Last year, ASRock entered the PSU segment with a diverse range that caters to all kinds of PC users. The entrance into the PSU lineup was a bit of a surprise but not entirely unexpected given that the manufacturer was expanding its component lineup such as gaming monitors and Mini PCs and as we always say, the more the competition and options in the PC industry, the better for consumers. So today, we will be taking a look at one of the several models featured in the ASRock PSU lineup, and it falls in the Steel Legend "Mainstream Durable" tier. […]
Sony is venturing further into multiplatform games by bringing its multiplayer hit, Helldivers 2, to Xbox consoles. The game lands on Xbox later this month, and it looks like it will include a Halo crossover.
In a new trailer for the Xbox version of the game, we hear part of the Halo ODST soundtrack playing out, hinting at a planned Halo crossover. It is unclear exactly what content would be included, but it will likely be some form of Spartan armour set.
Helldivers 2 players on Xbox will have a lot to catch up on too. Like Halo Infinite, battle passes in Helldivers 2 are permanent, so you can build up a collection of weapons and armour at your own pace, with all ‘FOMO' tactics removed. In Helldivers 2, all of the battle passes also remain available for sale permanently.
Helldivers 2 releases on Xbox Series X/S consoles on the 26th of August. There are no plans to include the game in the Xbox Game Pass service.
KitGuru Says: Helldivers 2 is a fantastic game. If Xbox is your main platform, and you enjoy shooters, this one gets my highest recommendation.
The PA401 embodies the most compact of the ASUS ProArt series cases, while still geared towards the creative professional. With heavy branding alongside wood elements the PA401 manages to integrate many pleasant and functional surprises to make life easier—both when assembling the unit as well as in daily use.
Capcom recently confirmed that Monster Hunter Wilds has faced a severe sales drop-off after its launch in early 2025. The game has struggled to attract new players on PC in large part due to long-standing performance issues. Capcom has made a number of empty promises about improving technical performance and unfortunately, it doesn't sound like things are going to change anytime soon based on the latest statements.
The good news is, Capcom is finally starting to say something meaningful about optimisation. The bad news is that things won't change particularly fast, which indicates that this problem has been ignored for a long time.
In a Steam Community Update posted this week to the Monster Hunter Wilds page, game director, Yuya Tokuda, said that the development team is “carefully reviewing” the feedback from all of the negative Steam reviews and they are now “working hard to implement improvements”. However, the statement does also go on to warn that this will be a long process:
“We apologize for the time some improvements may take, but we are committed to delivering a more enjoyable and satisfying gaming experience, so we greatly appreciate your patience.”
In particular, the development team is looking to reduce CPU load in an effort to improve native frame rates. In this instance, native frame rate means the frame rate you have prior to any additional effects like Frame Generation. Monster Hunter Wilds has been widely criticised for relying on Frame Generation to achieve smooth frame rates.
CPU optimisations will begin to drop into the PC version of the game with Title Update 4, which arrives sometime this Winter. The development team also want to introduce additional GPU-bound optimisations as well.
In the meantime, those with the hardware needed to avoid performance pitfalls, will be able dive into expanded end-game content, including a set of new hunts for HR100 players and higher.
KitGuru Says: Performance does need to improve, especially if Capcom wants people to buy any kind of future expansion for this game.
While Grand Theft Auto 6 was originally supposed to release this year, the game was pushed back to May 2026 over the Spring. Due to the ambitious nature of Grand Theft Auto 6, many are anticipating a second delay, but Take-Two CEO, Strauss Zelnick, says that no such delay is being considered.
Speaking to CNBC (via Gamespot), Zelnick said that his “level of conviction is very high” when it comes to the new GTA 6 release date. Zelnick added that he tries “not to pump expectations” as Rockstar takes great pride in exceeding expectations, so he doesn't want to make that job any harder for them.
At this stage, Grand Theft Auto 6 is perhaps the most highly anticipated video game of all time. GTA V was one of the rare few titles to actively bring new people into gaming, rather than just serving the audience already there. The game sold hundreds of millions of copies, leading to high expectations for launch sales for GTA 6.
Many analysts predict that GTA 6 will generate billions of dollars in revenue at launch, beating out the biggest entertainment brands in both gaming and other forms of media.
Currently, Grand Theft Auto 6 has only been announced for Xbox Series X/S and PS5 consoles. The game will release on those platforms on May 26th 2026. A PC version is expected to arrive a year or two later.
KitGuru Says: Are you planning on picking up GTA 6 on console at launch, or will you be waiting for the PC version?
New Nintendo consoles tend to launch with a mix of heavy-hitters, like Mario and Zelda, and smaller, quirkier projects designed to show off the system’s unique features. So far, the Nintendo Switch 2 has offered plenty of the former with big games like Mario Kart World and Donkey Kong Bananza, but, surprisingly, not really any of those oddball experimental titles. That's about to change with the release of Drag x Drive, a sci-fi-flavored arcade sports game that closely resembles wheelchair basketball and makes use of the mouse functionality and motion controls of the new Joy-Con 2 controllers in ways only […]
“We‘re excited to announce that inZOI is scheduled to launch on PlayStation 5 (PS5) in 2026. Our team is working hard to bring you the best possible experience on PS5.”
Interestingly however, an Xbox version may not come to pass, with the team stating that “An Xbox release is also under consideration, but not yet confirmed.”
Currently, it is unknown why the game may skip Xbox. In the past, we have seen some titles being delayed due to parity clauses regarding the lower-powered Xbox Series S. That said, it is also possible that the lesser market penetration of Xbox in general this generation is to blame for the current indecision.
KitGuru says: What do you think of inZOI so far? Will its PS5 launch coincide with the game’s 1.0 release? Why do you think the game could be skipping Xbox? Let us know down below.
Last week we reviewed the latest LC-Power LC1000P2 power supply, and today we look at the bigger 1200 watt version, the LC1200P2. While LC-Power as a brand won't immediately be recognised by enthusiasts in the same way as Corsair or Seasonic, they have been operating since 1996 so are clearly veterans of the industry. This unit is platinum rated, fully modular unit populated with high grade Japanese capacitors.
LC-Power are working with OEM manufacturer RSY, a partner company who have been around for some time and have developed power supplies for other brands such as Superflower, Enermax and even low end Seasonic units. Some of these we have reviewed in the past.
LC-Power are releasing three units in this Platinum category, the LC850P2 (850W), the LC1000P2 (1000W) and the LC1200P2 (1200W). All are backed with 10-year warranty coverage.
Key Features:
Fully modular – Allows clean cable management by connecting only the cables you need.
80+ Platinum – Delivers reliable performance with minimal energy waste.
ATX 3.1 & PCIe 5.1 – Designed to meet the latest standards for future hardware compatibility.
Native 12V-2×6 Connector – Ensures stable power delivery for modern GPUs without adapters.
Japanese capacitors – Maximum stability and lifespan under demanding loads.
Silent 135mm FDB fan – Offers high airflow with low noise, even under sustained load.
Semi-passive cooling – Fan operates in zero-RPM mode during low to moderate loads for completely silent performance.
10 years warranty – Ensures long-term peace of mind and product reliability.
Sleeved cables – Individually braided for flexibility, durability, and aesthetics.
Capcom has long been a fan of remaking its classic titles, with the Resident Evil series in particular seeing various remakes/re-imaginings over the years. Following the likes of RE2, 3 and 4,a known Capcom leaker has claimed that both RE: Code Veronica and RE:0 are next in line to get the remake treatment.
Taking to Twitter, known Resident Evil insider ‘Dusk Golem’ offered an update on Capcom’s current remake projects, claiming that:
“The next remakes are Resident Evil: Code Veronica & Resident Evil Zero. They should be releasing in 2027/2028, though I'm unclear this second which is coming out first & which second. But that's what I'd say to expect.”
As always, while this should still be taken with a pinch of salt, these two aforementioned remakes are likely to be next in line – after Resident Evil 9 of course.
Capcom recently shared updated sales data for its games, revealing that multiple Resident Evil titles have hit major new sales milestones, including RE7 (15.4 million); RE3 Remake (10.2 million) and Resident Evil 4 Remake (10.6 million).
As such, it makes sense that Capcom would want to reimagine more of its classic Resident Evil entries. That said, given that both Code Veronica and RE:0 are two of the franchise’s more forgotten entries, it will be interesting to see how fans react to their impending announcements – and whether either will manage to reach the heights of their contemporaries.
KitGuru says: Have you enjoyed Capcom’s RE Remakes? Which has been your favourite so far? Would you want Capcom to remake the original Resident Evil a second time? Let us know down below.
For the past decade or so, Capcom has been going from strength to strength, with a majority of their titles not only launching to high praise, but equally-high sales. Unlike most publishers, Capcom consistently releases their game sales data – providing up-to-date figures for all of its ‘Platinum Titles’ (games which have passed 1 million units in sales). As part of their latest report, multiple Resident Evil titles have been confirmed to have hit new major milestones.
Resident Evil 4 Remake – 10.6M (an increase of 700k)
Resident Evil 3 Remake – 10.2M (an increase of 300K)
In addition, Resident Evil 5 and 6 are closing in on 10 million copies sold, with both titles currently sitting at 9.7 million (an increase of 100k units).
Of course, 10 million units is nothing to sniff at, but given the fact that the last-gen Monster Hunter Rise sold an equal number of copies over the past few months (400k, bringing total sales to 17.5 million), it is clear that Capcom still has some work to do in order to ensure Monster Hunter Wilds becomes all that it was promised to be.
KitGuru says: What do you think of Monster Hunter Wilds? Have you gone back to Rise/World in the past few months? Will Wilds ever manage to reach the heights of its predecessors? Let us know down below.
Ever since the death of E3, Geoff Keighley’s Game Awards, Summer Game Fest and Gamescom Opening Night Live have served as the big three gaming events for each year. Ahead of the latter’s arrival on the 19th of August, Keighley and co. have begun to tease some of the many games expected to be shown off during the showcase, including the much-anticipated Resident Evil 9.
As collated by Gematsu, ahead of Gamescom’s Opening Night Live Showcase on the 19th of August (at 7PM UK Time) a number of developers and publishers have confirmed their presence at the upcoming event, including but not limited to:
Call of Duty: Black Ops 7
Daemon X Machina: Titanic Scion
Honor of Kings: World
Resident Evil Requiem
The Seven Deadly Sins: Origin
Silent Hill f
World of Warcraft ‘Midnight’ expansion
Of course, this is but a small selection of the titles set to be shown off, with the likes of Nintendo, Ubisoft, Team17 and more having previously confirmed their presence at the show.
In case you missed it, Microsoft recently revealed that almost two dozen demos will be playable at Gamescom, including Hollow Knight Silksong; Ninja Gaiden 4; Indiana Jones’ new expansion and more.
This year’s Summer Game Fest concluded with the official announcement of Resident Evil 9. Given that the upcoming title is already announced to be present at Gamescom, it will be highly interesting to see what Keighley has in store for the final game reveal. We won’t have to wait too long to find out.
KitGuru says: Are you excited for Gamescom? What announcement do you think the showcase will end on? Which of Keighley’s 3 main shows do you enjoy the most? Let us know down below.
It's been three years since the AMD AM5 motherboard platform and the 600-series motherboards launched. Since its launch, the platform has seen the launch of several CPUs in the Ryzen 7000, Ryzen 8000, and Ryzen 9000 families. While the 600-series motherboards provide great features & compatibility with newer Zen 5 CPUs, motherboard makers are always looking to enhance user experiences through the latest technologies, so AMD has introduced a new chipset line called the 800-series. Now, AMD has introduced both X870 and B850 series chipsets for high-end and mainstream AM5 motherboards. Both of these chips provide brand-new designs and brand-new […]
The AMD Ryzen 7 5700X3D earned a reputation as one of the best value gaming CPUs of the AM4 era. However, according to a recent report, this CPU has now reached end-of-life status, meaning when current stocks run out, these CPUs will no longer be available.
Launched back in January 2024, the Ryzen 7 5700X3D was essentially a slightly downclocked version of the 5800X3D, offering the same eight cores and massive 96MB of L3 cache, but with a 400MHz lower boost clock speed. This small trade-off in frequency came with a significant price cut, often selling for around £200. After the original 5800X3D was discontinued, the 5700X3D became the last widely available X3D chip for the AM4 user base.
Unfortunately, according to Tweakers, it seems that's about to end. Recently, the price of the Ryzen 7 5700X3D has started to increase, leading some to wonder if something was happening in the background. Asking stores what was happening, Tweakers learned that the 5700X3D would be discontinued when the present stock runs out, since retailers are no longer able to order the CPU.
With the 5700X3D seemingly riding off into the sunset, gamers looking for the next great value V-Cache CPU will now have to look towards the AM5 platform, where a rumoured Ryzen 5 9600X3D is expected to arrive.
KitGuru says: Were you planning to get a Ryzen 7 5700X3D? If so, do it now, as they're still available. As things stand, it seems you won't get much longer to get it for a decent price.
Rumours about a new entry-level MacBook that could shake up the laptop market are starting to emerge. Following earlier whispers of a more affordable model, a new report suggests this new MacBook could launch with a starting price ranging between $599 and $699, directly targeting the education-focused Chromebook market and creating a new, more accessible entry point into the Apple ecosystem.
While previous rumours pointed to a 13-inch screen, the new report from DigiTimes (via MacRumours) suggests a more specific 12.9-inch display. Interestingly, this is the exact diagonal measurement as the larger iPad Pro models (4:3 aspect ratio). However, this new MacBook is expected to adopt the more traditional 16:10 aspect ratio standard for Apple's laptops.
This would make it slightly smaller than the current 13.6-inch MacBook Air but still a notable increase over the 12-inch MacBook that was discontinued in 2017. Under the hood, the device is rumoured to be powered by the A18 Pro chip, the same processor expected to be in the upcoming iPhone 16 Pro.
According to the same report, this new MacBook is expected to enter mass production by the end of Q3 2025. This timeline could point to a launch as early as October, a month in which Apple has frequently held Mac-focused events. On the other hand, a debut in early 2026 would align with Apple's typical release window for its more affordable devices.
KitGuru says: If these rumours pan out, this $699 MacBook could be a game-changer, giving Apple a powerful new weapon to get market share in the budget-conscious consumer space.
Nvidia has announced two new additions to its RTX Pro graphics card lineup. The new RTX Pro 4000 SFF and RTX Pro 2000 are designed to bring the architecture's AI and graphics performance to more mainstream and small form factor workstations, all while keeping power consumption in check.
Starting with the RTX Pro 4000 Blackwell SFF, Nvidia is claiming it offers more than double the AI performance of its predecessor, the RTX A4000 SFF, delivering 770 AI TOPS. This is backed by 24GB of ECC GDDR7 memory, all while consuming just 70W, making it ideal for space-constrained systems.
Slotting in below it is the new RTX Pro 2000. This card also operates within a 70W TGP and is equipped with 16GB of ECC GDDR7 memory. Nvidia is positioning this GPU for mainstream CAD, 3D modelling, and entry-level AI workloads, claiming it is around 1.5 times faster than the RTX A2000. Videocardz reports that the RTX Pro 2000 will have 4,352 CUDA cores while the RTX Pro 4000 SFF will have 8960 CUDA cores.
Pricing information has not yet been released and will likely be announced by partners closer to launch. Both cards are expected to become available later this year to OEMs, but the RTX Pro 2000 will also be available in the DIY market.
KitGuru says: Are you currently planning on getting a new workstation? If so, would you be happy with something powered by the RTX Pro 2000, or do you need something a bit more capable, like the RTX Pro 4000 SFF?
Remedy Entertainment has given an update on its many projects. As expected, the launch of FBC: Firebreak did not succeed commercially, however, other games like Control have reached new milestones. On top of that, we have news on Control 2 and the Max Payne remakes.
As part of its most recent investors update, Remedy confirmed that the recent launch of FBC: Firebreak, the studio's very first multiplayer game, did not succeed commercially. The game's growth was primarily driven by Xbox Game Pass and PlayStation Plus, leaving Remedy unsatisfied with the consumer sales figures. The writing was already on the wall for this one, as Remedy had already acknowledged the game's bad first impression.
While FBC: Firebreak has been a low point, Remedy's 2019 action hit, Control, has now surpassed 5 million copies sold. Development on Control 2 also remains on track, with the developers now focused on meeting milestones for gameplay, environments and missions. Essentially, the game is deep into the production cycle, but there is still no release date yet.
Max Payne 1 & 2 remake also “remains in full production” and Remedy says its ongoing collaboration with Rockstar for this project “remains close and productive”. Outside of that though, there is not much more to say.
Despite FBC: Firebreak struggling commercially and other projects remaining in deep development, Remedy still expects to see an operating profit increase in 2025.
KitGuru Says: I've been replaying Control recently. It is still one of my favourite games. If you've never played it, be sure to pick it up on a sale at some point.
Last week, we heard the exciting prospect of a 16-core AMD Ryzen 9000X3D CPU with two 3D V-Cache chiplets. However, it might be time to temper those expectations, as a new report from the Chinese hardware community is pouring cold water on the idea of a dual-CCD V-Cache flagship arriving this year.
wjm47196 (via Wccftech), a member of the Chiphell forums and frequent source of hardware leaks, claims that AMD currently has no plans to release a dual-CCD 3D V-Cache CPU in 2025. This would rule out the previously rumoured 16-core monster with 192MB of L3 cache. The source also clarifies that the rumoured 120W TDP figure for the upcoming 8-core model is likely inaccurate.
So, while the dream of a 16-core, no-compromise V-Cache beast was exciting, we may have to wait a lot longer for it to become a reality. For now, it seems AMD is content to refine what worked best in the last generation: a single, latency-optimised CCD with a massive slice of L3 cache.
KitGuru says: If AMD released a dual-CCD Ryzen X3D chip, what kind of performance would you expect from it? How much would you be willing to pay for this hypothetical CPU?
Reddit has been quite successful at preventing the hordes of data harvesters AI companies use to raid the intellectual property of anyone who dares have a presence on the internet. That cannot…
The FiiO SA1 stereo speakers are active, so you will need to ensure you have power handy; as long as you do they will accept RCA, optical, USB, coax or aux-in. They…
Following on from the announcement several months ago, Ninja Theory's latest release has arrived. Senua's Saga: Hellblade 2 Enhanced Edition is now officially available as a free update to all owners of the game. The Enhanced Edition also comes to Game Pass and, for the very first time, PlayStation 5 consoles.
Senua's Saga: Hellblade 2 Enhanced Edition includes several updates. For the first time, console players will be able to switch to a 60FPS performance mode. On the PC side, we're getting a new ‘Very High' tier of graphics settings to push fidelity even further. Speaking of PC, the Enhanced Edition upgrade also adds support for DLSS 4 and Nvidia already has new GeForce Game Ready drivers available.
Ninja Theory released a development deep-dive video covering the creation of this Enhanced Edition. If you were wondering how they could possibly make the game look any more graphically impressive, then it is well worth a watch:
Senua's Saga: Hellblade 2 Enhanced Edition is also available on PS5 starting today. The game lands on PlayStation for the very first time, acting as Ninja Theory's return to the platform. Originally, Hellblade was a PlayStation 4 exclusive, before coming to PC and Xbox later down the line. When Microsoft acquired Ninja Theory in 2018, it was assumed that all future games from them would be exclusive to Xbox consoles and PC. However, in the past year, Microsoft has made the decision to abandon exclusive games, instead opting to release its games across multiple consoles and PC.
Today also marks the release of the next-gen version of Hellblade 1 for PS5. Previously, this enhanced version of the first game was exclusive to Xbox and PC.
Aside from performance and visual improvements, the Enhanced Edition of Hellblade 2 also features a new difficulty level that brings back the Dark Rot mechanic from the original game. In this mode, each time the player fails, rot will spread further across Senua's body, if it reaches her head, its Game Over.
Hell is Us has been shaping up to be one of the most interesting games of the year. With the planned launch just weeks away, a final demo has now been made available on PC, giving everyone a chance to try it out ahead of time.
The Hell is Us demo is now available on Steam and unlike the previous demo from June, it doesn't appear that this demo will be going away after two weeks. The new demo also has a number of key improvements over the previous version, including new camera options, performance optimisations, bug fixes, support for additional languages and a few other gameplay tweaks.
If you do plan on grabbing the demo, then you'll want to take a look at the game's PC system requirements, which you can find below:
The recommended spec calls for an RTX 2080 Ti or an RX 6750 XT graphics card for 1080p/60FPS gameplay. If you are looking to play at 1440p with High settings, you'll apparently need an RTX 3080 or an RX 6800 XT.
In Hell is Us, players will be thrown into a country divided by a brutal civil war and overrun by supernatural creatures. Armed with a drone and a sword, players will have to fight their way through, exploring and investigating along the way. Players will be encouraged to follow their instincts while roaming the world, as there will be no quest markers or compass.
KitGuru Says: This is one of my most anticipated games of the year, so I'm looking forward to jumping into a full game in September. If you missed out on the previous demo, be sure to give the new version a download.
Rockstar finally brought Grand Theft Auto V Expanded & Enhanced to PC a while back, well after the initial release on consoles in 2022. Now, the game is being updated with PC-specific features, including support for the latest versions of Nvidia's DLSS upscaler.
Grand Theft Auto V Enhanced Edition is getting a new update this week that introduces support for DLSS 4 with Multi Frame Generation. While Multi-Frame Generation is exclusive to RTX 50 series graphics cards, the game will also support standard DLSS Frame Generation, so those with RTX 40 series graphics cards will benefit as well. On top of that, today also sees the release of Senua's Saga: Hellblade 2 – Enhanced Edition. The new update introduces DLSS 4 with Multi Frame Generation.
Two other games are also getting DLSS upgrades this week – Supraworld, a new puzzle metroidvania game, and Titan Quest 2, which had a surprise launch earlier this month. Both games are updating to DLSS 4 with Multi-Frame Generation this week, and if you'd like to push visuals even further, then DLAA can be used in place of DLSS for maximum image quality.
All of these updates arrive alongside a new GeForce Game Ready Driver, which is now available to download through the Nvidia app, or directly through the Nvidia website.
Back in November 2022, Valve launched Steam for a new platform – ChromeOS. Steam for ChromeOS has been in beta for four years at this point but now, Valve is pulling the plug.
As spotted by 9to5Google, Valve quietly announced this month that it would be ending Steam support for ChromeOS. This means from January 1st 2026, Chromebook users will no longer be able to use Steam and any games you keep installed will not run.
As Valve is heavily focused on Steam for Linux nowadays thanks to the Steam Deck, it was assumed that Steam for ChromeOS would progress fast, but there were just a handful of updates for the beta over the years. Meanwhile, the Steam Deck gets updates on a near weekly basis.
Google's own efforts to make ChromeOS more gaming-friendly also appear to have slowed down considerably, so it isn't too surprising that other companies aren't eager on carrying the load.