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Should You Buy a Switch 2 Now or Wait for Black Friday?

Nintendo Switch 2 has been out and in the hands of all the early adopters for nearly two months now. If you haven’t pulled the trigger yet on Nintendo’s new hybrid console, you might be wondering if you should pick one up now that the stock shortage appears to be over, or if you should wait for Black Friday. As someone who has written about sales and deals for the past eight years or so, I have some thoughts!

Reasons to Buy Now

The Price May Go Up

Thanks to the wild tariff uncertainty happening in the US right now, it’s entirely possible that the price of the Switch 2 actually increases by Black Friday 2025. That would be bad, because a $450 starting price is already higher than many Switch fans expected. But an increase on top of that is not out of the question. If it goes up, it would be better to have already bought your Switch 2 at its launch price.

Donkey Kong Bananza Is Awesome, and More Games Are Coming

Mario Kart World is a great game, especially for anyone who has friends over regularly, because it’s a top-tier party game. But for me the Switch 2’s killer app is Donkey Kong Bananza. Made by the Super Mario Odyssey team, this game oozes fun and originality. It’s similar to Odyssey in a lot of ways (wide open worlds, tons of collectibles, etc.), but the gameplay is all based around digging and manipulating rock chunks. It’s phenomenal. Read our 10/10 review for details.

Beyond DKB, a bunch more Switch 2 games are expected out this year. We’ll get exclusives like Metroid Prime 4, Pokemon Legends Z-A, Hyrule Warriors: Age of Imprisonment, and Kirby Air Riders coming in 2025. Then there are ports and multi-platform games heading to Switch 2 this year, like Tony Hawk’s Pro Skater 3+4, Star Wars Outlaws, Elden Ring, Hollow Knight: Silksong, and Borderlands 4. There’s even a new Professor Layton coming. The library will grow fast.

Playing AAA Titles on the Go Rules

If you don’t have a Steam Deck or one of the dozens of other handheld gaming PCs, you might not know how cool it is to be able to play Cyberpunk 2077, for instance, wherever you go. It's awesome. It’s super convenient to be able to play massive games anywhere you happen to be as long as you have your Switch 2 on you. And more big games are coming.

Reasons to Wait

It’s Expensive

Look, $450 is a lot. It’s $150 more than the original Switch, which is hard to swallow even when you consider the sizable power increase. But on top of that up-front cost, you’ll also need to buy games and probably some Switch 2 accessories as well — all of which are also more expensive than their counterparts in the last generation. If you can put off spending that much cash until later, when there will be more games to choose from, that’s hard to resist.

There May Be a Black Friday Deal

I wouldn’t plan on seeing a discount on the Switch 2 during Black Friday. What Nintendo has done in the past with the original Switch is include a pack-in game at no additional cost (it was Mario Kart 8 Deluxe every single year). Since the Mario Kart World bundle currently costs $50 more than the Switch 2 console without a bundled game, that would save you some cash – assuming the base price of the console doesn’t get pushed up due to tariffs prior to Black Friday, that is.

There Aren't Many Exclusive Games Yet

As fun as Mario Kart World and Donkey Kong Bananza are, that's about it for exciting exclusives at the moment. Sure, you can play Cyberpunk 2077 and Split Fiction on Switch 2, but you can also play them on other platforms. If you can hold off on playing the currently available exclusives, it may make sense to wait until more exclusives are available, especially if you don't have a spare $500 burning a hole in your pocket.

Nintendo Will Likely Release a New Model at Some Point

Nintendo does it every console generation without fail: it releases a new model of the console that’s better in every way than the original hardware. The caveat here is that the new model could take a long time to arrive. The Switch OLED was released in 2021, over four years after the original Switch came out. So waiting that long for a potential Switch 2 upgrade probably isn't the wisest choice.

In Conclusion

In the end, of course, you have to make the decision that's right for you. I weighed all of the above issues myself when Nintendo announced the Switch 2. In the end, I decided to preorder one. I had some extra justification because writing about video games is my job, but even so, it was hard to part with $500 for the bundle.

However, I don’t regret the decision at all. I have lots of fun playing Mario Kart World with my kids, and I’m having an absolute blast with Donkey Kong Bananza now. Plus, I have a backlog of original Switch games I never got around to playing, and they all look phenomenal on the vibrant 8-inch Switch 2 screen.

If you choose to hold off on purchasing one for a possible Black Friday bundle discount, I won’t blame you at all. Spending $500+ is no small thing, and there's no one right choice for everybody. But making the purchase now means you'll have more time to play the awesome games that are already available, and we know plenty more are coming in the future.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Amazon Reveals Big Discounts on Preorders for Dan Brown's Upcoming Novel, The Secret of Secrets

Dan Brown returns to his popular character, Robert Langdon, in his brand new novel, The Secret of Secrets, due out in early September.

Right now, fans in the US and UK can take advantage of some great discounts, with savings of 40% for US readers and 50% for those in the UK.

The Secret of Secrets is the latest novel to feature the popular Robert Langdon, a Harvard University professor of Religious Iconology and Symbology, who has used his expertise to solve all manner of historical mysteries in his previous novels, including The Da Vinci Code and Angels & Demons, both of which saw film adaptations with Tom Hanks filling the shoes of the professor.

This latest story sees Langdon travel to Prague to attend a lecture by Katherine Solomon, a noetic scientist (the science of revealing the interconnected nature of reality through the lens of personal discovery, scientific pursuit, and exploration).

In typical Dan Brown fashion, things don't go quite so smoothly, and a brutal murder and the disappearance put Langdon in harm's way as he tries to find Katherine.

This book will mark the sixth novel in what Dan Brown has coined the "Robert Langdon Series," with the first novel, Angels & Demons, released all the way back in 2000. Now, 25 years later, the series includes The Da Vinci Code, The Lost Symbol, Inferno, Origin, and The Secret of Secrets.

These novels have made Brown an award-winning best-seller, with The Da Vinici Code winning the British Book Award for Book of the Year in 2005 and Inferno earning the Goodreads Choice Award for Best Mystery & Thriller in 2013.

The man himself describes The Secret of Secrets as "by far the most intricately plotted and ambitious novel I've written to date... and also, I believe, the most fun."

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

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Save 60% Off the Exceptionally Tiny Baseus Picogo Ultra Mini Qi2 MagSafe Power Bank

Baseus recently released a new "ultra mini" variant of its Picogo MagSafe power banks, and it certainly lives up to its name. Right now you can save nearly 60% off the 5,000mAh Qi2-certified model when you apply coupon code "RT8XQSCG" in cart, dropping the price to just $28.79 with free shipping. Baseus makes solid power banks and I recommend them as a less expensive alternative to Anker.

Baseus Picogo Ultra Mini 5,000mAh MagSafe Power Bank

The Baseus Picogo Ultra Mini 5,000mAh power bank measures 3.4" by 2.3", about the size of a standard credit card. It's about 0.5" thick making it one of the thinnest MagSafe chargers out there, however it will still add noticeably to the overall dimensions of your phone. It's also very lightweight, coming in at just under 5 ounches. There's also a handy little kickstand so you can properly angle your phone while setting it down to watch videos.

This model has been updated with the newer Qi2/MagSafe standard, which means it can deliver up to 15W of wireless charging, double the rate of the first generation's 7.5W of inductive charging. When you need even faster charging, a USB Type-C port offers up to 20W of Power Delivery.

How many times can you charge your phone?

Macworld lists these power consumption specs (in Whr) for the iPhone 16:

  • iPhone 16: 3,561mAh 13.7Whr
  • iPhone 16 Plus: 4,674mAh 18Whr
  • iPhone 16 Pro: 3,582mAh 13.8Whr
  • iPhone 16 Pro Max: 4,685mAh 18Whr

A 5,000mAh power bank carries an 18.5Whr capacity. An 80% power efficiency rating (which is about standard for power banks) gives you about 15Whr of available charge. That means this power bank will extend your iPhone 16 Plus or Pro Max battery life by up to 80% and the iPhone 16/Pro by over 100%.

See more power banks we've recommended:

Looking for more iPhone resources? For starters, check out our official iPhone 16 Pro Max review. Mark Knapp writes: "The iPhone 16 Pro Max is a powerhouse in just about every respect. It’s built well, has considerable performance, delivers great visuals from its display, and snaps some excellent photos." If you already have an iPhone and are looking for some essential iPhone accessories, we've rounded up our favorite iPhone 16 screen protectors, and guides to which Apple AirPods and Apple Watches might be best suited for your needs.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Biggest Magic: The Gathering Crashers and Climbers This Week - July 29

The Magic: The Gathering Final Fantasy Universes Beyond set is drawing to a close (at least until Spider-Man’s arrival), with Edge of Eternities debuting in just a few days.

The new sci-fi set will take us to space, and there are new synergies emerging already. This week’s movers and shakers include cards with spaceships and aliens in mind, thanks to data from TCGPlayer.

Climbers: Return of The Gaffer

Players have already spotted a lot of potential in The Gaffer, a three-cost white card who turns lifegain into card advantage.

This card from The Lord of the Rings is seeing a climb ahead of Edge of Eternities, reaching $9 and up, thanks to synergies with Ragost, Deft Gastronaut. It was just $2 not long ago.

Next up, we mentioned Thrumming Hivepool last week, and Hatchery Sliver is another shoo-in for Sliver decks with Edge of Eternities. It’s slithered its way to over $10 pretty quickly.

Sticking with Slivers, The First Sliver from Modern Horizons saw a steep drop but has now started to pick up. Giving your Sliver spells Cascade, and offering a 7/7 body in its own right, it’s likely to be a nuisance to play against, and it’s now $30.

The last Edge of Eternities synergy this week is Sylvan Safekeeper, which plays on the land sacrificing theme of the World Shaper Commander precon. It’s up to $8 and climbing.

Finally, it wouldn’t be a Crashers and Climbers without something to do with the Tidus deck, and this week it’s Wave Goodbye, which sends a board’s worth of cards back to an owner’s hand if their cards don’t have a counter on them.

Crashers: Big Beasts and Baddies

This week’s crashers are well worth a look for just about anyone. First up, Summon: Primal Odin from Final Fantasy is now under $2. Given you can manipulate his lore counters with the right setup, you can keep Zantetsuken primed to deal game-ending damage to players.

One more Final Fantasy one, and it’s Ultima, Origin of Oblivion. This 4/4 could be an ideal inclusion in colorless decks since it gets you double colorless mana, but it also ‘blights’ an opponent’s land. It’s just a dollar.

Next up, we switch our focus to Dragons. Tarkir: Dragonstorm remains one of my favorite sets of this year, and Betor, Kin to All was arguably a better inclusion in the Abzan Armor deck than Betor, Ancestor’s Voice. Now you can right that wrong for under $4.

Sticking with alternative versions of Commanders from the set’s precons, Ureni, the Song Unending is down to under $3 and could be devastating if you can pull enough lands before introducing it.

Finally, Craterhoof Behemoth’s Showcase Halo Foil version is one of the priciest cards in the set, but you can get this big bad beast for around $12-$15 in its standard printing.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Save $350 Off Alienware's Best Gaming Monitor, Combining 4K Resolution With a Gorgeous OLED Panel

The best Alienware high-end gaming monitor just went on sale. As part of the Dell Back to School Sale, the 32" Alienware AW3225QF 4K QD OLED gaming monitor has just dropped to $849.99 with free shipping after a $350 off instant discount. If you're looking for the best 4K gaming monitor, this should definitely be on your short list.

Update: You might be eligible for an additional 10% off if sign up for a free Dell account. Log in, heard over to Dell Rewards under the Benefits section, and see if a 10% off monitors coupon is available for you.

32" Alienware AW3225QF 4K OLED Monitor

The Alienware AW3225QF was first announced during CES 2024 and is Dell's one of only two OLED monitors that combines a 4K resolution with an OLED panel (the other being a smaller 27" model). This monitor incorporates Samsung's QD OLED technology; QD OLED panels are brighter than traditional OLED panels while maintaining near infinite response time, contrast ratio, and black levels that OLEDs are generally known for. The Alienware AW3225QF is HDR True Black 400 certified with up to 1,000 nits of peak brightness. It also boasts a factory calibrated 99.3% DCI-P3 color range, 1700R curve, 240Hz refresh rate, and G-Sync certification.

Connectivity-wise, the AW3225QF has two HDMI 2.1 ports (one with eARC) and one DisplayPort 1.4 port, all of which are capable of 4K at up to 240Hz. There are also a couple of USB 3.2 Gen 1 ports for attaching peripherals and a single USB Type-C port for charging. Dell backs this monitor up with a three-year warranty that includes burn-in protection.

Something to keep in mind is that 4K monitors require a pretty powerful GPU. 4K resolution has 2.25 times more pixels than QHD; if you want to play games in 4K, especially at frame rates of up to 240fps, you'll want a gaming PC equipped with an GeForce RTX 5070 at the minimum. If your PC is equipped with an even more powerful card like the RTX 5070 Ti, RTX 5080, or RX 9070 XT, then this monitor would be the perfect complement.

Check out the best Alienware deals if you're looking for a good gaming PC deal to complement your purchase. There's a particular good sale right now on an Alienware Aurora R16 RTX 5080 gaming PC.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Superman Fans Rejoice as James Gunn Shares Backstory About Lex Luthor's Ties to Mr. Handsome

DC Studios co-CEO and Superman Director James Gunn has pulled back the curtain on the backstory behind Lex Luthor’s elusive henchman, Mr. Handsome.

The comic book bigwig spilled the beans, alongside a gallery of behind-the-scenes pictures, in a post shared on social media. It comes with more details about one of Superman’s more mysterious characters as fans continue to dig into every easter egg packed into the first major DCU movie.

pic.twitter.com/GHV8XjcKmv

— James Gunn (@JamesGunn) July 29, 2025

Of the many, many characters filling the new Man of Steel movie’s two-hour runtime, Gunn says Mr. Handsome just might be his favorite. That’s not because of the Lex Luthor sidekick’s memorable expression or his quiet demeanor but because of his touching beginnings.

“Lex created Mr. Handsome in a Petri dish when he was 12 - he was trying to make a human. He didn't come out so well, but he just might be the only one in the world Lex has any true sentiment for, as evidenced by the photo on his desk.”

Warning! Light spoilers for Superman follow.

Viewers took a liking to Mr. Handsome when he first appeared as Lex Luthor’s personal, pocket-dimension chauffeur a good chunk of the way into the film. He’s a grey, fleshy creature that doesn’t mutter so much as a word throughout the film, and he’s also impossible not to notice thanks to his name and look. In the weeks since the film’s premiere, he’s broken away as one of the characters audiences have most hoped to see more from.

As Gunn clarifies, Mr. Handsome is played by Trevor Newlin, who is known for showing up in films as other strange creatures. His resume includes the likes of Smile 2’s hideous Monstrosity, for example, as well as Alien: Romulus’ Xenomorph.

Lex keeping a picture of Mr. Handsome on his desk (and not his girlfriend) is killing me 😭 https://t.co/kXWxQO6g5q

— The Green Kasey 🎃 (@RawbertBeef) July 29, 2025

Fans have speculated that this Mr. Handsome may have some ties to another Mister Handsome seen in previous DC storylines, but Gunn’s comments all but confirm that the Superman ferryman stands alone as a unique entity in the DCU. At the very least, we’re not sure Lex has ever kept such an endearing photo of another being on his desk quite like this until now.

Mr. Handsome was no doubt the standout for fans and the Superman crew behind the scenes, but DC die-hards are far from done when it comes to finding other details hidden in the new DC movie. Last week, Gunn shared an unobscured look at the History of Metahumans mural tucked away inside Superman’s Hall of Justice. It includes a first look at many of the classic DC heroes who might play a role in the DCU.

For more, you can read our 8/10 Superman review. The David Corenswet-led superhero movie has managed to tower above competition at the box office since its premiere July 11. You can also learn more about every last hero included in that Hall of Justice mural.

Image courtesy of James Gunn.

Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Sony Announces PlayStation Plus Monthly Games for August 2025

Sony has announced the PlayStation Plus monthly lineup of games for August 2025, as the company's celebrations to mark 15 years of PS Plus continue.

PS Plus originally launched on June 29, 2010, and the past month has seen big hitters such as Diablo IV and The King of Fighters XV as well as Jusant offered via the subscription service. Next up, however, comes another trio of titles — as well as some 15th anniversary avatars, too.

"We’re excited to reveal a few more surprises!" wrote PlayStation's director of game services Adam Michel. "Starting August 5, PlayStation Plus members can claim a special set of 15th Anniversary Avatars, featuring fan-favorite titles like Cyberpunk 2077, Hogwarts Legacy, Diablo IV, God of War Ragnarök, and Twisted Metal, all available at no additional cost."

And now, onto the games — here's what to expect, all of which are playable from August 5.

PlayStation Plus Monthly Games July 2025:

Hit Soulslike Lies of P leads the charge this month, with its Pinocchio-inspired action that earned a positive reception in IGN's 8/10 Lies of P review. Next up is classic survival game DayZ, the hardcore 60-player experience that birthed countless battle royale clones. And finally, there's My Hero One's Justice 2, a 3D arena fighter sequel for fans of the My Hero Academia anime.

As a reminder, you have until August 4 to add Diablo IV, The King of Fighters XV and Jusant to your PlayStation game library before they disappear from the current PS Plus line-up.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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The Hunger Games Has Found Its New Katniss Everdeen for the Stage

The Hunger Games has found its new Katniss Everdeen… on stage, that is. The Hunger Games: On Stage, a brand new theater production of the beloved dystopian story, has announced that Mia Carragher will play the lead role previously made famous by Jennifer Lawrence.

The production revealed the news via the show’s official Instagram on July 29. “Meet our girl on fire,” reads the caption on a photo announcing Carragher in the role. In a separate post, the account shared a video where fans could see Carragher in action.

“From archery to fight workshops, our fearless Girl on Fire is ready to set @troubadourcwharf alight,” the account wrote, mentioning the London theater where the adaptation will be staged.

“I’m really excited to play Katniss. I relate to her quite a lot,” the actress said in the sneak peek. “I think she’s very fearless, but then she’s also got that nurturing quality about her. Everyone needs to come and watch ‘The Hunger Games: On Stage’ because it’s going to be nothing like you’ve ever seen.”

Carragher is the daughter of former Liverpool FC player Jamie Carragher, and is a relative newcomer to the film and television scene. She previously appeared in the 2014 British comedy One Night In Istanbul, as well as the Channel 4 series The Gathering.

Next, she’ll appear alongside Hunger Games film alum Josh Hutcherson — as well as Martin Freeman and Malin Akerman — in the upcoming British comedy Let’s Love.

“We searched far and wide, and comprehensively, for our Katniss,” director Matthew Dunster said in a statement. “It is not easy to step into Suzanne Collins’ amazing creation and only one actor combined Katniss’ charisma and combat skills — her quiet, tough determination and her brilliant creativity, athleticism and humor. We’ve found our Katniss in Mia Carragher, and we can’t wait for audiences to see her.”

This new adaptation of the Hunger Games — the first ever for the stage — kicks off performances on October 20 at the Trouboudor Canary Wharf Theatre in London. Well-known Irish playwright Connor McPherson adapted writer Suzanne Collins’ first book for the stage play, which is being directed by Dunster, who also directed London favorite 2:22: A Ghost Story.

Image credit: thehungergamesonstage / Seamus Ryan

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Why Doesn't The Fantastic Four: First Steps Match Up With Thunderbolts*/The New Avengers' Post-Credit Scene? 'That Was Not Something That I Was Familiar With,' Director Admits

If you watched The Fantastic Four: First Steps thinking the film would pay off Thunderbolts*/The New Avengers' post-credit scene, well, you probably left the theater disappointed.

Warning! Spoilers for The Fantastic Four: First Steps follow

It's an odd situation — the whole point of a Marvel post-credit teaser is to set up what's next from the MCU. But here, with just months between their releases, Thunderbolts* teased the arrival of the Fantastic Four in the main MCU reality — only for it to never happen within First Steps' runtime.

So what happened here? Was this always the plan? Well, fans know that Thunderbolts*/The New Avengers' post-credits scene was only filmed very recently, on the set of Avengers: Doomsday by that film's directors, the Russo brothers. But so was the post-credits scene of The Fantastic Four, which despite featuring a time jump still appears to take place chronologically before the teaser seen in Thunderbolts*.

Now, The Fantastic Four director Matt Shakman has been asked about the situation — and how this year's two big Marvel movies that appeared to be linked ended up still feeling distinctly separate.

"The Thunderbolts* end credit scene was also created, you know, relatively late in my process too," Shakman told Cinema Blend, "so that was not something that I was familiar with because it hadn't been created at the time that I was working on my script, you know?

"I often use the metaphor of it [being] like a relay race, right?" he continued. "You pass the baton, you run your section of it as hard and fast as you can, do the best you can with your version of Fantastic Four – Earth 828, this world – and then you pass the baton, in this case to the Russo brothers."

In other words, The Fantastic Four doesn't pay off the Thunderbolts* post-credit scene featuring The Fantastic Four because Shakman himself hadn't yet been aware it needed to.

Again, it's an odd situation — especially as Marvel has had a pair of Avengers movies looming on its schedule now for years, with the Fantastic Four always looking likely to be key players.

As it is, Shakman's film ends with the defeat of Galactus and life returning to normal for the Fantastic Four's universe — until the movie's Russo brothers-directed post-credits scene set several years later shows toddler Franklin being held by Doctor Doom.

Now, fans have 18 months to wait — until the current December 18, 2026 release date of Avengers: Doomsday — to find out how the Fantastic Four get from (presumably) having their baby kidnapped, to arriving in the main MCU (as seen in Thunderbolts*) to then whatever happens next.

Earlier this week, Shakman confirmed there were no plans for an extended version of The Fantastic Four: First Steps, despite calls from fans for a longer edit of the film with its cut scenes restored.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Fallout TV Show Funko Pops, Including Vault Boy, Are Up for Preorder

The Funko Pop TV line is getting a new batch of Fallout figures this December, and they look pretty great. The release coincides with the premiere of the second season of the Fallout TV show on Prime. There are four vinyl figures in all (including Vault Boy, my personal favorite), and two of them have 1/6 odds you’ll receive a “rare chase variant,” detailed below. They’re available now for preorder at Amazon for $14.99 each. Read on for details.

Vault Boy - Funko Pop! TV: Fallout

These Funkos are about the ones you’d expect from the Prime Fallout TV show. There’s a handsome Vault Boy that looks similar to the bobbleheads or statues you collect in the games. This is the one to get if you want a distinctly Fallout figure to set on your desk.

The Ghoul with CX404 - Funko Pop! TV: Fallout

Next is a nicely detailed figure of The Ghoul, complete with his melted face and trench coat. He comes standing next to CX404, his trusty dog, whose mouth holds the severed hand he finds in the yao guai den in the show.

Lucy MacLean - Funko Pop! TV: Fallout

Next up is a figure of Lucy MacLean, the main protagonist of the show, played by Ella Purnell. She’s holding the tranq gun she finds early in the show to defend herself against the Vault invaders.

Maximus - Funko Pop! TV: Fallout

Finally, there’s a Maximus figure wearing the power armor he acquires after letting Knight Titus die of his injuries. It wasn't exactly a heroic move, but it's understandable.

Rare Chase Variants

Two of the Funkos have a rare chase variant that you have a 1-in-6 chance of receiving instead of the standard version. Vault Boy’s variant is Cooper Howard, which is the Walton Goggins character before he becomes The Ghoul. Why that’s not a chase variant for The Ghoul, instead of Vault Boy, is anyone’s guess.

The other is a less drastic change from the original figure. The standard Maximus Funko Pop has the character in his Power Armor, but with his face showing. The chase variant has the helmet mask closed.

For more Funko Pop preorders, check out the recent listings for Lord of the Rings Funko Pops, as well as new Superman Funko Pops based on the new movie.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky.

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Eddie Murphy Reveals He's Playing a Pivotal Role In a New Pink Panther Film Reboot

Legendary actor Eddie Murphy is getting in front of the camera once again — and this time, it’s for a really fun role. The comedian recently revealed he is going to be part of an upcoming Pink Panther film in a pivotal role.

"And I'm going to be — I'm Inspector Clouseau in the next Pink Panther," Murphy casually announced during an appearance on the Today show on July 28. "Yeah, I'm the new Clouseau.”

Today show co-anchor Al Roker went on to ask the comic if he plans on playing the iconic character in his classic French style, to which Murphy responded, "Maybe. Well, he has to be French, but he could also be Haitian. I will tell you, he's Black. He's Black, for sure."

Back in May 2023, it was reported that Murphy was in talks to star in a Pink Panther reboot film with Sonic the Hedgehog director Jeff Fowler at the helm, but it seems that particular version of the film ran into problems getting off the ground. We don’t have any further specifics on the more recent version Murphy mentioned just yet, but only time will tell.

The original Pink Panther film was released in 1963, and Murphy’s role — the silly yet pivotal Inspector Clouseau — was first played by Peter Sellars, who went on to reprise the role for five sequel films. Sellars died in 1980 at age 54, and from there, Steve Martin took on the part for two 2000s sequels. The Pink Panther, a reboot film released in 2006, and it a subsequent sequel, The Pink Panther 2, launched three years later.

As for Murphy, he’s currently working on Shrek 5, which will arrive in theaters around Christmas next year. Additionally, he’s starring in action comedy The Pickup, which hits Prime Video on August 6.

Image credit: Christopher Polk/Variety via Getty Images

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Donkey Kong Bananza Interactive Maps Are Now Available

IGN's Donkey Kong Bananza maps are here! Our interactive maps track essential locations across the game's various layers, including Lagoon Layer, Hilltop Layer, The Divide, and more. If you're looking for collectibles, such as Banandium Gems and Fossils, or simply want to see all the Challenge locations, you're in the right place.

Donkey Kong Bananza Interactive Maps

Click on a link below to go to that specific Donkey Kong Bananza interactive map:

The available map filters for our DK Bananza interactive maps include:

  • Locations, including Checkpoints, Transitions, and Shops.
  • Collectibles, such as Banandium Gems, Cranky Kong, Clothing, and Fossils.
  • Challenges, including Battles, Shifty Smashes, and Courses.
  • Other miscellaneous map markers.

Donkey Kong Bananza Guides

While you're adventuring through the various layers in DK Bananza, make sure to head over to IGN's Donkey Kong Bananza wiki. We have a whole host of guides to assist you, including:

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she's not working, you can find her playing an RPG or cuddling her corgi.

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Grounded 2 Early Access Review

Obsidian recently made a lot of hay out of how it’s a studio that’s best known for sequels, and with Grounded 2’s early access version already shaping up to be one of the best survival games I’ve ever played, the marketing team should have plenty of fodder for that bit for years to come. This miniaturized survival game isn’t even half complete, with only one act (which took me around 25 hours to beat), just a handful of regions, and plenty of technical issues to iron out, but it already eclipses the already stellar original in practically every way. Stomping through the park atop an ant or spider simultaneously makes travel faster and more interesting while also solving my long-standing inventory gripes with Grounded 1 by letting you offload your loot to a multi-legged backpack; the RPG mechanics of building into specific specializations like warrior and mage have been seriously leveled up and streamlined; and the story, characters, and pacing are a massive step up compared to its predecessor.

If you missed the first one (and you really shouldn’t have), part of what makes both of these games special is their premise, which realizes a dream that pretty much everybody had as a kid: they’re survival RPGs where you and up to three friends play as a group of teens who have been shrunken down to the size of ants and are made to brave a miniature suburban wilderness, Honey, I Shrunk the Kids-style. You and up to three friends will battle bugs, build bases out of grass and pebbles, face off against an evil corporation obsessed with shrinking kids for some reason, and get lost in a world that feels magical and epic despite taking place in the most mundane places ever, like the inside of a trash can.

Where the original’s excellent story was the best-kept secret in gaming (mostly due to the fact that story bits were separated by dozens of hours of survival gameplay) the sequel keeps its goofy characters and hilarious dialogue front and center. In true Obsidian fashion, this is one of the most laugh-out-loud-funny games I’ve played in a while; each of the four returning protagonists is way too comfortable with the idea of being shrunken this time and are bursting with smarmy one-liners, and your main “ally” and guide, Sloane Beaumont, gives one of my favorite performances with her vaguely evil stepmother routine that never failed to put a smile on my face.

In true Obsidian fashion, this is one of the most laugh-out-loud-funny games I’ve played in a while.

Moving from a backyard to a park allows for some interesting new areas, my favorite of which is an overturned ice cream cart that has transformed the entire region into a frigid wasteland where unprepared travelers will freeze in their tracks. There’s also a giant statue that acts like a foreboding tower which demands to be scaled, and a garden of cobblestone steps that serves as a vast labyrinth. Beyond these examples, though, there are currently too few areas that feel special and unique – you’ll also find a big bush filled with branches to navigate, a fallen grill that serves as a volcanic area, and a picnic table, but all of those ideas are taken straight from the previous game’s backyard setting and don’t mix things up too much. The first Grounded also has a neat koi pond water area, a bug-bombed zone filled with poison, and a desert-like sandbox, but this new map doesn’t currently have that same level of variety yet. Of course, many of those were added during Grounded 1’s own early access development period, and there are still massive parts of the park currently roped off – so assuming something doesn’t go terribly wrong (and in this day and age, that’s not necessarily a guarantee), it’s reasonable to assume that Obsidian has some big ideas to roll out before 1.0.

A lot of the fundamentals from the first Grounded have returned, including enemies like red ants and orb weavers, weapons like the life-draining mosquito needle rapier, and mechanics like the mutation system and weapon upgrades that will all feel pretty familiar as of now. But Grounded 2 also doesn’t shy away from trying new things and making important improvements, like how you no longer need to carry around a shovel, ax, and hammer since it’s all been replaced with a much better omni-tool that you always have on hand and doesn’t require repairing. That’s just handy!

One massive change is the fact that you can now build into specific classes, like rogue or mage, with armor and weapons available to support different playstyles. This was already sort of an unofficial thing in the original, but now you get equipment specially designed with certain functions in mind and stat bonuses to go with them, which is really freakin’ cool. Getting to choose between turning my nerdy teen into a fast-moving rogue with a deadly dagger or a lumbering brute with a two-handed weapon and ladybug shell armor was exactly the kind of thing I didn’t know was missing, and it absolutely rules.

Grounded 2 doesn’t shy away from trying new things and making important improvements.

The biggest addition, though, is that you can now hatch and domesticate insects to use as your own personal exo-stallions, which completely changes how you navigate the wilderness. Instead of building ziplines or trekking everywhere on foot, you can now scramble across the entire map in no time at all and even battle mosquitos and beetles from your mounted beastie. Right now there’s only two mounts available, but they’re both absolutely badass gamechangers: a red soldier ant that can carry a ton of materials and chew through obstructions with its powerful mandibles, and a giant orb weaver that can crawl across spiderwebs and scare lesser bugs away with a mighty spider roar. The ability to dash across the map in less than a minute also means that now when a friend finds themselves in a tight spot, you can summon your warbeast and race to their aid, which wasn’t always a real option in the original.

I love what I’ve seen in those areas, but one place I hope Obsidian will eventually show some more love is base building, which is disappointingly similar to the original right now. Its mechanics are still serviceable enough to get the job done, but too often I’m getting the same old error messages that some object I was trying to place was obstructed when there’s no obstruction in sight, and some building surfaces (like pebble foundation) are so uneven that placing items leaves them so hilariously askew that it’s just unacceptably ugly. It seems like one of the least-improved areas in its current state.

Another thing that could use some love is enemy variety, since the vast majority of baddies you’ll find in Grounded 2 are ripped straight from its predecessor, so I already knew all their moves before I set foot in the park. Occasionally I’ve run into some new creatures, like ice-breathing butterflies that fight with the ferocity and tactics of a dragon, or praying mantises that use their razor-sharp claws to slice me to pieces, but more often than not I was killing the same ants, orb weavers, and larvae I’ve already slain thousands of. For that matter, right now Grounded 2 is even missing lots of the enemies found in the original (or, if they are here, I haven’t looked under the right rock yet), like black ox beetles and wasps – but, again, there’s a pretty good chance Obsidian is saving these monsters (or better yet, revised versions of them) for the later areas that aren’t accessible just yet.

As for how it runs, this is a fairly rough one even as early access games go. Especially since the last one still didn’t perform the best even well after it reached its 1.0 version, I wasn’t expecting it to run flawlessly, but even with those expectations set, this was reliably unreliable. After building a good-sized base and chopping down a bunch of grass, I found that the area near my home regularly had serious framerate issues, my game crashed about once every five or so hours, enemies would occasionally get stuck inside objects, and more. “Unfinished game feels unfinished” is hardly a surprise, I know, but this is still enough of an issue that it’s likely to prove a sticking point for those with a low tolerance for the wrong kind of bugs. I tend to have a fairly short fuse when it comes to this stuff, so it’s a testament to how great everything else is that I’m still so high on Grounded 2 after having to put up with all of it.

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Shinobi: Art of Vengeance Is 2D Action Done Right – The Final Preview

When it comes to 2D action platformers, I don’t necessarily need them to be revolutionary. But I do expect a superb execution of the fundamentals – speed, control, and challenge – all of which the upcoming Shinobi: Art of Vengeance is nailing down based on a two-hour hands-on demo I played. That’s not to say it doesn’t have new ideas woven into the formula, it’s just that I came away simply impressed by how this reboot plays like a well-oiled machine.

If you haven’t seen it in action yet, think of it as the classic Shinobi franchise getting the Streets of Rage 4 treatment; a vibrant and expressive hand-drawn art style that looks fantastic in stills and even better in motion. Many of the developers at LizardCube had worked on the Streets of Rage reboot, and it ended up being a great fit because it breathes life into a 2D world in a way few other games have done. A level’s backdrop can give a notable sense of scale, and the illusion of distance in this new Shinobi – what could’ve been a drab shipyard level feels immense when you see the details of huge cranes, ships, and containers in the background. And the interiors painted with neon signs and neo-modern shops and stalls fill the in-betweens with personality. A great sense of style pops in small but effective ways.

A banging electronic trip-hop soundtrack fused with traditional Japanese folk instruments also feeds into its balance of classic and modern sensibilities, vaguely reminiscent of something out of Samurai Champloo. The Art of Vengeance both looks and sounds effortlessly cool.

I went through the opening level that I played earlier this year at Summer Game Fest, which reintroduces series protagonist Joe Musashi as his village and clan are under attack the minute you start. His wife Naoko and understudy Tomoe are introduced as he has to leave them behind to chase down a military invasion led by the antagonist Lord Ruse and a gang of his demonic minions. You’re taught the basics like combos, dodging, wall-jumping, and special abilities, quickly pitting you against a mix of platforming sections to sharpen your mobility and combat encounters to test deftness with the blade and Ninpo specials.

This preview round, however, I cleared two full levels around the midway point, where I had a slew of new abilities and much tougher foes. I had to play both in Arcade Mode which reconfigures levels for a time attack-style version of them, and while the checkpointing was generous, Arcade Mode is all about having a seamless run to earn a high grade in the end. The aforementioned shipyard had pesky drones, guards in riot gear, and enemy ninjas with unblockable dark spells – any combination of these guys made for some tough normal encounters that can get overwhelming if you don’t know who to prioritize. And with clever but trial-and-error platforming challenges, it was a tall task to get through without death (at least on my first try).

It’s the flow and fluidity of the gameplay that made my time with Shinobi so enjoyable.

I know that on paper, all this may sound like what you should expect from a proper 2D action platformer, but it’s the flow and fluidity of the gameplay that made my time with Shinobi so enjoyable. When I can slice a gang of enemies within a sliver of health and hit the shoulder buttons to pull off a swift and dramatic multi-hit execution, I’m pumped up like I’m stringing a series of glory kills in the new Doom games. The novelty hadn’t worn thin because, like glory kills, it doesn’t get in the way of the flowing fast action, and you get health and Ninpo energy in return as a treat. Hitting your light-heavy combos is all well and good, but when I execute my counterattack Ninpo on a dime to chop down a strong enemy’s health, I’m nodding my head in satisfaction. And Joe’s ultimate ability, which builds up through taking damage, just burns through everything on screen which was clutch in sticky situations that had me popping off when it finished a boss. Even something as simple as going from a platforming section into divekicking a foe to start my combo string in combat sequence is a small but effective thing that shows LizardCube knows what makes 2D action tick.

There wasn’t any real story content to glean from these later levels, but boy, are these stages long. And when they’re capped off with intense boss fights, Arcade Mode can really wear you down – which isn’t a derogatory mark, but rather an indication of demanding Shinobi can be.

It’s not all going from left to right, however. The second level I played was in neon-soaked slums that had three sections to the west, east, and south where I had to find and save children being held captive. This stage leaned more into exploration, where connecting ziplines and jumps to avoid hazards and lurking enemies pushed me to be more precise with movement. Snipers lurking in the distance could one-shot me lest I one-shot them first, goopy slimes moving underground can pop-up for toxic damage, and those damn riot guards are a different kind of challenge in close quarters. The boss fight here was my favorite, which had me thinking more about aerial combos since he could fly across the combat arena – he also had a phase where he would heal up if I didn’t do enough damage in time.

Balancing depth and approachability is one aspect I think Shinobi: Art of Vengeance is getting right from what I’ve played. I have just enough tools to feel equipped for its toughest battles, not overwhelming and not shallow. Thus, the focus is on your mastery of the toolset and reacting to some devastating combat mechanics from enemies. Since it controls incredibly smooth, and is properly paced with a speed to match its style of challenges, the fundamentals of a good 2D action platformer seem to all be here.

The return of our old ninja-themed action games is great to see – well, maybe it’s just this and Ninja Gaiden Ragebound (which also has Streets of Rage 4 lineage via publisher DotEmu). But in the years since both series’ heyday, we’ve seen countless others set the bar higher and higher with games like Dead Cells, The Messenger, and Katana Zero to name a few. To speak for Shinobi specifically, Art of Vengeance feels like an old head coming back to show the youngins that they still got it.

It’ll truly prove whether or not the series still has the juice when Shinobi: Art of Vengeance launches on August 28 this year for PlayStation 4 and 5, Xbox One and Series X|S, Nintendo Switch, and PC via Steam.

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Amid Claims Pokémon TCG Pocket Features a Design Traced From Fan Art, Creators Point Out That Pokémon's Legal Terms Likely Allow the Company to Monetise Any Fan-Made Content It Wants

The Pokémon fan community is alight with concern that a piece of fan artwork has been copied to create a card within Pokémon TCG Pocket.

But as frustration spreads, others have pointed back to Pokémon's official stance on fanart — which suggests the company can do whatever it wants with it.

This morning, Pokémon fan artist lanjiujiu posted comparison images of a piece of artwork they created in 2021 showing Legendary bird Ho-Oh, alongside an upcoming card from Pokémon TCG Pocket's 2025 expansion Wisdom of Sea and Sky, showing Ho-Oh in exactly the same pose.

lanjiujiu's post on X / Twitter quickly caught the attention of other Pokémon fans, and prompted another user to make a video comparison that shows the two pieces of artwork are largely identical, down to the bird's individual feathers.

Fans have suggested that the Pokémon artist working on this official card design has traced lanjiujiu's artwork, and done so without providing credit. lanjiujiu, meanwhile, appears to have learned about the situation this morning, as Wisdom of Sea and Sky's cards were datamined.

The new Pokémon TCG Pocket Immersive Ho-Oh artwork appears to be traced from 2021 fan-art by lanjiujiu.

Entire perspective, wing shape and overall feather size are largely identical. pic.twitter.com/K8aVrERq6r

— Lewtwo (@Lewchube) July 29, 2025

Writing on X / Twitter (translated by AI), lanjiujiu acknowledged their original 2021 artwork was a commission, paid for by someone else, and that there was always a possibility the datamined card design being shared was fake.

"I was just shocked after seeing the leaked image, so I posted it," lanjiujiu wrote. "As a fan, I might be the one most reluctant to believe this matter."

lanjiujiu's 2021 artwork appears to have been originally commissioned by PC House studio, a company that makes and sells unofficial models of anime and video game characters. Indeed, a 2022 model featuring Ho-Oh and other legendary birds looks to feature the same pose as in lanjiujiu's artwork — meaning the official Pokémon TCG Pocket card now features the same pose as this bootleg figurine, too.

As for concern the official artwork has been faked — as Pokémon TCG Pocket's Wisdom of Sea and Sky expansion isn't technically available until tomorrow — there is little doubt among fans of its veracity. The entire set's contents have been summarily datamined and posted online on numerous Pokémon fan sites, including the reliable Serebii. There's even recordings of this card's stylishly-animated immersive art, showing the aforementioned Ho-Oh design soaring around other Pokémon.

But even if this is a straight copy, does it matter from a legal standpoint? Fans have been quick to point to The Pokémon Company's legal stance on fanart, which suggests the corporation has free reign to use whatever creator-made content it wishes, in return for allowing its designs to be used by fans.

"Distribution in any form and any channels now known or in the future of derivative works based on the copyrighted property trademarks, service marks, trade names and other proprietary property (Fan Art) of The Pokémon Company International, Inc., its affiliates and licensors (Pokémon) constitutes a royalty-free, non-exclusive, irrevocable, transferable, sub-licensable, worldwide license from the Fan Art's creator to Pokémon to use, transmit, copy, modify, and display Fan Art (and its derivatives) for any purpose," Pokémon's publicly available legal information reads.

In other words, if you make Pokémon fan art available to others, you are also making it available to The Pokémon Company to do what it wants with.

"No further consideration or compensation of any kind will be given for any Fan Art," the statement continues. "Fan Art creator gives up any claims that the use of the Fan Art violates any of their rights, including moral rights, privacy rights, proprietary rights publicity rights, rights to credit for material or ideas or any other right, including the right to approve the way such material is used. In no uncertain terms, does Pokémon's use of Fan Art constitute a grant to Fan Art's creator to use the Pokémon intellectual property or Fan Art beyond a personal, noncommercial home use."

Here, The Pokémon Company states it does not see a need to notify or credit fan art creators should it ever use their work, and creators have no say over how it is used.

Speaking to IGN, video game industry legal expert Richard Hoeg, host of the Virtual Legality podcast, said the statement acts as an acknowledgement that fans will create their own Pokémon art — but that ultimately, from a legal standpoint, any publicly-shared designs fall under the ownership of The Pokémon Company.

"It effectively says 'Look, we (TPC/Nintendo) are legally still the only ones allowed to make derivative works (fan art included), but we all know you're going to do it," Hoeg said, "so if you do, on the off-chance it's special, we can use it without otherwise paying you (since it was ours to begin with)'."

Would such a legal stance hold water, should lanjiujiu or anyone else fancy lawyering up and taking on The Pokémon Company in court?

"I think it likely for that to be effective it comes with an implied promise by TPC/Nintendo that they not sue fan artists for infringement (as an effective license like this needs consideration on both sides)," Hoeg said, "so it would be interesting to see if they've sued others on that score, but overall it seems a smart (albeit novel) legal strategy."

Fans have been quick to suggest lanjiujiu should take the matter forward, but for now there seems to be no sign of that happening — and considering The Pokémon Company's legal might, it seems unlikely. In the meantime, IGN has contacted The Pokémon Company for comment, and asked if the card will remain available despite the furore.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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The Thing’s Real Secret Identity? Marvel Legend Jack Kirby

The Fantastic Four: First Steps is Marvel Studios’ 37th movie, but it’s based on Marvel’s first modern comic. It’s an eagerly awaited homecoming after three misfires by 20th Century Fox and amidst a continuous post-Infinity Saga MCU slump.

It’s also the movie many Jack Kirby fans and Jewish comic book fans have been looking forward to, and for the same reason—Ben Grimm, AKA the Thing.

One Small Step

Fantastic Four #1, cover-dated November 1961 and published August 8, is arguably the most important comic book published since 1938’s Action Comics #1.

Created by Stan Lee and Jack Kirby, the first issue was somewhat crude and incoherent, especially for two industry veterans, but it more than made up for it with its startling originality and tangible exuberance. Readers took notice.

The Fantastic Four were like no superhero team before. For one, they weren’t a team, they were a family—a constantly squabbling, borderline dysfunctional, but loving family. They were round characters (for the time), with real personalities, emotional depth and relatable faults. And they didn’t have secret identities; everyone knew who they were. They had superhero codenames—Mister Fantastic, Invisible Girl (later Woman), Human Torch, and Thing—but they barely used them. They were Reed, Sue, Johnny and Ben.

The comic was an innovative, genius blend of popular genres of the era: space adventure (which was more DC’s domain, with Adam Strange, Green Lantern, and a revitalized Superman), rampaging monsters (a genre Kirby and Lee mastered and became associated with more than any other creators) and romantic melodrama (which Kirby also pioneered in comics together with Joe Simon in 1947’s Young Romance).

It was a revolutionary approach and it sparked the Marvel Revolution. In a five-year explosion of inspiration, they followed with the Hulk, Thor and Ant-Man in 1962; Iron Man, Avengers and X-Men in 1963; Silver Surfer and Black Panther in 1966; and dozens of other characters. (Lee also created Spider-Man in 1962 and Doctor Strange in 1963 with Steve Ditko and Daredevil in 1964 with Bill Everett. Kirby would go on to create Darkseid and the New Gods for DC in 1970.)

Professionals and fans today debate fervently what and how much Lee and Kirby each created of that first FF issue, but as Kirby’s biographer and former assistant Mark Evanier writes in his definitive Kirby: King of Comics:

“There would later be disagreement over the sequence of events that brought forth the new heroes. Lee would say he figured out the story and characters, typed up a plot outline (which still exists), selected Jack to draw it, and handed him the basics of the first issue. Kirby would say that… he came up with the characters and even point to how similar the origin was to Challengers of the Unknown. Among those who worked around them at the time, there was a unanimous view: that Fantastic Four was created by Stan and Jack. No further division of credit seemed appropriate.”

Still, when it came to Marvel’s first family, as time went on it was clear that Kirby was the main creative engine—and that he was putting a lot of himself in the comic.

Kirby Kreations

A surprising amount of Kirby’s work is autobiographical. He regularly borrowed from his life experiences, from his cultural background and from his friends and family. Even the action sequences he became famous for were informed by his childhood rooftop gang fights and his combat experience in WWII, which earned him the Bronze Star.

He based many characters on himself, in different ways, including Captain America, Orion, Dan Turpin and Oberon, though more than any other, Ben Grimm was his personal avatar.

The breakout star of the FF cast, the Thing was a working-class, gruff but kindhearted, stubborn, emotional, intelligent, self-deprecating, cigar-chomping, thick-browed, street tough—everything Kirby was. He was even named Benjamin Jacob Grimm, Jacob being Jack’s birthname and Ben his father’s name.

Neal Kirby, Jack’s son, agrees. He told me the following: “It is generally recognized… that he based The Thing from Fantastic Four on himself, however, more based on his personality. I often describe my father as having the scrappiness of Leo Gorcey in the Dead End Kids, the language of Damon Runyon, and the attitude of Jimmy Cagney. Stick a cigar in The Thing's mouth and you have my father.”

“Nick Fury is how I wish others saw me. Ben Grimm is probably closer to the way they do see me,” Kirby once said.

'Stick a cigar in The Thing's mouth and you have my father.' -Neal Kirby

“Everybody I’ve talked to has compared me to Ben Grimm,” he said in another interview. “Perhaps I’ve got his temperament, I’ve got his stubbornness.”

But later on he became less coy about it. “If you'll notice the way the Thing talks and acts, you'll find that the Thing is really Jack Kirby,” Evanier quotes Kirby in his book. “He has my manners, he has my manner of speech, and he thinks the way I do. He's excitable, and you'll find that he's very, very active among people, and he can muscle his way through a crowd. I find I'm that sort of person.”

“In fact,” Evanier told IGN, “often when I re-read an old Kirby comic for the umpteenth time, I somehow notice aspects of Jack I never noticed there before.”

Kirby also incorporated elements from his life into Grimm’s backstory. They both came from the Lower East Side of New York City and grew up poor, Kirby on Delancey Street and Grimm on the fictional Yancy Street. Both were in a youth gang, Kirby in the Suffolk Street Gang and Grimm in the Yancy Street Gang.

“The references to Jack's childhood,” Evanier said, “would be unmistakable.”

On July 9, 2025, the real Delancey Street was renamed Yancy Street for the day, and the corner of Essex Street, where Kirby was born and lived (at 147 Essex), was renamed Jack Kirby Way. (Unfortunately it wasn’t permanent, like Bill Finger Way uptown in the Bronx, after the cocreator of Batman and Green Lantern.)

When the US joined WWII and Kirby was drafted, he became an army infantryman and a war hero. Same with Grimm, though he got to be a more glamorous pilot.

Kirby worked out other issues through the Thing, like his class insecurity. Grimm, a kid from the ghetto, constantly felt out of place among the cultured Sue and Johnny and the genteel, highly educated Reed.

Comics legend Gil Kane called Kirby “the supreme comic artist,” also noting that “the one thing you can see in Jack’s work is an angry, repressed personality.”

Other members of the Fantastic Four, meanwhile, were based on people in Kirby’s life. Sue Storm was named after his daughter, Susan. Reed Richards, the intellectual genius but emotionally aloof leader of the quartet, who’s Grimm’s longtime friend but often fails to appreciate him or treat him fairly, and who’s mainly responsible for his predicament as the Thing, has analogues to Stan Lee. There was even a 1978 issue of What If…?, “What If the Fantastic Four Were the Original Marvel Bullpen?”, in which Lee was cast as Mister Fantastic and Kirby as the Thing, with remarkably little change.

It’s a Jewish Thing

Jack Kirby was born Jacob Kurtzberg on August 28, 1917, to Jewish immigrants from Austria. He was raised Conservative and went to Hebrew school, and by all accounts was fiercely proud of his Jewishness. But when he was breaking in as an illustrator, he legally changed his name to Kirby.

“I wanted to be an all-around American,” he said in a 1990 interview. “My mother gave me hell. My father gave me hell.” When asked if it was because antisemitism was rife then, he said “Yes. A lot of it… And it hasn’t changed. There’s anti-Semitism today.”

Still, Kirby regularly included Jewish themes and motifs in his work, especially his 1970s magnum opus, The New Gods (aka The Fourth World). “Jack talked often about his Jewish culture,” Evanier told IGN. “He thought it was obvious.”

Much of that can be found in the Fantastic Four comics. In the 1987 documentary Masters of Comic Book Art, Kirby explained, “I went to the Bible. I came up with Galactus. And there I was, in front of this tremendous figure, who I knew very well because I’ve always felt him… And of course, the Silver Surfer is the fallen angel.”

'I went to the Bible. I came up with Galactus. And there I was, in front of this tremendous figure, who I knew very well because I’ve always felt him… And of course, the Silver Surfer is the fallen angel.' -Jack Kirby

Galactus, the Devourer of Worlds, is a sci-fi take on the wrathful, early-Old-Testament God. The Silver Surfer is his herald, or messenger, being the original Hebrew meaning of the word “angel.” Kirby also told the Galactus Trilogy with appropriate biblical bombast.

But the thing that remains the most Jewish about Kirby’s work is the Thing.

Grimm had been understood by many fans and professionals to be Jewish for decades, his biographical parallels to Kirby being the key, but not sole, element. He was a type of golem, for one—a creature of Jewish folklore formed from clay and animated to be a super-strong protector. Especially in his early appearances, before he looked like rock, the Thing looked like mud or clay, lumpy and granular. (Marvel does have a Golem character, and he does look like the early Thing.)

That his love interest and eventual wife, Alicia Masters, is a sculptor in the medium of clay, and that her supervillain father, Puppet Master, uses radioactive clay to make figures of people that he can then control, makes for a thematic symmetry that’s hard to ignore.

There was also a famous (among Kirby fans, at least) 1976 Hannukah greeting card Kirby sent, featuring the Thing in a yarmulke and tallit (prayer shawl), holding a Hebrew prayer book and standing next to a menorah. He hung a copy on the wall of his studio, and when visitors asked, he’d quip, “It's a Jewish Thing.”

After 41 years of hinting, metatext finally became text in Fantastic Four V. 3 #56 (August 2002), by Karl Kesel and Stuart Immonen. Evocatively titled “Remembrance of Things Past,” it features Grimm revisiting the Lower East Side—in Kirby’s day known as an immigrant, and especially Jewish, ghetto—and the memories of his childhood.

As a member of the Yancy Street Gang, he’d stolen a golden Star of David necklace from local pawnbroker Hiram Sheckerberg, and he comes to return it. When the villain Powderkeg attacks and Sheckerberg appears to die, Grimm recites, from memory, the Shema, a Hebrew prayer said before death (among other times).

But Sheckerberg comes to, and he confronts Grimm about hiding his Jewish identity. Grimm explains that, being perceived as a hideous monster (a concept in the comic that was never really justified visually), he didn’t want that associated with Jews.

It gave much of the Thing’s history a new context. Often feared, hated, or ridiculed on sight, a perpetual outsider alienated from society, it became a metaphor for the Jewish historical experience.

The story ends with Sheckerberg comparing the Thing to the golem and reminding him that the golem isn’t a monster but a protector. Grimm then keeps the Star of David in his hollow “4” belt buckle—his Jewish symbol behind his superhero symbol.

Dan Slott, who wrote the Thing Vol. 2 ministries (2006) and Fantastic Four Vol. 6 #1–46 (2018–2022), said in an interview, “As someone who started reading [FF] as an eight year old Jewish kid, I know it means the world to me... We all knew Ben was Jewish.”

In Thing Vol. 2 #8 (August 2006), Slott and artist Kieron Dwyer gave Grimm a bar mitzvah, celebrating his in-continuity thirteenth year as the Thing. Then in Fantastic Four Vol. 6 #5/Vol. 1 #650 (February 2019), Slott and artist Aaron Kuder married Grimm and Alicia Masters in a Jewish ceremony. Both were groundbreaking depictions of Jewish faith, tradition and joy in comics.

The Thing has since embraced his Jewishness, like in 2009’s Marvel Digital Holiday Special #2, in which his co-creator Stan Lee and artist Nick Dragotta jokingly show that none of the Fantastic Four, even Reed, are sure how to properly spell “Hanukkah” in their holiday card to Ben (the word being in Hebrew, it has several accepted spellings in English).

In Marvel Strange Tales II #3 (December 2010), Harvey Pekar and Ty Templeton tell another humorous story, revealing that Pekar and Grimm attended Hebrew school together. And in Marvel Holiday Special 2011, by Jamie S. Rich and Paco Diaz, Grimm attends a Hanukkah party thrown by Kitty Pryde with fellow Jewish superheroes Moon Knight, Wiccan, Sasquatch and Songbird.

The Thing’s Jewishness has also been highlighted in other media, notably the Disney+ animated series Spidey and His Amazing Friends, which showed him celebrating Hanukkah and Rosh Hashanah.

Today the Thing is the most famous explicitly Jewish superhero (excluding Magneto, who’s technically a supervillain, or Superman, whose Jewishness is allegorical).

It’s something Brian Michael Bendis, who co-wrote Ultimate Fantastic Four #1–6 (2004) and Guardians of the Galaxy Vol. 3 #1–27 (2013–2015), where he added the Thing to the team, sees as important. “As a little Jewish boy going to Hebrew school, when I found out Ben Grimm was Jewish, it blew my mind,” he said in an interview. “People don’t talk about representation in regards to Judaism as much as I would like or hope… More Jewish representation would help with ignorance that surrounds us constantly.”

That representation, unfortunately, was nowhere to be found in the 2005 and 2007 Fantastic Four films. The 2015 film showed a menorah on Grimm’s shelf for a split-second.

Jewish representation in popular media as a whole is still very retrograde, dabbling in stereotypes and tokenism that usually aren’t tolerated today for other minorities. Marvel Studios in particular have come under fire for their mishandling of Jewish representation and repeated whitewashing of Jewish characters. But they’ve been correcting course with things like Wiccan’s bar mitzvah in Agatha All Along.

Casting Jewish actor Ebon Moss-Bachrach as Ben Grimm in The Fantastic Four: First Steps generated positive attention from fans and the press, and hints of a Jewish portrayal were dropped as far back as last year’s San Diego Comic Con (though not many seemed to notice).

The film—minor spoilers ahead—does make an attempt, though ultimately a disappointing one. Grimm enjoys black and white cookies, a New York Jewish staple, and makes visits to a 1960s Lower East Side that’s unmistakably a predominantly Jewish neighborhood. There he flirts with a schoolteacher, a large Star of David visible above the school gate. In a nice touch, this love interest is an original character named Rachel Rozman (Natasha Lyonne), very likely named after Roz, Jack Kirby’s wife.

Where the move drops the ball is when, as the world appears to be ending, Grimm visits the synagogue next door to the school. When Rachel asks if he’s come to see the rabbi, he answers dismissingly, “No, I came to see you.” Grimm was never the Jewish parallel to Matt Murdock, constantly wrestling with his faith, but just little bit more would have gone a long way.

Maximum Kirby

The Thing’s “Kirbyness” is equally a miss. He’s too even-tempered, too at ease, too comfortable in his own skin. Michael Chiklis played him more cartoonishly in the Fox films, but also truer to the comic, and to Kirby.

The Thing, and the film in general, are also missing that frenetic, neurotic energy that Lee and Kirby so masterfully imbued their FF comics with. That said, the movie does do Kirby justice.

The film takes place in an alternate universe named Earth-828, a nod to Kirby’s birthday, August 28. Early on, a brief scene shows the team fighting Giganto, recreating the cover of Fantastic Four #1. Throughout the movie, Kirby’s distinctive style and flare are on full display. “He’s a visionary,” director Matt Shakman said in a recent Marvel.com article. “We wanted to honor that.”

“We wanted it to be more than just a passing tip of the hat,” Marvel Studios president Kevin Feige added. “There are direct lines from his pencil… into this film.”

Especially when Galactus shows up, the film takes on the grandeur of Kirby’s work, becoming an awe-inspiring sci-fi epic of biblical scale.

Aesthetically, it’s the most Kirby Marvel movie or show yet (aside from the What If...? series finale, perhaps). 2021’s Eternals, which was based on a comic he both wrote and drew, failed miserably to capture his genius, changing impressionistic wonders like the Celestial starship into a triangular gray slab.

Kirby even makes his first MCU cameo, of sorts, in a blink-and-you’ll-miss-it moment: When the Silver Surfer appears above Times Square, two comic book creators resembling Kirby and Lee are startled from their work on giant monster comics (showing art from actual comics the pair worked on in real life).

The Fantastic Four: First Steps is the movie Kirby fans have been waiting for. It even ends with a title card quoting Kirby (from a 1982 interview); “If you look at my characters, you’ll find me. No matter what kind of character you create or assume, a little of yourself must remain there.”

It’s a tribute befitting a King.

Roy Schwartz is a pop culture historian and critic. His work has appeared in CNN, New York Daily News, The Forward, Literary Hub and Philosophy Now, among others. He is the author of the bestseller Is Superman Circumcised? The Complete Jewish History of the World’s Greatest Hero and co-producer of the award-winning documentary JewCE: The Jewish Comics Experience. Follow him at royschwartz.com and on Instagram, X and Facebook @RealRoySchwartz.

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No One Wanted A Switch 2 Joy-Con Holder That Stores a Box of McDonald's Fries — But That Didn't Stop Someone Making One

Someone has created a Nintendo Switch 2 Joy-Con holder that can store a medium box of McDonald's fries while you play. Why? No idea. But I'm not sorry they have, though.

"Level up your snacking game with GamiFries — the ultimate way to game with fries on the side!" exclaims the creator, who has charitably uploaded the 3D-print file to MakerWorld for free (thanks, TheGamer). "It's the world's first fries holder for your Switch 2. Never choose between eating fries or gaming again."

This means that with a 3D printer, a little time, and a big bag of magnets, you too can shovel fries into your mouth whilst simultaneously skidding around a corner in Mario Kart World. The "GamiFries" Joy-Con holder can even be used in two modes: Controller and Handheld.

Thankfully, you don't have to empty the fries into it; you can slip the full contents, box and all, into the holder, which will hopefully stop the interior of the Joy-Con holder getting greasy.

"This is actually genius," posted one commenter, while another added: "It's just a shame the fries are not included haha."

The usage guidelines are pretty strict, though. "Do not use the rig without the fries box. Do not attempt to eat your GamiFries rig. It is a mount for your fries box. Do not say 'Looks like it's time for another side quest' every time you eat a fry from GamiFries. Do not sell your GamiFries. Unless it's for a whole lot of money. GamiFries is open source. And open to sauces. Big Mac Compatible. As in, you can eat your fries with a Big Mac."

Personally, I'm waiting for the next iteration that will hopefully include a little napkin dispenser so you can wipe your fingers in between mouthfuls.

Nintendo Switch 2 is now officially the fastest-selling video game console in U.S. history, with 1.6 million units sold in the U.S. in June, beating out the PlayStation 4's previous record of 1.1 million units in November of 2012. 82% of those Switch 2 purchasers also picked up Mario Kart World at the same time.

"The Nintendo Switch 2 is a vital upgrade over the original Switch if that's the only way you've been able to play games for the last eight years," we wrote in IGN's Nintendo Switch 2 review, awarding it 7/10, "but improvements that are mostly playing catch-up and a big price jump make this sequel system about as exciting as a long-overdue phone upgrade in the larger scheme of things."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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The State of Every PlayStation Studio - Summer 2025 Update

We’re over halfway through 2025 already, which means it’s time to check in on all of Sony’s PlayStation Studios to see what they’re making and what games are coming to your PS5 in the months and years to come. While the console has received some great exclusives in 2025, including the critically acclaimed Death Stranding 2, none of Sony’s first-party studios have released a new game this calendar year aside from the annual inevitability that is MLB The Show.

So, surely that means plenty of PlayStation’s studios have games coming out soon, or at the very least have secrets up their sleeves, right? Well, that’s exactly what we’re going to take a look at here. What are the developers behind PlayStation’s highly-respected library up to now? And how long will it be before we get to both see and play their projects? So let’s dig into what each studio is doing, and when we can realistically expect to see new games from them.

Naughty Dog

Naughty Dog’s attention is now firmly on Intergalactic: The Heretic Prophet, a space-faring game with retro 80s vibes. After leaving the future of The Last of Us HBO show in the hands of Craig Mazin, studio head and creative director Neil Druckmann is now working full steam ahead with his team on the Uncharted studio’s first new series since 2013. But aside from a cinematic-heavy trailer at last year’s Game Awards, we’ve seen very little of this sci-fi story.

What we do know is that it stars Tati Gabrielle as Jordan A. Mun, a bounty hunter who gets stranded on a planet when on the trail of a criminal syndicate called the “Five Aces”. It’s also rumoured to have a deeper combat system than any previous Naughty Dog game, with the reveal trailer giving us a tiny glimpse of its lightsaber-esque gameplay. Oh, and the music is being composed by Nine Inch Nails’ Trent Reznor and Atticus Ross. That’s never not a good thing. Could this be Sony’s big 2026 PS5 game? We can certainly hope, but we would love to see some gameplay before making such assumptions.

It would appear that this isn’t the only iron Naughty Dog has in the fire, though, with Druckmann teasing that the studio has a second, unannounced game in development. Could this be The Last of Us Part 3? Uncharted 5? Something completely different? Let us know what you think in the comments.

Santa Monica Studio

Santa Monica Studio released God of War Ragnarok to huge success in late 2022 and followed up with the surprisingly lengthy free Valhalla DLC in December 2023. What’s next for the studio remains a mystery, although we do know Cory Barlog – who led development of 2018’s God of War – moved on to helm a new project in 2021 after leaving Eric Williams to fill Ragnarok’s director seat. Little to nothing is known about that new project, but given it has been in development for a number of years already, it wouldn’t be beyond unreasonable to expect to see it revealed this year.

As for a new God of War game, well, we likely can’t expect that as quickly. Despite the gap between Ragnarok and its predecessor being only four years, the end of Kratos’ Norse saga signals a new direction for the series, which, naturally, means it’ll require a lot more work from the ground up. We can hope, of course, but don’t expect to see everyone’s favourite angry dad any time soon. That said, we wouldn’t say no to a remake of the original trilogy…

Insomniac Games

Insomniac is arguably Sony’s most prolific studio, having released either a Spider-Man or Ratchet and Clank game every couple of years for almost a decade now. Its most recent launch was in 2023 with the hugely successful Marvel’s Spider-Man 2, and so – based on pattern – you’d be forgiven for expecting a new Insomniac game in 2025. But in a worrying sign of the fragile state of the games industry, even a game of Spider-Man 2’s magnitude couldn’t prevent layoffs from occurring last year. That capped off what turned out to be a doubly damaging couple of months for the developer, following a huge data breach and subsequent theft.

The data theft revealed that the studio’s highly anticipated Wolverine game is not expected until 2026 at the earliest, but also that a Venom game may arrive before it. Either way, it’s highly unlikely Insomniac will be springing any surprise games this year, and after all the studio has gone through recently, I think it's fair to allow it as much of a break as anyone.

Sucker Punch Productions

Sucker Punch is following up 2020’s Ghost of Tsushima with Ghost of Yotei, scheduled for an October 2, 2025 release. As showcased in a recent State of Play stream, the standalone sequel takes us to Hokkaido on a revenge quest to deal with the “Yotei Six” — the murderers of protagonist Atsu’s family. With a non-linear quest structure and more varied arsenal, it's looking set to be a true evolution of Tsushima’s open-world foundations.

Guerrilla Games

Guerrilla followed up 2022’s Horizon: Forbidden West with the Burning Shores DLC one year later as it continued to build out Aloy’s story. With the West Coast-set sequel ending on a cliffhanger, it’s not a stretch to expect the Amsterdam-based studio to be working on the third part of the trilogy next. We wouldn’t expect any news on that one soon, however – the development time between Zero Dawn and Forbidden West was five years, so we’re likely a little while away from seeing Aloy and her metal dinosaur friends again.

What we’re reportedly more likely to see first is a live service Horizon game that is currently in the works, starring “a new cast of characters and a unique stylized look”. Perhaps this is something we can hope to see more of sooner rather than later, although this year may be a stretch, with Sony perhaps reassessing their live service future following the failure of Concord and the troubles facing Marathon.

Housemarque

Finnish developer Housemarque is following up 2021’s Returnal with Saros, another sci-fi action game. Starring Rahul Kohli as Arjun Devraj, players will be taken to a lost off-world colony on the planet Carcosa in order to investigate its mysteries. An evolution of Returnal’s roguelike rhythm, it's set to deliver Housemarque’s trademark challenging shooter combat when it arrives on PS5 sometime in 2026.

Haven Studios

Originally due for release this year, Haven Studios’ multiplayer shooter Fairgames is now expected in the Spring of 2026. It’s not been smooth sailing for another of Sony’s planned live service offerings, with Jade Raymond — who only founded the studio in 2021 — leaving the project earlier this year. Work is still ongoing on the online heist game, though, but with little to nothing seen of it since the 2023 cinematic trailer reveal, we’re left waiting to see what its gameplay actually looks like.

Bend Studio

Bend has been pretty quiet since the release of Days Gone way back in 2019, aside from giving us a remaster a couple of months back. But in 2022, a few slithers of detail were revealed about what the Oregon studio is currently working on. It shared that its new game will “build upon the open-world systems of Days Gone” but won’t be announced until “the time is right”. Apart from knowing it won’t be a continuation of Deacon St. John’s story, we really know nothing.

It’s been a rocky year for the developer so far, with reports that a live-service game it had been working on had been scrapped by Sony, as well as layoffs impacting 30% of the team as it transitions to its next project. Whether this new game the reduced headcount is working on has anything to do with those details revealed three years ago, or if the studio is starting again from scratch, is unknown. Either way, we wouldn’t expect to hear anything soon.

Media Molecule

Media Molecule spent most of the past decade working on Dreams, the game creation and curation project that was released in 2020. But as a result of significant layoffs at the studio in 2024, live support for the game has now ended, with MM’s current aim being to ensure “Dreams transitions into a self-sustaining platform”. There has since been no news on what the developer’s next project will be.

Team Asobi

Team Asobi gave us one of 2024’s biggest games with the charmingly creative platformer Astro Bot. An ode to PlayStation history, it won many awards and cemented itself as one of the PS5’s very best offerings. Since then, the Japanese studio has continued to support it with regular updates and levels as recently as this summer. But what next? Well, we wouldn’t be surprised to see another Astro game on the way, given the critical and commercial success of last year’s hit. There’s certainly no shortage of obscure PlayStation characters left to sprinkle through more of those colourful levels.

Bluepoint Games

Following the success of both the Shadow of the Colossus and Demon’s Souls remakes, Sony acquired Bluepoint Games as a first-party studio in 2021. We don’t know what its first project since joining the PlayStation Studios family is, though, but we do know that the developer has expressed its desire to create an original game, rather than reimagining another classic. Perhaps we could see a reveal soon, but seeing as Sony confirmed that a live service game, which was reportedly set in the God of War universe, was cancelled at the studio earlier this year, it seems unlikely.

Polyphony Digital

Polyphony has been making Gran Turismo for 25 years now, so it would certainly be a shock to see it veer from that path in the near future. GT7 came out around three and half years ago now, meaning maybe the time is approaching for the reveal of the studio’s next racing sim.

San Diego Studio

Similarly, San Diego is well established as the MLB The Show studio. This year’s entry only dropped in March, so we can expect to see another next Spring if history is anything to go by.

Firesprite

Firesprite most recently developed Horizon: Call of the Mountain for PSVR 2, following the studio’s new-found focus on VR games. What’s next is anyone’s guess, however. A new VR game would be the educated guess, but given Sony’s lack of commitment to creating games for its second-generation headset, it wouldn’t be a surprise to see the UK studio pivot to something more traditional.

Recent reports discussing layoffs and unrest at the developer suggested that Firesprite was working on a live-service Twisted Metal game, which has since been canceled. It’s currently believed that the studio is now working on a new game called Project Heartbreak. Details are thin on what this is, though, and so we have no idea of when we can expect to see it.

teamLFG

Formed earlier this year as part of PlayStation Studios, teamLFG was spun out of Bungie to create a new team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and "frog-type games”. As to what a frog-type game is, your guess is as good as ours, but the project has been described as letting players “inhabit a lighthearted, comedic world set in a brand-new, mythic, science-fantasy universe”. This one doesn’t seem too far along the production pipeline, though, so we aren’t expecting to hear more anytime soon.

Dark Outlaw Games

Another new PlayStation studio for 2025, Dark Outlaw Games is led by Call of Duty veteran Jason Blundell. Very little else is known about this team or what they’re working on, though.

That’s everything we know about upcoming first-party PlayStation games, and the truth is that very few release dates look to be coming up quickly. Of course, this can and likely will change soon, and with GTA 6 looming on the horizon in 2026, it does make sense that many publishers are waiting for Rockstar to unleash their powerhouse before they make their own moves. That said, that doesn’t prevent 2025 from still looking relatively empty when it comes to PS5 exclusives. Let’s hope that the outlook will look a lot brighter soon, not only for players waiting for new games to play, but for the developers who work so hard to deliver them to us.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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My Top Deals for Today: LEGO Game Boy Is Still Available for Preorder, and a Massive Samsung Gaming Monitor Sale

LEGO Game Boy is still available to preorder for $59.99, which is surprising given how fast most retro LEGO sets usually sell out. It comes with two Game Paks for Super Mario Land and The Legend of Zelda: Link’s Awakening, complete with inserts to mimic in-game screenshots.

At the same time, Samsung is running a big gaming monitor sale on its official site, with models like the 32‑inch Odyssey G51F down to $309.99 and the 34‑inch Odyssey OLED G8 at $899.99. If you’ve been holding off on a high refresh rate or ultrawide display, this is a good chance to grab one at a lower price.

TL;DR: My Top Deals For Today

Other deals worth checking out today include the Samsung EVO Select 1TB microSD card for $67.49, which is a solid pick for Switch, Steam Deck or camera storage. The live action Lilo and Stitch 4K Steelbook is up for preorder at $44.99 ahead of its August release, and the INIU 45W Power Bank is down to $24.29, making it a handy fast charger with a built‑in USB‑C cable that fits easily in a pocket or bag.

Sealed Pokémon TCG For Less

I can't believe I was singing Amazon's parises last week for some near MSRP deals on sealed Pokémon TCG product, as this week they're back up to ridiculous pricing. You should stay away until they lower their prices and stick to TCGPlayer and eBay right now, which in some cases are a clean $15 below Amazon's current pricing. The benefit of buying from TCGPlayer is the vetted sellers and full transparancy on market values, but if you can save even more on eBay then go for it. All links are above to make your life easier.

The Most Expensive Black Bolt / White Flare Pokémon Cards

Black Bolt and White Flare is quickly becoming the most expensive Scarlet and Violet era set, which is fitting seeing as it's the final set before moving over to Mega Evolution base set ahead of Pokémon Legends: Z-A. Granted it's not going to top the chase cards of Prismatic Evolutions, and there's every chance values could drop slightly as Mega Evolution comes in, but Black Bolt and White Flare is the flashiest set we've seen in Pokémon TCG for a while.

Last Week's Pokémon Card Crashers and Climbers

Scarlet and Violet base set card prices have been volatile, with some Illustration Rares like Ralts and Kirlia climbing about 28% this month while Gardevoir ex has risen 25% to $54.99.

Miraidon ex and Koraidon ex have also increased to around $23.99 and $18.99. At the same time, Fidough, Armarouge, Pachirisu, Dondozo and Starly have dropped between 11% and 37%, with Starly now just $8.99.

LEGO Game Boy

I can't believe i'm still seeing this available for preorder considering how popular it's been. The nostalgia is real with this LEGO Game Boy kit, which tops it off with a Super Mario Land and the Legend of Zelda: Link's Awakening game paks and inserts for in-game screenshots. For me this is one of the smarter LEGO sets we've seen in a while.

Amazon Steelbook Sale

There are a ridiculous number of Steelbooks deals on Amazon today, slashing prices on classics such as the theatrical and extended releases of The Lord of the Rings movies, Sonic 2 and 3 and to deep 4K cuts like Army of Darkness. There's literally something here for everyone!

Studio Ghibli Steelbooks

Ok, they're not 4K, but they are crystal clear Blu Ray limited edition steelbooks of cult classic Animé films. Bangers such as Ponyo, My Neighbour Totoro and Spirited Away are all here, so this is a great chance to buff up your Studio Ghibli collection with over 30% off each of these stunning steelbooks.

Animé and Animated Movie Steelbook

From Coraline in 4K to the cult classic Batman Ninja, there are some cool picks here. The good thing about animated film and specials is you don't really notice much of a difference in 4K, so finding a standard Blu Ray Steelbook release looks amazing on your shelf and looks fantastic. Everyone wins.

Blockbusters and Cult Classic Steelbooks

Transpotting, Lethal Weapon, The Naked Gun, Platoon and more classics are here in 4K and standard Blu Ray steelbook collections. No matter what your tastes are, these movies belong in your steelbook collection with these prices on show.

Samsung Gaming Monitor Sale

There's some ridiculously good deals happening on the Samsung official website today. Need one of the best gaming monitors on the market right now? Samsung is usually the best port of call for console and PC gaming (We're looking at you 1440p). There's something for everyone in this sale, from budget yet rapid response times and refresh rates that will outperform any TV to massive 4K curved and ultrawide options.

Samsung EVO Select 1TB microSD Memory Card + Adapter

Samsung EVO Select 1TB microSD card is down to $67.49, which is one of the better prices we’ve seen for this capacity lately. It hits transfer speeds up to 160 MB/s, making it perfect for 4K video recording, storing big game installs on a Switch, Steam Deck or ROG Ally, or just expanding your phone or tablet storage without having to juggle files. It comes with an SD adapter in the box, so it works with laptops and cameras too.

Lilo & Stitch (2025) Steelbook

The live action Lilo and Stitch is up for preorder in a 4K UHD and Blu-ray combo steelbook edition with a digital copy included for release on August 26, 2025. It packs the full movie in 4K along with a Blu-ray version, making it easy to watch on anywhere.

INIU 45W Power Bank

INIU 45W Power Bank is down to $24.29 with 19% off, which is a great price for a 10,000mAh charger that can push out up to 45W. It can charge an iPhone 16 to 63% or a Samsung S24 Ultra to 73% in around 25 minutes. The built‑in USB‑C cable means you don’t need to carry extra wires, and its slim design makes it easy to throw in a pocket or bag.

Clair Obscur Expedition 33 OST 6LP Vinyl

This special edition of the The Clair Obscur Expedition 33 original soundtrack is up for preorder as a 6LP box set for $145, covering 63 tracks from Lorien Testard’s breakout RPG score. The collection includes fan favorites like Our Painted Family and the piano version of Nocturne pour Lumière, with tracks sequenced to match the game’s three-act structure. It comes in a rigid slipcase with gold foiling, printed inner sleeves, and features artwork by Nicholas Maxson-Francombe. For anyone who loved the game or just wants a standout modern video game score on vinyl, this is the definitive way to own it.

Clair Obscur Expedition 33 OST 2LP Vinyl

The 2LP version of the Clair Obscur Expedition 33 soundtrack is a more affordable option at $42 compared to the $145 6LP box set, but it includes only 20 specially mastered tracks instead of 63. It still features key pieces like Lumière, Une vie à peindre, and the main character themes, and it has the same artwork style and gold-foiled packaging. If you just want the highlights on vinyl without committing to a full collector’s box, this version covers the essentials while keeping the price and size down.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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These Are The Most Valuable Magic: The Gathering Cards from Aetherdrift

Aetherdrift might not have been the most popular Magic: The Gathering set of 2025 so far, but there's no denying that Wizards of the Coast poured plenty of creative fuel into the engine of the long-running card game.

As a result, there are still some great cards to chase, from The Aetherspark to Ketramose, The New Dawn, and we've rounded up all of them below. Looking for more chase cards? We've got you covered for Innistrad Remastered and Tarkir: Dragonstorm.

TL;DR: 10 Most Valuable Chase Cards From Aetherdrift

Aetherdrift has dozens of borderless, Fracture Foil, First-Place Foil, and Showcase editions of main set cards, but these are the 10 most valuable.

From a competitive standpoint, not many of these see much play, although Ketramose, the New Dawn is the face of a hot new Modern combo deck.

And for you Commander players, this is a great chance to nab the elusive Radiant Lotus Fracture Foil or the Aetherspark First-Place Foil.

10. Brightglass Gearhulk (Borderless First-Place Foil)

The original Kaladesh mono-colored Gearhulks were Standard powerhouses, and these new two-color bad boys are powerful in their own right. Brightglass Gearhulk is the best of the five, and is currently sitting at a market value of $50.88.

9. Mimeoplasm, Revered One (Showcase Fracture Foil)

I love this as a fun graveyard strategy in Commander, and of course that art is something to behold. It's market value is $56.38.

8. March of the World Ooze (Showcase Fracture Foil)

This is a pretty neat, if a bit high-cost, anti-control card that can turn your little mana dorks or tokens into beefy 6/6 creatures. Market value is $61.86.

7. Mu Yanling, Pathfinder (Showcase Fracture Foil)

Another one with gorgeous art, I wouldn't be surprised to see this slotted into a blue artifact-focused Commander deck like Urza, High Lord Artificer. It's currently at a market value of $69.50, but available much lower.

6. Cursecloth Wrappings (Showcase Fracture Foil)

This is right at home in any Zombie deck. Personally, it's going into my Wilhelt, the Rotcleaver Commander deck. It also has some of the coolest art of any of these cards. Grab it for much lower than its $76.01 market value.

5. Ketramose, the New Dawn (Borderless First-Place Foil)

The First-Place Foil is awesome (better than its regular printing art, in my opinion), and this is one of the most played chase cards from the set. It's currently at $98.54 market value, but can go as low as $75.

4. The Aetherspark (First-Place Foil)

The Aetherspark is one of the most mechanically-unique cards I've ever seen. It's both an Equipment and Planeswalker, with some powerful Loyalty abilites to boot. It's currently sitting at a market value of $89, but you can get it cheaper than that.

3. Chandra, Spark Hunter (Showcase Fracture Foil)

This version of iconic Planewalker Chandra Nalaar has great synergy with Vehicles and other artifacts, and is currently sitting at a market value of $130. However, you can find it much cheaper.

2. Loot, the Pathfinder (Showcase Fracture Foil)

Loot is undeniably adorable, but you'd be hard-pressed to see this showing in many decks due to its mana cost and slow set up. Still, you can grab it for much lower than its market value.

1. Radiant Lotus (Showcase Fracture Foil)

This might be one of the prettiest Magic cards I've ever seen. It's currently sitting at a staggering $219.60 market price, but some vendors have it for less if buying singles is more your bag than gambling on cracking packs.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

This article contains contributions from Myles Obenza. Myles is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

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Silent Hill f Writer Ryukishi07 Says His Story Is 'A Salad Dressing' Of Supernatural And Psychological Horror

Higurashi and When They Cry creator Ryukishi07 has opened up about writing Silent Hill f, likening the game's supernatural and psychological elements to, uh, "salad dressing."

While the hype train is firmly out of the station for Silent Hill f — the upcoming Silent Hill title that resurrects a franchise that hasn't had a new mainline game since 2012 — we haven't heard very much from writer Ryukishi07 at all, which made his recent appearance at Anime Expo 2025 in LA last month particularly exciting.

On a panel alongside producer Motoi Okamoto and composer and sound designer Akira Yamaoka, Ryukishi07 admitted he'd approached this project differently from how he typically writes a book, focusing the story on a single central theme.

According to Famitsu, via Automaton, Ryukishi07 said that it would initially be difficult for players to distinguish between the game's supernatural and psychological horror motifs, as they'll often feel like one and the same. As the game progresses, however, players will understand more of what's going on —and it's here that the game "will be like a salad dressing", he said.

Explaining the metaphor, Ryukishi07 said it was like the two elements would feel distinct, like a salad dressing where the oil and other ingredients like vinegar eventually separate, even if there were initially blended together.

If you're a little taken aback by such a comparison, I promise you are not alone. Ryukishi07 did, however, add that in addition to uncovering facts and clues about the town of Ebisugaoka as we progress, plenty will be left for us to interpret or speculate on — which is what Silent Hill fans love to do, of course.

Ryukishi07 also revealed that Silent Hill f's story isn't just one of horror and torment. Like many of Silent Hill's back catalog, this game explores aspects that make us human, including love, sadness, and more.

Silent Hill f is not a sequel to any of the existing Silent Hill games. Instead, it will offer a standalone story "independent from the series." That came from publisher Konami itself, which finally confirmed on X/Twitter that the latest instalment of the horror series — which is usually, if not always, based in a sleepy resort town on east-coast America — will be "a completely new title" that "people who have never played the Silent Hill series can enjoy."

Okamoto said that tougher combat, with the visuals and music's "juxtaposition between beauty and terror," along with the "terrible beauty of the game’s monster design," makes for a terrifying adventure. Even the puzzles are apparently "grounded in psychological anguish and suffering." Yikes.

Silent Hill f takes us to 1960s Japan, where we'll follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. As displayed at the beginning of the Japanese-language reveal trailer back in March, it is the first Silent Hill game to get an 18+ rating certification in Japan. It's out for PC, PS5, and Xbox Series on September 25.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Marvel's New X-Men Reboot Will Be 'Very Youth-Orientated' and Recognizably Different From the Previous Fox Films

Marvel's plan to reboot the X-Men franchise will see the iconic superhero team reborn with a "very youth-orientated" take, featuring a young cast.

That's according to Marvel Studios chief Kevin Feige, who has already begun discussing the project — despite it likely not arriving until at least 2028, after the December 2027 launch of Avengers: Secret Wars.

Still, early work on the project is now very much underway. The Hunger Games: The Ballad of Songbirds & Snakes screenwriter Michael Lesslie has been developing the reboot's script, while Thunderbolts*/The New Avengers director Jake Schreier was recently confirmed to be helming the project. And now, we've heard more from both Feige and Schreier on what to expect.

"We had a great experience with [Schreier] on Thunderbolts," Feige recently told Nerdist, "and if you saw that movie, what he did with those character interactions — he also has his pulse on, shall we say, a younger demographic.

"Not — he's younger than me, for sure — but he's tapped into that in a way that I think is important. It was important for Thunderbolts, much more important for X-Men, because X-Men, as it was in the comics, will be a very youth-oriented, focused and cast movie."

Speaking to ThePlaylist, Schreier agreed it was fair to assume Marvel's new take on the X-Men would be recognizably different to that seen in the previous X-Men films made by 20th Century Fox — which went on to offer its own version of a younger reboot via its First Class series of prequels.

"Yeah, I think that's fair to say," Schreier acknowleged. "There's that red sniper dot out there somewhere, you know... but to be able to explore all of the ideas that are inherent to that rich source material, but also at the scale inherent to the source material, that's like a very rare and fortunate opportunity."

It's already been six years since the last X-Men film hit theaters — 2019's critical and commercial flop Dark Phoenix — and it will likely be several more before Marvel's new X-Men line-up make their debut. Could we see them introduced earlier than expected via some multiversal shenanigans in Avengers: Secret Wars? It's possible.

Before then, we know that the upcoming Avengers: Doomsday will meanwhile bring back much of Fox's original X-Men cast, including Patrick Stewart (again) as Professor Xavier, Ian McKellen as Magneto, Famke Jansen as Jean Grey and James Marsden as Cyclops. Another appearance by Hugh Jackman's Wolverine also seems assured, considering the huge financial success of 2024's Deadpool & Wolverine.

"Obviously [X-Men] is an ensemble film and, inherently whatever it ends up being, is going to deal with complicated characters," Schreier conluded, speaking to Nerdist. "I just really love what I do and especially these days, it’s not to be taken for granted to get the opportunity to do it. And to get to work on things at a scale that really still challenges you."

Marvel recently confirmed that Avengers: Secret Wars would act as something of a "reset" for the MCU (don't call it a reboot), allowing its universe to feature fresh versions of classic characters — such as the X-Men — interacting with the surviving members of its main cast.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Mario Paint Comes to Nintendo Switch Online, And You Don't Need a Switch 2 To Use The Mouse Functionality

Mario Paint is the latest Nintendo game to be added to the Nintendo Switch Online library.

A SNES classic, Mario Paint encourages all forms of creativity, including art, music, and animation, and — up until now, anyway — was entirely unplayable for anyone who didn't have the game and the console system from the first time around.

Interestingly, the 1992 OG release permitted players to plug in a mouse controller, which could be why Nintendo has chosen to resurrect the long-lost classic; one of Nintendo Switch 2's most hyped features was its new mouse controls, making this a natural, and exciting, game to add to the NSO library.

Nintendo says that Nintendo Switch players who've yet to upgrade to the new system can also get involved if they have an OG Switch and "a compatible USB mouse (sold separately)."

Nintendo Switch Online is a subscription-based online gaming service for the Nintendo Switch gaming platform. Memberships include online functionality, allowing you to compete or cooperate with friends, as well as a collection of classic Nintendo games spanning four decades, including titles from the NES, SNES, Game Boy, Nintendo 64, and, most recently, the new GameCube library. A free seven-day trial is also available.

The GameCube library currently includes The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur 2. Further titles thought to be joining the service include Super Mario Sunshine, Luigi's Mansion, Pokemon XD: Gale of Darkness, and more. Most recently, Super Mario Strikers was added to the library of GameCube classics.

Nintendo Switch 2 is off to a strong start, with 3.5 million consoles sold, but an analysis on the console's launch week sales paints a mixed picture of how well games not made by Nintendo are now selling.

"The Nintendo Switch 2 is a vital upgrade over the original Switch if that's the only way you've been able to play games for the last eight years," we wrote in IGN's Nintendo Switch 2 review, awarding it 7/10, "but improvements that are mostly playing catch-up and a big price jump make this sequel system about as exciting as a long-overdue phone upgrade in the larger scheme of things."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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Assassin's Creed Shadows Update 1.0.7 is Here — Check Out the Patch Notes

Ubisoft's next big patch for Assassin's Creed Shadows is available today, July 29, 2025, and the publisher has now given a detailed rundown of everything included.

As previously announced, Title Update 1.0.7 adds New Game Plus mode, which will unlock as soon as you hit the credits after completing the game's story. From here, you have a couple of options: either to restart the game from scratch, or pick up the action from when Naoe first arrives at the game's hideout. Either way, your hard-earned gear, skills, allies and hideout progression will carry over.

Whether you're playing New Game Plus or not, there's a level cap increase from 60 to 80, and a boost in the Knowledge Rank cap from 8 to 10, allowing you to counter the game's higher-level enemies with the ability to unlock more skills. You can also now upgrade gear at your Forge to level 4, too.

Sweat your way through Shadows' story a second time via New Game Plus and you'll unlock a gold katana and long katana for Naoe and Yasuke, respectively, and also snag the last of the following three new achievements/trophies, which this update also adds:

  • Enjoy the Ride: Reach Level 80
  • Stars Unseen: Reach Knowledge Rank 10
  • Worth its Wait: Complete the story on New Game Plus

Finally, Ubisoft has rebalanced some of the game's money and resources. Players will likely be happy to see a boosted amount of Mon now given from selling items, while purchased items cost less. You'll also get more resources from dismantling items and from end of season chests.

Ubisoft is set to continue updating Shadows for the forseeable future, with a further patch due in early September that will add the ability to fast-forward the time of day and better unfog the world map when synchronising viewpoints. Assassin's Creed Shadows' first major expansion, Claws of Awaji, then arrives on September 16 as the game's first paid add-on — though it will be free for anyone who originally pre-ordered the game.

Find today's full patch notes below:

NEW GAME+

  • Upon completing the main story on any difficulty, start a new game while keeping all collected skills, gear, Allies and hideout progression from your first playthrough.

KNOWLEDGE RANK & LEVEL CAP INCREASE

  • We've raised the level cap from 60 to 80, meaning tougher foes with enhanced tactics and awareness - demanding sharper reflexes and smarter strategies.
  • To meet this rising threat, we've also expanded the Knowledge Rank system to 9 & 10 allowing players to unlock and develop a broader array of skills, passives, and combat techniques to become even more masterful.
  • The Forge can now be upgraded to level 4, allowing players to upgrade all weapons and gear to level 80 to have the edge on the rising threats that await.

ADDITIONAL HIGHLIGHTS

  • Removed a performance warning on MacBook Air when using M4 following improved support.
  • Fixed an error in Photo Mode where the "Show UI" prompt was visible in preview mode, affecting players taking screenshots with their native systems.
  • Individual items will now have their dedicated page within the store.
  • Katsuhime no longer vanishes from the hideout after the previous 1.0.5 fix for the breakup bug.

BALANCING

  • Adjusted the number of Mon received from trading. Purchasing items costs less, whereas selling items gives more.
  • Increased the number of resources gained from dismantling items.
  • Slightly increased the amount of crafting materials needed to upgrade items.
  • Rebalanced the end of season chest rewards and increased the quantity of crafting materials and Hideout resources given.
  • The Radial Effect upgrade in Yasuke's Teppo tree had its base damage increased from 25% to 50%, and its damage is now also further increased by other Armor Buster upgrades.
  • Allies now gain more health and damage as the player levels up.
  • Ronin enemies now have 4 Health Segments, up from 3.

LIST OF BUG FIXES

General

  • Cultural discoveries near Katano Castle now appear correctly in the codex after being observed.
  • Corrected Naoe's Kata dialogue in Wakasa.
  • Added a 'Mark all as Read' option for the Codex menu.
  • Added a Level Selector for Knowledge Path.
  • Fixed the 'Limitless' trophy occasionally not unlocking after obtaining a legendary piece of gear of each type.

Gameplay

  • Addressed an issue where players potentially got stuck outside the Animus wall during the Revenge mission in Tsuruga Castle. Get back here!
  • Fixed a bug where players could get stuck inside a room in Saika Castle.
  • Corrected a bug where players could get stuck whilst exiting the Miyataki Warehouse.
  • Fixed a bug where players could get stuck inside rocks in the Obama Hillside area.
  • Addressed an issue with Naoe's Robes of the Enraged.
  • Genzaburo's Teppo Master is back from lunch and is now present at Kaya Shrine.
  • Fixed an error with some cross-progression achievements caused if a playthrough was partly on MacOS.

Skills & Upgrades

  • Fixed an issue where the "Hidden Hand" cooldown reduction upgrades were not applied.
  • Fixed an issue where the "Extended Perception" Shinobi Upgrade didn't grant the extra tools damage.
  • Corrected an issue where the "Nightcrawler" Assassin passive didn't grant damage at night.
  • Corrected an issue where the "Endless Barrage" Tanto Upgrade was instead granting the effect of the "Contemplation" Tanto Upgrade, and vice versa.
  • Fixed an issue where the "Invigorating Kill" Tanto Upgrade only worked with the stabbing part of the move and not the throw.
  • Addressed an issue where the "Teppo's Might" Teppo Upgrade only worked with the automatic follow-up shot and not the Teppo melee swing.
  • Corrected an issue where perks that increased adrenaline gained on deflect, parry and dodge had little to no effect.
  • Fixed an issue where damage assassinations gave less adrenaline than successful assassinations.
  • Fixed an issue where the "Ability damage" knowledge tree node had no effect beyond 1st level.
  • Corrected an issue where the "Posture damage" knowledge tree node had no effect beyond 1st level.
  • Solved an issue where the "Vulnerable damage" knowledge tree node had no effect beyond 1st level.
  • Fixed an issue where afflictions had lower durations on civilians than on enemies.
  • Fixed an issue where damage reduction perks weren't applied against some enemy projectiles.
  • Addressed an issue where the "Wave of Wasps" Teppo was awarded with a random perk, instead of its legendary perk.
  • Addressed an issue where equipping the "Gown of the Spirit" Naoe Light Armor prevented all tools from applying any buildup.

Visuals & Graphics

  • Addressed various environmental issues with floating trees and rocks. Tree huggers rejoice!
  • Fixed an issue where the glowing eyes on the Mountain Demon Kanabo appeared out of place when the weapon was holstered.
  • Corrected an issue where the Ikko Ikki banner within the Hideout did not match its preview.
  • Fixed an issue causing the game to crash when previewing hideout cosmetic stations on a building with the Dragon Skin applied to it.

UI

  • The database entry for Sen No Rikyu now displays the correct image.
  • Corrected an issue where setting HUD visibility to "Disable", then switching to "ON" would cause some of the HUD modules to not work.
  • Fixed a text-only issue where "Armor Avoidance" Long Katana Upgrade stated it granted 100% armor piercing, when it only granted 50%.
  • Corrected a text-only issue where "Marksman's Touch" Teppo Upgrade stated it granted 100% armor piercing, when it only granted 50%.
  • Fixed a text-only issue where "Widespread" Tools Upgrade stated it increased the Smoke Bomb radius to 10 meters, when it only increased it to 5 meters.
  • Addressed a text-only issue where "Absolute Shockwave" Kanabo Upgrade showed 167% instead of 67%.
  • Corrected an issue where the "Improved Ground Assassinate" icon was larger than intended.
  • Reworded the "Improved Sense" Assassin Upgrade to showcase the lingering effect duration in seconds.
  • Reworded the "Temporal Mastery" Bow Upgrade to showcase the slow time duration in seconds.

Localization

  • Corrected the German localization in Rescue the Special Guest.
  • Fixed an error where unnecessary characters appeared in the German translation of the "+50% damage on next hit after a kill" engraving.
  • Addressed a typo in the "Kirishitan" codex entry for Cristão.

SPOILERS WARNING!

Quests

  • Fighting for the Cause: Fixed an issue where Kimura Kei could not be killed because the third attack sequence would not begin. Why won't you die already?!
  • Butterfly Collector: Adjusted the positioning of the Paper Merchant.
  • Against The Koga-ryu: Fixed an issue where players could not complete the quest because Katsuhime was missing. Can't a girl take a break?
  • A Promise: Addressed an issue where the servant did not respond to interactions. Rude.
  • Temple Stories: Fixed an issue where players could not continue due to being unable to interact with Joken Hokkyo.
  • Addressed an issue where killing all Genzaburo soldiers before meeting Koshiro prevented his quest progression.
  • Lost Honor: Fixed an issue where players couldn't progress in the quest because Ise Sadatame was stuck in place.
  • Homecoming: Fixed an issue where players could not complete the quest after killing the target in version 1.0.6.

PLATFORM-SPECIFIC FIXES

PC

  • "Critical Hit!" achievement now unlocks correctly.
  • Corrected the mistranslation of "manual" for the Chinese localization for HUD settings.
  • Fixed a typo in the "Collector" achievement for the German localization on Steam and Ubisoft Connect.

Mac OS

  • Engravings are now correctly awarded when looting a legendary weapon.

Ubisoft recently announced that Assassin's Creed Shadows has now hit 5 million players — and it sounds like a version of the game for Nintendo Switch 2 is on the way, too.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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