Corsair has been wrapping up the year with a slew of collaboration announcements. In the last couple of months we've seen a new set of Witcher-themed peripherals, a new set of Cyberpunk 2077-themed peripherals and now, Corsair is adding Fallout to that growing list.
In its latest special edition gaming peripheral collection, Corsair endows various products with Nuka Cola branding, complete with the red and white theme. At the center of the lineup is the CORSAIR HS80 RGB Wireless Gaming Headset: Nuka Cola Edition, featuring 3D spatial audio and a bold design with Nuka Girl on the earcups, Cappy and Bottle on the headband, and branding throughout.
Corsair subsidiaries, Drop and Elgato also have Nuka Cola themed products on the way. Drop’s Nuka Cola Collection includes the CSTM80 Mechanical Keyboard, a tenkeyless, hot‑swappable board with themed details and multiple layers of sound dampening. Fans can also deck out their setups with the Drop + Nuka Cola Desk Mat, collectible keycap set, and four artisan keycaps inspired by Power Armor, the Thirst Zapper, a vending machine, and a crate of bottles.
For creators, Elgato’s Nuka Cola Collection brings the Fallout aesthetic to its Stream Deck, Wave:3 microphone, and Wave Mic Arm LP. Together they deliver customisable controls, professional‑grade audio, and seamless mic positioning, all wrapped in a limited‑edition design perfect for vault dwellers upgrading their gear.
KitGuru Says: What do you think of Corsair's recent rollout of special edition peripherals? Are there any you are interested in getting for your desk?
The next round of games for GeForce Now has been announced. There are seven new titles joining the cloud gaming library this week, including new releases like Dome Keeper.
One of the headliners this week is Monster Hunter Stories and its sequel, Monster Hunter Stories 2. These games are JRPG-inspired spin-offs of the mainline Monster Hunter games where players take on the role of ‘Riders', people who befriend monsters and battle alongside them, rather than hunting them down. Another major difference in the Monster Hunter Stories games is a switch to turn-based combat and roster management, rather than the action-focus of the mainline games.
Here is the full list of new games joining GeForce Now today:
Skate Story (New release on Steam, Dec. 8)
Dome Keeper (New release on Xbox, available on Game Pass, Dec. 9)
Death Howl (New release on Steam and Xbox, available on Game Pass, Dec. 9)
RuneQuest: Warlords (New release on Steam, Dec. 9)
Everdream Village (New release on Steam, Dec. 12)
Monster Hunter Stories (Steam)
Monster Hunter Stories 2 (Steam)
On top of this, Nvidia has also migrated three more titles over to the GeForce Now Ultimate RTX 5080-powered servers, including Age of Wonders 4, as well as Cities: Skylines 1 & 2.
KitGuru Says: Will you be playing any of this week's new GeForce Now titles?
With the 2025 Game Awards less than 24 hours away, Geoff Keighley and co. have increasingly teased its line-up of game announcements planned for the upcoming show. Alongside the likes of Saros, the new Tomb Raider and more, The Game Awards is set to give us our first look at the next project from ex-Naughty Dog director Bruce Straley.
While we’ve yet to get a name for the project, the brief video released alongside the announcement shows off what appears to be a rather stylised game – quite different to anything we’ve seen from Naughty Dog.
For the uninitiated, Bruce Straley started working at Naughty Dog all the way back during the Crash Bandicoot era, slowly rising the ranks and eventually going on to co-direct Uncharted 2, The Last of Us and Uncharted 4 – before ultimately leaving the studio in 2017.
Since then, we’ve heard very little from Straley, with Wildflower Interactive remaining relatively under the radar since its founding in 2021. That said, this unnamed project was previously confirmed to be “small-ish, creatively-charged [and] uniquely-stylized” in nature.
Whatever it winds up being, we won’t have to wait long to find out, with The Game Awards officially going live later tonight at a little bit past midnight in the UK.
KitGuru says: Are you looking forward to The Game Awards? Will you watch the show live? Which of the announced games/projects are you most excited to see? Let us know down below.
For the past generation or so, Nintendo has been slowly but surely filling out its Nintendo Switch Online libraries with titles from across the company’s many classic consoles. Alongside first-party titles, NSO also includes select 3rd-party classics. Joining the service as part of the latter camp is Ubisoft’s Rayman, with ‘The Great Escape’ and sister series ‘Tonic Trouble’ set to arrive next week.
Making the announcement via a brief ‘Game Update’ video, Nintendo confirmed that the N64 classics Rayman 2: The Great Escape alongside Tonic Trouble are both heading to its NSO service next week on the 17th of December.
Rayman 2: The Great Escape is of course the second mainline entry in the Rayman series. Unlike the first game’s sidescrolling aesthetic, Rayman 2 took the series into 3D, with the 1999 title seeing strong reviews upon its initial release.
Tonic Trouble meanwhile is a sister-series of sorts to Rayman, with the Ubisoft-developed title serving as an engine tech project created in anticipation of their work on Rayman 2.
Both Tonic Trouble and Rayman The Great Escape are set to join Nintendo Switch Online this time next week on the 17th of December for all those subscribed to NSO’s Expansion Pack tier.
KitGuru says: What do you think of Nintendo Switch Online? How does it compare to their previous Virtual Console program? Let us know down below.
If you’re a microATX fan, then the ASUS ROG Strix B850-G Gaming Wi-Fi should absolutely be on your shortlist. This is especially true if having plenty of M.2 ports is a priority, or if you want to sport a clean white theme while running high-end hardware.
Fortnite is easily the single game with the greatest number of franchise crossovers, with the free-to-play live-service juggernaut having collabed with countless IPs across all forms of media. Following the likes of Dragon Ball, Naruto, Attack on Titan, Jujutsu Kaisen and more, Fortnite’s next anime-themed crossover is reportedly with one of the ‘Big 3’ – Bleach.
As discovered by SamLeakss and corroborated by known Fortnite leaker HYPEX, a crossover between Fortnite and Bleach is set to take place in Early 2026, likely as part of the ongoing Chapter 7 Season 1.
Alongside One Piece and Naruto, Bleach was typically seen as being one of the ‘Big 3’ shonen anime from its era. Though the series fell off partway through its airing (leading to a premature cancellation), the franchise came back bigger and better than ever with the ongoing release of Bleach: Thousand-Year Blood War.
Previous anime crossovers have taken quite varying forms. While the likes of the Dragon Ball collab saw parts of the map altered and new mechanics added to fit in with the crossover, Naruto’s primarily added purchasable skins (as well as a community-made Hidden Leaf Village map).
What form this Bleach crossover will take is currently unknown. That said, hopefully at the very least we will get to wield the show’s iconic ‘Zanpakutō’ Soul Cutters.
KitGuru says: What do you think of Fortnite’s anime collabs? Which has been your favourite? Have you been watching Thousand-Year Blood War? Let us know down below.
Each month, Sony updates its PlayStation Plus Extra/Premium tiers with a selection of titles – both old and new alike. For the final month of 2025, Sony has confirmed that PS Plus members will be able to get their hands on nearly a dozen titles, including Assassin’s Creed Mirage and the day-one edition of Skate Story.
Making the announcement on the PlayStation Blog, Sony officially confirmed the full line-up of titles joining its PlayStation Plus Extra/Premium service this December. Set to go live on the 16th of December (aside from the aforementioned Skate Story which is out now), this month’s PS Plus additions include:
Assassin's Creed Mirage [PS5, PS4]
Wo Long: Fallen Dynasty [PS5, PS4]
Granblue Fantasy: Relink [PS5, PS4]
Planet Coaster 2 [PS5]
Cat Quest III [PS5, PS4]
Lego Horizon Adventures [PS5]
Paw Patrol: Grand Prix [PS5, PS4]
Paw Patrol World [PS5, PS4]
Soulcalibur III [PS5, PS4] – PS Plus Premium
While a strong month overall, perhaps the most interesting inclusion is LEGO Horizon Adventures, owing to the fact that it was already added to PlayStation Plus earlier this month through the Essential Tier.
Regardless, December’s line-up offers plenty of fun experiences to get stuck into this holiday season. Here’s to hoping that 2026 is an even better year for PlayStation Plus.
KitGuru says: What do you think of PlayStation Plus’ 2025 output? Is it worth paying more for the Extra tier? What about PS Plus Premium? Let us know down below.
Today we're taking a look at the ASUS ROG Falcata – a split 75% gaming keyboard with magnetic switches, Rapid Trigger, SOCD and up to 8000Hz polling. You can run it as a full board, or just the left half for maximum mouse room. It’s incredibly versatile, packed with competitive-focused gaming features… and it costs £335. So, is it actually worth it?
Timestamps:
00:00 Start
00:52 Pricing
01:17 Accessories
02:10 The Design
02:38 RGB
03:00 Buttons / Features / Ports
04:00 Mats thoughts so far?
04:20 Build Quality / Materials
06:01 Switches / Keycaps
07:28 Stabilisers
07:47 Sound test
08:05 Gaming
09:17 Polling Rate
10:00 Use Case options
10:41 Connectivity
11:10 Battery Life
11:58 Link Cable (Its not USB)
12:17 Customisation via GearLink
14:06 So it is worth the money?
Specifications
Click Life – ROG HFX V2 Magnetic Switch
Connectivity – USB 2.0 (TypeC to TypeA), RF 2.4GHz, Bluetooth 5
Lighting – RGB Per keys
AURA Sync – Yes
Anti-Ghosting – N Key Rollover
Macro Keys – All Keys Programmable
USB Report rate – 8000 Hz
RF 2.4G Report rate – 8000 Hz
Cable – 1 x USB type C to C braided cable,2 x Type C to C link cable
Dimensions – 327mm x 127mm x 38mm (without wrist rests)
Weight – 968g (without cable and wrist rests)
Color – Black
Contents – 1 x ROG Falcata,2 x Wrist rest,8 x Keyboard feet,1 x Keycap puller,1 x USB cable,2 x Link cable,6 x Screw,1 x Extender,1 x USB-C to A adapter,1 x Allen Wrench,1 x ROG sticker,1 x Ctrl keycap,1 x Quick start guide,1 x Warranty booklet.
You can buy the ROG Falcata keyboard directly from ASUS for £334.99 HERE.
Pros:
Top tier gaming performance and features.
Excellent build quality.
Magnetic switches feel smooth and are fully adjustable.
Gear Link web customisation is a huge improvement over Armory Crate.
Good stabiliser tuning with minimal rattle.
Flexible connectivity and single-cable charging for both halves.
Cons:
Expensive.
Running just the left hand side is not practical when multitasking while gaming.
RGB effects are limited.
KitGuru says: The Falcata is a very good keyboard with a great gaming feature set and outstanding build quality.
For Day 11 of the KitGuru Advent Calendar we have teamed up with Montech to give away THREE prize bundles. Each winner will get their own case and AIO liquid cooler, although the two top prizes pack a couple of extra goodies too.
Here are the three prize bundles:
Winner 1 –
KING 45 PRO
HyperFlow Digital AIO cooler
Century II 1050W PSU
RX120 PRO 3-in-1 fan kit
Winner 2 –
HS02 PRO
HyperFlow Digital AIO cooler
Century II 1050W PSU
GF120R V2 3-in-1 fan kit
Winner 3 –
KING 15 PRO
LightFlow AIO cooler
How to Enter:
To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What is your current PC case?
This competition is open worldwide.
The winner will be picked randomly shortly after 11AM GMT December 12th, and a new competition will be announced for Day 12. The chosen winner has 48 hours to respond, if we do not hear from them, a new winner will be picked.
Terms and Conditions: This competition is open worldwide, starting at 11AM GMT on December 11th and ending at 10:59AM GMT on December 12th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.
KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 12!
AMD's FSR Redstone is made up of several features including FSR Radiance Caching, FSR Ray Regeneration, FSR Frame Generation and FSR Upscaling 4. Of the four, FSR Upscaling 4 is not really…
The Thrill of the Fight 2 with career mode is available now on Quest headsets, so I put on my boxing gloves to throw some punches.
As a fan of the original The Thrill of the Fight, I had high hopes for the sequel coming into this, buying The Thrill of the Fight 2 in early access to try its multiplayer mode. I encountered arm-flailing multiplayer matches that saw spam fighters rack up damage, so I put it down and decided to wait for the more fleshed-out full release, which arrived several weeks ago.
The Facts
What is it?: A boxing simulator with training, career, and multiplayer modes. Platforms: Quest (reviewed on Quest 3) Release Date: Out now Developer/Publisher: Halfbrick Studios Price: $19.99
Facing off in career mode
The Thrill of the Fight 2 welcomes you with a main menu presented on a small tablet held in your gloved hands. After it calibrates your height and arm length, you hold a stylus to choose multiplayer, career, or training mode. Training mode practices with a dummy or spars with a bot fighter. There are also settings for customizing your fighter to make them look reasonably unique.
Comfort
The Thrill of the Fight 2 is intended as a standing game that engages your body in physical exertion. That said, there aren't many comfort options to speak of. If you don't have much room in your physical space to play, there is an optional standing mode. Analog stick-based turning can be assigned to either the left or right hand. Health warnings are present when the game starts, and users must agree to those before proceeding to play.
I chose Career mode first and find myself inside a ring for my first fight. Coming from the first Thrill of the Fight, the updated difficulty is an immediate shock. The previous game took a more arcade-style approach to the boxing, so I wasn't expecting the AI to be this intense.
0:00
/0:37
I throw out jabs it sees coming and deftly dodges, infuriating me. I lean in and get called for a foul. Occasionally the bot will clip directly into me while throwing punches and a foul gets called on my behalf instead. The game repeatedly fails to detect how much space I have around me to fight in “roomscale” mode, forcing me to smaller confines for standing mode during fights. This contributed to the problem of stepping outside of bounds while the AI fighter is still sending punches my way. Whenever the fighting gets intense, I can see flashes of my room boundary as the fists fly.
Coach yells directions at you during the fight, and the jeers of the crowd can be heard too. Outside the ring, they realistically move in their seats, craning their necks for a better view. I saw solid performance across each stage with strong immersion throughout.
I backed on up to training mode and tried sparring. Sparring mode provided a better onboarding experience with practice for proper fighting form. Training with a dummy gives instruction via tutorial videos on how to punch with drill exercises to perfect different moves. Still, I can't land punches as well as I want to because of my scores.
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Testing the dummy in training mode
The numbers next to the training dummy show how much force is applied to each move you make, including how much “body effort” is included. Body effort is a way for The Thrill of the Fight 2 to grade punches with the aim of stopping players from cheating during matches. The problem is it doesn't record the effort in my punches properly most of the time.
You can see how the camera moves as I swing; I'm not sitting there and flailing my arms. I'm not being sufficiently graded for my efforts, and it cuts into the fun. Difficulty is never a dealbreaker for me, but the system needs a few fixes. Is head movement calculated as part of the attack? How does it impact the sensitivity of the movement detection? Currently, the fighting system feels like pillows – not gloves – have been put on my hands.
At the end of each training session, there are points for attack and defense added to my profile. The numbers for these didn't make much sense; they change depending on the training session type you choose.
Career mode provides a certain amount of fights to win in order to qualify for a tournament. If you miss out, you can skip to the next year to continue training and fighting. Although I'm happy to win after training so much, my desire to keep fighting in career mode eventually evaporated. I opted to switch to multiplayer mode to experience facing off against other players instead.
0:00
/0:42
A good multiplayer fight
Multiplayer is greatly improved in the full release for The Thrill of the Fight 2. You can either fight players to rank on a global list, or you can pick a round of casual sparring. I matched up in a casual round with a player who paused and evaluated where I was throwing punches before he moved in. Within a few swings, I'm knocked out.
Despite the swift loss, I laughed because I'm still having a good time. The other player was sportsmanlike, and we made sure to touch gloves as a sign of respect. While I can't guarantee everyone you face in multiplayer will be as polite, I'm impressed by the game mode improvements. I hope to never meet another flailing toddler in the ring again.
The Thrill of the Fight 2 - Final Verdict
The Thrill of the Fight 2 is a bit of a departure from the first game and might surprise anyone expecting more of the same. You should instead look forward to improving your boxing form and working more seriously toward beating the challenges in this installment. The damage system needs further work to detect when you put your body into a punch, and the bot should not clip into you during fighting.
What's working for this title are beautiful graphics and a great choice in how you choose to play the game. You can spend time in multiplayer exclusively, try to conquer career mode, or enjoy both. My muscles may be sore from playing this sequel, but I'm not complaining there. This game can eventually be an all-timer with some improvements, just like the first installment is.
UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.
Crossovers are all the rage in gaming right now, as developers and publishers look for ways to keep players coming back. Even a purist franchise like Microsoft Flight Simulator is getting in on the fun, as it looks to bring the world of Stranger Things to players while still delivering the realism and authenticity fans expect.
Microsoft
The overall quality of the Windows experience is at a historic low point, due to increasing concerns over AI and feature bloat, and a long list of crippling bugs. With that in mind, many PC gamers are looking longingly at Linux, and the alternative OS is picking up steam in terms of marketshare. Perhaps feeling the scalding heat of gamers'
Google debuted the Pixel Watch 4 a little over 2 months ago, which brought with it a host of improvements including a new domed display alongside fresh health and fitness capabilities. The latest update will enable users to leverage various gestures and AI features, to complete common tasks.
One of the new gestures, which will be familiar
AGEEN TB001 is a nifty little aluminium enclosure that converts M.2 NVMe SSDs to a 40 Gbps Thunderbolt or USB4 portable SSD, and provides active cooling. It's crazy how easy it is to set the thing up and get running. Its simplicity and performance should surprise you.
Corsair has introduced the Frame 4000D LCD RS ARGB, a new high-end mid-tower chassis that integrates a fully functional 14.5-inch touchscreen directly into the case structure. Building on the modular design of the Frame series, this updated model combines the utility of a secondary display with significant cooling and structural improvements.
The standout feature is the pre-installed Xeneon Edge display. This 14.5-inch AHVA panel offers a native resolution of 2560×720 and supports five-point multitouch. Designed to function as a secondary Windows display, it connects to the user's GPU via HDMI or DisplayPort over USB-C. The screen is intended for real-time system monitoring via iCUE widgets, displaying chat or music applications, or serving as a dedicated dock for AI tools, allowing users to offload tasks from their main monitor.
Beyond the screen, the case has been refreshed with stronger steel panels and optimised airflow. It ships with four RS120 PWM ARGB fans (three as front intake and one as a rear exhaust) with motherboard-controlled lighting. The interior is highly adaptable, featuring the InfiniRail Fan Mounting System, which supports up to 13 fans in total and dual 360 mm radiators.
The chassis supports the latest reverse-connector motherboards (such as ASUS BTF and MSI Project Zero) for cable-free aesthetics. It also accommodates large graphics cards up to 430 mm in length, supported by an integrated anti-sag arm. The front I/O has been upgraded to include three USB Type-C ports, one of which supports 20 Gb/s speeds.
LCD mounting kits for both the Frame 4000D and Frame 5000D series are available for £43.31/$39.99/€51.03 and £54.14/$49.99/€63.79, respectively, allowing users to retrofit their current cases with the necessary glass panel and housing to support the screen. However, users opting for the upgrade kit must purchase the Xeneon Edge display separately for £219.99/$249.99/€259.90. As for the Frame 4000D LCD RS ARGB, it's now available for £299.99/$399.99/€349.90.
KitGuru says: Do you have a Corsair Frame 4000D/5000D? Would you be interested in upgrading it to add an Xeneon Edge display?
In the past, Activision kept things fresh for Call of Duty fans by switching between one of its ‘mainline' series every year. You would get Black Ops one year, Modern Warfare the next, and then another title like COD: WWII or Advanced Warfare thrown into the mix as well. That has changed in recent years with back-to-back Black Ops and Modern Warfare releases – something that Activision intends to stop doing.
In a message shared by Activision this week, the publisher acknowledges disappointment in incremental releases, like the back-to-back releases of Modern Warfare 2 & 3, and then 2024 and 2025's back-to-back releases of Black Ops 6 and Black Ops 7. The message comes after reports that Black Ops 7 sales took a significant dip compared to last year's Black Ops 6.
“Our strategy going forward is changing”, Activision said. “We will no longer do back-to-back releases of Modern Warfare or Black Ops games. The reasons are many, but the main one is to ensure we provide an absolutely unique experience each and every year.”
Activision says that Call of Duty is still “very strong” but the fact that this statement is being made suggests that Black Ops 7 has indeed ushered in a ‘down' year for the franchise. It is unclear why Activision dropped its ‘three pillar' approach to Call of Duty to begin with, but it likely had something to do with capitalising on the popularity of Modern Warfare and Black Ops, which are still to date the most popular sub-series in the Call of Duty arsenal. Unfortunately, they didn't factor in the idea that fans would get bored without the multi-year break between releases.
KitGuru Says: I quickly began tuning out COD when they began doing back-to-back releases in 2022 and 2023. Double dipping on Modern Warfare and Black Ops has already gotten old. Give Sledgehammer some creative freedom back and let them continue to try and establish a true ‘third pillar'.
Last night, Bethesda quietly rolled out the new Switch 2 version of Skyrim. The moment came and went with little in the way of hype build up and now we know why that may be. The Switch 2 version of the game eats up far more space than the original, and you get very little in return for that.
The original version of Skyrim Special Edition for the Nintendo Switch required less than 15GB of storage space to install. The Switch 2 version of Skyrim is only available in its Anniversary Editon form. Due to the extra content added by the Creation Club mods, as well as the addition of higher resolution textures, means that the Switch 2 edition of Skyrim requires over 50GB of storage space to install. This is almost as big as Cyberpunk 2077, which is a far more dense and graphically intensive title.
On the Switch 2, Skyrim players can expect to see higher resolution textures, improved shadows and denser vegetation, essentially moving from a low/medium graphics preset to a high graphics preset. For resolution, you'll get dynamic 1080p in handheld mode, or up to 1440p while running the Switch 2 docked. Unfortunately, whether you are playing docked or handheld, the frame rate remains capped at 30FPS, just as it did on the original Nintendo Switch.
This frame rate cap is pretty disappointing considering that Skyrim is a near 15-year old game, and other handhelds like the Steam Deck are capable of running the game at 60FPS, as are competing game consoles like the Xbox and PlayStation. Even Cyberpunk 2077 manages to achieve a 40FPS performance mode, and that is a game that should not look as good as it does or run as well as it does on the Switch 2. In all, this gives the impression that the Switch 2 edition of Skyrim had very little extra work put into it to truly get the most out of Nintendo's new hardware.
KitGuru Says: If we had been talking about Oblivion Remastered here, then I would have been more accepting of a 30FPS frame rate cap, but this is Skyrim. It looks the same as it did a decade ago, but with hardware advancements, it should at least run better than it did a decade ago. Unfortunately, that is not the case here.
Today, AMD officially released its new Radeon 25.12.1 graphics driver. This is a rather big update for Radeon graphics card users, as it is the first to implement support for the new FSR Redstone suite of features.
Previously known as FSR 4, with this update, AMD is dropping ‘numbered' FSR releases from its portfolio. Moving forward, AMD will simply refer to FSR features by their proper names, so FSR Upscaling, FSR Frame Generation, FSR Ray Regeneration etc.
FSR Redstone is the first version of AMD's upscaling tech to make use of Machine Learning, bringing it closer to Nvidia's rival DLSS in how it functions. This should bring improvements to the visual presentation of upscaled FSR images and it should also bring a good boost to image quality for those using FSR Frame Generation.
On top of improved upscaling and frame generation, the new FSR feature suit also includes Ray Reconstruction to improve performance in supported ray-traced or path-traced games. In all, there will be around 200 titles supporting the latest FSR technologies, although you'll need at least an RX 9000 series graphics card to make full use of the new features.
Some of the confirmed supported titles include Call of Duty: Black Ops 7, Cyberpunk 2077, Hell is Us, Mafia: The Old Country and even Grand Theft Auto V. In these games, RX 9070 XT users can expect an average performance boost of 3.5x when using FSR.
You can download the latest Radeon graphics drivers HERE.
KitGuru Says: Will you be testing out any FSR titles now that the Redstone driver is available?
It's no secret that Microsoft's drive to turn Windows 11 into an "agentic" AI-focused OS has been controversial, but being de facto market leader does not mean users won't push back, and a handy GitHub script from Zoicware is doing exactly that. For users who want to fully or partially disable AI features in Windows 11, Zoicware's Remove Windows
When UploadVR visited Valve headquarters to try Steam Frame, we heard comments echoing the strategies at Google and Apple.
There's an APK for that in Galaxy XR and thousands of iPad apps available day one on Apple Vision Pro. Meanwhile, the verified program for Steam Frame is poised to bring the value of Steam to your face wherever it is. Today, the only constant companion for most VR headsets is a Windows PC, but the time is coming when a Steam Deck, iPhone, iPad or Nintendo Switch may become an even more useful companion in VR.
When it comes to Valve, we asked them about ideas like "spatial computing" and "mixed reality" being pursued elsewhere. Neither concept is really present in Valve's initial Steam Frame with black and white passthrough, though there's a lot of potential for sensing add-ons through the nose port.
Here's how Valve's Jeremy Selan replied about the focus of their first headset to carry the Steam name:
"As a strong Index user, someone who worked on it and has spent major portions of my adult life working on that and the Vive, when I think about playing VR, I have to make an intentional choice. So I'll be like, you know what? I want to go do VR. So I go to the room that has my PC and has my base stations installed. And I start playing that. But then sometimes, if I'm in another room and I'm like, well, maybe I should just take out my Deck and I start playing those games. And that choice I personally think is one of the highest friction bits remaining."
"Sure you can expect that when you put it on because it's SteamOS you hit the power button and you're fast into your game without the base station setup. Yeah, you can do [that] in any environment, but the ability to put on the headset and to see your Steam catalog in front of you where you can just choose a VR game or choose a non-VR game – it makes me play VR more. And it really reduces the impediment or the friction of even having to think about that distinction."
"We see the lines between VR and non-VR content really being blurred because they should just be games and you should be able to have devices that let you enjoy them. And this is our first stab at that."
We expect to have a review of Steam Frame in 2026 and will always bring you the latest. For more, you can dive into our nearly three-hour discussion from the day of the headset's announcement.
The writing is on the wall in bright neon colors for gamers on the PC platform—pricing is going up and, if you're planning to buy a new system, do it now before we enter into 2026. That's not just coming from us, but directly from manufacturers like Maingear and others. Driving the point home, Micron recently announced it was ending its Crucial
Eric Migicovsky, the visionary who captivated the early wearable market with the beloved Pebble smartwatch (as well as its recent relaunch), is diversifying the product range with a minimalist, AI-powered device called the Index 01 ring. It's not a smart ring (because technically it isn't) and has only one function: to capture fleeting thoughts.
So