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Ubisoft has been quietly working away on the Splinter Cell remake for over four years at this point. Unfortunately, it appears that we are no closer to seeing the game in action, as recent job listings indicate yet another change in creative leadership.
Less than one year after announcing the remake to the world, Ubisoft hit a crossroads when the game's director left the company. A new director was appointed but as of September 2025, they too have departed Ubisoft.
As spotted by Tech4Gamers, a now deleted job post on the Ubisoft website confirmed that the studio was now looking for a third director for the Splinter Cell remake. Considering the job listing is no longer active, it could mean Ubisoft have already found someone, or it could mean that they are undergoing private recruiting.
The timing of this is pretty disappointing, as the animated series, Splinter Cell Deathwatch, has attracted an audience on Netflix and has already been greenlit for a second season.
At this point in time, it is entirely unclear how far along this remake project is. Splinter Cell isn't the only remake having some trouble either, as the Prince of Persia remake has also suffered numerous delays, despite initially being announced with a 2021 release date.
KitGuru Says: We've only really received bad news since the announcements of the Splinter Cell and Prince of Persia remakes. Hopefully that will change soon. Splinter Cell in particular should come out within the next few years to capitalise on the reignited brand recognition from the Netflix series.
The post Splinter Cell remake loses another director first appeared on KitGuru.Known for their work on the somewhat charming Sherlock Holmes series of games, Frogwares’ single most high-profile title is likely The Sinking City. Released back in 2019, the game received a generally warm reception, leading the team to introduce a remaster and announce a sequel. Initially planned to arrive sometime this year, the team have now confirmed that The Sinking City 2 will launch during the first half of 2026 instead.
Making the announcement on their store page, the team at Frogwares confirmed the delay, writing: “As many of you know, we’d been aiming to launch The Sinking City 2 in 2025. After extensive internal discussions, we’ve made the decision to move the release into the first half of 2026.”
Unfortunately, as with many games being worked on in Ukraine, the ongoing conflict with Russia / Putin has impacted development, with Frogwares explaining “Developing a game during an ongoing war continues to bring challenges that are difficult to predict – from drone and missile strikes to the incoming power outages and the constant need to adapt to unstable conditions.”
They continued, adding that “these realities inevitably slow our pace, and rather than rushing to meet a date that no longer makes sense, we’re choosing to take the time needed to finish the game properly and deliver it at the quality you deserve.”
As a bit of a consolation, the team shared a bunch of new screenshots, showcasing the game’s dark, moody and depressing atmosphere. In addition, Frogwares partook in an interview with Epic Games to discuss the team’s use of Unreal Engine 5 while also answering more general questions regarding the upcoming horror-focused sequel (available HERE).
KitGuru says: Are you looking forward to The Sinking City 2? What do you think of their shift to a more horror-first experience? Let us know down below.
The post The Sinking City 2 delayed to the first half of 2026 due to ongoing war first appeared on KitGuru.Each month, Sony updates its PlayStation Plus Extra / Premium libraries with a number of new and returning titles. Unfortunately, the company also removes games from the service on a monthly basis. With October’s PS Plus line-up officially available to claim, the console maker has now unveiled 7 titles which are set to depart the service next month.
In going to the last chance to play section on the PlayStation 5’s PS Plus tab, subscribers can find a list of 7 titles which are set to be removed from the service next month (likely mid-November):
Interestingly, a number of the games leaving have recently gotten new entries (or are set to receive a sequel), including Battlefield, Digimon and Football Manager. Similarly, those sad to see Like a Dragon: Ishin! being removed after roughly a year on the service have Yakuza: Like a Dragon to enjoy – being one of the headlining titles for October.
Finally it is worth pointing out that we are set to lose yet another VR title next month (Synapse) despite PS Plus Premium’s offerings being relatively lacking in this department.
As mentioned, October’s PS Plus Extra / Premium line-up is now available, including the likes of V Rising; Silent Hill 2 Remake; Until Dawn and the aforementioned Yakuza: Like a Dragon. The full line-up for October can be found HERE.
KitGuru says: Are you sad to see any of these games go? Should PS Plus Premium include more VR titles? Let us know down below.
The post 7 titles are set to leave PlayStation Plus Extra / Premium next month first appeared on KitGuru.The PAYDAY series is in a bit of an awkward spot. Following the disappointing launch of PAYDAY 3, many fans opted to go back to the previous entry in the series – leading studio Starbreeze to make some less-than-popular decisions regarding the decade-old title. Fortunately, Starbreeze seems to have now found a healthy medium between the two titles, announcing that they have hired a support studio to work on PAYDAY 2 while the core team continues to work on the latest entry.
Making the announcement via their Steam page, the team at Starbreeze wrote: “Hello heisters, We’re excited to announce that we’re partnering with Sidetrack Games to support the PC-versions of PAYDAY 2 with quality-of-life improvements and general game fixes.”
For the uninitiated, Sidetrack Games is composed of PAYDAY modders who have proven themselves within the community over the years. In partnership with Starbreeze, Sidetrack Games are working on an update for PAYDAY 2 which is set to go live later today, focused on “the stability of the game and improving the overall player experience.”
The team concluded by stating “Collaborating with Sidetrack Games allows Starbreeze to maintain full focus on PAYDAY 3, while PAYDAY 2 continues to deliver value for all players with the dedicated, expert support they deserve.”
In many ways it feels as though PAYDAY 2 was a lightning in a bottle type situation. Whether its successor can ever reach such heights, we will have to wait and see. That said, it is encouraging to see that the team appear to have found a solution which works for the developers, the fans, and hopefully the future of PAYDAY itself.
KitGuru says: What do you think of PAYDAY 3 in 2025? Could it surpass its predecessor with enough time and care? Let us know your thoughts down below.
The post Starbreeze partners with ex-modders to support PAYDAY 2 in the long-term first appeared on KitGuru.One of the latest models to join Klevv's Gen 4 SSD lineup is the CRAS C925G, a drive that utilises a DRAM-less design controller supporting NVMe 2.0 and features a thin copper-graphene composite heatsink.
The M.2 2280 Klevv CRAS C925G combines a Maxio MAP1602 4-channel DRAM-less controller and 238-Layer 3D TLC NAND. Available in 500GB, 1TB and 2TB (the drive we are looking at here) capacities, the drive comes with a very thin copper-graphene composite heatsink to help keep it cool.
Officially, the 2TB CRAS C925G is rated as up to 7,400MB/s and 6,500MB/s for Sequential reads and writes, respectively. The 500GB and 1TB drives have the same read rating, but with 6,200MB/s and 6,300MB/s, respectively, write ratings.
The random 4K read performance for the range is quoted up to 670,000 IOPS for the 500GB and 1TB drives, with the 2TB drive rated at up to 700,000 IOPS. As for random writes, the 500GB and 1TB drives are rated as up to 980,000 IOPS, with the 2TB drive getting a 1M IOPS figure.
The endurance for the 2TB CRAS C925G is 2400TBW, the 1TB drive gets 1200TBW and the 500GB drive gets 600TBW.
Klevv backs the CRAS C925G with a 5-year warranty.
Physical Specifications:
Firmware Version: SVN27141.
The post Klevv CRAS C925G 2TB SSD Review first appeared on KitGuru.2025 has been the year for price hikes, with Xbox in particular increasing the cost of its consoles multiple times, its accessories and most recently Xbox Game Pass. It seems consumers aren’t the only ones being impacted however, with Microsoft having now raised the price for its Xbox dev kits by 33%.
As reported by industry insider Tom Warren (via The Verge), Microsoft recently informed developers that the company’s Xbox dev kits have gone up in price – increasing from $1500 a unit to $2000 (a 33% hike).
As with pretty much all other recent adjustments, this new price is said to be as a result of “macroeconomic developments” – though Microsoft made sure to note that “we remain committed to providing high-quality tools and support for your development efforts.”
While $2000 may not be much in the grand scheme of things when it comes to game development, raising the price on dev kits for a platform which has been struggling for years is a curious choice, especially with various 3rd-party titles having already skipped Xbox in favour of other systems.
That said (though not applicable to all), Microsoft’s indie-focused ID@Xbox program does offer some dev kits for free, meaning the price increase hopefully should not affect everyone. Still, this comes at an odd time for Microsoft – and adds further fuel to the fire regarding the console maker’s negative public sentiment.
KitGuru says: What do you think of this recent price hike? Is Microsoft trying to get out of the hardware market? Let us know your thoughts down below.
The post Xbox dev kits have now also received a major price hike first appeared on KitGuru.While the first entry in the Mortal Kombat reboot film adaptation failed to light the world on fire, Warner Bros. appears to be quite confident in the upcoming sequel. After being pushed back from October 2025 to May 2026 in order to ensure greater returns on their investment, Mortal Kombat II has now been moved once again – this time to one week earlier.
As reported by the publication Deadline, the upcoming Mortal Kombat II film adaptation, which was announced to be arriving on the 15th of May, has now been brought forward slightly.
In order “to get better play at the summer box office” the sequel is now set to officially arrive on the 8th of May – one week earlier than previously planned.
As mentioned, 2021’s Mortal Kombat film received a pretty mixed reception upon its release, achieving a Rotten Tomatoes score of just 55% while amassing $84 million at the box office off of a $55 million budget.
That said, the film was released simultaneously across both cinemas and WB’s HBO Max streaming service. In that regard Mortal Kombat managed to become HBO Max's most successful film launch up to that point. Additionally fans of the series were much kinder to the adaptation, landing at an RT score of 85%.
Most recently, WB also confirmed that a 3rd Mortal Kombat film is in the works – giving extra credence to the notion that the distributor is feeling confident in this sequel. It will be interesting to see just how successful Mortal Kombat II winds up being, and whether the back-and-forth on its release date was ultimately worth it.
KitGuru says: Are you excited for Mortal Kombat II? Will it be a box office success? What did you think of the first film? Let us know down below.
The post Mortal Kombat II film is now arriving a week earlier than expected first appeared on KitGuru.In recent years we’ve seen Valve tweak and improve its Steam store front, adding new features, deprecating others while giving much of its UI/UX a fresh coat of paint. Those enrolled into the platform’s Steam Labs feature can now check out the service’s new ‘Personal Calendar’ – allowing you to more easily track future upcoming releases.
Making the announcement via their blog, the team at Valve officially unveiled their latest project – Personal Calendar – writing:
“The new Steam Personalised Calendar is a look at both recently released and upcoming games, filtered down to the set of games we think you are most likely to be interested in.”
As mentioned, this feature is currently exclusive to Steam’s Labs experiment and as such could change between now and when it is officially released. That said, as of right now, Steam’s Personal Calendar “finds people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist.”
This new recommendation system is said to take into account not only which games you play, but how long you’ve played them for. In addition, you will be able to make use of comprehensive filtering options which also takes into account previously-adjusted store content preferences.
Of course, the most notable part of this new addition is its calendar aspect, with the list of recommendations including a timeline of upcoming games you might be interested in as well as titles which have recently come out (both in the past week and last month).
Full details on this new Personal Calendar can be found HERE. It will be interesting to see how useful this new feature winds up being.
KitGuru says: What do you think of Valve’s renewed focus on overhauling Steam? Will you try this new Personal Calendar? Which recent Steam feature have you found to be most useful? Let us know down below.
The post Valve announces new Steam ‘Personal Calendar’ recommendations system first appeared on KitGuru.Today, NVIDIA has announced new updates for Nvidia ACE and RTX in Unreal Engine. For starters, ACE now supports the open-source small language model, Qwen-B3, enabling developers to deploy AI-powered real-time NPCs on-device within games. On the RTX side, Nvidia has revealed RTX Mega Geometry to further enhance game worlds.
NVIDIA ACE now supports the open-source Qwen3-8B small language model (SLM), enabling developers to deploy dynamic, real-time NPC characters on-device in PC games. The open source Qwen3-8B AI model is now available through NVIDIA ACE as an In-game Inferencing (IGI) SDK plugin, which simplifies the pipeline and optimises AI inference and graphics processing for accelerated game performance.
NVIDIA has also released a set of new updates for the NVIDIA RTX Branch of Unreal Engine (NvRTX), including the Unreal Engine 5.6.1 release, RTX Mega Geometry, and further ReSTIR PT performance and image quality improvements.
The Bonsai Diorama demo accompanies the NvRTX 5.6.1 release and showcases RTX Mega Geometry along with utilising ReSTIR PT and the DLSS 4 Technology suite:
Several improvements have been made to the core IGI SDK including, adding Magpie Flow for real-time, on-device text-to-speech with multilingual support in Spanish and German, introducing MultiLoRA adapters to support fine-tuning model weights quickly with minimal computational overhead, and CUDA in Graphics support for Vulkan backends for optimising graphics and AI workloads. You can download the latest IGI SDK and plugins HERE.
KitGuru Says: What do you think of the latest Nvidia announcements?
The post Nvidia brings updates to RTX on Unreal Engine and Nvidia ACE first appeared on KitGuru.