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Splinter Cell remake loses another director

Ubisoft has been quietly working away on the Splinter Cell remake for over four years at this point. Unfortunately, it appears that we are no closer to seeing the game in action, as recent job listings indicate yet another change in creative leadership. 

Less than one year after announcing the remake to the world, Ubisoft hit a crossroads when the game's director left the company. A new director was appointed but as of September 2025, they too have departed Ubisoft.

As spotted by Tech4Gamers, a now deleted job post on the Ubisoft website confirmed that the studio was now looking for a third director for the Splinter Cell remake. Considering the job listing is no longer active, it could mean Ubisoft have already found someone, or it could mean that they are undergoing private recruiting.

The timing of this is pretty disappointing, as the animated series, Splinter Cell Deathwatch, has attracted an audience on Netflix and has already been greenlit for a second season.

At this point in time, it is entirely unclear how far along this remake project is. Splinter Cell isn't the only remake having some trouble either, as the Prince of Persia remake has also suffered numerous delays, despite initially being announced with a 2021 release date.

KitGuru Says: We've only really received bad news since the announcements of the Splinter Cell and Prince of Persia remakes. Hopefully that will change soon. Splinter Cell in particular should come out within the next few years to capitalise on the reignited brand recognition from the Netflix series. 

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The Sinking City 2 delayed to the first half of 2026 due to ongoing war

Known for their work on the somewhat charming Sherlock Holmes series of games, Frogwares’ single most high-profile title is likely The Sinking City. Released back in 2019, the game received a generally warm reception, leading the team to introduce a remaster and announce a sequel. Initially planned to arrive sometime this year, the team have now confirmed that The Sinking City 2 will launch during the first half of 2026 instead.

Making the announcement on their store page, the team at Frogwares confirmed the delay, writing: “As many of you know, we’d been aiming to launch The Sinking City 2 in 2025. After extensive internal discussions, we’ve made the decision to move the release into the first half of 2026.”

Unfortunately, as with many games being worked on in Ukraine, the ongoing conflict with Russia / Putin has impacted development, with Frogwares explaining “Developing a game during an ongoing war continues to bring challenges that are difficult to predict – from drone and missile strikes to the incoming power outages and the constant need to adapt to unstable conditions.”

The Sinking City 2026

They continued, adding that “these realities inevitably slow our pace, and rather than rushing to meet a date that no longer makes sense, we’re choosing to take the time needed to finish the game properly and deliver it at the quality you deserve.”

As a bit of a consolation, the team shared a bunch of new screenshots, showcasing the game’s dark, moody and depressing atmosphere. In addition, Frogwares partook in an interview with Epic Games to discuss the team’s use of Unreal Engine 5 while also answering more general questions regarding the upcoming horror-focused sequel (available HERE).

KitGuru says: Are you looking forward to The Sinking City 2? What do you think of their shift to a more horror-first experience? Let us know down below.

The post The Sinking City 2 delayed to the first half of 2026 due to ongoing war first appeared on KitGuru.
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7 titles are set to leave PlayStation Plus Extra / Premium next month

Each month, Sony updates its PlayStation Plus Extra / Premium libraries with a number of new and returning titles. Unfortunately, the company also removes games from the service on a monthly basis. With October’s PS Plus line-up officially available to claim, the console maker has now unveiled 7 titles which are set to depart the service next month.

In going to the last chance to play section on the PlayStation 5’s PS Plus tab, subscribers can find a list of 7 titles which are set to be removed from the service next month (likely mid-November):

  • Battlefield V
  • Like a Dragon: Ishin!
  • Digimon Survive
  • Synapse
  • Travis Strikes Back: No More Heroes
  • Football Manager 2024 Console
  • Daedalus: The Awakening of Golden Jazz

PlayStation Plus

Interestingly, a number of the games leaving have recently gotten new entries (or are set to receive a sequel), including Battlefield, Digimon and Football Manager. Similarly, those sad to see Like a Dragon: Ishin! being removed after roughly a year on the service have Yakuza: Like a Dragon to enjoy – being one of the headlining titles for October.

Finally it is worth pointing out that we are set to lose yet another VR title next month (Synapse) despite PS Plus Premium’s offerings being relatively lacking in this department.

As mentioned, October’s PS Plus Extra / Premium line-up is now available, including the likes of V Rising; Silent Hill 2 Remake; Until Dawn and the aforementioned Yakuza: Like a Dragon. The full line-up for October can be found HERE.

KitGuru says: Are you sad to see any of these games go? Should PS Plus Premium include more VR titles? Let us know down below.

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Starbreeze partners with ex-modders to support PAYDAY 2 in the long-term

The PAYDAY series is in a bit of an awkward spot. Following the disappointing launch of PAYDAY 3, many fans opted to go back to the previous entry in the series – leading studio Starbreeze to make some less-than-popular decisions regarding the decade-old title. Fortunately, Starbreeze seems to have now found a healthy medium between the two titles, announcing that they have hired a support studio to work on PAYDAY 2 while the core team continues to work on the latest entry.

Making the announcement via their Steam page, the team at Starbreeze wrote: “Hello heisters, We’re excited to announce that we’re partnering with Sidetrack Games to support the PC-versions of PAYDAY 2 with quality-of-life improvements and general game fixes.”

For the uninitiated, Sidetrack Games is composed of PAYDAY modders who have proven themselves within the community over the years. In partnership with Starbreeze, Sidetrack Games are working on an update for PAYDAY 2 which is set to go live later today, focused on “the stability of the game and improving the overall player experience.”

PAYDAY 2 Starbreeze

The team concluded by stating “Collaborating with Sidetrack Games allows Starbreeze to maintain full focus on PAYDAY 3, while PAYDAY 2 continues to deliver value for all players with the dedicated, expert support they deserve.”

In many ways it feels as though PAYDAY 2 was a lightning in a bottle type situation. Whether its successor can ever reach such heights, we will have to wait and see. That said, it is encouraging to see that the team appear to have found a solution which works for the developers, the fans, and hopefully the future of PAYDAY itself.

KitGuru says: What do you think of PAYDAY 3 in 2025? Could it surpass its predecessor with enough time and care? Let us know your thoughts down below.

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Klevv CRAS C925G 2TB SSD Review

One of the latest models to join Klevv's Gen 4 SSD lineup is the CRAS C925G, a drive that utilises a DRAM-less design controller supporting NVMe 2.0 and features a thin copper-graphene composite heatsink.

The M.2 2280 Klevv CRAS C925G combines a Maxio MAP1602 4-channel DRAM-less controller and 238-Layer 3D TLC NAND. Available in 500GB, 1TB and 2TB (the drive we are looking at here) capacities, the drive comes with a very thin copper-graphene composite heatsink to help keep it cool.

Officially, the 2TB CRAS C925G is rated as up to 7,400MB/s and 6,500MB/s for Sequential reads and writes, respectively. The 500GB and 1TB drives have the same read rating, but with 6,200MB/s and 6,300MB/s, respectively, write ratings.

The random 4K read performance for the range is quoted up to 670,000 IOPS for the 500GB and 1TB drives, with the 2TB drive rated at up to 700,000 IOPS. As for random writes, the 500GB and 1TB drives are rated as up to 980,000 IOPS, with the 2TB drive getting a 1M IOPS figure.

The endurance for the 2TB CRAS C925G is 2400TBW, the 1TB drive gets 1200TBW and the 500GB drive gets 600TBW.

Klevv backs the CRAS C925G with a 5-year warranty.

Physical Specifications:

  • Usable Capacities: 2TB.
  • NAND Components: 238-Layer 3D TLC,
  • NAND Controller: Maxio MAP1602.
  • Cache: None, DRAM-less (HMB).
  • Interface: PCIe Gen 4 x4, NVMe 2.0.
  • Form Factor: M.2,2280.
  • Dimensions: 80 x 22 x 2.8mm.
  • Drive Weight: 9g.

Firmware Version: SVN27141.

The post Klevv CRAS C925G 2TB SSD Review first appeared on KitGuru.
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Xbox dev kits have now also received a major price hike

2025 has been the year for price hikes, with Xbox in particular increasing the cost of its consoles multiple times, its accessories and most recently Xbox Game Pass. It seems consumers aren’t the only ones being impacted however, with Microsoft having now raised the price for its Xbox dev kits by 33%.

As reported by industry insider Tom Warren (via The Verge), Microsoft recently informed developers that the company’s Xbox dev kits have gone up in price – increasing from $1500 a unit to $2000 (a 33% hike).

As with pretty much all other recent adjustments, this new price is said to be as a result of “macroeconomic developments” – though Microsoft made sure to note that “we remain committed to providing high-quality tools and support for your development efforts.”

Dev kits Xbox

While $2000 may not be much in the grand scheme of things when it comes to game development, raising the price on dev kits for a platform which has been struggling for years is a curious choice, especially with various 3rd-party titles having already skipped Xbox in favour of other systems.

That said (though not applicable to all), Microsoft’s indie-focused ID@Xbox program does offer some dev kits for free, meaning the price increase hopefully should not affect everyone. Still, this comes at an odd time for Microsoft – and adds further fuel to the fire regarding the console maker’s negative public sentiment.

KitGuru says: What do you think of this recent price hike? Is Microsoft trying to get out of the hardware market? Let us know your thoughts down below.

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Mortal Kombat II film is now arriving a week earlier than expected

While the first entry in the Mortal Kombat reboot film adaptation failed to light the world on fire, Warner Bros. appears to be quite confident in the upcoming sequel. After being pushed back from October 2025 to May 2026 in order to ensure greater returns on their investment, Mortal Kombat II has now been moved once again – this time to one week earlier.

As reported by the publication Deadline, the upcoming Mortal Kombat II film adaptation, which was announced to be arriving on the 15th of May, has now been brought forward slightly.

In order “to get better play at the summer box office” the sequel is now set to officially arrive on the 8th of May – one week earlier than previously planned.

As mentioned, 2021’s Mortal Kombat film received a pretty mixed reception upon its release, achieving a Rotten Tomatoes score of just 55% while amassing $84 million at the box office off of a $55 million budget.

Mortal Kombat II film

That said, the film was released simultaneously across both cinemas and WB’s HBO Max streaming service. In that regard Mortal Kombat managed to become HBO Max's most successful film launch up to that point. Additionally fans of the series were much kinder to the adaptation, landing at an RT score of 85%.

Most recently, WB also confirmed that a 3rd Mortal Kombat film is in the works – giving extra credence to the notion that the distributor is feeling confident in this sequel. It will be interesting to see just how successful Mortal Kombat II winds up being, and whether the back-and-forth on its release date was ultimately worth it.

KitGuru says: Are you excited for Mortal Kombat II? Will it be a box office success? What did you think of the first film? Let us know down below.

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Valve announces new Steam ‘Personal Calendar’ recommendations system

In recent years we’ve seen Valve tweak and improve its Steam store front, adding new features, deprecating others while giving much of its UI/UX a fresh coat of paint. Those enrolled into the platform’s Steam Labs feature can now check out the service’s new ‘Personal Calendar’ – allowing you to more easily track future upcoming releases.

Making the announcement via their blog, the team at Valve officially unveiled their latest project – Personal Calendar – writing:

“The new Steam Personalised Calendar is a look at both recently released and upcoming games, filtered down to the set of games we think you are most likely to be interested in.”

As mentioned, this feature is currently exclusive to Steam’s Labs experiment and as such could change between now and when it is officially released. That said, as of right now, Steam’s Personal Calendar “finds people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist.”

Valve Steam

This new recommendation system is said to take into account not only which games you play, but how long you’ve played them for. In addition, you will be able to make use of comprehensive filtering options which also takes into account previously-adjusted store content preferences.

Of course, the most notable part of this new addition is its calendar aspect, with the list of recommendations including a timeline of upcoming games you might be interested in as well as titles which have recently come out (both in the past week and last month).

Full details on this new Personal Calendar can be found HERE. It will be interesting to see how useful this new feature winds up being.

KitGuru says: What do you think of Valve’s renewed focus on overhauling Steam? Will you try this new Personal Calendar? Which recent Steam feature have you found to be most useful? Let us know down below.

The post Valve announces new Steam ‘Personal Calendar’ recommendations system first appeared on KitGuru.
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Nvidia brings updates to RTX on Unreal Engine and Nvidia ACE

Today, NVIDIA has announced new updates for Nvidia ACE and RTX in Unreal Engine. For starters, ACE now supports the open-source small language model, Qwen-B3, enabling developers to deploy AI-powered real-time NPCs on-device within games. On the RTX side, Nvidia has revealed RTX Mega Geometry to further enhance game worlds.

NVIDIA ACE now supports the open-source Qwen3-8B small language model (SLM), enabling developers to deploy dynamic, real-time NPC characters on-device in PC games. The open source Qwen3-8B AI model is now available through NVIDIA ACE as an In-game Inferencing (IGI) SDK plugin, which simplifies the pipeline and optimises AI inference and graphics processing for accelerated game performance.

NVIDIA has also released a set of new updates for the NVIDIA RTX Branch of Unreal Engine (NvRTX), including the Unreal Engine 5.6.1 release, RTX Mega Geometry, and further ReSTIR PT performance and image quality improvements.

The Bonsai Diorama demo accompanies the NvRTX 5.6.1 release and showcases RTX Mega Geometry along with utilising ReSTIR PT and the DLSS 4 Technology suite:

Several improvements have been made to the core IGI SDK including, adding Magpie Flow for real-time, on-device text-to-speech with multilingual support in Spanish and German, introducing MultiLoRA adapters to support fine-tuning model weights quickly with minimal computational overhead, and CUDA in Graphics support for Vulkan backends for optimising graphics and AI workloads. You can download the latest IGI SDK and plugins HERE.

KitGuru Says: What do you think of the latest Nvidia announcements? 

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Escape from Duckov is a hit on Steam

In a market saturated with hardcore extraction shooters, a charmingly absurd parody has just waddled its way to the top of the Steam charts. Escape from Duckov, a top-down PvE looter shooter featuring heavily armed ducks, has become an overnight sensation since its launch on October 16th.

Developed by Team Soda, known for Snake Force and Soda Crisis, the game blends familiar extraction mechanics like raiding, looting, upgrading, with a quirky duck theme. Although it might seem a bit ridiculous on paper, it seems players can't get enough. According to the developer, the game sold over 500,000 copies in just its first three days.

The concurrent player numbers are equally staggering. SteamDB figures show the game has already hit a peak of over 182,000 players online simultaneously, placing it among Steam's most played games right now, but still behind behemoths like Counter-Strike 2, Battlefield 6, and Arc Raiders. This makes it the fourth best-selling game on the platform at the time of writing. Moreover, user reviews have been overwhelmingly positive, currently sitting at 95% favourable across nearly 7,000 reviews worldwide. While a significant portion of the player base is in China, the game's simple premise and addictive loop have clearly resonated worldwide.

Another ingredient for its success might be pricing. It launched at just £18, with a 12% discount currently bringing it down to £15.83 until October 30th. For that price, players are getting a surprisingly deep package, with five stages, over 50 weapons, base building, skill trees, crafting, and even Steam Workshop support for user-created content.

KitGuru says: Have you already tried Escape from Duckov? If you haven't, will you, or isn't it your type of game?

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Jurassic World Evolution 3 launches for PC, PS5 and Xbox

In recent years, Frontier has been building out its Jurassic World Evolution series, with each entry improving on the last. Today, Jurassic World Evolution 3 arrives for PC, Xbox and PS5, offering a full new campaign and expanding creative tools to allow players to further shape their parks.

From today, new and aspiring park managers can take on the challenge of breeding and nurturing their very own dinosaurs, with over 85 species available at launch. The careful management of these majestic species will ensure herds can truly thrive, bringing more appeal for discerning guests – and therefore more money to invest and expand your park.

New and seasoned park managers alike can shape their park management legacy in a thrilling Jurassic World Evolution campaign, featuring the one and only Jeff Goldblum as Dr. Ian Malcolm. Across a map of diverse global locations, players must strike a delicate balance between competing human interests, a new adversary, and ensuring dinosaurs can live securely and peacefully in the modern world.

Challenge mode provides further opportunities to hone park-management skills, breed new generations of dinosaurs and more. On the flipside, Sandbox mode strips away the challenge and objectives, allowing you to focus on crafting the best park possible.

Jurassic World Evolution 3 is available now on PC, PlayStation 5, and Xbox Series X|S starting at £49.99/$59.99/€59.99 for the standard edition, and £64.99/$74.99/€74.99 for the Deluxe Edition.

KitGuru Says: Are you planning on picking up Jurassic World Evolution 3?

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Football Manager 26 scores FIFA license ahead of November launch

Sports Interactive has announced a multi-year licensing agreement with FIFA, bringing official rights to Football Manager for the very first time. Starting with next year's FIFA World Cup 26, the game will feature official tournament branding, kits, and more.

This partnership means that Football Manager 26, which is already set to be a transformative entry thanks to its move to the Unity Engine and the inclusion of women's football, will now feature a new level of authenticity for international management. The deal covers not only the men's World Cup in Canada, Mexico, and the USA, but also the FIFA Women's World Cup and the FIFA Club World Cup.

The results of this partnership will be seen next year via a free update, timed ahead of the real-world tournament kicking off in June 2026. FM26 Mobile (Netflix) will be the exception, getting the update at launch. This update will include a revamped international management module and will bring fully licensed kits for all 48 participating national teams, alongside official tournament logos and broadcast graphics.

The game is scheduled for a worldwide launch on PC and consoles on November 4th.

KitGuru says: It's a massive get for Sports Interactive and a feature fans have been requesting for years. Football Manager 26 is already shaping up to be the biggest leap for the franchise in a long time, and the addition of the official FIFA licence is the cherry on top.

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InWin’s new Shift open-frame chassis has a full aluminium body

InWin has unveiled its latest creation for the DIY enthusiast market, the Shift open-frame PC chassis. Designed as a highly adaptable platform, the Shift can transform between different orientations, serving as a test bench, a traditional gaming rig, or a dedicated hardware showcase.

Constructed from high-quality aluminium using CNC machining and extrusion processes, the Shift emphasises both a premium feel and structural rigidity. InWin highlights details like reinforced screw holes, suggesting the chassis is built to withstand repeated disassembly and modification. This focus on durability makes it appealing for professionals and hobbyists who are constantly tinkering with their hardware.

The open-frame design supports up to E-ATX motherboards and graphics cards up to 350 mm long, with tool-free GPU holders supporting both vertical and horizontal mounting. Its most unique feature is probably the “extension wings” attached via quick-release clamps. These can be positioned at any angle between 0° and 90° relative to the main frame, allowing builders to mount components by adapting the chassis's layout to their needs.

Unlike many open-frame designs that leave cable management as an afterthought, InWin has integrated routing options into the Shift to help maintain a clean look, ensuring the focus remains on the hardware. To further simplify the building process, especially for those new to open-frame concepts, InWin is providing an interactive 3D assembly guide via a free mobile app for iOS and Android. The Shift is now listed at €449.99 in the InWin online store.

KitGuru says: The InWin SHIFT looks to be a versatile and premium platform for PC builders who want a chassis that can adapt to different needs and show off their components. However, the asking price might be a too high when considering alternative open-bench solutions like Thermal Grizzly's der8enchtable.

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The Outer Worlds 2, Ninja Gaiden 4 and more launch with DLSS support

This upcoming week has a number of major game launches, including the likes of The Outer Worlds 2, Vampire: The Masquerade – Bloodlines 2, Jurassic World 3 and Ninja Gaiden 4. Outside of the release window, all of these games have one other thing in common – they'll all launch with day-one support for Nvidia's DLSS tech.

Over 800 games now feature RTX technologies. Four more big ones join the line-up over the next week. On top of that, Nvidia will be celebrating the 25th Anniversary of GeForce at the Seoul GeForce Gamer Festival on October 30th, which will also be streamed over on Nvidia's Twitch channel, so you can tune in to see new game announcements from the likes of Krafton and NCSoft.

The Outer Worlds 2 is launching on October 29th, with early access arriving on October 24th for Premium Edition buyers. On day-one, the game will support DLSS 4 with Multi Frame Generation, and ray-traced lighting effects.

Vampire: The Masquerade – Bloodlines 2 is a long-anticipated release, having been delayed for five years, with a total project overhaul in the middle. The game finally drops this week with full support for DLSS 4 with Multi Frame Generation, allowing graphics cards like the RTX 5090 to run the game at over 300FPS.

Jurassic World Evolution 3 is the latest Dinosaur park builder from Frontier. The game launches with full support for DLSS 4. Finally, we have Ninja Gaiden 4 and GODBREAKERS, both of which supports standard DLSS (no Frame Generation).

KitGuru Says: Are you picking up any of this week's new releases?

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Corsair Air 5400 Case Review

Corsair has been talking about the new Air 5400 for many months and we are truly excited the time has come for a review. The reason we are so excited is that Air 5400 is a triple-chamber design, so the motherboard and graphics card live in the main chamber, the power supply, cables and storage are housed in the second chamber and the AIO cooler gets a chamber all to itself. Does it work? Heck yes, it works!

Timestamps

00:00 Intro
01:21 The chambers
02:17 A recap
03:14 The layout
03:45 Removing panels – a closer look
05:16 Inside the case
06:35 Reverse side and brushes
08:35 Cables and Management
09:10 Rear / PSU location / iCUE Link Hub
09:49 Core Chassis Build Quality
10:49 Building into the Case
13:20 Project Zero in a Triple Chamber Case
14:00 Installing the cooler in the wrong place!
14:38 GPU Install
15:00 First Test runs – incorrect format
15:56 Cooler in the right location
16:34 Testing – second runs / smoke tests
17:48 Third set of tests
18:39 Last configuration to test
20:28 Test results – stick with it !
21:36 Pricing (ouch!)
22:27 Leo’s Closing Thoughts

Main features (from Corsair's review guide)

  • Triple-Chamber Design – To improve component cooling performance, we’ve isolated CPU cooling from GPU cooling so they both have access to separate sources of fresh air from outside the case, and that neither component can heat up the other. A front-mounted 360mm AIO (sold separately) pulls in fresh air from outside the case, while the GPU is cooled by the included reverse-rotor fans below it, which draw air from outside the case. The third chamber is behind the motherboard for storage devices, a power supply, and excess cables.
  • Dual Airflow Ducts – The main chamber features built-in airflow ducts in the bottom and top of the chassis to help air move vertically through the main chamber for constant upwards airflow. The included bottom-mounted fans pull fresh air in from outside the case and channel it directly into the GPU above. As the air gets warmer it naturally rises and exits through the duct at the top of the case, and there’s 3x 120mm fan mounts in this location to assist with air movement as well. A 120mm fan can be mounted for rear exhaust via two “arms” in the accessory box but our testing shows most users won’t need a fan in this location, but it’s available to those who want it.
  • Included Reverse-Rotor Fans – Reverse-rotor fans are included with the Air 5400 with 3x 120mm ARGB fans pre-installed in the bottom of the case to pull air in from outside the chassis and exhaust it up into the GPU. Fan options include PWM ARGB RS-R fans for those who prefer motherboard fan control or iCUE Link LX-R fans for those who want to experience the simplicity of iCUE Link single-cable connectivity (System Hub included). Both fan options provide an unobstructed view of the RGB lighting due to their reverse-rotor design while still providing powerful, quiet airflow.
  • French Door Glass Side Panels – The exterior of the case features two glass panels that wrap around three sides of the case (front, side, rear) and open outwards from the corner, providing a panoramic view of your hardware and easy access to the case internals.
  • Rapid-route 2.0 – The Air 5400 features Corsair’s second-generation cable management technology known as RapidRoute. This new version’s innovation is a pegboard motherboard tray with movable and modular ratcheting cable tie blocks. These blocks can be moved to any location, rotated, and expanded laterally to make cable management easier since you’re not constrained by fixed cable tie locations.
  • Nylon Brush Chamber Dividers – We’ve replaced plastic grommets between the chambers for cable routing with nylon brushes for a cleaner look and more flexibility when managing cables between the chambers.
  • CPU Cooling Exhaust Opening – One of the most distinguishing features of the AIR 5400 is the large opening on the right side of the case, which allows hot air coming out of an all-in-one liquid cooler to be exhausted immediately away from the case, as the wide opening and moulded ducts allow warm air to be quickly guided away from the chassis and nearby components.
  • USB Type-C Top-Mounted I/O – The AIR 5400 has fully modern top-mounted I/O with three USB Type-C ports. The cable from the case connects to the USB 3.0 port on the motherboard, which splits off into two ports via a mux chip to dual USB 5Gb/s ports, and the high-speed USB Type-C connector powers the lone USB Type-C 20Gb/s for high-speed data transfers.

Specification:

  • Motherboard support: E-ATX, ATX, Micro-ATX, Mini-ITX and reverse ATX
  • Power supply support: ATX.
  • Expansion slots: 7.
  • Included fans: 3x 120mm LX-R bottom intake.
  • Fan mounts: 3x 120mm front, 3x 120mm roof, 1x 120mm rear, 3x 120mm floor.
  • Radiator mounts: 360mm front, 360mm roof, 360mm floor.
  • 5.25-inch optical drive bays: None.
  • Internal drive bays: 1x 3.5-inch, 2x 2.5-inch.
  • Front I/O ports: 1x USB 3.2 Gen 2 Type-C, 2x USB 3.2 Gen 1 Type-C, audio.
  • Dimensions: 470mm H x 467mm D x 340mm W.
  • Weight: 13.9kg

Testing

To put this case through its cooling paces we will be using a test system consisting of an AMD Ryzen 7 9800X3D, Palit RTX 5080 and an SSD. This system allows us to produce a substantial amount of heat and effectively test the Corsair Air 5400‘s cooling capabilities.

Test System:

  • Processor: AMD Ryzen 7 9800X3D
  • CPU Cooler: Corsair iCUE Link Titan 360 RX LCD
  • Motherboard: MSI MAG Tomahawk X870E WiFi PZ
  • Memory: 48GB Corsair Vengeance RGB DDR5-8400
  • Graphics card: Palit GeForce RTX 5080 OC 16GB
  • Power supply: Corsair HX1000i Shift with Premium Cable Kit
  • SSD: 2TB Corsair MP600 Elite
  • OS: Windows 11

Cooling Performance

Cooling Performance Overview

Under load our CPU was drawing 129W and the graphics card 325W so this was a stiff test for the Air 5400. While an ultra-high end gaming PC might double those figures, we are confident our findings would apply to across the board. Once we moved the AIO cooler from the roof of the case to its correct location in the third chamber, we found the cooling of the Air 5400 was excellent. The case performed well with the three stock fans in the floor and there was no benefit adding more fans in the roof or the rear of the case.

Closing Thoughts

When we first saw the Corsair Air 5400 at Computex we had to wonder whether the triple-chamber design was a gimmick.

We have been clear for some time that it makes sense to separate the CPU cooler from the graphics card, and the approach taken by the Air 5400 is one of the best we have seen. What we particularly like is the simplicity of devoting the main chamber to the huge, expensive and power-hungry graphics card and removing the other hardware from the equation.

We helped the cause by using a Project Zero motherboard from MSI that kept most of the cables in the second compartment along with the power supply. This led to a clear separation between the graphics card and the CPU cooler and also added some visual impact to our finished PC. The downsides to the Air 5400 are clear as it is large, heavy and expensive but it is also very effective and delivers on Corsair's promises.

The Corsair Air 5400 LX-R has an MSRP of £284.99/$329.99.

Pros:

  • Novel triple chamber design with excellent CPU cooling.
  • The finished PC looks ultra-tidy.
  • Front panel I/O has three USB-C and no USB Type-A.
  • Cable grommets have been replaced with brush dividers.

Cons:

  • Installing a cooler in the third compartment is fiddly.
  • High price.
  • The storage drive mount looks like an afterthought.
  • Front panel I/O has three USB-C and no USB Type-A.

KitGuru says: Corsair Air 5400 is novel, effective and rather expensive.

The post Corsair Air 5400 Case Review first appeared on KitGuru.
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Fortnite x The Simpsons crossover will reportedly include Springfield map overhaul

Over the many years and Seasons, we’ve seen Fortnite handle its crossovers in varying ways, with some being simple shop bundles; others being available in the Battle Pass; and some special collabs seeing unique power/abilities introduced in limited-time events alongside map POI alterations. As part of the upcoming Fortnite x The Simpsons crossover, the game’s Battle Royale map will reportedly be transformed into the entirety of Springfield.

Following initial leaks earlier this year, Epic Games all-but-confirmed a couple weeks ago that Fortnite would be crossing over with The Simpsons in an upcoming mini-Season.

While few details have been revealed so far, dataminers have seemingly discovered the full scope of the crossover, with Fortnite leakers ‘SpushFNBR’ and ‘NotPaloleaks’ taking to Twitter to state “The Simpsons season will have a FULL THEMED springfield map! One of the POIs is the Nuclear Plant.”

As mentioned, some previous crossovers have added a couple new points of interest to the map, with others even taking over a large portion of the playable area. That said, we have not seen a crossover introduce an entirely new map before.

Simpsons Springfield

Perhaps even more interesting is the fact that not only will pretty much all of Springfield be represented, but the map itself is reportedly fully cel-shadded. Of course, Fortnite has tinkered with cel-shading in the past for some of its character skins and crossovers, but changing the art style of the entire map itself is once again a first for Fortnite – suggesting that this is quite an all-encompassing crossover.

While a game like Fortnite can get away with it much easier than the likes of Call of Duty, having a Season as transformative as this – focused entirely on one series – could either work in or against Fortnite’s favour. We will have to wait and see how it is implemented, and how players react to the changes.

KitGuru says: Are you bored of video game crossovers at this point? What are your hopes for the upcoming mini-season? Let us know down below.

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Pokémon Legends: Z-A launch sales in the UK are 40% lower than Arceus

While the Pokémon series remains the highest grossing media franchise of all time, sentiment surrounding the franchise has fallen over the years, in particular when it comes to Game Freaks’ releases. With Pokémon Legends: Z-A officially available to purchase and play, we’ve gotten our first look at early sales data – revealing the title to have failed to surpass its predecessor.

As reported by TheGameBusiness’ Christopher Dring via Twitter, sales for the latest Pokémon Legends: Z-A in the UK have failed to match that of 2022’s Pokémon Legends: Arceus, writing:

“Pokémon Legends: Z-A is comfortably No.1 in the UK physical charts. Launch sales are 40% lower than Pokémon Legends: Arceus. 51% of sales were for the Switch 2 edition.”

Despite this, the game is clearly already a success, with Dring adding that “It’s the second biggest Switch 2 game of the year behind Mario Kart World,” meaning it managed to beat out the likes of Donkey Kong Bananza despite the latter being a Switch 2 exclusive.

Legends Z-A

Of course, we will have to wait for official figures from Nintendo before coming to conclusions, especially as the data above pertains only to physical sales in a single region. That said (as with most places in the world), Pokémon is a pretty big deal in the UK, and so it is interesting to see Z-A failing to hit the launch highs of Arceus, despite having a larger potential total player base.

Of course, Pokémon is still Pokémon, and so Z-A will likely wind up selling 10s of millions of copies when all is said and done. Still, a 40% drop compared to the last game in the ‘Legends’ series is worthy of note. It will be interesting to see how many units have sold globally and whether the recent budget leaks impacted its overall performance.

KitGuru says: Did you pick up Pokémon Legends: Z-A? If not, why not? Let us know down below.

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Final Fantasy VII Rebirth won’t be getting DLC – but Part 3 might

The Final Fantasy VII remake trilogy is an ambitious reimagining of one of the most iconic JRPGs of all time, one which Square Enix has so far managed to do justice to. With the final chapter in the trilogy well into development now, FFVII’s director has confirmed that Rebirth was originally planned to get DLC – though they ultimately decided against it.

In an interview with Final Fantasy VII Rebirth’s director (conducted by the publication WCCFTech), Naoki Hamaguchi was asked about whether the second part of the trilogy would receive any more content, similar to that seen with FFVII Remake’s ‘Intergrade’ DLC. According to the director:

“There were definitely some ideas to create a Rebirth DLC and that was the plan at a certain point in time, but when we revisited this topic and we thought about what our priorities should be and what the fans are looking forward to the most. We figured that what fans want the most is to bring the third installment as soon as possible. That would take priority over the Rebirth DLC, so we decided to take that approach.”

Final Fantasy VII DLC

That said, it appears as though DLC for the final entry in the trilogy could happen, with Hamaguchi adding “once we release the third installment, there is the possibility of having a DLC for that third installment. With the conclusion of the Final Fantasy VII Remake trilogy, there's probably going to be a much wider audience for Final Fantasy as a whole. Whether we bring another new DLC or a full title, that's something we are actively considering.”

Of course, Final Fantasy VII’s story is about more than just Cloud, with the title having received plenty of spin-offs, side stories and more over the years. As such, it will be interesting to see what Square Enix does with the final FFVII remake – and what their plans are after-the-fact.

KitGuru says: Were you hoping Rebirth would get DLC? Do you agree with the team’s decision in the end? What do you think is next after the trilogy concludes? Let us know down below.

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Insider claims two Halo games will be released next year

Ever since the disappointing launch of Halo: Infinite, Microsoft and 343 Industries (now Halo Studios) have been laying somewhat dormant, with the biggest news arriving during last year’s Halo World Championships in the form of the UE5-developed ‘Project Foundry’. Ahead of this year’s championships, a Halo insider has claimed that two projects are currently in the works to be released next year.

Ahead of the upcoming Halo World Championships (where the team will officially reveal “what we’ve been working on”) Halo leaker Rebs Gaming released a video claiming that sources “informed me there is a separate new Halo multiplayer game” in the works alongside the previously-leaked Halo CE remake.

Expanding on this, Rebs described the project as a “live-service long-term updating multiplayer game” – with specific comparisons being made to Fortnite with regards to its “live service component”. That said, it is unknown whether the game will be a battle royale or not currently.

Year Championships

Alongside this, Rebs claimed that two separate Halo games are planned to arrive next year. Though not confirmed, these are likely to be the aforementioned CE remake and this leaked live-service title – though we will have to wait until the Halo World Championships later this week to find out officially.

Of course, while a live-service multiplayer Halo game could be great, the ill-fated Infinite was initially designed to be a 10-year experience, and so we will have to wait and see whether the team can handle a long-term live-service experience.

KitGuru says: Are you looking forward to Halo WC? Which of the two leaked projects are you most excited for? Let us know down below.

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Gigabyte unleashes two new dual mode monitors

Gigabyte is doubling down on display versatility, announcing two new 27-inch gaming monitors that feature dual mode technology. The new Gigabyte G27U and G27UP are both built around SuperSpeed IPS panels and allow users to switch between a 4K resolution at 160 Hz and a FullHD resolution at 320 Hz, offering the best of both worlds for different scenarios.

Both monitors share a core set of high-performance features aimed squarely at gamers. The 27-inch SuperSpeed IPS panels deliver a 1 ms GTG response time for the G27U and the G27UP, with the latter also rated at 0.5 ms MPRT. The two monitors have good colour reproduction, covering 95% of the DCI-P3 gamut, and support variable refresh rate technologies, ensuring smooth, tear-free gameplay. Moreover, they carry an official FreeSync Premium certification and are also listed as G-Sync Compatible.

Gigabyte has equipped these models with its suite of gaming enhancements. The Tactical Switch 2.0 feature allows for instant switching between the 4K/160 Hz and 1080p/320 Hz modes with a single click. Gamers also get tools like Black Equalizer 2.0 and Night Vision for improved visibility in dark scenes, Aim Stabilizer Sync to reduce motion blur without disabling VRR, and customisable Game Assist overlays. Both monitors sit on fully ergonomic stands offering height, tilt, swivel, and pivot adjustments.

While the core display and gaming features are identical, the key difference between the two models lies in connectivity and productivity features. The G27UP appears to be the more feature-rich option, boasting a built-in KVM switch, a USB-C port with 15W Power Delivery and DP Alt Mode, and a full USB hub (1x Type-B upstream, 2x Type-A downstream). The standard G27U seems to forgo these hub features, offering a more streamlined I/O focused purely on display inputs (HDMI 2.1, DP 1.4) and a headphone jack.

Discuss on our Facebook page, HERE.

KitGuru says: How much more would you be willing to spend for the extra features of the G27UP?

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Atari is recreating the Intellivision retro console in time for Christmas

Atari is turning its attention away from its own back catalogue and is instead recreating one of its fiercest competitors from the golden age of gaming. The company has just announced the Intellivision Sprint, a modern remake of Mattel's classic 1979 console, the Intellivision.

Celebrating the original system's 45th anniversary, Atari's Intellivision Sprint aims to capture the look and feel of the original hardware, complete with its signature wood trim and gold top plates. However, it's packed with modern conveniences. The iconic disc controllers are back, but they are now wireless and feature internal rechargeable batteries that charge automatically when docked into the console itself.

The console connects to modern TVs via HDMI and comes with 45 built-in classic Intellivision games. To replicate the original experience, Atari is including 48 double-sided controller overlays in the box, corresponding to the built-in titles. In a neat touch for purists, the console also features USB-A ports, allowing owners to connect their original wired Intellivision controllers via an adapter (sold separately).

The Intellivision Sprint is available for pre-order now directly from Atari's website for $149.99, with shipping expected by December 2025 – just in time for the holidays.

Discuss on our Facebook page, HERE.

KitGuru says: Atari has recently focused on recreating its own hardware like the 2600+ and 400 Mini, but reviving a competitor's console is new for the company. Retro enthusiasts looking for an easy way to revisit the Intellivision library will likely be pleased with the new console.

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Xbox president confirms next-gen console in development

Earlier this month in an effort to stomp out rumours that next-generation console hardware had been cancelled, Microsoft publicly reaffirmed its commitment to first-party Xbox hardware. Now, Xbox president, Sarah Bond, has confirmed that a traditional next-generation Xbox console will be released, and an official Xbox handheld is also still on the table 

In an interview with Variety, Bond stated that next-generation Xbox hardware is already in development, adding that Microsoft's continued partnership with AMD remains strong, with plans for more devices in the future.

“We are 100% looking at making things in the future. We have our next-gen hardware in development. We’ve been looking at prototyping, designing. We have a partnership we’ve announced with AMD around it, so that is coming. What we saw here was an opportunity to innovate in a new way and to bring gamers another choice, in addition to our next-gen hardware. We are always listening to what players and creators want. When there is demand for innovation, we’re going to build it.”

From the sounds of it, Microsoft's most recent AMD partnership announcement could be for handheld chips, not just the next-generation Xbox console, which will reportedly use an APU codenamed ‘Magnus‘, combining high-end Zen 6 CPU cores with RDNA 5 graphics.

Discuss on our Facebook page, HERE.

KitGuru Says: Microsoft appears keen to let everyone know that there will be another generation of Xbox consoles. Based on current rumours, we should be getting that next-gen system in 2027, although it may be more of a PC in disguise than a traditional console, if certain rumours are accurate. 

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Resident Evil 0 Remake seemingly confirmed by actor

Capcom has had great success with its Resident Evil remakes over the past handful of years. The publisher has no plans to stop anytime soon either, with new evidence pointing to a remake of Resident Evil 0. 

Resident Evil 0 first released back in 2002. The story follows two main characters, Rebecca Chambers, a S.T.A.R.S. medic who also appeared in Resident Evil 1, as well as Billy Coen, a former marine. The two characters are forced into an uneasy alliance after witnessing an infection outbreak.

According to MP1st, one of the lead actors for the game, Jon McLaren, recently updated their CV with ‘Project Chamber', which is believed to be the codename for Resident Evil 0. Through investigation, the site also learned that Beyond Capture Studios is producing the motion capture for the game, after previously working on Resident Evil 4 Remake and Street Fighter 6.

DuskGolem, a prominent Resident Evil leaker, has previously claimed that remakes for both Resident Evil 0 and Resident Evil Code Veronica were in the works. The latter is expected to release first, so it could be another couple of years before the RE 0 Remake becomes available.

Discuss on our Facebook page, HERE.

KitGuru Says: Did you play Resident Evil 0 back in the day? Or will this upcoming remake be your first time experiencing the game? 

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A new AAA Lord of the Rings game is reportedly in development

It has been almost a decade since we last had a critically acclaimed Lord of the Rings video game, but that wait may finally end soon. According to reports this week, a new AAA Lord of the Rings game is going to be developed, with the goal of ‘competing with Hogwarts Legacy'. 

According to Insider Gaming, multiple sources have confirmed that the Abu Dhabi Investment Office has agreed to a $100M deal to fund the creation of a new Lord of the Rings video game. The deal has apparently been in the works since last year, but was only recently signed after many rounds of negotiations.

It is claimed that the game will be created with the goal of competing with Hogwarts Legacy. For those who don't know, Hogwarts Legacy was the best-selling game of 2023 in the US, and other parts of the world.

It is unclear exactly what ‘compete with Hogwarts Legacy' means, but I would assume it would mean we are getting a LOTR-based third-person open-world game with customisable characters and light RPG elements.

Embracer Group is the current owner of the Lord of the Rings IP. In recent years, rather than developing a new game in-house, Embracer has opted to license out the IP, leading to projects like The Lord of the Rings: Gollum and Return to Moria.

Discuss on our Facebook page, HERE.

KitGuru Says: Hogwarts Legacy was created by a small, relatively unknown studio and ended up being a massive hit. I do not doubt that something similar could happen with The Lord of the Rings, but with the deal only just being signed, it will be years before we see this game officially available. 

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