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Avengers: Doomsday Steve Rogers / Captain America Teaser Trailer Is Now Online — Officially This Time

After a series of leaks and a week-long run exclusively in front of Avatar: Fire and Ash in theaters, the Avengers: Doomsday teaser trailer confirming Steve Rogers / Captain America’s return is online.

Marvel officially released the teaser trailer today, December 23, with a Thor teaser trailer set to replace it in theaters this week. (The Thor teaser trailer leaked overnight, as this Captain America trailer had last week.)

December 18, 2026. #AvengersDoomsdaypic.twitter.com/HaForXhq3W

— Avengers (@Avengers) December 23, 2025

As IGN had reported last week, the trailer begins with a figure on a motorbike pulling up to a familiar-looking 1950s house, which Marvel fans may recognize from Avengers: Endgame's closing scene. Inside the house, the figure is revealed to be Chris Evans' Steve Rogers, as he folds away his Captain America uniform and picks up a young baby. On-screen text then reads: "Steve Rogers will return in Avengers: Doomsday."

Steve Rogers was last seen living happily in the 1950s with Peggy Carter, having presumably completed his final mission of returning the Infinity Stones to their original places in the timeline. Doomsday may explain how Rogers managed to get back to the main MCU reality in order to hand his shield over (according to MCU time-travel rules, he should technically be in a new branch of reality instead).

Developing...

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The 10 Best Rockstar Games

Yes, GTA 6 may still be a while away, but that gives us plenty of time to go back and replay all of those Rockstar games we’ve loved from the past, or even check out some that we may have missed. But which parts of the famed Grand Theft Auto developers’ library should you prioritise first?

Well, we’ve gone ahead and ranked our favourite Rockstar games. From school-yard antics to tragic tales on the American frontier, here are the 10 best Rockstar games.

10. Manhunt

For a studio that’s no stranger to causing controversy due to the contents of its games, arguably none of Rockstar’s negative press surrounding GTA has come close to the furore that followed Manhunt. A stealth-action horror game in which you play as a death row inmate forced into partaking in a series of snuff films for the disembodied voice of a pre-Succession Brian Cox, it maybe shouldn’t have been a surprise that it garnered horrified reactions from the mainstream media, resulting in it being banned in several countries.

But the controversy only tells half of the story, because Manhunt is a good game, and a singular one in Rockstar’s library (although we don’t talk about its inferior sequel). A disturbing satire of the USA’s fascination with violence, it's undeniably gnarly, but smartly psychological in its approach. Linear hallways create a very specific kind of tension that so many of the studio’s other works simply can’t due to their open-world nature. The result is tight, focused, and brutal action that works to horrifying effect. Well over 20 years old now, Manhunt has stuck long in the memory… although maybe that’s mostly due to how its stark box art staring out from store shelves scared the absolute crap out of me as a child.

9. GTA 3

Very few games have charted the future of game development quite like Grand Theft Auto 3. The open world of Liberty City plays host to a twisting story of gang warfare, drug running, and betrayal in the series' first 3D entry. To say it broke new ground is an understatement, and the additional dimension and shift to a street-level camera is only the start of it. The PlayStation 2 had seen nothing of the like in terms of an immersive city sandbox full of opportunity. Its bounty of side missions and minigames blended with a main story that allowed for Rockstar to flex its storytelling chops like never before, telling the tale of Claude’s search for the truth through a cinematic lens and an all-star cast to match the story’s mob movie-inspired ambition (The Sopranos alumni Frank Vincent and Joe Pantoliano included).

GTA 3’s slice of fictional New York may seem like a small map to wander around in these days, but gradually unlocking its three islands, each with its own East Coast flavouring, felt like a miracle at the time. Yes, the repetitive, simplistic mission design and less-than-desirable vehicle handling may not have aged anything close to gracefully since its 2001 launch, but an engaging story and compelling (if archetypal) characters are still there to be seen. It’s still worth playing today to see where the roots of what GTA (and a dozen other open-world games) sprouted from.

8. Bully

Bully has often been described as “GTA, but in a school”, and to an extent, that’s exactly what it is. By substituting shotguns for slingshots and muscle cars for go-karts, it hits the right spot for anyone looking to wreak havoc at a private New England boarding school instead of running drugs across a fictional Miami or Los Angeles. The source of that havoc is Jimmy Hopkins, a troubled 15-year-old with a history of educational expulsions. Tasked with navigating a year at Bullworth Academy, a variety of classroom minigames, various clique quests, and hallway politics all serve to tell Bully’s story – one full of teenage charm and typical Rockstar social commentary.

Skating or cycling around the academy and its suburban surroundings is a delight, with memorable landmarks like a colourful funfair or the looming Happy Volts Asylum filling a sizable map that changes mood with the seasons as the story unfolds. This world is the result of Rockstar adapting the GTA formula for an unfamiliar, unconventional setting – look a little closer, and you’ll see well-worn mechanics twisted to fit school life (for example, attending lessons late risks the fury of teachers and prefects, which is Bully’s version of the Wanted system).

Bully is admittedly a little janky to play today, thanks to a less-than-robust camera and over-reliance on quicktime events, but it's still a very fun time. And maybe if we’re really lucky, when Rockstar is done with GTA 6, we’ll get that sequel we’ve all wanted for almost 20 years now.

7. GTA 4

There’s a strong argument for Niko Bellic being the strongest of all the GTA protagonists – something I’d likely agree with. Whether all of GTA 4 stands as tall around him is up for further debate. 2008’s return to Liberty City took on the surprisingly bleak issues of the American Dream and what it means to be an immigrant in the modern Western world. It’s a story that delivers for the most part, providing a surprising amount of mature depth for a studio whose tales have historically been approached from a more pulpy angle. The city itself was a revelation for the time, packing a varied amount of detailed sights and sounds, even if in hindsight its visuals replicate the brown-grey blur that so many games from the Xbox 360 era suffer from.

It’s in objective design and general gameplay that GTA 4 is let down, though, which, for the most part, is a lot of driving people from A to B and assassinating single targets. Well, aside from the fantastic Three Leaf Clover bank heist mission, that is, which would go on to inspire the central hook of GTA 5. There’s no denying the longevity of Niko as a character, though, and the very real, grounded struggles he battles throughout his story. We certainly understand why he’d really rather go bowling with his cousin…

6. GTA Vice City

There are few video game locations as iconic as Vice City. Its neon-drenched roads, soundtracked by an all-timer collection of ‘80s hits, served as the setting for many people’s core memories of the PS2. Rockstar’s time-traveling trip back to the 1980s is anchored by protagonist Tommy Vercetti, played fantastically by Goodfellas’ Ray Liotta. Released only a year after the game-changing GTA 3, it’s remarkable how much of a step up Vice City achieved in just 12 months, not just in its star-studded cast and characterful storytelling, but also in the way its design injected life into every corner of its proxy Miami.

An engaging story filled with Scarface parallels brought with it a new sense of excess, which lent a blockbuster style to a series that was, in many ways, still finding its feet. Those early days are evident in the relatively shonky controls and dated mission design – during the campaign’s twilight hours, your attempts to wrestle control of businesses and balance money-making plates across the city don’t quite support the more ballistic ambition of the story. That doesn’t take away from Vice City’s overall charm, though; it remains a landmark piece of Rockstar history. And we can’t wait to go back to those beaches and clubs next year in GTA 6.

5. Max Payne 3

Rockstar decided to take Max Payne in-house for its third entry, having published the first two Remedy-developed games. Perhaps unsurprisingly, leaving Max’s Finnish creatives behind resulted in an entirely different tone, but one that is equally as thrilling. Gone are the pulpy comic book panels, melodramatic monologues, and moonlit greys of neo-noir New York, replaced by sensory overload thanks to blinding sunlight, dancefloor bullet ballets, and a now-synonymous soundtrack composed by Health. Building on the bullet-time foundations that propelled the series to success in a post-Matrix world, Max Payne 3 transports the tortured ex-NYPD officer to Brazil in the midst of a gritty gang war that leads to a larger conspiracy that’s bleaker than anything Sam Lake would have cooked up.

The decision to target societal ills reflects the difference between Rockstar and Remedy as developers – the former is always willing to take swipes at nations and their ingrained domestic problems, whereas the latter looks inwards for more cerebral tales of individual struggle. Both are valid, and both work in the world of Max Payne, which means all three entries are fantastic in their own way. They all share one thing in common, however: that unrivalled power trip of triggering that bullet time, leaping backwards through the air, and raining dual Uzi fire down on anyone standing in your way. Delicious.

4. GTA San Andreas

If the jump between GTA 3 and Vice City was big, then the chasm between Vice City and San Andreas requires industrial machinery to measure. In just two years, Rockstar had taken all of its previous Grand Theft Auto learnings, plus several huge swings, and blended them all together to concoct its first version of California. This vast (at least by PS2 standards) state is home to multiple cities that steadily unlock as you progress through its story. The road trip between them conveys a great sense of scale, as does the incredibly varied mission design and extensive cast of characters you meet during your tenures in each metropolis.

It isn’t just the sheer size that’s impressive, but also the gambles Rockstar took when it came to gameplay. San Andreas features elements pilfered from the RPG and life-sim genres, allowing you to sculpt your character and customise their appearance, adjusting their physique depending on how many weights you lift or Cluckin’ Bell buckets you feast on.

And then, of course, there’s CJ himself, a protagonist who lives on beyond the meme that follows him like a shadow. Authentically brought to life by rapper Young Maylay, his story is one of redemption and survival that pits him against some of the series' most memorable adversaries, chief among them being Samuel L. Jackson’s despicable Officer Tenpenny. It all comes together to make one of Rockstar’s greatest games, and the best GTA of the PS2 era.

3. Red Dead Redemption

Rockstar had been displaying cinematic ambitions for many years before Red Dead Redemption’s arrival in 2010, so it was only natural that it would one day tackle one of the most fundamentally filmic of genres: the western. Taking heavy influence from the likes of The Wild Bunch, Red Dead’s cross-continent tale of an outlaw coming to terms with being the last of his kind takes fan-favourite John Marston to Mexico and back as he hunts down his former mentor, Dutch Van Der Linde. It’s a more rural setting than we’d previously come to expect from a Rockstar open-world, allowing for those cinematic flourishes to take hold and present an impressive artistic achievement. Bustling city streets made way for dusty canyons, and a stunning Woody Jackson score filled the space once dominated by constant radio chatter.

Red Dead Redemption’s slower pace allows for the story to play out elegantly, with Marston’s near-invisible foe hanging menacingly in the background, patiently awaiting their memorable snow-covered face-off. Then there’s the ending, which I’d never spoil here for those who’ve never had a chance to witness it, but safe to say it's lived long in the memory as one of video games’ most impactful finales in the 15 years since.

The road to that point is paved by some admittedly fairly routine mission design and a lot of horse riding, but there’s still enough personality in its dead-eye shooting system and endlessly fun minigames (liar’s dice, here’s looking at you) to allow for Red Dead Redemption to age very gracefully. It lives on as one of Rockstar’s three finest achievements.

2. GTA 5

Grand Theft Auto 5 is a blockbuster in every sense of the word. Not just because of the colossal number of copies it’s sold, nor the amount of money it cost to make, but because of every aspect of its design. It wears excess proudly on its sleeve, reflected in the drive for money displayed by each of its three protagonists. This greed – itself Rockstar’s clearest criticism of capitalism and the obnoxious characters it produces – comes to a head in GTA 5’s signature heist missions, each a series of audacious action set pieces battling to upstage one another. These campaign highpoints blend in seamlessly with a Los Santos map bustling with life and teeming with charm – Rockstar’s signature humour oozes out of every sight and sound, from street corner billboards to radio station ramblings.

This sandbox has kept fans entertained ever since its construction in 2013, and thanks to the addition of GTA Online, it has expanded and improved consistently to this day. It’s created a whole new ecosystem for players to live in, take on increasingly complex heists, and even build race tracks that stretch and loop into the sky. It truly is its own ridiculous beast. But while it may be that expansive multiplayer mode that led to GTA 5’s enormous success, it’s Michael, Franklin, and Trevor’s story that has proven to have the most staying power, at least for us. It’s the best that a Grand Theft Auto campaign has ever been, and that has us excited to see how Rockstar will try to top it with GTA 6.

1. Red Dead Redemption 2

The culmination of all Rockstar’s work to date, Red Dead Redemption 2 took living, breathing video game worlds to the next level when it was released in 2018. The level of detail in its sprawling frontier is extraordinary, with every creature, both animal and human, reacting authentically to your every movement. This makes each interaction with these digital personalities feel astonishingly lifelike. This expertly crafted, turn-of-the-century western America is the stage for a whole host of memorable characters, both quirky and dangerous, but none stick in the mind as firmly as protagonist Arthur Morgan.

His journey represents the peak of Rockstar storytelling, displaying a level of complexity and nuance simply not present in any of the studio’s other games. The Van Der Linde gang’s trials and tribulations lead to a memorable set of dangerous missions thanks to the increasing desperation of its leader, Dutch. It’s a tale laden with standout chapters – a turf war between the Gray and Braithwaite families leads up to a manor house siege, a blockbuster bank heist in the major city of Saint Denis leads to an unexpected sojourn to the island of Guarma, and tensions between the native Wapiti Indians and American Army lead to flame-soaked shootouts. It would be hard to pick a single favourite from that list. Red Dead Redemption 2 is a vast, epic tapestry steeped in cinematic style, and the best game Rockstar has given us yet.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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'We Just Started. I Have Nothing' — Retired Pro Gamer Goes Viral for Relentlessly Killing Casual Arc Raiders Players — but Is It Griefing or Just Fair PvP?

Arc Raiders is a multiplayer extraction adventure in which players scavenge the remnants of a devastated world. The main threat is Arc’s machines and, as developer Embark Studios puts it, “the unpredictable choices of fellow survivors.” But one Arc Raiders player, hell bent on killing relative newcomers, casuals, and those who have next to no loot or even none at all, has gone viral for killing others for sport — sparking a debate about what is and isn’t acceptable PvP behavior in the process.

Let’s start with a brief primer on how Arc Raiders works. You can play solo or in parties up to three, working as a team to progress through the game. However, other players are a constant threat, and while Arc Raiders’ explosive launch has seen a number of wholesome, viral clips of players coming together to help each other out, some players just want to watch the world burn.

Taylor "THump" Humphries, a retired American professional H1Z1 and Apex Legends player, who has taken it upon themselves to hunt down teams of players and kill them for, well, sport. In a clip viewed 4.8 million times so far on Twitter / X, THump kills a group of players, one of whom pleads: “we just started. I have nothing.” THump is then called “scum” and “a piece of s**t.” THump responds to say: “yeah, I killed every single one of you by the way.” He then laughs.

THump‘s post reads: “I love killing grown men that have jobs and children as they are trying to get 5 million credits for the expedition. Killing all teamers in solos, live now.”

I love killing grown men that have jobs and children as they are trying to get 5 million credits for the expedition. Killing all teamers in solos, live now.https://t.co/hiY3uPb3e7 pic.twitter.com/ncHTgNMT1x

— THUMP (@THump) December 18, 2025

The post sparked a strong reaction from a large group of players, some of whom hit out at THump‘s actions, some of whom backed him up. “I come from a place where PvP is not optional,” THump said. “It’s a way of life. You want optional PvP go play WoW.” Then: “couldn’t imagine spending my Friday night getting mad at a random streamer on the internet enough to comment under his tweet because he killed people in a PvP game.”

“Another toxic streamer,” one critic posted. “You should try helping them instead, it might make you feel good about yourself for a change.” Another said THump was demonstrating “psychotic behavior.”

“I think there's something uniquely anti-social about people whose only enjoyment in games is ruining the fun of nice and friendly people,” said X / Twitter user Mizutamari. “There was always a difference between people who trolled guys that were yelling slurs or slamming keyboards and people who only trolled guys that were friendly and seemed to try and keep a happy disposition.”

In the months since Arc Raiders’ release, a sort of PvP etiquette has emerged. If you encounter another player and have no intention to PvP, call out that you’re friendly. It’s considered not cool to say friendly and act friendly then shoot, but of course that does happen. In Arc Raiders, PvP is always on.

In truth, this griefing debate has been around for as long as competitive multiplayer games have existed, but Arc Raiders has certainly brought it back to the forefront. Who cares if you pretend to be friendly then shoot to kill? It’s a video game, right? “Your fellow human who trusted you cares,” suggested redditor ilmk9396.

“It's a video game. You don't die in real life when your character dies,” countered MachinationMachine.

“There's a real person on the other end spending real time and effort playing the game and they trust you not to steal that from them after you say you're friendly,” responded ilmk9396. “They let their guard down and then you take advantage of that like a coward. Be a man and shoot on sight if you want the loot.”

Then, from MachinationMachine: “it's a competitive PvP videogame where you role-play as a ruthless post-apocalyptic raider. How is being honorable good role-playing?”

And so on, and so forth. But isn’t this exactly what Embark Studios had hoped would emerge from Arc Raiders? “In the end, only you decide what kind of Raider you are — and how far you’ll go to prevail,” reads the official blurb. Here, the developer is essentially handing over Arc Raiders to its community. Do what you feel is right, basically. The game is designed for tension. But is it designed for relentless PvP?

“The game is designed for you to work together, as there's typically enough loot in the environment to go around so that everyone can rise up and you can have a good time together, with the occasional PvP,” iNteg suggested. “The second lobbies only become about PvP you lose most of your playerbase who wants to enjoy the other aspects of the game and not just PvP. Going in with a mindset that it's only about PvP takes the charm and fun out of the game completely and also ruins the experience, you lose any sort of potential magic that could have happened because oop, see person must rat and gun them down without an interaction.”

This one isn’t going anywhere, and neither is THump. Undeterred by any potential backlash, he has doubled down on his playstyle, posting a similar clip with the comment: “love loading up Arc Raiders on Saturday night to show the blue-collar workforce of America what a real professional gamer looks like.”

Love loading up Arc Raiders on Saturday night to show the blue-collar workforce of America what a real professional gamer looks like. Live now with more skillhttps://t.co/hiY3uPb3e7 pic.twitter.com/gw4UQDCTqI

— THUMP (@THump) December 21, 2025

And alongside another more recent clip, he posted: "Logging in with a full inventory of trigger nades and killing everyone trying to get re-looted after the expedition is a joy."

Logging in with a full inventory of trigger nades and killing everyone trying to get re-looted after the expedition is a joy. Trigger nades do NOT need a nerf! Livehttps://t.co/hiY3uPb3e7 pic.twitter.com/DuaFRCGlUi

— THUMP (@THump) December 22, 2025

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Avengers: Doomsday Thor Trailer Appears to Leak Online Before It Hits Avatar: Fire and Ash Showings in Theaters

The Marvel Cinematic Universe leaks appear to be continuing, this time with the second, Thor-focused Avengers: Doomsday trailer allegedly hitting the internet.

A number of Twitter / X accounts published a French-language version of the alleged trailer, although a number of those posts now have removal notices due to copyright claims.

Warning! Potential spoilers for Avengers: Doomsday and its second teaser trailer follow:

The trailer shows Chris Hemsworth once again playing Thor, this time with the short-haired look from the much-loved and hugely successful Thor Ragnarok. It focuses on Thor’s relationship with his adopted child, Love (Gorr the God Butcher's resurrected daughter in Thor: Love and Thunder).

Assuming this leaked trailer is accurate, what we’ve seen so far of Avengers: Doomsday does seem to have a heavy focus on children. The Fantastic Four: First Steps ended with Robert Downey Jr.’s Doctor Doom appearing to kidnap Franklin Richards. The Steve Rogers / Captain America teaser for Avengers: Doomsday that emerged last week shows Chris Evans’ character holding a baby, presumably his child with Peggy Carter.

What does this all mean? The leaked trailer shows Love safe and sound at home with Thor, so there’s no suggestion here that Doctor Doom is after her, too. Fans certainly have their theories, one of which is that Marvel Studios is setting up the Next Avengers in some way. But it could just be nothing.

Meanwhile, the prayer Thor delivers in the leaked trailer has of course been translated into English. It suggests Thor is asking his father (Odin, played by Anthony Hopkins in the MCU) for the strength to defeat a new enemy and return to Love. It’s certainly a darker tone than we’ve seen from Thor’s recent MCU appearances, and some are wondering if they should prepare themselves for the character dying.

This isn’t the first time fans have suggested Thor will bite the dust in Avengers: Doomsday. In May, Chris Hemsworth released a Thor tribute video titled ‘Thank You! The Legacy of Thor,’ that included clips of the actor as Thor going as far back as an audition tape right up to his performance in 2022's Thor: Love and Thunder. Some fans took it as a farewell video, or a wave goodbye to Thor. Hemsworth later insisted the video was “a moment of gratitude, and it wasn’t anything else.”

Last year, Hemsworth admitted he "didn't stick the landing" with the divisive Thor: Love and Thunder and said he felt he owed fans another film.

Speaking to Vanity Fair, Hemsworth said he became too wacky in Love and Thunder and the film suffered as a result, perhaps especially following Thor: Ragnarok, which became somewhat of a breakout success for the character by adding more comedy elements.

"I got caught up in the improv and the wackiness, and I became a parody of myself," Hemsworth said. "I didn't stick the landing." He can't forgive himself for the performance, Vanity Fair said, so feels he owes fans another film. Could Avengers: Doomsday or Secret Wars count as that film, or would Thor 5 be more appropriate as a goodbye?

Disney reportedly planned four separate trailers to be shown with Avatar 3 over the course of four weeks, in a move designed to encourage repeat viewings and keep audiences entertained with a series of big reveals. The expectation is the Thor trailer will hit theaters later this week, with speculation pointing to a Doctor Doom-themed trailer next week.

Avengers: Doomsday hits theaters December 18, 2026.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Stranger Things Season 5 Volume 2 Episode Runtimes — Including the Finale — Confirmed

Stranger Things co-creator Ross Duffer has confirmed the runtimes for all Season 5 Volume 2 episodes, including the finale.

In a post on Instagram, Duffer confirmed the final runtimes for episodes 5-8, which takes us to the end of the decade-long Netflix series.

Stranger Things Season 5 Volume 2 episode runtimes:

  • Episode 5, Shock Jock: 1h 8m
  • Episode 6, Escape from Camazotz: 1h 15m
  • Episode 7, The Bridge: 1h 6m
  • Episode 8, The Rightside Up: 2h 8m

That means there’s only five hours and 37 minutes of Stranger Things left and it’s all over.

Ross Duffer has already outlined what to expect from Vol. 2. Episode 5 picks up moments after the end of Sorcerer. Frank Darabont directed this one, although Duffer said Shock Jock is “far darker, and far scarier” than Darabont's previous episode, Turnbow Trap.

Episode 6 was directed by Shawn Levy. “It’s the biggest episode of the three,” Duffer said, “and the performances make us cry every time we watch it.” It sounds like we might get a character death in this one, and based on the name, the episode will revolve around Holly and Max’s attempt to break free from the mind prison created by Vecna.

And finally, Episode 7 is called The Bridge, which the Duffer brothers co-directed with Levy. “Don’t want to say too much, but aside from the finale, it’s probably the most emotional chapter of the season,” Ross Duffer teased. More character deaths, perhaps?

As for the final episode, it will be screened in theaters nationwide at the same time it is shown on Netflix. Ross Duffer has told fans they should only see it in theaters if they’re cool with crying in a crowded room.

"The finale. Theaters. New Year’s Eve," Duffer wrote in a social media post alongside a photo of the drawing Lucas and Max used to ask each other on a date in Season 4. "This is something my brother and I have dreamed about for years. If you don’t mind crying in front of strangers, GO. And if you’re in LA… maybe we’ll see you there."

Earlier this month, the first trailer for Stranger Things Season 5 Volume 2 teased shock reveals and answers to questions fans have been asking for years.

Warning! Spoilers for Stranger Things Season 5 Volume 1 follow:

The trailer picks up in the aftermath of the catastrophic events of Vol. 1 and the awakening of Will’s powers. Will (Noah Schnapp) and his mother, Joyce (Winona Ryder), have a heart to heart in which she reassures him the battle against Vecna (Jamie Campbell Bower) isn’t over. Meanwhile, Holly (Nell Fisher) and Max (Sadie Sink) are trying to escape Vecna’s 1950s fantasy world, and they’re walking through strange doors to do it. Dustin (Gaten Matarazzo), warns: “this whole time, everything we’ve ever assumed about the Upside Down has been dead wrong.”

Dustin and Steve (Joe Keery) are then seen looking at some sort of red, potentially interdimensional mass that is whirling around above them. Whatever this is, it seems key to understanding the true nature of the Upside Down, which Stranger Things co-creators Ross and Matt Duffer have promised to finally explain this season.

Elsewhere, Eleven (Millie Bobby Brown) calls on Kali/Eight (Linnea Berthelsen), who she rescued from captivity in Vol. 1, to help her find and kill Vecna. We see shots of Vecna / Henry Creel in various states as the central characters become increasingly distressed. Briefly, we see Will use his new powers again, as evidenced by his eyes turning all white as they did at the end of Vol. 1.

Stranger Things Season 5 release dates:

  • VOL 1 - November 26, 5pm PT
  • VOL 2 - Christmas, 5pm PT
  • THE FINALE - New Year’s Eve, 5pm PT

We’ve got plenty more on Stranger Things, including Ross Duffer’s call to arms for fans to turn off “garbage” TV settings before watching Season 5. And be sure to check out our Stranger Things: Season 5, Vol. 1 spoiler review.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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'Had No Idea Ancient Greeks Used Batman Helmets' — Debut Trailer for Christopher Nolan's The Odyssey Reignites Historical Accuracy Debate

Now the debut trailer for Christopher Nolan’s The Odyssey is out in the wild, age-old debates about “historical accuracy” have reemerged.

The Odyssey is officially described as a “mythic action epic,” an adaptation of Homer’s foundational saga, one of the major epics of ancient Greek literature, starring Hollywood heavyweights such as Matt Damon, Tom Holland, Anne Hathaway, Robert Pattinson, Lupita Nyong’o, Zendaya, and Charlize Theron.

Ever since we got our first look at Matt Damon as Odysseus, the heroic king of Ithaca, Nolan’s film has faced questions about its historical accuracy — or inaccuracy, as some have put it. With the debut trailer, below, we have our best look yet at The Odyssey’s adaptation of Homer’s great work, and more points of contention.

GreekReporter was quick to point out various historical inaccuracies — while praising the movie for getting some things right — in not just the armor but the ships we see in the trailer. The website picks through everything from the helmets the Greek soldiers wear to Agamemnon’s imposing, all black suit. As one commenter joked: “Had no idea Ancient Greeks used Batman helmets and sailed in Viking ships. Seriously, how hard is it to look at the picture of what the real thing looked like?”

(Christopher Nolan is of course the director of the much-loved The Dark Knight Trilogy.)

Added another: “I'm not asking for them to make it historically accurate, but it's kind of jarring how it doesn't even look vaguely like something set in ancient Greece. In fact, this looks more like something set in Scandinavia during the viking age. Why is everyone wearing pants? Why are they on viking style long-ships rather than triremes? And why is everyone wearing black armor, like they're Batman or something?”

But does historical accuracy matter in a “mythic action epic?” In the trailer, we see what we believe to be the Cyclops, a giant, one-eyed monster, enter a cave in which Odysseus and his men are trapped. We see the dead rise from the ground to potentially attack Odysseus and his men. We’re expecting the movie to feature the deadly Sirens, enchanting bird-women whose irresistible songs lure sailors to their deaths on rocky shores. The Odyssey is a fantasy story with mythical creatures — it’s right there in the description (“mythic action epic”). Some argue that in this context, of course Nolan can and should take some creative liberties. This is not a documentary, after all.

This debate has moved on somewhat in the hours since the trailer’s release, with some complaining not about the historical accuracy of the armor we see the soldiers wear, but how natural the material looks. Agamemnon, played by Benny Safdie, is the focus of these complaints, with some saying his armor looks “flimsy” and “plastic.” One commenter said: “I think the issue people have isn’t really about historical accuracy and more about the costumes looking boring as s**t.”

this actually rules because agamemnon 100% would turn up to battle in a non-functional but cool looking helmet just to aura farm and then go home https://t.co/cW7ojVq8D3

— martha 𓊝 (@corduroycleric) December 22, 2025

“Nothing says Ancient Greece, quite like wearing black and brown,” said another. “Kinda crazy to wear those dark colors in one of the sunniest places in the world.” "It looks like a bunch of dudes cosplaying ancient Greece in Wales," added one fan. “A little colour wouldn’t hurt you, Nolan,” said another.

The discourse around The Odyssey will no doubt continue up until its July 17, 2026 release date. Each new trailer and promotional shot will fuel fan excitement as well as the ongoing historical accuracy debate. But perhaps there’s a more pertinent question that is getting lost in the wake of the debut trailer’s release: how on earth is Christopher Nolan going to fit the entire story of The Odyssey in just one film?

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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AU Deals: A Tonne of Wishlist Worthy Games Are Finally Hitting Sensible Prices

I went in intending to grab one thing and came out mentally justifying half a library refresh. That is usually how these weeks go. If you have ever told yourself you are absolutely done buying games this month, you are among friends here.

Contents

This Day in Gaming 🎂

In retro news, I'm celebrating the Aussie birthday of a rare and expensive bird, the SNK Neo Geo CD. Released in limited numbers in Oz around the $600 ballpark ($1,299 in '25 bux), this bad boy delivered near-perfect arcade-quality games, though it was a "budget" alternative to the hilari-expensive, cartridge-based Neo Geo AES. Being CD-based marred this unit with lonnng load times, though the gruelling wait for Metal Slug, Samurai Shodown, and Fatal Fury was always worth it. Here's a shot of the beast I sold a kidney and a lung for. Laser: still going strong.

Aussie birthdays for notable games.

- Neo Geo CD launch, 1994. eBay

- Kirby & the Amazing Mirror (GBA) 2004. eBay

- WWE SmackDown vs. Raw 2007 (PSP) 2006. eBay

- Harvest Moon DS: Sunshine Islands (DS) 2010. eBay

Nice Savings for Nintendo Switch

  • Mario Kart 8 Del. (-25%) A$59 Still the gold standard for pick up and play multiplayer, with immaculate track design and endless replay value thanks to its absurdly polished handling.
  • Minecraft (-27%) A$29 A creative sandbox that somehow keeps reinventing itself, whether you are building dream houses or falling into lava five minutes in.
  • Shin Megami Tensei V: Vengeance (-60%) A$40.30 A far stronger version of an already excellent JRPG, with smarter pacing, added story paths, and punishing combat that demands respect.
  • Final Fantasy XII: The Zodiac Age (-48%) A$41.30 Political fantasy with MMO inspired systems that still feel fresh, especially if you enjoy tinkering with party roles and gambits.
  • No Man's Sky (-60%) A$31.90 A redemption story turned content monster, now packed with systems, expeditions, and space weirdness worth getting lost in.
  • Apollo Justice: Ace Attorney Trilogy (-37%) A$47 Courtroom melodrama at its finest, with absurd cases, great character arcs, and that unbeatable feeling of yelling objection.

Banger Must-owns
Bucketlist stuff

Or gift a Nintendo eShop Card.

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Exciting Bargains for Xbox

  • EA Sports FC 26 (-55%) A$44.90 A slick presentation and refined match flow make this an easy recommendation if you play even semi regularly.
  • Assassin's Creed Shadows (-57%) A$47 Stealth focused Assassin's Creed with a strong sense of place and some genuinely smart systemic design.
  • Mafia: The Old Country (-48%) A$47 A moody crime story that leans into atmosphere over open world bloat, which I appreciate more every year.
  • Star Wars Jedi: Survivor (-61%) A$42.70 Bigger, bolder, and more confident than Fallen Order, with excellent level design and proper Star Wars swagger.
  • The Callisto Protocol (-69%) A$31.20 Visceral sci fi horror that looks incredible, even if it occasionally prioritises vibes over mechanical depth.
  • Diablo IV (-73%) A$30 The best the series has felt in years, especially now that seasonal updates have smoothed its rough edges.

Xbox One

  • Like A Dragon: Infinite Wealth (-70%) A$34.40 A joyful, heartfelt RPG that balances absurd humour with surprising emotional weight.
  • Unravel Two (-85%) A$4.40 A beautiful co op puzzle platformer that communicates warmth without saying a word.
  • Dave The Diver (-45%) A$16.40 Part restaurant sim, part deep sea adventure, and entirely impossible to stop playing once it hooks you.

Must Plays to Own
Timeless crown jewels

Or just invest in an Xbox Card.

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Pure Scores for PlayStation

  • Alan Wake 2 (-70%) A$27.20 A fearless, experimental horror sequel that constantly messes with expectations and absolutely nails its tone.
  • Returnal (-43%) A$71.70 Brutal, beautiful, and mechanically sublime, especially if you enjoy roguelikes with AAA polish.
  • Octopath Traveler II (-52%) A$40.90 Gorgeous pixel art and refined turn based systems make this a huge step up from the original.
  • Hogwarts Legacy (-45%) A$59.90 A love letter to the wizarding world that nails atmosphere, even if you are only casually invested.
  • Final Fantasy XVI (-35%) A$54.90 A bold tonal shift for the series, with spectacular boss fights and a confident narrative voice.
  • Hitman World Of Assassination (-48%) A$55 One of the best stealth sandboxes ever made, offering near infinite replayability through player creativity.

PS4

  • God Of War Ragnarok (-72%) A$30.70 A blockbuster sequel that somehow balances bombast with genuine emotional payoff.
  • Mafia: Trilogy (-56%) A$44 Three classic crime stories bundled together, rough edges and all.
  • Far Cry 6 (-57%) A$43.10 Familiar open world chaos elevated by a fantastic villain and a stunning tropical setting.

All-Timers Worth Tracking
Not current, but amazing

Or purchase a PS Store Card.

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Purchase Cheap for PC

  • Metaphor: ReFantazio (-55%) A$51.70 Stylish, confident, and packed with personality, this feels like Atlus firing on all cylinders.
  • It Takes Two (-80%) A$9.90 One of the smartest cooperative games ever made, designed around communication and shared discovery.
  • Detroit: Become Human (-90%) A$5.90 A branching narrative showcase that is still fascinating to dissect, especially with friends watching.
  • Octopath Traveler (-60%) A$35.90 A beautiful modern take on classic JRPG structure, with a stunning soundtrack to match.
  • Silent Hill 2 (-62%) A$38.90 Psychological horror royalty, still unmatched in how deeply uncomfortable it is willing to be.

Or just get a Steam Wallet Card

Legit LEGO Deals

Just like I did last holiday season, I'm getting festive with the LEGO section. In Mathew Manor, my sons and I are again racing / rating 2025's batch of LEGO Advent Calendars. Basically, we open the City, Harry Potter, Minecraft, and Star Wars ones daily and compare the mini-prizes for "Awesomeness" and "Actual Xmas-ness". 2024's winner was the Lego Marvel one, but, weirdly, there's no 2025 equivalent. So it's anybody's race this year.

Here are the cheapest prices for the four calendars we're using. Score them yourself or just live vicariously through our unboxings.

Adam Mathew is a passionate connoisseur, a lifelong game critic, and an Aussie deals wrangler who genuinely wants to hook you up with stuff that's worth playing (but also cheap). He plays practically everything, sometimes on YouTube.

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Score a Free Motorola Moto G Stylus 5G With Any Total Wireless Phone Plan Right Now

Editor's Note: This article is brought to you Total Wireless.

If you’re looking to switch cellphone carriers, Total Wireless might be for you. It offers no contracts, no hidden fees, and unlimited data on all plans. Oh, and they also happen to be covered by Verizon’s 5G network, which is the most reliable in the nation, according to RootMetrics’ 5G data reliability assessments. What’s even better? You can score a Motorola Moto G Stylus 5G (2025) for free with any Total Wireless plan for a limited time. With plans starting at just $40 per month for a single line, it’s a deal that might just be too good to pass up.

Get a Free Motorola Moto G Stylus 5G (2025) With Any Total Wireless Phone Plan

From now until January 7, or while supplies last, a Motorola Moto G Stylus 5G (2025) can be yours for no cost, and a trade-in isn’t required.

All you need to do is sign up for one of Total Wireless’ three 5G plan options, or if you’re already a Total Wireless user, activating a new line will also get you a free smartphone. That’s about $200 in potential savings. However, there’s a two-device limit per account, plus taxes and fees may apply.

The Motorola Moto G Stylus 5G might not enjoy as much hype as iPhone, Google Pixel, and Samsung Galaxy smartphones. Still, it’s a top-notch Android phone worth considering. In fact, it’s one of the only phones that comes with a stylus, which can be handy for notetaking, doodling, and even has some AI functions. Performance overall is solid, thanks to a Snapdragon 6 Gen 3 processor, 8GB of RAM, and 128GB of storage, while the bright, sharp 6.7-inch display is a real standout. It’s hard to beat considering this phone could be completely free.

Total Wireless Phone Plan Options

All three of Total Wireless’ smartphone plans are eligible for the Motorola Moto G Stylus 5G (2025) promotion, including the lowest cost option, Total Base 5G Unlimited, starting at just $40 per month for one line. Each plan includes unlimited data, a 5G hotspot, and international calling and texting to select countries. Adding more lines to each plan can significantly reduce the monthly cost per line.

Opting for Total 5G Unlimited costs $55 for the first month and only $50 per month thereafter when using Auto Pay. With it, you’ll enjoy additional hotspot data usage, roaming in over 30 countries, a fourth line free, and a free 6-month Disney+ Premium subscription.

The highest-end plan, Total 5G+ Unlimited, offers unlimited hotspot data and a $10 long-distance credit in addition to everything the other plans bring. You can grab this plan for $65 the first month and then $60 per month after that with Auto Pay.

Other Total Wireless Phone Deals

The Motorola Moto G Stylus 5G (2025) isn’t the only deal you can grab from Total Wireless. A Samsung Galaxy A36 5G could be yours for free with a new activation on a Total 5G Unlimited 3-month plan or higher. At a near $300 value, you’re in for some epic savings. If you’re in the Apple camp, you can get an iPhone 13 for only $50. All that’s required is switching to a Total 5G or 5G+ unlimited plan.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

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I Tested 15 Gaming Mice This Year – These 3 Stand Out, for Very Different Reasons

I've had the privilege of becoming IGN's "mice guy" in 2025, and since then I've amassed enough delivery boxes to build a small castle, covered my desk in dongles, and, most importantly, clicked new gaming mice tens of thousands of times.

I've tested 15 mice this year (you can read my existing reviews, with plenty more to come in 2026). I haven't scored them all but after sizing each of them up, three stand out, each satisfying very different tastes.

While they're not necessarily the three highest-scoring, they're the trio that comes to mind whenever a friend asks me to recommend one.

Corsair Sabre V2 Pro: The Light One

When I held this mouse for the first time, I cackled like a small child on a trampoline. It is almost laughably light at 36g. I put more coffee in my French press each morning. That weightlessness is not just a gimmick – as I wrote in my review, it feels like an extension of my arm and zips across my mousepad.

Most mice badged lightweight, including our picks for the best lightweight mice, are between 50g and 65g. For example, the HyperX Pulsefire Haste 2 Mini is my favorite compact mouse and is hardly heavy at just 59g. But when I swap it in for the Sabre V2 Pro it feels like a brick in my hand.

The Sabre V2 Pro is light to a fault. I have no idea how much Bluetooth modules weigh but I'm assuming Corsair omitted it to keep the mouse as light as possible. That decision, combined with a substantial corded dongle, makes it difficult to travel with – a shame because a mouse this light should surely be portable. The side buttons feel cheap, with one disappearing almost entirely inside the shell of the mouse when you press it, and while that shell is mostly sturdy, I found a spot on the top where it caved like play-dough when I pushed.

But I forget all those problems the moment it's back on my mousepad and I'm whipping it side-to-side, grinning between headshots. It has brought me more joy than any other mouse I've tested and if weight is your top priority, then you'll love it too.

SteelSeries Rival 3 Gen 2 Wired: The Budget One

As I hunt for the best gaming mouse, my testing skews expensive: High-end mice cost $100 or more. This month, however, I finally tried the Steelseries Rival 3 Gen 2, an older mouse that you can often buy for less than $30/£30. It reminded me that a good gaming mouse needn't upset your monthly budget, and that a lot of the flashy numbers attached to expensive mice are marketing guff.

On paper it lags behind. Its polling rate – the number of times it reports its position to your computer – is capped at 1,000Hz, where many modern mice reach 4,000 or 8,000Hz. Its maximum dots per inch (DPI), a measure of sensitivity, is either 8.5K or 18K, depending on whether you go wired or wireless. Again, that's far behind the competition. So are its maximum tracking speed and its click latency, the lag between your physical press and it registering on your PC.

In practice, I barely feel a difference.

Take the polling rate. My 240Hz refresh rate screen and solid PC specs are good enough for me to clock a difference as I push high-end mice up to 2,000Hz and 4,000Hz (hand on heart, I cannot feel any difference with 8,000Hz). But those changes are so small that sometimes I worry I'm imagining them. Slender benefits are worth less, in my eyes, than the price drop to the Rival 3 Gen 2 mouse. It is simply excellent value.

The wireless version is solid but weighs more than 100g, which is too hefty for me to recommend wholeheartedly. The wired version is a more reasonable 77g, and cheaper too. It is one mouse I'd recommend without hesitation to anyone on a budget.

Razer DeathAdder V4 Pro: The Michelin-Starred One

One mouse to rule them all. I reviewed the Razer DeathAdder V2 in 2020 and used it for years afterwards, so I expected good things from the V4 Pro. The $170/£170 price only raised my expectations.

Somehow, I was still blown away. This is a near-perfect gaming mouse and the best I've ever tested.

It's not really down to its impressive specs sheet – although that certainly helps. Alongside 8,000Hz polling rate, you get 45,000 DPI and 900 inches per second of tracking. Those numbers are mostly meaningless but they are industry-leading, and I like having the reassurance that no matter how far computing tech advances in the next five years, my mouse will never be the limiting factor.

It's everything around those specs that I love. Its weighty, spherical, embossed dongle houses three LEDs that tell me everything I need to know about my mouse at a glance. Its perfectly weighted left and right clicks, crisp and bouncy, and its taught, tactile scroll wheel. Its sturdy shell and grippy coating. Its mammoth battery, which lasts 150 hours at 1,000Hz polling rate.

If I'm being hypercritical – and I think you should be for a mouse costing this much money – then it'd be nice if Bluetooth were an option, if the DPI button was on the top of the mouse rather than the bottom, and if Razer's Synapse software was less bloated.

But those are mere gripes. It is the ultimate gaming mouse and if money was no object, this is the one you should get.

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Call of Duty Co-Creator, Respawn Co-Founder, and EA Executive Vince Zampella Killed in Car Accident

Vince Zampella, best known as the co-creator of the Call of Duty franchise and co-founder of Infinity Ward who went on to co-found Titanfall, Apex Legends, and Star Wars Jedi developer Respawn Entertainment, died in a single-car accident in Los Angeles on Sunday, NBC Los Angeles reports. He was 55 years old.

According to the NBC report, "the single-car crash was reported at about 12:45 p.m. on the scenic road north of Los Angeles in the San Gabriel Mountains. The southbound car veered off the road, hit a concrete barrier and a passenger was ejected, the California Highway Patrol said. The driver was trapped in the ensuing car fire, the CHP said. The driver died at the scene and the passenger died at a hospital, authorities told NBC4 Investigates."

NBC has updated its story to note that Zampella was the driver and the vehicle was a 2026 Ferrari 296 GTS, and that an eyewitness provided video of the crash to authorities. The passenger has not yet been publicly identified.

Zampella was an incredibly talented game developer who changed the industry with Call of Duty, a franchise he co-created with Jason West in 2003 at Infinity Ward, the studio he co-founded with West after previously serving as the lead designer for EA's Medal of Honor: Allied Assault. Zampella was at the center of a high-profile lawsuit against Activision that alleged that the publisher owed Zampella and the Infinity Ward team millions of dollars in unpaid Call of Duty royalties. The bitter professional divorce led to Zampella and West taking a substantial number of the Infinity Ward team with them to EA, where they co-founded Respawn Entertainment, a studio that has produced nothing but critically acclaimed hits: Titanfall (IGN review), Titanfall 2 (IGN review), Apex Legends (IGN review), Star Wars Jedi: Fallen Order (IGN review), and Star Wars Jedi: Survivor (IGN review).

Respawn's success under Zampella led to him getting promoted twice, eventually overseeing the Battlefield franchise within his role as Group General Manager at EA.

EA issued IGN the following statement:

This is an unimaginable loss, and our hearts are with Vince’s family, his loved ones, and all those touched by his work. Vince’s influence on the video game industry was profound and far-reaching. A friend, colleague, leader and visionary creator, his work helped shape modern interactive entertainment and inspired millions of players and developers around the world. His legacy will continue to shape how games are made and how players connect for generations to come.

Infinity Ward, the studio Zampella left to found Respawn, issued a statement of its own. In a post on Twitter / X, the Activision-owned Call of Duty developer said: "Rest in peace Vince. As one of the founders of Infinity Ward and Call of Duty, you will always have a special place in our history. Your legacy of creating iconic, lasting entertainment is immeasurable. Our deepest condolences to Vince’s family and loved ones upon this terrible tragedy."

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Get a Free iPhone 17 Pro From T-Mobile With Trade-in

The new Apple iPhone 17 is now available and as usual, the best way to score a deal on these new phones is through your preferred service provider. T-Mobile, now the best mobile network in the US (according to Ookla® Speedtest®), is advertising a couple of promotions, including excellent trade-in values on older iPhone models. If you're porting your number over from another service, then you may not even need to trade in your existing phone. See the Apple deals T-Mobile has to offer this holiday season.

Get up to $1,100 off the New Apple iPhone 17 Pro with Trade-In

Right now you can order a new Apple iPhone 17 Pro through T-Mobile and score up to $1,100 off in trade-in credit when you sign up for a new line on the Experience Beyond plan with AutoPay. Depending on which phone you trade in, you may be able to fully pay off a new iPhone 17 Pro 256GB phone (MSRP $1,099.99).

The discount is applied in the form of 24 monthly bill credits. That means you will need to maintain your service for at least 2 years to get the maximum discount. The credits end if you terminate your contract early or you pay off your phone early. Note that there is also a $35 device connection charge and your account must remain in good standing.

The Experience Beyond plan costs $100 per month for a single line with AutoPay (plus taxes and fees). The plan gives you unlimited talk, text, and 5G premium data. Other perks include Netflix (Standard with ads), Apple TV+, and Hulu subscriptions, unlimited mobile hotspot, full-flight texting and Wi-Fi with streaming where available, phone upgrade eligibility every year, and a 5 year price guarantee. International travelers can also benefit from unlimited text and 30GB of high-speed data in Canada and Mexico and unlimited text and 15GB of high-speed data in over 215 other countries.

Get T-Mobile's "Apple iPhone 17 On Us" with No Trade-in Required

For those of you who don't plan on trading in an existing phone, you can still get an Apple iPhone 17 (MSRP $799.99) simply by switching over to T-Mobile from a competing service (AT&T, Verizon, Claro, UScellular, Xfinity, Spectrum, and Liberty PR) and signing up for a new line on an $85+/mo service with AutoPay. Similar to the iPhone 17 Pro trade-in promotion, the discount is paid out across 24 monthly bill credits. That means you will need to maintain your service for at least 2 years to get the maximum discount. A $35 device connection charge also applies.

The Experience More plan costs $85 per month for a single line with AutoPay (plus taxes and fees). Like the Experience Beyond plan, you get unlimited talk, text, and 5G premium data, but not as many extra perks. Benefits include Netflix (Standard with ads) and Apple TV+ subscriptions. 60GB of mobile hotspot, full-flight texting and Wi-Fi with streaming where available, phone upgrade eligibility every two years, and a 5 year price guarantee. You also get unlimited text and 15GB of high-speed data in Canada and Mexico and unlimited text and 5GB of high-speed data in other countries.

For more info, check the math at T-Mobile.com/Switch.

Apple iPhone 17 Phones Released on September 19

Apple recently released three iPhone models: the iPhone 17, iPhone Air, and iPhone 17 Pro/Pro Max. The Apple iPhone 17 starts at $799.99 and is available in both 256GB and 512GB capacities. Major upgrades include a slightly larger 6.3" OLED display with 120Hz ProMotion refresh rate, a more powerful A19 processor, higher resolution ultra-wide and selfie cameras, and longer battery life with faster charging.

The Apple iPhone 17 Pro and Pro Max start at $1,099.99 ($1,199.99 for the Pro Max) and are available in 256GB, 512GB, 1TB, and 2TB capacities. They carry over the same 6.3" and 6.9" screens of their predecessors but the screens are 50% brighter with up to 3,000nit rating. Other upgrades include an A19 Pro processor with more RAM, higher resolution ultra-wide and selfie-cameras, and longer battery life and faster charging.

The iPhone 16 Plus has been replaced by the new iPhone 17 Air. It starts at $999.99 and is available in 256GB, 512G, and 1TB capacities. The iPhone 17 Air measures only 0.22" thin and weighs less than 6 ounces. It features a 6.5" 120Hz ProMotion display with up to 2,000nits of brightness and the new A19 Pro processor (although with fewer GPU cores than the iPhone 17 Pro model). The thin form factor limits this phone to a single 48MP ultra-wide rear camera, although you do also get the new 18MP Center Stage selfie cam.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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How Ex-Just Cause Dev’s Samson Aims to Be Like ‘Mad Max…Payne’

All it took for Samson to pique my curiosity was a very brief teaser on social media, and then a follow-up post by the game director that described it “more like Mad Max…Payne” meant it had my attention. And then, once it was officially announced earlier this month, my interest immediately skyrocketed.

It’s a gritty crime drama being developed by Liquid Swords, a team made up of a number of former Just Cause developers. It’s due out early in 2026 on PC for $25, with console versions planned for later release. In it, you play Samson McCray, who finds himself in the city of Tyndalston after a job he was the getaway driver for went bad in St. Louis. His sister, Oonagh, had warned him not to take the job, and sure enough she was right. But she managed to cut a deal with the St. Louis crew: Samson has to pay back what was lost, with interest. And that’s where this game begins: with our titular anti-hero staring down a debt that’s accruing interest every day, needing to take whatever jobs he can in order to whittle the debt down.

Combat is hand-to-hand. Health pickups are bottles of painkillers (hello, Max Payne!), you’ll do plenty of driving (hello, Mad Max!). And the world, says studio founder and game director Christofer Sundberg, will “push back” on your action. “We've had this motto from the beginning that the city is a character in itself,” he explained. “So the more you poke around, the more the world will react. Interacting with people on the street, objects, doing stuff that is unexpected to the world – it's quite a depressing town. The world will react. We have a special narrative around law enforcement and why guns are exclusive to law enforcement and really hardened criminals. And the world remembers what you've done. You won't get away with everything. There will be a reaction to your actions.”

The more you poke around, the more the world will react.

Oh, and about that “more like Mad Max…Payne” comment? When asked to elaborate on that, Sundberg told me, “[Some of] the team that worked on the Mad Max is working on Samson, and we're taking that [experience] ten years in the future. The tone is equally dark as Mad Max. It's not a post-apocalyptic world. [And] one of the greatest urban game stories ever told is Max Payne. [So] I guess it's the tone that I'm after.”

Samson originally had a much larger scope with a much larger team. But in early 2025, Sundberg and studio leadership made the difficult decision to lay off approximately half of the team.”We made a very tough decision to scale down the team due to market conditions and how much trouble the industry is in right now. It stung a lot to have to let them go and it also meant that we had to change our focus. We shelved more of the heavier RPG stuff we worked on – our version of base-building – because we didn't have the bandwidth anymore.”

And so, the team that remains, it meant trying to deliver a narrower-but-still-deep experience. “It was originally a 100-hour experience. Now it's more of a quick-and-dirty session-based experience. Completionists will get to spend at least 25 hours. But we are very respectful of people's time.” And that reduced scope is reflected in the $25 price point, too. “We see this as the first book in a series of books to be told about the city and character.

“It's tiny compared to Just Cause 2, but it's dense,” he continued. “The size of the world isn't the issue, it's more about how we fill it with meaningful content. We always say that it's ‘big enough’ and it's very scalable.”

Getting back to gameplay, Sundberg says Samson is inspired tonally by films like Heat, Ronin, French Connection – stories, in his words, “where violence is fast and decisive.” And that influence is pretty clear on the screen. Samson looked to my eye like it was set in the 1970s, but Sundberg says it is in fact the ‘90s, chosen specifically for the layer of grit the decade still had caked on it. “We played around with the identity era crisis that the '90s was. Cell phones didn't really exist but they were still around. Cash was still king and people were still smoking.”

I saw a mission played where Samson wandered outside into a seedy neighborhood. He jumped into a muscle car and drove to a mission waypoint that offered $1000 to be a getaway driver. After switching cars and meeting at the pickup point – in an industrial area that was still very seedy – the planned burglary happens, the building’s alarm goes off, your crewmates get in, and you have to escape the pursuing police. The extra wrinkle is that the cops have a helicopter looking for you too, so it means you’ll need to work extra hard to shake them. After plenty of driving around – Tyndalston seems fairly large, but again, don’t expect it to be jammed full of open-world activities to do – you eventually duck off a road in an alley, under an overpass, turn off your headlights, and lose the pursuing police.

This beatdown earned us $1000 to knock off of Samson’s debt.

The next mission I saw was a hit that tasked me with going into a club called Chubb’s, finding the manager, and having to fight my way through – sometimes bare-knuckled, and sometimes with a crowbar in hand. Eventually you can build up your adrenaline meter and trigger an adrenaline rush, allowing you to hit harder for a short period of time. This beatdown earned us $1000 to knock off of Samson’s debt.

Though my demo was brief – maybe 15 minutes or so – I saw enough to really like how Samson is shaping up. The Liquid Swords team is seemingly aiming to deliver a AAA experience at a AA scope and price (there’s more info in an FAQ on the Steam page if you’re interested). If they can pull it off, then Samson has a chance to be well worth its low asking price.

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It's Your Last Chance to Get Up to Four Free iPhone 17 When You Switch to T-Mobile

If you’ve been itching to switch your wireless service provider but don’t want to deal with the hassle, T-Mobile makes changing your carrier super simple. You won’t have to jump through hoops, wasting half a day figuring things out online or worse, in a store. Instead, you should have a new line with T-Mobile in 15 minutes or less. And T-Mobile is the carrier to switch to, as it offers great value while delivering the best mobile network in the US, according to Ookla of Speedtest Intelligence® data.

When you use T-Mobile’s “Easy Switch” tools to get connected online in under 15 minutes, you’ll probably be wondering about getting a new phone. Well, for a limited time, you can enjoy an incredible deal on a new smartphone without the hassle of trading in your old device. Same-day delivery may even be available.

Editorial Note: This article is brought to you by T-Mobile.

Get Up to Four Free iPhone 17 When You Switch to T-Mobile

Unlike other carriers, T-Mobile places a heavy focus on the customer experience, and that starts the moment you begin to make the switch. The easy-to-navigate T-Life app delivers personalized recommendations for plans, so you don’t need to spend hours figuring out what you need. After that, it guides you through the entire setup process. It’s so simple that you can do it between meetings at work or while chilling at a coffee shop. If you don’t have the app, it’s just as easy to change providers on the T-Mobile website, or you can always head into one of T-Mobile’s thousands of store locations.

You can score the iPhone 17 for free when you switch your number from a competing service (Verizon, AT&T, Spectrum, etc.) and opt for T-Mobile’s Essentials Plan, and no trade-in is required. With each line you add to the plan (up to three additional lines total), you can get a new iPhone 17 for free. That’s a pretty awesome deal for four iPhones, especially given the top-tier smartphone has a starting price of $799.

You can turn switching to T-Mobile into an awesome gift for the whole family. Just note that a one-time $35 connection charge per phone applies, and the phone discount will be paid via a bill credit over a 24-month period.

T-Mobile's Unlimited Plans

The Essentials Plan required for the iPhone 17 deal is $60 per month for one line and $25 for each additional line; it’s one of T-Mobile’s most affordable plans. With it, you receive unlimited talk and text plus 50GB of premium data. And if you don’t want an iPhone 17, you can score up to an $830 phone credit instead when switching carriers.

If you’re looking for a little bit more, T-Mobile’s Experience More Plan offers unlimited talk, text, and premium data at $85 per month for one line. There are even a few bonus perks, including Netflix and Apple TV+ subscriptions, a 60GB hotspot, a 5-year price guarantee, and more. The top-of-the-line plan, Experience Beyond, which is how you get that iPhone 17 Pro free with trade-in, offers even more for $100 per month.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

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Switch 2 Mario Kart World Bundle Production Ends, Nintendo Says It's Now 'Available in Limited Quantities… While Supplies Last'

Nintendo has signaled the end of production of the eye-catching Switch 2 Mario Kart World bundle, six months after the console launched.

In April, when Nintendo confirmed that the Switch 2 would cost $449.99 and Mario Kart World would cost $80, it announced a bundle that combined the two for $499.99, effectively making the launch title $30 cheaper than its standalone price.

As you’d expect, this bundle proved a popular option among early adopters, and helped fuel not only very strong sales of Mario Kart World, but the Switch 2 itself.

Production of that bundle has now come to an end, however. Over the weekend, U.S. retailer giant Game Stop announced that the Mario Kart World Switch 2 bundle “will no longer be produced” in a social media post that followed the leak of an internal GameStop memo to staff signalling the change.

"This bundle SKU has now reached end of lifecycle, and additional units will no longer be produced,” the memo reads. “Future replenishment of Nintendo Switch 2 will be the base console."

Today, December 22, Nintendo confirmed as much in a social media post of its own, saying: “Nintendo Switch 2 + Mario Kart World Bundle is available in limited quantities at participating retailers, while supplies last.”

While the bundle was always described as being available for a limited time, it’s interesting that Nintendo has decided now is the right time to cease production. However, given how many bundle units are available at retailers, it seems likely they will be available for some time to come, should you fancy dropping by the Switch 2 party.

Indeed, as IGN reported over the weekend, Best Buy has the Nintendo Switch 2 + Mario Kart World bundle on sale for $449.99, which means you’re getting Mario Kart World for free.

Nintendo has so-far resisted increasing the price of the Switch 2, at a time when its console rivals Microsoft and Sony have done so. Nintendo did raise original Switch prices in August 2025 and warned future price adjustments for Switch 2 accessories and games might occur.

Despite launching at $450, Nintendo Switch 2 sold an astonishing 10.36 million units between June 5 and September 30, a record-breaking amount that saw the platform continue its run as the biggest console launch ever. Nintendo even raised its hardware forecast for the year in response to the Switch 2's spectacular performance, and now expects to shift 19 million units of its new console before the end of March 2026.

Mario Kart World, the Switch 2's flagship launch game, has now sold 9.57 million copies, with 8.1 million units of that total from the console's bundle. (So yes, more than a million people paid $80 to buy it separately.)

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Deals for Today: Free Xbox Game Pass with Fire TV and Pokémon TCG Price Check

Don't panic, but it's Christmas Day on Thursday. Zero pressure, but if your loved ones really love you, they won't mind a late Christmas gift. If they do mind, they need to stop being silly sausages (who do all these kids think they are?).
Joking aside, I'm still manning the Daily Deals desk, finding some bangers, and it's literally the best excuse to avoid doing IRL shopping. If you need to distract your family from late Christmas presents, buy a Fire TV or Fire Stick at a massive discount and stick on some Christmas films. Amazon has some cracking discounts on their range right now, which also includes a code for one month of Xbox Game Pass. Happy days!

TL;DR: Deals for Today

Purly because I love Pokémon so much, I've taken the liberty of seeing what's available now on Amazon, then telling you where you can buy it from cheaper elsewhere (because I'm a Pokémon Master, as no one has enough badges to train me).

Need an ear buds upgrade? Apple AirPods Pro 3 are currently down to $199 from $249, shaving off a good chunk of brand tax. Side note: If you're not bothered about turning your Apple setup into some kind of Wizarding World mudblood setup, the best earbuds I've tried this year are:

  • Status Pro X: Down to $269.10 with an on-site coupon from $299
  • Sony INZONE: Down to $198 from $239.99 (Includes a USB-C 2.4Ghz dongle for PC and PS5 gaming too)

Speaking of Sony INZONE, their big beefy H9 headset is also on offer right now for $169.29, a massive 49% off $329. And if you're sick of eye strain or dry eyes whilst gaming or watching Fallout Season 2, Gunnar have saved the day with their limited edition Vault 33-themed gaming glasses. They're also 30% off at the moment, down to $69.33 from $99. Let's get into today's deals:

Save 20% on Roamless eSIM Plans

Pokémon TCG Price Check

To be fair to Amazon, some of their pricing isn't far off market price, but then again they're being undercut by independent businesses and sellers that will likely have worse rates from distribution than Amazon. Read between the lines there.

So Phantasmal Flames ETB is $79.94 at Amazon, just shy of $4 more than TCGPlayers $76. Mega Evolutions Three Booster Blister is in a similar spot on Amazon right now too, $29.54 compared to $28.93 on TCGPlayer. But if you're after Mega Evolutions Boosters, i'd suggest going on TCGPlayer and buying single sleeved ones for $8.70 each instead.

1 Month Free Xbox GamePass for New Fire TV/Fire Stick Discounted Tech

This deal stretches across the whole 4K line of Fire TV Sticks, the Fire TV Cube, Amazon Fire TV 43-inch, and Amazon Fire TV 55-inch. The link above will take you to the offer page with all the products available, with the cheapest Fire Stick coming in at $19.99 for the 4K Select.

Apple AirPods Pro 3

So AirPods 3 have loads of bells and whistles on, including:

  • Active Noise Cancellation
  • Live Translation
  • Heart Rate Sensing
  • Hearing Aid Functionality
  • Spatial Audio
  • USB-C Charging

Apple have also overhauled the acoustic architecture inside the earbud to make sure you're getting some cracking definition. Not a bad bundle of features when taking the discount into consideration.

Gunnar Fallout Vault 33 Gaming Glasses

I've been using Gunnar glasses for years, mostly for getting deals in front of all of your stunning eyes. I've noticed fewer strain headaches from looking at a screen all day and vastly reduced dry-eye symptoms (like having dry eyes). They can also do prescription lenses should you need them, but the main three styles they offer are yellow tint (best blue-light reduction), clear, and sunglasses.

Sony INZONE H9 Gaming Headset

If the INZONE earbuds are anything to go off, the H9 gaming headset should be a banger. The mic features a 360 spatial sound feature alongside solid noise cancelling backed up by a dual sensor and full customization via the INZONE Hub software. At nearly half off and with a 2.4GHz adaptor included, this is a great deal.

Save up to 50% on Webroot Cybersecurity Plan - Includes VPN, Antivirus, Identity Theft Protection & More

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of "Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior". Find Christian on X @ChrisReggieWait.

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CarX Street’s Showdown Update Adds New Cops vs. Racers Mode

Since first releasing in 2022, open-world racing game CarX Street has gotten countless updates and pieces of new content, but the update it just dropped is one of its biggest yet. Titled Showdown, it adds a brand-new PvP team mode that pits street racers against pursuing law enforcement.

The mode can be played by up to 16 people at a time, eight on each team. On one side, street racers need to reach a designated area to earn points and then deliver them to a garage. On the other side, police officers are rewarded for neutralizing racers in several different ways, which we’ll cover in detail in a bit.

Each match is played in two rounds, with everyone randomly assigned to either the racers or police, then switching sides between rounds. So you’ll always play as a racer once and a police officer once. The racers have HP, and if their HP is brought down to zero, they lose all their undelivered points and respawn at the garage to try again.

Racers lose HP when they run into environmental objects or other cars, so you can’t drive recklessly. But speed is still very important. If a racer drives too slowly while police cars are nearby, their HP will gradually be drained. So you need to make use of your nitro boosts and consistently drive as fast as possible while still keeping your car under control.

While racers earn points for safely reaching certain parts of the map, police officers earn points for actions that prevent it. They can score points for ramming racers’ cars, arresting racers, or using their unique ability to deploy spike strips that puncture racers’ tires. Plus, they can get points for assisting their teammates, so if you ram a racer that’s later arrested by someone else, you’ll still get points. Police cars can also teleport between police stations scattered across the city, meaning they can strategize and cut off escape routes.

But the police aren’t the only ones with a trick up their sleeves: Racers are equipped with an EMP that can temporarily disable any police cars caught in its radius. Both the police’s spike strip and the racers’ EMP are on cooldown timers, so be careful not to waste them. And for the sake of a fair match, cars in this mode are restricted by class, and tire wear and fuel are both ignored. So it’s all about driving skill and strategy, not raw vehicle stats and durability. Each round lasts for about 10 minutes, and whichever team manages to score the most points after two rounds wins.

Developer CarX Technologies has said that the dev team dreamed of creating a cops-and-racers mode since before the game originally launched in 2022, but it was too labor-intensive and complex to develop in tandem with the open-world experience the rest of the game offers. And the inclusion of unique features and visual effects makes it clear how much work went into this mode. Police cars have flashing lights and sirens, arrests are accompanied by voice lines from a police radio channel, and collisions and EMP activations feature unique glitch-like effects.

The gameplay experience of this mode is in stark contrast to the rest of the game, which sees you travel around the fictional Sunset City and its outskirts, facing off against local racing clubs that each have their own unique identity and narrative. You fine-tune your car, from the body kit and brake discs to the engine and suspension, gradually upgrading so you can qualify to take on more difficult opponents.

A lot went into the development of that core gameplay loop, which then needed to be polished for each platform CarX Street released on. It came to mobile first in 2022, then PC in August 2024, then finally PlayStation 5 and Xbox Series X/S earlier this year. Its multiplatform approach resulted in success, reaching more than 1 million sales across Steam and consoles. Once they had it successfully running on all platforms, the dev team was able to focus on development of the new mode, which started about six months ago with the first concepts and prototypes.

It was meant to feel unlike anything else in the game, and police chases were always the primary focus. However, after extensive internal testing, the dev team realized police chases alone weren't enough. That’s how the unique abilities arose, resulting in the addition of spike strips and EMPs.

It’s safe to say that the result accomplishes the goal of introducing a mode with completely different gameplay, but this is far from the end of the game’s evolution. CarX Technologies has stayed engaged with its community and gets regular feedback that helps guide their updates and new content, and that won’t stop anytime soon. Based on that feedback, they’ve previously mentioned that their future plans include additional competitive multiplayer modes, a dedicated highway network added to the open-world map, and a full story campaign with quests.

On top of the new mode and other planned updates, CarX Street is also currently on sale on Steam and Xbox, and it just launched a special promotion on PlayStation as well. So there’s never been a better time to get behind the wheel. If you’d like to join the community, you can follow CarX Technologies on Instagram, X/Twitter, or Facebook. Or you can check out the official website to keep up with the latest info on all their games.

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The Biggest Disappointments of 2025

2025 has given us plenty of entertainment worth celebrating, but it’s also gone and brought us consoles that cost more now than when they were first released, a Tron movie featuring Jared Leto, and an even bigger hole in our lives where Grand Theft Auto 6 was supposed to be.

From price hikes to lowlights, and missed expectations to cruel cancellations, these are the biggest disappointments of 2025.

Box Office Blunders

Marvel may have kicked off 2025 by sending a brand new Cap into a Brave New World, but audiences clearly had more than a few gripes with Anthony Mackie’s turn in the Stars and Stripes. Despite what pre-release trailers had suggested, Captain America: Brave New World held back Harrison Ford’s transformation from President Thaddeus ‘Thunderbolt’ Ross into a scarlet shade of Hulk until the final few minutes of the film, which certainly had fans seeing red – just not in the way the filmmakers had intended. All told, Captain America: Brave New World suffered a 68% drop-off at the box office in its second weekend and is yet to break even on its estimated $425 million budget, making it closer to a Hulk shrug than a Hulk smash.

Meanwhile Tron: Ares turned out to be yet another lacklustre system reboot for a franchise that should have probably been shut down, boxed up, and sent to an e-waste disposal centre by now. The latest instalment in Disney’s videogame-inspired sci-fi series may have featured a certifiably banging soundtrack from Nine Inch Nails, but audiences weren’t exactly burning doing the new Tron dance. Not since Jared Leto’s Morbius had a Jared Leto-led movie performed so poorly at the box office, with Tron: Ares’ mustering up just $60.5 million worldwide in its opening weekend. Despite its disastrous reception, Tron: Ares features a mid-credits scene that seemingly sets up a potential fourth film. Just don’t expect it for at least another 15 or so years, which appears to be the typical Tron cycle. (Not to be confused with one of those bitchin’ motorbikes.)

Heigh-ho, heigh-ho, it’s off live-action Disney remakes that audiences seem to have gone, or at least that’s how it appeared after the middling performance of 2025’s Snow White. To be fair, a tick over $200 million in global box office revenue is nothing for Sneezy to, well, sneeze at. However, there was clearly only one live-action adaptation about short people carrying pickaxes and singing catchy songs that most families wanted to see this year, and that was A Minecraft Movie, which hit theatres just two weeks after Snow White and completely dwarfed its performance at the box office. Disney would live to live-action again, though, since its Lilo & Stitch reboot would crack a billion dollars just a couple of months later, possibly due to the fact it was actually a good film. So who’s the fairest of them all? Moviegoers, it would seem.

Elsewhere, The Alto Knights proved that drafting in the writer of Goodfellas, the director of Rain Man, and a double dose of Robert De Niro, didn’t guarantee a good time at the movies. In spite of positive reviews from critics (IGN gave it a 9/10), Elio suffered the worst opening weekend of any Pixar movie ever. (Yes, even worse than The Good Dinosaur.) Sony videogame adaptation Until Dawn managed to both fumble its source material and fail to properly credit the series’ creators. And Dwayne Johnson’s The Smashing Machine failed to punch above its weight, returning $6 million on its opening weekend against A24’s reported budget of $50 million, not including “many millions more on promotional efforts”. It seems fair to say that The Rock is no longer cooking. Now it seems he’s just cooked.

Streaming Piles

The bombs weren’t confined to the big screen, though, and there was certainly no shortage of disappointment conveniently streamed directly to our televisions, tablets, and toilet televisions (that’s what we call our phones). Anyone who made the mistake of watching Star Trek: Section 31 must have been begging Scotty to beam that stream back up to Paramount+’s servers, because this intergalactic block of generic sci-fi schlock was so surprisingly awful it left audience faces set to stunned. IGN handed it a rare 2/10, stating that “Section 31 will infuriate Star Trek fans and bore everyone else.” Star Michelle Yeoh, coming off an Oscar win in 2023 for Everything, Everywhere, All at Once, was forced to concede that “it’s very hard to please all of your audience all of the time.” We’d argue that Section 31 didn’t even manage to please some of its audience any of the time, and that this particular Star Trek would have been better off lost in space.

Unfortunately, Star Trek wasn’t the only legendary sci-fi property to be completely mishandled in 2025. In July, Prime Video went back to the well – or specifically, H.G. Wells – to produce a modern-day adaptation of The War of the Worlds. The century-old classic novel has previously inspired radio plays, feature films, comic books, and video games, but in the hands of director Rich Lee, The War of the Worlds was reimagined as… a 90-minute-long Ice Cube reaction GIF. To be fair, we can’t say that this braindead disaster didn’t deliver on its promise – at least if you took the “It’s much worse than you think” tagline from its trailer as an honest appraisal of the movie’s quality rather than a reference to the alien invasion in its plot. War of the Worlds debuted with a rare 0% rating on Rotten Tomatoes, although has since skyrocketed to a whopping 4%. Meanwhile its producer insisted that there wasn’t any product placement in the film, despite the fact that it’s a movie on Amazon’s streaming service that makes a hero out of an Amazon delivery driver and hinges its climax upon the daring piloting of an Amazon drone. You couldn’t get product placement more intentional than that if it was a package left on your doorstep.

Dropping a US president into Die Hard-style scenarios is nothing new, see Harrison Ford in Air Force One or Morgan Freeman in the Has Fallen films, but despite its lack of originality, Amazon’s G20 still had a couple of big positives going for it – namely Viola Davis as the arse-kicking commander-in-chief, and The Boys’ Antony Starr as Homelander turned hammy Hans Gruber. Sadly neither had an approval rating high enough to elevate the dopey dialogue and choppy action sequences of this formulaic action flick. IGN awarded the film a 3/10, stating that “G20 isn’t just another streaming movie that feels designed to be half-watched; at times, it only feels half-made, too.”

The Electric State could also be accused of being half-made, at least by human hands, given that it was seemingly a co-production between the Russo Brothers and Netflix’s machine-learning algorithm along with help from some AI-based post-production tweaks. The controversial practice of using AI in film is widely assumed to be a way to keep production costs down, yet despite that the budget for this thoroughly disposable hodgepodge of superior sci-fi stories still spiralled to a reported $320 million, making it the most expensive film Netflix has ever made. IGN handed it a 4/10, stating that The Electric State “feels calculated to remind you of something you’ve already enjoyed.” For all that money and in spite of the star power of Chris Pratt and Millie Bobbie Brown, The Electric State failed to really spark.

Game and Shame

Any year in video games is invariably going to be a bit like a Guns N' Roses album. That is, chock full of absolute bangers but, shortly after you’ve worn out your neck headbanging to You Could Be Mine, My World arrives and promptly ruins the good times. Like the infamously terrible final track on Use Your Illusion II, 2025 has had us leaping for the eject button faster than a flaming fighter jet pilot on more than one occasion.

With a pile of performance issues and a complete lack of freedom, substance, and… an ending, MindsEye was far and away one of 2025’s most disappointing games. Unfortunately, its June launch went so badly that more than 90 staff at its developer Build a Rocket Boy later referred to it as “one of the worst video game launches this decade” in an open letter to company management. The letter called for change at the studio, apologies for not listening to staff concerns about the game, and “proper compensation for laid-off employees.”

On the topic of compensation, 2025 marked the year when Nintendo decided it ought to be compensated in some way for instructional tech demos of its new products, leading the company to release Nintendo Switch 2 Welcome Tour as a paid product, also in June. You want a tutorial about the console you just bought? Better cough up some more cash. Want to fully complete it? Better cough up some more for the required accessories. Remember the much-celebrated free pack-in Wii Sports? Former Nintendo of America boss Reggie Fils-Aimé does, and he certainly posted about it on social media at an intriguingly coincidental time.

Of course, just because a game is free, doesn’t mean it’s good. For evidence of that, look no further than EA’s reboot of the much-loved Skate series. 2025’s early access, free-to-play Skate is just like the old Skate games, only without the style, the atmosphere, the pros, the customisation, the campaign, the music, the varied maps, the humour, or the intro movies. It did, however, have a cardboard costume inspired by the Isaac Clarke’s Dead Space exosuit that cost around $35 to secure.

Call of Duty went back-to-back Black Ops in 2024 and 2025, but the only thing to come out of the decision is backlash. Containing what’s quickly becoming regarded as the worst Call of Duty campaign in the long history of the series, Black Ops 7 has been widely shredded to pieces following its November release for its unwelcome reinvention of campaign mode. Now always-online and co-op focused, Black Ops 7’s campaign mode has none of the rollercoaster-like pacing of a cinematic Call of Duty story, and opts instead for multiplayer-inspired maps and progression, with no checkpoints, and no ability to pause (even when you’re playing alone). The result is quite baffling, which is some result considering the fact Black Ops 7 is intended to be a direct sequel to Black Ops 2 despite releasing immediately after Black Ops 6 is already confusing enough. In the weeks that have followed, the Call of Duty team has promised no more back-to-back releases of sub-series like Modern Warfare or Black Ops, but this guarantee feels unlikely to help Black Ops 7 at this stage. Sales figures or player counts are still yet to be discussed, which strongly suggests Black Ops 7 is deep in the red.

This is by no means an exhaustive list of all the games that disappointed in 2025, and we haven’t even touched on FBC Firebreak, Game of Thrones: Kingsroad, Football Manager 26, Project Motor Racing, or the grammatically abhorrent Tales of the Shire: A The Lord of the Rings Game. Have we missed any? Let us know in the comments.

Rainchecked Release Dates

Some of the biggest gaming disappointments of 2025 weren’t the games that came out, but rather the ones that didn’t. After its public alpha test in April drew a heated response from fans and even accusations of plagiarism, Bungie decided to delay its live-service shooter Marathon from its intended September 23, 2025 launch to a March 2026 release window. In a post on its website, Bungie stated “we know we need more time to craft Marathon into the game that truly reflects your passion.” To be fair to the former house of Halo, it is a Marathon and not a sprint.

Meanwhile, Microsoft made the call to hold back its Fable reboot for another year. The fantasy RPG series that hasn’t been seen since the Xbox 360 era is currently being reimagined by the talented team at Playground Games, best known for its Forza Horizon open-world racing series. We’re keen to find out how the developer makes the adjustment from speed racers to chicken chasers, but for now Fable is a tale that won’t be told until sometime in 2026.

At least Fable was only delayed just once, though, unlike Marvel 1943: Rise of Hydra. In May, the planned release of the narrative-driven adventure featuring Captain America, Azzuri, and the Black Panther of the 1940s, was pushed out of 2025 and into early 2026. Then in November, Marvel 1943: Rise of Hydra was delayed again, this time to the somewhat vague sounding window of “beyond early 2026.” Considering we haven’t seen anything new from the single-player superhero story since an Unreal Engine 5.4 tech demo way back in early 2024, we’re inclined to assume that this one is still a ways off. Will it be worth the wait? Well, the fact that it’s being directed by the creator of the Uncharted series fills us with more optimism than a pep talk from Steve Rogers.

Of course, the most devastating delay – and arguably the most predictable – was that of Grand Theft Auto 6. Rockstar Games proved with Red Dead Redemption 2 that it was prepared to take its time in order to produce the best game possible, and that steadfast approach clearly paid off. Still, given that we’ve been waiting for a new GTA game since Ben Affleck was Batman, Game of Thrones didn’t yet suck, and everyone was still doing the Harlem Shake, it certainly left a lot of fans crying in their Pißwassers when the series’ long awaited return to Vice City was pushed back from Fall 2025 to May 26, 2026.

Things only got all the more agonising when that date slipped again, with GTA 6 currently not expected to launch until November 19, 2026. Beyond leaving fans feeling the lowest of Lazlows, the further postponement of Rockstar’s landmark launch will likely cast major ripples across the games industry, with analysts predicting everything from frantic release schedule reshuffling by competing Q4 2026 titles looking to get out of GTA 6’s way, to even a potential delay to the arrival of the next console generation. Will GTA 6 live up to the unprecedented level of hype and expectation? Will GTA 6 suffer another delay? And why do men have nipples? We’ll have the answers to at least a couple of those questions in a little less than a year’s time.

Unhappy Endings

While game delays are frustrating, they’re typically a considerably more tolerable option to the alternative: cancellation. That is, being postponed is better than never arriving at all. One is steaming into New York a day or two late, the other is hitting an iceberg and becoming James Cameron’s favourite holiday destination, two-and-a-half miles below the surface of the North Atlantic Ocean.

In July, Microsoft cancelled the long-gestating Perfect Dark reboot and completely shut down The Initiative, which was the development team behind the troubled project. The Initiative had been developing the game alongside Crystal Dynamics, which was revealed to be partnering on the project in 2021. Xbox officially revealed Perfect Dark’s return at The Game Awards 2020, but it had established The Initiative back in 2018 as the company’s first “AAAA” studio. Unfortunately, it appears AAAA appears to have simply been shorthand for, “AAAArgh, it’s all gone wrong.” Perfect Dark actually didn’t completely cease development at that time, however, and remained in production at Crystal Dynamics up until August. Crystal Dynamics was reportedly close to securing a deal with Take-Two to save the game, but this fell through. This resulted in an unconfirmed number of layoffs at Crystal Dynamics as the lights finally went out on Perfect Dark, permanently.

Avalanche Studios’ Contraband was also shut down at this time. The studio behind Just Cause and Mad Max had been developing Contraband in conjunction with Xbox for four years, but it appears we’ll never see it. A co-op, open-world smuggling game set in the 1970s, Avalanche confirmed at the time that active development on the game had stopped while it evaluated the project’s future, but since then Avalanche has laid off staff in Malmö and Stockholm in Sweden, and closed its UK studio in Liverpool.

Legendary UK studio Rare’s Everwild was also cancelled by Microsoft during this same period. Everwild was announced way back in November 2019 during Xbox’s X019 presentation, but little concrete information about how the end product was going to play was ultimately revealed over the nearly six years that followed. These cancellations were associated with mass layoffs at Rare and elsewhere around Microsoft as the company grappled with… record financial performance levels in 2025 and a 15% increase in revenue, at $281.7 billion. These layoffs also hit Forza Motorsport developer Turn 10, with some reports claiming that the Forza Motorsport team was essentially “no more.” It’s since been clarified that Forza Motorsport will apparently continue to see support in spite of the staff cuts, but whether the racing series will have any future after 2025 remains to be seen.

Sadly, one racing game with no future is EA Sports WRC, with Codemasters confirming in May that there will be no follow-up to its official WRC game and that the team has “reached the end of the road” working on the series after just one game. Unfortunately, alongside this news came the additional confirmation that the EA-owned studio is also “pausing development plans on future rally titles,” which is a big dose of dirt to cop in the face from a team that’s been at the forefront of rallying video games for almost three decades, dating back to 1998’s iconic Colin McRae Rally.

WRC wasn’t the only victim at EA, either; the company was swinging the axe quite liberally in 2025. In March it was reported that EA had quietly cancelled an unannounced, multiplayer first-person shooter from Apex Legends developer Respawn Entertainment, although the game in question was apparently only in extremely early development. It’s not at all uncommon for things like this to happen, however, and if you poured one out for every unannounced, unnamed project that didn’t make it out of incubation you’d die of thirst. That said, a month later it came to light that EA had also reportedly cancelled an unannounced Titanfall game, which does hurt slightly more than usual considering Titanfall 2 contains what’s widely considered to be one of the very best FPS campaigns in the history of the genre. We’re officially living in a world where Bubsy 3D can have a sequel announced in 2025, while Titanfall 2 has one cancelled. Nothing makes sense anymore. This unknown Titanfall game appears to have been a victim of EA layoffs that hit 300 workers, around 100 of which came from Respawn Entertainment. No other details regarding what this Titanfall project was are known.

But wait, because EA wasn’t done: in May it cancelled its Black Panther game and shuttered Cliffhanger Games, which was producing Black Panther as its debut project. Black Panther, which was announced back in July 2023, was set to be a single-player open-world game. EA claimed at the time that the decision to ditch the project was made in order to “sharpen” the company’s focus and put its “creative energy behind the most significant growth opportunities.” We’re guessing EA’s spreadsheet squad were unenthused by this single-player game’s lack of a Wakanda Ultimate Team mode.

Black Panther isn’t the only superhero to have the rug pulled out from beneath them in 2025, either. In February 2025 it was confirmed that Warner Bros.’ Wonder Woman game was cancelled and developer Monolith would be shut down. In a horrible twist, Wonder Woman would have been Monolith’s follow-up to its much-loved Middle-earth series and was expected to feature Shadow of Mordor and Shadow of War’s excellent and patented Nemesis system.

First announced at the 2021 Game Awards, Wonder Woman was a victim of a Warner Bros. decision to restructure its operations around “building the best games possible” with its “key franchises.” Of course, despite an overt focus on more Warner Bros. franchises than you could poke a carrot at, this restructure also didn’t involve the survival of WB brawler MultiVersus, either. The free-to-play fighting game was taken offline permanently and delisted in May.

A Price To Play

Rising prices are impacting plenty more than just video games. Hell, if supermarkets get any more expensive, groceries better start coming gold-plated. In the context of video games, however, 2025 has been like Quentin Tarantino sitting down and watching back-to-back Paul Dano movies: it’s just one massive disappointment after another.

In April, Sony raised the recommended retail prices of PlayStation 5 consoles across Europe, Australia, and New Zealand, citing “a challenging economic environment, including high inflation and fluctuating exchange rates” as the catalyst for the increase. Following similar price hikes made back in 2022, the PS5 was now considerably more expensive in many territories than it was at its launch. Sony subsequently also pumped up the price of all PlayStation 5 models in the US, with the RRP of each of these jumping by 50 bucks in August.

Microsoft raised the prices on Xbox consoles and various accessories back in May, and in October it kicked Game Pass prices into the stratosphere, with prices now reflecting a 50% hike in subscription costs since the previous 2024 price bump. Microsoft tempered this October surprise by stressing that there'd be no further price increases for Xbox… outside the US. Inside the US, however, Xbox console prices climbed by a further $20-$70, for the second time in less than six months. Xbox Series X|S? More like Xbox Series Excessive.

Not to be outtrumped, Nintendo also announced a range of price increases in August – for the eight-year-old original Switch and its proceeding Lite and OLED models. Pricing for the Switch 2 was left alone, but Nintendo’s move did come with a warning that price adjustments to things like the Switch 2, physical and digital Switch and Switch 2 games, and Nintendo Switch Online memberships “may be necessary in the future.” Nintendo is likely trying to prepare us for the worst here, but there’s no escaping the fact it sounds like the kind of ultimatum you typically get from two heavyset guys carrying baseball bats, driving a 1979 Cadillac Coupe DeVille.

That said, Nintendo president Shuntaru Furukawa recently indicated Switch 2 pricing should stay put for now, saying Nintendo believes it can “maintain the current level of profitability for hardware for the time being unless there are significant changes in external factors, such as a shift in tariff assumptions, or other unexpected events.”

It’s already been widely discussed how US tariffs have resulted in significant adjustments to how companies balance the books, with increased costs unsurprisingly being passed onto consumers. Inflation pressure is also a contributing factor; after a long period of stability since the global financial crisis in 2008, global inflation surged dramatically in the wake of the pandemic and Russia’s invasion of Ukraine. The frustrating part, however, is that this remains all quite unprecedented. That is, this generation Sony, Nintendo, and Microsoft have completely flipped the script on console pricing trends that date all the way back to the ’70s and ’80s. Over many decades, consoles have reliably and traditionally dropped in price over their lifespans – first via slow but natural erosion in value caused by the effects of standard inflation, and then by overt price cuts that bring the price of entry right down. This current crop of consoles, however, is not dropping in price – in fact, they’re going the complete opposite way.

Unfortunately, if people keep buying them at these prices, console price drops may go the way of old-timey bicycles and the funniest two-digit number between 60 and 70 being 69: a thing of the past.

Tristan Ogilvie is a senior video editor at IGN's Sydney office. Luke is a Senior Editor on the IGN reviews team.

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Battlefield 6 Fans Accuse EA of Selling AI-Generated Image After Spotting What Looks Like an M4A1 With Two Barrels

Battlefield 6 fans have accused EA of selling an AI-generated image after spotting a sticker of what looks like an M4A1 with two barrels in the in-game store.

Following a similar generative AI controversy for rival shooter Call of Duty: Black Ops 7, Battlefield 6 has come under fire for selling what some fans have called “low quality AI generated garbage.”

The sticker in question comes as part of the Windchill cosmetic pack for Battlefield 6, which costs 900 Battlefield Coins. It includes six items, one of which is a player card sticker called Winter Warning. The red flag here are two barrels on the M4A1, but the hand position of the soldier as well as the scope do not look properly aligned.

“Remove this AI s**t from the store,” said redditor Willcario in a thread upvoted 4,600 times. “Two barrels on the M4A1, sure. I would literally prefer to have no sticker than some low quality AI generated garbage. You can look at BO7 and see how many favors AI generated rewards won with them.”

The use of generative AI is one of the hottest topics in the video game industry, with the pressure on publishers to cut costs and speed up development in order to boost profits despite the risk of backlash from some fans. Indeed, according to a report by The Financial Times, EA’s new prospective owners (the ones who just spent $55 billion to take the company private) are betting on the use of generative AI to do just that. And EA itself, even before it was bought out, had signalled that it was all-in on generative AI, with CEO Andrew Wilson insisting AI is at “the very core of its business.”

This definitely looks AI Generated right? #Battlefield6 pic.twitter.com/VLYMhEMOqQ

— Battlefield 6 News (@BF6Updates) December 21, 2025

While EA has yet to issue a statement on the Battlefield 6 allegations, fans are digging up past comments from Rebecka Coutaz, general manager of original series developer DICE in Sweden, and Criterion, the UK studio now also a part of what’s collectively called Battlefield Studios, who in October said players wouldn’t see anything made by generative AI in Battlefield 6.

Coutaz said that while generative AI “is very seducing,” currently there is no way to work it into the developers’ daily work. However, Coutaz clarified that generative AI is used in preparatory stages "to allow more time and more space to be creative.”

While this is Battlefield 6's first significant generative AI controversy, Call of Duty has suffered a number of gen AI controversies in recent years, including the now-infamous six-fingered zombie Santa bundle. Earlier this year, Activision was forced to add an ‘AI generated content disclosure’ to the Steam page for Black Ops 6 after Valve changed its storefront rules. Currently, Battlefield 6 has no such AI content disclosure on Steam.

And last month, Activision issued a statement in response to a player outcry regarding the seeming use of generative AI art assets in a number of areas of Call of Duty: Black Ops 7. Players took to social media to complain about images they believed to be AI-generated across the game, primarily focusing on calling card images that they claimed used Studio Ghibli styling, following a trend of AI-Ghibli images from earlier this year. The Call of Duty: Black Ops 7 Steam page also includes the following disclaimer: "Our team uses generative AI tools to help develop some in game assets."

This week, IGN reported on video game Clair Obscur: Expedition 33, which was stripped of its Game of the Year award by The Indie Game Awards over its use of generative AI. Meanwhile, Baldur’s Gate 3 developer Larian plans to address concern over its use of gen AI in upcoming game Divinity following a backlash online.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The 27” ASUS ROG Swift OLED, Our Top 1440p Gaming Monitor, Is Down to Its Lowest Price Ever

The 27” ASUS ROG Swift OLED may not arrive early enough to be a gift under the tree on Christmas morning, but our top 1440p gaming monitor is back down to its lowest price ever. Every competitive gamer will want to snag this wicked fast display that hits speeds up to 480Hz, all while delivering an absolutely gorgeous picture. This monitor was already priced below competitors at the full price of $999.99, and with 25% knocked off the price tag for a limited time, it’s an even better deal.

Save $250 on the 27” ASUS ROG Swift OLED Gaming Monitor

The 27” ASUS ROG Swift OLED (PG27AQDP) is one of our top gaming monitors for a reason. It’s just a great all-around option, even for those who don’t necessarily need a ridiculously high refresh rate for esports. The 1440p picture is stunning, with near-infinite contrast and high peak brightness, which allows HDR to shine on this WOLED panel.

IGN expert Chris Coke had the opportunity to review the ASUS ROG Swift OLED (PG27AQDP), and he was particularly impressed with the out-of-the-box color accuracy and the built-in cooling system to prevent burn-in. Even going so far as to claim, “It’s one of the very best OLED gaming monitors you can buy,” and giving it a review score of 9/10.

Of course, the ASUS ROG Swift OLED (PG27AQDP) has gaming chops that are hard to compete with. With an almost instantaneous response time of 0.03ms, motion blur will be a thing of the past. However, the most notable feature is its 480Hz refresh rate, which is up there with some of the fastest gaming monitors. It's a responsiveness you can feel, especially when jumping from a 240Hz monitor. Those speeds are challenging to achieve in anything other than lighter esports games, but this monitor is still exceptional, even when playing at half that refresh rate or lower.

Danielle is a Tech freelance writer based in Los Angeles who spends her free time creating videos and geeking out over music history.

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Debut Trailer for Christopher Nolan's The Odyssey Reveals First Look at Tom Holland, Anne Hathaway, and More

The debut trailer for Christopher Nolan’s The Odyssey has revealed a first look at characters played by Tom Holland, Anne Hathaway, and Matt Damon.

The Odyssey, written and directed by Nolan and due out July 17, 2026, is based on Homer’s saga, and is described as “a mythic action epic” shot across the world using brand new IMAX film technology. The Odyssey stars Matt Damon, Tom Holland, Anne Hathaway, Robert Pattinson and Lupita Nyong’o, with Zendaya and Charlize Theron.

The trailer begins at the burial site of scores of soldiers. Matt Damon's Odysseus, the legendary Greek king of Ithaca, narrates, saying that after years of war, nothing can stand between his men and home. We then see Spider-Man star Tom Holland as Telemachus, Odysseus's son who is determined to find his father. A concerned Anne Hathaway, as Penelope, the wife of Odysseus, looks on.

We then get perhaps the most iconic shot of the movie, as Trojan soldiers drag the famous Trojan Horse from the sea. Inside, Damon and his soldiers hide, silently. One soldier, cut by a sword that pierces the horse, is forced to stay silent by his desperate comrades.

We then get a shot of the "mythic" part of The Odyssey with a brief look at what appears to be a giant humanoid (the Cyclops, perhaps?), who enters a cave filled with soldiers. Later, the undead appear to rise from the ground itself. There's a classic sail during a storm scene, where a hapless crewmate is washed overboard. The trailer ends with Penelope asking Odysseus to promise he will return. Odysseus responds: "what if I can't?"

Damon recently recalled an incident during filming where Holland personally called the head of Sony Pictures to arrange for one of the company's pristine 70mm prints of the classic film Lawrence of Arabia to be shown to The Odyssey's cast. "Tom Holland, because he’s Spider-Man and he’s everybody’s favourite at that studio, called [Sony Pictures boss Tom] Rothman and he arranged for us to screen it on a Sunday, the full four hours," Damon said.

The Odyssey is Nolan's 13th film, after previously helming Following, Memento, Insomnia, The Prestige, Inception, Interstellar, The Dark Knight Trilogy, Dunkirk, Tenet, and Oppenheimer. Such is the anticipation for the movie, that a limited number of The Odyssey tickets went on sale during the summer — a year in advance of the film opening.

While Nolan has long been celebrated as one of the great directors of modern cinema, The Odyssey is expected to perform particularly strongly following the breakout success of Oppenheimer, the Cillian Murphy-led biopic that fuelled one half of the Barbenheimer phenomenon. Oppenheimer earned a staggering $975 million during its theatrical run, and walked away with Best Picture at the Oscars.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Displate Denies Warhammer 40,000 AI Art Accusations, Says 'Red Flags' in Official Fulgrim Poster Are the Result of 'Human Error'

Displate has denied that one of its pieces of official Warhammer 40,000 artwork was the product of generative AI, insisting “red flags” spotted by fans were the result of human error.

The online marketplace for collectible metal posters, which features a range of licensed art from major brands such as Marvel and Star Wars, came under fire last week after fans spotted what looked like signs of generative AI use in a $149 3D-printed Fulgrim Limited Edition artwork.

Fulgrim is one of the most prominent characters in the Warhammer 40,000 setting. As one of the Emperor’s 20 genetically-engineered ‘Primarchs,’ Fulgrim played a key role in The Horus Heresy (the civil war that acts as the foundation of the current setting), and recently returned to the Warhammer 40,000 narrative with a new model and lore as the Daemon Primarch of Chaos god Slaanesh.

The issue was raised after popular Warhammer 40,000 YouTuber Luetin pulled a promotional post for Displate’s limited run Fulgrim art over concerns that part of the image “looked AI generated.” A circled part of the artwork appeared to contain misaligned geometry.

“I have no way of confirming this, so I must underline this remains entirely speculative,” Luetin continued. “But based on just the potential for this, I have removed that post - and until I can get a clear answer one way or the other - I do not currently intend to work with them again in the future.

“Its very disappointing, as their production of official 40K artwork that I own, and still look excellent on my office wall I would absolutely recommend.

“If anyone did purchase that image yesterday, I would recommend you to personally evaluate its detail for yourself - and if you felt it necessary cancel or refund.”

That post ended up doing the rounds within Warhammer 40,000 online communities, where the artwork was analyzed for signs of gen AI use. Now, Displate itself has addressed the concerns, insisting “no AI was used in the creation of this piece.”

In a post on the Displate subreddit, company representative WallOverthePlace said the artwork was digitally painted by “one of our top in-house artists as part of our licensed Warhammer project.” The part of the image that had become the focus of the gen AI debate is “a human error that slipped through during the final stages of production.”

Displate continued: “the piece went through multiple revisions - including repaints, composition changes, and moving elements around - and a small cut-off edge from an earlier adjustment wasn’t fully repainted before final delivery. That’s on us. Designing a Limited Edition is a long and complex process, but this mistake should have been caught during QC.

“We understand why this raised red flags, especially given how strongly fan communities feel about AI, and we take that seriously. Limited Editions are our highest-tier releases and we treat them accordingly. To be completely clear: none of our licensed artworks have been or will be AI-generated. Every Limited Edition we release is created entirely by real artists, either by our internal art team or trusted external collaborators, and held to the highest standards we apply as a company.”

As a result, Displate called on customers who already have their order of the artwork to get in touch to get a replacement. “You will receive a separate product with the same Limited Edition print run number and the same certificate,” Displate said. ”If you choose to keep the original piece, we completely understand and respect that choice of appreciating this unique variant.”

Those who have an order yet to ship will get a corrected version, but it will be sent after the New Year.

“We appreciate the community holding creators to high standards - that same standard is exactly what we expect of ourselves, and we’re sorry for the confusion this caused,” Displate said.

The Warhammer 40,000 setting is in many ways built upon the evocative and enduring art drawn by the likes of John Blanche, who shaped its "grimdark" aesthetic alongside other key Games Workshop staff. This official, human-made Warhammer 40,000 artwork is beloved by fans, most of whom take a dim view of the mere whiff of generative AI “art” sold or released in any official capacity by either Games Workshop itself, or its partners.

Indeed, Games Workshop sells expensive Warhammer 40,000 ‘codex’ rulebooks that are packed with stunning official art as well as lore. Any suggestion that this art was created either in part or entirely by generative AI tools would likely cause a community uproar.

The issue of generative AI and its use in entertainment is one of the hottest topics across all industries. This week, IGN reported on video game Clair Obscur: Expedition 33, which was stripped of its Game of the Year award by The Indie Game Awards over its use of generative AI. Meanwhile, Baldur’s Gate 3 developer Larian plans to address concern over its use of gen AI in upcoming game Divinity following a backlash online.

Image credit: Games Workshop.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Park Chan-wook's No Other Choice Review

No Other Choice will be released in theaters on Christmas Day, with a wide release coming in January.

Let’s be real: today’s job market sucks. Layoffs are constant, every moronic executive thinks they can replace their workers with AI, and most people would probably rather commit murder than spend more time on LinkedIn. If any movie in 2025 has its finger on the pulse of the moment, it’s most certainly No Other Choice. The latest entry from Park Chan-wook, the film stars Lee Byung-hun as a man who goes to homicidal lengths to secure a coveted job opening and ensure he can still provide for his family. Beloved by film fans worldwide for movies like Oldboy (2003), The Handmaiden (2016), and Decision to Leave (2022), the South Korean auteur returns with yet another film that defies genre but satisfies in all the ways that count.

Our “hero” is Man-su (Lee), a highly skilled paper industry employee who loses his job after American investors restructure the company where he’s worked for 25 years. Still facing unemployment thirteen months later, and desperate to keep the upper middle class lifestyle he’s grown accustomed to, Man-su hatches a scheme to identify and then eliminate the three men in the region with the credentials to challenge him for a position at another papermaking firm (it’s apparently a pretty small industry). But Man-su is new to the whole “killing people” thing, and needs to work up the nerve to finally do it, grapple with his own ineptitude at pulling it off, and also keep both his family and the authorities in the dark, leading to a cascading effect of chaotic consequences as his machinations go awry.

Like previous Park films, No Other Choice is a dense and thorny affair, weaving numerous subplots and tonal registers together in a way that strengthens them all. It’s a movie that can be hilarious, depressing, and tense all at once, without shortchanging its dramatic aims even as it left my audience frequently cackling in their seats. The comedic bent is of a darkly satirical flavor, and although its bitter absurdism may hit a bit too close to home for some, it feels appropriate for a movie that’s so tapped into the zeitgeist of the mid-2020s. The film is in fact an adaptation of a 1997 novel, The Ax by Donald E. Westlake, but the thematic concepts at play in regards to how capitalism erodes both our morals and sense of self are timeless. The specifics, however, such as the constriction of analog industries with few remaining experts and the looming specter of AI-powered automation, make No Other Choice feel distinctly contemporary.

No Other Choice is a movie that can be hilarious, depressing, and tense all at once.

The film also works well as a family drama even with all the murder and mayhem packed in. Man-su’s wife Mi-ri (Son Ye-jin) is just as determined to find a way through the crisis, and although she elects for more reasonable avenues like “take a job as a dental assistant” or “cut down on excess spending” as opposed to homicide, the emotional toll it takes on her and her marriage are mined for both depth and humor. Lee and Son make for an excellent pair of lead performers, bouncing off each other with crackling electricity and proving once again why they’re two of their home country’s biggest stars. The writing and performances convey a lived-in relationship between two characters who radiate history between them even though we don’t see any of their premarital life.

But the aspect that makes No Other Choice its best self is how it evokes sympathy for Man-su’s plight while not justifying his actions by making his situation untenable. This is not a story of a poverty-stricken man fighting for survival; Man-su is never truly at risk of losing a roof over his head or a way to feed his family. Mi-ri makes it clear they could afford to sell their house and move into an apartment, and that if Man-su was willing to make a career change instead of being deadset on papermaking, things would likely be just fine. Even the “loss” of the family dogs to save on pet care is temporary, because they’re not really gone; they’re just staying with Mi-ri’s parents for the time being. The irrationality of Man-su’s actions is counterbalanced by how understandable it is that late-stage capitalism made him this way – how a lifetime of self-worth provided by his papermaking skills have convinced him that there’s, well, no other choice but to slaughter his way back to the top.

If the film doesn’t quite reach the heights of Park’s best – Decision to Leave-heads, rise up! – it’s less to do with any real deficiencies in the craft than it is not quite hitting as hard emotionally due to the subject matter. Sure, the runtime is maybe fifteen minutes too long, and there’s the occasional directorial flourish that feels like Park is stunting instead of doing something that actively contributes to the storytelling, but those are minor complaints. Ultimately, while I wasn’t as overwhelmed by the experience as I am with the very best films, that doesn’t mean you shouldn’t watch this one as soon as you get the chance.

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Tributes for It: Chapter Two and The Wire Star James Ransone, Who Has Died Aged 46

It: Chapter Two and The Wire star James Ransone has died aged 46.

According to The Guardian, the Los Angeles medical examiner indicated Ransone died on Friday from suicide. The New York Post reported that official records show the cause of death was listed as “hanging,” while his place of death was listed as “shed.”

The American actor is best-known for playing Chester ‘Ziggy’ Sobotka in 12 episodes of the second season of David Simon’s critically acclaimed Baltimore crime drama, The Wire. More recently, he played adult Eddie Kaspbrak in It: Chapter Two. Ransone also played the Deputy in Blumhouse's supernatural horror films Sinister 1 (2012) and 2 (2015), and Max in 2021's The Black Phone. In 2008 HBO war drama mini-series Generation Kill, Ransone played real life marine Cpl. Josh Ray Person opposite Alexander Skarsgård.

Ransone’s wife, Jamie McPhee, took to social media to pay tribute. "I told you I have loved you 1,000 times before and I know I will love you again," she wrote. "You told me - I need to be more like you and you need to be more like me - and you were so right. Thank you for giving me the greatest gifts - you, Jack [their 6-year-old son] and Violet [their 4-year-old daughter]. We are forever."

In 2021, the Baltimore Sun reported that Ransone said he was sexually abused by a former tutor who worked in Maryland public schools. He wrote on Instagram that the abuse was a factor in his alcohol and heroin addictions. Ransone later said he had reported the allegations to Baltimore County police in March 2020, but was told by a detective that prosecutors had no interest in pursuing the matter further.

Tributes were paid online by former and current colleagues, as well as HBO and Blumhouse. “Rest In Peace To My Dear Brother, Mr. James Ransone. We Rocked Together On Red Hook Summer And Inside Man,” director Spike Lee posted on Instagram.

In loving memory of James Ransone. pic.twitter.com/7CKjnAnrCD

— HBO (@HBO) December 21, 2025

We are saddened by the passing of James Ransone. We are grateful to have worked with him on The Black Phone and Sinister movies.
Our thoughts are with his loved ones. pic.twitter.com/zUvPTcLJqe

— Blumhouse (@blumhouse) December 21, 2025

Oscar-winning filmmaker Sean Baker, who worked with Ransone on Tangerine and Starlet, wrote: “I’ll miss you dearly, my friend.” “Sorry I couldn’t be there for you, brother. Rest in Peace James Ransone,” Ransone’s The Wire co-star, Wendell Pierce, said.

In 2016, Ransone told Interview magazine he would “wrestle with the catharsis of acting." "I don’t end up playing a lot of likable characters, so I find myself living in a lot of unlikable skin," he said. "As a result of that I don’t always feel good."

If you are having suicidal thoughts, the National Suicide Prevention Hotline in the U.S. is available 24 hours a day at 1-800-273-8255. A list of international suicide hotlines can be found here.

Photo by Gary Gershoff/WireImage.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Indie Game Awards Strips Clair Obscur: Expedition 33 of Game of the Year Over Gen AI, Dev Says 'Placeholder' Textures Were Patched Out After Slipping Through QA Process

Fresh from receiving the Game of the Year award at The Game Awards 2025, Clair Obscur: Expedition 33 has been stripped of two awards from the Indie Game Awards after its use of generative AI hit the headlines.

Sandfall Interactive’s record-breaking role-playing game launched with some placeholder textures built with generative AI. The developer patched them out five days after release, insisting they made the cut by mistake. This went under the radar until recently, when comments from Sandfall co-founder and producer François Meurisse reemerged.

Speaking to El País for an article published in July, Meurisse said: “We use some AI, but not much. The key is that we were very clear about what we wanted to do and what to invest in. And, of course, technology has allowed us to do things that were unthinkable a short time ago. Unreal Engine 5’s tools and assets have been very important in improving the graphics, gameplay, and cinematics.”

Meurisse’s comment resurfaced amid a backlash to comments from Larian boss Swen Vincke in the wake of the developer’s high-profile announcement of Divinity at The Game Awards. The original news came from a Bloomberg interview in which Vincke said that Larian was "pushing hard" [Bloomberg's phrasing] on generative AI, even though it hasn't led to big gains in efficiency. Specifically, the studio was said to be using the technology to "explore ideas, flesh out PowerPoint presentations, develop concept art and write placeholder text." [again, Bloomberg's phrasing].

Vincke later addressed the backlash, and has promised an AMA to answer questions from fans. All the while, a light has been shone on Clair Obscur, which leads us to the Indie Game Awards.

Clair Obscur had won Game of the Year and Debut Game from the Indie Game Awards, but both awards are now retracted. Explaining the decision, the Indie Game Awards said:

The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself. When it was submitted for consideration, a representative of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. In light of Sandfall Interactive confirming the use of gen AI art in production on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination. While the assets in question were patched out and it is a wonderful game, it does go against the regulations we have in place. As a result, the IGAs nomination committee has agreed to officially retract both the Debut Game and Game of the Year awards.

Each award went to the next highest-ranked game in its respective category; Sorry We’re Closed now has Debut Game, and Blue Prince now has Game of the Year.

Meanwhile, El País has updated its original article to include a statement from Sandfall clarifying its use of generative AI in the making of Clair Obscur:

The studio states that it was in contact with El País on April 25 — three months prior to this publication. During these exchanges, Sandfall Interactive indicated that it had used a limited number of pre-existing assets, notably 3D assets sourced from the Unreal Engine Marketplace. None of these assets were created using artificial intelligence.
Sandfall Interactive further clarifies that there are no generative Al-created assets in the game. When the first Al tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within five days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process.

And here’s Vincke's latest statement in full:

It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.
Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.
In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.
To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.
We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!

Excellent, the AI generated textures in Clair Obscur were indeed placeholders and were replaced with custom assets. The other AI generated poster that was present in the starting area (don't have a screenshot of it now) was also removed. https://t.co/UQbfLuyj8e pic.twitter.com/5xgqsCmZpC

— Nyanomancer (@nyanomancer) April 30, 2025

The use of generative AI in video game development is one of the hottest topics in the industry. Last month, we reported that Assassin's Creed publisher Ubisoft was forced to remove an image found within Anno 117: Pax Romana that contained AI-generated elements after fans complained, and Call of Duty: Black Ops 7 players took to social media to complain about AI-generated images they had found across the game, following a trend of AI-Ghibli images from earlier this year.

The Alters developer, 11 Bit Studios, and Jurassic World Evolution 3 developer, Frontier Developments, meanwhile, similarly faced fan backlash when they were caught using undisclosed AI images. EA CEO Andrew Wilson has said AI is "the very core of our business," and Square Enix recently implemented mass layoffs and reorganized, saying it needed to be "aggressive in applying AI." Dead Space creator Glen Schofield also recently detailed his plans to “fix” the industry in part via the use of generative AI in game development, and former God of War dev Meghan Morgan Juinio has said: "... if we don’t embrace [AI], I think we’re selling ourselves short.”

As the debate around the use of generative AI to build video games rages on, Tim Sweeney, boss of Fortnite developer Epic Games, has waded in to call on Valve to ditch its AI Generated Content Disclosure for Steam games.

Valve’s rules mean developers must disclose their use of AI-generated content on a game’s Steam store page. For example, the Steam page for Embark Studios’ Arc Raiders includes a note from the developer on how the game uses AI-generated content: “during the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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