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Dragon Age: The Veilguard Patch Notes Sure Make It Sound Like BioWare’s Basically Done With the Game Now

Dragon Age: The Veilguard developer BioWare has released a new patch for the game and in the same breath suggested it’s basically done with it less than three months after launch.

As spotted by Eurogamer, Patch 5 includes just one quality-of-life improvement and a number of bug fixes, but it’s the wording from BioWare that suggests this is the final major patch Dragon Age: The Veilguard will get.

“Thank you all for playing Dragon Age: The Veilguard; we were so happy with the game’s stability at launch and hope you have enjoyed our Quality of Life patches since then,” BioWare said. “With the game being in a stable place, we are moving to monitor for any game-breaking bugs should those occur. Dareth shiral!”

Moving to monitor game-breaking bugs sounds like players shouldn’t expect any new content. And as Eurogamer points out, "dareth shiral" means "farewell" in Dragon Age's Elvish language.

Dragon Age: The Veilguard was the first new game in the fantasy RPG series in 10 years, but it came and went not with a bang but a whimper. Amid the launch BioWare confirmed Dragon Age: The Veilguard wouldn’t get any post-launch DLC, shocking fans who had hoped for expansions as previous Dragon Age games had received.

This week, publisher and owner EA admitted Dragon Age: The Veilguard had failed to meet sales expectations by a whopping 50%; it had expected three million players, but the game managed only 1.5 million.

There's been some smoke around Dragon Age: The Veilguard's struggles, such as it receiving a significant discount just a month after launch for Cyber Monday, and the departure of its director, Corinne Busche, from BioWare just last week. We've chronicled some of the game's development challenges already, including layoffs and the departure of several project leads at different stages.

Mass Effect 5 now appears to be BioWare’s focus, although it seems far, far away still. And what next for Dragon Age? Given how Dragon Age: The Veilguard went for EA, it seems the publisher will take some convincing to greenlight yet another sequel any time soon.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dishonored 2 Saved Arkane Despite Costing More to Make Than Skyrim and Struggling for Sales, Former Dev Says

Dishonored 2 cost more to make than legendary role-playing game and fellow Bethesda title The Elder Scrolls 5: Skyrim and struggled for sales, but it still saved developer Arkane according to a former employee.

Julien Eveillé, who worked in quality assurance on Dishonored 2 and as a designer on sequel Dishonored: Death of the Outsider, told PC Gamer that the game underperformed financially but saved Arkane by providing a "seal of quality" that "would maybe be considered the most refined games of the whole Bethesda catalogue."

Bethesda questioned the series' viability in the wake of disappointing sales of Dishonored 2 and Death of the Outsider, Eveillé said.

"It was a bit strange and weird. I think when Bethesda was looking at the numbers, they thought, 'Okay, Skyrim sold so much. And it cost less than Dishonored 2 to make.' So they were asking questions," he said.

"From an executive spend standpoint, it makes sense to ask those questions of, 'Why should we keep going with you?' But we knew that we had a kind of seal of quality protection, making what would maybe be considered the most refined games of the whole Bethesda catalogue."

This "kind of saved the studio," Eveillé added, noting that focusing on this kind of game instead of chasing trends like live service games was critical to the "future success of the studio." This pedigree continued on to Deathloop, deemed a masterpiece by IGN, and fans will surely hope the incoming Marvel's Blade will have that quality too.

This is a tale of two Arkanes, however, as Arkane Austin infamously went down that path of chasing trends when it developed Redfall as a live service title, though this was reportedly at the request of upper management and not the actual developers creating it.

Redfall launched without that Arkane "seal of quality" but instead with "bland missions, boneheaded enemies, and repeated technical problems," according to IGN's 4/10 review. Bethesda owner Microsoft later shut down the studio in a devastating round of lay offs.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Final Fantasy 14 Director Yoshi-P Threatens Legal Action Against 'Stalking' Mod

In early 2025, a Final Fantasy 14 mod sparked "stalking" fears amid reports it was able to scrape hidden player data, including details like character information, retainer information, any alternate characters linked to a Square Enix account, and much more.

The mod, named “Playerscope,” allows users to track specific player data of anyone in the vicinity of the person using it. This information is then sent to a centralized database managed by the mod author (no matter if you are looking at a specific player, or just happen to be around other players), and tracks information that players would usually not be permitted to see via in-game tools.

Specifically, the mod offers information on “Content ID” and “Account ID,” which can be used to track players across characters. This was done by manipulating the Content ID system introduced in the Dawntrail expansion, which in turn let players blacklist others across their service account and multiple characters.

The only way to prevent your account data being scraped by the tool is to join the private Discord channel for Playerscope and opt out. Theoretically, every single Final Fantasy 14 player who is not in the Discord channel is having their data scraped. Obviously this is a significant privacy risk, and the community has been vocal in its response: “the purpose is obvious, to stalk people” one commenter noted on Reddit.

Several weeks ago the mod author posted on Discord that the plugin was found on Github, which led to an explosion in popularity. Due to terms of service violations, Playerscope has now been removed from Github, but it was allegedly mirrored on similar websites Gittea and Gitflic. IGN has verified that a Playerscope repository no longer exists on either alternative platform. Theoretically, the mod could also still be circulating in private communities.

Final Fantasy 14 producer and director Naoki 'Yoshi-P' Yoshida has now issued a statement on Final Fantasy 14’s official forum regarding third-party mods, clearly referencing the emergence of Playerscope. The statement reads:

“We have confirmed that there exist third-party tools that are being used to check Final Fantasy 14 character information that is not displayed during normal game play. The tool is being used to display a segment of an Final Fantasy 14 character's internal account ID, which is then used in an attempt to further correlate information on other characters on the same Final Fantasy 14 service account.

"The Development and Operations teams are aware of the situation and the concerns being raised by the community and are discussing the following options:

  • Requesting that the tool in question be removed and deleted.
  • Pursuing legal action.

"Aside from character information that can be checked in-game and on the Lodestone, we have received concerns that personal information registered on a user’s Square Enix account, such as address and payment information, could also be exposed with this tool. Please rest assured that it is not possible to access this information using these third-party tools.

"We strive to offer and maintain a safe environment for our players, which is why we ask everyone to refrain from using third-party tools. We also ask that players do not share information about third-party tools such as details about their installation methods, or take any other actions to assist in their dissemination.

"The use of third-party tools is prohibited by the Final Fantasy 14 User Agreement and their usage could threaten the safety of players. We will continue to take a firm stance against their usage."

While the use of third-party tools is prohibited in Final Fantasy 14, the likes of Advanced Combat Tracker is regularly used by the game's raiding community and cross-referenced using websites like FFlogs. Yoshida's legal threat, however, is a significant step up in rhetoric.

The FF14 community responds

The Final Fantasy 14 community has responded to Yoshida’s statement in damning fashion. One user said: “fixing the game to break the mod isn’t on the list of options they’re considering I see.”

Another player added: “or you could just see how not to expose the information on [the player’s] client side. Ofc this means extra work which they did not plan for, but is Final Fantasy 14 really on such a tight schedule and budget they can't deal with these things properly?”

“Kind of a disappointing statement that really fails to acknowledge the root cause of the problem," another person said.

The author of Playerscope has yet to respond.

Photo by Olly Curtis/Future Publishing via Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Best Star Trek Series of the Modern Era (and the Worst)

Star Trek has been around for so long now that, for the purposes of a listicle like this, it seems only fair to group the franchise’s output by era. You’ve got The Original Series period of the late ’60s, then there’s the movies featuring those old scientists, which then gave way to the Rick Berman era which started with Next Generation and ended with Enterprise, and then of course there’s the modern era of Parmount+ shows which began with Discovery in 2017.

And that’s what we’re discussing today, as the service formerly known as CBS All Access (remember that?) launches the first straight-to-streaming TV movie, Star Trek: Section 31 (which actually originated as a series). In less than eight years, the modern Trek brain trust has also created five new shows, two of which are animated, as well as a series of shorts known as, of course, Short Treks.

With the variety of approaches that these different projects have taken on – from straight sci-fi drama to comedy, animation, shorts, feature-length, and more – comparing them to one another is a bit tricky. There’s also the fact that a show can have good and bad seasons, so keep that in mind when looking at our rankings as we’ve taken a series’ entire run into account rather than just focused on a favorite run of episodes.

So with all that said, let’s make it so, engage, fly, blast off, punch it, or whatever else is your favorite thing to say while cosplaying as a Starfleet captain!

7. Star Trek: Section 31

Long in development as a series featuring (one of) Michelle Yeoh’s Star Trek: Discovery character(s), Section 31 eventually morphed into the first Star Trek TV movie after the pandemic disrupted the production schedule and Yeoh won an Oscar for Everything Everywhere All at Once. Starring Yeoh as former Emperor Philippa Georgiou, refugee from the dark Mirror Universe, the finished film seems to have lost its way during that long gestation period. There’s very little Star Trek to be found here; just look at the in-name-only Section 31 of it all, or the lack of any of the overarching themes that makes Gene Roddenberry’s franchise what it is. At the same time, what we do get often feels like an undercooked, 11-years-too-late riff on Guardians of the Galaxy’s freewheelin’ approach to outer space adventure. It’s a shame, because Yeoh deserves better, and direct-to-streaming Star Trek movies should be something that becomes a regular occurrence. After this debacle, that seems less likely, alas.

6. Star Trek: Short Treks

As with the concept of doing feature-length movies for the small screen, going in the other direction and producing a series of Star Trek shorts – Short Treks, as they were called – was another interesting approach to telling new stories in this universe. There were two seasons and a total of 10 shorts released between 2018 and 2020, and a couple of them are terrific. The standout is "Calypso," written by Pultizer-winning author Michael Chabon and, yes, based in part on the Calypso myth from The Odyssey. The short utilizes the Star Trek: Discovery sets to tell the story of Aldis Hodge’s lost seaman (OK, spaceman) who falls under the spell of a beautiful… computer. But often the shorts were hamstrung by their very nature – they were typically conceived to be cost-effective and utilize existing sets and costumes, and sometimes the stories didn’t quite prove to be worth telling. Still, it was a new and interesting format for Trek and certainly merits more installments if the Trek military-industrial complex is willing.

5. Star Trek: Picard

OK, Star Trek: Picard is one of those cases I mentioned earlier where the quality between seasons varies significantly. Looking at the overall three-season return of the almighty Jean-Luc Picard, it’s a fairly mixed affair. Season 1, with its no uniforms/no Starfleet for Picard mandate from Patrick Stewart, wasn’t awful but didn’t really land in any meaningful way. (It did turn our beloved admiral into an android, though!) Season 2 was awful, with a seemingly exhausted Stewart sleepwalking through much of the story in what appeared to be a budget-saving move to 2024 Los Angeles. And then Season 3 was a nostalgic delight, bringing back most of the original Next Generation crew for one (more) final adventure, and porting them into a modern TV landscape along the way with a more mature approach to their (and their next generation’s) ongoing stories. Of course, even the return of Riker, Crusher, et al. ran counter to the show’s initial mission statement, a sort of admission that what was there wasn’t working before the old crew came in to help save the day.

4. Star Trek: Discovery

The modern era started back in 2017 when we were introduced to Sonequa Martin-Green’s mutinous Starfleet officer Michael Burnham, along with the off-kilter crew of the USS Discovery. Star Trek: Discovery, like Picard, suffers from an uneven track record, but its first two seasons were pretty great, despite the creative upheaval that was happening behind the scenes with multiple showrunner changes. Setting Disco in the years immediately prior to The Original Series was a choice to be sure, as its 21st century depiction of future tech (among other things) seemed to break continuity with what we know of that time period. But ultimately none of that mattered. Season 1 felt new and exciting in multiple ways, from its unique depiction of the Klingons as truly alien, to the jump technology that powered the ship, to the core concept of centering the show on a character who was not in command. Indeed, Martin-Green was always the heart of Discovery, and while Season 2 continued to excel (it introduced us to Anson Mount’s version of Captain Pike, which of course eventually led to us getting the awesome Strange New Worlds as a spinoff), the show seemed to increasingly lose its way once the crew were sent to the far-off future at the start of Season 3. An over-reliance on mystery box story arcs and the loss of the angsty edge of the first couple of seasons eventually made Star Trek: Discovery too milquetoast for its own good.

3. Star Trek: Prodigy

The animated Star Trek: Prodigy is a kids show! So how could it be so high on this list? Well, it may be a kids show, but it’s also a really good Star Trek show. Designed to appeal to, obviously, the next generation of potential Trekkies, Prodigy is also a Star Trek: Voyager sequel. Not only does Kate Mulgrew return to the world of Starfleet as a holographic version of Captain Kathryn Janeway, but as the show progresses it becomes increasingly entwined in Voyager’s history. Along the way, some other Trek favorites of days past make appearances, but none of this ever distracts from Prodigy’s focus on its group of misfit kids who come from the far reaches of space, stumble upon an abandoned starship, and band together to… well, learn what it is to be a member of Starfleet. Which is to say, what it means to be a good person who does the right thing, even in times of extreme adversity. It’s about as Star Trek-ian a message as you can get, but the show is never heavy-handed about it. What a shame that this show only got two seasons, but it’s two seasons of often beautiful animation that are very rewatchable.

2. Star Trek: Lower Decks

More Star Trek animation at the top of this list! Unlike Prodigy, creator/showrunner Mike McMahan’s intensely nerdy Lower Decks isn’t a kids show, so to speak, but is very approachable for adults and younger viewers alike, not to mention for the Trek-curious. Told in a rapid-fire, I-need-to-rewind-this-and-put-on-the-subs style, the show depicts the exploits of Tawny Newsome’s Beckett Mariner and Jack Quaid’s Brad Boimler, a couple of ensigns aboard the USS Cerritos who get all of the grunt work and none of the glamour of the Picards and Janeways of the Starfleet world. The Lower Deckers and their friends also happen to be huge Star Trek geeks themselves, so the references that they let fly are frequently hilarious to fans, as well as Google-worthy. But the plots Mariner, Boimler and the rest find themselves in are usually true Trek stories of their own that just happen to be fun and funny. The show also hits a certain sweet spot for fans of ’90s-era Trek, as it’s set more or less in that same period. McMahan was smart enough to let his characters evolve and grow over the course of the show’s five-year run so that they didn’t feel stuck in the lower decks forever, unlike many of their (cough, Harry Kim, cough) predecessors. Lower Decks was a great instance of finding a new way to do Star Trek and do it well.

Through its great cast, its intriguing stories, and its kick-ass action and visuals, Strange New Worlds is the true final frontier of modern Trek.

1. Star Trek: Strange New Worlds

I mean, Captain Pike’s hair alone gets him to the number one spot, right?

Strange New Worlds came about as a result of fans’ enthusiasm for Anson Mount’s Pike, Ethan Peck’s Spock, and Rebecca Romijn’s Number One after they appeared in Season 2 of Star Trek: Discovery. It was an interesting situation from the beginning, because the three actors were of course recreating characters who had appeared in the very first Star Trek story ever, the original pilot for The Original Series from before William Shatner was even hired. By the time Mount and the others got their own spinoff, something had clicked with this group, as well as the new characters introduced as series regulars. Strange New Worlds looked at what the other modern Trek shows were doing and said, ‘You know what? We're going back to the old school.’ And in so doing, it seemed to find the wonder and amazement that Discovery and Picard had too often skipped over. Make no mistake: Strange New Worlds is thoroughly modern in its approach, and it’s also unburdened by that dreaded concept known as canon in that it will never sacrifice a good character arc just because it conflicts with an episode from 55 years ago. (That kind of thing can always be hand-waved away easily enough anyway.) But through its great and likable cast, its intriguing stories, and its often kick-ass action and visuals, Strange New Worlds is currently the true final frontier of modern Trek.

But what do you think? What’s your favorite of the current era of Star Trek projects? Let’s discuss in the comments!

The Mortal Kombat 1 Community Is Working Together to Try to Figure Out How to Fight Floyd — but the Exact Process Remains a Mystery for Now

Mortal Kombat 1’s big Conan the Barbarian update launched this week and with it came the arrival of a secret fight with Floyd, the pink ninja developer Ed Boon had been teasing for years. Not only that, but if you defeat Floyd you unlock cool exclusive rewards, including a coveted new stage.

But how exactly do you trigger the secret Floyd fight? Players are working together to try to crowdsource the answer. This community effort, led by Mortal Kombat modder and dataminer thethiny, has done much to unravel the mystery, but the exact process remains unknown.

Here’s what fans have worked out: a number of Floyd challenges must be completed before the fight with Floyd triggers. How many, no-one knows. Which challenges must be completed, and in which order? No-one knows that either. Worse, it appears different for each player. That’s not much help, is it?

What is helping is thethiny’s Google Doc that lists the various challenges players have discovered and the requirements for each. When you’ve completed a challenge the Floyd icon will pop up on the left of the screen and you’ll hear a guitar riff. Requirements include taunting four times in a match, winning without jumping, and winning using sweeps only. Some of these challenges can be completed using any character, some with certain characters only. 37 Floyd clues have been discovered so far. Maybe there are more!

It appears to be the case that you do not have to complete all 37 Floyd challenges to fight Floyd. It also appears to be the case that players have different “active” challenges, so there isn’t a single process fans can rely upon. It's all a bit confusing, but the best advice right now is to do as many of these challenges as you can, and eventually, hopefully, you'll fight Floyd.

Occasionally, Floyd himself will appear at the start of the match to give you a clue (klue?) to one of your active challenges. Thethiny's data suggests it can take hundreds of ladder matches to get one of these clues from Floyd to pop up. Players are working through all this right now, and some are spending a lot of time doing so. Some are trying to increase their chances by restarting matches, but that comes with the risk of missing the Floyd clue because they only appear at the end of the match.

What is clear is that the Floyd fight has breathed new life into Mortal Kombat 1. The new stage, the field seen in Mortal Kombat 1’s announcement trailer, is gorgeous, so the reward for all this effort is a good one. And Floyd himself is sparking a deeper dive as modders try to work out the details of his moveset and which characters from the Mortal Kombat games have inspired it. It’s just a whole lot of fun to be a part of and watch unfold.

Meanwhile, we’ve got the T-1000 guest character to look forward to, and potentially more DLC to come, although NetherRealm has yet to confirm that. Hopefully whatever happens, the developer will throw in more secret fights over time, perhaps with Mortal Kombat’s iconic Pit stage as a reward.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 784: Doom, Doom, Doom, Doom, I Want You in My Room

Par : Simon Cardy

Cardy, Matt, and Wes are here to talk through January 2025's Xbox Developer Direct and the impressive quartet of games featured; Doom: The Dark Ages, South of Midnight, Clair Obscur: Expedition 33, and Ninja Gaiden 4. Plus, there's also some time for some hands-on impressions of Assassin's Creed: Shadows thanks to Matt's sneaking and slashing around rural Japan.

Remember to send us your thoughts about all the new games, TV shows, and films you're enjoying or looking forward to: ign_ukfeedback@ign.com.

IGN UK Podcast 784: Doom, Doom, Doom, Doom, I Want You in My Room

Final Fantasy 7 Rebirth Director Says Cloud and Aerith Relationship Comments Were Misinterpreted

Final Fantasy 7 Rebirth director Naoki Hamaguchi has said his previous comments on the nature of Cloud and Aerith's relationship were misinterpreted and that no member of Square Enix will comment officially on the character's relationship.

A December interview with Inverse quoted Hamaguchi as saying "Aerith has always been this sort of sisterly character pulling Cloud along and encouraging him," leading many fans to complain or question the director about the true nature of their relationship.

Final Fantasy 7, both the original and the first two games in its Remake Trilogy, has always portrayed Cloud's relationship with Aerith and Tifa rather vaguely. Player choice can influence their interactions, prompting things like a date with different characters depending on how the player, as Cloud, treats them. The "canon" relationship has long been debated.

Fans were therefore shocked when Hamaguchi appeared to have essentially dismissed Aerith as a romantic partner in his comments, though he has now told Automaton this was a misinterpretation and that he, nor anyone at Square Enix, would convey the nature of their characters' relationships beyond the game itself.

"As creators, we will continue to convey [the relationships between our characters] through our content," Hamagucho said. "For example, no one will make any official statements about who Cloud likes, who Aerith likes, and so on."

He added that the misunderstanding may have come from subtle differences in language and culture between his native Japanese and the article's publication in English.

This all comes as the modern retelling of Final Fantasy 7 hasn't concluded yet. More answers, or more questions, could emerge in the third and final part of the Remake Trilogy, though fans will be waiting a while for them as Square Enix doesn't hope to release it until 2027 at the earliest.

The story has now been wrapped up internally though, and Final Fantasy series producer Yoshinori Kitase previously said he's "sure fans will be satisfied with the final chapter."

In our 9/10 review of the last game, IGN said: "Final Fantasy 7 Rebirth impressively builds off of what Remake set in motion, both as a best-in-class action role playing game full of exciting challenges and an awe inspiring recreation of a world that has meant so much to so many for so long."

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Nintendo Adds Fatal Fury 2 and Other SNES Games to Nintendo Switch Online Library

Fatal Fury 2 and two other Super Nintendo Entertainment System games have joined the Nintendo Switch Online library.

A trailer released by Nintendo, below, announced Fatal Fury 2, Sutte Hakkun, and Super Ninja Boy are all now available in the SNES collection.

Fatal Fury 2 arrived in 1992 as a fighting game sequel and introduced new characters Kim Kaphwan and Mai Shiranui. They joined the classic roster of fighters such as Terry Bogard and Big Bear to round out the roster to eight.

Three #SuperNES classic titles are now live for #NintendoSwitchOnline members!

☑️ Fatal Fury 2
☑️ Super Ninja Boy
☑️ Sutte Hakkun pic.twitter.com/zM0HZC2tuk

— Nintendo of America (@NintendoAmerica) January 24, 2025

Sutte Hakkun, meanwhile, hasn't been released in English until now. This is side-scrolling puzzle game about gathering arinbow shards as a wee beastie called Hakkun.

Finally, the relatively ahead of its time Super Ninja Boy hits Nintendo Switch Online 34 years after its 1991 release. It blends role-playing game and with action elements as players control Jack and beat up baddies. It features multiplayer too, with a second player able to jump in at any time.

These games are available at no extra cost to users who have a Nintendo Switch Online membership and have purchased the Expansion Pass. Nintendo periodically adds a handful of classic titles to its myriad Switch Online libraries, which also includes games from the Nintendo Entertainment System, Nintendo 64, Game Boy, and more.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

How Doom’s Combat Evolves Alongside Modern Metal Music

Par : Simon Cardy

Doom has always had a close relationship with metal music. Hearing one quick burst of any Doom soundtrack, or even just catching a quick glance at the series’ persistent demonic imagery, will tell you this. Its customary pile-up of flames, skulls, and devilish creatures is not far from what you’d see adorning any Iron Maiden stage, past or present. This relationship with the heavier side of music has progressed in step with the series’ gameplay, with both elements having reinvented themselves several times over the 30-plus-year journey of Doom. From its thrash beginnings, Doom has explored multiple metal sub-genres across the decades, progressing all the way to the present day with Doom: The Dark Ages and its crunching metalcore hammer blows.

Back in 1993, the original Doom’s driving soundtrack was influenced by the big metal bands of the late 80s and early 90s. Co-creator John Romero has freely discussed how the likes of Pantera and Alice in Chains were major influences, and this can be heard clearly across the score. “Untitled”, for instance, the track used for the E3M1: Hell Keep level, features a riff that’s nearly identical to that heard in Pantera’s “Mouth of War."

The wider Doom score borrows aspects of the thrash subgenre, recreating in digital form the likes of Metallica and Anthrax. This thudding sound propelled players through Mars’ narrow corridors, quickly getting them from a-to-b while sprinkling in demonic enemies just like Kirk Hammett would a guitar solo into any song possible. Thrash was fast, to the point, and hit between the ears with its urgency, much like Romero’s creation did with its shotgun and BFG when it burst onto the scene. Composer Bobby Prince’s soundtrack remains as timeless as the shooter it soundtracks, perfectly matching the rhythm of its unforgettable gunplay.

For over a decade, Doom and its music continued in a similar vein, harmonising the rate of its bullets with the speed of its shredding score. That was until 2004, when the experimental Doom 3 emerged from the darkness. This survival horror-inspired reinvention took risks, and not all of them were successful. A controversial flashlight mechanic that prevented you from shooting a gun while holding it was considered antithetical to Doom, and eventually removed by modders and a 2012 re-release, but no one could deny that Doom 3 was trying new things. A slower, more deliberate pace required a new sound, and so id Software sought out new inspiration.

Doom 3’s main theme could practically be a bonus track on Tool's 2001 masterpiece, Lateralus.

Trent Reznor’s talents were reportedly sought out to orchestrate the entire sound design of Doom 3, but that plan never quite came to fruition, as explained to IGN by former Nine Inch Nails bandmate Chris Vrenna: “Well, way, way, way back when I was with 'Nails, you know, we worked on Quake. I know that Trent was involved with the project early on and then wasn't involved with it anymore”. In fact, it was to be Vrenna himself who would instead take over the reins with Clint Walsh to compose the threequel’s theme. Their approach mirrors “the thinking man’s” metal outfit, Tool. Doom 3’s main theme could practically be a bonus track on their 2001 masterpiece, Lateralus, its own snaking time signatures and off-kilter soundscape providing the perfect accompaniment to the horror shooter’s sci-fi facility.

While Doom 3 was a huge success for id Software and the best-selling game the studio had made so far, its survival horror-ish design is today considered something of an anomaly among its series peers. But that’s unsurprising; the early 2000s was a time when FPS games were going through an evolution, with Call of Duty and Halo arriving on the scene to usher in the era of the console shooter. It was only natural for Doom to morph and change alongside those titans. It was a similarly awkward time for metal music; for every stellar Slipknot and Deftones outing, the remains of the nu-metal blowup were haphazardly working things out. Artists like Limp Bizkit or Mudvayne would certainly have been interesting influences for Tweaker (Vrenna and Walsh’s band) to pick up on, to say the least, but their final Tool-ish direction was undoubtedly the right move. Doom 3 won’t go down as the classic artifact that Tool’s Lateralus has, but it certainly served as a worthy experiment with an unsettling soundtrack that fits its tone perfectly.

Following Doom 3, years passed with no sign of a new entry. Behind the scenes, the series went through an awkward period of development hell. After scrapping the Call of Duty-influenced Doom 4 project and starting afresh, id Software realised that its hallowed shooter needed a complete facelift, and that’s exactly what it got when it returned to stunning form in 2016. Directors Marty Stratton and Hugo Martin helmed the Slayer’s return to Mars, which fully embraced the momentum kickstarted back in ‘93. Shotguns clicked to the rhythm of the score’s chainsaw guitars, and bullets rattled from chainguns as quickly as the double bass pedal slammed down. Composer Mick Gordon layered sub-bass frequencies with white noise to create a quite literally heart-shaking soundtrack that even Meshuggah may have called a little bass-heavy.

Presenting itself as a playable djent (a progressive and rhythmically chugging metal subgenre) album that bounds along at irrepressible speed, Doom 2016 incorporated the desire for new extremes in both the shooter and metal worlds. It’s become one of the most celebrated video game scores, perhaps even eclipsing the original itself, so much so that it’s impossible to imagine playing Doom 2016 without it. The question is, once you’ve written something that sounds as good as BFG Division, where do you go from there?

Doom 2016 incorporated the desire for new extremes in both the shooter and metal worlds.

Well, that’s where things got a little complicated. Gordon returned to compose the music for 2020’s Doom Eternal, but a series of messy back-and-forths with id Software resulted in a soundtrack that’s not all his. It’s unclear exactly what happened, with contradicting stories disagreeing on just how many of his mixes made the final cut. His fingerprints are clearly all over it, though, as the tracks feel like evolved versions of those that came four years previously with an even more modern edge. Eternal’s soundtrack leans further into metalcore, the prevailing metal genre of the late 2010s and early 2020s. It’s likely no coincidence that, around the time of Doom Eternal’s release, Gordon was also producing songs and albums for the genre’s big British names, Bring Me the Horizon and Architects.

Gordon’s production can certainly be heard in those bands’ mixes, especially in BMTH’s Post Human: Survival Horror (an album incidentally laden with video game references). But the sound of these bands has also found its way into Eternal’s score, especially its propensity for even more crushing breakdowns and added electronic splashes. It’s still undoubtedly heavy, but feels a little lighter when compared to its predecessor, something that is reflected in Eternal’s gameplay with its platforming and puzzle sections that sprinkle more experimental game design in between the punishing gunfights.

Doom 2016 is still my favourite Doom game. I appreciate the hell out of Eternal, but much like the metalcore bands that influenced its soundtrack, I prefer the rawer, less refined work they produced a few years previously. Architects’ album All Our Gods Have Abandoned Us, also from 2016, happens to be my favourite metal album of all time. It’s a crushing piece of work both sonically and lyrically, hitting a sweet spot much like Doom did in the same year with its landmark reinvention. Eternal, much like Architects’ more recent outings, is extremely good, and can never be faulted for taking risks, but just doesn’t hit me in quite the same way. Sometimes less is more, but I know many who hold Eternal in higher regard who would happily disagree.

Now, Doom: The Dark Ages finds itself in an intriguing spot. In the recent Xbox Developer Direct, we got a good look at how its refreshed combat changes things up in a fairly big way for the series. So, if history is anything to go by, it will need an appropriate soundtrack to sit alongside that brutality. We may have only heard snippets up until this point, but it appears that new composers Finishing Move (Borderlands 3 and The Callisto Protocol) are taking inspiration from metal both past and present, much like how The Dark Ages’ gameplay references the original Doom with new twists.

The Dark Ages plays at a slower pace than Eternal’s whiplash vertical platforming and arena slingshotting, instead arming you with a Captain America-like shield that encourages you to square up and barrel into enemies of all sizes. This face-first nature reflects the original Doom’s design which shuttled you through corridors and into gangs of enemies, but The Dark Ages take this philosophy and expands it a hundred-fold, arming you with 30-story high mechs and fire-breathing dragons.

Such combat requires a malleable soundtrack; something that can feel as heavy, if not heavier, than anything that has come before, but also light on its feet when you’re swooping around on a winged beast. The former can be found in the tracks of one of the most prominent heavy bands in the world right now, Knocked Loose. The seismic-sounding breakdowns and plunges into half-time heard in the background of the gameplay shown so far are only a guttural scream and a pig squeal away from the Kentucky natives’ output. But this is then combined with more traditional, almost thrash-like moments that echo the original 1993 Doom, and even earlier metal that borrows a lot lyrically from fantastical, satanic, and medieval inspirations.

We’re yet to fully understand the breadth of The Dark Ages’ gameplay suite, but I’m more than hopeful that id Software is building on everything that came prior, not just in the Doom series, but also from beyond its own walls. Mounting mythological creatures and piloting giant mechs are exciting additions that one wouldn’t necessarily expect from Doom - a traditionally “boots on the ground” shooter - but are welcome surprises nonetheless. Titanfall 2 appears to continue to influence campaign shooter design beyond its signature mobility and wall-running. In many ways, this shift parallels the evolution modern metal music has experienced in recent years, with experimentation within the genre proving fertile ground, whether that’s in a greater exploration of electronic, hip-hop, or hyperpop trappings that the likes of Bring Me the Horizon freely implement, or the grin-inducing reggaeton-like beat that powers Knocked Loose’s “Suffocate”.

It’s an exciting time for heavy music, and in turn an exciting time for Doom fans. The Dark Ages is shaping up to thrill in every area where the series has excelled over the years, but naturally, gunplay will always be king when it comes to an id Software shooter. In fact, if Doom was a packed-out arena metal concert, its combat would be centre stage, and its soundtrack would (somewhat confusingly) be the demonic set dressing. We’ve only had a small peek at what lies in store for us in both regards when it comes to Doom: The Dark Ages, but it’s safe to say I’m very excited to potentially have a new favourite metal album to play through in May.

Simon Cardy is a Senior Editorial Producer who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Diablo 4 and Path of Exile 2 Devs Won’t Say Whether They’ll Ban Elon Musk for Account Boosting

Both Blizzard Entertainment and Grinding Gear Games have declined to say whether they plan to ban accounts belonging to Elon Musk after the X/Twitter owner reportedly admitted to cheating, leading some fans to accuse the developers of undermining the integrity of their games.

Screenshots of a private conversation between Musk, the world’s richest man, and a YouTuber showed Musk’s admission of paying for account boosting in action RPGs Diablo 4 and Path of Exile 2.

Account boosting is a form of cheating where a player logs into another player's account to raise (or boost) their rank to a higher tier and violates pretty much every live service video game’s terms of service. Blizzard’s end user licence agreement specifically warns players that account boosting or power-leveling, in exchange for payment, is prohibited.

Following Musk’s admission this week, Diablo 4 developer Blizzard Entertainment and Path of Exile 2 developer Grinding Gear Games have faced questions about whether they will now take action and ban Musk’s accounts for cheating.

“So now billionaires can buy their way to the top of the HC ladder as a vanity project like owning a football club. Are the TOS not being enforced even when openly broken?” asked one Path of Exile player in a post on the game’s official forum.

“Are there any comments from GGG regarding this? Maybe in [Early Access] it's not a high priority, or it's garnering too much free press, but as a longtime supporter, this is a massive blow to the credibility of RMT [real money trading] enforcement.

“I'm not trying to shitpost or troll with this, I'm just extremely disappointed that GGG isn't getting out the ban hammer.

“Anyone else feel this is undermining the integrity of the game?”

There’s a similar sentiment on Battle.net. “Is boosting against the rules?” asked one player. “If it is, then shouldn’t Elon Musk’s account get banned since he flat out admitted that he boosts his account? I assume he doesn’t get to break the rules just because…”

When contacted by IGN, Grinding Gear Games declined to comment. Blizzard also declined, saying it does not comment on individual player account behaviors or enforcements.

Musk had bragged about his gaming prowess on multiple occasions, most notably in an interview with podcaster Joe Rogan in which he said he was in the top 20 players in the world for Diablo 4. More recently, Musk had a hardcore level 97 Path of Exile 2 character, although it has since perished. He has said he plays video games “to quiet my mind.” “Some days are real tough, so playing video games is my strange solace,” he added.

However, Musk's self-proclaimed gaming prowess was brought into question as players began to take a closer look at his performance and knowledge of the games he plays. Some had questioned whether Musk was capable of dedicating the huge amount of time that would be needed to reach his high levels in Diablo 4 and Path of Exile 2 given his commitments as boss of Tesla, SpaceX, X/Twitter, and now as Donald Trump's efficiency tsar. Then an early January livestream that saw Musk tackling endgame tasks in Path of Exile 2 drew criticism from fans who said he failed to demonstrate a basic understanding of the game’s mechanics.

Many had assumed that Musk might have been paying others to boost his Path of Exile 2 character for him, and so it proved. A video posted on Sunday by the Diablo player NikoWrex showed a direct message conversation with Musk on X in which Musk admits to account boosting, insisting it was the only way to compete with players in Asia.

“Have you level boosted (had someone else play your accounts) and/or purchased gear/resources for PoE2 [Path of Exile 2] and Diablo 4?” asked NikoWrex. Musk responded with a 100% emoji. He later added: “It’s impossible to beat the players in Asia if you don’t, as they do!”

"But when I post a video of a game or am streaming, that's 100% me," he added. Musk was asked whether he intended to take credit for having a high level hardcore Path of Exile 2 character. "No. Never claimed that," he replied. "The top accounts in Diablo or PoE require multiple people playing the account to win a leveling race." Musk then went on to question the need to apologize for his actions.

Following the revelations, the musician Grimes, who has three children with Musk from a previous relationship, tweeted in his defence, saying: "Just for my personal pride, I would like to state that the father of my children was the first American druid in Diablo to clear abattoir of zir and ended that season as best in the USA. He was also ranking in Polytopia, and beat Felix himself at the game. I did observe these things with my own eyes. There are other witnesses who can verify this. That is all."

On Monday, further allegations of cheating were levelled when Musk’s Path of Exile 2 character was seen as active in the game while he was in Washington attending Trump’s inauguration.

Photo by Julia Demaree Nikhinson - Pool/Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mythic Quest Season 4 Review: Episodes 1-9

Par : Erik Adams

Mythic Quest's two-part season 4 premiere streams on Apple TV+ beginning Wednesday, January 29, with new episodes debuting weekly through March 26.

After lengthy hiatuses, Severance and Mythic Quest return to the office this month. But that’s not the only thing the sci-fi thriller and the workplace comedy have in common: Both Apple TV+ shows are equally invested in exploring personal and professional boundaries (or lack thereof). In its fourth season, the MQ team still struggles to separate home and office, but Poppy Liu (Charlotte Nicdao) embraces a “work work life balance.” That phrase, with its purposeful repetition, hits on the relatable and absurd qualities of this workaholic environment – even after all this time away, Mythic Quest remains sharp and incisive in depicting the world of video-game development. No cheat code is available to prevent Poppy from getting too entangled with creative partner Ian Grimm (Rob McElhenney), and the duo remains the series' driving force. Introducing another man into Poppy’s life (an artist called Storm, played by Chase Yi) upsets the equilibrium, giving the season a different energy from previous years. Disrupting the status quo ensures Mythic Quest isn’t repeating itself, even if Poppy and Ian have returned to the MQ fold after their stint running GrimPop Studios.

While Poppy and Ian’s rollercoaster partnership brilliantly anchors season 4, creators McElhenney, Megan Ganz, and Charlie Day (the last of whom guest stars this season) have always understood that the strength of Mythic Quest lies in its ensemble. Everyone is back in the same place, yet their relationships are more fractured than ever. Dana’s (Imani Hakim) game within Playpen is driving huge numbers, and still, MQ gets the lion’s share of the revenue it generates. The goalposts of success continue to move, and she tries to hit the elusive sweet spot between artistic fulfillment and earning her worth. Her girlfriend, Rachel (Ashly Burch), is the head of monetization for MQ, and there’s no way to predict how the pair will navigate that conflict of interest. Jo (Jessie Ennis) and Brad (Danny Pudi) are part of Dana’s team, and they immediately add a level of intensity when anyone tries to enter Dana’s office. She might not have financial power, but Dana’s support system terrifies David (David Hornsby).

This trio isn’t the only winning dynamic in the mix. Season 4 soars when it pairs Rachel and David for a congressional hearing; the same goes for when most of the crew comes together for an Ethics Committee meeting. There’s no weak link here, but with a cast this big and so many ongoing threads to manage, some moments from earlier in the season fizzle too quickly. The gang gets a new hot potato to toss around in the form of generative AI, but through the first nine episodes of season 4, that topic – with its profound implications for the characters onscreen, the actors playing them, the writers’ room, heck everyone involved with the production of Mythic Quest – provides some brief laughs but not much else. Witnessing a pro-AI Ian come up against a flawed system only left me wanting more.

Other ebbs and flows in the video game industry still provide a lot of humor and tension. Giving the users power turns Playpen’s kid-friendly platform into a haven of animated smut, delivering a bounty of visual gags. Though the platform still generates interest, an overall dip in sales in a post-lockdown world leads to a recurring gag in which David pines for the financially plum heyday of the pandemic. His people-pleasing attempts often backfire, yet his lack of spine, tone-deaf reasoning, and constant siding with corporate ensure you don’t feel too bad for him. The more exasperated he becomes, the funnier Hornsby gets.

Playing with the formula keeps MQ’s dysfunctions fresh. (Another feather of invention and innovation in the series’ cap: The forthcoming four-part spinoff Side Quest, which debuts the same day as the fourth-season finale.) Season 4 doesn’t skip the Mythic Quest tradition of a one-off detour from the main story, and though it doesn’t hit the heights of season 1’s “A Dark Quiet Death,” the episode’s focus creatively fits the “setting boundaries” theme. This episode taps into a corner of the industry that continues to grow, and the sitcom maintains its funny and silly streak while delving into (but not getting bogged down by) real life issues.

Another standout episode takes place outside the offices, with the entire team (plus Storm) receiving an invitation to a secluded location for a murder mystery. Playing games is central to the MQ business model, but in this case, some good old-fashioned sleuthing taps into the personal stakes that make Mythic Quest so appealing. In any creative field, you have to move forward and reinvent; this episode both demonstrates and achieves this in the way storylines advance and characters evolve. A whodunnit in the vein of Mafia (or even Traitors) provides a familiar enough backdrop to convince each of the participants that they a) know the game inside and out, and b) can win. Costume designer Sabrina Rosen nails the Agatha Christie-leaning wardrobe required for the episode, and the entire ensemble flourishes in this setting. The episode, directed by Ganz (who co-wrote it with Humphrey Ker), gets to the heart of the nuanced relationships that have been building since season 1, while also throwing thorny and sweet surprises into the mix.

Mythic Quest remains sharp and incisive.

Poppy and Ian have survived plenty of storms in the past, but a new one is brewing thanks to her love life. (Yes, there are plenty of puns on Poppy’s new boyfriend’s name, and no, I couldn’t resist getting in the mix.) The platonic creative partners exist outside of a will-they/won’t-they situation, yet Storm introduces all the ingredients of a classic love triangle. Ian’s jealousy isn’t informed by romantic attraction, but his reaction to Poppy finding something fulfilling beyond her career makes the duo’s journey fascinating. If work is no longer all Poppy thinks about, then where does that leave Ian? They have weathered myriad conflicts (including the failure of GrimPop last season), and creating the next thing is the glue that sticks them together. However, Poppy finding a new source of happiness – and even inspiration – has the potential to break them apart.

The previous victories and ruptures fueled by ego, expectation, and talent make this all work. Nicdao gets to tap into new and old insecurities and is equally convincing across a spectrum of emotions that make her the MVP of the season. And her comedic timing here is next level. Poppy is still a hot mess, which further adds to the comedy and this arc is a brilliant showcase for Nicdao (who also directs this season).

At the helm, McElhenney is dependable in showing Ian’s endless arrogance and vulnerabilities. Change is hard, and while Ian resorts to old tactics, Mythic Quest’s depiction of evolving priorities ensures this season feels as fresh as ever, immediately pulling us back into this world after a prolonged absence and proving it is far from game over.

By Design Review

Par : Erik Adams

This review is based on a screening at the 2025 Sundance Film Festival.

Amanda Kramer is a visionary. That much is inarguable. The writer-director creates worlds that are both inspired by pre-existing aesthetics – 1950s pulp novels in Please Baby Please, ’80s exercise videos in Give Me Pity! – and entirely her own. They’re theatrical exercises in… well, this part is a little more ambiguous, as Kramer’s films, despite (or perhaps because of) their defiant attitudes and freewheeling energy, are often unfocused. That remains the case with her latest, By Design, a quasi-body-swap movie in which Juliette Lewis wants to buy an expensive chair so badly, she fuses her soul to it. The film gestures towards commentary on conspicuous consumption, its links to the objectification of women, and the ways people tie basic human needs like belonging and identity to their stuff. “I shop, therefore I am” – that kind of thing. But the gestures soon become repetitive, and their point remains elusive.

Lewis’ Camille, as we’re told in an opening voiceover from none other than Melanie Griffith, is a relatively happy and well-adjusted person. She still has that savage emptiness inside of her soul that’s a defining characteristic of modern life, however. Her friends Lisa (Samantha Mathis) and Irene (Robin Tunney) talk at her and around her, and her mom Cynthia (Betty Buckley) expresses love by buying her shoes. As Camille, Lewis spends a good bit of the movie slumped over like a doll. But her eyes are unfocused and far away, even when she’s in control of her limbs.

Kramer doesn’t bother explaining how Camille fuses her consciousness with that of “The Stunner,” a tastefully designed, sensually curved wooden armchair that makes everyone in this movie lose their damn minds. Would it make the concept any more believable if she did? Instead, Kramer films outwards from The Stunner’s seat, the lens smeared with Vaseline to indicate Camille’s fuzzy, disoriented, disembodied POV. But oh, what bliss to be a chair! To shed this messy human body and become something hard and smooth and perfect and desired by all who see it!

It’s even more blissful to be sat upon, particularly by a handsome gentleman like Olivier (Mamoudou Athie), a pianist whose ex gives him the chair because she feels guilty about taking the rest of the furniture in their breakup. Olivier is desired; women want him, and men want to impress him. He moves in rarified art-world circles, whose empty pretension and severe haircuts By Design mercilessly spoofs through a series of minor characters. Any statement in these scenes beyond simply (figuratively) turning to the camera and yelling “ART WORLD” remains ambiguous, however.

Perhaps that’s because By Design is self-consciously artistic as well. Some of the stranger and more interesting scenes in the film are accomplished through the use of modern dancers, who roll around and pile on top of each other to form shapes with their bodies not unlike the sexy arc of the chair. (Uh oh, it’s spreading.) The only time the film’s musings about desire and envy really become erotic is when Lewis and Athie engage in a choreographed dance of seduction, with Lewis stiffening her limbs into chair-like shapes and Athie bending his around her.

This is indeed very weird. But it’s also done in complete seriousness, with a subdued energy that effectively tamps down any ironic smirking. By Design demands to be taken seriously as art, as is its right – it certainly makes it more intriguing than some tired “so bad it’s good” version of this premise. This gravity also opens it up to rigorous interpretation, however, which is where Kramer’s anarchic tendencies can become liabilities.

By Design demands to be taken seriously as art, as is its right.

One area where By Design is extremely disciplined is in its production design, unified around a rarefied version of the Southwestern aesthetic popular in suburban living rooms in the ‘80s and ‘90s. We’re talking carpeted bathrooms. Dusty pink and denim blue. Puffy white chairs. Clay lamps in whitewashed fireplaces. It’s so out of fashion that it circles back to avant garde. And Kramer makes it her own, as she always does.

The performances are less unified: Lewis leans into becoming an object – this is one case where “Go girl! Give us nothing!” is actually a good thing – while Athie, who’s shown an affinity for mind-bending roles with projects like Black Box and Kinds of Kindness, plays the most recognizably human character in the movie. Udo Kier shows up, doing his campy Udo Kier thing, and the rest of the supporting cast dials into his wavelength.

The dissonance between the performances and the scattered breadcrumbs of commentary combine awkwardly with the film’s own ambitions towards fine art, creating an experience that’s confounding in a different way. It’s not as fun as its bizarre premise might suggest, in other words, which is a testament to Kramer’s uncompromising artistic integrity. There’s a lot of modern dance to get there, though.

Robert Eggers to Write and Direct Labyrinth Sequel

Par : Matt Kim

Robert Eggers will follow up his gothic horror movie Nosferatu with a sequel to the beloved classic, Labyrinth.

Variety reports that Eggers will write and direct the sequel to Jim Henson’s 1986 dark fantasy movie starring David Bowie and Jennifer Connelly. Eggers will be writing the film with his collaborator on The Northman, Sjón. A sequel was previously in the works with Sinister director Scott Derrickson attached. But with no updates since 2023, it appears that TriStar and Jim Henson Pictures decided to move forward with a new sequel from Eggers.

Originally released in 1986, Labyrinth starred Bowie as the Goblin King Jareth who kidnaps Connelly’s baby brother. She ventures into the dark fantasy world to rescue her brother with the help of a gang of Henson puppets.

The Labyrinth sequel isn’t the only thing Eggers is working on. It was revealed that the director will also be directing a werewolf movie titled Werwulf with plans for a Christmas 2026 release. The only known details is that the movie is set in 13th century England, with dialogue written in the Old English of the time. Presumably someone will turn into a wolf monster at some point.

Nosferatu was released last Christmas and is a remake of the 1922 silent movie by F.W. Murnau. Set in 19th century Germany, Nosferatu follows a young real estate agent sent to Transylvania to sell its mysterious count a castle in Germany, only for dark, vampiric nightmares to begin manifesting around him and his wife Ellen.

Nosferatu earned four Oscar nominations today including Cinematography, Production Design, Costume Design, and Makeup and Hairstyling. You can read our Nosferatu review here.

Matt Kim is IGN's Senior Features Editor.

Supergirl: Woman of Tomorrow Gets First Look Courtesy of James Gunn

Par : Matt Kim

Cameras have started rolling on DC's next big film, Supergirl: Woman of Tomorrow. To celebrate, DC boss James Gunn shared the first photo of Milly Alcock as Supergirl...sort of.

In a post on Bluesky, Gunn announced that cameras have begun to roll on Supergirl: Woman of Tomorrow starring House of the Dragon's Milly Alcock as Kara Zor-El aka Supergirl. He also shared a photo of Alcock sitting in her actor's chair, so technnically it's a first look at the character.

"Thrilled to see camera roll at Warner Bros. Studios Leavesden on Supergirl, with Craig Gillespie at the helm and the phenomonal Milly Alcock as our Kara Zor-El." Gunn's post also confirms that Gillespie, the director of Cruella and I, Tonya, will be at the helm of the movie as we reported last April.

No further details have been revealed on the movie other than it is based heavily on the graphic novel of the same name by Tom King, Bilquis Evely, and Ana Norgueira. The comic tells a standalone story of an alien girl named Ruthye Marye Knoll who enlists the help of Supergirl to get revenge for the murder of her father by the villain Krem of the Yellow Hills. It was nominated for "Best Limited Series" at the 2022 Eisner Award and is very much worth a read if you haven't already.

Matthias Schoenaerts will play Krem while Eve Ridley will play Ruthye. Other members of the cast includes David Krumholtz as Supergirl's father Zor-El, Emily Beecham as Supergirl's mother, and Jason Momoa who has been recast in the DC universe as Lobo.

Supergirl is the second movie in the new DC universe after James Gunn's Superman hits theaters this summer. Other movies in the works include The Batman Part II (which may or may not be related to Gunn's movie-verse) and reportedly a Clayface movie from Mike Flanagan.

For every upcoming DC project from the new DC Studios, check out our preview here.

Matt Kim is IGN's Senior Features Editor.

Image Credit: James Gunn, DC Studios, Warner Bros.

Flight Risk Review

Par : Erik Adams

You might think that cinema is all about the arty pictures, the Oscar bait, the moody period dramas and the auteur-driven space operas. But you’d be mistaken: It’s the more unheralded heroes of film that have kept the medium alive for more than a century – stuff like Flight Risk, a “dumb concept, great execution” thriller from a once celebrated, now disgraced filmmaker that toes the line just so between goofy and earnest. It’s low budget, stars actors you may or may not recognize, and delivers the type of brainless amusement you’d expect from Mark Wahlberg doing wacky accent work in a close-quarters nail-biter directed by Mel Gibson. Not a Great Film by any means, but enough dumb fun to be worth the price of admission.

The story is simple enough. Winston (Topher Grace), a bespectacled fugitive with connections to some big bad crime boss, is collared in a remote Alaskan town by steely U.S. Marshal Madelyn (Michelle Dockery). He negotiates a plea deal, and the two board a charter plane flown by a folksy pilot (Wahlberg) who, it’s soon revealed, is not who he says he is. That’s a movie! Three characters, one location, high stakes, beautiful stock footage of Alaskan mountain scenery. There’s nothing more to it, which is fine. Grace, Dockery, and Wahlberg play their characters as familiar archetypes: the badass lawwoman, the vicious bad guy, the nebbishy secondary villain who turns comrade due to dangerous circumstances. The setting includes built-in tension – what if they crash into a mountain?!? – and the arc of the plot is decidedly uncomplicated and unsurprising.

It also feels very inexpensive, which is not a dig unless you’re expecting fabulously detailed footage of airplanes in midair and not cutaways that border on Microsoft Flight Simulator graphics. The cheapo effects are mostly charming, aside from a suspiciously Midjourney-flavored opening shot of a motel that lasts all but two seconds. Most of the movie is close-ups of frightened people inside a tiny plane, so there’s not a ton of opportunity for anything fancy. Gibson pulls out the big guns for the finale, which involves a fighter jet and an army of ambulances.

It’s honestly quite funny to see this after months of promotional material hyping up the fact that Flight Risk is directed by the guy who made Braveheart, The Passion of the Christ, and Apocalypto – three of the most visually arresting epics ever filmed – but it’s nice to know he’s good on a budget, too. Gibson has been making a comeback for about 15 years or so, most recently in shoot-em-up thrillers with titles like Agent Game, Hot Seat, and Desperation Road, and while I won’t defend his past patterns of behavior offscreen, it’s cool to see what he can achieve with three actors and a pressure-cooker setting. His experience as both a veteran director and the kind of actor you call when you need a villain in a movie about cartels or secret agents no doubt helped him turn Flight Risk from a mid write-off to a surprisingly good thriller. You do not, under any circumstances, gotta hand it to him, but he’s made an entertaining movie.

The script, which was written by Jared Rosenberg and made The Black List’s survey of best unproduced screenplays in 2020, is, again, about what you’d expect. The dialogue isn’t going to win any poetry awards. It’s peppered with a near-constant string of jokes about gay sex and soiling oneself, apparently the two most humiliating things that could happen to a man in Flight Risk’s universe. Dockery doesn’t get a lot to do, saddled as she is with the “girl who punches and says ‘Shut up’ all the time” role, but she’s very good at looking very, very worried for 90 minutes. Grace is funny without tipping over into irritating, obviously enjoying playing the “scared weenie” bit. Wahlberg in particular verges on cartoonish, repeating scary bad guy lines like “I’m gonna enjoy this” over and over as if reciting a mantra. Also, what they do with his hair – or lack thereof – must be seen to be believed. The trailers don’t do it justice.

Is Flight Risk the apex of cinema? No. Is it dumb fun? For the most part, yes. You could do worse than a movie about being trapped inside a tiny airplane with a killer, and whether it’s due to the capabilities of its director or the simplicity of its concept, Flight Risk sticks the landing.

Doom: The Dark Ages - Here’s What Comes in Each Edition

Par : Chris Reed

Doom: The Dark Ages is set to release for Xbox Series X|S, PS5, and PC on May 13 if you buy one of the more expensive editions, or May 15 if you buy the standard edition. The latest in a long line of heavy-metal-infused, demon-slaying first-person shooters, Doom: The Dark Ages promises to offer plenty of pools of blood and gore as you blast your way through the hordes of hell. Fun times. It’s available to preorder now in handful of editions (see it at Best Buy). Below, you’ll find details about what comes in each edition, where it’s available, and more. Put on your Slayer suit and let’s dive in.

Doom: The Dark Ages - Standard Edition

PS5

Xbox

PC

The standard edition just comes with the game and the preorder bonus (see below). If you’re cool with that, this is the one to get.

Doom: The Dark Ages - Premium Edition

PS5

Xbox

PC

The premium edition comes with the game on disc and the following extras:

  • 2 days early access (starting May 13)
  • Campaign DLC
  • Digital artbook and soundtrack
  • Divinity Skin Pack

Doom: The Dark Ages Premium Upgrade

If you’ve preordered the standard edition, or you plan to play the game via Game Pass, and you want the premium items or to play two days early, the premium upgrade gets you that. It basically turns your standard edition into the premium edition.

Doom: The Dark Ages - Collector’s Bundle

The collector’s edition comes with the premium edition of the game on disc, plus the following:

  • 12” Doom Slayer statue
  • Key card replica in steelbook
  • Up to 2 days early access
  • Campaign DLC
  • Divinity Skin Pack
  • Digital artbook and soundtrack

Doom: The Dark Ages Will Be on Game Pass

Like all Microsoft-published games, Doom: The Dark Ages will be available to play on Game Pass Ultimate at launch. However, “launch” means the release date of the standard edition, which is May 15. If you want to play it two days early (May 13), you can purchase the premium upgrade above.

Doom: The Dark Ages Preorder Bonus

Preorder the game, and you’ll receive the Void Doom Slayer skin at launch.

Doom: The Dark Ages Trailer

For info on what exactly the game is, check out our first Doom: The Dark Ages preview.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

Get 8 Games for $12 with January's Humble Choice Bundle

Par : Noah Hunter

Article includes descriptions written by Robert Falchi.

If you're searching for your next new game to play, Humble Choice January is now live, and this is the perfect bundle to discover something new! Each month, Humble Choice curates a selection of games for members to redeem. For January 2025, this includes games like Blasphemous 2, Against the Storm, Jagged Alliance 3, and more. This deal will only be available for a limited time, so check out the details below on how you can score this Humble Choice bundle!

Humble Choice January 2025 Games

This month, Humble Choice includes a total of eight different games that you can add to your library. With a wide variety of genres, developers, and publishers, this is a great way to find a new favorite game. One of the biggest games available this month is Against the Storm, an incredibly high-rated city builder that takes place in a dark fantasy world where you build out a customizable city. There's also Jagged Alliance 3, which we gave a 9/10 to in our review. You can check out the full list of games below:

  • Against the Storm
  • Jagged Alliance 3
  • Blasphemous 2
  • Beneath Oresa
  • Fort Solis
  • Boxes: Lost Fragments
  • Dordogne
  • The Pegasus Expedition

In addition to these games, you can also score up to 20% off select games on the Humble Store! The longer that you have an active subscription, the more rewards you can unlock. 5% of each Humble Choice purchase also supports a charity that rotates monthly, with January's supporting Make-A-Wish, an organization that works to bring wishes to children with life-threatening illnesses. Don't miss out on this month's amazing Humble Choice selection!

Against the Storm

In Against the Storm, your enemy isn’t a rival army or an alien threat, but the Blightstorm—a cataclysmic death-rain from above. This dark fantasy city builder blends everything you love about the genre with unique roguelite elements, delivering a one-of-a-kind experience with endless replayability. You play as the Viceroy, a general appointed by the Scorched Queen and tasked with reclaiming the wilderness from the Blightstorm. Lead a diverse group of magical creatures—foxes, beavers, lizards, humans, and harpies—each with unique skills to help build and defend your growing network of village strongholds.
Building and maintaining the new cities you develop across the land is the backbone of the experience in Against the Storm, and that gameplay loop is dialed in perfectly.

Jagged Alliance 3
The tactical turn-based strategy combat fans love about the Jagged Alliance series is back in an exciting new entry. Jagged Alliance 3 takes players to the fictional nation of Grand Chien, a land rich in natural resources but torn apart by deep political divides. When the newly elected president goes missing, and a rogue terrorist organization known as The Legion seizes control, chaos ensues.
It’s now up to you and a massive roster of interesting, memorable, and powerful mercenaries to retake Grand Chien, rescue the president, and restore order. Every decision you make, both on and off the battlefield, will shape the fate of the country. Will you engage in smaller, calculated skirmishes or launch bold, all-out assaults? The president’s family has entrusted these choices to you and your team—failure is not an option!

Blasphemous 2
Platform, parry, and ponder the deeper meanings of good and evil in Blasphemous 2. This Metroidvania side scroller packages exceptional retro-inspired visuals with exciting modern sensibilities in devastating fashion. This story begins after the Wounds of Eventide DLC from the original game, where The Heart announced the return of The Miracle and predicted the birth of a new and powerful child of miracles.
Combat is bombastic and brutal with a wide range of new weapons to obliterate hordes of disgusting enemies. Fight with righteous zeal and unrivaled rage across multiple levels within a non-linear world. The grotesque landscapes and eerie castles ooze with gothic charm and unknown dangers. Fight with justice and strength in Blasphemous 2 today.

Beneath Oresa
Control the field of play and dominate your opponents with style in Beneath Oresa. This fighting roguelike deckbuilder mixes strategy with stylized cellshaded visuals to deliver a dynamic experience unlike any other. As a mighty hero, choose your companion, and deck of cards to win fast-paced missions across a variety of environments where positioning is key. Line up enemies for super attacks, move to avoid their counterattacks, or position the bad guys to knock into each other for double damage! Own the arena with upgradable cards that bend to your style of play, and unique companion skills that magnify your existing techniques. Do you have what it takes to arise victorious in Beneath Oresa?

Fort Solis
Fort Solis offers a refreshing take on the thriller genre with a story-rich narrative, stunning visuals, and all-star voice talent. Roger Clark (Arthur Morgan, Red Dead Redemption II) and Troy Baker (Joel Miller, The Last of Us) headline a stellar ensemble of memorable voice actors, enriching every scene with their gripping and realistic performances.
Descend into the dark and desolate Martian mining base, Fort Solis, and search for a lost crew as protagonist Jack Leary. The narrative is structured into four chapters and is designed to be enjoyed either in one sitting or episodically. Fort Solis aims to deliver an immersive gaming experience through realistic audio logs, surveillance footage, and more. Experience the fear, excitement, and empathy of Fort Solis for yourself.

Boxes: Lost Fragments
Puzzle-solving gameplay in a whole new light. Step into the shoes of a master thief on a job gone wrong in this atmospheric 3D point-and-click adventure. The mission? A seemingly simple heist—get in and get out. But everything spirals out of control when you stumble upon a series of mysterious and powerful puzzle boxes.
Boxes: Lost Fragments is a puzzle-centric title with stunning, unique level design that delivers some of the most perplexing and satisfying puzzles you’ll encounter. Will you escape this formidable mansion, or will its suffocating yet lavish walls trap you forever?

Dordogne
Wholesome games that warm your heart never go out of style, and Dordogne is one of the most charming and heartfelt around. Immerse yourself in the breathtaking landscapes of Dordogne, brought to life with stunning hand-painted watercolor visuals that exude charm and artistry.
Reconcile your past and present as Mimi, a young adult returning to her childhood village following the passing of her grandmother. Along the way, collect photos, sounds, and scents to expand your personal journal and uncover the secrets of Mimi’s life. Embark on this heartwarming narrative experience today!

The Pegasus Expedition
Survive and conquer the unknown to save humanity in The Pegasus Expedition. With Earth beyond salvation, you are tasked with leading the Zeus Link fleet on a mission to find a new home in the distant Pegasus Galaxy. This story-driven grand sci-fi adventure combines classic 4X gameplay with a compelling narrative. Manage your forces, forge alliances, advance technology, and oversee the economy while making crucial decisions as crises emerge and events unfold.
Strategic planning is the key to success in The Pegasus Expedition. Engage in espionage and all-out war to battle rival factions in a galaxy that feels truly alive. The longer your expedition lasts, the greater the resistance you'll face. Take command of the fleet today and shape humanity's future!

About Humble Choice

If you're unfamiliar with Humble Choice, this program from Humble Bundle offers a curated mix of PC games each month, delivered in the form of Steam keys. This monthly membership costs $11.99, and you can guaranteed at least $200 worth of games! You can skip or even cancel your membership at any time. Best of all, each month, 5% of your subscription will be donated to a charity. The featured charity rotates each month, with January memberships supporting Make-A-Wish!

The Best Time to Buy a TV at a Decent Price in 2025

TVs may be an investment, but they are one of the most used gadgets in your home. You don’t want to get some cheap screen with lackluster picture quality and a short lifespan just to save a few bucks. Instead, you should look for ways to spend less on the best TV ready for all your gaming and streaming needs. Luckily there are TV deals all year, so you never really have to pay full price for a new TV if you know when to look.

Everyone’s aware of the discounts on Black Friday and Cyber Monday, and admittedly those sales often render the most savings if you can score the best deals. However, there are other times throughout the year you can find major savings on the best gaming TVs or quality 4K TVs.

In the weeks leading up to the Super Bowl every year, the biggest TV-watching event of the year, you’ll often enjoy savings. Combine that with most manufacturers releasing new models for the spring, and you'll discover that right now is actually a great time to find a deal on older TVs. That said, there are always more upcoming sales events, like holiday weekends and Amazon Prime Day, on the horizon.

Best Times to Buy a TV

Black Friday and Cyber Monday

What was once a huge shopping day following Thanksgiving has now expanded into a couple weeks in November for sales on everything you can think of. TVs often have some of the deepest discounts of the year, and it’s one of the best times to look out for one. You’ll find many lower-quality TVs for rock bottom prices, which could be handy for a guest bedroom or kid's playroom. Higher-end and newer models of TVs that came out in the spring are also often discounted, so you’re bound to find a deal suited for you.

Black Friday used to be exclusively for in-store shopping, where you’d see people camping outside retailers like Best Buy and Walmart the night before to score the limited inventory and low prices. There are still some incredible TV deals only for in-store purchases, but they’re mostly just advertised to get people in the store, and the stock will more than likely be gone unless you get there early. If you have a specific TV you’re searching for, just be sure to snag it quickly during these deals in 2025.

Cyber Monday is online shopping's answer to Black Friday. It’s simply when you’ll find the best deals shopping from online retailers. Amazon offers sales similar to Prime Day, which happens in the summer (and now in October), where you’ll find a variety of TV deals that are often available for a very limited time with a small stock. Other retailers like Best Buy and Walmart participate in Cyber Monday, and those stores will also have similar sales in-store.

Before the Super Bowl

After the holiday rush comes one of the biggest TV-watching events of the year: The Super Bowl. Many retailers have better TV availability around mid-January and early February, as stock should be back after shoppers made their purchases during the holiday sales events. Therefore, in the weeks leading up to the big game, you’ll see great savings on TVs, including many massive screens. Typically, older models will go on sale first with better discounts, but you can still find a great deal on a newer TV. Right now, we're already seeing Super Bowl deals on Samsung OLED TVs.

Early January is also when many TV manufacturers announce their newest models at the Consumer Electronics Show (See details about CES 2025 for the TVs you can expect to be on sale). That means some stores will be looking to get rid of their stock of older models to make room for the latest televisions coming in spring.

Springtime

If you’re seeking out a specific brand of television, be it Samsung, LG, Sony, TCL, etc., many of those manufacturers release their latest TVs in the Springtime, starting around March and running through Memorial Day weekend. That means you may find deals on the older models of those TVs at that time as retailers want to make room for the new crop. Most manufacturers usually make minimal changes to the older model’s successor, so you won’t miss out on many features if you choose to purchase last year's version.

Amazon Prime Day

Prime Day was once an Amazon Prime exclusive sale that started in mid-July to celebrate their birthday, but now other retailers join in with similar deals. Walmart, Best Buy, and a variety of other retailers put on their own sales around the same time, attempting to compete with the online retail giant. Some will even match prices.

Amazon Prime Day generally lasts a few days during mid July and is only for Prime members. When it comes to TVs, you’ll often find deep discounts similar to the sales seen around Black Friday and Cyber Monday. However, many of the best TV deals are on older models. Be sure to keep your eye on the site, as deals are constantly added throughout the two-day sales event. All-in-all, Prime Day is still not as good as Black Friday when you compare the total number of sales across all retailers.

Holiday Weekends

If you’re desperate for a new TV and don’t want to wait, many retailers will have special sales during long holiday weekends, like President’s Day, Memorial Day, Fourth of July, and Labor Day. These discounts often aren’t as great, and your TV selection is more limited, but you’ll still be able to score a decent deal on a TV.

The next holiday weekend to be ready for is Labor Day weekend. You can most likely expect Labor Day sales to kick off the weekend before and last through Labor Day itself, which takes place on Monday, September 1.

TV Release Cycles Matter

It’s important to pay attention to the TV release cycle to find the best discounts on TVs, especially if you’re looking to buy the latest and greatest releases. In January, at the massive consumer tech conference, CES, is when many manufacturers will announce their upcoming models. Come springtime, starting around March, those new models start to roll out, with many retailers placing deeper discounts on older models. You’ll still see releases into the summer. If you’re looking to grab one of the newest models, prices often don’t drop until the fall. When you hold out until Black Friday and Cyber Monday, you’ll see the best deals on the latest TVs.

TV Brands With New Products

Most of the notable TV brands release updated and new models of their TVs every year. We go over them below:

Samsung

Samsung has shifted its focus to higher-end models of TVs, and therefore, there's a limited selection when it comes to more budget-friendly options. We don’t see a very big change from last year's lineup, with many new models offering minor upgrades from their predecessors. This crop of Samsung televisions continues promise better brightness, improvements to the mini-LED and Quantum Dot (QD-OLED) backlighting, along with upgrades to their already excellent gaming features.

LG

LG's OLED evo TVs are getting a few upgrades in 2025, including AI features for more personalization and an upgraded "Brightness Booster Ultimate" technology. For gamers, LG's new G5 TV will sport a 4K 165Hz5 variable refresh rate, aiming to decrease lag and frame stuttering.

Hisense

Hisense continues to make a name for itself in the TV game with its 2025 lineup. Many of their higher-end ULED models now offer a 144Hz refresh rate for a better gaming experience. The 136" MicroLED TV is a stunning, large display that utilizes mini-LED technology to "eliminate traditional backlight limitations."

Vizio

In 2024, Vizio made a few small improvements to its latest TVs with some added features and better LED performance. They have also removed the top-line P-series model from their roster. You’ll still get to choose from the mid-range M-series and the more budget-minded V-series. If you’re okay with a 1080p resolution and a smaller screen, you can also grab the D-series on the cheap.

TCL

TCL made major changes to its TV lineup back in 2024. They introduced Q- and S-series, with their flagship model being the TCL QM8. At CES 2025, TCL announced a new entry-level Mini LED TV: the QM6K. Models are already available at 65", 75", and 85", with smaller size hitting the market later this year.

Roku

Yes, that’s right. Last year, Roku, the brand known for streaming devices and putting their smart technology into many other manufacturers' TVs, decided to branch out with its own lineup of Roku TVs. 11 different models range in size from 24 to 75 inches that are all designed for streaming first and foremost. The Roku Plus options will come with the Voice Remote Pro which features hands-free voice commands and rechargeable batteries, while the Roku Select models come with the more basic Roku Voice Remote.

You can get access to the Roku Channel without a Roku streaming device, so you don't need to get a Roku-integrated TV to take advantage of the free streaming service.

Top Budget TVs You Can Buy Now

If you're ready to shop right now, we keep an ongoing list of the latest TV deals worth shopping. We also have some top budget picks if you aren't necessarily in need of a sale. Below we've detailed some of our favorite cheap TVs you can buy in 2025:

Danielle Abraham is a freelance writer and unpaid music historian.

AU Deals: Under the Hood of Assassin's Creed Shadows and Killer Deals on the Cheapest Copies

Par : Adam Mathew

When this 18-year AC fan was told he’d be spending time in Shadows, that's exactly what happened. Literally, shadows. My preview build was set darker than an Abstergo CEO’s soul, and a unique quirk of it was a lack of brightness settings. Compounding the issue: my choice to use the nocturnal ninja deuteragonist, Naoe, exclusively.

I was soon tested by bandit ronin, angry samurai, and those big-boned gits game designers love to roll out as Heavies. My greatest enemy, however, was the Stygian darkness around me. Trying to fight silhouetted foes by their UI flourishes and navigating intricate castle battlements using controller vibration braille? Challenging.

It dawned on me that I’d simply have to wait until the sun came up, in-game, at which point my heroine would be less effective because she’d stand out like a tengu’s diamond-studded nose ring.

Be that as it may, I'm glad I soldiered on. Though the overall experience still wasn’t perfect, in full daylight, the considerably delayed and controversy-stricken Shadows shone brighter than I figured it could. Mind you, my expectations were lower than one of Naoe’s underhanded sweep kick executions.

In a minute, I’m going to dive into Shadows’ pros and cons as I see them so far. For now, though, I guess I should provide prices for the diehards willing to make a leap of faith preorder now. If you’re more the type to hang back, synchronise, and get a better lay of the land—like me—then click here to skip the window shopping and get to my continued thoughts.

Assassin’s Creed Shadows (Standard Edition)

PS5

Xbox Series X

PC

Preorder any version of Assassin’s Creed Shadows and you’ll receive a bonus quest called “Thrown to the Dogs.” You'll also get the first expansion for free

Assassin’s Creed Shadows Gold Edition

PS5

Xbox

PC

The gold edition comes with the base game, plus the following:

  • Season Pass

Assassin’s Creed Shadows Ultimate Edition (Digital)

The digital-only ultimate edition comes with the game itself, plus the following:

  • Season Pass
  • Sekiryu character pack
  • Sekiryu hideout pack
  • 5 skill points
  • Red dragon filter in photo mode

Assassin’s Creed Shadows Collector’s Edition

The collector’s edition comes with the ultimate edition game, plus the following:

  • Diorama figurine with dual protagonists
  • Ultimate Edition: Base game + Ultimate pack
  • Steelbook
  • Hardcover artbook
  • Shinobi's metal tsuba replica with stand
  • Silk creed kakemono roll
  • Set of 3 sumi-e lithographs

Hands On Continued

Let me reiterate that a lack of brightness settings was a work-in-progress flub that definitely won't affect you on day one. And, despite my extreme visibility issues, even I could see something about Naoe—she’s just incredibly spry and fun to use. And I mean like no assassin I’ve ever inhabited before (and I’ve Animused them all). She’s brilliant at displacing from bad situations and using her last known location, plus a variety of tricks, to turn any stealth error into the perfect bait-and-switch kill.

The key skill to use for this has got to be her multi-tool rope. I’m introduced to it early on in a non-combat scenario first, which is basically me shooting the shit by scaling Himeji Castle and stopping to pat the odd random tailless cat that I chance upon.

Sadly, this isn’t a manually aimed grapple hook, which makes me miss the granddaddy of the genre, Tenchu: Stealth Assassins. What you get instead is a contextual LB icon that constantly flicks on and off in the upper middle of your screen to signify a no-looker attach opportunity. Again, this makes me miss a game—Ghost of Tsushima and its more or less HUD-less approach to everything.

This isn’t a manually aimed grapple hook, which makes me miss the granddaddy of the genre, Tenchu.

Zipping up castle ramparts with the grappling hook—about 30 feet per fling—is pretty intoxicating too. I wouldn’t say this game has the best climbing in the series, as I abhor how one-button and technique-less it’s been streamlined into, but I’m willing to admit that it’s the most visually impressive upward scrambling I’ve seen. Extremely complex hand grips and body contortions flow from animation to animation as Naoe scurries up things. She even does these nifty little contextual somersaults between rooftop eaves.

All this being said, I did spot some frame rate chugs when I got to the highest altitudes. Presumably because the engine was girding itself to stream in some ridiculously commanding view at the end of my ascent.

I expected the worst when I got up to the apex of this particular 152 foot castle and triggered the big synch point camera pan. To my relief, not a chug was there at all, so I believe it’s probably a tuning problem at this point. I also see no framerate issues when I chuck myself off that roof into a haybale roughly 100 ft below (truly the mechanic that never, ever gets old).

Thanks to my Ubisoft demoers, I’m kitted out with what I believe is some of the best gear available. I’m rocking a “Dragon’s Edge” Legendary Katana, which provides two passive perks and very impressive Weapon DPS, Posture DPS, Ability Damage, and Adrenaline Gain numbers.

I also have a Kusarigama (think: a fun-sized scythe with a chain attached to a chunk of metal) that goes by “Death Whisperer” and a Tanto (basically a short sword). Likewise, the clothes maketh the master assassin’s stats, so I’m decked out in an epic Silent Shinobi Hood and cuirass, which also have large numbers to embiggen my Health, Crit Chance, and Adrenaline Gain.

I also have a Kusarigama (think: a fun-sized scythe with a chain attached to a chunk of metal).

When it comes to personal growth, this particular Animus system doesn’t feel hugely unique when compared to the last high-tech sofa bed I lounged in. Like Valhalla, we’re grinding XP to earn levels that come with Knowledge Points to spend in Naoe’s six perk trees. They’re named Katana, Kusarigama, Tanto, Tools, Shinobi, and Assassin, and each of them has around 16 or so things to buy.

I’ll start with the katana, my home slice favourite. You’ll want to invest early in the Tidal Wave strike that pings you forward a few metres, bites off 25% damage, staggers the recipient, and can be upgraded to include a second target.

I also adore the pantsings provided by Eviscerate, a gutstab that ends with this lovely Spartan-kick-to-backlip hybrid move. Upgrading it to be used on larger foes is worth it, purely because the base animation will unintentionally look like you’re stabbing them in the groin instead of the stomach of a regular-sized grunt.

Failing any of those techniques, the unimaginative swordsfolk among you can simply invest in Guard Breakers, Momentum Builders that reward comboing with damage, Repeat Dodges that achieve the same thing, Daze inflictions, and those good old-fashioned table-turning counter-attacks on your LB parry.

The base animation will unintentionally look like you’re stabbing them in the groin instead of the stomach

If crowd control isn’t your bag, I had great success with Quick Strikes. Basically, if you pause after any attack and then tap RB or RT, you can inject two additional strikes into your combo. They seem to cross-up most foes. Or you can just do a Cyclone Blast that lassoes your chain ball into multiple enemies around you. It’s low-damage stuff, admittedly, but the big-boy version of it knocks people back and even slices shrubs and small trees in half. (I’m a sucker for the little details.)

When it comes to the Tanto, you shouldn’t let its diminutive size deceive you into thinking it can’t provide large damage and big fun opportunities. Case in point: the Shadow Piecer ability that turns a thrown Tanto to the face into a follow-up charge where you yank it out at an unpleasant angle. When I upgraded that to gift back 80% of my adrenaline bar, well, everybody got an express delivery Tanto to their melon.

There’s also the highly effective Shadow Barrage ability, which turns a successful dodge into a 20-second, freeform combofest that ends after 7 hits dispensed (or one received). If you’re good enough to chain some kills in there, that’ll up the damage by 5% for more murder. I punch all those numbers into my calculator, and it makes a smiley face.

You should also know that the Tanto is the Little Bread Knife That Could in terms of armour breaking. There are a bunch of perks that have Naoe inexplicably finding the gaps in armour for massive pain. Bonus buckets of blood can be yours if you can perform these chink-finding stabs from behind.

Beyond the three main weapons, I invested an absurd amount of points in my actual Tools of the trade. As an entree, I highly recommend placing yourself atop some balcony edge and then hoiking a “stage 3 enhanced” kunai into somebody’s face for a 400% damage insta-kill.

Hoiking a “stage 3 enhanced” kunai into somebody’s face for a 400% damage insta-kill.

As you may have guessed, Naoe’s greatest strength is her insane mobility, and Shinobi arts can give her Spider-Man-level skills at doing Peter parkour. On the grappling hook side of things, I was more than up for an Ascension Boost perk for zippier rooftop escapes. Likewise, the Heightened Sense mode, which makes time go molasses for 8 seconds, is pretty ludicrous. It’ll cease when an enemy spots you, at which point the flow state ends and your beating probably begins.

I also found great use in using the Vault technique after an attack deflection—you’ll use the enemy as a mini jumping castle and then capitalising on his discombobulated state that follows. I also saw huge success with a Shallow Water Breathing technique for basically staying underwater forever as a means to crocodile snatch anybody near the water’s edge.

When my time came to an end with Assassin’s Creed Shadows, my impressions were of something familiar that's finally leaning hard into what has always been its most ideal and aspirational form. The original AC blueprint, from its very inception, was really just a Middle-Eastern-flavoured ninja sim. AC Shadows—well, half of it at least—feels like a stealth experience homecoming that’s been ages in the making.

Naoe is my jam, and while this Japanese sandbox isn’t as painterly as the islands of Tsushima and Iki, Shadows has the edge in terms of interesting major metropolitan areas. They're all built around what I consider to be the most satisfying to climb jungle gyms ever built—multi-tier Edo-period fortresses.

I simply cannot wait to scale them for the purposes of springboarding into repeated death-from-above executions (or just insane haybale dives). The new release date of March 20th can't get here soon enough.

Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.

Doom: The Dark Ages – The First Preview

After id Software’s brilliant revival of Doom in 2016 and its even tighter 2020 sequel Doom Eternal, it’d be hard for Doom to soar any higher. So it isn’t. Instead, it’s keeping both feet planted firmly on the ground and bringing the high-speed, high-skill-ceiling first-person shooter even closer to the scores of Hell’s minions in the medieval-tinged prequel, Doom: The Dark Ages.

Yes, the new Doom pivots from Eternal’s platforming and instead literally grounds its combat in strafe-heavy gameplay with an emphasis on power. Sure, the great guns are still there – this is Doom, after all! – and that very much includes the new Skull Crusher that stood out in the reveal trailer. You know, the one that eats the skulls of your fallen enemies as ammunition and spits them back out at the still-living bad guys in smaller, higher-velocity chunks. But The Dark Ages also places a huge premium on your three melee weapons: the default electrified gauntlet, which can be charged up; the flail; and the star of the reveal trailer from last summer, the Shield Saw, which can be thrown or used to block, parry, or deflect. “You’re gonna stand and fight,” game director Hugo Martin said after my demo of the new Doom.

Perhaps it won’t surprise you, then, that Martin says The Dark Ages is inspired primarily by three other seminal pieces of pop culture: the legendary original Doom, Frank Miller’s Batman: The Dark Knight Returns graphic novel, and Zack Snyder’s 2006 classic movie 300 – perhaps not coincidentally based on a graphic novel by Miller.

Modern Doom's trademark Glory Kill finishing-move system has been unsynced, meaning the fatalities can be performed from any angle on the battlefield and will change accordingly.

As further evidence of this, the modern series’s trademark Glory Kill finishing-move system has been unsynced, meaning the fatalities can be performed from any angle on the battlefield and will change accordingly. This is to account for the hordes of enemies that will be around you all the time. Yes, like 300 (and the original Doom), you’ll be surrounded by bad guys in combat bowls that have been significantly widened in The Dark Ages. You can accomplish objectives in any order you want, and wander anywhere you feel like in the levels (which, by the way, Martin says have been shortened a bit where needed to stick closer to his sweet spot of each being about an hour long).

Even better, addressing a criticism I cited in my review of Doom Eternal, The Dark Ages will no longer force you to read its story in the Codex. Instead, the story will play out in cutscenes. And the story will “take you to the far reaches of the Doom universe,” id says, with a big story described as “a summer blockbuster event with everything on the line” as your power as the Slayer is coveted by your enemies.

Martin also made a point to emphasize that the development team is focusing on simplifying the control scheme, believing that in hindsight, Doom Eternal made the controls too complex. Martin said the team wanted something that felt intuitive so that when they pressure the player, they’re not reaching for buttons they’re not familiar with. The aforementioned melee options, for example, will be equipped like equipment (meaning, one at a time). Meanwhile, not only will there be more secrets and treasures hidden around, but the economy has been simplified to one currency (gold), and those secrets will focus on furthering your skill progression. Meaning, tangible, gameplay-altering rewards rather than lore deep-dives.

One thing you definitely can deep-dive into, though, is the difficulty. Custom sliders now let you tweak the challenge however you see fit, with adjustments for things like game speed and enemy aggression (and a whole lot more) at your fingertips in the UI.

I also learned a bit more about two standout gameplay sequences from the reveal trailer: the giant 30-story demon mech (called the Atlan) and the cybernetic dragonback riding. They won’t be one-offs, by the sound of it, but you can’t just call in either one anytime you like. Each has a full suite of abilities and even minibosses to battle. Oh, and one more key bit of information: there won’t be any multiplayer mode this time around, as the team wanted to focus all of its resources into making the best single-player campaign possible. Not that Eternal’s Battlemode was bad, but I imagine most players won’t complain.

But for me, someone for whom the original Doom was transformational in 1993, I just keep coming back to Martin’s pivot away from the (very successful!) direction they were heading in Eternal and his renewed adherence to the design principles of that 30-year-old foundational classic as he designed The Dark Ages. “It’s just gotta be different [from Eternal],” Martin said. “Especially if I loved the game. [If] I wanna play a Doom game, I wanna feel strong, but I’m OK with changing what that power fantasy is, especially if that change brings it closer to classic Doom.”

Hearing that has got me more hyped than ever. May 15 can’t come soon enough.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Doom: The Dark Ages Has a Release Date and an Explanation for Why It’s Single-Player Campaign Only

Doom: The Dark Ages was one of the stars of Microsoft’s Xbox Developer Direct 2025 showcase, with confirmation of a release date, new gameplay footage, and plenty more.

First up, the release date. Doom: The Dark Ages launches May 15, 2025 across Xbox Series X and S, PlayStation 5, and PC. As a Microsoft-owned game, Doom: The Dark Ages launches day one on Game Pass. The Collector’s Bundle includes up to two days of early access.

There is no mention of a release on the just-announced Nintendo Switch 2, although Microsoft is reportedly bringing many of its games to the next-gen console once it comes out later in 2025.

We also have confirmation that Doom: The Dark Ages is single-player campaign only. Both 2016’s Doom and its sequel, 2020’s Doom Eternal, had online multiplayer. So why the change for Doom: The Dark Ages?

Speaking to press ahead of the announcement, executive producer Marty Stratton and game director Hugo Martin explained that the decision to go single-player only was made early so id Software could focus fully on the campaign.

“We made that decision early so that we could really just go all in on the campaign,” Stratton said. “It's our largest, most expansive, most epic campaign ever and we're just really happy with the decision and I think it's been awesome to have the team focused just on polishing and finishing the campaign.”

Martin added that because of the decision to ditch multiplayer, id Software was able to include features in the campaign that it wouldn’t have been able to otherwise. These include sections where you ride a fire-breathing dragon and pilot 30-story high Atlan mechs.

“That's why we were able to put the dragon and the Atlan in,” Martin said. “I mean, these are things we've wanted to do in the game for multiple games now, but couldn't because we had a multiplayer component which we loved, but really it was meant to just focus on the single player campaign and just level up that experience for players.”

IGN has plenty more on Doom: The Dark Ages, including confirmation of the game’s composer. For more, here's everything announced during Microsoft's Xbox Developer Direct 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Doom: The Dark Ages Soundtrack Composer Revealed

The composer of Doom: The Dark Ages’ soundtrack has been revealed to be Finishing Move, the music production team behind the award-nominated Borderlands 3 and Halo Wars 2 original scores.

Formed by the duo of Brian Trifon and Brian Lee White, Finishing Move has been closely aligned with Microsoft’s games over the past decade, with credits on Halo 2: Anniversary Edition, Grounded, and Microsoft Flight Simulator to their name, as well as recently crafting the score for survival horror The Callisto Protocol.

During Microsoft’s Xbox Developer Direct, Doom: The Dark Ages game director, Hugo Martin, announced Finishing Move’s creation of the soundtrack, describing it as “a metal soundscape that’s loaded with guitars, medieval vibes, and pure adrenaline.” From the snippets we heard in the newly released gameplay, we can’t really argue with that description as the guitars joyously snarl and spit in time with the Slayer’s ripping and tearing.

The switch to Finishing Move comes after a complicated dispute between The Dark Ages developer id Software and composer Mick Gordon, who wrote the award-winning score to 2016’s Doom revival.

In what began as a question about Gordon’s involvement in the final mixing of its sequel Doom Eternal’s score, the feud grew over time, with the composer pointing accusations of unpaid wages at the developer, and singling out executive producer Marty Stratton for allegedly abusive behavior. Bethesda responded to these claims shortly after, describing Gordon’s version of events as an “unjust account of an irreparable professional relationship.”

Gordon would not work with id Software again, with soundtrack duties for Eternal’s DLC expansion, The Ancient Gods, handed to Andrew Hulshult and David Levy. Fans wondered if they would be the natural fit to handle The Dark Ages’ score creation, but evidently, id has gone in a different direction with Finishing Move.

Doom’s gunplay has always been inextricably linked to its metal soundtracks, with Bobby Prince’s original 1993 score one of the most iconic to have ever been created. Finishing Move will be eager to join the legendary ranks of both Prince’s and Gordon’s score when The Dark Ages releases later this year.

Doom: The Dark Ages is a single-player only first-person shooter campaign that arrives on Xbox Series X and S, PlayStation 5, and PC on May 15, 2025. For more, here's everything announced during Microsoft's Xbox Developer Direct 2025.

Simon Cardy is a Senior Editorial Producer who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Every LEGO Game on the Nintendo Switch in 2025

The collaborative relationship between LEGO and Nintendo, two world leaders in family-friendly entertainment that operate in the adjacent realms of toys and games, began with the 1999 release of LEGO Racers on N64. At least one LEGO game has been released on a Nintendo platform nearly every year since, and multiple Nintendo-themed LEGO sets have been released each year since they debuted in 2020.

The LEGO-Nintendo synergy has persisted through the Switch era, and with the Switch 2 officially due out this year, we’re looking back on the legacy of LEGO on the Switch.

How Many LEGO Games Are There on Nintendo Switch?

As of January 2025, 17 LEGO games have been released on Switch, from LEGO Undercover City in 2017 to the PlayStation collaboration LEGO Horizon Adventures in 2024. Of the 17 games, seven are LEGO originals and 10 are licensed collaborations with other intellectual properties.

Every LEGO Game on Switch (Ordered by Release Date)

LEGO City Undercover (2017)

In April 2017, one month after the console’s launch, the series’ first game to hit the Switch was LEGO City Undercover, which is an original LEGO game originally released for Wii U in 2013. It’s based on the LEGO City series of building sets and tells the tale of an undercover police officer tracking an escaped prisoner.

LEGO Worlds (2017)

LEGO Worlds is another original game released on the Switch in 2017. Worlds is the most authentically LEGO game available on Switch; it steps out of the series’ usual action-adventure genre into the world of sandbox games (think Minecraft), allowing you to build structures and environments brick by brick.

The LEGO Ninjago Movie Video Game (2017)

The LEGO Ninjago Movie Video Game is, as its name makes clear, an adaptation of The LEGO Ninjago Movie. The game and movie, both based on LEGO’s own Ninjago line, were released in the U.S. on September 22, 2017. The action-adventure game features eight locations and several playable characters from the movie.

LEGO Marvel Super Heroes 2 (2017)

LEGO Marvel Super Heroes draws characters and locations from Marvel movies and comics alike, with a massive roster of characters that (probably) includes every Marvel hero and villain you can think of. It’s a direct sequel to LEGO Marvel Super Heroes that ultimately pits you against the time-travelling villain Kang the Conqueror.

The first game is also available on the Switch, though you’ll find it further down this list – it wasn’t ported until 2021.

LEGO The Incredibles (2018)

Another LEGO-Disney collaboration, LEGO The Incredibles combines story beats from both movies, the 2004 original and 2018 sequel. The game was released alongside The Incredibles 2 in June 2018. It features over 100 playable characters, including all five members of the Parr family.

LEGO DC Super-Villains (2018)

LEGO DC Super-Villains is a LEGO Batman spinoff focused on a collection of villains from the deep history of DC Comics, including The Joker and Lex Luthor. The villains must navigate the internal threat of personality conflict while pursuing the mysterious Justice Syndicate. It’s notably the first LEGO game to center its story around a player-created character.

LEGO Harry Potter Collection (2018)

The LEGO Harry Potter Collection is a compilation of two games: LEGO Harry Potter Years 1-4 and LEGO Harry Potter Years 5-7. The collection includes the complete LEGO Harry Potter experience, pulling characters, stories, and activities from all seven books and eight movies. This collaboration goes hand-in-hand with the many LEGO Harry Potter sets that have released over the last few years.

The LEGO Movie 2 Videogame (2019)

The LEGO Movie 2 Videogame is a movie tie-in that was largely knocked for its lack of originality and innovation. The game blends elements of traditional action-adventure LEGO games with the building elements introduced in LEGO Worlds.

LEGO Jurassic World (2019)

Originally released alongside the movie in 2015, LEGO Jurassic World came to Switch four years later in 2019. It features a 20-level campaign with five levels from each movie that had been released up until that point in time (Jurassic Park 1-3 and Jurassic World). In addition to characters from the Jurassic World movies, you can unlock playable versions of the franchise’s primary directors, Steven Spielberg and Colin Trevorrow.

LEGO Builder’s Journey (2021)

LEGO Builder’s Journey came to Switch in 2021 after debuting on Apple Arcade in 2019. While most LEGO games incorporate puzzle-solving, Builder’s Journey is all puzzles, all the time. It’s a beautifully designed game that tells its father-son story one geometric puzzle at a time.

LEGO Marvel Superheroes (2021)

First released in 2013, LEGO Marvel Superheroes didn’t come to Switch until 2021. It tells an original story with several of Marvel’s most recognizable heroes – Spider-Man, Iron Man, Hulk, Wolverine, Captain America, and others – teaming up to foil the apocalyptic plans of Doctor Doom and Loki.

LEGO Star Wars: The Skywalker Saga (2022)

The definitive LEGO Star Wars experience, The Skywalker Saga features reimagined scenes from all nine Skywalker movies: the original trilogy, prequel trilogy, and sequel trilogy. Within this sprawling collection are over 300 playable characters, 23 planets, and 100 vehicles. Compared to past LEGO games, The Skywalker Saga moves you closer to the action by shifting the camera from a zoomed-out third-person perspective to a tighter over-the-shoulder view. Considering the sheer amount of Star Wars LEGO sets out there, it's no surprise this made for one of the best Star Wars games of all time.

LEGO Brawls (2022)

LEGO Brawls is the worst-reviewed game on this list, based on Metascore (46). It’s an accessible, Smash Bros.-inspired fighting game originally released for Apple Arcade in 2019. Brawls features well over 100 minifigures/fighters from over 10 LEGO sets, including Ninjago and Jurassic World.

LEGO Bricktales (2022)

LEGO Bricktales is an original, puzzle-based adventure similar to LEGO Builder’s Journey, though on a larger scale. The game takes you to dioramas set in jungles, deserts, cities, medieval castles, and tropical islands. Bricktales was made by ClockStone Studio, the developer best known for its Bridge Constructor series.

LEGO 2K Drive (2023)

LEGO 2K Drive, from prolific sports game developer Visual Concepts, is a racing game set in the open world of Bricklandia. 2K Drive is a robust racing game that features street, off-road, and water races; story, single race, tournament, minigame, and free-roam modes; and a custom car-builder that our review called “excellent.”

LEGO Fortnite (2023)

LEGO Fortnite is a collection of LEGO-themed games housed within Fornite. Epic Games and the LEGO Group have created several LEGO Fornite experiences since the collaboration was launched in late 2023. Among the current ways to play are a survival-crafting game called Odyssey, an online social RPG called Brick Life, and a level designer called LEGO Islands.

LEGO Horizon Adventures (2024)

The franchise’s latest game is LEGO Horizon Adventures, a collaboration between PlayStation’s Guerrilla Games and English support studio Studio Gobo. It’s a retelling of Horizon Zero Dawn, simplified and sanitized for a wider audience, that leans into the combat and platforming mechanics of LEGO action games before it.

Upcoming LEGO Games on the Switch 2

There are currently no new LEGO games announced for the Switch or Switch 2 – or any platform for that matter. However, we expect to see new LEGO games at some point and most (if not all) of those to be released on the Switch and/or Switch 2.

While you wait for news of new LEGO games, you can check out all of our Switch 2 coverage or let us know which Nintendo franchise deserves a LEGO set most in 2025.

Jordan covers games, shows, and movies as a freelance writer for IGN.

Clair Obscur: Expedition 33 Gets a Release Date

During today's Xbox Developer Direct, we got another look at upcoming Xbox RPG Clair Obscur: Expedition 33 along with a release date of April 24, 2025.

In a new trailer, we got more info on the game's story, which we're told doesn't focus on good vs. evil. Rather it focuses on a group of complicated, messy people who all are brought together to defeat that which is a threat to all of them. There's a focus on the relationship between the characters, and while it can get introspective, there are also NPCs whose stories and mechanics are somewhat lighter.

As we've seen in past trailers, the UI and battle menus are exceptionally stylish, channeling Persona a bit in their big energy. The world itself is inspired by French art deco style, with art director Nicohlas Maxson-Francombe explaining in a recent Xbox Wire post that he wanted to avoid doing the same kinds of environments he's seen a million times before. "I just wanted to get out of the stuff that we’ve just seen a million times, – science fiction, to space, or zombies, all that kind of stuff. I just wanted to get my head out of there and see what I can try to come up with that was original for me personally."

And we also got a look at unique character mechanics and customization via skill tree in the trailer, and what seems to be a massive colletion of possible equippable passive effects. There are far more details in the same Xbox Wire post about the combat system and some of the characters' specific moves.

It was also revealed that Clair Obscur will follow in the steps of old-school RPGs and have an actual, navigable world map from which you can access various areas and towns. The world map will also include secrets and even hidden bosses.

Clair Obscur was first announced last summer at the Xbox Games Showcase from Montpellier-based Sandfall Interactive and came as a complete surprise to most. It takes place in a world where an entity known as the Paintress "repaints" the world each year, during which time she also paints a cursed number on a monolith that causes everyone of that age and older to turn to smoke instantly and disappear. Every year, that number ticks down by one, with younger and younger generations dying each time. With the number "33" up next, a group of individuals led by a man named Gustave sets out to try and stop the Paintress once and for all in a turn-based RPG with incredibly stylish battles and real-time elements.

You can catch up on everything shown in today's Xbox Developer Direct right here.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

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