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ASUS ROG Strix SCAR 18 G835 (2025) Review - Incredible Gaming Laptop

With its massive, well-engineered vapor chamber cooling, the ASUS ROG Strix SCAR 18 G835 (2025) pushes the performance of the Core Ultra 9 275HX and RTX 5090 to new heights with reasonable noise levels and low external temperatures. The super bright Mini LED display, great input devices, superb I/O, and tool-less upgradability cement this machine as the zenith of mobile gaming.

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Oh My Galaxy! Brings A New Action Puzzler To Samsung Galaxy XR

Oh My Galaxy! is a new mixed reality arcade puzzler that's out today on Samsung Galaxy XR.

Marking its first launch on Samsung's headset, Oh My Galaxy! is the latest game from FRENZIES developer nDreams Near Light. The premise involves transforming your room into an interplanetary playground, tasking you with saving planets from alien attackers using hand tracking controls to fling asteroids at them.

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Release trailer

Near Light states there are over 100 increasingly difficult stages split across three main chapters, promising physics-based gameplay with various objectives. Defeating these aliens requires using different asteroids with unique abilities, ranging from the “high-explosive Boom Boulder to the six-part Splitter Stone.”

nDreams calls this one of the first “original titles” for Samsung's headset, joining launch titles Enigmo and Inside [JOB] as one of three currently exclusive Android XR games. However, while Enigmo is a timed exclusive that's coming to Quest, no further platforms were mentioned in today's announcement, so it's unknown if Oh My Galaxy! will eventually arrive elsewhere.

Oh My Galaxy! is available now on Samsung Galaxy XR for $9.99.

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iPhone 17e Leak Reveals Key Design Specs For Apple's Lower-Cost Smartphone

iPhone 17e Leak Reveals Key Design Specs For Apple's Lower-Cost Smartphone Slated for an early 2026 release, the low-cost iPhone 17e is rumored to get a couple of significant design overhauls, nudging the e-series' aesthetics closer in line with the company's flagships.   As we know, the facade of Apple's iPhone 16e is characterized by relatively thick display bezels and a screen notch. South Korean news outlet
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Alienware Gaming Monitor Blowout Sale Deals Savings Up To $200 Off

Alienware Gaming Monitor Blowout Sale Deals Savings Up To $200 Off If you've never considered an Alienware product because you thought the pricing premium would be too high, do yourself a favor and have a look at the current crop of deals. We already highlighted some fantastic savings on Alienware desktop PCs and laptops for Cyber Monday (which are still on sale, by the way), and now a handful of Alienware
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Micron Pulls Crucial From Consumer Market To Feed The Insatiable AI Beast

Micron Pulls Crucial From Consumer Market To Feed The Insatiable AI Beast Micron announced it is winding down the sale of its Crucial-branded memory and storage products to consumers after nearly three decades, marking the end of a remarkable era that has seen numerous other OGs fall by the wayside, including BFG, EVGA, OCZ, Hypersonic (at one time the parent company of OCZ), and others. And folks, on a personal
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Cave Crave Adds Competitive Arcade Mode, PC VR Launch Next Week

Exploration sim Cave Crave added an arcade mode and new horror map in its recent update, and a PC VR release will follow next week.

Developed by 3R Games, Cave Crave sees you exploring tight tunnels and caves as you try to find an escape, marking walls with chalk and using various tools. While this update will arrive “soon” on PS VR2, Quest players can now jump into a new Arcade Mode that turns this into a competitive race against time, where you aim for the quickest run on the online leaderboards.

As for Cave Crave's optional Horror Mode, that's been updated with a brand new map called 'Abyss,' where your goal is to simply make it back alive. 3R Games says that it's been “inspired by cosmic dread and subterranean monstrosities straight out of a Lovecraftian nightmare,” warning of something “ancient and malevolent” hiding in the dark.

This follows the addition of Utah's Nutty Putty Cave as a free update on both platforms, a real-life cave closed in 2009 after the death of John Edward Jones. 3R Games says this was recreated using the official cave map and additional data without gamifying it, stating its aim to offer a “respectful, authentic way” to explore this permanently closed site.

For the PC VR release, 3R Games confirmed it's now arriving on December 12 with almost all the Quest version's previously released updates - Arcade Mode is coming "shortly after launch." The developer also promised improved visuals like advanced lighting and shadows, dynamic water reflections, and sharper textures.

Cave Crave is out now on PlayStation VR2 and Quest, while the Steam version arrives on December 12.

Cave Crave Review: All The Thrills Of Cave Exploration, Minus The Danger
Cave Crave delivers all the thrills of cave exploration that comes recommended on Quest, and it’s out next week on PS VR2.
UploadVRJames Galizio

Update Notice

This article was initially published on November 10, 2025. It was updated on December 4, 2025, when the PC VR edition confirmed a release date.

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Quest Headsets Get Second Exclusive Avatar: Fire and Ash 3D Clip

Quest headsets now have a second exclusive 3D clip from Avatar: Fire and Ash.

It comes just under three months after the first exclusive 3D clip from the movie arrived on Quest headsets just after Meta Connect.

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The short 3D clips are the first results, albeit small, of Meta's exclusive multi-year partnership with James Cameron's new company Lightstorm Vision, which has the goal of "making stereoscopic technology ubiquitous for all visual media by enabling stereoscopic 3D content creation in as seamless a manner as traditional 2D".

The partnership, announced almost exactly one year ago, should help bring significantly more 3D video content to Quest headsets. At the time, Meta said it will bring "world-class 3D entertainment experiences spanning live sports and concerts, feature films, and TV series featuring big-name IP" to Horizon OS.

James Cameron appeared on-stage during the Meta Connect 2025 keynote for around twelve minutes, where he reiterated his views on how VR headsets are the ideal viewing platform for 3D content.

Apple's competing visionOS offers hundreds of 3D movies through Apple TV and Disney+, but Meta's platform currently lacks an equivalent offering.

James Cameron: VR Headsets Solve The Problems Of 3D Cinema
James Cameron, who recently announced a partnership with Meta, waxed lyrical about how XR headsets solve the problems of traditional 3D glasses.
UploadVRDavid Heaney

You can find the Avatar: Fire and Ash 3D clip in the TV app on Quest, where you can also find the two official trailers for the movie in 3D.

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KitGuru Advent Calendary Day 4 – Win one of THREE PowerColor Alphyn peripheral bundles!

For Day 4 of the KitGuru Advent Calendar we have teamed up with PowerColor to offer up THREE prizes. Each winner today will get a brand-new PowerColor Alphyn AH10 gaming headset and AM10 gaming mouse. 

The PowerColor Alphyn gaming peripherals became available in the UK earlier this year. The Alphyn AH10 headset is a great option, offering DTS-tuned audio profiles, low-latency wireless and up to 30 hours of continuous battery life with quick-charge capability so you can avoid downtime. The Alphyn AM10 mouse perfectly complements the headset with wired and wireless modes, a precise PAW3395 sensor and RGB lighting.

How to Enter:

To enter this giveaway, all you have to do is head over to our competition announcement post on Facebook, HERE. In the comments, leave an answer to the following question – What was your first gaming mouse?

This competition is open Worldwide.

The winners will be picked randomly shortly after 11AM GMT December 5th, and a new competition will be announced for Day 5. The chosen winners have 48 hours to respond, if we do not hear from them, a new winner will be picked.

Terms and Conditions: This competition is open worldwide, starting at 11AM GMT on December 4th and ending at 10:59AM GMT on December 5th. Due to the busy Christmas season, prize deliveries could take longer than usual, and some prizes may not ship until January. In compliance with GDPR, we will not collect or store any personal information as part of this competition. Once the winner has been contacted and their prize received, personal details will be deleted from our email servers. Your details will not be shared, we respect your privacy.

KitGuru Says: Good luck to all who enter, we'll be back tomorrow morning to announce a winner and turn the calendar over to Day 5!

The post KitGuru Advent Calendary Day 4 – Win one of THREE PowerColor Alphyn peripheral bundles! first appeared on KitGuru.
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Mario Kart World update finally adds much-needed quality-of-life options and more

Mario Kart World has had an interesting life so far. Released alongside the Switch 2, the latest and greatest Mario kart racer saw plenty of praise but an equal amount of criticism due in part to Nintendo’s rigid approach to player options across the board. Though it should have been available from the off, Nintendo has now released a massive update for Mario Kart World, bringing with it a ton of requested features.

Sharing the full patch notes to their support page, the team at Nintendo detailed Mario Kart World’s update 1.4.0. Available now, the patch brings with it a ton of welcome changes and additions, including but not limited to:

  • Added Custom Items to the item rules
  • Music track name and source title of the track that is playing will be displayed on the Pause Menu
  • Added ‘Music Volume’ to Settings/Controller
  • Added ‘Restart’ and ‘Next Race’ in the Pause Menu for ‘VS Race’ in ‘Single Player’
  • Changed the course layout of multiple intermission tracks
  • Made it so you can join in with friends who are playing Knockout Tour from ‘Friends’ in ‘2p’ and ‘Online Play’
  • Made it so players who gathered in a Room of Online Play can participate in Race, Knockout Tour, and Battle.
  • A ton of bug fixes

Mario Kart Update

While there is no denying that these fixes, changes and additions are all welcome to see, pretty much everything added arguably should have been available from day-one, with the omission of a restart option, a music volume slider and more being rather unacceptable.

Hopefully once they have added all the necessary quality-of-life improvements, we might start to get actual new content.

KitGuru says: What do you think of this update? Has it been a long time coming? Are all these changes too little too late? Let us know down below.

The post Mario Kart World update finally adds much-needed quality-of-life options and more first appeared on KitGuru.
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Ambitious Oblivion Remake mod ‘Skyblivion’ pushed back to 2026

Skyblivion is an ambitious game-sized mod which brings Bethesda Game Studios’ classic RPG Oblivion into Skyrim’s Creation Engine. After almost a decade of dedicated development from fans, the mod was finally confirmed to be releasing this year. As we near the end of 2025 however, the team has offered a notable update on the project – including the fact that it has now been pushed back to 2026.

Releasing a video to their YouTube channel discussing the latest updates to the project, the Skyblivion team confirmed that they are going to need a bit more time to bring the ambitious mod to fruition, writing:

“As a project by fans, for fans, we need a little more time to ensure Skyblivion lives up to the standards you all deserve. Our anticipated release window is moving into 2026.”

In an exciting bit of news however, the team have now published their interactive Skyblivion map online for all to enjoy, adding “you can now explore the full, finished world of Cyrodiil from the snowy Jerall Mountains to the sand-swept beaches of the Gold Coast.”

The map is exhaustive and includes all of the many different points of interest, from caves to cities; camps to Shrines; Oblivion Gates and everything in between.

While the surprise launch of Oblivion Remastered earlier this year could have put a damper on this long-running project, Skyblivion appears to be different enough to warrant its own unique playthrough or two when the mod hopefully launches next year.

KitGuru says: Are you excited for Skyblivion? How do you think it will compare to the recently-released remaster? Let us know down below.

The post Ambitious Oblivion Remake mod ‘Skyblivion’ pushed back to 2026 first appeared on KitGuru.
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GravityXR: Chinese Startup Builds Chip To Enable Ultralight Headsets

A Chinese startup with former Apple and Meta engineers built a coprocessor that enables ultralight headsets, and its reference design is the lightest ever shown.

The startup is called GravityXR, and includes engineers who worked on the R1 chip at Apple, the coprocessor present in both Vision Pro headsets to date, as well as others who worked on hardware at Meta, Huawei, and Amazon.

GravityXR's investors include Goertek, the Chinese company that manufactures Meta headsets, as well as ByteDance, the owner of Pico, and VC firms like Sequoia China and Lenovo Capital.

Rear angle of the GravityXR M1 reference design headset.

The chip that GravityXR built is called G-X100. It's a 3 watt TDP chip built on a 5nm process node, has a 10-core DSP, and achieves 200 TOPS for ML inference. Crucially, it has a memory bandwidth of 70 GB/s, letting it handle an array of cameras and sensors – up to 15 simultaneously. And it can output to dual 4K displays at 120Hz.

G-X100 is designed to be onboard ultralight mixed reality headsets, handling the latency-sensitive image processing and computer vision tasks like camera passthrough, positional tracking, hand tracking, and reprojection, with just 9 milliseconds of photon-to-photon latency.

This allows the general purpose chipset, such as a Qualcomm Snapdragon, to be moved to a tethered external puck.

And with its TDP of just 3 watts, G-X100 can be passively cooled, eliminating the need for the heavy heatsinks and fans that make up a significant chunk of the weight of standalone headsets today, which aim to cool 10-20 watt chips.

Another angle of the GravityXR M1 reference design headset.

To prove out this approach of using G-X100 to offload the primary chipset, GravityXR built a reference design headset called GravityXR M1. It's a passthrough headset, using pancake lenses, 2.5K micro-OLED displays, four tracking cameras and two passthrough cameras, yet weighs less than 100 grams.

That makes GravityXR M1 the lightest headset ever – lighter than even Bigscreen Beyond 2. Its form factor arguably reaches the point that it might be better described as "mixed reality glasses".

And unlike with see-through birdbath devices like Xreal and Viture, GravityXR M1 has a field of view of 90 degrees, close to current VR headsets, and as a passthrough system it can render fully opaque virtual objects without dimming your view.

The G-X100 chip also supports reverse passthrough, as in Apple Vision Pro's EyeSight feature, but the reference design headset doesn't include this.

Meta Prioritizing Ultra-Light Headset With Puck Over Traditional Quest 4
Meta is prioritizing shipping an ultralight Horizon OS headset with a tethered compute puck in 2026, and might not ship a new traditional form factor Quest until 2027.
UploadVRDavid Heaney

To be clear, GravityXR M1 is just a reference design, and no company has yet publicly committed to using G-X100 in a product.

But rumors suggest that both Meta and Pico intend to launch ultralight headsets next year, and both companies are likely to take a similar engineering path to what GravityXR is showing. Just last week, a Pico executive said that the company had developed its own R1-style chip internally, for example, and Meta has a multi-year partnership with Qualcomm to work together closely on XR-specific chip solutions, alongside its own custom chip teams.

It seems that, across the industry, mixed reality headsets are set to significantly shrink from half-kilogram facebricks into sleek glasses-like visors relatively soon. And a split-chip architecture, alongside an open periphery design that sacrifices some field of view, is how that remarkable jump will be possible.

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Visiting Meta's Los Angeles Store To Demo Quest & Smart Glasses

In West Hollywood, Meta recently launched a permanent store to showcase, demo, and sell smart glasses and Quest headsets. So how exactly is the company choosing to showcase its hardware to prospective buyers on the fence?

Walking up to the new Los Angeles Meta Lab location, it's difficult to avoid the obvious comparisons to Apple stores. The moment you step inside, however, the difference in design sensibilities could not be any more obvious. Instead of a clean and simple aesthetic, Meta's approach aims for something considerably more busy.

In an attempt to tie into the culture of Southern California, Meta Lab Los Angeles channels skateboarding as the primary theme - with numerous demos making use of the iconography.

Near the entrance, prospective customers can grab Meta-branded fingerboards à la Tech Deck - and are invited to record their "sick tricks" using a pair of glasses by running their board through a miniature fingerboard skate park.

On either side are arrays of smart glasses. Right near the entrance is a showcase of the transparent limited edition Ray-Ban Meta glasses, sold in limited quantities at the store. Flanking the display of glasses on either side is a set of cases showing a variety of skating and SoCal-themed memorabilia.

To the far right of the entrance, you're able to share your glasses prescription - if you have one - to fit your desired pair with the correct lenses for a test drive.

While you wait for your glasses to be prepared, a nearby cafe offers a number of appropriately expensive drinks, as well as free donuts, assuming you arrive early enough in the day that any are left. It's unclear whether that's a permanent fixture of the cafe, or if these pastries will eventually cost money after the store's opening celebrations.

Once you've been fitted with your glasses, to the far left from the entrance an "Experience Room" is fitted to take advantage of some of the AI glasses' features.

You might be wondering where the Quest headsets, and their associated demos, are found. Straight back from the entrance is a set of stairs to a second floor. Here is where you'll find the Quest 3 demos, including yet another miniature skate park, this time making use of the mixed reality functions of the nearby Quest 3 to overlay a virtual fingerboard rolling through the park.

Nearby you can find a selection of Quest 3 headsets and accessories for sale; Meta employees also are at the ready to help prospective buyers test out VR or mixed reality for themselves.

According to the handlers for the demo station, there's nothing specifically exclusive to this location; they choose a variety of apps and games to showcase depending on factors such as prospective use cases, and age. As far as games are concerned, Beat Saber is a popular showcase - and for anyone 16 and older, a demo for Batman: Arkham Shadow is also available, though the team usually stresses that walk-ups should not play Batman without prior VR experience.

Also available for demo on the second floor is the new Meta Ray-Ban Display, which I opted to test out - though my specific circumstances did showcase a potential issue for other walk-ups looking to test or grab a pair for themselves.

The supported prescriptions for Meta Ray-Ban Display is considerably less than the rest of Meta's lineup, and it just so happens that my own prescription - which is supported for Quest 3 inserts - is not currently supported for the HUD glasses, so I can't speak to the full visual experience.

What I can say, however, is that Meta Lab Los Angeles gives off a strong impression. Even if the Quest is clearly only a small part of the store's lineup, Meta seems quite confident in what they have to show for the general public.

For those of you within the Los Angeles area that have been looking to check out a demo for Meta's current hardware, I can easily recommend stopping by to give things a look. If nothing else, it should be a memorable time.

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Intel Core Ultra 7 366H Panther Lake iGPU Crushes Radeon 840M On Geekbench

Intel Core Ultra 7 366H Panther Lake iGPU Crushes Radeon 840M On Geekbench If you're chomping at the bit for Panther Lake performance leaks, well, put that filthy thing away for a moment and come take a look. A result for a Core Ultra 7 366H has popped up in the Geekbench database, and we've taken the time to compare it against contemporary and past integrated GPUs to see how it rates. The test run for the Panther
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Android 16 December Update Adds More Customizations & A New AI Trick

Android 16 December Update Adds More Customizations & A New AI Trick The latest update coming to Android 16 marks a shift in how Google plans to roll out releases. Moving forward, users will receive smaller updates more frequently instead of waiting for a large yearly update. The new features in this upcoming update include easier management of notifications, further customization options to change the look
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Raspberry Pi Spoiled By Price Hikes But There's A New 1GB Model For $45

Raspberry Pi Spoiled By Price Hikes But There's A New 1GB Model For $45 The data center boom driven by the demand for AI is leading to price hikes for consumers. It has been felt in rising electric bills and is also affecting the price of hardware, like storage and memory. This economic environment is forcing Raspberry Pi to increase the prices on its product line-up, but it’s hoping to soften the blow by also
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Passkeys Vs Passwords: What's The Difference And Which Offers Better Security?

Passkeys Vs Passwords: What's The Difference And Which Offers Better Security? Since the inception of the internet, website and app developers have relied heavily on passwords as a means of protecting user accounts. As hackers continue to develop more sophisticated techniques to circumvent security guardrails, however, it has become easier for passwords to be cracked, especially with the help of powerful GPUs and AI
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MSI MEG Z890 ACE Review

Yet another cut-price Z890 motherboard, this time it's MSI's high-end MEG ACE that's far more wallet-friendly. All while offering 10 Gbps Ethernet, dual PCIe Gen 5 M.2 SSD support, dual 40 Gbps Thunderbolt 4, 60 W power over your case's Type-C port and a huge number of fast USB ports.

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Cooler Master nearing launch for massive Cosmos Alpha PC case

Cooler Master is preparing to launch the latest addition to its Cosmos series. Dubbed the Cosmos Alpha, this full-tower chassis appears to be the production version of the “Cosmos 2025” prototype that was showcased earlier this year at Computex. While an official release date has not yet been confirmed, the sudden appearance of retail listings suggests a launch soon.

According to Vortez, the Cosmos Alpha is designed to modernise the iconic line while retaining the massive scale that defined its predecessors. Externally, the chassis features the brand's signature curved aluminium handles and frame, as well as a “metal sponge” front panel. First teased on the prototype, this material reportedly outperforms standard mesh in both airflow permeability and ease of cleaning, offering a unique aesthetic for high-end builds.

The chassis is built around the new FreeForm 2.0 design philosophy, which emphasises modularity. The layout supports highly customised configurations, including adjustable channels so you can target your cooling towards hot zones. The case is confirmed to support back-connect motherboards (such as ASUS BTF or MSI Project Zero), allowing for a cable-free visual presentation in the main chamber.

Early store listings have provided a first look at potential pricing. An Indian PC hardware retailer listed the case at ₹32,699 (about £310).

KitGuru says: Have you ever owned a Cosmos case? If you didn't, does the Cosmos Alpha have a chance to be your first?

The post Cooler Master nearing launch for massive Cosmos Alpha PC case first appeared on KitGuru.
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Intel Arc GPU market share has grown according to analyst

Analyst firm Jon Peddie Research (JPR) has released its Q3 2025 report on the AIB discrete GPU market, revealing a small but significant milestone for Intel. For the first time since its launch, the Intel Arc cards have cracked the 1% market share barrier, moving past the 0.5% mark it had previously been stuck at. 

Intel's growth has been slow due to its late entry into a highly established market. However, recent growth offers a glimmer of hope for Team Blue and its supporters. According to JPR's latest report on the discrete GPU market, Intel has grown 0.4%, breaking the 1% barrier for the first time.

The remaining 99% of the market saw a slight shift in power dynamics. Nvidia continues to dominate the market, holding a massive 92% share. However, this represents a 1.2% decline from the previous quarter. AMD capitalised on this dip, increasing its share by 0.8% to reach 7%. These fluctuations are often driven by inventory availability and pricing strategies from board partners, where even minor adjustments can lead to visible swings in quarterly percentages.

Broader market health appears mixed. Shipments for the quarter reached 12 million units, valued at $8.8 billion, representing a modest 2.8% growth over the previous quarter. However, JPR warns that this figure masks underlying volatility. The firm forecasts a long-term decline, predicting a -0.7% annual drop through 2029.

KitGuru says: The GPU market is in a weird spot right now thanks to the AI boom, so it will be interesting to follow numbers like this in the year ahead. 

The post Intel Arc GPU market share has grown according to analyst first appeared on KitGuru.
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Marathon ‘stolen art’ dispute now resolved, artist confirms

Earlier this year, following a publicly playable alpha test, Bungie was forced to delay Marathon after an artist noticed that their work had been included in the game uncredited. Now months later and seemingly ahead of Marathon's re-reveal, the artist has confirmed that the dispute has been resolved.

In an update shared on social media, the artist, who goes by the online handle @4nt1r34l, confirmed that “the Marathon art issue has been resolved with Bungie and Sony Interactive Entertainment to my satisfaction”. The statement doesn't reveal any more than that, but we would assume that the artist got paid.

Marathon Bungie

Bungie spent several months over the summer removing the offending assets from Marathon and only just recently resumed playtesting. With this dispute now resolved and the new assets implemented in the game, Bungie should be free to finally show Marathon publicly again.

Marathon is expected to launch in early 2026, though an exact date is not yet known. Bungie could make some announcements before the end of the month, perhaps around The Game Awards on December 11th.

KitGuru Says: Bungie can now move on from this fiasco. Chances are, the agreement between the artist and Bungie included an NDA and likely included a clause to announce publicly that the dispute is resolved, so we'll never know the true details of what was discussed behind closed doors, or how the stolen assets made their way into the game. 

The post Marathon ‘stolen art’ dispute now resolved, artist confirms first appeared on KitGuru.
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Helldivers 2 install size reduced from 150GB to just 23GB

Helldivers 2 has always had a significantly higher install size on PC compared to the console versions. At launch, players needed around 70GB of free space to install the game but after more than a year of updates, the PC version has ballooned to a 150GB file size. Now, thanks to some intricate optimisation work, the PC version has been dramatically reduced by over 130GB.

Helldivers 2 fans can rejoice and reclaim some SSD space. In a recent update, Arrowhead revealed that with some help from Sony's PC-focused studio, Nixxes, they have managed to reduce the PC install size of the game all the way down to just 23GB.

This is a massive 85 percent reduction in file size. It turns out that the PC version of the game was so big because it had a ton of duplicated assets within the game files. This duplication was originally implemented to improve load times for players using mechanical hard drives, but in practice most of the loading delays came from level generation rather than asset streaming. As a result, the duplicated data wasn’t providing meaningful benefits, yet it caused the install footprint to balloon far beyond the console versions.

After coming to this conclusion, Arrowhead and Nixxes worked together to create a ‘slim' build of the game. The end result was SSD users experiencing no difference in load times, while HDD users should only experience a few extra seconds of delay. This change not only makes the game more manageable to install and update, but also ensures parity with console versions, which were much smaller all along.

Arrowhead is still testing the slim version of the game, but PC players can opt in via Steam and get immediate access to the smaller version of the game, all without giving up access to the usual matchmaking queues and game content. If you do encounter an issue, you can quickly revert to the ‘legacy' build by going into the Steam menu and changing your beta participation status to ‘none'.

KitGuru Says: I would like to see more game developers focusing their efforts on reducing file sizes. Many titles nowadays have large 100GB+ install requirements, despite the game content not necessarily justifying the install size. 

The post Helldivers 2 install size reduced from 150GB to just 23GB first appeared on KitGuru.
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NVIDIA Blackwell GPUs Supercharge MoE AI, Boosting Performance Up to 10X

NVIDIA Blackwell GPUs Supercharge MoE AI, Boosting Performance Up to 10X Let's talk about the latest AI models, which are mostly powered by something called a "Mixture of Experts" design. Mixture of Experts (MoE) is a form of model sparsity, but we'll talk about that more in a minute. The key takeaways from this post are that the broad majority of 'frontier' language models are based on MoE, and NVIDIA says that
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Superhero Sim Project Demigod Now Supports Social Multiplayer

Superhero sim Project Demigod now has a multiplayer mode on Quest and Steam.

Developed by Omnifarious Studios, you may recall Project Demigod entered full release in February 2024 after an initial early access launch. It's a physics-based superhero sandbox with modding support that gives you a range of powers such as super strength or flight, where you can take on enemies and bosses across different missions.

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Multiplayer trailer

Now, Project Demigod has recently launched the 'Demigods United' update with two major additions. Social multiplayer lets you hang out with others across the city, with “full enemy combat” coming soon in a future update. Drone combat is also available, where you can fight against drones, turrets, and attack helicopters.

Demigods United marks the latest patch in a series of post-launch updates. Previous updates include adding giant enemies, a 'Demi-Mod' patch that upgraded the modding SDK, and the 'Armory Update' with new weapons and other changes. This April's 'Lights, Camera, Action' update also included the LIV Creator Kit and power color customization.

Project Demigod is out now on the Meta Quest platform and PC VR.

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