↩ Accueil

Vue lecture

The Witcher 4 will be a no-show at The Game Awards

We had a surprise look at gameplay from The Witcher 4 earlier this year, but CD Projekt Red is warning fans ahead of The Game Awards this year that the game will not be making a second appearance.

The Witcher 4 had its cinematic reveal trailer at The Game Awards 2024 and then, our first look at gameplay was shown months later at an Unreal Engine 5-focused event hosted by Epic Games. However, we won't be seeing The Witcher 4 again this year, as confirmed by CDPR's co-CEO, Michał Nowakowski.

Nowakowski shared the following message on social media after seeing fans speculating about a potential new reveal at The Game Awards in early December: “I'm very happy to see The Witcher 4 nominated in the Most Anticipated Game category at The Game Awards. Thanks to everyone who has already voted – your support means a lot to us. We won't be bringing any new content to TGA this year, but we're, as always, excited to watch the show”.

While we did see more of The Witcher 4 at this stage than we expected, other CD Projekt Red executives have previously warned that the game is not close to release. At this point, the game is not expected to release until around 2028.

KitGuru Says: It would have been cool to see more Witcher to cap off the year but with the game still in the middle of production, I feel that it would be best for CDPR to let the game cook for a while longer before showing it again. Fans will quickly get impatient if we keep seeing chunks of the game each year. The next reveal should only take place when the game is much closer to coming out.

The post The Witcher 4 will be a no-show at The Game Awards first appeared on KitGuru.
  •  

ASUS Black Friday deals are live, including £85 off a 9070 XT

It is officially Black Friday and for the next few days, Asus is offering significant discounts across a range of products – including up to £85 off an AMD Radeon RX 9070 XT graphics card, making now a good time for anyone shopping for an upgrade. 

ASUS is offering multiple price cuts across its line-ups, with some of the biggest discounts coming to AMD Radeon graphic cards.

Leading the charge is the PRIME Radeon RX 9070 XT (16GB), which drops from £660 to £575, a reduction of £85. The standard PRIME RX 9070 16GB sees £100 off, while the TUF variant comes down by £50.

Pro-style gaming peripherals are attractive but often carry premium price tags. If you're in the market for a mouse, keyboard, headset etc – then it might be worth checking ASUS' reductions across several ROG peripherals.

The ROG Azoth NX Red keyboard sees one of the larger cuts, moving from £269.99 to £184.99 (£85 off). The ROG Strix Scope II 96 Wireless – NX Snow is discounted by £60, and the ROG Harpe Ace Aim Lab Edition (White) comes down by £45. Additional savings appear on the ROG Raikiri Pro (£40 off), ROG Keris II Ace (£35 off) and ROG Gladius III Wireless Aimpoint (£35 off).

Most experienced users will agree that OLED monitors offer a step-up on quality from previous generations of display technology. ASUS has also applied sizeable reductions across its OLED models – a category that normally sees fairly stable pricing across the year.

The PG32UCDMR drops from £1,249 to £799, which is a substantial £450 reduction. Other 32-inch and 27-inch ROG Strix and ROG Swift models see cuts ranging from £150 to £225, including the XG32UCWMG (£225 off), PG32UCDMZ (£200 off), XG32UCDS (£190 off) and PG27AQDP (£150 off).

A smaller, but still useful set of reductions, has been applied to ASUS networking hardware with the ROG Rapture GT-BE19000 (WiFi-7) router down by £57. The BD4 2-pack mesh kit drops £45, while the RT-BE86U, TUF-BE3600 and TUF-BE6500 see reductions between £10 and £28.

You can check out all of the ASUS Black Friday Deals on their special discounts page until 1st December.

KitGuru Says: With several component categories trending upward in Q4, these temporary reductions may suit anyone planning an upgrade or new system. Whether you’re looking at networking gear, gaming peripherals, OLED displays or a new GPU, it’s worth checking these ASUS deals while the pricing remains in place.

The post ASUS Black Friday deals are live, including £85 off a 9070 XT first appeared on KitGuru.
  •  

Destiny director admits Edge of Fate expansion missed the mark

It is no secret that Destiny 2 has been having a bad year. The Edge of Fate expansion didn't land well with long-time players and did very little to bring new players on board. Now, Destiny 2's director has admitted that the expansion failed to deliver.

In a recent interview with IGN, current Destiny 2 director, Tyson Green, admitted that The Edge of Fate failed to meet expectations, both internally and amongst players. Interestingly, he also addressed how the business side of Bungie had different expectations for the game after The Final Shape.

“The Final Shape brought things to a crescendo, where it’s like a fantastic ending that tied off a lot of the threads”, Green said, before acknowledging that a “big” drop in population came immediately after, as players left after being satisfied with the ‘end' of the story in that expansion. However, he then adds that this “wasn't the plan from the business perspective”. Bungie still “want to keep making Destiny” and still has “many stories to tell in this universe”.

Those stories began with The Edge of Fate, kicking off a new ‘saga' for Destiny focused around The Nine, ethereal, godlike beings in the Destiny universe who essentially pull the strings of time and reality. Unfortunately the transition to this new era of Destiny “was not gracefully managed”.

“I think we’ve been taught a bunch of hard lessons about what our players want, and there are really two kinds of live games – those that listen to the players and respond, and those that don’t. And we don’t want to be a dead live game, we want to keep building Destiny.”

We will start to see Bungie adapting to the player base next week with the launch of the game's next major expansion, Renegades. Initially, players may be put off by the idea of Star Wars in Destiny, but based on what we've seen so far, Bungie's writers have interwoven the two series quite well, using the powers of The Nine as the conduit for this mash-up campaign that will see Guardians donning lightsabers and attempting to stop a superweapon.

KitGuru Says: Destiny 2: Renegades launches on December 2nd but don't expect all the most important changes to come all at once. Bungie has shown in the past that it can be painfully slow to implement certain features. For instance, an in-game Group Finder was announced prior to Lightfall in 2022, but didn't end up in the game until early 2024, just ahead of The Final Shape expansion.

The post Destiny director admits Edge of Fate expansion missed the mark first appeared on KitGuru.
  •  

Remedy appears to be gearing up to reveal Control 2

Remedy has been making steady progress on the sequel to its 2019 hit action game, Control. We still don't have a release date or an official title for the sequel yet, but a new leak suggests that a reveal will be happening very soon. 

MP1st has spotted a new trademark filed for something called “Control Resonant”. The trademark is linked to Remedy despite their name not appearing on the filing, as the legal firm used is the same one used by Remedy for all of its previous trademark filings.

Remedy has been working on the sequel to Control for a few years already and is now considered to be in ‘full production'. The trademark filing suggests that a reveal for the game will be happening very soon. Considering that The Game Awards take place in early December, it is likely that the announcement happens there.

While the Control sequel may be announced at The Game Awards, we aren't expecting a 2026 release date/ After all, Alan Wake 2 only came out two years ago and the Control sequel has only been in ‘full production' since earlier this year. We would anticipate a 2027-2028 launch window for this one.

KitGuru Says: As much as I would love to see Control 2 coming out next year, I don't see it happening. Still, it will be exciting to get a teaser for what to expect. 

The post Remedy appears to be gearing up to reveal Control 2 first appeared on KitGuru.
  •  

The KitGuru Advent Calendar is back for 2025!

We are pleased to announce that the KitGuru Advent Calendar is returning for 2025! We have yet another full month of daily giveaways lined up, starting on Monday, December 1st at 11AM GMT. 

This year we have some of our biggest prizes yet, including graphics cards, gaming monitors, peripheral bundles, SSDs and for the very first time in our advent calendar, a full gaming PC. Each day throughout December we will offer a different prize, so keep checking back at 11AM each day to see what we've got.

To enter the competition each day, you will need to visit our Facebook page. Each giveaway will have its own announcement post, asking you to answer a simple question related to the giveaway. A winner will be picked randomly the very next day and the next giveaway will be revealed. As each prize will be shipped directly by the company involved, shipping restrictions will vary each day and are out of our control. Each competition will clearly state which regions are eligible for entry, so be sure to read each competition announcement carefully.

Don’t worry about missing out, each competition will be announced here on the main website, as well as on our other social channels, including FacebookTwitterInstagram and even our YouTube Community page. All of our public pages are verified, so if you don't see a verification tick, then there is a chance that someone is trying to trick you. We will only ever contact competition winners through our verified Facebook page, we do not use any secondary accounts, send friend requests, or request that winners click on specific links to claim a prize. If you see an imposter account, please block and report it.

We’ll be back on Monday with the first competition!

KitGuru Says: Good luck to all who participate – mark your calendars for December 1st! 

The post The KitGuru Advent Calendar is back for 2025! first appeared on KitGuru.
  •  

SplitGate 2 is returning next month after being ‘unlaunched’ last July

Back in 2022, the team at 1047 Games announced that they would be shutting down their popular Halo-like arena shooter SplitGate in order to focus work on a dedicated sequel. After years of waiting, SplitGate 2 was finally unveiled and released earlier this year in June – to a mixed reception. This ultimately led the team to taking down the game in order to focus on improvements, with plans to return in 2026. Though slightly earlier than expected, the team have now confirmed that SplitGate 2 is officially coming back before the end of the year.

Taking to their blog to discuss SplitGate 2’s final playtest, the team at 1047 Games confirmed that the arena shooter is set to make an official return next month, writing: “Since launching the beta in May, this game has majorly transformed. We started with factions and abilities, and we've rebuilt the entire foundation around what makes Splitgate special: portals, movement, and pure gunplay.”

Discussing the changes made in greater detail, the team continued, “We removed factions entirely and reimagined abilities as power-ups. We brought back classic roundless modes like King of the Hill, Domination, and Team Deathmatch. We added Classic Arena, an even-starts mode that captures the spirit of original Splitgate. We've introduced new maps, new weapons, reworked the menus, and refined systems constantly based on your feedback.”

SplitGate 1047

That’s not all however, with 1047 noting: “we've also added portal overloading and EMPs, fundamentally changing how map control works. We've streamlined equipment to improve combat clarity. We've tuned our controller feel. We've fixed critical bugs and made countless optimizations.”

While SplitGate 1 succeeded thanks to its relatively basic yet solid mechanics, the sequel suffered from 1047 Games trying to do too much, from the aforementioned faction abilities to general pacing – and of course the addition of an unwanted Battle Royale mode (alongside ridiculously overpriced cosmetics).

Much of the franchise’s goodwill was burned with the launch of SplitGate 2, and so it will be interesting to see whether this relaunch will come with much fanfare. We won’t have to wait long to find out.

KitGuru says: What did you think of SplitGate 2? How did it compare to the original? Why do you think the sequel failed? Let us know down below.

The post SplitGate 2 is returning next month after being ‘unlaunched’ last July first appeared on KitGuru.
  •  

Sapphire Edge AI Mini PC Review (Ryzen AI 9 HX 370)

When we think of Sapphire products, we’re almost certainly thinking of good quality AMD-based graphics cards. Sure, we’ve seen some of the company's Embedded and Edge+ solutions at Computex over the years, but we've never looked too closely. The new Edge AI series could change that however, offering a tiny barebones mini PC that packs in AMD's Ryzen AI 9 HX 370 with integrated Radeon 890M graphics, on sale for just £650 here in the UK. Let’s take a closer look…

00:00 Intro
00:57 Pricing and spec details
02:17 Design + first impressions
03:01 Connectivity options
03:46 Sapphire’s party trick for accessing internals
04:38 Key spec refresh + BIOS
05:20 CPU behaviour / power modes
06:08 Noise levels in the different modes
06:46 General system performance
07:03 WiFi speed investigation
08:06 AI performance, iGPU VRAM testing
09:51 Gaming test setup
10:05 Counter Strike 2
10:33 Cyberpunk 2077
10:49 COD: Black Ops 6
11:07 F1 25
11:26 Kingdom Come: Deliverance 2
11:44 Marvel Rivals
12:02 Thermals, thermal imaging camera
12:45 Closing thoughts

Specification:

  • Model name: SAPPHIRE EDGE AI™ 370, SAPPHIRE EDGE AI™ 350, SAPPHIRE EDGE AI™ 340
  • Processor: AMD Ryzen™ AI 9 HX 370
  • Type: Dual Channel DDR5 SO-DIMM
  • Capacity: Supports up to 96 GB
  • Interface: Supports M.2 PCIe NVMe SSD slot
  • Expansion Slots:
    • 1 x M.2 2280 PCIe slot
    • 1 x M.2 2242 PCIe slot
    • 1 x M.2 2230 PCIe slot (default use for WLAN module; supports Wi-Fi 6e and Bluetooth 5.2)
  • Front I/O
    • 1 x Audio jack
    • 2 x USB 3.2 Type-A Gen 2
    • 1 x Power button with LED
  • Rear I/O
    • 1 x DC jack
    • 2 x HDMI 2.1
    • 2 x USB Type-C 4.0 (with PD 3.0)
    • 1 x USB 3.2 Type-A Gen 2
    • 1 x USB 2.0 Type-A Gen 2
    • 1 x RJ-45 (2.5G LAN)
  • Power:
  • Input: 19V, 6.32A
  • Adapter: 120W
  • Finish: Golden Black
  • Supported OS: Windows and Linux
  • Size (W x D x H): 117 x 111 x 30 mm
  • VESA Mount Compatibility: Yes

We don't yet have a confirmed retail links, but Sapphire told us stock will be landing at OCUK in the next few weeks. Pricing for the different models is as follows:

EDGE AI 340 – £439
EDGE AI 350 – £539
EDGE AI 370 – £649

Pros

  • Very compact chassis, under 0.4L volume.
  • Ryzen AI 9 HX 370 is a strong all-round CPU.
  • Radeon 890M iGPU is capable for 1080p low settings gaming.
  • Being a barebones kit offers flexibility.
  • Dead easy to removable the magnetic top cover.
  • Spare M.2 2242 slot.
  • Up to 96GB memory is supported.
  • Good set of connectivity options.
  • BIOS allows users to adjust the memory available to the iGPU, up to 24GB.
  • Well-managed thermals.
  • Reasonable noise levels despite the compact chassis.

Cons

  • Lacks front USB-C, SD card reader and OcuLink.
  • Runs at lower power targets than Geekom's A9 Max.
  • DIY memory and storage installation won't be for everyone.
  • Plastic construction lacks the premium feel of other all-metal mini PCs.
  • WiFi 6E isn't the fastest going.

KitGuru says: If you're in the market for a new barebones mini PC, Sapphire's Edge AI series is well worth a look.

The post Sapphire Edge AI Mini PC Review (Ryzen AI 9 HX 370) first appeared on KitGuru.
  •  

Ubisoft details the Switch 2 version of Assassin’s Creed Shadows

The Nintendo Switch 2 has been a bit of a mixed bag when it comes to 3rd party titles. While some ports have gone above and beyond, others are barely even matching the visual quality of generations-old hardware. One publisher which has shown strong support for the Switch 2 so far is Ubisoft – with the company now fully detailing all the optimisations made for the upcoming port of Assassin’s Creed Shadows.

The recent release of 2013’s Tomb Raider reboot on the Nintendo Switch 2 has been met with some controversy, with the tech analysts at Digital Foundry confirming that aside from a locked 60fps, the Switch 2 version of the decade-old game in some ways is inferior to the original release on PS3.

Whether it be as a direct result of this revelation, or simply good timing, Ubisoft have now published a blog post detailing all of the work which they have put in to make the upcoming Switch 2 version of Assassin’s Creed Shadows as close as possible to their PS5/Series X|S counter parts, writing:

“Behind the scenes, bringing such a large and detailed open world – originally developed for current-gen home consoles – to Switch 2 required one of Ubisoft's most ambitious technical undertakings to date. The result is a seamless, high-fidelity experience, whether you're playing in handheld or docked mode.”

Switch 2 Shadows

Going into specifics, Ubisoft confirmed that the Switch 2 version of Shadows will retain many of the home console features, including “the same cloud and cloth simulation systems,” a slightly lower quality “solid baked Global Illumination” (similar to the Series S version) as well as DLSS – allowing for “a sharper image, with more accurate colors, improved textures, and fewer visual anomalies” while maintaining their target of 30fps.

Of course, there will be a bunch of various nips and tucks made in order to optimise the experience (such as slight adjustments to LODs, draw distance; texture resolution NPC counts and more), but overall it seems as though Ubisoft went through the game with a fine-toothed comb in order to ensure Assassin’s Creed Shadows feels like a comparable experience on Nintendo’s latest handheld. It will be interesting to get a more in-depth comparison when the game launches on Switch 2 in early December.

KitGuru says: What do you think of Ubisoft’s support for Switch 2 so far? Are they the best 3rd party dev in this regard? Let us know down below.

The post Ubisoft details the Switch 2 version of Assassin’s Creed Shadows first appeared on KitGuru.
  •  

Ubisoft confirms Assassin’s Creed Shadows won’t be getting an expansion next year

Ubisoft games typically offer a similar level of post-launch support across the board, with a majority of their titles including a Season Pass with a couple expansions alongside smaller content updates. While the team already shared their year one roadmap for Assassin’s Creed Shadows promising that there will be more to come, it appears as though plans for a year-two expansion have now been cancelled.

In an interview with the RPG-focused YouTuber JorRaptor (transcribed by IGN), Assassin’s Creed Shadows’ associate game director Simon Lemay-Comtois confirmed that September’s Claws of Awaji expansion will be the only one of its kind for AC: Shadows, stating: “As of now, at this moment for Year Two, there is no expansion on the size of Awaji that is planned.”

Explaining this decision, Comtois continued, “We're still working on content for post-launch and supporting it, but it's not a full-on DLC the way a season pass would have had in the previous years,” adding that “we're trying to re-adjust for Year Two a little bit. There's learning from Year One we can apply to Year Two. Any content we want to do in Year Two will probably be more sparse, not a drip-feed… but chunkier updates that shake things up a little more. I'm not announcing anything at this point but our strategy for Year One was to be quick and reactive, so it means smaller drops often, but for Year Two we don't need to put fires out or anything, so it's more what good, chunky little piece of meat… we can drop and have people come back and enjoy it.”

Shadows Expansion

Additional comments on their post-launch mentality with AC: Shadows can be found HERE, including discussions surrounding the game’s engine, dev time and more.

The strategy taken with Assassin’s Creed Shadows has been rather different when compared to other AC entries. Be it due to low pre-orders, series fatigue or whatever other reason, Ubisoft made major alterations to their Season Pass plans, announcing prior to the game’s release that they would be making the aforementioned Claws of Awaji expansion free for all those who pre-ordered.

Whether this is the primary reason for their change in post-release plans is unknown, but it will be interesting to see what this means for year two of Assassin’s Creed Shadows – and whether breaking away from the formula will wind up working in their favour.

KitGuru says: What do you think of AC: Shadows’ post-launch so far? Do you enjoy the typical Season Pass model of prior Assassin’s Creed titles? Let us know down below.

The post Ubisoft confirms Assassin’s Creed Shadows won’t be getting an expansion next year first appeared on KitGuru.
  •  

Dying Light: The Beast update adds ray-tracing, NG+ and more

One of Techland’s greatest aspects is the developers’ willingness to update their games for years following their release with both small and major enhancements, features and additions. It appears as though this strategy will not be changing for Dying Light: The Beast, with the game’s first big post-launch patch bringing over 400 improvements – including ray-tracing on PC.

Making the announcement on their Steam page, the team at Techland officially detailed patch 1.4 for Dying Light: The Beast. Described as “our biggest update to date” the patch brings with it a bunch of welcome additions, including but not limited to:

  • NewGame+
    • Keep all your gear, weapons and character progression
    • Tougher enemies
    • Higher-tier loot
    • Can be repeated for even better rewards
  • Legend Levels
    • Return of the classic Dying Light end-game progression system
    • Grants Legend skill points which can be used for passive upgrades
    • Includes 22 new weapon rewards, a dozen gear pieces and more
  • Ray-tracing (PC)
    • RT Shadows
    • RT Global Illumination (lighting)
    • RT Reflections
  • 3 new finishers
  • Tons of visual, UI and performance fixes

Dying Light The Beast

As mentioned, Techland are known for supporting their games for up to a decade, with the original Dying Light from 2015 recently receiving a massive free anniversary remaster and Dying Light 2 getting its big stamina update right before the launch of The Beast.

Assuming the team are planning a similar level of support for their latest game, The Beast could very well wind up being the be(a)st entry in the Dying Light series so far.

KitGuru says: What do you think of Techland’s post-launch support? Would you prefer they tweak the game less over time? Will you be hopping into NewGame+? Let us know down below.

The post Dying Light: The Beast update adds ray-tracing, NG+ and more first appeared on KitGuru.
  •  

Noctua confirms current coolers will support upcoming Intel LGA1954 socket

One of the recurring frustrations for PC builders is the frequency of socket changes, which often renders expensive cooling hardware obsolete or requires the sourcing of new mounting brackets. However, Noctua has quietly confirmed that owners of its current air coolers can breathe a sigh of relief regarding Intel's future platforms.

Spotted by @momomo_us (via VideoCardz), an update to the official Noctua support FAQ explicitly states that all of its CPU coolers currently compatible with LGA1700 and LGA1851 will also be compatible with Intel's upcoming LGA1954 socket. The Austrian cooling company clarified that no additional mounting components are required, as the installation process will remain identical to the existing mechanism used for the last few generations.

Remember that the LGA1954 socket is claimed to be used by Intel's “Nova Lake-S” desktop processors, which are currently expected to be released in late 2026 at the earliest.

This is welcome news, particularly given the reportedly short lifespan of the current LGA1851 socket. While that platform only recently launched with Arrow Lake, and is expected to see a refresh announced at CES in January, Intel is already working on its successor. For those who have invested in premium Noctua hardware, this confirmation ensures their coolers will remain viable well into the Nova Lake era. Hopefully, other brands will follow suit.

KitGuru says: Are you running a Noctua cooler? Do you plan to upgrade and retain the cooler you're currently using?

The post Noctua confirms current coolers will support upcoming Intel LGA1954 socket first appeared on KitGuru.
  •  

Splash Damage to undergo more layoffs following split from Tencent

Splash Damage has had a rough time in recent years. The company had joined Tencent as part of the Chinese conglomerate's push into the western videogame market. After Splash Damage's promising Transformers game was cancelled earlier this year, the company took steps to split off from Tencent but unfortunately, the company's financials are still in rough shape, so further redundancies are expected.

Splash Damage is a UK-based games studio, best known for games like Brink, Dirty Bomb, Gears Tactics and more. After the cancellation of Transformers: Reactivate back in January, the company moved to split off from Tencent with the help of unnamed private equity firms. Unfortunately, with new major cash injection on the horizon from a new game release, Splash Damage is now being forced to undertake more cost-cutting measures.

As noted by Eurogamer, the last game that Splash Damage successfully shipped was Outcasters, which was an exclusive to the now defunct Google Stadia cloud gaming platform. Staff were informed of company-wide layoffs at the studio earlier this week and now, Splash Damage has released its public statement, saying:

“This was a difficult step for us to take, but we believe it is necessary so Splash Damage can remain agile and adaptable in what has been a very challenging market”.

While there will be redundancies, the company says it is “exploring every option to retain talent and making sure those affected have meaningful support throughout”.

KitGuru Says: It is a real shame that Transformers: Reactivate got cancelled. The game looked promising and likely would have been shipping in the next year or so after extensive development.

The post Splash Damage to undergo more layoffs following split from Tencent first appeared on KitGuru.
  •  

Acer slashes prices across desktop PCs and gaming monitors for Black Friday

Acer has rolled out more Black Friday deals ahead of tomorrow's big day, slashing prices by up to £200. The new deals focus on gaming monitors, as well as fully built desktop PCs.

The Nitro N20 desktop, equipped with an Intel Core i5 processor and 16GB of RAM, is now available at AO for £799.99, reduced from £999.99. This system brings RTX 5060 graphics into a more accessible price bracket, offering ray-traced gaming and accelerated performance for creative workloads. Amazon is listing an enhanced version of the Nitro N20 with a larger 1TB SSD at £849.99, down from £1,049.99.

Currys is offering the Acer Aspire XC101 at £449.99, down from £549.99. This compact desktop tower is designed for essential home-office and family tasks, with an Intel Core i5 processor and 512GB SSD. You will only have integrated graphics to rely on here, so it isn't a ‘gaming class' machine, but it should be good for everyday essentials like browsing, typing up homework and storing photos. The Aspire C24 is another good option for these kind of tasks, packing a Core i5 CPU, 16GB of RAM and a 512GB SSD into a sleek all-in-one system for £499.

Monitor deals include the Nitro XF240YM3biiph, a 24-inch Full HD display with a 180Hz refresh rate, available at AO for £74, reduced from £129.99. Its compact size and lightweight design make it a budget-friendly choice for smooth gaming or as a secondary display.

Argos is selling the Nitro KG241Y X1bmiipx, a 23.8-inch esports-focused monitor with a 200Hz refresh rate, for £69.99, down from £119.99. Targeted at competitive players, it delivers fast response times and fluid motion ideal for titles such as Fortnite, Valorant and Rocket League.

Finally, AO has discounted the Nitro XF270M3biiph, a 27-inch Full HD monitor, to £94.99 from £159.99. This one is for those who want a larger display, but don't have the horsepower to drive games at 180Hz in QHD or 4K resolutions.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning on picking anything up during the Black Friday sales this week?

The post Acer slashes prices across desktop PCs and gaming monitors for Black Friday first appeared on KitGuru.
  •  

Paradox takes the blame for disappointing Vampire: The Masquerade – Bloodlines 2

Vampire: The Masquerade – Bloodlines 2 didn't exactly land well with fans of the original game. Now, publisher Paradox Interactive is taking responsibility after reporting weak sales numbers. 

As part of its latest quarterly earnings report, Paradox CEO, Fredrik Wester, addressed the situation with Bloodlines 2, saying that while they had “high expectations” for the game, ultimately the sales didn't match the company's projections. Wester says they are “pleased with the developers' work on the game” and that “the responsibility fully lies with us”.

Vampire: The Masquerade – Bloodlines 2 was first announced in 2019 and was supposed to release in 2020. However, the game had an extremely troubled development cycle, which led to the original studio in charge of it being booted of the project. The Chinese Room took over development in the end and did the best they could with a bad hand, but even they felt that the game they were making wasn't truly ‘Bloodlines 2‘.

While the game has been disappointing both commercially and critically, IGN notes that Paradox remains committed to the two expansions announced and sold as part of the game's Premium Edition. If a Bloodlines 3 ever happens, it is likely to be given to another developer with more RPG expertise under a licensing agreement, rather than developed in-house.

Discuss on our Facebook page, HERE.

KitGuru Says: Paradox is primarily known for its strategy games nowadays, so Bloodlines 2 landing with them always felt like an odd choice. Hopefully future updates and expansions can improve the game a bit, but fans hoping for a true follow-up to the cult classic Bloodlines RPG will have to wait and hope that someone else steps up for a third game. 

The post Paradox takes the blame for disappointing Vampire: The Masquerade – Bloodlines 2 first appeared on KitGuru.
  •  

Grasshopper Manufacture announces showcase event focusing on ‘Romeo Is a Dead Man’

Grasshopper Manufacture has confirmed it will broadcast its third ‘Grasshopper Direct' next week, with the presentation set to focus primarily on its upcoming action title, Romeo Is a Dead Man.

The broadcast is scheduled to air on the studio’s official YouTube channel on Friday, December 5th, at 10 AM JST (1 AM BST). According to the press release, the showcase will provide a behind-the-scenes look at development and reveal new gameplay.

The title, which was first teased during a State of Play earlier this year, is described as a hyperviolent sci-fi action game. Grasshopper Manufacture is marketing it as their “bloodiest action game yet”, featuring a combat system that blends firearms and swordplay.

The narrative premise follows the protagonist, Romeo, who is recruited as an interdimensional special agent after a near-death experience coincides with a rupture in the space-time continuum. As an agent, players will be tasked with hunting down wanted criminals across these fractured dimensions. Romeo Is a Dead Man is currently targeting a 2026 release window and is confirmed for launch on PlayStation 5, Xbox Series X|S, and PC via Steam.

KitGuru says: Are you curious about Romeo is a Dead Man? Will you be watching the showcase?

The post Grasshopper Manufacture announces showcase event focusing on ‘Romeo Is a Dead Man’ first appeared on KitGuru.
  •  

Microsoft may finally be working on COD for Switch 2

In the lead up to Microsoft's acquisition of Activision Blizzard, the company had to fight for regulatory approvals, forcing the company to hand out 10-year agreements to the likes of Nintendo and Sony, promising that Call of Duty would be available on their respective platforms for at least ten years. So far, Call of Duty has not returned to Nintendo consoles, but new job listings hint that progress is now being made. 

As spotted by Insider Gaming, a new job listing for a Senior Technical Artist at Sledgehammer Games specifically calls for developers with “AAA mobile or Switch experience”, indicating that Microsoft is finally working on bringing future COD games to the Switch 2 console.

This is a big step for Call of Duty, as the series has had little presence on Nintendo platforms. In fact, the last COD title to release on a Nintendo console was Call of Duty: Ghosts for the Wii U, and that was all the way back in 2013.

Currently, Sledgehammer is believed to be in charge of developing COD 2027, with Infinity Ward taking the reins in 2026, presumably with a new Modern Warfare game. It is unclear if COD 2026 will skip the Switch 2 like Black Ops 7 has, but at the very least, we know that COD 2027 should be on Nintendo's console.

KitGuru Says: Do you think Call of Duty will be successful on Switch 2? If they want a shot at getting the masses to download it, they may need to do something about the file size, as the Switch 2 only has 256GB of internal storage, and some past COD titles have demanded around 200GB of storage on platforms like PC. 

The post Microsoft may finally be working on COD for Switch 2 first appeared on KitGuru.
  •  

World of Warcraft: Midnight is launching a little later than expected

In recent weeks, a number of leaks have claimed that the next expansion for World of Warcraft, Midnight, will release in late February 2026. Now with the recent beta test concluded, Blizzard has announced the date officially – and it will be a week later than originally anticipated.

World of Warcraft: Midnight is officially launching on March 2nd 2026, a week later than earlier leaks had claimed. The new expansion will introduce four more levelling zones for players to explore, alongside eight dungeons, three new raids and for the very first time in WoW history, player housing.

World of Warcraft: Midnight is the second chapter of the Worldsoul Saga, taking players back to Quel’Thalas and Silvermoon City to defend the Sunwell against Xal’atath and her Devouring Host. This expansion will also introduce a new Alliance-bound race to the game, the Haranir. Demon Hunters will also get a new specialisation to spec in to.

If Blizzard keeps up its current release cadence, then the third and final part to the Worldsoul Saga, titled The Last Titan, should release around late 2027 / early 2028.

KitGuru Says: Did you jump back into WoW for The War Within? Are you looking forward to Midnight?

The post World of Warcraft: Midnight is launching a little later than expected first appeared on KitGuru.
  •  

Nintendo has made a rare studio acquisition

Nintendo rarely makes acquisitions and when it does, it tends to pick up smaller studios that have previously worked on its own franchises. The case is no different here, with Nintendo announcing that it is acquiring Bandai Namco Studios Singapore. 

No, Nintendo isn't acquiring all of Bandai Namco, but it is buying the company's Singapore-based studio. Previously, Nintendo has contracted this studio for work on games like Splatoon 3, Pokémon Snap (2021) and they even worked on early versions of Metroid Prime 4 before development moved over to Nintendo's own Retro Studios.

The acquisition will take place in two phases, with Nintendo buying 80% of shares in April 2026, followed by the remaining 20% some months later. The studio will also be renamed as Nintendo Studios Singapore.

In recent years, Nintendo has made a handful of acquisitions, although not nearly as many as the likes of Microsoft and Sony. Since 2020, the company has bought Next Level Games, who worked on Luigi's Mansion 3, as well as another long-time partner studio, SRD. It also now wholly owns Monolith Soft, the company behind the Xenoblade RPGs, and it picked up Dynamo Pictures, rebranded as Nintendo Pictures, although that company is more focused on Nintendo's movie ambitions rather than games.

KitGuru Says: Nintendo has had a close working relationship with Bandai Namco over the course of the Switch generation. That no doubt played a role in getting this acquisition over the line. 

The post Nintendo has made a rare studio acquisition first appeared on KitGuru.
  •  

Witcher 4 and Cyberpunk 2 dev teams continue to grow

CD Projekt Red has been steadily growing out its teams in recent years as it expands into a true multi-project studio. Over the past few months, the company has hired around 50 more developers, growing out the teams for both Cyberpunk 2 and The Witcher 4. 

CD Projekt Red's Q3 earnings report is now live and as usual, the company included a graphic detailing how many developers it has assigned to each of its upcoming games. At this point, there are over 850 developers working across CDPR's studios. More than half of them are working on The Witcher 4, which is the game ‘closest' to release, although it is still unlikely to release before 2028.

The Cyberpunk 2 team has also grown in recent months, with 135 developers now working on the game. Cyberpunk 2 has not yet entered full production, but the team has been scaling up, indicating that good progress is being made on laying the groundwork for the sequel. If all goes well, Cyberpunk 2 should be in the full swing of production by the time The Witcher 4 comes out, which should hopefully reduce wait times between projects.

Project Sirius and Project Hadar are two smaller-scale games being worked on. One of them is a remake of The Witcher 1, allowing the game to be released on consoles for the first time ever. However, we do not know what the other game is.

KitGuru Says: CD Projekt Red appears to be managing its new multi-project approach well. Assuming everything remains on track, we could potentially see both The Witcher 4 and Cyberpunk 2 within a few years of each other. This would be a huge improvement, as we had to wait more than five years between the releases of The Witcher 3 and Cyberpunk 2077 – if you were one of the people that waited for Cyberpunk to be ‘fixed' before playing, then you would have waited over seven years between releases. 

The post Witcher 4 and Cyberpunk 2 dev teams continue to grow first appeared on KitGuru.
  •  

GeForce Now adds seven more games this week and completes global RTX 5080 rollout

GeForce Now is adding support for seven more games this week. The headliner is Of Ash and Steel, a brand new release this week that will launch straight onto the RTX 5080-powered servers. 

Most of 2025's biggest titles are available via GeForce Now, complete with the RTX 5080 upgrade, which has been rolling out across the world over the past few months. This week, another title joins the RTX 5080 servers –  Of Ash and Steel, a gritty RPG with branching faction storylines and over 45 hours of narrative content, putting players on a journey to grow from a humble map maker into a legendary hero.

The full list of new games joining the GeForce Now library this week includes:

  • Of Ash and Steel (New release on Steam, Nov. 24, GeForce RTX 5080-ready)
  • Kill It With Fire (Xbox, available on PC Game Pass, Nov. 25)
  • Project Motor Racing (New release on Steam, Nov. 25)
  • Brotato (Steam)
  • Cricket 26 (Steam)
  • GODBREAKERS (Steam)
  • Zero Hour (Epic Games Store)

On top of the new games announced this week, Nvidia has also announced that RTX 5080 servers are now available in Stockholm, the final server on the list, meaning RTX 5080 servers are now officially available in all supported regions.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of this week's round of GeForce Now titles? 

The post GeForce Now adds seven more games this week and completes global RTX 5080 rollout first appeared on KitGuru.
  •  

Thermaltake launches Minecube 360 Ultra with unique quad-screen CPU block

Thermaltake has unveiled the Minecube 360 Ultra ARGB Sync, a new all-in-one liquid cooler that takes the current trend of integrated LCDs to a new level. Available in both black and white editions, the cooler features a patented “Quad-LCD Cube Display” that sits atop the CPU block, turning the pump housing into a four-sided digital centrepiece.

The highlight of the Minecube 360 Ultra is the cube display, which consists of four separate 3.95-inch TFT LCD panels, each boasting a resolution of 720 x 720. Through the TT LCD Screen Software, users can configure each panel independently to show real-time system statistics, images, or animations, or combine them to create a single, continuous wraparound visual effect. The software supports a wide range of formats, including JPG, GIF, MP4, and AVI.

To handle thermal loads, the Minecube 360 Ultra is equipped with three of Thermaltake's Swafan EX12 ARGB Sync fans that operate at up to 2000 RPM. These units feature the company's swappable fan blade design, allowing builders to switch the airflow direction without physically turning the fan frame around. Connectivity is handled by the MagForce 2.0 magnetic interface, which uses larger contact pads to ensure a secure, cable-free daisy-chain connection between fans.

The cooling loop itself utilises a 27mm thin radiator connected to a pump with a polished copper base and an embedded 3500 RPM VRM fan used to cool the motherboard power delivery components surrounding the CPU socket.

Discuss on our Facebook page, HERE.

KitGuru says: With so many AIO liquid coolers with LCDs out there, it's hard to stand out from the competition. Thermaltake has found a great solution to that by adding more LCDs to the equation. 

The post Thermaltake launches Minecube 360 Ultra with unique quad-screen CPU block first appeared on KitGuru.
  •  

Multiple Yakuza games are being delisted ahead of their remasters

SEGA / RGG Studio's Yakuza (Like a Dragon) franchise has only grown in popularity over the years, thanks in part to the release of the prequel Yakuza 0 back in 2015. Following the announcement of a Nintendo Switch port, Yakuza 0 was confirmed to be getting a remaster across all systems early next month. In an unfortunate announcement however, SEGA has now revealed that the original version of Yakuza 0 is set to be delisted in the wake of the Director’s Cut’s release.

Making the announcement via a lengthy Twitter post, the team at RGG Studio confirmed that the original version of Yakuza 0 will be delisted from digital stores following the arrival of the Director’s Cut on the 8th of December, writing:

“Yakuza 0 for PlayStation 4, Xbox One, and Steam will no longer be available for new purchases from December 8th at 08:30 am PST. Those who get Yakuza 0 by 08:29 am PST on December 8th can continue to download and play the title.”

Delisted Yakuza 0

Curiously, while Yakuza Kiwami and Kiwami 2 remasters are also set to arrive on the same day, the originals appear to be staying purchasable for now, with one exception: “The Windows 10 versions of Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2 will no longer be available for new purchases on the MS Store after December 8th, 09:00 am PST.”

Of course, a game being delisted is always disappointing to see, even if a remaster is being released to replace it. That said, regardless of whether you enjoy the new English voice acting added with the Director’s Cut, having a native current-gen version of the game is welcome to see. Full details on the remasters, their upgrade costs and more can be found HERE.

KitGuru says: What do you think of this move? Is there any reason to own the original version of Yakuza 0 over the remaster? What do you think of the English voices? Let us know down below.

The post Multiple Yakuza games are being delisted ahead of their remasters first appeared on KitGuru.
  •  

Bloober Team’s Cronos: The New Dawn has officially sold half a million copies

Starting off as a bit of a mixed bag of a developer, Bloober Team have slowly but surely proven themselves in the horror genre, with the recent release of Silent Hill 2 Remake in particular showcasing their chops. Even without the Silent Hill name however, the team have shown that they understand the genre, with their new original IP Cronos: The New Dawn having now sold over half a million copies.

Making the announcement on Twitter, the devs at Bloober Team confirmed that “500 000 Travelers are already paving the path through the unforgiving world, distorted between timelines! Here's to another incredible milestone for #CronosNewDawn — thank you from the bottom of our hearts! The vocation continues!”

For the uninitiated, Cronos: The New Dawn is a 3rd person survival horror experience in which players must “survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.”

Cronos New Dawn

Released in September of this year, the game saw solid reviews from critics, though stronger praise from players themselves owing to its unique atmosphere and vibes.

While Cronos: The New Dawn still has a ways ahead of it if it wants to surpass Silent Hill 2 Remake’s 2.5 million copies sold, half a million in just a few months represents a strong start to a brand new horror IP. Hopefully Bloober Team continue to hone their craft.

KitGuru says: Did you pick up Cronos: The New Dawn? How does it compare to Bloober’s other efforts? Let us know down below.

The post Bloober Team’s Cronos: The New Dawn has officially sold half a million copies first appeared on KitGuru.
  •  

2K Charity bundle includes a variety of great games for up to 96% off

The PC platform is home of many different 3rd party services allowing you to purchase a bundle of games for a heavily reduced price. In partnership with GreenManGaming, publisher 2K is offering a ‘Blockbusters & Beyond’ charity bundle, including the likes of Bioshock; Tiny Tina’s Wonderlands; XCOM; Rollerdrome and more.

Available to purchase for the next two weeks, GMG’s ‘The 2K Collection: Blockbusters & Beyond’ bundle is being offered in 3 forms. Paying just £4.50 will get you two titles:

  • The Quarry
  • Rollerdrome

Upping your contribution to £9 adds the following on top:

  • Bioshock: The collection
  • Risk of Rain Returns
  • LEGO 2K Drive
  • Topspin 2K25 Deluxe Edition

Finally, paying the full amount of £13 will net you all the above plus:

  • XCOM: Ultimate Collection
  • Tiny Tina’s Wonderlands Chaotic Great Edition

Rollerdrome Charity

The 2K Collection: Blockbusters & Beyond bundle will support the charity Covenant House – dedicated to providing “Shelter, Love and Hope to Young People Facing Homelessness.”

Even the lowest-tier bundle offers plenty to enjoy, with the highly underrated Rollerdrome in particular being worth playing thanks to its slick movement, unique concept and pleasing visuals.

The GMG 2K charity bundle is available to purchase from now until the 11th of December.

KitGuru says: What do you think of this latest bundle? Will you be picking it up? Is Rollerdrome underrated? Let us know down below.

The post 2K Charity bundle includes a variety of great games for up to 96% off first appeared on KitGuru.
  •