Silverstone has just unveiled the Lucid LD04, a stylish micro-ATX chassis that offers a panoramic view of your system's internals and supports a wide variety of components.
Inspired by the popular aquarium-style trend, the Lucid LD04 features tempered glass front and side panels, providing a stunning 270-degree view of your internal components. This design lets you showcase your carefully chosen hardware while ensuring optimal airflow and thermal performance through the vented panels surrounding the rest of the case.
Despite its compact size (38.25 litres), the Lucid LD04 can accommodate micro-ATX motherboards and most triple-fan graphics cards up to 350 mm long. It offers ample space for components and provides multiple internal mounts for up to seven 120 mm fans (rear and top fan mounts also support 140 mm models). It supports CPU coolers up to 177 mm tall and can accommodate 240 mm or 280 mm radiators in the top panel. The PSU (up to 150 mm long) is housed in a separate vented compartment at the bottom.
Silverstone chose a USB-C port, two USB-A 3.0 ports, a 3.5 mm audio jack, and a 3.5 mm mic port for the front I/O. The Lucid LD04 will be available in black and white finishes. The black version will retail for $72.99, while the white version will be slightly more expensive at $79.99. Both versions come with three ARGB 120 mm fans.
KitGuru says: Although cheap for an aquarium case, the Lucid LD04 is slightly limited in some aspects. However, if these don't interfere with your needs, this could be a case worth considering if you want something different from a traditional-looking case and don't want to spend much.
Since their handing over of the Life is Strange series to Deck Nine, DON’T NOD have experimented with a variety of different projects across multiple new IPs. Their latest endeavour – Lost Records: Bloom & Rage – which was slated to arrive in early 2025 has now gotten a bunch of new details including an updated release date.
“Lost Records: Bloom & Rage will be priced at 39,99€/$39.99/£35.89 upon release including both parts of the game – ‘Bloom’ and ‘Rage’ – which add up to roughly 10-12 hours of gameplay.”
As was previously announced, the first part of the game will launch on the 18th of February. That said, players will have to wait a bit longer for part 2 with the team sharing that “to optimize the experience for players and enhance the storytelling for a truly immersive continuation of the journey, the release of Tape 2 ‘Rage’ has slightly be (sic) pushed back to April 15, 2025.”
Since leaving the Life is Strange series behind, DON’T NOD has struggled somewhat to find its footing. That said, with Lost Records: Bloom & Rage looking like a nice blend of old and new, hopefully the team have found their new identity.
KitGuru says: Are you looking forward to Lost Records? Will you play the episodes on release or wait until both parts are out? Let us know down below.
30 years ago, Ted Price founded Insomniac Games. In the decades since, the studio has created many iconic franchises, from Spyro the Dragon to Ratchet and Clank – and most recently the Marvel’s Spider-Man games. After leading the studio for more than 30 years, Price has now announced his retirement.
Taking to the PlayStation Blog, the Insomniac Games founder and CEO officially announced his retirement, saying “despite a challenging 2024, Insomniacs stayed fully focused on building games for our fans. As a result of the team's persistence and collaboration, we're in one of the strongest positions we've experienced in years, with each game in development looking beautiful and playing fantastic.”
Price continued, “Therefore, last week, I felt comfortable announcing to the Insomniac team that after having been incredibly fortunate to enjoy such a fulfilling career in games, I'll be retiring from the industry at the end of March. Today, I'm sharing this news more broadly.”
The full blog post is lengthy and goes into greater depth on what this means for Insomniac Games moving forward.
KitGuru says: What do you think of the announcement? Does this change anything for Insomniac Games, or will it be business as usual? Let us know your thoughts down below.
Apple took a big swing with their iPhone 15 series of phones, introducing a renewed focus on gaming with the announcement of iOS ports for a number of major AAA titles. Unfortunately, all of these games, including multiple Resident Evil releases, underperformed pretty significantly. It seems little has changed in the months since, with Capcom’s latest mobile port for RE2 Remake reportedly bringing in just over $100k.
As reported by MobileGamer.biz, the latest AAA title to come to iOS – Capcom’s Resident Evil 2 Remake – has brought in just over $100,000 since it launched on the platform back in December of last year.
According to the publication, during the game’s first 4 weeks on sale (in which it was discounted heavily to just $10), RE2 Remake brought in a total of $95K from 9500 purchases (via Appmagic).
In the week since, the game has seen these modest sales figures drop significantly, with the return to its full $40 price tag having tempted just 175 additional players – for an extra $7k in revenue.
While it’s impressive to see these modern AAA games running on a smartphone, it seems as though a majority of players aren’t comfortable enough yet to switch to mobile as their gaming platform of choice. Perhaps in time this will change.
KitGuru says: Are you surprised by the performance of these ports? Do you think Capcom expected higher sales for these games? Could AAA gaming be viable on a smartphone? Let us know your thoughts down below.
SEGA’s been on a bit of a hot streak in recent years, with the publisher releasing a ton of critically acclaimed and strong-performing titles including but not limited to Like a Dragon: Infinite Wealth, Metaphor: ReFantazio and even Sonic x Shadow Generations. Wanting to capitalise on its ongoing success, the publisher has now unveiled its new ‘SEGA Account’ initiative.
Available to sign up for right now, the publisher's new account system will offer “a profile that lets you maximize SEGA's online services and offers a ton of benefits,” adding that “anyone can sign up, and it's free to use!”
As of right now, account holders can “take part in promotions with incredible rewards!” however SEGA also promised that in the future you’ll also be able to view your stats and records across the publisher’s various titles.
Currently, those who sign up for an account can – between now and the 7th of March – redeem the ‘Kazuma Kiryu Special Outfit DLC’ to be used in their upcoming title: Like a Dragon: Pirate Yakuza in Hawaii.
Announced back at CES 2025, Nvidia's RTX 50-series is here, built on the latest Blackwell architecture. First up for review is the new flagship, the RTX 5090, which hits the market at an eye-watering £1939/$1999. Packing in a total of 92.2 billion transistors, 21760 CUDA Cores and 32GB of GDDR7 memory, Nvidia claims that the RTX 5090 is ‘up to 2x' faster than the out-going RTX 4090, but is that really the case? And what's power consumption like given the rated 575W TGP? All that and more is covered in today's review…
Timestamps
00:00 Intro
00:49 RTX 5090 recap, pricing + specs
02:50 Test setup
04:31 Alan Wake 2
05:11 Black Myth: Wukong
05:47 Cyberpunk 2077
06:17 Final Fantasy XVI
06:42 Forza Horizon 5
07:11 Ghost of Tsushima
07:38 Horizon Forbidden West
08:05 The Last of Us Part 1
08:30 Plague Tale: Requiem
08:53 Senua’s Saga: Hellblade 2
09:22 Starfield
09:50 Total War: Warhammer III
10:37 12-game average results
11:41 Cost per frame analysis
12:47 RT Alan Wake II
13:19 RT Black Myth: Wukong
13:47 RT Cyberpunk 2077
14:14 RT F1 24
14:45 RT Ratchet & Clank
15:07 RT Returnal
15:34 RT Shadow of the Tomb Raider
16:07 RT Star Wars Outlaws
16:33 RT 8-game average
17:31 DLSS 4 – new Transformer model
19:59 DLSS 4 – Multi Frame Generation
27:09 AI & productivity benchmarks
28:33 Closer look at the Founders Edition
29:44 Thermals & acoustics (with soundest)
31:31 Power draw and efficiency
33:33 Closing thoughts
If you missed the announcement earlier in the month, the Nvidia RTX 5090 is arriving as the first of four 50-series GPUs. The RTX 5080 is the next cab off the rank, launching on January 30th, while the RTX 5070 and RTX 5070 Ti are set to arrive some time next month. This review is firmly focused on the flagship SKU, though, and there is plenty to cover. We look at raster performance, ray tracing, new upgrades made to DLSS 4, alongside AI benchmarks, power, efficiency and more.
RTX 5090
RTX 4090
RTX 4080 Super
RTX 4080
RTX 4070 Ti Super
Process
TSMC N4
TSMC N4
TSMC N4
TSMC N4
TSMC N4
SMs
170
128
80
76
66
CUDA Cores
21760
16384
10240
9728
8448
Tensor Cores
680
512
320
304
264
RT Cores
170
128
80
76
66
Texture Units
680
512
320
304
264
ROPs
176
176
112
112
96
GPU Boost Clock
2407 MHz
2520 MHz
2550 MHz
2505 MHz
2610 MHz
Memory Data Rate
28 Gbps
21 Gbps
23 Gbps
22.4 Gbps
21 Gbps
L2 Cache
98304 KB
73729 KB
65536 KB
65536 KB
49152 KB
Total Video Memory
32GB GDDR7
24GB GDDR6X
16GB GDDR6X
16GB GDDR6X
16GB GDDR6X
Memory Interface
512-bit
384-bit
256-bit
256-bit
256-bit
Memory Bandwidth
1792 GB/Sec
1008 GB/Sec
736 GB/Sec
716.8 GB/Sec
672 GB/Sec
TGP
575W
450W
320W
320W
285W
First, a quick spec recap. The RTX 5090 is built on the new GB202 die, measuring 750mm2, though it's not quite a full implementation of the silicon. Instead we find a total of 11 Graphics Processing Clusters (GPCs), each holding up to eight Texture Processing Clusters (TPC), for a total of 85. Each TPC is home to two Streaming Multiprocessors (SMs), giving us 170, and each SM still holds 256 CUDA Cores, meaning the RTX 5090 has an eye-watering total of 21760 shaders. We also find 170 RT cores, 680 Tensor cores, 680 Texture Units, and 176 ROPs.
This time around, however, there's no node-shrink, and GB202 remains fabricated on TSMC's N4 node, as per the RTX 40-series. As such, rated clock speed is not increased this generation and is actually touted slightly below that of the RTX 4090, with the RTX 5090 delivering a rated 2407MHz boost clock, compared to its predecessor's 2520MHz boost.
The memory configuration has seen significant upgrades, though.The RTX 5090 now comes equipped with a super-wide 512-bit memory interface, paired with 32GB GDDR7 memory running at 28Gbps, and that puts total memory bandwidth at a staggering 1792 GB/s. L2 cache is also increased to 98MB, up from the 74MB of the RTX 4090.
Considering the large increases to die size and core count, but with no node shrink, it's perhaps unsurprising to see power draw has increased, this time boasting a 575W TGP. This is something we focus on closely in this review, using our enhanced GPU power testing methodology, so read on for our most detailed power and efficiency testing yet.
With the GeForce RTX 5090 having a whopping 575W TDP, concerns about potential power connector meltdowns, similar to those experienced with the RTX 4090, are understandably high. However, Nvidia has assured gamers that it has taken steps to prevent that from happening again.
During a recent Q&A session in South Korea (via QuasarZone), Nvidia addressed these concerns head-on. The company acknowledged the previous issues with the RTX 4090's 12VHPWR connector, which sometimes led to overheating and melting, likely due to improper installation or faulty third-party adapters.
To prevent similar issues with the RTX 5090, Nvidia has implemented the updated 12V-2×6 connector, which features a more robust design and improved contact points. The company also emphasised the importance of proper connector installation, highlighting that user error was the primary cause of the RTX 4090 meltdowns.
While the updated connector and increased awareness should significantly reduce the risk of similar incidents with the RTX 5090, Nvidia and AIB partners aren't taking any chances. For example, companies like Zotac (safety light) and MSI (coloured cable connectors) have implemented additional safety measures in their custom RTX 50 series designs.
KitGuru says: With the RTX 5090's launch just around the corner, gamers can breathe a sigh of relief knowing that Nvidia has taken steps to address the power connector concerns and ensure a safe and stable experience with its next-generation flagship GPU.
Nvidia's GeForce RTX 5070 Ti cards have been expected to be released in February since the 50-series was announced at CES 2025, but we've not had a specific date – until now. A retailer listing might have spilled the beans on the upcoming release of the Nvidia RTX 50 series card, pointing the launch date to February 20th.
While the RTX 5090 and RTX 5080 are stealing the spotlight with their imminent launches, gamers eager for a more budget-friendly option anxiously await news about the RTX 5070 series. Proshop (via VideoCardz), a German retailer, has seemingly shared the RTX 5070 Ti's release date, listing it for availability on February 20th. However, Nvidia hasn't confirmed this, so it could also be a placeholder date.
The RTX 5070 Ti is expected to feature the GB203-300 GPU with 8,960 CUDA cores and 16 GB of GDDR7 memory on a 256-bit bus. It's rumoured to consume around 300W of power. Proshop hasn't yet listed a release date for the standard RTX 5070, suggesting that the non-Ti variant might launch later.
The RTX 50 series launch is underway, with the RTX 5090 reviews dropping today. Next week, the RTX 5080 takes centre stage, with reviews expected to go live on January 29th and the official launch on January 30th.
KitGuru says: Are you planning to get an Nvidia RTX 50 series graphics card? If so, which one are you getting?
Season 2 for Call of Duty: Black Ops 6 is finally set to arrive in just a week’s time, and as such, the team at Treyarch have now given players their first proper look at what to expect when Season 2 goes live on the 28th of January. Alongside 5 new maps, 4 additional guns and the new Zombies experience ‘The Tomb’, Season 2 is set to reintroduce a few fan-favourite game modes and much more.
Making the announcement via a lengthy blog post, the team at Treyarch gave fans their first proper look at Black Ops 6 Season 2, writing “Season 02 arrives next week, upending the new order of Avalon. Engage with a massive amount of new content, including five Multiplayer maps, more than six new weapons, a new Zombies map, limited time Valentine’s Day-themed modes, and more. Gear up, train up, and deploy to Season 02 arriving Tuesday, January 28.”
As previously announced, Zombies players will be able to enjoy the new map ‘The Tomb’ right from the launch of Season 2; introducing a new (returning) Wonder Weapon the ‘Staff of Ice’ as well as a reimagining of the perk Death Perception from Cold War – refreshed with a bunch of new Augments.
Last but certainly not least, Treyarch announced some of the weapons and attachments set to be made available throughout Season 2, including but not limited to:
KitGuru says: What do you think of the Season 2 announcements? Will you be hopping in on the 28th of January? Which new weapon are you most excited for? Let us know down below.
Each month, Sony updates its PlayStation Plus Extra/Premium libraries with a new line-up of titles. Similarly, every month a number of games are also removed from the service. With God of War Ragnarök, Like a Dragon Gaiden and more recently being added, Sony has now announced exactly which games will be leaving soon.
In going to the PlayStation Plus tab on your PS5, you’ll find a list of 8 titles under the ‘Last Chance to Play’ section. Leaving the service at some point in February (likely mid-month) are the following:
The Outer Worlds: Spacers Choice Edition
Tales of Arise
Tales of Zestiria
Tales of Symphonia Remastered
Tales of Vesperia
Outriders
Scarlet Nexus
Bulletstorn
While a shorter list of departees than some months, fans of the Tales of series will be disappointed to see so many of the franchise’s entries set to be removed – especially the most recent release: Tales of Arise.
As mentioned however, the blow of these losses are somewhat alleviated by the recent additions to PS Plus Extra/Premium, including the likes of God of War: Ragnarök; Like a Dragon Gaiden: The Man Who Erased His Name; Citizen Sleeper; Sayonara Wild Hearts and more. The full list of games added can be found HERE.
KitGuru says: Are you disappointed by the list of titles leaving? Will you try to squeeze in a playthrough of any of these games before they’re gone? What’s your favourite ‘Tales of’ entry? Let us know down below.
2025 marks the 10th anniversary of The Witcher 3: Wild Hunt, generally agreed upon as being one of the best Western RPGs perhaps of all time. One of the game’s strongest aspects is of course its music. In celebration of the game’s 10th birthday, a Witcher Concert will be touring Europe later this year – tickets for which have now gone live.
Throughout the month of November 2025, fans of The Witcher 3 will be able to experience “a one-of-a-kind live event that transforms the lasting legacy and emotional storytelling of The Witcher 3: Wild Hunt into an immersive concert.”
Described as featuring “an innovative blend of cutting-edge visuals & gameplay from The Witcher 3: Wild Hunt combined with a stirring orchestral performance,” the concert will take fans on “an immersive emotional tour through the game’s story brought to life with traditional and modern instruments.”
The Witcher 3’s OST is iconic and beautiful, and to hear it performed live by folk band Percival in-concert would be an amazing experience.
KitGuru says: When did you first play The Witcher 3? What’s your favourite song in the game and why is it ‘The Fields of Ard Skellig’? Let us know down below.
Phanteks has officially launched the Evolv X2, a stunning ATX chassis that reimagines PC case design with a focus on airflow and aesthetics.
First unveiled at Computex 2024, the Evolv X2 features a striking tri-panel tempered glass design that showcases your system's components from multiple angles. Its aluminum interior and vertical cooling system enhance the visual appeal and optimise airflow, drawing cool air from the bottom and exhausting heat through the top.
Phanteks has paid close attention to detail, ensuring a clean and modern aesthetic. Integrated D-RGB lighting strips seamlessly blend into the design, while a large cover door conceals cables and drive bays, maintaining a clutter-free interior. The Evolv X2 also supports ATX rear-connect motherboards, further simplifying cable management and offering a cleaner-looking interior.
The Evolv X2 can accommodate up to seven 120 mm fans, including three at the top, one at the rear, and three at the bottom. The top also supports a 360 mm radiator for those who prefer liquid cooling. In addition, it supports up to 380-mm long GPUs, E-ATX motherboards (up to 280-mm wide), 170-mm tall CPU tower coolers, and 250-mm long PSUs. The Evolv X2 is now available in black for £129.90/$149.99/€149.90 and white for £139.90/$159.99/€159.90. A black/gold model is available exclusively at Overclockers UK and Caseking for £139.90/€159.90.
KitGuru says: What colour variant of the Evolv X2 do you prefer?
Tomorrow, Microsoft will be going live with its Xbox Developer Direct, in which the console maker is said to be showing off 4 titles in total – including DOOM: The Dark Ages and South of Midnight. According to one insider, Microsoft is keeping its cards close to its chest, with “a few other surprises” said to be announced during the event.
We won’t have to wait long to find out what exactly this is.
KitGuru says: Are you excited for the Developer Direct? Which of the 3 announced titles are you most interested in? What do you think this ‘surprise’ could be? Let us know down below.
Contrary to its prior release schedule, NetherRealm went straight from MK11 to Mortal Kombat 1 – skipping their previous cadence of breaking up Mortal Kombat releases with a new Injustice game. This seems to have worked against the series, as following the record-breaking release of MK11, Mortal Kombat 1 has so far ‘only’ managed to sell 5 million copies.
Making the announcement on Twitter, the head of NetherRealm Studios – Ed Boon – shared some details on future updates for Mortal Kombat 1. Alongside this, Boon also offered some details on the sales performance for MK1, stating:
“With over 5 million games sold, seeing Mortal Kombat 1 still in the top 15 most played Playstation 5 games makes us very grateful to Mortal Kombat fans. Thanks for continuing to support NetherRealm Studios games!”
While pitched as a positive, 5 million copies sold is a major drop-off when compared to the previous entry – Mortal Kombat 11 – which managed to break 15 million sales in its first 3 years on the market.
The general sentiment around Mortal Kombat 1 seems to be that NetherRealm was a bit premature with its release – and it seems the game’s sales are reflecting this fact.
It will be interesting to see what NetherRealm plans to work on next. Hopefully not another Mortal Kombat (at least for now).
KitGuru says: What do you think of Mortal Kombat 1? Is it a worthy sequel to MK11? What do you think NetherRealm’s next game will be? Let us know down below.
While the initial trailer for the first Sonic the Hedgehog film introduced a hideous character redesign sparking a ton of backlash, the final product proved to be a major success for SEGA and Paramount Pictures. Since then, we’ve gotten two sequels and a spin-off TV show – all of which have been received well both critically and commercially. It therefore comes as little surprise that a 4th Sonic film is now on its way – set to premiere in March of 2027.
For context, while none of the Sonic movies have been major box office blowouts, each film has been able to maintain a strong and consistent financial return.
2020’s Sonic 1 managed to bring in $320 million, followed up by 2022’s Sonic 2 ($405 million) – and last but not least Sonic 3 has so far earned $422 million (though the film is still currently showing in cinemas).
Given just how much backlash there was upon the initial announcement of the original Sonic the Hedgehog film, it is both surprising and welcome to see the series become a major and successful film franchise. Hopefully the quality of releases remain solid and consistent for all future titles.
KitGuru says: Have you watched Sonic the Hedgehog 3? What did you think of the film? What Sonic game do you hope to see the 4th film be inspired by? Let us know down below.
Raijintek is hoping to make a statement in the keyboard market with its new MGA-68, a premium 65% aluminium keyboard with magnetic switches at a relatively affordable price.
This sleek keyboard, available in black or silver, has a CNC-machined aluminium body that provides a distinct sound profile. Raijintek has equipped the MGA-68 with south-facing LEDs and Heijin magnetic hall-effect switches, rated for 50 million keystrokes.
As with most 65% keyboards, this one lacks a dedicated function key row. To get around that, it uses the Fn (function) key and the number keys to access the various “F” keys. Raijintek has also implemented hotkeys to control RGB lighting, actuate switches, and reset default settings. To complement the customisation capabilities, the Raijintek Axion software allows users to adjust actuation distances, enable the Rapid Trigger mode, and customise dead zones and sensitivity.
The MGA-68 is available in three layouts (UK, DE, and Italy) and features PBT or PBT+SUB keycaps in an ISO format with an L-shaped Enter key. The hot-swappable PCB allows users to easily replace the existing switches with new ones, while a switch plate ensures proper alignment and stability. A spill-resistant PCBA and a robust bottom case further enhance the keyboard's durability.
The MGA-68 is a wired-only keyboard that connects via a 2-meter USB Type-C to Type-A + Type-C cable. The package also includes two extra switches and a 2-in-1 keycap/switch puller. Although Raijintek hasn't officially announced pricing, online listings suggest a price tag of around €135, which seems reasonable for an aluminium keyboard with hall-effect switches.
KitGuru says: If you're looking for a keyboard with hall-effect switches that doesn't break the bank, the Raijintek MGA-68 might be worth looking at.
Gamdias is kicking off 2025 with a bang, introducing the Atlas P2 CG, a great-looking new PC case that blends panoramic views with impressive functionality.
The Atlas P2 CG offers a unique fish-tank-inspired design with a seamless one-piece curved glass panel that provides a 270º view of your internal components, while an integrated system display adds a touch of modern flair. Support for connector-hidden (BTF) motherboards further enhances the clean aesthetic, allowing cables to be routed to the rear for a clutter-free presentation.
Keeping your components cool is a priority, so four 120mm PWM ARGB fans (three intake, one exhaust) are pre-installed, along with an 8-port PWM ARGB fan hub for easy control and synchronisation. This ensures efficient airflow and quiet operation, even during demanding gaming sessions. The Atlas P2 CG features a built-in display for real-time system monitoring of the CPU, GPU, and ambient temperatures. Gamdias' Zeus Cast software provides further customisation options for the display.
The Atlas P2 CG offers an I/O panel with a USB-C 3.2 Gen 2 port, a USB-A 3.0 port, fan LED controls, and audio connectivity. It supports high-end cooling solutions with space for a 360mm radiator and various fan configurations (including 120 and 140 fan support). With compatibility for ATX motherboards (BTF included), GPUs up to 430mm long, and PSUs up to 220mm long, the Atlas P2 CG accommodates a wide range of components. The Atlas P2 CG has an MSRP of $139.90.
KitGuru says: Looking for a new PC case? What do you think of the Atlas P2 CG?
Twice a month, Microsoft updates its Xbox Game Pass library with a line-up of new/returning titles. Following the addition of Diablo, UFC 5 and My Time at Sandrock, the second set of Game Pass titles dropping throughout the rest of January has now been announced.
Developed by a single person, Balatro is a unique poker-themed rogue-like deckbuilder which hooked many players upon its initial release back in February of this year. Since then, the game has only grown in popularity – with its Game of the Year nomination seemingly helping to push Balatro past 5 million total copies sold.
Following the announcement of its Game of the Year nomination during the 2024 Game Awards, Balatro saw a major spike in players – reaching new heights on mobile app stores while also continuing to sell more units across the board.
Just one month on from the announcement that the game had sold 3.5 million copies, the Balatro team have revealed that the title has already hit another major milestone of 5 million units, saying:
“The last few weeks have been pretty wild. To everyone who picked up Balatro after seeing it at @thegameawards, we hope you're having an amazing time with it! If this is your first time picking up an indie title, try to make it a habit! There's some amazing stuff out there!”
As noted by the developers themselves, much of the recent uptick in sales seems to be as a result of its aforementioned GOTY nomination – and so it will be interesting to see how the game continues to perform from this point onwards.
Regardless, Balatro is an excellent game and so it will likely have reached this milestone figure with or without the added attention from The Game Awards – but the accolades certainly do help.
KitGuru says: What do you think of Balatro? When did you pick up the game? Has the game peaked, or is 5 million copies sold just the beginning? Let us know your thoughts down below.
Corsair recently sent us some new power supplies to review and today we take a look at the Corsair RM1000e, a new gold rated ATX v3.1 PSU. This is a fully modular unit with native 12v-2×6 connectors to power the latest graphics cards. This is a supply slotting in below their higher end Corsair models and they come with a 7 year warranty. Let's take a closer look.
Corsair are releasing three power supplies in this range, a 750w, 850w and 1000W unit. They sent us several PSUs for review, but today we look at the RM1000e flagship model.
UK prices from Corsair directly indicate that only £10 price difference exists between the 750 watt and 850 watt models, while the 1000W model is £35 more expensive. As we previously mentioned, all models have a 7 year warranty in place which falls some way from the leading 12 years on some of the platinum models we have reviewed lately. This is one of the tradeoffs when you move down a companies product stack.
Making the announcement on the Xbox Wire Blog, Brianna Lowder – the Marketing Manager for Xbox Accessories – said “Introducing the newest iteration of the Cipher series, Xbox Wireless Controller – Pulse Cipher Special Edition! Like its predecessors, Sky Cipher and Ghost Cipher, Pulse Cipher provides players with a nostalgic transparent look infused with a futuristic twist. Despite being third in the series, this controller is special in its own right.”
Of course for a relatively basic video game controller, £70 is a pretty penny to spend – especially as the accessory does not include gyro aiming, advanced haptics or anything of the sorts.
Still, for those who miss the classic days of transparent controllers during the PS2/Xbox era, the red Cipher special edition should more than scratch that itch when it arrives next month.
KitGuru says: What do you think of this latest controller? Do you like translucent tech? Are Xbox controllers worth their asking price? Let us know down below.
With the Nintendo Switch 2 hardware now having been officially announced, attention has shifted to the software side of things, with many fans wondering what kind of support the console could see from studios across the industry. According to one insider, many last and current gen titles are slated for the Switch 2, including Starfield, Elden Ring, Tekken 8 and more.
While perhaps not the most ambitious, many of the games listed above would certainly have struggled on the OG Switch, and so it will be interesting to see just how widespread 3rd-party support actually winds up being – especially in the long term.
KitGuru says: Are you excited for the new Switch? Would you play any of the above games on the system? What current-gen exclusive would you hope to see brought to Switch 2 at some point? Let us know down below.
Could Nvidia's frame generation technology be coming to older GeForce RTX 30 series graphics cards? A recent interview with Nvidia's Bryan Catanzaro has sparked hope for gamers with older GPUs.
While the RTX 40 and 50 series enjoy the benefits of Frame Generation, a technology that inserts AI-generated frames to boost frame rates, RTX 30 series owners have been left out. However, in an interview with Digital Foundry, Bryan Catanzaro, Nvidia's VP of Applied Deep Learning Research, hinted at the possibility of expanding frame generation support to older architectures.
This glimmer of hope comes as Nvidia unveils DLSS 4, a significant overhaul of its upscaling technology that uses a new transformer model instead of the previous convolutional neural networks (CNNs). While Nvidia has confirmed that DLSS 4 will be available for the RTX 20, 30, and 40 series, a key distinction remains: only the RTX 50 series supports Multi Frame Generation (MFG), the latest iteration of Frame Generation technology.
Currently, frame generation and multi frame generation are tied to specific game implementations and cannot be enabled on unsupported hardware. However, third-party solutions like Lossless Scaling FG exist, albeit with compromises in quality and latency. Nvidia might explore offering a simplified frame generation model for older GPUs, acknowledging the limitations while still providing a noticeable improvement over current options.
KitGuru says: While Nvidia hasn't confirmed a timeline or guaranteed compatibility, the possibility is certainly exciting. The green team seems open to the idea but is cautious about making promises it might not be able to keep.
Dragon Age: The Veilguard had a tumultuous development, with the RPG seeing a bunch of delays, unexpected issues and external factors leading to the title finally launching almost a decade after development began. That said, Bioware managed to get the game past the finish line thanks in part to director Corinne Busche – who has now announced her departure from the studio.
As reported by Eurogamer, Corinne Busche – who took over as director for Dragon Age: The Veilguard in 2022 following a string of departures – is leaving Bioware after spending more than 18 years working with and under EA.
In a statement sent to Eurogamer, Busche confirmed the departure and offered some reasons for doing so, claiming “at the heart of it, this was about my own fulfillment. I did what I set out to do at BioWare. That is to come in and help right the ship. I love Dragon Age, and BioWare, so the chance to return the game to a proper quality single player RPG was the privilege of a lifetime.”
She continued, “It was hard fought, as games with such tumultuous dev cycles rarely end up shipping, and even more rarely turn out great. We, as a team, did it. And it was hard. It took a toll on me. BioWare still has a lot of work to do culturally, but I do believe they are on the right footing now.”
In terms of where she’s going next, Busche concluded by saying “As for me, my departure was voluntary, as I have been presented with an opportunity I couldn't turn down. I don’t want to say much more right now, but you can count on it being in the CRPG space and upholding the traditions of great characters.”
Considering the MANY issues Dragon Age: The Veilguard encountered over its decade-long development cycle, the final product wound up better than perhaps would have been expected. It will be interesting to see where Busche is headed next.