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A ton of new DOOM: The Dark Ages details have been revealed

DOOM: The Dark Ages is one of the biggest Microsoft-published games set to release in 2025, with the id Software developed FPS once again seemingly reinventing what it means to be a DOOM game. Ahead of its 15th of May debut, the team have shared a ton of new details on what separates The Dark Ages from its predecessors.

In an interview conducted by EDGE Magazine (and collated by ResetEra user Rychu), the team at id Software offered a bunch of new details on DOOM: The Dark Ages’ many mechanics.

Regarding the new shield, the team confirmed that it can be thrown “in the style of Captain America” as well as functioning as a block of course. Beyond this, in a nice bit of attention to detail, when thrown, the shield will react differently depending on the surface – or enemy – it hits. Lastly, taking inspiration from God of War’s Leviathan Axe, the Shield in DOOM will be used for puzzles and exploration.

In terms of melee options, players will have 3 different weapons to choose from: The Gauntlet; Flail and Mace – all of which function differently and have their own benefits/drawbacks.

DOOM The Dark Ages

When it comes to level design, id Software have gone big with The Dark Ages, claiming it to feature the largest spaces in the franchise, serving more as sandboxes as opposed to linear paths. Interestingly, we actually got a description for how long each level will be, with these sandbox levels taking around 1 hour to complete if taking the main path (which can of course be lengthened through further exploration).

That said, the levels aren’t just giant squares, with the team confirming that they will be split into acts – with some starting off more linear only to then open up later on.

Further details on many of DOOM: The Dark Ages’ mechanics and features can be found HERE. Given the overwhelming success of 2016’s DOOM, it is both interesting and somewhat refreshing to see the team at id Software continue to evolve and add on to the DOOM formula in new and interesting ways. Hopefully the game resonates with long-time fans.

KitGuru says: Are you looking forward to DOOM: The Dark Ages? Which of the most recent titles had the best gameplay loop? Has the DOOM series innovated too much when it comes to this recent trilogy? Let us know down below.

The post A ton of new DOOM: The Dark Ages details have been revealed first appeared on KitGuru.

Avowed creative director hopes to work on a sequel/expansion next

2025 is a busy year for Obsidian Entertainment, with the Microsoft-owned studio having just released their fantasy RPG Avowed – and The Outer Worlds 2 coming up later this year. Despite having quite a lot on their plate, the creative director for Avowed is hoping to support the series for years to come with expansions or even a sequel.

In an interview conducted by Bloomberg (paywalled), creative director ‘Carrie Patel’ spoke on the future of this series, saying:

“Now that we've built this wonderful world, and also built this team strength and muscle memory around the content and gameplay in this world, I'd love to see us do more with it.”

Avowed Director

Avowed has seen a pretty positive reception from both critics and fans alike, with some of the main complaints being the world’s relative lack of reactivity in particular when it comes to the NPCs and some of its writing.

Both of these issues could easily be overcome with a sequel or even expansions, and so with Avowed having a solid core, it would make sense for Obsidian Entertainment to build upon it – assuming Microsoft are happy with the game’s sales/performance of course.

KitGuru says: Have you been playing Avowed? What do you think so far? Would you want to see an expansion/sequel released at some point? Let us know down below.

The post Avowed creative director hopes to work on a sequel/expansion next first appeared on KitGuru.

SIFU film adaptation is no longer being written by the John Wick creator

Back in late 2022, it was officially announced that a film adaptation based on the popular indie fighter/brawler SIFU was in development, being headed by the creator of the John Wick franchise. While we’ve heard little in the way of new information since, a new report has confirmed that SIFU will be distributed by Netflix – alongside additional details.

As reported by Deadline, Netflix has joined the film production of SIFU, serving as the funding machine/distributor for the adaptation. Interestingly, the set-up for its production has changed slightly since the initial announcement, with Derek Kolstad no longer helming the script – instead seeing T.S. Nowlin take charge of the writing.

For the uninitiated, Kolstad is the creator of the John Wick franchise and served as the writer for all 3 entries in the franchise. Nowlin on the other hand has a slightly less reputable past, having written the screenplays for the Maze Runner series as well as Pacific Rim Uprising.

SIFU adaptation

That said, much of the team behind John Wick remains involved in SIFU, with series director Chad Stahelski and his company 87Eleven joining Story Kitchen as producers.

SIFU is known for its impactful and flashy combat, and so to have someone familiar with the genre working on the adaptation is encouraging (even if it is no longer Kolstad himself). It will be interesting to see whether SIFU’s more mystical elements (such as the game’s aging mechanic) will make it into the film. If nothing else, at least the action will hopefully look cool.

KitGuru says: What do you think of the recent updates for SIFU’s film adaptation? Are you disappointed by the change in writer? What is the most important aspect of this adaptation in your eyes? Let us know down below.

The post SIFU film adaptation is no longer being written by the John Wick creator first appeared on KitGuru.

Grab Amazon's best Apple deals from $15 before the month ends

Month-end Apple deals are delivering cash savings on dozens of devices, with prices dipping to as low as $22.99.

Apple products, including a MacBook Air, MacBook Pro, AirTags, and AirPods Pro, surrounding an 'Available at Amazon' text on a gradient background.
Save up to $360 on Amazon. - Image credit: Apple

There are several attractive price drops at Amazon this week, ranging from an AirTag for $22.99 to Macs from $549.

You can peruse top picks below, with a full roundup of discounts in our Apple Price Guide.


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Apple is rumored to be opening its first store in Oxford

England's Oxford may be the next UK city to get an Apple Store, with local reports saying the company is looking to take over a prime shopping center spot.

Outdoor shopping mall with two levels, featuring various store signs, lush rooftop planters, and people walking on the ground level.
Inside Westgate Shopping Center, Oxford — image credit: Westgate Shopping Center

Following the news that Apple is relocating its Apple Trafford Center to larger premises in the same Manchester mall, a new rumor says the company is looking at opening its first store in Oxford. If true, the store would be located in the city's Westgate Shopping Center, while at present the nearest Apple Store is 25 miles away.

According to local newspaper The Oxford Clarion, Apple is said to be considering a prominent spot in the center. The unit has been empty since May 2024 when it was vacated by clothing company Superdry.


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Jony Ive reveals his iMac design took just three weeks

Famed Apple designer Sir Jony Ive has told the BBC about working with Steve Jobs, creating the iMac, and his decision to leave the company to create his own firm.

Ive and Jobs had a close working relationship upon Jobs' return to Apple.
Ive and Jobs had a close working relationship upon Jobs' return to Apple.

Sir Jony Ive has appeared on BBC Radio's "Desert Island Discs" show in the UK, where a celebrity recounts their life alongside the music that matters most to them. Six years after leaving Apple, he spoke to presenter Lauren Laverne about his time there and why he created his own firm called LoveFrom.

Ive explained that linking both companies was how he saw design — and also designers. "Every single made object, to me, I see is an ambassador of the people who made it," he said.


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Apple iOS/iPadOS 18.4b1, watchOS 11.4b1 renders some devices inoperable

Apple has unsigned and removed watchOS 11.4 beta 1 for the Apple Watch Series 6, and has pulled iOS 18.4 beta 1 from the iPhone 12 and some select iPad models.

iPhone screen displaying software update for iOS 18.4 Beta, size 7.72 GB, with automatic and beta updates options.
If you're thinking of testing iOS 18.4 or watchOS 11.4 beta tests on older devices, don't.

The company has pulled beta testing the next iOS and watchOS updates from testing on select models as of February 22 due to reports that the beta rendered the Apple Watch Series 6 inoperable. The first iOS 18.4 beta has allegedly caused boot looping for testers working with some iPhone 12 and iPad models.

Apple had just released the first developer betas for iOS 18.4 and other OSes the day before, on February 21. Beta testers reported the problems to a Reddit subforum devoted to Apple Watch beta testing.


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Rumor roundup: iPhone 17 Pro's camera resolutions and layouts

There have been quite a few rumors about the iPhone 17 Pro's camera system, many months before Apple actually introduces the new iPhone generation. Here's everything the rumor mill has said about the imaging elements.

Close-up of a smartphone's three rear cameras and flash on a white casing, against a purple background.
The current triangular iPhone 16 Pro camera layout

The camera system is one of the big selling points of the iPhone range. Frequently used in the Shot on iPhone campaign, it has been demonstrated to be an important reason for many to make a new model their next purchase.

Each year, Apple works to improve what's on offer, be it physical changes to the camera or computational photography tweaks. It appears that it will be no different for 2025, if rumors are to be believed.


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AceZone A-Spire Wireless Review – For the Most Demanding

AceZone may not be among the most popular gaming headset brands, but it has been making a name for itself for some time by producing headsets for eSports tournaments, focusing on features tailored for this specific use case. In the past few years, however, the company entered the domestic headset market with some headsets, including the A-Spire and the A-Rise headsets, which brought some of these features, such as excellent noise canceling with Active Noise Control built for gaming, fast in-game response and more. The A-Spire model was later updated with some additional features, becoming the AceZone A-Spire Wireless, which […]

Read full article at https://wccftech.com/review/acezone-a-spire-wireless-for-the-most-demanding/

MacBook Air stocks start to dwindle ahead of M4 update

A new report claims that Apple is running down its stock of the MacBook Air, in time for a refresh with the M4 processor in March.

Open laptop on a desk showing a blue abstract design on the screen, set against a softly lit background.
MacBook Air

The M4 MacBook Air has long been expected to be released in early 2025, and a March date would make it a year since the last version was launched. Now Bloomberg says that Apple Stores and presumably the online Apple Store, are letting their inventory of the current model run down.

At present in AppleInsider research, there are signs of availability changing. Base configurations are still showing a two-day shipping time, at least in major US cities.


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Apple's C1 modem tech will evolve, could come to other devices

Apple has underplayed the introduction of its first in-house cellular modem chip in the iPhone 16e, but future versions could be incorporated into the A-series chip, and even M-Series down the road.

Close-up view of an electronic circuit board inside a device, featuring a large C1 chip with an Apple logo.
The C1 chip is speculated to eventually be folded into A- and M-series SoCs.

The latest iPhone model includes a unique piece of tech: the Apple-designed C1 chip to handle cellular communication, replacing the usual Qualcomm cellular modem. Currently seen as simply a way to avoid paying Qualcomm fees for similar functionality, the C1 may herald some big changes to future iPhones and other devices — including Macs.

A new report from Bloomberg speculates that the technology of the C1 will later be integrated onto Apple's System-on-Chip (SoC) main processors.


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Apple prepares to add Google Gemini to Apple Intelligence

Code within the new iOS 18.4 beta shows that Apple appears to be readying an alternative to its ChatGPT integration in Apple Intelligence, with an option to use Google Gemini.

The word Gemini with a star symbol above, displayed on a smartphone screen with abstract light wave patterns below.
Google Gemini integration could be coming to Apple Intelligence soon

Apple has been upfront from the start of Apple Intelligence that it intended to work with multiple AI partners, including Google with its Gemini service. Now that a developer beta of iOS 18.4 has been released, code within it has been found to include a reference to Google Gemini.

Apple's backend has revealed that the next 3rd party iOS-AI integration will be Google Gemini pic.twitter.com/0rIuJhT5Lj

— Aaron (@aaronp613) February 21, 2025


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Crime blotter: Selfies found in iCloud helped nab gang accused of burglarizing prominent athletes

Selfies on iCloud help capture a gang behind a series of burglaries, iPad thefts, and a UK crime spree make up this week's Apple Crime Blotter.

Man in handcuffs (Source: Pixabay)
Man in handcuffs (Source: Pixabay)

The latest in an occasional AppleInsider series, looking at the world of Apple-related crime.


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iPhone 17 Pro Max leak shows redesigned camera layout

New images from a reasonably accurate leaker show renders of iPhone 17 Pro Max case that detail a significant design change for the camera system.

Close-up of a smartphone with a transparent case, showing three camera lenses and a flash on the back.
Close up of a render purporting to show an iPhone 17 Pro Max in a MagSafe case

Rumors have now persisted for months that the iPhone 17 Pro series will sport a radically different camera layout, even if some claimed renders have been questionable. Now a new leak shows a rendered iPhone 17 Pro Max plus a MagSafe case, and this one at least appears plausible.

Here's a first look at how cases might look on the iPhone 17 Pro Max. What do you think? pic.twitter.com/HzCGkRBIQv

— Sonny Dickson (@SonnyDickson) February 23, 2025


Rumor Score: 🤔 Possible


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G.Skill will soon launch new R-DIMM memory with 16-layer PCB and voltage protection

G.Skill is raising the bar for server and workstation performance with its latest release: an enhanced version of DDR5 R-DIMM memory sticks. Built to the recently announced JEDEC specifications, these new memory sticks will feature a 16-layer PCB for improved signal integrity and incorporate robust voltage protection for enhanced reliability and stability.

A key upgrade in these new DDR5 R-DIMM modules is the implementation of a 16-layer PCB, a significant advancement over previous 8- or 10-layer designs. This increased layer count enhances signal integrity, resulting in more reliable and stable data transfer, even under demanding high-performance or overclocked conditions. This makes G.Skill's new DDR5 R-DIMM an ideal solution for high-performance computing applications in server and workstation environments.

Moreover, each module incorporates two bidirectional transient voltage suppression (TVS) diodes and a fuse to improve reliability, providing dual-layer protection against unexpected power fluctuations. This design safeguards the memory from voltage spikes, ensuring maximum stability and dependability for mission-critical workloads and next-generation high-performance computing systems.

These new DDR5 R-DIMM memory kits are expected to be available starting in mid-2025.

KitGuru says: If you plan on building a new server or workstation later this year, will you consider using G.Skill's upcoming enhanced R-DIMMs?

The post G.Skill will soon launch new R-DIMM memory with 16-layer PCB and voltage protection first appeared on KitGuru.

Nvidia admits that a small batch of RTX 5090(D) and RTX 5070 Ti were shipped with fewer ROPs

In recent weeks, a few RTX 50 graphics card buyers have encountered some issues. This time, we aren't talking about burning connectors, but a different kind of fault. It turns out, a small number of RTX 5090 and RTX 5070 Ti graphics cards were shipped with GPUs featuring fewer ROPs than advertised on the official spec sheet. 

According to Nvidia, the problem stems from a factory defect affecting a small number of GPUs, including the RTX 5090, RTX 5090D, and the recently released RTX 5070 Ti. These defective GPUs were shipped to board partners, meaning cards from various manufacturers could be affected. The defect, which results in a reduced number of ROPs (Render Output Units) being enabled, can lead to a performance decrease of up to 4%, as confirmed by TechPowerUp's investigation.

Nvidia's statement was the following:

“We have identified a rare issue affecting less than 0.5% (half a percent) of GeForce RTX 5090 / 5090D and 5070 Ti GPUs which have one fewer ROP than specified. The average graphical performance impact is 4%, with no impact on AI and Compute workloads. Affected consumers can contact the board manufacturer for a replacement. The production anomaly has been corrected.”

While Nvidia claims that only 0.5% of GPUs are affected, this still translates to many potentially defective cards already in consumers' hands. What's particularly concerning is that Nvidia seemingly knew about this issue for some time but failed to disclose it before the launch of the affected cards.

The company's statement offers little guidance for affected customers, simply advising them to seek a replacement from their board partner. However, securing a replacement could be tough given the ongoing supply challenges, particularly for the high-end 5090 series. A prompt recall of the affected cards would be a more appropriate course of action.

KitGuru says: This statement casts a further shadow over the RTX 50 series launch, which has been marred by underwhelming performance gains, inflated pricing, and now, production defects.

The post Nvidia admits that a small batch of RTX 5090(D) and RTX 5070 Ti were shipped with fewer ROPs first appeared on KitGuru.

AMD Radeon RX 9070 details leak ahead of full reveal

We were expecting to learn all about AMD's upcoming RX 9070 GPUs at CES in January but a last minute change of plans has led to weeks of speculation. Now, just ahead of the planned late-February reveal, details about these GPUs, the reference designs and more have surfaces. 

Hardware leaker Hoang Anh Phu (via VideoCardz) initially shared details confirming clock speeds and total board power (TBP) values, although the post was quickly deleted. According to the deleted post, the Radeon RX 9070 XT is set to boast a boost clock of 2,970MHz and a TBP of 304W, while the non-XT RX 9070 will feature a boost clock of 2,520MHz and a TBP of 220W. The leaks also confirm support for PCIe 5.0 x16, meaning the GeForce RTX 50 series will no longer be the only consumer GPUs supporting this PCIe standard.

Adding to the excitement, a leaked 3DMark benchmark (via @GawroskiT) has surfaced, showcasing the RX 9070 XT's potential performance. While there's some speculation about the benchmark's authenticity, with suggestions that pre-release drivers might be masked as a Radeon RX 7800 XT, the results are impressive nonetheless. The leaked benchmark shows the RX 9070 XT achieving a score of 7979, putting it on par with the RX 7900 XTX, surpassing both the 7900 XT and 7900 GRE, and exceeding the 7800 XT by over 50%.

In addition, AMD has confirmed (on X) that the dual-slot reference design it previously showcased in marketing materials will not be available for purchase. This departs from AMD's usual practice of offering reference cards alongside partner models. While some might be disappointed by the lack of a reference design, this could benefit consumers. In the past, AMD has prioritised the production of its reference cards, often limiting the availability of GPUs for AIB partners at launch. This time, AIBs will be solely responsible for the RX 9070 series launch, potentially leading to greater variety and availability of custom designs.

KitGuru says: What kind of performance do you expect from the Radeon RX 9070 series? 

The post AMD Radeon RX 9070 details leak ahead of full reveal first appeared on KitGuru.

iOS 18.4 to bring Matter support for compatible robot vacuums

The first beta for iOS 18.4 adds support for controlling robot vacuums via Apple Home, with several high-profile models ready to support it.

White robotic vacuum cleaner on wood floor next to dog bed with a yellow plush toy.
A number of robotic vacuums will soon be supported in iOS 18.4

The official release of iOS 18.4 is currently expected to be in April, but testing on the first beta is underway by developers. AppleInsider was able to confirm that while initially not user-facing, the update does include the requisite version of Matter to support robotic vacuums.

Robotic vacuums and mops will be available in Apple Home thanks to Matter, the up-and-coming smart home standard intending to unify the various ecosystems. Robotic vacuums were first added to Matter in version 1.2 during the fall of 2023, but was yet to be supported by Apple.


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New in iOS 18.4 developer beta 1: Apple Intelligence changes, Apple News+ food more

The first developer beta of iOS 18.4 features significant changes to Apple Intelligence and Apple News+. Here's what you need to know.

iPhone screen showing software update for iOS 18.4 Beta, size 7.72 GB, with options for automatic and beta updates.
The iOS 18.4 developer beta features a variety of enhancements.

On Friday, Apple released the first developer beta of iOS 18.4, with build number 22E5200s. The software update comes more than a week after the iPhone maker released iOS 18.3.1 to the general public.

The iOS 18.4 update was widely rumored to contain improvements for Siri, it appears as though the planned upgrades for Apple's virtual assistant have been delayed. Instead, the software update includes some useful enhancements for Apple Intelligence and its associated features, among other changes.


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Do Not Buy: NVIDIA RTX 5070 Ti GPU Absurdity (Benchmarks & Review)

Do Not Buy: NVIDIA RTX 5070 Ti GPU Absurdity (Benchmarks & Review)jimmy_thang February 21, 2025

We review the 5070 Ti’s value, gaming performance, ray tracing, efficiency, thermals, acoustics, and more

The Highlights

  • The 5080 performs generally 9% to 16% better than the 5070 Ti
  • The 5070 Ti is selling upwards of $1,000+ and performs similarly to a 4080
  • We think you should not buy a 5070 Ti right now
  • Original MSRP: $750
  • Release Date: February 20, 2025

Table of Contents

  • AutoTOC
Our fully custom 3D Emblem Glasses celebrate our 15th Anniversary! We hand-assemble these on the East Coast in the US with a metal badge, strong adhesive, and high-quality pint glass. They pair excellently with our 3D 'Debug' Drink Coasters. Purchases keep us ad-free and directly support our consumer-focused reviews!

Intro

You should not buy the NVIDIA RTX 5070 Ti (beware of scalped prices), or really, probably not any of the high-end cards right now. The market is in chaos and conditions are at an all time low for consumers. It benefits this entire industry, including us, if everyone mindlessly consumes, but we’re telling you not to be a part of that cycle. This is not the time to buy an NVIDIA video card. The company says the 5070 Ti (beware of scalped prices) will be $750, but we don’t believe it. In fact, some partner models have already been spotted at $1,000, with plenty of others coming in at $850 to $900. We heard of one that’ll have an MSRP above $1,000. That’s more than a 4080 (watch our review), which is insane. 
NVIDIA calls it the RTX 5070 Ti, but it’s really more like an RTX 4080 (beware of scalped prices) V3 -- or V4 if you count the unlaunched 4070 Ti which was a 4080 12GB.

Editor's note: This was originally published on February 19, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.


Credits


Test Lead, Host, Writing

Steve Burke

Testing

Patrick Lathan

Testing, Editing

Mike Gaglione

Testing

Jeremy Clayton

Camera, Video Editing

Vitalii Makhnovets

Writing, Web Editing

Jimmy Thang


The TLDW up front is that the 5080 (beware of scalped prices) is about 12-16% ahead of the 5070 Ti in some of the 4K gaming scenarios we tested, the 5070 Ti is about 28-35% ahead of the 4070 Ti at 4K, but down in the 20-28% range commonly at 1440p. The lead of the 5070 Ti over the 4070 Ti Super, which is the closest recent price neighbor, is only 7.8% to 20% in a lot of 4K situations, or commonly 12-16%. One of the worst scenarios we saw was an impressively bad 3.9% uplift from the 4070 Ti Super to the 5070 Ti at 1440p.

You should not buy this video card. You shouldn’t even read this article. We’ll save you the time: NVIDIA has become fat and monopolistic and AMD has decided it won’t compete in the high-end, and Intel is not there yet, leaving everyone with a worse ecosystem.

The 5080 (beware of scalped prices) to the 4070 is a difference that has now been subdivided several times. Like the 4080 (beware of scalped prices) and 4070 Ti (watch our review), which was a 4080 12GB originally, already subdivided it. Likewise, the 4080 Super subdivided it further. The 4070 Ti Super (read our review) subdivided that again, and now, the 5070 Ti subdivides it once more.

There are so many subdivisions in this block that it’ll have an HOA by next week... 

In one of our tests, we saw an average gap between cards in this upper-end of 6.7 to 8 FPS card-to-card, depending which you want to count. That really means that the only relevant factor is price (except for maybe VRAM in the few places it diverges, where that’ll matter for professional users). But even VRAM has mostly been split into the 90-class and everything else.

The 5070 Ti is often the same performance as the 4080, which is the same as the 4080 Super. The improvement on the 4070 Ti Super, which was close to the same MSRP, is hardly meaningful. This aligns with NVIDIA’s launch strategy of either leveraging its monopolistic positioning or boring the ever-living f*** out of people with stagnated change. Meanwhile, it appears that AMD is sticking to its failed strategy of MSRP = NVIDIA - $50. Let’s get into the rest of the review.

RTX 5070 Ti Overview

We’re taking a look at the ASUS RTX 5070 Ti Prime model, which we assume is named like that because ASUS is trying to get Logan Paul’s attention. Or maybe it has electrolytes, which is what the gamers crave.

The RTX 5070 Ti has 8960 CUDA Cores, 16GB of GDDR7, and a 256-bit bus. The memory spec is identical to the RTX 5080 (read our review), with the 5080 having more CUDA cores but being a significant cut-down from the 5090 (read our review), which is more than what we’ve typically seen. 

We have the full specs in a separate article here

RTX 5070 Ti Pricing

Pricing is going to be the biggest problem for this GPU. Supply has been non-existent for the 5090 and 5080 and prices have skyrocketed into true FOMO targeting territory. We posted a video about the fake prices just a few days ago.

And in time for that, the 5070 Ti will launch with its own glut of pricing issues. We know one board partner has an actual MSRP north of $1,000 for one of its models. This gets worse considering the lower overall price of $750, which means that the proportional hike over expectation becomes untenable.

There’s really not a lot of ground to cover here that we didn’t in the intro, so let’s just get into the data.

RTX 5070 Ti Game Benchmarks

For the testing here, we had to remove a couple of cards from the charts to make space. Specifically, we removed the 3090 (watch our review) and 3090 Ti (watch our review). If you want the data for those cards, check our 5080 review as it has all that.  

FFXIV 4K

In Final Fantasy 14 at 4K, the RTX 5070 Ti landed at 97 FPS AVG with lows at 83 and 80. That’s the same as an RTX 4080 which, under normal conditions, might sound like a generational improvement on the arbitrarily named GPUs. Instead what we have is total generational stagnation because the 5070 Ti will regularly sell at prices, at least for now, approaching what the 4080 was. Even at only a slight elevation to $850, the card is simply too close to the last generation performance equivalent.

The 7900 XTX outperforms the 5070 Ti by 7.4%, with the 5080 16% ahead and the 5090 at 87% ahead. As for the 7900 XT Hellhound, which was the cheapest partner model for a while, that’s at 82 FPS.

Generationally by name, the 5070 Ti improves on the 4070 Ti by 34%, but the 4070 Ti Super is the more recent price replacement. The lead over the 4070 Ti Super is just 13%. That’s stagnation. We have the RTX 2070 Super (watch our review) in a future test, but the 1070 (watch our review) is here if you want something older. The improvement is 332% over Pascal, now 9 years old. 

FFXIV 1440p

At 1440p, the 5070 Ti ran at 187 FPS AVG. 1% and 0.1% lows are where they should be based on other results, so there’s nothing exceptional here. The 5070 Ti outranks the 4070 Ti Super by just 15 FPS, or only 9%. Sadly, this is one of the better ones, but that’s still brutal and is one of the most boring improvements possible when considering the MSRP similarity -- and that’s before you go get ripped off for more.

As for other 70-class cards: The 5070 Ti’s uplift over the 4070 Ti is 24%, then 72% on the 3070 Ti (watch our review), 94% on the 3070 non-Ti (watch our review), and 307% on the 1070. The uplift has diminished for each of these as resolution came down to 1440p, despite the 5070 Ti not being anywhere close to a CPU ceiling.

AMD’s RX 7900 XTX (watch our review) leads the 5070 Ti by 13%, up from 7% at 4K. The 5070 Ti also leads the 7900 XT by just 9% here.

FFXIV 1080p

At 1080p, things get even worse. The 5070 Ti leads the 4070 Ti Super by only 6%, or just 15 FPS average. Over the 4070 Ti non-Super (watch our review), which remains an absurd distinction, we’re only seeing a 16% advantage on the 5070 Ti. No wonder NVIDIA wants everyone to type the framerate into a calculator and multiply it artificiality by MFG.

The new card is just 10% over the 7900 XT, then 74% over the 3070 Ti.

Black Myth: Wukong - 4K

Black Myth: Wukong is up now, tested at 4K. We’re removing the experimental chart labeling and feel that this test has had enough public visibility to clear that bar.

The 5070 Ti ran at the exact same framerate as the RTX 4080. NVIDIA has basically re-released the 4080, and the price isn’t even that different -- and in some cases, not different at all. In other words, NVIDIA has now released three RTX 4080s. This is the third one. At some point, it just seems like this is too much.

The 7900 XTX matches the 5070 Ti here. The difference is irrelevant and unnoticeable. 

Against the 4070 Ti Super’s 45 FPS AVG, the 5070 Ti leads by 13%, or 27% over the 4070 Ti non-Super and similarly over the 7900 XT. The lead over the 3070 Ti is 81%.

Black Myth: Wukong - 1440p

At 1440p, the “RTX 4080 v3” ran at 87.2 FPS AVG, with lows at 74.9 and 70.3. The third iteration of the 4080 isn’t the best one, though: The first version of the 4080 and second version of the 4080 are within error of each other and technically ahead of v3. But on the v3, aka the 5070 Ti, NVIDIA has enabled Multi-Fiat Generation to make it more interesting, though.

The RX 7900 XTX is about the same as the 5070 Ti here, with the 4070 Ti Super just below it. The 5070 Ti is only 10% ahead of the 4070 Ti Super and 20% ahead of the 4070 Ti, with a similar lead over the 7900 XT. 

Black Myth: Wukong - 1080p

At 1080p, the 5070 Ti is again roughly tied with the 7900 XTX, although credit to NVIDIA for having improved 0.1% lows -- just not by an amount anyone would notice in play. The frametime pacing is still good on both.

The 4080 Super (read our review) and 4080 are again within error of each other and, although they’re outside of error vs. the 5070 Ti, the real error is the GPUs we launched along the way.

The 5070 Ti ends up leading the 105 FPS 4070 Ti Super result by a staggering, mind-blowing 9.7%, made only more impressive by the fact that this was already functionally the same as the 4070 Ti’s 100 FPS.

The 7900 XT (read our revisit) sits just below this.

Starfield - 4K

Starfield is up now. At 4K, The RTX 5070 Ti ran at 68 FPS AVG, this time allowing the RTX 4080 the important distinction of... being technically better.

The 5080 only leads the 5070 Ti by 12% here as well.

Troublingly for the 5070 Ti in this test, the 7900 XT nearly matches the RTX 5070 Ti, with the 7900 XTX ahead of it by 13%.

The 4070 Ti Super and 4070 Ti aren’t that different from each other in this one, either.

Starfield - 1440p

At 1440p, the 4080 Super and 4080 are exactly tied, with the 4080 Sub-Super, or as NVIDIA calls it, the “5070 Ti,” at 101 FPS AVG. 

The 5070 Ti ends up basically tied with the 7900 XT. The 7900 XTX holds an advantage at 11% ahead. The 5070 Ti’s improvement, if you can call it that, over the 4070 Ti Super is an impressively boring 3.9%, with the lead over the 4070 Ti at 11%. That’s impressive -- mostly because we’re impressed NVIDIA could make something so impressively stagnant.

Starfield - 1080p

At 1080p, Starfield has the 5070 Ti below the XTX, which has a slight lead at 6%. More impressively, the 4070 Ti Super ran at 120 FPS AVG. Between the 5080, the 4080s, the 5070 Ti, and the 4070 Ti Super and 4070 Ti, NVIDIA has managed to make a video card for seemingly every individual framerate between 110 FPS and 132 FPS. Why they’d do this, we have absolutely no idea.

Dragon’s Dogma 2 - 4K

Dragon’s Dogma 2 is up now. This one has the ASUS RTX 5070 Ti Electrolyte, which is what the games crave, at 73.6 FPS AVG. That’s right between the 4080 Super and 7900 XTX, making the 5070 Ti the first NVIDIA RTX 4080 Super-Super on the market. We won’t be impressed until they launch the triple-S-tier.

The 5080’s lead over the 5070 Ti is just 15%. That small of an uplift is going to weigh on NVIDIA.

The 5070 Ti leads the 4070 Ti Super by 18% and the 4070 Ti by 35%. The 7900 XT sits between the two 4070 Ti variants.

Dragon’s Dogma 2 - 1440p

1440p reduces the 5070 Ti’s relative ranking, pushing it below the 4080 and 4080 Super, the two of which are tied and within error of each other. The 4070 Ti Super’s 106 FPS AVG result also makes for a boring positioning of the 5070 Ti. Again, we’re back to a card for every couple FPS. More than ever, this means price matters more.

The 7900 XTX leads the 5070 Ti by about 6 FPS here.

Dragon’s Dogma 2 - 1080p

At 1080p, the RTX 5070 Ti’s 151 FPS AVG basically ties it with the 7900 XTX, which itself is tied with the 4080 (which is tied with the 4080 Super, which is a waste of chart space and so isn’t shown).

Generationally, the 5070 Ti leads the 4070 Ti Super by 10% and 4070 Ti by 18%.

Resident Evil 4 - 4K

Resident Evil 4 is up now, first rasterized. The 4K test has the 5070 Ti at 107 FPS AVG, with the 5080 at 122 and leading by 15%. Both are behind the RX 7900 XTX at 126 FPS AVG.

The 5070 Ti is ahead of the 4070 Ti Super by 20% and 4070 Ti by 34%. The 7800 XT (watch our review) is between these and the regular 4070, followed by the older 3070 Ti at 53 FPS AVG.

Resident Evil 4 - 1440p

At 1440p, the 5070 Ti is just below the 4080 FE. The 5080 leads the 5070 Ti by 13%. 

NVIDIA basically took what previously would have been a 51 FPS gap from 224 to 173 FPS between the 4070 Ti Super and 5080, then split the difference with the 5070 Ti. 

The 7900 XTX is ahead by 17%, with the XT just below the 5070 Ti.

NVIDIA RTX 5070 Ti Ray Tracing Benchmarks

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We’re moving to ray tracing testing now. We’ll start with Black Myth, which is heavily NVIDIA favored. Then we’ll look at some that are mixed or lighter workloads.

Ray Tracing: Black Myth Wukong 4K

At 4K with upscaling as defined in the chart header, the 5070 Ti ran at 52 FPS AVG and tied the RTX 4080 and 4080 Super. The 5080’s 59 FPS result had it 13% ahead. Over the 4070 Ti Super, we see a 15% lead for the 5070 Ti. AMD gets absolutely crushed in this test.

Ray Tracing: Black Myth Wukong 1080p

At 1080p and still ray traced, the RTX 5070 Ti ran at 112 FPS AVG and led the 4080. The 5080 is improved on the 5070 Ti by 9%. The proximity of cards from the 4070 through the 5080 is crazy, though: We have the 4070 at 80 FPS, then the Ti at 92, then the Ti Super at 95, then the 4080 at 106, then the 4080 Super which isn’t shown but the same, then 5070 Ti at 112, then the 5080 at 122 FPS.

Ray Tracing: Dragon’s Dogma 2 4K

Dragon’s Dogma 2 at 4K with ray tracing is next. 

In this one, the 7900 XTX is more competitive and lands at 66 FPS AVG, which is between the 5080 and 5070 Ti. It’s unfortunate that AMD gets crushed so hard in some of the other games, like Black Myth: Wukong because it does OK in the ones that are less crazy intensive. The 5070 Ti ends up basically tied with the 4080 Super, which is basically tied with the 4080. The jump over the 4070 Ti Super’s 54 FPS AVG is 18% here.

Ray Tracing: Dragon’s Dogma 2 1440p

1440p positions the 5070 Ti between the 4070 Ti Super and 4080. It’s not clear why this card needs to exist, but it does. The improvement against the 4070 Ti Super is just 10.8%. The 7900 XTX runs at 108 FPS AVG and is between the 4080s and the 5080. 

Ray Tracing: Dragon’s Dogma 2 1080p

At 1080p, the 5070 Ti ran at 131 FPS AVG and was roughly tied with the 7900 XTX. The 4080 leads the 5070 Ti here by a few percent. The 5070 Ti leads the 4070 Ti Super by 9%, followed by the 7900 XT in the middle, then the 4070 Ti at 16%.

Ray Tracing: Resident Evil 4 4K

In Resident Evil 4 at 4K with ray tracing and upscaling, the RTX 5070 Ti ran at 118 FPS AVG and tied the 4080 and 4080 Super exactly. It’s within run-to-run variance and error. The 7900 XTX leads in this lightweight RT workload with a 14% advantage, posting a big difference from the heavier Cyberpunk and Black Myth workloads that we run.

Ray Tracing: Resident Evil 4 1440p

At 1440p with the same settings, we see a similar lineup. The 5070 Ti is again within error of the 4080 and 4080 Super, which are the same. The 7900 XTX is slightly improved. The 4070 Ti Super is slightly behind. This is uninteresting.

RTX 5070 Ti Efficiency Benchmarks

Efficiency remains a relatively new test for us to include in each review, so we haven’t re-run the 4070 cards for efficiency yet.

Efficiency: FFXIV 4K

In Final Fantasy 14 at 4K, the 5070 Ti landed at 0.37 FPS/W. It pulled 264W in this test, approaching its TDP spec. The 5080 ends up slightly more efficient, with the 4080 Super equivalent. The 7900 XTX is at a large disadvantage here due to its power consumption.

Efficiency: FFXIV 1440p

In Final Fantasy 14 at 1440p, the 5070 Ti ended up at 0.73 FPS/W, which has it just below the 4080 and 5080. The 5070 Ti improves on the 4060-class cards, but also is significantly more efficient than the 7900 XTX.

Efficiency: Black Myth: Wukong 1080p

In Black Myth Wukong at 1080p, we found the 5070 Ti to be between the 4080 Super and 5080 for efficiency. The 7900 XTX shows again that this is its weakness, but its particular performance deficiency in Black Myth in general is hurting it disproportionately.

Efficiency: F1 24 4K

In ray tracing performance with F1 24, we found the 5070 Ti to perform about the same as the 4080. The 7900 XTX scores significantly lower. Overall, here you’re seeing much lower numbers than in some of the other charts and that’s because this is a heavy ray tracing workload tested at a higher resolution.

RTX 5070 Ti DLSS4/MFG

All of this means that NVIDIA is basically just selling you an RTX 40 series card, maintaining elevated prices, and doing so while pushing DLSS4 and MFG as the only real differentiating factor on the 50-series cards. 

We already have a piece up talking about the new Transformer model versus the prior CNN model for DLSS, which you can check out for a deep dive. We also have a video with an image quality comparison, including a frame-by-fake-frame break-down of MFG, where we analyze the AI or synthetic frames against the keyframes, or the native frames. We do this at 2X and with MFG 4X.

The improvements in the Transformer model over the older CNN model for image quality are apparent; meanwhile, the generated frames serve their purpose of smoothing, but sometimes look bad. What they don’t do is turn a low frame rate like 20 FPS into something that is instantly playable. But as far as image quality, it’s highly situational; in some situations, DLSS ends up better than native because game developers have decided to ruin their games with terrible default options, which shouldn’t happen, but there are also a lot of scenarios where it looks awful. We also found bugs in the driver override features that NVIDIA has pushed to the public. This includes sometimes it incorrectly running the generated frames in the wrong places.

RTX 5070 Ti Thermals

This quick thermal chart at steady state during a looping 4K Port Royal workload and it shows the GPU and memory results. We don’t have other 5070 Ti cards to compare, so we can’t produce a like-for-like comparison. The 5080s are only here for reference.

The 5070 Ti came in 2 dBA quieter than the Zotac 5080 Solid (read our review) and was warmer while operating at a significantly lower reported board power during the test. The ASUS cooler is favoring noise here, but is also just not particularly effective. Overall, the performance is fine -- this is more than acceptable and well below throttle territory -- but this does seem to be one of the lower cost coolers for its size.

RTX 5070 Ti Acoustics

Acoustic testing is up next. We’ll keep this brief. As a quick positive, our chamber is about to get way better for future testing -- or more accurately, our microphone equipment. We’ve recently learned that with a microphone upgrade, we can bring down the noise floor closer to 5dBA, which is crazy exciting. Currently though, we’re on our more economical equipment.

With the current noise floor of 14-14.5 dBA, we measured the ASUS 5070 Ti Prime at 29.2 dBA with this frequency spectrum plot. We observed one spike at around 300 Hz. Otherwise, it follows what we have seen in other cards. The falloff begins at 2000 Hz, levels briefly at 3500 to 5000, then continues the path. The loudest range is 1000 Hz to 1800 Hz, aside from the 300 Hz spike.

These two added lines show the Zotac 5080 and NVIDIA 5090 FE (beware of scalped prices). The coolers should track about the same as long as the fan RPM is the same between the other 5080 and 5090 alternatives by the same vendor. The NVIDIA card had a spike around 180 Hz and another at around 380. The Zotac card had one in the 430 Hz range. Broadly, the NVIDIA FE is louder than both of these.

RTX 5070 Ti Conclusion 

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This will change in the future as prices move, hopefully, but for now, we don’t recommend buying this card. Honestly, it’s probably just a good idea to wait in general right now. But let’s just recap why that is as quickly as possible:

Broadly speaking, we found that the 5080 performs in the range of 9% to 16% better than the 5070 Ti, depending on the resolution and game. The 7900 XTX is often better than the 5070 Ti in rasterized testing, with the range in our games spanning equivalence to 17% at the high end, but more commonly 6% to 13%. There were some instances of regression for the 7900 XTX vs the 5070 Ti, but as has been the case, it only got really crushed in Black Myth or Cyberpunk-type ray tracing. The 5070 Ti only improves on the 4070 Ti Super by a range of 2.2% to 20%, often 12-16% if you’re looking at the heavier resolutions. That is not a good improvement for a generational jump and the actual street price we expect as compared to the 4070 Ti Super’s original street pricing, especially with the instances below 10% performance. It’s an awful value. Remember that the Super series was regularly in stock for its actual MSRP.

As we’re reviewing this, we can’t see the actual street price of the 5070 Ti in advance and we don’t review the future as we don’t know where the prices will land at launch, but based on what we’ve seen from the 5080 and 5090, our strongest recommendation right now is to just generally wait to buy a video card and let the market calm down.  

Finally, the 5070 Ti is equal to the 4080 Super. We don’t care what the 4080 MSRP was, because the 4080 Super effectively overwrote it. That was $1,000 and was actually available at around $950 to $1,050 for much of its recent life.

For AMD’s part, it really needs to not screw its new GPUs up. Typically, whatever AMD says its price is, it comes down in about 1 quarter, because they usually push it way too high. It’s really disappointing that AMD said it’s not going to be targeting high-end GPUs this generation. 

Overall, we think it’s not a good time to buy a GPU and wouldn’t recommend buying a 5070 Ti.


Hands on with Apple Intelligence on Apple Vision Pro

Apple has finally released the first betas for the next release cycle, and visionOS 2.4 includes support for Apple Intelligence on Apple Vision Pro. Here's how it works.

Virtual reality headset with reflective black front, resting on a cushion. Behind it, a colorful, abstract, multi-colored neon loop pattern on a dark background.
Apple Intelligence arrives on Apple Vision Pro

Unsurprisingly, Apple Intelligence has rolled out on Apple Vision Pro without much left out. Some parts get the visionOS UI flair, but everything that is here is at feature parity in the first beta.

Apple Intelligence has rolled out in waves since it was revealed during WWDC 2024. Writing Tools and notification summaries were first, then second Image Playground and ChatGPT, and finally Visual Intelligence was released for iPhone 16.


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visionOS 2.4 beta brings several long-awaited features to Apple Vision Pro

Apple just dropped visionOS 2.4 Beta, packing powerful new tools, a new guest experience, a fresh Spatial Gallery app, and the debut of Apple Intelligence on Vision Pro.

Apple Vision Pro resting on the arm of a dark upholstered sofa, with a wooden detail in the background.
Apple Vision Pro

Apple is kicking off 2025 with a bang, unveiling the visionOS 2.4 Beta packed with exciting features that set the stage for the upcoming public release in April.

The company is finally bringing its suite of generative artificial intelligence tools with Apple Intelligence. The update brings Image Playground, allowing users to create playful images, Genmoji for crafting custom emojis, and Writing Tools, which is poised to become a favorite for content creators.


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Recipes, restaurant reviews, and kitchen tips coming to Apple News+

Apple's subscription news service is expanding in iOS 18.4 to bring Apple News+ Food, a curated collection including tens of thousands of recipes.

Phone screen showing Apple News+ Food section with options for recipe catalog and saved recipes.
The new Apple News+ Food

While iOS 18.4 has only just entered developer beta, Apple has already publicly announced a new feature that will debut when the update is made public in the next few weeks. Apple News+ Food is made in collaboration with worldwide publishers including Good Food, and Allrecipes.

Already available in the beta, Apple News+ Food offer recipes in what Apple calls a Cook mode. Having selected a recipe, users can tap on it to take the instructions full screen.


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Apple Intelligence is coming to Apple Vision Pro in April

Apple continues to go all-in on Apple Intelligence, as the company announces it will bring its suite of AI-powered features to the Apple Vision Pro in visionOS 2.4.

Virtual interface with a wooden background, showing a 'Choose a Person' panel, circular gradient design, and various suggestion buttons for customization.
Image Playground on the Apple Vision Pro

On Friday, Apple announced the features it soon plans to roll out to the Apple Vision Pro. The update is quite significant and will add numerous new features.

"Apple Vision Pro is helping users communicate, collaborate, and experience entertainment in entirely new ways — and we're continuing to push the boundaries of what's possible in spatial computing with visionOS 2.4," said Mike Rockwell, Apple's vice president of the Vision Products Group.


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Manchester UK Apple Store expanding to larger premises

For its 20th anniversary, Apple Trafford Center is to close down and reopen in a larger and more prominent part of the same mall.

Bright, modern electronic store with glass entrance, wooden tables, illuminated displays of tablets, watches, and smartphones, featuring a glowing apple logo above.
The current Apple Trafford Center, which is due to close at the end of February 26, 2025

Following a similar October 2024 move for Apple Belfast in Northern Ireland, Apple has confirmed that it is relocating and expanding its Manchester Apple Trafford Center store. While Apple has not detailed where in the center it will be moving, it has revealed when it will be happening.

The current Apple Trafford Center will begin its move starting on Monday, February 24, 2025, when staff will close the store at 8pm local time instead of the regular 10pm. That will continue on the Tuesday and Wednesday evenings, when the store will close permanently.


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Apple starts a new round of developer betas, including iOS 18.4, macOS 15.4

Apple has started a new round of developer betas, complete with fresh builds of iOS 18.4, iPadOS 18.4, macOS 15.4, tvOS 18.4, watchOS 11.4, and visionOS 2.4 that will ultimately deliver Apple Intelligence to the headset.

Laptop, tablet, and phone screens displaying various text articles, notifications, and graphics positioned in front of a plain background
Examples of Apple Intelligence at work.

Apple released updates for iOS 18.3, iPadOS 18.3, macOS 15.3, tvOS 18.3, watchOS 11.3, and visionOS 2.3 on January 27. The release freed up its developer beta programs for the next update, which Apple has now started to test.

The first iOS 18.4 and iPadOS 18.4 developer betas share build number 22E5200s, with macOS Sequoia 15.4 using build number 24E5206s. The first tvOS 18.4 build is 22L5218l, the first watchOS 11.4 build is 22T5212l, and the first visionOS 2.4 build is 22O5199o.


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Apple ends its Qualcomm dependency with the new C1 modem chip

Apple and Qualcomm's relationship has been strained for a decade and the iPhone 16e C1 chip is Apple's first move to cut ties once and for all.

Two iPhone 16e smartphones aligned, showcasing a white rear with a camera and side buttons, and a front display with colorful reflections.
iPhone 16e

The relationship between Apple and Qualcomm has been a tech soap opera. For over 15 years, Qualcomm's modem chips powered Apple's iPhones, enabling wireless connectivity to cellular networks. And now, it's over.

Behind the scenes, the partnership between Apple and Qualcomm has seen disputes over royalties, patent fees, and personal and professional tensions. As Apple intensifies its efforts to reduce its reliance on Qualcomm, other smartphone companies are watching, according to a report by The Information.


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darkFlash DY470 Review

The darkFlash DY470 manages to pack a no-frills, functional dual-chamber case layout into a cool looking, asymmetrical exterior shell which helps it stand out in the already crowded segment. As such, while it commands a higher price tag than classic variants, it certainly has plenty of justification to do so.

Philips launches eco-friendly 34B2U3600C ultrawide monitor

Philips is strongly committed to sustainability with the launch of its latest business monitor, the Philips 34B2U3600C. This 34-inch curved VA display is the company's first to be TCO Certified, generation 10, a globally recognised sustainability certification for IT products. This certification underscores Philips' focus on minimising environmental impact throughout the product lifecycle, from manufacturing to end-of-life disposal, addressing the growing demand for eco-conscious electronics.

Beyond its green credentials, the 34B2U3600C has impressive features designed to enhance productivity and user comfort. The curved display provides an immersive viewing experience, while the WQHD resolution 3440×1440 VA panel delivers vibrant visuals with 1.07 billion colours and a 3500:1 contrast ratio. Integrated 5W speakers offer convenient audio for video conferencing and multimedia consumption. The 120Hz refresh rate is also pretty decent for gaming and such.

Connectivity is served with a versatile USB-C port that supports 90W power delivery and an RJ45 port. Eye comfort is prioritised with TÜV Rheinland Eyesafe certification and SoftBlue Technology, which reduces harmful blue light emissions. The ergonomic stand allows for height, tilt, and swivel adjustments, ensuring the user is comfortable during extended use.

Productivity-enhancing features include SmartKVM, which enables seamless switching between multiple sources with a simple keyboard shortcut, and MultiView, which allows for simultaneous dual connection and viewing. Philips is backing the 34B2U3600C with an extended 5-year warranty, demonstrating its commitment to sustainability and product longevity. The Philips 34B2U3600C is now available for €439.00.

KitGuru says: Even if it's clearly a productivity-oriented monitor, the 120Hz refresh rate suggests it should also do its job for gaming. So, if you're looking for a new ultrawide monitor that you can use for work and play, the new 34B2U3600C could be worth checking out.

The post Philips launches eco-friendly 34B2U3600C ultrawide monitor first appeared on KitGuru.

Among Us 3D announced with free PC demo for Steam Next Fest

Among Us became widely popular in its original 2D form but the development team at InnerSloth is looking to change things up soon with the release of Among Us 3D. As the name suggests, this is the same social deduction game we all know and love, but in a 3D environment instead. 

Among Us 3D isn't an entirely new game. InnerSloth already had the game running in a 3D environment in Among Us VR. However, with the majority of gamers having no access to a VR headset, creating a new version of the game to run on ‘pancake displays' was imperative for improving reach and accessibility.

As Among Us 3D is based on Among Us VR, the two versions of the game do have crossplay. As you would expect though, the 3D version is not compatible with the original 2D version, so there will be no crossplay with those who own the original version of the game.

There is unfortunately no release date yet for Among Us 3D, and we do not know if this version of the game will release on consoles. For now, it is just a PC release, but we'd be surprised if it didn't pop up on Xbox, PlayStation and Switch next year. For now though, PC gamers can get an early look at the game when the demo drops during Steam Next Fest.

KitGuru Says: Will you be picking up Among Us 3D once it arrives? 

The post Among Us 3D announced with free PC demo for Steam Next Fest first appeared on KitGuru.

Cyberpunk 2 aims to have ‘the most realistic and reactive crowds’ ever seen in a video game

After three years of additional development, CD Projekt Red managed to transform Cyberpunk 2077 from a widely disappointing release into one of the best action RPGs on the market. One of the big focuses for improving the game was enhancing NPC AI, particularly for crowds and police chases. Now as development for Cyberpunk 2 gets underway, CD Projekt Red is looking to enhance its simulation systems to untold heights. 

CD Projekt Red is hiring, seeking developers to help craft “the most realistic crowds ever seen in a video game”. This is an ambitious starting point for the sequel, and it gives us an idea of where CDPR's priorities are for the sequel.

The specific job listing in question here is for a lead encounter designer, who will “work in close collaboration with the systems design team to create the most realistic and reactive crowd system in any game to date”. That is certainly an ambitious goal to set, particularly with Grand Theft Auto 6 set to release later this year, which will no doubt have some of the most intricate open-world systems seen to date.

After years of extra development, Cyberpunk 2077 became far more immersive. Based on what we're seeing from job listings for Cyberpunk 2, immersion is going to be a big point of focus for the sequel, hopefully to the point where we can class it as a true ‘immersive sim', like Deus Ex, Prey etc.

KitGuru Says: Immersive Sim RPGs are amongst my favourite and Cyberpunk 2077 definitely got pretty close to earning that moniker. Would you like to see CD Projekt Red lean further into this direction with Cyberpunk 2? 

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EA’s upcoming Black Panther game to feature multiple protagonists

We've known for quite some time that EA's new studio, Cliffhanger, is hard at work on a Black Panther game. Since the initial announcement in 2023, there has been very little news but now, after an extended period of development, we are finally starting to get some details. 

According to GhostOfHope, a leaker primarily known in the Call of Duty scene, Cliffhanger's Black Panther game will allow players to choose their protagonist at the start of the game. If handled well, this could open up the game to multiple playthroughs, something that can greatly extend the playtime for a single-player title without having to bloat it out Ubisoft-style.

For those who aren't caught up on Marvel lore, Black Panther isn't just one character. The Black Panther is the leader and protector of Wakanda, a fictional country in the African continent. As a result, there have been a number of Black Panthers over the years, as the moniker is passed down through the generations, or claimed through combat.

Some of the variants planned for Cliffhanger's Black Panther game supposedly include T'Challa, M'Baku, Azari, Shuri and Killmonger, and there could be more beyond that. Each will have their own unique weapons, armour and gadgets, offering a different playstyle. Gameplay-wise, we are expecting a third-person view with an over-the-shoulder camera angle, a reactive story with multiple outcomes based on key decision moments, and combat inspired by authentic African Martial Arts.

KitGuru Says: We still don't know when Cliffhanger's Black Panther will come out but it seems that the developers have a direction in mind. Hopefully that means we'll see the game in action within the next couple of years. 

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Cougar goes all-in on airflow with ‘Airface Eco’ RGB case

Cougar is championing eco-conscious design with its latest PC case, the Airface Eco RGB. This mid-tower case prioritises sustainability without compromising cooling performance, offering a compelling solution for environmentally conscious builders.

At the heart of the Airface Eco RGB lies a ventilation system designed to maximise cooling efficiency while minimising energy consumption. Its unique coned vents feature a wider opening that tapers inwards and channels cool air more effectively towards internal components. This design reduces the reliance on active cooling, resulting in lower energy usage and a quieter operating environment. Two pre-installed 180 mm PWM fans enhance airflow, promising to provide enough cooling for demanding hardware. These fans come connected to the built-in RGB Hub Sync.

Fan support is quite good, allowing up to 2x 140 mm or 3x 120 mm fans on top, a 120/140 mm fan at the rear, and up to 3x 120 mm or 2x 140/180 mm fans at the front. As for radiators, there's space for up to 280/360 models at the front and top and a 120/140 model at the rear. Moreover, there's also space for up to E-ATX boards, 390-mm-long GPUs, 190-mm-long CPU coolers, and 200-mm-long PSUs. Lastly, users can add up to 2x 3.5-inch HDDs and 2.5-inch SSDs.

Dust management is also a key focus. Filters on the front, top, and bottom prevent dust buildup and protect internal components. Maintenance is simplified with a quick-slide front dust filter and a removable top panel. Moreover, a modular front I/O with a USB-C 3.2 Gen 2, two USB-A 3.0 ports, a 4-pole headphone jack, and an RGB button allows versatile placement.

The Airface Eco RGB exemplifies Cougar's commitment to performance and sustainability. It offers a compelling option for gamers and PC builders who seek to minimise their environmental impact without compromising functionality or aesthetics. The Airface Eco RGB is now available in the US in black or white for $109.99, and it's coming soon to the UK for £109.99. The rest of Europe will have to wait for April to get this case for €124.99.

KitGuru says: Do you like the Arface Eco RGB aesthetics? Which model would you prefer?

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Dell UltraSharp 40 5K IPS Black 120Hz Monitor Review: It’s A Stunner

Dell UltraSharp 40 5K IPS Black 120Hz Monitor Review: It’s A Stunner Dell UltraSharp 40 Curved Thunderbolt Hub Monitor U4025QW: MSRP $1919, Currently $1489 The Dell UltraSharp 40 U4025QW is a big, beautiful, curved Thunderbolt-enabled monitor featuring a 5K2K resolution and IPS Black panel technology. It's ideal for creators and productivity workers who need excellent color fidelity and a ton of high resolution...

Fantech Aria II Pro Review

Much like the regular Aria II, the right-handed ergonomic, 53 g Aria II comes with PixArt's PAW3395 sensor and Huano switches for the main buttons, but on top of that, polling rates of up to 8000 Hz are supported in both wired and wireless operation, along with Bluetooth.

Month-end monitor deals: Save up to $800 on Samsung M8, S9 5K, Apple Studio Display

Weekend monitor deals deliver up to 50% off the budget-friendly Samsung M8, S9 5K, and Apple Studio Display. Prices start at just $399.99.

Apple Studio Display with colorful abstract wallpaper, keyboard, and headphones on a desk against a brick wall. Red 'Daily Deal' sticker in the top left corner.
Save up to 50% on monitors this weekend.

Today's Samsung M8 monitor discount can be found at both Amazon.com and Samsung.com, with the 32-inch 4K display on sale for $399.99. This reflects a 43% discount off MSRP for the smart monitor that has USB-C, HDMI and USB-A ports.

Buy M8 for $399.99


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Apple turns off data protection in the UK rather than comply with backdoor mandate

Rather than comply with a UK order to make a backdoor into encrypted data, Apple has announced it will no longer offer Advanced Data Protection in that country.

UK Parliament
UK Parliament

In 2024, the UK revamped its UK Investigatory Powers Act of 2016 to give itself the authority to legally — and secretly — compel Apple to break the end-to-end encryption that its security and privacy depends on. Despite bipartisan protests from the US, the UK issued the order and Apple cannot continue to operate its end-to-end encryption without breaking the law.

Instead of allowing the UK backdoor access to encrypted data, however, Apple has announced that it is switching off the encryption. This technically complies with the law, but means Apple does not create a backdoor that the UK or other bad actors could use.


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There's not a big rush to buy the iPhone 16e yet

Now some hours after preorders for the iPhone 16e opened, every configuration remains in stock to deliver on February 28.

Close-up of a smartphone's rear camera and flash on a sleek, white, metallic surface.
Maybe Apple has made sufficient iPhone 16e models, since it isn't selling out as normal

Back in September 2024, the iPhone 16 Pro Max was selling so well that within 18 minutes certain configurations were sold out. Apple will always make more, but the delivery date had immediately slipped back a week.

That's common with Apple launches, so common that it's practically the norm for the MacBook Pro as well as the iPhone. It even happened with the costly Apple Vision Pro.


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iPhone 16e, iPhone 17, and the end of Humane on the AppleInsider Podcast

The iPhone SE 4 - no, wait, the iPhone 16e - is out and it's a huge change of direction for Apple's lowest-cost iPhone. Plus there are yet more rumors about the iPhone 17, and the Humane AI Pin bows out very badly.

Two overlapping white smartphones showing side profiles, one with a camera lens on top and vivid display colors visible from the side.
Apple's new iPhone 16e

We expected the new iPhone to be good, we expected it to be significantly better than the iPhone SE it replaces, but we didn't expect it to be called the iPhone 16e. There is a huge amount to like about the new iPhone, but being the lowest-cost model in the range, there are features it lacks.

Whereas according to which rumors you've heard most recently, the iPhone 17 will have everything. There are again some claims of what the iPhone 17 and iPhone 17 Pro will look like, and there are again reasons to doubt them. But until Apple unveils the next new iPhones in September, these rumors are irresistible.


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