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Corsair Novablade Pro Fighting Game Controller Review – Tournament Ready

Corsair is the latest company to enter the fighting game controller space and they have certainly come out of the gate strong with the Novablade Pro. This is one of most feature packed leverless controllers on the market, complete with wireless functionality right out of the box, and eight customizable buttons (three on the surface of the controller and five on the side). It’s also a looker with a bunch of really cool lighting modes to play around with, and an easily removable and customizable faceplate to round out the highlights. At a very competitive and reasonable price of $250, it makes the question of the best leverless controller a bit more difficult to answer.

Let’s start with how the controller actually feels – in terms of size and weight, it's most immediately comparable to the Victrix Pro KO with the exact same size at 13.35” x 9.23” x 0.80”, but it is about double the weight at around 4.0 lbs. Of course, it’s not a huge difference, and even if it is the heaviest leverless controller I’ve used, it still felt super convenient to carry around in my backpack as I walked over to my local tournament and carried it around as I waited to play.

There are a total of 15 buttons on the face of the controller, which is three more than a standard leverless controller, giving you three buttons on the face to map however you see fit. You might want to put the L3 button above the left, down, and right buttons to give you a quick reset or record button in training mode; or maybe map L2 to one of the buttons next to your either of your thumbs and give yourself an easily reachable button for parries in Street Fighter 6, just as a few examples. It’s easy to map them to whatever you need in case, like me, you find yourself accidentally hitting them in a pinch.

The buttons have a really nice feel to them as well – they sound quieter than standard arcade buttons, but still loud enough to be able to hear the rhythm of a combo as you tap it out. If you really want to get into the weeds, the Novablade Pro also lets you customize the actuation points of the buttons as well. So if you want a move to come out the instant you come in contact with a button, you can set it to a 0.1 mm actuation point. Or if you find that too sensitive, you can set it higher, all the way up to the full 4.0mm, which will make it less likely to accidentally press a button if your finger lightly brushes against one.

The Novablade Pro is among the best around.

Along with that, there’s a rapid fire switch that resets a button’s input to neutral as soon as it starts traveling upwards, allowing for even faster presses of a button than what would normally be possible. If I’m being completely honest, these features weren’t super noticeable for me in games like Street Fighter 6 or Tekken 8, but for other games that reward you with extra damage the more you mash on a button, I could see it giving a bit of an advantage.

One of the cooler features of the Novablade Pro is that it allows you to very quickly customize how the controller handles simultaneous opposite cardinal direction button presses, otherwise known as SOCD. Being able to press and hold up and down or left and right at the same time is a unique feature of a leverless controller, and there are a number of different ways those inputs can be sent to the game you’re playing. The Novablade Pro allows you to easily cycle through all of those options; from the default method of having no input sent when SOCD buttons are pressed. Inputs like “giving up” the priority so you can hold down and back to block low but also press up to leap backwards if there’s an opening in your opponents pressure; giving the first button pressed the priority; giving the last button pressed the priority; or just sending both inputs and let the game’s own programming decide what to do with the two simultaneous button inputs – these are the unique advantages afforded by this type of controller.

There are use cases for all of these, and the option to be able to easily switch between them depending on what game you’re playing is pretty sweet. Some of these, however, are genuine cheats in competitive play and will get you disqualified in an actual tournament if you’re caught using them. Fortunately there is a Game Mode toggle that immediately sets the controller to a default tournament-legal setting.

All of these features are very easily navigated thanks to the five buttons on the right side of the controller, which themselves are mappable as well. It can be easy to accidentally hit these buttons when picking up or passing the controller along, thus inadvertently messing up your settings, but the convenience of being able to easily adjust these functions is certainly worth the occasional and easily fixable button press.

The Novablade also has some of the best lighting effects of any leverless controller I’ve played. There are six onboard lighting effects to toggle between, with my favorite being the one that lights up both the individual button and the color ring around the controller whenever you press a button.

The big competitive advantage of the Novablade Pro though is its wireless functionality, something that most of its competitors lack. By popping off the aluminum faceplate, you can set the controller to bluetooth mode for PCs, or you can set it to low latency wireless mode and connect the included dongle to either a PS4, PS5, or PC.

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Save $130 Off the Bose QuietComfort Ultra Noise Canceling Headphones Ahead of Black Friday

Looking for an excellent deal on Bose's flagship noise canceling headphones ahead of Black Friday? Amazon has already dropped the price of the Bose QuietComfort Ultra Noise Canceling Wireless Headphones from $429 all the way down to $299. Only two colorways are available at this price: Lunar Blue and Deep Plum. The QuietComfort Ultra is Bose's latest and greatest noise cancelling headphone and goes toe-to-toe with Sony's $450 WH-1000XM6 headphones.

Bose QuietComfort Ultra Headphones for $299

The QuietComfort Ultra is Bose's newest noise-cancelling headphone, released in late 2023. It is a significant upgrade over the standard QuietComfort headphones in audio and noise-cancelling performance and is easily comparable to other current heavyweights like the Sony WH-1000XM5/XM6 and the AirPods Max. The Ultra features redesigned ear cushions that are both more comfortable and provide a more secure seal, resulting in better passive noise isolation. It also supports spatial audio for better immersion, and it's updated with the new Bluetooth 5.3 protocol. Android users can rejoice in the fact that the Ultra supports Snapdragon Sound, a feature that offers optimized sound quality, connection stability, and latency for your streaming audio when the headphone is connected to an Android device.

Other features include an "Aware" mode that picks up ambient noises and amplifies them so that you can listen in on the outside world without having to take off your headphones, a respectable 24 hours of battery life on a single charge, an updated USB Type-C port, Bluetooth multipoint for simultaneous pairing with up to two devices, and a dual-hinge design that enables the headphones to fold up and flat for easier portability.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Lord of the Rings Deluxe Illustrated Editions Are Buy 2, Get 1 Free Before Black Friday

I'll be the first to admit that I own too many books. My shelves are full and I have absolutely no room for anything else. And yet whenever Amazon has one of its buy 2, get 1 free book sales, I can't help but browse the full selection. With the latest sale including all of the deluxe illustrated Lord of the Rings books, I find myself looking to clear some space.

There are actually quite a few different illustrated versions of Tolkien's works, but the ones I'm referring to are the deluxe versions that look like the kind of hefty tomes you'd need to blow dust off of before reading. Amazon usually includes one or two of these in these types of promotions, but this is the first time I've seen all three of them available at once. It's a great time to pick up the full collection for a pretty substantial discount.

Lord of the Rings Deluxe Illustrated Editions Sale

For those who haven't partaken in Amazon's "3 for 2" sales before, I'll give you a quick rundown of how it works. All you need to do is add all three of the items to your cart and the price of the least expensive one will be removed at checkout. So in the case of these illustrated editions, you'd end up saving $107.35 by purchasing them all together as The Hobbit would be what gets the discount. If you don't want to buy all three of these books, you can also choose to mix and match with other items within the sale, but I'd recommend looking for things at a similar price point so you can maximize your savings.

What comes with the deluxe edition

The biggest (and most expensive) special edition of the bunch is The Lord of the Rings: Deluxe Illustrated Edition. This is a single-volume hardbound book that includes all three of The Lord of the Rings books (Fellowship, Two Towers, Return of the King) and comes in a single eye-catching, intricately etched slipcase. It features a striking red-and-black design that’s meant to evoke the novel's first edition. The book itself is 1,248 pages and includes the entire fantasy epic and appendices. The text is “corrected and reset,” and printed in red and black ink. Interspersed throughout this massive tome are 30 illustrations hand-drawn by Tolkien himself. These include maps, color illustrations, and sketches. Also included in the package are two fold-out maps of Middle-earth drawn by Christopher Tolkien.

The Hobbit and Silmarillion Deluxe Illustrated editions aren't nearly as massive, but they too include illustrations and notes from Tolkien himself. They also include the same etched slipcases to match the design of the big red tome.

Should You Wait for Amazon's Black Friday Sale?

It's worth noting that the Amazon Black Friday sale will be kicking off next week and one or more of these deluxe editions will likely get a steeper price cut. Amazon has stated that print books will be up to 65% off during its sale and I have actually seen a bigger discount on The Lord of the Rings Illustrated Edition in the past. However, it's unclear if Amazon will continue its buy 2, get 1 free book sale into Black Friday.

So with that in mind, I'd suggest taking advantage of this deal if you're looking to buy the full collection and waiting for Black Friday if you only want to buy a single volume. I'm guessing the big Lord of the Rings Deluxe Illustrated Edition will drop below $100 during Black Friday sales, which is a much better deal if you're only buying that one.

Jacob Kienlen is a Senior SEO Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different topics -- from TV series to indie games and popular book series.

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What TV Deals to Shop for During Black Friday Sales in 2025

There are always good TV deals throughout the year if you look hard enough, but everyone knows that the absolute best time of year to upgrade your TV is around Black Friday. There will be so many TV deals crawling out of the woodwork during the latter half of November that you won't need to do any heavy lifting to find the deal you want. This year I expect the status quo to remain the same. The landscape is a bit different - 65" is the new 55" and OLED is actually affordable - but make no mistake that there will be some excellent price drops worth jumping on in the next few weeks.

Size Matters, Get the Biggest TV You Can Afford

This year, shoppers are trending towards bigger TVs. Everyone who's purchased a 55" TV in the past is probably now looking to upgrade to a 65" TV, and even 77" TVs are becoming increasingly more common. Manufacturers are aware of this trend and I expect the biggest price drops to happen in the 60" to 77" size range.

If you're looking to upgrade, my advice is to get the biggest TV that can still fit in your intended space and is within your budget. One of the main reasons why people choose to upgrade is to get a bigger TV, and a larger TV will be more future-proof down the road. TV technology moves at a relatively slow pace and chances are if you're happy with the image quality of your TV right now, you'll probably also be fine with it for the long haul. But size is a different matter.

If You're Looking for a High-end TV, Go With OLED

Without a doubt OLED technology offers the best image quality you can find in a consumer TV. Compared to any other type of TV, OLED TVs boast superior image quality thanks to their near-infinite black levels, near-infinite contrast ratio, and near-instantaneous response times. This is easily the best type of TV for streaming 4K HDR content in its intended glory. OLED TVs have also been our favorite TVs for console gaming because nearly all of them feature a native 120Hz refresh rate and HDMI 2.1 inputs for running PlayStation 5 or Xbox Series X games in 4K at up to 120fps.

OLED TV prices have dropped significantly in 2025 and I expect to see the lowest prices of the year during Black Friday. That means brand-name OLED TVs from LG, Samsung, and Sony will probably drop to as low as $1,199.99 (or less) for a 65" model and $1,799.99 (or less) for a 77" model. Higher end models with advanced features like LG's Evo or Samsung's quantum dot technology will very likely be heavily discounted as well.

If You're on a Budget, Consider Hisense or TCL

If you're looking for a 65" or 77" TV priced under $1,000, I would strongly recommend looking at more value-conscious brands like Hisense and TCL. Within the budget to mid-range lineups, Hisense and TCL TVs are every bit as good as - and in many cases better - than a similarly priced Samsung, Sony, or LG TV. During Black Friday, a 65" Hisense or TCL 4K TV with a quantum dot mini-LED panel and 120Hz refresh rate (perfect for 4K HDR streaming or playing PlayStation 5 games) might drop to as low as $499.99. A 75" variant could drop to $699.99. Prices we haven't seen earlier this year.

Gamers Should Look for TVs With These Features

If you have a current generation console like a PlayStation 5 or Xbox Series X, you'll want to make sure that your new TV has both a native 120Hz refresh rate and HDMI 2.1 inputs. These are necessary to run games in 4K at up to 120fps. Even in 2025, there are quite a few budget TVs that don't have these features, so make sure you do your due research. If you're a gamer, it is definitely worth it to splurge a little more on a TV that can run your games to their fullest potential.

Despite being a current generation console, the Nintendo Switch 2 has lax TV requirements compared to the PS5 or Xbox Series X. When the Switch is connected to its dock and a television, it is only capable of outputting a 4K resolution signal at up to 60 frames per second. It can go up to 120fps if the resolution drops to 1080p, but the data rate required for both these options is pretty much the same, and you would much rather play any game in 4K.

Manufacturers Will be Hosting Their Own Black Friday Sales

Common sense would dictate that the first sites you would check for Black Friday TV deals would be Amazon, Best Buy, Walmart, and Target. That hasn't changed, however you should also check in on Black Friday deals hosted on manufacturer sites like LG.com and Samsung.com. For the past few years, these storefronts have been offering the same deals as the reseller sites, but with extra incentives such as a free soundbar or wall mount with purchase, free white glove delivery, and bonus coupon codes (often simply by leaving your items in your shopping cart for a little while). The deal gets even better if you are eligible for an EPP (employer) or EDU (teacher/student) discount, which is usually exclusive to the manufacturer's storefront. In the end, these deals might actually be much, much better than the "standard" Black Friday deals you might find anywhere else.

Scams Will Be Running Rampant

Black Friday is the one time of year where a deal that might normally be too good to be true actually isn't. Scammers are aware of this and there will be plenty of traps you'll need to avoid. To be safe, make sure you always buy from an authorized reseller for that particular brand of TV. "Buying from Amazon" simply isn't good enough; there are plenty of marketplace resellers that aren't trustworthy. You'll want to confirm that the item is either "sold and shipped by Amazon" or from a third party reseller that you recognize. The same is true for other sites like Walmart, Best Buy, and especially eBay. Some common authorized resellers that you might run into are Buydig, Electronic Express, Walt's TVs, B&H Photo, Beach Camera, and more. These are reputable storefronts with established histories and I would recommend them.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Amazon's Massive Buy 2, Get 1 Free Book Sale Is Back Ahead of Black Friday

Amazon recently announced that its Black Friday sale will be kicking off on November 20 this year, but if you're looking to save on some books you can start shopping right now. Amazon's popular "3 for 2" sale on books and box sets has returned and it's one of the best versions of this sale we've seen all year. If you're looking to buy some actual physical books for yourself or as a gift for the reader in your life, this sale is a great way to save.

If you're not familiar with Amazon's "3 for 2" promotion, it's essentially just a buy 2, get 1 free sale. There's a massive list of books eligible for the sale and all you need to do is place any three in your cart and the price of the cheapest one will be discounted at checkout. To make the most of the sale, you'll want to buy three things that are all similar in price. You can also buy multiples and still receive the discount.

Amazon Buy 2, Get 1 Free Book Sale

Amazon has offered this promotion for pretty much every major sale this year, but this is the most robust list of books I've seen since Prime Day back in July. There's a little bit of everything included here, from classics to coffee table books and new releases. If there's a specific book you're looking for, just use the search bar to see if it's included. Some of the most popular books and box sets included in this sale are buried so far down the list that you'll only be able to locate them by searching by name. And with that in mind, I've gone ahead and pulled out some of the best books I could find from the sale below.

New releases

Some of the most popular new book releases of 2025 are included in this sale. For fans of the Hunger Game series, you can grab the latest sequel, Sunrise on the Reaping, which is also pretty heavily discounted. There's also The Secret of Secrets, Dan Brown's latest Robert Langdon Novel that came out back in September. Onyx Storm is included alongside all of the other Fourthwing books in the Empyrean series, which is a great option for any romantasy fans out there. And finally, the recently released dark romance book, Alchemised, is also eligible for this discount.

Box sets

Arguably the best discounts in this promotion are the box sets. These are higher-priced items that already have discounts, so buying three of them at once could get you a full book collection for relatively cheap. This sale has pretty much all of the major box sets included within it. There are multiple Wheel of Time books sets, the Game of Thrones books, The Witcher books, Frank Herbert's Dune books, and a few different Harry Potter book collections. For young adults there's also popular options like the Percy Jackson series and The Chronicles of Narnia.

Illustrated editions

If you're specifically looking for books to give as gifts, I highly recommend looking into illustrated editions. These are collector's editions that include beautiful art alongside a story and are usually pretty pricey compared to standard hardcovers. There are multiple versions of the illustrated Lord of the Rings books currently included this sale, both of which include illustrations from J.R.R Tolkien himself. There's also the interactive illustrated Harry Potter books (all of which are included) that include a mix of art, story, and papercraft. And while it's more of a coffee table book than an illustrated edition, the Hyrule Historia is also a great option for anyone interested in The Legend of Zelda books.

Book Deals to Expect During Amazon Black Friday

While this promotion is likely better than any individual book sale Amazon will offer during Black Friday, it is worth noting that the retailer has offered up a sneak peek of what book discounts you can expect this year. The biggest price drops will be on Kindle books, which Amazon has stated will be discounted up to 80% during the sale. Print books are also expected to receive discounts of up to 65%, but we don't yet know which books will be getting those discounts. It's possible Amazon will decide to end the buy 2, get 1 free promotion before it kicks off its official sale next week, so it's worth taking advantage of the promotion while it lasts. These types of promotions are really the best time to buy books for cheap.

For more information about the upcoming discounts, you can check out our guide to Amazon's Black Friday sale or dive into our larger Black Friday guide for 2025.

Jacob Kienlen is a Senior SEO Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor's degree in communication and over 7 years of professional writing experience, his expertise is spread across a variety of different topics -- from TV series to indie games and popular book series.

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Chadwick Boseman to Receive Hollywood Walk of Fame Star This Month

Chadwick Boseman, the multi-award-winning actor best known for portraying T'Challa in the MCU, will receive a posthumous star on the Hollywood Walk of Fame on November 20, according to the Hollywood Chamber of Commerce.

This news comes via Variety, which reports that the unveiling will take place at 11:30am PT that day. Previously, the Hollywood Chamber of Commerce had announced that Boseman would receive a star as part of 2024's class of honorees.

Boseman tragically passed away in 2020 at the age of 43 from colon cancer, which he battled privately while continuing to perform. He is best known as T'Challa in Black Panther and several other MCU films, a portrayal he continued before his death in the MCU series What If...?, earning a posthumous Primetime Emmy Award for his performance.

He also starred in numerous other productions over his 27-year career, including playing Jackie Robinson in 42 and Thurgood Marshall in Marshall. His final film role was as Levee Green in Ma Rainey's Black Bottom, for which he received a Golden Globe and a SAG Award for best actor, as well as an Oscar nomination.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Every LEGO Game on the Nintendo Switch in 2025

The collaborative relationship between LEGO and Nintendo, two world leaders in family-friendly entertainment that operate in the adjacent realms of toys and games, began with the 1999 release of LEGO Racers on N64. At least one LEGO game has been released on a Nintendo platform nearly every year since, and multiple Nintendo-themed LEGO sets have been released each year since they debuted in 2020.

The LEGO-Nintendo synergy has persisted through the Switch era, and with the Switch 2 now out in the wild, we’re looking back on the legacy of LEGO on the Switch.

How Many LEGO Games Are There on Nintendo Switch?

As of November 2025, 19 LEGO games have been released on Switch, from LEGO Undercover City in 2017 to the most recent LEGO Party! game in 2025. Of the 19 games, nine are LEGO originals and 10 are licensed collaborations with other intellectual properties.

Every LEGO Game on Switch (Ordered by Release Date)

LEGO City Undercover (2017)

In April 2017, one month after the console’s launch, the series’ first game to hit the Switch was LEGO City Undercover, which is an original LEGO game originally released for Wii U in 2013. It’s based on the LEGO City series of themed building sets and tells the tale of an undercover police officer tracking an escaped prisoner.

LEGO Worlds (2017)

LEGO Worlds is another original game released on the Switch in 2017. Worlds is the most authentically LEGO game available on Switch; it steps out of the series’ usual action-adventure genre into the world of sandbox games (think Minecraft), allowing you to build structures and environments brick by brick.

The LEGO Ninjago Movie Video Game (2017)

The LEGO Ninjago Movie Video Game is, as its name makes clear, an adaptation of The LEGO Ninjago Movie. The game and movie, both based on LEGO’s own Ninjago line, were released in the U.S. on September 22, 2017. The action-adventure game features eight locations and several playable characters from the movie.

LEGO Marvel Super Heroes 2 (2017)

LEGO Marvel Super Heroes draws characters and locations from Marvel movies and comics alike, with a massive roster of characters that (probably) includes every Marvel hero and villain you can think of. It’s a direct sequel to LEGO Marvel Super Heroes that ultimately pits you against the time-travelling villain Kang the Conqueror.

The first game is also available on the Switch, though you’ll find it further down this list – it wasn’t ported until 2021.

LEGO The Incredibles (2018)

Another LEGO-Disney collaboration, LEGO The Incredibles combines story beats from both movies, the 2004 original and 2018 sequel. The game was released alongside The Incredibles 2 in June 2018. It features over 100 playable characters, including all five members of the Parr family. This game is one of many Disney games currently available on the Switch in 2025.

LEGO DC Super-Villains (2018)

LEGO DC Super-Villains is a LEGO Batman spinoff focused on a collection of villains from the deep history of DC Comics, including The Joker and Lex Luthor. The villains must navigate the internal threat of personality conflict while pursuing the mysterious Justice Syndicate. It’s notably the first LEGO game to center its story around a player-created character.

LEGO Harry Potter Collection (2018)

The LEGO Harry Potter Collection is a compilation of two games: LEGO Harry Potter Years 1-4 and LEGO Harry Potter Years 5-7. The collection includes the complete LEGO Harry Potter experience, pulling characters, stories, and activities from all seven books and eight movies. This collaboration goes hand-in-hand with the many LEGO Harry Potter sets that have released over the last few years.

The LEGO Movie 2 Videogame (2019)

The LEGO Movie 2 Videogame is a movie tie-in that was largely knocked for its lack of originality and innovation. The game blends elements of traditional action-adventure LEGO games with the building elements introduced in LEGO Worlds.

LEGO Jurassic World (2019)

Originally released alongside the movie in 2015, LEGO Jurassic World came to Switch four years later in 2019. It features a 20-level campaign with five levels from each movie that had been released up until that point in time (Jurassic Park 1-3 and Jurassic World). In addition to characters from the Jurassic World movies, you can unlock playable versions of the franchise’s primary directors, Steven Spielberg and Colin Trevorrow.

LEGO Builder’s Journey (2021)

LEGO Builder’s Journey came to Switch in 2021 after debuting on Apple Arcade in 2019. While most LEGO games incorporate puzzle-solving, Builder’s Journey is all puzzles, all the time. It’s a beautifully designed game that tells its father-son story one geometric puzzle at a time.

LEGO Marvel Superheroes (2021)

First released in 2013, LEGO Marvel Superheroes didn’t come to Switch until 2021. It tells an original story with several of Marvel’s most recognizable heroes – Spider-Man, Iron Man, Hulk, Wolverine, Captain America, and others – teaming up to foil the apocalyptic plans of Doctor Doom and Loki.

LEGO Star Wars: The Skywalker Saga (2022)

The definitive LEGO Star Wars experience, The Skywalker Saga features reimagined scenes from all nine Skywalker movies: the original trilogy, prequel trilogy, and sequel trilogy. Within this sprawling collection are over 300 playable characters, 23 planets, and 100 vehicles. Compared to past LEGO games, The Skywalker Saga moves you closer to the action by shifting the camera from a zoomed-out third-person perspective to a tighter over-the-shoulder view. Considering the sheer amount of Star Wars LEGO sets out there, it's no surprise this made for one of the best Star Wars games of all time.

LEGO Brawls (2022)

LEGO Brawls is the worst-reviewed game on this list, based on Metascore (46). It’s an accessible, Smash Bros.-inspired fighting game originally released for Apple Arcade in 2019. Brawls features well over 100 minifigures/fighters from over 10 LEGO sets, including Ninjago and Jurassic World.

LEGO Bricktales (2022)

LEGO Bricktales is an original, puzzle-based adventure similar to LEGO Builder’s Journey, though on a larger scale. The game takes you to dioramas set in jungles, deserts, cities, medieval castles, and tropical islands. Bricktales was made by ClockStone Studio, the developer best known for its Bridge Constructor series.

LEGO 2K Drive (2023)

LEGO 2K Drive, from prolific sports game developer Visual Concepts, is a racing game set in the open world of Bricklandia. 2K Drive is a robust racing game that features street, off-road, and water races; story, single race, tournament, minigame, and free-roam modes; and a custom car-builder that our review called “excellent.”

LEGO Fortnite (2023)

LEGO Fortnite is a collection of LEGO-themed games housed within Fortnite. Epic Games and the LEGO Group have created several LEGO Fornite experiences since the collaboration was launched in late 2023. Among the current ways to play are a survival-crafting game called Odyssey, an online social RPG called Brick Life, and a level designer called LEGO Islands.

LEGO Horizon Adventures (2024)

The franchise’s latest game is LEGO Horizon Adventures, a collaboration between PlayStation’s Guerrilla Games and English support studio Studio Gobo. It’s a retelling of Horizon Zero Dawn, simplified and sanitized for a wider audience, that leans into the combat and platforming mechanics of LEGO action games before it.

LEGO Voyagers (2025)

The latest LEGO game is a two-player co-op adventure that is short and sweet. In our 8 out of 10 review, IGN praised its meorable puzzle games and fantasticly presented world. It doesn't have the same level of depth as co-op games like Split Fiction, or It Takes Two, but it's a fun game you can play together with someone.

LEGO Party (2025)

The second LEGO game we got in 2025, LEGO Party is, as you might guess, a party game along the lines of Mario Party. IGN's 8/10 review describes it as "Creative, colourful, and a consistent crack up... purpose-built to turn any boring old night into a block party filled with belly laughs." It feaures 60 minigames across LEGO sets from the Ninjago, Pirates, and Space themes. You can also customize your own minifigure and tackle Challenge Zones with up to three friends.

Upcoming LEGO Games on Switch 2

The Switch 2 has officially arrived, but plenty of games are still making their way to the original system. If you're looking ahead all the way to 2026, a new Batman game was announced called LEGO Batman: Legacy of the Dark Knight that will be released next year. It will supposedly feature a an open-world Gotham City.

While you wait for new LEGO games, you can check out all of our Switch 2 coverage or let us know which Nintendo franchise deserves a LEGO set most in 2025.

Jordan covers games, shows, and movies as a freelance writer for IGN.

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Get a 1,000W Electric Bike for Adults for as Low as $276 During the AliExpress Black Friday Sale

Not long you you wouldn't be able to find an electric bike for under $1,000. Although there are still plenty of "premium" brands that still sell ebikes for well above this threshold, it's no longer an accurate blanket statement. As part of its early Black Friday Sale, AliExpress is offering some outstanding deals on three popular entry level electric bikes. The three deals below stand out for the following reasons: (1) they're a lot less expensive than buying the exact same bike off Amazon, (2) they're all shipped from a local US warehouse so you don't need to worry about tariffs or shipping delays, and (3) they're sold by reputable vendors with plenty of reviews and sales to back them up.

For a limited time, Retailmenot is offering 15% cash back on all AliExpress purchases ($50 max rewards).

Amyet V9-G60 1000W Electric Bike for $420

AliExpress via Amyet's official seller account is offering the Amyet V9-G60 Electric Bike for just $417.71 after you apply $100 off coupon code "USCD35" during checkout. The same bike is priced at $485 plus $165 shipping on Amazon. I've posted this deal before and it has so far been the best selling ebike here at IGN. Of the three bikes in this roundup, this has the most powerful motor and the biggest battery.

The Amyet V9-G60 boasts a 1,000W (1,500W peak) brushless motor that can push the bike at speeds up to 32mph. The 48V 20AH (960Whr) battery can last up to 70 miles on a single charge (the actual distance is dependent on other factors like your speed, terrain, elevation, etc). Other features include a lightweight aluminum frame, Shimano components for its 7-speed transmission, dual suspension, and 20" wheels with 4" fat tires for a more comfortable ride. The bike comes 90% preassembled and includes a 1 year warranty. It's also pretty mod friendly in case you wanted to do your own upgrades (like swapping to hydraulic brakes).

Luckeep X1 Lite 750W Electric Bike for $435

The Luckeep X1 Lite is a better choice if you're looking for an e-bike that you can fold up and store away where space is limited, like in the trunk of your car or SUV. It's also a little bit lighter than the Amyet V9-G60. AliExpress has it on sale for $470.77 after $65 off coupon code "USCD65". The same bike is priced at $620 plus $99 shipping on Amazon.

The X1 Lite's 750W (1,500W peak) brushless motor can hit a top speed of about 28mph. The 48V 15AH (720Whr) battery can last up to 50 miles on a single charge. Like the Amyet V9-G60, it also features a lightweight aluminum frame, Shimano 7-speed transmission, and 20" wheels with 4" fat tires, and is covered by a 12 month warranty. The feature that sets this bike apart from the other two in the roundup is that it can be folded in half with the wheels stacked next to each other. This design makes it much easier to fit in a smaller space. A little engineering magic is needed to make sure that the frame maintains its rigidity and so this feature isn't commonly found in entry level bikes.

UrLife E20 Lite 750W Electric Bike for $276

The UrLife E20 Lite is the least expensive ebike in this roundup, and really just about the cheapest electric bike you can get anywhere. Where else can you get a brand new, pre-assembled ebike for just $319 (after you apply a $64 off coupon code "USCD35"). The same bike sells for $420 plus $90 shipping on Amazon.

UrLife E20 Lite is also the lightest bike in this roundup. Whereas the Luckeep X1 Lite weighs 70 pounds and the Amyet V9-G60 tops the chart at 77 pounds, the E20 Lite comes in at a modest 60 pounds. It's also equipped with a tamer 750W brushless motor with a peak rating of 1,000W, so the top speed is limited to a still respectable 20mph. The 48V 13AH (624Whr) battery, while being the smallest capacity battery in the roundup, has the best range at up to 80 miles, most likely because of the lighter weight and less power hungry motor.

This is an excellent entry level electric bike for an adult, or even a responsible teen who's never ridden an ebike before. The ebikes are not toys and you don't want to play with fire by getting something that is beyond your comfort zone. At this price, there's less damage to your wallet (and your dignity) if and when you put some dings and dents into it.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Every Legend of Zelda Game on the Nintendo Switch in 2025

The Legend of Zelda is one of the most iconic video game series of all time. Starting on the Nintendo Entertainment System in 1986, The Legend of Zelda follows various incarnations of Princess Zelda and Link as they fight to save Hyrule from the evil that is Ganon. While the series has always been popular, the Nintendo Switch has catapulted Zelda into one of Nintendo's best-selling properties with landmark titles in Breath of the Wild and Tears of the Kingdom.

Echoes of Wisdom released toward the end of the original Nintendo Switch's life cycle, but Nintendo has already revealed quite a bit about the next generation of adventures in Hyrule. Here's every Legend of Zelda game on the Nintendo Switch as well as new Zelda games coming to the Switch 2.

How Many Zelda Games Are There on Nintendo Switch?

In total, five Zelda games, three Hyrule Warriors games, and one spin-off game have been released specifically for the Nintendo Switch. This includes both mainline entries and spinoff games that were released from 2017 to 2025. All of these Zelda games are playable on the Switch 2.

All Zelda Switch Games in Order of Release Date

The Legend of Zelda: Breath of the Wild - 2017

The Legend of Zelda: Breath of the Wild was the first Zelda title released for Nintendo Switch. Launching alongside the system, this title marked a turning point in the Zelda series, bringing a style of open world gameplay that we'd never seen before. You can traverse to anywhere you can see in the world. Link awakes after a 100 year slumber, where he is tasked by the spirit of Hyrule's former King to save Princess Zelda from Calamity Ganon - a primal evil trapped inside Hyrule Castle.

Read our original review of The Legend of Zelda: Breath of the Wild or see what we thought of the Switch 2 version.

Hyrule Warriors: Definitive Edition - 2018

Hyrule Warriors is an action hack and slash title developed by Omega Force and originally released for the Wii U. Characters from all kinds of Zelda games make an appearance, whether as playable characters or villains. The game was brought over to Nintendo Switch in 2018 in the form of Hyrule Warriors: Definitive Edition, and includes all characters, stages, and modes from the original game in addition to Breath of the Wild inspired costumes for Link and Zelda.

Read our review of Hyrule Warriors: Definitive Edition.

Cadence of Hyrule - 2019

Cadence of Hyrule is an extremely unqiue collaboration between Brace Yourself Games and Nintendo. The game combines the roguelike rhythm gameplay of Crypt of the NecroDancer with the world of The Legend of Zelda and its characters. This spinoff offers an incredible soundtrack and beautiful pixelated graphics. Up against Octavo, a musical villain, Zelda and Link team up with Cadence to thwart his plans and save the Hyrule.

Read our review of Cadence of Hyrule.

The Legend of Zelda: Link's Awakening - 2019

The Legend of Zelda: Link's Awakening is a remake of 1993 Game Boy title developed by Grezzo. This charming platformer sees Link castaway at Koholint Island, where he must solve the mystery of the Wind Fish, a legendary being said to be on the island. Unlike some of the more modern Zelda titles, Link's Awakening takes you across many different dungeons and areas to collect the Instruments of the Sirens. If you never got the chance to play the original Link's Awakening, this is the definitive way to experience one of the Zelda series' most unique titles.

Read our review of The Legend of Zelda: Link's Awakening.

Hyrule Warriors: Age of Calamity - 2020

The second Switch entry in the Hyrule Warriors series, Age of Calamity is set 100 years before the events of The Legend of Zelda: Breath of the Wild. Here, you can experience firsthand the events that occured in the fight against Calamity Ganon. All of your favorite Breath of the Wild cahracters are here and playable, including Link, Zelda, the Champions, and so many more. Omega Force created a fun and expansive title, with two waves of DLC you can check out after completing the main story.

Read our review of Hyrule Warriors: Age of Calamity.

The Legend of Zelda: Skyward Sword HD - 2021

The Legend of Zelda: Skyward Sword HD is the long-awaited remaster of the classic Wii game. Set at the beginning of the Zelda timeline, Skyward Sword takes Link to the skies as he traverses across the world to save his childhood friend Zelda. You'll uncover the Master Sword was created as part of this journey, among other things. The remaster includes the iconic motion controls you can operate with the Joy-Con and a new button-only gameplay style for those looking to play without motion.

Read our review of The Legend of Zelda: Skyward Sword HD.

The Legend of Zelda: Tears of the Kingdom - 2023

The Legend of Zelda: Tears of the Kingdom hit the market in 2023, selling over 10 million copies in just three days as well as quite a few special edition Switch consoles. Set a few years after the events of Breath of the Wild, Link is tasked once again with finding Princess Zelda after Ganondorf is resurrected. Tears of the Kingdom takes to both the skies of Hyrule and the depths below the land. This creates one of the largest maps you'll find in any game, leaving for hundreds of hours of exploration to be had. All in all, it's the best Zelda game of all time and a hard one to follow.

Read our original review of The Legend of Zelda: Tears of the Kingdom or see what we thought about the Switch 2 version.

The Legend of Zelda: Echoes of Wisdom - 2024

But, of course, Tears of the Kingdom was not the end of this beloved Nintendo franchise on the original Switch. The Legend of Zelda: Echoes of Wisdom was announced during the June 2024 Nintendo Direct before launching on the Switch in the fall later that year. While Echoes has the titular Princess take the story's reigns, and features a more 2D art style à la Link's Awakening, it should not be mistaken as a spin-off or side project. This is a full-blown, magical Zelda game, that lets you unlock your creativity to try and save Link and the rest of Hyrule in entirely new ways.

Read our review of The Legend of Zelda: Echoes of Wisdom.

Hyrule Warriors: Age of Imprisonment - 2025

The latest Zelda-adjacent release is a new entry in the Hyrule Warriors series. Nintendo has heavily emphasized that the story is canon, giving us a deeper look at the Imprisoning War in what is essentially a prequel to Tears of the Kingdom. You get to play as a spread of different characters, including Princess Zelda, who has been sent into Hyrule's past and must work with new allies in the fight against Ganandorf.

Read our review of Hyrule Warriors: Age of Imprisonment

Available Zelda Games With Nintendo Switch Online + Expansion Pack

If you're interested in checking out some of the older Zelda titles, the Nintendo Switch Online + Expansion Pack service has loads of Zelda titles from Nintendo's older consoles. Here is every Zelda game currently available on the service:

  • The Legend of Zelda
  • Zelda II: The Adventure of Link
  • The Legend of Zelda: A Link to the Past
  • The Legend of Zelda: A Link to the Past - Four Swords
  • The Legend of Zelda: Ocarina of Time
  • The Legend of Zelda: Link's Awakening DX
  • The Legend of Zelda: Majora's Mask
  • The Legend of Zelda: The Minish Cap
  • The Legend of Zelda: Oracle of Ages
  • The Legend of Zelda: Oracle of Seasons
  • The Legend of Zelda: The Wind Waker*

*On the GameCube library exclusive to the Switch 2

What's Next for Zelda on Switch 2?

There has been no news of upcoming mainline Legend of Zelda games. We'll be sure to let you know as soon as it's announced, because it's almost certainly in Nintendo's pipeline. In the meantime, Nintendo has announced other plans with the franchise.

LEGO The Legend of Zelda

First up, Nintendo has officially teased a new LEGO The Legend of Zelda set as a follow-up to the LEGO Great Deku Tree. The next set seems to be inspired specifically by Ocarina of Time and will be released at some point in 2026, when we're also expecting the first LEGO x Pokemon collab.

Upcoming Zelda Movie

In addition to the games themselves, Nintendo has also announced they will be bringing Hyrule to the big screen with a live-action Legend of Zelda movie. In terms of details, the movie's director, Wes Ball (Kingdom of the Planet of the Apes), has expressed his desire to make a more "grounded" Zelda adaptation that feels like live-action Miyazaki. The Zelda movie will be releasing in theaters on March 26, 2027 and Nintendo has officially confirmed the actors playing both Link and Zelda.

See the full list of upcoming Switch games for everything coming to the system in 2025.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

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A New Ratchet & Clank Game Was Just Announced...for Mobile

A brand new Rachet & Clank game just got announced, but sorry folks, it's not a new PS5 adventure. It's called Rachet & Clank: Ranger Rumble, and it's coming to mobile sometime soon.

Ranger Rumble is described as "a fast-paced multiplayer platformer arena shooter", and is developed by French mobile studio Oh BiBi. Based on a new trailer shown today, you can play as various Rachet & Clank characters including Ratchet himself in a number of different game modes, including a traditional arena shooter mode called Total Rumble, a soccer-like Blast Ball and something called Bolt Rush that involves collecting bolts.

The game takes place in a simulation set up by Captain Qwark, and apparently includes heroes from "across the galaxy and time" competing against one another on teams, and you can join random groups solo or partner up online with friends. So far, there aren't that many other details as to what this game will entail.

This news might be a bit of a let-down for Ratchet & Clank fans hoping for something a bit bigger and bolder from the franchise after Rift Apart, which came out in 2021 and which we gave a 9/10 for being "a fantastic PS5 exclusive showpiece for the console’s power, and a delightful adventure in its own right." The series has been quiet since then, and it's getting to be about that time where we might expect the announcement of another major release, but it looks like fans will have to keep waiting.

In the meantime, there's Ranger Rumble, which will be out...sometime. Pre-registrations are open now on the official website.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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New York Videogame Critics Circle's Annual Legend Award Won't Go to a Person This Year; It's Going to Pokémon

The New York Videogame Critics Circle has unveiled the winner of its annual Andrew Yoon Legend Award ahead of the New York Game Awards in January. And unlike past years, it's not going to an individual luminary from the video game industry. It's going to...the Pokémon franchise.

This is a first in the award's ten-year history, with past winners including Sam Lake, Neil Druckmann, Phil Spencer, Tim Schafer, and Reggie Fils-Aimé. That's not to say the award hasn't been flexible in its definition before, though. In its first year, 2016, the award was given to a studio: Rockstar Games. And in 2021, the award was given to four people: Jerry Lawson, Hideo Kojima, Brenda Romero, and John Romeo.

But it's still unusual to see the Legend award go to a franchise. On its website and in past years, the NYVGCC has described the award as going to "a game changer in the video games industry" and "those who have propelled the gaming world forward, celebrating their profound impact on an industry that continues to captivate and connect people worldwide." This year, the press release describes the award's purpose as to "recognize industry icons and organizations that exhibited a significant, sustained body of work demonstrating exceptional artistic achievement and innovation."

Per the NYVGCC, Pokémon was chosen as "an iconic staple of global popular culture, breaking through to video game and mainstream audiences in the mid-to-late 90s with a unique combination of collectibility, strong and approachable RPG gameplay and unparalleled character design." The release cites its $12 billion in global retail sales in 2024, over 489 million game copies sold since 1996, and the fact that it's one of the highest-grossing media franchises. We gave the most recent Pokemon game, Pokémon Legends: Z-A, an 8/10, saying it "finally feels like Game Freak hitting its stride in Pokémon's 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well."

“How do you articulate the impact of a cultural phenomenon like Pokémon? ‘Legend’ is the only word that comes to mind,” said Harold Goldberg, the president and founder of NYVGCC. “For 30 years, the franchise has grown to become the most recognizable game series in the world and is beloved for its unique monster designs that have compelled players young and old to catch ‘em all. It is a tremendous honor to present the company with the Andrew Yoon Legend Award at our 15th celebration of the New York Game Awards.”

The award will be accepted by The Pokémon Company at the awards ceremony on January 18, and The Pokémon Company will be in attendance with "two fan-favorite Pokémon" characters available for fan photo opportunities.

IGN reached out to NYVGCC for comment on the decision to honor a franchise this year and received the following official statement:

"The Pokémon Company’s Legend Award heralds the second time the New York Game Awards has decided to honor an overall team over a single individual creator. The first was Rockstar Games in 2016. With their influence across entertainment, console and tabletop gaming for 30 years, we felt that the many people who work with The Pokémon Company deserve to share the prestigious Andrew Yoon Legend Award for our 15th anniversary."

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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Every Pokémon Game on the Nintendo Switch in 2025

Often cited as one of the world's most valuable media franchises, Pokémon is a household name that's been a Nintendo staple since the Game Boy. The beloved series is home to hundreds of amazing creatures you can catch in-game or collect as trading cards, with each new generation bringing loads more to discover. Every console released by Nintendo has had plenty of Pokémon games released for it, and the Nintendo Switch is no exception.

Pokémon Day brought tons of new announcements about what's next for the franchise. Below, we've compiled every Pokémon game that has been released on Nintendo Switch and the information we have on a number of upcoming Pokémon games releasing on the Switch 2.

How Many Pokémon Games Are There on Nintendo Switch?

In total, 13 Pokémon games have been released for the Nintendo Switch. This includes the mainline games for the 8th and 9th Pokémon generations as well as plenty of spinoffs. For the sake of this list, we've counted mainline entries with two versions as a single release. We also don't include the Pokémon games offered through Nintendo Switch Online, but you can check out that list below.

All Pokémon Games on Nintendo Switch (in Release Order)

Pokkén Tournament DX (2017)

Pokkén Tournament was originally released for the Wii U in 2016. A year later, Nintendo and Bandai Namco prepared a deluxe version of the game for Nintendo Switch, adding new characters and updated visuals to take advantage of better hardware. This three-on-three battle system is a blast to play with friends both in person and online.

Pokémon Quest (2018)

Pokémon Quest turns all your favorite Pokémon into miniature cube form. This free-to-play Switch game features a fun and simple combat system where you send Pokémon on expeditions. Equip different abilities to your Pokémon to handle all types of encounters.

Pokémon: Let's Go, Pikachu! & Let's Go, Eevee! (2018)

Pokémon: Let's Go, Pikachu! & Pokémon: Let's Go, Eevee! are remakes of the beloved 1998 Pokémon Yellow. These titles were the first mainline Pokémon games ever to release on a home console, since none made it to the Wii U. Set in the Kanto region, all 151 original Pokémon appear with varying forms from previous mainline installments. With heavy accessibility features, these remakes were a great first step for the series on Nintendo Switch for newcomers and veterans of the series.

Pokémon Sword & Shield (2019)

Pokémon Sword & Shield marked the first installment in the series to feature aspects of an open world. Dubbed the Wild Areas, these regions allowed for free traversal and battles with wild Pokémon. Gyms also made a return for the first time since X & Y. Additionally, Sword & Shield introduced the eigth generation of Pokémon, which included Dynamax and Gigantamax forms of previous Pokémon.

Pokémon Mystery Dungeon: Rescue Team DX (2020)

Pokémon Mystery Dungeon: Rescue Team DX is a remake of the 2005 titles Pokémon Mystery Dungeon: Red Rescue Team & Blue Rescue Team. Surprisingly, this is the first Pokémon spinoff remake ever, with development handled by Spike Chunsoft. The gameplay consists of completing jobs in different dungeons and unlocking new Pokémon along the way.

Pokémon Café ReMix (2020)

The other Pokémon release of 2020 was Pokémon Café ReMix featuring similar gameplay to other puzzle games like Disney Tsum Tsum, which requires you to connect Pokémon together to solve puzzles. In Pokémon Café ReMix, you and Eevee own a café and must serve the Pokémon who come for food or a little drink. This charming service game is free-to-play via the Nintendo eShop.

New Pokémon Snap (2021)

After more than 20 years, the Nintendo Switch is the console that finally received a sequel to Pokémon Snap. Developed by Bandai Namco, you traverse around different biomes and areas with an on-rails camera to capture pictures Pokémon in the wild. You can unlock new courses by taking good pictures in New Pokémon Snap, leaving for a sizeable amount of content to unlock and discover. You never know what you might find during each session!

Pokémon Unite (2021)

This free-to-play game marked Pokémon's first entry into the MOBA genre. You command and control a team of five Pokémon in head-to-head battles against other players online. There's a solid amount of Pokémon to choose from, so you can adjust your team to best fit your needs. Pokémon Unite went on to be featured in different esports tournaments, with multiple championships held for the game.

Pokémon Brilliant Diamond & Shining Pearl (2021)

Pokémon Brilliant Diamond & Pokémon Shining Pearl are remakes of Pokémon Diamond & Pearl, which originally released in 2006 for the Nintendo DS. As the fourth generation of Pokémon, Diamond & Pearl feature a wide variety of Pokémon to battle against and discover. The remakes feature a new chibi art style that was created to stay faithful to the original titles while still remaining fresh.

Pokémon Legends: Arceus (2022)

Pokémon Legends: Arceus is often praised as one of the best Pokémon games available on the Switch. This original title takes place far in the past, somewhere in the Hisui region. With a focus on exploration, you can freely walk all around the map to capture Pokémon, explore different environments, and so much more. Pokémon can be spotted wandering around all over the map, which requires you to be strategic if you're looking to avoid battle.

Pokémon Scarlet & Violet (2022)

The latest mainline Pokémon games officially kicked off Generation 9, bringing along an entire new approach to gameplay and world design. In Pokémon Scarlet & Violet, an open world awaits with freedom to explore wherever your heart takes you. The DLC pass, titled The Hidden Treasure of Area Zero, is now wrapped up, making it a perfect time to check out Scarlet & Violet.

Detective Pikachu Returns (2023)

One game and one movie later, the sequel to Detective Pikachu is finally available on Nintendo Switch. Tim's father is missing, and it's up to Detective Pikachu to solve the case! This sequel features new puzzles and investigations, where you can investigate scenes and use your notebook to get to the bottom of the mystery. If you're a fan of both Pokémon and mystery games, this is a great game to consider.

Pokemon Legends: Z-A (2025)

Pokémon Legends: Z-A is the most recent release in the series, launching on both Switch systems on October 16. Rebekah Valentine's review for IGN marks a significant shift from the downfalls of the previous generation, describing that "what elevates Lumiose City far above the much larger overworld of Scarlet and Violet is that it’s dense with interesting landmarks, items, obstacle courses, stores, Wild Zones, shops, and people."

The game takes place in the French-inspired Lumiose City, with familiar starters in Tepig, Chikorita, and Totodile, all of which get new Mega Evolutions. A big change in this game is the combat system, which introduces more real-time action.

Available Pokémon Games With Nintendo Switch Online + Expansion Pack

The Nintendo Switch Online subscription service has additional Pokémon titles if you're looking for more after completing the Nintendo Switch library. Here are the five Pokémon games you can play with a Nintendo Switch Online + Expansion Pack membership:

  • Pokémon Trading Card Game
  • Pokémon Snap
  • Pokémon Puzzle League
  • Pokémon Stadium
  • Pokémon Stadium 2

Upcoming Pokémon Games on Nintendo Switch

A spread of leaks have supposedly pointed to the future of Pokémon for the next several years. Take those with a grain of salt. In the meantime, here's what Pokémon has officially announced:

Pokémon Pokopia

While we may not be getting a new Animal Crossing game (yet, though we are getting a Switch 2 edition of New Horizons), Nintendo just announced a new Pokémon spin-off game that looks pretty darn similar. Pokémon Pokopia makes you a Ditto with a human appearance, who must work and learn from local Pokémon to build a new community on a small island. The game is set to launch on Switch 2 on March 5, 2026.

Pokémon Champions

Yep, there's more. Game Freak and The Pokémon Company have also announced Pokémon Champions, a new battle game in the spirit of Pokemon Showdown. Coming to mobile devices and Switch, you'll be able to battle with Pokémon you've trained in other games through the Pokémon Home app.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

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The Secretlab Early Black Friday Sale Starts Now, Time to Upgrade to a Premium Gaming Chair

The Secretlab Early Black Friday Sale has officially commenced starting today. Save up to $100 off Secretlab's popular gaming chairs including its flagship Titan Evo Nanogen chair, up to $249 off its gaming desks, and up to 37% off accessories like the Titan Evo recliner add-on. In addition to the instant discounts, you can get extra tiered savings by hitting a certain order amount for each type of purchase. These should be stackable with the instant discounts.

  • Extra $40 off Chair orders of $850 or more
  • Extra $50 off Desk orders of $1,489 or more
  • $100 off all orders of $1,999 or more

It's no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our "Budget to Best" roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.

TL;DR - The Best Secretlab Black Friday Deals

You can quickly browse through all of the listed products on sale above. For more information on each product and why they are worth your consideration, read through below.

Secretlab Titan Evo Nanogen Edition

The Titan Evo Nanogen Edition is on sale for the first time ever. It normally sells for $799 at Secretlab direct, but there's a $50 off discount during the Black Friday Sale. If your budget can accomodate it, this is the best gaming chair. In our recent Titan Evo Nanogen Edition review, Chris Coke wrote that "the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given. Granted, at $799 it’s significantly more expensive than the original and not far off from an entry-level Herman-Miller. But the return it offers in comfortable, supportive gaming is well worth the extra cost thanks to dramatically improved materials in both the fabric and multi-layered padding. The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used."

Secretlab Titan Evo

The Titan Evo starts at $499 during the sale. This is Secretlab's flagship chair and it's available in small, medium, and large sizes. Upholstery options include Neo Hybrid leatherette, SoftWeave Plus fabric, or premium Napa leather. The chair features cold-cure foam upholstery for the seat, a supportive four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow.

Aside from the build quality, the Titan Evo also stands out thanks to the sheer number of officially licensed designs from popular video games, TV shows, and more. Some of the more popular examples include Star Wars, The Witcher, Overwatch, Attack on Titan, League of Legends, World of Warcraft, and Game of Thrones. They generally cost more than the standard colors, but they're worth it if you're looking for that extra personal touch.

In our Secretlab Titan Evo review, Chris Coke wrote that "after two years of daily use, the Secretlab Titan Evo has proven that it can stand the test of time and still be one of the best gaming chairs you can buy. Meaningful ergonomics paired with Secretlab’s wide selection of designs, it remains a fantastic option, especially for fans of bright colors or designs."

Secretlab Titan Evo Lite

The Titan Evo Lite gaming chair is an excellent value with its starting price tag of $419, which is $80 less than the base model Titan Evo. It's built upon the same frame as the Titan Evo and has the same core features like the cold-cure foam cushioning, lumbar, 165 degrees of recline, and 4D armrests. What it compromises on is customization, with "only" two upholstery options, two sizes, and five colors, a non-adjustable lumbar system, simpler arm rests, and no included head rest. If none of these tradeoffs bother you, then you'll be saving quite a bit of money.

Secretlab Titan Recliner Add-On

Also on sale for the first time, Secretlab's new recliner add-on is $30 off for Black Friday. This is a nice upgrade for anyone who already owns the Titan Evo chair. In our recliner add-on review, Chris Coke wrote that "while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point. It’s novel enough that I wouldn’t be surprised to see other brands following suit in the near future. If you don’t mind paying for it, it’s an absolutely killer upgrade for your gaming chair."

Secretlab Magnus and Magnus Pro

The Magnus and Magnus Pro are also on sale for July 4. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with a custom designed electric standing desk frame for an additional $250. Both desks feature an all-metal desktop surface, solid steel legs and cleverly thought out areas for cable management, but the Magnus Pro has some really unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel that you won't bump into.

In our Secretlab Magnus Pro review. Mark Knapp writes that "the Secretlab Magnus Pro is a fantastic desk, bringing the brilliant cable management solutions of the original Magnus to a fast, quiet, and wide-ranging motorized standing desk. The desk is built well and proves an excellent platform for work and play alike. It’s an expensive desk though, and for the money, it would have been nice to see a smarter safety mechanism for the motors and the desk mat included. Still, the overall quality you get is a big step up from cheaper standing desks, and the optional accessories truly enhance the experience. Anyone who’s not committed to a standing desk should save their money and go for the standard Magnus if everything else about this model sounds good, but for gamers who love a tidy desk and want the flexibility of a standing desk, the Magnus Pro should be the first they consider."

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Marvel and DC Join Forces Again for The Flash/Fantastic Four and Thor/SHAZAM! Crossovers

2025 will definitely go down in history as the year Marvel and DC started to play nice again. The two publishers recently collaborated on Deadpool/Batman #1, with Batman/Deadpool #1 to follow later this month. We also recently learned that the two are developing a pair of Superman/Spider-Man crossovers for release in 2026. But that's not all.

Today, Marvel and DC each released a new crossover comic on their respective digital comics platforms. Marvel Unlimited subscribers can now read Thor/SHAZAM! by writer Al Ewing, artist Jethro Morales, and cover artist Martín Cóccolo. Meanwhile, DC Universe Infinite subscribers can read The Flash/Fantastic Four by writer Jeremy Adams and artist Adrián Gutiérrez. Both stories are also notable for being presented in a vertical scroll format.

Marvel's official description of Thor/SHAZAM! teases, "The might of Thor! The power of Shazam! Marvel and DC bring the thunder to Infinity Comics in a never-before-seen adventure! When a familiar face threatens to usurp the magic of the Marvel and DC universes, will Donald Blake and Billy Batson recover their powers in time to stop them?"

DC's official description of The Flash/Fantastic Four teases, "In The Flash/Fantastic Four, available now, exclusively from DC on DC UNIVERSE INFINITE, Barry Allen and the Fantastic Four tear through the Speed Force, encountering heroes and villains across time in a bid to stop Gorilla Grodd’s quest for mental domination. Written by Jeremy Adams, with art by Adrián Gutiérrez and colors by Romulo Fajardo Jr., this DC GO! webcomic is a high-speed, high-stakes DC/Marvel crossover adventure."

Thor/SHAZAM! is available to read now on Marvel Unlimited, while The Flash/Fantastic Four is available on DC Universe Infinite. Current subscribers of each platform will be emailed exclusive codes for 30-day free trials of the other platform.

Be sure to check out IGN's picks for the Marvel/DC crossovers that need to happen next.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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The Complete Calvin and Hobbes Hardcover Book Set Is on Sale Ahead of Black Friday

The complete Calvin and Hobbes book set is the ultimate collector's item for any devoted fan of the comic series and it happens to be on sale ahead of Black Friday. Starting today, you can pick up the premium hardcover edition for just $86.15 after you clip a $43.07 off coupon on the product page. It normally "retails" for $225, although I usually see it for about $130-$150. Don't miss out on this opportunity because this coupon expires in just a few days, and I don't know if it will go back on sale during Black Friday proper.

Complete Calvin and Hobbes Hardcover Book Set

The Calvin and Hobbes hardcover box set consists of three full-color volumes (1,440 total pages) contained in a sturdy slipcase. This collection include includes every Calvin and Hobbes cartoon that ever appeared in syndication, from its initial publication in 1985 to Bill Watterson's retirement in 1995. The cartoons are illustrated in either black and white or color, depending on how they were first published.

If you've always wanted to add this timeless classic to your collection, or you want to introduce this delightful series to someone who's never had the privilege of experiencing it, I'd definitely recommend jumping on this deal. Both the paperback and hardcover editions are well-made, but currently, the paperback set is slightly less expensive.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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The Devil Wears Prada 2 Teaser Trailer Gives Fans First Look at Meryl Streep and Anne Hathaway Reunited as Their Iconic Characters

They’re back — and it looks like they’re better than ever. 20th Century Studios has just released the first teaser trailer for The Devil Wears Prada 2, and the sneak peek gives fans their very first look at Meryl Streep’s Miranda Priestly and Anne Hathaway’s Andy Sachs all these years after the original 2006 hit film.

The clip, which clocks in at about 51 seconds, follows some feet donned in red heels as they walk through office corridors and onto an elevator. From there, the camera cuts up, revealing Streep as Priestly looking extremely stylish in a black, white, and red ensemble and her signature sunglasses. But before the elevator can close its doors, someone else slips their hand between the doors to hold the car.

Hathaway’s Sachs enters, also looking fierce, and acknowledges Priestly with a quietly confident, “Miranda,” to which Priestly replies, “Took you long enough.” Sachs smiles and puts on her own pair of sunglasses, seemingly indicating that she finally is on Priestly’s level — which is a pretty exciting development for the sequel if you ask us.

That said, the film reportedly follows Priestly “as she navigates her career amid the decline of traditional magazine publishing and as she faces off against [Emily Blunt’s character] Emily Charlton, now a high-powered executive for a luxury group with advertising dollars that Priestly desperately needs.” But considering the original film is based off the 2003 novel of the same name, there’s a possibility the sequel will pull some plot points from the 2013 sequel novel Revenge Wears Prada: The Devil Returns.

In the sequel novel, Charlton specifically joins forces with Sachs as top magazine editors as Priestly becomes a fixture in Sachs’ life once more — so it will be interesting to see exactly where the sequel film takes the story.

Alongside Streep, Hathaway, and Blunt, Stanley Tucci, Tracie Thoms, and Tibor Feldman will also reprise their roles from the first film. Big names like Kenneth Branagh, Lucy Liu, Justin Theroux, Pauline Chalamet, Simone Ashley, Caleb Hearon, Helen J. Shen, Conrad Ricamora, B.J. Novak, and Patrick Brammall — who will replace Adrian Grenier as Sachs’ love interest — will also be joining the cast.

The Devil Wears Prada 2 is set to arrive in theaters May 1, 2026, and after this sassy teaser, it’s going to be hard to wait for.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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Mondo Teases One of the Coolest TMNT Figures We've Ever Seen

There's no shortage of Teenage Mutant Ninja Turtles collectibles out there these days. Turtle Mania is back in full force, and plenty of companies have been getting in on the fun. But there are TMNT figures and there are TMNT figures, and Mondo has definitely impressed us with their newest release.

Mondo is kicking off a new line of 1/6 scale, collector-oriented TMNT figures with Donatello. This figure isn't directly based on any past incarnation of the franchise, but is instead meant to capture the best elements of the movies, comics, and animated series to create the ultimate Donatello. We like to think they succeeded, but you can judge for yourself in the slideshow gallery below:

This Donatello figure measures 12 inches tall and includes all the accessories you'd expect, such as multiple swap-out heads and hands, various weapons, a pair of Mouser robots, and even the head of Metalhead. The figure will be available exclusively on the Mondo site as a timed edition, with a price tag of $250.

IGN spoke with Mondo's Sr. Director, Creative and Product Development, Hector Arce to learn more about the design philosophy behind this figure. Arce explained that while this is hardly Mondo's first crack at the TMNT license, they saw an opportunity to create a line of original designs that can stand alongside other figures from the Masters of the Universe and Thundercats lines.

"Mondo was the first to do 1:6 TMNT back in the day, and those were directly based on the Mirage comics," Arce tells IGN. "When we decided to jump back into this space, we wanted to make sure we approached it from a fresh angle that celebrates the look and feel from the '90s films while also creating a brand-new Mondo-specific story that informs all the figure design choices. This meant really digging into that vibe and grounding our designs in that era. Paramount also gave us a generous amount of freedom to add new characters, weapons, accessories, and such that have never been done with other TMNT figures. These new TMNT 1:6 now live alongside other MondoVerse 1:6 where we have redesigned iconic characters in our own style."

While this is an original design, Arce notes that the team was heavily inspired by the classic '90s movie series, and that informed the detailed textures and the desire to make Donatello look less like a mutated turtle and more like an actor in a suit.

"The 1st and the 2nd [movies] became our main source of inspiration, keeping this line looking grounded and gritty - and most importantly keeping that vibe of an actor in a suit," Arce says. "With those films as our starting point, we then wanted to expand that a bit, what if the crazy sci-fi and more fun elements from the cartoon were brought into that world? What if, Krang appeared and pulled Shredder out of the Hudson and told him 'Hey maybe stop using teenagers as your foot soldiers and replace them with my robotic army.' From there Peter [Santa-Maria, Mondo Senior Creative Director] and I started to build character bibles for the turtles, making sure that every accessory has a meaning, informs the potential storyline, and expands into the next figure release."

Arce explains that the goal with the huge swath of accessories in this release is twofold - Mondo wants colelctors to have as many display options as possible, but the accessories also help tell the story of this particular TMNT universe.

"As with many of our other 1:6 scale figures, we love to cram swappable heads, hands, accessories, and so forth in with every release. It's about giving our collectors options to display their figures in endless ways and also a way for us to have fun and sneak in easter eggs and such. In this case, all the heads and accessories are there to help further our story - Donny has now fully embraced being the 'tech guy' of the group. He's experimenting in his lab, creating new tech for the turtles to use, updating some of their weapons with new tech driven enhancements that will help them fight these new and improved (and robotic) Foot Soldiers."

Arce continues, "At this point in our story, Donny and the other turtles have already encountered the Mousers in battle. Donny, always trying to find a way to learn about the tech that Krang uses, decides to take two Mousers back to his lab to study, but then ultimately turns them into his helpers and buddies. This gave us a chance to introduce two brand new characters, two frankesteinded Mousers named Newton and Magellan. Newton being his lab assistant, helping with everyday needs and Magellan being a combined RC truck/Mouser that Donny controls with his gaming glove to get into small areas the turtles can't get into. We really put a lot of thought into everything that goes into this figure release, really wanting it to feel like an experience and drive a story as much as being a cool collectible!"

Naturally, the obvious question with this release is when and if we'll see the rest of the Turtle family in this new 1/6 scale format. Arce confirms that Mondo is developing more TMNT figures, though Shredder appears to be the next figure in the pipeline.

"You can't redesign the four turtles without also tackling their big nemesis, Shredder," Arce teases. "We have shown off some early looks of the character at some conventions this past summer and we're so excited to show everyone the direction he's going in. He's turning out really cool! Outside of that, as I mentioned there's a ton of fun easter eggs we're including with all the figures that will inform potential future releases. Donny for example comes with a Metalhead head that he's been working on, that could lead to a future release of the robotic turtle. I personally would love to explore the mutated villains and really discover what their real-world designs will look like."

Will you be adding this Donatello figure to your collection? Let us know in the comments below.

In other TMNT news, check out our interview with the comic's new artist, Freddie E. Williams II.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

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Steam Controller Preview – Hands-On With Valve's Reinvented PC Gaming Controller

Sometimes good ideas aren't fully formed when they're put into practice the first time around. The original Steam Controller that came out back in 2015 was a uniquely designed gamepad for PC gaming, but it was too awkward to be a mainstay. Still, it had features – namely its haptic touchpads that allow for mouse-like control – that paved the way for how the Steam Deck handles. In turn, the Steam Deck has now informed this new iteration of the Steam Controller. And it feels like that good idea is now reaching its full potential, because after getting my hands on it when I visited Valve last month, I haven't been this excited about a controller in a long time.

Let's run through some of the basic specs of the new Steam Controller: It uses TMR magnetic sticks to stave off stick drift and keep power consumption low. There are two trackpads on the lower part of the gamepad, which can be customized through Steam Input. You get four programmable back buttons on the handles, gyroscopic motion controls, HD haptics, and capacitive touch sensors on each handle to detect whether or not you're gripping the controller. And it uses a 2.4GHz connection protocol through its charging pod for low-latency input (and those new Steam Machines have that connectivity built in). Despite all of these sophisticated technologies packed into the controller, Valve is claiming around 35 hours of battery life from a full charge as well.

It's impressive on paper, if not for the fact that we've never seen a controller do all of these things at the same time. But as someone who's reviewed several high-end controllers at this point, fancy features don't mean much if it isn't comfortable to use – in the short time I got to use the new Steam Controller, I can say that it has nailed the ergonomics. It felt natural to hold, with contours and substantial grip where you expect them, and it remains fairly light so it doesn’t feel like you're holding onto a hulking gamepad. However, more long-term usage in the future will really test my initial impressions. Now, you're probably thinking the same thing I did when Valve first showed it to me – this thing isn't exactly pretty. But for what it may lack in aesthetics, it more than makes up for in functionality, and that's what's important for a controller after all.

I played about 30 minutes of Cyberpunk 2077, Metal Gear Solid Delta, and Silent Hill f on the new Steam Machine with the Steam Controller, and analog stick performance was as good as any major gamepad since the TMR sticks had a smooth and consistent resistance along the full range of motion. Folks who have been using an Xbox controller on PC or any gamepad with offset stick placement might be put off by the PlayStation-esque symmetrical-style sticks, but it just takes some getting used to. If anything, I like the stick placement better than the Steam Deck, which I feel are a little too high up on the device – the Steam Controller is able to bring them down in a more comfortable position while still having the trackpads in a good spot.

The shoulder bumpers are clicky, the analog triggers are smooth on the pull, and I'm a big fan of the back button design as they're placed in a natural position to hit with my middle and ring fingers – they're also easier to actuate than the back paddles on the Steam Deck. Mapping d-pad and face button actions to them in a game like Cyberpunk lets you keep your thumbs on the sticks without missing a beat. This is the kind of experience you should expect from a premium controller, and it seems Valve is getting it right.

Strangely, the more impressive demo I had was with Balatro, the poker-inspired roguelike deckbuilder. This is because it's a specific use-case for the various control styles enabled by the trackpad and gyroscopic motion, and the flexibility afforded by the Steam Controller being built specifically for PC. While the default controller mapping is fine, sometimes it's easier to navigate the interface using the trackpad with my thumb to select cards as if I have a mouse on hand (if you've played on Steam Deck, this kind of functionality will be familiar to you). You can enable the gyroscopic motion controls to act as your mouse cursor and have it only activate when the capacitive touch sensors on the handles recognize you've fully gripped the controller itself. You can swap between these control styles and tweak them SteamOS-side by hitting the Steam button on the controller and going through the menus.

On the note of the trackpads, they can also be configured in Steam Input quite easily and each pad has the ability to act as two separate buttons, like splitting left- and right-clicks. Their pressure sensitivity and haptic feedback can be tweaked as well. And the capacitive touch of the grips can also be assigned for different kinds of actions, although I didn't have the opportunity to test this specific feature to a greater extent. However, it's little things like this that make the Steam Controller stand out and give you more options for how you play games than anything else out now.

This is the kind of experience you should expect from a premium controller, and it seems Valve is getting it right.

That took years of iteration starting with the first Steam controller, then adapting the best parts of the Steam Deck controls, and even integrating features unique to the Valve Index, like gestures and gyros, in a way that make sense for a PC gamepad. And now the software is there as well with SteamOS being a fuller ecosystem that can make compatibility and customization relatively simple.

While this is a controller that was designed in tandem with the Steam Machine to work seamlessly together, all its features work on any PC, of course. The tiny charging puck that easily latches onto the controller magnetically also acts as the wireless receiver for fast input rated at 8ms. It can also handle up to four Steam controllers connected to it at the same time. And it works as an iOS/Android mobile controller via Bluetooth. With the Steam Deck running SteamOS, it could be a sensible solution for those who frequently dock their handheld.

There is no price set yet, but this is a premium product that will probably demand a premium price, and we won't know until we get closer to its launch. I would like more time with it to really put it through its paces, but given the versatility of its features and execution of the basics, the new Steam Controller could be my go-to PC controller when it launches sometime in early 2026 alongside the rest of Valve's new hardware.

For more coverage of Valve's new hardware, check out our hands-on previews of the Steam Machine and Steam Frame VR Headset, as well as our interview with Valve about the Steam Machine.

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Steam Frame Preview – Hands-On With Valve's State-of-the-Art VR Headset

I know what you're probably thinking – why put out a new VR headset in 2026? Big hit VR games have been few and far between in recent years, but Valve is convinced that there's still an appetite for VR, especially if it can make a headset that combines the best of what headsets offer today and innovate in key areas. That's where the Steam Frame comes in – a successor to the Valve Index that came out in 2019. Along with the new Steam Machine and Steam Controller, I was able to use the upcoming Steam Frame when I visited Valve last month and it is genuinely impressive tech that I wish came around a lot sooner.

I'll start with a few of the basic tech specs – the Steam Frame can be used as a standalone device like the Meta Quest 3, as it's powered by a 4nm Snapdragon ARM processor and 16GB of RAM. It’ll be available in 256GB and 1TB UFS storage options, and there's a microSD slot for expansion. Its pancake optics put out 2160x2160 resolution per eye and can do between 72Hz to 120Hz refresh rate with an experimental 144Hz. And its FOV goes up to 110 degrees. The Steam Frame does inside-out tracking via four outward-facing cameras with IR illuminator for dark environments, and two interior cameras for eye tracking. No need for Lighthouse sensors – external VR sensors are officially a thing of the past.

However, the biggest innovation here is in its wireless tethering tech. The Steam Frame comes with a USB receiver that connects the headset to a PC wirelessly through a super low latency 6GHz signal. This lets you wield the power of your PC without cables tying you to it and without any jarring lag that'd make you sick. I tested this myself playing about 15 minutes of Half-Life: Alyx on the Steam Frame and just anecdotally, it ran flawlessly – of course, this was under perfect conditions, but movement tracking, gesturing with the controls, and image quality were all on point, living up to my memory of playing it on the Index via a wired connection when I reviewed the game back in 2020. And with WiFi 7, it'll work simultaneously when connected to the internet without interference.

Because of the bandwidth and speed afforded by the 6GHz wireless signal, Valve is able to wield a new technique called foveated streaming. With eye tracking, the headset is able to recognize where you're looking and immediately focus resources there for optimal image quality and highest resolution to the visible area. It's a similar idea to foveated rendering, where the game itself will dedicate your system's resources to better handle the load for performance and graphics. But with foveated streaming, it's happening at the hardware level, so it's not something developers need to worry about implementing. Either way, it's key to understand that this is not necessarily affecting core performance – rather it's to ensure that the wireless feed stays lag-free and looking its best.

Both the freedom of sharp built-in tracking and fast wireless connectivity, along with the power of a proper gaming PC, makes for the ideal VR experience. But that's not all the Steam Frame excels at. It's fairly lightweight overall, and its weight distribution makes it feel like a natural extension of yourself rather than a front-loaded brick strapped to your head. Its battery is actually on the rear of the headstrap, so it's more balanced than other VR headsets, and if you need to plug in, the USB-C port is also on the back so the cable stays out of your way. The padding around the headset is plushy and was comfortable in the short time I used it, and the strap was easily adjustable to get the right fit.

The Steam Frame runs SteamOS natively, so you get the same interface and quality of life features as you would a Steam Deck or upcoming Steam Machine, including the advantage of Proton. But I was surprised by how much I enjoyed the virtual theater experience when using the Steam Frame. Like other VR headsets, you're able to play non-VR games inside of it through a "fake" TV that SteamOS projects within the headset's virtual space. And on the Frame, it looked really crisp. I played about 10 minutes of Hades 2 at 4K with the virtual screen blown up to its maximum size, like having a 100-inch TV I didn't have to buy and fit into my living room. This kind of experience isn't new, I know, but the seamless integration through SteamOS also makes it very easy to use, and the super fast wireless tech means you can play PC games with the full strength of your system at low latency. I did notice a bit of stuttering at times with the image rendering, similar to screen tearing, but further testing in the future has me curious about how reliable it's going to be.

While Valve is intending the Steam Frame to be primarily used with the wireless tether for robust VR experiences, the internal hardware is decent enough for certain games. I played the puzzle adventure game Ghost Town, and while it ran smoothly, it was visually a bit muddy, which speaks to the competent but very modest power of the Snapdragon ARM processor. But the ARM compatibility is impressive for running less demanding stuff. To be clear though: Don't expect Half-Life Alyx to be playable straight off the internals of the Steam Frame.

The new Frame controllers are also an evolution of the excellent Index controllers, including capacitive touch sensors for recognizing hand gestures and the grip of your fingers. The battery slots are placed so as to not get in the way of this, as they need one AA battery each and should last for about 40 hours of use. They feature the TMR magnetic sticks and HD haptics you see on the new Steam Controller, and have all the features you've come to expect from a traditional gamepad to create parity across all sorts of games. The Index controllers were bulky, for sure, but I do miss how their strap-pad design latched onto my hands to feel more in-tune with VR. Conversely, the Frame's use a more standard wrist strap design, which feels less like an extension of my hands, but makes them more versatile as controllers.

VR has remained a niche and perhaps Valve is fine with that so long as it has the go-to piece of hardware for that niche.

Lastly, I should mention the built-in speakers, which sounded solid and are cleverly tucked into the headstrap, as is the integrated microphone. Unlike the Index, they're not actual off-ear headphones but instead integrated into the headband like the Quest 3, which creates a sort of bubble of sound around your head.

When looking at the big picture, the Frame is one piece of a larger Steam ecosystem that Valve has established and will keep growing. There's a console-like PC in the Steam Machine, a new state-of-the-art Steam Controller, the very successful Steam Deck handheld, and now a smartly designed VR headset. Valve is furthering its claim in PC gaming with all of these devices hitting market while having SteamOS and Proton mature enough to position itself as a serious platform holder.

Hardware lives or dies by its price, and like the Steam Machine, Valve doesn't have anything to share quite yet. For reference, a 512GB Meta Quest 3 goes for $500 at regular price as of now, so the Steam Frame will have to at least compete in that range. We'll know for certain when we get closer to its early 2026 release, and when we find out, you'll definitely hear it from us first.

But the Frame in particular begs the question of where VR gaming is today and where it might be going in the future. As someone who got in on day one reviewing the original HTC Vive and Oculus Rift back in 2016 and keeping up since then, I'm a little perplexed by the state of VR games – especially with something as technically great as the PlayStation VR2 getting very mild software support. I thought Half-Life: Alyx set a bar so high that others would try to reach with the hope of getting a wave of great new VR games in the process, but such wasn't really the case. Not to say there aren't noteworthy games that've come out since then; Asgard's Wrath 2 was one particular game that stretched what I thought was possible. But in the nine years it has hit commercial gaming, VR has remained a niche and perhaps Valve is fine with that so long as it has the go-to piece of hardware for that niche.

For more coverage of Valve's new hardware, check out our hands-on previews of the Steam Machine and Steam Controller, as well as our interview with Valve about the Steam Frame.

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Steam Machine Hands-On: First Impressions of Valve’s New Console-Like Gaming PC

Steam Machines are back for the first time since Valve teamed up with manufacturers like Alienware and Lenovo back in the 2010s. But while those original console-PC hybrids failed because of a lack of game compatibility with the nascent SteamOS, 2022’s Steam Deck has paved the way for the Steam Machine’s return.

This time around, instead of partnering with outside manufacturers, Valve is building and releasing a singular Steam Machine with the goal of being able to run all current games at 4K with upscaling. The secret behind this is an AMD RDNA 3 GPU with power roughly equivalent to an RTX 4060 or RX 7600 mobile graphics card. That might be disappointing to anyone looking to max out everything at a high resolution, but it should have plenty of power while still being relatively affordable (we assume) – Valve hasn’t announced a price for the thing yet.

I spent a day at Valve playing around with this new mini gaming PC, and while I haven’t had the chance to run my usual gamut of gaming benchmarks, it looks like the new Steam Machine might be a serious contender for your living room space.

What’s Changed?

On the surface, the new Steam Machine seems a lot like the old Steam Machine. They’re both gaming PCs with a modest spec, and meant to run games on Valve’s own Linux-based SteamOS. But while the original machines had trouble selling, mostly due to high prices and a lack of Linux compatibility at the time, SteamOS has changed a lot over the last decade.

The biggest part of that is Proton, Valve’s compatibility layer that essentially translates Windows games to Linux, allowing you to play most of Steam’s vast catalog of games on SteamOS, even if they don’t officially support Linux. Anyone that’s used a Steam Deck over the last few years will know that most games run extremely well on SteamOS, sometimes even with performance that exceeds equivalent Windows 11 machines, as was the case with the SteamOS version of the Lenovo Legion Go S. There are a few exceptions – notably some online multiplayer games with anti-cheat software that doesn’t play nice with SteamOS, like Battlefield 6 and Destiny 2 – but for the most part, if it’s on Steam, it’ll run on SteamOS.

While I was at Valve playing games on the Steam Machine, the company had a wide variety of games installed to show it off. The PC ran everything from Cyberpunk 2077 to Silent Hill F without any major issues – though the latter did have some performance trouble. Obviously, once I get the Steam Machine in the lab, I’ll be able to run a wider variety of games to see just how flexible it is, but for the time being, it seems like most games will run.

Luckily, Valve is also taking the Steam Deck Verified program from the Steam Deck and duplicating it for the Steam Machine. Soon there will be three different verification badges: one each for the Steam Deck, Steam Machine and the Steam Frame, the company’s new VR headset. Because the hardware isn’t actually out yet, I’m not sure how widespread this will be, but Valve has been very successful with the Steam Deck Verified program, to the point where I use it to gauge whether games will run well on other PC handhelds.

Design

The Steam Machine might be a gaming PC, but it doesn’t really look like one. It’s a tiny black box with a slim RGB lightbar across the front, mostly meant to indicate that it’s on. And when I say it’s tiny, I mean it: the PC is a cube that measures roughly 6-7 inches on each side, and appears less than half the size of the Xbox Series X. It’s closer in size to a GameCube.

The front panel is magnetic, too, and can be swapped out to customize the way the console looks. For instance, when I was at Valve, I saw a Steam Machine with a wood panel, which contrasted beautifully with the rest of the all-black chassis. Valve hasn’t confirmed whether or not it will be selling alternative front panels, but the company will release 3D Printing files so you can make your own, and third-party accessory companies will undoubtedly sell plenty of custom options for you to choose from.

Because this is ostensibly a desktop PC, there’s a wealth of ports on offer, with two USB-A ports and a MicroSD port on the front. In the back you’ll find a DisplayPort, HDMI, two USB-A ports and a USB-C port, along with the power connector. What’s impressive, considering the Machine’s size, is that the actual power supply is internal, which means you don’t have to worry about fitting a giant power brick in your entertainment center.

Valve did open up the Steam Machine so I could get a brief look inside, and what I saw was impressive. A bulk of the space is taken up by a giant heatsink, which has an exhaust fan at the back that sucks air through the front and bottom of the device and expels it through the rear to keep the device operating cool. It’s a bold design, especially considering that the Steam Machine’s GPU is operating with a TDP (thermal design power) of 110-130W. I’ll have to wait and see how its thermals balance out when I get the system in for review early next year.

The bottom of the device houses the SSD, which will either be a 512GB or a 2TB drive, depending on which version you buy. This drive is easily replaceable by the user. Just like the Steam Deck, the Steam Machine will ship with an NVMe 2230 drive. However, unlike Valve’s handheld, the SSD slot has space for a full-sized NVMe 2280 drive, which are both more affordable and easier to find on store shelves. Don’t get too hopeful about upgrading the device beyond the storage, though – the rest of the components are soldered on and will not be upgradeable.

That’s a little disappointing, especially given Valve’s history of letting its users do what they want with the hardware. However, if the rest of the internals were user-swappable, it wouldn’t be able to be as tiny as it is. Whether or not that tradeoff is worth it is up to you, but given the Steam Machine’s console-like qualities, it will likely appeal most to people who just want a plug-and-play gaming device. For them, I suspect the lack of upgradeability will be a non-issue – at least until it starts showing its age in a few years.

The Steam Machine will also be available with the new Steam Controller – or without one. No matter whether or not you get the Steam Machine bundled with the controller or not, though, the PC will have the controller’s wireless dongle built-in, so you don’t have to worry about always having one of your USB ports occupied by a little antenna. What’s better, though, is that the Steam Controller that’s bundled with the system will also come with a wireless dongle, which you can use with another system, or just have it on the table next to you to wirelessly charge the controller when you’re not using it.

Tying things up is an RGB light bar that stretches across the bottom of the Steam Machine, just below the removable front panel. Valve tells me that this is primarily meant to be a status indicator, but it is still user-addressable, with 13 lighting zones. I don’t know what kind of software Valve is cooking up for lighting control, though. (One of the pain points with SteamOS right now – at least with the Legion Go S – is that it’s not that easy to customize the RGB around the thumbsticks.) We’ll just have to wait and see what the final software looks like here before rendering judgment.

Specs and Performance

The Steam Machine is powered by a custom chip made by AMD and Valve, with a RDNA 3 GPU with 28 compute units and a TDP between 110-130W, which would place it roughly around a mobile RX 7600 – not exactly the best graphics chip out there. This is paired with a 6-core Zen 4 CPU with a TDP around 30W.

But despite the modest specs, the Steam Machine seems to be a capable gaming PC. I played Cyberpunk 2077 at 4K with the Ultra preset and FSR set to Performance, and the action stayed nice and smooth. I even went into the settings menu and turned on ray tracing, and performance seemed to stay solid – though I didn’t have a frame counter up telling me exactly what kind of frame rate I was getting.

Things were slightly different with Silent Hill F, though. After a lengthy process of installing the shaders – something every game seems to need to do these days – it defaulted to Ultra settings at 4K with TSR (temporal super resolution) instead of AMD’s FSR. At these settings, Silent Hill struggled, chugging along at what seemed like 15-20 fps – not exactly what I’d call playable. After adjusting the settings down to medium at 1440p with FSR enabled, things felt much better, but this just highlights that the Steam Machine is still a gaming PC at the end of the day, for better or worse. Tweaking settings to optimize performance is a time-honored tradition among PC gamers, but again, might be less appealing to people who just want a plug-and-play gaming experience.

Valve says it intends for the Steam Machine to be able to play all current games at 4K with FSR upscaling, but there are going to be plenty of games – especially ones running on Unreal Engine 5 – where you’ll have to lower settings to get it running at a smooth frame rate. Ultimately, I’ll have to get it in the lab to benchmark it to see exactly what it’ll be capable of, but I have little doubt this PC will be running most things – it’s just that the quality settings are definitely going to vary.

It’s likely that over time developers will be able to sense the Steam Machine hardware and automatically set quality settings that are appropriate. After all, many games do that with the Steam Deck now, but only time will tell if the Steam Machine will receive the same treatment. If it does, though, this thing could be a serious contender in the next generation of consoles, especially as the next Xbox looks increasingly PC-like.

Who Is This For?

According to Valve, about 20% of its Steam Deck users used its official dock to connect their handheld to their TV. That might not seem like a lot, but given that Valve has shipped millions of Steam Decks – a first-generation product, mind you – that 20% is not an insignificant amount of people. However, there are limitations to running a Steam Deck on a TV – chief among them is performance.

While the Steam Deck is plenty powerful for running PC games on its 800p display, it can’t really handle higher resolutions very well, especially when you connect it to a 4K TV. The Steam Machine, then, is the answer. This is a living room gaming PC that should be able to play most games at 4K, assuming you’re ok with upscaling from 1080p. But of course, most gaming PCs should be able to do that these days.

And while the Steam Machine will have to contend with similarly spec’d gaming PCs that can be upgraded, I don’t think this is for the traditional DIY hardware enthusiast. Rather, this feels more like a PC for console gamers – people who didn’t play games on PC until the Steam Deck hit the market in 2022. It runs the same operating system and has the same library, only it’ll be able to play games at much higher settings. After all, Valve claims the Steam Machine is up to six times more powerful than the Steam Deck, so it should avoid situations like Baldur’s Gate 3, where the second you load into Act 3 on the handheld, your framerate slows to a crawl.

So, if the Steam Deck made you flirt with the idea of PC gaming, the Steam Machine looks like it’ll be a great next step, especially as games get increasingly more demanding as we head into the next generation of consoles. For everyone else that already has a gaming PC, at least the hardware support for SteamOS is starting to broaden a bit.

Just How Expensive Will This Thing Be?

It’s impossible to talk about PC hardware in 2025 without bringing up the price. Devices from the Asus ROG Xbox Ally X in October to the RTX 5080 back in January have all launched with significantly higher prices compared to what they would have been in previous years. Console pricing hasn’t fared much better, as the Switch 2 hit store shelves at $150 more than its predecessor, while the PS5 and Xbox Series X have both faced price hikes within the last year. Valve hasn’t shared pricing for the Steam Machine yet. The only guidance the company has shared with me was that it will be priced competitively with similarly spec’d gaming PCs.

Keeping in mind that this is running a last-generation GPU and processor, it could mean that pricing might end up being relatively reasonable – but we just won’t know until Valve decides to share more. I’ll update this preview as soon as I find out, but my hope is that Valve keeps the Steam Machine under $1,000. If it wants to compete for Xbox’s and PlayStation’s space in the living room, it’ll have to.

For more coverage of Valve's new hardware, check out our hands-on previews of the Steam Controller and Steam Frame, as well as our analysis of what this could mean for the future of the console and PC landscape.

Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

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Valve Announces Next-Gen Steam Machine, Says It's 'Over 6x More Powerful Than Steam Deck,' but There's No Price Yet

Valve has announced a return to its Steam Machine PC / console hybrid hardware alongside a new version of the Steam Controller.

As part of a big day for Valve hardware announcements, Valve confirmed the next-gen Steam Machine and Steam Controller features and specs, but failed to announce one key piece of information: price.

We do know, however, that the Steam Machine comes as a 512GB model and 2TB model, and will ship in a bundle with Steam Controller as well as standalone at some point in 2026.

Specs wise, it has a semi-custom AMD Zen 4 6C / 12T CPU, a semi-Custom AMD RDNA3 GPU, and supports 4K gaming at 60 frames per second with FSR. Valve described the new Steam Machine as six times more powerful than Steam Deck, with 16GB DDR5 and 8GB GDDR6 VRAM. The full specs for the Steam Machine and Steam Controller are below.

It’s an interesting move from Valve considering the original Steam Machine range, released 10 years ago in November 2015, was considered a failure. The initial idea was to release a small form factor gaming computer that operated SteamOS and offered a home game console-like experience.

Valve also released a Steam Controller to support the release of the original Steam Machine, so it makes sense that it would release a next-gen Steam Controller to go alongside this new Steam Machine. But Steam Machine didn’t last long, and as interest dwindled, Steam pulled many models from the Steam store in 2018.

The next-gen Steam Machine does not have a release date or a price, both of which are key pieces of information Valve is keeping under wraps for now. But it’s an intriguing move in the context of the increased focus on console / PC hybrids from various gaming hardware companies. Microsoft, for example, is set to release a next-gen Xbox that by all accounts is basically a PC wearing a console’s clothing. It will be interesting to see how Valve entering the fray mixes things up.

Here's a comment from Valve boss Gabe Newell: "We've been super happy with the success of Steam Deck, and PC gamers have continued asking for even more ways to play all the great titles in their Steam libraries. Our work over the years on other hardware and even more importantly on SteamOS has enabled Steam Controller, Steam Machine, and Steam Frame to do just that."

We’ve got plenty more on all Valve’s hardware announcements made today, November 12, and have a handy roundup so you don’t miss a thing. We visited Valve’s office ahead of the reveal to go hands-on with Steam Machine and Steam Controller, and interview Valve to find out why it’s returned to the space. And if you’re wondering about Steam Deck 2, we asked Valve about that as well.

Steam Machine features and specs:

Models

  • 512GB model and 2TB model
  • Steam Machine will ship in a bundle with Steam Controller and will also be available standalone

Specs

  • CPU: Semi-custom AMD Zen 4 6C / 12T up to 4.8 GHz, 30W TDP
  • GPU: Semi-Custom AMD RDNA3 28CUs 2.45GHz max sustained clock, 110W TDP
  • Supports 4K gaming at 60 FPS with FSR
  • Ray tracing supported
  • Over 6x more powerful than Steam Deck
  • 16GB DDR5 + 8GB GDDR6 VRAM
  • 512 GB & 2 TB SSD models
  • micro SD card slot for expanded storage/ portable catalog
  • Internal power supply, AC power 110-240V

1/0

  • DisplayPort 1.4
  • Up to 4K @ 240Hz or 8K@60Hz
  • Supports HDR, FreeSync, and daisy- chaining
  • HDMI 2.0
  • Up to 4K @ 120Hz
  • Supports HDR, FreeSync, and CEC
  • Ethernet 1 Gbps
  • USB-C 10 Gbps, 3.2 Gen 2
  • 4x Type USB-A ports
  • 2x USB 3 in the front
  • 2x USB 2 in the rear
  • 2x2 Wi-Fi 6E, dedicated BT antenna
  • Integrated Steam Controller 2.4GHz radio

Other features

  • Works with other controllers, accessories, and PC peripherals
  • Wake with Steam Controller
  • Runs SteamOS
  • Familiar, gaming first user experience
  • Fast suspend / resume
  • Steam cloud saves, and all the other Steam features you'd expect
  • Customizable LED bar
  • Personalize with colors and animation
  • Reflect system status (e.g. downloads, booting, updating)

Steam Controller features and specs:

Works with any device that runs Steam

  • Windows / Mac / Linux PCs
  • PC handhelds
  • iOS / Android (with Steam Link)
  • Steam Deck
  • Steam Machine
  • Steam Frame

Three ways to connect

  • Steam Controller Puck
  • Pre-paired, plug and play
  • Proprietary wireless connection
  • Low-latency (~8ms full end-to-end)
  • 4ms polling rate measured at 5m
  • More stable than Bluetooth
  • Up to 4 Steam Controllers per Puck
  • Bluetooth
  • USB tethered play

Li-ion rechargeable battery

  • 35hr+ play time
  • Charge with Steam Controller Puck or USB

Magnetic thumbsticks (TMR)

  • Improved responsiveness and reliability
  • Capacitive touch

Grip sense

  • Quick way to activate/deactivate gyro
  • Assignable input

HD haptics

  • 4x haptic motors
  • 2x LRA haptic motors in trackpads for HD tactile feedback
  • 2x High output LRA haptic motors in grips for HD game haptics including rumble

Full input list

  • ABXY, D-pad
  • L/R triggers, L/R bumpers
  • Magnetic thumbsticks (TMR)
  • View / Menu / Steam / QAM buttons
  • 4x assignable grip buttons
  • 2x trackpads with haptic feedback
  • Pressure sensitivity for configurable click strength
  • 6-axis IMU
  • Capacitive grip sense

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Valve Announces Steam Frame, Its Next-Gen VR Headset

Valve has announced a next-gen virtual reality headset, dubbed Steam Frame.

Steam Frame differs from its predecessor, Valve Index, in that it can be used as a standalone VR headset, and even comes with streaming tech that lets you play games from your PC without the need for cables.

Valve failed to announce a firm release date or a price for Steam Frame, and it doesn’t look like it has any new games to show off the hardware either. Valve released Half-Life: Alyx to showcase Valve Index back in 2020, but in an interview with IGN ahead of today’s reveal, the company said no new software was in the works. Be sure to check out IGN's Steam Frame hands-on preview to find out what we think of it.

It’s a big day for Valve hardware announcements, with a next-gen Steam Machine and Steam Controller also in the works. Be sure to check out everything announced by Valve today to make sure you don’t miss anything.

Steam Frame features and specs:

Lightweight, modular architecture

  • 185g core
  • 440g with included headstrap (facial interface, audio, rear battery)

Specs

  • 4nm Snapdragon 8 Gen 3 ARM64 processor
  • 16GB Unified LPDDR5X RAM
  • Wi-Fi 7, 2x2
  • Dual 5Ghz/6Ghz streaming for simultaneous VR and Wi-Fi
  • 256GB / 1TB UFS storage options
  • microSD card slot for extended storage

Optics

  • Pancake optics
  • 2160 x 2160 LCD (per eye)
  • 72-144Hz refresh rate (144Hz experimental)
  • Large FOV (up to 110 degrees)

Tracking

  • 4x outward facing monochrome cameras for controller & headset tracking
  • 2x interior cameras for eye tracking
  • Outward IR illuminator (for dark environments)

Other features

  • Wireless Adapter included
  • Wi-Fi 6E (6Ghz)
  • Fast, direct, low-latency link between headset & PC
  • Foveated Streaming
  • Eye-tracking drives video stream, sending highest resolution to where you're looking.
  • Audio
  • Dual speaker drivers (per ear), integrated into headstrap
  • Dual microphone array
  • Monochrome camera passthrough
  • User accessible front expansion port (2x 2.5Gbps camera interface / Gen 4 PCIe)
  • Rechargeable 21.6 Wh Li-On Battery
  • SteamOS
  • Sleep / wake, cloud saves, Proton

Steam Frame Controllers

  • Full 6-DOF tracking and IMU support
  • Capacitive finger sensing
  • Magnetic thumbsticks (TMR) for improved precision, responsiveness and reliability
  • Haptic feedback
  • Input parity with traditional game pad
  • Replaceable AA battery (40hr life)
  • Optional straps

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Valve Heads Into VR Headset Hardware Once Again With Steam Frame — the Big Interview

As well as announcing a next-gen Steam Machine and Steam Controller, Valve has confirmed plans to once again head into the world of VR headset hardware with Steam Frame, its follow up to 2019’s Valve Index.

In an interview with IGN conducted ahead of today’s big reveal, Valve hardware and software engineer Jeremy Selan and hardware engineer Gabe Rowe explain why the company is releasing a new VR headset now, what it’s capable of, and what it thinks of the state of VR right now.

And if you'd like to know more about the next-gen Steam Machine and Steam Controller, check out our interview with Valve on both devices here.

IGN: So the first thing I want to ask is why dip back into VR, going from the Valve Index to now the Steam Frame?

Jeremy Selan: I'd like to draw an analogy to where Steam Deck was, right? If you think back to the original Steam Machine way back when, we threw that out there, we learned a lot from that experiment, but then the technology, we learned a lot that we had to go back and do more work, and that's how Proton came into being. That's how we knew we had to simplify the ability of partners to put content on the device. And by the time all that work had been done and ready, it sort of came to fruition for the Steam Deck. I think it's a very analogous thought process for this device.

So the Steam Frame draws upon a lot of the technology from Valve Index and that VR catalog, but it also… we had to wait until the computing technology was on the headset for us to have not just a good streaming experience, but we wanted SteamOS and ARM and all of that support, which is the ability to allow us to play content locally, we wanted those all to come together to be able to create a device that really breaks those boundaries and lets you do both.

One of the real superpowers for this device is to not have to choose before you put it on whether you want to play VR or non-VR content. So I love the Index, I love my Steam Deck, but I would very often have to think before I picked up one of those devices, am I interested in playing a VR game? Okay, go to the room with a VR system. Or do I want to pick up my Steam Deck and play that catalog? With the Steam Frame, you don't have to make that trade off. You just put it on, you have your Steam catalog in front of you and you can just browse through it and see what you feel like doing. And so for us, the reason we're doing it now is because we can finally create that lower friction experience that really lets you think about being able to enjoy that full catalog in a different way.

Gabe Rowe: And I think one of the things that also goes into that is when we think about the streaming experience from the PC, the PC obviously can run your entire Steam catalog. So we wanted to make that streaming experience as seamless as possible. So you're looking at your Steam catalog in front of you on your headset on the Steam Frame, and you can easily choose if you want to play a game streamed from your PC, both 2D games and VR games. And so that process right there, once again, the friction is super, super low and you can basically say, I want to be able to play local content, I want to play streamed content, and you really don't have to be taking the headset off, putting it back on, and that friction is as low as we could get it.

Jeremy Selan: We would've loved to have built this device five years ago, but the technology just wasn't there for us. We really had to wait until all of the compute and the form factor — that's only recently become possible and that's why now is the time for us to build this device.

IGN: Tell me a little bit more about the wireless dongle that you have, the ultra low latency.

Jeremy Selan: So we have three things together that create a really great streaming experience. The first one is the dongle. So people might be familiar with streaming and they might be familiar with some of the challenges and gotchas involved with streaming. I think people, when they think about streaming, they might think about the cloud where you have some computers at a nearby data center and then they send that information across the internet and they send that information across your home's Wi-Fi, and when it finally hits your device, there are certain challenges enjoying that type of content.

With the included wireless link we take all of that out of the equation. We have a direct connection between the headset talking to your PC or your laptop where you don't even have to think about it. It's designed to be plug and play. You plug it into your device. Steam just directly makes that connection and you don't have to think about when you hit the play button, whether it's on your local device or whether it's streaming.

We've also done one other thing in conjunction with that, which is the eye tracking in the headset. We do a new technology, we're calling it ‘foveated streaming.’ A lot of customers might be familiar with foveated rendering, where you spend more of the PC’s computability to render the pixels where you're looking. This is not that, but it is similar in spirit to that, but applied at the transport layer. So we call it foveated streaming where we send the highest quality information, essentially full fidelity for the area you're directly looking at, and then the rest of the scene is sent at lower fidelity. And that trade-off gives us a much higher effective bandwidth. So say for example, the foveated area is one tenth of the size of the frame, you can think about it as an effective 10x multiplier in bandwidth and quality improvement you get from that. So those two things together are really three things, which are what led us to have a streaming experience we're really proud of and that we think everyone will be able to enjoy.

IGN: Why engineer the foveated streaming instead of just packaging in a more powerful antenna?

Jeremy Selan: It's not just about the antenna, it's about all of the trade-offs, right? So there's only some number of channels in the spectrum. There's always errors that happen. So you do things like forward error correction. There's always trade-offs, and so you are really balancing bandwidth, robustness and latency because of retries and things like that. And there's no magic bullet. There's no magic solution. So us being able at the system layer to introduce this multiplier, this 10x factor really just gave us link budget for free in being to spend that. So even if we made it a more powerful radio or a more powerful link, I would still want to bring this technology and apply it in this case because it just makes things better.

IGN: Can we get some of the ideas behind the design decisions here?

Gabe Rowe: The same team that's working on Steam Frame, we all worked on Index, so we definitely have the history of all of the different VR headsets that have been made over the last 10 years. And so we've put on a lot of headsets on our faces and we've said, okay, how can we make our own headset that really does a really holistic job where we say, okay, let's put as low of a weight as we possibly can on the person's face, let's get the battery someplace else — let's put it in the back — let's put the charging port, the type-C port in the back so that if you happen to be using an additional battery in your pocket, for example, that cable would be in the back. We have the facial interface that's as soft as we possibly can. We've iterated like crazy to make that as comfortable as possible.

We've made the audio that's built in on the sides of the head strap as high quality as possible. We're always trying to shave weight, make the eye tubes as small as possible. We're basically just constantly wanting to make the device as lightweight, as comfortable as possible so that when somebody puts the device on their head, they immediately feel comfortable and they're thinking, okay, what content do I want to enjoy right now? What game do I want to open? And they're not thinking, man, this thing is uncomfortable.

And so there's a huge focus on comfort. And then within that saying, okay, what performance can we squeeze out of the chip that's in here? How much battery life can we get? And then having that ability to have a very high performance wireless link to your PC. So we have a very high-end radio that's on device. We have a very high-end SOC that's in there as well. So all of these things altogether are really basically saying, within this package, how can we get a really high performance device that feels good on your face and that you're going to be happy to put on and not be immediately thinking, man, I really don't want be wearing this thing right now. So that's a huge, huge thinking process.

Jeremy Selan: I think one of the consistent threads throughout all of the Valve hardware projects is that we use the devices ourselves a lot. So I know in some more traditional types of hardware organizations, you might have a team that's responsible for the battery and another team that's responsible for the processor and another team that's responsible for the software, and they're very dedicated independent teams. But one of the challenges with that type of organization is that it's sometimes hard for that feedback to make it across and to be acted upon.

And similar to our game teams where — I don't know if people are familiar with how our game teams work, but they're a very ad hoc organization where you sit by who you're working with and anyone could give feedback on any system — Valve hardware works exactly the same way. So if I'm wearing the headset every day writing software or working on the user interface and I have feedback about the weight in the front and exactly how it fits, I walk over 20 feet, I tell that to the designer, and then I'll have a new version the next day.

I think all of us acting as real users and playtesting these things every day, as well as being so closely tied to the interdisciplinary engineering where you can just literally walk across the hall and talk to someone who's working on a radically different part of this design has just allowed us to turn the crank really quickly and go through a whole bunch of iterations. That's one of the reasons I think we are uniquely able on small teams to do such awesome devices.

IGN: For folks watching this who might want to just get a lay of the land in terms of things like resolution, FOV, refresh rate and the integrated cameras and how that works for tracking...

Jeremy Selan: Sure. Yeah, so the FOV is up to 115 degrees. They're pancake optics, so people are familiar with those from other top tier premium devices. That pancake optical design is a folded optic system where it has both refraction and reflection, and that allows you to have a very compact small form factor, which really helps the ergonomics, as well as still getting sharpness edge to edge over that up to 115 degree FOV. The panels are 2160 by 2160 per eye. They’re LCD. They allow for refresh rates from 72 hertz up to 120 hertz, and then 144 is allowed as well with… we call it experimental mode. Exactly the same as Index, actually.

We have integrated cameras. There's four monochrome cameras on the exterior doing tracking. They're specifically designed to be very good at tracking, as well as very good at doing that in low light. They pair with integrated IR illuminators, which allow you to track in certain environments in complete darkness. We also have two cameras on the inside for eye tracking, which as we discussed, is a large advantage for streaming. Just to talk about the APU (Accelerated Processing Unit), we also have 16 gigabytes of RAM that's standard. And then the processor…

Gabe Rowe: Yeah, the processor is a Snapdragon 8 Gen 3, also known as the 8650 platform. And that is a very, very capable processor right now that combines a ton of things as far as being able to talk to all of the different peripherals as well as the very high performance wireless solution. All of it goes together with essentially running SteamOS now on ARM. And what's really cool about that is that allows us to bring together a whole bunch of different ecosystems onto one device, both on the VR side, the non-VR side, whether it's streamed, running content locally.

And we also have 256GB as the base SKU for storage, a 1TB option. And we also have an SD card slot. And the SD card slot would allow you to plug in one terabyte, two terabyte SD cards, and that's something where you could even take, for example, your SD card from a Steam Deck and plug it directly into the headset, and now you have your games running right there. Another interesting detail there would be, we do have the camera expansion port on front that has two different modes: a high-speed camera interface, as well as a PCIe (Peripheral Component Interconnect Express) port. So a lot of interesting modularity and functionality there.

IGN: I know you guys are building a piece of hardware, but I imagine you have some thoughts on the current state of VR games and kind of want to ask your thoughts and feelings on VR now and where you want it to go in the future.

Jeremy Selan: There have been a lot of awesome games that have come out in the last few years, so I think we're really excited about where it's at and even going forward. I think going forward, one of my favorite thoughts is that VR feels like a little bit of a segregated island from non-VR gaming. I know on Steam very often you think about it as, there's VR users and non-VR users. But when we look at the playtime data, what we see is it's blended a lot more than that. A lot of the people who play VR also play non-VR content, and that's one of the major decision factors in us deciding to come to market with this type of product.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Valve Says It Has a 'Pretty Good Idea' of What Steam Deck 2 Is Going to Be, Explains Why It's Holding Off for Now

Valve announced three new devices today: Steam Frame, the new Steam Machine, and the new Steam Controller. But where’s the Steam Deck 2?

That’s a question we put to Valve software engineer Pierre-Loup Griffais in a new interview at the company’s office ahead of today’s big reveal. He replied to explain that Valve does indeed plan to release an upgraded version of its handheld at some point, but it’s waiting for the technology that would let it make a big enough performance jump to justify its existence while maintaining a reasonable battery life.

“Obviously the Steam Deck's not our focus today, but the same things we've said in the past where we're really interested to work on what's next for Steam Deck… the thing we're making sure of is that it's a worthwhile enough performance upgrade to make sense as a standalone product,” Griffais explained.

“We're not interested in getting to a point where it's 20 or 30 or even 50% more performance at the same battery life. We want something a little bit more demarcated than that. So we've been working back from silicon advancements and architectural improvements, and I think we have a pretty good idea of what the next version of Steam Deck is going to be, but right now there's no offerings in that landscape, in the SoC [System on a Chip] landscape, that we think would truly be a next-gen performance Steam Deck.”

Griffais' comments might come as a disappointment to some given the capabilities of the aging Steam Deck. The handheld launched in February 2022, with the OLED model coming out November 2023. Steam Deck will soon be four years old, and while there is a long list of Steam Deck-verified games to play, it does struggle to run some modern PC games well. Indeed, in September 2023, Pierre-Loup Griffais told The Verge that the next Steam Deck was at least a couple of years away, which had some hoping for the next version in time for the holidays this year. Clearly, that won't happen.

Based on Griffais' comments, the sticking point with a Steam Deck 2 is battery life, and you can see why. As IGN's Steam Deck review points out, battery life is a "massive problem" while running Windows. Even when running the native SteamOS on the device, we noted "battery life still wasn't great,” citing the fact that God of War on default settings chewed through a fully charged Steam Deck in just 90 minutes.

Still, there’s plenty more for Valve hardware fans to sink their teeth into. The aforementioned Steam Frame, and next-gen Steam Machine and Steam Controller are coming and we’ve got loads of exclusive content for them, which you can check out in our handy roundup. Meanwhile, here’s what we want to see from the Steam Deck 2.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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