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Total War: MEDIEVAL III Announced – First Details & Trailer

SEGA and Creative Assembly have announced the latest part in their Total War: MEDIEVAL series. To celebrate this announcement, the teams shared its first details, as well as a trailer that you can find below. Total War: MEDIEVAL III marks the series’ big return to real historical settings. The game is still in early development, … Continue reading Total War: MEDIEVAL III Announced – First Details & Trailer

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Everything Announced at Creative Assembly's Total War 25th Anniversary Showcase

Creative Assembly’s Total War 25th anniversary showcase featured a number of major announcements in the strategy series, including a brand new game, a significant update to an existing game, and the tease of a new game announcement at The Game Awards.

Total War: Medieval 3 announced

First up, Creative Assembly announced Total War: Medieval 3, the long-awaited return to the franchise’s historical roots, with a live-action reveal trailer. Here’s the official blurb:

Now in early pre-production, this next chapter is both a tribute to its legendary predecessors and a bold revolution for the series. Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before. Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.

Total War: Warhammer 3 - Lords of the End Times announced

Next came Total War: Warhammer 3 - Lords of the End Times, which coincides with the subseries’ 10th year. The Lords of The End Times Pack adds four new Legendary Lords into the Immortal Empires campaign experience in summer 2026. The first to be revealed is the great necromancer, Nagash, who returns to reclaim his lost power and drown the world in undeath. These new lords also herald the arrival of the free End Times Update. Here’s the official blurb:

Taking inspiration from the lore, players will face a campaign experience transformed, with apocalyptic scenarios and cataclysmic events that push the boundaries of strategy and survival. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come.

Creative Assembly ended the announcement by saying there’s more to come from Total War: Warhammer, insisting “the series is far from over.”

The Warcore game engine to bring Total War to consoles

Next up was the announcement of the Warcore game engine, the latest version of Creative Assembly's own tech which allows for future Total War games to launch on console. Here’s what Creative Assembly had to say:

Building on 25 years of strategy innovation, Warcore is the next evolution of Total War’s proprietary engine. As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before. Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come. In a franchise first, it also enables future games to be released on PlayStation and Xbox, welcoming a new generation of commanders to the scale, immersion, and tactical mastery that defines Total War.

'Surprise' Total War game set for The Game Awards

The showcase ended with a tease for The Game Awards on December 11, when a “surprise” third game will be revealed. “This title will be Total War’s next major release and represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era,” Creative Assembly said. “We hope to see you there.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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High on Life 2: Boss Fight Gameplay – IGN First

Our IGN First "cover story" game for December is High on Life 2, the upcoming comedy first-person shooter sequel to the 2022 original breakout hit from Squanch Games. We got our coverage warmed up with the funny in-universe ad for Humanzapro, and then we posted ten minutes of exclusive new gameplay from early in the campaign set in Pinkline Harbor, one of three in-game hubs you'll explore. And today, we've got a boss fight reveal, showing off a battle against Kreg Button, a pirate-themed bounty hunter.

High on Life 2 aims to double down on what worked in the original, with new and returning talking guns voiced by the likes of JB Smoove (Curb Your Enthusiasm), among others. It also adds plenty of new gameplay, such as skateboarding. Check out the new boss fight gameplay below.

Check out the original announcement trailer if you missed it, and stay tuned all December long for more exclusive High on Life 2 content, including more gameplay, new weapon reveals, interviews with the developers, a fresh hands-on preview of the latest build, and more!

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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Samsung 9100 Pro SSD Review

The Samsung 9100 Pro is a big, powerful, flagship SSD from one of the biggest names in the game. It brings high-end performance, pushing the limits of its PCIexpress 5.0 interface– on paper, this should be one of the best SSDs ever made, accelerating file transfers and game load times like never before.

But Samsung wasn’t first to market with a top-tier PCIe 5.0 SSD, and there is stiff competition for the kind of cutting-edge performance that Samsung has historically been known for. Still, it is very fast on paper, with a strong endurance rating, five-year warranty, and the option of an attractive, low-profile heatsink for a few dollars extra.

Design and Software

This is a standard M.2 2280 drive, so the dimensions and form-factor will be very familiar for anyone with an NVMe SSD. Samsung sent me the heatsink version of the 9100 Pro and it’s clearly built to a high-standard, with a sturdy, compact design and well machined heatsink fins that give it a quality look and feel. It’s available without the heatsink too, though, should your motherboard have big heatsinks for add-in drives, or you want to use a third-party alternative.

It’s available in sizes from 1TB through 4TB at the time of writing (I’m testing the 2TB version), with plans to release an 8TB model down the line.

Forget CrystalDiskInfo, if you have a Samsung SSD you get to use the excellent Samsung Magician Software which combines detailed drive monitoring with easy data migration, secure erase, drive encryption, and performance benchmarks, among other useful settings and tests.

It’s not something everyone will feel the need to play around with, but if you want to keep a close eye on your new flagship SSD, Samsung’s Magician tracks drive health, system information, and has useful built-in tools like secure erase and drive encryption.

Specs

The specifications for the Samsung 9100 Pro are about as good as you can get with a modern, high-end PCIe 5 SSD. Although that’s never the full picture for any component, Samsung sets off on the right foot with this drive.

The 9100 Pro uses Samsung’s 236-layer TLC NAND Flash, which is the company’s most effective memory to date. This NAND is also used in the older 990 Evo Plus and 990 Pro models, but with a newer controller and interface, this drive is much faster.

The sustained read and write speeds of 14,700 MBps and 13,400 MBps, respectively, are competitive with other top PCIe 5 drives like Sandisk’s WD Black SN8100 and Crucial’s T710. While you’re unlikely to encounter these speeds outside of benchmarks and large file transfers, if you want to move a lot of data around between drives (ideally between two PCIe 5 drives) then the 9100 Pro should do it exceptionally quickly.

The random read and write performance is arguably more impressive, though, and highlights how far we’ve come in “smaller” capacity drives like this, showing how capable Samsung’s top flash designs are.

The endurance rating of 1200 TBW for this 2TB model (up to 4800 TBW for the 8TB model) is plenty for the average user, though there are more durable professional drives out there if you expect to hammer yours on a daily basis for professional workloads.

The Samsung 9100 Pro joins the high-end PCIe 5 market at a time of increasing competition. There are standouts like the Crucial T705 with its huge heatsink and impressive numbers leading the pack, but its high price of $260 reflects that. The WD SN8100 offers similar specs at a similar price, giving the 9100 Pro at $260 some real head to head action with little separating them. Ditch the heatsinks and their prices match up even closer.

Then there’s the slightly slower, but still fast Corsair MP700 Pro and Elite, which are still blazingly fast in real-world workloads, but significantly cheaper.

Considering the limited utility for the cutting-edge performance of a top PCIe 5 SSD in 2025, too, it’s also worth considering high-end PCIe 4 drives. Those include Samsung’s own 990 Pro, which is available at the same capacity for just $150.

Performance

To test the 9100 Pro I fitted it to my test system with an AMD Ryzen 9 7950X3D, an Asus ROG Crosshair X670E Hero, 32GB of RAM at 5,200MHz and a Radeon RX 7900 XTX. I installed the drive in the top-most PCIe 5 NVMe slot and tested on a brand new installation of Windows 11 running the latest 24H2 version, with the latest drivers and BIOS updates applied.

In CrystalDiskMark, the 9100 Pro actually surpassed its rated sustained read and write performance showing how utterly fast this drive can be when shifting raw data around.

That was backed up by my 10GB file transfer test. Moving it from a PCIe 4 WD SN850X 2TB model to the 9100 Pro (Write) took just 3.9 seconds, and moving it back again (Read) was even faster, at 3.4 seconds. If you frequently move large files or folders between drives and want one that will do it exceptionally quickly, the 9100 Pro is among the fastest there is.

In real-world gaming benchmarks I saw equally impressive results. When running the Final Fantasy XIV: Dawntrail benchmark, we clocked a total loading time of just 6.2 seconds. All scenes loaded in under two seconds, and the first and fifth were well under a second a piece. That’s not much faster than a high-end PCIe 4 SSD, but it’s still plenty fast.

The only place where I found any kind of anomalous performance was in 3D Mark Storage. There I recorded a respectable, if unimpressive, 3,269 points, with an average access time around 55 micro-seconds.

Although I’m not the only one to have recorded a sub-4000 score with this particular drive on this particular benchmark, many contemporaries have managed 5-6,000+ scores. Iran it multiple times and it came back the same every time. I initially thought it might be the SLC running out, but I had similar performance throughout all the individual test runs during the benchmark.

I’ve reached out to Samsung for comment and will update this review if and when I hear back.

One area where this drive did really impress me, though, was temperature. Although the drive itself gets blisteringly hot to the point that touching it became a legitimate burn hazard, the controller inside was chilly the entire time. Even after sustained load during the 3D Mark test run, it didn’t even break 40 degrees.

That said, this drive is clearly putting out a lot of heat so I’d recommend the heatsink or some kind of strong active cooling.

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Total War: Medieval 3 Announced as the 'Rebirth of Historical Total War,' New Total War Game to Be Revealed at The Game Awards

Creative Assembly has announced Total War: Medieval 3, the next mainline game in its long-running strategy series.

Unveiled at Creative Assembly’s 25th anniversary showcase, Total War: Medieval 3 is a return to the franchise’s historical roots, but, according to the developer, it is also a “bold revolution.” No release window was mentioned, but it sounds like a way off as Creative Assembly said the project was in early pre-production.

“Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before,” Creative Assembly said. “Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.”

Creative Assembly announced the game with a live-action teaser and a selection of concept art, below.

The announcement of Total War: Medieval 3 comes alongside the reveal of the Warcore game engine, which Creative Assembly said is the “next evolution” of Total War’s proprietary engine.

“As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before,” Creative Assembly said.

“Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come.”

The Warcore engine means future Total War games can be released on PlayStation and Xbox for the first time, Creative Assembly added.

Creative Assembly also teased a new game announcement at The Game Awards on December 11. This will be Total War’s “next major release” and “represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era.”

It's a busy time for the Sega-owned studio, which is also working on continued updates to Total War: Warhammer 3, as well as Alien: Isolation 2. Check out everything announced at the Total War 25th Anniversary showcase right here.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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Where Can You Buy a Nintendo Switch 2 Before Christmas?

The Nintendo Switch 2 has been flying off shelves, even with relatively few Black Friday deals, but there are still bundles available for anyone looking to snag one to put under the tree this Holiday season.

That’s not all, though - Amazon still (somehow) has stock of the Mario Kart World Bundle at a $50 discount, saving you 15% and netting you a great game in the process - if you know where to look.

You Can Still Get A Switch 2 For Christmas

Because Amazon is hiding the price of the Switch 2 Mario Kart World Bundle, it’s not immediately obvious that it’s on sale, so you’ll need to click the link above and add the bundle to your cart.

Doing so will give you the $449.00 price for the Mario Kart Bundle. Given that the game itself retails for a whopping $79.99, you could see it as getting the console for $369.01 - almost $100 off of the standard price. Or you could see it as getting the console at MSRP with a very expensive game thrown in for free - either way, this is a deal we don’t expect will be around for too much longer.

Aside from Amazon, there are plenty of bundles still available that include everything from microSD Express cards to other games.

Nintendo currently offers two game options, with one being the aforementioned Mario Kart World one, and another offering Pokémon Legends: Z-A. Those are great titles to start off with, but other retailers are mixing things up and including additional game options from Nintendo first-party - although they do tend to get pricier.

Best Buy was offering the most bundles of any retailer over Black Friday weekend, and that remains the case now. The retailer has a bundle including both Mario Kart World and Pokémon Legends Z-A, as well as options which include peripherals, the Switch 2 version of The Legend of Zelda: Tears of the Kingdom, or Donkey Kong Bananza.

You can even get the (very good) Nintendo Switch 2 Pro Controller included in some, but be aware that the price will climb as a result. Still, you can’t go wrong with a case or screen protector.

Once you do get your Switch 2 console on Christmas day, don’t forget to check out our list of the best games for the system, including Ball x Pit, Final Fantasy Tactics, Hades 2, and Donkey Kong Bananza.

Wondering about Mario Kart World? We gave the game an 8 out of 10 in our review, with Logan Plant saying, “Mario Kart World may not make the most convincing case that going open-world was the boost the series needed, but excellent multiplayer racing, incredible polish, and the thrilling new Knockout Tour mode still more than live up to its legacy.”

Just don’t be upset if your relatives won’t speak to you after a particularly furious game of Knockout Tour - I’ve been there…

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He's a big fan of Magic: The Gathering and other collectible card games, much to his wife's dismay.

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Unreal Engine 5 Fan Remake of Konami’s Canceled PT Is Now Playable and Free to Download

Now here is something that passed under my radar. Last month, RickiE7an released the latest of his Unreal Engine 5 Remake of Konami’s canceled Silent Hill project, PT. This is one of the best fan remakes of PT, so don’t sleep on it. This PT remake has the same length and features as the original … Continue reading Unreal Engine 5 Fan Remake of Konami’s Canceled PT Is Now Playable and Free to Download

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Tomb Raider Amazon TV Show Will 'Reinvent the Franchise on a Massive Scale'

It looks as though the live-action Tomb Raider Amazon series, which will star Game of Thrones alum Sophie Turner, will revamp the beloved video game franchise, so get ready for an all-new Lara Croft.

Story Kitchen, a production company dedicated to video game adaptations in film, recently revealed some new details about their partnership with Amazon MGM studios, who is distributing the series, and Crystal Dynamics, the company that created the iconic game series. According to their website, the new Tomb Raider series will “reinvent the franchise on a massive scale” and will interconnect “live-action television series and video games into a unified storytelling universe.”

For Amazon, Fleabag star and writer Phoebe Waller-Bridge will be taking the helm here, “spearheading the next chapter of Tomb Raider, launching an ambitious reimagining of the Lara Croft universe.”

Jonathan Van Tulleken, who is known for his work on the highly regarded FX series Shogun, will direct and serve as executive producer on the series alongside Chad Hodge, who will also serve as co-showrunner with Waller-Bridge.

The series was first reported to be in development in January 2023 and was officially greenlit at Prime Video over a year later in May 2024. In November 2024, Turner was first connected to the project, and she was confirmed to star nearly over a year later, just a few months ago.

“I’m so excited to announce the formidable Sophie Turner as our Lara alongside this phenomenal creative team,” Waller-Bridge said at the time. “It’s not very often you get to make a show of this scale with a character you grew up loving. Everyone on board is wildly passionate about Lara and are all as outrageous, brave, and hilarious as she is. Get your artifacts out… Croft is coming…”

In early September, it was reported that the show would begin filming in January 2026, so we don’t have any release information just yet — but for fans of the franchise, it’s worth noting that the final season of the animated series Tomb Raider: The Legend of Lara Croft will be released on December 11.

Photo by Marc Piasecki/WireImage.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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The Fallout: New Vegas: 15th Anniversary Bundle for PC Is Now Up for Preorder at Amazon

Fallout: New Vegas turned 15 this year, and to celebrate, Bethesda announced a Fallout: New Vegas 15th Anniversary Bundle back in October. For those who simply can't wait to get their hands on a bundle of their own, preorders are now finally live at Amazon (as well as at the Bethesda Gear Store) for $154.99.

Unfortunately, there's still a little ways to wait before fans will be able to boot it up in their PCs, as it's currently set to be released on June 30, 2026. So it'll have to be a slightly delayed anniversary celebration, but a fun one nonetheless.

Preorder the Fallout: New Vegas: 15th Anniversary Bundle

This looks like the ultimate bundle for New Vegas fans to enjoy, too. First and foremost, it comes with a PC digital code for Fallout: New Vegas Ultimate Edition, which includes the Dead Money DLC, Honest Hearts DLC, Old World Blues DLC, Lonesome Road DLC, Courier’s Stash Weapon Pack, and Gun Runner’s Arsenal Weapon Pack. What's even better, though, is that it comes packaged in a retro Collector’s Big Box (which can be seen in the photo above) which was exclusively made to celebrate the game's anniversary.

Alongside the PC code and collector's box, it also comes with an 8-inch PVC statue of Victor the Securitron, a set of Doc Mitchell’s evaluation cards, a Vault Boy enamel pin, a Mojave Express patch, and an NCR Recon patch. What better collection to have to celebrate 15 years of this excellent game? Plus, with the Fallout TV show heading to New Vegas for its second season, there's no better time to play it.

Looking for even more Fallout-themed items to pick up, whether for fun or shopping for a fan for the holidays ahead? Check out our guide to the best Fallout gear and collectibles to see some more of our favorite picks, alongside this bundle, that we think are well worth a look right now.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

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Metroid Prime Actor Confirms Identity of Mysterious Cut Intro Voice

Metroid Prime, up until this week’s Metroid Prime 4: Beyond, at least, is mostly free of spoken dialogue — especially when it comes to its mute protagonist, Samus Aran. But an unused monologue was recorded for the original Metroid Prime, and eventually uncovered by fans, with its performer remaining unknown. Until now.

IGN recently sat down with legendary Mass Effect and Metal Gear Solid (among many, many others) voice actress, Jennifer Hale, who provided the voice for Samus — entirely grunts and effort sounds — in the original Metroid Prime trilogy. While we were talking with her (and before it was confirmed she had been replaced for 2025’s Metroid Prime 4) we thought we’d get to the bottom of the mystery surrounding who voiced that once-lost voice-over that was left on the cutting room floor.

That monologue goes as follows, for those who are unfamiliar:

“Ten years ago, below the surface of planet Zebes, the mercenaries known as Space Pirates were defeated by interstellar bounty hunter Samus Aran. Descending to the very core of the Pirate stronghold, Samus exterminated the energy-based parasites called Metroids, and defeated Mother Brain, the leader of the Pirate horde. But the' Space Pirates were far from finished. Several Pirate research vessels were orbiting Zebes while Samus fought on the surface below. After the fall of Mother Brain, the ships escaped, with the hopes of finding enough resources to rebuild their forces, and take their revenge. After discovering a possible Pirate colony on planet Tallon IV, Samus has again prepared for war, hoping to end the Pirate threat forever.”

With Hale being the most famous voice of Samus, you’d perhaps assume she also recorded these introductory lines to the world of Prime. Well, you’d be wrong.

“That's Vanessa. Vanessa Marshall," Hale reveals. It's perhaps not a surprise, as Marshall is already credited with also lending her talents to the voice of Samus in Metroid Prime, notably contributing her death scream to the sound library. Marshall also starred alongside Hale in Marvel’s Midnight Suns, as well as Metal Gear Solid 2: Sons of Liberty as Olga, and may be familiar to fans of animated TV as the voice of Hera Syndulla in Star Wars' Rebels and Bad Batch series.

As to why Retro Studios and Nintendo went with Marshall over Hale for this prospective monologue, only to then ditch it anyway, Hale says she's unsure. “I adore Vanessa,” Hale adds. “I love that we actually shared this role. It's so crazy, and I'm not sure why. I never remember saying no to this. I would never have said no to doing this. They may have preferred her work. I have no idea.”

While not getting to record these fully formed sentences, Hale did get the lion's share of the grunt work on Metroid Prime. It sounds an intriguing process, which she went on to explain in more detail:

"I like to have identified a character's way of speaking before I do grunting for them, because how you grunt is different to how I grunt, to how anyone else grunts," Hale explained. "It's very specific. If you are a civilian and you're grunting, you're like... [makes surprised grunt noise] because it's all surprising and it's all new. If you've done it a million times, you're like [makes short grunt noise], because you've gone under fire 1,800 times and you're used to it."

While that once-lost intro narration was never used in the original Metroid Prime, parts of the monologue would later see the light of day, thanks to Super Smash Bros. Brawl. Jay Ward, who voiced Star Fox’s Wolf O’Donnell in the Nintendo fighting game series, rerecorded certain lines of it that were laid under the Opening/Menu - Metroid Prime track on the soundtrack.

Who knows where this monologue will turn up next, or why it was never actually used in the final game. At least for now, thanks to Samus herself, part of this mystery has been solved. Would you have liked the intro narration to have been kept? Although I do love the lonely, wordless nature of Metroid Prime, I do like the “Ripley at the end of Alien” feel this gives to the game. Let us know what you think in the comments.

For more on Metroid Prime, make sure to check out our review of Metroid Prime 4: Beyond, and for more from Jennifer Hale, read all about why she’d love to return to the Mass Effect series as Commander Shepard or “anyone” BioWare want.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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2.5D Sci-Fi Futuristic Action Platformer, REPLACED, Comes Out On March 12th

Sad Cat Studios has announced that its 2.5D sci-fi story-driven action platformer, REPLACED, will be released on March 12th, 2026. To celebrate this announcement, the team shared a new trailer that you can find below. REPLACED is a 2.5D action platformer with a strong cyberpunk story. Players will run, climb, and fight through broken city … Continue reading 2.5D Sci-Fi Futuristic Action Platformer, REPLACED, Comes Out On March 12th

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After Working Together on Army of the Dead, Tig Notaro Pitched Zack Snyder on an Action Movie Where 'Everyone's a Hot Lesbian' — and It Sounds Like He's Into It

It looks like comedian and action star Tig Notaro has officially decided what project she wants to do next with Batman v. Superman director Zack Snyder — and it’s an action movie where “everyone’s a hot lesbian.”

Notaro recently opened up about how the idea came to pass, and it all started when she digitally replaced comedian Chris D’Elia in Snyder’s 2021 zombie film Army of the Dead. In the movie, she played Marianne Peters, a butch helicopter pilot with a penchant for cigars. Needless to say, the world took notice.

"I go viral for being sexy in this film," Notaro recalled on an episode of the On With Kara Swisher podcast. "And it was so unexpected. My phone's exploding. I'm not walking around going 'Oh my God,' you know, 'Check me out.' I was so confused. So I called Zack, and I said, 'I'm hearing it from straight men, gay men, gay women and straight women that they think I'm hot in this movie.'"

So she took that notion and channeled it into a new idea where “everyone’s a hot lesbian” in a high-octane action movie — and Snyder was into the pitch. "He was like, 'Oh my God, yes, let's make that movie.' And so who knows? It's a Hollywood project. We're in the process of putting the script together,” the comedian continued. “Picture this poster: We have the name of the film, and then it says 'Hot Lesbian Action.' That's how I sold him on the Zoom.

"As of now, the movie is called ‘Deviants,’ and takes place back in some old-timey days, like some closeted deviants,” Notaro added of the film’s working title, and it’ll be interesting to see if it keeps the name should it actually get made (fingers crossed).

Notaro is currently starring in Zootopia 2 and will reprise her role as USS Discovery engineer Jett Reno in Star Trek: Starfleet Academy, which will premiere on Paramount+ in January. Notaro first played the role on the series Star Trek: Discovery, which ran from 2017 to 2024.

As for Snyder, he is currently filming a drama thriller called The Last Photograph, starring Stuart Martin and Fra Free. He started developing the project in the mid 2000s, and there’s no release date just yet, but it will be interesting to see whenever it drops (both Snyder’s drama thriller and his hot lesbian action movie with Notaro).

Photo by Axelle/Bauer-Griffin/FilmMagic.

Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.

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The Batman 2 Co-Writer Defends Riddler Actor Paul Dano After Quentin Tarantino Called Him 'Weak Sauce'

Mattson Tomlin, co-writer of The Batman 2 alongside director Matt Reeves, has defended actor Paul Dano following high-profile criticism from Quentin Tarantino.

Earlier this week, Quentin Tarantino said There Will Be Blood could have been his favorite film of the 21st century if “weak sauce” actor Paul Dano wasn’t in it.

The Pulp Fiction and Reservoir Dogs writer and director appeared on The Bret Easton Ellis Podcast to reveal his 20 favorite films of the 21st century. Tarantino said There Will Be Blood might have been his top pick if it weren’t for Paul Dano, who he described as the film’s “giant flaw.” Dano played identical twins Paul and Eli Sunday in Paul Thomas Anderson's 2007 period drama.

Here’s the quote in full, as confirmed by Deadline:

“Daniel Day-Lewis. The old-style craftsmanship quality to the film. It had an old Hollywood craftsmanship without trying to be like that. It was the only film he’s ever done, and I brought it up to him, that doesn’t have a set piece. The fire is the closest to a set piece. This was about dealing with the narrative, dealing with the story, and he did it f***ing amazingly. There Will Be Blood would stand a good chance at being number one or number two if it didn’t have a big, giant flaw in it … and the flaw is Paul Dano. Obviously, it’s supposed to be a two-hander, but it’s also drastically obvious that it’s not a two-hander. [Dano] is weak sauce, man. He is the weak sister. Austin Butler would have been wonderful in that role. He’s just such a weak, weak, uninteresting guy. The weakest f***ing actor in SAG [laughs].”

Bret Easton Ellis, who wrote 1991 novel American Psycho, suggested Dano faced an impossible task keeping up with Daniel Day-Lewis' Oscar-winning performance. "Daniel Day-Lewis also makes it impossible to make it a two-hander because there are aspects of that performance that are so gargantuan," he said.

Tarantino countered: "So you put him with the weakest male actor in SAG? The limpest dick in the world?" Later, he clarified his position, insisting: "I'm not saying he's giving a terrible performance. I'm saying he's giving a non-entity performance." But Tarantino’s feelings on Dano are clear: "I don't care for him," he said. "I don't care for him, I don't care for Owen Wilson, and I don't care for Matthew Lillard."

After Tarantino’s comments hit the internet, fans moved to defend Dano’s performance in There Will Be Blood, pointing out the context surrounding his role. Dano, who was only 23 years old when he was cast in the film, was originally only set to play the brother Paul, but took over both the twin roles two weeks after filming began when the actor originally cast as Eli, Kel O’Neill, was fired because Paul Thomas Anderson decided he “wasn’t the right fit.”

Now, screenwriter Mattson Tomlin has defended Dano, taking to social media to hail the backlash to Tarantino’s comments.

“I am really pleased to see so many people cheer on Paul Dano this week,” he said. “Not only is he a terrific actor, but he's an astonishing director who exudes control and tremendous empathy. Check out Wildlife if you haven't seen it.”

I am really pleased to see so many people cheer on Paul Dano this week. Not only is he a terrific actor, but he's an astonishing director who exudes control and tremendous empathy. Check out WILDLIFE if you haven't seen it: https://t.co/WDb34MwjcE

— mattson tomlin (@mattsontomlin) December 3, 2025

The question of whether Dano will reprise his role as the Riddler, who was the antagonist of The Batman, for its sequel remains unanswered (although we do know Marvel star Scarlett Johansson is reportedly in talks to join the movie in a mystery role). Dano’s Riddler was last seen behind bars in Arkham, where he has a chat with the Joker, played by Barry Keoghan.

Tomlin wasn’t alone in defending Dano in the wake of Tarantino’s comments. Shang-Chi actor Simu Liu posted on social media: “Idk man I think Paul Dano is an incredible actor.”

idk man i think paul dano is an incredible actor

— Simu Liu (@SimuLiu) December 4, 2025

Meanwhile, Dillon Freasier, who played H.W. Plainview (the son of Daniel Day-Lewis’ Daniel Plainview), told TMZ that There Will Be Blood is a “perfect” movie. “It’s a work of art,” Freasier, who was a child actor in There Will Be Blood, said. “And it’s that way because everyone was perfectly cast.”

After the movie came out, Dano spoke about the difficulty he faced adding his extra role with very little time to prepare. "On There Will Be Blood I was cast at the last minute," he said in an interview with Indiewire. "I had 3 1/2 to 4 days to get ready for the first day. That was just guts and instinct, not a lot of preparation."

Daniel Day-Lewis was also full of praise of his co-star in a BBC interview ahead of the film's release, saying:

"Actually, when we cast the film originally we cast somebody else in the part of Eli and we shot for three or four weeks with a different actor. But it didn't work out for a number of reasons. It's the only occasion in my life that, during the course of a piece of work, we had to re-cast and re-shoot stuff which I wouldn't wish on anybody. Paul was already contracted to play the part of Paul, and we'd all considered him for Eli already, so it seemed like an obvious choice. He flew out to what he thought would be one of his scenes as Paul and we asked him what he thought about also playing Eli and he never went home again. He had two days to prepare for the part. He came out on a Friday evening and we were shooting scenes on Monday with him. And I swear to God on set that day he was a recognisable, fully formed character. I dare say he was slightly unsettled in himself, but you wouldn't have guessed it. He was just right there."

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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The Best, Worst, and Weirdest Terminator Games

Depending on who you ask, Terminator 2: Judgment Day is either one of the best action movies ever, one of the best movies in any genre, period, or just the best movie of all time, full stop. But regardless of how you rank it, there’s no debate that this film lends itself to games — robots, lasers, explosions, chase sequences, boss fights, and a whole lot of guns — so naturally, it’s gotten its share of adaptations. Some have tried to translate the Terminator franchise’s most explosive moments into an interactive experience, some have woven original lore into the series' tangled rat’s nest of a timeline, and some aren’t actually related to James Cameron’s creation whatsoever, but figured it couldn’t hurt to throw a killer robot or two into the mix.

Alas, there’s never been a definitive T2 video game, but this year, Terminator 2D: No Fate is attempting to change that. Much like an advanced cybernetic organism sent back in time to alter the future, a group of game developers is using cutting-edge technology from the year 2025 to make the Judgment Day game we’ve wanted ever since the movie was released back in 1991. So, come with me if you want to learn… about the best, worst, and weirdest Terminator video games ever made… in this timeline, anyway. But please, remain clothed. This isn’t that kind of time travel.

Terminator 2 Console Games

One of the best things about Terminator 2 is the sheer variety of its action scenes. It’s got multiple chase sequences with cars, bikes, trucks, and a chopper. In between chases, it’s got shootouts that make use of a whole arsenal of distinctive weapons, and it pits a nearly unkillable protagonist against an even less killable villain. Oh, and if that wasn’t enough, there’s a nice glimpse of future warfare full of flying laser robots and cyber tanks and chrome-plated skeleton men. Now imagine you’re tasked with combining all those things into an interactive experience that’s as fun to play as it was to watch on the big screen, while also making sure it fits on a floppy disk. Add to it that you’re on a tight deadline to get it shipped while the movie is still fresh in people’s minds. Oh, and one last thing: you haven’t actually seen the movie yourself.

Well, that was the case for several of the Terminator 2 video games that gradually trickled out in the two years following its theatrical release. Before hitting theaters, T2 was a closely guarded secret, so while the developers were allowed to read a draft of the script and see relevant reference materials, they had to fill in a lot of blanks, figuring out how the finished product would look. So while they weren’t quite flying blind, they were definitely gunning it down the freeway full speed with their headlights off, and it shows in those earlier games.

The T2 game that suffered the worst from these circumstances was Ocean Software’s officially licensed cash-grab, released exclusively in PAL territory in time for the film’s European theatrical release. This one is such a bizarre mess that IGN’s sister-site Eurogamer produced a whole video about it, titled “The Terminator 2 Game That’s Very Weird,” and while that’s an apt appraisal of that game in particular, there are quite a few others that fit the same description and were developed under equally challenging conditions.

Stateside, one of the first T2 games to market was for the Game Boy, released in time for the holiday shopping season of ‘91. It did an admirable job compressing the explosive events depicted on the big screen onto a monochromatic chartreuse display the size of a sugar packet. Like Ocean’s version, it too featured a mix of sidescrolling run-and-gun platforming levels and on-rails driving sequences. In between, there were multiple circuit puzzles in which you had to reprogram the Terminator – just like the unforgettable scene in the film where John and Sarah Connor void the T-800’s warranty by tinkering with its CPU. Unfortunately, unbeknownst to the developers as they scrambled to make a game based on a movie they hadn’t seen yet, that scene would be cut for the theatrical release, so those levels probably seemed especially tacked on to players at the time.

It’s funny to think about a movie studio splitting hairs about actors’ likenesses on a screen with such low fidelity, but it was genuinely a bone of contention. Arnold Schwarzenegger’s likeness couldn’t be used for the T-800 in-game (something that’s still the case for Terminator 2D), so there are no close-up images of him. It’s possible that’s why his character sprite looks more like Sigourney Weaver in Aliens than it does Arnold in T2, but that’s more likely a byproduct of it being twenty pixels tall.

Monochromatic low-res renditions of John and Sarah Connor do appear briefly to explain the story, and apparently, Linda Hamilton’s portrait in particular was the cause of some confusion. In an interview years later, it was revealed that UK-based developer Bits received feedback from T2’s production company that Sarah Conner’s bangs weren’t big enough. They were referring to the hair covering her forehead, which is referred to as fringe in the UK, but the developers briefly thought this was American slang for breasts. Thankfully, based on the finished product, this mix-up eventually got sorted out.

In 1992, a similarly shaped Terminator 2 game made its way onto the NES before getting ported to the Sega Master System and Game Gear. Like the Game Boy version, this broke up the movie into side-scrolling platforming levels and driving sequences, but thankfully scrapped the circuitry puzzles - suggesting that the developers of this version were actually able to see the film they were making a game about. While it’s a fairly boilerplate video game tie-in for the era, there is one rather ingenious wrinkle. Just like in the movie, John Conner gives his pet Terminator a scolding for terminating too many people, and this is reflected in-game by requiring the player to complete the mental hospital level non-lethally. Shooting human enemies while standing will result in a mission failure, so the player is forced to crouch and shoot them in the legs instead. Infuriating! But clever.

In December 1993, Terminator 2 games finally arrived on the Super Nintendo and Sega Genesis. These versions benefited from the more powerful hardware and extra development time, but they didn’t exactly strike while the steel was still molten. By the time they were released, time-traveling robots from the future had become obsolete, and genetically resuscitated dinosaurs ruled the world, following Jurassic Park’s box office success that summer.

Despite featuring larger, more varied environments and side objectives like collecting scattered future tech, the 16-bit T2 was not received well. Aside from frustrating players mechanically, it underwhelmed visually, especially when compared to other console games on store shelves at the time, like Ecco the Dolphin and Star Fox, or ports of arcade hits like Street Fighter II and Mortal Kombat. Though, bonus points for the authenticity of starting the first level with a butt-naked Terminator walking into a biker bar.

Terminator 2 Arcade Games

Considering that T2 shows the future savior of humanity gleefully burning through tokens in Afterburner and Missile Defense at his local arcade, it’s only fitting that the film got an arcade game of its own, which started appearing in arcades in 1991, before the movie had left cinemas. Compared to the scattershot attempt the console games made at distilling the film’s action setpieces to an interactive format, the original arcade game was more of a straight shooter, as in, all you did was shoot stuff, straight in front of you.

An on-rails shooting gallery played with cabinet-mounted light guns, T2: The Arcade Game let up to two players take on the role of the T-800. The score screen would refer to each player as an individual terminator, though it makes more sense canonically to pretend each player is controlling one of the T-800’s arms. After all, in the movies, he cocks a shotgun one-handed and dual-wields assault rifles, and sending twin T-800s back in time would just be silly. In fact, you can even play this game while dual-wielding, poorly, so if you have a couple of rolls of quarters you need to get rid of quickly, that’s one option.

The first five levels of the arcade game take place in 2029 — the near-future hellscape ravaged by the Skynet and resistance war depicted at the start of Judgment Day — with players blasting wave after wave of endoskeletons, including higher-level gold-plated ones, before eventually getting sent back in time to shoot stuff in the 1990s. The first ‘90s level takes place in the Cyberdyne offices, where the primary objective is “destroy everything,” which includes dozens of Cyberdyne Systems staff members in hazmat suits inexplicably hurling Erlenmeyer flasks full of chemicals at you. Why do they even have chemistry stuff here? Isn’t this a robotics company?One of the big selling points of the arcade game is that it used the digitized likenesses of Arnold Schwarzenegger, Edward Furlong, and Robert Patrick, as well as authentic audio clips from the movie. Of course, the context in which they’re used is less authentic. When the T-1000 finally shows up at the end of the Cyberdyne level, he delivers this chilling one-liner: “Are you John Conner?” Which is extremely funny, as it suggests that he’s still not 100% certain this child he’s come all this way to kill is in fact the guy he’s after.

Like the movie, the final showdown takes place in a steel mill, and the T-1000 must be doused with liquid nitrogen, shattered, and ultimately knocked into a vat of molten metal. However, unlike the movie, in between those sequences, the T-800 must protect John Conner from a bunch of gun-toting steel mill workers who come in rappelling from the ceiling, who are apparently really not happy about this robot fight interrupting their smelting of ingots or rebar or whatever.

T2: The Arcade game isn’t perfect, but it could’ve been a lot worse: it could’ve been about rescuing Aerosmith by launching CDs at stormtroopers dressed like MC Hammer… which is the premise of Revolution X, another Acclaim game that was sold as a conversion kit for the T2 cabinet. I would love to say I have fond memories of playing the original T2 arcade game, but for whatever reason, the proprietor of my local movie theater decided a game about Aerosmith made more sense in a multiplex lobby than a game about one of the most successful motion pictures of all time, but couldn’t be bothered to replace the cabinet art. So, I have very fond memories of the T2 cabinet, just not playing the game it advertised.

Terminator 2 PC Games

While arcades and home consoles were thriving in the early 1990s, PC gaming was evolving at an almost geometric rate. Alongside Terminator 2, a brand new Terminator game arrived for personal computers in July 1991, but it wasn’t actually based on the sequel. Rather than scramble to gamify all of T2’s massive setpieces, one studio had the bright idea to tackle something smaller: the first film, which hadn’t gotten a game at that point.

The Terminator was released in 1984, a year after the entire video game industry crashed, and when it was still in rough shape. Even if that hadn’t been the case, nobody was about to greenlight a game based on a low-budget horror flick from the director of Piranha II: The Spawning. But, as James Cameron would demonstrate, from humble beginnings come great things. Meanwhile, the studio behind this ambitious Terminator PC game hadn’t done much besides a handful of sports games, but that would change. The studio’s name? Bethesda Softworks.
These days, Bethesda is known for making massively ambitious games set in sprawling open worlds, and in many ways, The Terminator was the studio’s first step toward developing genre-defining RPGs like Fallout 3 and Skyrim. Upon loading up The Terminator, players have the option to play as Kyle Reese or the Terminator. Playing as the former meant protecting Sarah Connor, while the latter was tasked with the titular termination. In either case, the scope of how and where players accomplished this was ridiculously ambitious for the time. The game took place in an almost 1:1 recreation of central Los Angeles that was roughly ten miles across. For comparison, Skyrim is only around 4 miles from Markarth to Riften.

Like in so many sandbox games that would follow in its stead, the player would have free rein to run or drive around, buy or steal weapons and other items, and avoid the police. That said, this was 1991, so it wasn’t exactly easy on the eyes, looking like somewhere between Duck Hunt and a Dire Straits video. It also wasn’t easy on the fingers. Later games of this ilk would let players commit grand theft auto with the press of a button, but vehicular theft in Bethesda’s first outing was only slightly less complex than hotwiring an actual car and then operating a stickshift to get it moving.

Bear in mind, this was 1991. Wolfenstein 3D was a year away, and the idea of a game where players fired a gun from a first-person perspective in a three-dimensional space was far from a surefire game mechanic, never mind doing it in a three-dimensional space the size of Los Angeles. Bethesda’s Terminator game did well enough to warrant a sequel, but rather than follow The Terminator with a game based on T2, the developers sidestepped the film’s many narrative and technical moving parts and set the game post-Judgment Day during the war against the machines.

Released only a year after the first game, Terminator 2029 shows noticeable graphical improvements, which were likely one benefit of its substantially narrower scope. Rather than attempt another open world, 2029 was broken up into levels. Instead of making players pick between a human or machine protagonist, 2029 gave them the best of both worlds: a member of the human resistance, outfitted with a cybernetic exoskeleton that could be outfitted with an arsenal of high-tech weaponry and futuristic gadgets.

A year later, Bethesda followed 2029 with The Terminator: Rampage, which further narrowed the scope and scale of the experience to a more conventional corridor-based shooter. Set entirely within a Cyberdyne Systems facility in the year 1984, players controlled a commando sent back in time by John Connor to destroy a computer that itself had been sent back in time and had begun manufacturing terminators. Rampage was released in December 1993, arriving on store shelves just in time for the holidays. Unfortunately, anyone with a PC and an interest in shooting stuff was likely preoccupied with DOOM, which was not only a much better game; iD launched it by releasing the first chapter for free online, under the correct assumption that players would eagerly pay for the rest of it.

Rampage might not have been the smash hit that Bethesda was hoping for, but its lead designer Vijay Lakschman’s next project for the company would more than make up for it: a little fantasy RPG called The Elder Scrolls: Arena. The Elder Scrolls would go on to become Bethesda’s most successful property, largely thanks to the ambitious vision of game designer Todd Howard, who’s since become a household name - at least, a household name in homes that own multiple swords. But long before venturing off to Tamriel, Howard would carve out his corner of the Terminator timeline.

Howard’s first producer credit at Bethesda was on The Terminator: Future Shock, which was released in 1995, but improved on the studio’s previous efforts tremendously. For one, it featured an unprecedented amount of 3D assets at a time when most shooters were still mostly 2D sprites in a three-dimensional space. Even more revolutionarily, Future Shock is the first PC game that used the mouse to look around - something Todd Howard makes no secret about.

And before you say Bungie did it first with Marathon, that was technically released on Mac, not PC. An expansion pack was planned for Future Shock, but it eventually grew into a standalone game titled Skynet. Skynet lived up to its supercomputer namesake by iterating upon its predecessor to a shocking degree, adding a multiplayer mode and refining the visuals. Okay, so maybe the FMV cutscenes haven’t aged great, but for the time, it was pretty nuts: Skynet’s complex indoor environments and large outdoor areas could be explored on foot or by vehicle, giving it a sense of scale that wasn’t quite as commonplace in games back in 1996.

There’s no saying what the state of Terminator games would’ve been like had Bethesda continued to develop them, but Skynet would be the studio’s last use of the license. Todd Howard would shift his focus from future wars to high fantasy, acting as project lead for The Elder Scrolls Adventures: Redguard - one of the most hated entries in the series - before following that up with Morrowind, which would become one of the most beloved RPGs of all time. No fate but what we make for ourselves!

From T-1000s to T-Viruses

For the late 90s and early 2000s, the Terminator franchise was largely in standby mode. However, a little survival horror series had begun to infect the gaming space: Resident Evil. While Capcom’s long-running series is clearly its own thing, we’d be remiss not to mention how much it owes to James Cameron’s work.

At face value, Resident Evil is mainly about horror of an organic variety - or at least, biological - so a series about shiny metal robots isn’t the first thing to come to mind. But the devs at Capcom took some major cues from the team at Cyberdyne Systems: For instance, in the original Terminator, the T-800 shows up looking like a big, scary human man who pursues the heroes relentlessly until he’s revealed to be something decidedly not human and eventually defeated. In Resident Evil 2, Mr. X has a similar trajectory, shedding his human disguise eventually to reveal his more monstrous Tyrant form. When developing Resident Evil 3: Nemesis, producer Shinji Mikami specifically credits the T-1000 as the inspiration for the titular bioweapon.

Much like Cameron did with T2, as well as Aliens, the Resident Evil series has also had great success by pivoting from horror to action, with things heating up in RE3 before exploding into the nigh-perfect action-horror masterpiece that is Resident Evil 4 - and then perhaps getting a bit too action-packed in subsequent games. But hey, making sequels to nigh-perfect pieces of media is not easy - as the Terminator franchise would soon show us, repeatedly.

Terminator 3: Rise of the Machines Games

Terminator 3: Rise of the Machines hit theaters in 2003, a decade and change after its predecessor. T2 is an impossibly tough act to follow, and T3 ultimately didn’t need to exist, but the fact that it emerged from a decade and change in development hell due to convoluted rights issues, it’s kind of a miracle that it’s as decent as it is. For context, the Terminator 3 Wikipedia page spends 600 words summarizing the plot of the movie, which isn’t exactly straightforward, and more than 4000 words describing the amount of back and forth that took place before filming even began.

Since T2, the gaming landscape had changed a fair amount, and console games were beginning to be taken more seriously as a form of entertainment for mature, discerning consumers. This may have had something to do with Arnold finally allowing his likeness to be used in the first Terminator 3 game, and based on the trailer, that was one of its biggest selling points: “For the first time ever, fight as Arnold Schwarzenegger!”.

Unfortunately, star power in a video game isn’t enough to carry it when the rest of the experience sucks. When the Rise of the Machines video game arrived alongside the film’s home video release, it got torn apart by reviewers and fans alike for its subpar graphics, loads of bugs, and AI so stupid that it kind of undermined the premise of the movie it was based on.

PC players didn’t have it any better - they got Terminator 3: War of the Machines, a team-based multiplayer experience vaguely reminiscent of Battlefield 1942, but set in the post-judgment day wasteland. One widespread complaint was the half-baked animations, with one reviewer noting it made sense for a Terminator to die by rigidly falling over like a wobbly store mannequin, but it was less convincing when a human did it, which, bafflingly, was still showcased in the official trailer.

In 2003, developers of console and PC games might have been targeting a more discerning crowd of gamers, but for hastily produced shovelware based on any license that wasn’t bolted down, the Game Boy Advance was the wild west. But, ironically, the GBA version of Rise of the Machines was the least worst adaptation. An isometric action game, it followed a similar structure to T2 games. Players took control of the T-850 and fought robots in the future for several levels before traveling back in time to get shot at by the LAPD instead. One really cool detail is when the T-850 takes damage, it’s reflected by his sprite’s appearance in-game - the lower his health, the more his metal endoskeleton is visible. However, picking up healthpacks makes his skin and clothing grow back, which makes absolutely zero sense… if you somehow forgot we’re talking about a Game Boy game.

A year after Rise of the Machines, Terminator 3: The Redemption was released for consoles and PC - and its title seemed more self-aware than Skynet on Judgment Day, especially after how the previous two games were received. Redemption began development around the same time as Rise and War, but was given extra development time due to its larger scope, which it benefited from greatly. When it was released in 2004, many critics lauded it as “The best Terminator game yet!” Unfortunately, that’s not really a high bar, and a bunch of 7 out of 10s didn’t quite redeem the franchise as a viable basis for more video games without a new movie to attach themselves to.

Terminator Salvation Games

Fast forward through several more years of legal tug of war, and it was announced in 2007 that The Halcyon Company was the proud new owner of the Terminator Franchise and had plans to produce a fourth film, which was intended to kick off a whole new trilogy. Shortly after that news, Halcyon announced the formation of Halcyon Games, which would handle the official video game tie-in in-house, ensuring it arrived alongside the film in 2009.

In some ways, the Terminator Salvation video game is a lot like its movie counterpart: it’s got decent visuals, lots of explosions, almost as many robots, a somewhat forgettable story, but the overall experience could be hell of a lot worse. In other ways, the game is nothing like the movie: John Conner looks and sounds nothing like Christian Bale, as the actor didn’t lend his likeness or voice to the project. The game takes place two years before the events of the film, so it could’ve had a totally original protagonist, and it narratively wouldn’t have made much of a difference. The console versions received pretty mediocre reviews, but the mobile game fared slightly better, largely thanks to its impressive scope compared to the average iOS and Android games of the time.

What’s most interesting about Terminator: Salvation is that it marks a major sea change in Hollywood’s approach to making games based on movies. Video games were starting to be seen as a lucrative entertainment medium of their own, rather than just another form of merchandise. The results of Terminator Salvation’s approach might have been middling, but it’s a substantial improvement from, say, farming out the license to the highest bidder who would then turn it over to a studio that hadn’t even seen the movie they were supposed to make into a game. Unfortunately, The Halcyon Company’s halcyon days were short-lived, and they declared bankruptcy two years after Salvation’s release.

Terminator Genisys Games

Several more years were spent wrestling over the franchise, and soon enough, Terminator Genisys rose from the ashes with lofty ambitions of rebooting the whole space-time continuum and, yes, also kicking off a whole new trilogy. But, no plans were made to return the video game space, and it’s not hard to see why: By 2015, the amount of time and money required to develop and market a AAA video game had begun to regularly eclipse that of your average Hollywood blockbuster. The closest thing we got to a new Terminator game in 2015 was a mode in GTA Online inspired by the film, where players driving semi trucks had to run down bike-riding opponents in an aqueduct.
Okay, so full disclosure: I consider myself a pretty huge Terminator fan… and I never got around to watching Genisys, and based on everything I’ve seen and heard since it was released, I don’t feel like I’m missing out. From the jump, it looked like a cross between one of those fan-made trailers cut together from other movies, and a really expensive Super Bowl ad for a free-to-play mobile game…

So, it’s fitting that two years after Genisys hit theaters, Terminator Genisys Future War was announced for mobile devices with an explosive, extremely polished CGI trailer… which, like many mobile game trailers, may have oversold the actual gameplay just a tad. Awkwardly enough, by the time this Genisys mobile game was released, it had been announced months earlier that the next Terminator movie was in development.

Terminator: Dark Fate Games

Terminator: Dark Fate arrived in 2019, acting as a reboot-sequel hybrid that planned to pick up where T2 left off, ignore the events of all the movies released since then, and - yes, once again - kick off a whole new movie trilogy. James Cameron was actually involved this time around, and Linda Hamilton was back - so it seemed promising enough. Anyway, yet again, it didn’t get an official video game, at least not until Terminator: Dark Fate Defiance, which was an RTS that was rather unstrategically released almost five years after everyone had done their best to pretend this film never existed. However, leading up to its release, Dark Fate did align itself with gaming.

At E3 2019, the T-800 crashed two press conferences. On the Xbox stage, it was revealed that the pre-order bonus for Gears of War 5 would be a whole Terminator: Dark Fate character pack, allowing players to run around as lancer-wielding T-800 endoskeletons or turn Sarah Connor loose in horde mode. Meanwhile, Ubisoft hyped up Tom Clancy’s Ghost Recon Breakpoint by teasing plans for Terminator DLC coming post-launch, which would introduce a whole mode that let players rage against the machines.

Mortal Kombat 11, another of 2019’s biggest games, also got Terminator DLC, with the T-800 added to the roster weeks before Dark Fate hit theaters, featuring a fully fleshed-out moveset and the requisite fatalities. This was received so well that Mortal Kombat 11’s sequel, Mortal Kombat 1, would later add the T-1000 to its roster. Given Mortal Kombat’s inscrutably tangled timeline and irreparably mangled spinal columns, it stands to reason that a couple of time-traveling murder robots would make a good fit.

In the years since Dark Fate, not to promote any movie in particular, Terminator characters have made guest appearances in Fortnite and Call of Duty, where they fit in a lot better than plenty of DLC crossovers that have popped up since. Dark Fate’s director, Tim Miller, got his start producing video game trailers with Blur Studios, and it’s likely he was fully in support of this kind of brand synergy, if not partially responsible for how heavily his film aligned itself with gaming. Sadly, Dark Fate’s title turned out to be as prophetic as the frantic warnings of a naked man from the future, and it bombed at the box office, vaporizing any chance of a sequel anytime soon.

Post Dark Fate Games

Weirdly enough, a substantial Terminator game WAS released alongside Dark Fate, but it had nothing to do with that movie, presumably for boring legal reasons. If there’s one thing more convoluted than the Terminator continuity, it’s who owns the rights to it at any given time. My understanding is that a publisher named Reef Entertainment secured the rights to make games based on Terminator and Terminator 2 way back in 2013, but not any of the other films - and by the way, they’re also who are publishing Terminator 2D: No Fate, the game that’s the whole reason we decided to make this video in the first place.

Anyway, Terminator: Resistance was announced in September 2019 with a November 2019 release date. Generally, this short of a turnaround between the announcement and launch of a game is cause for skepticism, and that goes double when it’s based on a movie license that’s had as many bad games as this one has. Now, tack on that it was developed by Teyon, the studio behind the infamous Rambo: The Video Game, and you can see why gamers might’ve steered clear. If you're unfamiliar, Rambo is one of the worst-reviewed games of 2014: on Metacritic, out of hundreds of games, it’s the 7th lowest scored by critics, and 5th lowest based on user reviews.

Upon launch, Terminator Resistance was slightly better received, generally being lauded as mediocre, in some cases flat out bad (Let the record show that I did not review that game for IGN) but you can’t say it wasn’t trying: in addition to having a clear respect for the source material, this little AA game was juggling more complex systems than anyone was likely expecting. In addition to shooting robots, it’s got crafting, stealth, sidequests, and multiple romance options, with sex scenes. Is it a little janky? Yes! Low budget? Definitely! Surprisingly horny? You betcha! But you know what else was? The original 1984 film that kicked off this entire franchise. Since Resistance was first released, the team at Teyon dropped an enhanced version and a handful of DLC, and have since amassed quite a following of players evangelizing all the stuff this game does right.

As a follow-up, Teyon tackled yet another beloved 80s cyberpunk cult classic with Robocop Rogue City. No one was expecting much, but Rogue City improves considerably on what Resistance was attempting, while still maintaining that same palpable appreciation for the source material - it’s a little bit janky, but it also kicks ass and is expecdtly funny - just like Robocop. Like you can throw dudes through walls, but there’s also a sidequest where Robocop has to stand behind a desk in the police station and respond to outlandish citizen complaints to uphold the public trust. These guys understood the assignment. So, whatever 80s movie Teyon announces they’re turning into a game next, keep an eye on it

Anyway, speaking of Robocop as I’m prone to do, that’s the perfect excuse to talk about Robocop Vs. The Terminator! Which I should’ve talked about sooner, but this franchise isn’t chronological, so why should this video be? Released in 1993 for almost all the handhelds and consoles on the market at the time, this delightful crossover was based on the Dark Horse comics miniseries written by Frank Miller, who, fun fact, also wrote Robocop 2 and 3. Anyway, there’s not much in the way of story in the video beyond Robocop shooting a bunch of T-800s and gold T-800s and then a really big T-800, but the music absolutely slaps, and periodically just says “TERMINATOR” for no reason. Also, when you start the game up on SEGA, Robocop says, “EXCELLENT.”

Man, how cool would a modern RoboCop Versus The Terminator be? Oh, if only there were some studio that had experience making Terminator AND Robocop games, and had a bunch of screen-accurate assets lying around just waiting to be mashed together.

After all, there have been weirder combinations. Like say, Terminator and CHESS. Yup, they did that in 1993 too with Terminator 2: Chess Wars, which was probably pretty exciting when it came out, since chess computers were some of the most terrifyingly smart AI in existence back then. Don’t fact-check me on that.

If you prefer PE to math class, you might prefer Terminator and WRESTLING! Yeah, that was also a whole thing in WWE 2K16. Despite not wanting his likeness used in dozens of Terminator games based on Terminator movies he was in, Schwarzenegger not only signed off on it appearing here, he also agreed to recreate the whole opening bar scene of T2, where he walks naked into the biker bar, but this time, they had WWE superstars playing all the bikers. They must’ve paid Arnold the big bucks for that. Hey, speaking of big bucks, did you know there’s a Terminator mode in BIG BUCK HUNTER? Yup, that's right! You shoot Terminators. You probably could have put that together.

What does the future hold? Well, it may involve us banding together to scrounge for resources and fight for our lives in a scorched wasteland wrought by artificial intelligence. Worst case scenario, we’re doing that in real life, but more optimistically, we’re doing it in the open-world game Terminator Survivors, which was announced way back in 2024, but which keeps getting kicked down the road - so who knows when or if we’ll ever get to see it in action. There you have it, MOST of the games based on the Terminator films, featuring Terminator characters, or somehow loosely connected to this storied franchise. I skipped over a few. The future is not written.

Max Scoville is a senior writer, host and producer for IGN covering video games, movies, toys and collectibles. He has 15 years of experience in pop-culture media, previously writing for and/or appearing on Current TV, Destructoid, Revision3 and StarWars.com. He has been involved with several podcasts, including The Comedy Button, Weird Heat, Podtoid and you can currently find him hosting IGN’s weekly PlayStation show, Beyond.

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Cast Outs: Making Co-op Magic in a Modern Day Fantasy London Playground

If you love PvE co-op games but murderous robots are giving you low level PTSD, Cast Outs is here to stir up the genre with a modern take on fantasy. Designed from the ground up for co-op, it takes the usual Dungeons & Dragons tropes of goblins, elves and magic spells, and turns them into a 2-4 player playground to battle in. It's got pedigree too, because while it's the first game from UK studio Twisted Works, that studio is home to veterans who have worked on games like Horizon Forbidden Resident Evil 7, Killzone, and the Total War series.

"Left 4 Dead was one of our early inspirations as one of those games where you had to just realize that you're not going to do this alone," explains James Brace, Twisted Works CEO and the Cast Outs Creative Director.

"There is no single player mode. As a studio, when we approached this game we wanted a very sharp, narrow focus on this genre of co-op combat. As a team, you get to experience a whole bunch of missions and modes, different ways to play. We have runs, not unlike the Left 4 Dead kind of experience, but we also have sandbox areas, we have Horde modes. It balances everything we loved about scripted elements - those cinematic wow moments that we love in games like Left 4 Dead - with these playgrounds that allow a lot more freedom of exploration, and a lot more emergent gameplay."

As one of a team of three refugees from a doomed realm in another dimension, the aim for you and two battle buddies is to fight through a fantastical version of modern day London with a mix of team combos, magical powers and parkour style agility. Talking to the teams there's clearly a lot of thought that's gone into the story - with references to the Dungeons & Dragons movie, Buffy The Vampire Slayer and Percy Jackson referenced as team favorites, but the focus is also one letting players create their own weird and wonderful Tiktok share worthy moments.

"We're going to have a lot of visual storytelling, what I call passive storytelling. It's there in the world. You can see it. You can absorb at your pace. It can come through the characters. We can have a lot of lore come through the characters like we've seen in a lot of roster based games, but in terms of your adventure, your run, that's your story. The first kind of thing we wanted to try and do is make sure there's enough dynamics in the experience to create unique stories," says Brace.

In terms of gameplay, Cast Outs is built with short sessions in mind, but adds a progression system to keep you coming back for more. As well as learning your particular preferred combination of magic and run-based, Roguelike lite upgrade systems, there will be cosmetics to show off your Cast Outs skills and tenure, and a charm system.

"While playing, you're collecting ingredients. Those ingredients can be crafted into charms - it's where some of the magic still exists in London from the people who came over - and you can wear these charms and take them into battle," says Brace.

"You're going to have charm slots so you're going to have dilemmas about how many charms you're going to take in. I'll be going, 'Oh what are you carrying in? I'm taking this.' And it's ultimately driving the progression system to get all the charms and to have the most flexibility on play styles. You'll be able to support your team with charms. A lot of our charms aren't individual. They're helping the team more like perks and buffs for the group. I think people are going to like them because it enables you to um, take the classes and turn your tank into a bit more like a support tank or a bit more DPS."

Planned for release on PC, PS5 and Xbox with crossplay, there's no release date yet, but the Twisted Works team is big on playtesting and building its community to help shape the game. Check out the studio's Discord to find out more.

"We're still shocked that through our play testing that players are telling us about and showing us new ways to play with our own magic that we never thought of, which is absolutely fantastic."

Rachel Weber is the Senior Editorial Director of Games at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, and French Bulldogs. Those extra wrinkles on her face are thanks to going time blind and staying up too late finishing every sidequest in RPGs like Fallout and Witcher 3.

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