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2026 Xbox Developer Direct will include Fable, Forza and more

At the tail-end of last year, Microsoft casually confirmed that they would be hosting another edition of their annual Xbox Developer Direct this January. With January 2026 here, the console maker has now made the announcement official – confirming that Fable, Forza Horizon 6 and more will be shown off.

Making the announcement via their Xbox Wire blog, Editor-in-Chief Joe Skrebels officially confirmed the premiere date for their 2026 Developer Direct, writing: “2026 is going to be an incredible year for Xbox players – you might even call it a… fabled year. To celebrate, we’re kicking it off with the fourth installment of our Developer_Direct broadcast on January 22, bringing you news, new gameplay, and insights directly from the incredible teams working on titles coming this year.”

As with previous Directs, Microsoft is choosing to focus on a select number of titles, with this year’s headliners being:

  • Fable
  • Forza Horizon 6
  • Beast of Reincarnation

Xbox Direct

Playground Games’ Forza Horizon 6 was previously announced to be present at this event and so its inclusion is not too shocking. That said, the fact that we will get to see more Fable is somewhat of a surprise given that it too is being developed at Playground Games (albeit by a different team).

For the uninitiated, Beast of Reincarnation is an impressive-looking action-RPG from GameFreak – the studio behind the Pokemon series. Looking unlike anything else the team has worked on previously, Beast of Reincarnation showcases what Game Freak is capable of, and so it will be highly interesting to learn more about this somewhat mysterious project.

Though only 3 titles were officially confirmed for the showcase, just like last year it seems a surprise game is planned to be shown off, with insider Shinobi602 stating “There's a ‘secret' fourth game.”

Regardless of whether there is a secret game or not, it will be exciting to learn more about Forza Horizon 6, Fable and Beast of Reincarnation in just a couple weeks’ time. The Xbox Developer Direct will go live on the 22nd of January at 6PM GMT.

KitGuru says: Are you looking forward to the Developer Direct? What did you think of previous years’ showings? What do you think this secret 4th game will be? Let us know down below.

The post 2026 Xbox Developer Direct will include Fable, Forza and more first appeared on KitGuru.
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How Flatpaks & Open Source Make Steam Frame A Linux Playground

My final moments at Valve headquarters for the reveal of Steam Frame last year were spent snapping the photos you see sprinkled throughout this article.

Right before that, overwhelmed by my desire to spend more time in Valve's upcoming headset, I uttered my final question to their engineers.

Can you explain to "an idiot who doesn't understand how the Internet works what the difference is between Flatpaks and APKs?"

"It's pretty much the same thing," a Valve representative answered. "Flatpak is for the Linux desktop. APK is for Android, but it's similar. It's a package that contains everything you need to run, that's gonna run in a sandbox that you can uninstall later. So it's an application package."

I quickly recapped for the Valve VR team my formative experience with Windows circa 1995 or 1996. I was granted access to a Windows PC my dad brought home from work and shown a games folder full of a bunch of fun and simple 2D games to play. I also was shown how to get into DOS, and what command to type to launch games like Doom. Soon I was looking up cheat codes online and I quickly filled up the storage inside the PC with more games to play. One day, to make more space, I simply dragged the game files to the recycle bin and hit empty.

I can't remember the exact sequence of events that followed but I remember a lot of crying accompanying intense fear of my father's return from work at 5 p.m. The actions of a 10-year-old adding and deleting games left our family PC, meant just for business and school, bootable only in safe mode.

"We have those two tiers on Steam Deck. People that want to go set the OS to read/write mode and change system files, they can do that. But for folks that are just distributing apps that are prepackaged between themselves – the flatpak distribution format, which is similar to the sandbox we run games in, is pretty safe. Like it guarantees that if you remove it, your system is in the same state [as] before you installed it. So it really aims to provide an initial way to engage with a device that is more like an appliance..."

Thirty years have passed since my first direct interactions with the Internet and personal computers. As a father now in the 2020s, I found myself over Christmas break explaining to my teenager the difference between a Mac and a Steam Deck, and why some games they love run on one system and not the other. Our conversation revealed a spectrum of openness in computing with different amounts of power for physics and graphics. Some developers haven't been paid to do the work to put a particular game on a specific system and make it run really well there.

I got that part across just fine. What I had trouble conveying is why openness and offline computing matter. I want an appliance that's both hard to break and easy to use, and I want a playground for everyone at least as big as the one I had to explore in 1995.

I believe Valve is trying to make that happen in SteamOS with Linux.

Openness & Offline Computing Make Playgrounds For Discovery

A kid's first computer is often an Internet-connected device like iPhone, iPad, Android, or a school-issued Chromebook, with all of them requiring an online account to operate. Caregivers prepare those accounts for the children and, over the last few years, platform companies providing online services have worked steadily to enable more stuff for kids and teens to do on these managed accounts.

After a very short time with the Steam Frame on my head I kicked off my shoes, reclined comfortably on a couch, and started searching the open Web using a browser in the Linux desktop with my voice. I have no idea what account was logged into the headset and it didn't matter – I was doing whatever I wanted inside SteamOS and Linux.

I didn't have time to try it at their offices, but the moment Valve sends out review units I'm going to click play on a great number of games in Steam loaded up on a 2 terabyte microSD card to see how they run.

As I create a mental picture of how much space I have to play inside Steam Frame in standalone, and before I connect the headset to another PC for what Valve itself describes as a streaming-first device, I'm going to open the Linux desktop and see what mischief I can manage. I'm looking to install apps like VLC for watching videos and Discord for chatting with friends, RetroArch for playing classic games, and Spotify for streaming music. That's a lot I expect to find right out of the box in Flathub, described as the "Linux App Store".

Popular apps on Flathub in January 2026.

The key takeaway here is that I expect to install more stuff to the Steam Frame headset using Linux directly on day one than I did in four days with Android XR. And I expect to be able to install a lot more to the headset overall than I have been able to in years of ownership of Vision Pro or Quest. Am I going to install my own operating system? Probably not. But am I going to personally screw up my installation of Linux so bad the system is going to need to restore me to factory settings? After this many years messing with computers, that's probably my goal and I'm going to enjoy doing it.

Decades after my incident in 1990s Windows, as I was explaining what Mac and Steam Deck can do for a teenager, I found myself overwhelming them. My effort to make personal computing seem less daunting than it was for my forefathers was not going well. I told my eldest that if they break a Steam Deck by installing too many games and modding the system with software, I would be impressed.

Back in 2019, Facebook set up a call with me to discuss their "console-like curation strategy" for the Quest ecosystem, and today leadership at Meta has abandoned that strategy entirely for a policy of openness, as a great many developers struggle for sales inside of an ecosystem flush now with low quality projects. Meta seems to have meant for Horizon Worlds to be the floor of the Quest ecosystem, but requiring a Meta account and giving developers a cut of subscriptions is not providing stable footing to keep developers afloat, nor must-have reasons to put on a headset.

Now consider the game Valve is playing in comparison to that and the space their engineers are making for experimentation. Valve funded faceless developers worldwide to work on a series of key open source projects for the last decade forming the basis of SteamOS all trying to make it easier to play games with computers.

"A lot of what you're experiencing here when you wear that and play a game is gonna be powered by a ton of the open source work we've been doing for the last decade or so, just ranging from SteamOS itself, which has elements dating all the way from the first version of SteamOS in 2013," a Valve representative explained. "The way we're running desktop games in this, the way we're doing things like the graphics driver, it's all open source. Proton is all open source. That's been hundreds of people for a decade working on that stuff. And of course, SteamOS is based on Arch Linux. The desktop here is powered by Plasma, so it's KDE Plasma, which is one of the major two desktops available on Linux. For the better part of a decade, we've been actually working directly with Plasma developers and funding them so they can improve the desktop with just gaming use cases in mind."

"If folks on an experience that's more curated and more closed off are having a good experience, that's fine. But in general, we see people that are trying to experience a variety of games in different ways. There's a bunch of stuff that they might wanna do that we haven't thought of," the Valve representative said. "And what we always observe is that there's a ton of value that is usually distributed laterally in the community, where users between themselves will share stuff that will make the experience better. And that is only possible in an open platform. We don't want all the value in a platform like that to be flowing up and down through us, and for us to be determining what's a good experience or not on behalf of all those users that might have different opinions and different aspirations. So it's really important for us to keep that open because it creates those kinds of effects that eventually leads to a better experience. Also anyone that's using this stuff can also go and contribute patches and develop on it. And so we're excited to be able to have stuff get even better because people now want to contribute to it."

"In fact, a lot of the developers that are working on open source have started because they were users and they just want to improve a specific aspect and they go deep into it. The lines between user and developer has always been very blurry for us. We've always come from a world where some of our most popular game properties actually started out as mods. And modding on PC was always like a strong thing that we were always trying to support. Because so many good concepts and new game genres, free to play, MOBAs, all that stuff came through mods, initially, right? If you look at the history of video games–different genres, different ways to experience games, different peripherals–a lot of it came from PC because PC was an open platform where different companies could innovate in different ways, but also users could mod. And people that created closed off platforms based on some of those concepts, they're gonna take some of those concepts and kind of freeze them in time. And then PC's gonna keep moving forward because it's open and we have all this value. And we are just applying PC to VR, so it's nothing new for us. We've always applied PC to VR. Some folks have opted to like branch it off in different directions, but I think we're just doing the same thing as we've always been doing."

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MSI And NVIDIA Unveil MPG 272QRF X36 G-SYNC Pulsar Monitor For Competitive Gamers

MSI And NVIDIA Unveil MPG 272QRF X36 G-SYNC Pulsar Monitor For Competitive Gamers At CES 2026, NVIDIA finally revealed its long-awaited lineup of first-generation G-SYNC Pulsar monitors—and one of them is the MSI MPG 272QRF X36. Like the other new monitors revealed at NVIDIA's conference, the MSI MPG 272QRF X36 is a 27-inch Rapid IPS monitor in 2560×1440 resolution, with full G-SYNC support up to 360 Hz. Where things get
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Your Logitech Mouse Isn't Broken, The Company Just Forgot To Renew A Key Certificate

Your Logitech Mouse Isn't Broken, The Company Just Forgot To Renew A Key Certificate Accessory maker Logitech provides users with an extensive suite of software to manage and customize its lineup of popular mice and innovative keyboards. Unfortunately, the company failed to maintain a necessary certificate on the macOS versions of these apps, leaving users in a lurch as their hardware no longer worked as intended. Thankfully,
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CES 2026: Gigabyte unveils new laptop range, including high-end Aorus Master 16

Gigabyte is finishing up its CES announcements this week with the reveal of several new laptop models. The new models house the latest Ryzen CPUs and RTX graphics, with new AI features designed to make hardware and software management easier.

The updated GiMATE interface consolidates real‑time system information, voice‑driven controls and hardware management into a single interface aimed at simplifying navigation and day‑to‑day adjustments. The GiMATE ecosystem is also being expanded. AI Power Gear III now supports direct MUX switching between Discrete Mode and MSHybrid, while offering several automated power profiles: Auto Mode disables the GPU on battery to extend runtime, Optimus Mode targets balanced performance and Eco Mode prioritises maximum power saving. GiMATE Creator adds support for Qwen‑Image for English and Chinese visual‑generation prompts, and GiMATE Coder introduces natural‑language code generation, correction and optimisation.

Moving on to the new laptops themselves, there are three models to look at, headlined by the Aorus Master 16. This laptop is positioned as the flagship for 2026, pairing AMD’s Ryzen 9 9955HX3D with an RTX 5090 Laptop GPU inside a 19mm chassis, a notable reduction in thickness compared to the previous generation. The system uses the company’s WINDFORCE Infinity EX cooling design, combining a vapor chamber with an asymmetric Frost Fan layout to manage the thermal load of high‑end components in a thin‑and‑light form factor. This model is clearly aimed at users who want desktop‑class performance in a portable footprint.

For creators and mobile professionals, the AERO X16 shifts the focus toward efficiency and on‑device AI acceleration. It is built around AMD’s Ryzen AI 400 series processors, which are designed to improve responsiveness and handle heavier AI‑assisted workloads without relying on cloud processing. GIGABYTE positions this model as the more mobility‑friendly option in the lineup, with an emphasis on creative workflows and general productivity.

Rounding out the range is the GAMING A18 PRO, which offers a more balanced configuration. With a 20mm profile and support for up to an RTX 5080 Laptop GPU, it targets users who want strong gaming and content‑creation performance without stepping into flagship territory. GIGABYTE frames this model as a versatile choice for mainstream gamers, hybrid creators and users beginning to explore AI‑accelerated applications.

KitGuru Says: Are you thinking of picking up a new laptop this year?

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OneXPlayer Teases Super V Gaming Tablet With Core Ultra X7 358H Panther Lake And Arc B390

OneXPlayer Teases Super V Gaming Tablet With Core Ultra X7 358H Panther Lake And Arc B390 Intel's new Core Ultra Series 3 processors (codenamed Panther Lake) offer extremely impressive integrated graphics performance, as we noted in our brief testing yesterday. They're also based on what is arguably the most advanced manufacturing process in the world, Intel's 18A, which boasts exclusive features like RibbonFET and PowerVia. That
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CES 2026: Gigabyte unveils new-gen OLED monitors

At CES this week, Gigabyte has introduced four new OLED gaming monitors to its line-up, focusing heavily on picture-quality tuning for HDR and SDR content. The key new feature is HyperNits, which aims to address issues with HDR modes appearing dim by boosting the brightness curve without blowing out highlights.

For HDR, GIGABYTE is introducing a set of tuned HDR Picture Modes including HDR Movie, HDR Game and HDR Vivid, alongside a new feature called HyperNits. Many OLED panels appear dim in HDR peak‑brightness modes due to APL constraints, and HyperNits aims to counter this by reshaping the EOTF curve to boost brightness by up to 30% without blowing out highlights. Users can select HyperNits High for maximum output or HyperNits Medium for a milder 20% lift.

SDR content is handled by a new AI Picture Mode trained on a large dataset to automatically adjust settings based on activity. It can reduce brightness and blue light for work, increase contrast and adjust gamma for movies, or activate AI Black Equalizer for improved visibility in FPS titles. Adjustments are applied dynamically in real time.

These new displays will also come with a new set of Gigabyte's ‘Tactical Features'. Tactical Switch 2.0 enables one‑click switching between resolutions and aspect ratios such as 4:3 or 5:4, while Ultra Clear is designed to improve motion clarity and reduce blur in fast‑moving content.

The CES lineup includes the ultra‑wide QD‑OLED MO34WQC36 and the 4K QD‑OLED MO32U24, both featuring the new ObsidianShield film and DisplayHDR True Black 500 certification. ObsidianShield is said to improve perceived black levels by up to 40% and increases surface hardness from 2H to 3H for better scratch resistance. The MO34WQC36 also adopts a new V‑stripe sub‑pixel structure for improved text clarity. Rounding out the range is the MO27Q28GR, which uses RealBlack Glossy 4th‑gen WOLED technology and carries UL certification for bright‑room black performance.

KitGuru Says: Are you thinking of making the jump to a new-gen OLED display this year?

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CES 2026: PNY targets SFF enthusiasts with dual-slot GeForce RTX 5080 and 5070 Slim

PNY has officially entered the 2026 Small Form Factor (SFF) market at CES 2026, unveiling a trio of Blackwell-based graphics cards designed to fit where most modern flagships cannot. The new GeForce RTX 5080, RTX 5070 Ti and RTX 5070 Slim models all adhere to a strict dual-slot, 40mm-thick design, making them suitable for SFF builds. By leveraging a redesigned thermal solution that utilises a vapour chamber and an aluminium backplate, PNY aims to provide the full performance of Nvidia's reference specifications without the massive physical footprint

The flagship of this compact series is the PNY GeForce RTX 5080 16GB Slim. PNY is shipping both standard and factory-overclocked versions, with the OC model boosting up to 2730MHz. Cooling a 360W TDP dual-slot card measuring 300mm in length and 40mm in thickness is no small feat, which is why PNY has equipped the 5080 with dual 120mm fans. These fans are designed to move more air at lower RPMs, theoretically keeping the noise floor manageable even during heavy 4K gaming loads

Sitting just below the flagship, the RTX 5070 Ti Slim is arguably the most interesting entry for SFF builders, as Nvidia isn't producing a Founders Edition for this SKU. PNY's version has a 300W TDP and fits into a slightly shorter 290mm chassis. Further down the stack, the RTX 5070 Slim is even smaller, measuring 128mm wide and featuring a pair of 100mm fans. All three models use a PCIe 5.0 interface and offer modern display connectivity, including three DisplayPort 2.1b outputs and a single HDMI 2.1b port.

Software control is handled by PNY's VelocityX suite, which allows for real-time telemetry monitoring, custom fan curves and manual OC. While the cards lack the ARGB lighting found on the more mainstream Epic-X series, the clean, industrial aesthetic is clearly aimed at users who prefer performance over flair. PNY expects these units to hit retail shelves in February 2026.

KitGuru says: PNY is filling a gap in the market here, particularly with the dual-slot RTX 5070 Ti. For those building in restrictive spaces, these Slim models might be one of the few ways to get a high-end RTX 50 card on their systems.

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CES 2026: Tryx expands its lineup with new cooling solutions and cases

Following the launch of its Panorama series last year, Tryx has made a mark on the PC hardware market. At CES 2026, the brand is expanding its lineup to new segments with a trio of products that push the limits of how much screen real estate you can realistically fit inside a chassis. Headlining the launch is the Stage 360 AIO, a liquid cooler that ditches the single-panel approach for a unique “spliced” dual-display setup. Alongside the AIO comes a “lifestyle” chassis with a cross-flow fan design and the company’s first high-end CPU cooler, the Turris 620.

The Stage 360 liquid cooler offers an upgrade over typical LCD-on-pump systems. Rather than a single large screen, Tryx has integrated two 4.0-inch IPS displays onto an aluminium pump base, “spliced” together to create a continuous visual stage. With a pixel density of 254 PPI and a 720×720 resolution per panel, the visual fidelity is high enough to display detailed animations or even support small physical figurines placed on the base. Configuration is handled through the company’s Kanali software. Under the hood, the unit relies on 8th-gen Asetek technology and triple Rota SL ARGB fans to handle a rated TDP of 280W.

Moving to the chassis, the Flova F50 mid-tower was designed to blend a PC case with home aesthetics. The case features ventilated fabric-finished panels available in black, white or pink. However, the real innovation is the proprietary Tryx Cross-Flow (TCF) fan. Unlike traditional axial fans that push air in a straight line, the TCF is a side-mounted drum-style fan that creates a 90-degree airflow channel. This uniform wall of air is intended to eliminate dead spots over the motherboard and GPU while operating at an ultra-quiet 20 dBA. The case is also modern in its compatibility, offering full support for back-connect motherboards like Asus BTF and MSI Project Zero.

For those who prefer air cooling but still want the “screen-on-everything” aesthetic, the Turris 620 aims to deliver. This dual-tower heatsink features a massive 5.0-inch ultra-wide HD IPS display that is magnetically mounted to the top. The cooler uses a six-heatpipe configuration and a nickel-plated micro-convex base, and it can tame CPUs up to 280W. Installation is simplified through a rail system for the Rota fans, allowing them to be snapped into place without the usual struggle of wire clips.

The Stage 360 is expected to hit European shelves in February 2026 for £199.99/€229.99. The Flova F50 will arrive around the same time, starting at £129.99/€144.99, while the Turris 620 is slated for a March release with pricing to be confirmed closer to launch.

KitGuru says: The engineering behind the Flova F50's cross-flow fan is legitimately interesting. If that TCF fan can actually deliver on its promise of silent, uniform cooling, Tryx might have more than just coolers with big displays on its hands.

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Sony unveils new limited edition Hyperpop PS5 DualSense and accessories

Since the launch of the PlayStation 5 back in 2020, Sony has kept the console feeling fresh thanks to plenty of additional accessories and customisation options. Joining the line-up in 2026 is the PS5’s new Hyperpop Collection – featuring bright and colourful face plates and DualSense controllers.

Making the announcement via the PlayStation Blog, the VP of global marketing at SIE Isabelle Tomatis officially unveiled the Hyperpop Collection: Featuring three new striking designs for DualSense wireless controllers and PS5 console covers.”

With a shiny/glossy finish complimented by a mix of bright colours transitioning into black, the Hyperpop collection is perhaps one of the PS5’s best-looking after-market accessories yet – second only to their ‘Chroma’ series.

The PS5 Hyperpop Collection is available in 3 colours (Techno Red, Remix Green, Rhythm Blue) and will be pre-orderable from the 16th of January – with shipping commencing from the 12th of March.

Additional details on the new console covers and DualSense controllers can be found HERE.

KitGuru says: What do you think of the PS5’s customisation compared to previous generations? Were the face plates a good idea? Which collection has been your favourite so far? Let us know your thoughts down below.

The post Sony unveils new limited edition Hyperpop PS5 DualSense and accessories first appeared on KitGuru.
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CES 2026: MSI introduces the MPG 272QRF X36, its first Nvidia G-Sync Pulsar monitor

MSI has officially launched the MPG 272QRF X36, a monitor developed in close partnership with Nvidia to spearhead the arrival of G‑Sync Pulsar technology. Aimed at the competitive gaming market, this 27‑inch Rapid IPS display pairs a native WQHD (2560 x 1440) resolution with a 360Hz refresh rate. While high‑refresh displays are increasingly common in the competitive scene, the MPG 272QRF X36 distinguishes itself by finally unifying variable refresh rate (VRR) and backlight strobing without the traditional compromises of flickering or screen tearing

Nvidia’s G‑Sync Pulsar technology is what makes this possible. Historically, gamers had to choose between the stutter‑free experience of G‑Sync and the superior motion clarity of backlight strobing (ULMB). Pulsar eliminates this by using variable‑frequency backlight strobing to synchronise with the GPU’s fluctuating frame rate. By dividing the backlight into multiple horizontal sections and utilising a “rolling scan” technique, the monitor pulses the backlight for only 25% of each frame duration. This ensures pixels have time to stabilise before they are illuminated, resulting in what Nvidia claims is a fourfold improvement in motion clarity (240 FPS has the motion clarity of 960Hz).

Beyond raw speed, the MPG 272QRF X36 integrates several quality‑of‑life features for varying environments. The G‑Sync Ambient Adaptive system utilises an on‑board light sensor to monitor the user’s surroundings, automatically adjusting brightness and colour temperature to maintain optimal contrast while reducing eye strain. Competitive players who still prefer lower resolutions for performance reasons will also find value in the 25″ Mode simulation. This feature provides pixel‑perfect scaling for resolutions such as 1920 x 1080 and 1280 x 960, allowing players to use a smaller windowed area with reduced interpolation artefacts or blur.

The monitor uses a Rapid IPS panel with 10‑bit colour support (8‑bit + FRC) and a peak brightness rating of 500 nits. Connectivity includes dual HDMI 2.1 ports and a DisplayPort 1.4a input. The display also supports user‑updatable firmware directly from Nvidia, allowing the G‑Sync module to receive performance optimisations post‑purchase. The MPG 272QRF X36 is priced at $649.99.

KitGuru says: Nvidia's G-Sync Pulsar is very promising. However, considering you're getting a 27-inch IPS panel when you could get a 27/32-inch 4K OLED monitor for the same price, potential buyers will have to evaluate if they really value motion clarity that much.

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CES 2026: Digital Storm debuts new prebuilt PCs with RTX Pro Blackwell graphics

At CES this week, we stopped by to visit US PC maker, Digital Storm. At their booth, we got a look at the new Vector and Aventum 5 systems, each taking a different approach to high-end computing.

The Digital Storm Vector is designed as a slimmer, more compact alternative to traditional ATX towers, fitting high‑end components into a chassis just 4 inches wide. It emphasises performance density, managing heat, airflow and acoustics within a constrained volume while still supporting powerful CPUs and modern GPUs. In its top configurations, the Vector can be equipped with an NVIDIA RTX 6000 Pro Blackwell GPU paired with either an AMD Ryzen 9 9950X or an Intel Core Ultra 9 285K processor.

The Aventum 5 is Digital Storm’s latest fully liquid‑cooled desktop, redesigned to prioritise radiator capacity, airflow routing and serviceability for long‑duration CPU and GPU workloads. The system is built to keep next‑generation CPUs and RTX 6000‑class GPUs operating at boost clocks for extended periods without throttling. A large display is integrated directly into the chassis, providing real‑time system monitoring stats such as temperatures, clock speeds, utilisation and cooling performance without relying on overlays or additional monitors.

Both the Vector and Aventum 5 PCs will be available with a wide range of configuration options, including the latest desktop platforms from AMD and Intel, NVIDIA GPUs up to the RTX 6000 Pro Blackwell, large memory capacities, fast NVMe storage and high‑end power supplies. The Aventum 5 is expected to start at around $3,000 USD. Meanwhile, the Vector will start at approximately $2,000 USD. Both are expected to be available to order through Digital Storm starting in Q2.

KitGuru Says: These aren't so much gaming PCs but rather AI development powerhouses.

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Dream Machines DM8 Mini Pro Review

The ambidextrous Dream Machines DM8 Mini Pro is closely modeled after the Logitech Mini Optical, a mouse historically popular among StarCraft players in particular. Equipped with PixArt's PAW3395 sensor and Kailh GM 8.0 button switches, the DM8 Mini Pro weighs 42 g and costs no more than $24.99.

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Musk Says Tesla Will Build A 2nm Dirty Fab Where He Can Smoke Cigars And Eat Burgers

Musk Says Tesla Will Build A 2nm Dirty Fab Where He Can Smoke Cigars And Eat Burgers Semiconductor engineers everywhere are clutching their lint-free jumpsuits in horror as Elon Musk has announced his latest disruption: the "dirty fab," a chip lab so chill in its standards that you could smoke and eat a double fat cheeseburger inside. Elon - “I think they’re getting clean rooms wrong in these modern (chip) fabs. I’m going
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MSI RTX 5090 Lightning Z With 8-Inch Display Breaks 1000W Barrier For Extreme Performance

MSI RTX 5090 Lightning Z With 8-Inch Display Breaks 1000W Barrier For Extreme Performance One of the cooler things we saw in person at CES this year is MSI's new GeForce RTX 5090 32G Lightning Z. A flagship GPU like the GeForce RTX 5090 is capable of standing on its own for noteworthiness, but what separates this one from the crowd is that it comes with a big and integrated 8-inch color LCD panel to display system vitals, artwork,
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Super Star Torn To Pieces By Black Hole Releases Energy Equal To 400 Billion Suns

Super Star Torn To Pieces By Black Hole Releases Energy Equal To 400 Billion Suns Astronomers have captured the moment a supermassive black hole literally tore apart a super sun (one 30 times larger than our own) and released a burst of energy equivalent to 400 billion suns.  Affectionately called the "Whippet" (officially AT2024wpp), this Tidal Disruption Event (TDE) occurred on a scale that defied traditional expectations.
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Why AMD Isn't Losing Sleep Over Panther Lake's Big GPU Upgrade

Why AMD Isn't Losing Sleep Over Panther Lake's Big GPU Upgrade As impressive as the debut of Intel's mobile Panther Lake lineup at CES 2026 was, AMD has gone on the record as being "not afraid" of Intel's latest and greatest architecture. The reason for this is because Intel didn't compare Panther Lake to AMD's top-of-the-line Strix Halo in its slides, with an AMD executive saying, "Strix Halo, or Ryzen
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Future iPhones May Use 200MP Camera And Cutting-Edge Multispectral Tech

Future iPhones May Use 200MP Camera And Cutting-Edge Multispectral Tech Apple is reportedly exploring camera technology currently being used in medical, archeology, and the military, with rumors suggesting the integration of multispectral imaging and high-resolution 200MP sensors in forthcoming iPhones. That would certainly be exciting if true, though as always, treats rumors like this with a grain of salt. According
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ASUS ROG NeoCore Wi-Fi 8 Router Concept Brings Dungeons And Dragons Vibes

ASUS ROG NeoCore Wi-Fi 8 Router Concept Brings Dungeons And Dragons Vibes Forget for a moment that ASUS is already embracing the Wi-Fi 8 standard when the vast majority of consumers have yet to upgrade their home networks to Wi-Fi 7 hardware, let alone Wi-Fi 6E or even Wi-Fi 6. The real story here is the design of ASUS ROG's NeoCore Wi-Fi 8 router concept—is it just me or does it look it could be rolled like a D20
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