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Detroit: Become Human hits new milestone with 15 million copies sold

Detroit: Become Human is the latest game from French studio Quantic Dream. Released back in 2018 for PS4 (and PC one year later), the story-focused title saw a mixed reception, with many loving it and others not so much. Despite this, the game has gone on to be a big success for the studio. While fans continue to wait for the studio’s Star Wars Eclipse, Detroit: Become Human has quietly been selling millions more copies – with the title having now surpassed 15 million units sold.

Making the announcement via LinkedIn, the official Quantic Dream page wrote: “We are proud to announce that Detroit: Become Human has surpassed 15 million units sold worldwide;” confirming that the title is now “Quantic Dream’s best-selling game to date.”

Detroit
15 million

For context, Detroit: Become Human reached 8 million copies sold back in January of 2023. This then rose to 9 million by December of the same year – with the game hitting the 10 million mark in October of 2024. Finally, the most recent figures put the game at 11 million copies sold as of February 2025 – meaning it sold a further 4 million copies in less than a year.

Given the game’s relatively mixed reception, it is interesting to see Detroit: Become Human continuing to sell this well so many years later. That said, considering the fact that we are still waiting for the next project from Quantic Dream to be released, it is fortunate for them that the now 7 year old title is continuing to find millions of new players.

KitGuru says: What do you think of Detroit: Become Human? Are you surprised by its continued success? How many more years do you think we’ll have to wait for Star Wars Eclipse? Let us know down below.

The post Detroit: Become Human hits new milestone with 15 million copies sold first appeared on KitGuru.
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Larian confirms Baldur’s Gate 3 won’t be coming to Switch 2

One of the biggest video game successes in recent years has been Larian Studios’ Baldur’s Gate 3. Released back in 2023, the RPG took the industry by storm, winning countless awards and selling over 20 million copies. With the Switch 2 launching last year, many have been hoping to see the RPG come to Nintendo’s platform at some point. Unfortunately, Larian have given a seemingly definitive answer.

As part of a recent AMA conducted by Larian Studios on Reddit, roughly a dozen developers from the studio were present to answer fan questions regarding Baldur’s Gate, Divinity or whatever else came to mind.

Responding to one user who asked “Baldur’s Gate 3 for Switch 2? Is it even possible?” Larain’s CEO Swen Vincke offered some disappointing yet interesting details, stating: “We would have loved to but it’s (sic) wasn’t our decision to make.”

Larian Switch

Though we unfortunately did not get any further details, Vincke’s wording seems to suggest that the decision to not make a Switch 2 port came from higher-up the ladder – namely the D&D IP owners Wizards of the Coast / Hasbro.

Of course, that’s not to say that a port for Switch 2 could never happen. After all, money talks and assuming the IP owners think that a port of BG3 would make them more money then it could still materialise down the line – perhaps when the Switch 2 has further matured.

We will have to wait and see, but don’t expect Baldur’s Gate 3 to come to the Switch any time soon…if ever.

KitGuru says: Are you disappointed by this confirmation? Would the Switch 2 be able to handle BG3? Why do you think Hasbro / WotC said no? Let us know down below.

The post Larian confirms Baldur’s Gate 3 won’t be coming to Switch 2 first appeared on KitGuru.
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Fable reportedly launching day-one on PS5 according to insider

Following some slight teasers, Microsoft officially confirmed that they would be hosting their annual Xbox Developer Direct Showcase this month – with the stream set to go live on the 22nd of January. Said to focus on Forza Horizon 6, GameFreak’s Beast of Reincarnation and the highly-anticipated Fable reboot, the latter is reportedly planned to launch day-one on PS5 according to insiders.

In the lead-up to 2026’s Xbox Developer Direct, known industry insider Andy Robinson of VGC offered some early details on the upcoming showcase, claiming that the long-awaitied Fable will be announced as a day-one release for PS5 alongside its expected Xbox launch – stating:

“Fable is day and date (on PS5), that's what I've been told[…] I know they have been targeting PS5 for a while.”

Fable Forza

Given that Forza Horizon 5 was only ported to PS5 relatively recently, there was not much of an expectation that its sequel would arrive day-and-date with the Xbox release. Even so, Robinson offered some additional details on this matter, claiming: “As for Forza the explanation I was told by someone who was there was it just wasn't ready.”

Between Forza and Fable, having the latter as a day-one release makes the most sense, not only due to the fact that Horizon 5 is still relatively new to the PS5 platform, but also due to the upcoming RPG likely needing as much help as it can get sales-wise (especially compared to Forza).

Regardless, we should hopefully learn all about these two upcoming titles when the Xbox Developer Direct goes live on the 22nd of January.

KitGuru says: Are you looking forward to the Direct? Which of the confirmed games are you most excited to learn more about? Would you rather Fable or Forza launch day-one across multiple platforms? Let us know down below.

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Steam breaks concurrent player record with over 42 million users

While Steam is easily the biggest platform for gaming on the PC side of things, Valve’s storefront continues to find new players on a consistent basis. Just a few months on from their last major milestone, Steam has officially reached a new peak concurrent player count of over 42 million users.

As published by the tracking site SteamDB, Sunday the 11th of January saw Valve's platform reach a new milestone figure, with over 42 million users all online at the same time (42,042,778 to be exact).

As mentioned, this marks a notable increase over the previous record, which saw Steam hit 41 million back in October of last year. That said, the platform has been growing quite quickly for the past few years now, with it hitting 34 million concurrents for the first time back in March of 2024.

Since then, Steam seems to have been on a roll, with the platform hitting 36 million just a few weeks later; surpassing 37 million by August 2024 – and reaching 39 million by December.

Steam 42 million

While 2025 was slightly slower, we still saw record player numbers multiple times, with Steam hitting 40 million concurrents in March of 2025 and then 41 million by October.

Of course, concurrent users is but one metric which can be used to determine a service’s success – with daily active users, monthly active users and more being arguably more useful metrics. Still, having over 42 million people active on Steam at the exact same time is impressive. It will be curious to see whether the platform ever manages to reach 50 million concurrents.

KitGuru says: Were you online this past Sunday? Is concurrent players a useful metric? How long do you think it’ll take for the platform to hit 50 million? Let us know down below.

The post Steam breaks concurrent player record with over 42 million users first appeared on KitGuru.
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The Division 3 is “shaping up to be a monster” according to Ubisoft

The Division is one of Ubisoft’s more interesting franchises. While the first game disappointed many due to a number of visual downgrades when compared to its pre-release materials, the series did find a dedicated audience who enjoyed the gameplay loop. That said, it’s now been almost 7 years since The Division 2’s launch and while fans await the previously-announced 3rd entry, Ubisoft have offered some slight teasers, claiming it to be “shaping up to be a monster.”

During the New Game+ Showcase, The Division 3’s executive producer Julian Gerighty offered an update on the long-awaited threequel.

While we did not get any footage of the title, according to Gerighty: “It’s shaping up to be a monster. I can’t really say anything more than that. But this is within these walls in Massive. We are working extremely hard on something that I think will be as big an impact as Division 1 was.”

The Division Ubisoft

As mentioned, while The Division as a series does have its problems, the first game did indeed make a big impact back in the day – especially in its pre-release period where the game served as a bit of a then-next-gen showpiece.

Given that we’ve seen nothing from The Division 3 yet, it is possible that Ubisoft are planning to line the title up with the next-gen PS6, which would make for quite a notable upgrade over 2019’s Division 2. Regardless, here’s to hoping that when The Division 3 is shown off that Ubisoft are more honest in their presentation of the title.

KitGuru says: Are you excited for The Division 3? How different do you expect it to be when compared to the previous two entries? Will it be a next-gen launch title? Let us know your thoughts down below.

The post The Division 3 is “shaping up to be a monster” according to Ubisoft first appeared on KitGuru.
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Obsidian Entertainment’s Avowed officially launches on PS5 next month

While Obsidian Entertainment’s Avowed failed to live up to the high expectations which some fans had for the title upon its release last year, the Xbox console exclusive was a solid title in its own right – even if it wasn’t the Skyrim successor which many were hoping for. With updates to the game still planned for 2026, a PS5 port for Avowed has now been officially announced – set to launch exactly one year on from its Xbox release.

Announced during the recent New Game+ Showcase, Obsidian Entertainment’s Avowed has been officially confirmed to be launching on PlayStation 5 next month; arriving on the 17th of February 2026 (almost exactly one year on from its Xbox release).

Available to pre-order now for £39.99 (£49.99 for the Premium Edition), the PS5 release will arrive alongside the game’s long-awaited ‘Winter Update’ (which was initially planned to release late last year).

Avowed PS5

Now labelled as the Anniversary update, the patch is set to include the long awaited new game+ mode alongside a new weapon type; character presets; appearance modifiers; new races; a photo mode and more.

As mentioned, Avowed was a decent game in its own right though was held back due to fans expecting it to be the next Skyrim-like experience. With a pretty fun first-person magic combat system and solid exploration however, Avowed could be worth checking out when it launches on PS5 next month.

Discuss on our Facebook page HERE.

KitGuru says: What did you think of Avowed at launch? Have the updates released so far improved the experience? Let us know your thoughts down below.

The post Obsidian Entertainment’s Avowed officially launches on PS5 next month first appeared on KitGuru.
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Noctua updates roadmap, Pulsar Feinman mouse & Seasonic Prime PX PSU pushed back

Noctua has opened the new year by updating its public product roadmap. As some might've guessed, the January 2026 schedule is defined primarily by shifting deadlines. While the list of upcoming hardware remains identical to the last version published, Noctua has moved the majority of its near-term releases further back into the year.

The first quarter of 2026 was initially slated to be a busy period for the brand, but the updated roadmap (via Hardware&Co) sees two out of three major launches slip. The Antec Flux Pro Noctua Edition chassis remains the sole survivor of the Q1 window, standing as the only product currently on track for an immediate release. Meanwhile, the Pulsar Feinman Noctua Edition gaming mouse and the much-requested NF-A12x25 G2 chromax.black fans have both been pushed into Q2. Also in Q2, there's the company's first AIO liquid coolers.

Moving on to Q3, we have the Seasonic Prime PX Noctua Edition PSU, which has been a staple of Noctua's trade show booths for over a year. The PSU is joined by the 140 mm desk fan and the dedicated USB fan controller, both originally slated for Q2.

This latest update is perhaps most significant for what it doesn't include. No new product entries have been added to the roadmap, suggesting Noctua is currently prioritising the completion of its existing projects over new experimental designs.

KitGuru says: For those waiting on the Seasonic collaboration or the all-in-one liquid coolers, it seems you'll have to wait a bit longer. If these new targets hold, the Prime PX PSU series will finally arrive more than twelve months after its initial public presentation, continuing Noctua's reputation for prioritising “quality optimisation” over strict adherence to a calendar.

The post Noctua updates roadmap, Pulsar Feinman mouse & Seasonic Prime PX PSU pushed back first appeared on KitGuru.
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CES 2026: ASRock showcases new AIO coolers, QD-OLED monitor

At CES this week, we caught up with ASRock to get a first-hand look at their new line-up of AIO liquid coolers, a new QD-OLED monitor and new compact PCs.

Watch via YouTube below:

Timestamps:
00:00 New 27in 4K QD-OLED
00:44 Mini PCs and NUC systems
01:19 Full range of PSUs
03:09 ASRock’s new AIOs too
04:28 and finally the mobos: Rock + Challenger

ASRock’s 2026 liquid‑cooler lineup is led by the Taichi AQUA series, which features a dual‑mode top cover that switches between a magnetic 3.4‑inch LCD and a transparent window for viewing coolant flow. The Taichi AQUA 360 LCD uses a dual‑pump design rated for 500W+ workloads, paired with a 38mm radiator, an integrated flow indicator and LCP fans with dual‑ball‑bearing construction and IP54 protection.

For workstation platforms such as AMD sTR5 and Intel LGA4677, the WS series carries over the same dual‑pump 500W+ architecture but adds a full‑coverage cold plate sized for high‑core‑count CPUs. ASRock positions it for sustained, heavy‑load operation.

The Phantom Gaming 360 LCD targets gaming systems with a 3.4‑inch display, 32mm radiator and a 3‑phase, 6‑slot pump. A VRM cooling module assists around the socket, supported by high‑output fans and a Halo ARGB frame. Steel Legend offers a more durability‑focused variant with the same LCD, pump and VRM module, backed by LCP fans. For mainstream builders, the Challenger and Pro series prioritise ease of installation. Challenger models include a 3‑inch smart display, pre‑installed fans and a quick‑release bracket, while the Pro series adds ARGB lighting and tuned fans for balanced cooling and noise.

On the monitor front, ASRock is showing the TCO237USA-W. This is a 240Hz QD-OLED monitor arriving in Q2, so we expect more details in the coming months.

The ASRock DeskSlim returns in 2026 with new models packing both Intel and AMD hardware. Despite being an ultra-small NUC system, a DeskSlim can pack in an Intel Arc Battlemage discrete graphics card, so you can get some extra graphical horsepower beyond integrated graphics.

In our full video you can also get a look at ASRock power supplies, alongside a range of motherboards – including a very peculiar board that has both DDR4 and DDR5 RAM slots. With the way the DDR5 market has been going in recent months, we may need to see more of those on the market.

KitGuru Says: What did you make of ASRock's CES showing this year?

The post CES 2026: ASRock showcases new AIO coolers, QD-OLED monitor first appeared on KitGuru.
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Nvidia RTX 60 series: ‘Rubin’ expected to release in 2H 2027

With CES 2026 now firmly in the rearview mirror and no new desktop GPUs to show for it, the hardware community has started to wonder when we'll get new GPUs. The RTX 50 Super refresh is nowhere to be seen, so all eyes are now on the GeForce RTX 60 series, which is rumoured to adopt the “Rubin” architecture currently dominating Nvidia's enterprise roadmap. However, according to the latest leaks, gamers should settle in for a long wait, as the next generation isn't expected to break cover until the second half of 2027.

The “Rubin” name is already official in the data centre space, where Nvidia has discussed the Rubin CPX platform (GR) as the successor to Blackwell. While Nvidia has not confirmed that this branding will extend to the GeForce gaming lineup, historical patterns suggest a consumer adaptation is highly likely. The latest technical breadcrumbs come from kopite7kimi, who has shared the silicon that will power the RTX 60 series. According to the leaker, the consumer Rubin cards would follow a “GR20x” naming convention, with the GR202 likely being the flagship consumer GPU.

The leaker also pointed out the expected release date for the new series, claiming it would only be available in the second half of 2027. This aligns with AMD's rumoured RDNA 5 timeline, setting the stage for a massive showdown next year.

This release date and the absence of the RTX 50 Super series make us believe that the current RTX 50 series lineup will be the best you can get for some time. If the RTX 60 series is still nearly two years away, Nvidia likely feels the current Blackwell stack has enough longevity to maintain market dominance, especially given the lack of competition in the high-end segment. Rather than incremental hardware refreshes, the next 18 months will likely be defined by software progress, of which we've already seen a bit with the release of DLSS 4.5.

Discuss on our Facebook page HERE.

KitGuru says: If Rubin is indeed a late-2027 product, the RTX 5090 is set to become the longest-reigning flagship in Nvidia's modern history. For those who bought into Blackwell early, your investment looks safer than ever, but those waiting for a “mid-cycle” deal may want to temper expectations.

The post Nvidia RTX 60 series: ‘Rubin’ expected to release in 2H 2027 first appeared on KitGuru.
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Towerborne ditches free-to-play for 1.0 launch coming this February

Stoic, the developer behind The Banner Saga, has officially announced that its side-scrolling action RPG Towerborne will exit Early Access on February 26th. However, the 1.0 release arrives with a massive change: the game is completely abandoning its original free-to-play, always-online model in favour of a “buy once, own forever” approach. In a surprising move for an Xbox-published title, Stoic also confirmed that Towerborne will land on PlayStation 5 on day one.

The shift to a premium model is a direct response to community feedback during the game's stint in Xbox Game Preview. By moving to a paid structure, Stoic has been able to gut the “live service grind” and re-engineer the game to support full offline play. The 1.0 update will retail for $24.99 for the Standard Edition and $29.99 for the Deluxe Edition. For those already playing in Early Access, the transition is seamless: your account will automatically upgrade to the Standard Edition for free, and all existing Founders Pack rewards will remain exclusive to your account.

In addition to the transition to the business model, the 1.0 release will also introduce a significant content drop that completes Belfry's narrative arc. That includes a complete campaign culminating in a previously locked final showdown, as well as two new bosses, additional lieutenants, and a “Brutal” difficulty tier. The world is also expanding, now featuring a new coastal biome alongside a reimagined Forge system that allows for stat re-rolling and advanced gear modification. Lastly, all microtransactions have been removed, as every cosmetic in the game, including those previously in the premium shop, is now earnable through the game.

Existing players who accumulated “Belfry Bucks” (the old premium currency) will see their balances converted into Stepstones on launch day. This exclusive transfer currency can be redeemed for high-level crafting materials and “Big Bags of Writs” to jumpstart progression in the 1.0 economy. While character progression carries over, Stoic is encouraging veterans to start a fresh save to experience the reworked narrative flow from the beginning.

The experience is rounded out by a orchestral score from Grammy-nominated composer Austin Wintory. Towerborne will be available on Xbox Series X|S, PC (Steam and Windows Store), and PlayStation 5 on February 26th. The game is also available on Xbox Game Pass (Premium and Ultimate).

Discuss on our Facebook page HERE.

KitGuru says: Stoic is making an incredibly pro-consumer move here. In an industry currently struggling with “live service fatigue”, pivoting a game from an always-online F2P model to a premium offline-capable title is a breath of fresh air.

The post Towerborne ditches free-to-play for 1.0 launch coming this February first appeared on KitGuru.
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Phison expands aiDAPTIV+ at CES 2026: can it fix AI’s memory bottleneck?

We all know that AI is booming at the minute, and that has had a huge knock-on effect for the PC industry. First the discrete GPUs market was hit, and – more recently – DRAM prices have been rocketing skywards. You may not initially think that a NAND flash manufacturer would have the solution, but Phison's aiDAPTIV+ technology could help shift the AI burden away from memory constraints.

At CES 2026, we stopped to visit Phison and hear about how the company's aiDAPTIV+ tech – what it is, and how it works. While initially announced last year, it's not something we've covered before, so we wanted to share the low-down given the technology makes a good deal of sense.

In a nutshell, Phison's aiDAPTIV+ technology is designed to mitigate one key problem area for current AI workflows – limited GPU memory. The company points out that AI models are growing far faster than what VRAM or system DRAM can keep up with, so memory capacity, rather than raw compute, has become the primary bottleneck for local AI training and inference. That, in turn, has implications for both AI model size and performance on your typical PC.

So, rather than relying on ever larger and more expensive GPUs – something we've already become well accustomed to in the gaming segment over the last few years – aiDAPTIV+ effectively builds a much larger memory pool by ‘tiering' GPU VRAM and system memory with NAND flash storage. This allows inactive AI data to be offloaded to SSDs, freeing up the properly fast memory for active workloads, while also significantly reducing cost compared to scaling VRAM or DRAM alone.

Now, at CES 2026, Phison has expanded aiDAPTIV+ beyond high-end AI workstations, making it a much more viable technology, given support has been added for ‘integrated GPU architectures', so mobile platforms –  including laptops, desktops, workstations and small-form-factor PCs using both discrete and integrated GPUs – can now make use of the tech.

Phison claims that, for Mixture of Experts (MoE) inference processing, ‘a 120B parameter can now be handled with 32GB of DRAM' rather than 96GB that would otherwise be required with, what the company calls, ‘traditional approaches'.

On top of that, aiDAPTIV+ addresses GPU KV cache limitations by moving older context data out of VRAM and into flash-based cache, allowing it to be reused instead of recomputed. According to Phison's presentation, this can deliver up to a 10x improvement in time-to-first-token for long prompts, improving responsiveness across a range of AI workloads.

Finally, Phison showed off a number of aiDAPTIV+ concept demos at CES 2026, including systems from brands more familiar to the typical KitGuru reader, including Acer, ASUS, MSI and Corsair. While there is clearly still work to be done, the demos give us a glimpse of what it would mean to bring practical AI acceleration to more mainstream systems, rather than relying on cloud-based solutions.

KitGuru says: It's an interesting technology that makes a lot of sense on paper. Let's see how things develop over the next few months.

The post Phison expands aiDAPTIV+ at CES 2026: can it fix AI’s memory bottleneck? first appeared on KitGuru.
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Sharkoon debuts SK6 ARGB with pillarless fish tank design and BTF support

Sharkoon has launched the SK6 ARGB, a mid-tower chassis that aims to bring the “fish tank” aesthetic to a more accessible price point. While the dual-panel tempered glass design is clearly the focus, Sharkoon has engineered the internal layout to support the rising trend of back-connect (BTF) motherboards, positioning the SK6 as a budget-friendly foundation for ultra-clean builds.

The aesthetic appeal of the SK6 ARGB centres on its uninterrupted tempered glass front and side panels, providing an unobstructed view of the internal components. To maintain this look without suffocating the hardware, Sharkoon has opted for a side-panel intake strategy rather than a traditional mesh front. Out of the box, the case includes three pre-installed 120mm ARGB PWM fans. Two of these are “reverse-blade” models mounted on the side tray.

The interior can accommodate up to 9 fans. For those leaning into liquid cooling, the SK6 ARGB provides a primary 360 mm radiator mount at the top and a secondary 280 mm position on the side, allowing for dual-radiator setups typically reserved for much larger chassis. This flexibility is complemented by a main chamber that can house graphics cards up to 410 mm in length and CPU air coolers up to 170 mm tall. High-capacity power supplies are also supported, with a length limit of 235 mm.

As vendors like Asus and MSI move power and data connectors to the rear of the PCB, case manufacturers have had to adapt their tray designs to include the necessary cutouts. The SK6 ARGB is fully compatible with these standards, enabling a build that is virtually devoid of visible cabling. Storage options are equally practical, with the drive cage supporting two 3.5-inch HDDs or four 2.5-inch SSDs. The I/O panel is side-mounted and features dual USB-A ports and an audio jack. The Sharkoon SK6 ARGB is entering the market priced at €59.90.

Discuss on our Facebook page HERE.

KitGuru says: Considering its relatively low price, we wouldn't expect touches like reverse-blade fans to maintain a clean intake look. Still, Sharkoon now offers an interesting option in the entry-level segment for those who want to show off their systems and maintain a clean build.

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Nvidia’s RTX 50 Super series could be indefinitely postponed

Following the conclusion of CES 2026 without a single discrete GPU announcement, industry sources have confirmed that Nvidia has indefinitely postponed, and potentially cancelled, the GeForce RTX 50 Super series. Originally intended to bridge the VRAM gaps in the Blackwell lineup, the refresh has been sidelined by AI dominance, a global memory crisis, and AMD's lack of competitive pressure.

According to the Board Channels forum (via VideoCardz), this delay in the RTX 50 Super series can be attributed to three key reasons. The first is that the surge in demand for compute GPUs has forced Nvidia to “cut corners” on consumer allocation. As production lines shift to the Vera Rubin NVL72 and H200 systems, the silicon intended for mid-cycle gaming refreshes is being diverted to more lucrative markets.

Moreover, there's also the ongoing GDDR7 shortage, as a severe DRAM supply crunch currently affects the industry. Costs for GDDR7 have skyrocketed, and the 3 GB modules required for the rumoured 24 GB and 32 GB 50 Series Super variants are in critically short supply. As such, releasing these cards now would force an MSRP so high that they would be DOA for most gamers.

Perhaps the most pragmatic reason is that AMD has also pushed its next-generation RDNA 5 architecture to 2027. With the Radeon RX 9070 XT unable to challenge the RTX 5080 or 5090, Nvidia sees no strategic necessity to refresh its stack. Even Intel's rumoured B770 was a no-show at CES, leaving the current RTX 50 series to almost dominate by default.

Discuss on our Facebook page HERE.

KitGuru says: With the Super cards on ice and memory prices still climbing, the RTX 50 series you see on shelves today might be the only high-end options we get for the next 18 months.

The post Nvidia’s RTX 50 Super series could be indefinitely postponed first appeared on KitGuru.
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CES 2026: CPS PCCooler shows off huge new PC case, new coolers

In our latest CES video, we head over CPS PCCooler to check out a wide range of new hardware on show, including air coolers, liquid coolers, ATX and workstation cases, and refreshed ATX 3.1 power supplies. 

Watch via YouTube below:

Timestamps:
00:08 SR 700 monster chassis and C7M 700
01:33 Air cooler lineup for Threadripper
01:52 The new AIO range
03:05 Air coolers

On the air‑cooling side, CPS PCCooler introduced several new models. The RZ700D is a 159.5mm single‑tower cooler with seven 6mm heatpipes, a nickel‑plated copper base and the company’s F5 dual ball‑bearing fan. It uses a magnetic top cover, clip‑free fan mounting and offers full RAM clearance. Above that, the RT720TC brings a dual‑tower layout with seven 6mm heatpipes, an integrated top cover, an anti‑deformation bracket and hydraulic‑bearing fans capable of up to 2200RPM speeds. The RZ620 Pro TC follows a similar design with six heatpipes and dual ball‑bearing fans, along with a clip‑free centre fan for easier installation. All three coolers support Intel LGA1851 and AMD AM5.

The company is also expanding its display‑equipped AIO range. The DV360 ARGB Display pairs a 360mm radiator with a 6.67‑inch curved AMOLED screen running at 2400×1080 resolution and 60Hz refresh rate. The screen mounts magnetically and can be angled, while cooling is handled by a ceramic bearing pump and F7 X120B fans that scale up to 3000RPM. For builders wanting a smaller display, the GT360M ARGB Display uses a 2.8‑inch IPS LCD with the same 360mm radiator size, a ceramic‑bearing pump and pre‑installed daisy‑chain fans.

On the chassis front we have the C3Q500, a new ATX panoramic chassis with 270° tempered glass, support for 360mm liquid coolers and GPU clearance up to 420mm. Tool‑less side panels and up to nine 120mm fan positions target mainstream builders. For workstation users, the C5Q700 supports dual GPUs up to 450mm, E‑ATX motherboards and up to 15 fans, along with 420mm radiator support. Above that, the C9Z700 is a full‑tower aluminium model designed for multi‑GPU and server‑grade boards including HTPX and SSI‑EEB. It supports up to 30 fans, dual PSUs and radiators up to 480mm.

CPS PCCooler’s PSU lineup has also been refreshed. The SU Series sits at the top with Cybenetics Titanium certification, silicon‑carbide MOSFETs, full Japanese capacitors and up to four native PCIe5.1 12V‑2×6 connectors, scaling from 1350W to 2500W. The KN Series targets mainstream builders with 80Plus Gold efficiency, full‑modular cables and models from 650W to 1000W. The YS Series, powered by Seasonic, offers 80Plus and Cybenetics Gold ratings, full Japanese capacitors and a 12‑year warranty in 850W to 1200W capacities.

CPS PCCooler also showed updates across its fan portfolio, including the dual‑halo F7 X120B, the industrial‑grade F9 R120 with liquid‑crystal‑polymer blades, and the airflow‑focused F5 R140. Two workstation coolers were also on display: the FW700, a 7‑heatpipe design for Intel 4710 and AMD SP5/STR5 platforms, and the compact FW620, a 4U‑compatible dual‑tower cooler with 100mm fans.

Discuss on our Facebook page HERE.

KitGuru Says: What did you make of CPS PCCooler's CES showing this year?

The post CES 2026: CPS PCCooler shows off huge new PC case, new coolers first appeared on KitGuru.
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CES 2026: Biwin’s 9200MT/s DDR5 RAM, Mini SSDs and more

Biwin used CES 2026 to showcase a broad refresh of its consumer storage and memory portfolio, spanning CFexpress cards, portable SSDs, DDR5 modules, microSD cards, and next‑generation PCIe Gen5 NVMe drives. 

First up we have the CB500 CFexpress Type B card, designed for high‑end cameras and 8K capture. It delivers up to 3750MB/s read performance, enabling rapid offloading and sustained high‑bitrate recording. Biwin also highlighted its compact CL100 and RD510 Mini SSDs, aimed at embedded systems, handhelds, and ultra‑portable devices. The Mini SSD platform uses a 15×17×1.4mm LGA package yet still reaches up to 3700MB/s read and 3400MB/s write, with capacities from 512GB to 2TB. The accompanying RD510 card reader supports USB 3.2 Gen1 for fast external transfers.

On the memory side, the DW100 DDR5 memory, which was the recipient of a CES Innovation Award, was on display. These modules reach up to 8400MT/s, with RGB variants rated up to 9200MT/s and CL42 latency for high‑end gaming and enthusiast builds.

For portable storage, Biwin showed multiple PSSD options. The OC PR2000 is a rugged USB‑C portable SSD with silicone protection, offering capacities up to 4TB and USB 3.2 Gen2x2 throughput. The PX4000 PSSD targets mainstream users needing compact, high‑speed external storage. The ME300 microSD series expands Biwin’s flash card lineup, rated for 210MB/s read and 170MB/s write, with capacities up to 512GB for drones, handheld consoles, and action cameras.

Biwin also brought its latest PCIe Gen5 NVMe drives to the show, including the X570 PRO and X570H PRO. Both support NVMe 2.0 and reach up to 14000MB/s read and 14000MB/s write, with the X570 PRO additionally rated for 2000K/1600K IOPS thanks to its DRAM‑equipped controller.

Discuss on our Facebook page HERE.

KitGuru Says: What did you make of Biwin's CES line-up this year? 

The post CES 2026: Biwin’s 9200MT/s DDR5 RAM, Mini SSDs and more first appeared on KitGuru.
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CES 2026: ADATA’s high-speed XPG memory, panoramic case

ADATA is marking its upcoming 25th anniversary at CES 2026 with a showcase spanning AI‑centric storage, industrial solutions and new XPG gaming hardware. The company’s booth is divided into three zones – AI Innovation, Smart Living and Gaming Lifestyle. We cover it all in our latest CES video.

Timestamps:
00:00 Intro
00:25 PSU’s
00:46 XPG Dock / XPG Pro Cog Studio Headset
01:50 Levante View 360
02:37 XPG Nimbus Chair
02:48 XPG Memory
04:06 Trusta SSD and Memory range
04:37 Modded Chassis and XPG Cooling

In the AI Innovation Zone, ADATA’s enterprise brand TRUSTA is debuting the TRUSTA AI Scaler Toolkit, a software‑defined architecture designed to offload parts of LLM inference across GPU, DRAM and SSD resources. TRUSTA is also introducing the PCIe 5.0 T7P5 SSD, rated for up to 13,500 and 10,300MB/s read/write speeds and 447MB/s‑per‑watt efficiency, alongside new DDR5 RDIMM modules up to 128GB and 6400MT/s.

ADATA Industrial is showcasing its A+ IntelliManager platform for cloud‑based device monitoring, as well as the IU2P41BP PCIe Gen4 U.2 SSD with capacities up to 8TB. New DDR5 ECC CU‑DIMM and CSO‑DIMM 7200 modules target edge AI and industrial control systems.

In the Smart Living zone, ADATA is presenting the industry’s first 4‑RANK DDR5 CUDIMM module developed with MSI and Intel, offering 128GB per stick. The company is also highlighting sustainable designs such as the XPG NOVAKEY RGB DDR5 memory, which is built with recycled materials and capable of 8000MT/s. The Project BulletX is a new portable SSD (USB4, up to 4000MB/s) and Project TapSafe is designed for the security-conscious with NFC security built in.

XPG’s gaming lineup includes the INVADER X ELITE chassis with panoramic glass and walnut accents, the DOCK open‑frame case, and new cooling hardware such as the LEVANTE VIEW PRO 360 with a 6.7‑inch curved display. XPG is also expanding its PSU range with the PYMCORE SFX Platinum 1000W and CYBERCORE III 1200W, and introducing new NIMBUS PLUS and NIMBUS gaming chairs.

Discuss on our Facebook page HERE.

KitGuru Says: Adata is active in a lot of key tech markets, going well beyond gaming and into datacentre territory.

The post CES 2026: ADATA’s high-speed XPG memory, panoramic case first appeared on KitGuru.
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Havn enters the PSU market with XR 1000W Platinum A++

Havn, the company behind cases such as the HS 420 and the more recent BF 360, has officially branched out into power delivery. Debuting at CES 2026, the Havn XR 1000W Platinum A++ is the manufacturer's first foray into the PSU space, and it appears to be aiming for the top of the enthusiast market. Built to the ATX 3.1 standard and featuring dual 12V-2×6 connectors, the XR Series is focused on high-performance stability and quiet acoustics.

Havn (via TechPowerUP) emphasised that the design was refined through extensive internal testing at its own lab to ensure the electrical performance meets the needs of next-gen hardware. The “A++” suffix in the name refers to its Cybenetics Lambda A++ acoustic rating, the highest possible certification for silence. The company claims the unit operates at under 15 dB(A) under typical loads, a feat achieved through a fully decoupled H Series cooling fan that borrows the vibration-dampening tech from Havn's H14 case fans.

The unit's industrial design is equally premium, featuring a monopart die-cast aluminium top that serves as both a structural element and an aerodynamic intake. This shroud is designed to guide airflow directly onto the internal components and fan blades with minimal turbulence, further reducing wind noise. Havn promises rock-solid 12V rail stability and superior transient response, ensuring that rapid power spikes characteristic of high-power GPUs are handled without triggering protections or inducing coil whine.

Moreover, the unit supports the Intel C6/C7 power states and a high-efficiency 5V standby (5VSB) rail for modern “Alternative Low Power” modes. Unfortunately, consumers will have to wait a few more months to get their hands on one, as the HAVN XR 1000W Platinum A++ is slated for a global release only in Q2/Q3 2026.

Discuss on our Facebook page HERE.

KitGuru says: Havn has already proven it can compete with the industry giants in the case market, so a move into premium PSUs is a logical next step. If the XR 1000W can truly deliver Platinum efficiency at sub-15 dB(A) noise levels, it will be a formidable rival to established “silent” flagships.

The post Havn enters the PSU market with XR 1000W Platinum A++ first appeared on KitGuru.
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Cherry Xtrfy debuts TMR magnetic keyboards at CES 2026

Cherry Xtrfy has utilised its CES 2026 appearance to show what it has been working on. With the industry moving towards magnetic switches (Hall Effect, TMR, and inductive being the three most common), Cherry has decided to follow the trend. The German company has settled on TMR, which measures changes in electrical resistance rather than voltage shifts. These new sensors can detect key travel with 0.01 mm resolution while drawing significantly less power, increasing the battery life of magnetic keyboards.

The first Cherry keyboard to use this technology is the MX 8.2 Pro TMR Wireless, a tenkeyless (TKL) chassis with a premium aluminium top frame and double-shot PBT keycaps. This model implements an 8,000 Hz polling rate in both wired and 2.4 GHz wireless modes. The Cherry MK Crystal Magnetic switches used on this board provide a linear feel, but the board's “DualMaster” hot-swap sockets allow users to mix and match standard mechanical MX switches.

For enthusiasts who prefer a smaller footprint, the K5 Pro TMR delivers the same technological advantages in a 65% more compact layout. This wired model builds on the foundation of the popular K5 series, replacing the standard mechanical switches with MK Crystal TMR units. Beyond the switch upgrade, the K5 Pro received a polling rate increase from 1,000 Hz to 8,000 Hz to ensure parity with the flagship TKL model. Both keyboards are fully supported by the new Cherry MagCrate software, which enables advanced features such as Rapid Trigger, Dynamic Keystroke (assigning up to four actions to a single key based on depth), and SnapKey for SOCD-like movement prioritisation.

The MX 8.2 Pro TMR Wireless is scheduled to hit retail shelves on January 29th, 2026, for €229.99/$249.99. The more compact K5 Pro TMR is slated for a spring release, with pricing to be confirmed closer to the launch.

Discuss on our Facebook page HERE.

KitGuru says: The ability to hot-swap between mechanical and magnetic switches on a single board is interesting, but we wonder whether buyers would actually take advantage of it.

The post Cherry Xtrfy debuts TMR magnetic keyboards at CES 2026 first appeared on KitGuru.
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Clair Obscur and Ghost of Yōtei lead 2026 DICE Awards nominations

The Academy of Interactive Arts & Sciences (AIAS) has officially unveiled the finalists for the 29th annual DICE Awards. This year, Clair Obscur: Expedition 33 and Ghost of Yōtei are at the front of the pack, with both titles securing a staggering eight nominations each. Furthermore, Blue Prince received five nominations, while Death Stranding 2: On the Beach received four.

The AIAS jury for the DICE Awards provides a peer-voted counterpoint to the more commercial landscape of late 2025’s awards season. As such, it's expected to see some differences between the nominees and the award winners compared to the likes of TGA. Still, most of the time they do agree on the GOTY, with the exceptions being in 2015/2016 (TGA: The Witcher 3 vs D.I.C.E.: Fallout 4), 2019/2020 (TGA: Sekiro: Shadows Die Twice vs D.I.C.E.: Untitled Goose Game) and 2020/2021 (TGA: The Last of Us Part II vs D.I.C.E.: Hades).

This year, in the DICE Game of the Year category, Expedition 33 and Ghost of Yōtei will contest the awards against games like Arc Raiders and the critically acclaimed indies Blue Prince and Dispatch. The complete list of nominees can be found below:

Game of the Year

  • Arc Raiders
  • Blue Prince
  • Clair Obscur: Expedition 33
  • Dispatch
  • Ghost of Yōtei

Outstanding Achievement in Animation

  • Death Stranding 2: On the Beach
  • Ghost of Yōtei
  • Monster Hunter Wilds
  • South of Midnight
  • The Midnight Walk

Outstanding Achievement in Art Direction

  • Clair Obscur: Expedition 33
  • Death Stranding 2: On the Beach
  • Dispatch
  • Ghost of Yōtei
  • The Midnight Walk

Outstanding Achievement in Character

  • Clair Obscur: Expedition 33 – Esquie
  • Clair Obscur: Expedition 33 – Maelle
  • Dispatch – Courtney/Invisigal
  • Dispatch – Robert Robertson III/Mecha Man
  • Ghost of Yōtei – Atsu

Outstanding Achievement in Original Music Composition

  • Clair Obscur: Expedition 33
  • Ghost of Yōtei
  • Herdling
  • Mario Kart World
  • Sword of the Sea

Outstanding Achievement in Audio Design

  • Arc Raiders
  • Death Stranding 2: On the Beach
  • Ghost of Yōtei
  • Lumines Arise
  • Split Fiction

Outstanding Achievement in Story

  • Clair Obscur: Expedition 33
  • Consume Me
  • Despelote
  • South of Midnight
  • The Drifter

Outstanding Technical Achievement

  • Arc Raiders
  • Assassin’s Creed Shadows
  • Death Stranding 2: On the Beach
  • Donkey Kong Bananza
  • Doom: The Dark Ages

Action Game of the Year

  • Absolum
  • Arc Raiders
  • Doom: The Dark Ages
  • Hades 2
  • Ninja Gaiden 4

Adventure Game of the Year

  • Blue Prince
  • Dispatch
  • Donkey Kong Bananza
  • Ghost of Yōtei
  • Hollow Knight: Silksong

Family Game of the Year

  • Lego Party!
  • Lego Voyagers
  • Lumines Arise
  • Marvel Cosmic Invasion
  • Popucom

Fighting Game of the Year

  • 2XKO
  • Capcom Fighting Collection 2
  • Fatal Fury: City of the Wolves
  • Mortal Kombat: Legacy Kollection
  • WWE 2K25

Racing Game of the Year

  • EA Sports F1 25
  • Kirby Air Riders
  • Mario Kart World
  • Wheel World

Role-Playing Game of the Year

  • Clair Obscur: Expedition 33
  • Citizen Sleeper 2: Starward Vector
  • Kingdom Come: Deliverance 2
  • Monster Hunter Wilds
  • The Outer Worlds 2

Sports Game of the Year

  • EA Sports FC 26
  • PGA Tour 2K25
  • MLB The Show 25
  • NBA 2K26
  • Rematch

Strategy/Simulation Game of the Year

  • The Alters
  • Drop Duchy
  • Europa Universalis V
  • The King is Watching
  • StarVaders

Immersive Reality Technical Achievement

  • Ghost Town
  • Hotel Infinity
  • Marvel’s Deadpool VR
  • Star Wars: Beyond Victory – A Mixed Reality Playset
  • Unloop

Immersive Reality Game of the Year

  • Demeo x Dungeons & Dragons: Battlemarked
  • Ghost Town
  • Marvel’s Deadpool VR
  • The Midnight Walk
  • Thief VR: Legacy of Shadow

Outstanding Achievement for an Independent Game

  • Baby Steps
  • Blue Prince
  • Consume Me
  • Despelote
  • Dispatch

Mobile Game of the Year

  • Persona 5: The Phantom X
  • Umamusume: Pretty Derby
  • What the Clash?
  • Where Winds Meet

Online Game of the Year

  • Arc Raiders
  • Battlefield 6
  • Mario Kart World
  • Marvel Rivals
  • Split Fiction

Outstanding Achievement in Game Design

  • Arc Raiders
  • Blue Prince
  • Hades 2
  • Kingdom Come: Deliverance 2
  • Öoo

Outstanding Achievement in Game Direction

  • Blue Prince
  • Clair Obscur: Expedition 33
  • Ghost of Yōtei
  • Hades 2
  • Kingdom Come: Deliverance 2

The winners will be revealed during the 29th Annual DICE Awards, which will take place at the Aria Resort in Las Vegas on February 12th at 8:00 PM PT (February 13th at 4:00 AM GMT).

Discuss on our Facebook page HERE.

KitGuru says: While Clair Obscur remains the favourite following its success, the sudden surge of Dispatch suggests that late-year releases shouldn’t be counted out just yet.

The post Clair Obscur and Ghost of Yōtei lead 2026 DICE Awards nominations first appeared on KitGuru.
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CES 2026: Geekom debuts ‘world’s lightest all-metal laptop’

At CES this week, Geekom showcased multiple new laptop models, including what it claims to be the world's lightest all-metal laptop, weighing just 1kg and measuring in at just 0.23″ at its thinnest point.

The X14 Pro features a 2.8K OLED display with a 120Hz refresh rate, aiming to deliver strong colour accuracy and clarity for creative workloads. Inside, it pairs Intel’s Core Ultra 9‑185H processor with 32GB of RAM and a 2TB SSD, giving it enough headroom for demanding multitasking and content‑creation tasks. GEEKOM rates the system for up to 16 hours of battery life, positioning it as a genuine all‑day device. A limited‑time two‑year warranty is also included.

Alongside the 14‑inch model, GEEKOM introduced the GeekBook X16 Pro. It carries the same core specifications but scales up to a 16‑inch display for users who need more screen space for complex layouts or multi‑window workflows.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you thinking about picking up a new laptop in 2026?

The post CES 2026: Geekom debuts ‘world’s lightest all-metal laptop’ first appeared on KitGuru.
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Multiple leakers corroborate surprise Witcher 3 expansion claims

While 2015’s The Witcher 3: Wild Hunt is beloved by many for a plethora of reasons, one of the game’ shining hallmarks is its excellent DLC, with the Blood and Wine expansion in particular considered by many to be worth the price of a full game on its own. Following surprise rumours in recent weeks stating that The Witcher 3 is set to get a 3rd expansion over a decade on from launch, additional insiders have corroborated the claims.

Following the surprise report from analysts ‘Noble Securities’ claiming that The Witcher 3 will be getting a 3rd expansion in the lead-up to the in-development Witcher 4, additional sources have corroborated the rumours.

Alongside IGN Poland, the publication PPE.PL (who have leaked unannounced projects in the past) confirmed the unexpected rumours, writing (as translated): “Our own sources tipped us off about a new Wild Hunt project a year ago. In the first half of 2025, we were explicitly told that The Witcher 3 would receive massive new content that fans “’will absolutely love.’”

Witcher 3 Expansion

Though PPE did not have any further details on exactly what this project will entail, it seems clear that a 3rd Witcher 3 expansion is in the works. Though purely speculation, it’s possible that as with Cyberpunk’s recent updates, this Witcher DLC could be being developed by an external studio.

With whispers suggesting that a release could be as soon as this year, here’s to hoping we won’t have to wait long to find out.

Discuss on our Facebook page HERE.

KitGuru says: Are you surprised that The Witcher 3 is said to be getting more content? Have you played the game since its ray-tracing update? Let us know down below.

The post Multiple leakers corroborate surprise Witcher 3 expansion claims first appeared on KitGuru.
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CES 2026: Lian Li launches Lancool 4, new desks and more

Lian Li brought a broad selection of new hardware to CES this year, expanding several of its most recognisable product lines with updated cases, cooling hardware and even desks. In our latest video, we break it all down and give you a first-hand look.

Watch via YouTube below:

Timestamps:
00:00 DK 07 Wood
01:27 DK B
02:43 Vector V 150 / SLC 360 LCD AIO
04:37 LanCool 4 – with Lian Li Boss Jameson
08:18 Flex fans updates
08:44 011 Vision M
10:16 B4-mATX Chassis
14:08 V2000

On the case side, Lian Li showcased new additions across its LANCOOL, O11 and Vector families. The LANCOOL 4, which was announced shortly before the event, appeared in its final form with the curved front panel and triple‑fan intake layout. The O11 Vision M also made a physical debut, presenting a wider internal layout and a revised chamber structure aimed at improving component clearance and airflow. Lian Li also displayed the Vector V150, a compact chassis with a hybrid mesh‑and‑glass front panel.

Cooling hardware was another major part of the booth, with new UniFan models drawing significant attention. Lian Li demonstrated its latest FLEX‑series fans, including versions equipped with LCD hubs and updated interlocking mechanisms designed to simplify cable management. These new models build on the UniFan concept with more flexible configurations and expanded visual options, giving builders additional ways to customise both airflow and aesthetics. The company also displayed the HydroShift II LCD CURVED 360 AIO, featuring a movable curved display integrated into the pump housing — a notable evolution of the HydroShift concept that was previewed late last year.

Lian Li’s desk‑style chassis also returned in updated form. The DK‑07 Wood and DK‑B models were shown with revised layouts, including sliding or retractable system compartments and integrated display elements.

Discuss on our Facebook page HERE.

KitGuru Says: What did you think of Lian Li's line-up for CES this year?

The post CES 2026: Lian Li launches Lancool 4, new desks and more first appeared on KitGuru.
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Obsidian Entertainment reportedly has 4 projects in the works

Obsidian Entertainment is perhaps one of the busiest studios under Microsoft, with the Fallout: New Vegas maker having worked on 6 different games since being purchased by the console maker back in 2018. Despite having just released Avowed; Grounded 2 (in Early Access) and The Outer Worlds 2 last year, Obsidian is reportedly working on 4 different unannounced projects right now.

In a report by known Xbox insider Jez Corden discussing the future of Microsoft’s console throughout 2026 and beyond, the leaker claimed that Obsidian Entertainment is currently working on “four new projects, some big some small.”

As mentioned, Obsidian Entertainment has been one of Xbox’s most consistent studios, having released 3 games just last year: Avowed in February; Grounded 2’s Early Access in July and The Outer Worlds 2 this past October.

Obsidian Projects

While they are unlikely to match that output in 2026, its possible we could see two projects from the team between now and December – one of which being a tiny Pentiment-styled affair and the other perhaps being the recently rumoured Fallout: New Vegas remaster (though that is likely being handled by an external studio).

Regardless, it is exciting to see that Obsidian has plenty more currently cooking in the oven. While none of their recent releases have managed to reach the heights of New Vegas, it is nice to have a team which can produce solid products at a consistent rate.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Obsidian post-Microsoft? Will they ever be able to surpass Fallout: New Vegas? What do you think these 4 projects are? Let us know down below.

The post Obsidian Entertainment reportedly has 4 projects in the works first appeared on KitGuru.
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Nintendo unveils first set of new Joy-Con 2 colours

Nintendo made a killing with the Switch’s Joy-Cons, not only due to their tendency to drift leading fans to purchase additional units, but also thanks to the console maker’s release of countless different controller colours allowing a degree of customisation when playing in handheld. Nintendo appears to be continuing the practice with Switch 2 – though with admittedly much duller offerings so far.

As shared to their Nintendo Today news app, the console maker officially unveiled their first new set of Joy-Con 2 colours for the Switch 2.

Said to be made available from the 12th of February for £74.99 a pair, fans will soon be able to get their hands on Light Purple / Light Green Joy-Cons to go alongside the default Red and Blue.

Unfortunately, as with the base Joy-Cons, the colours are limited to the dome under the thumbsticks and the magnetic rail – meaning the colours will be hardly noticeable when in handheld.

Nintendo Switch Nintendo Switch

In addition, these Joy-Cons will not match the Switch 2’s siderail colours as they were based on the original Red and Blue – though this too is hardly noticeable (for the better this time).

Regardless, having more colour options is welcome to see, even if the current crop do little to make the console look different. Hopefully future releases include more all-encompassing colouring.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of these new Joy-Cons? Has Nintendo kept things too low-key with the Switch 2? Will we get more vibrant options in the future? Let us know your thoughts down below.

The post Nintendo unveils first set of new Joy-Con 2 colours first appeared on KitGuru.
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