↩ Accueil

Vue lecture

AU Deals: A Free Metro, Hot Holiday Drops on Joy-Cons, Blue Prince, Sonics, CODs, and The Last of Us!

Welcome back to a Tuesday filled with hidden treasure. If you’ve been meaning to bulk up your pile of shame without gutting your wallet, now’s a stellar time to do it. Across Switch, Xbox, PlayStation, and PC, today’s crop of digital (and physical) discounts is stacked with bangers. Grab 'em while they're hot and set yourself up for a memorable holiday.

This Day in Gaming 🎂

In retro news, I'm celebrating the 15th birthday of Patapon 3, a PSP great and the highest point of an all-time franchise. Best described as a musical RPG where four-beat patterns and rhythmic button taps produce heroism, Patapon 3's catchy-arse songs still live rent free in my head a decade-and-a-half later.

Aussie bdays for notable games

- R.C. Pro-Am (NES) 1988. eBay

- Viewtiful Joe 2 (GC,PS2) 2005. eBay

- The Matrix Online (PC) 2005. eBay

- Midnight Club 3: Dub Ed. (PS2,XB) 2005. eBay

- Splinter Cell: Chaos Theory (PC,PS2,XB) 2005. eBay

- Nintendo DSi XL launch 2010. eBay

- Patapon 3 (PSP) 2011. Redux

Contents

Nice Savings for Nintendo Switch

Let’s start on Switch, where Burnout Paradise Remastered can drift into your collection at a mere six bucks. I adored it for its seamless open-world carnage, and some bad arse DLC inspired by iconic film cars was the cherry on top. Meanwhile, Mortal Kombat 1 has been leg-swept down to A$21, bringing with it brutal Fatal Blows and a lore reboot that retcons everything.

Expiring Recent Deals

Or gift a Nintendo eShop Card.

Back to top

Exciting Bargains for Xbox

Over on Xbox Series X, NBA 2K25 dunks hard with a 72% drop. Look out for the MyCareer mode’s hilariously wooden cameos from real-life NBA stars. Grand Theft Auto V, still chugging along a decade after launch, sits at A$24 and is packed with Easter eggs, like a submerged UFO in the ocean and a literal Bigfoot cameo.

Xbox One

Expiring Recent Deals

Or just invest in an Xbox Card.

Back to top

Pure Scores for PlayStation

On PS5, Helldivers 2 deploys for A$44, and it’s designed to make friendly fire not just possible, but likely and hilarious. Also on offer is Need for Speed Unbound, whose graffiti art style was inspired by French street artists.

PS4

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from Apr 1 with this subscription

  • RoboCop: Rogue City | PS5
  • The Texas Chain Saw Massacre | PS4/5
  • Digimon Story: Cyber Sleuth HM | PS4

Or purchase a PS Store Card.

Back to top

Purchase Cheap for PC

On PC, Metro 2033 Redux is absolutely free. That’s right, pay zero dollars (or in this universe...zero bullets) for a game whose world-building was directly overseen by the novel’s author, Dmitry Glukhovsky. Pair it with Tony Hawk’s Pro Skater 1 + 2 for A$27, and you’re golden.

Expiring Recent Deals

Or just get a Steam Wallet Card

Laptop Deals

Desktop Deals

Monitor Deals

Component Deals

Storage Deals

Back to top

Legit LEGO Deals

Expiring Recent Deals

Back to top

Hot Headphones Deals

Audiophilia for less

Back to top

Terrific TV Deals

Do right by your console, upgrade your telly

Back to top

Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

  •  

Sling TV Plans: How Much Does a Subscription Cost in 2025?

Although it may not be a household name like Netflix or Hulu, Sling TV has played an important role in the streaming wars as it became the first service to offer live TV when it was unveiled back in 2015. Since then, it's positioned itself as a great low-cost alternative to a traditional cable subscription that offers its subscribers dozens of popular channels, a DVR service, and the ability to watch at home or on the go on up to three devices. Check out the full rundown below to learn more about Sling TV including which channels it includes, available sports (like MLB games), and how much it will run you per month.

What Is Sling TV?

Sling TV is a subscription-based live TV service that offers a number of popular channels, live sports, news, and more, with no long-term commitment. It's a popular first choice for cord cutters since it's more affordable than some of the bigger names in live TV streaming such as YouTube TV and Hulu + Live TV, and features different plans that cater to specific interests instead of a one-size-fits-all approach to its content lineup. All plans include 50 hours of DVR, which allows you to record live TV and your favorite shows and movies to watch later.

One notable difference (and much of the reason Sling TV is a less expensive option) is that it doesn't include local channels such as ABC, CBS, and NBC. Instead, Sling recommends you pair your subscription with an HD antenna (sold separately) to receive your local channels.

Sling TV is available on just about every device including Apple TV, Roku, Amazon Fire TV devices, PS5, PS4, Xbox consoles, select Samsung, LG, and Vizio smart TVs, Google TV, Xfinity devices, TiVo, and more.

Does Sling TV Have a Free Trial?

Unlike other live TV streaming services, like Fubo, Sling TV does not offer a free trial for new subscribers. That being said, there is a related free streaming service that Sling does offer. Sling Freestream offers tons of free channels and ad-supported content that doesn't cost you anything.

What Channels Does Sling TV Include?

Sling TV has two primary plans to choose from: Orange or Blue. Both plans will run you the same $45.99 per month, but offer vastly different selections of channels depending on your interests. If you want it all, you can combine Sling's Orange and Blue plans to receive the entire 46 channel lineup (including all 22 exclusive channels) for a combined rate of $60.99 per month.

Sling describes its Orange plan as being best for sports fans and families as it includes channels such as ESPN, Disney Channel, Cartoon Network, HGTV, Food Network, Lifetime, Nick Jr., Comedy Central, TBS, and more. In total, the Orange plan includes 35 channels (eight are exclusive to this plan) as part of the subscription and allows you to watch on one device at a time, although more can be added if you desire.

Sling's Blue plan is tailored towards pro football fans and avid news watchers. It includes a total of 43 channels (16 of which are exclusive news and entertainment channels) with some highlights being CNN, Bloomberg TV, Fox (in select markets), FS1, Fox News, MSNBC, NFL Network, and more. The Blue plan also allows you to watch on up to three devices simultaneously.

Can You Watch Live Sports on Sling TV?

Yes, you can watch live sports on Sling TV, athough most of your local games won't be available without buying an HD antenna (sold separately). Because of Sling's channels being split between two plans (Orange and Blue), you'll need to decide which sports networks are more important to you when signing up.

Sling's Orange plan includes ESPN, ESPN2, and ESPN3, while Sling's Blue plan omits these in favor of NFL Network and FS1. You'll be able to catch a number of live sporting events including NFL, NBA, MLB, and more, across these channels, but if you're an avid sports fan you'll likely want to add on Sling's sports bundle to gain access to even more channels including NCAA-specific networks, NFL Redzone, MLB Network, NBA TV, NBC Golf, and the Tennis Channel, just to name a few.

This means that you can watch March Madness games with this service as well.

How Much Does Sling TV Cost?

As previously mentioned, Sling TV offers its Orange or Blue plans for $45.99 per month, or the ability to combine them to receive all channels for $60.99 per month. Sling is also running a limited-time deal where you can get 50% off your first month for whichever subscription you choose. If you're looking for even more savings, you can even prepay for three months of Sling TV for as low as $99.

Additional upgrades can be added to your Sling TV subscription to enable additional features or allow access to even more channels. If you frequently record live TV, you can upgrade to Sling's Unlimited Cloud DVR for an extra $5/month that can save all live sporting events for you for up to three days with its Auto Record feature.

For sports fans, you can add on a sports bundle for $11-15/mo (depending on your base plan) that provides access to even more live sports. If you're looking for the best way to catch NFL games across its months of coverage, here's how to watch NFL games online.

For more streaming platform guides, check out 2024 Hulu Subscriptions, Netflix Plans, ESPN+ Plans, and Disney+ Plans.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

  •  

Save $112 Off the SteelSeries Arctis Nova Pro, the Best Wireless Gaming Headset

Amazon is currently offering a SteelSeries Arctis Nova Pro Wireless gaming headset starting at only $257.55 shipped. The least expensive model is the Xbox edition in White. The Xbox edition is the only one that will work with the PS5, Xbox Series X, and PC. The PS5 edition is also on sale, but for $269.99, and it won't work with the Xbox console. The Nova Pro is our top rated gaming headset of 2025; I've personally use headset on a daily basis for the past few years and love it.

SteelSeries Nova Pro Wireless Gaming Headset for $258

The Arctis Nova Pro is the highest-end gaming headset in SteelSeries' repertoire. It combines excellent sound quality with comfortable ergonomics, a high-performance mic, and unique yet extremely practical features. One of the biggest standout features of the SteelSeries Nova Pro wireless headset is the ingenious hot-swappable battery system. SteelSeries was generous enough to includes two batteries: one that's in use in your headset and the other that's charging in the separate DAC controller. This way, you get wireless freedom with no waiting to recharge. Each battery lasts for up to 22 hours of continued use, so you won't be constantly swapping them out either.

Other great features include an OLED base station with volume control knob, active noise cancellation (rare in a gaming headset), retractable boom microphone, all-day comfort thanks to the suspension headband and leatherette ear cushions, simultaneous 2.4GHz WiFi and Bluetooth pairing, onboard audio presets, and the versatile Sonar software for creating your own custom sound profiles (for PC gamers).

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

Pre-Order Your Own Skryrim Dragonborn Helmet Today at IGN Store!

The Elder Scrolls V: Skyrim is one of the biggest RPGs out there. While there are many iconic items and locations in the game, perhaps none comes close to the Dragonborn Helmet worn by your character. For a limited time at IGN Store, you can pre-order this brand new Dragonborn Helmet Replica from Fanattik. If you're a huge fan of Skyrim or just looking for a new item for your gaming collection, the Dragonborn Helmet is the perfect choice!

Pre-Order The Elder Scrolls V: Skryrim Dragonborn Helmet Today at IGN Store

Fanattik is no stranger to the worlds of collectibles and replicas, with many items available at IGN Store. This Dragonborn Helmet Replica is a limited edition product, with only 5,000 units available worldwide. With The Elder Scrolls as big as it is, it's likely that this item will sell out quickly. For many Skyrim fans, this Dragonborn Helmet should be quite familiar, as it is used by the protagonist of the game.

Thanks to the hand-painted work, there are a ton of details all over the helmet, so you can expect even details like rust to appear on this premium product. There's a built-in stand included in the box, so you won't have to worry about finding a way to display the helmet.

Currently, this Skyrim Dragonborn Helmet Replica is set to ship out in September 2025. Don't miss your chance to take home this limited edition collector's item!

About IGN Store

IGN Store sells high-quality merch, collectibles, and shirts for everything you're into. It's a shop built with fans in mind: for all the geek culture and fandom you love most. Whether you're into comics, movies, anime, games, retro gaming or just want some cute plushies (who doesn't?), this store is for you!

  •  

Astro Bot Cut Content Included a Bird Flight Level and a Headless Astro

Astro Bot fans have all heard the story of the creation of the sponge power-up, but did you know developer Team Asobi also prototyped even wackier powers, like a coffee grinder and a roulette wheel?

We didn't, until IGN attended GDC 2025, where Team Asobi studio director Nicolas Doucet gave a talk simply titled, "The Making of 'ASTRO BOT'". In his talk, Doucet went in-depth on the process of creating the PlayStation mascot platformer, including showing off a number of early prototype images and cut content.

Doucet began his talk by talking about the initial pitch for Astro Bot, which was written in May 2021, just a few months after Team Asobi began prototyping it. According to him, there were 23 different revisions of the pitch before it was shown to top management. Their pitch was apparently initially given as an adorable comic strip showing off the main pillars and activities of the game. Clearly, it was a success.

Next, Doucet explained how the team generated ideas. The answer, unshockingly, is a lot of brainstorming, but what Team Asobi did was form small groups of 5-6 people that mix individuals from different disciplines together. Everyone wrote or drew ideas on individual sticky notes, leading to this absolutely incredible brainstorming board image:

Not every idea made it to the next phase, prototyping, Doucet said. In fact, only around 10% of their brainstorms actually got made. But that was still a lot of prototyping. Doucet went on to talk about the importance of prototyping all sorts of things, explaining that everyone on the team was encouraged to prototype ideas they had. This included departments outside of game design, such as an example where audio designers made a theater inside Astro Bot to prototype haptic controller vibrations that corresponded to different sound effects, such as the different ways a door can open and close.

Prototyping was so important to the Astro Bot team, Doucet said, that a few programmers on the team were reserved to prototype things that had nothing to do with platforming. That's where Astro Bot's sponge mechanic came from - they prototyped a sponge that squeezed dry using the adaptive trigger, it was fun, and it became a part of the game.

Doucet shared the above image, which included a number of such prototypes that were made, but never turned into Astro Bot mechanics, alongside those that did. You can see the balloon and sponge, which were used, alongside prototypes of what looks like a tennis game, a little walking wind-up toy, a roulette wheel, a coffee grinder, and several more.

Later in the talk, Doucet also discussed how levels were selected and designed around certain mechanics. The goal, he said, was for every level to have unique gameplay of some kind and never feel too similar to another level. While that doesn't mean that Astro Bot could never use the same power-up on more than one level, Doucet said that the expression of it had to be different enough each time to make the level feel unique. For instance, he showed some images of a cut level themed around bird flights that was cut due to reusing Astro Bot's monkey power-up in ways that were a bit too similar to the level Go-Go Archipelago, as well as another level in Astro's Playroom that had a similar power.

"In the end, it was decided that the overlap was not healthy enough to create variety, and we just cut this level entirely," he said. "We'll never know if that level would have been popular. But in hindsight, I think it's a good thing that we got to spend that time elsewhere."

Finally Doucet closed the talk by talking about the game's final scene, and yes, this is Spoilers if you haven't finished Astro Bot yet. Read on at your own risk.

In the final scene of Astro Bot, the player reassembles a broken Astro Bot using limbs and assistance from the other gathered bots. According to Doucet, originally the player was just handed a completely dismembered Astro. No head, no limbs, just the torso. But Doucet said that this made some people "really upset", so they went with the slightly more intact version we see in the existing game.

Doucet's talk included a number of other interesting nuggets and tidbits about the development of Astro Bot. We've spoken to him in the past multiple times about the development of Astro Bot, a game that we gave a 9/10 in our review, calling it "A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation."

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

Schedule 1 Early Access Review

Whether you’re quitting your office job to grow a farm in Stardew Valley or setting aside your warrior days to work at a tea shop in Wanderstop, sometimes you just want to take a break and embrace a simpler way of living. I didn’t expect to find this same sense of cozy escapism in a game about manufacturing and selling drugs in a grimy city, but with Schedule 1, that’s exactly what I got. Instead of the GTA-like chaotic romp through the criminal underworld I anticipated, I found myself peacefully packaging homegrown ganja into tiny baggies, building bonds with my local community by handing out free samples, and experimenting with new and novel narcotic recipes while my expanding drug empire flourished. The 40 hours it took me to perfect my dope dealings did have some downers mixed in with the uppers though, as I encountered plenty of bugs and an unfinished endgame as of this Early Access launch – both signs Schedule 1 is still getting baked. But I overwhelmingly enjoyed my surprisingly zen time as a friendly neighborhood poison pusher regardless, and can’t wait to see how it continues to evolve.

This goofy, first-person management sim asks you to turn your burgeoning small business of peddling drugs into a massive enterprise that employs dozens of hardworking chemists, botanists, and dealers. After finding yourself down on your luck in an unfamiliar city, you do the only thing your scoundrel of a main character has ever been good at: slinging that OG kush, of course. What starts out as a solo operation where you’re growing maryjane in a crummy hotel room can eventually become a fully automated manufacturing and distribution process that moves large volumes of high quality narcotics. As you spread the tendrils of your illicit venture throughout the city, you’ll meet and build relationships with the extremely impressionable locals, learning their pharmaceutical preferences and supplying their fix, which unlocks new dealers to help push your product and suppliers who can hook you up with new raw materials – and that process of building stacks of cash and finding ways to improve, expand, and optimize your business operations is as satisfying as any of the best management sims I’ve played.

Running around town expanding your network by introducing yourself (and your product) to the locals, then converting them into repeat customers who text you for their next hit, is habit forming in more ways than one. And since you can improve your chances of converting a stranger into an ongoing customer by understanding the high they’re looking for and cooking up something to match that preference, you’re encouraged to try out daring mixtures back home to see what new flavors you can concoct. Maybe mixing adderall from the local gas station with crystal meth will result in an energizing product, or perhaps mixing your fancy purple cannabis with *checks notes* horse semen will be a good idea? Amusingly, the names of the resulting product variants seem to be randomly generated by mashing two vaguely drug-sounding words together, so you could end up selling a product called Dream Queef or Aspen Smegma – juvenile humor, I know, but just dumb enough to fit well with Schedule 1’s extremely silly vibe.

Even repetitive tasks like harvesting reefer are oddly enjoyable.

Even repetitive tasks like harvesting reefer and packaging it into little jars for distribution are oddly enjoyable. Watering crops, mixing ingredients, and breaking a freshly baked tray of crystal all feel really satisfying and lulled me into a contented meditative state that almost made me forget I was committing numerous felonies. Eventually though, you’ll develop the means to automate a lot of this and effectively never have to touch the production pipeline with your own two hands ever again, except to sell those goods (and even that you can mostly offload to your subordinate dealers). This is where Schedule 1 dips its toes into automation found in the likes of Satisfactory – a pivot that replaces the quiet meditation of bagging hemp with becoming an efficiency obsessed floor manager that appealed to my love of logistics.

What’s unexpectedly absent from this felonious undertaking is any kind of pushback from law enforcement, who act as a flimsy guardrail to keep you from doing your dealings out in the open more than anything else. They’ll set up street barricades that you can simply walk around, or try to arrest you if you deal drugs right in front of them – but they are woefully unequipped to actually catch you as they run slowly, won’t shoot you, and give up the chase almost as soon as you disappear around a corner. This seems to be an intentional move to keep things light while maintaining the illusion of your actions having real stakes, but you’ll never actually find yourself at risk of exposure. The cops don’t bust down the doors to your very obvious drug facilities, even if they see you run away inside them, and there aren’t any rival gangs or saboteurs to worry about breaking up your operations.

Theoretically, you could buy a gun and decide to go on a rampage around town harassing the cops, but you’re given no incentive to do so, and Schedule 1 seems to make you go out of your way to play this way if you want to. In fact, I never even got close to getting myself arrested, and never found any use for the baseball bat or revolver I had in my safehouse. I kept waiting for things to take a horribly violent turn, but as of now, that doesn’t appear to be the focus of Schedule 1, and I’d say it’s all the better for it.

Instead, you spend your time indoors harmoniously tending to your garden of hallucinogenic flora and cheerfully skateboarding around town to deliver your goods, and the surreal dichotomy between Schedule 1’s subject matter and how tranquil it feels to actually play never stops being hilarious. Honestly, it has a whole lot more in common with Animal Crossing than GTA, except instead of playing as a villager indebted to a malevolent raccoon, you’re the one putting the unenviable financial squeeze on your neighbors, like an entrepreneurial Walter White shouting “I am the one who Nooks.” You can even make your cozy schemes collaborative by inviting a friend to join you in co-op to help out around town! What’s more heartwarming than you and a buddy dealing bricks of cocaine on the streets together?

The main issue with Schedule 1 is a familiar one for many Early Access games, which is that I ran out of things to do somewhat quickly. After unlocking the last of the three currently available base drug types with about 20 hours of optimizing my business, I didn’t have a whole lot to shoot for other than stockpiling stacks of cash with nothing meaningful to spend it on. Sure, I could buy a better skateboard, a car to drive around in, or some legitimate businesses to launder my money through, but there’s little reason to do so beyond vanity after a certain point. Presumably, there will eventually be some kind of endgame added with more reasons to keep playing, but I was able to unlock all the properties, dealers, and suppliers that are here now in short order, then spent the rest of my time just grinding – until I took a look at the progression menu and saw there wasn’t anything in the latter half of it yet. The minimal story about your colleague showing you the ropes of becoming a drug kingpin drops off after a while as well.

In the same Early Access vein, Schedule 1 also has bugs, performance issues, and some of the other usual jankiness you’d expect, though none of it is particularly egregious – in fact, I’d say this is actually fairly above average compared to the many the work-in-progress games I’ve reviewed. I ran into some framerate issues and had my dealers bug out and stop selling product until I reset the world twice, but most of these problems were pretty minor and had minimal impact on the glee I felt while pulling off my criminal dealings.

  •  

The New Dell Tower Plus Gaming PC with GeForce RTX 4070 Ti Super GPU Drops to $1,650

Starting this week, Dell is offering a Dell Tower Plus gaming PC equipped with a GeForce RTX 4070 Ti Super graphics card for only $1,649.99 with free shipping. This PC can comfortably run games at up to 4K resolution, and it's considerably less expensive than a RTX 5070 Ti prebuilt, which would cost you well over $2,000 no matter where you buy it from.

Dell Tower Plus RTX 4070 Ti Super Gaming PC for $1,649.99

The Dell Tower Plus is equipped with an Intel Core Ultra 7 265 CPU, GeForce RTX 4070 Ti Super GPU, 16GB of DDR5-5200MHz RAM, and a 1TB M.2 SSD. The Intel Core Ultra 7 265 processor has a max turbo frequency of 5.3GHz with 20 cores and a 36MB cache. You can choose the more powerful Ultra 7 265K model for an additional $100 and that will automatically upgrade your cooling from "Standard" to "Advanced" air cooling, which features a more robust tower heatsink fan. Skip the Core i9 CPU upgrade, since gaming performace is usually GPU-bound, especially at higher resolutions. The entire system is powered by a 750W 80PLUS Platinum power supply.

The GeForce RTX 4070 Ti Super is a great card for gaming at any resolution, from 1080p all the way to 4K. At 1080p and 1440p you'll be able to achieve 144fps or beyond in most games, so it pairs best with FHD or QHD monitors with high refresh rates. 4K is a much more demanding resolution, but you should still be able to run most games at a consistent 60fps. Compared to the new Blackwell cards, the RTX 4070 Ti Super is significantly more powerful than the RTX 5070 and only about 10%-15% less powerful than the RTX 5070 Ti. The RTX 4070 Ti Super also has the same amount of VRAM as the RTX 5070 Ti and 5080, although it does use older generation GDDR6 instead of GDDR7.

This costs hundreds less than an RTX 5070 Ti gaming PC

Although the new RTX 5070 Ti GPU might be a bit faster, a prebuilt RTX 5070 Ti gaming PC will run you hundreds more than this deal. Right now, the least expensive gaming PC equipped with an RTX 5070 Ti GPU on Amazon runs for over $2,000, which means you're going to have to pay an extra $500+ for 10% improved performance.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

The Iniu 20,000mAh 22.5W Power Bank Just Dropped to $11.99 on Amazon

If you're looking for a larger capacity power bank at an affordable price, then check out this new deal from Amazon. Right now you can get the Iniu 20,000mAh 22.5W Power Bank for only $11.99 after you clip the 50% off coupon on the product page and apply coupon code "UDC86U7K". A 20,000mAh power bank at this price is uncommon, especially one that can also deliver up to 22.5W of power over USB Type-C (enough to fast charge a Nintendo Switch). Iniu power banks have solid reviews and are less expensive than equivalent Anker models.

Iniu 20,000mAh Power Bank for $11.99

This Iniu power bank boasts a generous 20,000mAh, or 74Whr battery capacity. If you factor in 80% power efficiency, here are the approximate number of times you can fully recharge each gaming handheld or iPhone model:

  • Nintendo Switch (16Whr) about 3.7 times
  • Steam Deck (40Whr) about 1.9 times
  • Asus ROG Ally (40Whr) about 1.9 times
  • Asus ROG Ally X (80Whr) about 1 time
  • Lenovo Legion Go (50Whr) about 1.5 times
  • Apple iPhone 16 (14Whr) about 4.2 times
  • Apple iPhone 16 Plus (18Whr) about 3.3 times

This power bank is equipped with three output ports: one 22.5W USB Type-C port and two USB Type-A ports that support QuickCharge 4. The USB Type-C port can charge Nintendo Switch at its fastest rate, which is 18W. It will also charge the iPhone 16 at nearly its fastest rate (ChargerLAB has shown that the maximum rate caps at 30W for the Pro Max).

You don't need to worry about being stopped at airports. The 20,000mAh capacity is well below TSA's 27,000mAh carry-on limit. Iniu provides a 3 year warranty with purchase.

Looking for more options? Check out the best power banks for travel.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

Anthony Mackie Says Avengers: Doomsday Will Recapture ‘That Old Marvel Feeling’

Anthony Mackie believes Avengers: Doomsday – in which he will reprise his role as Sam Wilson/Captain America – is “going to give the audience that old Marvel feeling that they always had.”

While chatting with Mackie today about the upcoming second season of Peacock’s Twisted Metal, I asked the actor when he starts filming Doomsday. “Yeah, man, we're kicking on down the road, so everybody's getting excited and we're getting the band back together,” said Mackie.

“We're supposed to go out this week and we'll be out there doing it. Everybody's excited. I feel with the script and having the Russo brothers back, it's going to be great.” Mackie added, “I'm really excited for what this project is going to be. It's going to give the audience that old Marvel feeling that they always had.”

“That old Marvel feeling” is probably exactly what fans are hoping for from Avengers: Doomsday given the lukewarm reactions from both critics and audiences to the MCU’s Phase Five, including Mackie’s own recent outing, Captain America: Brave New World, which underperformed at the box office.

Mackie is the latest Doomsday cast member to go on the record about the upcoming Marvel epic following Ant-Man’s Paul Rudd and Human Torch’s Joseph Quinn.

In addition to Mackie, Rudd and Quinn, the Avengers: Doomsday cast includes Robert Downey Jr. (Doctor Doom), Chris Hemsworth (Thor), Tom Hiddleston (Loki), Vanessa Kirby (Invisible Woman), Pedro Pascal (Mister Fantastic), Ebon Moss-Bachrach (The Thing), Letitia Wright (Shuri / Black Panther), Winston Duke (M'Baku), Tenoch Huerta Mejía (Namor), Simu Liu (Shang-Chi), Danny Ramirez (Joaquin Torres / Falcon), Sebastian Stan (Winter Solder), Wyatt Russell (John Walker / U.S. Agent), Florence Pugh (Yelena Belova), Lewis Pullman (Robert Reynolds / Sentry), David Harbour (Red Guardian), Hannah John-Kamen (Ghost), Kelsey Grammer (Beast), Patrick Stewart (Professor X), Ian McKellen (Magneto), Alan Cumming (Nightcrawler), Rebecca Romijn (Mystique), and James Marsden (Cyclops).

And while that’s certainly an epic lineup of talent, it’s notable which Avengers and X-Men characters are not in Doomsday (well, at least so far) while also begging the question how many minutes of screen time can each Avenger actually get.

For more on Avengers: Doomsday, check out the fan theories produced by a recent set photo leak and the 75 Marvel comics that Doomsday will pull from.

  •  

Get a Used: Like New PlayStation Portal Costs for Just $148 on Amazon (Update: New Price Drop)

The PlayStation Portal has never been discounted, but at least you can save on a used one. Amazon Resale (a rebranded Amazon Warehouse) currently has Used: Like New condition PS Portals in stock for only $148 shipped. It retails for $199 new, so that's a substantial 26% in savings. A Sony warranty may or may not be included, but Amazon Resale items benefit from the same 30-day return policy you get for buying a new item. We expect this item to sell out pretty quickly.

Update: Price has dropped to $150.23, the lowest we've seen for a Used: Like New unit.

PlayStation Portal (Used: Like New) for $148

Make sure to select the "Save with Used - Like New" option

The PS Portal, Sony's handheld gaming accessory for the PS5 console, looks very much like an extended split-pad DualSense controller with an 8-inch 1080p LCD screen in the middle of it. It turns your PS5 into a gaming handheld by letting you stream games from your console at up to 60fps. The controller mirrors the same features found on the DualSense, including haptic feedback, adaptive triggers, and a touchscreen interface that replaces the Dualsense's touchpad. The Portal can stream your games even when you're outside of your home, with the caveat that you have access to very stable, very fast internet connection. Keep in mind that the PS Portal is not a standalone device. This is strictly a remote player for the PlayStation 5, so you will need a PS5 to use it.

You no longer need a PS5 to play games on the PS Portal. Now, rather than being limited to simply streaming games from a $500 console to a $200 handheld, Sony has introduced a feature that lets owners stream games directly from its PlayStation Now cloud streaming service. No PS5 required. Portal owners can either connect the Portal to their PS5 or directly to Sony’s cloud servers (with some new quality of life beta updates that just launched in April). Choose the latter and suddenly you have access to a library of more than 120 games, including Ghost of Tsushima, Resident Evil 3 Remake, The Last of Us Part 1 Remastered, and Marvel’s Spider-Man: Miles Morales. It’s worth noting you must be a subscriber to the highest tier of PlayStation Plus, but $18 a month is much more attractive that splashing out $500 upfront plus an extra $70 a game.

It should be said that the PlayStation Portal isn’t the only way to stream your PS5 games over Wi-Fi within your home. You can mimic its functionality by downloading the PS Remote Play app on a mobile device, including other gaming handhelds like the Steam Deck. That said, it's more complicated to set up and you'll lose out on some of the Dualsense's features.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

The Disney+, Hulu, Max Bundle Is the Cheapest Way to Watch Both The Last of Us Season 2 and Daredevil: Born Again

Streaming has gotten expensive. We're no longer living in the era of subscribing to a single streaming service and getting almost everything. The biggest streamers like Netflix, Disney+, and Max all have exclusive content that you can only watch by subscribing. Realistically, the only way to cut down the cost of your streaming bill each month while still being able to watch your favorite shows is to bundle your services together.

The overall best streaming bundle right now is the Disney+, Hulu, and Max bundle. This option, which starts as low as $16.99 with ads included, combines all three services into one subscription. This saves you quite a bit of money while letting you watch some of the best new shows on streaming: Daredevil: Born Again and The Last of Us Season 2. Here are all of the details you need to know about this bundle in 2025.

How to Get the Disney+/Hulu/Max Bundle

Actually taking advantage of this streaming bundle can be confusing, especially if you already have one or more of these services you're paying for separately. To help you out, we have this handy guide to switching over to the Disney+, Hulu, Max bundle in 2025 that gives you all of the details on how to save. Here's a quick rundown of the option available to you depending on your situation:

For New Subscribers

If you don't currently have a subscription with any of the streaming services in the bundle, signing up is as easy as clicking the link above and signing up for the service.

For Existing Subscribers

If you are currently subscribed to only one of these subscription services, then switching to the bundle is also easy. All you need to do is go to your account settings for that service and choose to upgrade to this bundle. Once that's done, you will be billed through that service.

If you happen to have separate accounts for Disney+ and Max, then the process gets a little bit more complicated. You will need to choose one service to upgrade to the bundle from while canceling the other service.

Watch Two of the Most Popular Shows This April

Two of the most popular shows of 2025 are now available to stream. Daredevil: Born Again is about to air its season finale and The Last of Us Season 2 has officially begun. If you really want to watch episodes of both of these hit shows this April, the cheapest way to do so is to sign up for the bundle. Both Disney+ Basic and Max Basic subscriptions with ads are currently $9.99 per month each. So if you were to subscribe to both of these separately, yo would be paying about $20 for each service. With the bundle, you'll save $3 a month while making it easier for you to cancel the service all at once after you've finished streaming the new shows. You also get the added benefit of Hulu subscripton as a bonus.

The Last of Us Season 2 - Streaming on Max

The Last of Us Season 2 has started at Max. IGN reviewed the full season of the show before all of the episodes aired, so here is a quick synopsis of what we thought of The Last of Us Season 2 as whole:

Daredevil: Born Again - Streaming on Disney+

Daredevil is back following the end of Netflix's take on the Marvel series. Daredevil: Born Again started streaming on Disney+ back in March and is headed for its season finale on April 15. For a quick snippet of what to expect from the series, here's a synopsis of IGN's Daredevil: Born Again premiere review:

  •  

Save $160 Off the Massive LEGO Star Wars Razor Crest Ultimate Collector Series Set

LEGO enthusiasts, here's a massive Star Wars set to add your collection at its lowest price ever. Amazon is currently offering the massive LEGO UCS Star Wars The Razor Crest 75331 for only $439.99 with free shipping after a 27% off instant discount (it's normally $600). This is the best deal so for in 2025 on a coveted Ultimate Collector Series set.

$160 Off LEGO UCS Star Wars The Razor Crest

The Razor Crest 75331 consists of 6,187 pieces, which makes it the third largest Star Wars set in brick count. The resulting build is impressively large at 20" long, 29" wide, and 10" high. This is an offical Ultimate Collector Series - or UCS - set. The UCS models are the largest and most detailed Star Wars sets that LEGO produces and an obvious pick for collectors. They are also technically challenging build that are aimed at adult (18+) builders and the instruction manuals are often hundreds of pages long; the Razor Crest is no exception with about 250 pages.

This is a faithful recreation of the iconic ship from The Mandalorian TV series. The detailed interior is easily accessible and features two removable engines and cockpit, two side hatches, a cargo compartment with space for the included Blurrg minifigure, a weapons cabinet, a LEGO minifigure sized carbon-freezing chamber, and detachable escape pod with space for another minifig. Five minifigs are included: the Mandalorian (set exclusive), Mythrol, Kuiil, Grogu in a pram, and a Blurrg.

Although this is a complex build, the interior is made of different color-coded interior components and different steps are individually packaged in bags to make the process more user friendly. Although the Razor Crest is fully intended to be more of a display piece, it's more interactive than most other UCS sets with a lot of internal elements that you can explore even after the build is completed. If you're a LEGO Star Wars collector, this is a must-buy.

Retired LEGO Sets Still Available at Amazon

For more LEGO news and deals, check out the recently retired LEGO sets of April, the best LEGO Star Wars sets to build, an upcoming LEGO Mario Kart set geared towards adults, and our recent LEGO River Steamboat in-house build.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

Star Wars: Zero Company to Be Officially Revealed From Respawn and Bit Reactor This Weekend

After a small leak last week, EA has confirmed the title of its next Star Wars game, as well as who's making it. It's called Star Wars: Zero Company, and it's being developed by Bit Reactor with support from Lucasfilm Games and Respawn.

We don't know much more about Zero Company, except that it be a "single-player turn-based tactics game". We won't have to wait long for more information, though, as EA says it will be giving a first look at the game on April 19 at Star Wars Celebration in Japan.

Developer Bit Reactor is a newly-formed strategy game studio made up of veterans from games like XCOM, Civilization, Gears of War, and Elder Scrolls Online. The studio was founded in 2022, and we've known for a while now that it was working on a Star Wars game with Respawn, but this is the first time we've received any real details about the project.

As for Respawn's involvement, it's not 100% clear exactly how involved the studio is. Respawn has undergone a number of difficult challenges lately, including the cancelation of its own Star Wars FPS one year ago alongside mass layoffs at EA, and the cancelation of another multiplayer FPS incubation project just last month.

More about Star Wars: Zero Company will be revealed at a live panel on Saturday, April 19 at 4:30pm local time in Japan...which is unfortunately 12:30am PT and 3:30am ET over here in the U.S., so set your alarms accordingly.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

  •  

The Best Hulu Deals and Bundles Right Now (April 2025)

Hulu has been around for a while and, for our money, it's one of the absolute best streaming services available. From great movies like Anatomy of a Fall and Prey to excellent television series like the Golden Globe-winning Shogun, Abbott Elementary, and The Handmaid's Tale there is always something awesome to watch. Oscar Best Picture winner Anora is also now available to stream on the service, so there's no better time than now to get set up with a plan.

Below, we've detailed all of the best Hulu deals and bundles so you can get started on your streaming adventures with its library right away. This includes the Hulu, Disney+, and Max streaming bundle, which starts at just $16.99/month and is currently the best value available for the streaming services following the Disney Plus and Hulu price hikes. To see even more streaming deals, make sure to check out our roundups of the best Disney Plus deals and the best Max deals.

How to Get The Disney Plus, Hulu, and Max Streaming Bundle

The Disney Plus, Hulu, and Max streaming bundle can be purchased on any of the three streaming services and starts at $16.99/month for the ad-supported tier or $29.99/month for ad-free access across all three platforms. If you're looking to cut down on streaming costs and currently own all three of these, this is an excellent bundle to invest in. It'll save you quite a bit compared to what you'd pay for the three of them separately per month - 43% on the ad-supported plan and 42% on the ad-free plan.

Hulu deal for students — Get Hulu (With Ads) for just $1.99/month

If you're a student enrolled in a university (a US Title IV accredited college or university, per Hulu's website), you can sign up for Hulu (With Ads) for $1.99 a month. That's an excellent deal if you're a student, saving you $8 on the usual monthly price.

Hulu subscription tiers

Hulu is available in a couple of different tiers. The least expensive option is the ad-supported tier, which comes in at $9.99/month. This gives you access to everything exclusive, tons of movies, Hulu Originals, children's programming, and more. If you want to ditch the ads, the ad-free plan is $18.99/month.

Hulu: Bundle to Best

If you want a more affordable option when it comes to a Hulu subscription, you can't go wrong with a bundle, and Hulu has several to choose from:

  • Hulu + Live TV (With Ads) Hulu + Live TV (With Ads) is $82.99/month and includes Disney+ and ESPN+. It also gives you access to more than 75 channels with live TV and unlimited DVR functionality. The Hulu + Live TV plan also has a three-day free trial to test out the service.
  • Hulu + Live TV (Ad-Free) The ad-free version of Hulu+Live TV is $95.99/month and comes with ad-free versions of Hulu and Disney Plus, although ESPN still shows ads.
  • Disney+, Hulu Bundle Basic This is the most economic bundle. It will set you back $10.99/month and comes with subscriptions to Disney+ and Hulu. It lets you stream on multiple devices at once and comes with ad-supported versions of both Disney+ and Hulu.
  • Disney+, Hulu, ESPN+ Bundle Basic This bundle adds ESPN+ into the mix alongside Disney+ and Hulu, bumping up the price to $16.99/month. You can also download and watch select content on ESPN+ at this level.
  • Disney+, Hulu, ESPN+ Bundle Premium — This bundle is $26.99/month and comes with ESPN+ (with ads) and ad-free versions of Disney+ and Hulu. You can also download select content across all three streaming services.

What can you watch on Hulu?

There is a bonkers amount of shows and movies you can watch on Hulu. Let's start at the top and simply talk about the verticals on offer with the base subscription, because if we also talk about what is available via Disney+, ESPN+, or live TV, we'll be here forever. (You can also sync up Hulu with Max to gain access to things like Succession and House of the Dragon.)

Here's what you get:

  • Network and Hulu Original television shows (AMC, Adult Swim, ABC, A&E, FX, etc.)
  • Movies (HBO, Hulu Originals, anime films, etc.)
  • Sports (NHL, Soccer, MLB, Auto Racing, NFL, College Football, PGA, Tennis, etc.)
  • News (ABC News Live, Good Morning America, World News Tonight, 20/20, The View, etc.)

Hulu television

Hulu has some amazing shows, both those that are finished and many which are ongoing. For comedy, there are plenty of options to choose from, including New Girl, It's Always Sunny In Philadelphia, What We Do In The Shadows, Modern Family, Cougar Town, Broad City, Abbott Elementary, and so much more.

There are also some big Hulu originals to watch, including The Bear, The Old Man, The Handmaid's Tale, and Only Murders In The Building.

As far as animated fare, there are modern adult classics like Rick and Morty and Bob's Burgers, as well as Futurama, Family Guy, and King of the Hill. Anime staples like Cowboy Bebop are also available. And if you want to bring more youth-friendly fun, Gravity Falls, Steven Universe, Adventure Time, and Curious George are just a small sample of what Hulu has available.

The future of Hulu

Hulu isn't going anywhere. As a matter of fact, beyond it being awarded the best streaming service by us and receiving a 9/10 in our updated Hulu review, it was bought in full by Disney in November 2023 and the House of Mouse has created a one-app experience for those bundling Hulu and Disney+. With an FX partnership, Hulu is also home to those shows, including the latest drama miniseries, Shogun.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Original story from Brian Barnett.

  •  

The Samsung 990 Evo Plus 2TB and 4TB SSDs Are On Sale Today: Great for PS5 and Gaming PCs

Samsung's newest SSD - the Samsung 990 Evo Plus PCIe 4.0 M.2 NVMe solid state drive - is on sale today. Pick up the 2TB model for $129.99 or, if you can swing it, the 4TB model is also discounted to $259.99. It's currently $40-$70 cheaper than the Samsung 990 Pro and most (if not all) gamers won't notice the difference in performance.

Samsung 990 Evo Plus 2TB PS5 SSD for $129.99

4TB for $259.99

The Samsung 990 Evo Plus is an excellent drive for both your gaming PC and your PlayStation 5 console. It exceeds Sony's minimim speed recommendation for the PS5, boasting sequential speeds of up to 7,250 read and 6,300MB/s write. This is a much faster drive than the 990 Evo non-Pro but not quite as fast as the 990 Pro. The main difference between this drive and the more expensive 990 Pro is that this is a DRAM-less drive. For PS5 performance, it makes no difference. For gaming PCs, the 990 Evo Plus supports HMB (host memory buffer), which makes up for the lack of DRAM by using an inconsequential amount of RAM from your system memory. Gamers will not notice any difference between the two.

The Samsung 990 Evo Plus does not have a preinstalled heatsink. However, the 990 Evo Plus SSD is a newer single-sided SSD design that is power efficient and doesn't generate as much heat as SSDs from before. That means you probably don't need to use a heatsink and it should still work perfectly fine in a PS5 console without any thermal throttling. That said, you certainly could for peace of mind and I wouldn't see any disadvantage to that aside from spending an extra $7.

More SSDs for PS5

Looking for more options? Check out our favorite PS5 SSDs for the PS5 console.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

Best Meta Quest Deals and Bundles Today (April 2025)

Looking to get into virtual reality? Meta Quest 3 represents a significant step forward in virtual reality (VR) and a great starting point for everyone. The Meta Quest 3S also offers a cheaper price tag for the model, making it an easier starting point for your wallet, too. It's the best way to get into VR, and even offers exciting exclusive games like the Batman Arkham Shadow game, which requires a Meta Quest 3 or 3S to play.

We're keeping an eye out on any Meta Quest discounts as they appear. At the moment, you can score a great deal on a Meta Quest 3S (both the 128GB and 256GB models) with $30 off, which we've listed below. You'll also get a copy of Batman: Arkham Shadow and a three-month trial of Meta Quest+ for free with your purchase, which is a great bonus.

Meta Quest 3S Deals

Meta Quest 3S (both the 128GB and 256GB models) has received a $30 discount across a few different retailers. If you've been waiting for a good time to pick up this VR headset without dropping too much cash on it, now's your chance to scoop it up and save. Not to mention, you'll get Batman: Arkham Shadow and a three-month trial of Meta Quest+ for free with your purchase.

You can get a Meta Quest 3S with those freebies at the following retailers:

Best Meta Quest 3 Deals and Bundles

The Meta Quest 3 (512GB) headset is currently available at various retailers for $499.99. As a bonus, your purchase also comes with Batman: Arkham Shadow and a three-month trial of Meta Quest+ for free.

We gave this VR headset a 9/10 in our Meta Quest 3 review. Writer Eric Song stated that, "The Quest 3 continues Meta’s legacy of offering a cost-effective headset that doesn’t require an expensive gaming PC, but can still benefit from one if you have it." He continued on to say that, "The Quest 3 goes even further by offering us a ticket to mixed-reality gaming with a full-color passthrough mode that’s sharp enough to read things in the world around you, the lightest and most precisely tracked controllers available, and more."

Quest 3S vs. Quest 3 Similarities

  • Snapdragon XR2 Gen 2 processor
  • Touch Plus controllers
  • 120Hz refresh rate
  • Mixed reality passthrough (same cameras, different layout)

Quest 3S vs. Quest 3 Differences

  • Lower per-eye resolution (1832x1920 vs 2064×2208)
  • Fresnel lens vs. pancake lens
  • Lower FOV (96°/90° vs 104°/96°)
  • Smaller maximum storage capacity (256GB vs 512GB)
  • Longer battery life (2.5hrs vs 2.2hrs)

Best Meta Quest 3 Accessory Deals

In addition to the hardware itself, there are some great Meta Quest 3 accessory deals at the moment. You'll get the most bang for your buck with a battery-equipped head strap that adds both comfort and playtime to your VR experience.

What Games Are Available on Meta Quest 3?

Eight years after Batman: Arkham Knight, Warner Bros. announced the newest installment in the series: Batman: Arkham Shadow. This VR game is exclusive to the Meta Quest 3 and is developed by Camouflaj, - the creator of the Iron Man VR game - and Oculus Studios, in collaboration with Warner Bros. Interactive Entertainment and DC. It's arguably the headset's best game, and a must for fans of the caped crusader.

Beyond a virtual reality trip to Gotham, there are many, many other games to play on the Meta Quest. We have a handy list of all the available games on the VR headset via IGN Playlist. Highlights include Asgard’s Wrath 2, Assassin's Creed Nexus, Metal Hellsinger VR, and Metro Awakening.

Batman: Arkham Shadow Is Great

In case you're wondering whether a new Batman: Arkham game works in VR, the answer is "yes." While it was develped by Camouflaj rather than series creator Rocksteady, it offers almost all of what fans of the core series appreciate about it.

Our Batman: Arkham Shadow review explains: "Batman: Arkham Shadow does an admirable job of adapting almost everything I love about the Arkham series to work in a full-fledged VR game, and it’s impressive looking for a game that’s exclusive to the standalone Meta Quest 3 headset. There are a few hitches and aggravating bugs that mean some parts don’t work quite as well as others, but its vigorous brawling, exploration, tricky puzzle solving, and stealth are all in full effect as you sneak and punch your way through Blackgate prison in a twisting undercover pursuit of a mysterious cult leader where just about everybody’s a suspect. It’s certainly smaller in scale than any full game since Arkham Asylum, but it’s far larger and more built-out than you might expect after Batman: Arkham VR, and a return to an enclosed prison setting makes it feel dense and intricate."

What Types of Deals Are There on Meta Quest VR Headsets?

Meta Quest offers usually fall into three kinds of discounts. Events such as the holiday season, Prime Day, Black Friday and announcements of newer models tend to push prices down, alongside:

  • Discounts: Direct price reductions are the most common deals, especially during major sales events or as part of clearance sales, to make room for newer models.
  • Bundles: Occasionally, retailers bundle a Meta Quest with popular VR games or essential accessories such as additional controllers, charging docks, or travel cases. These bundles provide extra value and enhance the VR experience out of the box.
  • Refurbished Units: These units have been returned and restored to like-new condition. They typically come at a reduced price and include a warranty, offering a way to save money without compromising on quality too much.

What to Consider Before Buying a Meta Quest VR Headset

Unfortunately, virtual reality isn't for everyone. Those with severe eye health issues or those who suffer from motion sickness might have problems using this particular bit of kit. Here are some more points to consider:

  • Compatibility: Ensure any additional accessories or hardware purchases are compatible.
  • Space Requirements: VR gaming requires physical movement, so ensure you have adequate space to use the device safely.
  • Future Models: Make sure to check out the features and specs on newer models before buying older ones to ensure it's a good fit.

We're keeping track of all things VR on the dedicated IGN VR hub, including the latest game releases. We're also keeping the VR hardware market on lockdown with our best VR headsets guide, which is worth a look for those who want to shell out on the latest VR tech.

Christian Wait is a UK-based freelancer for IGN, you can follow him @ChrisReggieWait on Twitter/X.

Includes contributions from Robert Anderson and Hannah Hoolihan.

  •  

Switch 2 Zelda Ports Will Let Players Repair Equipment With the Zelda Notes App, If They're Lucky

The Nintendo Switch 2 versions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are getting a few upgrades, and one of them looks to be a way to repair equipment.

As spotted in the recent Nintendo Treehouse Live stream by YouTuber Zeltik, the Zelda Notes app—a mobile companion app exclusively for the Nintendo Switch 2 versions of Breath of the Wild and Tears of the Kingdom—has a Daily Bonus feature. When the user opens this up, they can roll for a number of in-game bonuses, including helpful meal effects, health and stamina recovery, and one labeled Equipment Repairs.

Both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom use durability meters, where weapons, shields, and other items will break after enough uses. It's been a controversial mechanic, so having a workaround for keeping your favorite Flameblade intact certainly has its appeal.

For those worried about this completely changing the game though, there is at least one notable limitation: chance. The Daily Bonus uses a roulette wheel to randomly select which bonus the player gets, so it's not guaranteed to always hand you an Equipment Repair. The bonus is also daily, with a built-in timer you'll have to wait on until your next spin. While this may be extremely effective in a pinch, it's unlikely to become a massive game-changer.

The Zelda Notes app looks to have many other interesting features alongside some free Equipment Repairs. Both Zelda games are also getting their own form of achievements through the mobile companion program, and special audio memories will add new lore and background to different parts of Hyrule.

These additional upgrades certainly seem like they'll enhance the open-world Zelda experience, alongside the performance improvements, especially for people who really disliked breaking their favorite weapons.

For more, read up here on how the Nintendo Switch 2 is improving on certain Switch 1 games.

Eric is a freelance writer for IGN.

  •  

Harry Potter TV Series Confirms First Six Cast Members, Including Hagrid and Snape

Warner Bros. and HBO have confirmed the first six cast members set to deliver new takes on classic Hogwarts teachers in the upcoming Harry Potter series.

The lineup was officially revealed today following months of theories about how the Wizarding World retelling will offer an updated look at Harry, Hermione, and Ron’s story. This first official look at the cast includes John Lithgow (Conclave, Dexter), who had previously spilled the beans that he’d be playing Albus Dumbledore, along with other names that have either been heavily rumored or speculated about for the last few months.

Two faces that fans shouldn’t be too surprised to see included are Nick Frost (Shaun of the Dead, Hot Fuzz), who will appear as Rubeus Hagrid, and Paapa Essiedu (I May Destroy You, Black Mirror), who has been tapped to play Severus Snape. Rounding out the group are Janet McTeer (Me Before You, The Menu) as Minerva McGonagall, Luke Thallon (The Favourite, Present Laughter) as Quirinus Quirrell, and Paul Whitehouse (The Fast Show, Alice Through the Looking Glass) as Argus Filch.

“We’re delighted to have such extraordinary talent onboard, and we can’t wait to see them bring these beloved characters to new life,” showrunner and executive producer Francesca Gardiner and director of multiple episodes and executive producer Mark Mylod said in a statement.

Hogwarts professors Dumbledore, Hagrid, and Snape alone are not only famous names from the Harry Potter universe but also notable characters in pop culture in general. Each actor has big shoes to fill, something Lithgow touched on when confirming plans to play the Hogwarts headmaster earlier this year.

“I just got the phone call up at the Sundance Film Festival for yet another film, and it was not an easy decision because it’s going to define me for the last chapter of my life, I’m afraid,” he told ScreenRant in February. “But I’m very excited. Some wonderful people are turning their attention back to Harry Potter. That’s why it’s been such a hard decision. I’ll be about 87 years old at the wrap party, but I’ve said yes.”

The Harry Potter series is still without a release date but is expected to begin filming soon. We’ve also been left in the dark about how it will differ from the original novels it’s based on or even the film series that premiered throughout the 2000s and early 2010s. However, Warner Bros. has at least confirmed the show will be able to look at Harry’s story “a little bit more in depth than you can in just a two-hour film.” Controversial author J.K. Rowling is involved in the show’s development.

For more on the Harry Potter series, you can read up on our latest update regarding casting for Harry, Hermione, and Ron.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

  •  

Silent Hill 2, Alan Wake 2, and More Games Discounted in Best Buy’s Spring Sale

With the weather getting warmer, Best Buy is throwing a little Spring Sale to celebrate the seasonal shift. While there are plenty of great tech deals included in the sale event, it's the selection of video game deals that caught our eye. The retailer is offering some great discounts on a wide variety of games for PlayStation, Xbox Series X and Nintendo Switch, including Silent Hill 2 for PS5 (down to $49.99), Alan Wake 2 Deluxe Edition for Xbox Series X (down to $44.99), and Sonic X Shadow Generations for Nintendo Switch (down to $39.99).

Some games are even marked down 50% right now at the retailer, like Star Wars Outlaws and Unicorn Overlord, and some have been discounted even further. It's a real springtime treat if you've been looking to stock up on some new games to play this year. We've included just a few of our favorites below, but to see the full list of available games, check out Best Buy's sale page here.

Best Buy’s Spring Sale Video Game Deals

These aren't the only gaming deals that have crossed our radar at Best Buy, though. At the moment you can also score a great deal on the Meta Quest 3S VR headset (with similar deals available at Amazon and Target). Both the 128GB model and the 256GB one have received a $30 discount, which is worth taking advantage of if you've been waiting for a good time to jump into VR.

To see even more of the best gaming deals at the moment, have a look through our individual roundups of the best PlayStation deals, the best Xbox deals, and the best Nintendo Switch deals. In each of these we've highlighted the best discounts on games, hardware, and accessories that we've found. Our overall breakdown of the best video game deals also shows off some great PC gaming deals we've come across alongside our favorite PS5, Xbox, and Switch deals.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

  •  

Survive the Fall: The First Preview

Long before Bethesda took the reins of the series and Walton Goggins smeared on the ghoul make-up for his spellbinding turn in its adapted TV show, Fallout was an isometric action RPG viewed from a bird’s eye perspective. It’s that classic style of wasteland-wandering that the upcoming Survive the Fall appears to be using as its reference point, at least if the first few hours of the game I got my hands on are anything to go by. This deadly post-apocalyptic tale of survival builds on the original Fallout’s template – quite literally in the case of its robust camp development system – and its squad-based combat and scavenging help it craft an experience that feels fresh, even if the somewhat static story presentation prevents its personality from totally shining through.

Unlike so many other post-apocalypses, Survive the Fall’s ruined world wasn’t caused by man’s own nuclear negligence. Instead, it seems that humanity got a dose of the sort of disaster that made the dinosaurs drop dead, when a comet collided with the earth and wiped out a significant slice of the world’s population. It also left a smoldering crater that leaks a toxic mist called Stasis, and those who survived either avoid it like the interplanetary plague it is or embrace it, absorbing its otherworldly power to mutate into stronger forms at the expense of their own humanity. Throughout Survive the Fall, your growing squad of scavengers must build bonds with the various factions found scattered around its three biomes in order to survive and thrive, from the Stasis-huffing Shroomers to the mysterious cult known only as the Sighted.

As I undertook each new task from Survive the Fall’s countless quest-givers, I took an instant liking to its squad-based setup. As you steer your party of up to three survivors around the sprawling national park area that serves as the setting for the beginning of the story, you can either manually search through abandoned chests for chemical compounds or chop down trees for lumber, or you can just tap a button to delegate the gruntwork to one of your cohorts allowing you to divert your attention elsewhere. It just feels more natural to divide each task up rather than forcing you to be hands-on with everything yourself while your AI companions stand around like bored children, and it speeds up the process of ransacking each settlement you come across. The only downside is that my view did become a little cluttered with button prompts anytime there were a number of interactive elements bunched together too closely in the environment, but thankfully those occasions were rare.

Combat is also team-based. I tended to approach each encounter with the various marauders and ghouls with stealth as my priority, given that rifle and shotgun ammunition seemed so scarce at least in this early part of Survive the Fall’s story. Thus I treated each infiltration of an enemy camp not unlike a careful stalk through the recent Commandos: Origins – hiding in long grass, throwing stones to create distractions, crouch-walking around the clearly marked enemy vision cones and finally slitting their throats before ordering one of my post-apocalyptic pals to hide the body for me. There are also some satisfying environmental hazards to take advantage of, from obligatory explosive barrels to dangling cargo pallets that can be dropped onto a patrolling guard with a well-timed rifle shot.

It felt good to carefully clear out each cluster of cultists, but during the instances that my cover was blown things did get a little bit fiddly once the firearms were drawn. I suspect there would have been a bit more precision offered with mouse and keyboard, but with a controller I found it overly fussy to get a bead on an enemy’s bonce using the lasersight, and more often than not resorted to hammering the melee attack and dodge move to chip away at their health bars in close quarters. Thankfully I was at least able to make good use of the ability to pause the action and direct my squadmates to focus on certain targets – reminiscent of similar systems in Wasteland or Mutant Year Zero – relying on them to wear down the beefier cult leaders while I mopped up the flamethrower-toting support crew.

After a hard day’s mutant-murdering and loot-harvesting out in its deadly badlands, Survive the Fall shifts gears into a base-building management sim back at your camp. Documents recovered out in the world can be researched in order to earn knowledge points, which can then be invested in a sizable technology tree to unlock the ability to craft everything from bunk beds and kitchen areas to water filtration systems or even an armoury. Resources like timber can be crafted into planks which are then assembled into frames for new structures like plant boxes or gates to block nighttime raiders, while foraged herbs or meat salvaged from wolves and deer can be prepared into meals and stuffed into the backpacks of whichever group of adventurers you choose to send out on your next expedition. There seems to be quite a lot of depth here, and I can definitely see myself spending a considerable amount of time transforming my settlement from rusty rubble to cozy bubble in the finished game.

Outside of my own base I found a number of intriguing areas to explore. From a crashed passenger plane that had been converted into an enemy fort to a farmstead that was crawling with Stasis-infected ghouls, Survive the Fall seemed to reward me with distinct locales in any direction I pointed my compass in. The impressive level of detail in some of these areas was also to its detriment, however, such as the swamplands of Mycorrhiza which dazzled with luminescent mushroom clusters but also dragged with a framerate that was more volatile than any of the toxic substances oozing from the earth. It was also plagued by the occasional game-breaking bug, and on a handful of occasions during my play session I was forced to quit and reload my save after getting stuck in an inventory screen or building menu. Thankfully there’s still another month or so before Survive the Fall’s release for developer Angry Bulls Studio to optimise the performance further.

Survive the Fall seemed to reward me with distinct locales in any direction I pointed my compass in.

That’s probably not quite enough time to draft in actors to record lines of dialogue, though, and that’s a slight shame because interacting with your squad or the various NPCs you meet along the way feels a little flat when it’s done exclusively via onscreen text. Although I did get a few laughs out of the odd character here and there – particularly from a quirky character named Blooper who referred to the Stasis smog as “fart wind” – much of my conversations just served to cue up the next fetch quest rather than really give me any lasting impressions of each faction member I met.

Perhaps the bonds will deepen over the course of the full journey, and we won’t have to wait long to find out. Survive the Fall is due for release on PC this May and it’s full of post-apocalyptic potential. Assuming that the existing rough edges found on its controls and performance can be polished up by then this could well be a survival-based action RPG worthy of your hard-earned bottlecaps.

Tristan Ogilvie is a senior video editor based in IGN's Sydney office. He can occassionally be found wandering the wasteland of social media here.

  •  

Switch 2 Around the World: High Game Price Is a Universal Pain

What a year for Nintendo to finally release the Switch 2. While the hardware itself looks to be what anyone could have hoped for in a Switch successor — a more powerful version of the console millions of owners already love — the economic uncertainty gripping the world has made the Switch 2 a much more complicated prospect.

And that’s before we even consider the trade war the United States is currently engaged with China in. The $450 USD console price point and $80 USD sticker on Mario Kart World has made the Switch 2 something of a flashpoint amid the rising cost of games and gaming hardware, both here in the US and abroad.

To get a better idea of how the world is reacting to the Switch 2, I spoke with editors from IGN brands across the world to get a sense of the Switch 2’s impending release.

How the Rest of the World Feels About the Switch 2

After consulting with editors from IGN sites abroad, including those based in Europe, South America, and Asia, the reception to the Switch 2 has been, well, mixed. The hardware improvements like 120hz refresh rate, HDR, and 4K output are praised, but missing features like not having an OLED screen are seen as serious drawbacks.

“As far as reception goes, IGN Italia’s readers are predominantly dissatisfied with the Nintendo Switch 2,” says IGN Italy editor-in-chief, Alessandro Digioia. “Among hundreds of comments across news articles and social media, the main concerns revolve around the price point, the lack of an OLED screen, the absence of a trophy/achievement system, and a modest launch line-up. While some third-party announcements were welcomed, many readers expected more from Nintendo’s first-party titles.”

IGN Portugal’s Pedro Pestana shared similar sentiments from their readers – sentiments they agreed with: “Personally, I'm not that impressed with Switch 2, as it is basically a souped up Switch 1 - better in every sense, but without the novelty factor of the original. That being said, I reckon it's gonna come down to the games, and Mario Kart World looked damn nice.”

Other regions are seemingly more receptive to the Switch 2’s hardware improvements. IGN Benelux’s Nick Nijiland says the site has been getting mostly positive feedback, despite the price of the console. “We have seen in our region that the console has been received very well. People complain about the price, but at the same time the console sold out within hours. We put up a post on our website stating that we would let our readers know through our Discord server when pre-orders went live and our Discord got so many new members that day, it was insane.”

IGN Turkey’s Ersin Kilic also shared positive views from the region’s readers. “When I look at the comments, it is seen as positive that Nintendo corrected the points criticized on [the first] Switch. Although the console is stylish and uses LCD, the fact that the screen is much better was received positively.” However, Kilic says “the most criticized point was that Hall Effect was not used in Joy-Con 2,” which some gamers hoped could minimize the risk of Joy-Con drift.

IGN China’s Kamui Ye gave both sides of reader reactions to the Switch 2. “The reveal event has been met with widespread disappointment due to its lackluster launch title lineup and perplexing regional pricing strategies,” they explained. Furthermore, Ye says the launch lineup that didn’t include a new Mario, Legend of Zelda, or Animal Crossing was another negative.

“However, optimism persists among core fans regarding Nintendo's long-term plans,” Ye adds. Along with the belief of a better software lineup down the line, any of the horsepower and battery concerns for the Switch 2 “appear secondary to loyalists prioritizing backward compatibility, hardware refinements like magnetic Joy-Cons, and Nintendo's legacy of iterative software support.”

“Ultimately, the brand's entrenched fanbase seems willing to tolerate short-term missteps, betting on Nintendo's historical ability to refine its platforms through compelling games over time,” Ye says.

Hardware Price and Tariff Fears

The Switch 2 is expected to launch at a $450 USD price point in the United States when it is made available to pre-order some time in the future. The reason pre-orders have yet to happen in the United States and Canada, despite the rest of the world already registering their purchases with retailers, is of course due to an ongoing tariff situation from President Trump. It’s a state of affairs that’s seemingly making Nintendo reconsider how to roll out the console properly in time for its June 5 release date.

Naturally, IGN editors from Europe aren’t particularly impacted by the tariffs in their regions, where pre-orders are already up and running.

“In Germany, nobody is really worrying about the tariff situation regarding the Switch 2,” says IGN Germany’s Antonia Dressler. However, the actual retail price of the Switch 2 is a separate matter.

“There are a lot of complaints about the pricing of the console… and [readers are making] direct comparisons with the pricing of the PS5 [which] is seen as the better console,” explains Dressler. Despite the complaints, though, pre-orders do seem to be coming in for the region.

The pricing of the Switch 2 firmly places it in direct competition with consoles like the PS5 and Xbox Series X in many regions, making the choice of which console to get even harder for global buyers. “At the moment, Nintendo's official website is taking pre-orders and the price is R12,499,” says IGN Africa’s Zaid Kriel. “It is not crazy pricing, but it's now in the same bracket as the PS5 and Xbox Series X. It's no longer a cheaper alternative, and that could be a problem, especially with the increase in game prices Nintendo has introduced.”

“The pricing problem pretty much overshadowed everything going on around the Switch 2 reveal, good or bad,” IGN France editor-in-chief, Erwan Lafleuriel, says. “The debate is raging mainly about prices, but I believe because it was kind of easy to overshadow a reveal lacking in many other aspects. Part of that is... we already knew most of what was revealed from the leaks. And there is no impressive 'one more thing' to add. Even in terms of games, it's good, but it feels like something is missing.”

Other regions outside of the United States, however, are contending with the fallout of the tariffs. IGN Brazil’s Matheus de Lucca says, “The current tariff war initiated by the United States makes the scenario even worse for Brazil, since the Real is a weak currency compared to the dollar and an increase in the price of the Switch 2 in the United States will most likely have a huge impact on the whole of Latin America. The scenario of uncertainty and a possible increase in the price of the console could make the Switch 2 accessible to only a very small group of players in the Brazilian market.”

There is also the unique situation in Japan where Nintendo is launching a region-locked version of the hardware at a lower pricepoint to protect its domestic market “I think Nintendo knew they couldn’t go over 50,000 yen in Japan – the weak yen means the relative pricing scale is very different here,” says IGN Japan’s executive producer, Daniel Robson. “But presumably they also realised that if the console was much cheaper here than anywhere else, people would try to import it or buy all the stock when they visit Japan. Hence the region lock – our cheaper Switch only plays Japanese games and supports only Japanese accounts. I’m sure this is a direct result of the global trade situation.”

Robson also says that, “The price is still high, and will be tough for many families here, but it's far more competitively priced than the 77,000 yen PS5. Not to mention that Japan is firmly a Nintendo country – the house of Mario dominates the console Top 10 week in, week out, so I doubt families here will be able to go without a Switch 2. That said, as a parent, I’m secretly relieved that my daughter hasn’t asked for a Switch 2, as the price puts it comfortably over the bounds of a birthday present.”

Software Price Remains the Biggest Pain Point

Despite the issues of hardware costs and tariffs, the biggest bugbear affecting the general feeling regarding the Switch 2 announcement has been the price of software. Some of that pain is to be expected: Nintendo games have always been expensive and held their price, and it’s only natural that Nintendo would join the trend of increasing game prices. But it seems the company may have jumped the gun by pricing Mario Kart World at $80 USD. While Nintendo says pricing will be determined on a game-by-game basis, with other Switch 2 launch window games priced at $70 USD or as low as $10 USD, the move has prompted fears that the gates are now fully open for even more expensive software.

“Game pricing is by far the biggest issue raised, not only by our readers but by the Italian gaming community at large,” says IGN Italy’s Digioia. “Many feel that Nintendo's new pricing structure is unjustifiable, especially in light of recent increases that came with the PS5 and Xbox Series X/S era (when AAA titles moved from €70 to €80). Now, Nintendo is pricing some first-party games at €90, which has caused considerable concern - particularly given the company's historically conservative approach to discounts. The €9.99 price for Switch 2 Welcome Tour sparked additional backlash, and even the paid upgrade paths for existing Switch games are widely seen as another way to extract money from loyal customers.”

“People are pissed,” IGN Germany’s Dressler says plainly. “Especially with the 90 Euro for Mario Kart World, that is a record for a video game in Germany; not even titles like Assassin’s Creed cost as much (talking about the base version). It also seems ridiculous that the tutorial game will cost anything — Nintendo just looks absurdly greedy right now.”

Take a look in any Switch 2 comment thread on IGN.com and you’ll find similar sentiments; the high price of games is unwelcome, especially in a time of increased living costs. A more unusual perspective can be found in mainland China, however, where there are no current plans for an official release. As a result, Switch 2 shoppers there may have to look to the gray market, with stock coming from Japan and Hong Kong – places where prices for games look to be a bit cheaper.

“Regarding pricing, game prices in Hong Kong and Japanese editions are relatively lower compared to Western markets. Observations from social media comments under our content show most players find the official price acceptable,” IGN China’s Ye says. “While the console itself has seen some price hikes, users generally consider it more cost-effective than handheld PCs like Steam Deck, especially with backward compatibility support. Based on our data, Chinese mainland Nintendo Switch 1 players appear largely receptive to the official Nintendo Switch 2 price increase.”

Right now it seems sensible to bet that the Switch 2 will be a success – it’s a safe, recognizable upgrade to one of the most popular and beloved consoles of all time. But what kind of a success story Nintendo has on its hands remains to be seen. The threat of an era of $80 games during a time of economic hardship has clearly put a substantial amount of prospective buyers into a negative headspace. Plus there are still many unknowns surrounding the console, especially in the United States where tariffs stand to negatively impact the North American launch. Then there’s the question of how international politics may result in potential stock shortages and impact the system’s launch around the globe.

For all those unknowns, what is clear from chatting with IGN’s global staff is that Nintendo has whipped up excitement around the world. It’s just excitement with a few more caveats than you’d expect from Nintendo.

Matt Kim is IGN's Senior Features Editor.

  •  

How The Outer Worlds 2 Lets You Go Wild With RPG Character Building – IGN First

[Note: All footage is from a work-in-progress alpha build.]

Having finally seen The Outer Worlds 2 for myself, it’s clear that leaning into deeper RPG elements was one of the priorities for developer Obsidian. Where the first game was more approachable with streamlined systems and progression for building out your character, the sequel is about avoiding homogeneity, and even egging you on to play in unorthodox fashion. But it’s not entirely about being complex for the sake of it. The Outer Worlds 2 wants players to get creative, become more specialized with the things they spec into, and embrace the oddball choices they may have to make.

“We're looking for ways to incentivize the player to experiment with different builds, either traditional or non-traditional,” design director Matt Singh told me in a conversation about how the team has revamped its RPG mechanics. When speaking to the broader approach, he said “We really wanted to lean into synergies, looking at how player Skills, Traits, and Perks can all infuse into interesting builds that play off of other systems.” You could see some of these ideas at work in our exclusive 11 minutes of The Outer Worlds 2 gameplay, where the new gunplay, stealth, gadgets, and dialogue were showcased. But for this part of our IGN First for exclusive coverage on The Outer Worlds 2, we’re focusing on the nitty gritty of how all these systems have been reworked and what you can expect from them.

Rethinking the Skill System

“We would often see characters good at everything, which by the end of the game, minimized your personal experience with your character,” lead systems designer Kyle Koenig told me when reflecting on the first game and considering changes for the sequel. Part of how Obsidian is doing that is by moving away from the Skill categories that grouped your stats together in the original and going with individual Skills that have more drastic differences between them. “We wanted to focus on making each individual level-up and investment really important. There's less confusion on when I should invest in one Skill or the other. If I want to be a player that's all about guns and using medical devices, I know which Skills I really need to care about. By having them separated and not in groupings, it lets characters be more specialized.”

Singh added, “There's more than just a traditional stealth-focused build, combat-focused build, or speech-focused build. There's a lot of blending of concepts, playing with other systems and incorporating those into a pretty broad, but unique range of different player profiles.” He alluded to having certain investments in Skills manifest in other ways such as Observation, which can highlight things in the environment that you wouldn’t be able to identify otherwise like secret doors or objects to interact with that can lead to alternate paths forward.

On the surface, that may seem expected for an RPG – if anything, The Outer Worlds was the outlier with the way it grouped Skills together. However, in the sequel, it’s about using the revised Skill system to create greater distinctions and open more possibilities in character builds, especially as it relates to the revamped Perks system.

The Perks of Getting Experimental

Obsidian seems focused on specificity and offering unique avenues for play. “We've significantly increased the number of Perks with over 90 of them – each of those requiring various Skills to unlock. As you invest in Skills, it changes how you can invest in Perks and leads you down many different paths,” Koenig explained. He gave an example with a Perk called Run and Gun for those who prefer using shotguns, SMGs, and rifles which allows you to fire while sprinting or sliding, and combined with Tactical Time Dilation (TTD), bullet-time action can very much be part of your repertoire in The Outer Worlds 2. He also teased Space Ranger, which is a Perk that gives you certain interactions in dialogue while granting you damage boosts based on your Speech stat. “The way we looked at them when designing them was to look at what are all the different modes of gameplay the player has, and what are all the actions they can take and how can we modify them,” he stated.

The Outer Worlds 2 wants players to get creative, become more specialized with the things they spec into, and embrace the oddball choices they may have to make.

“We have a lot of Perks that are catered towards non-traditional play styles,” Singh mentioned, giving an example of carving out a build for players who essentially kill every NPC in sight. You can go down that route and lean into it with Perks such as Psychopath and then Serial Killer that’ll grant bonuses, like permanent health boosts, for playing this way. “Especially in an Obsidian game where we allow you to kill anybody – the game's going to respond, it's going to roll with it, and you're going to still be able to complete the game. It's actually a really fun way to play in a second or third playthrough just to see how far you can take it.”

As for more traditional playstyles, Koenig gave some insight on character builds that take advantage of the elemental aspects of combat by exploiting the different damage types. “Even if you want to mix and match them, you can be a character that's all about plasma and burning things alive while getting healing from it – or using shock damage to scramble automechs and have them fight for you temporarily while paralyzing creatures and humans – or using corrosive damage to take away all their armor and make it so all your attacks against them are critical hits that deal insane amounts of damage.”

Singh stressed that there are other avenues to get experimental, referencing opportunities to opt into detrimental effects that’ll buff another aspect of your character. He mentioned mechanics that can reward you for putting yourself in harm's way, positing the question, “How do I construct a build where I'm actually incentivized to get in there and take damage so that I can then do other things effectively? I really like those kinds of creative builds that allow you to play with that idea and convert something that might be negative into a positive aspect of your build.” That design philosophy was part of the original, but now that’s a driving force for The Outer Worlds 2, especially as it relates to Traits and Flaws.

The Positive and Negative Traits

“One of the things in The Outer Worlds that was a key off of Fallout was you could have negative attributes that would be actively detrimental to your character, but you get a few extra points to spend somewhere else,” Koenig mentioned. A way that manifested in the original was through the Flaws system, which gave you the option to take a permanent effect based on your in-game behavior in exchange for an extra Perk point. But from what I’ve seen thus far, this idea is expanding two-fold in The Outer Worlds 2.

The system of Positive Traits and Negative Traits is integral to that give-and-take where you can choose a negative one to be able to select an additional positive. For example, you can take Brilliant that grants you extra Skill points in character creation, or Brawny that lets you knock targets down by sprinting into them. And if you want more positives, you’d have to select a negative such as Dumb that locks you out of ever investing points into five Skills, or Sickly that permanently lowers your base health and tolerance for toxicity. Those are just a few of the options I was able to see in these early stages.

Although I will go into much more depth with the revamped Flaws in another article, I can say that The Outer Worlds 2 is getting much more creative in goofy and clever ways (and sometimes both). I found myself turning down most, if not all, Flaws in the original game since I didn’t have much use for extra Perk points and the compromise often wasn’t worth it. In this sequel, the game itself is still monitoring your behavior and habits, but Flaws are now built with specific conditions that are both positive and negative – it’s as if there’s another layer of the Traits system, but popping up unexpectedly based on how you’re playing. You’ll still have to opt into them, but they will be a permanent part of your character.

Guiding Players and Ditching Respec

There seem to be a lot more moving parts in The Outer Worlds 2, and another focus from Obsidian was to make these aspects digestible and clear, whether it be from in-game explanations or UI elements. “Right from the get-go, from character creation, we really wanted to put in the forefront what are the differences of these skills and what they do,” Koenig told me. It’s not just in the help text, but also in short videos in the menus that show examples of the gameplay impact. The thing that stood out to me was being able to mark Perks as favorites before unlocking them in order to help organize and plan out a certain progression path or build. Mapping them out seems intuitive as well since the requirements are shown off the bat and icons in the menu help signify a Perk’s general playstyle and Skill it applies to.

“We're looking for ways to incentivize the player to experiment with different builds, either traditional or non-traditional.”

It’s apparent that Obsidian wants players to carefully consider these choices, however, especially since there is no respec past the introductory sequence – meaning, once you’ve invested in a Skill, Perk, or Trait, your character has to live with that choice throughout your playthrough. Koenig said, “By removing respec, we really incentivize it to be your experience. It is a part of your experience that no one else had, and I think that's really special about RPGs and something that respec tends to lessen.”

As for Singh, he told me “Philosophy-wise, we really feel all of your choices should matter. They should be meaningful changes to your gameplay experience. And he concluded, “This is just one of those ways where we're asking you to make a choice, stick to it, and see how that plays out in interesting and fun ways.”

We're covering so much more of The Outer Worlds 2 in this month's IGN First. Stay tuned for a breakdown of the new Flaws system, all the wild and wacky weapons, and how expansive its open regions and levels are going to be with our interviews from key developers at Obsidian.

Michael Higham is the tech reviews editor at IGN, but is one of the RPG sickos on staff who still talks about Fallout: New Vegas on a regular basis. You can find him at @brazyazn.bsky.social.

  •  

Pokémon TCG: Journey Together and Lost Origin Premium Box Boosters Are Back in Stock Today

I rarely need an excuse to grab more Pokémon cards, but every so often, something especially good comes along. Right now, a few premium boxes are actually worth it. Not because they’re stacked with guaranteed hits (they’re not), but because the sets inside are finally seeing a drop in single-card prices.

That opens two solid options: rip the packs and hope for something great, or skip the gamble and grab your chase cards while they’re cheaper. Either way, it’s one of those rare moments where buying in doesn’t feel like lighting your wallet on fire. With decent promos, good pack variety, and a few worthwhile extras, these boxes are the ones to watch.

Pokémon TCG: Iono’s Bellibolt ex Premium Collection

Yes, it's one of the pricier premium collections out there. And yes, you get a Bellibolt ex promo, which is about as subtle as a battery-powered frog can get. But the real draw here is the 2 x Journey Together, Surging Sparks, Obsidian Flames, Twilight Masquerade and Paradox Rift packs.

Single prices from Journey Together are already coming down, which is great if you’ve been waiting to scoop up stuff like Perrin or Pecharunt ex without giving your credit card a stress headache. You also get an acrylic standee display and photo stickers, which is either a cute bonus or something you'll shove in a drawer forever. I’m choosing to see it as décor. Don’t ruin this for me.

Single Card Options

Pokémon TCG: Infernape V Box

This is probably the easiest yes on the list. It's cheap, it’s on sale, and it includes packs from Fusion Strike and Lost Origin. That’s a decent combo if you like old sets with some high highs and very, very low lows.

If you’re thinking of chasing Gengar VMAX or Giratina V, just know those prices are finally starting to cool off. So you can skip the suspense and buy singles now, or you can open these and pretend you’re immune to regret. Either way, the Infernape and Empoleon promos make nice binder filler, and the oversized card will make a great bookmark for someone who doesn’t read.

Single Card Options

Pokémon TCG: Ogerpon ex Premium Collection

This one’s for anyone who actually plays the game or just likes pretending they might. You get six Twilight Masquerade packs, a Teal Mask Ogerpon ex promo, and sleeves that don’t suck. Twilight Masquerade’s singles are already starting to slide in price, including cards like Carmine, Bloodmoon Ursaluna, and Dragapult ex.

So if there’s a card you’ve been eyeing, now’s the time to grab it without going through a box’s worth of filler. Still, if you do want to roll the dice, this is probably the best pack selection of the bunch. Plus, the magnetic card protector almost tricks me into thinking I own something valuable. Almost.

Single Card Options

Pokemon TCG: Stacking Tin (Q1 2025)

Is it weird that this is the one I’m most tempted by? You get three booster packs from three solid sets: Stellar Crown, Surging Sparks, and Temporal Forces. That gives you a shot at everything from Pikachu ex to Hydreigon ex to Iron Crown ex. Or nothing.

That’s also on the table. But with single prices dropping in all three of those sets, this is a decent way to gamble without spending too much. You also get two sheets of stickers, which is exactly the kind of freebie that tricks me into thinking I made a responsible decision.

Single Card Options

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

  •  

Is Joel Going to Die in The Last of Us Season 2? Here’s Why Canon Could Change

This interview contains spoilers for The Last of Us Season 2 premiere, as well as The Last of Us games.

The Last of Us HBO made a point to play with canon in Season 1 of the series. They ditched spores for tendrils, and delivered what was probably the best episode of television in 2023 by giving Bill and Frank the story they deserved. While there is the purist argument that some fans are only here to see what they loved in the game, series creators Craig Mazin and Neil Druckmann tell IGN that when adapting something into a different medium, it’s imperative to consider that medium as well as the source material. As they point out, games and television have very different styles when it comes to storytelling.

“If we're just trying to copy it one to one, you should question why are we even doing this?” Druckmann wonders during our chat.

It’s the Joel of it all where that faithfulness to canon gets tricky. In the Season 2 premiere, we see that the relationship between Joel (Pedro Pascal) and Ellie (Bella Ramsey) is more strained than ever. The former just wants to keep her safe, while the latter is sick and tired of being protected and just wants to be a teen and do teen stuff (read: being kind of an asshole to her surrogate parent). But it’s the introduction of Kaitlyn Dever’s Abby that spells trouble for Joel.

Players of The Last of Us are more than familiar with Joel’s fate. It’s difficult to create surprises in material that fans know so well. How do you take that presumed certainty that Joel will not survive and use it to service the current story you’re telling?

“What we try to do is preserve the aspects of canon that I would call load-bearing walls,” Mazin explains. “You must have Ellie in that room say to Joel, ‘I would only be more scared.’ You need that. … Does Joel have to bring Ellie to that space capsule? Yes. It must happen.”

The thing is, Joel is played pretty differently in the series than he is in the game. The same important beats remain: he slaughtered a hospital of people to protect Ellie, and is generally known as a right bastard by anyone not close to him. But even the nature of the hospital slaughter changes when you shift certain aspects of canon like the change from spores to tendrils, the Fireflies being illustrated as generally inept beyond Marlene (Merle Dandridge), etc.

Those shifts took the difficult question of whether or not Joel made the right choice to save Ellie more cut and dried, with even Druckmann admitting “I believe Joel was right.” In the game, it felt like the wrong choice but you understood why he did it. In the series, that sympathy for his decision remains but is amplified by the fact that, based on what the television audience witnessed, Joel was right to do what he did. Problem is, right decisions at the end of the world still often mean that you hurt someone else. For Joel, that someone else is Abby, whose father was the surgeon meant to experiment on Ellie to extract from her brain a cure for the cordyceps infection. He took a bullet to the forehead for his troubles, and his daughter is, as you’d expect, pretty pissed.

We meet Abby in passing in the Season 2 premiere, but know that with her introduction comes the very real chance that Joel doesn’t see the end of the season. In the game, he is very definitively murdered, beaten to death by a golf club-wielding Abby.

“We don't get too caught up in the idea of the story as religion,” Mazin says in regard to canon. “We just try and make the best show, but we do it with, I think, an enormous respect for the aspects of the game that work so well. Otherwise, honestly, what the fuck are we doing it for?”

There’s also the aforementioned precedent set forth by Bill (Nick Offerman) and Frank (Murray Bartlet), in that you’re taking a part of canon and just morphing it slightly. Mazin goes on to acknowledge that these shifts are quite important to the creative process, calling them “reflections of canon,” but as a television viewer, what’s most important to me is his devotion to telling the best story possible, no matter the cost.

It’s Druckmann who gets to the heart of the issue so far as treating the source material as gospel, noting “if we [copy the game one to one], it's going to be a lesser version of the game, because it doesn’t have interactivity.”

Though it might be easy to look at something you hold dear and be concerned about major changes to it, those changes can lead to completely new experiences for fans. I’ll go back to the Bill and Frank example forever, because it’s one of the best episodes of television in the last decade. Druckmann and Mazin are cognizant of how those changes and new additions elevate the work.

“Certain changes are essential to adapting this. We look at everything in front of us, and say, is this better? Or is this better again for this type of story?” Druckmann says. “That creates those wonderful surprises that I, sometimes, enjoy the most.”

  •  

PS5 Astro Bot Bundle Holds Strong at £329 Amid Price Hikes in the UK Today

Sony has officially raised the price of the PS5 Slim Digital Edition by £40, bringing it to £429.99 as of today. But if you're looking to grab a console right now, and dodge the sting of that hike, EE has a bundle that seriously stands out. For £329, you get the console plus Astro Bot, a game still going for £59.99 on the PlayStation Store. That’s a total saving of £160.

Discounts this deep on current-gen hardware don’t come around often, especially not in today's economic climate. Sony chalks the price bump up to inflation and currency fluctuations, but for players looking to buy smart, this bundle feels like a win.

Other retailers like Currys and Argos had a similar deal available for around £10 more, but have run out of stock already today. It's likely both won't restock these SKUs at the old price, making EE's the go-to bargain. If you’ve been holding out for the right moment to jump in, this might be it. It’s still in stock as of writing, but deals like this don’t tend to hang around, especially in the current market.

EE could also end up adjusting the price tag as well in light of the unpredictable landscape of pricing. If you've been on the fence about buying a PS5, before these new prices take hold across UK retailers, we recommend grabbing one of these bundles as soon as possible to get as much value as you can.

Speaking of the PS5 disc drive, the announcement also stated its UK price will be going down from £99.99 to £69.99. Like with the aforementioned console, the pricing change hasn't seemed to have gone through with retailers yet, but we will update this article as soon as they do.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

  •  

Meta Quest 3S VR Headset Is on Sale for $30 Off

If you've wanted to give VR gaming a try but the cost of entry has kept you at bay, then you might be interested in the first actual discount on Meta Quest 3S for 2025. Right now, you can save $30 off the wireless VR headset, whether you get the 128GB model or the 256GB one.

To sweeten the pot even more, the package also includes a copy of Batman: Arkham Shadow VR game and a three-month trial of Meta Quest+. In IGN's 8/10 review, Dan Stapleton wrote that "Batman: Arkham Shadow makes most of the Arkham series' defining gameplay work respectably well in VR, and its mystery story pays off."

Meta Quest 3S VR Headset with Batman: Arkham Shadow

The Quest 3S is an improvement over the original Quest 2 in every way and, amazingly, without a price increase. It also adopts many of the same features of the more expensive Quest 3, like the new and improved Touch controllers, the upgraded SnapDragon APU, and support for full color AR passthrough. In IGN's 9/10 Quest 3S review, Gabriel Moss wrote that "raw processing power, full-color passthrough, and snappy Touch Plus controllers make the Quest 3S a fantastic standalone VR headset that also brings entry-level mixed-reality gaming to the masses for – arguably – the very first time.

What really sets this deal above all other VR deals is that the Meta Quest 3S can be played completely untethered. That means you can play games like Beat Saber or Pistol Whip without having to own a powerful gaming PC or a PlayStation 5 console. Try to find another standalone VR headset at this price and you'll come up empty.

How Is the Quest 3S Different from the Quest 3?

Even at retail price, the Quest 3S comes in at $200, or 40% cheaper than the $500 Quest 3. Obviously, some compromises were made to get the 3S to its competitive price point. The spec comparisons are listed below:

Quest 3S vs. Quest 3 Similarities

  • Snapdragon XR2 Gen 2 processor
  • Touch Plus controllers
  • 120Hz refresh rate
  • Mixed reality passthrough (same cameras, different layout)

Quest 3S vs. Quest 3 Differences

  • Lower per-eye resolution (1832x1920 vs 2064×2208)
  • Fresnel lens vs. pancake lens
  • Lower FOV (96°/90° vs 104°/96°)
  • Smaller storage capacity (128GB vs 512GB)
  • Longer battery life (2.5hrs vs 2.2hrs)

In essence, the Quest 3S is nearly the same headset but with downgraded optics. On the plus side, since both headsets use the same processor, running at a lower resolution reduces the load on the APU, which could theoretically improve performance in games and also account for the increased battery life.

For the price, the Quest 3S is unquestionably a better value than the Quest 3, and a better choice for most gamers, especially if the Quest 3 was completely out of your budget in the first place. Compared to the previous generation Quest 2, the decision is even easier.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

  •  

The Last of Us Season 2 Episode 1: TV Show vs Game Comparison

The following article contains spoilers for The Last of Us season 2, episode 1, “Future Days.”

The Last of Us is back for a second season, and – naturally – this time we’re seeing an adaptation of the second game in the series. However, showrunners Craig Mazin and Neil Druckmann have taken a different approach this time around. Where the first season was largely a one-to-one recreation of the game, with a huge chunk of the runtime dedicated to replicating the original cutscenes in live action, this second season appears to be making more changes to the game’s story. Events are restructured, reordered, and recontextualised with the addition of new characters and story ideas.

That’s not to say that the scenes we know and love have been scrapped, though - far from it. It’s just that they might not always be exactly how you remember them. And so we’ve taken the key moments from episode one that recreate the game and compared them against the source material, analysing what’s changed and what’s stayed the same. You can see both versions in the video above, or read on below for our written explanations.

Tommy’s Sniper School

Due to the show having been re-arranged to tell the story in a more linear fashion, the sequence in which Tommy teaches Ellie how to shoot across long distances is now one of the earliest scenes of The Last of Us season 2. In the game, this was told in flashback as part of the Finding Strings chapter, which occurs during day two of Ellie’s time in Seattle – many hours into the campaign.

That’s not the only change. As you can see from the thick blanket of snow, the time of year is completely different. While Ellie and Tommy trek through the sun-kissed Wyoming mountains in the game, they’re lying prone in a freezing winter landscape in the show. There is a connection, though; in the game, Tommy mentions that hordes of infected move through this region in the winter. Since it’s currently winter in the show, perhaps such a horde will turn up in the next few episodes?

Despite the changes to timeline and climate, the fundamentals remain the same. Show Ellie uses the same Springfield Armory M1A rifle as game Ellie does, while Tommy provides advice about how to snipe at shambling infected. He suggests she compensate her aim for distance, which is what you must do during this sequence in the game, as bullets drop over very long distances due to gravity.

Ellie and Dina’s Patrol

The midpoint of the season two premiere sees Ellie and Dina head out on a patrol. This is one of the earliest sequences from the game, and is replicated quite closely. In both the game and show, Ellie takes Shimmer from the stables, gears up to head out, and is scolded by Jesse for being late. The most significant change here is that, where in the game Jesse lists off all the things that must be achieved on a patrol, in the show Dina sarcastically explains their goals before Jesse can instruct them. This helps construct the show’s version of Dina, who is more brash than her game counterpart.

The conflict between Jesse and Dina helps set up the horseback conversation between the two women. This same chat, about Dina’s breakup with Jesse, also happens in the game, but Dina’s attitude to her former boyfriend is softer, discussing how Jesse’s parents will always feel like her family. In the show, the pair’s relationship is somewhat brushed off as more of an on/off thing.

Both the show and game’s patrol is interrupted by the discovery of the gory corpse of an animal – in the game it’s a moose, while in the show it’s a bear. This encourages Ellie and Dina to search out the infected who killed it. The key difference here is that in the show Ellie and Dina are just two of a larger patrol that doesn’t want to get into any unwarranted danger. In the game, Ellie and Dina are patrolling on their own.

Infected Attack

Ellie and Dina’s search for infected brings them to the same place in both the game and the show: the Greenpeace Market. In both versions they climb over the store’s truck to enter via the upstairs window and proceed to search inside. From here the events diverge – in the show, the pair take down a clicker and then Ellie falls through the floor alone. In the game, both Ellie and Dina fall through the collapsing floor, and Dina saves them both from a clicker by shooting it several times.

In the show, it’s not a clicker in the main store area but a stalker, a new, more intelligent infected type that doesn't appear until much later in the game. Ellie must face this foe alone, and the resulting fight sees the stalker bite her stomach, something that doesn’t happen in the game. Dina arrives too late to help, but by that point Ellie has already shot her attacker. This somewhat echoes an earlier scene from the game, in which Dina arrives to help a runner that’s attacking Ellie outside of the supermarket – in that instance Dina shoots the infected to save her partner.

Barn Dance

One of the most famous scenes from The Last of Us Part 2 is recreated in almost perfect detail for the show, but once again it comes at a very different time thanks to the reordering of the story. The barn dance, during which Dina and Ellie kiss for the first time, was originally shown as a flashback and occurred just before the game’s final act, but in the show it's the last major scene of the season two premiere.

Despite the shift to show this scene in chronological order, everything else about it remains largely the same, even down to the music, dance choreography, and camera direction. The dialogue between Ellie, Jesse, and Dina is almost word-for-word the same as the game’s original script, including Dina’s “I think they should be terrified of you.”

The pair’s dance is once again interrupted by Seth, but Joel’s reaction to his bigotry is much more violent. In the game, Joel only shoves Seth to indicate his anger, but the show’s version of events sees Seth thrown to the floor.

The Overlook

The episode’s final scene is a recreation of The Overlook section of the game’s first chapter. We see Abby and Owen climb up to an outcrop that overlooks the town of Jackson. In the game, Abby and Owen are talking, expressing relief of finding their goal and surprise at how large it is – “it’s a fucking city!” The show instead opts to keep the characters in total silence, building an ominous tension as they survey the town where their target lives.

For more from The Last of Us, check out our spoiler-free season two review and our spoiler-filled review of the season premiere. We’ve also asked the show’s creators whether Joel was right to save Ellie, and spoken to them about the terrifying stalkers who appear in this episode.

Matt Purslow is IGN's Senior Features Editor.

  •  

The Best Deals Today: Pokémon TCG Bundles, Mass Effect Collectibles, and More

I think we can all agree the Pokémon TCG is a wallet-endangering hobby, but that doesn’t mean we have to overpay for cardboard. Amazon clearly got the memo because a bunch of solid bundles just dropped , including Surging Sparks, Journey Together and Paldean Fates. If you’ve been telling yourself you’re just buying “a few packs for the kids,” this is your moment to stock up and pretend it’s not for you. I’m not judging. I’m doing the same thing.

Catch Surging Sparks, Journey Together and Paldean Fates

I also want to point out the Mass Effect statues in the IGN Store, because apparently my bookshelf wasn’t crowded enough with plastic space heroes. Commander Shepard and crew are up for pre-order, and yes, I already added Jack to my cart because I enjoy chaos. There’s also a Humble Bundle packed with narrative indies that scream “you have emotions, deal with them.” All in all, it’s a good day to make impulsive but justifiable purchases.

Pokémon TCG: Scarlet & Violet - Surging Sparks

I picked up Surging Sparks because six booster packs under $50 is lower than what Amazon has been charging recently (It's still above MSRP though) Honestly, I wanted something new to crack open. It’s part of the latest Scarlet & Violet expansion, so if you’re trying to keep up with current sets or just enjoy the chaos of pulling a good card, this one’s a smart grab.

Pokémon TCG: Iono’s Bellibolt ex Premium Collection

This one’s for the collectors who care as much about presentation as they do the pulls. Iono’s Bellibolt ex Premium Collection comes with six packs, a full-art promo, and a display sheet that’s more elaborate than it needs to be — in a good way. It's also a cool way to snag Journey Together packs with a fantastic promo card.

Mass Effect Merchandise

I think anyone who's replayed Mass Effect more than once knows exactly why these statues are tempting. I pre-ordered Jack immediately because, well, it felt necessary. The line includes Shepard, Tali, Legion, and others, and they look good enough that I’ve already made space for them on the shelf. If you're still quoting Garrus unironically, these are for you.

Pokémon TCG: Scarlet and Violet: Paldean Fates: Booster Bundle

Paldean Fates is priced a double MSRP, but it's also very hard to come by in 2025. I grabbed it because the baby shiny sub-set is awesome, but if you just want to grab the single cards from this set, it might actually save you money.

Fellow Traveller Publisher Bundle

This bundle has some of the better narrative indies from the last few years. I paid the $12, added the games to my backlog like I always do, and immediately booted up The Pale Beyond. It’s a strong lineup if you like character-driven games and don’t mind occasionally being emotionally wrecked by minimalist storytelling.

Pokémon TCG: Scarlet and Violet Shrouded Fable Elite Trainer Box

I think of this one as the all-in-one box for when you want cards and a bunch of gear you probably won’t use but still want around. Nine booster packs, a promo, sleeves, dice, and enough extras to make you feel like you’re doing more than just opening packs. It’s a solid option if you like having a little structure with your chaos.

Pokémon TCG: Terapagos ex Ultra-Premium Collection

I hesitated on this one, then immediately remembered it includes 18 booster packs and a playmat. It’s definitely a big spend, but if you’ve been waiting for a premium bundle that actually justifies the price, this checks out. I picked it up more for the experience than the individual cards, and that’s the right way to approach it.

Pokémon TCG: Shining Fates Collection Pikachu V Box

I grabbed Shining Fates Pikachu V mostly because I never actually opened it when it first dropped, and now seemed like a good excuse. Four booster packs, a Pikachu promo, and the oversized card that ends up somewhere near your desk — standard stuff, but still a nice throwback if you missed it the first time around.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

  •  

Verdansk Has Given Call of Duty Warzone a Shot in the Arm, and Its Developers Say It’s Not Going Anywhere

It’s fair to say Verdansk is breathing new life into Call of Duty Warzone, and it couldn’t have come at a better time. The internet had declared Activision’s now five year-old battle royale “cooked” before the nostalgia-fueled Verdansk turned things around. Now, the internet has declared Warzone “back.” Didn't Activision nuke Verdansk? It doesn't seem to matter, as lapsed players who fondly remember Warzone as their lockdown game are returning to the map that started it all, and those who stuck with the game through thick and thin over the past five years are saying Warzone is more fun now than it’s been since it exploded onto the scene in 2020.

This back-to-basics gameplay experience was a deliberate design decision on the part of developers Raven and Beenox. Pete Actipis, game director on Warzone at Raven, and Etienne Pouliot, creative director at Beenox, both worked on the multi-studio effort to bring Warzone back. In this sweeping interview with IGN, the pair discuss how they went about it, the success of Verdansk’s Casual mode, reveal whether they considered limiting operator skins to mil-sim for a more 2020 feel, and answer the crucial question: is Verdansk here to stay?

Read on to find out.

IGN: I imagine I fit the typical profile, which is someone who played a lot of Warzone during lockdown and was enticed back by the return of Verdansk. Was that the point of all this, to get lapsed Warzone fans back in the game? And now it’s been out for a while, is that what you’re seeing happening?

Pete Actipis: We hit our fifth year anniversary for Warzone and we wanted to bring back Verdansk for quite some time now. It just felt like the right timing. When we were talking about bringing it back, it wasn't just bringing back the map. It was more than that. Over the last five years we have learned a lot, experimented with a lot. The one thing you can say about Warzone, it's constantly changing for good or for bad. It is something that we just try to keep evolving. And we listen to the players and we take some shots and sometimes they land, sometimes they don't. But when we talked about bringing Verdansk back, it was very important for us to bring back a nostalgic moment in time as best as we could and be respectful of that as well.

During Covid it was just a special time in the world, it was crazy, it was something that we all experienced together individually, but Warzone created this social experience in a way that was pretty new to Call of Duty. So we wanted to pay homage to that as best as we could. We looked at every single component of what made Warzone special back in 2020 and we wanted to really treat it right.

I'll let Etienne talk about the map side of it, but at least on the gameplay side, we wanted to make sure that we looked at all the design principles and all the reasons that we added the things that we did back then, and are they still viable? Are those still fun mechanics and loops? And if we were to bring them back, we wanted to make sure we did it with the right intent. And that's why I think it's stuck around so well. Post-launch, right now it's getting great feedback from the community. They seem to really be enjoying it. We're players too, so we wanted to build an experience that we fell in love with back in 2020. So yeah, it's worked out. We're really careful about what we do to the game right now because we hit that sweet spot of that nostalgia bit and people seem to be enjoying it. So we're pretty excited by it as players too.

Etienne Pouliot: We know that gaming in general goes pretty fast. Five years of Warzone just went by really, really fast, and we've tried so many things. But each day Verdansk was still in the discussion and in the bucket of ideas of, ‘oh we will need to return to that place someday.’

But it was just not a matter of, 'oh we're going to port that thing toward that new engine or that new Call of Duty.' It was really more like, ‘let's bring the best version of Verdansk.’ So, just to be sure that we remade everything from the ground, the sky, the player visibility, the audio. There is a lot of stuff that we put a lot of energy in. And we see the result right now. We were playing the game and we were like, 'yeah, it feels great.'

So we were just eager to give it to the player. And the answer is really successful right now. So we are really, really happy. And just like Pete mentioned, I think it's only a beginning and we'll continue to challenge ourselves to see if we need to make some changes, improvements.

IGN: The online sentiment does look positive right now, and you’ll know that the online sentiment across places like Reddit and social media has certainly not always been positive about Warzone. Is that something that you're seeing in the data? Are you seeing more people returning to play Warzone?

Pete Actipis: It has been pretty successful, and I think you can tell in the experience, right? Look, I'll take it when Reddit says positive things about Warzone! That is an anomaly and I'm excited by it. Like Etienne said, we recreated Verdansk to be the best experience possible. But then we didn't stop there. This is the starting point. It is not an anomaly for where Warzone is going.

We knew there was going to be a lot of new players or lapsed players, word of mouth of like, 'hey come check out Verdansk.' We added this Casual mode, which is doing really well for us. We wanted players to come in and re-experience it at their pace, or experience it for the first time in a safe way where they don't feel like they're getting sweated out or outplayed. We were very careful with crafting this experience this season, and the data is showing us that it's been really successful and we just hope to keep that momentum going into the future.

Etienne Pouliot: Yeah, it's really impressive how much Call of Duty touches different players from all different backgrounds. We've seen that during the pandemic and we've seen that today. So it's really a privilege to work on that level of successful franchise. We have that approach of, we want as many players as we can. So having that Casual mode, having more quality of life, having more ways to have a stable, performant game is really important. Down the rest of that chapter and so for the rest of Warzone, how can we be a place to welcome new players and make sure that if you were there back then you will return to what you love?

IGN: Casual mode is where I’m playing right now as a lapsed player returning to Warzone. However, I am starting to see the sweats maybe looking at Casual mode and going, ‘we can have some fun here.’ You can tell when you're playing it when someone shouldn't be there, this is too easy for you. Are you seeing that internally?

Pete Actipis: The whole spirit of the Casual mode was to give people that were scared about getting into a time commitment or a game commitment or a skill commitment with Warzone, but do it on their terms. The nice thing about this is, this is the first rev of it. It just went live and we're going to look at the data, we're going to evolve it over time to make sure it retains the design principles and spirit that we wanted it to have. So if we see sweats come in there wrecking the whole server, then we will have to come up with plans against that. It's still pretty new right now. I think it's still giving players what they need in it right now, and we'll just keep monitoring and involving it. But it's a fun mode. I can't lie - I enjoy playing it myself and I can play with people that never played Call of Duty before. It's a little less intimidating that way, and I think that's what makes it so appealing for myself.

Etienne Pouliot: And you get the sense of learning the tension of the game. It's not just you get thrown away and after that you go to the Gulag and that's it, it's done. Internally we have a lot of great players, and maybe we call them 'demon players.' It's funny to just have those discussions with them about the game and how they see it, how they approach it. And on my side, me I'm more on the downfall skill player - I was great before and now I'm just getting worse and worse. So I think it's really important to just have those conversations with those great players and see how we can tweak that experience in a way that everyone gets something out of it.

And I'm pretty sure that we have a lot of players who are going to get inside ranked down the road of BR. So I see that as a more broad, different mode to just engaging depending on your skillset.

IGN: Yeah, I guess when ranked starts, the sweats will probably gravitate towards that and they'll have had their fun. I want to talk to you about Call of Duty lore. I remember reporting on Warzone and how everything became unified and all the different brands became mashed together in a timeline. And I remember in 2021 you blew Verdansk up, and it was publicly said: ‘this is never coming back.’ And I believed it! So are we just supposed to go, ‘you know what, actually it doesn't really matter, it's about the fun.’ Or have you come up with a story explanation for how we're back?

Pete Actipis: I don't want to spoil any sort of narrative story bits. And that's not confirming nor denying either way. It's just, what we wanted to do for this moment was take a pause from any sort of timelines or anything like that and just say, 'look, let's just celebrate this moment in time and just have a great time with it.' If and when we introduce a narrative we may or may not figure out if we have to resolve this. But again, I'm not trying to spoil anything or say or mislead in any direction. But this season's launch was just, let's have a fun moment and go back to the nostalgic bits.

Etienne Pouliot: And I don't know if you've seen some clips around it, but all I can say is that there is stuff in the map that I'm pretty sure that players who know the map will definitely find some bits of information. And after that they can figure it out. But at the same time it's important to acknowledge some of the historical moments of five years of Warzone. So Verdansk is part of that five year celebration.

IGN: A lot of people are wondering, is Verdansk here to stay? Is it like a celebration, one-shot type thing that you're doing, or is this something that players can expect longer term and you iterate on it on that basis?

Pete Actipis: We brought Verdansk back for a reason. It wasn't just to bring it back for a season and kind of say goodbye to it again. A lot of effort went into it. So for the time being Verdansk is sticking around and this is just the beginning of the Verdansk 2025 journey, and then we'll see how things go from there. So again, no confirmation or anything on the strategy on the maps moving forward, but we love Verdansk. It was a nostalgic map that we loved and it's fun to play on, and so we just want to keep investing on it and continue to make it a better experience for our players moving forward for at least the time being.

IGN: I’ve seen players go back to unlock Price’s ghillie suit from Modern Warfare 2 now Verdansk is back. Have you seen this?

Etienne Pouliot: Yeah, I've seen that.

IGN: People are asking each other how to get it again, going back to Modern Warfare 2 or even buying it to unlock the ghillie suit.

Etienne Pouliot: It's really interesting how the community is engaging with the game. We have the chance of having all the different operators from Modern Warfare 2, Modern Warfare 3, and all the different games. It's something that I really love from the game, is that all the different battle passes and Blackcell, I can change every time my loadout and my operator. And sometimes I even use really, really old weapons that maybe are not meta, but I have the feeling that I'm back, I'm there the way I want to play. So I'm pretty sure a lot of people are just using all the different content we gave them across all those years and having fun right now.

Pete Actipis: On launch day I went back and picked an old Ghost costume that looked very similar to the launch trailer versions. I'm like, 'okay, I'm back in it too.' That's part of the fun, picking your operator and the look and trying to relive that moment as you remember it.

IGN: I’ve been having old debates again about whether to play aggressive or just camp on a rooftop and snipe, or just hide, in the same old places. When you were thinking about bringing back the map, did you consider tweaking it in such a way to encourage certain gameplay types or gameplay styles, or did you want to recreate it as accurately as possible so the same gameplay styles in the same places would happen once again?

Etienne Pouliot: We wanted to recreate those moments, but again, we've learned a lot. So just to give you a quick example: player visibility is really better right now than back then. Maybe people will remember Roze, but there were a lot of dark corners. That was an experience that a lot of people were not attracted by. So we've made slight adjustments like this to make sure it's fun for everyone.

And another thing is audio was really, really, really important for us. So just making sure that you understand from each corner where you're in this, where will be the enemy, and how you need to react. So again, just making sure that it's the best Verdansk version we will deliver. That was the goal and I think that we are on the right path to continue.

Pete Actipis: We also didn't want change too much because then it wouldn't be what you remembered in Verdansk. The map itself had a lot of that sandbox-y kind of like, 'do I want to play long range and go camp at the top of ATC Tower or the top of Stadium roof with a helicopter?' There was a lot of play potential, a lot of opportunities for close range, long range, you name it; great fighting in the woods areas north of Quarry, or south west of Hills.

To make that a reality we went back into the core experience and made sure we were able to pay those moments off. So we retuned the circle back the way it worked originally. So we allow these wild swings for these first and last circles so you can get more of these dynamic and crazy experiences where you're, the first part of the match you're playing in a dense area, maybe like Downtown, and then it ends somewhere where there's an opening, and you're like, ‘oh crap, I got to go hit my loadout again, let's go get some money so we can acquire a loadout so I can get more of a mid to long range weapon to be able to handle late game.’

And we also made vehicles more impactful, so we had to remove things like the redeploy drone beacons and all the other fast travel mechanics, to make the rotations a little bit more difficult, which made you think of, ‘how do I want to move with my team and what kind of weapons do I need to carry and what sort of equipment do I carry?’

All of those things might look like individual things, but they all compound together to really form the experience. And so we were very careful. It was like, ‘what's the experience that we really want to go after when we brought back Verdansk?’ So then that started peeling back the onion of, ‘okay, we have to change this, we should change this and this and this.’ And so all of it together as the sum of the parts of that beat that we were going after.

IGN: I wanted to get some insight into TTK (Time to Kill) and how you approached what you wanted to achieve there for Verdansk coming back. It feels shortened to me, but exactly what happened there, and why did you make the changes you made?

Pete Actipis: Comparatively to last year, the Urzikstan year, it is a faster TTK. It's pretty equivalent - I don't know the exact numbers offhand - but the original experience and what we wanted to go back for now was make it more of a casual, friendly kind of, ‘if I'm not good at hitting straight shots, I have an opportunity, I'm not going to get destroyed every gun battle.’ There's also a lot more excitement of like, ‘oh, I have an opportunity to get a kill.’

That being said, it is not like we're trying to remove skill from the game. There's still a lot of skill involved in this game, but it's approachable, which is the key difference there. And part of this was not only how do weapons handle, but then also how does your movement handle in response to that? Do I feel like I can engage in combat and get a bead on somebody and react to how someone's moving or get away from shots?

So movement and gunplay are very tied to the hip. And this is again the peeling onion approach. We like right now where the TTK sits. We will evaluate as the game progresses and see what our fans think. We're always evolving and we'll react appropriately based on that. But right now it seems like people are enjoying it. I know TTK is... some people either love it or they hate it. It depends on their player type. It's okay to be opinionated. That's cool! We're just trying to do what's best for the community at large.

IGN: My first Verdansk match back I was in the plane and there were four of us getting ready to jump out, and one of the players was a giant Teenage Mutant Ninja Turtle and the other was this fairy thing. I was like, 'this is not how Warzone was back in lockdown.' Was that on your minds as you were thinking of rekindling the feeling exactly as it was back then, when some of these crazy skins weren't so prevalent in the game? Did you ever think at any point that actually, just for the relaunch, at least at the start, we're going to limit it to mil-sim [military simulation] stuff, or some of the stuff that people remembered? Or was that just never a consideration for you?

Pete Actipis: We talked about everything. We left no stone unturned really. But we wanted to create the best version of Verdansk possible. And part of that is just understanding the reality of where we're at. We're in a Black Ops 6 year. So at the end of the day we still are dealing with differences in loadouts and weaponry and even operators. We tried to pay homage and pay off the spirit of that nostalgic experience as best as possible. But our intent was never to be a facsimile of that old experience. It was supposed to be the best version of Verdansk and Warzone to date.

Part of that was respecting players’ purchases. As a player, I've invested X amount of time, money, whatever it is, and this is who I like to play with. Okay, we could have restricted weapons and operators, but then it creates this big friction moment for players who are like, 'I just want to play the game. I want to have fun in my mode.' I know some players might have more of a stance on it, like, ‘I want it to be pure mil-sim.’ But the spirit was to make it welcoming for all players.

Etienne Pouliot: I remember sometime with my friend, we were like, 'yeah, today we all buy a different turtle and we wanted to be the four turtles winning a match. It was pretty crazy. So I think just having those possibilities in front of the player.

Mil-sim - one of my friends is really hardcore, he plays only with one attachment. That's his rule. Because he feels that it's cheating. He's like, 'no, it's not a usable case of a weapon. So I will only use one.' And I'm like, ‘okay man, if you want to do it, but I will never go toward that path.’

So I think that just having all those different possibilities so you can engage the way you want. And after that, like Pete just mentioned, I think that it's really important for us to respect all the time and money you spend in the game and making sure it's still worth it for you.

IGN: Your friend must be very good at Call of Duty if they can get by with just one attachment.

Etienne Pouliot: Yeah, it's really incredible how many people I've seen through all the years that they have such a great skill that from my point of view I'm like, ‘hey, are you using something else that I'm not aware of?’ But yeah, you're a true player.

IGN: That does lead me on to one of the final questions I wanted to ask. Activision has increased communication around cheating in Warzone and made changes recently, like with crossplay. But are you seeing any improvements now with Verdansk coming back?

Pete Actipis: To be honest with you, that's not our area of expertise, the whole cheating side. I would defer those questions to the Ricochet team and how that stuff has been working out. Anecdotally, the games have been feeling good. I don't feel like I'm getting cheated on. I think that's even what our streamers are saying. But again, that's not really a data point.

Etienne Pouliot: And something just to add, it's just that it's always something on top of our mind. So we're just making sure that the right person speaks with the right team and makes sure that we put a lot of effort. Because everything we saw from the community, it's important for us too. So just making sure that yeah, we will put all the energy needed to prevail and making sure the game is at the right condition that we want.

IGN: Do you have any message to the community about your plans for Warzone in 2025 now that you've gotten to a place where there's positive sentiment? What can players expect?

Pete Actipis: First of all, thank you for either coming back or continuing with us on this Warzone journey. We are players too and we strive to make the game as good as possible. The launch of Verdansk, the simplification of our systems and our mechanics and just the flow, is the beginning. We're going to cultivate the game and we're pretty excited for our roadmap moving forward. We've got some great surprises that I'm not going to spoil today in store, but we hear the community and we want feedback. We listen. We take all opinions. We have our own, and we like hearing what the players think and feel. The passion is really important for us because that fuels us. We're excited to continue on with our journey here.

Etienne Pouliot: Yeah, totally. The first thing is just to thank all the players for all the love. And even the bad things. I think it's important to know both sides of the community. We're all passionate, and we have a lot of great ideas that are coming down the path. Warzone has so much room to continue to grow and opportunity in front of us. So I just hope that with all the different players we will get to those moments, and after that they will stick as memories for them for quite a long time.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

  •  

7 Best Minecraft Books: Guides, Gifts, and Build Ideas

Minecraft has been one of the biggest games on the planet for over a decade now, and the new Minecraft movie has only added a whole other level of interest. Since ithat orginal game's release, it has appeared on nearly all of the big video game platforms and sold millions upon millions of copies to become one of the best-selling games of all time. It’s a massive, open-ended game that offers nearly limitless possibilities for players young and old. So it’s no surprise that a mountain of books about Minecraft have flooded the market over the years in an effort to help players figure out how to do what they want to do.

Minecraft books are easy to come by nowadays, but it’s not always easy to tell which ones are worth picking up for yourself or the Minecraft player in your life. We’re here to help. We’ve compiled all the best Minecraft books for a wide variety of needs and uses, from beginners to epic players looking for inspiration. Let’s dig in.

TL;DR: These Are the Best Minecraft Books:

Minecraft for Beginners

Minecraft is such a vast game that it's hard for beginners to get their bearings, or to know what to do first. That’s where this book comes in. It provides an easy-to-follow high-level overview of all the different parts of the game.

It starts out by offering all the basic info you’ll need, like what Minecraft is and how the controls work. After that, it gives you a step-by-step guide that helps you learn the ropes. You’ll find guidance for what to do on your first day, how to eat, mine, and equip yourself with new tools and armor. Then it goes into day two and beyond. This is a great starting point.

You can also check out IGNs full Minecraft guide for a lot of this same info.

Minecraft: Guide Collection

If you’re looking for a book (or set of books) that covers the basics of Minecraft in a good deal of detail, the Guide Collection is hard to beat. This collection has everything you need to know to move from a novice Minecrafter to an experienced one. While this line of guides does expand further than this box set of four titles, these are the most helpful books for pretty much anyone.

It includes guides to Exploration, Creative, Redstone, and the Nether & the End. The Guide to Exploration helps you with the keys to surviving in Survival Mode, while the Guide to Creative gives you a great baseline education about building. The Guide to Redstone helps you understand how circuits work and how you can use them in your builds, and the Guide to the Nether & the End is all about advanced survival. This collection covers all the bases anyone starting off in Minecraft needs to know.

The Ultimate Unofficial Encyclopedia for Minecrafters

If you’re in the market for a Minecraft reference book, this unofficial encyclopedia is a good one to put on your shelf. Like any encyclopedia, it’s not meant to be read cover-to-cover. Instead, it’s a book you can skim for anything that interests you, or dip into whenever a particular question pops into your mind.

Minecraft: Blockpedia

The reference book Minecraft: Blockpedia is another one to keep on your shelf and use as needed. It’s a gorgeously full-color (and official) guide to every kind of block you’ll find in Minecraft. And since blocks are the basis of the entire gameworld and everything you build, it’s good to be able to look up the unique properties of all the different kinds of blocks at a moment’s notice. And in case you think a whole book dedicated to block types is overkill, there are several hundred different types. So, definitely not overkill.

The Giant Book of Hacks for Minecrafters

For any Minecraft players who want to dabble in a little dark magic, a book of hacks is in order. The Giant Book of Hacks is an excellent starter guide to, essentially, breaking the game. It’s a thick book that’s filled with ideas for how to input cheats, program command blocks, play with mods, and use redstone to create all kinds of useful contraptions.

This book covers a lot of ground, but by the time you’re done with it, you’ll be able to give yourself a level boost, build retractable staircases, and set devious traps. Lots of fun to be had in this one.

Minecraft Bite-Size Builds

Making enormous homes and castles might be a big ask for new or younger Minecraft players. This book sets its sights on simpler builds that anyone can do. But just because they’re small doesn’t mean they’re boring. You’ll find step-by-step instructions for building everything from a survivalist’s vault and fairy treehouse to a bouncy castle and deep-sea submarine.

And once you master these bite-size builds, you can use what you’ve learned to venture forth and build ever bigger and more impressive creations. See our guide on ideas for what to build in Minecraft for more like this.

Minecraft: Epic Bases

Done with the bite-size builds, or just feeling ready to attempt something a bit bigger? Minecraft: Epic Bases is the book for you. Made with advanced builders in mind, this book offers tips for making massive constructions like an ancient mummy’s tomb and a macabre hotel. While it doesn’t break down the builds into steps like the Bite-Size Builds book does, it offers ideas and highlights so you can create massive structures that are like the ones you’ll find in the book, if not exact replicas.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

  •  

The Last of Us Season 2 Premiere Introduces an Important New Infected to the Show

This article contains spoilers for The Last of Us Season 2 Premiere, and features an interview with the show's co-creator Craig Mazin.

The Last of Us is a franchise chock-full of zombies. Sorry, sorry, infected. Said infected come in all different shapes and sizes, and include anything suffering from the effects of the cordyceps virus. The virus comes in stages, with each stage having its own distinction. We start off with runners, then move on to stalkers, clickers (most common), bloaters, shamblers, and rat king. Of the stages, stalkers are the least used in The Last of Us game, but one makes a special appearance in The Last of Us Season 2 premiere. More importantly, The Last of Us HBO co-creator Craig Mazin shared with IGN that we’ll be seeing more of the terrifying creatures in the series.

IGN: So, we meet a stalker in Episode 1.
Mazin: Sure do.
IGN: They have such a minimal role in the game, but they're such a terrifying thing to be able to bring into the show. Are they going to play a bigger role in the series than they do in the game?
Mazin: Feels like they should, doesn't it?
IGN: It sure does.
Mazin: Yeah. Yeah. It feels like they should. I mean, if you meet a single infected that is that tricky, that smart... And by the way, this comes from my experience playing the game and being absolutely terrified by the stalker... I mean, the stalkers freaked me out so much, and I loved how they presented this new kind of challenge, which, I assume, came partly from the desire to expand gameplay.
But what it did was it also had this pretty serious emotional impact on me. So, as we travel from game to show, we go, well, let's focus in, and let's focus in on one of them. And if we are scared by one of them, well, do the math and see where this goes.

The Last of Us Stalkers Explained

I don’t want to do the math and see where it goes, Craig, I’m scared! Stalkers add an interesting level of complication to the not-zombie-but-definitely-zombies genre that is The Last of Us’ infected. They’re strategic, and I don’t like it. I want my undead slow and stupid, and I suspect I’m not alone. That said, if you haven’t played the games, here’s what you need to know about the second stage of the cordyceps virus, stalkers.

As the name suggests, stalkers main function is to, well, stalk. They hide and wait to ambush their victims, are much stealthier than the other stages of infection, and have limited fungal growth since they’re relatively early on in the infection’s life cycle.

The Season 2 premiere sees much of this behavior on full display, as Ellie (Bella Ramsey) and Dina (Isabela Merced) go rogue from their recon group and investigate an abandoned shopping center. Stalkers are alerted by loud noises, which comes by way of Ellie falling through the rotting floor and her body slamming into the ground level of the store. We then see the stalker bob and weave in and out of view, almost like it's playing a game with Ellie before managing to bite her side.

While Dina does manage to get a shot off before matters can get worse and Ellie can get more seriously hurt (of course Ellis is immune to the virus the stalker carries), we can definitely expect to see more of the creature(s) in the series than we did in the game.

  •  

The Last of Us: Season 2 Premiere Review – “Future Days”

✇IGN
Par :Kenny

The following contains full spoilers for The Last of Us season 2, episode 1, “Future Days.”

The season 2 premiere of HBO’s The Last of Us is all about introductions and reintroductions – those friendly and not-so-friendly faces aiming to both enrich and destroy Ellie’s world. Over the course of the five years that have passed since Joel pulled her out of the Fireflies lab, she’s found some stability. But over the course of “Future Days,” we see new relationships flourish and existing ones strain. It’s a strong opening chapter that steadily turns the crank on the rollercoaster we’re about to join Ellie on.

Season 1 centered on the burgeoning relationship between Ellie and Joel, so it's slightly jarring to see them barely spend a scene together here. The bond that seemed so solid up until last season’s final moments appears fractured. When they’re together in “Future Days,” they tend to trade angry outbursts and silent, dismissive looks.

Pascal continues to impress as Joel, playing a softer version of the smuggler than the one Troy Baker played in the games. As shown in glimpses of his life in Jackson, Joel is more pensive and settled back into civilian life – and the construction work and family structure he once had are seemingly revived. His hair has started to grey, and he’s more self-reflective than we’ve seen him before: undergoing therapy and dealing with raising a daughter into womanhood for the first time (seeing as that experience was ripped away from him previously). It’s a nuanced performance from Pascal: In the span of a single scene, you can chart sadness, frustration, and that ever-present sense of self-preservation across his face.

In turn, there’s a newfound physicality in Bella Ramsey’s portrayal of Ellie. A barn brawl showcasing the training she’s undergone bridges the events of the first and second seasons. It’s not-too-subtle foreshadowing for the episode’s standout scene when Ellie finds herself face-to-face with a Stalker – a new breed of intelligent infected who cleverly hunt their prey. They were easily my least favourite enemy to run into in The Last of Us Part 2, and that horror is well translated here. Chills are delivered effectively in the background as the Stalker crawls on distant shelves. The near-silence proves even scarier than the clicks of its brethren – its murmured cries are a sad reminder of the humanity lost inside. A crown of fungus adds to that terror, conveying an almost folk-horror feel. It's a shift in their visual design from Part 2, but a welcome one that I enjoy greatly.

Showrunners Craig Mazin and Neil Druckmann promised more appearances from the infected in season 2, and that’s apparent from the get-go. Although the Clicker encounter may be less scary than the Boston museum scene of season 1, it still has a chilling effect. It’s clear from the way Ellie and Dina handle the situation that this isn’t their first rodeo – there’s a hint of routine in the way they clear out the store. It has an almost playful feel to it – like two kids breaking into school after dark – and the bottle-throwing distraction is a lovely nod to its stealth-action video game roots.

Mazin’s direction of this scene – and all of “Future Days” – eases us back into the darkness of The Last of Us. As much as things change, things stay the same, with Joel's devotion to Ellie seemingly remaining paramount to him despite their relative newfound safety in the community of Jackson. This is best displayed in Joel’s scene with the town’s therapist, performed by the fantastic as-ever Catherine O’Hara. She’s warm but with an underlying threat and vulnerability waiting to jump out.

Joel’s willingness to evolve and move on is displayed by the fact that all he wants to talk about is his relationship with Ellie. She is his world now, and nothing else matters, whether it be the infected, fireflies, a cure, or Sarah. What used to be primary issues for him have faded into the background, making the tension between Joel and Ellie even more stark. Even if it’s just glorified emotive exposition, this behind-closed-doors conversation displays the shared grief of everyone in this world wonderfully. Each of these characters has lost something, and Ellie is trying to work out how to communicate with Joel. It points toward this story’s message that there is no correct way to deal with emotions as strong as grief or hatred, with each person having to work it out for themselves. The callback to Joel dealing drugs in the series premiere is a nice touch, too, except this time he’s in search of emotional well-being as opposed to the ration cards.

I’ll admit, I was fairly surprised to see the revelation of Abby’s motives so early.

Of course, there’s a spectre hovering above all of this, and she’s played by Kaitlyn Dever. I’ll admit, I was fairly surprised to see the revelation of Abby’s motives so early. We might not have the whole picture yet, but we do know that she’s seeking revenge for Joel’s Firefly massacre. Still, I can’t say I’m a huge fan of this change from the game. I much prefer Abby to be a character shrouded in mystery with her motives remaining unknown for as long as possible – this is what makes the halfway point of the game hit like a hammer. It’s a shame to see this moment already lost here, but I do understand the decision on some level. A TV show doesn’t have the luxury of steadily introducing player agency and its repercussions.

I do enjoy Dever’s version of Abby from the little we see here, though. It’s the emergence of a different kind of monster – her bubbling ferocity isn’t as physically signposted as in the game, but she’s fearsome nonetheless. When we see her standing in the snow over Jackson in the premiere’s final moments, this looming threat, combined with the reveal of tendrils growing in exposed pipes, reminds us that there truly is no safe place in this world anymore – to great effect.

Abby’s reveal is the first early sign of the timeline being shifted for those familiar with the events of The Last of Us Part 2. The barn dance sequence is an obvious one later too, and although it's beautifully shot and charmingly performed, I can’t help but feel like it’s a moment that would have hit harder had it been a flashback revealed later on, as it is in Part 2. A prime example of this is Dina’s delivery of the line “I think they should be terrified of you”. In the game, this line is delivered right at the very end, and within that context it holds a lot more weight. In this remixed chronology, it merely reads as an omen, which in itself is interesting, but far less effective. It’s just one of a handful of changes from the source material that I feel have been made for no great reason, and result in a weaker emotional response.

Dina is given further time to shine when out in the wilds with Ellie. I greatly enjoyed watching the warmness gently burning between the patrol partners, who share some of the same cheeky rebelliousness. She’s a great foil to Ellie, who despite a newly hardened exterior, retains her precocious spirit. It further builds into the feeling that they’re the town’s rebels. Despite the democratic structure in place, they find ways to break the rules and have fun, even when faced with infected-infested buildings they shouldn’t be stumbling into. This feeling is later fortified when they find themselves in front of the town’s council, and they sink into their chairs like naughty children. I like the youthful feel of their scenes here, but I do feel apprehensive about how this dynamic will come across later, knowing the mature content coming up in this story.

For all of The Last of Us’ grand themes, it’s also a show that relishes in the small details.

For all of The Last of Us’ grand themes, it’s also a show that relishes in the small details as well. The pure, sweeping snowy landscapes juxtapose against the horrors that await anyone who steps beyond Jackson’s perimeter – a torn-apart bear now in eternal winter hibernation, for example. Another: Ellie is listening to Nirvana’s cover of “Love Buzz,”, which is a nice nod to where these characters’ journeys will eventually take them - both emotionally and geographically. All of these little touches build to a greater whole successfully and result in a strong reintroduction into the world of The Last of Us.

  •  

The PS5 Is Getting More Expensive in Europe, Australia, and New Zealand, Again

Sony is raising the recommended retail prices of PlayStation 5 consoles across Europe, Australia, and New Zealand. The company cites “a challenging economic environment, including high inflation and fluctuating exchange rates” as the catalyst for the increase.

The price increases were confirmed via a post on PlayStation Blog.

The price of the PS5 Pro has remained unchanged.

In the wake of similar RRP hikes made in 2022, the PS5 is now considerably more expensive in many territories than it was at its launch.

In Europe and the UK, the PS5 digital edition is now €100/£70 more expensive than it was at launch (up from €400/£360). In Australia, the standard PS5 is now AUD $80 more than it launched at (up from AUD $750), and the digital edition is up AUD $150 (from AUD $600). In New Zealand, the standard PS5 is now NZD $130 more than it launched for (NZD $820), and the digital version has increased by NZD $210 (up from NZD $650).

The RRP of the PS5 disc drive, however, is dropping to €80/£70/AUD $125/NZD $140.

In the UK, Argos is still offering the PS5 Astro Bot bundle for £430, the same price as the new Digital Edition, but with a game and disc drive included. Meanwhile, EE has the PS5 Digital Edition with Astro Bot for £329, currently undercutting Sony’s incoming UK price hike by a full £100.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

  •  

AU Deals: Serious Price Cuts on Stellar Blade, Black Ops 6, Fancy DualSenses, and More!

Get set for a special day of Easter Holiday savings, fellow games aficionados. Whether you’re chasing high-octane thrills, sprawling fantasy worlds, or deeply weird indie darlings, this week’s discount haul is absolutely stacked. I've scanned all of the shelves for you to find a buffet of must-play masterpieces, all going for a steal.

This Day in Gaming 🎂

In retro news, I’m celebrating the 25th anniversary of Wario Land 3, a Game Boy Color must-get. This weird and wonderful third outing reimagined platforming conventions and proved that Nintendo’s second banana was no mere sidekick by eschewing the elegant precision of its Mario-helmed cousins for a non-linear, transformation-based puzzle box. I sacrificed many a AA battery to this one, and it holds up surprisingly well today (gameplay-wise, at least).

Aussie bdays for notable games

- WWF SmackDown! (PS) 2000. eBay

- Wario Land 3 (GBC) 2000. eBay

- Top Spin 2 (X360) 2006. eBay

- Battlefield 2: Modern Combat (X360) 2006. eBay

Contents

Nice Savings for Nintendo Switch

On Nintendo Switch, Neon White is a stylish speedrunner's dream, blending parkour mechanics with a card-based combat system (that was originally designed as a GBA demake). Meanwhile, Batman: Arkham Trilogy delivers three iconic cape crusading adventures. Still brilliant and essential, even in the face of Gotham Knights and Suicide Squad: KTJL.

Expiring Recent Deals

Or gift a Nintendo eShop Card.

Back to top

Exciting Bargains for Xbox

For Xbox Series X, The Witcher 3 Complete is a towering fantasy epic where every side quest feels meaningful. CD Projekt Red famously hired a full-time lore coordinator just to keep the in-game books and bestiary entries consistent. Then there’s Remnant II, a brutally satisfying co-op shooter where world layouts are procedurally generated. No two campaigns are the same.

Xbox One

Expiring Recent Deals

Or just invest in an Xbox Card.

Back to top

Pure Scores for PlayStation

Over on PS5, God of War Ragnarök hurls you deeper into Norse mythology, and the mocap actors for Kratos and Atreus spent months training together to develop a more realistic father-son dynamic. Stellar Blade, meanwhile, was helmed by Korean studio Shift Up, whose creative director Hyung-Tae Kim is known for his wildly expressive art style and past work on Blade & Soul.

PS4

Expiring Recent Deals

PS+ Monthly Freebies
Yours to keep from Apr 1 with this subscription

  • RoboCop: Rogue City | PS5
  • The Texas Chain Saw Massacre | PS4/5
  • Digimon Story: Cyber Sleuth HM | PS4

Or purchase a PS Store Card.

Back to top

Purchase Cheap for PC

And for PC players? BioShock: The Col. bundles the entire series. I say spend a mere eleven bucks on it and be blown away by its timeless gameplay and unforgettable twists, would you kindly?

Expiring Recent Deals

Or just get a Steam Wallet Card

Laptop Deals

Desktop Deals

Monitor Deals

Component Deals

Storage Deals

Back to top

Legit LEGO Deals

Expiring Recent Deals

Back to top

Hot Headphones Deals

Audiophilia for less

Back to top

Terrific TV Deals

Do right by your console, upgrade your telly

Back to top

Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

  •  

The Best Deals Today: Like a Dragon: Pirate Yakuza in Hawaii, Asus ROG Zephyrus G14, and More

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for April 13 below:

Like a Dragon: Pirate Yakuza in Hawaii for $49.99

The latest Like a Dragon game stars everyone's favorite ex-yakuza, Goro Majima, on an adventure to sail the seas as a pirate. When Majima wakes up unable to remember anything about himself, he embarks on a quest to regain his memories, and of course, in true Like a Dragon fashion, things get crazy. This is the lowest we've seen this game so far, so be sure to pick up a copy while you can.

Save 55% Off The 4K Middle-Earth 6-Film Collection

The Lord of the Rings trilogy is simply one of the greatest experiences you will ever have. I try my best to watch through the extended editions once each year, but the fun doesn't stop there. There's also The Hobbit trilogy, which is another incredible set of films. This weekend at Amazon, you can score all six films in beautiful 4K for only $94.68. Previously, both trilogies were priced just below this separately, so this is a great deal.

$400 Off Asus ROG Zephyrus G14 RTX 4060 Gaming Laptop

Gaming laptops can be tricky to buy, as there are many different factors you have to consider. With more power comes worse battery life, and you also have to think about the screen since you won't need a monitor. If you're in the market for a new laptop, this Asus ROG Zephyrus G14 is an incredible choice. You can save $400 off this weekend, scoring a device packed with a Ryzen 9 8945HS, 16GB of LPDDR5X RAM, a mobile RTX 4060, and even 1TB of SSD storage. Plus, did I mention this laptop has an OLED display?

Super Mario Party Jamboree for $44.99

With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

Save on Gaming Monitors at Best Buy

This weekend, Best Buy has quite a few gaming monitors on sale. You can save anywhere from $50 to $200, depending on the model. Whether you're searching for a higher refresh rate, brighter screen, or bigger display, there are options here. If you're on the hunt for an upgrade to your setup, today is a great day to score a discounted monitor at Best Buy.

Final Fantasy Pixel Remaster Collection for $39.99

The Final Fantasy Pixel Remaster Collection has hit a new all-time low at Woot, priced at just $39.99. The first six Final Fantasy titles paved the way for the series as we see it today. Many fans still regard both Final Fantasy IV and Final Fantasy VI as some of the best that Final Fantasy has to offer, with gripping narratives and engaging gameplay. This package includes all six Final Fantasy Pixel Remasters, which feature updated graphics, soundtracks, font, and more.

Apollo Justice: Ace Attorney Trilogy for $34.39

Apollo Justice: Ace Attorney Trilogy combines Ace Attorney 4-6 into one package! This collection features 16 episodes in total, which can easily provide dozens of hours of fun. Some of the new features exclusive to this remastered collection include the Orchestra Hall to listen to in-game BGM, the Art Library to view illustrations, and the animation studio, where you can utilize character animations to create your own scenes!

The Legend of Heroes: Trails through Daybreak II Deluxe Edition for $50.39

The Legend of Heroes, mostly referred to as the Trails series, is growing immensely with each passing year. It's a rarity in the JRPG world, as each entry is directly connected to one another. As of 2024, the series has sold north of 8.5 million copies across its 13 entries. If you're patiently awaiting Trails beyond the Horizon this fall, don't miss out on picking up its prequel at a discount.

Super Monkey Ball Banana Rumble for $19.99

Super Monkey Ball Banana Rumble is the return to form many Monkey Ball fans have waited years for. You've got over 200 courses, tons of guest characters, and all sorts of modes—what's not to love? In our 8/10 review, we wrote, "Super Monkey Ball Banana Rumble is a brilliant return to form. Monkey Ball has finally found its way home again with a set of 200 fantastic courses that range from delightfully charming to devilishly challenging, backed up by tight mechanics and predictable physics that put me in total control of my monkey’s fate."

Pre-Order the Dan Da Dan Season 1 Blu-ray for $24.49

Dan Da Dan was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more.

Romancing SaGa 2: Revenge of the Seven for $29.99

Romancing SaGa 2: Revenge of the Seven is arguably the best entry point into the SaGa series at this time, and you can score a PS5 or Switch copy for a new all-time low of $29.99. Acting as a full 3D remake of the 1993 release, this game features English and Japanese voiceovers, rearranged music, retooled gameplay, and more. If you're still unsure about Romancing SaGa 2: Revenge of the Seven, you can check out the free demo across all platforms!

  •  

Sinners Director Ryan Coogler on the Parallels Between the Blues and Irish Music and Loving His Vampire Villain

While director Ryan Coogler’s new film Sinners is ostensibly a vampire horror film, what makes it a truly unique cinematic experience is how it brings a distinct time and place to life (Mississippi in the 1930s) while using the blues – once blasted by preachers as “the devil’s music” – to explore the lives of its largely African-American cast of characters, led by Michael B. Jordan as twin brothers Smoke and Stack.

“In addition to the hemoglobin vampires crave, Sinners has music flowing through its veins, starting with the blues that Sammie [Miles Caton] and respected local musician Delta Slim (Delroy Lindo) are hired to perform at Smoke and Stack’s place,” Eric Goldman wrote in his rave Sinners review for IGN.

“Coogler uses this as a focal point for a larger look at how music means so much to people of all walks of life, bonding them across generations, even when they themselves don’t ponder the lineage at work. Remmick (Jack O’Connell), the charming and charismatic leader of the vampires, provides a fascinating parallel to all the amazing blues on the soundtrack: The Irish folk tunes of his ancestors factor into Sinners, too, in continually bigger and bolder ways.”

Coogler thus uses two forms of traditional music – African-American blues and Irish folk – as a way to illuminate the respective painful colonial pasts that the humans and the vampires share. Both forms of music receive bravura set pieces at different points that, as Goldman puts it, makes Sinners “musical adjacent” and “lets us both see and hear how music reverberates through time and immortalizes the people who make it.”

I recently chatted with Ryan Coogler about Sinners’ use of blues and Irish music, its standout set-pieces, and why the vampire villain of Sinners was as personal a character for Coogler to write as Killmonger was in Black Panther. (The following interview has been edited for clarity.)

IGN: Can you talk about what blues music means to this world and these characters?

Ryan Coogler: What it means to the characters is, I think it's an affirmation of that full humanity. And it goes hand in hand with church, which is why it has that genre of music. That's some of the first music that's known in the United States. We call it the devil's music. And it was a lot of judgment lofted against that music and the culture surrounding it. But I think that the church is for the soul, but the blues music is for the full body. The soul and the flesh. It acknowledges the flesh and the pain that comes with a situation, the sexual desire, the anger. The whims of the flesh and the soul are acknowledged there. I think that the music is an affirmation of humanity. It's a rebellion against the situation that these people were in. And had been in generationally. But it's also a celebration of that beauty. It's the full dose, the full human condition. Whereas, the church is somewhat edited, the bad parts cut out.

And there's an inherent room for the accusation of hypocrisy there when you cutting out the bad, and not acknowledging the bad. There's no hypocrisy in the blues as it was. It accepts you. It says, "I'm a bad man, I'm a piece of shit." I'm married, but this woman here? I like her too. It's an acknowledgement of all the flaws, but also, the soul is there too. I think that in the juke joint, which is the box that people can go and listen to the blues, it's a safe haven to be fully yourself. A place where maybe you don't got to hide what you really want, what you really desire, who you really are. It's hard to be sexy in a cotton field. But I can show that part on myself here.

"I've never felt about an antagonist how I felt about Remmick. I just loved writing him.

IGN: What’s your read on the vampire community? They bring all these people of different races and backgrounds together but now they’re a collective rather than individual. There’s probably a lot of ways people could interpret what that means.

Ryan Coogler: Look, I love this movie, man. And for me, I want to give it to audiences as raw as I can. For me, as soon as April 18th comes, man, it don't belong to me and Zinzi [Coogler, producer] and Sev [Ohanian, producer] and the filmmakers anymore. It's you guys' now. And I wanted it to be fully for the audience, man. And whatever people see in it, it should have its validity. I will say that I wrote... The Killmonger that's on screen [in Black Panther] is from my heart, in that movie.

I've never felt about an antagonist how I felt about Remmick. I just loved writing him. And I loved directing Jack and his choices. And for me, my heart is very much with that character. I wanted the character to be a master vampire. Because there's just so many different ways you could take vampires. You have the horde, where there's an old leader. Or you could have the band of vampires where the leader is not as clear. It's more egalitarian. And you meet them all together, like Kiefer Sutherland's character in Lost Boys. He's obviously the leader, but you meet them together. They're already a fully formed group.

For this one, I was interested in meeting the one and watching the group develop. And learning more about him as the movie goes on. But I love this character. I love him presenting as one thing. Not just in terms of the vampirism, but presenting at one thing and being something completely different. Their fear of him being this racist guy, and learning that his view on race is the opposite. That, to me, was very powerful. If he actually identifies with these people. These are the people he wants to hang out with. And that, for me, it made me so excited because I hadn't seen that just yet.

IGN: My two favorite sequences in this movie are the two big showstopping musical set pieces. The juke joint one and then the vampires get theirs too.

Ryan Coogler: Mine too. The movie's about that. The movie's about what (Remmick) said is fellowship and love. The movie doesn't work without those scenes, to understand what it looks like. And these are people who, due to the circumstances of the imperial structures that were attempting and would be successful in dominating these people. They weren't allowed to do this for a reason. When you talk about [Irish] step dance, it was an act of rebellion. In the form of it, the stiffness of it that we come to know, it's because it wasn't allowed. For this character to come find his way to Clarksdale in 1932, who does he identify with? Where does he want to spend Saturday night?

Those questions, for me, it just fired me up, bro, when we were making it. Because this is a cynical audience we're releasing this movie too, bro. 2025, bro. People seen it all. And I want to give the audience an experience that I had at times that weren't as cynical. When I walk into a theater and I'm in the drive-in in the early ‘90s and nobody has seen a dinosaur next to a jeep. Nah, I was like, "Wait, what?" A dinosaur in an industrial kitchen. I wanted to give all the audiences that feeling, if I could, in this vampire movie.

IGN: The juke joint sequence is particularly amazing because it's staged as a one-er. You're playing with time, and you're showing the cultural crossovers too. Visually, you're showing us how music is timeless, or at least what it brings out in people is timeless. At what point did you realize you wanted to play with time in that scene?

Ryan Coogler: It was during the writing process. But also realizing that just vampirism wasn't enough. There had to be other supernatural elements to this. And if I could, through cinematic language, portray what it feels like because it's a human experience. Everybody's had this feeling, man. Every human adult has had the feeling of seeing a virtuoso performance, and being in a room with people who understand what they're seeing. Because somebody who doesn't have the cultural context [could watch] a virtuoso performance, and they can appreciate, hey, this person's really good at the piano finishes. But they don't understand why, and what he's trying to say. And who he's trying to say it to. It feels transcended, it feels like you coming out of your body.

And you'll hear verbiage from people describing it, "Oh, my God, man, this dude tore the house down." Or, "They blew me away." Or they shredded the place down. It's always a destructive description of what happened. But you understand, man, I missed something major. They don't even have the words for it. For me, I speak the language of cinema. That's my job, that's why I'm here. How do I, through the tools that we have, how do I communicate that feeling to the audience but through the way that only cinema can? That's my job.

Every time somebody green lights one of my movies, that's my gig. And in that moment it's like, well, how do I show this? And the why. Why did juke joint culture develop in the 1930s? And it's because these people were denied this. And they were born at a time where they weren't going to see more freedom. That was their luck. This is what they got. Maybe their grandkids will,. And how cool would they be if the music is just right, they can party with those grandkids?

"At the funeral, we sad, but we going to dance. You could say that about African culture, you can say that about Irish culture. 

IGN: There’s that second tour de force musical set-piece later, and it's from the vampires’ perspective using traditional Irish folk music.

Ryan Coogler: What I love about Irish music, bro, it's always a hidden contrast in it. “Rocky Road To Dublin” is a heartbreaking story. But it's saying with all this crazy vigor that the contrast of it doesn't totally make sense. And he's talking about ghouls and goblins. He's talking about fighting monsters. He was like, "Oh, y'all, the vampire is talking about how you got to fight ghouls and goblins." It's like, yo, this should be perfect. I think it's a mastery of contrast, bro. Irish folk music and dance. The same way that delta blues music is. When you have these people that are from a land of agricultural abundance, and they know these fields. And they forced to work these fields, but at the same time that humanity is being denied, and they forcing the poverty. Just that contrast, that concept. That contrast permeates everything. At the funeral, we sad, but we going to dance. You could say that about African culture, you can say that about Irish culture. We going to get a ton of shit, we're not going to cry about it.

IGN: Have a party.

Ryan Coogler: We not going to let them see us cry. That whole thing. We going to have songs with hidden meanings. I can sing this song while the British look at me and they won't know that what I'm saying it actually is. That connection. This guy, this vampire happens upon people who don't look like him, but he could give a fuck what they look like. He's a vampire. What they're going through, he knows like the back of his hand. That was fashion. That got us all excited. That's filmmaking.

Sinners opens in theaters and in IMAX on April 18th.

  •  

The 11 Best Chess Sets to Buy Right Now

Chess is one of the most popular board games in the world, and with good reason. Chess isn't always about winning; it's an art, science, and a sport to continue learning from. Even after an uptick in interest due to the popularity of Netflix’s The Queen’s Gambit a few years ago, chess remains a favorite game in and out of these trends. Why? It’s not too hard to grasp the rules, yet it provides such depth of strategy that you can keep learning and improving your whole life. It’s no wonder many people like to have a chess set in their home, even if they only play occasionally (or not at all). A good set is a lovely centerpiece for a sideboard or coffee table, and with it sitting there, it’s a constant, gentle encouragement to grasp the nettle and give it a try.

Buying a good chess set is, however, slightly more involved than you might imagine. You can get a very cheap option from pretty much any toy store, but it won’t necessarily be as satisfying to play on, nor very durable. A good set of chess pieces needs a certain amount of weight to play, so weights are added to better-quality plastic and wood pieces (you ideally want a triple-rated set). The colors should be chosen carefully to get good contrast as, weirdly, plain black and white pieces get lost on a black-and-white board.

Whatever your budget and whatever material or theme you want, we’ve got you covered with our selection of the best chess sets available right now.

Best Basic Chess Set

Weighted Gambit Plastic Set

Basic can mean cheap and cheerful, but if you want the simplest set around without sacrificing quality, this is a trustworthy choice. After all, chess is a game you can focus on for your entire life, so you might as well spend a little extra to get something substantial. This Weighted Gambit set is the classic set of plastic pieces you’ll likely have seen and played with at schools and chess clubs across the country.

Adding weights makes the pieces more stable and makes them smooth and comfortable to play with. The roll-up vinyl board is super convenient to take on the go and to store. Plus, having green and white squares, rather than black and white, offers better visual contrast with the pieces during play. No wonder it’s allegedly the most popular plastic chess set in the world, according to the manufacturer.

Best Wooden Chess Set

High-Quality & Hand-Carved

Wood is the traditional material used for chess sets, so there are a multitude to choose from. If you want a straightforward set, look for one with weighted pieces and a good contrast with the board. But if you really want the best wooden chess set there is, there are a few luxury brands to choose from.

The most astonishing of all is this hand-carved set Dubrovnik II from Slovenia – claimed by the maker to be the “best chessmen ever.” The design is based on that used for pieces in the 1950 Chess Olympiad held in Dubrovnik, which became an instant classic, acclaimed and loved by chess champions including the famous Bobby Fischer. This Dubrovnik II set has a slightly more modern feel but retains the original styling. However, you'd have to wait until the year 2025 for this cream-of-the-crop set, so we've found an alternative that matches the same craftsmanship and quality.

If you'd like a luxurious wooden chess set in this iconic style, there's a more affordable and accessible alternative set available from Royal Chess Mall. The 1950s Reproduction Fischer Dubrovnik Chess Set is made of light boxwood and, like the original, the dark pieces are mahogany-gilded for an authentic feel. The one nod to modernity is a slightly increased weighting in the base to make them slightly more satisfying to move around.

Best Glass Chess Set

For Elegant Design and Decor Appearance

Glass isn’t the most obvious material for a gaming set due to its obvious fragility. But glass sets are popular, nevertheless, because they look fantastic without breaking the bank. They capture the light beautifully, and the common clear and frosted distinction used on squares and pieces look clean and modern. And, of course, so long as you’re careful with it, it’s a pleasure to play on.

This particular set from Gamie is our top pick because it delivers quite a bit extra over its peers for only a little extra cash. The pieces are larger than standard, they’re nicely designed, and the set has extra touches like felt feet to avoid damage and a storage box if you want to put it away. It’s a nice enough display piece, however, that you’re unlikely to need that latter benefit.

Best Marble Chess Set

For a Luxurious Set at a Higher Budget

This stunning set from Italfama is the best top-of-the-line marble chess set to own. Sadly, there’s no availability for the set with the ideal color palette of black and pink for U.S. shoppers at the moment, but rest assured this set is still worth the investment for serious buyers and players alike.

Stone is another frequent material used for chess sets, and marble is particularly popular because it looks and feels so luxurious. However, there are some minor problems with marble sets. Firstly, they’re a little more fragile than they appear, so care is needed. Second, the very qualities that make marble attractive — its rich colors and veining — can be an active distraction in a chess set. They give the pieces a tendency to blend in with the board because the color contrast isn’t enough and the veins disrupt the piece outlines.

Best Option for Those in the U.K.:

If you're based outside of the U.S., you’re in even more luck as our favorite set avoids some of these difficulties by using well-contrasted pink and black stone with thick veins, bringing warm looks while still retaining enough visual distinction for ease of play. U.K. folks can shop the Italfama Black and Pink Marble Chess Set here:

Best Lego Chess Set

Fun for the Whole Family

There are a number of themed Lego chess sets available, but they feel a bit like neither one thing nor the other. You don’t always get the pleasure of building the set (some of them use minifigs) and they don’t have that beloved Lego look and feel. Plus, if you want a themed chess set, you’re probably better off getting a themed regular set as there will be more choices, as our next few entries explore.

That said, the selection here has to be the aptly named Lego traditional chess set. It’s the standard set of pieces except built out of Lego, which already gives it a unique appearance in line with all the other great sets we know and love. You get the enjoyment of putting it together and then playing with it. This is the only LEGO chess set that isn't currently retired.

Best Harry Potter Chess Set

Fit for a Wizard

When you think of a Harry Potter chess set, it’s possible you’re imagining a set where the pieces look like famous HP characters from the books and films, and such sets certainly exist. But they have two problems: they tend to be too expensive, and sometimes it’s hard to remember whether Harry and Hagrid are supposed to be a rook or a king.

Luckily, as fans of the book series and movies will certainly remember, there’s an alternative in the form of wizard chess pieces, the game that Harry and Ron are fond of playing that proves pivotal in the very first story. These are more similar to standard chessmen, so they’re easier to recognize, but the visual design adopted for the film version is both distinctive and iconic. This durable plastic set still looks great on your table without costing a fortune. You can pretend you’re in the movie finale whenever you sit down to play.

This is one of our overall favorite Harry Potter gifts you can buy for yourself or the Potter fan in your life in 2025.

Best Star Wars Chess Sets

Top Pick: Star Wars Saga Edition

Unfortunately, there’s no official rules set for holochess as played aboard the Millenium Falcon in the original Star Wars movie. But that’s okay, because fans of both the franchise and chess can choose from a number of classic chess sets themed to various aspects of the long-running series instead.

Recent options in this area tend to focus, for obvious reasons, on more recent Star Wars film and TV releases, mixing them up with classic characters from earlier in the series. But this Saga Edition makes no apologies for concentrating on the original, and perhaps the best, trilogy with its widely-beloved stars like Chewbacca and Darth Vader. The sculpts are great quality, full of life and detail, and they’re made of good-quality hard plastic.

The bad news? They're currently out of stock! However, the good news is you can get this cool Star Wars chess set that’s still a solid choice and much cheaper.

Best The Lord of the Rings Chess Sets

While chess isn’t mentioned directly in Tolkien’s books in anyway, references to the game confirm its existence in Middle-earth. Perhaps it’s because chess is an ancient game, played by the Anglo-Saxon people whose culture Tolkien was riffing on when he created the horse-lords of the Rohirrim. So, while there are plenty of character chess sets for Lord of the Rings around, there’s an allure to choosing one that echoes sets like the medieval Lewis chessmen.

Enter this lovely set of sculpts by a renowned British craftsman, cold-cast and given an antique wash to bring out the details. Each side is based on the iconic characters from the story, with Aragorn and Galadriel serving as king and queen for the free peoples, opposed by Sauron and Shelob of the dark land of Mordor. And, best of all, it’s been given the official stamp of approval by the Tolkien estate. It's a great Lord of the Rings gift for fans of the series who also love chess.

Another LOTR Winner (With a Higher Price Tag)

In case this top pick is sold out by the time you’re reading this, another great option for a LOTR chess set is The Noble Collection The Lord of The Rings - Chess Set: Battle for Middle-Earth. If you’re looking for a LOTR collector’s item that lives as a chess set, then you can also find this epic The Lord of the Rings chess set from The Noble Collection with a hefty price tag of nearly $500!

Best Travel Chess Set

ChessHouse Leather Travel Magnetic Chess Set

Much like with basic chess sets, you’re spoiled for choice when it comes to travel sets. There’s a lot to be said for a simple folding sleeve with flat pieces to easily tidy away, but flat sets just aren’t that satisfying to play with, and the two-dimensional layout can make it harder to see strategic patterns. With that in mind, we’ve opted for something a little more upmarket that's not only practical but also looks and feels great to game with.

This is a standard-format chess set, only smaller, making it easy to carry around. It comes with a handy pouch so you can quickly sweep the set away and pack it up. The board and pieces are strongly magnetized, so they’ll maintain position if they get knocked around, or if you want to put the board aside and resume play later.

For alternative travel chess options around the same price, see:

Best Giant Chess Set

MegaChess Large Chess Set

If you're wanting to play some giant chess outside, there are quite a few massive chess sets you can buy. If you're looking for the most practical version available, then the MegaChess set from Amazon is probably your best bet. The largest pieces in the set are about 12-inches tall and the mat is about 4x4 ft, making it more reasonably sized for a giant chess set and easy to store away in a shed or garage. It works great as a casual outdoor yard game or can be played indoors.

How to Play Chess

If you are a beginner or want to master the rules of chess, there’s a great explanation at Chess.com divided into seven steps, including a video breakdown. You'll need to know:

  1. How to set up the chess board (see below)
  2. What the pieces are, and how to move them
  3. What the special rules are
  4. How to win
  5. Basic strategies

After that, it comes down to practice, practice, practice.

How to Set Up a Chess Board

Before you can play with your new chess set, you need to learn how to arrange the pieces for play.

  • First, orient the board so there’s a white square on the bottom right.
  • Put a line of pawns on the second row of squares on each side (that’s half the pieces down already).
  • Rooks (the castle-shaped pieces) go in each corner behind the pawns. Then, put your two knights (the horse-shaped pieces) on the open squares next to each rook.
  • Two bishops, each with a mitre-like topping, go on the open squares next to each knight.
  • There should be two empty squares left behind the rank of pawns. The queen goes on the space matching her color and the king goes on the remaining space next to the queen.
  • You and your guests are ready for chess!

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. You can reach him on BlueSky at @mattthr.bsky.social.

  •  

The Last of Us Season 2 Premieres Tonight - Here's How to Watch

As one HBO primetime show ends (farewell, The White Lotus), another must rise to take its spot. Two years after The Last of Us first aired on Max, the video game adaptation starring Pedro Pascal and Bella Ramsey is returning for a second season.

The Last of Us game and the first season of the show both end with a cliffhanger that has... consequences. Anyone who’s already played The Last of Us Part 2, myself included, is probably feeling as much terror as excitement at the thought of witnessing what comes next on screen. In IGN’s review of Season 2, Simon Cardy acknowledges that it was “always going to be a challenge to adapt The Last of Us Part 2’s sprawling, twisting story into a television show," so it makes sense that the story will continue over a third season.

If you’re planning to tune in for the premiere of The Last of Us Season 2 or still need to catch up on Season 1, check out the details below.

How to Watch The Last of Us Season 2

The Last of Us Season 2 premieres on Max on Sunday, April 13, 2025. Standalone Max subscriptions start at $9.99 and can be bundled with Hulu and Disney+.

Season 2 Episode Release Dates

The Last of Us Season 2 will run for seven episodes total, two fewer episodes than Season 1. New episodes will be released on Max every Sunday at 9pm EST/6pm CST. Here’s the full release schedule:

  • Episode 1: "Future Days" - April 13
  • Episode 2: TBA - April 20
  • Episode 3: TBA - April 27
  • Episode 4: TBA - May 4
  • Episode 5: TBA - May 11
  • Episode 6: TBA - May 18
  • Episode 7: TBA - May 25

Catch Up on the First Season

The entire first season of The Last of Us is streaming on Max, with individual episodes available to rent or purchase through Prime Video. HBO also released a limited edition 4K steelbook of Season 1:

The Last of Us Season 3 Has Already Been Confirmed

Sony and HBO have already confirmed that The Last of Us has been renewed for Season 3. There’s no official word on a release date, but production on the next season kicks off this summer. The studio has also reminded viewers that this does NOT mean there will be a third Last of Us game. As far as we know, Naughty Dog is wholly focused on its next project, Intergalactic: The Heretic Prophet.

Adapting The Last of Us: Part 2

The first season of The Last of Us show adapted the entirety of the first game with some creative liberties. Season 2 brings us to the storylines of The Last of Us sequel, which will be split up across the next two seasons.

Both Naughty Dog games have been remastered, with new edition of The Last of Us Part 2 arriving on PC just last week. This is Naughty Dog, so a new "Complete" edition of both games has also been announced, with a physical release arriving this summer. Aside from the games themselves, Sony also released a special edition DualSense controller to celebrate the series.

The Last of Us Season 2 Cast and Crew

The Last of Us Season 2 is led by the original game’s creator, Neil Druckmann, and Craig Mazin (Chernobyl), both of whom feature as writers alongside Haley Gross, who co-wrote The Last of Us Part 2 game. Each individual episode has its own director, with the full list including Mark Mylod (Succession, The Menu, Game of Thrones), Peter Hoar (It's a Sin, Daredevil, Doctor Who), and Stephen Williams (Lost).

Here’s the main cast starring in the new season of The Last of Us:

  • Pedro Pascal as Joel Miller
  • Bella Ramsey as Ellie
  • Gabriel Luna as Tommy
  • Rutina Wesley as Maria
  • Kaitlyn Dever as Abby
  • Young Mazino as Jesse
  • Isabela Merced as Dina
  • Danny Ramirez as Manny
  • Ariela Barer as Mel
  • Tati Gabrielle as Nora
  • Spencer Lord as Owen
  • Catherine O'Hara as Gail
  • Jeffrey Wright as Isaac Dixon
  • Joe Pantoliano as Eugene
  • Alanna Ubach as Hanrahan
  • Ben Ahlers as Burton
  • Hettienne Park as Elise Park
  • Robert John Burke as Seth
  • Noah Lamanna as Kat

Don't be surprised if you don't recognize some of these names; several original characters are being introduced in the new season. You can check out our full breakdown of which characters are new or returning for more details.

  •  

The Best Deals Today: Super Mario Party Jamboree, Middle-Earth 4K Film Collection, and More

The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for April 12 below:

Save 55% Off The 4K Middle-Earth 6-Film Collection

The Lord of the Rings trilogy is simply one of the greatest experiences you will ever have. I try my best to watch through the extended editions once each year, but the fun doesn't stop there. There's also The Hobbit trilogy, which is another incredible set of films. This weekend at Amazon, you can score all six films in beautiful 4K for only $94.68. Previously, both trilogies were priced just below this separately, so this is a great deal.

$400 Off Asus ROG Zephyrus G14 RTX 4060 Gaming Laptop

Gaming laptops can be tricky to buy, as there are many different factors you have to consider. With more power comes worse battery life, and you also have to think about the screen since you won't need a monitor. If you're in the market for a new laptop, this Asus ROG Zephyrus G14 is an incredible choice. You can save $400 off this weekend, scoring a device packed with a Ryzen 9 8945HS, 16GB of LPDDR5X RAM, a mobile RTX 4060, and even 1TB of SSD storage. Plus, did I mention this laptop has an OLED display?

Super Mario Party Jamboree for $44.99

With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99.

Save on Gaming Monitors at Best Buy

This weekend, Best Buy has quite a few gaming monitors on sale. You can save anywhere from $50 to $200, depending on the model. Whether you're searching for a higher refresh rate, brighter screen, or bigger display, there are options here. If you're on the hunt for an upgrade to your setup, today is a great day to score a discounted monitor at Best Buy.

Apollo Justice: Ace Attorney Trilogy for $34.39

Apollo Justice: Ace Attorney Trilogy combines Ace Attorney 4-6 into one package! This collection features 16 episodes in total, which can easily provide dozens of hours of fun. Some of the new features exclusive to this remastered collection include the Orchestra Hall to listen to in-game BGM, the Art Library to view illustrations, and the animation studio, where you can utilize character animations to create your own scenes!

The Legend of Heroes: Trails through Daybreak II Deluxe Edition for $50.39

The Legend of Heroes, mostly referred to as the Trails series, is growing immensely with each passing year. It's a rarity in the JRPG world, as each entry is directly connected to one another. As of 2024, the series has sold north of 8.5 million copies across its 13 entries. If you're patiently awaiting Trails beyond the Horizon this fall, don't miss out on picking up its prequel at a discount.

Pre-Order the Dan Da Dan Season 1 Blu-ray for $24.49

Dan Da Dan was one of my favorite anime series of 2024, and the fact that you can take home all of Season 1 for just $24.49 is an absolute steal. Following Momo Ayase and Ken Takakura, Dan Da Dan is a comedic adventure that throws together aliens, spirits, and so much more.

  •  

Marathon Hands-on Preview: Can Bungie Do to Escape From Tarkov, What Fortnite Did to PUBG?

If Escape From Tarkov is the PUBG of the extraction shooter, boldly striking out into a new genre despite humble origins, then Bungie’s upcoming shooter, Marathon, is the big-budget refinement that could become the emerging category’s Fortnite. Coming from a studio with a pedigree for first-person shooters that’s virtually unmatched, and which wields the resources to take a good idea and reimagine it in a disturbing, beautifully detailed sci-fi universe, it’s easy to see how Bungie just might pull it off. But with a concept that’s so inherently geared towards the hardcore PvP crowd and such a clear departure from what they’ve done in the past, it’s certainly not without risks, even if they do manage to capture the usual FPS magic they’re known for. Even so, after spending the better part of two days sliding and gunning my way through Tau Ceti’s relentless ruins, I was hooked, and can’t wait to group up with my most tryhard friends and ruin people’s day.

Marathon is an extraction shooter where you and two friends are dropped into an extremely unmerciful wasteland to battle deadly enemies, including rival players, all in the name of loot and glory. If you’ve played Escape From Tarkov, then you’ll be familiar with this PvPvE framing, which forces you to ante up any loot you bring along with you, as it’s permanently lost if you fail to exfiltrate before time runs out or your team is killed. Those distressingly high stakes immediately got my blood pumping and made each match feel like the most important one so far. After fighting tooth and nail against surprisingly challenging AI enemies and ruthless fellow Runners to get a high-level rifle that could down most enemies in two hits, I wasn’t about to let my guard down for even a moment and risk losing it all to some unworthy foe.

If, like me, you bemoaned the quiet, undignified death of PvP’s relevance in Destiny 2, then you might share my eagerness to see Bungie focused squarely on a competitive experience here, and everything I played so far indicates they’ve still more than got what it takes to pull it off. Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve, and the added element of hero shooter-like abilities, like one that lets you blast enemies with kinetic energy, sending them flying away, gives that extra kick you need to feel like a supernaturally powered badass. Marathon almost immediately feels fantastic to play, and as soon as I took out a robot who took a potshot at me from the window of a nearby building and tried out his weapon for myself on a nearby enemy, it was love at first snipe.

This gets even better once you start to familiarize yourself with the class-based Runners available to you (four of which I got to play extensively, out of the six that will be available at launch). Glitch is all about mobility and controlling positioning, and has abilities that help her move fast, jump up to areas others can’t reach, and push enemies away with a blast of kinetic energy. Locus is a tanky soldier who can pull up a shield to block incoming fire and launch a flurry of homing missiles at enemies, while Blackbird is all about intel and using her gadgets to ping any enemies within an area for the whole team, and sending out little robotic drones to seek and destroy nearby enemies. My personal favorite though, was Void: a deft ninja who can turn invisible for a time and deploy massive clouds of smoke to lose and confuse the enemy within. Each of these characters offers a completely different way to play Marathon, and by coordinating with my teammates, we were able to put together a balanced team of Runners who complemented one another’s strengths and helped make up for any weaknesses.

That came in handy as we explored dark and forgotten places throughout Marathon’s maps, which were filled with deadly creatures, like a species of giant ticks who ran at me frantically, and surprisingly accurate robots who were much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games. Fighting these foes was no joke, but the loot was well worth it, whether it was finding a backpack that allowed for more storage space, a weapon that gave me better odds against a rival crew, or just some consumable healing items I could rely upon in a pinch. Some of the extremely rare and powerful items, of which my team only found a handful during our matches, changed things up quite significantly, like a backpack that turned the user invisible whenever they interacted with a container while wearing it – extremely useful in a game where you’re being hunted by everyone else on the map.

Marathon provided me with tons of memorable moments of elation after a narrow victory and the occasionally sour taste of defeat.

Marathon’s tensest moments, though, happen when you encounter enemy crews and inevitably clash in a bid to claim one another’s loot. Maybe we’d spot a crew in the distance and stealthily follow them – waiting for the right moment to stage an ambush – or sometimes we’d hear other players in the distance fighting off security forces and decide to go catch them when their guard was down, scooping up whatever goodies they were about to claim. And, of course, sometimes we found ourselves on the receiving end of that ruthless equation and had to scramble as one of us was downed by sudden gunfire from a rival team. These moments are when the PvP magic really shines and leaves you with stories to tell your friends, like the time my group got entangled in a nine-player free-for-all and came out unscathed thanks to some well-timed smoke grenades, or another time where both of my teammates were killed, but we came back to win it thanks to a clutch revive the other team didn’t see coming. Just like the most epic, heart-pounding moments of a battle royale match, Marathon provided me with tons of memorable moments of elation after a narrow victory and the occasionally sour taste of defeat.

Once we’d gotten our spoils or completed an objective or two, it was time to haul ass to the exfiltration beacon and stand near it long enough to be pulled out of the firefight and returned safely back to our base in outer space with our bloody bounty. But lighting that beacon also lets everyone else on the map know you’re trying to make off with your goods, via a giant blue light that shoots up into the sky for a prolonged period of time. This makes your last moments in the area pretty intense, or, if you’re like me, offers some exciting opportunities to kill a group right as they’re preparing to leave and benefit from all of their hard work.

The downside of Marathon’s “to the victors go the spoils” reward system is that in a pretty short amount of time, those with skill will enter fresh matches with gear that easily outmatches less skilled players, making them even less likely to be able to pull off a victory. Bungie’s gone out of its way to try and make it so a poorly geared squad still stands a chance against those with better loot if they play well, and you can always simply employ the strategy of avoiding other players until you’ve got a few extractions and some at least decent loot under your belt, but even so, it seems like it could get pretty demoralizing in short order if you run into a bout of bad luck and start to feel like you’ll never catch a break.

I was lucky enough to win the vast majority of my matches, and after the initial hump of stockpiling some basic equipment in my vault and unlocking a few permanent upgrades to make the going easier, I felt like even if I fell in battle and lost all my best stuff, at least I’d have some adequate backup gear to recover with. But that won’t be the case for everyone, and I wonder how big the chunk of players will be who simply run into a brick wall in their first few hours, log off, and never return. At least in Escape from Tarkov you’ve got your Kappa case to hold your most valuable items and protect them from being lost on the battlefield – Marathon has none of those safety measures, instead opting for a system where you’re given a sort of pity loadout, called a sponsored package, which sets you up with some basic gear after you’ve been quite literally bled dry. This definitely helps ice the wound of a string of bad luck, but might not exactly be the most comforting consolation prize.

I wonder how big the chunk of players will be who simply run into a brick wall in their first few hours, log off, and never return.

To be clear, it very well might be a good thing that Marathon seemingly refuses to compromise on its dedication to ensuring each match has real, keenly felt stakes, even if it turns some folks off from it – I certainly count myself among those who enjoy a bit of sweatiness and quite liked how invested I was forced to be every single time I deployed onto a new map. But they definitely risk a situation where it feels like the rich are getting richer and the poor are getting poorer, to the detriment of those who are on the unfortunate side of that brutal equation. Time will tell before we know how that will shake out, but even in my short time with it, I already felt a bit of friction emanating from those on the server who kept dying repeatedly and felt like they were getting outclassed by those with quality loadouts.

One thing that could be the key to preventing people from falling off is Marathon’s ongoing meta progression system, which I found surprisingly engaging in my time with it. Even though your loot is probably destined to be stripped off your still-warm corpse and stuffed into some rude opponent’s backpack, you can at least comfort yourself in the various perk trees and ongoing quests you’ll find in the menus between rounds of play. You might not have made it back alive from your most recent escapade, but maybe you were able to loot some chests from a specific part of the map or complete some other objective in your quest log before you went cold. In that case, you can at least still make your way through the faction questlines and upgrade systems, which unlock new bits of story and improve your reputation with each of the three groups who have taken a marked interest in your progress. Doing so grants you perks that make the going a bit easier, like those that let you buy slightly better gear from the vendor, in case you find all your existing loot confiscated by the enemy.

Elsewhere, despite some clear indications that some kind of plot will be included in Marathon even though multiplayer mayhem is plainly the focus, it’s still unclear to me how much that story will matter or deliver something that makes me want to progress, beyond just finding better weapons to use. As a mercenary called a Runner, your consciousness is repeatedly uploaded to a synthetic body and sent into dangerous territory in search of riches. Beyond this basic premise and some really cool details, like how your artificial bodies are sewn together out of synth silk by robotic caterpillars, there wasn’t a whole lot to go off of, and I could easily see this not being an area of particular focus for Marathon. That said, the world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s. But Bungie also told me that they’re not entirely following the events of the original games, and what little I saw did only slightly more than pay lip service to the world.

There’s the question of whether Bungie will add enough content at a fast enough pace to appease ever-ravenous players.

Another question is just how much support and longevity we can expect from Marathon. Bungie has earned its reputation for mastering the live-service model over the past decade of Destiny, and shows no signs of letting players down here, as they told me they already have plans to support Marathon with new maps, weapons, characters, and more as they develop it, but as always, there’s the question of whether they’ll do so at a fast enough pace to appease ever-ravenous players. And importantly, Marathon also plans to use the seasonal reset model found in the likes of Diablo 4, where you’ll be stripped of your loot and progress at the end of each season to do so again with new content and a new meta to mix things up. While I could definitely see this working for Marathon, there’s always the question of how they’ll manage to incentivize making that arduous climb from scratch each season.

After playing enough Marathon to get a pretty good feel for it in its alpha state, I’m already fairly confident it’ll scratch the Bungie PvP itch that’s been left unscratched for a number of years now. Here’s hoping they’ll knock it out of the park when it comes to PC and consoles in September.

  •