Epomaker is expanding its carbon mouse lineup with the Carbonis, a solid-shell, ergonomic carbon fibre gaming mouse. While its predecessor, the CarbonX, utilised a lattice-style honeycomb frame to save weight, the Carbonis adopts a solid right-handed ergo shape reminiscent of the Razer DeathAdder V4 Pro.
Using carbon fibre, Epomaker aims to deliver a structurally rigid frame that remains lightweight. Under the shell, the Carbonis (via TechPowerUP) is equipped with the flagship PixArt PAW 3950 sensor and the Nordic N54L MCU. This combination supports a native 8000 Hz (8K) polling rate for minimal input latency. Another standout feature is the integrated smart LCD screen on the top of the mouse, which provides real-time feedback on DPI settings, battery life, and current polling rates.
The device uses an online, web-based driver, allowing users to customise settings via a browser without the need for traditional software installations. As for aesthetics, the mouse will be available in two models: a black forged carbon pattern with a matching dongle, and a purple gradient with a transparent purple dongle.
The Carbonis is currently in its final pre-launch phase. Epomaker is offering a $1 early-bird reservation that entitles buyers to a $15 discount when the mouse officially goes on sale later this month. Pricing is yet to be defined.
KitGuru says: Carbon fibre is becoming quite common for enthusiast mice. Most of them are quite pricey, but from what we know about Epomaker, this one will likely be cheaper than its rivals.
Earlier this month, Ubisoft restructured its entire business and cancelled a number of projects, while also delaying others. Interestingly, Beyond Good and Evil was named as one of the main franchises to survive the restructuring and now, the sequel's director has confirmed that Ubisoft remains ‘committed' to the game.
Beyond Good and Evil 2 was announced all the way back in 2017 but the project has gone through many changes since then. At numerous points, fans have speculated that the project may have been cancelled but over the past year, numerous job listings have confirmed that the game is still in active development.
In a statement (via VGC), Beyond Good and Evil 2 director, Fawzi Mesmar said that Ubisoft “remain committed and focused” on delivering the long-awaited sequel. Mesmar also said that the game is “unaffected by the recent changes” at the publisher.
It is still unclear exactly when Beyond Good and Evil 2 will resurface, or when fans can expect to get their hands on it. If it ends up arriving in 2027, it will be the second 10-year project that Ubisoft has released in recent years, following Skull & Bones, which began development in 2013, but didn't release until 2024 due to numerous delays.
KitGuru Says: Beyond Good and Evil 2 is a bit of a headscratcher. It is a sequel to a cult classic game from the 2003, one that many had forgotten about until the sequel was announced in 2017. Ubisoft has much more popular classics under its wing that could do with a return to the spotlight, including the likes of Splinter Cell and Prince of Persia.
It would seem that the rumours of an incoming Nintendo Direct showcase are picking up steam. Multiple additional sources have since corroborated the claim that a new stream will be taking place in February.
Followed on from NatetheHate, GameXplain and VGC have also corroborated the claim that a Nintendo Direct will be happening next week. However, VGC adds that this is going to be a partner showcase, so don't expect any first-party Nintendo game announcements.
The stream is supposed to take place on Thursday, February 5th, focusing on new third-party games heading to the Switch and Switch 2 consoles. There are already some likely candidates in mind for the showcase.
Titles like Borderlands 4 and Elden Ring are still yet to receive official release dates for the Switch 2. Recent rumours also indicated that Final Fantasy 7 Rebirth is due to land on the Switch 2 later this year. There have also been rumblings around a Switch 2 upgrade for The Witcher 3, and Capcom also reportedly wants to bring Monster Hunter Wilds over to Nintendo's new system.
KitGuru Says: Fans of Nintendo's exclusive franchises will have to wait a while longer for news. In the meantime, there will be plenty of new ports on the way for the latest Switch console.
WiFi 7 is finally starting to gain traction, although we're still waiting for more client devices to arrive. If you're looking to upgrade your wireless network, it would now be a false economy not to future-proof yourself with the latest standard. Joining the WiFi 7 fray is MSI with its Roamii BE mesh system. It comes in two forms – Lite and Pro. The former offers just two radio frequencies, while the Pro we tested adds 6GHz, promising monster wireless network bandwidth. We put the Roamii BE Pro through our comprehensive WiFi mesh test suite to find out if the practice matched the theory.
The Roamii BE Pro is a BE11000 system, meaning it combines 5,764Mbits/sec at 6GHz, with 4,323Mbits/sec at 5GHz, and 688Mbits/sec at 2.4GHz, although MSI only promises a maximum combined throughput of 9.4Gbits/sec. The benefit of WiFi 7 (and WiFi 6 BE) is that 6GHz and 5GHz can be combined (with a compatible client) for maximum throughput. The Lite version loses the 6GHz, so offers just BE5000 performance.
You get 6x internal antennae (so two per waveband) with the Roamii BE Pro, plus additional router software and hardware features. The system can allegedly cover a 6,000 square feet area, although of course this will depend on obstructions. That's likely to be more than enough for a three story house, such as the one we use for testing.
The Roamii BE Pro has a solid wired networking specification too, with four 2.5Gbit Ethernet ports, one of which would be used for WAN duties on the router, while remaining available for wired devices on the satellite. There is a USB port on both units too, ready for network storage sharing.
Coming in at under £300, the Roamii BE Pro looks like good value too, giving you mesh WiFi for the price of a midrange standalone router. Read on to find out if the performance and capabilities make this a bit of a bargain.
A number of major Linux gaming projects are joining forces to form the Open Gaming Collective. The goal here is to reduce duplicated work across several crucial projects and centralise development efforts for critical components like kernel patches, input frameworks and display compositors.
The OGC's technical strategy (via GamingOnLinux) centres on an “upstream-first approach”. Rather than maintaining permanent forks or bespoke patches, the group intends to submit all improvements and hardware fixes directly to the source projects (such as the mainline Linux kernel or Mesa). Early deliverables include a shared, gaming-optimised OGC Kernel and a specialised fork of gamescope designed to expand hardware support across a wider range of handhelds and desktop GPUs.
Bazzite, one of the founding members, has already outlined immediate changes resulting from joining the collective. The distribution will phase out its custom Handheld Daemon (HHD) in favour of InputPlumber, a unified input remapper already utilised by SteamOS, ChimeraOS, and Nobara. Additionally, Bazzite will integrate features like RGB and fan control directly into the Steam UI where possible, further bridging the gap between custom Linux distros and the native Steam Deck experience.
Besides Bazzite, other companies and partners include Nobara, ChimeraOS, Playtron, Fyra Labs, PikaOS, ShadowBlip, and Asus Linux.
KitGuru says: The formation of the OGC is an important step for the Linux gaming community. Standardising the kernel and input layers could finally bring the “it just works” stability of SteamOS to the broader Linux desktop world.
Fanatec has officially released its first-party Stream Deck plugin. Available for free on the Elgato Marketplace, the plugin transforms the Stream Deck into a real-time telemetry display and hardware tuning hub for racing sims.
This collaboration marks one of the first major synergy projects since Fanatec's integration into the Corsair family, leveraging Elgato's software expertise to enhance the racing experience. The plugin supports the entire Stream Deck lineup, with optimised, pre-configured profiles specifically for the Stream Deck XL and the dial-equipped Stream Deck +.
For the first time, racers can use the Stream Deck as a digital “dashboard” to monitor critical race data, including tyre temperatures, fuel levels, track position, and flag warnings. Beyond telemetry, the most powerful feature is direct access to the Fanatec Tuning Menu, which lets drivers use Stream Deck buttons or dials to adjust force feedback strength, brake sensitivity, and other hardware parameters on the fly.
KitGuru says: Are you interested in sim racing setups? If you had or have one, would something like Elgato's Stream Deck with this new plugin be something you would consider adding?
Borderlands 4 is in a bit of an awkward spot currently. While the game is in many ways the best the series has seen, a relative lack of end-game content for hardcore fans and a plethora of performance issues especially at launch led to softer-than-expected sales. That said, the team at Gearbox appear committed to improving Borderlands 4, with the team now offering an updated roadmap for 2026.
Taking to their blog, the team at Gearbox officially showcased their full 2026 roadmap. While we knew some of what to expect from Borderlands 4’s post-launch plans (even prior to the game’s release), we’ve now gotten a more comprehensive look.
Looking to the future however, Borderlands 4’s 2026 is set to be as follows:
Q1 2026
Bounty Pack 2 (paid)
Pearlescent rarity (free)
Story Pack 1 (paid)
Q2 2026
Raid Boss 2 (free)
Takedown (free)
Bounty Pack 3 (paid)
Q3 2026
Bounty Pack 4 (paid)
Bounty Pack 5 (paid)
Story Pack 2 (paid)
Each of these new pieces of content (both free and paid) will be released alongside a ‘major’ update. Other ancillary additions with no specific timeline include:
Performance improvements
Endgame and balancing updates
New Endgame activities
Cross-save and shared-progression
Limited-time events
While the game certainly came in a bit hot, Borderlands 4 is a fun time and so it is encouraging to see the team at Gearbox try to address as many fans' complaints as possible – while still sticking to their initial plans.
KitGuru says: What do you think of this updated roadmap? What’s your opinion on Borderlands 4 in its current state? Does it have the potential to be the best entry in the series? Let us know your thoughts down below.
World War Z is a fun 3rd-person co-op shooter in the vein of Left4Dead and other horde shooters. Released back in 2019, the team at Saber Interactive have blessed the title with a ton of post-launch support – much of which was free. 4 months on from its last major update, the game has now gotten its first big crossover DLC, with World War Z x The Walking Dead available now.
Purchasable right now for the relatively low price of £7.99, World War Z x The Walking Dead offers a ton of content for fans of both Saber Interactive’s shooter as well as watchers of the show, adding:
New Story Campaign with 3 chapters
The Prison
Alexandria Safe Zone
Grady Memorial Hospital
4 playable survivors
Rick Grimes
Daryl Dixon
Michonne
Negan
Two melee weapons
Michonne’s Katana
Negan’s Bat Lucille
Two weapon skins
Rick’s Revolver
Daryl’s Crossbow
Visual overhaul of enemies to look like TWD’s ‘walkers’
New special enemy ‘spiked walker’
While there have been a bunch of different games based on The Walking Dead, very few have been received well. As such, for many this represents what might be one of the better Walking Dead experiences out there – despite only being a crossover.
KitGuru says: What do you think of this latest DLC? Are you a fan of The Walking Dead? What other zombie properties would you like to see World War Z collab with? Let us know down below.
Rainbow Six: Siege is arguably one of Ubisoft’s biggest games of all time, with the now decade-old title continuing to make money in-part through its plethora of cross-overs. Following on from the likes of Chun-Li; Master Chief; 2B and even Pickle Rick, Solid Snake himself is set to join the Rainbow Six Siege roster.
Teasing their upcoming Year 11 Roadmap reveal event (going live on the 15th of February) Ubisoft offered a slight hint at what players can expect in the way of announcements.
Though very little was given away, we do know that the iconic Solid Snake himself is set to crossover into Rainbow Six: Siege.
Unlike all other crossovers, Snake is set to be a full-on operator as opposed to simply being a skin for a pre-existing character – meaning he should have his own unique abilities, equipment and more.
Unfortunately, we did not get to hear Snake speak in the teaser, and so it is unknown whether the operator will feature brand new voice lines (and who will voice him) or if they will simply reuse old audio. We will have to wait until the 15th of February to find out.
KitGuru says: Are you surprised to see Snake coming to Siege? Will he be voiced by David Hayter? Who’s your favourite operator? Let us know down below.
Team Ninja have been great in supporting their upcoming releases with free demos for all to check out and enjoy. Such has been the case with the Nioh series, offering various alpha, beta and timed-limited demos across its previous two entries. Following the initial Nioh 3 demo from last year, the studio has now released a more complete demo ahead of the game’s February release date.
With Nioh 3 just a week away from launch, Team Ninja have now published a brand new demo for the game, letting you try out the title for yourself ahead of its 6th of February release date.
Unlike the limited-time demo released back in June following its initial unveiling, this new demo is available on both PS5 and PC, and will allow you to transfer your save data over to the full game upon its release.
As expected, the demo features the opening section of the game and so switching over to the full release should be relatively painless. Those who do complete the demo prior to the 15th of February will also receive a bonus in-game item as a small reward.
While no end date has been given for this demo, Team Ninja have delisted various demos in the past, and so you might want to check Nioh 3 out for free while you can – even if you don’t plan on buying the title immediately.
KitGuru says: Are you looking forward to Nioh 3? What’s your favourite modern Team Ninja game? Let us know your thoughts down below.
Today we're checking out the AOC Agon Pro AG276QSG2. The model number may not make it immediately obvious, but this is a rather exciting monitor for one main reason – it supports Nvidia's new G-Sync Pulsar backlight strobing technology that was officially launched at CES 2026. It's built around a 27in 1440p IPS panel with a 360Hz refresh rate, so that alone sounds pretty competitive – but what does Pulsar bring to the table? We find out today.
Timestamps:
00:00 Intro
00:57 Pricing and other Pulsar models
01:31 But what is G-Sync Pulsar?
03:43 Pulsar motion clarity examples
06:00 Overdrive and response times
07:28 Panel testing
10:30 Real-world gaming experience
12:17 Monitor design
13:36 Closing thoughts
First things first – pricing. The AOC AG276QSG2 is listed for pre-order on both Scan and OCUK for just under £560, making it the cheapest of the two other G-Sync Pulsar monitors that are currently listed here in the UK, given Acer's model is £600, and the ASUS is £629. Given all Pulsar monitors use the same panel, and considering Pulsar behaviour itself is tuned by Nvidia, performance between all three is likely to be near-identical, so the lower price alone could swing a lot of buyers towards this AOC model.
G-Sync Pulsar
But we're getting ahead of ourselves, so let's take a step back and first answer the question – what exactly is G-Sync Pulsar?
We don't need to go into too much depth here, as it was announced back at CES 2024, we got hands-on in April that year, and more recently Nvidia published an in-depth blog explaining exactly how the technology works.
In a nutshell, Pulsar is the combination of high-tech backlight strobing and G-Sync variable refresh rate technology. While some monitors have married adaptive sync and backlight strobing together in the past, Pulsar is a much more advanced system that is designed to dramatically improve perceived motion clarity throughout the VRR window.
At its most basic level, backlight strobing works by reducing the amount of time each frame is visible. With Pulsar, Nvidia says that the backlight is only pulsed for 25% of the frame time, meaning each image is only briefly illuminated once the pixels have fully settled. In theory, that 1/4 frame visibility translates into 4x lower persistence, and this is how the company claims ‘1000Hz+ effective motion clarity'.
The G-Sync integration is the added secret sauce. More basic backlight strobing implementations typically run at fixed refresh rates and fire the backlight at a fixed point in the refresh cycle, regardless of how long the GPU took to deliver the frame or how well the panel transitions have completed. That leads to the usual strobing artifacts we're used to seeing, like crosstalk, double images, and inconsistent clarity especially at lower refresh rates. Pulsar, however, is driven directly by the MediaTek scaler which now has G-Sync built in, so the display knows exactly when a frame starts, when pixel response has stabilised, and when to flash the backlight.
On top of that, Pulsar incorporates what Nvidia calls a ‘rolling scan'. By utilising multiple horizontal backlight strips that can be pulsed independently, Pulsar strobes different sections of the panel sequentially, rather than the whole panel being strobed at once. This should lead to dramatically reduced crosstalk and consistent clarity from top to bottom, something that isn't true for previous backlight strobing implementations.
Thermaltake has announced the TR300 Series Mid Tower Chassis, a new ATX lineup focused on space efficiency, airflow, and modern customisation. The range includes two models, the TR300 TG and TR300 WS, both available in black or white colour options.
The key difference between the TR300 TG and the TR300 WS is the front panel. The latter uses real wood slats at the front, while the TG uses a more standard mesh front panel. Both should offer good airflow for your intake fans, so choosing between them should primarily come down to whether or not you like the modern wood-PC fusion.
The chassis uses a front‑mounted PSU layout with an adjustable rack offering four mounting positions, improving internal space, airflow, GPU clearance, and radiator support. It accommodates up to ATX motherboards, with optimised PCIe slot placement to maintain proper GPU alignment. Cooling support includes up to eight 120mm fans and room for a 360mm radiator at the top.
Both models support Thermaltake’s optional 6‑inch LCD Screen Kit (1480 × 720), enabling system monitoring, JPG/GIF playback, AI Forge visuals, and mobile control via the TT PlayLink app. Additional features include removable dust filters, support for two 3.5‑inch HDDs and three 2.5‑inch SSDs, and front I/O with dual USB 3.0 Type‑A, USB 3.2 Gen 2 Type‑C, HD Audio, and dedicated power/reset buttons.
At CES earlier this month, Corsair officially revealed the Galleon 100 SD, a new full-size keyboard that replaces the numpad with Elgato Stream Deck functionality. Now following on from multiple ‘Best of CES' awards, the new keyboard is ready to hit the market.
The new Corsair Galleon 100 SD is a new full-size keyboard from Corsair, but rather than having a numpad, the keyboard has been equipped with a 12-key Elgato Stream Deck. Corsair says the device combines engineering from both Corsair and Elgato to meet long‑standing community requests for a single input solution that handles gameplay, apps, and device control.
The keyboard includes 12 LCD keys, two multifunction dials, and a 5‑inch colour display for real‑time system and game information. All controls are configured through the Stream Deck app, with support for folders, profile switching, and the full plugin ecosystem.
Beyond the Stream Deck features, the Galleon 100 SD uses Corsair’s AXON engine with polling rates up to 8000Hz, plus FlashTap SOCD handling for directional‑input control. The board ships with pre‑lubed MLX Pulse switches, gasket mounting, six layers of dampening, and an aluminium frame.
The Corsair Galleon 100 SD is now shipping worldwide as of today. Over in the US, it will cost $349.99. Here in the UK, it is retailing for £309.99 directly via Corsair's webstore.
The next round of games for GeForce Now has been announced. There are ten new titles joining the cloud gaming library this week, including new releases like Half Sword, as well as classics like Prototype.
Aside from the new games joining the library, there is another major GeForce Now update happening this week. For the first time, a native Linux client is now available, expanding GeForce Now's reach across native Linux PCs, Windows, macOS, Chromebooks, smart TVs and mobile devices.
Here is the full list of new games joining GeForce Now today:
The Midnight Walkers (New release on Steam, Jan. 28, GeForce RTX 5080-ready)
Cairn (New release on Steam, Jan. 29, GeForce RTX 5080-ready)
Prototype (New release on Ubisoft Connect, Jan. 29)
Prototype 2 (New release on Ubisoft Connect, Jan. 29)
Warhammer 40,000: SPACE MARINE 2 (New release on Xbox, available on Game Pass, Jan. 29, GeForce RTX 5080-ready)
Half Sword (New release on Steam, Jan.30, GeForce RTX 5080-ready)
Vampires: Bloodlord Rising (New release on Steam, Jan. 30, GeForce RTX 5080-ready)
The Bard’s Tale Trilogy (Steam and Xbox, available on Game Pass)
The Bard’s Tale IV: Director’s Cut (Steam and Xbox, available on Game Pass)
Total War: Three Kingdoms (Epic Games Store)
There are four titles joining the RTX 5080 servers for GeForce Now Ultimate members too, including Cairn, The Midnight Walkers, Half Sword and Warhammer 40,000: Space Marine 2.
Last year, Amazon made the decision to stop development on its MMO, New World, and wind back its game development practices through major cuts at its studios. Now, Amazon Games VP, Christoph Hartmann, is leaving the company behind.
Following a wave of layoffs at Amazon Game Studios last year, Jason Schreier reports that the long-running Vice President has stepped down. Christoph Hartmann had previously been the head of 2K Games under Take-Two, before leaving to help Amazon ramp up its own game development and publishing business more than eight years ago.
While Amazon Games has operated for more than a decade, it has only managed to successfully ship one in-house developed game. New World had a strong start but failed to retain its momentum post-launch. Amazon has had a bit more success in publishing, having served as the publisher for Lost Ark in the west. Currently, Amazon is also expected to publish the next Tomb Raider game from Crystal Dynamics.
Amazon underwent restructuring and cost-cutting efforts in October 2025, leading to more than 14,000 layoffs.
KitGuru Says: Amazon Games has gone through a lot of change in recent months. At this point, it is unclear if they will make another game internally, or if they'll stick to publishing going forward.
PlayStation fans have been hoping for Sony's return to the handheld console market for many years now, but so far, there has been no sign of a new, official PSP. One hardware modder took it upon themselves to make one though, showcasing a full PS4 console, fitted into a custom handheld casing.
Sharing their work on Reddit, Wewillmakeitnow showcased a video along with several images of their handheld PS4. It utilises the motherboard of a PS4 Slim, cleverly cut down and fitted into a handheld style case, complete with a 7-inch OLED display and integrated controller buttons and thumbsticks at either side.
There are some drawbacks, for instance, the handheld is much thicker than most comparable devices, and the cooling required is much larger than we are used to seeing in consumer-grade devices, but that should be expected. After all, this modder only had last-generation tech to work with.
The device manages to last for around 90 minutes running some of the PS4's most demanding titles, but can run for up to three hours while playing less graphically intensive games.
If Sony were to make its own PS4-level handheld, it would be able to make some very clear improvements. For starters, Sony would be able to replace the chip with a more modern AMD SoC with better efficiency and performance at lower wattages. They would also be able to custom-design the motherboard and engineer a slimmer cooler to reduce the overall profile.
Right now, there are no official plans for a new PlayStation Portable. This generation, Sony instead opted to release the Portal, a handheld streaming device for PS5 Remote Play, as well as cloud streaming. Rumour has it that there may be bigger portable plans in place for the PS6, but right now, there are conflicting reports on when that next-gen console will arrive.
Google's dream of Android for desktop is not dead yet. Recently, Aluminium OS (ALOS) leaked through a bug report on Google's Issue Tracker. This new feature appears to be a built-in Samsung DeX-style visualisation for Android 16.
The leak, which surfaced through screen recordings from an HP Elite Dragonfly Chromebook (via 9to5Google), shows a hybrid UI that blends the simplicity of Android with the heavy-duty multitasking capabilities of a desktop OS. The “Aluminium OS” interface features a recognisable Android taskbar at the bottom and a status bar at the top, complete with mobile-like WiFi and battery indicators. However, the functionality is purely desktop, supporting windowed applications, split-screen multitasking, and a Chrome browser with desktop extensions. You can see ALOS in action in the video uploaded by Android Authority.
This development suggests that Google may be looking to bridge the gap between Android and ChromeOS, potentially allowing future Android tablets and high-end phones to function as full-scale workstations when docked.
KitGuru says: Would you like to see Google offering Aluminium OS as standard for all Android-based devices? Would such a feature make you more inclined to choose Android over iOS?
Following a leadership shift involving one of its original co-founders, GOG is now apparently expanding its technical reach by developing a native Linux version of GOG Galaxy.
The move was revealed through a job posting (via The Bryant Review) for a Senior C++ Software Engineer, specifically tasked with building the application's architecture with Linux compatibility as a core priority “from day one”. This marks a major pivot for the platform, which has historically relied on community-driven or third-party tools, such as the Heroic Games Launcher, to serve Linux users.
The initiative aims to bring native high-value features such as cloud saves, automatic updates, and cross-platform library management (including Epic, Xbox, and Steam) to the Linux ecosystem.
While GOG has always been praised for its DRM-free standalone installers, the lack of a dedicated Linux client has been a significant point of friction for Steam Deck and Linux desktop users who want a unified experience. By designing for a “wide array of hardware” and prioritising long-term platform development, GOG signals that its Linux support will be a pillar of its commitment to preserving retro games.
In recent years, Sharkoon has been rolling out a series of office chairs. This month, the company is launching its best yet, the OfficePal C50 and C50M, both offering a classic mesh style suitable for offices, along with plenty of adjustments so you can dial it in for optimal posture support.
The OfficePal C50 features a breathable mesh backrest paired with a traditionally upholstered seat base. It also has 5D armrests that can be adjusted in five directions, giving users the freedom to fine‑tune arm support for typing, reading, or general desk work.
To support optimal ergonomics, the C50 offers adjustable seat depth, seat height, and a flexible backrest that can be adapted to individual requirements. An integrated lumbar support system and height‑adjustable headrest provide targeted support for the lower back and neck, helping maintain a healthy posture throughout the day.
The chair also includes a tilt function, enabling gentle movement while seated to promote circulation during long periods of sitting. A sturdy metal five‑star base and large 60mm casters ensure stability and smooth mobility across a variety of floor surfaces.
The OfficePal C50 and OfficePal C50M are now available at a recommended retail price of €299.90 each. While the standard C50 has an upholstered seat base, the C50M swaps this out for a mesh seat instead.
KitGuru Says: What do you think of the latest chairs from Sharkoon?
Cooler Master has showcased a new AIO liquid cooling concept at a recent event in Huizhou, China, breaking away from the traditional linear fan arrangement. Instead of the standard three-fan row, this massive workstation-oriented cooler features four 180mm fans arranged in a 2×2 square grid. This creates a radiator footprint of approximately 360 x 360mm, making it compatible with the manufacturer's recently announced Cosmos case.
According to ITHome (via VideoCardz), this AIO uses a dual-rotor pump and specialised “180×30” fans that reportedly reduce high-frequency noise by 20%. Most impressively, Cooler Master claims the whole cooling system can dissipate over 2000W of heat, positioning it as a specialised tool for extreme workstation builds rather than standard consumer PCs. The square shape presents unique mounting challenges, meaning this likely won't fit in your average mid-tower without some serious modifications.
While this remains a concept for now, the company confirmed that other AIO models shown at the event will hit the market in March, followed by the B360 TV, a CPU cooler featuring a 7-inch 16:9 display, in April 2026.
KitGuru says: As expected from a 360 x 360 AIO cooler, it offers a massive amount of surface area to cool high-TDP CPUs. As far as we know, there isn't any commercially available CPU with a rated 2000W TDP that the cooler is ready for. Still, if it ever comes, Cooler Master is already prepared.
This week, Microsoft held its quarterly earnings call, revealing that while revenues are up overall thanks to things like Azure Cloud and AI investments, things at Xbox have taken a fall. In particular, Xbox hardware sales are down by 32% compared to the same Q2 period last year.
Typically, we expect to see console sales making a jump between October and December due to things like Black Friday and Christmas. However, Microsoft opted to not offer any Black Friday discounts in 2025 and to make matters worse, the company had raised the prices of its consoles to the highest point since launch. As a result, Xbox console and accessories revenue dropped by 32% year-over-year.
The content and services portion of Xbox didn't fall quite as drastically but it did still see a dip, falling by 5% year-on-year, despite major launches like The Outer Worlds 2 and Call of Duty: Black Ops 7 during this time period. This would suggest that COD sales this year were weaker than the previous year, which would explain why Activision announced shortly after launch that it would no longer be doing back-to-back years for Modern Warfare or Black Ops moving forward.
Overall, Xbox revenue was down by 9%, but Microsoft as a whole had actually seen revenues increase by 17%, with the heavy lifting coming from Azure and AI initiatives.
Xbox content may see stronger performance later this year. Titles like Gears E-Day, Halo: Campaign Evolved, Fable, Forza Horizon 6 and a potential PS5 release for Starfield are all expected to land in 2026.
KitGuru Says: It has been clear for a while that Microsoft has lost the current console generation. The company is likely to consider more of a push towards multi-platform game releases to improve the situation, even if it comes at the expense of future hardware sales.
Right at the start of 2026, known horror aficionados Bloober Team began to tease a mysterious project via a brand new website which at the time featured the seemingly nonsense string of letters ‘RemosdNeulSerorehsoOvamCeyerd’ alongside a countdown to the 14th of February. With the date in question encroaching upon us, the website has since been updated with even more cryptic clues.
In going to the website RemosdNeulSerorehsoOvamCeyerd.com, users are met with the ominous quote “Some things never leave the walls. They only learn to wait,” alongside an enlarged version of the countdown timer – which is set to end on the 14th of February.
Seemingly connected to Valentine's Day in some form, the website also features a rose which is either dripping red paint or blood; with lines from the poem ‘The Sick Rose’ by William Blake playing in audio form.
Published back in 1794, the full short poem reads as follows:
“O Rose thou art sick. / The invisible worm, / That flies in the night / In the howling storm: / Has found out thy bed / Of crimson joy: / And his dark secret love / Does thy life destroy.”
Bloober Team are currently working on a number of projects, with the studio having confirmed to be developing a Silent Hill 1 remake as well as a Nintendo Switch exclusive known as Project M. Whether this teaser is related to either of these titles is currently unknown, but with Valentines Day a little over two weeks away we won’t have to wait long to find out.
KitGuru says: What do you think this is teasing? How relevant do you think the poem will be to the game itself? What’s your favourite Bloober Team title (other than the Silent Hill 2 Remake)? Let us know down below.
While Nintendo’s strategy when it comes to upgrading their titles for the Switch 2 has been somewhat inconsistent, one corner of the industry which has been quite consumer-friendly in this regard is the indie space. Joining the growing list of titles which offer free Switch 2 Edition upgrades is the popular Terraria x Stardew Valley styled sandbox ‘Core Keeper’ – available now.
Core Keeper has received a free Nintendo Switch 2 Edition for all those who own the game. Available now, the update isn’t necessarily too transformative given the relative simplicity of the game’s visuals, but is still welcome nonetheless, introducing:
Expanded 8 player multiplayer (double the OG Switch’s)
“Improved graphic fidelity”
Enhancements to lighting, shadows, water and particle effects
Up to 60 frames per second gameplay
The improvements to lighting in particular is interesting to see as while Core Keeper utilises a pixel art aesthetic, it features a rather pleasing dynamic lighting model which adds to the game’s vibes.
One Switch 2 feature which would have been welcome to see is the support for mouse mode. Unfortunately it appears as though so far many developers have shied away from making use of it.
Regardless, Core Keeper is a fun and addictive sandbox experience which is perfect for the pick-up-and-play nature of the Switch, and so it is exciting to see the game getting a free upgrade. If you have yet to purchase Core Keeper, the game is currently on sale for 40% off.
KitGuru says: What do you think of Core Keeper? How does it compare to other sandbox titles? Would you have liked to see mouse mode support included? Let us know your thoughts down below.
7 years after the release of the first game, Kingdom Come: Deliverance II finally launched last year to heaps of praise, with many deeming it to be not only a worthy sequel, but one of the best RPGs in years. In case you missed out on the original game back when it released, it appears as though the first KC:D will be getting a native current-gen upgrade imminently.
As reported by Gematsu, the PlayStation Store seems to have accidentally leaked the existence of a PS5 version of Kingdom Come: Deliverance, with the listing (which has since been removed) offering some details regarding what players can expect in terms of enhancements.
According to the page, the PS5 version of Kingdom Come: Deliverance “now features graphical updates including 4K resolution, improved framerate, high-resolution textures and many more.”
For comparison, the PS4 version of Kingdom Come: Deliverance operated at just 900p with an inconsistent 30fps framerate. This was boosted somewhat on the PS4 Pro, reaching 1080p while featuring improved ambient occlusion and draw distances.
Even with what little information which we know now regarding the native PS5 version, the enhancements should be very much noticeable. Hopefully the improved framerate mentioned refers to full 60fps support and not just a more stable 30.
We shouldn’t have to wait long to find out with the game’s 8th anniversary set to arrive in just over 2 weeks’ time.
KitGuru says: What did you think of KC:DII? Where did it rank in your games of 2025? Would you pay for the upgrades mentioned above or should it be free? Let us know down below.