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These tvOS 26 Features Are Only Available on Newer Apple TV Models

tvOS 26 is compatible with all Apple TV 4K and Apple TV HD models, but some of the new features are only available on newer models.


The new Liquid Glass design with shimmery app icons and see-through elements is only visible on the Apple TV 4K (2nd generation) and Apple TV 4K (3rd generation).


tvOS 26 takes Apple Music Sing a step further by allowing you to use your iPhone as a wireless microphone, with your voice amplified through the TV's speakers. However, this functionality is limited to the latest Apple TV 4K (3rd generation).



tvOS 26 is currently available as a developer beta. The update will be released later this year.
Related Roundup: Apple TV
Buyer's Guide: Apple TV (Don't Buy)

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Deals: M4 Mac mini $469 all-time low, M4 Max Mac Studio $200 off, M4 MacBook Air $829, more

Alongside hundreds in savings on iPhone 15 and iPhone 16 units, today’s best deals are all about the Mac. Joining some relatively rare deals on the latest M4 Max Mac Studio models at $200 off, the most affordable M4 Mac mini has now hit a new all-time low at $469 shipped – that’s $130 off the going rate. We also have an even lower price on the base model 13-inch M4 MacBook Air at $829 shipped from the usual $999 list price, a series of charging gear, ecobee smart thermostats, portable SSDs, and more. 

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iPhone Long Press Too Slow? Speed Up Haptic Touch in Seconds

In iOS 17 and later, Apple includes an accessibility setting that makes the haptic feedback feature activate faster than in previous versions of its mobile operating system. If you fondly hearken back for the days of 3D Touch, you might just prefer it.


As many iPhone users might remember, ‌3D Touch‌ was an interactive haptic feature that Apple introduced in 2015 with the ‌iPhone‌ 6s. When the iPhone XR was released in 2018, Apple kiboshed 3D Touch‌ to the dismay of some users, and instead implemented the simplified ‌Haptic Touch, which offers less functionality‌.

‌3D Touch‌ supported multiple levels of pressure for different interactions depending on how hard you pressed, with Apple implementing "Peek and Pop" gestures. In contrast, ‌Haptic Touch‌ supports just a single level of pressure for the long press gesture.

‌Haptic Touch‌ has always worked slower than ‌3D Touch‌ because of the two levels of pressure that ‌3D Touch‌ allowed for. The first ‌3D Touch‌ pressure level activated quickly when pressing on the display, so those who became used to ‌3D Touch‌ may have found the ‌Haptic Touch‌ replacement to be too sluggish.

The good news is that setting ‌Haptic Touch‌ to the Fast option makes a noticeable difference in how quick haptic menus pop up under the finger when an icon or on-screen element is long pressed. The speed brings ‌Haptic Touch‌ interactions closer to 3D Touch interactions. Here's how to enable it on iPhones running iOS 17 and newer.
  1. Open the Settings app and tap Accessibility.

  2. Under "Physical and Motor," tap Touch.

  3. Tap Haptic Touch.

  4. Select from Fast, Default, and Slow. Note that when you select a speed, you can test it using the flower image on the same screen.


It's still not entirely clear why Apple got rid of ‌3D Touch. Some have argued that it suffered from a lack of discoverability, similar to the Apple Watch's Force Touch functionality, which suffered the same fate. Others have speculated that Apple eliminated it in order to bring gesture parity to the ‌iPhone‌ and the iPad. Either way, the change allowed Apple to remove the capacitive layer that used to be integrated into every ‌‌iPhone‌‌ display.
This article, "iPhone Long Press Too Slow? Speed Up Haptic Touch in Seconds" first appeared on MacRumors.com

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Apple explores new technique to make AI better match users’ writing styles

As more users start relying on AI for writing tasks like email drafts and document summaries, one common frustration remains: the output often sounds way too generic. Even when models like ChatGPT or Gemini are given detailed prompts, they rarely nail a user’s individual tone or voice without plenty of manual tweaking. Apple is now proposing a solution.

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Amazon Takes Up to $150 Off M4 Mac Mini With New All-Time Low Prices

Amazon today has a few models of Apple's M4 Mac mini on sale at record low prices, starting at $469.00 for the model with 16GB RAM/256GB SSD, down from $599.00. Discounts reach up to $150 off in these sales, and this time around there isn't a discount on the M4 Pro model.

Note: MacRumors is an affiliate partner with Amazon. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

In terms of the 16GB/256GB SSD model, this is a new record low price. You can also get the M4 Mac mini with 16GB RAM/512GB SSD for $689.00, down from $799.00, and the model with 24GB RAM/512GB SSD for $849.00, down from $999.00.





Apple updated the Mac mini back in October 2024, introducing a redesigned computer that's smaller than the previous generation and featuring the M4 and M4 Pro chips. If you're on the hunt for more discounts, be sure to visit our Apple Deals roundup where we recap the best Apple-related bargains of the past week.




Deals Newsletter


Interested in hearing more about the best deals you can find in 2025? Sign up for our Deals Newsletter and we'll keep you updated so you don't miss the biggest deals of the season!




Related Roundup: Apple Deals

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macOS Tahoe Beta Drops FireWire Support

A bit of sad news for old iPods: Macs might be losing FireWire support.


The first macOS Tahoe developer beta does not support the legacy FireWire 400 and FireWire 800 data-transfer standards, according to @NekoMichi on X, and a Reddit post. As a result, the first few iPod models and old external storage drives that rely on FireWire cannot be synced with or mounted on a Mac running the macOS Tahoe beta.

Unlike on macOS Sequoia and earlier versions, the first macOS Tahoe beta does not include a FireWire section in the System Settings app.

Of course, this could all end up being a false alarm. It is still early in the macOS Tahoe beta testing cycle, and FireWire support could return in a later beta version, or in time for the final release. We reached out to Apple for comment about the matter shortly before publishing this story, and we will update this story if we hear back.

FireWire was primarily developed by Apple, but it was later standardized as IEEE 1394 and licensed for use in non-Apple devices.

iPods started to transition from FireWire to USB for data transfer in 2003, so the standard is very outdated, but it would still be the end of an era if macOS Tahoe drops it. The last Mac with a FireWire port was released in 2012, so connecting older iPods and FireWire drives to newer Macs has long required the use of adapters.
Related Roundup: macOS Tahoe 26
Related Forum: macOS Tahoe

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Apple hit with class action suit over App Store crypto scam

You know it’s a day that ends in “y” when there’s a new App Store lawsuit. This time, the issue isn’t antitrust or developer rejection complaints, but rather a class action accusing Apple of facilitating the spread of cryptocurrency scams by allowing a fake trading app onto the App Store. Here’s what happened.

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Apple Lowers iPhone Trade-In Values as Limited-Time Promotion Ends

As expected, Apple lowered its iPhone trade-in values in the U.S. and select other countries today, following the end of a limited-time promotion that ran through June 18.


In the U.S., the maximum estimated trade-in values decreased by $5 to $30, with the full changes in that country outlined below.


































iPhone Model New Values Old Values
iPhone 15 Pro MaxUp to $630Up to $650
iPhone 15 ProUp to $500Up to $520
iPhone 15 PlusUp to $440Up to $450
iPhone 15Up to $400Up to $410
iPhone 14 Pro MaxUp to $455Up to $460
iPhone 14 ProUp to $380Up to $400
iPhone 14 PlusUp to $300Up to $310
iPhone 14Up to $290Up to $300
iPhone SE (3rd generation)Up to $100Up to $120
iPhone 13 Pro MaxUp to $370Up to $380
iPhone 13 ProUp to $300Up to $310
iPhone 13Up to $250Up to $270
iPhone 13 miniUp to $200Up to $210
iPhone 12 Pro MaxUp to $280Up to $300
iPhone 12 ProUp to $220Up to $250
iPhone 12Up to $170Up to $200
iPhone 12 miniUp to $120Up to $130
iPhone SE (2nd generation)Up to $50Up to $60
iPhone 11 Pro MaxUp to $180Up to $200
iPhone 11 ProUp to $150Up to $160
iPhone 11Up to $130Up to $150
iPhone XS MaxUp to $120Up to $130
iPhone XSUp to $90Up to $95
iPhone XRUp to $100Up to $105
iPhone XUp to $60Up to $65
iPhone 8 PlusUp to $60Up to $65
iPhone 8Up to $45Up to $50


iPhone trade-ins can be completed on Apple's website, or at an Apple Store. Visit the trade-in page on Apple's website to learn more.
This article, "Apple Lowers iPhone Trade-In Values as Limited-Time Promotion Ends" first appeared on MacRumors.com

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Apple Built a Custom Camera With iPhone Parts for 'F1: The Movie'

Apple developed a custom camera system using iPhone components to capture high-speed footage from Formula 1 cars for its upcoming feature film "F1: The Movie," WIRED reports. The project involved the replacement of standard F1 broadcast cameras with a bespoke module engineered around an ‌iPhone‌ camera sensor and powered by an A-series chip.

Image via WIRED


Filmmakers reportedly insisted on capturing authentic driver-perspective racing footage using real Formula 1 vehicles, but the constraints of F1 car design, such as aerodynamics, weight, and safety, made it impossible to mount a traditional Hollywood cinema camera. While standard onboard cameras used in live F1 race broadcasts are suitable for television, they are not designed to meet the visual standards required for film production.

As a result, Apple's engineering team was tasked with designing a new camera system that could meet the technical requirements of Formula 1 and the modern filmmaking needs. The ultimate module does not resemble an ‌iPhone‌ in any way, was engineered to fit into the exact same space as the official F1 broadcast camera modules, and designed to match their weight in order to comply with Fédération Internationale de l'Automobile (FIA) regulations. The unit was also tested for resistance to shock, heat, and vibration, exceeding the durability specifications of standard F1 broadcast equipment.

The module uses the 48-megapixel image sensor from the iPhone 15 Pro, paired with an Apple A-series processor believed to be the A17 Pro. It is able to capture high-resolution video in ProRes Log format, providing the production team with significantly more control over dynamic range and color grading. Apple also integrated a physical neutral density (ND) filter into the lens system, enabling better exposure control in the variable and high-intensity lighting conditions typical of daytime races.

It runs a custom version of iOS with firmware built specifically for this use-case. Apple says that this firmware directly informed new features introduced in the ‌iPhone 15‌ Pro, including the addition of Log encoding and support for the Academy Color Encoding System (ACES) workflow.

Because F1 regulations prohibit onboard radio transmitters or wireless systems, Apple also developed an iPad app to serve as a wired control interface for the camera. Filmmakers were able to connect the ‌iPad‌ to the module via USB-C and adjust recording parameters such as ISO, shutter angle, white balance, frame rate, and start/stop functions as required. The footage was recorded locally on the module and later extracted.

Apple's "F1: The Movie" opens internationally on June 25 and in U.S. theaters and IMAX on June 27.
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YouTube's Latest Move Against Ad Blockers: Video Delays

YouTube is deliberately slowing video loading for users with ad blockers enabled, in what appears to be an escalation in Google's campaign against ad-blocking extensions.


Multiple users across Reddit and the Brave browser forum report videos displaying black screens for the typical duration of pre-roll ads before content begins playing. The video player simultaneously shows a pop-up ("Experiencing interruptions? Find out why") with a link directing users to a Google support page about disabling ad-blocking extensions, suggesting the slowdowns are intentional.

The recent crackdown is a shift from YouTube's previous tactics of simply displaying warning messages or blocking video playback entirely. The new approach inserts artificial delays that mirror the time you would spend watching advertisements, basically forcing the same annoying time investment, whether ads are blocked or not.

It looks like specific user accounts previously flagged for ad-blocking behavior are being targeted, potentially bypassing detection methods that extension developers typically use to counter YouTube's measures. PCWorld confirmed the behavior using uBlock Origin Lite, while Brave browser users report similar experiences despite the browser's built-in ad-blocking capabilities.

Pop-up users see during delays (Image credit: PCWorld)

This latest move suggests YouTube is prepared to significantly degrade the user experience for non-paying users who refuse to view advertisements or subscribe to the $13.99 monthly YouTube Premium service, which offers an ad-free experience, offline downloads, and background playback.

For what it's worth, YouTube recently introduced a Premium Lite plan for $7.99/month that removes ads for most videos, excluding music content, Shorts, and when you search or browse.
Tag: YouTube

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Apple continues F1 movie marketing blitz with new immersive hot lap experience on Apple Vision Pro

As spotted by Sigmund Judge, Apple is continuing its marketing blitz for F1: The Movie, which lands at the box office on June 27 and will stream on Apple TV+ later in the year.

Apple is certainly going out of its way to push awareness of the film. We’ve already seen Apple release a special haptic trailer, kickoff WWDC with a F1 sketch, Tim Cook and Brad Pitt made a surprise appearance at the Fifth Avenue Apple Store at the weekend, among many other media interviews. And today, it has expanded the pool of Apple Immersive content with a new Hot Lap Immersive instalment, available now in the TV app on Apple Vision Pro.

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A staggering 16 billion logins exposed in epic data breach, including Apple accounts

Security researchers have discovered what they describe as “one of the largest data breaches in history,” comprising a staggering 16 billion logins, which include Apple accounts (formerly known as Apple IDs).

The researchers said that the stolen data gives cybercriminals “unprecedented access to personal credentials that can be used for account takeover, identity theft, and highly targeted phishing” …

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Apple Considers Using Generative AI for Faster Apple Silicon Design

Apple is investigating generative AI to accelerate its custom chip design, according to remarks by hardware chief Johny Srouji last month.


Srouji outlined the company's interest in AI-assisted chip design during a speech in Belgium, where he received an award from semiconductor research group Imec. Reuters was able to review a recording of his remarks.

"Generative AI techniques have a high potential in getting more design work in less time, and it can be a huge productivity boost," Srouji said. He also talked about the role of electronic design automation companies like Cadence and Synopsys, which he said are "critical in supporting our chip design complexities." Both companies are said to be racing to integrate AI into their chip design software.

The news comes as Apple faces scrutiny over its perceived lag in consumer-facing AI. While competitors like Google and OpenAI have dominated headlines, Apple Intelligence has struggled to match rival offerings. Srouji's comments suggest Apple may be taking a more holistic approach – leveraging AI behind the scenes for chip development rather than focusing solely on user-facing features.

During his speech, Srouji traced Apple's silicon journey from the first A4 chip in 2010 to today's processors, and took time to underline Apple's bold decision-making during the 2020 Mac transition from Intel to Apple Silicon.

"Moving the Mac to Apple Silicon was a huge bet for us," he explained. "There was no backup plan, no split-the lineup plan, so we went all in, including a monumental software effort."

By all accounts, the transition was an unqualified success, bringing dramatic gains in performance-per-watt, battery life, thermal efficiency, and software compatibility achieved by Apple's M-series chips.

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iPhone 18 Pro Display Sizes Won't Change Despite Two Major Revisions

Apple won't change the display size of next year's iPhone 18 Pro models, but they'll still look pretty different to what we've generally become accustomed to, rumors are increasingly suggesting.


Weibo-based Chinese leaker Digital Chat Station today said that Apple will stick with 6.3-inch and 6.9-inch displays (rounded up) for the iPhone 18 Pro and iPhone 18 Pro Max, respectively. For context, those are the display sizes of the current iPhone 16 Pro and iPhone 16 Pro Max, and Apple is not expected to change the dimensions for this year's upcoming iPhone 17 Pro devices either.

Despite the unchanged sizes, the leaker corroborated two major revisions to the screens: Apple will move the scanning technology for Face ID under the display, and leave just a pinhole for the front-facing camera as the only obstruction to the on-screen content.

The leaker is corroborating what has previously been reported by display industry analyst Ross Young and The Information. One additional detail the latter publication has revealed is worth noting: the iPhone 18 Pro and iPhone 18 Pro Max will position the pinhole to accommodate the front-facing camera in the top-left corner of the screen.

The same report said the devices will no longer have a pill-shaped cutout at the top of the screen, but it is unclear if the Dynamic Island will be discontinued.

In terms of other rumored features, the 48 MP primary rear camera may gain a variable aperture, allowing users manual control over aperture size – enhancing depth-of-field flexibility beyond the fixed ƒ/1.78 aperture used today. This rumor is attributed to industry analyst Ming-Chi Kuo.

Apple could also introduce Samsung's advanced three-layer stacked sensor for improved responsiveness, lower noise, and better dynamic range, marking a possible shift away from Apple's use of Sony-only sensors, claims DigiTimes. The technology is called "PD-TR-Logic," according to a leaker known as "Jukanlosreve", and it refers to a camera sensor with three layers of circuitry affixed to it.

According to Kuo, a jump from 8GB to 12GB RAM is additionally expected, which aligns with rumors that both iPhone 17 Pro and iPhone 17 Air will adopt 12GB. This upgrade should help to improve the performance of Apple Intelligence and multitasking. All four current iPhone 16 models have 8GB of RAM.

It is also said that the next-gen C2 modem – Apple's follow-up to the C1 – will debut in the iPhone 18 Pro, according to analyst Jeff Pu. This will likely offering mmWave support in the US and improved speed and efficiency.

Lastly, per Kuo, Apple's A20 Pro chip will be built on TSMC's cutting-edge 2nm process (N2), providing around 15% performance boost and 30% better power efficiency over the 3nm A19 series that is expected to be used in the iPhone 17 series.

All in all, the upgrades reflect pretty significant camera, display, performance, and connectivity enhancements coming in 2026. Still, if you're a stickler for the current iPhone 16 Pro screen dimensions, then today's rumor should provide some gentle relief.
Related Roundup: iPhone 18
Related Forum: iPhone

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9to5Mac Overtime 050: Finally, a real computer

Jeff and Fernando share their 1-week impressions with new Apple software, with a special focus on iPadOS 26.

Sponsored by Bitwarden: Check out Bitwarden Password Manager, featuring an Apple Watch authenticator integration, secure autofill on Safari and iOS apps, and enterprise-grade security tools that help you manage credentials with confidence.

9to5Mac Overtime is a weekly video-first podcast exploring fun and interesting observations in the Apple ecosystem, featuring 9to5Mac’s Fernando Silva & Jeff Benjamin. Subscribe to Overtime via Apple Podcasts and our YouTube channel for more.

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John Gruber Reacts to Apple Declining His Interview After His Criticism

Every year between 2015 and 2024, at least one Apple executive agreed to be interviewed by Daring Fireball's John Gruber for a special WWDC episode of his podcast, The Talk Show. Last year, for example, Apple's software engineering chief Craig Federighi, marketing chief Greg Joswiak, and top AI researcher John Giannandrea joined Gruber on stage at the California Theatre in San Jose to discuss Apple Intelligence and more.

Apple's response to Gruber's interview request (context)

That decade-long tradition abruptly came to an end last month, when Apple declined Gruber's invitation to speak for this year's special episode.

A few months prior to that, Gruber published a blog post that was heavily critical of Apple. In that piece, the well-known Apple pundit said that the company "pitched a story that wasn't true" at WWDC 2024, when it previewed a more personalized Siri that was not close to being ready and is now delayed. He said that the situation damaged Apple's credibility, and he expressed concern that it could be a sign of bigger problems inside the company.

Unsurprisingly, Apple did not like the commentary.

In the latest episode of the Channels podcast, Gruber told Business Insider's Peter Kafka that Apple was "not happy" about the blog post and felt it was unfair.

However, Gruber said Apple's absence was actually a net positive for him.

"I'm not trying to lack humility here — but I feel them deciding not to do my show this year is a total win for me and was a huge loss for them," he said.

Why does he believe that?

"I think it asserts my independence," he argued. "And I think more than making me look good, I think it makes them look bad."

For his WWDC 2025 episode, Gruber ended up interviewing The Wall Street Journal's Joanna Stern and The Verge's Nilay Patel.


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Apple Explains Why iPhone Mirroring Remains Unavailable in the EU on macOS Tahoe

Apple's year-old iPhone Mirroring feature is still unavailable in the European Union, and it appears that will remain the case on macOS Tahoe.


During its WWDC 2025 developer conference last week, Apple told French tech website Numerama that iPhone Mirroring will remain unavailable in the European Union for now due to continued regulatory uncertainty there.

Apple did not elaborate, but it might be worried about the European Commission eventually forcing it to expand iPhone Mirroring to Windows, or requiring it to offer Android Mirroring on the Mac. In addition, Apple offering iPhone Mirroring on the Mac might contribute to the European Commission designating macOS as a "gatekeeper" platform like iOS and iPadOS, and that would subject the platform to stricter rules in the European Union.

Introduced on macOS Sequoia last year, iPhone Mirroring lets you interact with your iPhone in a window on your Mac's desktop, over a wireless connection. You can use your iPhone apps, receive your iPhone notifications, and more, right on your Mac.
Related Roundups: macOS Tahoe 26, macOS Sequoia
Related Forums: macOS Tahoe, macOS Sequoia

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Facebook Now Supports Passkeys for Passwordless Login on iPhone and iPad

Meta today announced that passkey support has been added to Facebook, making it easier to sign in securely without a password. Passkeys are compatible with all Apple devices, so iPhones and iPads can use passkeys for Facebook logins instead of passwords.


Passkeys will be available on iOS devices "soon," with Meta rolling out support to Messenger in the coming months. The same passkey that's set up for Facebook will also work for Messenger when Messenger passkey support launches. Meta says that passkeys are only available on mobile devices for the time being, so logging in on a computer will still require a username and password.

Apple devices have supported passkeys as an alternative to traditional passwords since 2022, and websites have increasingly added support over the last several years. Passkeys use on-device authentication like Face ID or Touch ID for account verification instead of a password.

Passkeys are more secure than passwords, and protect users from phishing, malware, and other attacks that are aimed at getting access to online accounts. Passkeys work as a two-key authentication system where an on-device key must match an account key, and as the second key is on-device, there is no login information that can be stolen by a malicious person.

On Apple devices, passkeys are securely stored in the Passwords app, and they sync across all of your Apple products.

Meta says that users can set up a Facebook passkey by going to Accounts Center in the Settings menu and choosing the Passkey option under Password and Security. Users may also see a prompt to upgrade to a passkey when logging into Facebook.
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Metal 4: Two new features that will make a difference for Mac gaming

Apple’s relationship with gaming on the Mac has always been… interesting. While the company has spent a fortune trying to frame the Mac as a proper gaming machine, gamers have yet to embrace it like Apple had hoped. But with Metal 4, announced at WWDC25, Apple is introducing two practical moves that could help more AAA games run even better on the Mac. Here’s what they are.

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Apple Partners With Fandango For 'F1: The Movie' Ticket Discount

Apple is teaming up with Fandango to offer Apple Pay users a special discount on upcoming Apple TV+ movie F1. When purchasing two or more tickets to F1 through Fandango using ‌Apple Pay‌, movie goers can get a $10 discount.


To get the deal, just enter promo code APPLEPAYTEN when checking out with ‌Apple Pay‌ on the Fandango website or the Fandango app. Discounted tickets are available today through June 29, but there are a limited number of tickets available at the lower price and it is first come, first served.

F1 is set to be released on June 27, and it is based on the Formula One World Championship. The movie stars Brad Pitt as Sonny Hayes, a Formula One driver who is in a terrible crash that forces him to retire. He returns to racing as a mentor for hotshot rookie Joshua "Noah" Pearce, played by Damson Idris.

The film will also feature the 10 Formula One teams in the 2023 season and their drivers, including Max Verstappen, Lewis Hamilton, Fernando Alonso, and Charles Leclerc.

Apple and distribution partner Warner Bros. Pictures have been heavily promoting F1, and it has seen more promotion than any other ‌Apple TV‌+ movie. Apple has been running ads on YouTube and on social media, and Apple CEO Tim Cook and Brad Pitt were at Apple's flagship Fifth Avenue Store in New York to highlight the movie. Apple also added a guide to the Maps app that features well-known F1 racetracks, and Craig Federighi promoted the movie by driving a race car around Apple Park in Apple's WWDC opening video.

Formula One offered a unique advanced screening event, and some theaters are offering special F1 helmet popcorn buckets and themed drinks. Mercedes plans to sell a limited-edition AMG GT63 APXGP Edition road car from the film, with colors to match the fictional movie team's colors. EA Sports is adding movie-inspired gameplay chapters to its F1 25 video game, and luxury watch company IWC has released a $7,000 Pilot's Watch Chronograph APXGP (the team from the movie) inspired by the movie. Shark/Ninja released a whole line of appliances using the black and gold color scheme from the movie.

At the Met Gala, Tommy Hilfiger dressed F1 star Damson Idris in a tear-away fire suit featuring the APXGP team, which he ripped off to debut a Tommy Hilfiger Tuxedo. The reveal was popular on social media. Marriott is sending members offers for a premiere event in New York City, and Heineken is an official partner of the movie and is running ads promoting it.

Apple has also detailed how the movie was filmed using the iPhone. Apple's engineering team created a custom camera module using ‌iPhone‌ components that was meant to be mounted on Formula 1 cars during actual races. The special camera was designed to withstand extreme speeds and conditions while capturing racing footage for the film.

Part of the reason why F1: The Movie is seeing such heavy promotion is because it features significant brand placement because F1 is a sponsor-heavy sport. Some of the companies that are appearing in the film include KFC, EA Sports, IWC, Mercedes, Geico, Marriott, Expensify, MSC Cruises, Tommy Hilfiger, Shark/Ninja, and Heineken.
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Apple Card Offering Limited-Time Welcome Bonus

Applying for an Apple Card can score you some bonus money for a limited time.


Now through July 7, customers who apply for an Apple Card will receive $100 in extra Daily Cash when they spend $500 or more within the first 60 days of opening the account. You must apply for the Apple Card via the offer page to be eligible for the bonus.

The bonus is provided in addition to any regular Daily Cash that is earned. When paying with the Apple Card via Apple Pay, you can receive 3% back on purchases from Apple, Nike, Uber, Walgreens, and select other merchants in the U.S., and 2% back on all other purchases. When paying with the physical Apple Card, Daily Cash is limited to 1%.

It is common for credit cards to offer sign-up bonuses tied to minimum spending requirements, and there have been several Apple Card offers over the years.

Launched in 2019, Apple's credit card remains available in the U.S. only. The card can be managed in the Wallet app on the iPhone, with key benefits including color-coded spending summaries, no fees, and Daily Cash cash back paid out daily. Apple Card holders can also open a high-yield savings account, which currently offers a 3.65% APY.
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Apple Shares New 'Shot on iPhone 16 Pro' Short Film

Apple today shared a new short film in its ongoing Shot on iPhone series, this time using the latest iPhone 16 Pro model for filming purposes. The video, called "Big Man," stars British rapper Michael "Stormzy" Omari.


The mini movie features Stormzy as Tenzman, a washed-up, world-weary musician who runs into two joyful kids. The three embark on a journey that ultimately inspires Tenzman to make new music. The film was directed by Aneil Karia, known for Surge and The Long Goodbye.


An ‌iPhone 16 Pro‌ site accompanying the film highlights features like Camera Control, the option to shoot in 4K at 120 frames per second, playback speed adjustments, Audio Mix, and more.
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Craig Federighi Explains Why Apple Won't Merge iPad and Mac: 'We Don't Want to Build Sporks'

MacStories' Federico Vittici, who is known for his focus on the iPad as a main computing device, recently did an interview with Apple software engineering chief Craig Federighi. Federighi and Vittici did a deep dive into the ‌iPad‌ and the changes that are coming to iPadOS this fall.


Federighi said that figuring out multitasking on the ‌iPad‌ has been a multi-year task that's required experimentation.
"Figuring out what the right multitasking experience is for this device, and in all the ways that make it unique, has been something that I think deserved careful exploration", Federighi begins, after telling me that he's "on an iPad every day, all the time".

Apple wanted to ensure that users didn't have to worry about managing apps, and that led to the first implementation of Slide Over and Split View multitasking, which was limited. Federighi said ensuring that the ‌iPad‌'s simplicity and interactivity stays intact has always been "job one." Touch first experiences are "the non-negotiable in the whole thing," according to Federighi.

When Stage Manager came around as the next major multitasking change in 2022, Federighi said that the ‌iPad‌ and its OS were well-established and developers had a solid understanding that the ‌iPad‌ was distinct from the Mac, so Apple "felt a little more flexibility" to add multitasking options for those who wanted them.

Apple's long path toward more Mac-like multitasking features seems to reflect a fear that adding Mac capabilities to ‌iPad‌ would limit what developers might do on the ‌iPad‌. Federighi suggested that if the ‌iPad‌ had app menu bars to begin with, developers might have tucked functionality away, and Apple wanted to encourage a simpler experience.
"If iPad had had a menu bar from the beginning, like Mac did, app developers would naturally say, "Well, I think a lot of my functionality probably is only accessible via menu bar, right?", Federighi says. "Those affordances provide the set of constraints under which developers operate and dictate, to some degree, the nature of what gets created. And with iPad, by creating an environment that had very simplicity at its core, it meant the entire app ecosystem had all kinds of incredible design work done by so many developers to preserve the simplicity of that experience", he continues.
It has taken time for Apple to establish how people are using iPads, and the decision to update ‌iPad‌ multitasking in iPadOS 26 was made to meet the needs of different kinds of ‌iPad‌ users. There are some users who want a simple iPhone-like interface with a fully immersive, single window, but there are also ‌iPad‌ users who want more control and more functionality beyond the tablet interface. "We came to the point of saying, 'Let's recognize that audience,'" Federighi said. "I think we've been on a journey of finding the right interface for ‌iPad‌, along with our users," he said. "And I think it actually has been important that it's been considered a journey."

Federighi explained that with a new device and a different kind of user in mind, Apple needed to guard against the urge to "pull the old thing off the shelf and put it here because maybe that feels right." Instead, it was important to discover the "essence of ‌iPad‌," and what windowing might be like on a touch-first device if the Mac had never existed. Apple is now trying to strike a balance.

Apple has long been resistant to merging iPadOS and macOS, and Federighi used a spork analogy to explain why. Apple's aim is not to displace the Mac, and each device has a different purpose.
Someone said, "If a spoon's great, a fork's great, then let's combine them into a single utensil, right?" It turns out it's not a good spoon and it's not a good fork. It's a bad idea. And so we don't want to build sporks".

Federighi went on to say that while the ‌iPad‌ can be "inspired" by Mac elements, he does not believe that the ‌iPad‌ should run macOS.

Vittici's full interview with Federighi goes into much more detail, and it is well worth a read over at MacStories.
This article, "Craig Federighi Explains Why Apple Won't Merge iPad and Mac: 'We Don't Want to Build Sporks'" first appeared on MacRumors.com

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Get a First Look at macOS Tahoe's Design and Spotlight Changes

macOS Tahoe 26, Apple's newest operating system for the Mac, is getting many of the same changes that are coming to iOS. That includes the Liquid Glass redesign, and the changes to apps like Messages, Safari, and Phone, an app that's new to the Mac this year. There's also a whole new Spotlight system that's pretty neat, so we thought we'd do a quick overview so you can see it in action.


Liquid Glass on the Mac looks a lot like it does on the iPhone, which was Apple's goal. Apple wanted more design and navigation parity between operating systems, so mission accomplished?

The menu bar is now invisible so there's more available display space at the top of your Mac, and the icons use the same stacked glass look. You can also turn on an all-glass design for the icons, or use iPhone-style tints for the first time. Control Center has the Liquid Glass design, plus it's more customizable, along with the menu bar.

Toolbars, sidebars, and buttons have a more rounded look and a Liquid Glass aesthetic. Folders can be customized with colors and emoji, which makes them stand out more.

Spotlight got a major overhaul, and you can now use it to do just about anything on your Mac. It supports actions, so you can send emails and messages without ever opening up an app. Spotlight also incorporates a list of all of your apps plus a clipboard manager that keeps track of what you've copied and pasted. You can get to Spotlight's features with the Command Key and 1, 2, 3, or 4, and you can launch actions with short little phrases like SE for send email.

Several ‌iPhone‌ apps are now available on the Mac, including Phone and Journal. You can make calls with the Phone app through your ‌iPhone‌, and it even supports the new Hold Assist and Call Screening features. There's an all-new Games app that houses all your Mac games and helps you find new content, and a Magnifier app that lets you use your ‌iPhone‌ to zoom in on text so you can view it on your Mac.

macOS Tahoe is in beta right now, so some of these features could change, and Apple could add new capabilities. The beta is currently limited to developers, but a public beta is set to come in July. macOS Tahoe will launch in September.
Related Roundup: macOS Tahoe 26
Related Forum: macOS Tahoe

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Apple Releases iOS 18.6 Public Beta

Apple today seeded the first betas of upcoming iOS 18.6 and iPadOS 18.6 updates to public beta testers, with the betas coming just a few days after Apple provided the betas to developers.


Testers who have signed up for beta updates through Apple's beta site can download iOS 18.6 and iPadOS 18.6 from the Settings app on a compatible device by going to General > Software Update.

When the developer betas came out earlier this week, we didn't find any notable new features. Apple initially planned to release Apple Intelligence in China in the iOS 18.6 beta, but that plan may have been delayed due to ongoing regulatory issues.

We don't know what's in iOS 18.6 and iPadOS 18.6, but the updates seem to focus on smaller changes and bug fixes.

Apple is also beta testing iOS 26 and iPadOS 26, and while betas are limited to developers right now, a public beta will be coming in July.
Related Roundups: iOS 18, iPadOS 18
Related Forums: iOS 18, iPadOS 18

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Apple's Foldable iPhone Production to Begin This Fall for 2026 Release

Apple supplier Foxconn is expected to officially start producing Apple's foldable iPhone late in the third quarter of 2025 (late September), or early in the fourth quarter (October), Apple analyst Ming-Chi Kuo said today. Apple plans to launch the device in the fall of 2026 as part of the iPhone 18 lineup.


Though the September/October 2025 timeline is fast approaching, Kuo says that many component specifications have not yet been finalized. What is finished, though, is the foldable display, which will be produced by Samsung Display.

Rumors suggest that the foldable ‌iPhone‌ will feature a display that's around 5.5 inches when closed, and 7.8 inches when opened up. It will fold in half like a book, similar to the Galaxy Fold devices, rather than the Galaxy Flip.

The foldable ‌iPhone‌ could be as thin as 4.5mm when unfolded, and 9 to 9.5mm when it's closed, which would make it incredibly thin when used in its full-screen mode. Apple put considerable effort into hinge design, and the device is expected to have almost no visible crease. It will use under-display cameras, though it may feature some kind of Touch ID authentication feature rather than Face ID due to space constraints. It will, of course, be expensive. In the past, Kuo has said he expects Apple to price the foldable ‌iPhone‌ at $2,000 to $2,500, and that was before Apple was facing steep tariffs in China.

Kuo expects that Samsung Display will produce around seven to eight million foldable panels for the foldable ‌iPhone‌ in 2026, with Apple placing an order for 15 to 20 million total foldable iPhones. Kuo suspects that the 15 to 20 million foldable devices will last Apple two to three years, with demand somewhat limited due to the cost of the smartphone.

Right now, rumors suggest that Apple is aiming for a fall 2026 launch, but Kuo warns that Apple's plans "remain subject to change" prior to when the project officially reaches the production stage.
Related Roundup: iPhone 18
Related Forum: iPhone

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