Chieftec The Cube Review


Poncle, the developer behind the breakout hit Vampire Survivors, has unveiled a spin-off game called Vampire Crawlers. The announcement, teased with a satirical trailer promising high-fidelity graphics before revealing more 2D pixel art, shows the studio is applying its unique chaos engine to an entirely new genre.
Set for a global rollout next year on Xbox and Steam, Vampire Crawlers is described as a deckbuilding dungeon crawler played from a first-person perspective. Poncle founder Luca confirmed that the game will reimagine characters, enemies, and artifacts from Vampire Survivors as cards, but the pace is entirely up to the player. As per the developer, “it's about mowing down hordes of enemies with cards while exploring dungeons, playing as slowly or as quickly as you want”.
Luca notes that the design borrows from the largely forgotten ‘blobber' genre, which was popular on PC in the 80s with titles like Eye of the Beholder and Legend of Grimrock. In essence, the game presents a first-person, grid-based dungeon interface married to a fast-paced card combat system.
The concept has been in development for roughly 4 years, stemming from the founder's desire to create genre spin-offs shortly after Vampire Survivors' success. Luca clarified that exploration will not be “a too heavy component” of Vampire Crawlers. Instead, the dungeon layout is intended to add structure and provide “interesting choices about what to do in between fights”, offering more dynamic decisions than simple menu navigation.
KitGuru says: Did you try the original Vampire Survivors? Will you be trying Vampire Crawlers when it gets out?
The post Vampire Survivors studio reveals spin-off Vampire Crawlers first appeared on KitGuru.Back at the start of 2025, Epic Games released their annual year-in-review, revealing a ton of stats from the past 12 months, including the fact that the storefront was nearing a total user base of 300 million. In looking forwards towards the future, Epic confirmed that game gifting would be coming to the platform at some point. The future is now finally here, with Epic announcing that “Gifting is live on the Epic Games Store.”
Making the official announcement on their blog, the Epic Games Store team finally unveiled this long-awaited feature, writing:
“Gifting is live on the Epic Games Store. Players can now purchase and send games directly to friends on their Epic friends list, making it easier to celebrate special occasions, share favorite titles, or just surprise a friend with a new game.”
As with many Epic Games Store transactions, gifting a friend with a game will net you Epic Rewards which can then be further used for gifting (or whatever else you wish to use them for).
Going into specifics, Epic explained that “recipients have 14 days to accept the gift. If they already own the game, the gift cannot be accepted, and the purchase is refunded. Gifts can also be rejected, in which case the sender will receive a refund.”
Finally, Epic made sure to note that not everything on its store can be gifted, with free games; pre-purchase offers; subscriptions; and in-game currency or other consumable items being ineligible.
Of course, gifting has been available on other PC storefronts/launchers for years now, and so this addition is nothing new. That said, it is encouraging nonetheless to see the feature finally available on the Epic Games Store.
KitGuru says: What do you think of the Epic Games Store in 2025? Is it a robust enough platform at this point? What other missing features would you like to see introduced next? Let us know down below.
The post You can finally send gifts to friends through the Epic Games Store first appeared on KitGuru.Dragon’s Dogma is one of Capcom’s more interesting franchises. While the first game failed to set the world on fire due to a variety of reasons, it managed to achieve cult-hit status in the years following – eventually leading to the surprise announcement and release of a sequel last year. Though the game suffered from a similar number of issues, Dragon’s Dogma 2 has continued to find new audiences, with the game having now officially sold over 4 million copies.
Making the announcement on Twitter, the official Dragon’s Dogma team wrote: “Thank you to the 4 million Arisen around the world! We’re grateful to share the immersive fantasy world of Dragon’s Dogma 2 with you all, where freedom and adventure await.”
While this represents just over half of the total sales witnessed with the first entry in the series (7.9 million), the original Dragon’s Dogma launched all the way back in 2012 compared to DD2’s arrival back in March of 2024.
For some further context, Dragon’s Dogma 2 was confirmed to have surpassed 2.5 million copies back in early April of last year – less than two weeks after the game’s official launch.
Of course, as mentioned, the game was far from perfect, with players noting a plethora of both visual and performance issues at launch, leading to an overall ‘mixed’ rating on Steam.
Despite this, it appears as though the unique series has continued to find an audience. Whether it will manage to surpass the first game’s total sales, we will have to wait and see, but so far Dragon’s Dogma 2 seems to be on a solid sales trajectory.
KitGuru says: What do you think of Dragon’s Dogma 2? Are the various issues a dealbreaker to you? Will we ever get a Dragon’s Dogma 3? Let us know your thoughts down below.
The post Dragon’s Dogma 2 has officially sold 4 million copies first appeared on KitGuru.The ‘Tales' franchise is a long-running though oft-forgotten series of JRPGs which started its life all the way back in 1995. In the 30 years since, we’ve seen well over a dozen titles released across a plethora of platforms. While the last mainline entry ‘Tales of Arise’ launched back in 2021, publisher Bandai Namco has kept the series alive with a bunch of remasters; the latest of which will see 2016’s Tales of Berseria come to modern platforms – including Xbox and Switch for the first time.
Releasing a surprise announcement trailer, Bandai Namco officially unveiled Tales of Berseria Remastered. Set to launch on the 27th of February 2026 for the PlayStation 5; PC and for the first time the Xbox Series X|S and Nintendo Switch, the remaster includes the base game alongside its MANY different cosmetic DLCs (aside from some select licensed items).
Beyond this, not much was shared regarding enhancements, with the only confirmed improvements being the addition of “new quality-of-life updates including destination icon, the ability to toggle encounters, early grade shop access, and more!”
Interestingly, it appears as though Berseria Remastered has been developed with the OG Switch in mind – at least when it comes to Nintendo consoles – with Bandai noting that “we are currently testing compatibility of the Nintendo Switch 2.”
While the Tales of series may feel daunting due to the sheer number of entries, a majority of the titles are able to be played and understood as standalone experiences, and so if you have not tried Tales of Berseria, this upcoming remaster presents a great opportunity to do so.
Tales of Berseria Remastered arrives on the 27th of February 2026 for the relatively low price of £34.99.
KitGuru says: What do you think of the Tales of series? Which entry is your favourite? What other enhancements do you hope to see included with this remaster? Let us know down below.
The post Tales of Berseria Remastered announced for PS5, PC, Series X|S and Switch first appeared on KitGuru.Borderlands 4 is in many ways the best entry in the series while also suffering from a ton of issues – both technically but also content-wise. Following a highly disappointing free Halloween event, Gearbox has made some alterations to its DLC plans – now making the first ‘Bounty Pack’ free for all to claim.
Making the announcement on their blog, the team at Gearbox wrote: “It's a Mercenary Day miracle! We’re making the first Bounty Pack for Borderlands 4 free for all players! And we’re just getting started.”
Going into more depth, the team confirmed that those who bought Borderlands 4’s Seasonal DLC will still receive the promised 4 paid packs, with a new 5th Bounty Pack being announced to replace the now-free offering.
In addition to this, the team offered some updates on their future endgame content plans, revealing that “we've started development on Takedown content that will be included in a free update for all players in 2026. In this Takedown, you can expect an extremely challenging gauntlet through a new area, including hordes of enemies and new boss encounters.”
As mentioned, Borderlands 4 has been a bit of a mixed bag so far. While the gameplay, world and overall RPG mechanics have seen substantial improvements, its endgame content; free updates and performance leave a lot to be desired – and so it is encouraging to see the team trying to make right by the fans. It will be interesting to see what this new 5th pack winds up featuring.
KitGuru says: What do you think of Borderlands 4 so far? Were you disappointed by the game’s launch? Is offering the first DLC for free an appropriate response? Let us know down below.
The post Borderlands 4’s first DLC pack is now being given away to all players for free first appeared on KitGuru.Puzzling Places adds a 'Replay Tool' in its latest free Quest update, launching alongside the game's newest premium puzzle, “A Painter's Dream.”
The new experimental Replay Tool automatically records the many individual moments in which a new piece is added to your puzzle. At the moment the puzzle is completed, it automatically generates a full timelapse video of the entire puzzling session. This allows players to share their builds with the Puzzling Places community without the need for manual recording or editing.
Releasing alongside the Replay Tool is a new premium puzzle, “A Painter's Dream.” This peaceful riverside escape is inspired by impressionist paintings, so think water lilies, sun-dappled ponds, delicate swans, and quiet cafés. Unlike the Replay Tool, that's receiving a wider release that covers Quest, PS VR2, and Pico.
You can see that in action below.
Developed by realities.io, Puzzling Places is a relaxing 3D jigsaw puzzle game in which players can build all sorts of 3D puzzles in VR and MR modes across solo and multiplayer modes. The game continues introducing new puzzles you can tackle with different-sized piece sets, with more added monthly.
Puzzling Places is out now on Quest, Apple Vision Pro, Pico, and PS VR2, while it's also coming to Steam at a later date.

Ars Technica got their hands on the all new FrameWork Laptop 16 and it has something they've been hoping for for a long time, a fully removable and replaceable GPU. It's not…
WhatsApp has a feature which allows you to find other users via the phone number you have associated with your account. This is handy when making a new connection and only confirms…
An Apple Immersive Video documentary about Real Madrid is coming next year, "with a level of access that fans have never experienced before".
If you're an American reading this who doesn't know much about what you call "soccer", here's some context: Real Madrid is one of the most successful football clubs of all time, and has signed some of the best players of all time, including both Ronaldos, Zinedine Zidane, and David Beckham. In the year 2000, FIFA even officially declared Real Madrid "Club of the Century".
Today, Real Madrid and Apple confirmed work on an Apple Immersive Video documentary about the club, captured during last month's Champions League match against Juventus.
The Apple Immersive Video format is 180° stereoscopic 3D video with 4K×4K per-eye resolution, 90FPS, high dynamic range (HDR), and spatial audio. It's typically served with higher bitrate than many other immersive video platforms.
We highly praised Apple Immersive Video in our Vision Pro review. It's not possible to cast or record Apple Immersive Video though, so you'll have to take our word for it unless you have access to a Vision Pro.
Apple says the documentary was filmed using over 30 Blackmagic immersive cameras, and "brings viewers inside the world’s most decorated club, capturing moments from practice to the pitch with a level of access that fans have never experienced before."
In an interview with GQ Spain, Real Madrid's president Florentino Pérez described the documentary as just the beginning of a long-term plan to connect the club's "billion" strong global fanbase to the stadium using technology. He references the "Infinite Bernabéu", an idea he has floated in previous interviews, a goal of one day letting fans all over the world virtually attend Real Madrid home matches using VR.
UploadVRDavid Heaney
That strongly suggests that the next step of Real Madrid's plan is to stream live games in Apple Immersive.
The first known live Apple Immersive Video offering will be select LA Lakers NBA games, set to be streamed next year via Blackmagic URSA Cine Immersive Live, a special variant of the immersive camera creators are using for prerecorded Apple Immersive Video content.
The announcement came almost nine years after NextVR started streaming weekly NBA games to the Oculus-powered Samsung Gear VR headset in 180-degree. In 2020 Apple acquired NextVR, and leveraged its expertise and IP to develop Apple Immersive Video.

Interactive VR movie Mobile Suit Gundam: Silver Phantom is out now on PlayStation VR2.
Created by Bandai Namco Filmworks and Atlas V, Mobile Suit Gundam: Silver Phantom first released last year on Quest. Offering a VR interactive anime film with an original story, it's set three years after Char's Counterattack in the Universal Century 0096, delivering a more narrative-focused tale with light gameplay elements. After appearing last month on the PlayStation Store, that's now available on PlayStation VR2.
Silver Phantom focuses on a mercenary group called Argent Keil, presenting a neutral insight into the war between the Earth Federation and Zeon. With a group of Neo Zeon's remnants called The Sleeves causing issues, these scenes unfold across 6DoF, 360° environments and use a cel-shaded presentation to match the anime's visuals.
We went hands-on during Venice Immersive 2024 and considered publisher Astrea describing this as an interactive movie to be a smart decision. While we found the actual interactivity to be disappointingly limited, though you can still participate in mech battles, we believed Mobile Suit Gundam: Silver Phantom is an experience that's ultimately “carried by its narrative.”
Mobile Suit Gundam: Silver Phantom is out now on PlayStation VR2 and the Meta Quest platform.
This story was initially published on October 7, 2025. It was updated on November 21, 2025, when Silver Phantom launched on PS VR2.

You can now turn new Horizon Hyperscape captures into unlisted Horizon Worlds, letting you invite friends to join you in them as Meta Avatars.
Launched at Connect 2025, Meta's Horizon Hyperscape Capture app for Quest 3 and Quest 3S lets you use your headset to scan a real-world environment, such as a room, to create a photorealistic VR replica.
The Hyperscape scanning process requires between 5 and 10 minutes of walking around the scene while wearing the headset, and it's followed by between 1 and 8 hours of processing on Meta's servers, depending on the complexity of the capture.
UploadVRDavid Heaney
At launch, Hyperscape was a solo experience, and you couldn't share your captures with others. It was also cloud rendered, requiring a very strong and stable internet connection at all times.
Now, just over two months later, Meta is "rolling out" an overhaul of the technology.
Instead of creating cloud-rendered captures only accessible within the app, Hyperscape now creates a special kind of Horizon Worlds destination, a Hyperscape world. While the initial processing is still done on Meta's servers, Hyperscape worlds are rendered on-device in VR, via the Horizon Engine that also powers Quest's new Immersive Home and Horizon Central.
Once a new Hyperscape world finishes processing, you'll see Invite and Share buttons, with the latter generating a URL that you can send to friends.
People with the link can join the Hyperscape world in VR from a Quest 3 or Quest 3S, or in flatscreen on a smartphone in the Meta Horizon app, and you can reset access to the link at any time, according to Meta.
For example, here are links to Gordon Ramsay’s home kitchen, Chance the Rapper’s live room, Happy Kelli's Crocs room, and UFC Apex as joinable Hyperscape worlds.

Hyperscape worlds currently support up to 8 people per instance, and Meta says it "hopes" to increase that number in future.
As with all Horizon Worlds, for people joining on smartphones the experience will continue to be cloud-rendered. The on-device rendering is for VR only.
UploadVR plans to test the new social Hyperscape experience as soon as we can, and we'll bring you footage and impressions once we do.

Thermaltake has expanded its mid-tower lineup with the S380, a new ATX chassis designed around maximum mesh and high airflow. The case is built to support the latest system architectures, including next-generation back-connector motherboards.
The S380 ships with four pre-installed 120mm fans from Thermaltake's new SF series, of which three are part of a single SF360 ARGB PWM Reverse Fan (a triple-fan unit) mounted on the PSU cover, acting as intake to push focused airflow directly onto the graphics card. A standard SF120 fan is placed at the rear for exhaust. This airflow design supports a 360mm AIO cooler at both the top and front panels.
The interior supports both standard ATX and the new hidden-connector boards from Asus BTF, MSI Project Zero, and Gigabyte Project Stealth. The S380 offers generous component clearance, fitting graphics cards up to 400mm long, CPU coolers up to 180mm tall, and PSUs up to 200mm long.
The chassis is fully modular, allowing panels to be easily detached for access and featuring extensive cable routing channels. It also includes an integrated, adjustable graphics card bracket to eliminate GPU sag. For connectivity, the top-mounted I/O panel includes one USB-C 3.2 Gen 2 port and two USB 3.0 ports. The Thermaltake S380 is priced at €119.90.
Discuss on our Facebook page, HERE.
KitGuru says: For its price and features, the S380 could be an interesting option in its segment. Of the two colour options, which one would you choose?
The post Thermaltake launches S380 mid-tower with back-connector motherboard support first appeared on KitGuru.Despite being powerful enough to run many current-generation games, Nintendo opted to keep the internal storage for the Switch 2 relatively small to keep costs down. The console ships with just 256GB of storage, which is already presenting an issue, as big games like Final Fantasy 7 Remake Intergrade will eat up almost half of your available storage.
Square Enix has issued a correction for the storage requirements for Final Fantasy 7 Remake on Switch 2. Initially, the install size was believed to be around 90GB, but Square Enix has since revised this to 95GB for the standard edition, and up to 99GB for the deluxe edition due to the extra addon content.
As pointed out by VGC, Final Fantasy Remake isn't the only game posing trouble for Switch 2 storage. Games like Assassin's Creed Shadows, HITMAN: World of Assassination and Cyberpunk 2077: Ultimate Edition all require 60GB of space each. Meanwhile, titles like Star Wars Outlaws and Hogwarts Legacy demand just over 20GB of storage.
Developers are going to have to think carefully and optimise file sizes for the Switch 2 in the years ahead. While the Switch 2 does have expandable storage via an SD Card slot, these are slower than the internal storage and will lead to longer loading times and potentially reduced performance, depending on the game.
Perhaps by the time the Switch 2 OLED rolls around, Nintendo will rethink its storage offering and give users a bit more space to work with.
Discuss on our Facebook page, HERE.
KitGuru Says: 256GB is not a lot of storage space in the modern gaming landscape, where many AAA titles breach the 100GB barrier. I dread to think how much space a full-fledged Call of Duty title will eat up by the time Microsoft brings the series back to Nintendo consoles.
The post Final Fantasy 7 Remake will require almost half of Switch 2’s storage first appeared on KitGuru.
In a surprising move, former rivals Unity and Epic Games have announced a major collaboration that will expand opportunities for game developers across both ecosystems. The partnership, revealed today at Unity's annual developer conference, signals a significant step towards a more open platform philosophy.
The core of the collaboration is twofold. First, Unity games will now be publishable within Fortnite, which currently boasts over 500 million registered users. This move gives Unity developers direct access to Epic's massive ecosystem and allows them to participate in the Fortnite Creator Economy.

Second, Unity will bring Unreal Engine support to its new cross-platform commerce platform. This system, which lets developers manage digital catalogs, payment providers, and live operations from a single dashboard, will soon offer a new choice to Unreal Engine creators. Developers using Epic's engine will gain new options for managing pricing, promotions, and web shops across PC, mobile, and the web, with support rolling out early next year.
The CEOs of both companies framed the move as pragmatic and necessary for industry growth. Unity CEO Matt Bromberg emphasized that “choice and open systems create growth for everyone”, while Epic Games Founder Tim Sweeney stated that collaboration is required to build the “open metaverse in a way that's interoperable and fair”.
Discuss on our Facebook page, HERE.
KitGuru says: How do you expect this partnership to affect Fortnite's growth?
The post Unity and Epic Games announce major partnership: Unity games coming to Fortnite first appeared on KitGuru.Nvidia recently released new drivers for Call of Duty: Black Ops 7, but it has now been forced to issue an emergency hotfix. The company confirmed that a significant performance regression in several games was caused not by its own software, but by Microsoft’s recent Windows 11 October 2025 update.
Nvidia's Hotfix Display Driver version 581.94 was released specifically to mitigate performance issues caused by installing the KB5066835 update (via Videocardz). This patch, which affects various Windows 11 versions, was causing lower frame rates and stuttering across multiple titles. Although Microsoft's official “Known Issues” list does not mention the problem, user reports immediately suggested smoother performance in games like Black Ops 7 and Battlefield 6 after installing the hotfix.

The 581.94 hotfix is an emergency beta release based on the existing Game Ready Driver 581.80. Users who are not currently experiencing performance problems with the affected Windows update are generally advised to wait for the formal WHQL driver release for maximum system stability. However, if you want to download it right away, you can get it HERE.
Discuss on our Facebook page, HERE.
KitGuru says: Did you update your Windows with the KB5066835 package? Have you noticed any performance degradation?
The post Nvidia issues hotfix driver to resolve Windows 11 gaming issues first appeared on KitGuru.
AMD's next CPU launch is going to be the Gorgon Point family. Don't wet yourself in excitement; they're primarily refreshed Strix Point silicon. At least, that's been the gist of all the leaks and rumors so far, but now we have yet another set of leaks that all but confirm the truth. New results found in the SiSoft Sandra database as well
Security researchers at Threat Fabric have discovered new malware targeting Android devices, which is still "in a development or limited testing phase." However, even in its current form it’s still incredibly potent, enabling attackers to take complete control of a victim’s device including obtaining access to encrypted messages.
This new
Intel's next truly interesting processor release—sorry, Arrow Lake Refresh—is going to be the launch of its Panther Lake mobile processors. As it turns out, we now know exactly when that's happening: not Q4 '25 as rumored, but indeed Q1 '26, at the Consumer Electronics Show in lovely Las Vegas. We know that because Intel itself said so. In 
A couple weeks ago, fully reclined horizontally on a couch at Valve HQ, I watched a video streaming from the web via a virtual browser window floating in the open air of Linux.
When I slipped the Steam Frame off my head, I congratulated a Valve industrial designer who worked on it. I had just spent four days in Galaxy XR with a thick rigid strap and a knob on the back of my head preventing me from even thinking about what I had just done so comfortably in Steam Frame.
"I don't think I've experienced that in a hard shell before," I told the Valve representative.
"I don't think it's been done before," he replied, holding Steam Frame's cushioned battery in one hand. "Starting from this and going along the strap, that's why we eliminated all sorts of knobs or mechanism in the back that could protrude and prevent the user from laying back."
A great many people consuming the news of Valve's announcement find themselves curious but unconvinced the private company will land at a compelling price for the LCD-based standalone VR system. Many wanted a Quest killer and some wanted a high-end successor for their wired PC VR system. Half-Life 3 hasn't been announced and Valve isn't working on VR games right now. So without trying Steam Frame themselves, or knowing the price, we're seeing people reporting potent withdrawal symptoms from extended use of copium.
UploadVRIan Hamilton
Over the course of our recent discussion about Steam Frame, David and I found ourselves in a circular loop with our audience, essentially trying to sort out whether people could be both disappointed in Valve's choices and sequestering funds anyway for hardware purchases sometime next year.
While we won't have a review of Steam Frame for you until sometime next year, meanwhile, Bigscreen claimed high sales numbers on Valve's announcement day, likely from buyers who were waiting to see what Valve decided before committing to the Beyond 2 for their wired PC VR setup.
VR headsets really didn't go into bed before the Vision Pro, and there's no hard-backed strap design sold by Apple.
I've probably worn Apple's headset as many hours in bed as I have seated, with standing active use representing a very small fraction of my time in Vision Pro. Yes, I miss Beat Saber and Walkabout Mini Golf and Half-Life: Alyx, but I recently got access to those with ALVR streaming and PlayStation VR2 controllers.
What keeps me in Vision Pro for so many hours is that the headset multitasks iPad apps in a way no iPad can while going places no iPad goes. Because I had so many surfaces around me I could use, I spent hundreds of hours in an Apple VR headset and only the tiniest sliver of that time found me interacting with fully immersive VR games.
When calculating the value of Steam Frame, your equation is deeply flawed if it assumes VR use solely in standing or seated scenarios. If you can't imagine the headset's grayscale passthrough as a tunnel through reality taking you from sitting on the couch to reclined in bed, so you can continue playing your favorite Steam game for another two hours, then you have no frame of reference to calculate whether Valve's upcoming headset will add value to your life.
Valve sent out the first developer kits for Steam Frame in ski goggle cases. Its rear battery pack and cushion can travel inside the facial interface.

Any VR headset made 2014 to 2025 that used your Steam library required external equipment making it difficult to even imagine why you might want to fall asleep in the falling snow on the helipad from the opening level of Metal Gear Solid.
I had that environment on Quest set as my home from SideQuest before Meta replaced it with its new immersive home space. I've found that when trying to relax in a place like that with the front-heavy Quest, the battery strains the soft strap's ability to hold the headset to your eyes. Even without the battery on the front of the face in Vision Pro, using Apple's Dual Loop Band, I found the headset too loose to be held comfortably by its soft strap when turning on my side in bed. I've already shared my impressions of Apple’s new Dual Knit Band, but if there are any Vision Pro M2 and M5 owners with the strap in our audience I'd invite them to share more widely their experience with whether that balanced soft strap allows them to wear it in more places.
When I was at the San Francisco airport earlier this year returning to New York from my demo of Bigscreen Beyond 2, I spotted another Vision Pro owner in the terminal. He was carrying the large white bag strapped to his rolling luggage that Apple sold when the headset first launched. Meanwhile, I had the much more portable grey Belkin bag Apple started selling some time after, with my headset stored vertically and a flip out cover built in to protect the lenses.
Instead of strapped around my luggage, my bag goes over the shoulder with a pocket for a folding keyboard or, in recent weeks, you could find the Muse pen a useful companion ready to pop out and move windows or sketch something.
Why am I spending so much time telling you about the places a $3,500 headset goes? Because we all know Valve’s standalone makes trade-offs to come under the price of the $1,000 Index, but until you wear one you can't believe that all of these choices result in a headset you might be interested in wearing on a 6 hour flight. When that happens, whatever the price, it will literally be measured as a fraction of what Apple charges to take Vision Pro into those same places.
The relevant comparison for calculating value here isn't the OLED of Vision Pro vs. the LCD of Steam Frame. The comparison to think about is whether you're sitting back comfortably or craning your neck downward at a physical display. Are you looking at the back of a seat rest for six hours or playing your favorite Steam game?
I was only half kidding about those copium withdrawals. If Valve pulls the trigger on Half-Life 3, there's a good chance it will run flat on Steam Frame just like Portal 2 does.
SteamVR supports all PC VR headsets but Valve has really only directly supported three devices in a decade of VR – Vive, Index, Frame. And their developers are not making a VR game right now. But if Valve makes the third game in any of their trilogies? Imagine how the variables in the value equation change if Steam Frame is the most comfortable way to enjoy Half-Life 3 on a flight, train, or in bed on the ceiling.
Wake up, Mr. Freeman.

OLED gaming monitors have been growing rapidly in popularity amongst PC gamers over the past few years. According to new market analysis, around 12 percent of all 144Hz gaming monitors shipped will be OLED displays by Q4 2025.
A Context Sell market research report obtained by AOC shows that in Q2 2025, 9% of all 144Hz monitors shipped were OLED models. That figure is set to rise to 12% in Q4 2025. This is a rise from 8% volume in Q4 last year. The rise can be attributed to the latest QD-OLED panel technology, combined with reduced prices throughout 2025, making the technology more accessible to the PC gaming masses.
OLED displays grant many benefits for gaming, thanks to true blacks, vibrant colours, a near infinite contrast ratio, combined with ultra-low response times and high refresh rates, with some QD-OLED monitors hitting 500Hz, like the new AOC AG276QKD2.
AOC has several other competitive OLED monitors on the market too, like the AG276QZD2, which offers QHD resolution at 240Hz. For those making the jump to 4K, the AG276UZD and AG326UD offer UHD resolution at 240Hz in 27-inch and 32-inch display sizes. For fans of ultrawide displays, there is the AG346UCD, which has 3440×1440 resolution at 175Hz.
Discuss on our Facebook page, HERE.
KitGuru Says: Have you made the jump to an OLED gaming monitor this year?
The post Market research shows growing popularity of OLED gaming monitors first appeared on KitGuru.
New navigation features are beginning to roll out to Google Maps that are coming just in time as millions of people hit the road for holiday travel. The company says that these new features are designed to help users save time and be better prepared by providing useful information about EV charging stations and local trips.
One of the pain
The days of desperately scrolling through fan wikis and/or skimming episode summaries to remember who shot whom in the Season 2 finale could very well be coming to an end. Amazon Prime Video has unveiled a new feature called Video Recaps that leverages AI to produce cinematic, full-fledged video recaps for television series. This tool tacks