Peak sales increase to 2 million as developers confirm post-launch DLC plans
Peak is proving to be more than just a “jam game” experiment. What began as a simple project to combat burnout has exploded into a certified hit, initially selling a million copies in its first six days and now, surprisingly, reaching two million units sold in just nine days. This incredible momentum shows no signs of slowing down, as the developers themselves, known as Landcrab, noted in a recent blog post.
As the developer said in a blog post, “It's been a wild time since launch… Peak managed to exceed our expectations of player count and hype by like… a lot.” This translates to an additional million copies flying off the virtual shelves in just three days.
While the celebration is warranted, Landcrab is already working hard on the game's first major update. They've been diligently collecting community feedback, assuring players that they're noting as many suggestions as possible. Potential improvements span the gamut from crucial quality-of-life adjustments to entirely new content and all of the additions they wanted to include from the start. Naturally, this will be underpinned by a strong focus on bug fixes, currently their top priority.
Landcrab is specifically investigating key issues impacting players, including problems with disconnection and reconnection, broader performance and optimisation, microphone or audio glitches, and game crashes. The development team openly acknowledges its small size and appreciates players' patience as it tackles these bug reports. Looking ahead, localisation is a confirmed inclusion for Peak, though Landcrab is cautious, stating they won't release anything significant until they are certain it's feasible.
KitGuru says: Do you think Peak will be a success for some time, or will it be just the new flavour of the month until the next one shows up?
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