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AMD Ryzen 9 9950X3D Review – AMD’s Brilliant All-Rounder

AMD's Ryzen 9 9950X3D uses their 2nd Gen V-Cache technology to give the 16-core Ryzen 9 9950X an overhaul that transforms its behaviour. Against all the odds it is excellent at gaming and also at productivity tasks. Our benchmark charts in this review will likely bring despair to Intel.

Time stamps

00:00 Start
01:04 Technical data
01:58 3D V-Cache / Chipset Drivers
02:32 Hardware
03:20 BIOS / Latency heatmap
03:47 Cinebench 2024 Multi Core
03:59 Cinebench 2024 Single Core
04:14 Geekbench 6 Multi Core
04:25 Geekbench 6 Single Core
04:31 Cinebench Multi Core Per £ of cost
05:15 CPU Power Consumption
05:28 Cinebench 2024 Multi Core Per Watt
05:59 7Zip v24 Benchmark
06:05 AIDA 64 Memory Bandwidth
06:27 3DMark Time Spy
06:45 Far Cry 6 (1080p)
07:02 Far Cry 6 (1440p)
07:10 Avatar: Frontiers of Pandora (1080p)
07:29 Avatar: Frontiers of Pandora (1440p)
07:48 Assassins Creed Mirage (1080p)
07:59 Assassins Creed Mirage (1440p)
08:16 Cyberpunk 2077 (1080p)
08:33 Cyberpunk 20277 (1440p)
08:45 Total War Pharaoh (1080p)
09:02 Total War Pharaoh (1440p)
09:16 Closing Thoughts

Alongside this Ryzen 9 9950X3D, AMD is also releasing the 12-core Ryzen 9 9900X3D that we have reviewed HERE.

If you check out that review you will have the background information you require to understand why moving from two 6-core CCDs in the 9900X3D to 8-core CCDs in this 9950X3D is a much bigger deal than it sounds..

The post AMD Ryzen 9 9950X3D Review – AMD’s Brilliant All-Rounder first appeared on KitGuru.
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Indie studio revives long-dead MMO ‘Defiance’

There weren't a lot of MMOs trying to compete with WoW throughout the 2010s and the ones that did try ultimately ended up shutting down. One MMO that falls into this category is Defiance, an ambitious project that was supposed to share cross-promotional elements with a TV series by the same name. Ultimately, the show was cancelled and the MMO servers went offline, but a comeback appears to be just around the corner. 

Defiance first launched back in 2013 and featured some of the same characters that appeared in the show. However, outside of a few familiar faces, there was very little tying the two projects together. As a result, when the Defiance TV series was cancelled in 2015, the game was not put in jeopardy. Instead, it rebranded as Defiance 2050 and continued operating through to 2021, when the servers were finally taken offline.

Now, the independent studio and publisher, Fawkes, has acquired the rights to both Defiance (2013) and Defiance 2050, with plans to bring the MMO back online, starting in April this year.

Fawkes identified a passionate community around Defiance as its core reasoning for bringing the game back. Many fans still discuss this game in forum threads and YouTube videos about the game are still popular now, even years after the game going offline.

As Fawkes looks to revive Defiance, it has set up a Discord channel for gathering feedback on future game updates. If you are a Defiance fan, be sure to join the Discord to find groups to play with once the game returns, and to share ideas on what changes could be made to bring the game up to 2025 standards.

KitGuru Says: Did you play Defiance at all back when it first came out? Would you be interested in seeing the MMO return for good? 

The post Indie studio revives long-dead MMO ‘Defiance’ first appeared on KitGuru.
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Half-Life 2 RTX demo comes to Steam next week

Hot on the heels of the successful launch of Portal RTX, Nvidia announced plans for an RTX reimagining of Half-Life 2. The mod, known as Half-Life 2 RTX, has been in development for years but we'll finally have the opportunity to play it for ourselves later this month. 

On the 18th of March, the Half-Life 2 RTX demo will be made freely available on Steam. The demo includes the first two levels of the game, complete with reworked textures and materials to fully take advantage of ray-traced lighting effects. Like Quake RTX and Portal RTX, Half-Life 2 RTX will give players access to a full suite of Path Tracing tools, so you can adjust away to really see what is possible with RT once pushed to the limits.

The demo will be available starting on the 18th of March and the full final game will be made available for free to all Half-Life 2 owners. Unfortunately, we don't have a final date for the full game, but it is also worth having patience, as the game is essentially being developed as a volunteer project by the folks at Orbifold Studios, exclusively using the RTX Remix tool set.

Alongside the release of the HL2 RTX demo, Nvidia is also releasing RTX Remix in full this month. The latest version of the software includes support for RTX Neural Rendering and DLSS 4, so we expect to see many more classic games ‘remade' with RTX Remix in the years ahead.

KitGuru Says: Will you be downloading the Half-Life 2 RTX demo when it drops next week?

The post Half-Life 2 RTX demo comes to Steam next week first appeared on KitGuru.
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Nvidia claims it has shipped twice as many RTX 50 GPUs at launch compared to RTX 40

GDC is kicking off and as is the case every year, Nvidia has more than a few announcements ready to go. The big news this year? RTX Remix is officially launching, complete with support for DLSS 4 and RTX Neural Shaders, enabling developers to bring ray-traced effects to classic DX8 and DX9 based games. 

At this point, Nvidia's research shows that 90% of RTX GPU users utilise features like DLSS, ray-traced graphics and Nvidia Reflex. At this point, over 100 games and apps support the latest version of DLSS, DLSS 4, which brings Multi Frame Generation to the table, while hundreds of other titles support DLSS 3 or older versions. Support for frame generation and super resolution technologies has seen an uptick across the games industry, with some modern titles even factoring in ‘Frame Generation' capabilities when putting together minimum and recommended hardware requirements for new PC games.

We are unlikely to see support for DLSS drop off amongst game developers anytime soon, as Nvidia also claims it has shipped more RTX 50 series GPUs in the last few months than it did when RTX 40 series GPUs first launched back in 2022.

Here are some of the rapid-fire announcements from Nvidia at GDC:

  • RTX Kit now available for Unreal Engine 5, bringing RTX Mega Geometry and RTX Hair to UE5 titles.
  • RTX Remix is now officially available to all aspiring modders looking to freshen up old titles. The first major showcase of this tookit is Half-Life 2 RTX, with a free demo launching on Steam next week.
  • Nvidia ACE AI-powered NPCs are now being used in the real world. The feature debuts in InZOI and Naraka: Bladepoint Mobile PC version this month, with more titles set to use Nvidia's ‘Smart NPCs' in the future.
  • Nvidia ACE plugins now updated for Maya and Unreal Engine to further enhance game development with AI tools.

Interestingly, while the demo for Half-Life 2 RTX is being made available this month, complete with the first two levels of the game, a date for the full release has not yet been shared.

KitGuru Says: Nvidia's AI game development tools are gaining traction. It will be interesting to see if ACE-powered NPCs in a game like Naraka: Bladepoint can be easily differentiated from a typical NPC. For me though, Half-Life 2 RTX is the big announcement here and after years of teasing, I'm looking forward to finally diving in. 

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HBO’s The Last of Us Season 2 trailer passes 150 million views in 72 hours

HBO’s The Last of Us was a huge hit when it released back in early 2023, amassing 10s of millions of viewers and winning a ton of awards. With the show’s second season set to premiere in almost exactly a month, HBO/MAX have released the first official full-length trailer – with it raking in over 150 million views in just 72 hours.

As reported by TheWrap, the recently-released ‘official trailer’ for HBO’s The Last of Us season 2 has garnered a ton of interest across the board.

According to the publication, in the first 3 days since its release the trailer has managed to surpass 158 million views across all the various social media platforms.

Not only does this make it the most-viewed trailer for any HBO/MAX show, but also represents a 160%  growth over Season 1’s trailers.

Given the fact that Season 1 ended up seeing an average of 32 million viewers per episode in the US alone, it’s safe to say that Season 2 is set to be huge for both Sony and HBO.

KitGuru says: Did you watch the trailer? Are you ready for The Last of Us Season 2? Will episode 1 break viewership records? Let us know your thoughts down below.

The post HBO’s The Last of Us Season 2 trailer passes 150 million views in 72 hours first appeared on KitGuru.
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SKATE adds microtransactions despite still being in closed alpha

Back in 2022, EA officially announced that they were reviving the long-dormant Skate franchise. With the game planned to launch some time this year, the team have been hosting a bunch of closed alpha tests. In a not-so-surprising move, despite being in an alpha state, EA has now added microtransactions into Skate.

As reported by Insider-Gaming, EA recently sent a message to all the early alpha testers in which they announced the introduction of microtransactions into Skate – with it reading as follows:

Skate Alpha

“To ensure we achieve these goals at Early Access we have enabled the option to purchase and use virtual currency (San Van Bucks) in our ongoing Closed Alpha playtest. Your feedback will be greatly appreciated in providing a great experience at Early Access launch.”

To be somewhat fair to EA, Skate is planned to be a free-to-play title upon its full release, and so it would expectantly include microtransactions.

That said, even if this is being used to test the stability of the service, it is somewhat of a bad look to feature such monetisation during Skate’s pre-released state.

KitGuru says: What do you think of this latest move by EA? Is it anything to be worried about? Could a free-to-play format work well? Let us know your thoughts down below.

The post SKATE adds microtransactions despite still being in closed alpha first appeared on KitGuru.
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Microsoft Flight Simulator World Update XIX is now live

Since its release back in 2020, Microsoft’s Flight Simulator has seen a great number of updates on a consistent basis. Marking the 19th major world update, Microsoft Flight Simulator (and its 2024 sequel) are revamping a number of regions including Brazil, Guyana and more.

Making the announcement on their blog, the team at Asobo Studios officially unveiled World Update XIX, writing, “This long awaited and oft-requested Microsoft Flight Simulator: World Update XIX is filled with excitement and beauty that enhances over half the land mass of South America with its coverage of Brazil, Guyana, Suriname, and French Guiana.”

As always, these refreshed regions are accompanied by a bunch of further additional content, with Update XIX bringing:

  • 75 points of interest
  • 4 TIN Cities
  • 7 Airports
  • 3 Discovery flights
  • 3 landing challenges
  • 3 bush trips (MSFS)

Alongside the above (which is available right now), 2024’s Microsoft Flight Simulator in particular is set to get a couple unique additions on the 17th of March, namely:

  • New helicopter landing challenge
  • New Rally Race
  • New low-altitude challenge

Given the scope of Microsoft Flight Simulator it is understandably frustrating to have to wait potentially years to see your country properly represented in the game. That said, it is nice to see the team continue to build upon MSFS – making it as accurate a representation of the full world as we are likely to have for many years.

KitGuru says: Will you be hopping back into Flight Simulator? What regions are you still waiting to get updated? Let us know down below.

The post Microsoft Flight Simulator World Update XIX is now live first appeared on KitGuru.
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Armored Core, Prince of Persia and more coming to PlayStation Plus Extra/Premium

Each month, Sony updates its PlayStation Plus Extra and Premium libraries with a line-up of current and classic titles. For March, Sony is adding a solid dozen titles including the OG Armored Core trilogy.

Set to join PlayStation Plus Extra/Premium on the 18th of March, this month’s line-up is as follows:

  • UFC 5 | PS5
  • Prince of Persia: The Lost Crown | PS4, PS5
  • Captain Tsubasa: Rise of New Champions | PS4
  • Mobile Suit Gundam Battle Operation Code Fairy | PS4, PS5
  • Arcade Paradise | PS4, PS5
  • Bang-On Balls: Chronicles | PS4, PS5
  • You Suck at Parking | PS4, PS5
  • Syberia – The World Before | PS4, PS5

Armored Core PlayStation Plus

PlayStation Plus Premium:

  • Arcade Paradise VR | PS VR2
  • Armored Core | PS4, PS5
  • Armored Core: Project Phantasma | PS4, PS5
  • Armored Core: Master of Arena | PS4, PS5

While the Extra tier sees a bunch of welcome additions including the underrated Prince of Persia: The Lost Crown and the nostalgia-filled Arcade Paradise, the Armored Core trilogy is easily this month’s biggest draw.

Announced back in February, these additions mark the first time in a long time that FromSoftware’s original mecha games have been made available.

While PlayStation’s PS1/2 emulation leaves quite a bit to be desired, these inclusions are more than welcome nonetheless.

KitGuru says: What do you think of this month’s additions? Which games will you be hopping into? Did you check Prince of Persia: The Lost Crown out back when it first released? Let us know down below.

The post Armored Core, Prince of Persia and more coming to PlayStation Plus Extra/Premium first appeared on KitGuru.
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Avowed director confirms Microsoft ‘happy’ with game’s player numbers

Avowed marks the biggest first-party Xbox game for 2025 so far, with the Obsidian Entertainment-developed RPG arriving on Microsoft’s console (and PC) just under a month ago. Being Microsoft, the company rarely shares sales figures for its games. That being said, according to the game’s director, the higher-ups at Xbox are “happy” with Avowed’s player numbers.

In an interview with Eurogamer, Avowed’s Creative Director Carrie Patel spoke on a wide range of topics from the game itself to the studio’s culture and more.

When asked about the performance of the game in the weeks following Avowed’s launch, Patel unsurprisingly offered no concrete data.

Avowed Microsoft

That said, according to the director, “I've certainly been very happy, and all the folks I've talked to, both at the studio level and at the Xbox and Microsoft level, have been very happy with the reception to our game – to the number of people playing it, the amount of time they're spending in it.”

While this in and of itself is welcome to hear, Microsoft’s history of celebrating a game’s success only to then close down the studio does put a damper on any metrics they choose to share.

For the sake of Obsidian Entertainment, hopefully the suits at Microsoft are indeed pleased with the results so far.

KitGuru says: Have you been playing Avowed? What do you think of it? Let us know down below.

The post Avowed director confirms Microsoft ‘happy’ with game’s player numbers first appeared on KitGuru.
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How to view installer logs in macOS

The macOS installer is quick and easy to use, but you can find out more info on what happens during installations by checking its built-in logs. Here's how to look at them.

macOS installer can display custom logs if you know where to look.
Use the macOS installer logs to see what happened during installation.

macOS installer files are called Packages and usually have a file extension of .pkg. When you open a .pkg to install software on your Mac, Apple's installer app performs a complex series of steps to verify and install the software.

Most .pkg files are built to contain a series of standard steps in which the package is first verified, then payloads are decompressed and copied to the target drive.


Continue Reading on AppleInsider | Discuss on our Forums
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UltraHuman Ring Air review: Fitness tracking on your finger

The world of the smart ring is a relatively new one, especially when compared to smartwatches.

UltraHuman Ring Air on a desk.
The UltraHuman Ring Air, for those who don't want to wear a smartwatch.

Are smart rings the answer for people who don't want to wear a smartwatch? They're definitely better than wearing nothing, of that I've no doubt.

To that end, I've been wearing an Apple Watch Series 10 for a few months. I also wear an Oura Ring 3, so the idea of putting the Ring Air through its paces intrigued me.


Continue Reading on AppleInsider | Discuss on our Forums
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NordVPN review: An extensive VPN privacy package

NordVPN is a top-tier VPN service, offering a lot of features and usability in a well-rounded and protective service to help most iPhone and Mac VPN users.

Map interface with server locations in North America and the Caribbean, showing a list of countries and connection status..
NordVPN's macOS interface is clean and straightforward

A VPN is an important part of a modern day computing setup. With the continuing threats to personal security online, as well as a need to ensure as much privacy as possible, it's become an invaluable tool.

While there are free VPN services available that can seem basic or dodgy, users concerned about their privacy and security tend to go for paid options. Services that can also offer more features to consumers do well in the overall VPN marketplace.


Continue Reading on AppleInsider | Discuss on our Forums
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Sonos abandons its streaming Apple TV rival even as it was in testing

Troubled audio company Sonos has reportedly told its staff that work on its promised streaming video player is now canceled.

The updated Sonos app for iOS
The updated Sonos app for iOS that led to the cancellation of the Pinewood project

The player, codenamed Pinewood, was first reported on in 2023, when together with an AirPods Max-style rival, it was thought to be Sonos directly taking on Apple. Then, however, an update to its existing iPhone Sonos app was so faulty and so poorly received in early 2024, that the company ultimately saw its CEO resign.

Now according to The Verge, interim CEO Tom Conrad and his management team has held an all-staff call. In it, Conrad announced the cancellation of the Pinewood project and the redeployment of staff to other projects within the company.


Continue Reading on AppleInsider | Discuss on our Forums
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Apple battles UK in hidden high court case over iCloud encryption

Apple has held firm on not granting backdoor access to users' iCloud data, and the UK continues to try to find a way — just not publicly.

UK Parliament
UK Parliament

Apple continues to push back against the UK government's request for full access to all iCloud content across the globe. As a result, the appeal is set to be considered at a secret hearing at the High Court.

According to BBC, it's due to be considered by the Investigatory Powers Tribunal, an independent court that has the power to investigate claims against the UK intelligence services. Allegedly, the meeting is being kept under wraps because it relates to security services.


Continue Reading on AppleInsider | Discuss on our Forums
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Home Hub may not ship until iOS 19 launches

Analyst Ming-Chi Kuo says that Apple's expected new Home Hub device has been delayed until after WWDC in June 2025.

An artist's rendition of a HomePod with a display
An artist's rendition of a HomePod with a display

Variously called a Home Hub or a HomePod with a screen, this new device is expected to be a smart home controller that might in fact resemble an iPad. Whatever it's ultimately called, code references to what appear to be it were found in February 2024, and a display manufacturer was reportedly selected in January 2025.

One of the few consistent predictions about the device is that it is forever six months away, and one recent report claimed it would now launch in late 2025. Now Ming-Chi Kuo's new claim on Twitter backs that up, and says the delay is because of continuing problems with software development.


Continue Reading on AppleInsider | Discuss on our Forums
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Apple's lowest-selling iPhones still crush rival premium flagships

Apple's lower-priced iPhone models might seem weak at first, but they're still outperforming nearly every other competitor in the smartphone market.

Two overlapping iPhone 16e smartphones, showing side buttons on one and a colorful, reflective sphere on the screen of the other, against a plain white background.
iPhone 16e

A recent report from Consumer Intelligence Research Partners (CIRP) claims Apple's low-end phones, like the discontinued iPhone mini and SE models, have struggled. They share that the data comprises under 20% of iPhone sales recently and dropping to just 5%.

The firm argues that the iPhone 16e also faces an unclear future as it replaces the budget-friendly SE model with a higher price point.


Continue Reading on AppleInsider | Discuss on our Forums
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ASUS GeForce RTX 5090 TUF Review

The ASUS GeForce RTX 5090 TUF comes at a $450 price increase over the NVIDIA MSRP, and that's not even the OC model. You get excellent build quality, great looks, and some unexpected extra performance. Thanks to the dual BIOS you have a choice between great temperatures and a quiet gaming experience.

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AMD Ryzen 9 9950X3D CPU Review & Benchmarks vs. 9800X3D, 285K, 9950X, & More

AMD Ryzen 9 9950X3D CPU Review & Benchmarks vs. 9800X3D, 285K, 9950X, & Morejimmy_thang March 12, 2025

We put the 9950X3D through numerous gaming and productivity benchmarks, efficiency tests, and more

The Highlights

  • 9950X3D is a 16-core, 32-thread CPU with a 5.7 GHz max advertised boost clock and 128MB of L3 cache
  • The 9950X is a better value for pure productivity and the 9800X3D is a better value for pure gaming
  • The 9950X3D is a compelling CPU for both heavy production workloads and gaming
  • Original MSRP: $700
  • Release Date: March 12, 2025

Table of Contents

  • AutoTOC
Grab a GN Tear-Down Toolkit to support our AD-FREE reviews and IN-DEPTH testing while also getting a high-quality, highly portable 10-piece toolkit that was custom designed for use with video cards for repasting and water block installation. Includes a portable roll bag, hook hangers for pegboards, a storage compartment, and instructional GPU disassembly cards.

Intro

The quick version up front: The 9950X3D is comparable to the 9800X3D in most gaming scenarios, sometimes trading places; in production, it’s similar to the 9950X. The biggest change has been to the setup, which AMD says should now be simplified from prior dual-CCD parts with one faster CCD and one extra V-cache CCD. Historically, setting this up properly has made it necessary to isolate drives. If you were to install a 7600X and upgrade to a 7950X3D later, the easiest thing to do would be a clean Windows install (although there were ways to avoid this). That should be fixed now, but we’re still keeping all our drives isolated.

AMD is launching its R9 9950X3D CPU. This is a 16-core, 32-thread part with a listed MSRP of $700. The $600 MSRP 9900X3D will be launching alongside it, but wasn’t sampled, which is normally not a good sign.

Editor's note: This was originally published on March 11, 2025 as a video. This content has been adapted to written format for this article and is unchanged from the original publication.


Credits


Test Lead, Host, Writing

Steve Burke

Testing

Patrick Lathan
Mike Gaglione

Camera, Video Editing

Vitalii Makhnovets

Writing, Web Editing

Jimmy Thang


But as we all know, MSRP often doesn’t hold at launch as new silicon gets sold at higher prices. We just uploaded an entire video digging into that. In either case, for these CPUs, we definitely wouldn’t pay over MSRP since the 9950X (read our review) is available regularly for $545, with the 9800X3D (read our review) for gaming at $480 (which is MSRP) as we write this. That may change, of course.

Today, we’re reviewing the 9950X3D. It’s been a long review cycle the past 3 months, so we’re going to keep this one simple and focus on the numbers.

9950X3D Overview

Let’s get straight into it today. We’ll start with the specs.

The AMD 9950X3D is part of the Zen 5 architecture that launched with the 9700X (read our review) and other CPUs last year. The 9800X3D swooped-in a little later and cleaned-up what was a confusing and messy launch, largely making major moves for gaming CPUs and giving us something to be excited about as it’s a really good CPU.

The 9950X3D is a 16-core, 32-thread CPU with a 5.7 GHz max advertised boost, 4.3 GHz base clock, and L3 cache at 128 MB. TDP target is 170W.

For comparison, the normal 9950X also has a max advertised boost of 5.7 GHz, base of 4.3 GHz, and TDP of 170W. These are shared. The cache changes, at 64 MB of L3.

The 9950X3D has two CCDs, with one of the two CCDs bearing extra cache. This is stacked vertically. As we described in the 9800X3D review, the cache this time is flipped so that it’s closer to the substrate than the lid, pushing the cores closer to the IHS. In the 9800X3D review, we demonstrated how this helped significantly with cooling.

9950X3D Testing

We’re keeping it incredibly simple this time. As always, you can find our test bench information published here

For gaming tests, we have all new data including the latest Windows updates and microcode for everything. That means we’ve refreshed the data set and wiped out what we had, so every CPU you that has been run was done in the last 3 days or so. We got the important ones in there. For production, we were able to salvage a lot of data since it’s the same.

We’ve been completely buried by one GPU after another in an onslaught of benchmarks and follow-ups the last few weeks, so for this one, we’re sticking to the basics.

Let’s just get into it.

Frequency Tests

Frequency - Blender All-Core

Frequency analysis is up first. We do this testing to ensure the CPUs are functioning as expected and to help explain the performance later.

First up is the Blender all-core workload. In this test, the 9950X3D had a frequency plot that started at about 5250 MHz, but settled closer to 5020 MHz to 5080 MHz during testing. This chart is intentionally zoomed-in to make it easier to see, so the scale purposefully does not start at 0.

For comparison, the 9950X non-3D (read our review) had higher peaks, but similar valleys. It ranged from 5010 MHz to 5080 MHz. In terms of average frequency over the course of the test, the 9950X3D averaged 5038 MHz all core to the 9950X’s 5036 MHz, but the X3D CPU did so with fewer peaks and more level frequencies in the middle of its range. We think this will be beneficial to it in gaming. 

The 9800X3D 5220 MHz all-core, putting it well above both. This will help it in some specific workloads, but obviously the lower core count will set it back elsewhere.

Frequency - Cinebench 1C

The next chart is for frequency in a Cinebench single thread workload. This has the 9950X3D up in the range of 5650 to 5725 MHz, which hits AMD’s advertised frequency of 5.7 GHz. The 9950X holds its frequency steadier and with fewer dips between tile cycles, but is overall comparable.

The 9800X3D holds 5225 MHz throughout the test so it’s lower than both when in a single-threaded workload in this situation.

9950X3D Game Benchmarks

Baldur’s Gate 3

Baldur’s Gate 3 is up now. This one had the AMD R9 9950X3D at 155 FPS AVG, technically becoming a new chart topper. The 9800X3D was our chart topper last time and is now functionally tied with the 9950X3D as the best CPU on the chart.

The good news is that the 9950X3D doesn’t appear to be suffering from its dual-CCD approach, so parking is functioning properly and the CPU is not hamstrung by its extra threads. 

The 9950X3D outranks the 7950X3D by similar margins as the 9800X3D did: It’s 23% higher average framerate, with lows comparable for the average. The 7950X3D (watch our review) outdid the 7950X, which we’re using old data for but should be no greater than 2-3% different based on our study of this test, by 29%. That’s with proper setup for the 7950X3D this time.

As compared to the 9950X at 101 FPS AVG, the 9950X3D outdid it by 54%. The 9950X is closer to the 7950X (watch our review) for performance, which makes sense. This game really benefits from the extra cache.

In fact, an easy example of this is the 5700X3D (read our review) vs. the 5600X3D (read our review): In some games, the 5600X3D outperforms the 5700X3D because of its higher clock rate. In this instance, the cache and core count was more beneficial than the frequency.

The 5800X3D (watch our review) remains an excellent CPU, up at 119 FPS AVG. The 9950X3D and 9800X3D outrank it by about 30%. As for Intel, it remains uncompetitive here. The 285K is getting crushed by two prior Intel generations for reasons discussed in that review, and that’s with new Windows updates.

Stellaris

Stellaris is one of our favorite CPU benchmarks because it looks at time rather than framerate, which is the most tangible to a user and the most directly influenced by the CPU. Players of 4X or other grand strategy games like Total War with the campaign map, Galactic Civilizations IV with turn pacing (and that’s a great game, if you haven’t played it), and Civilization would also see value here.

For Stellaris, the 9800X3D and 9950X3D both perform at the top of the chart. The 9800X3D outperformed the 9950X3D with a reduction in simulation time of 5%. That’s near error, but not quite. This seems to be a combination of a higher base clock and utilization.

The 9950X3D is definitely working as expected, though, because it’s outperforming the 9950X significantly. The simulation time requirement drops by almost 15%, from 32.3 seconds to 27.6 seconds.

This is the one game where Zen 5 in particular had stronger gains over Zen 4, with the 9700X doing well here and proving that. That’s from IPC uplift overall, where Zen 5 is benefitted.

Intel’s 285K is competitive with the 7800X3D and 9700X, at least. The 14900K (read our review) and 14700K (read our review) are within error of each other.

Dragon’s Dogma 2

In Dragon’s Dogma 2, the 9950X3D leads the chart. It landed at 132 FPS AVG here, passing the 9800X3D by a measurable but irrelevant 3.2%. Both CPUs lead all of Intel’s, although Intel at least lands its prior two generations ahead of the 7950X3D and 7800X3D with the game’s updates. This game really seems to benefit from extra cache, with the 9950X3D leading the 9950X by 46% and the 9800X3D leading the 9700X (although they have other differences) by 41%. Dragon’s Dogma 2 remains heavy on CPUs in NPC-intensive areas.

The 285K continues to impress with how much of a downgrade it is from not only AMD’s current generation, but Intel’s past generations.

We added the older results for the 3700X and 2600 to this chart. We noticed that performance on older generations hasn’t changed much. At most, there might be a 5% change here, but we don’t think so. Even with that though, anything is an upgrade.

Intel has seen the most upgrade since our last round of tests. This game has gotten updates, so it’s possible some of those were targeted at Intel. Windows updates could also affect it. We consistently saw uplift across Intel’s CPUs. That’s shifted the relative ranking of the 14th and 13th gen against the 7800X3D (watch our review).

Final Fantasy XIV Dawntrail - 1080p

Final Fantasy 14: Dawntrail is up now. In this one, the 9800X3D ran at 380 FPS AVG, with the 9950X3D at 373 FPS AVG. We observed relatively wide run-to-run variance in some of these results, so the error bars are wider than typical. The 9800X3D leads the 9950X3D by just 2%, so they are functionally equal.

The 9950X3D bests its 9950X non-3D variant by 50 FPS or so, or 16% here in average framerate. The 1% lows are also significantly improved, indicating that frametime pacing is keeping up with improvements in the average framerate.

The improvement over the 7950X3D is 5.8%.

Intel’s closest CPUs don’t appear until the 14900K at 310 FPS AVG. This is mostly interesting because there was a time when Final Fantasy’s prior benchmark versions were entirely dominated by Intel, with the clean division halfway down the chart. This is actually what we’re seeing now favoring AMD, relegating Intel to the bottom. That’s flipped in recent years and generations.

Intel’s 285K underperforms against its prior two generations. There was no change in performance against last time for the 285K. Intel’s one advantage in this test is frametime pacing, where the 0.1% lows indicate that Intel’s CPUs generally have more consistent frame-to-frame intervals than AMD’s CPUs, although not by an amount that’d change your experience in a noticeable way.

The 5600X3D outperforms the 5700X3D in this game. This has been known and is because of the higher clock speed on the 5600X3D, which proves more valuable than the extra cores.

Final Fantasy XIV - 1440p

At 1440p, the top of the chart truncates as a result of GPU limitations on the RTX 4090 (watch our review). We’ll move to a 5090 (read our review) for our full revamp of CPU testing for the next major architecture, but for now, this is where we cap-out. We’re sure this is deeply disappointing to all 12 of you who have an RTX 5090.

The 9800X3D and 9950X3D are about the same once again. The 7950X3D is also now about the same, as is the 9700X, thanks to the external limitations. This is a good reminder that the gains once scaling graphics are most seen in time-based situations or in seriously heavy CPU games like Dragon’s Dogma 2, but otherwise, most of the time you’ll get the most uplift from a GPU.

Starfield

In Starfield, we had the 9950X3D at 171 FPS AVG, leading the 9800X3D’s 165 FPS by 3%. The 9800X3D was notably ahead of the 7800X3D and the 9950X3D continued that, though neither had as revolutionary of a gain as we’ve seen in other benchmarks.

The 14900K trails the 7800X3D, improving upon its prior round result in a meaningful way; however, because of the improvements we’re seeing in the prior generations, the 285K now falls back behind Intel’s 14900K in this test. The 285K still regresses and generally embarrasses Intel, trailing even the 13700K (watch our review). Intel has continually tweaked its microcode on these prior generations, so it’s possible that they rolled-out a microcode that had lost some performance at some point and they’ve regained some now with the 13th and 14th series. We update BIOS to the newest version for each round.

Against the 9950X at 124 FPS AVG, the 9950X3D improves by 37%. That’s one of the larger gains. Of course, if you’re not going to use the extra cores, the 9800X3D makes more sense for value.

Cyberpunk 2077 - 1080p/Medium

Cyberpunk 2077 is back in our CPU test suite again with the Phantom Liberty expansion. Tested at 1080p/medium here, the 9800X3D and 9950X3D both ran at about 219 FPS AVG and were well within run-to-run variance at only fractions of a frame per second apart. The 7800X3D trails, but not by much. It’d be roughly the same experience as these two.

The lead of the 9950X3D over the 9950X is 37% again, matching some of the other games. The Intel 200 series outdoes the prior generations here, finally, with the 285K at 170 FPS AVG. Unfortunately, that’s still below the AM4 5700X3D and 5600X3D.

F1 24 - 1080p

F1 24 at 1080p is up now. This one has the 9950X3D and 9800X3D again roughly tied, with the 7800X3D not far behind. The advantage is only 7%. The 9950X3D leads the 9950X non-3D variant by 29%, slightly reduced from the advantage seen in other games. We might be hitting a GPU limit here.

Intel’s 14900K is its closest competition, released in 2023, with the 285K down at 9950X levels. The 5600X3D and 5700X3D results show again that this game likes frequency and IPC to some extent.

F1 24 - 1440p

1440p is almost exactly the same in the bottom half, with the top switching around due to GPU overhead and limitations on GPU scaling. The 5800X3D falls down the ranks as the 14th and 13th gen handle the overhead a little better and with more stable frametime pacing, which helps the average. Otherwise, things are about the same sans limitations of scaling for the 9950X3D.

9950X3D Production Benchmarks

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We’re moving on to production tests now. This is where the 16-core CPUs do well. Historically, we’ve seen the X3D variants of all of these CPUs underperform against the non-X3D parts due to power allocation to allow higher boosting. Extra cache doesn’t help in our testing here normally. We’ll see if the 9950X3D breaks that general trend.

Blender Rendering

Blender testing hasn’t changed since our October round. We ran validation on several CPUs and the results came out basically identically, so we can keep a lot of data for more comparisons. This should help those of you on older hardware because we’ve got more present here.

The 9950X3D required 6.6 minutes to complete the render, which is about tied with the 9950X. It was technically faster, but in reality, these are tied. That’s good news for the X3D part, though: Past X3D CPUs, like the 7950X3D, have been technically slightly slower than their non-3D equivalents. That’s not because of scheduling or parking, but because the frequency is slower in an all-core workload.

Another good example is the 7800X3D, which was slower than the 7700X by time required, or 5800X3D as slower than the 5800X. The 9950X3D is the first to break this trend in a big way. Technically, the 9800X3D looked like it was doing that against the 9700X, but the power target was what brought most of that change.

The 9950X3D outperforms the 285K here, with about a 7% reduction in total time required to complete the render.

Chromium Code Compile

Chromium code compile in Windows is another where the data set hasn’t changed, so we were able to salvage it after validation. The 9950X3D required 81 minutes to complete the compile, which is comparable to the time required for the 9950X, but technically improved. This puts it marginally ahead of the freshly retested 285K, with a reduction in time required to compile from 285K to 9950X3D of 4.7% less time required. The 14900K required 88 minutes here, with the 265K at 98 minutes. 

The 9950X3D is the new leader in our compile test. This is not going to be representative of every type of code compile, just like none of these tests is representative of every angle of a use case; however, the way we test it, the 9950X3D is the new leader short of going to Threadripper.

7-Zip Compression

Data for decompression and compression can’t be salvaged, so it’s all new.

In 7-Zip file compression testing, the 9950X3D led the chart at 206,643 MIPs, or millions of instructions per second. That has it just ahead of the 9950X by 3.3%. This is one of the tests where cache can help, depending on its implementation. The 5600X3D and 5600X are good examples of this: The X3D part has a lower advertised frequency, but manages to still roughly tie the 5600X.

The 9950X3D outperforms the 7950X3D by 8.5%, which completed 191K MIPS. The 14900K is next at roughly 189K MIPS, then the 13900K (watch our review). The 285K follows all of these, down at 179K MIPS. 

Core count clearly matters in this test: The 3950X 16-core CPU is outperforming the 5900X 12-core CPU and 9700X 8-core CPU.

7-Zip Decompression

In 7-Zip Decompression, we measured the 9950X3D at 277K MIPS, with the 9950X non-3D at 272K MIPS. You wouldn’t really benefit from the 9950X3D in a meaningful way in either compression or decompression in this workload. The 9950X achieves all of the performance already, so you’d need use cases that more directly leverage the cache to get value out of the 9950X3D.

Intel’s 14900K is its closest competitor, followed by the 14700K and then the 285K.

Adobe Premiere

We saved some of the data for Adobe Premiere as well. The biggest swing was to Intel’s 12th to 14th Gen CPUs here, where we saw some movement from the Windows updates recently. Most of the other parts stayed relatively stationary. Any 12th to 14th Gen CPUs with data prior to this round would move around a bit, so be aware of that; however, just to try and offer some extra data that’s still mostly comparable, we’ve left those parts here. Most of this data is brand new.

The 9950X3D scored 11600 points in the Puget suite aggregate extended scoring for Premiere, which puts it at the top of the chart. It bests the 9950X by 5.8%, with the 14900K closest to it, then the 285K. The improvement over the 7950X non-3D is 7%.

9950X3D Efficiency

We’ll keep power and efficiency testing short this time and just show a couple situations.

Starfield

In Starfield, the 9950X3D ended up at 1.7 FPS/W, putting it behind the 7950X3D and 7800X3D, but tied with the 5700X3D and 9800X3D. The 9950X3D pulled 98.8W when playing this game, and Starfield is one of our games that most heavily loads the CPU (but is still nothing like an all-core Blender workload).

The 9950X non-3D part pulled 168W in this same test, putting it down at 0.7 FPS/W. That means the 9950X pulled nearly 70W more than the 9950X3D, or about a 70% increase in power consumption despite running at a lower framerate. In terms of FPS/W, the 9950X3D is both higher framerate and lower power, and so it is far more efficient. It’s still not as efficient as the low-power 7800X3D, though.

7-Zip Compression

7-Zip compression shows that the 9950X3D can still be power-hungry. In our compression efficiency testing, the 9950X3D pulled 203.8W. That put it at 1014 MIPS/W, which makes it less efficient than about half the chart. The CPU is the best performer, but not for efficiency and that’s because it’s pulling 204W, its efficiency has decreased compared to some others.

The 9950X scored 979 MIPS/W and pulled the same power at 204W, making it less efficient than the 9950X3D. The 7800X3D is a lower performer overall, and in big ways, but has such impressively low power consumption that it ends up being the most efficient.

Of course, if you were serious about running this kind of workload all the time, you’d still want something more powerful than the 7800X3D.

7-Zip Decompression

Decompression testing looks better for the 16-core parts, with the 7950X3D proving incredibly efficient here, followed by an impressive result from the 7950X non-3D with ECO Mode enabled. The 9950X3D ran at 1358 MIPS/W, putting it slightly ahead of the 9950X. They’re still in the middle of this chart though.

9950X3D Conclusion

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That’s it. You have the numbers.

For the quickest recap: For gaming, you can think of the 9950X3D like a 9800X3D. We didn’t run into any major issues with the 9950X3D here. That in and of itself is kind of an accomplishment for AMD. The company has really struggled over the years with the dual CCDs, where one has the extra X3D cache on it. Over the years, it’s taken them some time to get to a place where it’s not regressive and where it’s a little easier to set up. The 9950X3D does appear to do that in our experience so far and that is a major improvement for AMD. It’s taken them some generations to get there.  

If you have the funds and are looking to build a purely gaming computer, we think you should scale it down and go for a 9800X3D. It’s just not that big of a difference as the 9800X3D often trades places with the 9950X3D and you save some money. 

Intel, on the other hand, is out of this conversation right now. They are not part of the high-end expensive CPU for gaming build scenario at the moment. 

Meanwhile, the 9950X makes sense for production-heavy builds that don’t have an explicit use for that extra cache. There’s definitely use-cases for this out there. We see a little bit of that in our 7-Zip testing, but for the most part in the things we test, it doesn’t tend to benefit from the extra cache in non-gaming scenarios. 

Where the 9950X3D, and the other X3D 16-core parts, shine is a more limited use case where you have some mix of really heavy production and really heavy gaming. If you do a lot of compression, decompression, maybe render things on the CPU, are heavy into Premiere, or do a lot of code compiles and play a lot of games, then that’s kind of the use case for the CPU. 

If you’re in one camp or the other exclusively, then you can save some money by going for either a 9800X3D or a 9950X.

We wouldn’t pay more than MSRP for the 9950X3D. CPUs tend to stick closer to MSRP, but can still have stupid prices from some retailers or third-party sellers.


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Corsair expands its Custom Lab to European customers

Corsair is bringing its popular Custom Lab service to Europe, allowing gamers to create personalised peripherals that reflect their style. Corsair Custom Lab offers a one-stop shop for creating custom gear, allowing users to express themselves through mice, keyboards, and mousepads, with plans to expand the product offerings.

Corsair Custom Lab allows customers to personalise the appearance of gaming peripherals, enabling them to curate a workspace aesthetic that is uniquely their own. Users can select from various colours and themes, ranging from retro gaming designs to futuristic graphics, giving them a canvas for self-expression.

The K65 Plus Wireless gaming keyboard, the M75 Wireless gaming mouse, and the MM300 mousepad are the first products available through Custom Lab in Europe, but expect more to come. Corsair Custom Lab will be accessible through all EU Corsair webstores, with keyboard layouts for North America, the UK, Germany, and France available at launch.

The Corsair Custom Lab platform is now live on Corsair websites in France, Germany, the United Kingdom, Sweden, Switzerland, Italy, Spain, Portugal, and Poland. Artist series selections currently available on the US website will be offered to EU customers at a later date.

Discuss on our Facebook page, HERE.

KitGuru says: Corsair's Custom Lab is a nice option for users who want to avoid the hassle of customising keyboards or searching for specific parts in various stores. However, that comes at a price, literally.

The post Corsair expands its Custom Lab to European customers first appeared on KitGuru.
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Survey claims AMD RX 9070 series is outselling Nvidia RTX 50

With both Nvidia and AMD having launched new-generation graphics cards this year, it is now time to take a look at the state of the market. Nvidia's RTX 50 series GPUs have been available since the end of January and as of last week, the AMD RX 9070 series GPUs are also available. Early stats indicate that AMD is currently outselling by volume.

The team at ComputerBase (via 3DCenter) has revealed the results of its latest survey, finding that around 60 percent of 4,200 readers surveyed have bought an RX 90000 series graphics card over an RTX 50 unit. Of those surveyed, around 25 percent opted for a current-gen Nvidia GPU, while a further 20 percent opted to pick up an older generation graphics card instead.

These results confirm something industry onlookers had already suspected – RTX 50 stock is in extremely low supply and AMD did a much better job building up stock for its RX 9070 launch compared to Nvidia's RTX 5090, 5080 and 5070 launches.

As the stock situation fluctuates, we expect these results to eventually change. As Nvidia provides multiple higher-end options compared to AMD, we would expect Nvidia to still accrue more money from GPU sales, even if it doesn't shift as much overall volume over the coming months.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you attempted to pick up a new-gen graphics card in recent weeks? Were you successful or have you struggled to find stock?

The post Survey claims AMD RX 9070 series is outselling Nvidia RTX 50 first appeared on KitGuru.
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Blizzcon targets 2026 return

BlizzCon is coming back in 2026! The ultimate celebration of Blizzard's games and the vibrant community that unites players will again grace the Anaheim Convention Center on September 12th and 13th, 2026.

BlizzCon is a cherished tradition for Blizzard and its fans. For many, it goes beyond simply showcasing games. It's where fans celebrate their shared passion for Blizzard's universes. Since its inaugural event in 2005, BlizzCon has been a staple for fans of its work. Now, nearly 20 years later, Blizzard aims to elevate this iconic event to new heights.

After skipping 2024 and 2025 (Blizzard confirmed we wouldn't get one this year), BlizzCon is returning in 2026. Blizzard plans to deliver an exceptional experience for all attendees, building upon BlizzCon traditions such as the Opening Ceremony, in-depth panels, the Darkmoon Faire, friendly competition, and hands-on gameplay.

Expect to learn more details between now and the event's date. Users can always subscribe to BlizzCon's newsletter to be notified when tickets go on sale and receive access to BlizzCon news, special offers, and announcements.

Discuss on our Facebook page, HERE.

KitGuru says: Have you ever gone to a BlizzCon? Would you like to?

The post Blizzcon targets 2026 return first appeared on KitGuru.
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Ori series surpasses 15 million copies sold

Moon Studios' critically acclaimed Ori series has achieved a remarkable milestone, surpassing 15 million copies sold across Ori and the Blind Forest and Ori and the Will of the Wisps.

Thomas Mahler, the series' director, celebrated this achievement on social media, noting that it's “not too shabby” for a genre that many considered dead when development of the first game started. Funny enough, Steam now receives new metroidvania games every week or so, and in part, that could be explained by how Ori revitalised the genre.

Adding to this accomplishment, Mahler revealed that these sales figures do not include players who experienced the games through Xbox Game Pass. As such, the game has likely been played by well over the 15 million players who've bought it.

In other news, Moon Studios has announced its independence following months of negotiations with what remains of Private Division. The studio is now focusing on its action RPG, No Rest for the Wicked, which is currently in early access. The announcement was made during a recent Wicked Inside Showcase, where the studio revealed what's coming to its latest game.

The studio unveiled the game's upcoming update, “The Breach,” scheduled for release on April 30th, 2025. This update will introduce new content, including new regions like the Lowland Meadows and Marin Woods, weapon archetypes such as Gauntlets and Wands, and various cosmetic and performance enhancements. The update also focuses on replayability, implementing QoL improvements like direct teleportation to your house, an enhanced storage system, and a Hardcore mode.

Discuss on our Facebook page, HERE.

KitGuru says: Have you ever played an Ori game?

The post Ori series surpasses 15 million copies sold first appeared on KitGuru.
  •  

UK says Apple stifles browser innovation, but chickens out of imposing regulation

The UK's Competition and Markets Authority wants Apple to allow rivals like Facebook to offer browsers on iPhone, but passes the buck on doing anything about it.

UK Parliament
UK Parliament

Back in November 2024, the Competition and Markets Authority (CMA) in the UK released a preliminary report saying that Apple blocks developers' ability to offer innovation in the browser market. Apple responded by saying the CMA was giving too much weight to the self-interest arguments from its rivals.

Now the CMA has released its full report which chiefly ignores Apple's position on browsing. The CMA's original investigation was also into the area of cloud gaming, but the regulator says Apple's recent rule changes have satisfied its concerns.


Continue Reading on AppleInsider | Discuss on our Forums
  •  

Save up to $987 on every 2025 Mac, iPad at Apple resellers

Deals continue to pour in for Apple's M4 MacBook Air, 2025 iPad, M3 iPad Air, and Mac Studio, with savings of up to $987 off retail.

Collage of Apple devices: MacBook Air laptop with a scenic wallpaper, iPad Air M3 lineup, Mac Studio on desk.
Save up to $987 on 2025 Apple products - Image credit: Apple

Exclusive savings are in effect on every new Mac and iPad at Apple Premier Partner Expercom when you shop through this special activation link. You can check out the savings on individual products, which deliver up to $987 off, by looking for the special AppleInsider price above the Add to Cart button.

Get exclusive savings


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  •  

How to use robotic vacuums with Apple Home & Siri

With iOS 18.4 you can now use robotic vacuum cleaners inside of the Apple Home app and with Siri. It's still problematic but here's what you can do so far, and what the benefits are.


Robotic vacuums had been an oft-requested feature for what was previously known as HomeKit for ages, and is now called Apple Home. It's still a work in progress, chiefly because there are no there are no robotic vacuum cleaners on the market that fully support Apple Home.

There are, however, certain robotic vacuums with limited support that are now readily available.



Continue Reading on AppleInsider | Discuss on our Forums
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Morgan Stanley slashes AAPL price target to $252 on lower iPhone upgrade rate fears

A noted analyst has slashed his expectation for Apple stock by about 10% given what he sees to be slower iPhone upgrade rates because of tariffs, and a delayed Siri with Apple Intelligence rollout.

A hand holding an iPhone displaying a colorful home screen with various app icons against a neutral background.
Improved Siri's late arrival will weigh on Apple stock, says Morgan Stanley

In a note to investors written by Morgan Stanley's Erik Woodring, Apple's headwinds have been re-evaluated. The most recent fears for Apple's bottom line appear to be the postponement of Siri upgrades, higher product import costs because of Trump administration tariffs, with both leading to lower earnings per share.

While Woodring remains bullish on what may be a redesigned iPhone 17 driving sales, he's less certain about other avenues of success. He's decreased calendar year 2025 iPhone shipments a bit, with sales in 2025 being flat year-over-year, as opposed to an increase.


Continue Reading on AppleInsider | Discuss on our Forums
  •  

FSP MP7 Black Review

The MP7 from FSP has made its debut, showcasing a dual-tower, dual-fan configuration that offers better memory clearance at its price point than many competitors. Factor in high performance coupled with a stylish design and it becomes clear there is a lot to like about the MP7.

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iPhone 16e review: All the bells, none of the whistles on this battery-heavy device

Apple delivered a new addition to its iPhone lineup with the iPhone 16e. It's a flagship device with the core iPhone experience at a lower price tag, but it won't be for everybody.

Smart speaker, white smartphone leaning against black speaker, next to an orange speaker on wooden legs, with a plant in a pot, all set against a brick wall background.
iPhone 16e review: Apple's new affordable iPhone

Many users were hoping to see a new iPhone SE 4 in the spring of 2025. Instead, Apple dropped the iPhone 16e.

It's been divisive in its short time on the market, as users rebel against its perceived high price tag.


Continue Reading on AppleInsider | Discuss on our Forums
  •  

iPhone 17 Slim could be 30% thinner than the iPhone 16

Backing up one of the several rumors about the thickness of the expected iPhone 17 Slim, a new report claims that it around a third thinner than some other iPhone models.

Close-up of a white smartphone's rear camera with a dual lens setup on a gray background.
Render of a possible iPhone 17 Slim design

Some previous reports of the thickness of the forthcoming slimmer iPhone in the iPhone 17 range have insisted that battery issues mean it can be no less than 6mm. However, one report from analyst Ming-Chi Kuo has claimed it will be 5.5mm, and now a leak from "Ice Universe" backs that up.

According to a post on Chinese social media site Weibo, the iPhone 17 Slim (in translation), "has a camera bump of 4.0mm and a total of 9.5mm."


Rumor Score: 🤔 Possible


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  •  

iPhone 17 Pro set to get advanced vapor chamber cooling

The iPhone 17 Pro and Pro Max are expected to get a much better cooling system, with vapor chamber technology rumored to keep the A19 Pro running at top performance for longer.

Two smartphones with triple camera setups, one black and one white, are stacked against a dark blue gradient background.
Renders of what the iPhone 17 Pro and Pro Max could look like: Render source - AppleInsider

Apple's chip designs used in the newest iPhone models are fast, but can be easily affected by heat. After processing a task for a prolonged period of time, or in hot environmental conditions, the chip will often throttle itself to minimize damage.

For the iPhone 17 Pro and iPhone 17 Pro Max, this may not be the case because of an important addition. In a Weibo post, serial leaker "Instant Digital" claims the models will be using vapor chamber cooling.


Rumor Score: 🤔 Possible


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  •  

Apple Account Card rolling out to six more countries

The Apple Account Card feature is coming to six more countries very soon, although it isn't available for all users yet.

Smartphone screen displaying an Apple Account card with instructions for using account balance to purchase products, apps, games, and music, set against a pink gradient background.
Apple Account Card on an iPhone

Apple Account Card is a feature of Apple Wallet, where users can deposit money that can then be spent on Apple Services and products. Rather than being akin to the Apple Card or Daily Cash services, it's a descendent of the old iTunes Pass that was originally phased out in 2022.

Since then, Apple Account Card has been available in the US, and a few other countries, but reportedly it is now expanding to Austria, Italy, Spain, Sweden, Switzerland, and the UK. According to a tweet from Nicolas Alvarez, the feature is said to either be available in these countries now, or possibly "it will be enabled in a future software update."


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  •  

New iPad Air is in store and shipping to early buyers

After a week on pre-order, Apple's refreshed iPad Air with M3 processors is now available to buy immediately and the first pre-ordered ones are arriving in users' hands.

Tablet attached to a slim keyboard in a side profile view, displaying an abstract wave pattern on the screen.
The new iPad Air together with the Magic Keyboard, sold separately — image credit: Apple

Apple announced the new M3 11-inch iPad Air and 13-inch iPad Air on March 4, 2025. Unusually, Apple did not do its usual taking down of the online store or even having any delay, as instead pre-orders were being taken immediately.

Then just as with the iPhone 16e, there has also not been the familiar situation of the most popular configurations being immediately placed on back-order. Throughout the pre-order period, at least most colors and configurations of both the 11-inch and 13-inch models remained available for shipping to arrive on launch day.


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  •  

How to upgrade the SSD in your M4 Mac mini

The M4 Mac mini came with a surprise — a slotted and upgradeable SSD. Here's how to install one, get it running, and what to expect for speed.

Silver square device with rounded edges on a tiled surface, featuring a small black circuit board on top.
An upgrade SSD on top of the M4 Mac mini

Mac mini upgradeability has varied over the years. The 2012 and before models were the gold standard, with both upgradeable RAM and storage. The 2014 model had upgradeable storage, but not RAM. The 2018 had RAM slots, but lacked upgradeable storage.

When the M1 mini shipped, nothing was upgradeable. And while Apple doesn't strictly approve of SSD upgrades on the M4 Mac mini, it's at least possible.


Continue Reading on AppleInsider | Discuss on our Forums
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Palit RTX 5090 GameRock Review

Ever since the release of Palit's RTX 4090 GameRock, I've been waiting to see what the company would do next, and today we finally get our answer. That's because we're reviewing the RTX 5090 GameRock, featuring a bold, eye-catching design and a fat – effectively quad-slot – cooler. Concerns around pricing and availability remain just as pressing as they did when the RTX 5090 first launched, but what can this partner card bring to the table?

Timestamps

00:00 Intro
00:44 5090 pricing/availability – no pre-orders at all
01:21 GameRock design impressions
03:10 PCB and heatsink analysis
04:25 Test setup
04:52 Thermals and noise
06:05 Game benchmarks
06:51 Power – 12VHPWR is a huge concern
10:07 Overclocking
10:50 Closing thoughts

I remember the first time I opened the box of the last-gen Palit RTX 4090 GameRock and couldn't quite believe my eyes. The shroud was almost entirely covered in a crystal-like plastic, and once the system turned on, the RGB lighting was like nothing I'd ever seen before.

Following up something like that can often be tricky, but Palit has gone for what it describes as a ‘chameleon' aesthetic with the RTX 5090 GameRock. It's still incredibly eye-catching, but we take a closer look at the design on the next page.

It's also worth pointing out that I was sent the regular GameRock, rather than the GameRock OC, so my sample ships without a factory overclock – i.e. at reference spec.

RTX 5090 RTX 5080 RTX 4090 RTX 4080 Super RTX 4080
Process TSMC N4 TSMC N4 TSMC N4 TSMC N4 TSMC N4
SMs 170 84 128 80 76
CUDA Cores 21760 10752 16384 10240 9728
Tensor Cores 680 336 512 320 304
RT Cores 170 84 128 80 76
Texture Units 680 336 512 320 304
ROPs 176 112 176 112 112
GPU Boost Clock 2407 MHz 2617 MHz 2520 MHz 2550 MHz 2505 MHz
Memory Data Rate 28 Gbps 30 Gbps 21 Gbps 23 Gbps 22.4 Gbps
L2 Cache 98304 KB 65536 KB 73729 KB 65536 KB 65536 KB
Total Video Memory 32GB GDDR7 16GB GDDR7 24GB GDDR6X 16GB GDDR6X 16GB GDDR6X
Memory Interface 512-bit 256-bit 384-bit 256-bit 256-bit
Memory Bandwidth 1792 GB/Sec 960 GB/Sec 1008 GB/Sec 736 GB/Sec 716.8 GB/Sec
TGP 575W 360W 450W 320W 320W

First, a quick spec recap. The RTX 5090 is built on the new GB202 die, measuring 750mm2, though it's not quite a full implementation of the silicon. Instead we find a total of 11 Graphics Processing Clusters (GPCs), each holding up to eight Texture Processing Clusters (TPCs), for a total of 85. Each TPC is home to two Streaming Multiprocessors (SMs), giving us 170, and each SM still holds 128 CUDA Cores, meaning the RTX 5090 has an eye-watering total of 21760 shaders. We also find 170 RT cores, 680 Tensor cores, 680 Texture Units, and 176 ROPs.

This time around, however, there's no node-shrink, and GB202 remains fabricated on TSMC's N4 node, as per the RTX 40-series. As such, rated clock speed is not increased this generation and is actually touted slightly below that of the RTX 4090, with the RTX 5090 delivering a rated 2407MHz boost clock, compared to its predecessor's 2520MHz boost.

The memory configuration has seen significant upgrades, though. The RTX 5090 now comes equipped with a super-wide 512-bit memory interface, paired with 32GB GDDR7 memory running at 28Gbps, and that puts total memory bandwidth at a staggering 1792 GB/s. L2 cache is also increased to 98MB, up from the 74MB of the RTX 4090.

Considering the large increases to die size and core count, but with no node shrink, it's perhaps unsurprising to see power draw has increased, this time boasting a 575W TGP. This is something we focus on closely in this review, using our enhanced GPU power testing methodology, so read on for our most detailed power and efficiency testing yet.

The post Palit RTX 5090 GameRock Review first appeared on KitGuru.
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LEGO is “building up” internal game dev studios

For well over a decade LEGO has had a strong relationship with TT Games, letting the studio use its IP to craft co-op focused LEGO titles across a range of franchises. Despite this, the company has now announced that it’s gearing up to build its own internal game dev studios.

As reported by the Financial Times (paywalled), LEGO looks set to take a further step into the video games industry, with the company’s CEO ‘Niels Christiansen’ telling the publication:

“We can definitely say as long as we're under the Lego brand we can cover experiences for kids of all ages, digital or physical. [Games development in-house] is something we're building up.”

LEGO Dev

This comes in the wake of a number of major moves made by the company in recent years across the video games space.

Alongside a reduction in the number of TT Games developed LEGO titles, the company has partnered with Epic for a Fortnite spin-off as well as Sony for LEGO Horizon Adventures.

Given the success they have seen with such partnerships, it is interesting to hear that the company plans to get into video game development directly. Hopefully this doesn’t end with studio closures and mass lay-offs. We will simply have to wait and see.

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KitGuru says: What do you think of this announcement? Should the company stick to partnering with others? What would you want to see done differently for these internal titles? Let us know down below.

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Apple Arcade to add 6 new titles including Katamari and Space Invaders

Apple Arcade was created with the intention to bring wider awareness to the many great video games available on mobile platforms. With a monthly subscription, iOS users can get their hands on a range of interesting and unique games, all of which are free from microtransactions. Following the last major update, the service is set to get 6 new titles next month, including a new Katamari.

Making the announcement on their blog, the Arcade team at Apple wrote: “Six fun games and exciting updates for Apple Arcade are launching over the next month.”

Set to go go live on the 3rd of April, the full line-up of new titles is as follows:

Arcade Katamari

Easily the biggest upcoming addition is that of Katamari Damacy Rolling LIVE. The first new entry in almost a decade, this Apple Arcade exclusive takes the classic Katamari format and adds a twist, having players:

“energize the king’s ‘live stream’ by rolling their Katamari to create stars. As users advance, comments from in-game fans appear, and the longer they play, the larger their audience grows. By completing the king’s challenges and boosting their subscriber count, players can unlock dynamic new stages.”

Fortunately for fans of the series, you might not need to purchase an Apple device in order to get a new taste of the King of all Cosmos, as Bandai Namco recently trademarked the name ‘Once Upon a KATAMARI’ – suggesting more games are in the works. Regardless, it is exciting to see the series finally rise from its slumber.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of the line-up? Will you check out Katamari Damacy Rolling LIVE? What Apple Arcade exclusive has been your favourite so far? Let us know down below.

The post Apple Arcade to add 6 new titles including Katamari and Space Invaders first appeared on KitGuru.
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HITMAN World of Assassination comes to PSVR2 later this month

During Sony’s State of Play last September, the console manufacturer announced that the highly successful HITMAN World of Assassination Trilogy would be coming to PlayStation VR2 in December 2024. Following a slight delay, the game is finally ready for deployment, with the game set to come to PSVR2 later this month.

Announced during the VR Games Showcase, IO Interactive offered fans another look at HITMAN World of Assassination running on PSVR2. Set to launch on the 27th of March, this PSVR2 port won’t be free, however will be relatively cheap at just £8.99 for current owners of the flat-screen version.

Fans of this trilogy might remember the previous VR port made for the OG PSVR / PS4. Given its rather rudimentary hardware, the experience was far from perfect. Fortunately, this new release looks to be significantly more comprehensive, featuring “dual-wielding, full ambidexterity, room-scale implementation, as well as general improved VR experience through new intuitive controls and gameplay mechanics.”

Beyond this, the port also adds “the possibility of performing actions with both controllers at the same time, active reloading, on-body weapon holstering, aiming through the sniper’s scope, and manual interactions to take disguises,” alongside “spatial interactions to touch, grab, and position, integration of the PlayStation VR2 controllers’ adaptative triggers, and many more.”

This marks the 3rd attempt at a VR port for HITMAN, following the aforementioned PSVR1 version and the more recent Meta Quest release. That said, hopefully IOI have managed to hit the nail on its head this time. 3rd time lucky and all that.

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KitGuru says: Are you looking forward to this PSVR2 port? Have you tried any of the other VR Hitman experiences? Could this be a system seller if done right? Let us know down below.

The post HITMAN World of Assassination comes to PSVR2 later this month first appeared on KitGuru.
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