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The Best Deals Today: Nintendo Switch 2 + Mario Kart World Bundle, Star Wars Outlaws, Silent Hill 2, and More

We've rounded up the best deals for Saturday, December 6, below, so don't miss out on these limited-time offers.

Save $50 Off This Nintendo Switch 2 + Mario Kart World Bundle

The best deal of the weekend is the Nintendo Switch 2 + Mario Kart World Bundle, which is on sale for $449. That's the price of a standard Nintendo Switch 2, which means you're essentially scoring Mario Kart World for free. If you're planning on picking up a Switch 2 for yourself or as a gift this holiday season, today is the best time to buy one.

Star Wars Outlaws for $29.99

The Nintendo Switch 2 version of Star Wars Outlaws is on sale this weekend for $29.99, which is a steal for one of the hybrid system's best third-party games. This version of Star Wars Outlaws is the Gold Edition, packing in all the DLC and updates that released.

Death Stranding 2: On The Beach for $49.99

Death Stranding 2: On The Beach is still my favorite game of 2025, featuring a vast world to explore, rich characters and narrative, and an astounding score. Ahead of Black Friday, you can score DS2 for $49.99 and embark across Mexico and Australia yourself. If you've been holding out on this game, today is a great time to pick up a copy and experience the latest from Hideo Kojima.

Ghost of Yotei Limited Edition DualSense for $64.99

Target has the exclusive Ghost of Yotei Limited Edition DualSense on sale for $64.99 this weekend. Normally $84.99, this controller sports a unique design, featuring a gold brushed design all over the front. In my opinion, this is one of the best limited edition DualSense controllers PlayStation has released, only behind the 30th Anniversary and Astro Bot models.

Astro Bot for $39.99

Astro Bot is a must-own game for any PlayStation 5 owner for many reasons. The fun platforming adventure is a trip across PlayStation's iconic history of games, with cameos from many of the beloved characters that shaped each console generation. Today, you can score Astro Bot for $39.99 at Amazon,

Cronos: The New Dawn for $39.99

2025 had numerous horror games released, and if you missed out on Cronos: The New Dawn, now is the time to buy, as Amazon has the game discounted $20. Cronos puts you in the shoes of The Traveler, who is sent back in time in areas where a virus has ravaged humanity.

Silent Hill 2 for $29.99

Silent Hill 2 is available for $29.99 at Amazon as part of Black Friday sales. The Bloober Team-developed remake brought new life to the iconic Konami game, depicting the story of James Sunderland as he travels to Silent Hill after receiving a letter from his dead wife. With revamped combat, a rerecorded soundtrack, and new story additions, Silent Hill 2 is a fantastic horror game that is worth experiencing.

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New Marvel Footage Shows Off Matthew Lillard's Daredevil: Born Again Villain, Krysten Ritter's Return to the MCU, and Wonder Man's Powers

The 2025 edition of CCXP in São Paulo, Brazil, is happening at this very moment, and the Disney+ panel is in progress, featuring Percy Jackson Season 2, Paradise Season 2, and of course some Marvel goodies as well, specifically some in-the-room-only footage from both the upcoming Wonder Man and Daredevil: Born Again Season 2.

Here's what we saw:

Wonder Man's Powers

Wonder Man stars Yahya Abdul-Mateen II as the title character, aka Simon Williams, who is an actor in Hollywood who just happens to also have superpowers. Ben Kingsley returns to the MCU as that universe's other most notable actor, Trevor Slattery, for what looks to be a comedic look at the world of superhero filmmaking -- and maybe superhero fatigue as well.

At one point in the sneak peek, we see Williams get frustrated and smash a table, revealing his powers which have largely been held back in the marketing of this series so far (and in the character's life apparently as well, since we know from the trailers that he has to sign an agreement in one scene that says he doesn't have powers before he can audition for the role). This moment of table-destruction was previously glimpsed in a Disney+ trailer for their various upcoming series, but any real look at Williams' abilities remains elusive with the series' debut coming on January 27.

Learn more about Marvel's Wonder Man here.

Daredevil: Born Again Season 2 Footage

On the Daredevil: Born Again front, the exclusive CCXP footage showed off several noteworthy bits and pieces, including the return of Krysten Ritter to the MCU as Jessica Jones, Matt Murdock's former fellow Defender (though you can't blame them if they don't talk much about that), Charlie Cox's Matt having what looks like a seizure, Wilson Bethel's Dex/Bullseye possibly drinking a milkshake ("I drink your milkshake!"), Vincent D'Onofrio's Wilson Fisk boxing a guy, lots of fighting (of course), and... our first look at Matthew Lillard as a new antagonist for the Man Without Fear named Mr. Charles.

According to Entertainment Weekly, via The Direct, Marvel’s Head of TV and Animation Brad Winderbaum had this to say about the character: "He plays a character named Mr. Charles. The story is about power. When Wilson Fisk takes over New York, not just as a mayor but as a king in a way, it puts him in a new class of power players on the international stage. Matthew Lillard's character represents that."

Daredevil: Born Again Season 2 will debut on March 4, 2026, and a third season is also in the works.

Dig in below on the previous season of the show with our spoiler chat with Charlie Cox, Vincent D’Onofrio, and directors Justin Benson and Aaron Moorhead:

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This Pokemon HD-2D Remake in Unreal Engine 5 Looks So Cool

Pokemon fans, here is something special for you today. YouTube’s ‘NIONX’ has shared a video, showcasing what a Pokemon HD-2D Remake in Unreal Engine 5 could have looked like. This project has a visual style similar to what we’ve seen in Square Enix’s latest HD-2D remakes. So, if you are a fan of them, you … Continue reading This Pokemon HD-2D Remake in Unreal Engine 5 Looks So Cool

The post This Pokemon HD-2D Remake in Unreal Engine 5 Looks So Cool appeared first on DSOGaming.

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Fallout: New Vegas Can Now Look Better With Screen Space Ambient Occlusion

Fallout New Vegas fans, here is something for you today. Modder ‘Pr0bability’ has released a new mod for Fallout: New Vegas that adds support for Screen Space Ambient Occlusion. This mod is a must as it can make the game look better and less flat than before. For those wondering, Fallout: New Vegas does not … Continue reading Fallout: New Vegas Can Now Look Better With Screen Space Ambient Occlusion

The post Fallout: New Vegas Can Now Look Better With Screen Space Ambient Occlusion appeared first on DSOGaming.

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Bethesda Boss Todd Howard Won't Rule Out an Elder Scrolls TV Show, but Says Fallout Was 'More Uniquely Suited' for an Adaptation

After the huge success of the Amazon Fallout TV show, some have wondered whether The Elder Scrolls, Bethesda’s fantasy video game franchise, might be next in line for an adaptation. But what does Bethesda boss Todd Howard think?

In an interview with Eurogamer ahead of the launch of Fallout Season 2, Howard refused to rule out the possibility of an Elder Scrolls TV show, but did suggest the post-apocalyptic sci-fi franchise Fallout was better suited to an adaptation.

"I will say this, the Fallout journey was like a 10 year one," Howard replied to the suggestion of an Elder Scrolls adaptation. "After Fallout 3, people were asking to do a movie or show for Fallout, and we really took our time."

Howard "can't rule in or rule out an Elder Scrolls thing in the future," Eurogamer said, but he also believes the Fallout franchise was "more uniquely suited" and had "more to say in its genre.”

Howard continued: "But, you never know. I think the impact of the show on Fallout as a franchise has been bigger than I expected, so it does make you think like, 'Hey, is there a path?' But, nothing today... [and] I'm willing to say 'no' for a decade."

The Fallout series is wide-ranging in tone and content. Indeed, Season 2 star Macaulay Culkin touched on this in a recent interview with IGN, explaining why he’s so big into the Fallout lore.

“You could have zombies in it, you have deathclaws, you have monsters and things like that,” he said. “I mean, gosh, you have aliens. You name it, you can throw it at the wall. Even Fallout 76, I mean, the Mothman is now fair game. It is that kind of stuff. There's no really shape to it. You can kind of stick any kind of shape piece into that hole.”

And in any case, there’s no sign of Fallout slowing down when it comes to the TV series. Season 3 is already confirmed, and its stars have indicated they’d be willing to continue playing their characters for many more series beyond that. In May, Aaron Moten, who plays Brotherhood of Steel hopeful Maximus, said the Fallout series’ “endpoint” runs until Season 5 or Season 6.

“When I signed on to do the series, we would have a starting point and they gave me the endpoint,” Moten said. “And that endpoint hasn’t changed. But it is Season 5, 6 type of endpoint.

“We’ve always known that we were gonna take our time with the development of the characters.”

Perhaps when that is done and dusted, Bethesda might turn its attention to an Elder Scrolls adaptation. Will The Elder Scrolls 6 be out by then? One can only hope.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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All 3 The Lord of the Rings Movies Are Returning to Theaters in Extended Edition Form, So Prepare Yourself for Hours — and Hours — of Middle-earth Fun All Over Again

The Lord of the Rings movies are coming back to theaters next year to celebrate the 25th anniversary of The Fellowship of the Ring — but be prepared to strap yourself in for the long haul, as they’re all the Extended Editions.

Fathom Entertainment will release all three Extended Editions from Peter Jackson’s trilogy in DBOX presentation from January 16-18, then in standard formats from January 23-25, in theaters nationwide as part of a two-weekend event.

Jackson’s The Lord of the Rings movies are long enough in standard form, but the Extended Editions are epics. The Return of the Kind Extended Edition, for example, is nearly four-and-a-half hours long including credits.

Perhaps wisely, Fathom is staggering the release of the movies across each weekend period, so you can’t watch all three Extended Editions back-to-back. That might be for the best, since doing so would take you nearly 12 hours!

The Lord of the Rings Extended Edition runtimes:

  • The Fellowship of the Ring: 3 hours and 48 minutes (228 minutes)
  • The Two Towers: 3 hours and 55 minutes (235 minutes)
  • The Return of the King: 4 hours and 23 minutes (263 minutes)

There’s merch, too, to go along with this re-release. AMC theaters will have a popcorn bucket with a map of Middle-earth, and Regal will have a popcorn bucket with a One Ring design, Variety reported.

Of course, Warner Bros., which is in the process of being acquired by Netflix, is gearing up to release a brand new The Lord of the Rings movie in 2027. The Hunt for Gollum is set to chronicle a period between the events of The Hobbit and The Lord of the Rings where numerous characters are searching for the all-important Ring, previously known to be in Gollum's possession.

Gandalf is known to be searching for clues as to Gollum's whereabouts, and even enlists the help of Fellowship member Aragorn. Both are attempting to beat the agents of Sauron to discovering the Ring's location — something glimpsed briefly in The Fellowship of the Ring, where the words "Baggins" and "Shire" are extracted from Gollum via torture in Mordor.

It has now been more than 20 years since audiences first saw the much-loved Fellowship characters sail off from the Grey Havens at the end of Return of the King. With Hunt for Gollum set several years prior to this, it remains to be seen whether some form of digital de-aging will be used as older actors reprise their roles. Indeed, Legolas actor Orlando Bloom has previously expressed interest in also returning, though suggested "AI would have to come into play."

To date, only Gollum actor Andy Serkis, who is directing The Hunt for Gollum, himself has confirmed he will appear in the film, though Aragorn actor Viggo Mortensen has said he is also open to returning, and it very much sounds like Elijah Wood will reprise his role as Frodo. The Hunt for Gollum is due to begin filming in New Zealand next year, ahead of its release on December 17, 2027.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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This Lord of the Rings Chess Set Is the Gift You Didn't Know You Needed

I've always loved The Lord of the Rings. I wouldn't necessarily say I'm fanatical about it, though. I already own copies of the books and the movies, so I'm not usually swayed by the endless barrage of Lord of the Rings gifts the internet seems to throw my way. I do really like the look of this Battle for Middle-Earth Chess set, however. I've seen a lot of really cool chess sets in my day, but this one appears to be surprisingly well done for how affordable it is. I don't even play that much chess and I've found myself adding it to my Christmas wishlist this year.

The Lord of The Rings Chess Set: Battle for Middle-Earth

This chess set is made by The Noble Collection, which I do actually have some experience with already. They create all kinds of gifts for various popular fandoms like The Lord of the Rings and Harry Potter. You might be most familiar with its collection of Harry Potter wands, which the company first began releasing back in 2004. The Noble Collection is generally known for making high quality products at affordable prices, including a variety of chess sets like this one. There's even a high-end $500 version of this same thing that is absolutely glorious, though that is way out of my price range.

More Lord of the Rings Gifts

If you're on the hunt for more Lord of the Rings gifts like this one, we have found quite a few. There's the deluxe illustrated version of the books, Lord of the Rings puzzles, board games, and even a LEGO book nook available.

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Timothée Chalamet Names Denzel Washington, Leonardo DiCaprio Among the 'Greats' Who Inspired Him to Act

Timothée Chalamet and writer-director Josh Safdie took the stage at CCXP in São Paulo, Brazil, today to hype up fans for Marty Supreme (review), the duo's upcoming, highly buzzed-about film.

During the panel, which saw the actor donning a Brazilian flag with his face on it at one point -- plus an array of ping-pong-headed men accompanying him, Chalamet was asked what moves him to aspire to greatness in his career.

"The people that inspired me to become an actor in the first place," responded the Dune star. "The greats before me, the Denzel Washingtons, the Leonardo DiCaprios, the people that laid a path that you aspire to as a young man, as a young artist. You get inspired by these people when you're young and sometimes the world puts you down and doesn't encourage you to dream. And this movie is exclusively about that. It's about following your dreams. Even driving here through Sao Paulo, always taking a moment to be grateful for the opportunities I had in my life. Going to the Performing Arts High School in New York, being surrounded by artists to be able to pursue my dreams, because you need people in your corner that support you."

"Equally, Marty Supreme is about an underdog, it's about believing your dreams when no one has your back, when no one believes in you, when the people you think love you the most, that claim to be in love with you, don't have your back. And then he's somehow persevering through it to be the greatest table tennis player of all time."

In his review of Marty Supreme, IGN's Michael Calabro said it was "equal parts fun and stressful" and that "Marty Supreme combines the chaotic directing style of Josh Safdie with the charisma of Timothée Chalamet to make a one-of-a-kind ping pong movie that is, without a doubt, one of the year’s best films.

Marty Supreme hits theaters on Christmas Day.

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The Lenovo LOQ RTX 5060 Ti Gaming PC Drops to $950

If you missed out on the budget gaming PC deals during Black Friday, here's yet another opportunity before the year's end. Lenovo has discounted its Lenovo LOQ AMD Ryzen 7 8745HX RTX 5060 Ti gaming PC down to just $949.99 with free delivery after applying coupon code "EXTRAFIVE". This is one of the lowest prices I've seen on an RTX 5060 Ti equipped gaming PC, from Lenovo or otherwise. The LOQ is Lenovo's budget line of gaming PCs. Despite the fact that it's less expensive than Lenovo's Legion lineup, the LOQ offers current-gen components (including Nvidia RTX 50 series GPUs) packed in an understated, compact chassis with proper airflow.

Lenovo LOQ RTX 5060 Ti Gaming PC for $950

The Lenovo LOQ gaming PC is equipped with an AMD Ryzen 7 8745HX GPU GeForce RTX 5060 Ti 8GB GPU, 32GB of DDR5-5200MHz RAM, and a 1TB NVMe SSD. The AMD Ryzen 7 8745HX is an 8-core, 16-thread processor with a max boost clock of 5.1GHz. It's a solid general-purpose CPU that complements the RTX 5060 Ti GPU well, especially since it's paired with a generous 32GB of RAM. The system is powered by a 500W power supply.

The RTX 5060 Ti is an excellent GPU for 1080p gaming. It outperforms the RTX 4060 Ti by about 20%, but the gap widens in games that support DLSS 4 technology with multi-frame generation. It's also obviously better than the RTX 5060. Keep in mind that this PC is equipped with the RTX 5060 Ti 8GB variant, not the 16GB. If you decide to play more demanding games at 1440p or higher, you'll encounter more instances where you'll run out of VRAM. For 1080p, however, you're fine.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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New Fallout Season 2 Clip Reveals Novac and Dinky the T-Rex... and The Ghoul in Some Real Trouble

Prime Video brought the cast of Fallout to CCXP in São Paulo, Brazil, today to, ahem, prime fans for Season 2 of the hit show, which will be arriving in less than two weeks. On hand were Ella Purnell (Lucy MacLean), Aaron Moten (Maximus), Walton Goggins (The Ghoul), and Justin Theroux (Robert Edwin House), who joins the show for the new season as the villain fans will remember from New Vegas.

During the panel, a scene from the new season was revealed, and you can watch a shorter version of it right here. (You'd have to fly to Brazil for the extra 30 seconds or so.) Featuring the video game location of Novac and Dinky the T-Rex, the scene would seem to be just a taste of the many game references the new season will be including as the story delves into the New Vegas of it all...

Watch the first clip from Fallout: Season 2 below.

Obviously Lucy and The Ghoul are still working together, though neither one seems particularly pleased about it. But, man, if The Ghoul doesn't need a hand at the moment...

"I think so much of Lucy and The Ghoul is revealed over the course of this apocalyptic road trip they take," Goggins told the crowd. "Ella was saying that either she'll become more like me or I'll become more like her. And it really is through this rhythm that you see The Ghoul change, and Lucy change! But for me, [The Ghoul's human persona] Cooper Howard, you got to know him a bit in Season 1, but Season 2 is a deep dive and deep exploration picking up where we left off in Season 1 about how much, how little he knows about the world that he thought he knew. And so much of The Ghoul is informed by Cooper Howard's experience in the past, and it's the way in which these writers architected it. The way in which the directors chose to tell the story visually, it's very powerful and very cinematic. And I'll be the third person [here] to say, I can't wait for you guys to see it!"

Fallout Season 2 debuts on December 17 on Prime Video, with a new episode dropping each week until the season finale on February 4.

For more Fallout coverage, discover what the executive producers told us about how they took a "fog of war" approach to avoid many any Fallout: New Vegas ending canon in Season 2.

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The Secretlab Christmas Sale Is Now Live, Gift Someone the Ultimate Gaming Chair

The Secretlab Christmas Sale has officially commenced starting today. Save up to $100 off Secretlab's popular gaming chairs including its flagship Titan Evo Nanogen chair, up to $249 off its gaming desks, and up to 37% off accessories like the Titan Evo recliner add-on. In addition to the instant discounts, you can get extra tiered savings by hitting a certain order amount for each type of purchase. These should be stackable with the instant discounts.

  • Extra $40 off Chair orders of $850 or more
  • Extra $50 off Desk orders of $1,489 or more
  • $100 off all orders of $1,999 or more

It's no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our "Budget to Best" roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.

TL;DR - The Best Secretlab Christmas Deals

You can quickly browse through all of the listed products on sale above. For more information on each product and why they are worth your consideration, read through below.

Secretlab Titan Evo Nanogen Edition

The Titan Evo Nanogen Edition is on sale for the first time ever. It normally sells for $799 at Secretlab direct, but there's a $50 off discount during the Christmas Sale. If your budget can accomodate it, this is the best gaming chair. In our recent Titan Evo Nanogen Edition review, Chris Coke wrote that "the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given. Granted, at $799 it’s significantly more expensive than the original and not far off from an entry-level Herman-Miller. But the return it offers in comfortable, supportive gaming is well worth the extra cost thanks to dramatically improved materials in both the fabric and multi-layered padding. The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used."

Secretlab Titan Evo

The Titan Evo starts at $499 during the sale. This is Secretlab's flagship chair and it's available in small, medium, and large sizes. Upholstery options include Neo Hybrid leatherette, SoftWeave Plus fabric, or premium Napa leather. The chair features cold-cure foam upholstery for the seat, a supportive four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow.

Aside from the build quality, the Titan Evo also stands out thanks to the sheer number of officially licensed designs from popular video games, TV shows, and more. Some of the more popular examples include Star Wars, The Witcher, Overwatch, Attack on Titan, League of Legends, World of Warcraft, and Game of Thrones. They generally cost more than the standard colors, but they're worth it if you're looking for that extra personal touch.

In our Secretlab Titan Evo review, Chris Coke wrote that "after two years of daily use, the Secretlab Titan Evo has proven that it can stand the test of time and still be one of the best gaming chairs you can buy. Meaningful ergonomics paired with Secretlab’s wide selection of designs, it remains a fantastic option, especially for fans of bright colors or designs."

Secretlab Titan Evo Lite

The Titan Evo Lite gaming chair is an excellent value with its starting price tag of $419, which is $80 less than the base model Titan Evo. It's built upon the same frame as the Titan Evo and has the same core features like the cold-cure foam cushioning, lumbar, 165 degrees of recline, and 4D armrests. What it compromises on is customization, with "only" two upholstery options, two sizes, and five colors, a non-adjustable lumbar system, simpler arm rests, and no included head rest. If none of these tradeoffs bother you, then you'll be saving quite a bit of money.

Secretlab Titan Recliner Add-On

Also on sale for the first time, Secretlab's new recliner add-on is $30 off for Christmas. This is a nice upgrade for anyone who already owns the Titan Evo chair. In our recliner add-on review, Chris Coke wrote that "while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point. It’s novel enough that I wouldn’t be surprised to see other brands following suit in the near future. If you don’t mind paying for it, it’s an absolutely killer upgrade for your gaming chair."

Secretlab Magnus and Magnus Pro

Not only are the Magnus and Magnus Pro discounted for the holidays, you also get the desk mat topper (your choice of style) free of charge. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with a custom designed electric standing desk frame for an additional $250. Both desks feature an all-metal desktop surface, solid steel legs and cleverly thought out areas for cable management, but the Magnus Pro has some really unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel.

In our Secretlab Magnus Pro review. Mark Knapp writes that "the Secretlab Magnus Pro is a fantastic desk, bringing the brilliant cable management solutions of the original Magnus to a fast, quiet, and wide-ranging motorized standing desk. The desk is built well and proves an excellent platform for work and play alike. It’s an expensive desk though, and for the money, it would have been nice to see a smarter safety mechanism for the motors and the desk mat included. Still, the overall quality you get is a big step up from cheaper standing desks, and the optional accessories truly enhance the experience. Anyone who’s not committed to a standing desk should save their money and go for the standard Magnus if everything else about this model sounds good, but for gamers who love a tidy desk and want the flexibility of a standing desk, the Magnus Pro should be the first they consider."

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.

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Battlefield 6 Update 1.1.3.0 Patch Notes Detail Audio Improvements and Map Changes Coming With Season 1: Winter Offensive

Battlefield Studios has published the Battlefield 6 update 1.1.3.0 patch notes ahead of next week’s Winter Offensive update, revealing a detailed list of audio improvements, soldier visibility tweaks, a range of map adjustments, and more.

Patch notes for the third major Season 1 update were published in a post on the EA shooter series’ website today. The full breakdown follows up on promises made by BF Studios’ outline from earlier this week and touches on every notable change coming to Battlefield 6 and REDSEC when Winter Offensive reaches its December 9 release date.

Though today’s patch notes cover everything from audio to Sector sizes, players may be happy to see the studio continuing to adjust an issue that has wormed its way to the front of online discussion since launch: hit registration. BF Studios says the 1.1.3.0 changes should result in more predictable bullet impact and easier-to-read damage feedback thanks to tweaks to quick aim, pre-zoom firing, and close-quarters gunfights.

Other elements the Battlefield 6 developers took aim at with the Winter Offensive update include better weapon handling, improved character highlights and animations for visibility, gadget reliability, and refined gameplay for vehicle-savvy players. Launch players will also notice relatively extensive changes to Sectors and vehicles across seven Breakthrough maps: Manhattan Bridge, Mirak Valley, New Sobek City, Operation Firestorm, Liberation Peak, Siege of Cairo, and Empire State.

It may be some time before players get a handle on whether many of these changes correct the balance of the average Battlefield 6 multiplayer match. Those audio tweaks, however, will likely be noticeable from the get-go, with the hope being that infantry noise is clearer and easier to read at different distances.

“We’ve also continued addressing performance and memory issues that could cause sounds, such as footsteps or vehicle audio, to drop out or fail to play, especially during large-scale Battle Royale matches,” BF Studios says in the update 1.1.3.0 patch notes. “To get ahead of this as we add more audio content to the game, we’ve adjusted the memory priorities for most sounds in the game and optimized how some larger audio assets load. In practical terms, this means that important combat, movement, and vehicle sounds should play more consistently even under heavy load.

“These changes are part of an ongoing effort to improve the overall stability of the soundscape. While this isn’t a complete overhaul, and there may still be edge cases depending on hardware and match conditions, it's a big step toward more reliable and predictable sound across the game.”

Each change arrives in addition to new weapons, limited-time winter events, and more new content that players have been told to expect since launch. Highlights include the Ice Lock Empire State map, the Ice Lock multiplayer and Gauntlet modes, the Ice Climbing Axe melee weapon, Portal updates, and a mini–Winter Offensive-themed battle pass bonus path. It’s the latest in the run of Battlefield 6 Season 1 chapter updates, which saw Rogue Ops bring Blackwell Fields and battle royale to the experience October 28, while California Resistance added Eastwood November 18.

Plans for Season 2 remain under wraps for now. In the meantime, you can read up on another recent change that saw BF Studios unveil another round of challenge and progression tweaks. You can also learn about why some players both loved and hated the new The 323 cosmetic pack.

Finally, you can check out the full Winter Offensive patch notes below.

Battlefield 6 Update 1.1.3.0 Patch Notes

Update 1.1.3.0 delivers a broad range of fixes and refinements across Battlefield 6, improving soldier clarity, weapon reliability, vehicle behaviour, audio consistency, and overall gameplay flow. This update also includes several quality-of-life improvements across UI, HUD, and controller aiming options, along with map-specific updates designed to stabilise objective play and reduce round-end matchmaking frustration.

We also made improvements to reduce cases where player settings could be reset when updating the game to the newest version. While this behaviour should now occur less frequently, we are still seeing isolated instances and expect to fully resolve the issue in an upcoming update.

As always, thank you for continuing to share your feedback which helps us refine and evolve the Battlefield 6 experience.

New Content: Winter Offensive

  • New Time-Limited Map: Ice Lock Empire State. A winter-shrouded version of Empire State featuring frozen streets and seasonal environmental visuals.
  • New Time-Limited Multiplayer and Gauntlet Mode: A themed event mode playable across Domination, Conquest, and Gauntlet mission variations on Ice Lock Empire State featuring the event-limited “Freeze” mechanic.
  • New Melee Weapon: the Ice Climbing Axe. Unlocked through the Winter Offensive Bonus Path.
  • Portal updates: Ice Lock Empire State is available for use in supported Portal experiences during the event window.
  • Battle Pass: Winter Offensive Bonus Path: an 11-tier, time-limited reward track featuring event cosmetics, XP Boosters, and the Ice Climbing Axe.

Major Updates for 1.1.3.0

  • Improved hit registration across situations that previously felt unreliable, including quick aim adjustments, firing before a zoom completes, and close-quarters fights with many players. These updates make bullet impacts more predictable and damage feedback easier to read in the moment.
  • Enhanced close-range soldier visibility, with stronger character highlights and improved prone animations to help soldiers stand out more clearly in low-contrast or visually busy areas.
  • Refined weapon handling for more consistent accuracy, addressing issues with first-shot behaviour, recoil interaction, and attachment alignment so weapons feel more stable and predictable during firefights.
  • Improved reliability across several core gadgets, including updates to the LWCMS Portable Mortar, Supply Pouch, Smoke Cover, and traversal tools to ensure they behave consistently and provide clearer feedback.
  • Strengthened vehicle clarity and interaction, fixing issues around damage zones, HUD overlaps, seat reticules, and camera behaviour to make vehicle play more stable for both drivers and passengers.
  • Updated Breakthrough and Rush layouts on multiple maps to improve attacker–defender balance, smooth out sector flow, and adjust vehicle distribution based on match outcome data and player feedback.
  • Delivered a broad audio pass improving combat readability, including clearer footsteps and movement cues, more reliable armour-break feedback, and tuning across several high-priority gameplay sounds.

AREAS OF IMPROVEMENTS

AUDIO

With this update, we’ve made a wide range of audio improvements, including a dedicated tuning pass on footsteps to make movement clearer, easier to locate, and more readable at different distances.

We’ve also continued addressing performance and memory issues that could cause sounds, such as footsteps or vehicle audio, to drop out or fail to play, especially during large-scale Battle Royale matches. To get ahead of this as we add more audio content to the game, we’ve adjusted the memory priorities for most sounds in the game and optimized how some larger audio assets load. In practical terms, this means that important combat, movement, and vehicle sounds should play more consistently even under heavy load.

These changes are part of an ongoing effort to improve the overall stability of the soundscape. While this isn’t a complete overhaul, and there may still be edge cases depending on hardware and match conditions, it's a big step toward more reliable and predictable sound across the game.

CHANGELOG

PLAYER:

  • Fixed a clipping issue when dragging a soldier on an inclined surface when being prone.
  • Fixed a clipping issue with character shoulders when jumping.
  • Fixed a rare issue where fall damage wouldn’t be applied immediately after being revived.
  • Fixed snapping and aggressive camera movements when performing takedowns on prone enemies from specific angles.
  • Fixed an issue allowing players to use vaulting to avoid being roadkilled by an enemy vehicle coming at high speed.
  • Fixed an issue causing controller haptic feedback to continue indefinitely when a reload was interrupted by swapping to another weapon or gadget.
  • Fixed an issue causing hit registration to fail when firing while making extremely rapid aim adjustments. We’re continuing to investigate additional edge cases and reviewing player reports related to hit registration.
  • Fixed an issue causing soldier legs to rotate incorrectly with the body when falling while prone.
  • Fixed an issue causing soldier movement to feel slow while walking on uneven terrain.
  • Fixed an issue causing the character’s hands to appear misaligned when vaulting through windows.
  • Fixed an issue causing vaulting while charging a defibrillator to make the soldier’s hands disappear.
  • Fixed an issue that caused getting revived after dying mid-fall to trigger fall damage the next time the player jumped.
  • Fixed an issue that caused the player to continue controlling their soldier after dying in water.
  • Fixed an issue that could cause the player to become stuck when entering water while crouching.
  • Fixed an issue that could prevent melee damage from being dealt to soldiers in water.
  • Fixed an issue that could prevent melee damage from being dealt to soldiers seated in exposed vehicle seats.
  • Fixed an issue that made it difficult to traverse some stairs, especially at slow movement speeds.
  • Fixed an issue where climbing down ladders with a grenade equipped caused misaligned animations.
  • Fixed an issue where first-person grenade animations appeared incorrectly when spectating another player.
  • Fixed an issue where getting hit by melee damage prevented the victim from performing melee attacks.
  • Fixed an issue where hands clipped into ladders when in first-person view.
  • Fixed an issue where interrupting a drag and revive would not cancel revive progress as expected.
  • Fixed an issue where jumping in and out of vehicles could lead to later hit-registration for soldiers on foot.
  • Fixed an issue where landing on a vehicle prevented the player from taking any fall damage.
  • Fixed an issue where melee animations would not play correctly when attacking while vaulting over mid-height obstacles.
  • Fixed an issue where melee attacking and returning to an Assault Ladder caused the player to appear to attack with the ladder.
  • Fixed an issue where performing zoomed aiming while colliding with a wall during sprint would offset the player’s aim.
  • Fixed an issue where soldier models glowed incorrectly in front of the thermobaric visual effect when illuminated by a flashlight.
  • Fixed an issue where the death camera could appear beneath the map when dying inside a vehicle.
  • Fixed an issue where the melee weapon briefly appeared in an incorrect pose when holding the M87A1 shotgun.
  • Fixed first-person stair locomotion animations starting with a delay when moving on stairs.
  • Fixed third-person mounting clipping issues with the HK433 when using certain bottom-rail attachments.
  • Improved first- and third-person vault-up and vault-over mid-height animations for smoother transitions.
  • Improved hit registration reliability when multiple players were within close proximity.
  • Improved how recoil and aim input interact, resulting in more reliable accuracy when compensating for recoil.
  • Improved melee animation when attacking while prone.
  • Improved movement responsiveness at the start and end of drag and revive interactions.
  • Improved soldier animation smoothness when entering and exiting prone.
  • Improved visibility of soldiers at close range by applying brightness adjustments at 0 metres with a higher minimum intensity.
  • Resolved an animation issue where quickly applying armour immediately after using a melee weapon could result in an unintended transitional animation.
  • Updated third-person prone animations to improve clarity, reduce static poses, and enhance soldier visibility.

VEHICLES:

  • Fixed an issue where heavy machine-gun fire from some vehicles would not consistently register damage against soldiers.
  • Fixed an issue where some vehicle seats were incorrectly classified, preventing the correct passenger reticule from appearing while spectating another player.
  • Fixed an issue where the soldier compass could appear simultaneously with the vehicle compass when sitting in certain gunner seats.
  • Fixed issues with damage zones on armoured vehicles that caused them to take higher-than-intended damage in certain situations.
  • Fixed UI behaviour for the Quadbike’s spawn camera to ensure it displays correctly upon deployment.
  • Partially fixed an issue where vehicle audio could stop functioning during live gameplay due to suspected memory-related issues.

WEAPONS:

  • Fixed a bug where players could become stuck in the weapon inspect animation when entering a vehicle.
  • Fixed a rare visual glitch that could cause scopes to be displayed incorrectly.
  • Fixed a visual issue where the Adjustable Angled Grip sat slightly higher on the weapon than intended.
  • Fixed an issue causing the first bullet fired during early zoom transitions on certain weapons and scopes to be more inaccurate than intended.
  • Fixed an issue that caused quick melee attacks to sometimes not return the player to their previous weapon after striking.
  • Fixed an issue where some scopes unintentionally received thermal or depth-of-field blur.
  • Fixed an issue where target dummies in the firing range remained down after being shot.
  • Fixed an issue where the effects of FMJ ammunition were incorrectly applied to additional ammunition types.
  • Fixed an issue where underslung attachments were not always restored correctly when picking up another soldier’s kit.
  • Fixed an issue with the flashlight weapon attachment being misaligned when sprinting at high FOV values.
  • Fixed the “peekaboo” timing bug affecting target dummies on the firing range.
  • Increased the minimum time between shots by 100 ms on the Mini Scout to improve pacing and reduce rapid-fire inconsistencies.
  • Reduced recoil magnitude but increased recoil variation on the M250, NVO-228E, RPKM, SG 553R, and SOR-300SC. These weapons now perform less effectively at long range, with the SG 553R receiving the most noticeable adjustment.
  • Reduced the cost of the L110 and M123K 200-round magazines from 55 to 50, and removed the penalty to ADS movement dispersion.
  • Tweaked haptic feedback for weapon reloads on PS5 controllers.
  • Updated melee behaviour to allow players equipped with a melee weapon to choose between a takedown (F/RS) or a bash attack (Mouse 1/RT).

GADGETS:

  • Fixed an issue where Assault Ladders did not allow smooth traversal by increasing the maximum ramp angle from 45° to 52°. Players can now run up the ladder without shifting into a climbing stance.
  • Fixed an issue where gadgets that should be hidden by occlusion were still visible through geometry.
  • Fixed an issue where lock-on indicators appeared for Engineers without a lock-on capable launcher equipped.
  • Fixed an issue where Supply Crates deployed by enemy players were visible on the mini map.
  • Fixed an issue where Throwing Knife animations lasted longer than intended.
  • Fixed an issue where XFGM-6D Recon Drones spawned facing the wrong direction instead of matching the soldier’s facing direction when being deployed.
  • Reduced Throwing Knife dispersion so that headshots are reliably achievable up to 15 metres.

LWCMS Portable Mortar

  • Fixed an issue where an incorrect shell type was used during firing and reload animations.
  • Fixed an issue where firing a Smoke Shell did not shake the camera or tube.
  • Fixed an issue where Smoke Shell clouds were smaller than intended.
  • Fixed an issue where the fire rate was lower than intended.
  • Fixed an issue where the Smoke Shell always regenerated via Supply Crates.
  • Logistics Expert in the Fire Support tree now slightly enhances the Supply Crate’s effect on the Portable Mortar’s fire rate.
  • Smoke Shell ammunition now starts at 0 and regenerates every 45 seconds.

Supply Pouch

  • Fixed an issue where the Supply Pouch instantly regenerated health on deployment.
  • Fixed an issue with incorrect ammunition setup that caused inconsistent resupply behaviour.
  • Removed the initial heal on gadget deployment; the Supply Pouch now only heals over time.
  • Thrown Supply Pouches now prioritise players who are low on, or have requested, health or ammunition.

MAPS & MODES:

  • Adjusted Conquest and Escalation capture areas on Manhattan Bridge so objectives can no longer be captured from rooftop positions.
  • Extended rooftop out-of-bounds areas on Empire State, Manhattan Bridge, and Saints Quarter.
  • Fixed an issue where deaths were not tracked correctly in Strikepoint.
  • Fixed an issue where players were not properly credited for a kill caused by the destruction of the crane on Mirak Valley.
  • Fixed an issue where vehicle selection in Escalation became temporarily unavailable if the player was on the deploy screen when a territory changed hands.
  • Made improvements to reduce cases of players matching into games that were near the end of a round.
  • The out-of-bounds timer on Manhattan Bridge is now correctly set to 10 seconds.
  • Updated M-COM placement on Liberation Peak and Manhattan Bridge to improve attacker flow based on player feedback.
  • Updated spawning behaviour for Battle Pickups:
    • In Breakthrough, Battle Pickups now spawn when their associated sectors are enabled.
    • In Conquest and Escalation, Battle Pickups now spawn when their associated capture points are owned by a team.

Following feedback since launch, several Breakthrough layouts have been updated to address attacker–defender win/loss imbalance and improve overall flow, vehicle balance, and capture-zone clarity across multiple maps.

Manhattan Bridge

  • Removed Defender vehicles in Sector 2 and Sector 3.
  • Added an additional Attacker IFV in Sector 3.
  • Updated capture volumes across Sectors 1, 2, and 3 to support more consistent attacker progress.

Mirak Valley

  • Removed Defender vehicles in all sectors.
  • Adjusted Attacker vehicle counts:
    • Sector 1: Reduced Attacker IFVs from 2 to 1; increased Attacker tanks from 1 to 2.
    • Sector 2: Added 1 Attacker IFV.
    • Sector 3: Added 1 Attacker IFVs.
  • Updated capture volumes across all sectors to make attacking easier.

New Sobek City

  • Sector 2: Added 1 Defender tank and one Defender IFV.
  • Sector 3: Added 1 Attacker IFV; removed Defender tank and light transport.
  • Updated capture volumes in both sectors to improve attacker flow.

Operation Firestorm

  • Sector 2: Adjusted Defender armour (added and removed tank spawns).
  • Sector 3: Added 2 Attacker tanks and 1 Attacker IFV; removed the Defender tank.
  • Updated capture zones across affected sectors to support attacker momentum.

Liberation Peak

  • Sector 3: Removed Defender tank.
  • Sector 5: Added 2 Attacker IFVs; removed the Defender transport.
  • Updated capture volumes to improve attacker advancement.

Siege of Cairo

  • Added an additional Attacker tank in sector 1 and 3.
  • Updated capture areas on B flag to improve sector push potential.

Empire State

  • Sector 1: Updated capture volume on B flag.
  • Sector 2: Updated capture volumes on A and B flags.

PROGRESSION:

  • Fixed an issue where enemies spotted by the LTLM II Portable Laser Designator did not count towards the “Spot enemies with Recon Gadgets” weekly challenge.
  • Fixed an issue where the Incendiary Airburst Launcher did not track progress for the “Support Specialist 2” challenge when dealing damage with its lingering fire cloud.

UI & HUD:

  • Added a loading popup when entering a tournament code to provide better feedback on what's happening.
  • Added “Free Look” helicopter game hint to be part of pilot hints..
  • Enemies can no longer be spotted from the big map.
  • Ensured players who trigger crane destruction now have their killer ID correctly logged in the scoreboard’s score log.
  • Ensured the “Cut Parachute” prompt appears correctly in Multiplayer modes outside of REDSEC.
  • Fixed a mini map issue where empty vehicle icons did not transition correctly into a friendly vehicle icon when entering a vehicle.
  • Fixed a rare issue where objective icons could disappear when redeploying.
  • Fixed an issue where a teammate’s armour briefly appeared as soft-armour colour when their armour broke, causing a momentary incorrect visual.
  • Fixed an issue where camos in the Challenges section did not show their name or category.
  • Fixed an issue where hints for “Re-Enter” and “Deploy” were displayed in the wrong order when using a controller with the EOD Bot.
  • Fixed an issue where killcards did not always appear when players were killed inside vehicles.
  • Fixed an issue where loading screen combat zone descriptions did not update correctly based on the active game mode.
  • Fixed an issue where loading screen combat zone descriptions were incorrect for Sabotage on Eastwood.
  • Fixed an issue where loading screen combat zone text displayed incorrectly on Sabotage across all maps.
  • Fixed an issue where Store offers did not scroll correctly when fast-scrolling along the same row.
  • Fixed an issue where the deploy camera could appear incorrectly rotated when spectating a soldier or vehicle.
  • Fixed an issue where the different painted states of the LTLM II Portable Laser Designator weren’t correctly represented by the gadgets HUD warning label.
  • Fixed an issue where the Helicopter HUD would disappear when the color was set to black in the settings.
  • Fixed an issue where the LMR27 and ES 5.7 attachment lists were not sorted correctly.
  • Fixed an issue where the LWCMS Portable Mortar icon had visual inconsistencies between the big map and the minimap.
  • Fixed an issue where the Traverse Mark 2 displayed duplicate LMG text in the second seat, despite having only one mounted weapon.
  • Fixed an issue where the vehicle 3D preview did not update when switching loadout presets.
  • Fixed an issue where zooming in on the big map would sometimes result in a black screen.
  • Fixed issues that prevented Resupply Station icons from appearing on the big map as intended.
  • Improved Commorose behaviour by correcting the request distances for “Need Repair” and “Need Pick Up”.
  • Improved image cropping to better align artwork in the Battle Pass purchase screens.
  • Improved ping behaviour on friendly soldiers, revive requests, and stationary weapons.
  • Improved the text used to describe unlock conditions for Bonus Mission for better clarity.
  • Reduced man down icons to only show the two closest downed team mates.
  • Removed the ability to cycle between classes on the deploy screen using Q and E to prevent unintended class changes before spawning.
  • Snap Zoom (Aim Assist) has been clarified in the menu: this option is only available in Single Player and Portal modes, not in Multiplayer.
  • Squad and friendly in-world nametags now blink when the player regains health or receives ammunition.
  • Stationary weapons no longer show pickup provider icons when a player is requesting to be picked up.
  • Unlocked cosmetics now appear above locked ones in selection lists.
  • Updated back-navigation logic so consoles can no longer back out far enough to trigger the quit-game popup unintentionally.
  • Updated the countermeasure hint to only display when a weapon lock-on state makes the prompt relevant.
  • Updated the lock-on warning behaviour so that lock-on alerts can take priority over painted labels when appropriate, ensuring threats are more noticeable.
  • Updated the Saints Quarter loading screen to display correct combat zone text.
  • Updated underbarrel launchers so the correct type icons appear in the HUD.

SETTINGS:

  • Fixed a bug where changing the “Command Console” option would not apply until the game was restarted.
  • Fixed an issue where navigating back from the Options menu could behave incorrectly when accessed through Pause Menu.
  • Fixed an issue where the “Edit Controller Schemes” menu title could disappear in Options.
  • Fixed an issue where vehicle aim sensitivity displayed an incorrect value in the vehicle control settings.
  • Fixed an issue with options sliders “stepping” functionality being broken and not allowing players to step through decimals.
  • Improved the “Dynamic” response curve option for controller stick aiming to better match player expectations and player feedback.
  • The range for Infantry and Vehicle mouse sensitivity options are now doubled and can go twice as high.

SINGLE PLAYER:

  • Fixed an issue where the out-of-bounds timer did not correctly account for player death or Mandown state in Single Player.

AUDIO:

  • Added new vehicle-specific hostile type identifiers for more accurate callouts.
  • Added safeguards so background environmental soldier audio no longer triggers during moments with no combat.
  • Adjusted the balance of the bootflow logo music and sound effects.
  • Fixed an audio issue that occurred when crawling while aiming down sights.
  • Fixed an issue that caused health-replenishing audio to play multiple times.
  • Fixed an issue where background environmental soldier audio wasn't affected by the voice over volume slider.
  • Fixed an issue where end-of-round music would sometimes not play, or play the incorrect track.
  • Fixed an issue where players could experience a stuck “Low Health” audio cue after remaining at low health for 30 seconds in modes without health regeneration.
  • Fixed an issue where round-start music could play before the round actually began.
  • Fixed an issue where Supply Crate sound effects could repeatedly trigger on downed soldiers.
  • Fixed an issue where the “Advance to Next Sector” audio cue played “Out-of-Bounds” sound effect.
  • Fixed an issue where the incorrect nearby-friendly voice over line would play when a mortar shell landed beside the player.
  • Fixed an issue where the proper sound effect did not play when performing a combat dive.
  • Fixed an issue where the Rorsch Mk-2 SMRW Rail Gun’s charge loop sound effects did not play correctly.
  • Fixed an issue where vehicle prop-fuse fire effects were missing their intended audio.
  • Fixed missing audio when performing weapon inspections.
  • Optimised memory handling and improved prioritisation for most in-game sounds, reducing cases where important audio, such as vehicles or footsteps, sometimes failed to play.
  • Partially fixed an issue where vehicle audio could stop functioning during live gameplay due to suspected memory-related issues.

Footsteps

  • Balanced enemy-specific layers for clearer cloth and gear cues.
  • Further reduced or removed the momentary dampening of enemy movement audio triggered by damage, low-health states, game notifications, or occlusion effects.
  • Improved distance-based acoustics for clearer separation between close, mid, and far ranges.
  • Improved distant world reflections to better convey space and positioning.
  • Increased enemy movement audio at distance for greater readability.
  • Increased overall enemy movement volume, with an additional boost when an enemy is behind the player.
  • Reduced how heavily sneaking stances (crouch walking, crawling) lower enemy movement audio.
  • Reduced how much the “Spec-Op” trait lowers footstep audio when sneaking.
  • Reduced scuff and scrape audio from movement against walls and ground.
  • Reduced self and friendly footstep volume in Wartapes, Wartapes VAL, and REDSEC.
  • Refactored footstep triggers to be more reliable across different speeds and stances.
  • Removed limitations on the maximum number of close-range enemy audio sources.
  • Small balancing tweaks to footsteps on different materials for outliers, such as slow speed on gravel and different directions (up, down, sideways) on wooden stairs.

PORTAL:

  • Fixed an issue where AI squadmates in Portal did not display class identifiers on the insertion screen.
  • Fixed an issue where mod.PlaySound() and mod.PlayVO() accepted any object type as input. These functions now correctly require sound effects and voice over object types respectively. While existing syntax remains unchanged, any TypeScript code that explicitly references generic object types will now need to specify mod.SFX or mod.VO as appropriate.
  • Fixed an issue where mod.PlayVO() always played the voiceover for the Alpha flag, regardless of the flag specified by the script.
  • SDK Assets for MainStreet, ClubHouse, and Marina have been corrected to only use relevant assets.

AI:

  • AI bots can now respond to ammo, healing, and pickup requests.
  • Fixed an issue that caused AI repairing friendly vehicles to be less responsive than intended.
  • Fixed cases where AI attempted to take cover in ways that left them static or unresponsive. Bots will now correctly move toward locked objectives in King of the Hill.
  • Fixed instances where AI soldiers could take too long to find a valid path to their objective, causing them to remain stationary.
  • Improved AI responsiveness when performing revives.
  • Improved AI revive logic and movement to make their actions more consistent and reliable.

REDSEC

PLAYER:

  • Fixed a rare issue where a Second Chance respawn could place players over 1,000 metres in the air.
  • Fixed an issue where incorrect mouse sensitivity was applied to the MH-47’s third-person camera during insertion.
  • Fixed an issue where players could be kicked for inactivity while spectating.
  • Fixed an issue where players could not claim a second custom weapon dropped as a mission reward.
  • Fixed an issue where takedown prompts did not appear consistently when approaching enemies from behind.
  • Fixed an issue where the wrong animation would play when switching from a call-in grenade to a different weapon.
  • Fixed an issue where weapon swap animations broke after switching away from the Resupply Drop Call-In.
  • Triggering a redeploy tower or beacon now disables or destroys any other active tower or beacon for the same team.

GAUNTLET:

  • Fixed an issue where mission objects would not drop if the carrier disconnected.

VEHICLES:

  • Fixed an issue where tanks and ambulances would be clipping through each other.
  • Fixed an issue where vehicle containers could occasionally be empty after being opened.

WEAPONS:

  • Adjusted damage for the Rorsch Mk-2 SMRW Rail Gun against fully armoured soldiers. Headshots now kill the opponent on one shot while a bodyshot will leave the opponent with 10 HP.

GADGETS:

  • Fixed an issue with incorrect textures on the projectile deployed by the XFGM-6D Recon Drone
  • Fixed an issue where the XFGM-6D Recon Drone’s altitude unintentionally decreased as the match went on.

CALL-INS:

  • Fixed an issue where Smoke Cover could not be activated during the late stages of a match.
  • The UAV now fully explodes on impact when shot down.

MAP:

  • Fixed an issue where a Razer keyboard lightning event did not trigger when interacting with antennas on the “Signal Hack” mission.

Battle Royale

  • Improved loot box placement across the map for more reliable accessibility.

Gauntlet

  • Fixed an issue where M-COMs in Wreckage would not reactivate after being destroyed.

UI & HUD:

  • Fixed an issue where the armour bar of your team mates were showing even though they were at full capacity.

Battle Royale

  • Added clearer distinction between player and squad member inventory requests.
  • Added upgrade notifications to the loot feed when a weapon is improved.
  • Fixed an issue where ping icons of lootable vehicles would disappear from the mini map when the players get more than 25m away from them.
  • Fixed an issue where the Tank Hunter mission UI could remain active if the targeted squad destroyed its own tank.
  • Updated the artwork for mission rewards to reflect new keycard changes.

Gauntlet

  • Added correct interaction prompts for counter-mission teams when defusing explosives in Wreckage.
  • Fixed an issue where the scoreboard was sorted by deaths instead of score.
  • Fixed an issue where the Loadout screen overlay could incorrectly appear over the Gauntlet Mission Briefing on Aftermath.
  • Fixed team-ownership colours for M-COMs in Wreckage missions.

AUDIO:

  • Fixed an issue where subtitles would not appear correctly during insertion.
  • Fixed missing UI audio when unlocking the first Field Upgrade.
  • Increased the volume of armour-break audio for both incoming and outgoing hits.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Get a Close-Up Look at Supergirl's Costume From the 2026 DC Movie Starring Milly Alcock

Direct from the showroom floor of CCXP 2025 in São Paulo, Brazil, we've got a close-up look at Supergirl's costume from the 2026 DC movie. Also along for the ride is the Girl of Steel's dog Krypto, or a statue of him at least.

Warner Bros. and DC's activation dominates the São Paulo Expo where CCXP is held, as it's situated right next to the Omelete Stage, which is a location where the stars and creators who are visiting the convention brave the showfloor amid a sea of fans.

Check out some images of Supergirl and Krypto below (click through the slideshow for all the shots):

Supergirl stars Milly Alcock (House of the Dragon) as Kara Zor-El, returning after her brief appearance in last summer's Superman. Directed by Craig Gillespie (Fright Night, I, Tonya, Cruella), the film is an adaptation of the comic Supergirl: Woman of Tomorrow by Tom King and Bilquis Evely. James Gunn and Peter Safran of course serves as producers on the film.

Supergirl will be released on June 26, 2026.

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Star Wars Returns to Theaters in February of 2027 in Its Original 1977 Theatrical Release Form

Earlier this year, Disney announced it would bring the original Star Wars film, later dubbed Episode IV: A New Hope, back to theaters for the film's 50th anniversary in 2027. But it looks like we'll be seeing it a little earlier than we originally thought, on February 19, 2027.

This comes from an official announcement on the Star Wars website, which also revealed another piece of pretty big news. The version of A New Hope that will show in theaters in 2027 will be a "newly restored" version of the original 1977 theatrical release. This is likely the same version that was shown earlier this year in London at the Film on Film Festival.

The original version of the film features a number of differences from the Special Edition, which at the behest of George Lucas has replaced the original in just about every possible medium for watching it since 1981. The differences are the origin of the "Han shot first" controversy, which is probably the most-discussed aspect of the differences, but there are a number of other changes of varying levels of subtlety throughout.

Lucas has been firm over the years that the Special Edition is his true vision for the film, speaking to the Associated Press in 2004 about his feelings:

The Special Edition, that’s the one I wanted out there. The other movie, it’s on VHS, if anybody wants it. I’m not going to spend the — we’re talking millions of dollars here — the money and the time to refurbish that, because to me, it doesn’t really exist anymore. It’s like this is the movie I wanted it to be, and I’m sorry you saw a half-completed film and fell in love with it. But I want it to be the way I want it to be. I’m the one who has to take responsibility for it. I’m the one who has to have everybody throw rocks at me all the time, so at least if they’re going to throw rocks at me, they’re going to throw rocks at me for something I love rather than something I think is not very good, or at least something I think is not finished.

It's unclear if this 2027 showing and the London festival showing are indicators of Lucas relaxing his stance a bit, or if everyone has just sufficiently bullied him into letting it exist alongside the Special Edition. Probably Disney's ownership of Lucasfilm has something to do with it. Or, as he told People Magazine in October of this year, perhaps he's simply managed to let go. “Of course I’ve moved past it," he said. "I mean, I’ve got a life."

We also don't know how long Star Wars will stay in theaters. The original announcement suggested it would debut on April 30, 2027, with the intent of it showing at least through May the 4th, or Star Wars Day. It's possible they'll keep it in theaters long enough to still celebrate May the 4th, or perhaps Disney has other, even splashier plans for the big 50th. We only have to wait just over a whole year to find out.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

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