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No, Ubisoft did not shadowdrop Prince of Persia: The Sands of Time Remake

Last year, a report from Tom Henderson suggested that Prince of Persia: The Sands of Time Remake would be released on January 16th, 2026. Well, that date has passed, and no. Ubisoft did not shadowdrop this game on current-gen consoles and PC. The game is not out. Tom Henderson is usually a reliable leaker, but … Continue reading No, Ubisoft did not shadowdrop Prince of Persia: The Sands of Time Remake

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Battlefield 6 Title Update 1.1.3.5 Detailed – Full Patch Notes

DICE will release Title Update 1.1.3.5 for Battlefield 6 on January 20th, and it has shared its full patch notes. So, let’s see what this new update brings to the table. Patch 1.1.3.5 makes the game feel smoother and easier to play. Melee attacks now respond faster, jet combat feels more polished, and climbing ladders … Continue reading Battlefield 6 Title Update 1.1.3.5 Detailed – Full Patch Notes

The post Battlefield 6 Title Update 1.1.3.5 Detailed – Full Patch Notes appeared first on DSOGaming.

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Armed Robbers Steal $100,000 of Pokémon Card Merchandise, Hold Customers at Gunpoint

A Pokémon card store in Manhatten has become the latest target for thieves looking to steal merchandise featuring the lucrative pocket monsters — and this time, customers were held at gunpoint.

Speaking to ABC News, staff at the Poké Court outlet in the Meatpacking District have said that $100,000 worth of stock was stolen in just three minutes, as a team of three robbers burst into the newly-opened store during its first community evening event.

As one thief smashed glass cabinets to obtain expensive items, another held shoppers at gunpoint. A third, meanwhile, kept watch at the door. "It was a free event and then three armed men just came in and brandished guns in [customers'] faces," store owner Courtney Chin said. The shop has since employed a security guard.

ABC News reports that similar thefts have occured in Boston, Los Angeles and Seattle, as the latest in a long line of card shop robberies targeting Pokémon items.

"If you look at any local card shop around the country, there's a good chance they've gotten robbed," Chin added. "I've seen videos where the robbers will tunnel in through the walls, or through the ceiling.

In December, $100,000 worth of stock was also swiped from a store in Burbank — although that was overnight. At the time, Californian cops said they suspected the raid was linked to "half a dozen" similar thefts within the southern half of the state in recent weeks. Numerous other examples have also occured nationwide over the past 12 months.

"We can't let a few bad apples like this ruin the hobby for everyone else," Chin concluded. "We want to create a safe space for the community and it really sucks that like 50 people had to basically get held up and held hostage."

Image credit: ABC News.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Battlefield 6 Update 1.1.3.5 Patch Notes are Here Amid the Long Wait for Delayed Season 2

Battlefield 6 Update 1.1.3.5 patch notes are here as EA and Battlefield Studios work to balance jet gameplay and melee combat amid the recently delayed Season 2.

A full breakdown of what is a smaller update for the troubled FPS installment was published on its official website today. BF Studios describes the update, which has a January 20 release date and serves as the first update Battlefield 6 has seen in a month and a half, as “a smaller set of focused improvements aimed at polish and consistency.”

Still, patch 1.1.3.5 delivers a set of improvements, gameplay tweaks, and balance changes fans have anticipated since launch arrived in October. Jet combat will feel quite different going into the extended Season 1, with cannon damage against other flying vehicles significantly reduced, requiring “approximately 40% more hits” to destroy targets. There’s currently no sign of the previously mentioned dedicated air radar, which was promised to arrive after Season 1 in December.

BF Studios has had a jet balance pass in its sights for some time, but the January 20 update for Battlefield 6 is also said to come with what sounds like a pretty wide-ranging update for melee combat. As players have complained of inconsistent knife and sledgehammer attacks, patch 1.1.3.5 aims to improve responsiveness, consistency, and sprint behavior for those who like to get up close and personal. Another set of smaller changes targets the Assault Ladder, which should behave, well, more like a ladder going forward.

Battlefield 6 Season 1 launched October 28 and was scheduled to bring its REDSEC offshoot, maps, weapons, modes, and more to the experience through early-to-mid January. As the three-part debut season came to an end, players were left wondering how Season 2 might reinvigorate an experience that was steadily falling out of favor with fans.

It wasn’t until January 13, much later than many expected, that BF Studios was finally ready to speak on Season 2, but the news update wasn’t exactly the one many were expecting. Instead of a roadmap, the team announced that Season 2 had been delayed to February 17, with its contents to be detailed at a later date. In its place, Season 1 will roll on, with smaller updates and bonuses to be delivered during the downtime.

Now, Battlefield 6 update 1.1.3.5 will keep the ball rolling, even if it’s just a slight nudge toward the next major content drop. In other news, it was announced this morning that The Division lead Julian Gerighty had left Ubisoft and to join BF Studios developer DICE.

Finally, you can read the full 1.1.3.5 patch notes below.

Battlefield 6 Season 1 Update 1.1.3.5 Patch Notes

With Update 1.1.3.5, we’re delivering a smaller set of focused improvements aimed at polish and consistency across Battlefield 6. This update enhances melee responsiveness, refines jet combat, improves ladder interactions, and resolves UI and HUD issues in Multiplayer and REDSEC, alongside fixes for Battle Royale and Gauntlet stability.

The update will be available on Tuesday, January 20, at 9 AM UTC (1 AM PDT, 4 AM EDT, 10 AM CET).

Major Updates for 1.1.3.5

  • Improved responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer.
  • Updated jet combat balance by reducing jet cannon effectiveness against other air vehicles.
  • Updated and refined the UI and HUD across Multiplayer and REDSEC, improving armor bar visibility, reticle presentation, and menu navigation.

CHANGELOG

VEHICLES:

  • Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.
  • Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.

WEAPONS:

  • Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
  • Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
  • Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
  • Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
  • Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
  • Improved attack speed for knife melee attacks.
  • Improved buffering behaviour for knife and sledgehammer attacks.
  • Improved consistency of melee damage timing against enemies and the environment.
  • Improved consistency of recoil modifiers when using a controller across different weapons.
  • Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
  • In the Firing Range, target dummies can now take damage while in the process of getting back up.
  • Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.

GADGETS:

  • Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
  • Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.

Assault Ladder

  • Fixed an issue where ladders positioned above the player could not be entered.
  • Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
  • Improved the soldier animations while climbing ladders.

UI & HUD:

  • Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.
  • Fixed an issue where home screen focus navigation could become locked to the bulletin.
  • Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
  • Soldier lightning improvements to the front-end
  • Improved front-end lighting to enhance the visual quality of soldier characters.
  • The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.

VFX & Video:

  • Adjusted explosion particle effects by lowering the shockwave force.

REDSEC

WEAPONS:

  • Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.

MAP & MODES:

  • Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.

UI & HUD:

Battle Royale

  • Fixed an issue where the armor bar could disappear intermittently.
  • Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.

Gauntlet

  • Fixed an issue where the armor bar could disappear after quickly editing a loadout.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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'Awful' Nintendo DS Game Disney Cory in the House Now Selling for Hundreds of Dollars on eBay Amid Viral Metacritic Campaign

Disney Cory in the House, an obscure Nintendo DS game at the center of a bizarre viral campaign, is now being sold for hundreds of dollars on eBay.

Earlier this week, we reported that Disney Cory in the House was now close to dethroning the beloved Clair Obscur: Expedition 33 as the highest-rated game on Metacritic by user ranking. Already, the game has surpassed the user ratings for masterpieces such as The Last of Us, The Witcher 3, and Resident Evil 4.

This 2008 Nintendo DS Disney tie-in has been the focal point of numerous viral campaigns over the years, which have seen the users of notorious internet imageboard 4chan propel the game to notoriety despite (or because of) the fact it is... not very good.

Now, seemingly, the game has achieved cult status to the point where copies are changing hands for hugely-inflated sums of money on eBay. A look at recently-sold listings on the auction site shows copies have been bought for as much as $399.97.

Auctions currently in progress have copies set to sell for as high as $700 at the time of writing. Meanwhile, half a dozen completed listings from earlier this week show copies that have sold for over $100. Last year, similar listings show the game selling for around $15.

Currently, Disney Cory in the House is still the joint-second best game listed on Metacritic by user ranking, with Clair Obscur: Expedition 33 not yet dethroned. Earlier this week, IGN contacted Metacritic to ask if it planned to intervene at some point to put an end to the mischief. As of yet, the company is yet to comment.

If you have a copy of Disney Cory in the House yourself — or you can source one from a local second-hand store — now might be a good time to try and turn a profit. Or, of course, you could hang on to the title — which IGN rated as an "awful" 3/10 when it released almost two decades ago.

"The game has some of the clunkiest controls we've seen, the presentation is insultingly stupid, the minigames are hardly games at all, and on top of everything it's really short," IGN wrote in our Disney Cory in the House review. $400 well spent, then.

Image credit: Disney.

Tom Phillips is IGN's News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

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Bethesda's Former Elder Scrolls Loremaster Reveals His Idea for The Elder Scrolls 6 Story — and How It Would Have Set Up Elder Scrolls 7

Bethesda’s former Elder Scrolls loremaster has revealed his idea for The Elder Scrolls 6 story, and how it would have set up The Elder Scrolls 7.

In an interview with PC Gamer discussing his dissatisfaction with working at Bethesda and subsequent departure from the company following the release of Starfield, Kurt Kuhlmann said if he had got the chance to lead The Elder Scrolls 6 it would have been like the beloved Star Wars movie The Empire Strikes Back.

Kuhlmann, who left Bethesda in 2023 after more than 20 years at the studio, said that in his story the elven supremacists the Thalmor would not only have been the big bad of The Elder Scrolls 6, but they would have ended the game on the road to victory. This, he said, would have turned Elder Scrolls’ long-running ‘player is the chosen one’ who achieves a definitive victory at the end of the game plot on its head, saying that while you would have “preserved hope for the future” by the end of The Elder Scrolls 6, “overall it looks like the Thalmor are on the march.”

The problem, Kuhlmann said, is that he doubts Bethesda would go for an Elder Scrolls game with a “bad” ending such as this, and a cliffhanger is "completely unfeasible" because it takes so long for Bethesda to release new mainline games in the fantasy series. "That's not a good way to end a game and say, yeah, we'll see you in 10, 15 years,” he said.

Alas, Kuhlmann’s idea is just that: an idea, and it’s unlikely that the actual storyline of The Elder Scrolls 6 will turn out to be anything like it. As for when we’ll find out, it could be some time yet. Last year, amid increasing pressure from fans for some information on the game, Howard said The Elder Scrolls 6 wouldn’t be out for some time. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off,” adding: “I’m preaching patience. I don’t want fans to feel anxious.”

More recently, speaking to Game Informer, studio design director Emil Pagliarulo pointed to GTA 6’s high-profile delays as the “smartest thing they could do.”

“What do fans really want?” he asked. “Do they want a game that comes out before it should and doesn’t meet their expectations? Or do they want the turkey that is in the oven for long enough to be delicious when it finally comes out of the oven, you know? That’s what I think people are going to want. So, we’re going to take our time and as long as it needs to be great.”

Earlier this month, former veteran Bethesda developer Nate Purkeypile said Bethesda may get “hateful comments” even if The Elder Scrolls 6 ends up just being as good as Skyrim, which he considers to be one of the top 10 games of all time.

In January last year, The Elder Scrolls 6 announcement became as old as predecessor Skyrim was when The Elder Scrolls 6 was announced. Skyrim was released on November 11, 2011, and The Elder Scrolls 6 was revealed on June 10, 2018 — 2,403 days afterwards. It is now seven-and-a-half years since the announcement, and we’re no closer, it seems, to the release of the game.

When the six-year anniversary of The Elder Scrolls 6 announcement arrived in June 2024, even Bethesda chief Todd Howard paused to say, "oh wow, that has been a while." The Elder Scrolls 6 is at least in production, with Bethesda confirming it had entered "early development" in August 2023 and "early builds" were available in March 2024.

Purkeypile said he assumed Bethesda announced The Elder Scrolls 6 so early because the studio was announcing Starfield at a time when it had already been so long since Skyrim came out, so “we needed to make sure people were not just pissed at us.” He continued: “it’s a very expensive way to do that, though. Those trailers are not cheap.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Chris Pratt’s Screenlife Thriller Mercy Puts AI on Trial

Chris Pratt’s breakthrough film role was in director Timur Bekmambetov’s 2008 action romp Wanted. Now, nearly two decades later, Pratt reunites with Bekmambetov for the upcoming sci-fi thriller Mercy, where he plays Chris Raven, an LAPD homicide detective who finds himself in the literal hot seat when he’s accused of killing his wife.

In a near-future Los Angeles, justice is meted out by an artificial intelligence dubbed the Mercy Program, a system Raven himself championed until he wakes up strapped to an execution chair. Raven only has 90 minutes – played out in real time, making Mercy a literal ticking clock story – to prove his innocence to his AI judge (played by Rebecca Ferguson) or he will be executed.

Although he played (Andy Dwyer’s alter ego) FBI agent Burt Macklin for laughs on Parks and Recreation, “I've never played a serious detective before. And so this was a departure for me, something different for me to try,” Pratt told me when I moderated the panel for Mercy at New York Comic Con last October.

Chris Raven, Pratt explained, “is a part of this special new Mercy Program that they've designed, essentially using AI to modify their court system, to be more efficient and to face the rise in capital crime in this version of Los Angeles. They just want to get these murderers off the street and send a message. And so my character has put eight people in this chair, each of whom were found guilty and immediately executed. And I find myself now on the receiving end of justice.”

The hungover Raven has to not only serve as his own defense counsel but also the detective investigating his wife’s homicide and his own actions preceding the murder. His alcoholism, violent temper, and strained relationship with his wife all point to him being her killer – and the Mercy Program proving its lethal efficiency at dispensing justice. “You're really peeling back the onion of not only what happened that night, but who this person is,” Pratt said. “The deeper you go, the more you realize this is a man who may have committed this crime.”

Enjoy this exclusive scene from Mercy:

The Mercy Program’s AI grants defendants access to anything in its jurisdiction with a camera installed – from doorbells and traffic lights to cell phones and social media – to search for evidence to aid their defense. The court’s AI can also access any digital information a defendant has sent or received via text or email.

“All the evidence that's being presented to us [in court] is there at any moment, sometimes up to a thousand screens in front of me of my life, this character's digital life over the past 10 years, and that's being used as evidence against me,” Pratt said.

“So we had to shoot me in the chair, but we [also] had to shoot every bit of that stuff that would then be put in post-production and provided as me yelling at my wife on my daughter's Instagram, her secret Instagram page that I find out she had, or various FaceTime calls that were stored in the Cloud that is used as evidenced against me, all my friends, all my family, the things that they've said, security footage, all of the stuff that is the evidence being used to find me guilty. Or innocent.”

The Mercy Court chamber’s displays of visual information from multiple sources made the movie an ideal candidate for Bekmambetov’s Screenlife style, a film format he helped pioneer with Unfriended (2015), Searching 2018), and Profile (2021).

During the Mercy panel at NYCC, Bekmambetov reflected on how much of life people, including himself, spend in front of screens, speculating it’s as much as half of their time in the real world and the other half in a digital one.

“It means half of events, [the] most important events of my life happening, not in [the] physical world now, it's happening [virtually]. I'm saying, ‘I love you, sorry, you're fired,' whatever, it's all happening now in [the] digital world.”

For the director, Mercy then is not just about entertaining audiences as a Screenlife movie, but also, as he put it in the film’s production notes, exploring “how we behave and interact with technology.”

The many screens used in the Mercy Court ultimately make Mercy, which was filmed for IMAX and will play in 3D theaters, an Augmented Reality theatrical experience for audiences. “It'll be like an AR movie because it's not about three-dimensional faces,” Bekmambetov promised. “It's more about screens flying in the theater. Literally in the theater, you will see how the screens [are] surrounding you.”

Producer Charles Roven was also on hand at NYCC, where he recounted the “very complicated” task of shooting Mercy as a Screenlife movie experience.

“All of these screens are making a different point in terms of the trial. And I had never experienced anything like that. Watching it go from shooting each individual screen to bringing all those screens together in the courtroom and then having the screens come at you was complicated, very complicated. I had never done anything like it before. And even watching Timur's [other] Screenlife movies, he may have had one or two screens, but not 15 at this exact same time coming at you.”

Roven added, “That 3D experience will give you a kind of real-life sense of what Chris [Raven] is experiencing in the chair, because those screens will not just come at you in a 2D way. They'll almost look like they're coming at you out of the motion picture screen into the audience.”

Mercy opens in IMAX and 3D theaters on January 23.

Editor’s note: These interview quotes were edited for clarity.

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The Vibrant PS5 Hyperpop Controllers Are Now Up for Preorder

Thinking of giving your PS5 setup a bit of a color refresh for the new year? Sony is here to help. The company has dropped a brand new Hyperpop Collection of console covers and DualSense controllers that features three striking new color options: Rhythm Blue, Remix Green, and Techno Red. If the controllers have caught your attention, they're now available to preorder from both Amazon and PS Direct for $84.99 each.

You'll have to wait a couple of months to get your hands on them, though, as they're set to be released on March 12. Don't let that stop you from placing a preorder, though. It's worth securing your favorite controller now, as there's every possibility they could sell out.

Preorder PS5 Hyperpop Controllers

These are certainly an eye-catching addition for a PS5 setup. Leo Cardoso from the Color, Material, and Finish design team at Sony said in a PlayStation Blog post that, "We’re cranking the volume all the way up with a collection that doesn’t just stand out, it takes over the room. Inspired by the glow of the RGB lights of your impressive gaming setups, these new colors go LOUD in the best possible way."

They also feature quite a glossy finish, which Sae Kobayashi of the same design team says in the PlayStation Blog post "makes the colors POP more than ever." Alongside the controllers, Sony's also revealed console covers in the same colors. If you're curious to buy those as well for a matching setup, check out our breakdown of the full Hyperpop Collection.

Outside of these new releases, if you're on the hunt for some PS5 deals instead, it's worth checking out Best Buy's Winter Sale. This features some great offers at the moment on games, and even the PS5 Fortnite Flowering Chaos Bundle, so you can save on some new items for your PlayStation this year.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Skyrim Got Two New Quest Mods, Offering Over 7 Hours of Free Content

Two new quest mods have been released for The Elder Scrolls V: Skyrim Special Edition. These mods offer over 7 hours of new free content to the game. As such, I highly recommend downloading them as they can further enhance and extend your gaming experience. These two quest mods are The Steep Descent and The … Continue reading Skyrim Got Two New Quest Mods, Offering Over 7 Hours of Free Content

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