario Kart World, Yabuki confirmed that it was a developer's "silly sketch" of Cow driving a truck that convinced him and the rest of the team to add Cow as a playable character. I asked Yabuki about the evolution during development of what they're now calling "NPC Drivers", which grew to include characters like Snowman, Penguin, Swooper, and many others.

"I have to say, adding in Cow really opened the floodgates for us because once you've got a character in like that, you start to think, 'well, maybe we should just add who we can,'" Yabuki continued. "And so that was the point at which the designers got really excited. Once they realized all of these characters were possibly up for grabs, that's when you start to see Penguin come in, Pokey comes in, one after another, these new designs for characters keep coming. And so because all of these characters came in such a rush as the designers were getting kind of carried away, it's actually a little hard for me to remember which specific character would've come immediately next in the sequence after Cow. Sorry about that! Because honestly, I have this memory of approving the concept for Cow, and then maybe the next day I had 10 proposals for other characters on my desk."

... adding in Cow really opened the floodgates for us.

There's a potential darker side to this story, too, as one of Mario Kart World's other new additions is Dash Food, which characters pick up from Yoshi's drive-thrus around the open world. Shortly after Mario Kart World was unveiled, IGN's Brian Altano noticed at a preview event that Cow was able to eat products that traditionally include beef, like steak kabobs and hamburgers. So, we asked Yabuki the ultimate question: Are those veggie burgers, or what's going on there?

Yes, Cow CAN eat steak in Mario Kart World. pic.twitter.com/qN5PZ9IIM4

— IGN (@IGN) April 4, 2025

"Sorry, that's top secret," Kabuki said with a laugh. "I can't say."

Well, the mystery remains, as does the question of if Diddy Kong will appear in Mario Kart World sporting his new redesign, to which Yabuki simply said, "I'm afraid I can't say anything at this time." But the rest of Mario Kart World's mysteries will soon be solved, as we're just two days away from the release date of Nintendo Switch 2 and its flagship launch game. For more, check out our final hands-on preview of Mario Kart World, where we were impressed with the racing, but still haven't been sold on Free Roam. And, check out our preview of that $10 launch game, Nintendo Switch 2 Welcome Tour.

Logan Plant is the host of Nintendo Voice Chat and IGN's Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.

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Mario Kart World's Open World Isn't What You Think It Is

I may only have played three hours of it, but I’m already starting to get the feeling that Mario Kart World should really be called Mario Kart Knockout Tour. The new last-one-standing race mode, really is the star of the show, adding yet another layer of tension and mayhem to the already chaotic kart racer, and such a new addition deserves to have its name up in lights. And so I find it a curious decision that Nintendo has settled on the Switch 2 launch game’s open world as the main draw. I get it on an optics level – a Mario Kart unbound from the confines of pre-determined tracks has been long desired by fans – but after getting my hands on its free roam offering recently, it sadly left me feeling underwhelmed. Let me explain why.

When thinking of an open-world racing game, it's by no means unfair to make comparisons with Forza Horizon. Developer Playground Games has mastered this specific subgenre, even earning itself an IGN Game of the Year award with its most recent effort. Each game in the series features a delicately sculpted open world that packs in challenge, wonder, and, most importantly, fun. I’d be lying if I said I found much of any of those qualities in the roughly half an hour I spent speeding around Mario Kart World’s sizeable map. It’s largely empty, lacks atmosphere, and feels bizarrely devoid of activities to get stuck into.

Much of my time in free roam consisted of dashing along expanses of flat grassland, desert, or lightly choppy seas, looking for something to do. There are some challenges to get your teeth stuck into, but I found them largely repetitive and little more than trivial distractions. They mainly consist of P Switch challenges which, when activated, create short time trials to complete. I found these fun at first, but quickly realised they’re mostly rinse and repeat efforts involving collecting a certain amount of coins or whizzing through checkpoints within a time limit. And when these rarely take more than 10 or 15 seconds to finish, they soon lose all novelty. It’s not a promising sign to walk away from a demo feeling as if you’ve already exhausted the amount of entertainment you can get from a game’s side activities. And while I do hope that a more in-depth scouring of the world reveals more hidden fun, there’s another factor that has me concerned about how it all plays out.

You do get rewarded with a shiny new sticker to place on your chosen kart when completing these P Switch challenges, but this is pretty much as far as unlockables go. It feels weird that progression is still largely locked behind the series’ long-term tradition of racing in Grand Prixs, as this open world seems the perfect opportunity to hide new characters and karts in secret corners. New outfits can be found by driving through one of Yoshi’s many restaurants on the island, but they’re just as, if not more accessible, in race scenarios.

That sense of wonder you so often feel when discovering something off the beaten track just doesn’t seem to exist here.

Barn finds – explorative missions in Forza Horizon that involve hunting down a hidden vehicle within a section of the map like a piece of buried treasure – are some of my favourite things to do in Playground’s series. If there really isn’t anything similar in the final game (and, unfortunately, no signs at my preview event suggest there is), then it feels like a missed opportunity, especially when 3D Mario platformers are so packed with secrets. That sense of wonder you so often feel when discovering something off the beaten track just doesn’t seem to exist here; instead, the closest I ever got in this demo was stumbling across a big green warp pipe that did nothing more than send me 20 metres down the road. Why don’t these lead to hidden areas with challenges of their own to complete?

It’s this apparent lack of any sort of progression or meaningful activities that has me wondering how little time I’ll actually spend in this open world. Yes, there are Peach Medallions to collect, which can prove a fun challenge to reach – you’ll need to demonstrate a mastery of the new rail grinding and wall riding mechanics – but, again, they can only unlock stickers. This in itself isn’t an issue (fun for fun’s sake is largely the name of the game for Nintendo), but I can’t help but feel like I would like something more substantial to use them on, such as how excess moons can be used on cosmetics in one of Super Mario Odyssey’s many stores.

Maybe I’m just a grumpy man disillusioned with the world he lives in now that he’s hit his mid-thirties, though. Because, despite these grumbles, I do need to remind myself that kids big and small will have a great time roaming around this colourful paradise, zooming around and taking in the sights of its sandy beaches and winding city streets. Plus, I’d be lying if the seven-year-old part of my brain didn’t activate when I drove into the back of a massive truck, took over its controls Cappy-style, and wreaked havoc by ploughing into every other vehicle and breakable coin-filled brick in sight. It was a rare moment of wonder and Nintendo creativity that seems worryingly lacking elsewhere. Yes, there’s a dynamic weather system, day/night cycle, and morphing toe-tapping soundtrack that shifts depending on what biome you’re in, but none of these delightful presentation touches truly added to the fun factor.

The open world is crucial to Mario Kart World outside of its free roam mode, though, and that can’t be ignored. The way these open spaces connect tracks together is very clever, and allows for more varied course combinations to be created. Plus, the exciting new Knockout Tour just wouldn’t be the same without it. The way it snakes cross-country through the many different environments is impressive, and I could see this mode being nowhere near as fun if it took place on an extensive number of laps of the same track. This world does have its merits, it’s just not in the exploration of it.

When treated like a toy box, as opposed to an open world on the scale of Forza Horizon or even Burnout Paradise, there is some joy to be found in Free Roam. I just wouldn’t go in expecting that open world to leave a lasting impression – perhaps a hard pill to swallow considering the $80 price tag. The racing is still the highlight of Mario Kart, and the new Knockout Mode makes it feel as exciting as it has in a long time. So much so that it really deserves to be placed front and center, and not buried in its relatively underwhelming world.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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Mario Kart World: The Final Preview

Mario Kart World is just two days away, and fan expectations are rightfully high. It’s the flagship launch game for Nintendo Switch 2, the first open world in the series, the follow-up to the hugely successful Mario Kart 8 Deluxe, and on top of all that, it’s Nintendo’s first $80 game since the N64 days, which has caused no shortage of internet discourse. There’s a lot riding on this one, so I’m pleased to report that after spending roughly five hours with unrestricted access to the final build, I’m confident Mario Kart World’s thrilling racing will kick off Nintendo’s eighth generation with a rocket start, even if I’m still not completely sold on its open-world exploration.

My first hands-on preview back in April was very limited. Steering assist was turned on, the demo was locked to 100cc, and we only got to see a couple of modes. But this time, the training wheels came off and I played what appeared to be the version you’ll be able to buy on June 5, complete with an enormous roster of characters (including everyone’s favorite, Cow) and freedom to choose any mode or settings I wanted.

So I first chose to play as Mario (basic, I know) and swapped between multiple karts – including the incredible R.O.B. bike – to try out Free Roam, which is still the biggest question surrounding Mario Kart World. In a series first, Free Roam takes the spotlight off of racing and shines it directly on exploration, allowing players to drive across the wide, interconnected highways. Nintendo promised hundreds of P Switch missions in Free Roam, and while I won’t spoil the final total, I can confirm that it only takes a few seconds of driving in any direction to spot one of these challenges. They are littered everywhere, and after worrying they’d all be too easy based on the footage Nintendo has released so far, I was pleasantly surprised that I failed a couple of the P Switch missions on my first attempt – by either running out of time or missing a key jump – and some of them felt like they demanded mastery of Mario Kart World’s new Tony Hawk-inspired parkour mechanics.

P Switch challenges are littered everywhere, and after worrying they’d all be too easy based on the footage Nintendo has released so far, I was pleasantly surprised that I failed a couple of them on my first attempt.

One mission in the Bowser’s Castle area had me driving on walls and flipping off the side at the right moment to transform into an airplane, and the timing was genuinely tricky – but you’re thankfully given the option to retry a challenge immediately after failing rather than having to drive back to the start on your own. P Switch missions can also summon temporary objects and creatures to the terrain, like one where I had to steer my airplane around a few dinosaurs that showed up. I only tried a handful of the hundreds of challenges that await, and I’m not entirely sure the novelty will last through the time required to tackle them all, but I’ve enjoyed what I’ve seen to this point.

Sadly, the rest of Free Roam hasn’t gripped me yet. IGN’s Simon Cardy wrote a feature sharing his concerns about the open-world mode, and while I think I’m a little higher on it than he is so far, I agree with the general sentiment that there’s just not that much to do outside of the P Switches. There are collectibles scattered throughout by way of Peach Medallions and ? Block Panels that unlock one of hundreds of stickers you can slap on the side of your kart, but the ones I found felt neither special nor difficult to discover, and I missed the feeling of surprise and delight that other Nintendo games like Tears of the Kingdom and Super Mario Odyssey completely nailed.

Even driving around itself can feel a bit too slow when you go off road into grass or sand. This limitation makes sense for the racing in Mario Kart where veering off the intended path without a Mushroom has punishing consequences, but the feeling of diminished speed across tougher terrain made me less inclined to explore. I’ve still barely sunk my teeth into Free Roam, so maybe there’s a game-changing discovery waiting to be found, but I’m not counting on it. So far, Free Roam feels decidedly like a side dish rather than the meaty, transformative open-world experience many are hoping for.

And perhaps that’s fair, because the main course of Mario Kart World was always going to be the racing, which felt completely right the second I started my first lap on 150cc. The turning, drifting, and boosting all feels as tight as you’d hope, and the open-world design fully shines in this bold new take on the formula. Knockout Tour remains the star of the show, as driving cross-country against 23 other players while doing everything you can to stay out of the bottom four before the next cutoff point is exhilarating. Every shell I threw felt critically important, and whether I was in the front or the back of the pack, my heart was pounding as I desperately tried to qualify for the next segment.

These six-part races take place almost exclusively on the highways in between Mario Kart World’s dedicated courses, and as I passed through fun reimaginings of returning tracks like Mario Kart 7’s Shy Guy Bazaar and brand-new locations like the adventurous, Uncharted-like Great ? Block Ruins, I began to recognize the impressive amount of alternate paths that I’m excited to perfect once the full game is out. A well-timed Golden Mushroom can catapult you from the back to 1st in the blink of an eye, as some of the shortcuts presented on the highways allow you to cut a huge amount of the track. I can already tell that hardcore players (myself included) are going to have a blast finding the optimal routes and pushing these courses to their limits.

I’ve been concerned that the long stretches of very wide straightaways – present in both Knockout Tour and the revamped Grand Prix – could be boring compared to the twists and turns of the courses, but Nintendo has covered the interstate with cars to avoid, enemies that spew projectiles, and plenty of opportunities to grind on rails and make use of the new Charge Jump technique to reach optional areas. In most straightaway sections, there was always something demanding my attention – although there were a few select times I was just holding A and not doing much else, and the wide road design made things feel a bit slow compared to the close-quarters racing on the dedicated courses. Still, my fears have largely been squashed, and now I’m just waiting to see how these sections will hold up over dozens of repeat play sessions.

Nintendo has covered the interstate with cars to avoid, enemies that spew projectiles, and plenty of opportunities to grind on rails and make use of the new Charge Jump technique to reach optional areas.

For all you Mario Kart purists who just want to do three laps around the 30+ courses in Mario Kart World, that classic option is one of the main draws of VS Race and Time Trials, and I was very satisfied to find that the quality track design fans have come to expect hasn’t been sacrificed in favor of the open-world elements. The reimagined Peach Beach took me through familiar waterfront straight from Double Dash before exploring an entirely new village, while DK Spaceport is a fantastic homage to the arcade game that started it all – complete with final lap music any Donkey Kong fan will feel nostalgic for. If you’ve been worried the courses wouldn’t feel as special as in past Mario Kart games, I think you can breathe a sigh of relief.

Speaking of the music, Mario Kart World might just have one of the greatest soundtracks in Nintendo history. Each course has its own dedicated theme as usual, but beyond that, the remixes that play during Free Roam and Knockout Tour make Mario Kart World feel like a proper celebration of Super Mario’s 40th anniversary. In my short time with the game I heard references to Super Mario Bros., Yoshi’s Island, Donkey Kong Country, Super Mario 3D World, Captain Toad: Treasure Tracker, pretty much every past Mario Kart, and a lot more. Each track I heard was beautifully remixed to fit Mario Kart World’s adventurous road trip vibe, and I can’t wait to hear every tune it has to offer. And I won’t have to wait long, because Mario Kart World and Nintendo Switch 2 will be here in less than 48 hours. Stay tuned later this week for our review in progress followed by our full review of Mario Kart World as we get more laps under our belts.

Logan Plant is the host of Nintendo Voice Chat and IGN's Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.

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Nacon Revolution X Unlimited Review

Nacon is taking another jab at the Xbox Elite Wireless Series 2, this time with a wireless option. The $199 Nacon Revolution X Unlimited brings loads of customization potential for both the hardware and the input response. It’s a seriously adaptable controller, and it’s ready for gaming on PC, Xbox, and Android. It stumbles here and there, but never quite lands on its face. The $199 Turtle Beach Stealth Ultra offers similar performance in a cleaner design, but Nacon definitely takes the cake for customization.

Nacon Revolution X Unlimited – Design and Features

Nacon has taken a step in the right direction with the Revolution X Unlimited controller. It has not only upgraded a lot over the Revolution X Pro, but it has rejiggered the design to look a little more refined and classy. It still retains some of the same flair though, with the signature RGB light ring around the right thumbstick still intact.

The new design has a smoother line around the perimeter of the controller. And while it may make little difference for ergonomics, it does give the controller a cleaner silhouette. The grips appear slightly narrowed compared to its predecessor, though. For my large hands, that’s meant slightly less comfortable handling, but not enough to impede lengthy gaming sessions. The grips are also coated with a rubbery, ribbed material to help me get a good hold on the controller. There are some seams between various panels on the controller, and these are guaranteed to accumulate grime and dead skin over time, so the controller will take some maintenance to keep clean.

Like its predecessor, the Revolution X Unlimited goes heavy on customization. The grips still have removable panels on the bottom that let you add or remove small metal weights (included in a carrying case) to adjust the heft of the controller. What functional benefit this offers, I do not know, but sometimes heavier just feels better.

That’s just where the customization begins. Nacon includes tall convex, short convex, and short concave thumbstick options for both joysticks. It has a 4-way and 8-way controller for the D-Pad, as well as extra collar rings for the joysticks – perhaps to limit range of motion, but the purpose again evades me. It has trigger locks to shorten the trigger travel. There’s a switch to disable the start/settings buttons for tournament play. There are also shortcut buttons for cycling through profiles and selecting from Advanced and Classic profiles (more on this later).

And then there’s all the extra buttons. The Revolution X Unlimited includes all the controls for a standard Xbox layout, and they’re right where you’d expect them (except the various menu buttons, which are spaced out to accommodate a screen). But it also includes six custom shortcut controls. Four of the shortcut buttons are on the underside of the controller, similar to where they were on the Revolution X Pro. Two of these are right about where your middle fingers would rest, and that makes them both easily accessible and potentially easy to hit by accident. I had no trouble with this, though. The other two run down the stems of the grips though, and I found these much harder to reliably hit without adjusting my grip on the controller. With my ring fingers already firmly curled around the controller just to hold it, it was tricky to then shift and squeeze a different area to trigger that extra button. Yet another pair of extra buttons sits to the inside of the triggers. You can think of these like extra shoulder buttons, and if your fingers are long enough, you can tap them with your index fingers without having to shift away from the triggers.

Beyond these extra buttons and remapping options, the Revolution X Unlimited supports a bunch of customization to get the controls feeling how you want them. You can adjust joystick sensitivity curves, dead zones, trigger responsiveness, vibration levels, and gyroscope behavior and dead zones. Most of the adjustments require Nacon’s software to tweak, but the controller has a built-in screen that allows you to make some settings and remapping tweaks on the controller itself.

The Revolution X Unlimited includes Bluetooth connectivity for gaming on Android devices or receiving audio from them (not both simultaneously). There’s a headset combo jack on the bottom of the controller for this purpose as well. And Nacon supports various game EQ settings as well as chat-game volume balancing for Xbox. The controller supports wireless audio from Xbox and PC using its dongle, and it (thankfully) doesn’t present to PC as an audio source unless headphones are actually plugged into the controller.

Nacon includes a semi-hard shell for the Revolution X Unlimited, and while it’s great to have (especially to keep from losing the adjustable weights), it gets a few things wrong. For one, making space for the weights makes it about twice as large as it needs to be. That’s a big blow for portability. And though it includes a space for the controllers charging stand inside, Nacon neglected to put a USB-passthrough slot in the case so the charging stand could function inside of the case – something both the Turtle Beach Stealth Ultra and Xbox Elite Wireless Series 2 Controllers offer with their cases.

I’ve also found the Revolution X Unlimited’s stand design tedious to use. It’s much bigger than the stand of the Turtle Beach Steal Ultra controller, and it’s fussy about how the controller gets set into it. Where I can just about drop Turtle Beach’s controller and have it link up with the stand (magnets help line things up), the Nacon controller requires careful lining up. It’s more than possible to set it down on the stand without getting the charging pins to engage.

Nacon Revolution X Unlimited – Software

Nacon’s software for adjusting the settings of the controller is fairly in-depth but somewhat annoying. For one thing, on the PC it only operates in fullscreen. There's no shrinking it down or setting it to running a window. Software also only allows you to customize the controller in wired mode. This can mean unplugging the dongle, finding a cable for the controller, and flipping a couple switches on the underside of the controller (and then of course reversing the process afterward to use the controller and see if you like the changes you’ve made).

Well you can do a lot to change the controls some of the adjustments are not entirely in. The controller comes with a handful of preset profiles for PC and for Xbox (each presents as a discrete mode), and you can't make adjustments to these. You can make new profiles but they won't automatically go on to the controller. Instead once you've made a new profile you have to set it to replace one of the other presets that's already loaded on the device. You can have eight controller profiles loaded onto the Revolution X Unlimited at a time (four for Xbox and four for PC modes). The key difference between the two is that PC settings have the option to use gyroscopic controls, keyboard assignments, and custom “Communication speed” (wired/wireless connection speeds), while the Xbox doesn’t.

Confusingly, the profiles created through the PC software apply only when the controller is set to Advanced mode. So these profiles are separate from the profiles available in Classic mode. Classic mode profiles are also saved on the device, with 12 available (four for Xbox, four for PC, and four for Bluetooth). Nacon’s software also doesn’t always do a great job walking you through things or explaining settings and how they’ll work. Fortunately, the software includes a test area to at least get some sense of how the controller is responding to your changes.

While this may be an edge case, I was frustrated by the fact that the controller allows you to turn off the gyroscope through its built-in menu. While that may seem sensible, it doesn’t allow you to turn the gyroscope back on. To do that, you have to again reconnect to a computer and enable it in the desired profile.

Nacon Revolution X Unlimited – Gaming and Performance

For its missteps, faults, and eccentricities, gaming on the Revolution X Unlimited is quite excellent. The sticks feel great – no grinding, awkward resistance, or discomfort from the caps. Better still are the buttons. The ABXY buttons have a bit of lateral wiggle to them, but they’re nice and large, and the microswitches underneath are delightfully clicky and responsive. They’re easy to press and click with a clear actuation. I’ve enjoyed the Turtle Beach Stealth Ultra’s buttons, and this steps that up with larger buttons. It’s a similar story for the D-Pad, shoulder buttons, and shortcut buttons.

Having the option to switch between short-travel hair triggers and longer trigger pulls is nice, though I found the shorter travel ended up feeling a lot stiffer to use (and wore on my finger over time). While I can’t say it’s affected the experience over the short term, the use of Hall effect sensors in the joysticks and triggers should mean they remain accurate in the long run.

I tend to be a bit lead-thumbed when it comes to aiming on the joysticks, so having the ability to adjust the response curves helps me avoid constantly overshooting my aim. I also enjoyed the option to enable gyroscopic aiming on the fly with a toggle assigned to one of the shortcut keys, so I could make extra aim adjustments that way, though I never found it quite as responsive or reliable as the gyro aiming on Nintendo Switch, particularly because it has a way of ignoring subtle movements no matter how much I messed around with its deadzone settings and joystick response curves.

Between the quick microswitches and the low-latency wireless connection, responsiveness was never an issue. I battled my way through some enemies that were way out of my level in Clair Obscur: Expedition 33, such as the Grosse Tete and Chromatic Abbest – two enemies I only managed to beat through the precise timing of dodges and parries, which the controller had no trouble enabling.

Comfort using the controller was largely great. The only real snag was the slightly narrow grips for my large hands and a tighter curve I found pressing into my pinky finger a bit. But it wasn’t uncomfortable enough to stop me from engaging in several-hour gaming sessions. The battery also held up quite well, easily meeting the 10-hour battery life suggested by Nacon, and that’s without making some of the battery-saving adjustments available (like display dimming).

I was surprised not to hear much audio degradation using headphones with the controller. There were occasional artifacts, presumably from the rather extreme RF environments I work in, but listening to music and game audio was largely clean and clear.

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Nintendo Switch 2 Welcome Tour: So, Is it Worth $10?

Without question, the biggest discussion surrounding Nintendo Switch 2 Welcome Tour has been its price point – meaning, that it has one at all. Welcome Tour will sell for $10 on the Nintendo eShop on Switch 2 launch day, and for a piece of software mostly focused on teaching players about the new console they just spent at least $450 on, many people – myself included – have argued that it should have been a pack-in game. Price drama aside, I recently spent about 45 minutes with Nintendo Switch 2 Welcome Tour, and to be completely honest, came away somewhat intrigued and maybe even a little bit excited to play the full thing on June 5.

Before you call me a shill in the comments, let me be perfectly clear: I’m not totally in love with this game, and Nintendo Switch 2 Welcome Tour is not going to interest most players, in my estimation. But if you’re a mega Nintendo enthusiast like me, who follows the company’s quarterly financial results, reads every Ask the Developer article on Nintendo’s website, and could tell you the differences between a DS, 3DS, New 3DS, 2DS, and New 2DS XL, this is for you. Welcome Tour is an edutainment game with the goal of teaching you everything about Nintendo Switch 2 through exploring, minigames, tech demos, and quizzes, and it has just enough of that Nintendo charm to make it work.

After selecting my character from a seemingly endless line of honey-I-shrunk-the-kids-sized avatars (I really wish Welcome Tour featured Pikmin running around the console instead!), I was set loose to explore the left Joy-Con 2 and the Nintendo Switch 2 console itself. To progress to the next area of the console, I needed to find all of the hidden stamps in these locations, which are tied to specific parts of the unit like the touch screen or the cooling vents. But during the search, I stopped by activity stations laid out on each part of the map.

In true Nintendo fashion, there is a completionist element to all of it.

One minigame had me test out the mouse controls by piloting a UFO trying to survive against an endless stream of spiky iron balls. In true Nintendo fashion, there is a completionist element to all of it, where I was awarded one or two stars depending on how long I lasted in that endless challenge. The mouse controls felt good, and after just missing out on the top rank, I felt the drive to try again for the high score. Earning more stars grants access to harder minigame difficulties, and the menus indicate there are plenty of medals to hunt down.

The most memorable tech demo so far had me play World 1-1 of Super Mario Bros. from the NES in 4K, in its original resolution. Since the NES worked with so few pixels compared to modern technology, this results in the entire level stretched out across the 4K TV screen I was playing on, and it’s a cute way to look at how far we’ve come. This demo had five achievements to complete, which should be a breeze for anyone familiar with the course. Other demos showcased Switch 2’s HD Rumble, 120fps, and HDR capabilities. It’s clear Nintendo is very proud of the new technology it’s embracing this generation, and Welcome Tour shows it off in a way that’s accessible to all audiences, including those who aren’t super tech savvy.

Elsewhere, Welcome Tour’s Insight Quizzes shared some fascinating information about things like why they settled on the U-shaped kickstand and how Switch 2’s front-facing speakers are an improvement over the OLED model. Nintendo doesn’t want us to show you the information in these quizzes before launch, but I found it genuinely interesting to get a look at Nintendo’s thoughtful design behind multiple aspects of the new hardware. Again, your mileage will greatly vary depending on how much you care about these minute details, but as someone who covers this company that’s generally incredibly secretive, this level of knowledge and transparency was refreshing. After Welcome Tour’s announcement, I assumed the information presented within the software would be common knowledge to hardcore Nintendo fans and come across as an advertisement for a product you already bought, but it legitimately doesn’t feel that way in practice thanks to how in-depth and niche some of the details are.

Even though I enjoyed Welcome Tour more than I expected to, I walked away feeling more strongly that it should have been included with the console. It’s a charming, light experience that grants fascinating context to the hardware it’s designed around, and it’d be great if all Switch 2 owners could check it out in between Mario Kart World sessions on launch day. Instead, everyone has to decide if it’s worth their $10 to learn about the Switch 2 cartridge slot and watch an HDR fireworks display, and the whole conversation surrounding Welcome Tour has suffered because of Nintendo’s irritating decision to charge for it. To help you decide if you want to spend your $10, stay tuned for our full review of Nintendo Switch 2 Welcome Tour coming shortly after launch.

Logan Plant is the host of Nintendo Voice Chat and IGN's Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.

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The Street Sharks Are Back in New IDW Publishing Series

Another iconic '90s franchise is making a comeback in 2025. IGN can exclusively reveal the first details about IDW Publishing and Mattel's upcoming Street Sharks comic.

Street Sharks is a continuation of the original animated series, which lasted for three seasons from 1994-97. This five-issue limited series is written by Stephanie Williams (Trial of the Amazons) and illustrated by Ariel Medel (TMNT vs Street Fighter). The first issue features cover art by Philip Murphy, Elizabeth Beals, Kevin Anthony Catalan, and Khary Randolph.

Check out the slideshow gallery below for a closer look at the cover art to Street Sharks #1:

Here's the official summary for Street Sharks:

Based on the classic animated series, the upcoming comics will thrill readers as the Sharks protect Fission City from a range of gene-slammed threats, including super-strong and monstrous lobsters and squids, and diabolical mad scientists that transform into vicious piranha monsters. The comic will deliver on everything fans loved from the hit show and the tone of its era, from the Sharks riding cool motorcycles to eating a lot of burgers and metal while swimming through the city’s concrete to take down the bad guys.

“Celebrating over 30 years of the animated series, Street Sharks has become a cult-favorite and fans have been chomping at the bit to see more of the crime-fighting brothers Ripster, Jab, Streex, and Big Slammu,” said Ryan Ferguson, Global Head of Publishing at Mattel, in a press release. “We are thrilled to continue the legacy of this franchise and dive deeper into the waters with IDW to extend the world of Street Sharks through new comic books.”

”It is so exciting to introduce a new generation of fans to the Street Sharks,” added series editor Nicolas Niño. “The Sharks epitomize '90s adolescent X-treme sensibilities and that makes them translate so naturally to comics. Stephanie and Ariel are putting together a series that serves as a beautiful love letter to the original cartoon that old fans and new are sure to adore.”

Street Sharks #1 will be released in September 2025.

This is hardly the only classic '90s series making its return as a comic in 2025. AHOY Comics is set to revive the Toxic Crusaders, while BOOM! Studios recently revealed a VR Troopers comic spinning out of the pages of Power Rangers Prime.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Amid Wait for Mass Effect 5, Director Seemingly Confirms Returning Feature

As fans wait for a crumb of news on Mass Effect 5, the game's director has suggested at least one small returning feature will remain in the upcoming sequel.

A small team at BioWare is now in the early stages of work on the next Mass Effect, following the disappointing launch of Dragon Age: The Veilguard and the subsequent downsizing of the studio, which included layoffs.

Mass Effect 5 was first announced years ago, of course, via an eye-catching trailer released back in December 2020. But the project has remained very much on the back burner since then, while The Veilguard struggled through its rocky development. Now, it is BioWare's sole focus — but updates on its progress remain few and far between.

This is the background, then, to a fan's plea for confirmation that Mass Effect 5 would once again feature the series' bombastic lens flare. And lo, Mass Effect 5 director Mike Gamble has sought to answer this plea on social media — albeit with a single emoji.

"Mass Effect 5 better stick to tradition and have an excessive amount of lens flare," wrote Mass Effect fan Specre_Gray on social media — to which Gamble responded with an "OK" emoji.

👌🏻 https://t.co/FNXq5S9XcD

— Michael Gamble (@GambleMike) June 1, 2025

Over the years, BioWare has issued repeated teasers, including artwork stuffed full of Easter eggs and secrets hinting at Mass Effect 5's eventual story.

BioWare has suggested that the game will be set hundreds of years after the original Mass Effect trilogy, with a story that spans the events of both the Milky Way and the Andromeda galaxy featured in the series' fourth main game.

There's no word yet on when Mass Effect is likely to launch, but with production still in its early phases, it seems likely the game is still years away. When it does arrive, however, we at least know that lens flare will be included.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Stunning The Witcher 4 Unreal Engine 5 Tech Demo Shows Open-World Running on Base PS5 at 60fps — With Ray Tracing

Epic Games and CD Projekt have shown off a stunning tech demo of The Witcher 4 running on Unreal Engine 5.

Epic’s State of Unreal 2025 event revealed a technical demo showing off "some of the cutting-edge tech powering the new Witcher saga." Epic stressed this was not The Witcher 4 itself, rather a tech demo only, but it does give us a good idea of what to expect from the game.

“When we launched Unreal Engine 5 three years ago, CD Projekt Red announced they would collaborate with us to bring large open-world support to the engine,” Epic said. “Together at the State of Unreal, we revealed what we’ve been working on.”

The Witcher 4 Unreal Engine 5 tech demo follows Ciri as she explores the never-before-seen region of Kovir in the midst of a monster contract (CD Projekt confirmed Kovir is a playable area in The Witcher 4). The demo provides an early look at a number of Unreal Engine 5.6’s new open-world features in action. It's all running on base PlayStation 5 at 60 frames per second with raytracing, Epic said, including the new, faster way to load open worlds via the Fast Geometry Streaming Plugin. At one point in the demo, CD Projekt upped the NPC count in the market scene to 300 individually animated characters. The showcase ended with a first look at Lan Exeter, the winter capital and a major port city in Kovir.

Here’s the official blurb from Epic:

As Ciri explores the bustling market of Valdrest, we see how 5.6 handles busy scenes full of high-fidelity characters and visual effects like ML Deformer. The tech demo also showcases Nanite Foliage — which provides a fast and memory efficient way to achieve gorgeous foliage density and fidelity, slated for release in UE 5.7.

And here's a note from CD Projekt:

The tech demo takes place in the region of Kovir — which will make its very first appearance in the video game series in The Witcher 4. The presentation followed main protagonist Ciri — along with her horse Kelpie — as she made her way through the rugged mountains and dense forests of Kovir to the bustling port town of Valdrest.

While this tech demo offers a tantalizing glimpse into the visual experience we can expect from The Witcher 4, the game itself is still years away from launch. CD Projekt has indicated The Witcher 4 won’t be out until 2027 at the earliest.

That rules out a launch this year, which no-one really expected, a launch next year, which some had hoped for, and sets 2027 as the earliest The Witcher 4 will come out. But that’s if everything goes to plan, and as we all know, the video game industry has a hard time with its plans. Could The Witcher 4 end up being a 2028 game?

Some had wondered whether The Witcher 4 might end up exclusive to the next generation of consoles (Sony is no-doubt working on its PlayStation 6 plans as we speak, and Microsoft is rumored to be targeting a 2027 release for its Xbox Series X successor and an Xbox handheld). This Unreal tech demo suggests The Witcher 4 is a cross-gen game, as Cyberpunk 2077 was when it was released in December 2020.

Here's what we know: The Witcher 4 is the first in a new trilogy of Witcher games set after the events of The Witcher 3. But rather than star Geralt as protagonist, Ciri is the main character this time around.

Speaking exclusively to IGN ahead of The Witcher 4 reveal, executive producer Małgorzata Mitręga said Ciri was “the very organic, logical choice.”

“It was always about her, starting from Saga when you read it in the books. She's an amazing, layered character. And of course, as a protagonist we said goodbye to Geralt previously. So this is a continuation. I guess for all of us it’s like she was meant to be. That was always her.”

In January, speaking to IGN as part of a wider interview on Netflix’s upcoming animated film, The Witcher: Sirens of The Deep, Geralt voice actor Doug Cockle backed CD Projekt’s decision, even though it sees Geralt take a back seat.

“I'm really excited,” he said. “I think it's a really good move. I mean, I always thought that continuing the Saga, but shifting to Ciri would be a really, really interesting move for all kinds of reasons, but mostly because of things that happen in the books, which I don't want to give away because people, I want people to go read. So yeah, I think it's really exciting. I can't wait. I can't wait to see what they've done.”

We’ve got plenty more exclusive content on The Witcher 4, including a trailer breakdown and an interview with CD Projekt where the developer explains why The Witcher 4 will avoid a Cyberpunk 2077-style launch disaster.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Sony Confirms State of Play PlayStation Showcase for Tomorrow, Will Last 40+ Minutes

Sony has confirmed a State of Play showcase for tomorrow, June 4.

In a PlayStation Blog post, Sony Interactive Entertainment content communications manager Tim Turi said fans will get "news and updates on must-play games coming to PS5." Turi continued: “The show highlights a selection of great games from creators across the globe.”

The 40+ minute show begins June 4 at 2pm PT / 5pm ET / 11pm CEST.

That’s not much to go on, but it seems likely we’ll see more of Sucker Punch’s PlayStation 5 exclusive sequel, Ghost of Yotei, which launches in October.

Could we also see Insomniac’s Wolverine game, or what’s next from Sony’s other development studios, such as God of War maker Sony Santa Monica, Days Gone developer Bend Studio, and Horizon studio Guerrilla, which is working on a multiplayer spin-off?

Sony-owned Bungie also has Marathon in development, although the extent to which Bungie will be willing to show the game off following its art plagiarism scandal remains to be seen, and Fairgameswithout Jade Raymond at the helm — is still in the works. Last month, Sony announced a new PlayStation studio called teamLFG and teased its debut game, which is a live service incubation project.

We may also see games from external developers Sony has signed to publish, such as Phantom Blade Zero.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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F1 25 Review

I don’t wish any specific ill on Max Verstappen’s racing career. The man likes playing video games until ungodly hours in the morning, doing everything he can to avoid Tik Tok, and Daniel Ricciardo. I, too, like all of those things – and I really can’t hate on a bloke with that much in common. I am, however, loving the fact that he’s currently not leading the F1 World Championship – for the first time since 2022. F1 in 2025 is subsequently feeling… a little fresher at the moment.

Has this year’s video game version arrived with the same freshness? For the most part, yes. F1 25 has brought with it the largest shake-up of the core ‘My Team’ career mode since it was introduced in F1 2020, and it’s a deeper and more satisfying way to play as a result. On circuit, it’s developer Codemasters’ most fabulous-looking effort to date, with a step up in lighting that has a noticeable impact on the quality of highlights and shadows. The AI is also extra impressive this year; consistently professional, racier than ever, and very convincing. Combine all this with a returning story mode that’s as bored with Verstappen winning every year as I am, and F1 25 handily slingshots itself around the outside of last year’s slightly inessential F1 24.

The new set-up for My Team discards the idea of you establishing an 11th F1 team as an old school owner/driver, and instead positions you as a conventional team principal managing a pair of drivers. At each grand prix you’ll choose which of your drivers to race as and, for the remainder of the time, you’ll need to supervise the entire operation that puts each of them into a $16 million race car, 24 weekends a year. That means managing budgets, building and upgrading new facilities that earn you various buffs (from R&D discounts to contract negotiation advantages, and many more), and assigning perks to your team principal that unlock a similar range of bonuses.

Now, I’d be lying if I said I’d ever taken issue with having an owner/driver at the helm of an F1 team in the modern era, which is the premise this mode had previously relied on since F1 2020. Yes, it wasn’t entirely believable in contemporary F1 – which is a whole different beast compared to the days of F1’s last team owner/driver: Jack Brabham back in the 1960s. Yes, it was a slightly silly fantasy. But, no, I’m not going to pretend the very concept of it ever grated on me.

F1 25’s My Team does arrive as a welcome (and arguably overdue) revamp.

After five years of the same shtick, however, it was definitely stale – so F1 25’s My Team does arrive as a welcome (and arguably overdue) revamp. The facility backgrounds are fresh, and the menus are new. There are some overarching similarities to the previous My Team mode (because the sport itself hasn’t profoundly changed in the last 12 months), but even at a glance there’ll be no confusing F1 25’s My Team mode with previous years.

Pitt Stop

Pleasingly, the management aspect is considerably deeper, with more moving parts to researching and developing new upgrades. Coaxing more speed and durability out of your race cars isn’t simply a matter of pressing on an upgrade and waiting for it to unlock and find itself fitted and ready to hit the track; now research that results in successful upgrades is only the first step. You still need to fabricate the parts themselves. Deeper into my second season in My Team, parts began to display weeks or months worth of days to finish production, but they would still come up as completed in what felt like a typical amount of time (that is, a few days to a week). It was a little annoying not knowing exactly when stuff would actually be ready, but this feels like an easily repairable bug.

At any rate, with dual production lines comes a whole new minefield to navigate. Initially you’ll only be able to build one part at a time, so you’ll need to manually select which of your drivers receives them before the other. That’s an interesting layer of politics to juggle, although I haven’t had any instances of favouritism to a single driver come back to bite me at this point (but perhaps the occasional wait for a single upgrade isn’t enough to have your other driver feel jilted).

The ability to choose which of your two drivers to race as at each GP also creates some pretty interesting tactical scenarios. Do you just focus on one driver and do your best to secure the drivers’ championship with them, or do you share your time across both and let the chips fall where they may? Unfortunately the driver market is disappointingly sparse. Where are the contracted reserve drivers? The F1 Academy drivers? From the outside looking in, it’s honestly odd that these personalities aren’t part of what the game gleans from being officially aligned with F1. Odder still when drivers like Perez, Ricciardo, Bottas, and Zhou are actually in F1 25, but marooned exclusively in the first half of the story mode (which begins in 2024).

Still, this expansion of My Team is well-timed, with Frontier’s short-lived F1 Manager series already seemingly over. It isn’t a like-for-like replacement, though, as opting to simulate a race weekend is essentially still brushed over in a black loading screen calculation. You can’t sit and watch a race unfold as team principal, issuing orders to your drivers or anything like that. This is a bit of a shame, as that would’ve been quite novel.

Playing through an earnest motorsports management simulation as 1995’s People Magazine Sexiest Man Alive was not on my 2025 bingo card.

But perhaps it’s novel enough that you can enter the new My Team mode as the upcoming F1 movie’s fantasy team featuring Damson Idris, Javier Bardem, and Brad Pitt; or, at least you can in F1 25’s fancy ‘Iconic Edition.’ I will say, playing through an earnest motorsports management simulation as 1995’s People Magazine Sexiest Man Alive was not on my 2025 bingo card, but I did it, and I have no regrets.

The Butler Did It

On top of the reworked My Team mode, F1 25 also arrives with the series’ next shot at a singleplayer story mode, which turns the Braking Point saga into a trilogy. Picking up where the story left off in F1 23, Braking Point 3 continues the chronicles of the fictional F1 team Konnersport.

If you’ve played Braking Point in F1 23 and F1 2021, it probably won’t hold many surprises in terms of how the on-track action plays out. As before, you’ll be airdropped into race situations with specific goals to achieve – like holding up traffic for your teammate, or recovering positions after a puncture. Even without the story stitching them together, they’re a fun series of scenarios to tackle – though some of them have aged like milk over the course of F1 25’s two-year development cycle. Yeah, it was probably a little optimistic to have Liam Lawson absolutely dominating the field in a Red Bull Racing 1-2 in Vegas this season, but who knew? Well, other than Gasly. And Albon. And Perez.

It was probably a little optimistic to have Liam Lawson absolutely dominating the field in a Red Bull Racing 1-2 in Vegas this season.

It’s harmless, although it did temporarily distract me from how much better Vegas looks in F1 25. There are a lot of subtle details that elevate trackside authenticity this year, from real casinos replacing the generic signage the Vegas circuit track previously debuted with, to the more accurate blossom trees at Suzuka. It’s just a massive shame we don’t have any non-2025 championship tracks to substitute in and out as seasons progress, and I don’t know if the juice was worth the squeeze the reverse layouts of Silverstone, Zandvoort, and Red Bull Ring. There’s more to them than just having the cars all do a U-turn and race backwards – everything from the grid boxes to the marshalls have been modified to make it appear each of these circuits are legitimately being run in reverse – but they left me largely indifferent.

At any rate, it’s a serviceable story – and it’s one that’s honestly improved since its shift to focus on the flawed and fractured Butler family over initial lead character Aiden Jackson (who’s never really been fleshed out). To its credit, it’s also a mode you could argue was slightly ahead of the curve. That is, Braking Point itself may have followed in the wake of other sports game story modes like The Journey from FIFA 17 to 19, or Fight Night Champion’s titular Champion Mode, but it did handily beat this month’s F1 movie to the punch. Funnily enough, there’s also a scenario mode in F1 25 for the movie, with clips from the film. There’s only one mission so far but it’s a neat bonus.

Driver career mode is also back but, aside from a fresh injection of real driver radio recordings, it hasn’t changed. The entire intro to the mode being totally recycled from F1 24, dialogue and all, certainly doesn’t leave a great first impression. It’s just hard to get particularly motivated for what’s essentially a replay of F1 24 after playing the new My Team mode. Equally unmotivating is the returning service game component F1 World but, again, that’s on me. To be fair, the fact that it’s still a meaty single-player game for those who don’t value cosmetic trinkets or competing against strangers remains a core strength of F1 25. I feel like I’m just too old for Battle Passes and virtual clothing baloney.

On the subject of feel, handling feels broadly on par with F1 24, although the looser feel of old tyres is more pronounced – as is understeer when you’re dealing with the dirty air of cars ahead. It’s also a little harder to find the same amount of traction out of wet or slow speed corners that the AI can. I just found myself lighting up the rears a little more on F1 25, especially on controller, where the margin to find the perfect level of squeeze is so tiny on the travel distance of a trigger. The AI just seems to accelerate a lot more optimally in these situations. That’s probably my only major quibble with the AI, though, who make great moves to defend, leave appropriate room, and battle you (and each other) with tenacity without sacrificing self-preservation. Almost every tangle I’ve had with the F1 25’s AI over the past week has been my fault and, for a staunchly singleplayer slowcoach like me, that’s a huge plus.

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Deadcam, a Found-Footage '90s-Inspired Horror Game, Announced for PC

Solo developer Joure Visser, creator of last year's Don't Scream, has announced Deadcam, a new "analog survival horror" game that uses a '90's found-footage VHS camcorder aesthetic to scare you through a series of files (i.e. encounters).

Built in Unreal Engine 5, Deadcam features three weapons in the first file: a katana, a shotgun, and a pistol. Each file is built to be completed in about one hour. There is replayability baked in, though, as there are three different endings available, but, Visser notes, "only one unlocks the full 100% playback percentage — the 'good' ending."

Visser offers this gameplay description: "Deadcam's found footage recordings see players through different stories; each file features its own setting, narrative, and gameplay mechanics tailored to the tone of the story. Across each file, retro UI elements monitor haunted activity in the area, including the size and speed of nearby enemy mobs."

Deadcam launches into Steam Early Access on June 23 with its first file, a J-horror inspired story set in an abandoned school, and four more files will be added over the course of the Early Access period. Wishlist it on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Another Day, Another Hollow Knight: Silksong Steam Update — Could We Finally Get a Release Date This Week?

Another day, another Hollow Knight: Silksong SteamDB update that's whipped information-starved Hollow Knight fans into a frenzy. Could this one finally be the one?

Overnight, Hollow Knight: Silksong was quietly updated on Steam, with SteamDB noting that one package received its first update in over a year (thanks, Eurogamer). It immediately sent the rumor mill into overdrive, with players speculating that something's afoot. Will we finally see more at Summer Game Fest? Could it be part of the Xbox Showcase? Or could we even get a Nintendo Switch 2 shadow drop…?!

Hollow Knight: Silksong received updates to its packages tonight on SteamDB (one apparently receiving an update for the first time in 15 months) https://t.co/DJz9ebnffghttps://t.co/THPp2luYgp pic.twitter.com/9RvHY290ez

— Wario64 (@Wario64) June 3, 2025

Of course, fans immediately began scouring the updates for clues. And while some have been hurt before by a flurry of nothingburger, this update is particularly exciting because several fans believe we have proof Hollow Knight: Silksong — or at least some version of it — has "been uploaded to the Steam servers."

"[Is this R]eal?" asked one fan hopefully. "Real," the OP replied.

Team Cherry has always done things on its own timescales, and is notoriously tight-lipped, leaving us speculating over the tiniest, and sometimes silliest, details. Now, however, it really feels like there's something coming… here's hoping we find out what it is sooner rather than later.

Team Cherry’s sequel is one of the most anticipated games in the world right now, topping the Steam wishlist charts for years. Silksong made a brief appearance at Nintendo’s Switch 2 Direct in April, and soon after Team Cherry nailed down the 2025 release window, much to the relief of its very patient fans. And now, given we know it will be playable for those who can be at Australia’s national museum of screen culture, ACMI, from September 18, some are speculating that we could be looking at a launch before then… although nothing's confirmed as yet, of course.

IGN recently exclusively shared a Silksong sprite sheet and… well, the internet internet-ed.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Game of Thrones Writer George R. R. Martin Weighs in on 'Kickass' Elden Ring Movie Plans

Game of Thrones writer George R. R. Martin has shared his thoughts on the newly-announced Elden Ring movie — and it sounds like he's pretty positive about the upcoming adaptation.

Martin, who worked on the backstory for FromSoftware's beloved game, shared his excitement that Elden Ring's film version will be helmed by Alex Garland, director of Ex Machina, Civil War, and Annihilation.

Writing on his blog, Martin described Garland as a "first rate director" and production company A24 as "kickass." Overall, Martin said his current mood upon hearing the project announced was "hopeful," as he shared a YouTube video titled "Why the Elden Ring Movie WON'T SUCK."

While Martin is clearly excited by the project, there has been no suggestion so far that he is actually involved. Indeed, the writer is already juggling a swathe of projects, including an upcoming animated Hercules movie announced only last month.

Word of Martin's involvement in A Dozen Tough Jobs, which will update the legendary Greek tale with an early 20th century setting, sparked another wave of criticism from Game of Thrones fans still waiting for Winds of Winter.

Last week, Martin reacted to the criticism by acknowledging "some of you will just be pissed off by this" and saying fans had "given up" on him ever finishing the next book — let alone the series' final novel, due after.

"I wish you all could share my excitement at the prospect of this movie," Martin said of the Hercules film.

Winds of Winter, the long-awaited next installment in Martin's A Song of Ice and Fire Saga, is still incomplete and lacking a release date. It has now been 14 years from the publication of A Dance with Dragons in 2011.

Little else is known about the upcoming Elden Ring adaptation, though Garland is reportedly keen to reunite with Heartstopper and Warfare actor Kit Connor for a key role. The film is yet to begin production, or name a release date.

Game of Thrones writer George R.R. Martin. Photo by Paras Griffin/Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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HBO Harry Potter TV Series' Nick Frost Talks Hagrid Portrayal, and Need to Not Copy Movies: 'I'm Never Going to Try and Be Robbie'

Nick Frost has offered his first thoughts on playing Hagrid in HBO's upcoming Harry Potter TV series, and said he felt a need to not just copy what had come before.

The Hot Fuzz and live-action How to Train Your Dragon star said he had already begun pre-production duties for his turn as Hagrid, and decided how he wanted his version of the lovable Hogwarts groundskeeper to stand out, while still offering something fans will find familiar.

"While I'm really aware of what went before me in terms of Robbie [Coltrane]'s amazing performance, I'm never going to try and be Robbie," Frost told Collider.

"I'm going to try and do something, not 'different,'" he contiuned, "I think you have to be respectful to the subject matter, but within that, there's scope for minutia."

The late Robbie Coltrane portrayed Hagrid in all eight Harry Potter movies, and was reportedly an inspiration for the original character in the books.

Frost has now signed on to portray Hagrid over the next decade, as the Harry Potter TV series adapts each novel over the course of an individual TV season.

"I've had the opportunity to go and see some sets, and they're growing a Hagrid beard," Frost separately told ScreenRant. It's unclear whether this refers to an in-progress prosthetic beard being made for him to wear, or someone actually growing a beard that will be shorn off and stuck on Frost while filming.

Last month, the trio of child actors set to play the series' main roles were revealed, with newcomers Dominic McLaughlin in the role of Harry Potter, Arabella Stanton as Hermione Granger, and Alastair Stout as Ron Weasley.

"I'm a dad myself, so I am going to be very protective to the children," Frost said now of the trio. "And I think that is Hagrid's — one of the kind of baselines of his relationship with those children. He's very protective of them, and I honestly can't wait."

Other actors already confirmed for the series include John Lithgow (Conclave, Dexter) in the key role of Albus Dumbledore, alongside Paapa Essiedu (I May Destroy You, Black Mirror) as Severus Snape.

Janet McTeer (Me Before You, The Menu) will portray Minerva McGonagall, Luke Thallon (The Favourite, Present Laughter) is Quirinus Quirrell, while Paul Whitehouse (The Fast Show, Alice Through the Looking Glass) will play long-suffering caretaker Argus Filch.

"I always read Hagrid as he's like a lovely, lost, violent, funny, warm child," Frost concluded. "I think the beauty of being able to do a book a season means I get to explore that a lot more, and I can't wait. He's funny! I want it to be funny and cheeky and scared and protective and childlike. That's what I'm planning on doing."

The Harry Potter TV series is expecting to begin filming of its first season this year, with a debut on HBO planned for the beginning of 2027.

Photo by Borja B. Hojas/Getty Images.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Stellar Blade Director Can't Wait to See Our PC Mods

Stellar Blade director and producer Kim Hyung Tae reportedly "fully supports" mods and is looking forward to trying them out.

According to several sources, Kim was reportedly asked about his stance on modding at a recent press conference in Yeouido, South Korea. “First of all, I fully support the phenomenon of players using mods. In fact, I myself also want to try out some of the more exciting mods," he replied.

"I look forward to seeing many players create their own mods and engaging in healthy competition with them to see whose mods are more attractive. I also hope that more players can get involved in mod creation."

Which is just as well, really, as the game isn't even out on PC yet, and already there are dozens of mods listed on Nexus for the PC demo, covering everything from new skins to reshaders and VR to nail polish. There are also several more hidden carefully from public display and categorized as "adult." Let's leave it at that, shall we?

IGN's Stellar Blade review returned a 7/10. We said: "Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre."

The PC version of Stellar Blade launches via Steam on June 11 along with a raft of PC-specific features, including AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover, ultrawide display support, higher resolution environment textures, and DualSense support for haptic feedback and trigger effects. It was originally region locked in 100+ countries, but is now available to pre-order on PC in "over 250 regions." And no, there is no Stellar Blade multiplayer mod… but there are signs of multiplayer in the game files.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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