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Tony Hawk’s Pro Skater 3+4 Review – Re-Living The Good Old Days

Tony Hawk Pro Skater 3+4

Nostalgia is only going to get you so far, when revisiting something from your youth. Sometimes it'll get you too far, and as a critic, it's important to be aware of those instances, so you're not ignoring the faults in a game or product to the detriment of your work. Thankfully, that's not something I had to worry about at all with Tony Hawk's Pro Skater 3+4 when I sat down to begin playing it for my review. I have practically no nostalgic love for the series. I was the right age to play them growing up, I had the […]

Read full article at https://wccftech.com/review/tony-hawks-pro-skater-3-4-review/

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Cyberpunk 2077: Ultimate Edition finally comes to macOS this week

CD Projekt Red has been working with Apple's new Macs for a while now, having ported over the classic Witcher titles to run on Apple M1 and newer Macs. Now, CD Projekt Red is going for something more ambitious – a Mac release of Cyberpunk 2077. 

Cyberpunk 2077: Ultimate Edition is heading to macOS this week. CD Projekt Red confirmed its plans to bring Cyberpunk 2077: Ultimate Edition to Mac in November last year, but months of silence followed. Now, alongside details on Patch 2.3, CD Projekt Red has confirmed that the game will arrive on Mac tomorrow, the 17th of July.

The Mac version of Cyberpunk 2077 features all the same tech as the regular PC version, including features like Path Tracing, Frame Generation and Spatial Audio. CDPR plans to take “full advantage” of Apple Silicon, along with Apple's Metal API, but we do not yet know how well the game will run.

Once available, Cyberpunk 2077 will run on any Mac powered by an Apple M-series chip, but you are going to have a better time running the game on a newer M4-powered Mac, versus an older M1 unit.

KitGuru Says: It will be very interesting to see the benchmarks for this once it lands. We've already seen titles like Death Stranding and Resident Evil Village on Mac, but Cyberpunk 2077 is a very different beast. 

The post Cyberpunk 2077: Ultimate Edition finally comes to macOS this week first appeared on KitGuru.
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Rockstar Games Social Club pulled offline ahead of GTA 6

The Rockstar Games Social Club is no more. Rockstar announced today that its online platform will be closing down later this month.

The Rockstar Social Club was widely used by GTA V players, as it allowed people to create their own ‘Crews' for easy team-ups in GTA Online. The Social Club would also track achievements and allow users to share custom missions and races for GTA Online.

It is unclear exactly why Rockstar is shutting down the social club, but it likely has everything to do with the upcoming launch of Grand Theft Auto 6. While GTA Online was popular in GTA 5, it did have its issues, such as a lack of protection against cheats. It seems likely that Rockstar will debut a new system for GTA 6, with increased security and cross-platform features so those on Xbox and PlayStation can team up.

Rockstar has not yet made any public announcements regarding GTA Online in GTA 6. Grand Theft Auto 6 is due to release in May 2026.

KitGuru Says: Did you use the Rockstar Social Club much? What do you think Rockstar will replace it with?

The post Rockstar Games Social Club pulled offline ahead of GTA 6 first appeared on KitGuru.
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Nvidia is giving away an RTX 50 graphics cards and laptops for G-Assist Hackathon

If you've been tinkering with NVIDIA's Project G-Assist and have a great idea for a new feature, now's your chance to shine, and potentially win some next-generation hardware. Nvidia is running a hackathon to encourage developers to build custom plug-ins for its AI assistant, but you'll have to be quick, as the deadline for submissions is July 21st.

For those who haven't been following along, Project G-Assist is Nvidia's new programmable AI assistant that lives within the GeForce overlay. It's designed to let you control and optimise your system with natural language commands, all without needing to Alt-Tab out of your game. The “Plug and Play” hackathon challenges developers of all skill levels to expand their capabilities by creating their plug-ins using Python, C++, or even a ChatGPT-based tool for those less familiar with coding.

Nvidia is putting up some seriously impressive loot to attract talent. The grand prize winner will walk away with a brand-new GeForce RTX 5090 laptop. Second place will snag a GeForce RTX 5080, and third place will receive a GeForce RTX 5070. All three winners will also get a spotlight on Nvidia's social channels and a chance to meet the G-Assist team.

To get your entry in, you have until Monday, July 21st, at 7:59 BST to submit a GitHub repository (detailed requirements here) containing your plug-in's source code and executable files. Entrants must also create a short video (between 30 seconds and 2 minutes) showing off their creation in action and promote it on X, TikTok, or Instagram using the hashtag #AIonRTXHackathon before filling out the official online submission form.

Judges will evaluate entries based on creativity, technical execution, and usability. For anyone looking to make a last-minute push, Nvidia has provided a host of resources, including sample plug-ins on GitHub and a dedicated developer Discord channel for support.

KitGuru says: Are you planning to join Nvidia's G-Assist Hackathon? 

The post Nvidia is giving away an RTX 50 graphics cards and laptops for G-Assist Hackathon first appeared on KitGuru.
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Firefox dev claims summer heatwaves led to increased crash reports on Intel Raptor Lake CPUs

The long-running instability saga surrounding Intel's 13th and 14th Gen Raptor Lake CPUs has taken another turn, with reports now emerging that the ongoing summer heatwaves in Europe are taking a toll on these processors. According to a Mozilla engineer, the recent heatwaves coincided with a spike in crash reports from systems using Intel Raptor Lake processors. 

Gabriele Svelto, a staff platform engineer at Mozilla, revealed the startling correlation on social media. He stated, “I can literally see which EU countries have been affected by heat waves by looking at the locales of Firefox crash reports coming from Raptor Lake systems”.

The underlying problem is the widely publicised “Vmin Shift” issue, a hardware flaw related to timing and voltage regulation that can cause system instability, particularly under load and at high temperatures. While Intel has released a series of microcode updates to address the problem, Svelto refers to these as “mitigations rather than fixes”, suggesting the fundamental issue remains. He explains that these chips were already running very close to their limits, and the combination of expected silicon degradation and summer heat is enough to push them over the edge.

The situation has become so pronounced that Mozilla was forced to take action. According to the platform engineer, the team had to disable an automated bot that files crash reports simply because it was being overwhelmed by the logs sent by the systems affected. He specifically noted that a large percentage of the crashes were coming from systems running the Core i7-14700K CPU.

While Intel has been working to contain the issue through firmware updates, having a mainstream application like Firefox consistently crash serves as a frustrating reminder of the hardware's limitations. With the summer heat showing no signs of letting up, many users are being advised to ensure they have the latest BIOS updates and adequate cooling, while some are avoiding the affected CPUs altogether until a more permanent solution is found.

KitGuru says: Do you have a system running an Intel Raptor Lake processor? Have you had any issues with it during the recent heatwave?

The post Firefox dev claims summer heatwaves led to increased crash reports on Intel Raptor Lake CPUs first appeared on KitGuru.
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AOC introduces new entry-level E4 monitors

AOC is making a significant push into the business and professional space with the announcement of its new Essential E4 series, a lineup of ten new monitors designed for the modern workplace. Ranging from standard 24-inch displays all the way to 34-inch curved ultrawides, the series is notable for its impressive feature set, strong sustainability credentials, and a 5-year warranty on all models.

The sheer breadth of the E4 series means there's a model for nearly any professional use case. The core business models, like the 24E4U, 27E4U, and 27-inch Q27E4U, offer crisp IPS panels with resolutions from Full HD to QHD and a 120 Hz refresh rate, a significant step up from the typical 60 Hz office standard. This higher refresh rate promises smoother scrolling and reduced eye strain during long workdays. Moreover, there's also the X24E4U, featuring a WUXGA resolution.

For users demanding single-cable docking solutions, AOC has a range of USB-C enhanced models. These displays, identified by a ‘CV' in their model name, act as complete workstation hubs. They provide up to 90W of Power Delivery to charge a connected laptop, a built-in 4-port USB-A hub for peripherals, and even an RJ-45 port for a stable, wired network connection passed through the same USB-C cable. Select models also include a DisplayPort-out, allowing for easy daisy-chaining of a second monitor without a mess of cables running back to the PC. Notably, there's also a 4K model, the U27E4CV, featuring a 10-bit panel, 60 Hz refresh rate, and 400 nits of brightness.

At the top of the range are the feature-packed 34-inch ultrawide models, the CU34E4CV and CU34E4CW. These curved VA panels offer a WQHD (3440×1440) resolution and are packed with productivity features, including a built-in KVM switch to seamlessly control two different computers with a single set of peripherals. For those in constant video calls, the CU34E4CW model even integrates a 5MP webcam with Windows Hello support for secure, password-free login. Both monitors use 10-bit panels with 350 nits of brightness and a 120 Hz refresh rate.

AOC is also emphasising ergonomics and sustainability. All models feature highly adjustable stands, a 5-year warranty, and are TCO Certified generation 10. The first models of the AOC E4 series are rolling out this month. The 24E4U27E4U, and Q27E4U are available now for £119.00, £139.00, and £169.00, respectively. They will be followed by the USB-C variants in August and September, with the remaining models arriving in the autumn.

KitGuru says: Of all the new AOC E4 monitors, which one would you want on your desk?

The post AOC introduces new entry-level E4 monitors first appeared on KitGuru.
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Cyberpunk 2077 Patch 2.3 rolls out tomorrow

Last month, CD Projekt Red announced plans for yet another Cyberpunk 2077 update. While Patch 2.2 was supposed to be the final patch, Patch 2.3 brings even more to the game. New content aside, the game is also getting more tech upgrades, with the addition of FSR 4 support and Intel XeSS 2.0, which includes Intel's own form of Frame Generation. 

Cyberpunk 2077 Patch 2.3 will be rolling out to all platforms tomorrow, the 17th of July. While the full patch notes are not yet live, a group of developers from the Cyberpunk 2077 team hosted a stream this afternoon detailing the new features:

As mentioned in the video, Patch 2.3 will include more tech upgrades, bringing AMD's improved FSR 4 upscaling technology, and Intel's new XeSS 2.0 upscaler. However, in the case of FSR 4, you will also need a new graphics driver from AMD to enable the feature, so be on the lookout for a Radeon Software update in the coming week.

The new patch also introduces new vehicles for players to collect, some of which are only obtainable after completing certain quests. The new update also adds ‘AutoDrive' to most cars in the game. Any ‘high tech' car in Cyberpunk 2077 will now be able to enable the AutoDrive feature to have the car automatically follow the roads through Night City to get you to your destination. This destination can be any waypoint on the map, so if you really hate driving, you can now avoid it entirely, while still getting to soak in the sights of Night City. If you don't feel like taking your own car, you can also call up the Delamain Taxi Service.

The full patch notes will be available tomorrow when the update rolls out, so expect more details tomorrow.

KitGuru Says: Unfortunately, it looks like New Game+ still isn't on the radar for Cyberpunk 2077.

The post Cyberpunk 2077 Patch 2.3 rolls out tomorrow first appeared on KitGuru.
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Pulsar X2 Crazylight Review

Despite having the same size as the X2 Mini (Size 1), the ambidextrous X2 Crazylight weighs only 37 g. Pulsar's custom XS-1 sensor, optical main button switches, and 8000 Hz wireless polling are also on board.

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Avowed is now Steam Deck Verified

Obsidian has been hard at work on Avowed updates since launching the game in February. Following on from a roadmap reveal in May, Avowed's major 1.5 update has arrived, bringing some highly requested new features along with it.

While Patch 1.4 brought increases to earned gold and crafting materials in-game, as well as an Arachnophobia mode, Patch 1.5 brings changes that open up new character builds. Patch 1.5 adds new unique gear to collect, new abilities and passives in the skill tree, and reworked Ranger and Fighter classes.

Avowed Patch 1.5 is also notable for its Steam Deck improvements. Following this update, Avowed is now Steam Deck Verified, and you'll be able to enable a 40FPS limit, which will play nicely with the Steam Deck OLED's 120Hz display.

Avowed Patch 1.5 is now rolling out on all platforms. Later in the year, Obsidian plans to add more features, including New Game Plus.

KitGuru Says: Avowed has been one of my favourite games of 2025 and it has only improved since launch. Have you tried Avowed since its release? Or are you waiting for a sale later in the year?

The post Avowed is now Steam Deck Verified first appeared on KitGuru.
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Nintendo reveals Link and Zelda casting for live-action Legend of Zelda movie

Back in 2023, following the box office success of Super Mario Bros., Nintendo officially announced its plans to make a Legend of Zelda movie. The film is set to hit cinemas in 2027 and now, we have our first look at the cast, with the lead actors for Link and Zelda now being confirmed. 

Unlike the Super Mario Bros. movie, Nintendo's Legend of Zelda film will be live-action. Some reports have previously claimed that there are plans for a trilogy, not just one standalone movie, but there is no official confirmation on that at this time. Zelda co-creator, Shigeru Miyamoto, is involved in the film from Nintendo's side and has been providing periodic updates. A few months ago, Miyamoto confirmed that the film is targeting a May 7th 2027 release date. Now, he's back to confirm the lead actors for the roles of Link and Zelda:

This is Miyamoto. I am pleased to announce that for the live-action film of The Legend of Zelda, Zelda will be played by Bo Bragason-san, and Link by Benjamin Evan Ainsworth-san. I am very much looking forward to seeing both of them on the big screen. (1/2) pic.twitter.com/KA5XW3lwul

— 任天堂株式会社 (@Nintendo) July 16, 2025

Link will be played by Benjamin Evan Ainsworth, while Zelda will be played by Bo Bragason. Ainsworth is a young British actor known for appearances in The Sandman and The Haunting of Bly Manor. Bragason is newer to the acting world with just a handful of roles. Last year, she appeared in the film ‘The Radleys' and in the Disney+ show, Renegade Nell. Gamers will recognise her as the voice of Young Luna in Final Fantasy 15.

Little else is known about the live-action Zelda movie at this time. However, when filming begins, we expect to learn a bit more through Behind-the-Scenes leaks, like set photos.

KitGuru Says: We now have our live-action Link and Zelda. Hopefully in the not-too-distant future, we get a look at the cast in costume. 

The post Nintendo reveals Link and Zelda casting for live-action Legend of Zelda movie first appeared on KitGuru.
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Acclaimed Atlus RPG Metaphor: ReFantazio surpasses 2 million copies sold

Atlus took a big swing last year with a brand new IP, Metaphor: ReFantazio. The game borrows some elements from the Persona and Shin Megami Tensei series, and fans were quick to shower the game with praise for its fantasy setting and characters.

Metaphor: ReFantazio hit one million copies sold last October, becoming the fastest-selling Atlus game at launch. Since then, the game has gone on to sell another million copies, just ahead of the game's one year anniversary.

Metaphor: ReFantazio has officially sold 2 million units worldwide! ⚔

Thank you so much to everyone who has supported us.

🎨 Shigenori Soejima, Character Designer pic.twitter.com/2708dZik1b

— Official ATLUS West (@Atlus_West) July 16, 2025

In Metaphor: ReFantazio, players are transported into a fantasy world, where you and your fairy companion must lift a curse and save the kingdom. It is a very different flavour to the likes of Persona or Shin Megami Tensei. The Persona games are primarily set in real-world Japan, with trips into another dimension. Meanwhile, SMT is set in a post-apocalyptic version of Japan.

The game ended up being one of the highest-rated releases of 2024, earning high scores from numerous gaming outlets, as well as a GOTY nomination at The Game Awards. It is unclear if Atlus has more plans for this IP, but considering its sales success, it could end up being Atlus's ‘third pillar', joining Persona and SMT as one of the studio's key franchises.

KitGuru Says: I ended up enjoying Metaphor: ReFantazio more than both Persona 5 and SMT 5, so I'm hoping Atlus has more on the way at some point. In the meantime though, we really need to find out what is happening with Persona 6.

The post Acclaimed Atlus RPG Metaphor: ReFantazio surpasses 2 million copies sold first appeared on KitGuru.
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Donkey Kong Bananza Review – An Ample Ape Odyssey

Donkey Kong Bananza

Despite being the franchise that started it all for Nintendo, Donkey Kong has never been as meticulously managed as, say, Mario or Zelda. For decades, DK was largely entrusted to teams outside Nintendo’s core Japanese development structure, with the likes of Rare, Retro Studios, and the occasional third party offering their own varying spins on the franchise. That said, between a major role in the recent Super Mario Bros. movie and new Universal Studios attractions, it seems clear Nintendo is interested in returning Donkey Kong to true top-tier franchise status. As part of this, Nintendo is rolling out Donkey Kong […]

Read full article at https://wccftech.com/review/donkey-kong-bananza/

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Concept art for Deviation Games’ cancelled project has been revealed

Founded back in 2021 and subsequently closed down just 3 years later, Deviation Games was a brand new studio created by PlayStation and headed by COD Zombies alumni Jason Blundell. Prior to its closure, the team were said to be working on a brand new IP – likely a first-person shooter. Though nothing official was shared at the time, concept art for the ill-fated game has now surfaced.

As discovered by the publication mp1st, one ex-Deviation Games developer published a number of pieces of concept art from their time at the studio. Dated as having been made back in 2020, these pieces clearly show the game in its earliest stages – with little in the way of a unique visual style outside of a couple weapons and concepts of space; indicating that it was likely sci-fi in nature.

For the uninitiated, Deviation Games was created back in June of 2021. Formed primarily of ex Call of Duty developers and headed by Jason Blundell, little was shared on the game. That said, things seemed to be going well, with a second studio being opened in January of 2022.

Deviation Games Concept

Unfortunately, later that same year Jason Blundell announced his departure from the studio – with Deviation Games ultimately shutting down in March of 2024.

Luckily, the story doesn’t end here however, with Blundell continuing to partner with PlayStation; announcing another new studio in the form of Dark Outlaw Games just a couple months ago. As with Deviation Games, basically nothing else has been shared at this time.

Hopefully Sony/Blundell are able to get things right the second time round. It will be interesting to see how different this project winds up being to Deviation Games’.

KitGuru says: What do you think of the concept art? Could there have been something compelling if it was given the time to cook? How much faith do you have in Dark Outlaw Games? Let us know down below.

The post Concept art for Deviation Games’ cancelled project has been revealed first appeared on KitGuru.
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Square Enix announces Life is Strange Collection for PS5

The Life is Strange series is part of a dying breed of story-focused, choice-based adventure titles which took the reins over from the likes of many classic PC adventure games. First released in 2015, the series has seen a couple sequels, a prequel and spin-offs. If you’ve yet to give the series a go, Square Enix has now announced the Life is Strange Collection – featuring all 5 games in the franchise.

So far only announced for the PS5, the Life is Strange Collection combines all 5 of DONTNOD’s and Deck Nine’s entries in the Life is Strange series into one pretty affordable package.

Set to release on the 2nd of October and costing $59.99, the list of games included are as follows:

  • Life is Strange Remastered
  • Life is Strange: Before the Storm Remastered
  • Life is Strange 2
  • Life is Strange: True Colors Deluxe Edition
  • Life is Strange: Double Exposure Ultimate Edition
  • All downloadable content released for each game, including pre-order bonuses

Life is Strange Collection Square Enix

Unfortunately, there is one downside to this collection. Though being made available physically, Square Enix notes that just Life is Strange: True Colors and Double Exposure are loaded onto the disc, with the first 3 entries in the series being reduced to mere digital codes in the box.

Regardless, the Life is Strange series is one which is definitely worth giving a go if you enjoy emotional stories, impactful decisions and a nostalgic soundtrack.

KitGuru says: What do you think of the Life is Strange series? Which entry is your favourite? Are you bothered by the codes in the box? Let us know down below.

The post Square Enix announces Life is Strange Collection for PS5 first appeared on KitGuru.
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Nintendo survey asks fans for thoughts on their controversial Game-Key Card system

While Nintendo aren’t typically ones to go back on decisions which they’ve made, it appears as though the console maker is being somewhat more receptive to feedback in the wake of its Switch 2 launch. Even so, it is interesting to see Nintendo now asking fans what they think of the highly controversial Game-Key Card system which was introduced with the Switch’s successor.

In a very un-Nintendo move, the console maker recently sent out a customer survey in Japan directly addressing its new Game-Key Card system and asking for fans’ opinions on its implementation and more. Though a short survey, it seems to say quite a lot, with the questions (as translated by VGC) being as follows:

  • Did you know that Nintendo Switch 2 packaged software includes a game card called a ‘Game Key Card'?
  • Do you know anything about the characteristics of the Game Key Cards? Please select all that you know.
  • After reading the above explanation, if you wanted to buy a piece of software and there was a Game Key Card or a download version available, which would you choose? Please choose the answer that applies.

Game-Key Nintendo

The response options made available for the last question is of particular note, with there being no way to express preference for proper physical game cards.

That said, it is quite clear that Nintendo has heard the outcries regarding its Game-Key Card system. Whether they will do anything about it beyond this survey, we will have to wait and find out.

KitGuru says: What do you think of Game-Key Cards? Are they preferable to digital-only? Will Nintendo change their tune given enough discourse? Let us know your thoughts down below.

The post Nintendo survey asks fans for thoughts on their controversial Game-Key Card system first appeared on KitGuru.
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Leakers claim Arc System Works have cancelled a new Guilty Gear game

While the studio may be known best in recent years for having created the highly popular Dragon Ball FighterZ game, Arc System works has been working on various fighting game franchises for decades. Easily the team’s seminal IP is its Guilty Gear series. Unfortunately, while the studio was said to be working on a follow-up to 2021’s Guilty Gear Strive, insiders are now claiming that the in-development title has been cancelled.

As reported by known industry leakers Insider-Gaming, “a new Guilty Gear game that had been in development has recently been canceled at developer ARC System Works.”

According to the report, the cancellation was issued just a “couple weeks” ago – with no reasons being given as to why.

It is worth noting that Arc System Works is currently deep in development on the fighting game Marvel Tokon: Fighting Souls. Being created in partnership with PlayStation, the 2026 title represents by far the most ambitious project for the studio yet.

Arc System Works Guilty Gear

Regardless of whether the ongoing development of Marvel Tokon is to blame for Guilty Gear’s cancellation, it appears as though the franchise is far from dead, with one source telling Insider-Gaming that while the series would be going “back to the drawing board,” it isn’t finished.

Given the scope of Marvel Tokon: Fighting Souls, hopefully Arc System Works are simply busy working on the upcoming fighter – and will get back to Guilty Gear following its release next year. We will have to wait and see.

KitGuru says: What do you think of this report? Are you more excited for Marvel Tokon or a new Guilty Gear? When do you think the next entry could be released? Let us know down below.

The post Leakers claim Arc System Works have cancelled a new Guilty Gear game first appeared on KitGuru.
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Tales of the Shire PC system requirements announced

Tales of the Shire: A The Lord of the Rings Game is just around the corner, and as such, the developer Weta Workshop shared the PC system requirements to run it. As it seems, the barrier to entry for a life in Bywater is very low.

If you're aiming for a baseline experience at 1080p with 30 FPS on Very Low settings, you can dust off some old hardware. The minimum graphics card requirements point to an Nvidia GeForce GTX 770 or an AMD Radeon R9 270X. That's right, GPUs that are now well over a decade old will be enough to get you in the game, alongside a modest processor like an Intel Core i5-7600K or AMD Ryzen 3 1200.

Of course, for a much smoother and prettier experience at 1080p and 60 FPS on High settings, you'll need to step up to more modern kit. The recommended specs call for a significant jump to an Nvidia GeForce RTX 3060 Ti or an AMD Radeon RX 6750 XT. On the CPU front, you'll be looking at an Intel Core i5-10600 or an AMD Ryzen 5 8400F.

Both the minimum and recommended configurations call for 16GB of system RAM, which is pretty standard for modern gaming. This contrasts sharply with the game's tiny storage footprint, requiring just 3 GB of free space. This suggests the game's assets are highly compressed or that the world itself is not overwhelmingly large. Below you can see the detailed system requirements:

MINIMUM

  • OS: Windows 10
  • Processor: Intel Core i5-7600K or AMD Ryzen 3 1200
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 770, 4 GB or AMD Radeon R9 270X, 4 GB or Intel Arc A580, 8 GB
  • Storage: 3 GB available space
  • Additional Notes / Details: 1080p Very Low @ 30 FPS

RECOMMENDED

  • OS: Windows 11
  • Processor: Intel Core i5-10600 or AMD Ryzen 5 8400F
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6750 XT, 12 GB
  • Storage: 3 GB available space
  • Additional Notes / Details: 1080p High @ 60 FPS

Despite a reportedly challenging development cycle with several delays, Tales of the Shire: A The Lord of the Rings Game is set to launch on July 29th for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch, offering a peaceful escape into Tolkien's beloved world.

Discuss on our Facebook page, HERE.

KitGuru says: Are you planning on trying Tales of the Shire? 

The post Tales of the Shire PC system requirements announced first appeared on KitGuru.
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Phanteks Eclipse G370A launches at £54.99 with SSI-EEB motherboard support

Following on from a reveal at Computex 2025, Phanteks is now launching its latest Eclipse case, the G370A. The Eclipse series has long been popular amongst system builders. Now, the Eclipse G370A looks to carry that legacy forward with a performance-first design.

The Phanteks Eclipse G370A features a complete front mesh design for optimal airflow, supports up to 7 fans, and offers 360mm top radiator support. It also accommodates both ATX and SSI-EEB motherboards, making it suitable for professional workstations without a premium price tag.

As you can see from the images, while budget-friendly, the case has a large tempered glass window for showcasing RGB lighting and other hardware.

The Phanteks Eclipse G370A is available starting today, priced at just £54.99 in the UK, $59.99 in the US and €59.90 in Europe.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you planning a new PC build for 2025? Are you considering a Phanteks case for it?

The post Phanteks Eclipse G370A launches at £54.99 with SSI-EEB motherboard support first appeared on KitGuru.
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John Wick Hex is being delisted on all stores this week

Despite the success of the films, John Wick Hex is a game that flew completely under the radar after its release in 2019. The game started off as an Epic Games Store exclusive but eventually came to Steam and consoles in 2020. Now six years on, the game is being delisted. 

Mike Bithell, a developer best known behind Thomas Was Alone and Volume was the creative visionary behind John Wick Hex. The game is a strategy game rather than a shooter, with levels based around carefully plotting Wick's movements to take out targets and avoid fire.

Unfortunately, as with any game based on a film property, the rights don't last forever. As a result, John Wick Hex will be removed from sale on all platforms on the 17th of July. Unfortunately, the developers left fans with very short notice and now, the game is no longer on sale at a discounted price, which it was just weeks ago during the Summer Sale. A lot of potential buyers likely would have pulled the trigger had this announcement been made just a bit sooner.

Discuss on our Facebook page, HERE.

KitGuru Says: John Wick Hex is a fun little strategy game and it is a shame to see it being delisted. Perhaps it will return one day but given the success of the films, those franchise rights are not going to be cheap. 

The post John Wick Hex is being delisted on all stores this week first appeared on KitGuru.
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Switch 2 dev kits are reportedly in low supply

Only a handful of major third-party titles have been announced for the Switch 2 so far. Apparently, there are a lot of ports waiting to be announced, but delays have taken place due to many studios getting their dev kits later than normally expected. 

Nate the Hate recently stated in a video that many third-party developers who released Switch 1 titles are looking to update their games for the Switch 2. However, some studios didn't get their dev kits until very close to launch, and some still don't have their hands on hardware to proceed with development plans.

Nintendo Drift

This isn't an entirely new rumour. Prior to Nintendo officially announcing the Switch 2 console, reports indicated that just a select few studios received dev kits. Looking at the launch, it appears that CD Projekt Red, IO Interactive, SEGA, Square Enix, WB Games and Capcom did get access prior to the console's launch. This led to launch titles like Cyberpunk 2077, Hogwarts Legacy, Yakuza 0 Director's Cut, Street Fighter 6, Bravely Default HD Remastered and HITMAN: World of Assassination.

Currently, a Nintendo Direct is rumoured to be taking place before the end of July, so we should get more news on upcoming Switch 2 games soon, both from first-party and third-party studios.

Discuss on our Facebook page, HERE.

KitGuru Says: There are still a lot of Switch 1 games that I would like to see updated for the Switch 2. Based on the slow rollout of updates compared to the PS5 and Xbox Series X/S launch, it seems very believable that a lot of teams are still awaiting on a larger supply of dev kits. 

The post Switch 2 dev kits are reportedly in low supply first appeared on KitGuru.
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Grounded 2 headlines new wave of Xbox Game Pass titles

The second wave of Game Pass titles for the month have now been announced. With Tony Hawk's Pro Skater 3+4 now available, attention turns to the second big first-party game launching into Game Pass this month – Grounded 2. 

Grounded 2 is a surprise sequel from Obsidian. The sequel promises an even bigger playground for players to explore, but much like the first game, it will be launching in early access, so it will be a while before the game is in a complete state.

Here is the full list of titles coming to Game Pass over the next couple of weeks:

  • RoboCop: Rogue City (Cloud, Console and PC) – July 17th
  • My Friendly Neighborhood (Cloud, Console and PC) – July 17th
  • Back to the Dawn (Cloud, Console and PC) – July 18th
  • Abiotic Factor (Cloud, Console and PC) – July 18th
  • Wheel World (Cloud, Console and PC) – July 23rd
  • Wuchang: Fallen Feathers (Cloud, Console and PC) – July 24th
  • Grounded 2 (Cloud, Console and PC) – July 29th
  • Farming Simulator 25 (Cloud, Console and PC) – August 1st

As always, a small number of titles will be leaving Game Pass at the end of the month. From July 31st, the following games will no longer be available:

  • Gigantic (Cloud, Console, and PC)
  • Kunitsu-Gami: Path of the Goddess (Cloud, Console, and PC)
  • Turnip Boy Robs a Bank (Cloud, Console, and PC)

The good news is that if you do want to continue playing any of these games, you can buy it at a 20% discount before it leaves Game Pass.

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KitGuru Says: Will you be installing any of this month's Game Pass titles? 

The post Grounded 2 headlines new wave of Xbox Game Pass titles first appeared on KitGuru.
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Marvel Rivals, War Thunder and RoboCop get DLSS 4 upgrades this week

Each week, Nvidia provides an update on the latest games launching with DLSS. This week's list features some prominent names in the multiplayer space, including Marvel Rivals and War Thunder, both of which are getting the upgrade to DLSS 4.

While both Marvel Rivals and War Thunder already had DLSS support, new updates arriving this week bring an upgrade to DLSS 4. The latest version includes Multi-Frame Generation, allowing frame rates to be multiplied further. In Marvel Rivals, Nvidia claims up to 5x higher frame rates with the highest Multi-Frame Gen setting. These enhancements arrive alongside Marvel Rivals' Season 3 update. War Thunder's DLSS 4 upgrade also arrives alongside a major update – the Leviathans update.

RoboCop: Rogue City – Unfinished Business is the third game getting DLSS 4 this week. This standalone expansion to the excellent cinematic shooter, RoboCop: Rogue City now gets DLSS 4 with Multi-Frame Generation, so RTX 50 series GPU users can get an even bigger boost to frame rates. In the case of all DLSS 4 titles, those with older RTX 40 series GPUs can still use Frame Generation, but only the lowest setting.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you playing any of this week's new DLSS titles?

The post Marvel Rivals, War Thunder and RoboCop get DLSS 4 upgrades this week first appeared on KitGuru.
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